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Paizo Games General /pgg/

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Paizo Games General /pgg/ (also /pfg/)

Dwarf Edition:
What was your favorite Dwarven character? Was he the traditional sort of Dwarf or did he break the mold?

/pfg/ Link Repository (Pathfinder): https://pastebin.com/JLu5xXML
/sfg/ Link Repository (Starfinder): https://pastebin.com/3GfJKi0y
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>54440247
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>>54452284
Posting for answers yo
>>
https://youtu.be/Z26BvHOD_sg

Posting for tears
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>>54452335
Why do you do this?

Has you're character ever lost someone dear to them?
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>>54450908
>Catgirl(the Furshitter kind)
>Weeaboo
>Minmax'd ERP snake
>A FUCKING LITERAL TIME DRAGON
>Who the fuck knows

Either the GM is intentionally trying to run the most memey /pfg/ game ever or some of you guys who made legit apps dodged a bullet.
>>
>>54452255
I'm playing a dwarf pyrokineticist who is his own forge, so, not quite bucking stereotype, but I enjoy it.
>>
>>54452395
Because it's good for the soul.

Yes, actually. She lost her first love. He was wounded in an ambush, and she managed to retreat with him. She held him as he died.
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>>54452395
Yes. Yes he has.
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>>54452402
Time to forget about that game completely now!
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>>54452395
Let's see...
>Character A never knew his parents, his brother just up and left when his grandparents were on their last years, and he had to bury some childhood friends.
>Character B never formed any close relationships but is pretty sure he had a family he can't remember.
>Character C got sent away from home as his mum was dying, and then lost his adoptive family to trolls.

Though really, C has no excuse. To lose one family might be unfortunate, but to lose two smacks of carelessness.
>>
>>54452395
He lost his mother to religion and her own careless attitude and his father to his self-loathing that extended unto his own off-spring (my character). The he almost lost his daughter to a wizard and now his other daughter almost to a barbarian.
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>>54452402

I'm surprised at the picks. I wish DM's would be clearer with the tone they were looking for. If they want all the applicants to come forward and ask for reviews and the like, maybe that would be good information to include?
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>>54452556
hi sleep
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>>54452670
Hey, how's it going? Not to be biting FennecAnon's style, but do you got any plans for the weekend?
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>>54452689
Got a game on Saturday and Sunday. And a yard sale.
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>>54452402
>Minmax'd ERP snake
Not even Renpa? A shame.
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>>54452709
Hope those are all fun for you!
And I sure hope you can keep the heat off, it's been a real nightmare.
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>>54452738
haha

fuck georgia
>>
Is Order of the Staff for cavaliers Paizo's way of saying "fuck you martials, wizards are superior" through an actual mechanic that forces your character to acknowledge the superiority of casters?
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>>54452689
Saturday Vigilante game. all vigilantes, all the time.

They're going to try and save the cit they put under martial law by putting the one sane person on the throne by killing her father. After they resurrect her. Because they killed her.

My players don't think things through sometimes.
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>>54452689
Saturday game. We'll see how it goes. In a bad spot, so I'll probably not contribute as much. I'm a punchgirl, and it's diplo time, so I shouldn't be too missed. What about you?
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Is Carnal Crown showing any promise?
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>>54452800
No, martials bodyguarding wizards is a trope older than most RPGs. It was a thing in novels.
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>>54452835
>lewdgame
No.
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>>54452800
This is a REALLY good ability for your caster friends, though

>Challenge: Whenever an order of the staff cavalier issues a challenge, his target takes a –1 penalty on saving throws against spells and spell-like abilities for 1 round after the cavalier successfully damages the target. This penalty increases by 1 for every four levels the cavalier possesses.
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>>54452815
Hit on a pretty maid. Don't hit her though.
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>>54452903
Now if only cavaliers didn't suck.
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>>54452689
I get to have a taste of mythic!
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>>54452856
I don't think it's lewd if you don't want it to be!

Besides, the book's full of undead and constructs, right? How can you be lewd with those?
>>
I want to have some words over the subjects of scale and stakes. Those words get tossed around sometimes to describe a campaign, but it's usually not very clear exactly what the writer means when they use them, and whether or not the terms are interchangeable to them (and more importantly, to the readers).

In my mind, scale refers to how wide-reaching an adventure is, while stakes refers to how invested people NOT involved in the adventure would be in the outcome.

A large-scale game would be one where the PCs might travel across the continent or to other planes. A small-scale game might take place entirely in a single, isolated village. It's important to note that a game's scale should refer to its greatest expected scale- if a game is going to spend the first dozen sessions in a small fishing village trying to defend it from goblins, but end up with the PCs invading Lamashtu's abyssal realm to slay her, that's still a large scale game even if it started small-scale. An advantage to small scale games is that, because they are limited to a smaller area, the PCs will become more familiarized with the area and its inhabitants than they would if, say, they spent the campaign traveling all around a kingdom. I don't suggest large-scale campaigns can't have depth or fleshed out NPCs, as you can easily have NPCs that travel with the party or whom the party regularly crosses paths with. But I do think small-scale adventures have a leg up in this regard- it's simply easier to make a place feel more developed when it's small. Large-scale adventures, on the other hand, often have the desirable feel of moving up in the world. The PCs and their players know they're hot shit when it's time to travel to the capital to seek audience with the king or find a portal to the negative energy plane. It's about more than just letting the players know they're important, it's about establishing a sense of progression and growth, which large-scale games tend to do better.
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>>54452937
They don't though.
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>>54452959
Gee, I don't know, not like we've had a bunch of thirstlords going on about fucking corpses for the name of Urgathoa or something.
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>>54452922
She's incredibly bad at that, so it's not likely. People aren't generally turned on by a beefy lady with 2 prosthetics and a negative cha mod. She'll settle for teasing the Undine bard about his noodly arms.
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>>54453008
Stakes, being a separate thing from scale, has less to do with the world around the PCs and more to do with how the PCs view the world. Or, more specifically, stakes are about what's motivating the PCs along on their grand adventure. The obvious high-stakes scenario for a campaign is that the world is in danger- some dark and fiendish evil threatens to destroy it all, or cast all of mortal life into a thousand years of darkness and terror. However, a campaign with lower stakes can still have stakes that deeply affect the PCs. For example, if the game's starting premise is that a villain with a grudge has kidnapped the families of all the PCs, you have a low stakes game- the world will keep turning even if the PCs fail, and most people will never even know- even though the PCs themselves are strongly motivated to deal with this problem and rescue their families. Indeed, if the PCs don't have a strong motivation to participate in the campaign, that's really a flaw in the game itself rather than something to do with whether the game's stakes are too small. A game with large stakes sets itself up inherently to be about being (or becoming) the big damn heroes that save the day, where the events of the campaign are bigger than the PCs and their personal problems, while a small stakes game has room to focus on those personal problems. The fact that Bob the Fighter was bullied by the fisherman's son growing up could matter in a game about saving the fishing village from nearby monsters, but probably won't matter in a campaign that ramps up to saving the Material Plane from a Qlippoth invasion.

Now, low stakes pair well with small scope, and high stakes with large scope, though it's probably not impossible to make games with other combinations. Some people also have a false perception that small scope or low stakes are boring (though they can, of course, have a preference for something bigger). What sort of game do you enjoy more?
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>>54453025
Sure, but those are a fringe group of bad writers that won't get into any game anyway!
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>>54452959
The GM that made it said they were making it for lewdshit. In the description, it is said that losing in battle means being dragged off for lewdshit.
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>>54452402
>A FUCKING LITERAL TIME DRAGON
What is it? How does one end up playing that in this game?
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>>54452959
....you really want me to tell you how you can get lewd with constructs and undead, anon? because I can tell you.

