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/40kg/ Warhammer 40k General

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The Joke's On You edition

Previous Thread: >>53943732


>FAQ
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Latest news :
https://www.warhammer-community.com

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!ToIUlLiR!o91HYGSY9WBNpei5P_2bTw << 8th Edition Rulebook and GW/FW Indices located here
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>List Builder
http://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator#%2FrosterCreator

>WIP Math-hammer doc
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
first for nerf tau
>>
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Would you care if I used an old genestealer broodlord as a GSC patriarch?
>>
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>>53945494
third for chaos is the best
>>
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Hmm...
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>>53945528

How many imperial laws am I breaking right now?
>>
>>53945528
We knew it for quite a while now. even SpikeyBits came late to the conclusion and posted it on their webpage.
>>
>>53945055
How have they changed up the ordinatus ulator gun, is it still the rape machine it is in 7e
>>
>>53945528
Is this legit?
>>
10th for double check your points values with the index because battlescribe is wrong as usual
>>
>>53945541
Quite a few. Enjoy getting your brain erased and be used as a servitor.
>>
Help me decide anons.

Right now I have :

-1 Hive Tyrant
-20 Termagants
-3 Warriors
-10 Gargoyles
-2 Carnifexes
-1 Trygon
-1 Exocrine

What else would fit my army? I have a preference but I want to see of I'm going the right direction
>>
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>>53945541
>strike
>>
BAZINGA
>>
>>53945585

+40 thermagants
+20 genestealers
+6 biovores
>>
>really really like the Black Templars
>also really like the scouts

fug :(
>>
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Okay so. Praetorians. Yay or neigh?
>>
What ARE Chimera still good for? I have 4 and no Taurox though it seems to be point for point the better choice now. Is there shame shoving 4 Ogryn/Bullgryn in some and driving towards a front?
>>
>>53945565
At the LGS I always have to correct people's armylists they made with Battlescribe, and they are suprised by every option I mention that they couldn't find in there.
And still those retards keep using it ...
>>
>>53945613

Best Regiment, anyone who disagrees is a stiff bottomed bint.
>>
>>53945615
They're pretty resilient now. Use them to drop your guys off and provide supporting fire to intermediate level threats.
>>
Looking to get into Tyranids

Is it feasible to run a list with no troops, or will I need to bring screens of gaunts/genestealers?
>>
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>>53945631

Fuck your pretend-british regiment
>>
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>>53945613
Good taste anon. Cheers!

Too bad I need way too many models for a decent army.
>>
>>53945640
High volume infantry is amazingly good now, get lots of gaunts
>>
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>>53945631
Thinking Vic minis with Kilts is the way to go
http://victoriaminiatures.highwire.com/product/kilt-legs-x5-1
>>
>>53945640
I wouldn't recommend it. In 8th, if you run all monsters, their anti-tank weapons will fuck you up and their anti-infantry weapons will still be able to ping you for bits of damage, but if you run all swarms, their anti-infantry weapons will sort of kind of fuck you up, and their anti-tank weapons will be a massive waste of points.

Besides, our troops are really good.
>>
>>53945640

Old NidZilla list could work

spam distraction shooty carniflexes, back it up with flyrants and other fast elite melee units
>>
>>53945668
Anon. You tried this in the last thread. No one wants to read your poorfag copypasta
>>
>>53945668
(you) nice meme
>>
>>53945668
Still not as gay as DA :^)
>>
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Is it worth taking a Seismic hammer of the chainfist when the chainfist only does one less damage but hits at WS 3+ rather than WS 4+?
>>
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I have a serious problem. Please send help
>>
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>>53945654
Literally the first thing that came into my head on seeing this was Mira..
>>
>>53945693
What's this now?
>>
>>53945695
Why? Do you think Mira even understand sexuality?
>>
>>53945712
IN THE GRIM DARKNESS OF THE FUTURE THERE IS ONLY WAR!!!

Not sex!
>>
How do you use Nurglings? as a forward objective camper or speed bump? I got 6-ish.
But never used deamons since 3ed.
>>
>>53945708
Some anon saw the vendetta rules coming out. They seem pretty good.
>>
>>53945736
better than the valk good?
>>
>>53945725
Slaanesh got all the rights to sex in the GrimDark
>>
>>53945725
Sex only happen to support the war effort!
Sexy time is for those deviant garden or paradise worlds
>>
>>53945745
I think so. 230 points for 3 twin linked lascannons on a valkyrie chasis with full transport capacity and grav chute rules.
>>
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IRON WITHIN
IRON WITHOUT
>>
>>53945668
Are you the SoB shitposter?
>>
>>53945732

Tarpits for enemy shooty units or charge screens for your shooty units
>>
>>53945732
You can deploy Nurglings just over 9'' away from enemy units, then walk foward and charge in your first turn. Even if they don't kill anything they'll prevent most units from shooting
>>
>>53945585
Devilgaunts, a Tervigon, Hive Guard and Genestealers.
>>
>>53945753
Full transport capacity as in 12 troops and not reduced to 6 like it was before?
>>
>>53945753
Hmm. Seems interesting.
>>
>>53945695
>>53945712
>>53945725
>ywn rescue this
>ywn care for and protect this
>ywn fight for the emperor with his
>>
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>>53945776
Yeah.
>mfw airdropping bullgryns before blowing up tanks
>>
>>53945806
Jesus
>>
>>53945806
https://youtu.be/8mOAQ7t9JjY

Just another day in the Imperial Guard
>>
>>53945524
Works for me.
Basically the same thing.
>>
I want to sell some of my BTs. How do?
I know e-bay is a good choice, but do I sell the whole army at once, squad by squad, or individual minis?
>>
>>53945901
Squad by squad
>>
I dunno about you but for all the many flaws 7th had, I feel 8th overcorrected everything, even things that weren't broken. Kind of like removing a tumor with a hatchet.

Now that and more people have played more games/seen more weirdness, is anyone else here feeling that GW somehow made things worse overall?
>>
>>53945901
Same problem. No one seem to want marines.
Might as well use them as Acolyte in power armour.

Oh I can't... guess I'll run them as Acolytes in steroids and use BT rules
>>
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>Blessed is the Unholy Name Generator
>>
>>53945907
This also means HQs should be sold individually right ?
>>
>>53945916
>is anyone else here feeling that GW somehow made things worse overall?
yes i also have brain problems
>>
>>53945919

I'll give you about three fiddy
>>
>>53945929
>Somewhere on Terra theres an entire department of the administratum dedicated to coming up with these names
>>
>>53945916
>is anyone else here feeling that GW somehow made things worse overall?
No, not even remotely.
>>
>>53945956
Right next to the Departmento Sillywalkium
>>
>>53945528
why would adeptus terra censor such a useless information. this is so stupid
>>
>>53945929
>Fear the Adjective NounVerbers, and their NounVerbs of Noun
>>
>harlequin Troupes, the troop unit can take a meltapistol on every model, can fallback, advance, shoot, and charge all in the same turn.

