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Warhammer 40,000 General /40kg/

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File: bubblechukka.jpg (10KB, 221x228px) Image search: [Google]
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Bubblechukkas are good edition

>Previous Thread
>>53637189

>Leaks:
https://mega.nz/#F!3odCTLCa!5Jc-zB2-JJcYlT55L6FN8g

>Lastest news :
https://www.warhammer-community.com/2017/06/04/warhammer-40000-faction-focus-imperial-agents/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
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>40k rules reference in wiki format:
https://sites.google.com/site/wh40000rules/

>Latest GW teases:
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>Latest GW FAQs:
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>>
Tyranids are awesome.
>>
first for farsight
>>
I...think this is correct. Thoughts?

HQ

[164pts] Typhus

[184pts] Lord of Contagion

ELITES

[80pts] Noxious Blightbringer

TROOPS

[268pts] 10x Plague Marines (Icon of Despair, 2x Plague Launcher, Power Fist)

[266pts] 10x Plague Marines (Icon of Despair, 2x Plasma Gun, Power Fist)

[120pts] 20x Poxwalker

FAST ATTACK

[158pts] Foetid Bloat-Drone

[158pts] Foetid Bloat-Drone

DEDICATED TRANSPORT

[72pts] Chaos Rhino

[72pts] Chaos Rhino

HEAVY SUPPORT

[177pts] Chaos Predator (Twin Lascannon, Lascannon)

[268pts] Defiler

DETACHMENT: Battalion
TOTAL: 1987/2000pts, 106 Power
>>
>>53641963
I do concede that the smasha has its place. I had misread the profile as 2d6 greater than toughness, rather than greater than or equal to, which is a very big difference for T5-8.
>>
>>53641983
Is there any point in taking Plague Drones? Blight Drones are better im every way.
>>
Why are some idiots saying the swarmlord isn't the best HQ to lead nids with
>>
Yesss, Instinctive Behaviour is still in
>>
Am I wrong for wanting to staple a combi and havoc launcher onto my rhino and just have it support a blob of CSM?
>>
>>53642019
Because cheaper options exist than a 300 point double move.
>>
>Juggerlord is S5
>Berzerkers are S5
>Kharn is S5
Mark of Khorne will give +1S. Prove me wrong.
>>
>>53642019
has enough wounds to be blasted away by anything, rather than only snipers
>>
>>53642016

Did rules for the Blight Drones leak?
>>
conscripts without commisar, tanky
without commisar, dead

With LD 4, simply killing 1 will guarantee at least 1 flees half the time.
Kill like 7 in one round and as many as 9 may flee.
>>
So how will Tau vs Orks match ups likely go when it comes to Battlesuit heavy vs Walker heavy armies? Or the Farsight list vs the Dreadmob list?

Also, how are Farsight and The Eight now? Are they still a nine unit army or has that changed a bit now?
>>
>>53641952
Even if they're good, they're going to slow down gameplay SO much.
>>
How do you reckon 2 DE start collectings would be to start?
2xArchon means I can go for the 3cp detachment.
Squad of kabalites, probably run the second as trueborn.
Raiders to transport them.
6x reavers.
Throw in the squad of wyches I've already got, and build from there.
>>
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Played a game if 8th today, Ultramarines vs. Yiffs.
Decided to take a bunch of charecters since it seems like their using bonuses is what will define good lists this edition.
No mercy, I got first first turn
Highlights
>grimnar, some yiffinators and a land raider taking 3 turns to beat a 6 man bike squad
>calgar BTFOing a ten man termie squad by himself
>20 tacs, sicarius, 5 vangaurd, 3 gravcents and an apothecary all piling in to attack a termie squad, killing all but the serg in one round, and then spending the rest of the game locked in combat
>ironclad dreadnought is a beast
>bjorn got anhilated turn one by a lascannon razorback, rolled all 6s for to hit, to wound and damage.

All in all, it was fun. Centurions with an apothecary is absurdly powerful, as are their missle launchers. Also, I have to say I like the way how rather than using everything to buff a single character like in 7th, now it's characters who buff units around them. Makes for a more fun and interesting game IMO, and is more rewarding of unit placement, tactics and strategies.

How is everyone else enjoying 8th?
>>
>>53642071
Are they going to slow it down more than austically moving 200 boyz will? Even if GW made these rules go much faster, the tilt towards infantry is going to make games very slow.
>>
>>53642070

Farsight aura buffs to reroll 1's to hit every phase for every unit type against orks.
Rest of Enclave characters dont exist
>>
What's the deal with custodes not being able to deep strike anymore?
>>
I want to make a Tzeentch daemon army because I like dominating psychic powers and also the new daemon models.

Problem is I also really like Slaanesh and the darker/spiker Chaos aesthetic, which Tzeentch trades up for more technicolor octopuses. Also Slaanesh has better lightning CQC.

