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/5eg/ - Fifth Edition General

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D&D 5th Ed. General Discussion Thread

>Unearthed Arcana: Eladrin and Gith
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous thread: >>55395039

What's the best "against type" character you've created? Bonus points if it's viable (if not optimal).
>>
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>Bugbear with Polearms
Oh my fuck.
>>
tomb of annihilation pdf when?
>>
>>55403902
I don't know if Forest Gnome Life Clerics of Pelor are against type, but I had fun with that one. I've only ever played 3 characters, the others being pretty standard.
>>
>>55403902

Looks like catfood for constipated French rabbits!
>>
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>>55403976
have you tried not being poor?
>>
Posting from last thread

>>55403856
>Okay, someone please explain to me the diference between giving one of my players a +1 Chain shirt, vs a Breast Plate, other than "one is magic"
>>
>>55403902
What's to stop a character dual wielding hand crossbows if they have hooked nipple piercings and carry their quiver within range of their teeth?
>>
>>55404022
Breast plate looks cooler you mongoloid
>>
>>55403902
ToA leak album
https://imgur.com/a/iglMj
>>
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What might some lake sirens want with adventurers? I don't mean evil, murder sirens. Just some chaotic antics.
>>
>>55404090
Sum fug?
>>
>>55404016
nah not yet
>>
>>55404090
Splash fights
>>
>>55404090
definitely some fug

Also, they'd like the heroes to stop the thing polluting their lake. Or they lost their voices and the heroes have to get them back.
>>
>>55404090
The ultimate wet willie
>>
>>55404090
What are Sirens in DnD, mermaids or sea hags?
Also are mermaids supposed to be female Tritons?
>>
>>55404146
>Reward; sexual relations
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>>55404163
I think they're supposed to look alluring. So, I assume similar to the 3.5 ones?
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>>55404155
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>>55404016
I'm gonna buy it on Roll20 and at the same time I want a searchable pdf. There is nothing wrong with this.
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>>55404155
Oh I bet there's a wet willie involved
>>
>>55403937
>bugbear kensai monk dual wielding whips
>>
>>55404022
magic items cost more. He could sell the chain shirt and buy a breastplate + 4600 worth of goodies.
>>
>>55404022
Magic items block ghost touch.
>>
>>55404090
___________the d____________
>>
>>55404338
Mundane items block bad touch.
>>
>>55404356
Doesn't stop ghost bad touch
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>Spend my money on
>Starter set
>Battle mat
>Minis
>Dice
>Spend time on
>Reading all the books
>Learning the rules
>Making notes
>Paining the minis!
>Watching instructional YouTube videos
>Reading tips on running a game
>Finding future adventures
>Getting inspired

And a player chided me for not knowing a specific rules since it's "the GMs job", while he himself hasn't even read the basic free PDF.

Do your players appreciate you?
>>
>>55404356
Not if the toucher has a high enough dex.
>>
>>55404410

Sounds like a douchebag. What rule? Also yes, my players are all very nice and we have a good time.
>>
>>55404428

He's a Pathfinder player and I'm learning the 5e rules. He keeps sort of ignoring that 5e isn't the same as fucking Pathfinder. It was concerning Attack of Opportunity.
>>
>>55404442
Well tell him this isn't PF and if he wants to pretend it is he can go to another table and play PF.
>>
>>55404410

Take no shit from assholes like this.
>>
Where's the tortle package?
>>
>>55404456
For sale, go buy it
>>
Besides Aarakocra, Flying Tiefling variant and Yuan-Ti Pureblood are there any other races that are just straight up broken?
>>
Has anyone here played Murders in Baldurs Gate?
I know its DnD Next material, but I was wondering if it can be fun with (heavy) modifications.
>>
>>55404472
Yeah, Variant Human.
>>
>>55404472
Dragonborn can get a racial feats that gives them wings from the UA, if flying is a big factor of broken for you.
>>
>>55404490
Not for me, but I've never seen anyone allow flying characters (as a racial trait).
>>55404488
Yeah GMs don't always allow them, I can understand why, and sometimes if they do allow you, they won't let you take specific feats at level 1.
>>
>>55404022
You might as well ask why you'd ever give your players any sort of +1 armor except full plate, or why you'd ever give them a +1 leather armor.
The answer: you should never do this, because there is literally no reason that anyone would ever enchant one of these types of armor.

>>55404315
Who would he sell it to? Nobody else has any use for it either.
>>
>>55404442
>PF

Tell him to kill himself. It's a different game. When he DMs 5e, he can change the rules.
>>
>>55404022
Magic items are immune to things like a rust monster or a black pudding's corrosive abilities.
>>
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>>55403937
>bugbear battlemaster with polearm and lunging attack
>>
>>55404219
Same, playing a roll20 game atm and the organisation of the notes is *really* bad
>>
>>55404173
Any mercenary that works for sexual favors will starve to death pretty quickly. You can't eat sex.
Well... you know what I mean.
>>
>>55404410
>Players
>Appreciating the DM

Never going to happen, most of them can't even comprehend the amount of work that goes in
>>
>>55404456
Delayed until they figure out donation system
>>
Whats the point of the Quatermaster in ToA being a half-dragon and not a dragonborn? It's not like WotC ever uses dragonborn npcs anyway.
>>
>>55404628
Because
>dragonborn
>>
>>55404628
Because it involves someone screwing a dragon.
>>
>>55404598
You're looking at this the wrong way my man, if you get a reward here in sexual favors that's less you spend when you get back to town.
>>
>>55404027
Are they supposed to be reloading and recocking their crossbows with their teeth?

They're going to be missing teeth or nipples really soon.
>>
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>>55404675
>>
>>55404696
Not that anon but what if I have a halfling strapped to my front holding a quiver that can reload the crossbows? The halfling may or may not impaled on my character's cock.
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>>55404675
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I want to add a small bit of levity in CoS. Nothing too tone breaking, but I want to have some sort of off his rocker guy who wanders Barovia who genuinely believes he is Strahd von Zarovich and calls himself as such. He kind of looks like him but sounds nothing like him.

Strahd lets him roam the land and do this because it amuses him and it gets the guy in lots of sticky situations. Sometimes Strahd even rescues the guy from mobs of Barovians.

What should this guy's actual name be and how should he tie in otherwise to the narrative?
>>
>>55404676
But I wasn't going to spend ALL of my money on sex back in town. I mean, I suppose I can forage and sleep in the wild, but even then I need SOME money for booze.
>>
Question about handling loot and investigation/perception checks.

I am doing LMoP, and my group just cleared the Redbrand Hideout. My players forget to loot rooms, so after they cleared the dungeon they lazily said "oh btw, we loot the entire dungeon lol". How do I tackle that? There was a magical sword hidden in a crevice, and a powerful potion somewhere else. I felt like giving them those items was too easy. This isn't Diablo, after all.

That brings me to a question about investigation/perception. If they're in a small room and I ask them to roll perception, do you limit how many things they can conceivably see in one go? A player rolled high in the first room which revealed two hidden doors and a hidden pouch with some useful items. Was I again being too nice? I am afraid that if they roll well, and I don't let them see everything in a room, they'll think they've found everything and then either get stuck, or miss something important.
>>
>>55403902
>Most against-type character
LG Half-orc fighter 1/bard 4. He was saved by a human paladin whose order ran an Orphanarium, and idolized the paladins. However, he didn't make the cut to join them when he grew up, so he enlisted in the army, where he made Captain before mustering out to find the paladin who had saved him as a child, who is currently AWOL.

