[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/: 5th Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 345
Thread images: 32

File: 1.png (795KB, 792x994px) Image search: [Google]
1.png
795KB, 792x994px
D&D 5th Ed. General Discussion Thread

>Unearthed Arcana: Eladrin and Gith
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>Tortle Package, thanks to our *wonderful* friends from the /5eg/ (((Official))) Discord
https://imgur.com/a/74MAj

>Our wonderful friends from the /5eg/ Official Discord
https://discord.gg/Wjs77ZM

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

So /5eg/, what do you think of Tortles? Any ideas for them as PCs, NPCs? What do you think of them in contrast to the Eladrin and Gith we just received? What do you think about the new monsters in Tortle Package?
>>
>>55403902
>>55403902
Previous Thread
>>
>>55409299
ToA leak album
https://imgur.com/a/iglMj
>>
>Paying for a new race
What the fuck is this? Does it at least come with ToS?
>>
>>55409389
It's got some new areas and monsters and such to be used with ToA alongside the tortle race, and all proceeds go to charity.
>>
What are your thoughts on dinosaur animal companions with revised ranger?
>>
>>55409299
>Any ideas for them as PCs?
Tortles make pretty good clerics and druids, you also can be a meme strength monk
>>
>>55409416
So this is not in ToS? Fuck WotC
>>
>>55409449
It'll be on the trove soon enough, at least we have the stats.
>>
Would it be too much of a jerk move to have an enemy cast Maze on the 6 INT fighter?
>>
How do I kensei?

I have the option to attack with a longsword or longbow. I also have the option to forgo that attack and instead gain +2 AC if I make an unarmed strike.

Does that make me more damaging, or more tanky, than your typical monk? Should I be frontlining and flurrying, or hit-and-running with step of the wind, or tanking with patient defense?
>>
What do you guys think the best hardcover is to re-flavor into an underwater-based adventure?
>>
>>55409517
Curse of Strahd. Welcome to Ravenlake.
>>
>>55409537
Strahd would then need to be played more like Ursula and that would be fucking awesome.
>>
>>55409517
>Sea King's Trident.
>>
File: LMAO .png (570KB, 1025x540px) Image search: [Google]
LMAO .png
570KB, 1025x540px
>>
File: image.jpg (703KB, 1240x1754px) Image search: [Google]
image.jpg
703KB, 1240x1754px
"Your PCs are walking in the woods. There is no one around and their torch is dead.
Out of the corner of their eye, they spot him...
Shia LeBouf
>>
>>55409622
Why does he have 16 AC with a Dex bonus of +3?

Why does he have a Stealth of +7 with a Proficiency of +3 and a Dex of +3?

Why a Performance of +8 with a Prof of +3 and Cha mod of +4?
>>
Why do you use CHA saves to resist banishment?
>>
File: wotc.jpg (44KB, 634x422px) Image search: [Google]
wotc.jpg
44KB, 634x422px
>>55409299
Why can't wotc stop schlicking over fucking natural weapons jesus christ. And why the fuck does a turtle get str instead of con.

Pic related it's the guys at wotc smoking fucking crack.
>>
>>55409504
Considering a wood elf monk has proficiency with longbow & longsword, and wood elves are pretty commonly used for monks due to their racial bonuses, you'd probably err more on the tanky end of things. Provided your unarmed defense is fairly high (>15), +2 AC and Patient Defense is gonna make you pretty tough to hit. Unarmed strike + flurry of blows could also be pretty good, especially once you hit 5th level and your unarmed damage die becomes a d6, since you still gain that +2 AC.
>>
>>55409770
If you take CHA to represent force of will, it makes perfect sense.
>>
File: 1461324209372.jpg (183KB, 320x560px) Image search: [Google]
1461324209372.jpg
183KB, 320x560px
>>55409770
You're trying to convince them to let you stay.
>>
>>55409622
I want to use him as an encounter in ToA, stop me bros.
>>
>>55409770
Because demons and devils are CHA casters and this way the spell hardly ever works.
>>
>>55409882
As the ancient 4chan adage goes: DO IT FAGGOT!
>>
that zombie trex vomits zombies. It's so stupid it's great.
>>
>>55409366
Could a party of 4 level 11s take on that final boss? Assume they are only moderately creative and a mix of veterans and newbies.
>>
>>55409798
Because they enjoy the STR + Natural armor meme because they know they don't have a class that will both use the STR and the natural armor that isn't some horrible joke build.
>>
>>55409997
You mean it's amazing.
>>
>>55410021
The PCs should have some pretty good magical swag, either items picked up or boons from the gods, by the time they get to the final encounter. Also acererak doesnt come out until _after_ the atropal is slain, and he uses his magic to (attempt to) flee after he's down to 100 hp or less. Its still a big fuck all bloody brawl of an encounter, but its sketched out in such a way to not be impossible.
>>
>>55409494
Wizard supremacy, send him to hell.
>>
>>55409622
I want to use it so bad but it will destroy ALL immersion.
>>
Do you get XP by participating in the dinorace (rolling on behalf of other npcs)?
>>
>>55410085
Sometimes you JUST GOTTA DO IT!
>>
>>55409882
Wouldn't be a bad recurring enemy. A crazed tribal, or perhaps a super zombie. Keeps re-appearing if they don''t destroy him entirely. He could potentially fight them once in a dungeon, then appear behind them again.
>>
>>55410064
It looks like a brutal encounter. I feel like if the party misses out on even some loot along the way they're going to be SoL against him. Though if "fleeing" counts as a victory condition for the PCs it'll be much more manageable.
>>
How much gold would a 3rd level character be expected to have?
>>
>>55410108
I mean sure? But im not sure what that has to do with immersion.

>>55410137
But anon! I can't! No one will take the game seriously after that. I can't even do it!
>>
>>55409622
Stand back, everyone, I'm proficient in /hwndu/
>>
File: 1324342670414.jpg (17KB, 478x357px) Image search: [Google]
1324342670414.jpg
17KB, 478x357px
>GM introduces a lingering wounds chart. Basically if we get hit for over 50% of our health we take permanent effects, like muscle damage or some such
>Be a druid
>Be a bear
>Get hit by some fuck-you spell and lose exactly my bears health in hit points
>Gain massive scarring across my face
>Even though I reverted to my human form at full health with no wounds to speak of
>GM can't see how this is super fucking weird
>>
>>55410157
Mid-high hundreds, not more than two grand, I'd say.
>>
Ok, I got a question for ya guys.

Lizardfolk druid, say I turn into something with a bite attack, since that also has a bite attack, do I still have the ability to use my hungry jaws ability with my bite attack?
>>
>>55410194
>defending onion druid
>>
My dumbass players let Gundren get his head bashed in, how the hell can I damage control this?
Should I just lock them out of being able to be partners in the mine?
>>
>>55410177
kek
>>
>>55410194
Yeah... your DM is dumb
>>
>>55410268
I ... hmm. Lemme check the PHB.

>checks the PHB

AHA!