Any ideas on how I could incorporate some Slaaneshi crunch and visual elements into my army without losing psychic bonuses or over-complicating the looks?
>>
>>53642090
Buy some movement trays. How selfish a cunt do you have to be to move 200 models individually damn.
>>
>>53642068
Yep, it's why I've found snipers to be so important this edition.
Tellion+sniper scouts in cloaks taking out a commisar and then letting devs, cents, termies or ass cannon razorback mow down blobs is a winning combo based upon what I've played
>>
>>53642103
GW literally has no fucking clue what its doing.
>>
>>53642076
Good, just keep in mind Archons are probably the weakest of the HQs long term.
>>
In 8th, when the points per model says (does not include wargear) does that mean it doesn't include the default wargear or that it doesn't include wargear that is in addition to and/or swapped from the default?
>>
>>53642111
I'll just shove my boyz forward because I'm not an asshole. My point is just that between orks, nids, guard and gsc massive armies are going to be a thing and the games will be slowed down by anyone who thinks they can get an advantage out of individually moving their models.
>>
>>53642070
We only have rules for Farsight himself, we haven't yet gotten rules for the Enclaves and their unique options. We'll likely get more info when codices release.
>>
>>53642136
Does not include any wargear, so you have to go and buy the wargear it requires you to buy.
>>
>>53642105
Disregard slaneeshi whores, aquire pink horrors.
Seriously, tzeentch master race, smite spam plus flamer rubrics is a far funner and better combo than abhorrent multi-god lists
>>
>>53642089
The furfag is a retard for not spamming Wulfen and Thunderwolves. Those things have literally no weaknesses.
>>
>>53642144
Thanks for the clarification.
>>
>>53642096

>Farsight aura buffs to reroll 1's to hit every phase for every unit type against orks.

I want to see that in action with a Stormsurge or a Sky Ray.
>>
>>53642043
But it's one of the best special rules in the game and can be used every turn
>>53642053
Except when it's accompanied by tyrant guard that take its wounds on a 2+ no matter what's shooting it
>>
>>53642090
>he can't move 200 models faster than his opponents can move their three models
It's like you don't actually play a horde army
>>
>>53641952
Bubblechukkas are awesome
You're forcing your opponent to take part in their own demise.
If a unit is ruined by it, they can't help but feel they made a bad decision
Brutally Kunning
>>
>>53642162
6'' range limit thought I think, so gonna need to keep things close-ish unless farsight is chilling in your backline
>>
>>53642136
No wargear period. You have to lookup the points for all of them. If its meant to be included it will be 0 points on the wargear list. That said, you only have to pay for your final wargear loadout. Not for anything you dont have anymore becuse you swapped it out.
>>
>>53642150
He did bring a unit of wulfen, but they were in a land raider which my bikes charged and surrounded turn one in his deployment zone, making them unable to do much since by that point most of his army had been wiped out.

Also, it was just a fun test game, neither of us brought extremely powerful lists.
>>
so besides snipers is another way to eliminate characters?

>>53642145
what do you have against whores? not like the tzeentch daemons can pull their weight in combat now

>>53642105
i'd get some seekers and possibly a slaanesh herald on steed or chariot though idk how they do yet
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>>53642168
see
>>53641807
>>
>>53642111
Stop trying to force this movement tray meme, not everyone is shit at moving their models.
>>
>>53642181
Seriously though, those things are insane. I wouldn't recommend playing competitive against anyone who fields them.
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>>53642194
genuine autism
>>
>>53642189
Ass ass ins
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>>53642194
this might be the worst post on /tg/ right now
>>
>>53642189
>besides snipers
If they aren't bubblewrapped you can just fly an airborne unit as close as possible to them and blow them off the board. Horde armies will have the easiest time protecting their characters, which is probably best because it looks like they really need those auras.
>>
>>53642189
Some psychic powers can single out characters. Otherwise you have to either shoot the bubblewrap or drag the character into melee.
>>
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>>53642194
>look everybody i said meme
>this idea people have been using for decades is bad because i said meme
>>
>>53642190
awesome so you assign the 1s first
Thanks m8
>>
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Reminder that the AdMech are fans of Rush.

https://www.youtube.com/watch?v=r3Dju2i4FZw
>>
>>53642194
kys
>>
>>53642189
Charge/pile in/consolidate into them. Flank them if they dont have a screen in the rear. Hit the with certain psychic powers. Chew up their screen until theyre exposed.
>>
>>53642194
>>
Thoughts on the Sporocyst? Is it efficient?
>>
>>53642189
>what do you have against whores? not like the tzeentch daemons can pull their weight in combat now
They're the most uninspired god (dude sex LMAO), the fanbase is the most annoying by far (dude, sex and degenecy LMAO. Now let me spam the thread about how traps aren't gay and all my sexual exploits, because a Mongolian throat singing forum is the place for that) and I'm not a huge fan of the models.

Plus anyone who encourages anything but mono-god is a fag.
>>
>>53642105
flamers of tzeentch are also amazing now that you can have them shoot into combat
>>
>>53642242
>most intelligent human faction
No wonder.
>>
>>53642233
Movement trays are bad for 40k as you have to keep taking them off it to either fit in terrain or fight properly in close combat.
>>
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So im sorta lost with the whole Primaris thing, whats going to happen with chapter exclusive troops? Like will we ever see a deathwing knight primaris?
>>
>>53642037
No, that's basically a chaos Razorback
>>
>>53642204
Oh yeah, most definitely. I'm still working out the best way to deal with them as regular Astartes. Besides fielding guilliman that is.
>>
>>53642211
>>53642215
>>53642233
>>53642250
>>53642254
>being this upset because you're trash at moving models
Lmao
>>
>>53642240
see
>>53641879
>>
>>53642090
Just shove them all as one big blob and then fix any that fell over real quick. Templates are gone so spacing doesn't matter.
>>
>>53642190
That post assumes that there is a 1 rolled, which only happens ~48% of the time. It also assumes that the Ork player is stupid and lets his opponent assign the 1 instead of assigning it first to deny his opponent. Bubblechukas are very swingy units, if you're assuming an equitable distribution of numbers, which you should not because rolls are independently distributed, then the decisions will look mediocre. But turn that into something as simple as {3,2,5,6} and all of a sudden your opponent has a conundrum on their hands. Take 2 or 3 bubblechukkas and you should expect that about once per turn you get a great set of rolls to really fuck somebody's day up.
>>
>>53642105
Play both. Mono-god daemons are going to be real bad. Paint them with a cohesive color palette and they'll tie together just fine.
>>
50x Conscripts + Commissar = 180pt
11x Khorne Berserker w/ Chainaxes = 187pt

Two berserkers down to overwatch, remaining attacks kill 13 conscripts twice, 24 remaining conscripts kill one berserker fighting back. One conscript gets blammed.

