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/sfg/ - Starfinder General

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Thread replies: 339
Thread images: 58

Xenoseeker Edition

How interested are you in the discovery of alien lifeforms? Will you be preparing any aliens of your own to be found?

Pastebin - https://pastebin.com/6HjrnNZG
>>
>>54940983
Path and Star are different games you shitbiscuit.

>>54940855
Space is a lot more open for weird races and stuff than fantasy is, oddly. Gonna be fun to see what comes up.
>>
>>54941361
That's why it's Paizo you as you obviously lack the attention span to read the title of a thread, let your shitty pathfinder in space game die like it deserves
>>
>>54941738
Oh yeah, just like Warhammer Fantasy and 40k should be in one thread too, because they're by the same company!
>>
>>54941752
This. I just clicked on the thread because of the OP image, but now I'm defending a shitty system from a shitty troll. Go complain in ever single GW thread or get lost.
>>
>>54940983
They're also cluttering with multiple /sfg/ threads for no reason
>>54941447
>>54941447
>>54941447
>>
>>54941985
Clearly they weren't aware this one existed.

Also, don't say 'they' like it's a homogenous mass.
>>
>>54942024
>Either one person made two threads or two people made one thread a piece
>Don't say 'they' despite the fact it's the less malicious assumption
>>
So what 3pp you guys looking forward too? Its only been a day, but some fun stuff has already been released, with promise of even more.
>>
>>54942115
Oh yeah, Owen was using his position as a Paizo dev to have his 3pp stuff ready on day 1.

Did that actually come out?
>>
>>54941985
OP of that one, it was a genuine mistake on my part.

>>54940983
/pgg/ is fucking cancer and we want to avoid it like the plague.
>>
So... Is there any hope with the basic mechanics being multipliers like they are?
>>
>>54942148
No. Not even a preorder. I want my kitsune and catfolk so I can make my Starfox dreams real. Their website doesn't even have the book.
>>
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>>54940855
i calculated the DPR of 2 types of drones up to lvl 6 for you guys.
>>
>>54942308
Now give us the AC comparison of creatures CR1/2 through CR 6 or 8 so we can actually see what the numbers MEAN.
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>>54940855
>How interested are you in the discovery of alien lifeforms? Will you be preparing any aliens of your own to be found?
I WANT TO EXPLORE SPACE TO FIND NEW SPECIES OF SPACE BABES SO I CAN TAP DAT ASS OF AS MANY SPECIES AS POSSIBLE
>>
>>54942378
>AC comparison of creatures CR1/2 through CR 6 or 8
creatures of the same cr have different EAC, my intellectually challenged friend. the "vs EAC" column is a good as youre gonna get
>>
>>54942414
Space booty does have a kind of gravity to it, doesn't it?
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Anyone else ordered the core rulebook off Amazon.ca_ and got royally fucked?

Says they won't ship anything until October 2nd. I've had my preorder for a month now.

>>54940855
Mimics in space – the next frontier of GM fuckery
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>>54942305

If your job in combat is to hit enemies and hit them hard, I dare say prioritizing that ability score is a good idea.

Starfinder uses 1:1 point-buy, so if you begin at 1st-level as a melee soldier or a melee solarian, you lose little for prioritizing your main offense ability score.

Being flat-footed confers only -2 AC, and charging an enemy imposes -2 AC and -2 attack, so it is not as though you will regularly be hitting on a 2+ even with a maxed-out main attack ability score.
>>
>>54942503
Well, at least you've got access to the pdf, right?
>>
>>54942378
Last thread it was said that "combatant" creatures have an EAC of approximately 10+1.5*CR, so the level 1 drones would need to hit 11, level 3 would need to hit 14, and level 6 would 19. But that's not noting that parties would be fighting groups of slightly lower CR creatures for many encounters.
>>
Before people inevitably ask, Dead Suns AP #1 details:

Dump starts here: >>54925249 (Cross-thread) (Cross-thread)
Or download here: https://mega.nz/#!cnxVHQpK!2tHhVXCabl5sgB5mEbKB5Wdu1VRDnA4GDTXHnPlHeMY
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>>54942527
And you're sure of this mysterious math, anon? Sure enough to bank on it?
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Best faction coming through, step aside Augmented scum

>>54942519
Nope, their servers are all fucked right now. I'm skimming the /pgg/ archive for spoilers to entertain myself until they get their shit together
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>>54942627
Heads up, the pastebin in OP has a links to a PDF. Probably a bit easier to navigate than the /pgg/ archives.
>>
>>54942627
Because everyone is trying to download the PDF at once. Happens every time a major book comes out.
>>
>>54942577
It matches every combatant-type creature in both First Contact and what we've got of Dead Suns. It's never been off by more than 1 so far.
>>
>that fucking FAQ

Apparently ships can't just turn systems off and on. You have to re-wire and re-program things just to just drop power from, say, the forward lasers to the rear ones.
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Are there any themes that you think should be covered not included in the CRB? Themeless is nice and all, but I think there should be some distinct theme to cover military professionals that serve by duty rather than contract. Something that covers the range from graduated officers to simple street cops.
>>
>>54942714
Yeah, that kinda sucks.

Like, even as an Engineering action, you should be able to do that midfight.
>>
Alright, since I got a nibble last thread:

The PbP I'm thinking of running is a mission-based thing. Bounty board, ground/space as preferred. Basic plot is that you guys are fresh out of prison, on a kind of work-release (still trying to figure out the little details here, I rarely get to write anything in base setting). Your boss is the owner of the starship you live on for now.

Earning your full release is as simple as earning him enough to pay off your bonds... but that isn't cheap. You need to both finish the mission and earn a reputation in order to find better jobs, or you'll be stuck on this junker for longer than your term would have been.

Standard point-buy, I'll be running the rules as close to RAW as will be functional since I need system experience. Basically, I'll fix major rules holes and apply FAQs, but no houserules to buff classes and such. Players need to be able to work together, and need to note in their backstory just what had them in prison in the first place.

I'll put together the MW subforum probably today, and link it here. Going to be busy at work for a week or two, so apps will go that long.
>>
>>54942727
Yeah, I like themes as an idea, but I'm not fond of the ones we have now.

Also, the 'do X thing to regain Resolve' things would be nice BEFORE LEVEL 18.

And why do almost all of them involve like 10 minutes of 'sit around and do nothing'?
>>
>>54942805
Because that's the default Stamina-recovery thing. Those actions are for when the party needs to recover but you don't
>>
>>54942468
>Space booty does have a kind of gravity to it, doesn't it?
why do you think we want to explore and travel the stars so badly?!
>knowledge and human achievement
lol
GIMME ALIEN SPACE WAIFUS
>>
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>>54942801
>MW subforum
whats that?
also im interested
what time and days?
>>
>>54942780
Engineering action I can totally see.
But "It can't be done, you'd have to re-wire things"?