"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense."
>PHB 67

So, yes. You can still use Hungry Jaws.
>>
>>55410268
I would rule it as a no
>>
>>55409622
a perfect addition for a CoS campaign
>>
>>55410299
alright then... how about the lizardfolk ac? I could understand if it was a bear and such and I couldn't, but what about if it was a dinosaur?
>>
>>55410344
>if the new form is physically capable of doing so.
Lizardfolk AC comes from their hide and as a bear they no longer have that hide, so no.
>>
>>55410344
You only get the AC from the animal form, that's the whole point.
>>
>>55410344
>>55410396
As a dinosaur, yes. Lizardfolk's Natural Armor's only specification is "tough, scaly skin."
>>
>>55410344
yeah that much wouldn't make sense, since taking a different form is changing your hide.
>>
>>55410397
Incorrect. Per Crawford and the PHB, you retain any traits you have in humanoid form, provided your wildshape form has the necessary anatomy. A dragonborn druid wildshaped as a wolf can still use its breath attack, because a wolf is capable of "exhaling." Etc.
>>
>>55409470
>Atleast we have the stats
Last thread someone form the discord dropped a link with all the images. He's scrubbing them of info the services stamp on them then he'll PDF them but if you wan the pictures are there
>>
>>55409470
>>55410431
Its in the OP >>55409299
>>
>>55410194
One of my players who is gonna DM our next game so I can take a brake said he thought about using that. I told him no because it's just annoying and kinda shitty to just have randomly happen to a character. Then again our group isn't about that shit so that's the big reason.
>>
>>55410194

What you think you should only have the scars when you are a bear?
>>
>>55410454
Oh shit I didn't even read the OP
>>
File: Untitled.png (315KB, 530x258px) Image search: [Google]
Untitled.png
315KB, 530x258px
>>55410494
I think I shouldn't have any scars at all since I reverted to human form with full health. I literally was not hurt at all but somehow got massive scarring.
>>
Whats ToA about?
>>
What's a good strategy for the Iceshield Orcs to run without it being too bogged down? So far my plan is:
1. They all throw their javelins, then go back into the woods to hide and sharpen more javelins.
2. An hour later they return, half throw javelins, then charge. Next round, other half throws, then charges. After a few rounds, retreat, recuperate.
3. An hour or two later, all orcs rush, full assault. Retreat after a few rounds
4. Smokescreen, then assault again
5. Nighttime, Orcs sneak in and start a fire, then the rest attack while farmers are distracted
6. Help arrives, last encounter (unless all orcs were already killed)
I'm considering combining steps 3 and 4 into one step, but I'm not sure. And since this will obviously take a long time, I want to add some stuff in for roleplaying that will give the group other things to do instead of just making attack rolls. Any ideas/advice? Thanks in advance!
>>
>>55410558
The Tomb of Annihilation
>>
>>55410558
C-Team-tier adventurers get sent into the jungle as a last-ditch effort by a powerful wizard to find the cause of a terrible curse causing people who have been raised from the dead to fade away.
>>
>>55410558
Jungle exploration adventure on a lost continent with dinosaurs, weird death cults, and crazy natives.
>>
So do tortles not get an AC bonus even from magic items?
>>
>>55410581
Can't wear armor, but they can wear bracers.
>>
>>55410589
but what if it was specially designed armor?
>>
File: 1295409316892.jpg (17KB, 262x522px) Image search: [Google]
1295409316892.jpg
17KB, 262x522px
>Turtle people
>Live 50 years average
>>
>>55409299
I hear 5e has a good power cap and progression, true?
>>
>>55410617
your average turtle lives to be about 80. Only in rare cases do they get to be over a hundred
>>
>>55410617
It never made sense to me that humans in fantasy are some of the shortest living creatures when, in real life, they're one of the longest living.
>>
>>55410558
Tomb of Horrors + Isle of Dread
>>
>>55410617
>50 year lifespan
>30 ft speed
How can you fuck up this bad?
>>
When would you use a straight STR check instead of an Athletics check.

Or a DEX check but not an Acrobatics one.
>>
whats the new weapon called in ToA?
>>
>>55410700
Yklwa. Simple melee weapon, 1d8 piercing, thrown 10/30.
>>
>>55410697
Trying to crush something between your hands.

Trying to thread a needle
>>
>>55410697
PHB page 175
>>
>>55410672
If you include Volo's creatures humans are pretty middle-of-the-pack.
>Races that live longer than humans
Elves, Halflings, Gnomes, Half-Elves, Aasimar, Tritons, >Kobolds.
>Races that live more or less the same as humans
Tieflings, Goliaths, Tabaxi, Hobgoblins, Yuan-Ti
>Races that live less than humans
Dragonborn, Half-Orc, Tortles, Kenku, Lizardfolk, Bugbears, Goblins, Orc
>>
>>55410531

>if you revert as a result of dropping to 0 hp any access damage carries over to your normal form.

Don't worry, elven chicks dig scars druidanon
>>
>>55410048
>they don't have a class that will both use the STR and the natural armor that isn't some horrible joke build
...Fighters?
>>
>>55410560

Awesome. Have the smokescreen be foggy nights. Let the players learn that on foggy nights the orcs like to use the fog to hide their approach. So when the players set up any ambush on the second night of fog, the next night the orcs start a fire. Damn these orcs are smart.
>>
>>55410753
Dragonborn live about as long as humans actually
>>
>>55410783
But that's the thing. There was no excess damage. I ended up at 100% of my human forms health.
>>
>>55410829
Talk to your DM about this shit. Its a wonky line, because essentially you having onion druid skin means that you can take SO much more damage without ill effect.

The other side of things is that you are probably playing squishier things with lower hp/lower AC that are more or less intended to be used in such a way as meat bag throw aways, and making it so that those weak bodies can permanently cripple you disincentives you from doing anything but standing back and casting.
>>
>>55410829
The fact is the DM thought it was right to punish you for taking damage. Regardless of whether it was in bear form or whatever. It was his ruling.
If you don't like it, take it up with him and stop trying to get acceptance from a Mongolian anonymous image board.
>>
>>55410828
Humans are "less than a century," Dragonborn are 80. Sure, most humans don't reach just short of a century but kobolds rarely reach 120.
>>
>>55410829

Oh ok, well would you object to at least one scar in this case?
>>
>>55410672
Because the races that live longer are more magic. Aside from kobolds anyway, but dragon blood or not that always seemed stupid to me. Halflings is also kind of an odd case, but meh.
>>
I've recently run into a problem:
Can a druide wildshape into a spider?
Not a giant spider, just a regular one?
In 3.5 there where size restrictions, but I can't seem to find any in 5e?
>>
>>55410983
Yes, you can wildshape into a normal spider
>>
>>55410983
You most certainly can, but I hope you're ready for the 3 ft/round movement speed.
>>
>>55410753
I wouldn't count kobolds, hobgoblins, goblins, bugbears, kenku, or orcs, honestly. They're playable but they're still monsters, not civilized races.
>>
>>55411071
Well, the original poster was talking about human life span in relation to living creatures, not civilized ones. In real life humans are by default the shortest and longest living civilized race.
>>
>>55411045
Spiders get 20ft/round. Have you even seen a spider move?
>>
>>55409770
Because its your ability to define yourself against reality.
>>
>>55409299
>tortles don't live hundreds of years
wut
>>
>>55411182
they're tortles not turtoises.
>>
>>55411182
The art makes it look like a Galapagos Saddleback Tortoise. In any case sea turtles can live up to 100 years anyway.
>>
Tortle soldiers fight using large jets of water, right?
>>
So, I was looking over Barb paths in UA and noticed the level 6 storm herald feature allowed you to ignore extreme heat. Would that be able to circumvent the membrane collapsing in white plume?
>>
>>55411312
It's environmental extreme heat, like walking through a desert. It doesn't make you immune to being covered in boiling water or falling into lava.
>>
>>55411119
I did say "living creatures," I guess... But if we're to include orcs, should we include octopuses or pigs too? They're pretty smart. What's the lowest bar?
>>
>>55410048
Tortle Barbarians can pump Str+Con before Dex with their early ASIs and not sacrifice AC.
A normal fighter can take chainmail, the defense fighting style, and use a shield for 19 AC with disadvantage on stealth. A Tortle fighter can use a shield and have 19 AC with no disadvantage on stealth, then take the dueling fighting style for +2 damage.
A tortle cleric makes out even better with +1 Wis, as well as getting 19 AC at level 1 with a shield while a normal cleric can only get 18 (chainmail + shield). You can also get this AC and take a domain that doesn't give heavy armor proficiency.
Paladins and rangers get pretty much the same advantages as fighters - higher AC for tortles at level 1 (and the same max at level 2 with fighting styles), but more damage and no disadvantage on stealth.