23 / 50 conscripts survived, 8 / 11 berserkers survived. Without the commissar, conscripts test battleshock at 1d6 + 26 - 4, wiping the unit.
>>
>>53642293
>where do you assign it
Depends upon the unit you're shooting at. If you're firing at a vehicle you might as well assign it to S since you'll be wounding on 6's anyway. If you're firing against infantry you could put it on damage.
>>
>>53642265
>Plus anyone who encourages anything but mono-god is a fag.
My Iron Warriors may be autistic, but they're not fags god dammit.
>>
>>53642312
So what happens turn 2?
>>
>>53642130
I'd love to get a Lelith Hesperax etc too.
It'd be basically to start with, as I've only got Dangles from Dark Vengeance and the wyches so far.
>>
>>53642265
>Now let me spam the thread about how traps aren't gay and all my sexual exploits, because a Mongolian throat singing forum is the place for that
So much this. Holy shit you're mentally ill we get it, now shut the fuck up already.
>>
>>53642282
After they get rid of the current marinelet stock, probably.
>>
>>53642282
It's hard to tell.
Some people think that Primaris are going to phase out marinelets entirely, others are saying they'll just be a new type of unit for existing marine armies.
Only time and sales figures will tell.
>>
How do the heavy weapons look on tactical squads?
>>
>>53642282
>that banshee jumped straight into the maw of a maulerfiend
Rip in pepperoni (see what i did there)
>>
>>53642076

The DE SC! Box is arguably the best box in terms of usefulness. You can stick 2 squads of Kabalites in one raider, blasterborn and 5 kabalites + Blaster in the other, and then have 6 Reavers fuck around. You can also take an under strength unit of Kabs AND Trueborn, and stick 2 blaster Archons in the raiders.
>>
>>53642320
Conscripts fall back, berserkers charge again and kill everyone at the cost of one or two berserkers.
>>
>>53642364
Even with a commissar?
>>
>>53642347
No clear winners or losers. Pick your favorite or what complements the rest of your army.
>>
>>53642178

>gonna need to keep things close-ish unless farsight is chilling in your backline

Might not be a bad thing given that charge from Deep Strike is a thing now.
>>
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Post your 8e shopping lists
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>>53642371

Even with a commissar they're all dead, then commissar is next
>>
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>>53642265
a tad unfair but i'll bite, there's more to slaanesh then sex and drugs. the problem is they haven't bothered to do much about slaanesh and they pretty much buried her. sigvald (whfb character but slaanesh still) is an interesting character about more then just sex

GW wants to protect their IP so doing victorian creepy horror and some dorian grey elements would work well without completely killing slaanesh
>>
>>53642364
>Conscripts fall back, berserkers charge again and kill everyone at the cost of one or two berserkers
But you can't overwatch if you fall back, right?
>>
>>53642347
All are good. Pick whatever you like the most or fits the fluff the best.
My blood ravens have been running a 10 man squad with a serg with powerfist, heavy bolter and flamer in a rhino and been doing quite well, which is the first time in a long time that I've been able to say that. 8th, at least for marines from what I've played, is balanced enough that any option is viable.
>>
>>53642189

Tyranid harpies can pick one unit they flew over in the movement phase and drop a spore mine on them. It's only on a 4+ though.
>>
>>53642371
11 berserkers down to 9 on the charge kill 26 conscripts. 9 berserkers down to 8 on the charge kill about 23 conscripts, which is enough to wipe the unit. If one of the conscripts survives the commissar shoots him. The unit is either gone or down to one or two guys.
>>
>>53642391
You can, you're only prevented from shooting the turn you fall back.
>>
>>53642394

are they really your blood ravens or were they gifted?
>>
>>53642283

I find it funny that a chaos pred can have:
>Autocannon
>pair of heavy bolters
>combi-weapon
>havoc launcher

That's 2d3+6+1/2/4/d6+d6 shots.
>>
>>53642380
>not buying from the chinamen

I have 3k points of WAACy tyranids waiting for me.
>>
How do I make the most out of battlesuits?
My commander needs a bodyguard.
>>
>>53642388
He'd be fine as a god of six of the seven deadly sins (wrath being khorne of course). Would still be interesting without attracting so many attention-starved homosexuals.
>>
>>53642312
Put a priest in there and fix bayonets, and it might be a good bit closer. No idea how much, too tired to do the math. The fact that the conscripts don't just straight up die gives me some confidence that melee guard could be viable against non dedicates melee. Units.
>>
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>>53642380

Haven't got much else, yet.
>>
>>53642373
>>53642394

Sounds good, I have a few missile launchers which I may use.