What happened to the... not even the future, the fucking present?

My livingroom is very, very old (the whole apartment building is from the 40s) and I can't use the TV+consoles at the same time as the projector (which is hooked to the PC for when we're watching movies at night)

So I have this toggling device... on these... bars of power, where by depressing one, it stops glowing red, and depressing the other makes it glow red, allowing me to use the two sets of devices separately.

That's like, one action, tops. Power off, power on, no trip to the basement.
>>
>though most androids voluntarily release their bodies after a century or so to allow new souls to inhabit them.

>Most

So androids as a species usually just give up on living after a hundred years? The hell's that about?
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POST MORE SPACE BABES

>>54943102
>So androids as a species usually just give up on living after a hundred years? The hell's that about?
who cares, i just ignore any part of fluff i think is dumb. they could have just said that their brains start to go crazy from epic amount of disk fragmentation or something so they choose to off themselves b4 it gets to that point
>>
What are some good uses for personal computers?
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>>54943102
It's a tradition you see. They want to be acknowledged as people and not as tools, so they embrace death rather than destruction by releasing themselves when the time is up, that future generations of androids aren't thought of as deathless and thus lifeless.
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>>54942921
It's a website that does play-by-post stuff. Myth Weavers is the name. Probably not going to be set times, just post as you go.
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>>54943244
youre in prison posting from a secret phone, arent you.
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>>54940855
damn
this looks fucking awesome
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>>54943483
whoops forgot pic
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>>54943495
I can't wait until we get an undead PC race!

[Sobbing]
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>>54940855
so does the penetrating quality on some weapons, defeat DR? or just hardness? they are the same thing right?
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>>54943542
>I need something more powerful than aasimar and tieflings to play!!!!!!
I'm GLAD you won't get your undead race, fucker.
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>>54943588
they are not the same thing at all. Hardness is something objects have. DR is something creatures have. Energy doesn't bypass hardness (halves it though, except sonic with goesthrough), but bypasses DR.
>>
Has anyone playtested the exocortex mechanic yet? I've heard some bad things about it but I can't understand the problem just on my read.

>>54943588
Judge hardness. They mostly function the same way but the distinction is there prevent abilities like penetrating from getting through DR.
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>>54943542
The prominence of Eox in the first AP probably means you'll be getting an undead PC race.

Hell, the first book gives you two Undead templates!
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>>54943591
>Implying I want powerful things rather than just being cool

Son, I don't even know what to say to you.
>>
>>54943542
androids are kinda similar,
they dont breathe
dont eat
dont die to poison and stuff
made of inanimate matter, kinda

>>54943619
>>54943634
lame, so the penetrating quality is just kinda... shit useless...

>>54943135
OK
>>
Space Undead campaign fucking when.
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>>54943291
Nah, just a busy job and a family.
>>
>>54943542
It would be a bad idea, since undead have so many immunities it really wouldn't be fair to everyone else. Paizo made an ostensibly playable construct race for Pathfinder though, one that doesn't even have any fluff, so clearly they don't care.
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>>54934645
That's true for all forms of DnD. That's why e6 exists.
>>54937731
pretty sure that's actually a male dark templar
>>
Starfinder default party size is 5
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>>54943930
The best thing Paizo could do would be to create a subtype like the "living construct" for 3.5's Warforged, where it takes away most of the immunities but also the biggest downsides (a PC being destroyed at 0 hp would be a problem).
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>>54943965
I believe you but I want the source for reference.
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>>54943996
Encounter guide
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>>54942780
>>54942959

It makes sense if you squint and handwave a little. Space makes basic engineering hard again.

Consider that radiator efficiency is tightly linked to the default level of thermal output they are built for, and thus to a certain power level.

Unless you want to cripple power efficiency, you'll need one set of radiators for the drive, one for life support, and probably one for any high-energy weapons, because these output high/low/medium amounts of heat respectively.
>>
>crafting rules are only there for you be able to repair something in half the time and a slightly higher hardness
>no rules there for modding or making custom gear
>No rules for making drugs and the listed drugs are boring and not very interesting.
>Making explosives are tied to what kind of grenades you can get so its very well possible that you won't be able to breach a wooden wall down unless till level 8 or 10 unless you use more then one bomb.

Its like they wanted to have a si-fi setting but didn't want to put any of the work on on the tech part
>>
>>54944220
You're talking about maximum cost/weight/power effectiveness scenarios under today's technologies for the ISS. Where every last milliamp has to be perfectly accounted for lest everybody bloody dies.

A ship, car, even aircraft can turn systems on and off to handle things as needed the same way no problem in mere moments because they're not restricted by having had to skimp on every gram and put together using entirely different engineering methods from multiple different countries.

The ISS makes the millenium-falcon look like it was made with purely standard parts.
>>
>>54944364
No, I'm talking about the physical laws of the other end of the scale, just below torch ships. GW range drives, MW range weapons...kW ecological systems.
>>
Oy, made some changes to my class houserules.

I think the Solarian changes are pretty fun and allow for more build versatility. CHA+DEX to AC allow players to focus more on their main stat and changing the big choice of the class to customization of the Solar Weapon makes it feel more engaging I think.

http://homebrewery.naturalcrit.com/print/B1R5rQ6PW
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>>54944407
Except to be able to run off the same core in the first place, those GW weapons are doing so by feeding capacitor banks that accumulate the required charge off that MW reactor. Unless it's built retardedly you can just cut the power to it. How long before it's safe to touch them and how long they need to warm back up if you did pull the plug are an entirely different story of course, but we can kill the mains for an entire block of an industrial sector and turn it back on an hour later with just a couple of relays opened and closed up. In fact, in the last few years I used to do that, it was just one computer-controlled relay and I was doing it from a two and a half hour drive away. Didn't even need a guy on the ground to flip the breakers anymore.

And life support? You can turn an individual air pump on and off. You can turn the lights in the grow-op on and off.

If the ships require such individual radiators then it WOULD NOT be possible to just activate/deactivate things with just a bit of re-wiring and programming as they claim we can do outside combat. Powering or de-powering any system would require significant - and not simple at all - work done.

What they are explaining here is quite clearly idiocy on the level of having to unplug a couple of extensions from one end of the ship and plugging'em somewhere else and recalibrating the system for the new loads.
>>
Do we have a thing like the Types and Subtypes page for Starfinder yet?

Like a default set of things that creatures get for having a type?
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>>54944606
something something game balance something something ?
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>>54944409
How many hours of playtesting do you have for these "rules"?
>>
How broken/stable is Starfinder in comparison to pathfinder?
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>>54943930
I mean, just like androids aren't broken anymore in a setting with hacking vulnerabilities, I don't think an undead race would be too awful given their weakness to control undead style spells.

Just don't give them much beyond the immunities and they're fine.
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>>54944800
Better. Far as I can tell.