You might never sleep peacefully again, but I can tell you.
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>>54452402
Maybe I did, anon, but I got honorably mentioned.

Then again, the Skyrim guy got honorably mentioned, so I'm not sure what to think
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>>54452815
Well, the fancy new air conditioning broke after a few blackouts. So there's that.
But looking on the bright side, running Sunday's Overlewd and leading LoBaF along through a timeskip!
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>>54453102
That's nice. Hope you have a good time.
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>>54453093
You wouldn't! Ever!
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>>54453127
Me too.
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>>54452738
I didn't realize just how hot it was today until after I drove home, stood outside of my car for a minute, and then felt my foot drag as I tried to step away. The tar on the concrete was melting under my shoe.

>>54452835
It's getting more apps, but there's nothing about it that really grabs me. It was the same way with Trouser Serpent's Skull, the only "feature" it has is that it's lewd. I'm not against lewd games, but I like them to be more interesting than "[insert AP], but lewd". I slightly regret having apped for it now, because I can feel my enthusiasm for it waning and on the off chance I get picked I'd probably end up declining the invite. So you should apply for it, to decrease my chances of being picked!
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>>54452689

On Saturday, we'll be confronting the lord mayor for his involvement with the cult that's responsible for pretty much the entire party's problems. Probably going to get ugly. Beyond that, there's not much on my calendar-going to be something of a lazy weekend.
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>>54453008
>>54453040

>yfw when you will never play with a GM who makes origins for individual spells in her casual worldbuilding
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>>54453184
I'm not sure which is worse. Heat that melts tar or air that is choking thick with smoke.
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>>54453304
Oh, but I do!
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>>54453200
What sort of trouble has this person caused the party?
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>>54452738
>>54453184
>>54453338

>tfw it's so hot it feels like you're entering a fog gate when you walk outside
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>>54452623
>I wish DM's would be clearer with the tone they were looking for.

This is a constant problem for /pfg/ games it feels like

Like what is even the tone for Carnal Crown and Iron Gods? The apps are all over the place
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>>54452402

I'd probably drop the game based on the picks alone. It came off as a normal-ish game but the GM jumped at the shiniest fanfic-tier characters.
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>>54453668
>carnal crown

I like the more mosntrous apps and hope to see a party entirely composed of them. Things that would get the pitchforks and torches pulled out, instead of normal humans or elves.
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>>54453727
Okay sure, but that's not tone. A monstrous character can be silly, or serious. What tone is the game for?

On that note you'll probably get that wish, since there seems to only be like... one or two normal human characters?
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>>54453727
>Things that would get the pitchforks and torches pulled out, instead of normal humans or elves.

But... Why? All that will do is force the PCs to enlist the help of society's outcasts and deviants, who don't mind or perhaps even lust after the company of monstrous things.
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Since we're talking tone, What tone do you want to see in a game?
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>>54453843
I don't really care as long as it's defined properly. I remember tone being a big mess for Overlewd and it probably bamboozled a lot of people.
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>>54453800
Yeah, I noticed that trend a while back.

>>54453806
>All that will do is force the PCs to enlist the help of society's outcasts and deviants, who don't mind or perhaps even lust after the company of monstrous things.

Exactly!

Also it means the PCs get to eventually prove themselves to the people of Ustalav. Well, maybe, I don't actually know what happens in Carrion Crown...

>>54453843
See >>54453852. Any kind of tone is good, if the execution is done well. I care more about it being done well than what it actually is.
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>>54453843
Despair!

A reminder that no matter how much we escape into stories about heroism and glory, time comes for everyone, even heroes.
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>>54453843
>What tone do you want to see in a game?

Heroic, Mythical. I want something that feels like it belongs in Beowulf, or an Arthurian Romance, or hell even Middle Earth during the events of the Silmarillion.
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>>54453843
I enjoy serious games. I like well built worlds. Not necessarily turborealism, but more thought than the king being evil because evil king.
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>>54453852
The thing is, tone can actually be hard to present to players. Overlewd tried to present its tone, but everybody just kept saying it was either the wrong one, or ignored it and wrote characters that tried to redefine it. So far, the game hasn't actually had problems with tone.

Meanwhile, other games have had a wildly fluctuating tone on account of having too much lewd in combat, too much combat when people want to kick back and get lewd, too much humor when things look grim, and not enough levity when people need to have a break.
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>>54453843
Whatever the tone of Metal Gear Rising: Revengance was, I want that.
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>>54453668
Why doesn't anyone just ask what the GM is looking for? All of you seem to love PMs.
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>>54453888
See, the problem with heroic or mythical adventures, at least in my mind, is that they need a lot of build up and should never START heroic. But a lot of games never last long enough for you to become something great. The ones where you become something great right at the start just feel... eh.
>>
>>54453917
Not really. There's a few who actually do PM others, but for the most part that meme is just there to taunt people too shy to engage with others.

Just like asking what people are doing for the weekend.
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>>54453919
Easy solution there bub, see >>54453906
Start great. And. Just. Go. Higher.
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Why are you guys here? Don't you know it's Friday?
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>>54453800
>since there seems to only be like... one or two normal human characters

Roxandreina Dragiale
Rose Edison
Kathrin Sol

That seems to be it? I'm not counting the Betrothed even though it's human, because half the character an undead monster thing, or the Aspirant because it does weird things.
>>
>>54453875
But you've already got PLD for that. Why not just run a game of CoC or VtM if you need misery porn?
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>>54453936
>too shy
Aw. I guess I could PM the GM for you? But then you'd have to PM me to ask...what a vicious cycle.
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>>54453905
>The thing is, tone can actually be hard to present to players.
No it isn't. You just make a statement about it. "This is a silly game. Don't expect serious topics to come up often. Silly monstergirl characters welcome." or "This is a serious game. Mature themes will be present. Make your characters accordingly." It's that simple.

>>54453917
No harm in doing that, though frankly it's the GM's job to present the type of game they're running from the onset.
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>>54453497

Diverted guard patrols to let the cultists operate more openly (including kidnapping the huntress' little sister), tried to have the investigator sniffing around whacked, began imprisoning the local clergy under the pretense of "protecting" them from "unstable elements" while desecrating their temples, confiscated a dangerous artifact from the local wizard under suspicion of treason, and used it to awaken a terrible and long-dormant curse on several of the town's oldest families.
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>>54453843
I want a game that is all about economics, systems of governance, and the rise and fall of nations and empires.

Pathfinder is terrible for this.
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>>54453919
>is that they need a lot of build up and should never START heroic

Okay, you've got my ear. How would you do this while still presenting a campaign that's meant to be mythical in scope? Because Beowulf opens with motherfucking Grendel and the Silmarillion deals with someone forging nuggets of purest divine light after some bitch-ass spider drank up their trees.