For context my squads both have a combi and plasma gun.
>>
>>53642388
And here we are, another thing I hate about slaneesh: "muh it's so much more than sex and drugs"
No it's not. GW does fuck all to charectize it as such, the players don't do anything to get rid of that notion and the fluff supports that notion the majority of the time.
The only time you fags ever say "but it's so much more" is when someone calls you out on it, the rest of the time it's "dude sex and drugs LMAO"
At least fucking own your god. Khorne players aren't afraid to scream about violence like spastics, tzeentch players don't deny the "just as planned" stuff, nurglites don't live down the fact that it's all about disease and decay.
Only slaneeshis, when confronted with how vapid their god is, become defensive, when they don't act like it's anything more any other time.
>>
>>53642417
Noted.
>>
How would you feel about converted, counts-as flash gits. I haven't played in a really long time and I still have some flash gits that I made from back before they got official models, but now that they do have models I don't know how people would feel about me showing up with converted boys with big guns and saying "yeah those are my flash gits."
>>
>>53642427
>being a waacfag
I'm just looking to bolster my swarm, you know, like a normal nid player
>>
>>53642292
>moving models is a skill
I miss fantasy, it made moving 40 guys at once easy as shit.
>>
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rate please:
I don't know what to fill my 1 point with.
I will in future replace the missile pod commander with an xv84, would it be better to remove the coldstar and gun drones and replace them with a full crisis team for now?
>>
>>53642391
Some units have a special rule that lets them shoot after falling back
>>
>>53642457
Libre Chaotica had tons of info on Slaanesh, but is a tad old and so forgotten b y most people.
>>
>>53642466
Friendly games, only assholes are gonna care.
Tournaments? You're probably not fine.
>>
>>53642443
Missle launchers are a good choice. I know frankie and reece said in the 8th Q&A they think they're one of the best weapons we have, and seeing as they're playtesters I'd imagine they know what they're talking about.

Have fun, my battle brother from another primarch.
>>
>>53642457
Not him and not a faggot, but slaanesh really isn't just about sex and drugs, but excess of all flavours. If you think it's just sex and drugs you might be retarded.
>>
>>53642457
lol cry more nerd bitch, sex and drugs are awesome
>>
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>>53642328
>>53642342
Would be sweet if they did. I plan on starting up a Primaris army, and would love to go DA if or when they get more Primaris models. Might just go Spess Sharks in the mean time seeing as I love them as well.
>>
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>>53642501

May the Emperor be with you.
>>
>>53642457
Except Lucious directly contradicts your example. Hell, read the Black Crusade Tome of Excess, it's full of examples.
>>
>>53642467
>not wanting to have a huge swarm that can take the biomass of whatever enemy it comes against

Enjoy starving.
>>
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>mfw rolled four 6's for my bubblechukka and killed a knight in one volley
>>
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>its another "thread is ruined by slannesh and anti-slannesh faggots" episode
>>
>>53642053
So is every other hive tyrant.
>>
If slaneesh is the god of excess, does that mean if you kill a lot it empowers shglu?
If you plan so much your life is devoted to memes, does that not also empower slaneesh?
If you gain satisfaction from rot, are you not feeding undefined gender?
Sneakiest chaos god.
>even procreation in the name of the emperor gives more power to whatever the hell slaneesh is.
>>
>>53642469
Fantasy didn't place importance on squad composition and placement though, just move two blobs towards each other, plus a handful of models in the entire game that actually DID care that weren't on trays anyways. Fuck off.
>>
Do units have to share all faction keywords with each other in the same detachment, or just one?

That basically makes any imperial army just one giant blob if it doesn't.
>>
>>53642417

The rules say "a unit that falls back also cannot shoot later that turn" And overwatch is treated as a regular shooting attack, which you are not allowed to make if you fall back.
>>
>>53642549
>not already owning a swarm of bugs before the leaks
It's like you WANT to be ousted for being a faggot
>>
>>53642597
You don't shoot overwatch during your own turn.
>>
>>53642581
rank width was important, wheeling around to charge flanks was important.
>>
>>53642467
>normal nid player
Why are people tauting this like it's a good thing?
>>
Repostin' this list for any thoughts


Jump Lord - 93pts
Jump Lord - 93pts

10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren - 270pts
10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren - 270pts
10x noise marines w/2x blastmstr, 8x sonic blster, 1x dsiren -270pts

10x cultists w/auto pistols and brutal ccw - 50pts

5x terminators w/combi-meltas and power axes - 275 pts

3x rhinos w/combi-bolter,havoc launcher,combi-plasma -98pts

1x land raider w/twin heavy bolter, 2x twin lascan, havoc launcher, combi-plasma - 382 pts

total 1997 pts

The game plan is to have the lords hang out (or strike in) near everything else to grant their aura to all the units nearby while those units shoot the dogshit out of everything.

I'm not sure if the list will deal with heavy threats very well, I've got the land raider and the termies with meltas for hard targets but everything else but the blastmasters on single is just dakka.
>>
>>53642590
They must all share one keyword, and yes Imperium is basically one giant blob army. But keep in mind that most auras, transports and friendly psychic powers only work on a much smaller subset of that larger faction.
>>
>>53642578
Every chaos god more or less feeds the other. Slaneeshis kill a shit ton of people in highly violent ways, ans many of them become obsessed with battle, which feeds Khorne. Nurglites find hope in the embrace of their god, which ironically feeds Tzeench.
>>
>Supersonic Aircraft only a -1 to hit

God I'm going to love hitting supersonic aircraft with Pask's new Demolisher Cannon.
>>
>>53642581
Character position did matter, they could be sniped by warmachines.
You also had to balance sustainability, frontage, and manouverability.
>>
>>53642576
Why don't you fucking idiots understand how tyrant guard work and how they can be used to make the swarmlord the best HQ in the game
>>
>>53642380
Rebuilding my army after I sold the old one but...