Some shenanigans here and there, but not bad overall.

Shit that's broken is broken for everyone I think, like piloting.
>>
>>54944863
This is basically my thinking with robots.

The ones I'm working on only get immunity to poison, diseases, drugs, and medicine. And the vacuum of space I guess.

They do get 50% magical healing, since they're kiiiinda close to living things with how stuff like they're designed. And if a mystic can fix a guy who's replaced all his limbs and half his organs with robot parts, then he can fix a robot at least a little bit if they're close enough. Likewise, if a dude can exhaust that guy with magic, he can exhaust a robot. At least this kind of robot.

Then they've got that upgrade slot inherited from androids, and a built-in comm unit.
>>
>>54942714
BUT THAT'S A STAPLE OF THE SCI-FI GENRE
"REDIRECT POWER FROM PHASERS TO THE DEFLECTOR SHIELD, BRACE FOR IMPACT"
"REDIRECT ALL POWER TO MAIN THRUSTERS, GET US OUT OF HERE MR DATA"
"AUXILIARY POWER TO LIFE SUPPORT"

IT'S LIKE HALF THE STRATEGY INVOLVED WHEN PLAYING ARTEMIS

PAIZO WHY ARE YOU SO RELIABLY BAD
>>
I'm going to play my first PnP game and wanted to make a guy who's basically just Laguna Loire or Soldier 76.

Basically just a guy with a machine gun who's good at pumping out lots of bullets, rather than being a straight up sniper.

Where should I start?
>>
Would Starfinder work to run a Masters of the Universe or Skeleton Warriors style game? Something that's like a cheesy sci-fantasy high adventure toy commercial?
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>>54944800
Anything like tech or how crafting and making things is really shit the rest seems to be middling at best
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>>54945040
Sounds like a Human Soldier with a gun that has the auto quality!
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>>54945007
FTL too.
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>>54945045
Honestly? That'll probably be the easiest way to run Starfinder.
>>
>>54945045
That's what I saw when I first saw Numeria. Now we get to bring it to space! Thindercats hooooo!
>>
>>54943203
Bullshit. A true hero never gives up on protecting the innocent and defeating the wicked! Suicide is the recourse of cowards and the mentally ill.
>>
>>54945002
I mean, the way they fluffed Androids in this game, you could ostensibly play an Android that's nearly indistinguishable from a robot. They mention that some maintain humanoid appearance, some might mimic the dominant species of the planet they were forged on, and others might alter their appearance extensively to resemble nothing else known. If my group decides to run a Starfinder game, I plan to play an android that basically got himself augmented piece by piece on Aballon until he was basically a techno-organic nervous system encased in a robot body, so he's mechanically the same as an android from a play perspective and could still be susceptible to disease and such as well as house a soul, but just to look at him you'd think he was just a really advanced robot.

Yeah, they kind of screwed the pooch by not giving us a fully robotic race, especially considering they name one specifically in the lore, but this is Paizo. I expect a ridiculous amount of expansions, and I'd be surprised if there isn't a player companion or entire splatbook that's dedicated to nothing but robotics, technology and technomancy with multiple robotic racial options, extra archetypes for robots and other such associated stuff. For a starter book they gave us a good set of bones to work with that can easily be re-jiggered to emulate what we want to do with our character.
>>
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>>54945139
Heroes are less than men.
>>
>>54945091
That was my first thought, but looking at the equipment section makes me fear it'll be more like pretty much every other rpg out there where no one really is a unique hero guy and just loads up on a homogeneous spread of gear/weapons/armor
>>
Every day we stray further from Sarenrae's light.
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>>54945185
I want to cum inside Sarenrae!
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>>54945185
Canonically she doesn't give a shit about us anymore anyway. None of the gods do.
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>>54945236
Abadar gives a shit!
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>>54944798

Two sessions with, two sessions without. Total 16 hours I guess. Wanna help me out anonbro?
>>
>>54945185
Speaking of which, have I missed something or are there no healing spells in Starfinder?
>>
>>54945045
Did you say

Skeleton Warriors?

https://youtu.be/S7bkdvAVdIM
>>
>>54945245
Only if you pay for it.
>>
>>54945270
The gods don't listen or help anymore, no clerics no nothing.
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>>54945301
Cool. That's what I thought.
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>>54945270
>>54945301
Mystic Cure.
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>>54945258
Sure why not
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>>54945328
Magic healing from raping it's energy with technology isn't the same as the gods helping.
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>>54945270
Mystic Cure is a thing and it's fucking amazing.
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>>54945328
Is healing actually good now?
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is there an editable pdf version of the character sheet?
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>>54945370
>>54945357
>>54945328
Ah, okay. I was looking under C, for cure.
>>
>>54945370
Wait a minute. Why are the number of hitpoints restored different on the table versus the text for casting it as level 4-6?
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>>54945419
You add the dice on the text to the dice on the table if you aren't resurrecting someone with the spell, so at 4th level it's actually healing 12d8.

Gish healer mystic sounds like it could be a really fun build.
>>
>>54945446
HOLY SHIT! That's a lot of fucking healing!
>>
>>54945356
>>54945301
>>54945236
Whoa, what? I thought they made new gods in SF. Now you're saying they took them away?
>>
>>54942875
is that game even still alive?
>>
>>54945603
Would you judge me for knowing that, yes, it is?
>>
>>54945570
The gods still exist, but classes don't have any inbuilt connection to them. No clerics, no paladinos.
>>
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>>54945645
Yes.
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>>54945690
That sucks! Why not? Is this some fucking Dawkins Atheist propaganda shit? Goddamn it. I'm getting real fucking tired of those people ruining my games.
>>
>>54945645

I don't really know what that is, so I'll say no for now.
>>
>>54945690
Priest theme literally grants a divine boon.
>>
>>54945711
Magic is flavour agnostic, giving you more range to easily adjust it to your setting.
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>>54945711

Isn't there a priest theme, though? Just take that along with a caster class, anon.
>>
>>54945736
>Class
>Theme
One of these things is not like the other
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>>54943710
Now, in /qst/.
>>
>>54945708
Look. Sometimes a man just wants to be feminized, turned into a big titty bimbo, and raped within an inch of his life.
>>
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>>54945833
>>
>>54943980
You mean like androids and wyrwoods?
>>
>>54945767
>>54945751
I guess I just like the idea of the gods helping a brother out
>>
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>>54945833
This. Strangulation optional.
>>
>>54945853

That's pretty much what the priest theme is, anon. Take it with a casting class, and you can totally characterize your magic as divine power granted by your God.
>>
>>54945853
Look on the bright side, agnostic magic means you can play the technomancer priest of a mechanical god who programmed himself into divinity and the fabric of the universe.
>>
>>54945831
Ew. We finally got rid of those annoying fucks, last thing I'd want to do is go into their containment board.
>>
>>54945866
Okay...I guess that's sorta cool that it's flexible and can fit any class.
>>
>>54945884

Yeah, that's pretty much the idea behind themes. The class itself has its own features and options, but the theme helps define those features and options as they pertain to the character themself.
>>
>>54945812
Yes, one of those things is very narrow and restrictive, the other allows you to be blessed by the gods without being narrowly restricted to one class. Stop starting shit to start shit.
>>
>>54946264
I wasn't starting shit. I said no CLASS had a connection to the gods.
>>
>>54946382
So just because someone follows a god, means they don't got no class?
>>
>a natural 20 on a wound just stuns the target for a round, despite the effects from 11-19 being much more powerful
>>
>>54942959

>Engineering action I can totally see.