I also played a Dwarf Cleric Pirate who angered Umblerlee and was cursed to be allergic to alcohol until he completed a task for her, which I guess is against-type in a meme kinda way.
>>
>>55404890
If a player rolls high it's probably for the best to just reveal everything. My GM has gotten frustrated at the group repeatedly for not inspecting every single portion of the room individually despite not mentioning what features of the room really deserve such an inspection
>>
>>55404890
Keep perception for dangerous items, traps and enemies. Use investigation for loot and set a DC beforehand for each item. If the just say "loot le dungun", make them roll investigation with disadvantage then use the result to either roll random CR appropriate loot or lower CR loot if the rolled poorly.
>>
>>55404890
If they roll high on perception, give them all the general information about the area, probably only one secret, but also draw their attention to other areas that may hold secrets ("pages are scattered all over the desk," "all the bookshelves look pretty dusty except for that one," etc) that might motivate them to keep looking.
>>
>>55404931

Ah, right, splitting up investigation and perception is a good idea! They're new players (and I'm a new DM), and they've never said "I roll to investigate".
>>
>>55404841
That's the thing you should always have a stash held back for when fuggable monsters want to reward you that way. Come on man
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>>55404728
>>
>>55404728
Doesn't the knight background give you noncombatant hirelings? Reloading crossbows isn't technically fighting.
>>
>>55404027
Just buy a repeating crossbow and a handful of spare magazines, jesus.
>>
>>55404999
Those don't exist in 5e.
>>
>>55404982
Why do you even give such posts a (you)?

>>55404998
>>55404999
Shame on you for engaging this poster. Especially you, anti-Satan.
>>
Got a question /tg/.

Dwarven Cleric o' the forge. Just hit 8th level. Got a few options for ability score increase or a feat, any opinions on what to take considering the following:

21 AC (Chain, Throwing Shield, Blessing and Soul of Forge). 18 Wis, so +2 gives a break point. 13 Str and 11 Dex, so both at break points.

For feats I'm torn between Elemental Adept for nuking fire elementals and damage average up, or War Caster for sweet advantage on concentration saving throws. Unsure about any others though.
>>
>>55405009
They do in Out of the Abyss.
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>>55404982
There is nothing wrong with using Halflings the way Yondalla intended them to be used.
>>
>>55404812
Let him be a ghost Bard who keeps possessing people, and he auto succeeds because most are shells
>>
>>55405019
War Caster or 20 Wis is probably the best, but what's your game like?
Do you do much physical attacking? Upping your Str might be worth it in that case.
Does your DM cast a lot of save spells at you? Resilient (Dex) might help, or Resilient (Con) since this will help your concentration as well as any Con saves.
>>
>>55405019
I would go into fits of autistic anxiety if I didn't max out my Wis as much as possible as soon as possible
>>
>>55403902
>What's the best "against type" character you've created? Bonus points if it's viable (if not optimal).
Dwarf Eldritch Knight.
>>
lost tales of myth drannor when?
>>
>>55405104
Its Princes campaign but the homebrew is pretty good. Red larch got obliterated by a sphere and we united the factions save zentarim to rebuild it.

That's really the only reason I considered elemental, because fire resistance jackasses.

I don't fight in melee too often. Paladin of conquest with a buttbuddy wizard hasting him kinda turns things into a fine puree. That and shit cant hit me in chain. Do have one of the sawtooth swords, so double dice on unarmored which is sometimes more thematic / effective.

We've started getting more save or suck spells like cloudkill but Its only recent, and the paladins aura helps mitigate them as well.

>>55405135
The everything spell related increase isn't a bad idea, but I like weighing my options.
>>
>>55404281
>>55403937
>Bugbear Primeval Guardian Ranger w/ Glaive & Sentinel/Polearm Master
>>
>>55405180
>Dex-based Eldritch Knight since dwarves don't need Strength to wear plate
>Hill Dwarf for bonus HP and better Wis saves
>Fighters get Con proficiency
>Shield, Blur, Elements
>can use a shield since Finesse weapons are all one-handed, anyways
>Defense fighting style because fuck it

I don't know why Dwarf Eldritch Knights aren't super popular. They seem like the ultimate combination for surviving.
>>
>>55405220
the ultimate none shall pass build
>>
>>55405237
Dwarf casters (non cleric) are seriously underrated
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>>55405237
Plus dwarven resilience, Moradin knows you get enough stat increases.
>>
>>55404628
Making Dragonborn and Half-Dragons two different races was stupid.
>>
>>55405220
Don't forget tunnel fighting
>>
>>55404022
The breastplate is also medium armor so it doesn't give disadvantage on stealth rolls and more characters will be proficient in it. The chain gives 1 more a.c. and should be harder to destroy because it is magical, I think magic items get extra protection against rust monsters and such.
>>
>>55405237
My bet is either because killing is considered more exciting that surviving, or because dwarves carry perhaps the most "flavor" in their race, limiting RP options. You know, "dwarven" usually immediately implies you have accent, drink a lot of alcohol and have severely conservative views.
>>
>>55405180
But considering you always play wizards, it didn't really count as "against type" for you.
>>
>>55405290
Alright then. I think it's then pretty safe to let one of my players who wants to upgrade amor thanks to muh padrons and shit into something that is ultimately just a Refluffed breast plate. And let her think I'm an amazingly generous DM in the process.
>>
>>55405237
>[...] since dwarves don't need Strength to wear plate

Thats not RAW right?
>>
>>55405290
Chain shirt, brah, not chainmail.

>>55405309
I've never had this problem with my players running dwarf characters. None of them have been the stereotypical drunken Scottish hard worker.
>>
>>55405280
>making dragonborn and half-dragons was stupid
>>
>>55405376
Dwarves don't have their speed reduced by heavy armor, which is the only penalty for wearing it with low Str. So yes, it's RAW.
>>
A monk, but played as a gruff Norseman outlander dual wielding handaxes.

Also, an old retired dwarves valour bard who was a general (soldier background). His inspiration was barking orders and telling old war stories.
>>
>>55405280
As a Draconic sorcerer half dragon dragonborn I disagree
>>
>>55405378
Probably less of a problem with actual characters and more with the typical image. People worried of falling into the dwarven archetype will avoid the race.

Or maybe afterall it's just simply because people pick v. human for the feat.
>>
>>55405237
don't you need a free hand for EK spellcasting?
>>
>>55405418
I recommend people using my houserule

If a race has a +2 X, +1 Y Stat bonus, you can put Y into any stats other than X.

Thanks to this I've gotten a wide overflowing girth of character concepts submitted to me by people who are legitimately excited to play that character now that's Stormwind law gets a little liberated upon
>>
Question about spellcasting. I could've swore this was an official rule.

Spells need components right? But I recall reading somewhere that if a wizard or whatever has their preferred implement, a wand or orb or whatever, the spell has no costs. The costs of components are only for off the cuff casting right?
>>
When is D&D Beyond gonna be adding more race/class options? It's not really worth using if it's all locked out.