2x Mrk III armor squads
1x Contemptor Dread
(Both plastic GW kits)

2x Forge World Legion Lascannon bits off ebay
3x GW Mrk III marines with FW flamers
>>
>>53642643
Instead of insulting us, enlighten us.

That way, you can be both correct AND useful.
>>
>>53642643
and have that unit + swarmlord cost over a quarter of your army. you're basically building a knight.
>>
>>53642553
>things that didn't happen
>>
>>53642617
I did it out of shitposting desu, not gonna skirt around it, but it usually seems to be referring to whatever party the poster belongs to, those being: pre-leak nid players or post-leak waacfags
>>
Guard Bros, what Leman Russ have you been taking for Pask now that the Paskisher is dead?
>>
>>53642676
Looted.
>>
>>53642553
That's highly improbable from a mathahmmer perspective. Either you're full of shit, or you made a one in a million roll. Because even 6 S:6 AP-6 D:6 shots won't down a knight with ease, esspecially at BS:4+
>>
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Top Tier:
Tyranids/GSC
Dark Eldar
Necrons

High Tier:
Orkz
Imperial Guard
Eldar
Thousand Sons

Mid Tier:
Space Marines
Space Wolves
Dark Angels
Blood Angels
CSM
Death Guard
Slaanesh Daemons
Khorne Daemons
Tau

Low Tier:
Nurgle Daemons
AdMech/Skiitari
Sisters of Battle

Trash Tier:
Grey Knights
Deathwatch
Imperial Agents
Tzeentch Daemons
>>
>>53642655
Not like it fucking matters, you can still take 300 hormagaunts with the other three fourths
>>
>>53642676
>the Paskisher is dead
It's not
>>
>>53642049
You're absolutely right.

Khorne: +1 S
Nurgle: +1 T
Tzeentch: ??
Slaanesh: ??
>>
Tyranids are outright broken now. Like just spam exocrenes lmao
>>
>>53642457
>>53642265
>>53642388
Everyone becomes super defensive over their god, if someone says khorne is just about blood and war someone is always there to be like:
>hurr durr martial prowess and discipline

Anytime someone says nurgle sucks and is gross and nobody would want to worship him you get:
>daddy nurgle is nice and funny though he has a sense of humor or some shit so that's a good reason

And with tzeentch I don't know, people generally seem to like tzeentch anyway, or at least not have strong opinions against him.
As a slaanesh supporter myself though I can say that a lot of the defensiveness that we feel is because slaanesh has always been the least favorite god for GW and there's always a little bit of worry about being squatted. And even though slaanesh really is just about sex and drugs, there are other ideas that should be used more, like obsession over the pursuit of perfection and self-improvement, the same way that there are interesting ideas from the other gods that aren't used nearly enough.
>>
>>53642676
Punisher is still one of the only decent russ variants. Demolisher is also good situationally, and battle cannon can be a... decent option. Everything else is a trap worse them the battle cannon.
>>
>>53642719
>Slaanesh: ??
+1'' Movement/Advance
>>
>>53642719
Tzeench: 5++ or +1 invuln
Slaneesh: +1M
>>
>>53642701
Bad list. Orks and IG are Top Tier, Necrons might have to be moved down to High Tier, AdMech are probably High Tier (seriously how the fuck do you have them ranked so low, they are DISGUSTING), Grey Knights are mid-tier at the lowest
>>
>>53642727
>or at least not have strong opinions against him
Just as planned
>>
>>53642726
Spam biovores, you cuck.

Cheaper and technically better.
>>
Black Legion are clearly the most superior chapter. Prove me wrong
>>
So, has the ability to shoot in CC giving plasma pistols, grav-pistols, and the rest new life?

I can't recall the last time I ever saw those things in play.
>>
>>53642068
>>53642120
This is why I like having a vehicle blocking LoS for the characters. I have 3 Commissars and they are screened by Russes and Taurox Primes.

It doesn't fully prevent sniper problems, but helps prevent LoS. I'm sure some faggot will say he can shoot under though, so they'll have to end their movement sideways.
>>
>>53642727
>hurr durr martial prowess and discipline
But he IS all about violence. He just prizes skulls from strong people more, but blood can be from anywhere as long as it was killed in violence.
>>
>>53642763
In terms of sheer numbers, yeah. In terms of quality, probably not so much. Their veterans of the heresy, sure, but they'll recruit just about anyone these days.
>>
>>53642474
Can I get some feedback please?
also I already know i'm actually 9 points under due to gun drones being 8 points, not 10
>>
>>53642735
>>53642740
Noise Marines only move 6"


>Tzeench: 5++ or +1 invuln
Probably 5++ since Rubrics have two special rules while the other Cult Marines have one, it's likely the Favoured of Tzeentch special rule is the Mark bonus.
>>
>>53642727
>their god,
speak for the plebs that are not Undivided
>>
>>53642778
wiki says he's also the god of martial pride and honor
>>
>>53642312
Zerkers are my number 1 target. They do so much damage. Thankfully there are Punishers and Taurox Primes to soften them.
>>
Will there be a mark of chaos undivided? If yes what will it do?
>>
>>53642719
Slaanesh will probably be that free melee or ranged attack in the fight phase that you get when your model is slain.
>>
>>53642763

They're not a Chapter at all. Boom
>>
>>53642676
Pasknisher isn't dead, just reduced. But now that he's basically the games only consistent BS10 character I wouldn't recommend putting him in anything short-ranged. You'll want to protect him!