This seems amazing.
>>
>>53945585


Tervigon?
>>
How do I paint faster?

Is it literally just not giving a shit about quality and just getting in the habbit of doing it quickly?
>>
>>53945986
It is

Then you actually play them and they're T3 1W per model. Even with a 4+ invuln, their high cost per model makes you feel the impact of every single failed save.
>>
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>>53945929
The <Bad Adjective> <Epidemic><Magic Thingies> are very very bad. From the Diseased Clapwitches to the Corpulent Acneneckbeards, these degenerates plague the English language.
>>
>>53946006
Move the brush more quickly.
>>
>>53946009
Shadowseer support seems critical for them then. Also using Starweavers and Skyweavers to disable overwatch.
>>
>>53946024
>are very, very bad
Buddy
>>
>>53945916
To follow your metaphor, the tumor was so goddamn big and all-encompassing that the decision to operate with an axe was actually a necessary thing to do.
>>
>>53946052
Their vehicles are fragile. T6 and no invuln save means you'll be popped by plasma and meltas

The biggest weakness of Harlequins that nobody talks about is that their characters are very vulnerable. The rest of the army is leaping forward to get into melee as soon as possible... and that leaves shadowseers exposed in the rear, vulnerable to deep strike shooting.

Sure, you can bubble wrap your shadowseers but harlequin units are expensive. Keeping a unit in the back means one less unit on the front line, and you need as many guys up front as possible to tie the enemy down and stop them from blasting you apart with any kind of S4+ shooting.
>>
>>53945916
Not in the least.
>>
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>>53945769
>>53945761
Thx, Is swarm rule important thing to remember?

Also this is all I have. Ifter painting that Ill get some shooty stuff.
>>
>>53945585
Get 3 Mawlocs and 9 Raveners so your army looks different from everyone else's.
>>
Possible conflict regarding Dakkafexes.

If you take a Carnifex and remove it's monstrous claws for guns, then replace it's Thresher scythe for a Bone Mace.

Bone Mace says (Page 104 Xenos 2):
"Each time the bearer fights, one (and only one) of its attacks must be made with this weapon."

So far so good, you have to do one and only one attack with this weapon.

The BGB gives rules on page 183 about having a default CCW, and here is the kicker, only "If a datasheet does not list any melee weapons".

Now, since the Dakkafex actually HAS a melee weapon (The Bone Mace) but can't make more than one attack with it because of the Mace's special rules, and also DOESN'T have the "Close Combat Weapon" listed in the rulebook since it already has a melee weapon, this means a Carnifex with no Monstrous Scything Talons and a Bone Mace can only make 1 attack with the Bone Mace and no other attacks.

The question then: Is this intended or a "Most Playtested Ever" edition cockup? Why not just let everything have the option of attacking with base stats, unless they wanted to force powerfistdoods to always have to use it?
>>
>>53946024
>every good sci-fi/fantasy book in existence uses its own vocabulary

That graph is asinine. No surprise considering everything that clown makes is trash.
>>
Jesus that Deldar Archon with 2++ is fucking unbreakable with command point rerolls.
>>
>>53946136
You can't reroll his 2++...

>cannot be rerolled for any reason
>>
>>53946132
It's a >Most Playtested Edition Ever mistake.

Not that it matters much because what the fuck are you doing taking dakkafexes in GLORIOUS MELEE RETURNS edition
>>
>>53945929
Fuck off we already had the discussion last thread.
40k General is becoming ground hog day: the thread.
>>
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So the number next to Rapid Fire is how many shots they get normally right? Then you get double that when you are at half range?

So a Storm Bolter is Rapid Fire 2 with a range of 24" meaning you get 2 shots from 24-13 inches away, and 4 shots from 12-2 inches?

So a Dreadnought carrying two storm bolters would have 8 shots when he's 12-2 inches away from his target?
While a heavy flamer does have 1 more strength and 1 more AP value, it only has a range of 8 inches, while I could be throwing out four shots from up to 24" and I'd rather have always eight shots at BS 2+ when I'm 12" or closer rather than 2D6 shots at 8", when 2D6 only has a 25-ish% chance to give me more than 8 shots.
>>
>>53946135
You mean PL? its 1450 for not bad money, got demon pack for 20shekles less than GW price.

I know ints not for turnaments but im not going there anymore. 3 Psykers will be annoying and cool as fuck to play, 5 powers per turn. Hate me, I donk care.
>>
>>53946141
...

I'll be telling my friend that.
>>
>>53946186
Yes that's how rapid fire works.

The flamer hits automatically.
>>
>>53946186
I agree flamers got hit hard this ed, I honestly think geting it up to 2d6 wont brake the game.
>>
>>53946186
The heavy flamer hits automatically. 8 shots making hit rolls, or 2d6 auto-hits with better strength and AP.
>>
>>53946191
I don't see how your friend could have missed it. It's literally in the same sentence that grants the invuln save. He's either cheating or retarded.
>>
>>53946186
Flamer also hits automatically when firing overwatch, so it's a balanced sidegrade IMHO. Your 2+ BS doesn't do shit for Overwatch.
>>
>>53946210
Flamers are auto-hit
>>
>>53946186
Flamers are pretty much crap.
>>
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https://www.warhammer-community.com/2017/06/22/army-showcase-maxime-pastourels-plague-marines-june22gw-homepage-post-3/

Jesus Fuck how did this guy even accomplish this?
>>
>>53946231
Nah
>>
>>53946218
He was playing from memory of the pirated version since the store ran out of copies of the index.

And he's pretty retarded.

...what's the archons stat line?
>>
>>53946219
Unless they are more than 8" away

Since you roll 2D6 and the average is 7" with the extra 1" you can risk charging from 8"+something away and avoid flamers completely.

Risk worth taking if you are facing 3+ flamers when charging and your squad is rather small. Specially when you can use Captain Picard for re-roll
>>
What's this I hear about Bull becoming silly as fuck now? Redpill me on how they've changed? If anything it looks like they just lost all their special rules and kept the same statline.
>>
>>53946224
>>53946219
I know, but you have to roll, and this can mean 1 hit or 6. Most of the time its 1. Its better on OW but onthe other hand if you cant spam it like sisters there are more reliable weapons.
>>
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is it worth taking 4 apothecarys on bikes now?
>>
>>53946203
>>53946217
>The flamer hits automatically
Yeah, but a Chaplain Dreadnought has 2+ Ballistic Skill.