Or do you have to buy the digital PHB to use all class features in it, Volo's for races, etc?
>>
>>55404442
Tell him to stop being literally autistic (but he is a PF player) and to actually learn the rules. They're not hard because 5e is so streamlined, there shouldn't be any reason he finds it difficult unless he is also completely mentally deficient. But he is a a Pathfinder player.
>>
>>55405280
Half-dragon isn't a race per se.
It's more what happens when a dragon fucks something else.
So you can have half-dragon ettins, half-dragon basilisks and half-dragon giant elks.
While dragonborn are a literal humanoid race.
(It also stops the special snowflakes who'd want a dragon mum or dad because that makes em special)
>>
>>55405467
An arcane/divine focus can be used instead of any material component that does not have a cost associated with it, whether that component is consumed or not.
So, you can use your focus to cast Feather Fall, but you still need a 50gp diamond to cast Chromatic Orb.
>>
>>55405467
You need to fulfill all costs of a spell to cast it. Implements and component pouches fulfill the component cost of anything that has no gold price. If it has a gold price you need the actual thing listed worth that price.
>>
>>55405467
More or less. For spoonfeeding you the exact rule, in exchange I demand that you re-read entire chapter regarding spellcasting.

https://roll20.net/compendium/dnd5e/Spells#toc_19
>>
>>55405491
All of the published 5e stuff is in there, you just have to buy it.
>>
>>55405418
>People worried of falling into the dwarven archetype will avoid the race.
Well, no. As I just said, I've had multiple players running dwarves, and they didn't fall into the stereotypes.
The fact you bring up people picking v. human for the feat suggests to me your environment does not contain many good roleplayers, which may explain why you don't see well-played dwarves.
>>
>>55405543
So if you want to be any type of Warlock that isn't Fiend, you gotta get the PHB, then SCAG for Undying, right?
>>
>>55405581
Yes.
>>
Is ToA designed to start at later levels? So 3rd level isn't too much of a stretch?
>>
>friend gets Tomb of Annihilation
>flipping through it I see there's a race of dinosaur people complete with an NPC
>no rules for playing one though
WHAT THE FUCK WIZARDS?
>>
>>55405612
>TOMB OF ANNIHILATION
>ADVENTURE FOR LEVELS 1–11

Then again I've never looked at it so maybe this sales pitch is stretching it a little
>>
>>55405612
Sort of. It's not like CoS where you're meant to skip death house if you want to start at a later level. Instead you're expected to boot them right into the jungle, and potentially make the encounters harder.
>>
>>55405371
>>55405378

My bad; there's literally no difference except the chain shirt is harder to destroy and stops ghost touch. But it also potentially attracts Chuls; they already have a refluffed breastplate at this point.
>>
>>55405639
Just extrapolate stats. Monsters tend to follow the rules, don't they?
>>
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>>55405558
If you follow the posts leading up to this reply, you'll see that I'm simply trying to guess why dwarf EKs are not popular.

But other than that you're spot-on, due to prefering crunch I tend to aggregate good rollplayers around me, and if they roleplay well it's just a bonus.
>>
>>55405669
Monsters don't even use the correct proficiency half of the time.
>>
>>55405655
Ah, that makes sense and could definitely work.
Chult could even be a returning land like that ship in Event Horizon, no one knows what it brought back with it, and the players have to also explore and map what is essentially virgin territory.
>>
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>>55405669
>Monsters tend to follow the rules
>5e general
There is no consistency when it comes to 5e monsters.
>>
>>55405693
You realize monster proficiency is based on CR, don't you?
>>
>>55405709
I just have it as the cartographers that once explored Chult have all withered away from the Death Curse so all we have left is preliminary coastal and mountain explorations.
>>
>>55405728
Nice one and flavorful. Mind if I steal that?
>>
>>55405745
Take it friend, it is all yours!
>>
If your barbarian character has more than three lines of lore you're playing him wrong
>>
>>55405717
How do you figure?
>>
>>55405757
Thanks heaps bro!
>>
So why exactly does Wakanga not give the players shitloads of magic items at the start of the adventure?
>>
>>55405660
Even then, a +1 breastplate is hardly more expensive than a +1 chain shirt. If these rules described reality, +1 chain shirts basically wouldn't exist.
>>
>>55405726
And CR is both not very good at gauging things and relies on the how much can the monster fuck you up factor. 5e enemies are just winged and improvised most of time unlike the previous editions. There is less consistency, but also less work for the GM because if he calls a value, nobody can question it.

In general I'm ok with the monster generation system of 5e which is just "make up whatever", but I wish there were more directions left around.
>>
>>55405794
Because she already sent plenty of other adventurers before you. You are last resort calls and the magic items she likely would've given out are gone.
>>
Do the Alchemist Formulas have a limit to how many times they can be used?
>>
>>55405612
There are options for 1, 5, and 9.
>>
>>55405443
You can sheathe your sword as an object interaction to cast a spell on your turn. The only spell this doesn't work for is Shield and I think it's pretty fucking dumb that it has a Somatic component. You can use Shield in the time when your sword is sheathed, though. There's also shenanigans you can pull with summoning your bonded weapon on your turn.

Additionally, there's a Sage Advice Mearls made about how it's totally fine for an EK, Druid, or Cleric to shift their weapon to their shield hand to cast. The rule isn't supposed to be restrictive on them.
>>
>>55405820
no
>>
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>>55405759
>>
one of my players is a shadow monk, 6th level.

Cloak of the Bat seems good but maybe a bit redundant?

Cloak of Displacement seems maybe TOO good.

Those are just my two ideas, what do you guys think?
>>
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>>55405726
You realize what you're talking about, don't you?
>>
>>55405851
If you sheath your sword you have to spend another object interaction to unsheath it. You're better off just dropping it, casting, and picking it back up.

The sage advice thing is right, and wonky.
>>
>>55405879
Give them the cloak of displacement...
...Then have them fight only things with true seeing/tremor sense.
>>
>>55405879
Cloak of the Bat is an item I would maybe hand to a character at 10th level after a lot of effort.

Cloak of Displacement is silly, I'd barely be convinced to give them to 15th level characters, and 20th sounds more reasonable.
>>
>>55405818
But your initial point of monsters not using the correct proficiency is wrong.

5e still gives enough comparisons of like monsters that winging it is not adverse to play experience. Having the monsters be so malleable is actually better for play and for DMs than previous editions, except for maybe 4e but that went in the completely opposite direction.

There are enough directions, but there is more playing around which can be daunting.
>>
>>55405893
Sheathing it is more because you can just unsheath it with an object interaction. It's probably better to just drop it and pick it up, yeah. It's just really stupid-sounding, which is why I think it's fine to allow the hand-swapping stuff since it's effectively the same but less retarded.
>>
>>55405825
Thanks heaps, bro.
>>
>>55405851
>Sage Advice Mearls made
I thought Crawford is the sage that gives authoritative advice. Mearls's opinion is good only as guidance.
Did i miss something?
>>
>>55405538
>>55405533
>>55405525
Thanks a lot. This was actually the specific situation I was curious about. I thought it was strange Chromatic Orb needed 50g to cast. I could understand that being the case without a focus but I suppose that's how it works. Thanks!
>>
>>55405982
They're likely referring to the unofficial blog (sageadvice.eu) that catalogs what they say on Twitter, rather than the official column.
>>
>>55405890
CR 1, should have +2 proficiency.
Attacks with Str +4 are: +5.
Perception with Wis +1: +3.

Looks like you're literally retarded. Learn to read the fucking book.
>>
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>>55405890
Learn to fucking read.
>>
>>55405857
Thanks heaps!
>>
Does anyone have any Spelljammer stuff for 5e?
>>
>>55406067
>4+2=5
Learn to do math.
>>
>>55405943
Ok so what are your suggestions anon
>>
>>55406100
Well they fucked up. Hopefully it's been errata'd.
Apparently through a quick search, this intentional https://forum.rpg.net/showthread.php?784483-5e-Why-does-the-brown-bear-only-have-a-5-to-hit
>>
>>55405818
Unlike previous editions (except 4th that used the same approach), monster's stats are actually based on their CR, including defenses, average damage (and attack bonus) and, yes, proficiency bonus.