Or are you suggesting more Lord of the Rings than Silmarillion, where half of the first book deals with Wights, running from Nazgul, and fighting Goblins.
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>>54453965
Sounds like killing offenses. Are you going to try to talk him down or capture him?
>>
>>54453843
I want something that is played 100% straight. Either a somber game with less fantastical stuff and more just average life on the road for PCs, camping during thunderstorms etc. Alternatively go all the way fantastical and have it be like a Miyazaki movie like what I wanted Ensoulment or JttW to be, wild looking spirits which have like very specific rules of interaction and all that.
That being said though, I think the PCs do most of the work as far as defining the tone of the game. Ensoulment had a fairly serious tone in its pitch, The PCs would be larger than life heroes dealing with real world representations of philosophical conundrums. In practice though they're(some of them at least) just crude adventurers making sex jokes and looting shit.
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>>54454042
Pilgrimage to the demonlands sounded like it might be that kind of game, too bad it had to cancel
>>
>>54453997
>How would you

You said it yourself, more LotR than Silmarillion. The last game I ran started with the PCs looking for some missing villagers and ended with or would have ended with, if the group didn't fall apart stopping the apocalypse and receiving divine direction to punish the instigator.
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>>54454042
Man, the billing of Ensoulment was really close to what I wanted. Philosophical discussions, different worldviews, a good blend of fantasy and history. Shame to hear it's just sex jokes and murderhobos.
>>
>>54454042
>>54454086
>In practice though they're(some of them at least) just crude adventurers making sex jokes and looting shit.

They're still new at this, gotta give them a chance to grow.
>>
>>54454086
It's almost like Pathfinder isn't a great medium to host gay "philosophical" shit
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>>54453996
>I want a game that is all about economics, systems of governance, and the rise and fall of nations and empires.

There are, canonically, three places in Golarion that are both flush with natural resources and desperately short on men to exploit them.

>Sargava
>Molthune
>Stolen Lands
>>
>>54453843
Pilgrimage to the Demonlands was my favorite campaign pitch I've seen on /pfg/ and the kind of game I've been wanting to play since 2015.
>>
What happens if an elf catches herpes?
>>
How would someone go about making a dragon a playable race? It might be retarded but I want to do a dragon rider game.
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>>54454135
They get occasional outbreaks of painful little welts, like everyone else who has herpes.
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>>54454107
Don't do this to me
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>>54454107
>Molthune
Now you know the depths of my sorrow.
>>
>>54454141
It's been done in a couple of ways.

There's the Company of Dragons one, there's the DSP Monster Class ones, and there's a homebrew floating around here for humanoid dragons.
>>
Do my overrun/bullrush/trip feats work while I am mounted or does the mount need the feats?
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>>54454145
>>54454144
Nothing's stopping you or anyone else from remaking the campaign.
>>
>>54454141
Ask the guy who made and got into Dominion with one.
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>>54454135

>Herpes was created by the gods to punish the elves for their arrogance.
>>
>>54454086

It's hard to pitch a serious game here. There were good apps with sound philosophies that didn't get a speck of attention because they were considered 'boring'. A solid team would have been completely different picks.

I'm always shy of pitching my own game here because what I consider to be the groundwork for a more level-headed game would get laughed out of the thread as being low powered, not-real-pathfinder, shitty house rules, etc., etc.
>>
>>54454205
Serious doesn't have to be "low-powered, no WBL, no casters" bullshit. You know that, right?
>>
>>54454205
I want to see your campaign.
>>
>>54453843
I want a "fun" tone. I enjoy humor, and I wouldn't coat everything in it as a GM, but the problem is that it's a bit tough to judge how much is enough sometimes. Players are a big part of setting the tone, and my problem is that my players usually aren't attentive/invested, so it all feels slightly halfhearted.
>>
What's more more interesting to portrait: a born-scholar turned warrior or a born-warrior turned scholar?
>>
>>54454205
>It's hard to pitch a serious game here.

Nani? I'd love to play a grounded game that takes itself completely seriously, personally I'm just as tired of anime boys and fat-chested fuck-sluts as you are... Except, conversely, I'm not altogether keen on playing in some 15 PB level 1 nightmare just to get a "rough experience."

It's as I've been saying before, my friend. Base it on Myth or Legend or some other story that is the framework to produce Heroes.
>>
>>54454175
Sent him a message, thanks.

Curious on how that is going to balance it though, if at all.
>>
>>54454205
Honestly, I want what I've always wanted out of games. A chance to go all CSI: Narnai on this shit, like in Witcher 3.

I want to track down monsters. I want to look into crimes and mysteries that lead to interesting boss fights with interesting monsters and people. It opens up a whole of of serious things that can be magical, low-fantasy, and a huge number of other things (Fey are one thing that leaps to mind). I even have a kickass build for it.
>>
>>54454234
Both are good
>>
>>54454259
You... PM'd him? Holy shit, I thought it was a meme!
>>
>>54454205
Serious doesn't have to be 'low powered no WBL no casters'
>>
>>54454281
I mean, the time dragon is a meme, I don't want that. But I am curious on how he got there in the first place.
>>
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>>54454259
>someone sent a PM
>>
There are a bunch of archetypes and features for 1/2 BAB classes that seem to be made with the intent for them to be able to fight in melee. Blade Adept Arcanist, a bunch of Sorcerer bloodline abilities, White Haired Witch, etc.

Are any of these actually passable at it? Some of them are just "you have weapons to use" and you're still trash at using them, so they seem pointless, but am I missing something?
>>
>>54454270
I'm laughing because in 100% seriousness, the closest pfg game to this description is PLD
>>
>>54454205
>A solid team would have been completely different picks.

There were enough good apps to make half a dozen solid teams. The point that apps with good philosophies and nothing else forgot, is that your letter is being read by a 17 year old autistic girl. You have to provide something to stand out and make her consider you.
>>
>>54454304
plz dont bully
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>>54454014

It's going to be a very short talk-the huntress is pretty keen on feeding him to one or more large animals, and considering the evidence, the rest of us aren't feeling much kinder. But he is the lord mayor, so he gets a chance to explain and volunteer information before being dragged down to the nearest judge for a quick trial and a slow execution.
>>
>>54454312
And there's always the matter of "does your schedule actually match up with the other people the GM wants to play with".
>>
>>54454311
I know, and it sucks. I want some relatively normal fantasy; including some lewd is fine, but making it the focus just turns me off the concept.
>>
>>54454306
Most of them are shit.

Sorcerer Bloodlines like Draconic giving you claws is a joke, but a majority of bloodline abilities are fucking jokes.
>>
starting my stone age setting game on tuesday. Can't wait.
>>
>>54454378
That sounds neat!

How are you setting it apart? What plot makes it unique?
>>
>>54454332
Messy indeed. I hope it goes well. Watch out for an ambush!
>>
>>54454086
>Shame to hear it's just sex jokes and murderhobos.
It was pretty obvious if you knew any of the players that got picked. RgPl, Disk, IKiD, Succula, there's no way Protag didn't know he was going to be tossing his high concept game to the dogs.
>>
>>54454399
it's going to be focused on exploration and survival but the main plot revolves around the first wizard contacting an old one and selling out the location of the planet so it can come and free rovagug.
>>
>>54454345
Then butter up Vult, or bring him in as a coach
>>
>>54454158
Okay, the DSP monster class is perfect. Thanks a lot anon!
>>
>>54454408
I know IKiD can do philosophy, and know basically nothing about Disk outside of his poor behavior in the thread.
>>
>>54454408
Memes aside, IKiD and Disk are very competent and intelligent players who can handle high concepts with the best of them.
>>
>>54454408
I don't know anything about the players but most of the characters seemed like they had good philosophical angles to work with.

The one that confuses me is Ichabod. I don't see at all how he fits into the game and the rest of the party.
>>
>>54454408
>>54454454
IKiD is on the top half of the group.
>>
>>54454532
Ichabod is the comic relief.

Every group of heroes needs an incompetent thief with a heart of gold.
>>
>>54454571
>Every group of heroes needs an incompetent thief with a heart of gold.