And would you look at that, no meme builds!
>>
>>55411353
An average orc commoner has 8 INT, that's a big difference between that and an octopus with maybe 4 INT at most.
>>
What's a death cult better to do with a dead young white dragon? Zombie it or Dracolich it?
>>
>>55411390
Since it's dead the only thing they can do is zombify it unless they bring it back to life and then offer it dracolich-dom.
>>
>>55411413
Screw the rules for dracolichery, I'm the DM and I'm running my own setting free of Forgotten Realms constraints.
>>
>>55411370
>implying octopuses aren't super geniuses plotting the destruction of mankind

What about a creature with 7 int? Or 6, like my orc fighter? 5?
>>
>>55411427
The definition of a lich isn't an FR limitation
>>
>>55411428
>What about a creature with 7 int?
What about it?
>Or 6, like my orc fighter?
Your orc's an idiot even among orcs, he's not exactly representative of the race.
>>
>>55409589
DEUS VULT.

https://www.youtube.com/watch?v=_FdnA4SyYzE
>>
>>55409589
You could technically do this in Strahd too. Coming from a more technologically advanced era balances out fine since it becomes increasingly impossible to manufacture usable ammunition.
>>
Rolled 16, 17, 14, 12, 14, 13 in order for stats. What character do I make with this?
>>
File: Arcane Conduit version 1.pdf (717KB, 1x1px) Image search: [Google]
Arcane Conduit version 1.pdf
717KB, 1x1px
Round 2 of this Duskblade/Magus/Spellblade Sorcerer subclass. Would you be opposed to seeing something like this in the game or do you, for the most part, think the game as is has enough options to not see something like this being worth WoTCs time?

I transferred this to homebrewy cause it was easier to see.
>>
>>55411543
Depends on the setting and what are you interested in playing.
>>
>>55411543
Before racials? If so, Mountain Dwarf Barbarian, 18 Str and 16 AC at level 1 is great
>>
>>55411543
What's the premise of your campaign?
>>
>>55411552
Not helpful
>>55411571
Helpful
>>55411581
That a friend and I are thinking of starting a campaign and I was just messing around in Roll20
>>
>>55409299
who else is going to play a tortle monk?
>>
>>55410798
Str fighters wear armor

Maybe barbs at early levels?
>>
>>55411671
I'm playing Bowser
>>
>>55411543
>>55411571
Alternately, pick a Bugbear to take advantage of your 17 Dex and 16 Strength, so that you'll have 18s in both, along with a class that uses melee attacks and light/no armor: Barbarian, (revised) Ranger, or Rogue would all work.
>>
>>55411682
>Str fighters wear armor
They don't have to nigga. A tortle with a shield will have 19 AC at level 1, which matches chainmail + shield + defense fighting style, but the tortle won't have disadvantage on stealth and can take the dueling fighting style for more damage
Nothing in the fighter class requires you to wear armor
>>
>>55411671
>Is going to play a tortle monk
I want to but I can't guarantee anything as I am a DM who has like 30+ characters in the backburner who take precedence over this tortle.
>>
>>55411550
Arcane guard is hot garbage. It's easily the shittiest sorcerer ability I have ever seen and yes that includes turning yourself into a housplant on accident.

Only 3 times the sorcery points you spend. Maybe if it was 10 I would consider using something like that. But 3 is just insulting. What if you took the abjuration ward idea and applied it to the class. Any time you spend sorcery points you gain 3 temporary hitpoints for each point spent. Incidental temp hp for doing your job makes you tankier and reinforces the core theme of the class without requiring you to give up precious resources for really disappointing effect.
>>
>>55411731
Hmm, I like that! And because they don't stack it won't break much.
>>
Just started DMing, 2 session in, half my players are new to 5e (tried other systems in the past, but not RPG veterans at all, just like 1-2 campaigns couple years ago), other half is complete TTRPG noobs.

I suck. I'm a fucking noob gm. Last session my encounter was "bandits dressed up as city guards trying to extort the PCs of a "tax" they've never heard before". So.. I got my notes right in front of me, the notes read "bandits dressed as guards blah blah" and not even 1 minute into the encounter, as I started to describe to my PCs that the guards have really shoddy looking armor for city guards, doesn't look top notch, I slip and say "the bandits" instead of "the guards". It came out of my mouth since it was written in big bold letters in my notes as I was talking. My players had a good laugh but they played along cause they know I'm noob and stressing out about GMing and all.

So... I'm a shit lvl 1 noob gm, all my players are still enjoying the game and having fun, couldn't ask for any better and I just had to share this feeling! If anyone's thinking being a GM is hard and is super scared of doing it, fuck it, just do it and fail and laugh, it doesn't matter as long you have fun anyway and eventually maybe become good, no stress!
>>
File: Arcane Conduit v.2.pdf (717KB, 1x1px) Image search: [Google]
Arcane Conduit v.2.pdf
717KB, 1x1px
>>55411550
Update. The question still stands do you think a class such as this has some merit for existing or is too niche and not really worth the time due to a number of options already in the game? (EK, Stone Sorcerer, Bladesinger, Bards, Paladins, and Hexblades)
>>
>>55411911
It's certainly a crowded field but no one has really managed to nail the gish so far. Paladin has the best mechanical gishing but the flavor is all wrong. Hexblade is pretty close but getting the different smite spells in your list doesn't mean much when you can only cast twice per fight.

I actually really enjoyed the 4e Swordmage class and they haven't figured out how to port that idea.
>>
Would you allow a bladesinger tortle at your table?
>>
>>55412040
Yes, racial restrictions on classes are fucking retarded
Hell I'd even allow a Battlerager tortle where the spiked armor was a spiked shell, that would be tight as fuck
>>
>>55412069
Bladesinger tortle sounds lame but Battlerager would be hype
>>
>>55410158
>But anon! I can't! No one will take the game seriously after that. I can't even do it!
Sure you can. Fudge the lore a bit, make it happen. Surely there's a handy ancient curse that summons a foul being from a distant world to harass the everloving fuck out of your party you could cram into your campaign? It's Shia, it doesn't have to make sense.
>>
>>55411685
I think Bowser is more of a Dragonborn than a Tortle; those would be his troops.
>>
File: koopa[1].jpg (436KB, 1500x1500px) Image search: [Google]
koopa[1].jpg
436KB, 1500x1500px
>>55412083
>Battlerager tortle
>>
>>55412069
>>55412083
Pretty sure my player is only in for it due to the high but useless AC 17 + 5 + 4 2(Haste) = 28
>>
>>55412181
aaaaaaand stolen.
>>
>>55410194
It's still the same body. Besides, you can have scars all over your face and still bang hot chicks, just look at Geralt.
>>
>>55411858
Same here lad, I've never actually slipped up properly but I've a horrible feeling my encounters are too easy. I'm going to throw a pair of ogres at them next time plus an individual bugbear while they're in the tavern beforehand but that might be too hard? Also I gave the rogue a homebrew Lovecraft-based rapier because I'd just read the Necronomicon and now I don't even know what "hidden bonuses" to give it. I was thinking +1 and the ability to cast Tasha's Hideous Laughter at the expense of helping it harvest souls and turning him into a sleepwalking killing machine but what if he doesn't like it and I need to give the others rough equivalents or it's not fair and I'M FREAKING OUT WHY COULDN'T SONEONE ELSE BE DM REEEEEEEEEEEEEEEEEEEEEE
>>
>>55412222
>I've a horrible feeling my encounters are too easy
Then buff the monsters during the fight. More health, more damage, better tactics... you shouldn't be rolling in the open anyway so they shouldn't know if you add another damage die or something
>>
>>55412181
Please, that's a Dragon Sorcerer Tortle
>>
>>55412187
Explain where you're getting all that shit.
>>
>>55412245
I could yeah but they also feel kinda boring, like my haunted house just turned into "hunt the zombies". Plus they were chasing a guy inside right? So they go in, clear out EVERY ROOM (they saw in dust tracks that he'd gone upstairs), spend an hour regaining HP by hiding in a CUPBOARD and then looked shocked and dissapointed that he'd escaped out of a window? I thought their semi-retarded actions deserved chastening is all. Or am I being unfair?
>>
>>55412020
I know its Taboo and against the rules but how about a Stone Sorcerer/Hexblade? Would that class combo work a little better?
>>
>>55411460
>What about it?
See >>55411353
>What's the lowest bar?
I'm asking what the lowest Int score a creature could have and still be included in longevity comparisons with humans is.