3.5 claims that generic level 20 fighter is just as dangerous (i.e has the same CR) as optimalised level 20 wizard/choose your PrC mix.

And in older editions, there wasn't any CR at all, and judging monster's difficulty by it's HD was pretty much a shot in the dark.

While CR in 5e does have problems with calculating non-direct damage spells and abilities (hello, Intellect Devourers) and unconventional tactics (Tarrasque comes to mind, while it's dangerous when you try to face it in melee, it's helpless against flying opponent, but that was always the case), it's much better than previous editions (although 4e may have been better, at least after the monster revision later on in it's run, also because it limited player's options to "button mashing")
>>
>>55405851
>and I think it's pretty fucking dumb that it has a Somatic component
I can't possibly imagine the spell without the caster raising their hand and making some arcane symbol to block the incoming attack.

>>55405987
Do note that the description doesn't say the diamond is consumed; it's a one-time expenditure.
>>
>>55406067
The stats are made up with a suggestion of following the rules. It's a whole adventure of finding the mistake(s).
https://imgur.com/a/QAzG2
>>
>Plane shifts usually come out after the art book
>Art book isn't out until next year
>No UA until next month
>No new book until november
Have we been spoiled by the weekly UAs?
>>
>>55406225
I would hazard a guess as to say a lot of these were intentional, and to also possibly rein in the moon druid.

Looks like they had the CR first and tried to design around that.
>>
>>55406151
For a 6th level monk? If the rest of the party wield +1 weapons, you could hand him some handwraps that bestow +1 as well. Otherwise the cloak of the bat doesn't sound too bad, you can always gimp it and give him a way of fixing it by completing some sort of side quest. I don't deal with monks all too frequently so I'm currently out of ideas, unfortunately.
>>
>>55406260
Yeah, they really needed to balance elephants by making their effective health as if it was +2 instead of +3 con, instead of making their con lower from the start, and they needed to have their strength at +6 so it could attack at +8, but they had to lower the damage to +5 because if it did 22 damage on a stomp it would be OP, but 21 is just fine.
>>
>>55405339
I've actually yet to play a wizard in this edition.
>>
>>55405879
Don't worry too much about tailoring treasure to fit the party. Decide what treasure makes sense for the location, or come up with something more or less at random. The random treasure tables in the DMG are way too heavily skewed toward consumables and almost-useless wondrous items, but they're a place to start.
>>
>>55406301
What are you talking about? 8x3 is 24. Maybe elephants don't want to hurt anyone much. Have you considered their feelings? No you only think of yourself.
>>
>>55404628
It's set in the Forgotten Realms, where dragonborn are exiles from another planet and do not exist in great numbers. Half-dragons are much more common, especially in Chult, which is thousands of miles away from the one dragonborn community in the world.
>>
>>55406384
It's fun watching you struggle to make a coherent system out of freeform monster creation, saber toothed tigers have semi-masterwork teeth so they have +1 damage, but not +1 hit, Riding Horses use Dex to hit but Str for damage because they ran all the way from a previous edition. Back to the original point at hand: you can't extrapolate shit from Dinofolk because there is no consistency that can be trusted.
>>
So i'm going to be running CoS soon, and I figured a neat idea might be to have the Tome of Strahd contain a few unique spells: Developed by strahd himself, or someone else in ravenloft, giving the PCs the opportunity to learn them by studying the tome, so I went ahead and converted a few older edition spells to serve that purpose.

https://pastebin.com/GhpCSqLR Any feedback would be appreciated. An obvious drawback to using these spells is if strahd or one of his spies sees them using one, it's pretty much a giant flashing neon sign that they've somehow acquired the tome. Maybe some other dark powers stuff also?
>>
>>55406429
I was having good natured fun with you, but you seem to be genuinely suffering from a severe case of the autism. Maybe you'd be better suited to Pathfinder.

Is it only some animals that are not consistent? Saying there's no consistency for all when it's true for only a few from a subgroup is idiotic and disingenuous.
>>
>>55406475
A touch of the 'tism goes with the territory I think
>>
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>>55403902
I think I figured out the best way to make a Duskblade or Magus like subclass in this game do it via the Sorcerer. Make a Sorcerous Origin based around channeling the arcane forces into weaponry.

Give them War Magic (not improved), a Channeling ability similar to these, and some Divine Strike ability but arcane instead of divine (If this does not work Smite Spells are okay too).

What do you guys think? It's more of a DPR idea instead of a defensive one in similar fashion to the EK and Bladesinger. It's also not quite as Smite intensive and Aegis-based as a Stone Sorceror.
>>
Is there any kind of magical effect you can put on nets to make them, you know, NOT retarded slagheaps of ineffective shite?
>>
>>55403902
>what's the most "against type" character you've created?
It's only sort of half against type, but a mountain dwarf abjurer. He fight with racial proficiency in weapons and armor, uses SCAG cantrips, and has full wizardry powers for Shield and abjuration ward, and all other wizardry goodness.
>>
This is a dumb question.

What's the deal with buying Half-Plate/Plate Armor? Should it be as simple as just asking the DM "I'd like to buy this." while in a big city?
>>
>>55406859
Depends on your DM. It should be standard enough equipment he just lets you buy it in a city.
>>
>>55406859
Depends on the DM, depends on the setting
>>
>>55406859
Mundane half plate and plate armor has to be tailor made to the person who will use it. They should be able to find a smith that can do it in larger settlements, maybe even smaller ones depending on the tech level. However, it will take a few days for the person to make the armor, and they make you pay in advance because it's considered a big job.

Unless the big city has an armor warehouse where you can buy 2nd hand armor by the piece to find something that fits you just right. then maybe take a day to mix and match.
>>
Tortle package is out

http://www.dmsguild.com/product/221716/Tortle-Package-5e
>>
>>55406942
>Tortle

inb4 Monks
>>
>>55406884
Uhh yeah, no. I don't give a fuck about this level of veracity in the games I DM. If the players have got the cash, why make them go through all this extraneous bullshit
>>
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>>55406942
He looks like he seriously hopes that you guys don't do this.
>>
>>55406973
Because it's immersive. Could also just do it during downtime. Your PCs do get downtime, right anon?
>>
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>>55406977
>>
>>55407018
You win the internet today, gratz.
>>
>>55406433
There's a few spells in past editions of the Tome of Strahd
>>
>>55406942
$10 for a race and some fluff? Fuck that
>>
>>55407076
It all goes to charity.
>>
>>55407084
Which one?
>>
>>55407088
Extra Life, which is the D&D department's go-to charity, benefiting Children's Miracle Network hospitals.
>>
>>55407088
Some cancer kid one. You do want to help cancer kids, right?
>>
What's the difference between brews and unpublished brews on homebrewery. Is there some way to publish to a big database or something?
>>
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>>55406942
It comes with an adventure extension for ToA, but the race, ror the curious:
>Tortle
>ASI: +2 Strength, +1 Wisdom
>Size: Medium
>Speed: 30 ft
>Claws: Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4+Str, instead of bludgeoning damage normal for an unarmed strike.
>Hold Breath: You can hold your breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for some time before needing to come up for air.
>Natural Armor: Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dex doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.
>Shell Defense: You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Str and Con saving throws. While in your shell, you are prone, your speed is 0 and you can't increase, you have disadvantage on Dex saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
>Survival Instinct: You gain prof in Survival.
>Langauges: Common, Aquan
>>
>>55407116

>Tortle
>Speed: 30 ft

D R O P P E D
>>
What's a good strategy for the Iceshield Orcs to run without it being too bogged down? So far my plan is:

1. They all throw their javelins, then go back into the woods to hide and sharpen more javelins.

2. An hour later they return, half throw javelins, then charge. Next round, other half throws, then charges. After a few rounds, retreat, recuperate.