Who's the incompetent thief with a heart of gold in Dragons 2? Blingmaker? Hell's Rebels?
>>
>>54454590
The one who does all the thievery stuff in Dragons 2 is Rinka
>>
>>54454402

Thank you. We're expecting trouble, but we might finally be in a position to act against the cult, rather than react.
>>
>>54454086
I feel like Protagonist built a party that he thought would work well together, when if he was going to go for debate club, he should've built a party that was at each others throats.
>>
>>54454590
You seem to be misunderstand, those games are about about characters; Ensoulment is about heroes.

Every character in Ensoulment fits a heroic archetype.

>Ichabod - Thief with a heart of gold
>Rae - Scientist more interested in facts and figures than people
>Sibyl - Soft-spoken and all loving healer
>Matheo - Experienced warrior, with someone to return to.
>Derrin - Fiery and impassioned young warrior, eager to prove themselves.
>Illaria - Charismatic bard, gifted with a tongue of sterling silver.

For a child, who's exposure to real warriors has been limited to stories and brief formalities, this is *exactly* the group I'd expect them to pick.
>>
>>54454408
It's a shame because they did put that little thing in about perhaps using other apps for side characters which could be really fun and maybe be a little bit of a course correct but I cant count the amount of times I've seen DMs who bite off more than they can chew suggest ideas like that and never actually follow through with it since it's hard. Also it'd feel kinda weird to PM someone like, "Hey remember when you applied to my game months ago? Are you interested in doing a thing for a couple sessions?"
>>
>>54454590
>Who's the incompetent in Dragons 2?

I would guess Rory
>>
>>54454408
>>54454086

Protag has said that they don't seek lewds but they have a small preference for people who can do lewds, because it usually shows the player is less uptight and more capable of being fun.

Someone who wanted Ensoulment to be a pure soapbox medley would just end up complaining every time the party tried to chill out and get along.
>>
>>54454408
They're good people.
>>
>>54454402
Got a sauce on the full image?
>>
>>54454234
Probably the second over the first.
>>
>>54454816
>>54454537
>>54454532
>>54454514
>>54454454
>sympathy for a logposter
Gareth left because of you people
>>
>>54454832
http://phobso.tumblr.com/post/162245924820/demonslayer-vol2-exodus-arc-full-translate-on

It's from some comic, it seems.
>>
>>54454883
Gareth left because they realized having a dev get drunk as fuck and post about his daddyproblems on 4chan wasn't good for the brand
>>
>>54454042
>In practice though they're(some of them at least) just crude adventurers making sex jokes and looting shit.

This isn't true, they haven't looted anything and I can only recall two sex jokes aside from occasional out of character banter between sessions.

They've been a ridiculously chivalric party by any standard.
>>
>>54454408
Shouldn't it be that at least in the beginning though? Then you can do the thing where the characters can grow to at least tolerate one another and work together as a team when the situation demands it.
>>
>>54454896
Same reason Taveena "left". It's not just the bad PR of being associated on 4chan, it's the dev's own actions here that get them pulled.
>>
>>54454225

It doesn't have to be, but if I want that, for sake of flavor or whatever, it should be okay to add rules for what I want to encourage or discourage. I'm not saying it has to be some "roll 3d6 straight" weirdness in order to feel gritty, but there's a pretty specific formula you need to adhere to here not get tossed into the trash, and it's not a formula that encourages mundane characters for grounded games. Your pitch needs to be extremely enticing to get over that.

>>54454312

"That's the app my NPC would have picked" is right up there with "That's what my character would have done" as logic goes.

Yes, to a degree, the game advertised straight up that it was looking for heroic personalities, but I think it confused a heroic personality with a dazzling backstory. The personalities being so over-saturated should have been a red flag, not a bonus.
>>
>>54454895
I love Phobs!
>>
>>54454999
Don't get me started on my anti-backstory crusade
>>
>>54454999
>but I think it confused a heroic personality with a dazzling backstory.

Did it? Rae, Matheo, and Sibyl all had very simple backstories for who they were (Sibyl didn't even have a backstory), I struggle to think of any apps more straightfoward than these three.

Matheo in particular was about the most boring "heroic personality" app on the table, but was of solid quality and presumably filled a straight-man purpose to the party.

Could you give examples of the kinds of apps you were hoping would get in?
>>
>>54454905
Ah right, they stopped because Sybil made it clear that it was kinda a fucked thing to do. Also being all like "Hey y'wanna come back to my bunk and fuck?"(Albeit not in those exact words) isn't exactly chivalrous.
>>
>>54455105
Why are you people discussing your campaign here
>>
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Please, someone tell me anything about the campaign you're going to make for /pfg/ in the next couple weeks. I've got a hunger for something beyond the norm and I need to know if there's someone cooking up what will whet my appetite.
>>
>>54455155
Nothing because i'm too depressed
>>
>>54455155
Not planning a full-scale campaign since SF is on the horizon, but I was considering running some shorter modules.
>>
>>54454162
Mount would need them. You could feasibly trip with your weapon, but if the mount is performing the trip, it needs the feat.
>>
>>54455155
What is "beyond the norm" to you, anon?
>>
>>54455105
>"Please don't loot him, it's wrong."
>"Why is it wrong, he's evil, I don't want to argue I just want to understand what you mean" (abbreviated)
>gives answer
>"ok" doesn't loot the captured enemy.

That wasn't a good scene in your opinion? For the tone of the game?

And
>"Hey y'wanna come back to my bunk and fuck?"
>"No"
>"Ok"
>Leaves man who tried to kill them to reclaim a piece of lethal blackmail alive, unlooted, and unmolested. He escapes that night.
Isn't chivalrous but it's hardly the opposite either. I think you are being a bit unreasonable, doubly so by discussing this here in sufficient detail to make it clear you or either a player or a close enough friend to have had logs. If you are a player and want to complain just discuss your grievances with the party or DM, lets not do this here, it benefits no one and is, extremely, unchivalrous where it truly counts. If your a friend of a player why abuse that trust to drum up drama about their game?
>>
>>54455155
Small-time mercenaries on a race to the western side of an unexplored continent, where a massive mountain rises to a ludicrous height in the sky, the tip of which is purported to hold an entrance into a slumbering god's domain. The first to get there is to be granted what they, in their heart, truly desires.

Think Gumball Rally meets Bloodborne
>>
>>54455235
Also I wont respond further to this arguement, out of respect for >>54455153 , because we really, really shouldn't be.
>>
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>>54455218
>beyond the norm

Most campaigns here fall into one of two categories,
>It's an AP
>It's a campaign but lewd/comfy/anime

I want something that actually takes itself seriously, like Pilgrimage to the Demonlands or a Mythic-inspired "Heroic" campaign or hell even something like PLD minus the gratuitous monster rape. I don't fucking want... I'm just so sick and TIRED of campaigns that try to be goofy or "have fun" with "whacky" character concepts. This isn't to say I hate them - I don't hate them, not truly, but I don't want to DEAL with YET ANOTHER ONE OF THEM.
>>
>>54455236
What's the tone here? Would you be looking for characters with inner desires that don't match their outward desires?
>>
>>54455306
Wasn't Pilgrimage just Final Fantasy X?
>>
>>54455306

Why not look at Essentia or Intrigue, then?