>Your orc's an idiot even among orcs, he's not exactly representative of the race.
I never said he was.
>>
>>55412312
>then looked shocked and dissapointed that he'd escaped out of a window
Your players are either retarded or they don't realize they aren't playing a video game.
>>
>>55412312
Unfair? You should have had the guy set the fucking house on fire with them lounging about inside.
>>
>>55409622
This is mine now, I've been looking for an undead boss for a bit
>>
>>55412312
>Or am I being unfair?
You're being too fair if anything. How are those retards supposed to learn not to do stupid shit like that? If I were you, I'd have several dozen new zombies gather around the cupboard, smelling the fresh meat inside while the party are jerking off each other, getting ready for the inevitable gangbang that awaits them.
>>
Just got invited to DM a game in less than a day.

What are some adventure premises I can run tomorrow with minimum prep time?
>>
>>55411363
So 1 less AC than plate, or 1 more AC than stealthy armor (Breastplate) but no focus on Dex, so there's no real point to the stealth factor. This goes for Fighters Paladins, and Rangers at that rate.
The Cleric isn't using the STR and the Natural armor.

So it's good for Barbs.
>>
>>55412408
Orcs are attacking the village!
Oh no!
>>
>>55412408
The King's daughter has been kidnapped by kobolds. Are you a bad enough dude to rescue the King's daughter?
>>
>>55412408
How about a good ol' fashion dungeon crawl? Players love getting their hands on some sweet loot, and if that's not enough motivation, slap on some "ancient evil is about to invade this world and only you can stop it by reaching the bottom of the dungeon and pissing on the portal" fluff.
>>
>>55412326
>I'm asking what the lowest Int score a creature could have and still be included in longevity comparisons with humans is.
There is no lowest bar. Why should there be? The original complaint is that humans are one of the longest living creatures (which isn't correct anyway if you consider that most of the world's biodiversity are microorganisms, most of whom are effectively immortal).

There's no reason that humans should be the longest living civilized creature either, but if you were to force me to say what would be the lowest baseline for a "civilized" creature, anything that speaks and understands a language qualifies, which usually (but doesn't always) denotes a creature with at least 6 intelligence.
>>
>>55412408
Demons have invaded the castle town.
You must now Dark Souls your way up the town to the tower and Traverse the Nightmare Fog all the way to the obscenely huge boss thing at the end and try stabbing it with your sword until it ties!
>>
>>55412445
>So 1 less AC than plate
Available from level 1. If you're getting plate armor before level 5, your DM is being very generous.
>1 more AC than stealthy armor (Breastplate)
So it's just straight up better, and available from level 1. What's the problem?
>no focus on Dex, so there's no real point to the stealth factor
Low dex mod >>> disadvantage on stealth
>This goes for Fighters Paladins, and Rangers at that rate
So it's literally still amazing on all of them? Good to know.

>The Cleric isn't using the STR and the Natural armor.
???
Have you never hit things as a cleric?
>>
hi guys, im new to D&D but that Critical Role show on Twitch has kind of gotten me interested in playing a campaign. It seems like a lot of fun and I want to try it out.

Where should a noob start?
>>
>>55412495
Read the PHB, then drastically lower your expectations for what real games are actually like
>>
>>55412495
Grab the PHB or the Basic Rule (http://dnd.wizards.com/articles/features/basicrules) and give them a read. Get some friends together, grab the Starter Set, and go wild.
>>
>>55409299
I thought Tortles were from Mystara
>>
>>55412408
A local underground fighting pit ran by an Assassin's Guild has cropped up in your starting city/town. It is your parties job to fight their way to the top and end this bloody mess.
>>
>>55412486

>Available from level 1. If you're getting plate armor before level 5, your DM is being very generous.

As an aside: It IS weird how light armour just...doesn't have shit to buy. There is no expansive equivalent of Full Plate for dex people. Feels kinda weird for the design to be 'Be worse short term in exchange for being better long term' if you go heavy armour.
>>
For all those bitching about age, tortles have always canonically lived to about 50 years of age.

http://www.lomion.de/cmm/tortle.php
>>
>>55412495
What >>55412507, >>55412508 said, but less dickishness on the Critical Roll thing; expect things to not exactly be like Critical Roll because you (because you'll likely be GMing unless you can find a group) be a new GM and your players will not be experienced ones, nor will they be professional entertainers and comedians as per Critical Roll.
>>
File: boots of selective reading.png (93KB, 315x163px) Image search: [Google]
boots of selective reading.png
93KB, 315x163px
>>55411339
Did someone say walking on the surface of the sun, or anything above -100 F?
>>
>>55412408
Just rip off one of the early Ultima games. Chances are your players are going to be too young and/or casual to have played those, unless they're in their 40s.
>>
>>55412478
>The original complaint is that humans are one of the longest living creatures (which isn't correct anyway if you consider that most of the world's biodiversity are microorganisms, most of whom are effectively immortal)
Creature generally denotes animal, microbes obviously aren't included.

>There's no reason that humans should be the longest living civilized creature either
I agree, I just thought it was strange how fantasy differed from reality in that regard.

>but if you were to force me to say what would be the lowest baseline for a "civilized" creature, anything that speaks and understands a language qualifies
That's reasonable.
>>
>>55412522
Light armor starts out lower (11+3 for 14 vs. 16) and takes longer to get nearly as good (12+5 for 17 vs. 18) due to needing ASIs to increase it. It's also a heavy investment since you're missing out on any feats you might want. The rogue might be rocking 16 AC by the time the fighter hits 18 with armor alone, with no feats compared to the fighter's GWM.
>>
>>55412522
>There is no expansive equivalent of Full Plate for dex people
I mean, if you really wanted to invest in it you could wear half plate and get the Medium Armor Master feat, which is actually pretty good considering how I never see anyone talk about it. It removes the disadvantage on stealth and increases the dex cap to +3, so now you have the AC of full plate but for half the cost, better stealth, and without needing heavy proficiency.

But for light armor, studded leather caps out at 17 AC with 20 Dex, which is actually pretty good as far as light armor goes, so I don't think it's in that bad of a spot.
>>
File: Clothesmaking.pdf (861KB, 1x1px) Image search: [Google]
Clothesmaking.pdf
861KB, 1x1px
Guys, rate my clothesmaking guide.

A player in my group asked for a mechanic.
>>
If I am under the effect of Haste, can I choose to use my Haste Extra action first before my actual Actions
>>
>>55412306
Tortle Shell Base 17, +4 also Tortle, +5 Bladesong Int to AC and +2 Haste the spell.
>>
>>55412590
Is this the new UA?
>>
>>55412020
>but the flavor is all wrong
So refluff it, how is this that hard people unfortunately the design of 5e has removed classes that are going to fit the exact design these always try to achieve. It's why most reject them, it's something that doesn't already exist so it always going to do too much.
>>
>>55412604
Yes.
>>
>>55412590
autism/10
>>
>>55412611
No, but I might email it to Mike "Senpai" Merls to see if he'll notice me.

I made it :)
>>
>>55412604
Yes
>>
>>55412590
UA/10 tell him to have fun
>>
>>55412623
Like, dwarf fortress levels of autism? Because, I'm flattered as fuck.
>>
>>55412581

>But for light armor, studded leather caps out at 17 AC with 20 Dex, which is actually pretty good as far as light armor goes, so I don't think it's in that bad of a spot.