3. An hour or two later, all orcs rush, full assault. Retreat after a few rounds

4. Smokescreen, then assault again

5. Nighttime, Orcs sneak in and start a fire, then the rest attack while farmers are distraced

6. Help arrives, last encounter (unless all orcs were already killed)

I'm considering combining steps 3 and 4 into one step, but I'm not sure. And since this will obviously take a long time, I want to add some stuff in for roleplaying that will give the group other things to do instead of just making attack rolls.
>>
>>55407150

SUCK IT, HARE
>>
>>55407116
So could a tortle benefit from barbarian's unarmored defense?
>>
>>55407185
NINJA KICK THE DAMN RABBIT!
>>
>>55407187

Probably, same with the monk's unarmored defense. But not from the Defense fighting style, since they can't wear armor.
>>
>>55407187
No you pick one type of AC affecting ability.
>>
>>55407187
No. Things like Monk/Barb Unarmored Defense, Lizardfolk scales, and Tortle armor cannot overlap; you choose one to serve as your AC.
>>
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>>55403902
What's the most fun option for a blasty mage? Obviously Warlock is very strong, but aren't they a bit one-note? You cantrip and you cantrip and you cantrip. I'm looking for options which are a bit more varied round to round.
>>
>>55407201
But my question is can you use it in lieu of their racial ac.
>>
I bought a dinosaur (anklyosaur) what do I name it
>>
>>55407217
See >>55407215.
>>
>>55407228
Clubber Lang
>>
>>55407228
Ganymede
>>
>>55406342
Well of course, the EK is your first character and a holdover from the 4e era.
>>
What are some of the best uses for the Contingency spell? Have you ever used it to great effect?
>>
>>55407216
If you want to be a blaster caster, go sorcerer. Stormborn from SCAG is the most fun.
>>
>>55407272
Be a Bard and cast Contingency on yourself, having Reincarnate ready if you bite it.
>>
>>55407216
Tortle Light Cleric
>>
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Monday Evening
>"hey guys saturday won't work for me this week, can we do friday night instead?"
>DM: "friday works for me, everyone else?"
>player2: "yea"
>player3: "yeah that's fine I'm free all weekend"

Two Hours Ago
>player3: "OKAY GUYS WHATS THE PLAN THIS WEEKEND. WHEN ARE WE PLAYING. I'M GOING ON A DATE FRIDAY NIGHT. I'M BUSY ALL DAY SATURDAY WITH A BIRTHDAY. FRIDAY I HAVE FAMILY PLANS AND TICKETS TO AN INDYCAR RACE. WHAT'S GOING ON. WHAT ARE WE DOING."
>>
>Be Tortle Cleric
>Cast Spirit Guardians
>Cast Spiritual Weapon in the shape of a Hockey Stick
>Go into your shell
>Slam around with 24 AC in the middle of the battle field like a death puck
>>
>>55406629
A Duskblade/Magus/Swordmage should be tougher than a Sorc and should cap out at like a 2/3 caster, or maybe even half caster. So basically, at level 20, they should look something like an EK 9/Wizard 11, smooth out the spell and feature progression, give them d8 or d10 hit dice, an Arcane Channeling feature at level ~14, and maybe a nerfed version of the Abjuration Ward to simulate the Swordmage Aegis.
>>
>>55407499
Well looks like Character 3 has fallen into a mysterious coma. Probably a bloodclot or something
>>
OK so link to download the Tortle without paying the 9.99 shekels
>>
>>55406723
Dwarf Wizards aren't typical, but Abjuration is the dwarfest school.
Sounds cool anon, I like tanky casters.
>>
>>55407499
>Our forever DM had this every week
>I take over for ToA
>Everyone gets their work rotas changed to fit D&D and everyone shows up on time

Bliss
>>
>>55407522
This, I like wizards and everything, but I'm not paying for literal DLC for a book
>>
>>55404525
>>55404490
>>55404472
Why do people consider flying broken when Wizard gets it at like level 5?
>>
>>55407116
What about grungs?
>>
>>55407509
>Tougher than a Sorc
How so? HP, AC, Saves? All of the above? HP can be augmented by giving them +1 to HP per level. AC can be augmented by giving them some unarmored defense type feature.

>Should cap out at like a 2/3 caster or maybe even a half caster.
I feel like making this a full class might start to invalidate some classes already in the game such as EK or Bladesingers so I went with the route that I could see WotC doing placing them on the sorcerer in a similar fashion to the Stone Sorcerer.

>Nerfed version of the Abjuration Ward to simulate Aegis.
I don't want this as the Stone Sorceror already has this and under the concept that they do fully release the Stone Sorceror in Xanathar's or something in the future I don't see the need to give that feature to another class.
>>
>>55406872
Unless you're some freak race with a weird body type that needs tailored armor.
>>
>>55407644
Dragon Sorc gets 1 hp per level and unarmored defense from dragon scales.

You could give them a reaction damage reduction ability to increase tankiness while not stepping on the toes of the other origins.
>>
>>55407602
1. Because some people play at lower levels where magical problem-solving isn't the norm.
2. 5th-level wizards can only cast two 3rd level spells per day, meaning they can fly for 20 minutes and that requires them to forgo casting fireball, haste, or Dispel Magic. That's worlds apart from infinite flying at will.

That second point is seriously important. All the caster-whiners that complain about wizards being able to solve every problem under the sun always neglect to mention they can only solve one or two problems a day until fairly high levels if they don't want to take a serious hit to their combat effectiveness. Meanwhile, rogues can auto-pass medium stealth checks as many times a day as they feel like starting at level 1.
Sorry if I sound bitter. I rather value honesty in debates.
>>
>>55407099
Charity orgs are a fucking scam. You'd be lucky to find one that gets 30% at most of the donation money to the actual donatees. The only thing you should ever donate is your time.
>>
>>55407674
I was really with you until that last sentence, where you tipped your fedora so hard you tore a hole in spacetime.
>>
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>>55407116
>Speed: 30 ft
>>
>>55407671
Dragon Sorcerer and Stone Sorceror both get the +1 to HP and AC augmentation, adding a third might not be too outlandish for this.

>You could give them a reaction damage reduction ability to increase tankiness while not stepping on the toes of the other origins.

Now you're taking the Bladesingers damage reduction option and placing it here (or something similar to it at least). I don't think this is the perfect way to go about it, but it might be okay.
>>
>>55407674
You rarely are going to need more than ten minutes of flying to solve the average problem in a dungeon or encounter. Wizard also has plenty of other spells to trivialize encounters and puzzles with. A good DM isn't going to throw more at the party than they are able to reasonably handle.
>>
>>55407711
I'm ok with that, since the last sentence was the one devoid of any substance relevant to the argument and therefore you effectively agreed with everything I had to say.
While it saddens me that I came across as a douche, I guess I can't have everything in life.
>>
>>55407631
It contained no grung. I am as outraged as you are.
>>
>>55407504
Can't use bonus actions.
>>
>>55407116
I eagerly await making STR-based rogues with this race. It's almost like they were actually created for people to rip off TMNT with them.

>>55407748
Once more, they can have fifty spells to solve a hundred problems but can only use very few of them in one days, and they have to gimp their combat effectiveness severely for it.
>A good DM isn't going to throw more at the party than they are able to reasonably handle.
Alternatively, consider this: a good DM is going to throw more at the party than can be solved by the wizard's spell slots.
>>
>>55407797
No one from WotC ever said there's be grung, that was just channers getting your hopes up.
>>
>>55407271
actually, a monk was my first character, then a bladelock, and an ancients paladin after that.
>>
Best Arcane Shot options for the revised Arcane Archer? Some like banishing arrow seem like better choices for later.