As far as I can tell, Essentia is neither lewd nor anime/comfy, and Intrigue is only possibly lewd, if that's what the players want to do.
>>
>>54455391
HAHAHAHAHA
>>
>>54455395
Because they're both bamboozles.
>>
>>54455252
Yeah, you're right I don't mean to cause and drama I just wanted to make a point about tone in games. I apologize.
>>
>>54455155
I am waiting until the end of summer to start recruiting if I run my stuff online at all. I probably wouldn't post listings here anyway.
>>
>>54455395
Fiend is limping to an early grave and Essentia... I just don't know what to make of it. The campaign just doesn't seem to do a good job conveying the tone of the campaign or even its nature. Yeah yeah, I know those are campaigns that prove what I seek do in fact exist... But could you forgive me for not exactly being "hyped" for them?
>>
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ALRIGHT

Last night's little pre-release didn't last long, after all. With some help, the Soulforger Playtest now looks right proper instead of shitty. As of now, we have an official and good-looking release on our hands. Rejoice and steal some souls!
>>
>>54455445
Motherfucker, you're blabbing about shit your friend told you in confidence. You're an embarrassment
>>
>>54455513
Just let it drop dude, hostility breeds hostility.
>>
>>54455155
I'm planning to run an AP with 6 players instead of 4, and starting at level 3, 25 PB, Gestalt.
>>
>>54455482
>>54455432
>limping to an early grave
>bamboozle

i advise you to step away from the vehicle, shinfiddler
>>
So a Spiritualist can give up everything except its spells to get a Black Blade, Spell Combat, Spellstrike and basically Fighter bonus feats at 3rd level and every 5th afterward (as if it were full BAB). Wisdom-based spontaneous Magus, right? No Shocking Grasp though.

It also gets a kind of Arcane Pool that *doesn't* add enhancement bonus to the weapon, but is all +1 weapon special abilities (unlocking stronger ones later) - and can add as many as it wants with enough points spent. The only cap is a maximum +10 effective enhancement bonus on the weapon but with enough Wisdom you could add four+ of them to the weapon at level 5. You can ALSO spend the same 2 points to have it resolve against Touch AC for 1 round (whereas a weapon special ability is 1 minute). So this can get pretty powerful.

Anyone played one? Did the spell list hold you back? What would you do to optimize this?

http://www.d20pfsrd.com/occult-adventures/occult-classes/spiritualist/archetypes/paizo-llc-spiritualist-archetypes/phantom-blade-spiritualist-archetype/
>>
>>54455539
Don't listen to him, keep going. I'm enjoying the show.
>>
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>>54455549
Is it lewd, though?
>>
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>>54455338
Saying anything more about that would be spoilers for the campaign, but I will tell you that the folks with the best chance of getting in would be the ones with ambitious desires, outward or inward. It might be nice that your greatest desire is for your hometown to have a nice harvest this year, but think about it: that's boring. Interesting desires (or unexpected ones!) make for interesting people.

The tone, by the way, would not be lewd, anime, or "comfy" by any stretch of the imagination. Things can get /suggestive/, and some WEIRD or wild stuff might happen, but it's gonna be more in the realm of action movie/supernatural thriller than shonen anime. It's not gonna be comfy, either.

Gumball Rally meets Bloodborne meets The Dark Tower would be more appropriate, I guess, with a dash of pic-related also thrown in.
>>
>>54455612
>>54455549
Is it lewd with a whacky twist on the plot?
>>
>>54455612
That's up to the players. Translation: Heck yeah it's gonna be lewd.
>>
>>54455573
Its ok Anon, sometimes people can actually end disagreements like adults, not everything has to be endless shitposting and rage.

Unless you already know that and you really just like to watch things burn. In which case, fuck you I guess, CE motherfucker. I wish I could smite through posts.
>>
>>54455631
>>54455612
>>54455549
Is it lewd with a wacky twist on the plot and only people who ERP you will get picked?
>>
>>54455642
You righteous lot play a losing game. /pgg/ is a theater for evil, the house and its patrons have no need for civility.
>>
>>54455306
>>54455482
In all seriousness though, why the doubt against Intrigue? Apps have started trickling in now that some of the other games are closing, and there's still a good amount of time to go. I'm finally ACTUALLY finished with Soulforger, meaning I've got all the time in the world to work on the campaign; and most of Stage 1/Prologue is already finished anyway.

Why so doubtful, anon?
>>
aaaaaaaa DHB
>>
>>54455652
Are we making a /pgg/ game checklist?
>>
>>54454590
None of the Blingmaker PCs so probably a waifu or husbando NPC
>>
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>>54455549
>6 players again
>[angry toad noises]

2 player, level 3 start, 32 PB, gestalt game with extensively expanded feat tax reduction houserules WHEN?
>>
>>54455691
That you IKiD?
>>
>>54455155
I want to make a campaign but I don't know if I have time to run something... If I did, it would have to be a shorter campaign. I've got lots of ideas but I don't want to talk about them in the thread before I've decided if I'll run something, because I don't want to disappoint people if I end up not running anything.
>>
>>54455306
Vult needs to be tenderly ravaged mined of campaign ideas and have them outsourced for the most anons
>>
>>54455764
No, I'm feebly attempting to play Magic: the Gathering
That's some other melodramatic Anon.
>>
>>54455714
Like, I know the game is Intrigue and all, but it reads like a normal-ass campaign with Intrigue on the side. You need to tickle my brain with the mood-setting, man. The campaign feels more like Curse of the Crimson Throne than something filled with masked courtiers and poisoned daggers.
>>
>>54455725
Bingo when?
>>
>>54455631
Well we will take a break between books two and three to run through the Hook Mountain Massacre, but I'm not sure that counts as wacky.

>>54455652
Well that's a given for every game, let's be real.
>>
>>54455866
What to include, though?
>>
in a setting where magic like charm/dominate person abound, how would kings, generals, diplomats, politicians prevent their decisions from being influenced?
>>
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Okay, so let's assume Avowed and 3pp and all that jazz are allowed.

What would be the best class for me to take if I want to play a man obviously touched by the Great Old Ones? Someone that wouldn't be out of place in "Call of Cthulhu" or "The Whisperer in Darkness."
>>
>>54455996
Sense Motive lets you determine if someone's thoughts are being influenced.

Rarity of magic in general.

Detect Magic is a thing.

Rulers tend to be mid-level, and Iron Will is common on noble NPC templates.

Also: depends on the GM.
>>
>>54455996
Strong will-boosting items or items that give them outright immunity.
>>
>>54455511
Okay, small error: we have the saves wrong. Will is supposed to be the good save (like every other caster), not Reflex.
Carry on.
>>
>>54456014
The last Call of Cthulhu character I played was a washed up boxer. So Brawler, probably.
>>
>>54456014
read horror adventures and related stuff, it has old one related archetypes
>>
>>54455865
That doesn't sound like "it's gonna die an early grave", though. Sure, I'm planning on working more on the setting, but the main problem is it's a bit difficult to do so without SPOILERS ruining everything.
>>
>>54456014
Aberrant Aegis would have obvious deformities, depending on what you took for customizations. Void Prophets can force a psionic connection, which is fairly sinister.
>>
>>54455954
Gestalt.
First application posted ends up making the cut.
Out of all the selections, only one is male.
>>
>>54456014
Thaumaturge is good.

Risk fucking thyself up for cosmic power.