I'm taking the Battle Cannon until further notice. Combo with the strategic reroll to get more consistant battle cannon results, then add sponsons etc, and you get about 4 attacks average that hit on 2s rerolling, wounds nearly anything on 3s or better, and causes 2 damage average. It's basically still a medium infantry killer but now the major limiting factor isn't blast scatter but a stupid D6 attacks stat.

You could alternatively try the weaker but better AP executioner, but I wouldn't recommend it if you expect to shoot big things: Most big enemies have 5+ invuln saves: Kataphrons, Knights, Riptides, Dunecrawlers, Many Eldar vehicles...and so that extra AP ends up doing jack shit. As it is, the AP-2 on an Sv3 target just so happens to equal their 5+ invuln so you get more damage than plasma unless you overcharge and, well, do you want to loose Pask to plasma vents because he had the audacity to roll double 1s?

So yea, battle cannon. Keeps him at a comfy distance from the enemy, away from deep strikes, with a techpriest to assist.
>>
Is 1850 still going to be the standard points? Or is there talk about adjusting it? I didn't see anything in the BRB, but I might have missed it.
>>
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>>53642701
>Top Tier
>Dark Eldar
>>
>>53642809
I think melee Helbrutes are a bigger threat. Don't even get me started on Heldrakes, they are real fucking dragons now.
>>
>>53642726
>just spam a 228 point model that kills 18 points worth of conscripts or 30 points worth of boyz a turn

Jesus you people are so fucking bad
>>
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>>53642821
>tfw I got btfo
>>
>>53642701
what is so terrible about tzeentch demons? Sure you dont have an endless tide of bodies but all the demons got revamped to have purposes now besides just multiplying
>>
>>53642842
Give me insight on Heldrakes and why they're good my friend.
>>
>>53642807

Doesn't say it on the wikis I'm reading. So whatever wiki you're reading is wrong and dumb.
>>
>>53642832
2000 is the new standard. Tournament organizers were the ones keeping 1850 alive and they are moving to 2k
>>
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>>53642832
new standard is prolly gonna be 2000 points
>>
>>53642857

THEY ARE REAL FUCKING DRAGONS NOW
>>
>>53642701

>Deathwatch is on death watch
top jej
>>
>>53642830
>But now that he's basically the games only consistent BS10 character
I don't get it - can commanders order themselves or not?
>>
>>53642870
WAIT WHAT
>>
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>>53642727
Everyone also seems to forget about the thing after sex and drugs, Rock & Roll! Seriously though, the art and music aspect is a huge part of why I like Slaanesh. Why else would their special unit be NOISE marines?
>>
>>53642842
I think against stuff like that and Zerkers, infantry squads can be good for spreading out and eating charges to make sure the Conscript blobs get the charge off. That way the surviving 20ish can still get the +1 from the Priest and do the fight twice order to do a little more damage before being swept up.
>>
>>53642832
1850 points was always a silly standard game size anyways. It's like "I want to take my 1750 points army, but I also want an extra predator...1850 it is then!"
>>
>>53642859
says it in the first paragraph of the "Warhammer 40k Wiki", and in the overview paragraph for khorne in lexicanum. Generally lexicanum is considered standard.
>>
>>53642814
Nah, that's the the Noise Marine special thing.

Khorne Berzerkers get to fight twice, that's their special thing, while +1 S will be the Khorne mark bonus.

Death Guard get Disgusting Resilience, that's their special thing, while +1 T will be the Nurgle mark bonus.

Rubric Marines get All Is Dust, while the Favoured of Tzeentch 5++ will probably be the Tzeentch Mark bonus.

Noise Marines get the attack one last time after death as their special thing. Mark bonus is ????

I think GW might not know what it is yet because Emperor's Children will be the last Cult Legion to get updated.
>>
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>>53642857
One pic is worth more than a thousand words. They're god-damn character snipers.
>>
>>53642876
Deathwatch are definitely not trash tier. They're probably mid tier
>>
I'm kind of interested in starting with primaris, but there's so much uncertainty in their future releases. Y'know? I'm sure they'll get a lot of stuff but will it cover all bases or will they be intended to work alongside other Imperium models? etc
>>
>>53642919
How is that going to snipe a character exactly?
>>
>>53642919
>2 damage baleflamer
w-woah
>>
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>>53642089
I've played some games and had a good time.Things I've learned.
>the taurox prime with gatling canon is no joke
>scions hit way above there weight class
>orders seam good
>command points are a big deal, turning the tide in both my games
>games don't take as long and it still feels like 40k
>>
>>53642899

THEY CAN ASSAULT IN THE FIGHT PHASE NOW
THESE DRAGONS CAN TEAR THINGS APART
THEY HAVE HELLDRAKE CLAWS AS MELEE WEAPONS
>>
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>>53642900
Fuck I'm a Khorne player and even I think melting the servants of the corpse emperor and their aeldari whores with the power of fucking dubstep is cool as fuck.
>>
>>53642878
It's ambiguous. But ask yourself:
>Does a tank commander who can't tell his own crew what to do make sense?

Pask himself, though, does NOT have the "Can't order characters" rule. And since he is always within 6" of himself, any ambiguity is eliminated at least for Pask.