'Reroute power to the X' is basically a staple of Sci-Fi at this point.
>>
>>54943634
>Has anyone playtested the exocortex mechanic yet? I've heard some bad things about it but I can't understand the problem just on my read.

The Exocortex Mechanics issue is 'Now you are playing a half-assed soldier' and some redundancy. It doesn't really give you much you can't pick up on your own along the way and the drone Mechanic gets a heap of extra action economy. 2 attacks are generally better than 1 slightly better attack.
>>
>>54946770
>redundancy

Eh?
>>
Question for an upcoming starship battle

Don't know if I missed it, but can a ship fire on a tracking weapon say a Light Plasma Torpedo that's on the map and destroy it before it makes contact?

What AC/HP would the torpedo have?
>>
>>54946784

At level 5 you get the ability to hack things at range. Level 5 Mechanics get the ability to hack things at range and that range increases with level (Unlike the Exocortex version)
>>
>>54946858
The exocortex one increases in range too.

The point of it though is that it hacks things FOR YOU. It doesn't cost you an action for your exocortex to try hacking things.
>>
>>54946738
Exactly. How this has explicitly been locked out from being a thing in starfinder is downright unbelievable.
>>
>>54946858

No, the Exocortex lets you perform an automatic hack from up to a set range-while active, you can make a Computers check independent of your own action every turn. You can even use your regular action to attempt a hack in order to hack things twice as quickly.
>>
>>54946849
nope.
If the missile ever fails to hit your TL though it's lost (if you're far it moves towards you on a 'hit', if you're within its speed in hexes and it rolls a hit it blows up in your face proper).

If you have a point weapon in the arc being hit, then on a proper "it blows up on you" hit, you get a gunnery check to take it down. DC is dirt-easy too at mid-high levels as unlike everything else in this game it doesn't scale: 10 + the weapon's speed (so the highest DC for point weapons in the game is 26).

Which also means that TL targeting weapons are completely worthless by mid levels against anything that bothered to equip a point weapon in its turret slot.
>>
>>54946902
Could you use the computer action to, say, control a computer? maybe do two things at once on ships or vehicles?
>>
>>54946953
that's unfortunate, tracking weapons could be pretty sweet

The DCs are all over the place
>>
>>54946994

Basically no classes get anything that affects space combat
>>
>>54947021
keeping the two things so completely separate means one of them is going to become very obsolete and very "optional" very very quickly
>>
>>54947021
Almost nobody. Mechanics are better at fixing shit.

But that's about it.
>>
Can someone tell me something about starfinder that isn't disappointing.
>>
>>54946953
>>54947018

Incorrect. The point weapons doesn't use the gunner's usual bonus but use the point weapon's listed bonus instead which maxes out at +12 (Heavy Laser Net) so the Tracking Weapon DC doesn't need to scale as high as other DCs.
>>
>>54947079
There's a lot of small stuff. Ships are a letdown, but the caster martial disparity is... as far as I can tell gone. The christmas-treeing of magic items is gone, as well is necessary magic items like cloaks of resistance and shit.
>>
>>54946902
How much use can that be anyways? I'm not feeling like we'll see a lot of instances in APs where hacking computers in combat will be useful, and otherwise it feels like a track situation where having it will might cause GMs to make scenarios where it'd be of use when normally they just wouldn't include those.
>>
>>54947145

Maybe we will, maybe we won't. Either way, people should actually read what the thing does.
>>
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>tfw I built my soldier for ranged damage and poured all my money on a good artillery laser
>I can't roll higher than 3 on my damage rolls
>the DM makes the goblins point and laugh at me

I should've gone Strength....
>>
>>54947145
If you can use Overload through it, then it's perfectly servicable.
>>
>>54947079
Ship combat at lower levels are pretty satisfying. My group just went through it and we had a blast acting out all our roles.

It only lasted 2 rounds so I don't know what might've happened if it dragged on, but it was pretty sweet.
>>
>>54947299

>If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack.

You can.
>>
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>>54947226
Granted, it is definitely not fool-proof wording. I agree with you in what I think it's supposed to do, only because otherwise it'd be a completely useless feature, but nothing else written implies that the exocortex has its own action economy except for a line under coordinated assault, and in fact, every other use of the exocortex eats up your own economy.

If I didn't have context and I just read the ability in a vacuum I would definitely have assumed it was asking for a standard action.

>>54947299
I hadn't considered this but I'm definitely a huge fan of the feature if you're supposed to be able to overload or use tricks with it. That'd open up a lot of interesting options and move exocortex way up on my list of things to try.
>>
>>54947079
the game has a lot of potential if and when they fix up all the fuckeries

im treating this as a bad game launch that desperately needs a day 1 patch
>>
>>54947079
Seems like a step up from Pathfinder in about every way.
>>
>>54947330
Well then it's perfectly fine.

You can be trying to hack a guy's gun, leg, entire body, all without losing actions. Your attacks are less accurate because you're not getting Targeting until higher levels.

>>54947340
It's odd wording to be sure, but I think it's because 'your exocortex can do X, using your bonus' and it specifies it's your cortex doing the thing, not you.
>>
>>54947330
>>54947395
It's not a sure thing. I'd personally rule it as you can, but like a lot of the rulebook it really needed more editing for clarity. Technically the RAW here is that exocortex just increases the range for overloads and implies nothing beyond that.

When you get down to it all we know for a fact is that wireless hack lets you make any standard-or-less Computers action.
>>
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Anyone else disappointed at the lack of sexy fuckable alien hunnies in the CRB? My peeps trying to design our ship and following the story, and I'm over here just tryin' to get my RP dick wet like it's Jade Regent .

Only things that got my dick twitching was the legacy elf's bodysuit and the lashunta female's rack on page 39. Oh yeah and Navasi's ass is pretty fly too, but knowing Paizo, she's probably a lesbian.
>>
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>>54945165
>>
>>54945236
all the more reason to join Kalistrade!
>>
>>54945462
You either rezz them and heal still a pretty nice bit, or heal them a buttload.