They even can get a feat that makes them I think the best at summoning Conjuration Companions.
>>
>>54455954
Month long app period
"Lewd stuff isn't the focus but is allowed"
Self-shilling in the thread[Free]
>>
>>54454719
Huh, that actually does make a lot of sense. I wasnt real invested in eotfc but I did think a couple of the picks came from nowhere
>>
>>54456124
>>54456066
>>54456053
>>54456042
Righteous, now I just need to hope a character like this has a place in Fiendish Intrigue!
>>
>>54456014
Deep-one hybrid expert 1.
>>
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>>54455155
I want to start prepping for Starfinder and run something really sci-fantasy. I don't really know what helps sell the setting, now that I think about it, that I can't just reword for fantasy.

Is there something Ican do that makes players and readers say: "Yes, this is something I can only see happening in space."
>>
>>54455626
>dark tower campaign
jesus fuck you can't do this to my penis anon
>>
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>>54456241
>Yes, this is something I can only see happening in space

Anon... You're missing the forest for the trees here. The ideal space opera should be indistinguishable from something that could happen in a fantasy setting, that is a sign you have a GOOD IDEA - I mean, can you not see Lord of the Rings as a space opera, or perhaps Star Wars done up as a Norse saga?
>>
>>54452255

I've never actually played a Dwarf as a player.

Nor have any of the games I've run had any important NPCs that were Dwarves. Not that Dwarves were unimportant in my games, it's just that I never really focused on them at the points we were playing.
>>
>>54456324
dwarves fucking suck. So do gnomes, halfings and elves.
>>
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>>54456313
Considering Star Wars plot was entirely stolen from old Japanese movies, you got a point there...
>>
>>54452255
I keep telling myself I should play a dwarf, but every time I do I look at their stats and wince at them not having the + in Str or Dex. I think the only thing off the top of my head that I'd REALLY want to go for would be, like... A dwarf ranger or slayer with the Erastilian longbow feat in a game that uses feat taxes?
>>
>>54452255
I have never liked a dwarven character. Your question is actually displaying the exact problem I have with dwarves.

See, the problem with dwarves is that "dwarf" is such a pidgeonholed, strictly defined, inflexible idea. You break the mold even a little and it either becomes a stupid parody of itself, or it's going to piss of the autists who like dwarves specifically because they're drunk scottish vikings who do machines sometimes. You play them straight and you get called a hack by anybody who wants something more original than the dwarven stereotype.

There's no way to win. It's better to just not include them at all, and replace the roles they fill with something else. Like orcs, or some kind of variant humans, or even your original the race (do not steal).
>>
>>54452255
>>54456479
I once played an elven barbarian who was raised by a dwarf after his parents left him in the woods as a baby to be eaten by wolves. He was, in most senses, a dwarven stereotype- loved ale, hated elves, honor bound to his word, was named Urist, even wielded a warhammer and worshipped dwarven gods. But he was an elf.
>>
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>>54456518
I think you might want to read this.

http://dwarffortresswiki.org/index.php/Cacame_Awemedinade
>>
>>54456533
I hadn't seen that page before, but I have seen some stories about that guy before. The character I played wasn't based off him though, in fact I'd forgotten about him until you linked me there.
>>
>>54456533

Elf king of the dwarves, right? That guy was nuts.
>>
>>54456313
But I've already done an island hopping campaign. Feels like I would just be retreading that one IN SPACE.

Is there something more I can do, something to really spice it up and make it enjoyable and memorable on its own?
>>
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>>54456565
>Is there something more I can do, something to really spice it up and make it enjoyable and memorable on its own?

Courtly Intrigue in the Galactic Empire!
>>
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>>54456313
>Planning a Starfinder campaign that's just chuuni anime fantasy
>>
>>54456260
Hey, it might not come any time soon, don't get your hopes up.
>>
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>>54456565
The party must make a pilgrimage to the Galactic Core and harvest a portion of Dark Matter for their celestial-worshiping holy order. Shenanigans and side-tracking along the way ensues as people from all walks of like join the journey!
>>
>>54456655
I'm counting on you anon
Don't let me down
>>
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>>54456641
>chuuni anime fantasy

Explain this, because the mention of anime is hurting me in a way I wasn't expecting.
>>
>>54453200
>>54452689

My Saturday game (Stjarnagardr), has the party escorting a nine-year-old kid they found in the wreckage of a passenger wagon on the side of the road. Kid pointed them in the direction of where he thinks the culprits went after killing and dragging away his older brother and the other security person.

We'll see what happens to the party once they decide to investigate things for themselves.
>>
>>54456621
Intrigue in sci-fi would be compounded by corporations. That could get crazy.

>>54456657
This feels like I could hijack it for a Galactic!Journey to the Core. Have a reliable player make some newbie given the task, and all the players make tag-alongside as their schedules open up.
>>
>>54456683
Ecetera.
>>
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>>54456711
I DON'T UNDERSTAND WHAT THIS MEANS
>>
>>54456683
>>54456641
A Macross campaign that takes place on a colony ship. While the PCs are people who work with the giant robots, a lot of issues deal with using them to help the giant folk of the universe deal wth their issues.

Maybe they help rescue some lost giant dragon kids, only for them to invite them to their oversized school festival before they leave as a thanks
>>
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>>54456241

The PCs come across a solar system where the star and all the planets are actually sentient beings being cast computer planets. They don't recall why they were created or by whom but they seem to view each other as family for some reason with the Star being the mother.

This solar system family has had several issues not only on their own individual bodies but with each other as well so the PCs go from planet to planet at each's behest to help them.
>>
>>54456711
THAT'S NOT EVEN AN ANIME YOU FAG
>>
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>>54456745
What I really like about this idea is the robots could be fitted along the lines of a particular class while the PCs fleshy selves could be something else entirely (different take on gastalt)

Also I specifically like the idea of a bard-bot just blasting his tunes on all frequencies
>>
>>54456726

Don't worry about it, anon. Space makes Japan kind of loopy.
>>
>>54456726
I'm still working it out and waiting for the release to decide how to tie the system and my ideas together, but assuming Starfinder doesn't work against me there should be magical quasi-science dimensional bullshit, pseudo-robot girls and the power of love and friendship. Also everybody will be pretty, especially the old men.
>>
>>54456847
Despite its potent combat abilities, the Human Colony ship is dubbed the Cleaner Fish Fleet by faster species.

This causes some issues when aquatic Aliens need help. 20 Million light years away, the PCs will need to dive 20,000 leagues under the sea and rely on the giant sea people.

>>54456862
You can also have some fun with the PCs by putting them in different mechs, or just rolling randomly, and giving them a problem to solve
>>
I mentioned this before a few days ago but I might as well shill for it again since we're talking about Starfinder campaigns. Once we get the book from leakanon, I'm probably going to try and set up a Starfinder "test run" on Roll20. Not a real campaign, though it may have some thin pretext, but more like a small dungeon crawl that lots of people can hopefully run through with a variety of builds. I'd probably need a few other people to help DM it and run some parties through it too, with the goal just being to have lots of parties run through the dungeon (or possibly a few dungeons at different levels) so we can collectively get a better feel for how the game plays and what sort of builds work out well.
>>
>>54456929

But anon, what if I want to play a horrible space monster man? Would I still have to be pretty?
>>
>>54457000
Can you wear masks and tuxedoes?
>>
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>>54456707
>Intrigue in sci-fi would be compounded by corporations. That could get crazy.
I would absolutely love the hell out of it. It'd be Shadowrun all over again, except without a shitty system.
>>
>>54457059
>except without a shitty system.
Anon...
>>
>>54456707
>>54457059
>Intrigue
RRRRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>54457086
Pathfinder is better than Shadowrun.

that's saying something.
>>
So I'm wondering, does anyone know of an item/spell that will let you scry a location regardless of distance while still being able to operate a weapon?