And also two foot range vs 8" range.

>>53946219
How does Overwatch work exactly? I am probably giving my two Ironclad Dreadnoughts dual heavy flamers, and they'll be close to the Chaplain Dread I think.
>>
>>53946255
Bullgryn*
>>
>>53946262
Something Something 8 Pages of Rules Bingo.
>>
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>>53946253
>>
>>53946256
>Most of the time its 1.

Actually, 1/6 of the time it's 1.

But yes it is unreliable unless massed or you are willing to CP it.
>>
>>53946254
>Since you roll 2D6 and the average is 7"
This is not how dice or averages work
>>
>>53945929
I feel these would be fine if they just dropped the first word.
Plaguecasters, Faminebringers, Maggotmancers and Poxshamans all read fine, but the mandatory adjectives make them much worse.
>>
>>53946263

IG Valk can move 20" and drop your models, which are still able to move and charge.

TLDR: T1 bullgryn charge.
>>
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>>53946257
I know that you shitfuck, but still I wonder if he actually painstakingly sculpted everything by hand or just 3D printed sculpts given that he works at GW and has access to their equipment
>>
>>53946262
Overwatch allows a unit to make a shooting attack in the opponent's Charge phase. Only difference is that they hit on a 6 regardless of modifiers or BS. So range, LOS and all that still matter.
>>
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>>53946262
See Pic

>>53946272
yes, it is?
>>
>>53945524
no.
Broodlords are patriarchs in all but name.
>>
>>53946251
Yah. The 8 inch range really kills them.

>can't fire from deep strike
>with command point rerolls and bonuses to charge, its piss easy to avoid overwatch from flamers by charging from 8.5 inches away
>NO AP
>>
>>53945631
>not drookian fen guard
Shameful
>>
>>53946272
Is this bait again?
>>
>>53946272

It is exactly how averages work.
>>
>>53945524
Why would anyone have a problem with promotions stealer?
>>
>>53946290
Sculpting Nurgle stuff isn't hard lol, the more warped it looks the better.
>>
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>>53946272
Did you just said that the sum of 2D6 on average is not 7?
>>
>>53946259
>heals
>REVIVES
>20m
>5w
If you have no other use for the slots they are pretty badass
>>
>>53946290
This image triggers me, because I can't tell if they're using a tripod to ensure maximum gunsafety. Also, no trigger discipline.
>>
>>53946325

Too bad they cannot revive each other
>>
>>53946254
Remember, the best way to avoid flamethrowers is to charge them from farther away to give them more time to notice you and reposition their flamethrowers.
>>
>>53946336
>tfw no matter how shiny your wrist drill is you'll never save bob
>>
>>53946286
So it's literally just because of the Valk. They're still shit on their own. Thanks GW. Guess Im selling mine.
>>
>>53946344
8th with more level of abstraction than computer science!
>>
>>53946271
>>Most of the time its 1.
>Actually, 1/6 of the time it's 1.
Thats math, my luck go against math.
>>
>>53946360
>waaaah my units aren't op time to sell
>>
>>53946300
Wait, what? I should re-read overwatch rules. Can I really avoid getting hit by flamers if I, say, charge from deep strike? From 9" away? With Khorne Icon it's piss easy.
>>
So you can take a "Dedicated Transport" now for any unit, right? So even if all I had were 6 Squads of Leman Russes and a Pask, I could legally take 7 Chimeras as well in the same detachment?
>>
>>53946378
Every other choice. So 4 chimeras
>>
>>53946376
Yeah if you declare a charge from outside their weapons range they don't get to shoot.
>>
Best and worst faction in 8e?
>>
>>53946270
Hey, do you have the pages with Razorwing Flock and Cronos? My scanned copy left those pages very blurry. Thank you
>>
>>53946369
Are you me? I have to play assuming I'm getting the worst rolls.
>>
>>53946375
They never we're. They just had FUN shield gimmicks that are gone now. No reason to even take them if they just exist for a Valk rush that'll be FAQ'd
>>
>>53946376
You avoid it even from 8.00000000001" away, and you don't even have to roll a 9, you need an 8 because you don't need to get B2B, only within 1 inch (which in the above will leave you 0.999999999" away)
>>
>>53946375
eBay isn't being swarmed with unpainted Riptides for sale for no reason
>>
>>53946366
And more bugs than Starship Troopers, and I'm not talking about Tyranids.
>>
>>53946391
>Best
Imperial Guard
>Worst
No idea. Primaris Marines?
>>
>>53946393
I do, but also the nonblurry pdf is in the mega.

Razorwing flocks get 8 attacks >_>
>>
>>53945524
I'm not a little bitch so sure
>>
>>53946387
That's not what it says.

It says "Dedicated Transports: May include 1 for each other choice." which to me says you get 1 per other unit not every other.
>>
>>53946419
You're correct.
>>
>>53946419
You can basically buy a pimp ride for your characters
>>
>Indexs are only 25 freedombucks
>conveniently grouped at least for me
Hot damn that is far less semite than I was expecting
Too bad only Chaos is in stock in my area
Rulebook is kinda pricey though but still
>>
>>53946148
Have we discussed Damage: 0 power swords on Lord Commissars yet?
>>
>>53946360
If you're serious, I'll buy
>>
>>53946442
Damn shame they removed Fire Points though. I would have enjoyed running a Warpsmith in a Rhino doing Melta drive-bys.
>>
>>53946410
hellblasters near ancients and captains are pretty busted
>>
>>53946398
You need a 9, because you start "Further than 9 inches away", so if you roll and 8 you will be further than 1" away.
>>
>>53946280
So much this.
>>
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>>53946451
Jesus the typos just don't stop keep happening.
>>
>>53946461
>so NPC he doesn't have access to fire points

Even SoB have access to transport that allow shooting from inside.
Being a chaos fun sure sucks
>>
>>53946451
I've seen it mentioned briefly I believe.

But more importantly they can take unlimited powerfists.
>>
>>53946465
Just throw conscripts/cultists/boyz/gaunts/poxwalkers/kroot at them.
>>
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Can your army beat the Flock?
>>
>>53946448
No worries, Codexes are on the way.