I thought about taking grasping arrow and bursting arrow, as both don't require a save.
>>
>>55407804
I do consider that. It doesn't change the fact that the DM has to do so much extra work because the wizard is capable of trivializing almost every encounter that isn't just 'Do a lot of damage'
>>
>Be tortle storm Sorcerer or something
>Go in shell
>Cast subtle spells

Why shouldn't I be able to do this without calling game balance?
>>
>>55407834
>you can't take reactions, and the only action you can take is a bonus action to emerge from your shell
>>
>>55407854
>Can't Wildshape while in the shell
>Can't pray for Divine Intervention while in the shell
>Can't rage while in the shell


Well at least I can still keep concentration
>>
X A N A T H A R
P D F
W H E N
>>
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>>55407805
Actually, this was one of the premade characters for AL, so most people interpreted this as being a sign that we were going to get Grung. I mean, the character had a bunch of unique Grung racial traits. Why WOULDN'T they go ahead and put the race out there?
>>
>>55407150
>I get all this other stuff but only 30ft of movement! Fucking bullshit!
>>
>>55407901
About when LGS get it, so not for at least a month
>>
>>55407901
XGE doesn't come out until November.
>>
>>55407674
I mostly agree with you, however,
>they can only solve one or two problems a day until fairly high levels
that is one or two MORE problems than the non-casters can, since most full casters are little more than a background away from possessing all the same skills as a martial. Rogue can autopass medium stealth checks at level one? I take a background that gives me stealth. There, now I can too.
>>
>>55407908
You had a whole adventure of grungs in Stream of Anihilation
>>
>>55407914
It's a turtle that moves as fast as a human. Tortles usually had a reduced move speed in previous editions.
>>
>>55407934
Yeah, but no officially released stats for PC Grung.
>>
>>55407908
Just playing devils advocate, because poision transmissable through bodily contact is beyond abusable, and could be boardline gamebreaking.
>>
>>55407961
I'd assume the nonscaling DC12 Con Save they need to make would cause that ability to lose it's effectiveness pretty fast.
>>
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Anyone else fucking love this thing? Its a fucking T-rex that fights like an anime character. I know you're supposed to keep it in Omu but I know I'm going to have it pop up all throughout chapter 2.
>>
>>55407943
Ahh, used to people bitching for more I retract my statement
>>
>>55408002
I'm sure I'm in the minority here, but the fact that they didn't give it's lair it's own battlemap enrages me. I refuse to run basically any combat encounter without a battlemap, let alone something as amazing as this that clearly deserves it.
>>
>>55407729
>taking the Bladesinger's damage reduction
Bards have Cutting Words as a reaction to reduce damage, Battlemasters have Parry to reduce damage as a reaction. Abjurers can reduce damage to their allies as a reaction with their ward. I don't think it would be inappropriate to give your sorcerer archetype a similar ability.
>>
>>55408002
Is this in Tomb of Annihilation?
I have GOT to get that book.
>>
>>55407829
Canyon Arrow
>>
What's the best way to Red Mage in 5.0?
>>
>>55408063

divine soul sorc
>>
>>55408002
What the fuck is this?
>>
>>55408002
is that the t-rex zombie?
>>
>>55407914
>thinks they're complaining it's too slow for a turtle
Don't dump Int
>>
>>55408056
https://www.youtube.com/watch?v=PI_Jl5WFQkA
>>
>>55407931
>I take a background that gives me Stealth
>as good as a Rogue
What is Expertise?
>>
Reading the tortle package now. There are also stats for a new CR 1/4 elemental, and a freaky tentacled monstrosity.
>>
How come I can only try to pick a lock once a day.
>>
>>55408077
Worse.
>>
>>55408110
+2 at level 1 which is the level we are talking about. let's not pretend that it's going to blow the wizard away at that level.
>>
>>55408137
>just remembered the King of Feathers

holy fuck this fight is going to be sick.
>>
>>55408071
>>55408077
Its a Tyrannasaurus boss monster that breathes clouds of locusts and can mistystep at will
>>
>>55408069

Doesn't that lack any swordplay? Should you splash fighter or something else?
>>
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>>55408135
>ur lockpicks get stuck in the tumblers and break lol
>>
>>55408034
Fair point. So this Sorceror Origin could have...
> +1 HP per Sorc level and AC augmentation (Level 1)
>War Magic (Level 6)
>Arcane Strike (Level 6)
>Damage Reduction ability (Level 14)
>Arcane Channeling (Level 14)
>Level 18 Capstone
>>
>>55408170
Fighter 2/Bard

Take healing spells with your secrets.
>>
>>55407831
The wizard is capable of trivializing ANY encounter, not EVERY encounter. There's a really big difference between those two, which you aren't acknowledging.

>>55407931
>that is one or two MORE problems than the non-casters can
Not really, especially in the case of the rogue because of expertise. Most rogues will have +7 to stealth checks at level 1, which by level 5 becomes +10. Having stealth from your background gives you neither dexterity as your highest stat nor expertise in stealth.
That problem you solved by flying? Maybe it could have been solved by an athletics check difficult and dangerous enough that only the fighter and barbarian could reasonably attempt it. Sure, it's not guaranteed, but it has a decent chance of working and expends exactly zero resources. They can attempt to jump over the next chasm, and climb over the next wall, and run through the next rolling-boulder corridor. You could only do two of those, and then you'd be worthless against the behemoth that lies beyond these challenges. Those martials will still be dishing out the hurt, and solving problems nonmagically will make sure you can fly out of its reach, slow it, or fry it with a lightning bolt.
Consistency of resources is the exact advantage martials have over casters until high levels, and anyone who plays games in real life instead of theorycrafting in a vacuum should be able to see that. Unless their DM is garbage.
Now, if we're talking casters at level 9+, I won't argue with you because that's when wizards and bards DO get broken as fuck. But it's not just because of their wide repertoire of spells - it's because they can afford to use them much more liberally without making sacrifices, which until then is the domain of martials (and warlocks, for that matter).
>>
>>55408135
because otherwise the skill become moot. If you can simply retry until success there's very few ways to make the skill meaningful.
>>
So with the wizards forums gone, where does one go to bitch where wizards will actually see it?
>>
>>55408197

Trap the lock, set the DC high enough that I can't pick it and tell me that the first time I fail, or autopass me.
>>
>>55408201
twitter
>>
>>55408201
Without knowing anything about the D&D comunity at large, reddit for sure.
>>
>>55408135
>>55408175
>>55408197
Unless it's a magical lock, the result of skill check to pick a lock should be a measure of how long it takes, not whether or not the lock can be opened at all.

Also anyone trained with lockpicks would basically never break them during normal use.
>>
>>55408161
hwat.
>>
>>55408191
Bards already get cure wounds and dispel magic.

>>55408063
Straight valor bard. Take fireball with your secrets.
>>
>>55408002
Better watch out about posting Roll20 tokens, otherwise Nolan T. Jones will track you down and ask you to have sex with his wife.
>>
I'm shocked and proud that none of you has uploaded the tortle package yet. Ya'll really do care about the Children's Miracle Network and gladly support giving to charity. I knew you had a soul after all and weren't all heartless pirate bastards.
>>
>>55408196
>Not really, especially in the case of the rogue because of expertise. Most rogues will have +7 to stealth checks at level 1, which by level 5 becomes +10. Having stealth from your background gives you neither dexterity as your highest stat nor expertise in stealth.
same built wizard could have +5 at level one, invisibility at level 5, minor illusion cantrip if someone hears him.