Essentially with the Mythic Champion ability 'Limitless Range' and the Mythic Feat 'Mythic Far Shot', you can shoot at any distance (ANY), without penalty.

With phase arrows, you can shoot through full cover.

The only issue is, while I can hit a bullseye on the other side of the planet, I can't see it. I would need to know exactly where that bullseye should be. While expensive, it does make for sending a good message.
>>
>>54457100
Imagine it Anon.

Dealing with the Princeling when trying to buy up some asteroids, but the local Corps want in on the action and kidnap him, forcing you to turn on your jet pack and fly through a crowded city scape, dodging moving billboards and giant robot cops.

And in the end, he isn't even a Prince. That's just a title the media gave his family, but you need the people to bring your plan to fruition.
>>
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>>54455155
I've lost all motivation to homebrew after an unfortunate session I was in just this last Thursday.
>>
>>54457059
>>54457112
Did Virt get out of his hole again?
>>
>>54457114
I imagine doing something like that is a two-man job. Just like in real sniping, you need one man to be the shooter and one to be the spotter.
>>
>>54457114
>>54457267
Someone break out the picture of how to sniper cthulu from across the galaxy with a tanker ship
>>
>>54457220
Man, Pathfinder doesn't have enforced party splits. In Shadowrun, you get a guy doing astral projection or hacking, the rest of the party has to sit on their asses and wait for them to succeed or fail. Removing entire blocks of the party from an activity is bad design.

Pathfinder's not perfect, but it's not as bad as shadowrun.
>>
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>>54457275
This one?
>>
>>54457340

The newest edition of shadowrun has removed the remote nature of hackers and mages.
>>
>>54457359
That's encouraging to hear; I haven't played since 4e, and back then it was a complete shitshow that's soured me on any attempts to get back into it.
>>
>>54457340
>Not giving your other group.members the sheets for your programs/projections, and having them fight with you that way
Gee wilikers, that sure was hard
>>
>>54457372
For fuck's sake man, we've said it before in these very threads. A GM can fix a game, but that doesn't stop a game from being inherently broken in some way.
>>
>>54455155
building a campaign that will give access to underdark races without them being edgelords. The setting includes a Hollywood for bards, a mage built city where they fund magical research, and enough backstory to choke a gm
>>
>>54457498
Can we marry a drow?
>>
>>54457539
No.

But a drow may marry you.
>>
>>54457539
>>54457655
I wasn't deep enough into the npcs to layout a minefield of potential waifu, but yes female drow do do the down and dirty in the dark.
>>
>>54457372
>Hey guys it's time for the Hacker Hour, but if you'd like you can play my mindless data-goons!
>>
How do I make a tinkerer/engineer witch in Pathfinder? 3pp is permitted.
>>
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>>54458680
your best bet for a tinkerer or engineer is probably the Artisan class
http://www.d20pfsrd.com/classes/3rd-party-classes/drop-dead-studios/the-artisan
Be warned: massive WBLmancy ahead.
>>
>>54458680
Does it have to be a Witch? Because Gonzo has an Engineer class the makes turrets and stuff, DDS has the Artisan, there are some clock/construct related archetypes for alchemist, and the Technologist PrC is always a thing.
>>
>>54458725
beware of procrastinating
>>
>>54457352
Christ Almighty I want to find the person that wrote that post and make them a crown of gilded Pathfinder minis.
>>
New Intrigue setting stuff appeared.
>>
>>54458728
Just some kind of arcane tinkerer/engineer, preferably one that can shoot people.
>>
>>54459022
unchained gunslinger gadgeteer arch
>>
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>>54456241

Since someone already posted Destiny, I think they have some stuff worth picking out.

>A human ark ship is pulled into a massive gas giant
>Having survived entry into it they find planet sized continents floating on an ocean beneath and their ship becomes part of this new hodge podge landscape.
>The Humans, like every other race, is trying to find a way out but secretly are being evaluated by the Ones Below who brought them there if they are worthy vessels for their power...
>>
So how do I make dastardly finish work? I was thinking dazzling performance with the damnation intimidate feat, but then what weapon do I use?
>>
https://app.roll20.net/lfg/listing/81935/essentia-our-last-days (Ends in 5 days)
https://app.roll20.net/lfg/listing/82673/iron-gods (Ends in 2 weeks)
https://app.roll20.net/lfg/listing/83254/carnal-crown (Ends in 2 weeks)
https://app.roll20.net/lfg/listing/83277/the-fiends-and-intrigues-of-house-karvane (Ends in 1 month)

What characters are you planning, anon?
What are your ideas for Essentia?
What are your ideas for Iron Gods?
What are your ideas for Carnal Crown?
What are your ideas for Intrigue?
>>
>>54459671
>https://app.roll20.net/lfg/listing/83277/the-fiends-and-intrigues-of-house-karvane (Ends in 1 month)
Me and a buddy are applying with a slave owning noble and his top slaver mercenary.
>>
>>54459879
Nice. What classes are you considering?
>>
>>54459918
I'm playing an UC cavalier, he is probably playing a Soul Forger.
>>
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>>54459926
>probably playing a Soul Forger
>my face

Do be aware that I've got my balance associate reviewing a lot of the Soulforger and its base system right now. Some sweeping changes are likely to come through, at the very least to the way souls are earned (replacing the basic soul/gp measurement with soul gain based on HD) and to nerf the fuck out of Ten-Soul (I'm not sure what I was thinking). Additionally, Second Aspect may or may not be split into an archetype option, and replaced with additional Forge Soul options as a default. Still, most of that (aside from the way Reservoir measures souls) is way down the line level-wise and nothing you need to be concerned about at this time.
>>
>>54456726
It means that Noel is cute.
>>
So activating a Hex is a standard action...does that mean feather fall from hex flight is a standard action? does that mean that every time you use fly you have to use a standard action every time you spend 1 non consecutive use (level minutes)? Do you have to use a standard action to get the +4 to swim?
>>
>>54460274
The usefulness of hexes has been greatly exaggerated. They are good but they fall victim to action economy just the same.
>>
>>54460292

There are a lot of rules I find many /pfg/ players conveniently forget.
>>
>>54460298
Fly costs a standard to activate and you can keep it up as long as you have minutes remaining. The minute/level thing is just because its assumed you'll only want to use it for combat.
>>
>>54460274
+4 swim is probably permanent but fly functions as normal and feather fall is gimped unless you houserule it to be an immediate.
>>
>>54460292
They're at will spells that don't spend spell slot and that ignore SR. They're fine, specially for non full casters because their DCs escalate better that your class's DCs