The was Pask's page is written (it specifically points out that pask can order OTHER tank commander around) seems to indicate that TC's are supposed to benefit from their own orders but the gamemakers didn't want characters like Pask being ordered around by random underlings.
>>
>>53642943
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGHHHHHHHHHHH

TFW I HAVE 4 HELDRAKES
>>
>>53642919
>Hades Autocannons
Such a great weapon on such shit chassis
a shame, really
>>
>>53642944
THINGS WILL GET LOUD NOW!?!
>>
>>53642952
>hit other flyers on 2s anon
let that sink in
>>
>2x twin autocannon dreads are only 136pts and shoots 8 times a turn at S7/-1/2D

Oh boy, have fun.
>>
>>53642265
This anon gets it.
>>
>>53642960
THIS QUIET OFFENDS SLAANESH
>>
>>53642936
Fly next to the character, flame the hell out of it.
>>
>>53642919
I'm fucked.
>>
>>53642966
Time to go Valkyrie hunting, I suppose.
>>
>>53642966

You bet those talons will be sinking in.
>>
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>>53642960
LOUD AND BLOODY!!
SONIC CHAINAXES WHEN?!?!
>>
>>53642940
I was on the fence about buying another start collecting Scions, but I will do it now.

What list did you run and at what point value?

I've been making dozens of lists trying to see what I like the most. So far things I've settled on using in various lists are

Conscripts 30-50 in size
2-3 Infantry squads to give different weapons and each charges
Scions and Scion command squads
Taurox Primes with Gatling
Punishers
Demolisher
Basilisks
Manticore
Harker
Bullgryn, walking or in Valk/Chimera
Rough Riders
Heavy Weapons Squads
Astropaths for ignoring cover and buffing Conscript saves to 4+ and Bullgryn saves to 1+
>>
>>53642380
God, fuck GW regional pricing.
Rulebook is $90 dollarydoos.
>>
> Newbie building a Blood Angels army

I have like 25 Death Company split up into a bunch of 5 man units. What is downside to keeping squads split up? Especially if doing a ton of jump pack deepstrike at different locations?

Is it just going the fact that you will probably be losing first turn and it may be more challenging to get buff auras on smaller units?
>>
>>53642974
I couldn't have cared any less about any of the slaanesh associated forces when I started playing chaos and now I'm very earnestly excited about the prospect of EC being a prominent faction on the board + the impending fulgrim release and chapter update

Also slaanesh daemons are incredible now so can't wait to have an army of LOUD rhinos advancing amidst a wall of daemonic lawnmowers.
>>
>>53642993
FYI any of the __Gryns can only have 4 in those transports.

A unit of 4 aint doing shit.
>>
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>>53642978
Then charge. We real dragon now.
>>
>>53642282

lel where is that artwork from?
>>
>>53643004

Easier to get kill points in games where that matters. 5 model units are easier to vanish off the table than 10 or 15 model units.
>>
>>53642978
Yes, I'm sure you're opponent is going to see you have a Heldrake on the table and oblige you by leaving a gap large enough for its base between it and the bubble-wrapping units it already wants to be close to in order to share auras.
>>
>>53643015
4 with Power Mauls beat stuff pretty nicely. Turn 1 charges in a Valkyrie. I'm not sure what to use for the walking size. I have 8, so I was thinking 2 units of 4 in Chimeras or walking.
>>
>>53642755
How's biovores better when you can shoot twice with a stationary exo?
>>
I have collected a ton of orks over the years and don't know what to do with them. I never really played much and am thinking about getting back into it. How many of these can make for a good beginning of an army?

>30 slugga boyz, 2 boss nobz, one big choppa one powerklaw
>10 burna boyz, 2 meks
>deff dread, 2 skorchas
>4 killakanz, rokkit launchers, can also give grotzookas
>5 nobz with big choppas, can also give kombi-skorchas
>3 MANZ, 1 kombi-skorcha, can make the other two kombi-skorchas
>10 lootas/flash gitz I made them before flash gitz had models
>painboy
>big mek with kff
>mega armored warboss with kombi-flamer
>3 trukks
>>
>>53642993
Well it looks like valks are extremely good this edition, so hopefully vendettas and sky talons will be good as well, though if the other two get nerfed I'll just all 9 as standard valks.
Also out of the mortar, heavy bolter and missile launcher, which is the best heavy weapons team in 8th?
>>
>>53643054
What happens to units inside a Valk if it is destroyed while flying?

Used to be S10 AP2 hit to them, but now?

Is it just a mortal wound on a 1 for being in a crashing wreck?
>>
>>53643078
on a 1 the model dies, no saves
>>
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>>53641952
How are Admech looking for 8th? I just got about 200$ and a store wide 20% off put aside just to buy models with, and I either want to expand my Admech army, or start a new army.
>>
>>53643004

run them in squads of 8 since you owe a debt to Khorne for bailing you out against the nids.
>>
>>53642701

Grey knights are mid tier, imperial agents are all over the place but frankly primaris psykers are pretty damn good for how much they cost and assassins are all really good.
>>
>>53643062
You get 6 shots for 20 less points that do mortal wounds. When they miss, you get a roadblock that does mortal wounds. They also don't need to stay still and can hide better.
>>
How much damage does he do on average?

Is he worth 340 points?
>>
>>53643071

Mortar teams are the scatbikes of 8E.
>>
>>53642312
You didn't pay for the commisars bolt pistol. 181 points
>>
>>53642764

The fact that they're 7 points on marines and 5 points on guard makes plasma pistols viable as fuck
>>
>>53643095
Doesn't look like it, senpai.
>>
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>>53643095
I swore i put the picture in

>>53643109
:(
>>
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>>53642242
>>
So is the crucible of malediction free for haemonculi?
>>
What moron thought Pentient Engines should be as they are?

Points-wise they make NO SENSE at all. Because it "has" to buy its two heavy flamers. Making it a T6/W7/4SV model that costs 55+40+17x2 points for a lovely total of 129pts. Which, mind you, is almost always better spent on a dreadnought or just about any other imperial walker.