Hopefully they'll be paperback again. Those hardcover codexes might be fancy and all that, but are only convenient to stand on the shelf with your other books.
>>
>>53946458
Well nobody is explaining WHY they're good if they are so maybe.
>>
>>53946489
already had a few matches against cultists/pox walkers/conscripts, hellblaster firing line won
>>
>>53946448
>Rulebook is kinda pricey though but still
Theyll be putting out a cheaper, leaner rulebook that doesnt have all the art or fluff

It will only have the rules
>>
>>53946513
Somebody already told you and you dismissed it without really thinking about it.
>>
>>53945613
>Yay or neigh
0/2
>>
>>53946513
Aren't they the best insertion vehicle right now? Deep striking that allows movement and charge sounds good, but rather risky
>>
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>>53946499
>>
>>53946499
>From now on summary executions are to be performed by commissars' power swords. It will save on ammo and guardsmen lives. Signed, Regent Guilliman.
>>
>>53946256
Even with sisters I'm thinking about switch to more stormbolters, the only thing flamers have that makes me hesitant to give them up is autohits in overwatch, since the army is so shit in combat in general.

Not to mention they're 1/2 of the cost of a flamer, and 1/3rd of a combi flamer.
>>
>>53946518
Aren't those things 40 points a model? Your opponents must be really bad to not beat that with chaff spam.
>>
>>53946513
Alright faggot here.
>shields are free
>additional attack on charge
>mauls do +1D
>T5 is good
They're alright as protectors but they do really shine when accompanying an airdrop, which is why everyone talks about them when talking about valks. Because valks are the best insertion craft.
>>
>>53946497
I just have to kill the beastmasters to win right? I think my Nurgle daemons could take them out.
>>
>>53946555
only had 2 squads, non stop overcharge with an apothecary, captain and ancient with them
>>
>>53946544
With SoB you can run 3 flamers in squad of 5 or 5 in squad of 5 for Dominions that can basically move 24" and shoot out from their Repressor.

Oh an Immolation flamer is sweet 12" 2D6 S5 AP-1 autohit is usefull against most things
>>
>>53946567
Oh and the shields themselves were buffed.
>>
>>53946544
Melta/flamer is the way to win this edition.
>>
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>>53946540
Here's all the loadouts available to a canoness, I think.

I'm not sure why I bothered to do all of them. Or why I haven't done vehicles as targets yet.
>>
>>53946314
this guy >>53946272 probably thinks that rolling double 1s is just as likely as rolling 7 on 2D6.
>>
>>53946567
>>53946589
And even if Ogryns or assault isn't your thing, you can still load melta squads into them and they can just walk into the 6inch sweet spot after they jump out of the Valk
>>
>>53946596
is there a way to select a range of cells and have it auto format them with the color intensity like in your picture? or did you do a calculation for the standard deviation off screen and do conditional formatting statements that applied based on that calculation?

I'm not really an excel nut, I'm asking for a friend.
>>
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>>53946499
>>
So, trying to figure out how I should run Grey Knights in 8th, any advice?
>>
>>53945692
Chainfist is slightly better unless you give the dread a full re-roll in which case the hammer is slightly better.
>>
>>53946647
Use a blowtorch
>>
>>53946643
Rules and conditions.

I can't recall where is what without looking.
>>
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Possible conflict regarding Dakkafexes.

If you take a Carnifex and remove it's monstrous claws for guns, then replace it's Thresher scythe for a Bone Mace.

Bone Mace says (Page 104 Xenos 2):
"Each time the bearer fights, one (and only one) of its attacks must be made with this weapon."

So far so good, you have to do one and only one attack with this weapon.

The BGB gives rules on page 183 about having a default CCW, and here is the kicker, only "If a datasheet does not list any melee weapons".

Now, since the Dakkafex actually HAS a melee weapon (The Bone Mace) but can't make more than one attack with it because of the Mace's special rules, and also DOESN'T have the "Close Combat Weapon" listed in the rulebook since it already has a melee weapon, this means a Carnifex with no Monstrous Scything Talons and a Bone Mace can only make 1 attack with the Bone Mace and no other attacks.

The question then: Is this intended or a "Most Playtested Ever" edition cockup? Why not just let everything have the option of attacking with base stats, unless they wanted to force powerfistdoods to always have to use it?
>>
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>>53946643
I barely know what I'm doing and just figured out how to do it today, but with LibreOffice in the top right there's a button to do it all magically for you.
>>
>>53946638
>>53946535
>Conversation is about Ogryn/Bullgryn
>You all sperg out about Valks
I rest my case.
>>
>>53946596
Inferno and plasma pistol look surprisingly bad. You sure about this?
>>
>>53946660
What guns should I give him?
Storm bolter + melta
Heavy flamer + melta
Storm bolter + heavy flamer
or heavy flamer x2?

Might as well go with the Chainfist since he gets to reroll 1s as per the Wrecker rule.
>>
>>53946679
40k has never been properly playtested before, so it's easy to say 8th edition has had the most playtesting.
>>
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Rate my battle-forged list anons
>>
>>53946774
low quality meme army/10
>>
>>53946543
>>
>>53946774
1 point over 2k, 2/10
>>
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>>53946774
>2001
>>
>>53946809
>>53946811

Intentional

If we go for the meme, we might as well go for 2001 pt
>>
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>>53946590

Well, Melta/Flamer and stand in their god damn faces so either eat the flamer or charge on a nine.

Here's my list that can hopefully dunk 2x Knight Wardens this Sunday.
>>
>>53946811
Thank god 7th ed is over

I feel bad for people that spent all that time painting and modeling these riptide wings
>>
>>53946694
You have to hit, wound, and get through armor with a single shot. There's a 16.6% chance anything will fail to wound and like a 3% chance to miss even on a rerollable 2+, and then power armor has a 16.6% against plasma and terminator armor has a 33.3% for plas and 16.6% for melta.

Against power armor human or marine an inferno is 1.00 - 3% (0.97) - 16.6% (0.80).
Plasma vs human in power armor is 1.00 - 3% (0.97) - 16.6% (0.80) - 16.6% (0.67)
Plasma vs marine in power armor is 1.00 - 3% (0.97) - 33.3% (0.64) - 16.6% (0.53)

But it is possible I screwed something up? I'm not calculating shit wrong, am I? I'm pretty sure, but I haven't slept much. Also keep in mind this is wounds, so it doesn't take damage into account, and it's a single shot whereas you usually fire these things with 4-5 models at once.
>>
>>53946842
>here's my 1k list that can hopefully beat 2k lists

Probably not.
>>
>>53946647

They suck. Unless you want to play fluffly games.
>>
>>53946811
>sisters of silence and tau
God this makes me angry just looking at it.
>>
>>53946843
I for one can't wait for Brimstone and Herald smitespam, Serpentspam, and Conscript and HWTspam to come back into play.
>>
>>53946843
>I feel bad for people that spent all that time painting and modeling these riptide wings