>That problem you solved by flying? Maybe it could have been solved by an athletics check difficult and dangerous enough that only the fighter and barbarian could reasonably attempt it. Sure, it's not guaranteed, but it has a decent chance of working and expends exactly zero resources. They can attempt to jump over the next chasm, and climb over the next wall, and run through the next rolling-boulder corridor.
Or, instead of risking falling down a chasm, or getting pasted by a boulder, you just let the wizard handle it.

>Consistency of resources is the exact advantage martials have over casters until high levels, and anyone who plays games in real life instead of theorycrafting in a vacuum should be able to see that. Unless their DM is garbage.
that's the thing, though, that consistency granted to the martials is ALSO granted to the wizard PLUS the wizard has spells. I could easily build a functional wizard with martial stats. There's plenty of good spells that do not rely on saves or attack rolls.
I love martials, I play martials, but if we are talking about being honest, martials have very little that casters can't match.
>>
>>55407116
The key question though, is this AL legal? I literally don't have any games to play other than Adventure League where I am.
>>
>>55408271
Nobody is willing to pay for kids on their death bed, stop pretending we're so noble.
>>
>>55407720
Turtles can move pretty fast.
>>
https://www.youtube.com/watch?v=hyUmGHdK9e8
>>
>>55408272
>Or, instead of risking falling down a chasm, or getting pasted by a boulder, you just let the wizard handle it.
Which he can only do twice a day, and at the cost of his combat effectiveness. Why do you keep flagrantly ignoring the meat of my argument?
>that consistency granted to the martials is ALSO granted to the wizard PLUS the wizard has spells
No. No, it isn't. Not at level 5. Perhaps not even at level 7. Certainly not at level 1.

>same built wizard could have +5 at level one
How would any wizard ever have +5 stealth at level one? Is this the fabled 8 int wizard?
>There's plenty of good spells that do not rely on saves or attack rolls.
I should have known.
Even if I accept the meme build, you cannot claim in good faith most wizards go that route. The vast majority have high int and use debuffs and attack cantrips.
>>
>>55408186
Hm, that seems like more than most origins get, honestly, with 2 big features at both level 6 and 14. I'd say maybe ditch War Magic (SCAG cantrips plus smiting is already pretty good melee ability, and only having one attack to attempt a smite with will avoid stepping on the toes of the EK and Paladin).
Maybe make Arcane Channeling the level 18 feature, using the variant you posted that only allows the enemy to make a save to avoid the effects of a spell, but doesn't let them save for half damage. I think that's powerful enough for a level 18 feature.
>>
>>55408356
>>Or, instead of risking falling down a chasm, or getting pasted by a boulder, you just let the wizard handle it.
>and at the cost of his combat effectiveness.
Cantrips still exist and are only slightly behind martial basic attacks

>>that consistency granted to the martials is ALSO granted to the wizard PLUS the wizard has spells
>No. No, it isn't. Not at level 5. Perhaps not even at level 7. Certainly not at level 1.
rogue aside, most martials get dick at level one in terms of utility, so yes, they do have the same consistency.

>How would any wizard ever have +5 stealth at level one? Is this the fabled 8 int wizard?
14/15 dex, human/variant human/elf/halfling, proficiency stealth. done.

>>There's plenty of good spells that do not rely on saves or attack rolls.
>I should have known.
yes, you should have. It's not even memeing, you retard, Sleep is an amazing first level spell, so is magic missile.
>>
>>55408063

Arcana Cleric MC with Fighter.
>>
>>55408278
AL Player's Guide 7.0 says the Tortle package is considered to be XGtE for the purposes of PHB +1.
>>
>Tortle Bladesinger
>Your turn. Move away from Meele, gets an Oops, cast Shield
>Cast Haste on yourself
>Go on the shell

AC 29.
>>
>>55408460
where the hell is player's guide 7.0? i ONLY been able to find 6.0
>>
https://imgur.com/a/74MAj

Here boys, from the /5eg/ Discord.

Also if you wanna join our faggotry or w/e.
https://discord.gg/RPC9n8
>>
>>55408493
http://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack
>>
If I cast a cantrip like Eldritch Blast does it get a +x to hit from my spell attack modifier?
>>
>>55408518
>https://imgur.com/a/74MAj
pdf form?
>>
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>>55408518
Never thought I'd see the day the discord fags pulled through
>>
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>>55408557
All spells that require an attack roll have the same modifier. Proficiency + Spellcasting Modifier
>>
>>55408570
So DMs Guild products, along with anything from DriveThru RPG as a whole, and many other PDF distributors, put hidden watermarks throughout PDFs. Also they put my name and shit at the bottom of the page. So, because I don't want to get reported or get a bunch of Dominos at my front door, I just instead crop it. I'm gonna get the actual PDF cleaned off by a fellow fa/tg/uy, so It can be properly posted.
>>
>>55408615
*Nice.* Well done.
>>
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>>55404410

>did the whole DM casual games
>players always leaving
>they never read the books
>lazy as fuck never paying attention

>later decide to do AL
>get store owner excited
>enforce rules (drop in/out)
>players HAVE to read guidebook if they want to play and understand the rules somewhat
>AL has incentives built in to make players want to DM
>offer to show newbie DM's tips on how to DM
>store owner adds store credit as incentive reward for DMing games
>everyone is really excited to learn the rules and play and run games

Feels fucking fantastic man I can't wait until tomorrow afternoon to start my second session.
>>
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A couple of players tend to show up every other week, missing the sessions for stupid reasons, while the rest shows up in time every week. I think the best way to reward those who show up and punish those who keep missing the session is with XP; basically, if they show up, explore, roleplay and kill the monsters, they get XP; if they don't show up, no XP. If they give a good enough excuse, I might give a % of what the rest of the party got. I realize this will end up making a disparity between the characters, but the campaign is flexible enough that this wouldn't punish the players who do show up by having less people to deal with enemies and whatnot.

Does anyone see this would this backfire in any way, besides what I mentioned?
>>
Tortles can spend an action to hide in their shell granting them +4 AC, said action sets their movement speed to 0 and also makes them prone, granting melee attackers advantage. Also gives them disadvantage to reflex saves.

So...it's only good against ranged attack rolls, but they have no way to get closer/further away from the attacker.
>>
>>55408667
It's 90% flavor. The other 10% is casting a concentration spell and then turtling up.
>>
>>55408656
Just kick the no shows.
>>
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>>55408518

I mean...the money goes to charity guys. Come on...

whatever. I'll stfu and buy my own copy.
>>
So whats the deal with the red wizards, are they literally just a bunch of edgy faggots?
>>
>>55408681
just wanted to make sure it was exactly as bad as it sounds.
>>
>>55408694
>muh charity

Modern day magic words. "IT'S FOR CHARITY" and everyone loses all sense of reason
>>
>>55408708
aren't all wizards?
>>
>>55408381
What do you think?

>*INSERT* Sorcerors Origin

>Arcane Warrior
At level 1, your hit points maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. When you aren't wearing armor, your AC equals 12 + your Charisma Modifier.

>Arcane Strike
At level 6, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 points of extra damage. This damage type can be fire, lightning, cold, or thunder. (Your choice)

>Arcane Guard
At level 14, When you take damage, you can use your reaction and expend sorcery points and reduce that damage taken by an amount equal to three times the amount spent.