>>54460274
Feather fall is immediate action
+4 to swim is permanent
Hover is standard action
Fly is standard action to activate the first time, rest are free
>>
>>54460331
Also they dont provoke AoO.
>>
>Unless otherwise noted, using a hex is a standard action
>Unless otherwise noted
Feather fall is immediate action, so it's noted
>>
>>54460354
>Can use feather fall
And the line ends there. Nowhere does it explicitly say that it is used as an immediate action which means its still a standard to activate.
>>
>>54460411
>Nowhere does it explicitly say that it is used as an immediate action
The spell says it
>>
>>54460484
It lets you use the spell but within the limitations of the SLA. Does it work like regular Feather fall and aid allies? Fuck no, then why should its action type be any different?
>>
Speaking of witches, what do you guys think of the class? I made a witch for the first time recently, and I think something feels off about it.
>>
>>54460411
If you want to be obtuse you can use feather fall, nobody knows what feather fall is though because is not mentioned in the hex. Same with fly and hover and any other hex that doesn't outright explain what it does.
>>
>>54460493
Its a solid tier 1. The hexes let you stretch your spells per day which is great and also fluffy.
>>
>>54460499
This, hexes are shit, half of the don't do anything
>>
>>54460499
>talk about action type
>nigger shows up and bitches about effect
so fucking dumb
>>
Someone run a game with advanced/modern firearms already I just want to shoot things without pulling teeth
>>
>>54460565
dude, the spell you get to cast specifies the time it takes, immediate action. Specific rules override general rules. You're the dumb here.
>>
>>54460631
Wait for Starfinder, friend.
>>
>>54460501
It's not mechanics that bother me (though I think it's stupid that some patrons offer spells that are already on your list and others offer spells that aren't), but the fluff. I just don't really get the vibe of "communing with a mysterious force to gain great power". The patrons feel almost totally irrelevant to the class, but they should be more important judging by the fluff.
>>
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>>54460631
Soon anon, soon
>>
>>54460631
Literally Iron Gods and Essentia.
Iron Gods has Commonplace Guns with Advanced Firearms allowed, Essentia has Guns Everywhere with homebrew Modern Firearms.
>>
>>54460709
Thats pf for you, clerics and sorcerers also get shitty deals like that so just ignore the waterbaloon options and go straight for the comp bow.
>>
>>54460739
Even clerics and sorcerers get domain/bloodline powers though; there aren't any patron powers so it's on a whole other level.
>>
>>54459671
I'm planning a Kobold Lara Croft!
>>
>>54459671
The only way I slog through the essentia stuff is pretending I am a proof-reader and editor. Something about this writing or the style just gives me a headache and causes me to want to just glaze over it.
>>
>>54460786
That's clearly a halfing, not a kobold, if you're talking about Carnal Crown
>>
>>54460656
>specific rules override general rules
nope
>>
>>54460852
I think the guy sperging out is the witch player that tried to weasel his way past the rules.
>>
>>54460852
Thanks for proving you don't actually play this game or any other for that matter.
>>
>>54460730
>german firearms

i'm sold
>>
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>Name
Incel
>Titles
The Involuntary Celibate
The Euphoric
The Grand Machine
>Adjective
Incellian
>Home
Abaddon
>Alignment
Neutral Evil
>Areas of Concern
Unattainable Knowledge
Unwanted Virginity
Lost Dreams
>Cleric Alignments
True Neutral, Lawful Evil, Neutral Evil, Chaotic Evil
>Domains
Chaos, Destruction, Evil, Void, Darkness
>Subdomains
Revelry, Rage, Fear, Isolation, Loss
>Favored Weapon
Pistol
>Symbol
???
>Sacred Animal
Hedgehog
>Sacred Colors
Blue, Green
>>
>>54461570
>Favored Weapon
>Pistol

Needs to be Katana you faggot.
>>
How many unarmed (not natural) attacks can a PC make before 7th level?
>>
>>54461637
Probably a Flurry of Blows/Brawler's Flurry/TWFing with a Haste effect and some method of getting a free-action intimidate check (Cornugon Smash?) to get a trigger for the Hurtful feat. You'd be looking at five or six attacks.
>>
What is this "the Feast and the Furious" thing I've heard about? Is it another /pfg/ game?
>>
>>54455996
Amulet of PfE and Amulet of Mind Blank.
>>
>>54462125
Mind Blank doesn't give immunity to mind-affecting shit in PF.
Protection from X gives immunity to mind-affecting only from a certain alignment, and it can't be true neutral, meaning that TN characters are always able to mindfuck people using those amulets.
>>
>>54462015
The eternal bamboozle
>>
>>54462175
How many /pfg/ games have actually bamboozled? Like, what's the actual percentage? I think bamboozles are mostly just a boogeyman people meme about.
>>
>>54462199
Not very many all things considered, but enough to make people paranoid.
>>
>>54462168
Mind Blank gives +8, which means unless the caster has overwhelming DC you'll probably save.
>>
>>54462243
It's effectively +3, given that it doesn't stack with Cloak of Resistance.
>>
>>54462251
Wait what -
>realize you're right
PAAAAAAAAAIIIIIIIIZOOOOOOOOOOOOOOOO
>>
>>54462259
Furthermore, Limited Wish Geas doesn't give a shit about saves.
>>
>>54462199
More than you'd think and less than you'd hope
>>
>>54462342
It can't ignore saves, can it?
>>
>>54462401
Geas is no save.
The only thing holding it back is the 10 minute casting time.
Limited wish, however, lets you replicate it in a standard action, mindfucking anyone no save.
>>
>>54462412
Is that actually allowed?
>>
>>54462550
Yep, but as with most magic, some players will avoid using it as a courtesy.

It is not foolproof though, there is still SR and immunity to worry about at the very least.
>>
>>54462571
>>54462571
>>54462571
>>54462571
>>54462571
New Thread
>>
>>54462550
It is legal, yeah.
>>
>>54457352
>>54458840
Two words.

DEFLECT ARROWS.

That's how simple it is to avoid that entire scenario. And it's not even a mythic feat. There are a huge number of 'assumed facts' (like, Cthulhu being flat footed, unaware of a slow moving object striking him from galactic distances, and being unable to move or teleport out of the way, etc.). He address those problems...with other builds, not the same single build.
>>
>>54462412
Sure, dump a shitload of diamonds into it and you can cast it.

Because wizards always have a ton of diamonds.
>>
>>54462617
1500gp is fairly cheap for "you own the king nao, no save".
If you're too much of a jew for that, you can bind any outsider with Limited Wish or Wish SLA and use that for your mindfucking purposes.
After all, binding is pretty easy in Pathfinder if you know how.
>>
>>54462630
>not reading the fine print on the spells
It sure is.
I love these player narrated outcomes. They always work out just like the player wants them to. Now if only they worked like that when you have a gamemaster.
>>
>>54462671
But it really is fucking easy to bind outsiders. There is absolutely nothing an outsider can do against a well-prepared wizard binding their ass.
>>
>>54462603
I think the joke is that Cthulhu has some sort of assumed weakness to boats, since in the Call of Cthulhu he gets rammed by one and then returns to his slumber.

The problem is that's not what happens. He gets rammed in the head by the boat as he emerges from the water, and Cthulhu's head does explode into a cloud of vapor, though whether that's just a normal thing he can do or if the boat actually did any damage is a question. And then Cthulhu just reforms without a care in the world, but because the stars aren't aligned correctly he goes back to sleep. The boat did almost nothing in that scenario, and if it hadn't rammed Cthulhu most likely very little would have changed.
>>
>>54462550
>as a courtesy

No, players avoid using it because they're rarely ever high enough level for it.

>>54462603
>unaware of a slow moving object striking him from galactic distances

There is no time delay between a weapon being thrown and it impacting in Pathfinder, RAW.
>>
>>54463534
I know, my char moves at mach 1 and he still gets hit by any mundane projectile
>>
>>54463589
I think it's really unfortunate that a fundamental aspect of this game (because of the way it works) is that it's really hard to make something feel fast, or for races/chases to have much tension. Maybe part of that is because there's no difference, as far as the player can tell, between missing an enemy because it's too fast to hit and missing one because its natural armor was too thick for that blow to hurt.
>>
>>54463302
It's the eldritch equivalent of getting up in the morning, stubbing your toe and angrily going back to bed.
>>
>>54460725
"Where is the great machine? Where is the great machine?"
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