I meant more economically. That's something you can have at level 1, so you don't really have much to spend money on while the fighter is saving for his full plate. I dunno 'Worse now in exchange for good later' design kinda rubs me the wrong way.
>>
>>55412604
Yes.
>>
>>55412604
Yes.
>>
>>55412635
>>55412627
>>55412618

I thank you
>>
>>55412629
It's a her. She keeps asking me what to roll to make dresses out of silk and shit during downtime.

Now she can do it herself and tell me however many thousands of gold she makes when she creates pretty outfits and shit.
>>
File: o k a y.gif (983KB, 500x364px) Image search: [Google]
o k a y.gif
983KB, 500x364px
>>55412639
>>55412635
>>55412627
>>55412618
Good job, team, looks like we've got this all covered.
>>
>>55412604
Yes
>>
>>55412604
>>55412652
Might I ask what class you are?
>>
>>55409299
>Discord
ree
>>
>>55412604
Yup.
>>
>>55412604
Yes
>>
>>55412633
You could just help the wizard buy gems :^)
>>
>>55412660
Sun Soul Monk
>>
>>55412538
>>55412507
>>55412508

Thanks, someone said they new a good GM in my area. I'm not expecting the quality level of Critical Role. Especially not when I'm just starting out. I'd imagine it's something you get better with over time.

Ideally, I'd like to first learn the ropes as a play before moving on to DM, but being a DM sounds like a lot of fun and some point I would hope to try it out.

I think the hardest part seems to be finding a group of people who can dedicate the time...
>>
>>55412681
Cool, enjoy punching dudes and Ki blasting everything to death! Have any rogues in your party?
>>
>>55412676

Or help the fighter so he can get his full plate way before level 5.
>>
>>55412604
Yes.
>>
>>55412691
yeah why?
>>
File: aaa.jpg (26KB, 340x395px) Image search: [Google]
aaa.jpg
26KB, 340x395px
Do you guys have any tips on playing a pompous character that believes he is destined for greatness?
>>
>>55412697
>:^)
>>
Can anyone recommend good cleric spells to take as a Theurge Wizard?

He's going to be played as an ex-cultist who was able to tap into the same frequency as a divine magic and snatch it from The Weave.
>>
>>55412702
Who's casting haste/what is giving you guys haste? Cause those Rogues could be netting some crazy damage.
>>
>>55412707
Make him an elf
>>
>>55412715
potions
>>
>>55412522
>'Be worse short term in exchange for being better long term' if you go heavy armour.
I disagree with your assertion that this is the case. Even at level 1, heavy armor wearers get chain, which puts them on par with studded leather and 18 DEX, which very few people have before level 4. They don't actually spend any time being worse.
The only reasons to wear light armor is if your don't have proficiency with something heavier or if your class features explicitly forbid heavier armor.
>>
>>55412715
>Rogues could be netting some crazy damage.
rogues can only sneak attack once per turn, haste doesn't change that.
>>
>>55412654
Yeah, I need to sit down and figure out a system for alchemy to make potions and such since I have one player who is interested in that stuff.
>>
>>55412729
Haste allows you to attack, then Ready with your normal action, then attack when it's not your turn.

Cheesy? Yes. But legit.
>>
>>55412715
>>55412729
Beat me to it >>55412740.
>>
>>55412715
my personal fave combo with Haste is to Stunning strike>Searing ArcStrike>SearingSunburst
>>
File: razorwire.png (1MB, 750x1604px) Image search: [Google]
razorwire.png
1MB, 750x1604px
>>55412707
A warlock who is told by his patron constantly that he's part of a bigger plan, that by the time things are over he'll be the hero of it all, the star of the show. Hexblade patron makes this easy. Just keep masturbating over your sword IC (not literally) about how powerful it is and how it's going to lead you to greatness, etc. etc. etc.
>>
>>55412740
>>55412729
Its either this or use a battlemasters command strike to give the rogue another attack using his reaction. Or an opportunity attack.
As long as its not on your turn you can take another sneak attack.
>>
>>55412740
as a big fan of rogues, I would call anyone doing this a shitlord.
>>
>>55412707
The only time I've seen it done well was when the pompous asshole's delusion for grandeur was based around him being the great champion/leader of a group of amazing adventurers, so while he could be a cunt at times ultimately he was thinking about the others 'in his charge' and trying to assist them to greatness as well under the reasoning that they would then be worthy of being behind him.
>>
>>55412760
All you need is blink and you are a DBZ character.
>>
Does 5e have any good options for skeleton PCs yet? Is rolling a Revenant and re-fluffing it the best choice?
>>
>>55412707
Do the opposite of >>55412765. Under no circumstance should you ever go around declaring you're the hero of the story. It's a surefire way to antagonize most players who are taking the RP seriously.
If you're going to be pompous, don't do it for long. I understand the appeal, but it really just creates a shitty group dynamic.
>>
>>55412713
A healing spells (you can use find familiar to meme up cure wounds), spiritual weapon, lesser/greater restoration, revive spells. If you want more damage you can get spiritual guardians, and possibly even guiding bolt, but you only have so many cleric spells you can get. Life Domain has a large portion of the unique spells you'd want which is its main benefit.
>>
File: Hello Fellow Mortals.jpg (110KB, 1024x512px) Image search: [Google]
Hello Fellow Mortals.jpg
110KB, 1024x512px
>>55412788
Haha, I too would like to know how to play a skeleton but just for a single one off campaign that is totally not spooky at all haha.
>>
>>55412776
My rebuttal to this is that while it is cheesy it does require some preparatory planning as only 1 rogue archetype can cast haste and the other have to rely on teammates for Haste. They could also do this with action surge.
>>
>>55412707
Don't take advice from /tg/
>>
>>55412776
As a big fan of warlords, I would call anyone doing this a team player.
>>
>>55412707
Have him treat all the party members like extremely valued comrades in arms in his great destiny that he owes everything to
>>
>>55412788
>>55412804
>Precisely 2 minutes apart
So what, you took a short break from samefagging to post in another thread??
>>
File: Nah.png (8KB, 604x121px) Image search: [Google]
Nah.png
8KB, 604x121px
>>55412823
>>
>>55412806
>>55412811
my main problem with it is that it clearly goes against the spirit of Haste, which attempted (poorly, apparently) to reduce this kind of horseshit by limiting your extra action to only a single attack
>>
>>55412737
Anon, as a fellow DM let me grant you your wish immediately.

First, a High-Autism Alchemy homebrew
>>
>>55412787
Misty Step
>>
File: Roll intimidation.png (14KB, 577x223px) Image search: [Google]
Roll intimidation.png
14KB, 577x223px
>>55412823

kek
>>
>>55412841
Nah, Blink is more accurate
>>
File: Alchemy-Low Autism.pdf (824KB, 1x1px) Image search: [Google]
Alchemy-Low Autism.pdf
824KB, 1x1px
>>55412737
And now... a Low-Autism homebrew ruleset for alchemy (I actually enjoy running this one a little more)
>>
File: TotallyNotFake.png (21KB, 531x153px) Image search: [Google]
TotallyNotFake.png
21KB, 531x153px
>>55412828
Boy, I sure am glad it's impossible to fake these!
>>
>>55412857
>Alchemy-Low Autism.pdf
kek
>>
>>55412851
Blink is not an instantaneous teleportation like it is in Warcraft. It's a phasing thing.
>>
File: chrome_2017-09-16_01-18-32.png (10KB, 699x154px) Image search: [Google]
chrome_2017-09-16_01-18-32.png
10KB, 699x154px
>>55412828
>>55412846
At least use a different theme between screenshots
>>
>>55412893
>google botnet
>>
File: RiderIshtarStage1.jpg (585KB, 750x1062px) Image search: [Google]
RiderIshtarStage1.jpg
585KB, 750x1062px
What's the best class to play a barley clothed floating girl
>>
>>55412862
>>55412893
>not using Tomorrow
That's your damage.
>>
>>55412889
Suddenly appearing next to your target, attacking, then disappearing until your next attack is more DBZ than "teleports behind you"
>>
File: Really spoopy.gif (955KB, 360x360px) Image search: [Google]
Really spoopy.gif
955KB, 360x360px
>>55412862
Ohhh man however will I prove I'm not some other sexy poster and get you to believe I'm a living skeltal? It's really important to me to prove it to you!