That said, things in starfinder just have generally more health too I think, because the tier 20 weapons having huge damage.
>>
>>54947690
A Dimension Slice Curve Blade has 66 average damage on it which I believe is the biggest weapon that can multiattack, so if you have 13 damage from 1.5x strength on a soldier, 20 from weapon specialization, and 10 from deadly aim, you're looking at 109 damage on hit? I'm not sure how much harder you can push from there.

6th level mystic cure with the bonus dice is worth 90 HP anyways, so assuming there's no pounce and full attack meta, spending an action on healing actually sounds pretty good to me so far.
>>
>>54947690
Yeah, but full attacks are also worse and less common
>>
>>54945939
Combine that with archetypes and you can get really flexible with character builds, considering the two archetypes they start with can be applied to any class. I could make a priest theme solarion then slap on the phrenic adept archetype to make a space paladin who has psychic powers and light/dark abilities. I mean, that's basically a jedi, but it could still be played pretty straight as a paladin of Sarenrae, but in space.

Meanwhile you can go android technomancer with scholar theme who worships Triune and basically be "Magitek: The Character".
>>
>>54947690
>>54947786
To put that in perspective, though, the Technomancer is the squishiest class in the game and gets 5 HP and stamina every level - that's the equivalent of max roll on a d10 hit die every level, and half of it can be fully healed with 10 minutes and 1 Resolve point. More, with an actual CON bonus.

That tier 20 weapon may spit out 109 damage a hit, but a level 20 character has at least 200 HP even without a con bonus. And that's the most fragile one.

Starfinder gives more than just generally more health. It gives a good bit more.
>>
>>54947870
I'm fucking glad to see that they've reined in rocket tag, but I'm also fucking terrified that combat will break down into a grind as you level.
>>
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http://paizo.com/products/btpy9vmx?Starfinder-Pact-Worlds

I believe someone wanted to play space zombies earlier? Well, here you go. I think this is also our first supplement that'll have additional archetypes printed.
>>
>>54947890
Speaking from experience, solidly built teams will take 3-5 rounds to finish combat instead of 1-3
>>
>>54945711
As it was studied over the millenia, all magic unified into two forms, mystics and technomancers.
Source of magic can very, but when you boil them down they fit one of those two.

So you can have a mystic, powered by a god. And a mystic powered by The Force. And a mystic powered by his own trained phrenic mmph. But they all effectively function the same, it's been solved and reduced to a point it doesn't really matter where it's coming from anymore.

Much like the transfer from Word of Power to Vancian magic traded modularity for specificity, so did the unification of Divine, Arcane, and Psychic casters allow for greater freedom in approach and philosophy at the cost of diversity. Spells have no more components other than costly ones, and those typically replaced by resolve points. No longer can you be denied abilities as a consequence of behavior. Undercasting is now available to all, and there is no need to prepare spells any longer. Spells no longer fail in armor. You don't need empty hands. You need no spellbook, no holy symbol, no sprig of holly.

Just like Words of Power, presumably you could go practice one of the old methods. But it's so restrictive, backwards, and in some cases defunct that why would you ever?


why does paizo keep using "phrenic"
anyways? What do psychic powers have to do with your diaphragm? Are psionics generated by the lungs?
>>
>>54947984
so it slowed down to 5e levels?
>>
>>54943676
It lets you shoot through glass at low levels, and at high levels it lets you shoot through stone, and eventually walls. Not useless, it destroys cover.
>>
>>54940855
post more alien sluts plz
>>
>>54948231
Thank you, you have opened up a whole new world to me, you have no idea how much this information is going to do for me.
>>
>>54948218

I'm fine with that, desu senpai
>>
>>54948319
what are you planning to do?
>>
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>>54948278
>>
>>54948349
I'm going to create ridiculously convoluted fire fight scenarios abusing low cover rules, environmental hazards, and apparently penetrating weapons.
>>
>>54948372
Yeah, when I saw penetrating weapon I thought Xcom immediately.
>>
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How would you play a Char clone in Starfinder? I'm thinking, Operative with Ace Pilot?
>>
>>54948413
He came here to laugh at you.
>>
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>>54948278
>>
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Are there ways to do unarmed fighting without power armor or being a Solarian?
>>
>>54948372
>>54948386
i guess that could be useful, blow up some cover, rest of the team shoots the stunned and exposed alien.
alot of the materials have insane HP tho
>>
>>54948583
Well Improved Unarmed Strike scales your fists up to... 7d6 I think? Which ain't bad.

Battlegloves are also a thing if that's close enough.
>>
>>54948583
Be a Vesk. Naturally get 1.5*level to damage for lethal, non-archaic unarmed strikes. Throw in Improved Unarmed Strike on top of it.
>>
>>54940855
so what are people doing for their stats for mechanics?
i think ima do
str 10
dex 16
con 11
int 18
wis 10
cha 8
should i switch my int and dex scores? i think i should switch my int and dex scores. is my con too low?
>>
>>54947455
The text block >>54947340 says
"If the task requires multiple
actions (or even rounds) to accomplish, you can spend your
actions to work in concert with your exocortex, counting both
your action and the exocortex’s effective standard action
toward the total time required."
That pretty clear that the cortex has it's own action for hacking.
>>
>>54945045
You could definitely play like a Thundercat or whatever in the starfinder setting and/or system but to really capture it you'd probably need a point buy supers game or try out Cartoon Action Hour.
>>
>Building homebrew races
>Building homebrew themes
>Building racial ships
>Worldbuilding planets
I didn't think there'd be so much work to do.
>>
Can someone help me understand starship combat, I'm a little overwhelmed and confused. I only have 3 players in my group, but it seems like every ship needs 4-5 people to function because doesn't seem to say if people can assume multiple roles even if the minimum crew needed is 1. How is a single pilot ship supposed to function if you can only do one role at a time? Are you supposed to stop mid flight just to fire your gun or scan your enemy ship? Do I have to give my players GMPCs in order for starship combat to function?
>>
I'm confused about the Noqual in the first AP. Is it supposed to be turned into UPBs before the players can make anything from it? It seems kind of weird that Paizo would make you cut it value by 90% and then slap a 2000 credit additional cost on crafting with it.
>>
>>54949417

It's not complicated, anon. You just need to do all the worldbuilding you need to do for one world, and repeat the process a dozen times.
>>
>>54949516

They're not GMPCs, anon. They're bridge bunnies. The best of things.
>>
>>54949417
>not just going human primary with aliens based on ethnic sterotypes
>not just going "forest planet, desert planet, ice plant, lava planet"
>not just building a moral guidepost into the setting that manifests as magical power

Do you even worldbuild
>>
>>54949516
Honestly I'd rule that if the minimum crew is one, one person can take all the roles at once. If you're in a fighter you act during all phases and use your skill checks. I don't know if it's supported by the rules (I'm not seeing that one person can't take more than one role but my experience with Paizo's version of organization tells me it probably just says it on a page I haven't checked yet). I'm going to rule that anything with a larger minimum crew probably is complex enough that one person can't do it all (one person can fly the Millennium Falcon with some difficulty, but one person couldn't fly the Executor.)
>>
>>54949516
I just finished a mock space battle on Roll20 to teach my players. It's a pain to do with less people but it can be done. The battles also tend to drag on to hours so I homebrewed that all starship weapons do double damage.