Don't anon
Those were WAAC players, tourney fags
They aren't people
>>
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>>53946811
post your face when you see a riptide on ebay
>>
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>>53946843
WAACfags do not deserve pitty nor mercy.
>>
>>53946647
Ive had some luck with them. Ive found dropping dreadknights for more squads is worth the amount of smite spam and increased units you can teleport strike, even if you bring min strike squads. The limit on psychic powers is a huge blow to this army though. Psilencers are are ok choice for these min squads since they are 4 points and are 4 shots with d3 damage,
who cares if they have a good weapon, they are there to abuse the reserve rule, also gate of infinity is a nice power for them, you can use these squads to either hold objectives or take one thats unoccupied.
>>
>>53946902
At least they're painted.
>>
Is it possible to do a low model count army that isn't a form of Knights?
>>
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>>53946894
I saw a riptide that was owned by a guy that said: "they are not broken, I'm just better at this game"
>>
Would Celestine be a good HQ to take with Custodes?
>>
>>53946913
3 Baneblades is always an option. They can shoot while in melee.
>>
>>53946913
How low?
>>
>>53946858

2x Knight Wardens are under 1000 points?
>>
>>53946774
>Bray'Arth Ashmantle costs more points (400) than a Knight Gallant
>>
>>53946911
Commission painted. The once I've been posting are commission paints.

Yes they pay to waacfag hard. Like they missed the entire point of a miniature game where to paint and assemble your own models.
>>
>>53946925
There were hordes of people on Whineseer that claimed that Eldar didn't have a OP codex, but were just played by more experienced and skilled people.
>>
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>>53946894
>these fools relied on shitty suit spam rather than superior KROOT
>>
>>53946934
10-20. I like the idea of a small group of elites banding together to kill hordes or monsters.
>>
>>53946955
Grey Knights probably. Or Deathwing.
>>
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>>53946938
>>
>>53946966
>>53946913

Deathwatch and the new Primaris are also low as fuck model counts. I'd probably say you have to wait and see what's really fucking points efficient but still expensive as hell.
>>
>>53946578
>>53946590

5D6 averages 18 autohits, 5 Stormbolters fire 20 shots every time for an average of ~15 hits, but they do it for half the cost and at 150% of the range and they can shoot 10 shots at up to 24".
>>
>>53946869
They're the most likely to join or at least entertain the thought of joining the tau, obviously a coincidence and has nothing to do with how many people used riptide spam and how much money they throw at easier wins
>>
>>53946966
>>53946991
>>53947008
Anything not space marines?
>>
>>53946925
To be fair, the Riptide itself wasn't broken, especially in a Tau army.

The Riptide Wing was a different story of course. Especially a Riptide Wing in an Eldar army. Especially a Riptide Wing in an Eldar army, with a Culexus to shut down blessings/maledictions.
>>
>>53947013
Eldar depending on unit picks?
>>
>>53947013
Necron destroyer wing
>>
Anyone think GW are taking the piss for charging for what are essentially the same as the free temp army lists found at the back of the 3rd edition rulebook?
>>
>>53947013

Uhh, Harlequins? With Ynarri rules. Cast shit on Wraightknight with sword and board and Turn 1 all in?
>>
>>53947002
Right now melta dominions work just fine in a Repressor.
Battle sisters squad seem to work better in either two squads of flamers or storm bolters.

At least it has work fine for me against mech guard and their horde versions, and versus Orks.

Facing marine with SoB is so one sided it is not even funny. There marine player are utterly fuck right now against SoB.
>>
>>53947037
Yup. "Wait for the codex"="I am paying for an early access so I can buy the finished game as DLC"
>>
>>53947002
>~15 hits

13.3 hits, on average, unless overwatching. And they're 4 points vs 9, so a bit cheaper than half actually.

But of course if you're using flamers you better be using heavy or immolation flamers.
>>
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>>53947024
>Are you asking to play an NPC army there son?
>xenos face when
>>
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>>53946972

More like this. But fuck god I hate that shit at 1k points for a free FLGS tourney. Fuck WAAC fags and my want to not stoop to their level, but still have a chance at winning.
>>
>>53946894
There's 4 people on my group's FB page trying to hawk their eldar and tau shit.
It's hilarious.
>>
>>53947037
If all the indexes would be included in the rulebook it would cost more. Way more.
Now you can buy the rules of the army you play, and not also have to pay for every excisting unit's rules.

>But the 3rd edition rulebook was cheaper than the 8th edition rulebook
That's what inflation does
>>
>>53946955
Thousand sons can have a pretty low model count, army wide invuln, smite spam, rerolls in combat against imperium, and +1 armor against single damage wounds.
>>
>>53947013
>>53946991
tyranid warrior-wing as well is looking alright on paper.
>>
>>53947013
Eldar Wraithhost, ie Wraithblades/Wraithguards/Wraithlords/Wraithknights
>>
>>53947037
3rd edition in rulebook army worked better than this. At least they felt different from each other.

8th is so abstract and bland right now that I might as well play checkers
>>
>>53947037
Definitely.

But, to be fair, these will probably be temporary for some time (since we'll get the first codices a few months from now and one a month from then on, or so).

Plus I don't see rules changing too much from now to then. Codices will probably just be fluff rules.

And you can always pirate thy shit.
>>
>>53947049
even if your ynnari, a wraithknight still is not a Harlequins unit.
>>
>>53947037
there's a lot more stuff in these 8e army rules than there was in the initial 3e ones.
>>
>>53947105

Well, Harlies and a Wraithnight and whatever else is expensive and good for Aeldari.
>>
>>53945610
You can still field scouts as Black Templars but they can only have boltguns, shotguns, or pistols and melee weapons and have to be fielded as neophytes in Crusader Squads.
>>
>>53946774
what website is this on?
>>
>>53947105
Sure, but it is a ynnari unit, which means Word of the Phoenix lets it soulburst.
>>
>>53947093
>Complains how 8th is more bland than 3rd
>When in 3rd edition a Force weapon was literally just a power weapon

wew lad
>>
>>53947135
It's at the bottom of the OP. Not all armies are complete yet but he's working on it daily.
>>
>>53947135
Read the OP
>>
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Thinking Grey Carapace, with Red Flesh for pic related
What colours should the talons/weapons be?
>>
>>53947139
This is true, but you would have to take yvraine or the yncarne to do that.

original Anon said harlequins, so I assumed he meant twilight pathways.
>>
>>53947139
Except only infantry and bikers get soul burst.
>>
>>53947139
Only Infantry and Bike units can do a Soulburst
>>
>>53947157
>>53947168
No. Only infantry and bikers get strength from Death added to them by default.

Word of the Phoenix targets any Ynnari unit, and lets them soulburst, regardless of whether they have the rule for it.
>>
So if I'm reading my index correctly, a Helbrute can swap the multi-melta for a fist, and then swap both fists for power scourges. This gives it 11 attacks. Combine with dreadclaws no longer being hot garbage, and you can get your daemon-man-machine tentacle rape monster deep in turn one. Viable?