Speaking of autism, how do you guys deal with really experienced players? It's almost impossible to throw a monster they've never heard of. I could make up my own monsters but sometimes you just wanna send a troll at them without them immediately knowing it's a fucking troll and how to kill it?
>>
>>55412836
I disagree, Haste was made to make it so you could do a single action usually required to be used by your normal action separately from your action. Meaning you could attack, dash, disengage, or use an item and still do whatever you want to do for your action including readying it. It just frees up your action for something else.

>>55412841
>>55412851
>>55412889
Why not both? Convince your DM to give you a Ring of Spell storing to store one of each in the ring.
>>
>>55412909
Draconic Sorcerer.
>can fly
>free mage armor
>>
>>55412911
Dragon Ball Z characters don't teleport unless it's Goku. They move so fast that the artists can't keep up :^)
>>
>>55412916
flavor text
>>
>>55412926
don't really like the wings
>>
>>55412917
Pretty sure haste wasn't designed with ready action + sneak attack cheese in mind
>>
>>55412936
flavor text
>>
>>55412925
Fuck man. Could you not on the sfw boards?
>>
>>55412934
>They move so fast that the artists can't keep up :^)
They move so fast they enter the ethereal plane :^)
>>
>>55412936
Just reflavor it nigga.
Mystic's Mastery of Air has a psionic focus that can also be refluffed as hovering just off the ground.
>>
>>55412942
It's completely RAW. What I would do as a DM is require a trigger that isn't stupid, so you can't ready an attack for "when some guy's turn starts." That adds counterplay to the equation and makes it more interesting and fun instead of pure cheese.
>>
>>55412968
Of course it's RAW, but that doesn't mean it was specifically intended
>>
>>55412968
>It's completely RAW
no one is arguing that. We're arguing RAI.
>>
>>55412942
I'm sure it was not made specifically for that yes, but it does not mean that it was not intended. There are so many different ways for Rogues to get sneak attack twice per round that it's just an extra option.

https://www.sageadvice.eu/2015/06/18/sneak-once-per-turn/
>>
>>55409366

Shit man, Archaeologist looks like it'd be a fun background to play. I would definitely pick that up for a future character. And dat Almiraj is cute as fuck, son.
>>
>>55412977
yes, no one is arguing that rogues CAN'T get sneak attack multiple times a round, my argument is that it was not intended on Haste, specifically due to haste trying to LIMIT your damage by only giving you ONE attack even if you are a fighter with four, and not giving you another action to caste spells with.
>>
>>55409299
rangers can't get lost in chult right?
>>
>>55412975
>>55412974
The rogue's sneak attack is very carefully worded to prevent eighty different kinds of abuse. However, it can explicitly allow multiple sneak attacks on other people's turns. This is confirmed RAI, especially in the case of OAs.
I don't know what the exact intention was for Haste, but I tend to think it's not a big deal for 2 reasons:
1. The devs clearly thought it was acceptable for rogue to sneak attack twice per round if they were clever enough to set it up (or just had a battlemaster in the party)
2. Preparing an action to attack at a specific trigger (again, a trigger that isn't moronic) is not easier to trigger than an OA, and it requires someone to maintain haste on you, which prevents them from concentrating elsewhere; it's a relatively significant resource to expend.
So the bottom line is that it almost certainly isn't a big deal to allow this. But, and I will not stop qualifying this, you must enforce reasonable triggers that aren't 100% guaranteed to happen.
>>
>>55412893
>not using tomorrow
Can you even read this, or are you blind already?
>>
>>55412995
I'd rather get an archaeologist class tbdesu. I played a LOT of Nethack back in the day.
Actually, I still do.
Archaeologists and Tourists when?
>>
>>55413004
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

-Difficult terrain doesn't slow your group's travel.

-Your group can't become lost except by magical means.

-Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
>>
File: Barley11[1].jpg (150KB, 1200x900px) Image search: [Google]
Barley11[1].jpg
150KB, 1200x900px
>>55412909
>barley clothed
Druid?
>>
>>55413028
bummer
>>
can someone explain these different editions and the differences between them?
>>
>>55413027
What would be the background feature for tourists be? Society letting you get by with social gaffes because you're just a stupid American? Expatriates and other countrymen being willing to help you?
>>
>>55413017
Not only that but it would have been very easy to simply write "After performing a sneak attack you cannot perform another one until the beginning of your next turn" sure it could have been overlooked but such a simple sentence could have avoided all of this IF the developers didn't want Rogue's performing more than a single sneak attack in a full round.

The devs are pretty fucking stupid but I give them some credit.
>>
>>55412997
Sage Advice can give insight into RAI intended as well. Them upholding the rules despite the fact that they more than likely know about the combination of haste+sneak attack means that either it's what they intended all along, or when they discovered it sometime after the book was published, they decided it was not too broken to errata and have thus far upheld the ruling in Sage Advice.
>>
>>55413038
is there magic in cthut? If no-one is trying to magically lead them astray then they wont get lost.
>>
>>55413017
>Preparing an action to attack at a specific trigger (again, a trigger that isn't moronic)
except by RAW you can set your trigger for anything, why is "at the end of so and so's turn" not RAI, but doubling your attack power using a spell that was clearly designed to LIMIT the amount of damage you can do RAI?
>>
File: Halal.jpg (80KB, 640x539px) Image search: [Google]
Halal.jpg
80KB, 640x539px
>>55412893
>He doesn't use tomorrow
>>
>>55413038
Keep in mind, though, that "can't become lost" doesn't mean you automatically know where everything is. It just mean you can get back to places you've already been.

>>55413049
The devs literally confirmed that the different in usage between "round" and "turn" specifically implies that rogues can sneak attack multiple (potentially limitless) times per round as long as each sneak attack on a different creature's turn.
And you're right - they do stupid shit, but they're not THAT dumb. And as I said, Sneak Attack is one of the two most carefully-worded features in the game.
>>
>>55413045
No, you're not paying attention: it would be a class, not a background.
Its features include using any weapon and having access to a wide array of spells, but not reaching mastery in anything particularly quickly. And also having a polaroid camera regardless of the tech level.
>>
>>55413049
>>55413068

I want to be clear, I'm NOT arguing it from the rogue's side but from the HASTE side. HASTE clearly has the INTENTION of limiting how much extra damage you get with it. To me, it seems perfectly clear that this is something that HASTE was not intended for.
>>
>>55413044
Explaining all the differences between each edition of D&D is a topic to large and broad and beyond my own personal expertise. The short of it is that 1e and 2e are the "old school" editions of the game, 3.5e and 5e are the more popular editions that came with a lot of changes that make them more distinct from the first two editions, and 4e is a monstrosity that murdered all of the sacred cows of D&D.
it's not nearly as bad as everyone says.
5e is my personal favorite edition thus far and a lot of people's favorite edition and if you're looking to get into D&D, it's the place where you should start.
>>
>>55413058
I'd argue that you can set your trigger to anything that your character can physically detect (movement, attacks, etc.); characters don't have a concept of "turns" and "initiative" and thus can't refer to them.
Which, of course, makes the whole thing a little bit meta, but I'd argue not too much.

>>55413082
Like the other anon said, Haste limits your damage but rogues can often get two sneak attacks per turn anyway. Haste is just one of the many tools they might use for it, which means it probably doesn't violate neither the spirit of the rogue nor the spirit of Haste.
>>
>>55413017
Agreed for the most part except for the comment that the trigger for a readied action should not be easier than an AOO.