There are minor actions you can do for roles that you're missing like Glide if you have no pilot, and Snap Shot if you have no gunner.

It's also good to have a dedicated Engineer/Science Officer/Captain, but they're not absolutely required to win a space battle.
>>
>>54948861
Well if I remember right, you get more bang for your buck raising lower stats with your 1-per-4-levels boosts.

So you can bump it up later if need be.

>>54949554
Grassland
Desert
Forest
Jungle
Iceworld
Fireworld
Boss

You could make a remix out of it.
>>
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>>54949765
>not having a mechanic that can do one role with their PC and 1 role with their droid
>>
>>54949765
>>54949734
Do you know if it's possible for a ship's AI to take over a role like gunnery checks? Am I missing that somewhere in starship combat?
>>
>>54949811
>not having your exocortex hack your computer to run a second station
>>
>>54949854
you can buy a separate, dedicated computer to control it. But a ship's AI only assists not acts.
>>
>>54949854
Yes, and it also has the rules saying one person can't do it all, page 326. You can glide and make a snap shot if no one has taken a pilot or gunner action. Which means you can move and make a shot at -2 even if you have to do something else.
>>
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Another friendly reminder that we have a Starfinder discussion server here:

https://discord.gg/YAk263j
>>
>>54949924
Fuck man, only pilot and gunnery, nothing for science officer checks or engineer checks. This shit is so bad I feel violently sick.
>>
Yo why are the damage numbers for higher tier weapons so HUGE

10d8 is silly
>>
How are the starship combat rules? Are there cybernetics? Can you play as a full cyborg?
>>
>>54949984
I do not look forward to rolling these. I'm sure I've got 10d8 laying around somewhere, but I definitely don't have 13d12.
>>
>>54949984
lots of hp
>>54949996
>Are there cybernetics?
yes
>Can you play as a full cyborg?
yes
>>
I'm making an operative hacker. Are there any feats I should take besides Amplified Glitch? The feats in this game seem very combat-centric.
>>
>>54950006
>lots of hp

Considering a PF martial character is looking at a hundred plus damage per round at CL equal to starfinder item levels though
>>
>>54950026
they got rid of the full attack routine i think
>>
Aside from the crb and 1st ap, are there any pirated material yet ? Mainly interested in gm guide and bestiary.
>>
>>54950047

Well, full attacks are still a thing, they just have a flat penalty instead of being iterative. So it's a choice between 3 individual lower chances to do 12d20 or a single high chance at 12d20
>>
>>54950072
>gm guide and bestiary.
i dont think those exist yet,
>>
So, going by the high level damages, you're basically expected to become a superhuman in this, do you get any superhuman capabilities in the process? Like, aside from the standard D&D "throw yourself out of a plane and live" toughness.
>>
>>54950072
No DM guide or bestiary has been printed yet. Not sure if we'll get the former, I don't think Pathfinder got anything along those lines for years and the release schedule on this is less than half the speed. Bestiary is set for late October.

I'm waiting on flip mats myself, I'm really lacking in sci-fi maps.
>>
>>54950077

Also, the Soldier gets a bunch of mobile fighter-like "full attack after a full speed move" things
>>
>>54950086
>you're basically expected to become a superhuman in this

Well kind of, except if you get critted by a lightsaber you're probably still gonna lose a leg.

I find it funny that they finally built limb loss rules into the game but only plasma swords do it.
>>
how close to metal gear rising can you get a character to be, and how viable would they be?
>>
>>54950047
>pride parade and banana hush
Hi mlp
>>
>>54950121

Define "metal gear rising". I assume you mean Raiden, Sam, or Armstrong.
>>
>>54949867
It can actually act on its own a little bit.

If nobody plays pilot, it can move at half speed. If nobody fires a gun, it can take one shot at -2
>>
>>54950121
Cybernetics are always better than not and there're enough of them that you can pretty much replace your entire body with them. The problem is that they cost cash, and that's money that could be going into better weapons or armour.

Whether or not they're worthwhile is going to come down to a game by game basis on how much money you're getting or if there're ways to get them that don't involve setting back your "second experience track". But yeah, as long as that's not an issue it's always viable.
>>
>>54950114
Not only plasma swords. Anything with the right property, and there's nonplasma swords that do it too.
>>
>>54950148

I thought it was only weapons with Severe Wound on crit, which only plasma swords have innately
>>
>>54950141
i'm thinking starting as a regular "guy with a cool sword" and then going full wind of destruction with a custom cyborg body
but now i'm curious, can you go full senator?
>>
>>54950161
Is it? Coulda swore I saw more than that. Maybe it was just the different grades.

Well there's always Vorpal fusions. And Vorpal isn't even prohibitively expensive anymore! Put a vorpal on almost anything!
>>
>>54950179
You can't go full senator via like, nanomachines. You could mostly get the same effect in big beefy power armor, but not 'I am shirtless'

You could try fluffing it maybe, or ask your DM if you can pay a pile to have it be nanomachines.
>>
>>54950180

What if... everything had Severe Wound innately, but plasma swords had a higher crit range and some other nonsense?
>>
>>54950194
Having one higher crit range would probably turn them into the de facto best weapons.
>>
Anyone tried str technomancer with dueling sword? Something like 16str 16int, wf at lvl 1 to hit better.
>>
>>54950228

I mean you can't shoot a mugga from across the field with a plasma sword
>>
>>54949924
literally how do fighter planes work then?
>>
>>54949867
>>54949924
I guess this is why all 1-man ships in star wars have a slot for an Astromech.
>>
>>54950161
wound lets you roll on the table.
severe wound lets you roll twice and choose.
>>
>>54950484
They move and the computer shoots, or the computer moves and they shoot.
>>
>>54950576
no not fighter space ships. I'm saying in real life, fighter planes are both piloted and gunned, by the same man, at the same time.

it was a sarcastic rhetorical question meant to convey derision through drawing attention to a severe inconsistency with reality.
>>
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>>54940855
anyone see where the rules for 2 weapon fighting are?
>>
>>54950660
There are none. You get no benefit for two-weapon-fighting.
The only remotely relevant thing is the Multi-Weapon Fighting Feat, but it's complete garbage and not worth it.
You basically sink twice the money for no benefit if you TWF.
>>
>>54950660
There aren't any. Having more weapons just gives you more options when making full attacks, and typically not good ones since it makes you pay out the ass keeping up two weapons.