What other kind of Helbrute loadouts should I be looking at? I had been thinking autocannon before 8e, but the reaper autocannon seems kind of shit now.
>>
>>53947185
If SoB can use Imagifier/Celestine Acts of Faith on tanks, sure.

Which, well, I still don't know if that's an error or not so maybe.
>>
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>>53946913

Fluffy list
>>
>>53947235
It wasnt funny when you first said it, it isnt funny now.
>>
>>53946255
I don't know why, but every game I've seen them in they do tons of work and everyone says they are great.
>>
>>53947253
>Shisters of Basshole
Is not clever or funny. Use your fucking braincells to insult them.
>inb4 'you're a butthurt shisters player'
Guard are the only Imperial faction worth a damn.
>>
>>53947253
the truth is faggots post this crap just to tick the box in bingo

wank
>>
>>53947253
Ever heard the saying "It's funny because it's true ?"

Your shitty meme isn't funny, ergo it isn't true.
>>
>a dakka-decimator averages 5 mortal wounds on every unit type on the game
>costs the same as a Leman Russ

When will loyalists ever learn?
>>
>>53947203
No double scourge allowed. I am of the option that reaper auto / power scourge if you want it cheap. Twin Lascannon / power scourge if you have the points. I feel that the heavy flamer fist / power scourge loadout is too expensive for just a close range threat with T7.
>>
>>53947226
I think it's legit for sisters too. Celestine+Dominion+Repressor is super fast.

>24 inch + 2d6 inch movement before your first turn with act of faith
>12 inch movement in your turn (no advancing, so you can still shoot)

Your repressors can move 36+2d6 inches basically in the first turn, shooting torrents of flame in every direction while doing it. Sisters of Battle are truly the MadMax faction now.
>>
>>53947233
Drop pod does not work with dreads this edition.
>>
>>53947305
Well I can prove they are a gay joke. If they are gay or traitors is not something I care.

Since they are not the ULTRAMARINES!
>>
Is a low model count tau battlesuit army viable these days?
>>
>>53947291
What loadout?

>>53947302
That's a damn shame. The idea of some sort of tentacle'd hentai rape monster tearing shit up was amusing - Especially since melee walkers seem kind of lackluster this edition?
>>
>>53947329

Damnit

I guess sub for the FW one and shift some points around.
>>
>>53947311

Wait, the tanks don't have the Acts of Faith ability... so like, how are they moving that far?
>>
Oh boy here we go again
>>
>>53947226

Now that I think about it. If this is true, you can do the following:

>get a Repressor and put a Dominion squad in it
>line it up on the edge of your deployment zone with Celestine
>vanguard Repressor forward 12" and advance d6
>use normal 2+ act of faith to move Celestine 12", plus advance if you want
>use Celestine's AoF on Repressor to move it 12" plus advance
>on movement phase, move Repressor forward 12"

You have now moved 36+2d6" and can fire 6 models inside the Repressor. Maybe you packed some Retributors too to really make it hurt.
>>
>>53947311
I need to re read the rules, but tank don not have AoF? Or is it some kind of keyword bullshit that allow it?
>>
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Is this autism/10 or retarded/10?

>inb4 2001
>>
>>53947360
Celestine and Imagifiers can let units without acts of faith perform acts of faith.
>>
>>53947336

Suit up, Commander.

Just take a bunch of Commanders, drones, and whatever you want when you're tired of taking Commanders.
>>
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My Local Store is having a 2500 tournie soon, how well will I do with this?
>>
>>53947365
Yup, it's shitpost o' clock
>>
>>53947337

Flame Petards or whatever they're called.
>>
>>53947311
Fuck you beat me to it.
>>
>>53947386
That's a lot of Deff Dreads
>2001
>>
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>>
>>53947380
Being this new.
Celestine and Imagy thingy allow it. Not even need to use keyword bullshit.

Assblasted faggot strikes again!
>>
>>53947411
>surprised anyone would speak favorably about a movie that got 97% fresh on Rotton Tomatoes, which by definition means most people are speaking favorably about it.

b8 or legitimately retarded hipster?
>>
>>53947396

>No autoressing meatshields for celestines
>Random dialogus and celestian

3/10
>>
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Hey guys, I've worked on this mathhammer calculator abit more with the input of the other mathhammer anon.

Play around with it abit more, and lemme know what else needs to be added

>https://docs.google.com/spreadsheets/d/1S41L7pUc-C9YVmvDUk0rkfOuaS-l3YpPPtiChnHqFaQ/edit?usp=sharing
>>
>>53947411
NO MEL NO BUY
NOT MY MAX ROCKATANSKY
>>
>>53947387
The fuck, I did not notice that. That's... That's awesome.

So if Celestine can make a penitent engine perform an act of faith.

Wewwwwwwlad.
>>
>>53947411
You didn't like it because Max was a side character like every other Mad Max movie?
>>
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>>53947374

It's badly written keyword bullshit, Imagifiers and Celestine only require you to have the <ORDER> or adepta sororitas keywords to use their acts of faith.

Stuff like >>53947372 is why I'd expect it to be FAQ'd out pretty swiftly.
>>
>>53946024
EXPLAIN DUNE CHART!!! EXPLAIN DUNE!!!!

seriously I still don't get it
>>
>>53947443
are you that slaanesh shitposter kid?

also

S
U
M
M
E
R
>>
>>53947447
Bait. Literally posted a negative comment about it because someone said SoB in the same sentence.
>>
53947468
>ban evading this hard
wew
>>
>>53947464
AWWWWW P.E are fucking Adeptus Ministorum.

What the fuck, I just got cucked.
>>
Best knight (normal or fw) to deal with tau in 7th, especially supremecy suit
>>
>>53947498
Dude I'm sure people liked it but I'd rather just rewatch 2 again.
>>
>>53946555
Sternguard with combi plasma are 31, hellblasters are 38, plasma gun bikes are 46, grav devs are 41. They're like a weird inbetween option.
>>
>>53947464
Nop Celestine can only give AoF to <ADEPTA SORORITAS> the Imagifier can give AoF to <ORDER>

So PE can't get shit.
>>
>>53947516

Well, I sure am glad we have the world leading expert on shit in this thread.

Thanks Anon
>>
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>>53947424
I have a lot of Dreads...
>>
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>nids still need a million models on the table to play

fuck it i'm not paying $2000 for a tyranid army
>>
>>53947537
Which is unfortunate since AoFs could fix one of the two problems PE's need to get around in order to work.
>>
If orks love daisy chains so much why don't they just become gardeners?
>>
>>53947506
Atrapos?
>>
RIP Army List Builder we hardly knew ye

https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator#%2FrosterCreator
>>
>>53947547
They don't, actually. You can run Nidzilla and Warrior-heavy lists.
>>
>>53947472
I don't think it's that out of line actually. It's amazing, but so many other factions have ways to get in there the first turn.