This is because as a player sometimes the best thing a player can say is "I would like to attack x target after he attacks me." or "I would like to attack if one of my allies gets within 5 feet of X target." or even "I would like to attack after the creature pulls the lever." These are not guaranteed, but they are easier to trigger than an AOO as those are completely up to the creatures whim. Also, these examples do follow the rule of allowing the trigger to happen first before you make your attack. Under no circumstance should you allow anyone to ready an action with the trigger "I would like to attack before X target attacks me." This is cutting into the opponent's action which is not how this was intended.
>>
>>55413095
so i've heard that the older editions are more customizable and the 5e and such are more streamlined. Can you give some color to this in broad strokes?

Also what version do they use on the Critical Role show?

A bit left field: Do many GM's actually construct their own worlds/dungeons or do they use a lot of the pre-made adventures?
>>
>>55409299
>Tortle Names: Baka

TOO ON THE NOSE.
>>
>>55413044
1st and 2nd - avoid, they were good at the time but they did some stupid shit because we didn't know any better.
3rd - introduced some good changes and some ass-backwards monkey-brained changes. Caused a resurgence for the brand.
4th - introduced many changes to the mechanics, which turned off many players who felt the spirit of the game changed. Also attracted many players who preferred the increased emphasis on tactical combat.
5th - reversed most of the drastic changes of 4th. Dressed up much like 3rd, but behind the scenes incorporates many of the positives from the 2nd and 4th editions, such as uniform/simplified math, streamlined subsystems, diversity within the same class via archetypes, and atheist paladins.
>>
>>55413095

Honestly, I think 5e would have been better if some of those cows had stayed murdered. Like saves as we know them, 4e having 'Will defence, fort defence, ref defence' made for a much nicer math situation (As it meant that spellcasters could benefit from attack buffs from allies and you didn't do a heap of rolling outside your own turn, which sped stuff up a lot.)
>>
>>55413123
they used 5e on crit role.
>>
>>55413131
>1st and 2nd - avoid, they were good at the time but they did some stupid shit because we didn't know any better.
Feel the burning autistic wrath of everyone who posts in /osr general/.
>>
>>55413106
>These are not guaranteed, but they are easier to trigger than an AOO as those are completely up to the creatures whim.
I think in-game the rogue is at least partially broadcasting his intention (his stance shows that he is ready to exploit a particular weakness, etc.). Thus, it becomes the creature's option whether or not to actually trigger the attack (within the limitations of its intelligence and battle cunning).
My main goal is really to add meaningful decisions to everyone involved rather than forbidding anything entirely.

>Under no circumstance should you allow anyone to ready an action with the trigger "I would like to attack before X target attacks me."
Of course not, that's built into the Ready mechanic. The action always occurs after the trigger finishes.
And if some smartass player says "the trigger is him preparing to attack me," I'd basically just tell him to fuck himself. Being the DM does come with some responsibility.
>>
>>55413123
I'm not well versed enough in 1e and 2e to give any opinion on them. If you grew up with those editions you'll like them, but otherwise most people say to avoid them. Besides, even if there isn't official rules for something in 5e, it's not hard to make something that works within it's framework.

Critical Role uses 5e with some homebrew.

In my experience a lot of GMs will homebrew storylines, dungeons, adventures, and even whole settings, but there's also just as many people who use pre-build adventures and campaigns. Neither is better than the others; there's some really good homebrew campaigns and there's some really bad adventures, and vice versa. But just because a GM uses a prebuild adventure doesn't mean each GM runs it the same. They may add different plot hooks, add minor changes to dungeons, or add whole other alternative side paths and side quests and storylines. The design a lot of campaigns and adventures really allow for this stuff.
>>
>>55413123
>older editions are more customizable and the 5e and such are more streamlined
More customizable, maybe. More streamlined, absolutely not. Whoever told you THAT was outright lying. 5e is by far the most streamlined, with practically no situational modifiers, very few case-specific subsystems, and a universal mechanic for all types of rolls.

As for whether DMs construct their own worlds and adventures or use pre-mades - really varies between DMs.
>>
>>55413138
Oh, I don't disagree. 4e is also great for the sheer amount of content they were able to pump out for it. I definitely enjoyed my time with 4e. I like 5e much better though.
>>
>>55413154
/osr general/ are probably pretentious grognards (I wouldn't know, I have no reason to go there and find out) and I care very little for their wrath. I played both 1st and 2nd, and enjoyed them tremendously, but I won't go back to THAC0 and saving throw tables.
Much of what was good about them ended up in 5th anyway.
>>
So how long into his sworn servitude to Keraptis is Qesnef?
I kinda like him and when I get to running White Plume Mountain I kind of want to play up the insanity, so would it be too far-fetched at some point in combat to have an alarm go off and Qesnef just goes "Well, that's the end of my 1001 year shift. You guys have fun now." and he poofs himself away.
>>
Thanks for answering the questions, guys (and gals). I'm going to read up on the basic player and master rules and start working on a character for fun/practice tomorrow (will present here at some point).

Not expecting anything amazing from the first few games, but the creative process itself seems fun. I've been a big RPG fan since I was young, but never played tabletops.
>>
>>55413200
>saving throw tables
hwat
How have I not heard of these before? How did they work?
>>
>>55413189

I'm more a 4e fan myself. Still, 5e isn't a bad game by any imagination. I just feel like a few things would have been nice to have kept (Though being very visibly 4e things would have likely damaged it in the mind of the audience)

>Healing Surges (In the 4e sense where they were a cap on healing magical or non-magical you could receive a day)
>Static Defences rather than Saves.
>Doing a lot more with Rituals/Making them available to more people rather than 99% the realm of wizards/tome warlocks.
>>
>>55413168
>Thus, it becomes the creature's option whether or not to actually trigger the attack (within the limitations of its intelligence and battle cunning). My main goal is really to add meaningful decisions to everyone involved rather than forbidding anything entirely.

Agreed, the point I was trying to make was that there are numerous times in which the trigger you are saying has a much higher and logical chance to activate even with intentions being shown than an AOO.
>>
>>55413189
>4e is also great for the sheer amount of content they were able to pump out for it.
4e had nowhere near as much content (vis-a-vis character options) as 3rd.

>>55413138
>4e having 'Will defence, fort defence, ref defence' made for a much nicer math situation (As it meant that spellcasters could benefit from attack buffs from allies and you didn't do a heap of rolling outside your own turn, which sped stuff up a lot.)
Sort of comes to personal taste. Lots of people enjoy rolling defensively.
>>
>>55413207
try starting with lost mines of phandelver. Its a pretty easy starting point for people.
>>
>>55413044
1e: Still evolving from wargame to TTRPG
2e: A very old game, and it shows. Quite different from modern editions; still more balanced than any permutation of 3e.
3e, 3.5, Pathfinder: The start of modern D&D, vaguely resembles Diablo. Horrifically poorly designed and imbalanced in the core rulebooks; technically fixable because there was over a decade of extra content for the dev team to figure the balance out. But why would you go to the effort?
4e: Entirely different game than any other edition, but solid. Kind of resembles Final Fantasy Tactics. Somewhat divisive topic.
5e: Like 3e, but not designed by utter morons. New and with a smaller design team, so there's less content. Also simpler and more streamlined, so the game's issues are easier to fix, as there's not a billion tiny rules to consider.
>>
>>55413211
A character would save differently vs things like poison, sleep, death, paralysis, wands, petrification etc etc depending on level
>>
>>55413229
Jesus Christ why
>>
>>55413229
>>55413236
grogs
>>
File: Grog.png (511KB, 600x600px) Image search: [Google]
Grog.png
511KB, 600x600px
>>55413242
>>
>>55413207
>I'm going to read up on the basic player and master rules
You're skipping Expert though.....