>Arcane Channeling
At level 18, As an action, you can channel the effects of a spell into your weapon, then make a single attack with that weapon. If that attack hits, all spell attack rolls for the channeled spell hit the target automatically and are considered part of the single weapon attack. The target takes weapon damage and is subject to the effect of the spell, expending a spell slot accordingly. If the spell would have an area of effect around it, it is centered on the opponent you hit. If the spell is a cone attack, it originates from the square you are standing in, with the first person being hit the foe you struck with the weapon. The spell must be of 1st level or higher and have a casting time of 1 action. This can only be used once per round, and can only be channeled into one weapon at a time.

So I feel like this might be missing 1 feature as most Sorcerors Origins have 5-6 features I agree that it probably does not need War Magic but something that could be used with the Sorcery points or something might be good.
>>
>>55408667
It also gives you advantage on STR and CON saves. So you could use it to help you against those effects
>>55408736
Shouldn't they just get proficiency in armour instead
>>
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>>55408708

If by edgy you mean fabulous, then yes.
>>
>>55408656
Find that in-game solutions to out-of-game problems only work with severe autists, since it doesn't directly address the actual problem, but if you've already tried talking with them and you believe these are the sorts you're dealing with (look at where we are afterall), knock yourself out. If that doesn't work, then you'll just have to bear with it, or kick them out if you can't tolerate it, I guess.
>>
>>55408736
Also Arcane Strike should be 1/turn
>>
>>55408748
Oh duh, that makes sense. My bad.
>>
>>55408615
Thanks dude, you're the best.
>>
>>55408694
Yeah and the Red Cross money goes to help people*
Only roughly 10% of donations actually make it into the hands of people who need it.

Also most companies do it for two reasons, tax write off and good publicity.
>>
>>55408748
>It also gives you advantage on STR and CON saves. So you could use it to help you against those effects
are there any str/con saves that don't completely fuck you from the start?
>>
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How should I play a kensei?

I have the option to attack with a longsword or longbow. I also have the option to forgo that attack and instead gain +2 AC if I make an unarmed strike.

So... does that make me more damaging, or more tanky, than your typical monk? Should I be frontlining and flurrying, or hit-and-running with step of the wind, or tanking with patient defense?
>>
>>55408771
What do you mean?
>>
>>55408694
Nigga, if you wanna help charity you go help or donate to charity.
I don't have a single cent to spare on games, but that's what anyone that feels strongly about a cause should do.
>>
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The DM locked my character inside a trapped room with water pouring from the ceiling. The entire party rolled bad numbers trying to find switches, pressure plates, levers or whatever to try and open the stone door. I rolled bad numbers to see if I could find a fake wall or secret passage. They then tried to smash the door open, but it's made out of stone and really thick. We had to stop just then because it was getting late.

Anyone got any idea of what to do? Is it time to fill a new sheet?
>>
>>55408518
Thanks breh
>>
>>55404410
That's when you tell him to suck your dick and fuck off
>>
>>55408748
>>55408762
>Shouldn't they just get proficiency in armour instead

On second thought, why? They have access to mage armor already why give them armor?(I am giving them shields, martial, and simple weapons though) Do you think the arcane warrior bonus is too low? How about 13 instead of 12?

>>55408760
Good eye.
>>
>>55408829
Party composition and spell lists required. If you're a big caster, wait for the room to mostly fill and at the last second pop Otiluke's Resilient Sphere on yourself. The force of the sphere pushing the water away with you fucks the pressure and pops the lid you fell in through.
>>
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I feel like I might just be incredibly dumb, but I have no idea how you're supposed to run these burial mounds in Storm King's Thunder.
>>
>>55408882
IT just seems easier. If they get mage armour why even give them your unarmoured AC

Personally I see no point at all in your homebrew but w/e
>>
>>55408939
While I like the sideviews Blando usually do, I wish Mike could do all the art for the official adventures.
>>
>>55408962
Mike's maps are so unbelievably perfect for using on roll20 that I feel spoiled by them anytime I have to use literally anything else.
>>
Intelligence, and Wisdom skill are made at disadvantage unless you are proficient in them.

Wisdom (Medicine) - If you have a healers kit, you may make a DC 15 medicine check. If successful, choose an ally and expend 1 use of the Healer's Kit. That ally gains +2 HP for each HD they spend.
>>
>>55408939
There is an altar with a couatl bound to it. It asks a Good aligned creature to slay Wormblod and free the Great Worm Tribe from his evil influence.

There is a giant relic at the back of the cave, the Gong. If struck it summons two remorhazes.

There are 1d4+4 elderly/young tribespeople in each cave and 4 tribal warriors watching over them

You could, for example, have the tribal warriors strike the gong to summon the remorhazes and then hide in one of the caves hoping the remorhazes slay the characters
>>
>>55408988
>Intelligence, and Wisdom skill are made at disadvantage unless you are proficient in them.
What do you have against martials?
>>
>>55409013
Because he wants to feel superior.
>>
>>55409013
I miss the trained/untrained system. I think it makes it harder for characters to step on each other's toes. Seems sill to me that someone who has never bothered studying would know anything about the ethereal plane.
>>
>>55408954
>IT just seems easier. If they get mage armour why even give them your unarmoured AC

Alright, I'll give em Light and medium armor proficiency, and I'll have something else take the place for the AC bonus.

>Personally I see no point at all in your homebrew but w/e
It's just a concept, not really meant for use. I'm just trying to figure out if a Duskblade/Magus/Swordmage character could be placed into 5e without taking the fun out of the other spell + weapon type classes. My idea was to place in the sorcerer and see if that would kind of work.
>>
>>55409011
>>55408939
It might even be cool to have the Great Worm tribal warriors ride the young remorhazes
>>
What are the easiest classes to break accidentally? Say for a first time player.
>>
>>55409116
That's not really an issue.

The issue is first time players fucking up a class that's highly build dependent.
>>
>>55409116
Break in what way? Its easy to make an effective Battlemaster or Paladin.

It's hard, but possible to bend the game over your knee with Bard or Wizard.

It's easier to make a Ranger or Sorcerer that sucks ass
>>
>>55409011
This sort of helps, the warriors would obviously attack them on sight right?
>>
>>55409188
Well, there are only 4 tribal warriors. You could add more, or they might just try and hide with their tribes people

4 tribal warriors are just a blip for your party at that point
>>
Does anybody have an upgrade monk enemy stat block that is strongest than the one listed?
>>
>>55409270
Please learn to write better sentences.
But no.
>>
>>55409270
...?

Just increase its hit die and stats until its as strong as you want it to be. Ad one or two other monk abilities as well.

For example you could give it Shadow Arts and Shadow Step if you wanted to make a ninja
>>
>>55409299
>>55409299
>>55409299
New Thread
>>
>>55403902
I want to play as a yuan-ti because I love the idea of it all and I have my character all planned around it, but I just feel bad playing as one since they're so OP. What should I advise my gm to change about them to make them around the same power as the player handbook races?
>>
>>55408818
you do you man
>>
>>55409116
Moon Druid if you mean make insanely good. If you mean make horrible then Wot4E Monk. Honestly the power of each doesn't have much to do with how you 'build' them.
>>
>>55408824
most con saves I can think of do immediate damage which you would have to anticipate before the spell is cast
strength saves are rare and the ones I see make no in-universe sense on why being in your shell would help (web or telepathy, for instance)
>>
>>55408161
Holy fucking shit, and I thought the zombie-spewing rex was terrifying.
>>
>>55407522
>>55407592
It's a charity drive you cunts
>>
Do you prefer the UA Warforged or Keith Baker's homebrew 5e Warforged?
>>
>>55408196
You are trying awfully hard to justify Wizard being overpowered as fuck in 5e again
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