AM can drop any infantry with valks, which can then move and charge
MT can drop incredible special weapons squads
Necrons don't want to charge, but they can redeploy any unit + deceiver 12 inches from the enemy, including their amazing dedicated transport full of unkillable cheese.
Chaos can deep strike and then psychic move.
Harlequins just flat out get turn 1 charges with Skyweavers
Nids have the Swarmlord ability, and tons of deepstriking options
Orks have guaranteed teleport psychic powerss

And on and on and on. Is the Repressor being really fast if you take an HQ that synergizes with it really that out crazy? Or is it just because sisters have a nice thing?
>>
>>53947573
works fine for me?
>>
>>53947573
Works for me?
>>
>>53947573
Works for me.
>>
So folks, I'm playing a Khorne/nurgle 40k Marine army, ive got Kharn and Typhus, a unit of death guard and a box of raptors/Warp talons. What else should I get?
>>
>>53947591
>Have a Sorcerer and Warp Talons
>Deep Strike the Warp Talons just over 9'' away turn one
>Move them 12'' in the Psychic phase by having the Sorcerer cast Warp Time on them
>Charge from 1'' away
>Opponent is not allowed to overwatch because of the Warp Talons' special rule

How can loyalists even compete ?
>>
>>53947615
Khorne Berserkers
>>
>>53947615
get a fellblade and rub how much easier it is to take than the relic version in loyalist's faces
>>
I suppose the shitiness of Grey Knights means I'll be holding off on my idea of alternative universe loyalist Thousand Sons using Grey Knights rules.
>>
53947617
Sure love to ban evade. Wonder if it is the Slaanesh cuck again or the DA faggot.
>>
>>53947630
Deny Warp Surge
>>
>>53947630
That's a fucking ace idea. Will add to the list.
>>
Just got back from Warhammer World, got about 20 minutes look at both unreleased FW indexes. Will answer everything I can from memory if you guys are interested?
>>
>>53947655
I could be pointing out where you're wrong, but since it prevents another shitty OC Doughnutsteel not!GK army from coming into existence I'm not going to.
>>
>>53947686
do you have details on the corsair unit entries? specifically their faction keywords?

I want to know if I can salvage my corsair army
>>
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>>53947671
>>
>>53947630
>Field Magnus
>Flyby.
>Cast Smite.
>Warptime Magnus back to safety.

And they said jump-shoot-jump was OP.

That being said, "bubblewrap" was the original answer.
>>
>>53947671
Don't give them the (You)'s, it just encourages him
>>
>>53947547
The fuck are you on about? Go to ebay, they sell gants of every variety for just a few bucks.
>>
Just won my first game of 8th.

My T'au va some orks.

Used my last command point on the last turn to force my opponent to reroll his armour save.

Best edition ever?
>>
>>53947708
They have the Aeldari keyword, plus an extra <> one specific to the corsairs, I think it's like <coterie> or something. No transports, though. The regular guys can take shardcarbines, lasblasters, shuriken catapults or 1 other gun I think. 3 unit entries total. That's all I remember.
>>
>>53947745
RAW, you could reroll your opponent's dice, but it has since been FAQ'd. Now you can't reroll opponent's dice.
>>
>>53947745
lol, you can't apply command points to enemy rolls
>>53947722
tfw you can't buy things that aren't for sale
>>
>>53947745
Not sure if serious...
>>
>>53947745
>Used my last command point on the last turn to force my opponent to reroll his armour save.
(You)
>>
>>53947745
Maybe after a few FAQs.
>>
>>53947777

nice quads
>>
>>53947766
>>53947770
>>53947776
>>53947777
see
>>53947739
>>
>>53947798
Remember to report and hide shitposting
>>
So Vanilla Terminators vs Tartaros Terminators goes like this

Vanilla gets
Assault Cannon
Missle Launcher
Teleport Homer

Tartaros gets
+1' Movement
Lightning Claw Pairs
Twin Autocannon
Grenade Harness
Plasma/ Volkite Sarge

The assault cannon vs autocannon is volume of fire vs higher str

Missile Launcher is strong but the little bit of extra movement and plasma options seem just as good if not more reliable at general quality of shots and getting into close combat

To me its a pretty close tradeoff but I think its really down to do you want lightning claws or not in your termi squad. I could see tartaros dealing with hordes better but at the same time worse at taking out sturdier targets

Strictly better assault terminators if going pure claw however too.


Fuck Cataphractii
>>
>>53947692
I mean it's literally just me using stuff from the Dornian Heresy but whatever.
>>
>>53947750
Well, RIP my corsair army list if they can't interact with craftworld or dark eldar units.
Hope FW eventually releases an army list for them.

What does the Warp Hunter look like? (its weapon and points, if you remember)
>>
>>53947686
I assume the Avenger doesn't have the Ministorum tag? That's probably too specific to remember though.
>>
>>53947816
Didn't even say that and they aren't forge world exclusive models anymore anyway

besides Tartaros squads go for 30 bucks on ebay
>>
>>53947630
This+ Termo-Lord and termies with a khorne icon are the basis of my list.
Land raider with zerks, couple of dinobots, hellbrutes and maybe a drake make up the rest.
>>
File: knight vs ashmantle.png (593KB, 1255x580px) Image search: [Google]
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So is the Knight underpriced or is Ashmantle overpriced?
>>
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>>53947816
>>
>>53947873

Abandon thread
>>
>>53947838
Pretty sure all the planes just have Aeronautica Imperialis and Imperium as keywords. Elysians can give non-super heavy fliers the Elysian Drop Troops regimental keyword instead.
>>53947826
I hope so too. Don't remember the specifics of the Warp Hunter unfortunately. If it's anything like the Cobra it'll get one shot with high strength and bonus mortal wounds. I only got to skim through the Eldar stuff since they're at the end, so it's possible I missed something corsair-related.
>>
>spend 500 points and rng to get turn 1 charge

W-wow, so OP
>>
>>53947864
Looks like Ashmantle is hideously overpriced.

Altho a 2+ save with a 4+ fnp is incredible.
>>
>>53947880
>page 5
>>
>>53947686
Anything about FW Lemans? Like Vanquishers with their co-axials and Beast Hunter Shells?
>>
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Hey guys what do you think of my astra militarum army
>>
>>53946120

I know you're trolling me but I don't get it
>>
>>53947893
How is that trolling?
>>
>>53947882
>If it's anything like the Cobra it'll get one shot with high strength and bonus mortal wounds
>one shot

What. No. Why. It was a 7" blast before. What is happening.
>>
>>53947912
Bait threads are trolling
>>
>>53947912
A. Shitsters faggot
B. Thread warring
>>
>>53947891
I saw the vanquisher stygies gets to re-roll hits if it's stationary. Still S8 though...