>>55413228
Whenever people bring these edition comparisons up, for some reason, D&D Basic/BECMI is often omitted.
>>
>>55413225
when you say start do you mean I can do it solo somehow? or you mean its a good dungeon to start DMing as for a group of like-minded friends?
>>
>>55413221
>Sort of comes to personal taste. Lots of people enjoy rolling defensively.

Yeah, my annoyance with it mostly that you SOMETIMES roll defensively but not always. You don't roll save vs sword because the other guy is trying to hit you but the other guy trying to hit you with a mind control ray is saves.

I'd prefer if it was all one or the other rather than this 'You always roll saves...unless it's a purely physical attack'
>>
>>55413228
>4e: Entirely different game than any other edition, but solid. Kind of resembles Final Fantasy Tactics. Somewhat divisive topic.

You could just say evolving back into a wargame, anon.
>>
>>55413247
expert?

I just downloaded the free pdf's and character sheets available on the WotC website. Still considering to buy the official rule books and starter set.
>>
>>55413211
Oh, man. I'd take a picture, but my books are at home and I'm on the other side of the globe. I'll try to explain anyway.
Saving throws had different categories based on the attack type (as opposed to the defense type, as in later editions). Categories included spell, poison/petrification/death magic (that's one category), rod/staff/wand (another single category), breath weapon, and I think one more I'm probably forgetting.
Each class belonged to a group - Warrior, Priest, Rogue, or Wizard. Each group had a specific save value at each level (usually a range of levels, actually) for each category. There was actually math behind it, but it's never really explained, and usually you basically end up looking up the specific values for your class on the table rather than calculating them.
Then it's a matter of rolling over the values (which get lower as you level up), meaning high-level characters have insanely better success rates, often regardless of the attack's power. Of course, some spells imposed penalties to the saving throws.
>>
>>55413246
truley the best grog
Did you see him during their latest death match? He was practically a demi-god in terms of lucky rolls and saves that night. He must have had atleast 8 crits as a 16th lvl barb.
>>
>>55413265
https://www.youtube.com/watch?v=feOzsBeMbSQ&ab_channel=TPBurrow
>>
>>55413248
good starting campaign to DM to. It lays everything out pretty well and slowly introduces players to mechanics as well as the DM. If you do run it though I recommend reading the entire book once or twice. (Its only about 30pages so easy read).
>>
>>55413247
>Whenever people bring these edition comparisons up, for some reason, D&D Basic/BECMI is often omitted.
For me at least, that's because it's literally a different game. I'm talking editions of AD&D, beginning with 1e and culminating in 5e (and ignoring the confusing [to newbs] fact that they stopped using "Advanced" during 3e).
>>
>>55413258
Sorry man, I was making a joke because your wording made it sound like you were checking the Basic and Master rules of BECMI, which was a "simpler" edition that ran side-by-side with Advanced Dungeons & Dragons... Originally just meant as a "Basic Dungeons & Dragons" box set with rules and a module to get beginner players from levels 1 to 3 or 4 and then they'd move on to AD&D, it still proved popular enough to keep going as an edition, so they released a another set of rules and module called Expert for higher levels, and then Companion, Master and Immortal (the levels where players are practically achieving godhood), hence the term BECMI to refer to the game as a whole.
(and I left out Companion out of my joke because it's 3AM gimme a break)
>>
>>55413280
This video brings a big old smile on my face to remind me why I love this game so much.
>>
>>55413286
>For me at least, that's because it's literally a different game.
Well I mean... Probably no moreso than any other editional comparison.
>>
File: 1486411481530.gif (3MB, 720x540px) Image search: [Google]
1486411481530.gif
3MB, 720x540px
>>55412837
>>55412857
Thanks m8
>>
I was just reading the spell Project Image... And it just seems like the best out-of-combat BBEG spell ever. You can have your BBEG interact with the party in a way they literally cannot do anything harmful, only roleplay with.

I think I'll introduce my BBEG like this.
>>
>>55413236
It was so different classes and races would defend against things differently. It was also to make certain things, like disintegrate, really fucking scary

I prefer 5e though
>>
>>55413343
I guess. 1e and 2e are incredibly similar, though, except 1e is even less playable.

>>55413390
Mostly only classes. AD&D had full race/class separation.
>>
>>55413374
some lvl5 schmuck will just dispel magic on it.
>>
>>55413374
I got great use out of the Aboleth's regional abilities. Made it very easy for the thing to pose as a deity.
>>
>>55413397
Sorry I am more familiar with advanced than later
>>
>>55413397
>I guess. 1e and 2e are incredibly similar, though, except 1e is even less playable.
Yeah, I'm not super familiar with 2E... apparently it removed the "fractions of a turn" from initiative and ditched all the things Lorraine Williams hated like the names of devils/demons/daemons/etc and half-orcs.
>>
>>55413465
It ditched fractions of turns, AC tables, and non-metric coin conversions, among other things.
If Lorraine Williams is whoever started the Satanic Panic, then yes, that too.
>>
>>55413482
Lorraine Williams is the person who snagged TSR from Gygax, and was a devout Christian who, while not starting the Satanic Panic, did buy into it and thus force the game to drop all those evil evil terms.
>>
If you get banished for whatever reason to the Astral or Ethereal plane, what are your options to come back? Plane Shift is the obvious one, Banishment seems like it would work, but send you anywhere on your home plane. What if you're not a spellcaster? Are you just fucked?

>>55413423
I mean, they could, but still have to beat a DC 17 ability check.
>>
>>55413505
If you are a spellcaster you get out, if you aren't you are fucked forever. It's impossible to find anything on the Ethereal plane if you don't already know where it is. I think if someone who already knew you went to the ethereal plane physically they could scry you in order to plane shift you back out. But again that's wizard shit.
>>
>>55409589
But can you be a wizard from medieval earth?
>>
What's a good nickname for a very skilled archer/an archer who never misses a shot? You know, like those "Dude the Unstoppable" or "Person the Redeemer".
>>
>>55413654
Eagle Eye Somethingorother.
>>
>>55413654
Deadeye, Surestrike, the Unseen Terror
>>
I'm trying to come up with nicknames for my party. They just hit level 11 and an NPC will approach and call them by those nicknames. What do you think of these, 5eg?

>Fighter/barb the Unstoppable
>Devotion pally the Savior
>Eagle-Eyed Ranger
>Wizard/cleric the Divine Diviner
>Druid of Many Forms

>>55413661
I guess that's good enough.
>>
>People in the last thread complaining that Tortles are too fast

https://www.youtube.com/watch?v=hyUmGHdK9e8
>>
>>55413654
The Taxman
You cant dodge the Taxman
>>
>>55413712
I feel like all of the adults have been lying to me for years now
>>
>>55413709
I like the last two. The first three need to be sillier, to match them.
>>
>>55412522
If you want, you can spend the money you save on acid flasks, alchemist's fire, holy water, and burning oil, and nets since those all make attack rolls with dex. A torch is not a good option for these types.
>>
>>55412572
I played those and I still don't know what they're about.
>>
File: dragon-rider.jpg (71KB, 680x400px) Image search: [Google]
dragon-rider.jpg
71KB, 680x400px
What are some good spells for a Wizard to use?

What are some good combinations of spells?
>>
New thread
>>55414544
New thread
>>55414544
New thread
>>55414544
New thread
>>55414544
>>
I'm trying to come up with nicknames for my party. They just hit level 11 and an NPC will approach and call them by those nicknames. What do you think of these, 5eg?

>Fighter/barb the Unstoppable
>Devotion pally the Savior
>Eagle-Eyed/Deadeye Ranger
>Wizard/cleric the Divine Diviner
>Druid of Many Forms

>>55414036
Sillier how? Headshot Ranger? Fighter/barb the Boulder?
No idea for the pally, though. She's a protector aasimar and her auras have saved the party more times than I can count.
>>
>>55413037
>barley clothed
Definitely, probably druid.
>>
>>55411246
Nah, they just walk forward and hope to bump into you.
Thread posts: 345
Thread images: 32


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.