Paizo has solved the feat tax problem by removing the option from practical play. At best, if your DM is generous enough that you'll always have weapons caught up for it, it still only comes out to very barely more consistent full attacks if you pick up the Multi-Weapon Fighting feat, and even then your damage will trail behind someone full attacking with bigger dice.
>>
>>54950669
would be kinda cool to be a dual pistol guy, but not a big loss, desu.
>>
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so everyone here is going to have retro future themed characters right?
... RIGHT?
>>
What page are resting rules on?
>>
>>54950669
>>54950692
>>54950660
when you full attack you can attack once with with two weapons each, or twice with the same weapon.

if you have additional attacks in a full action, you could add a third weapon or go A-b-a.
>>
>>54950693
what's the mechanical benefit to a dual pistol in a real fight, that isn't already covered by just holding two pistols and full attacking alternating between the two?
>>
Game forum posted

https://www.myth-weavers.com/game.php?g=29551

Not much is there for now, but if people have ideas then go ahead and put them up in Applications.
>>
Can I justify a +1 racial attack bonus is the statline is +2 INT, +2 CHA, -2 CON?
>>
>>54950762
Different damage types. Probably going to mirror dark heresy where everyone has a bunch of different pistols for different situations.
>>
>>54950843
cool, ill sign up right now
ill be an android mechanic
>>
>>54950843
Text or voice
>>
>>54950945
play pay post
IIRC
>>
>>54950951
play *by post i mean
>>
>>54950945
>>54950951

It will be play by post, just because I have a crazy unpredictable work schedule. Once it becomes relevant, I'll use Roll20 for mapping.
>>
>>54950843
What's the app deadline?
>>
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>>54950970
are there any visual themes or character background themes that you would like our characters to have? would you like us to come up with character plot hooks?
>>
>>54950872
how is that not covered by two pistols and attacking alternately?

why would a TWF feat change that situation any?
>>
>>54942519
Took me hours to get the rules PDF from Paizo last night.
>>
>>54950989
Going to be about two weeks. Work is going to be going crazier than usual until then, so once it settles down I'll give a two-day warning.

>>54950998
Other than needing everyone to have done SOMETHING to get landed in prison and the work program, go wild. The world is open and will pretty much be written as we go. If you give me stuff to use, I'll probably use it at some point.
>>
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>>54951020
cool, i think i got an idea already
>>
The various Connections for the Mystic have associated skills, but I'm not seeing an explanation for them.
>>
>Watch Out causes an ally to fall prone

I guess it's a way to balance it since you may be using it every turn but it doesn't seem useful unless you're facing one big monster, since packs will just group on the one thats prone
>>
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>>54949972
People that created a fanmade fantasy system because
>"change is scary"
now try to make their ,more or less, own thing in a science fantasy direction and overlook things.
>>
>>54951161
+4 AC vs ranged attacks anon. Dropping prone with your swift could save your life in a gun fight.
>>
They didn't really think through with the whole android suicide thing
>>
>>54951263
Oh I'm blind, didn't realize it was only for ranged attacks. That makes it way more useful then
>>
>>54951304
It will be expanded in fluff books
>>
I am angry. Angry at the lack of a charisma caster.
>>
>>54951354
Given that we do have those 'feat into being psychic' ones, it's a decent chance we'll get a psychic and they'll be Cha.
>>
>>54951354
Yeah kinda. Apparently they wanted Envoy to be in the limelight as "the class that cares about charisma".
>>
>>54951366
What're some good flavors for a cha caster to homebrew prematurely.
>>
>>54951441
Honestly? Psychic. It makes sense.

But the scifi kind of psychic. XCOM, not gypsies.
>>
>>54951435
Except Envoy unironically wants to dump Charisma all the way to 10 by dipping Blitz.
>>
>>54950849
You can't justify +1 attack racials at all in Starfinder because chances to hit are so low and attack is extremely precious. There aren't any good ways to get attack bonuses. It's easier to get DR than attack bonuses.
>>
>>54951451
Blitz dipping has become a meme, huh?
>>
>>54951499
Only for the two "charisma-based" classes. They both need to dip Blitz to be able to dump Cha all the way to 10 or even 8, making them much stronger in combat.
Paizo managed to fuck up Charisma so hard that even allegedly Charisma-based classes want to dump it.
Not even Pathfinder had it this bad.
>>
>>54951515
You just can't accept the fact that there are such thing as LESS-COMBAT CLASSES?
>>
>>54951515
If you're going to dup cha to dip into blitz then just fucking play blitz. Not very class is meant to do a ton of dps. Make use of your envoy abilities to dodge attacks and help your allies rather than focusing on how much damage ou can shit out
>>
>>54951527
>>54951548
You perform better all around as an Envoy by dumping CHA fampais.
There's very little convincing reason to have CHA above 10 on an Envoy - the expertise dice will let you keep good face skills even with 10 CHA without any issue.
And other than face skills, there's literally no reason to have CHA on an Envoy - your abilities typically don't need stats.
>>
>>54940855
does anyone know how mechanics repairing their drones works? is it just like repairing any object?
>>
>>54951608
It got answered in an FAQ.

http://paizo.com/starfinder/faq
>>
>>54951564
Just play Operative for fucks sake if you want to play Operative
>>
>>54951629
Are you upset that dipping a level is a straight improvement to your waifu class?
>>
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>>54951618
nice, thank you anon. 10% seems really low, i better grab that 25% trick. what do people think of drone repairs?
>>
>>54951636
Straight combat improvement
I pick Envoy to be the Face, so of course ignoring Charisma is going to sound retarded.
>>
>>54951564
Half your improvisations dont use your expertise dice and rely on CHA but okay if you wanna be bad at debuffing and buffing for a damage increase on the bard class go ahead
>>
>>54951638
Doesn't seem too bad, but that trick would be really handy yeah.

And it only takes 10 minutes and a resolve to fix them up some, which ain't that bad. Basically means unless you ran outta resolve that day, your drone basically 'recovers' better than you do overnight.
>>
>>54951688
>>54951690
You don't even have to ignore Charisma with a dip into Blitz tbqh.
You still get Heavy Armour Proficiency, Advanced Melee Proficiency, Longarm Proficiency, Heavy Weapon Proficiency, Improved Initiative, and Fleet by dipping blitz, which is something every Envoy salivates over, even those which have high CHA.
>>
>>54951638
It's pretty ass. Drones gain 10 life per level. 10% of 10 is 1. By default, you're repairing 1 hitpoint per level. Your drone being damaged is incredibly punishing. Drones that aren't kept in the rear or at long ranges probably require the drone repair trick.
>>
>>54951704
And you still delay your Envoy levels by one
All for the sake of picking some combat stuff
>>
>>54951714
>And you still delay your Envoy levels by one
Which is completely irrelevant as Envoy is a dead class past level 8, or 12 if you're being generous.
>>
>>54951723
I am not having this talk once again.
>>
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>>54951710
yeah that does seem to be the case, combat drones are pretty tough tho, they start with DR 1
>>
Do reach weapons threaten adjacent squares? or does it threaten only spaces 1 square away?
>>
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>>54951638
>>54951691
>>54951710
>>54951838
so, should i pick energy shield or repair drone for my lvl 2 trick? both are pretty powerful
>>
>>54951898
pretty sure they threaten out to reach, that the way pathfinder did it IIRC
>>
>>54952000
I know they don't threaten adjacent squares in PF, but it doesn't say anything about that in the CRB.