Conqueror is very similar to the normal russ, just shorter ranged and cheaper. Might have worse damage as well, not sure what the normal battlecannon is.
>>53947913
Might have been d6 shots rather than one? I just remember it looked pretty shit next to the scorpion, but iirc the latter gets something stupid like 4d6 S16 shots from its two pulsars so there's a lot of room to be worse.
>>
>>53947934
What's b8 about it?
>>
>>53947443
That's the only good SoB face sculpt though.
>>
So what does the Heavy Armor ability the Proteus can take actually do? And where is the points cost for the Explorator Augury Web?
>>
>>53945979
foreshadowing
>>
>>53947961
Heavy armor does nothing, augury web costs nothing.
>>
>>53947864
>mfw you pay for the 2+ BS and all of his shit auto hits
>>
>>53947953
K faggot
>>
>>53947853
What do you mean by Dinobot? Mauler/forge fiend?
>>
>>53947497
kys tbqh famalam
>>
>>53947013
You can try IG's armored company. I mean, dakka Pask, three LRBTs with heavy flamers, two Manticores, three scout sentinels with heavy flamers and a Shadowsword are ten fucking models at 2000.
>>
>>53948081
Mauler in particular.
>>
>>53947942
>re-roll hits if it's stationary
Not bad if on tank commanders then, thanks. hopefully BHS aren't bad (hoping D3 shots) or I'm going the Annihilator route.
>>
>>53947864
>>53947887
I mean the Knight has twice the movement and three times the wounds as Ashmantle. Ashmantle only has 1 more point of armor save and they both have 5+ invuln, and it's pretty safe to assume the enemy will be hitting both targets with high AP attacks.

Even factoring Ashmantle's feel no pain into account, assuming a 4+ triggers 50% of the time, that only effectively doubles his wounds giving him 16 vs the Knight's 24.

While the Knight has double the movement, it also has much better long range options, able to move a foot per turn, fire a 36" range heavy stubber and fit itself with missile pod wargear, Bray'arth is limited to 6" of movement and a 8" range flamethrower.
Sure Ashmantle has 2+ ballistic skill while the Knight only has 3+, but all of Ashmantle's ranged weapons are flamers and therefore hit automatically like >>53948006 points out.

Comparing the weapons, Ashmantle's Dreadfire claw is pretty decent, it has the same strength and AP as the Thunderstrike gauntlet, however the Thunderstrike gauntlet does a flat 6 damage and has the chance to do D3 mortal wounds on a roll of 4+ after killing a target, while the Dreadfire claw only does D6 with no special rules.
Though the dreadfire Claw does hit on a 2+, while the Thunderstrike needs a 4+ to hit, and the Reaper chainsword needs a 3+ to hit but still hits a S10, AP-3 doing a flat six damage.

In close combat, Ashmantle does get 2D6 hits from his pistol weapon, which he can follow up by four attacks in melee though, which is fairly decent for fighting infantry blobs.

Overall, Ashmantle is pretty powerful but I feel like he should cost less than a Knight does.
>>
>>53948321
He's also a character with under 10 wounds, isnt he? That gives him a lot of options for dodging lascannons and meltaguns that a Knight cannot have access to
>>
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>>53947544
Because Dreads are yes.
>>
>>53948397
Yeah, but a Chaplain Dreadnought with two CCWs is also a character with less than 10 wounds (he has 9) has a 3+ armor save, a 5+ invuln, FNP at 6+, gets to reroll 1s to hit, and actually gets to use his BS 2+ because he has two storm bolters, and he only costs 202 points.

Bray'arth does have 2 more strength and 2 more toughness than the Chaplain Dread, but he still seems horrendously overpriced.
>>
>>53947489
Still suit is a name which says what it does.
Bundles of random letters don't help
>>
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So does this prevent Blood Angels from taking relics and other units from the imperial armor book?
>>
>>53948663

No, just from giving them the "blood angels" keyword if they have <chapter>
>>
>>53946242
he's one of the gw sculptors. He just made what he needed.
>>
>>53945525
can anyone post more of these drawfriend sisters?
>>
>>53945494
For a second I thought that was a Necron that was somehow an Inquisitor.
>>
>>53948004
You sure that's not just FW's lazy editing?
>>
>>53945916
No not at all. We just need to wait for the WAAC fags to stop trying to interpret the rules like idiots.
>>
>>53947864
one is also a LOW the other is not.
>>
>>53947630

Don't you have to be over an inch away to charge? Since 1" is technically in combat already?
>>
>>53945916

It's a much, much weaker core system than the one they've been using for 20 years, and I think more people will see that after the honeymoon period wears off.
>>
I already owned 14 Dreadnoughts and today I bought the blood Angels three dreadnought box set from my LGS, do I have a problem?
>>
>>53945494
>>
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>>53949472
How inconvenient.
>>
If my Wraithblades soulburst after they've won a melee, can I have them do a 5 inch move into base to base with another unit and fight?
>>
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strategies for beating melee heavy dudespam? Alot of my meta has shifted to tonsodudes with lots of str 5 like bloodletters thrown in. Shooting gets like 20 precent of them before im overrun and die. Does admech have an answer to "lol good luck killing all 120 of these guys" now?
>>
>>53950360
I don't know if it's the best tactic, but personally, vanguard with no special weapons, or the big robots are my go-to tarpit units.
We don't have many weapons that can be classified horde killers.
>>
>>53950360
Heavy bolters, or similar

Flamers

Use terrain to bottleneck them
>>
>>53950360
Infiltrators have fun times now, as do Vanguard, Corpuscarii (although they can't do much else, 3 S5 hits/turn for 14ppm isn't bad), Fulgurites do well against many smaller units with 3++ and Mortal spam, Crawlers have two Stubbers each, DakKastelans rip up a unit per turn on Protector, generally everything we have save Breachers and Rusties has SOME kind of anti-horde capability save chickenwalkers, Rangers and Servitors.

What's your list like? Admech are in a good spot against hordes ATM.
>>
>>53950026
A unit can only be selected to fight once per phase.
>>
>>53947233
>An entire army of lone wolves

Alone together
>>
>>53949764
no your just building an appoc army centered around dreadnoughts.
>>
>>53950524
army has no heavy bolters to be had, unless you count finecast servitors, which i do not. the 2 flamers we have are on the robots, which are better off with another phospor gun, and overcosted destroyers. and if you turtleneck you throw the game away due to them getting all the objectives.
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