All it says is that it extends your reach to 10ft.
>>
>>54951618
how are there already this many things that needed errata, they just released it 36 hours ago.
>>
>>54952037
1st edition, anon, also its been leaked for weeks. they will clean it up with later editions im sure. the power of the interwebs.
>>
>>54952000
>they threaten out to reach
What do you mean by this? Do they threaten adjacent squares or not?
>>
>>54952128
They do threaten adjacent squares
>>
>>54952247
nice
>>
>tfw i can actually play a robot cyberwizard

Shame they felt the need to include FTL communications, but I'm sure it won't be hard to fix that by writing my own setting.
>>
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>>54940855
oh man, im really excited to play this game, im having so much fun just building my character.
ima install my custom rig into my android natural armor slot and say that the tools come out of his arms like the god damned terminator TX. there will be a antennae that comes out of his head too that transmits signals to his droid. god this is gonna be so much fun.
>>
>>54950192
Anon, there is literally a Biotech augmentation that states it performs the exact same functions as a Cybernetic augmentation, only 10% more.
>>
>>54950484
>>54950576

It basically means if you futz around with your systems, or scan something, or open com to talk trash to the other pilot you can still move and attack.

>>54950495
That would be a good point.
>>
How do the Lashunta feel about people handling their antennae?
>>
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god damn, the setting for this game is actually really well done. tons of interesting places to go and see, lots of interesting people to meet. they have the imsaeis and scilicoids from master of orion, 2 of the most interesting aliens ever concieved. i want to be from one of the gas giants floating cities. that would be super fun

>>54953496
antennae are sense organs and are therefore definitely erogenous, it would be like if someone was touching your lips, but way more sensitive.
>>
>>54945884
>>54945866
Take it with Envoy and you have Reverend Book.
>>
>>54948207
It's based of the word "phrenology", anon; Greek, not Latin.
>>
>>54953557
>Silicoids

Wait, which ones are they?
>>
>>54945866
Put the Priest Theme on Operative and you get Shepherd Book from Firefly.
>>
>>54949924
That. Fucking. Paragraph.

I was under the impression that one could just BE all the roles themselves, with skills and abilities needing you to focus in multiple fields being the cost...
>>
>>54953790
>One Helm phase, One Engineering phase and one Gunnery phase action by one character in a max-1-man ship whose BP cost is no lesser than a giant dreadnought?

Don't be stupid. That would be reasonable. This is Paizo.
>>
>>54953790
>>54953874
>Let's make Operative even MORE POWERFUL
>>
>>54953908
I'm sure something can be arranged for everyone.
Whatever your class, you only need Computers, Piloting and Engineering skills unless you also want to captain (but you probably shouldn't be captaining yourself). Any professional pilot would put points in these three skills and thus have his gunnery and piloting covered, his engineering covered, and sensor checks covered.

Rather the problem here is that the DCs are borked even for operatives, and that we don't even know what phase you can cast a spell in to buff yourself (I'd say engineering).

There's also the drone (astromech and/or gunnery actions?), and the Envoy who quite clearly should be using minor actions because his helm or gunnery actions are spent singing to slowly convert the enemy fleet into raging fangirls. I'm sure solarians can use the force or something; at least graviton would have a use.

They could have done so much.
>>
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>>54942278
>>54942148
http://www.drivethrurpg.com/product/219461/Starfarers-Companion
>>
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>>54954707
I hate the art, but for $20 I am tempted. Should be decent for a homebrew campaign.
>>
>>54954707
That art looks like it was stolen from 4e and badly markered over to make it look like a skinsuit.
>>
>>54954707
>>54954832
jesus christ everything about those pages is herpes. filthy herpes infecting everything that is fun about starfinder and turning it into blistered puss leaking shit.
>>
>>54954707
>http://www.drivethrurpg.com/product/219461/Starfarers-Companion

>9th level spells
>space bard

fucking dropped.
>>
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>>54954942
Wait they gave the bard WHAT?
>>
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>>54954942
>>54954963
6th level spells*
>>
Reminder that Starfinder universe is an Anti white universe. Your time is over white boi your hobby is property of the BBC club.
>>
How would I build a PC who's main purpose is to be blacked?
>>
>>54955067
how can it be anti-white when they've eliminated every straight male and every Caucasian ever?

how can they still be against what's already disappeared?
>>
>>54954707
Tieflings are going to have to come up at some point just because it's PF's setting IN SPACE, but their ER is going to need addressing when it gets done properly since it just lets them laugh off energy weapons at starting levels. Given how much more accessible energy damage is, just reformatting things and not even trying to address it isn't doing it properly. And /pgg/ has someone saying they just ported the Bard over, which doesn't surprise me and invalidates the Envoy at the same time.

Not worth $20 if the quality's like that..
>>
Reminder pro black is a code word for anti white.
>>
>>54955122
I appreciate the thoughts, anon. Good points.
>>
>ILL JUST TAKE THESE PATHFINDER RULES
>AND SELL THEM AS STARFINDER RULES!
easiest money ever made?
>>
>>54950762
>what's the mechanical benefit to a dual pistol in a real fight

Not much

Now, a brace of pistols in times when pistols took a while to reload, definitely an advantage there
>>
>>54955189
>We'll just lets the whites genocide themselves!
Easiest jewish take over ever?
>>
>>54955122
They didn't "just" port the Bard over. They also gave it Full BAB.
They also gave the Cleric Full BAB and Arcanist casting, on top of a buttload of class features.
>>
>>54955122
Especially since energy weapons already suffer far more (and I can't believe I'm even saying this, that it even got to this) than in pathfinder's tech guide.

They are paying for an average of about +2 to hit over kinetics with a smaller damage die AND the existence of resistances and immunities. They're not hitting "touch AC" anymore here. This is in addition to complete retardation that was present in PF as well; most notably that plasma gets double-resisted and/or immunized against.
>>
New thread. Looks like the backup died while we were in here.

>>54955411
>>
>>54955356
Gotta make sure it's still caster edition IN SPACE, apparently. Guess that's what I get for trying to be a little generous with my criticism - more shit that makes it worse.
>>
Just read the core and I'm wondering: why not just play Mongoose Traveller? It's exactly the same without the mediocre cop-out "Gap" bullshit to tie it to Pathfinder's (superiorly-written) lore using only the barest AP references, and without as strong a tie to a particular setting or even universe. Why even bother?
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