Meanwhile, if you go by Power, it only costs 6 per model...just one less than a standard dread.
>>
>>53642727
>>hurr durr martial prowess and discipline
Except in literally every source Khorne's daemons are called out as being the most hierarchical and disciplined, marching to war in ordered formations and obeying commands from their superiors. Not like other daemonic rabble.
>>
Any thoughts on the new eldar?

I havent looked at any other codexes yet but compared to what you guys are saying it looks like most eldar infantry just doesnt do enough damage to be useful
>>
>>53643089
Nerfed at the moment. Admech players are screaming about how everything's fucked but IMO Admech are mid-tier, just like every other army that's not Tyranids or Tau.

Electro priests got buffed, your robots did too.
>>
>>53643062
Aren't exo meant to shoot armour though or are the best at infantry? I can see biovores being better than zoanthropes at targeting elites
>>
>>53643142
Bloodthirsters are even called Khorne's Generals.
>>
>>53643063
Not a totally unreasomable list. You need more Boyz, but otherwise stick the bog choppa nobz in one trukk, gitz in the next, Burna Boyz in the third. Grab a Weirdboy to toss your meganobz into melee range, have your dreads and Kans grant your boymobz cover in return for making the walkers fearless. The trukks go pick off targets of interest, meganobz kill opponents best unit by being thrown into melee by the weird boy.
>>
>>53643103
why are mortars so good?
I don't own any but I'm about to pick up my first heavy weapons teams and was wondering which one to get as I can't use lascannons or autocannons afaik
>>
>>53643089
Extremely good if you keep the following in mind:
- Rangers are only good to get two snipers for picking off characters in a group of 5 and setting them up on high ground somewhere.
- Ruststalkers are still crap but Infiltrators are still good.
- Onagers are the workhorses, they are absolutely horrifying
- Electro-priests are scary now actually
- Don't take Arc Weapons apparently
>>
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>>53642474
Test and post a batrep, but please have painted Tau.
>>
>>53643071
That's a tough call. On one hand, you always get 9 shots with 3 Heavy Bolters and even on the move 5+ with 9 shots is still good. They also have -1AP which is nice for troops. They are also only 30 points.

Missile Launcher is nice for having both anti-infantry and anti-big options, which is much more useful this edition because like a Lascannon it does D6 damage. Its anti-tank ability vs a Lascannon isn't straight up out classed like in 7th. It's still pretty solid. It's just that the enemy is more likely to not be wounded by it and more likely to get a save off against it. I'd say Missile Launchers are a safe bet if you're in a tournament and you're not sure what you will be facing. Personally I like having separate jobs, so having a squad of 3 Las and 3 Mortars is my solution.

Mortars are dirt cheap like Heavy Bolters at 27 points. The thing about heavy weapon squads is that they are super fragile, so Mortars really shine because they can hide out of LoS.

I'd say go Mortars for heavy weapons quads and Heavy Bolters for Infantry squads. If you have spare points or don't have any Lascannons, take the Missile Launchers.
>>
>>53643089
Onagers are possibly the best vehicle in the game right now.
>>
How's it look? The basic idea is that one canoness hangs out with the blob with the Imagrifier. The Doms get the immolators so they can scout forward and toast shit while the flamer squads share the rhino. Depending on the game, I can also swap them if I need to put 10 meltas into one target while bringing TONS OF FIRE to bear somewhere else.

Sisters Battalion 1000pts
6 CP

>HQ
Cannoness w/Combi Flamer
Cannoness w/Combi Flamer

>Elite
Imagrifier

>Troops
Battle Sisters x15
Battle Sisters x5 w/Flamer x2 and Combi Flamer
Battle Sisters x5 w/Flamer x2 and Combi Flamer

>Fast Attack
Dominions x5 w/Melta x4 and Combi Melta
Dominions x5 w/Melta x4 and Combi Melta

>Dedicated Transport
Immolator with Immolation Flamer
Immolator with Immolation Flamer
Rhino
>>
>>53643142
Too bad we are never shown actual awesome examples. Khorne could be so much cooler if it wasn't rampant BLOOD SKULLS KILL
>>
>>53643093
Are you comparing exocrine to one squad of biovores or two? I don't have the data sheet in front of me
>>
>>53643139

Those Buzzsaws are pretty frightening, too. With 3 Damage standard and four attacks with a 50/50 chance for four more, a squadron of Penitent Engines can tear anything to pieces.

Still, a Dread is probably a better buy, since it has shooty options and is more durable.

Power seems to make more sense for pricing.
>>
>>53642474
You need fire warriors, less marker drones and marker lights. Hell toss the gun drones too. The seeker missile on the broadside isn't going to be effective even with what you had. Drone controllers need to go as well.

If you can fit in 2 small pathfinder teams or 2 4 marker drone units, make your pathfinder teams 3 larger squads.

the target lock doesn't really help your stealth team. If you have more stealth suits, more of them instead of more fire warriors is acceptable.
>>
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>>53643169
Only part of my tau is painted, some of it is still not fully assembled as I'm waiting for magnets in the mail to finish certain units. I'd paint them now but I'm also waiting for gundam markers in the mail since I suck at painting normally
<- pic related my farsight fire warriors.
>>
>>53643179
There is almost no reason to have a squad of 15.
>>
>>53643139

Did you see just how many attacks penitent engines get in melee?

Protip: if they get their 4+ roll they'll wipe a knight in one charge
>>
>>53643199
>there is no reason to shoot twice with 15 bolters
>>
>>53643089

just collect them if you actually like them. stop being worried about whether theyre playable.

If theyre not playable. Which isnt the case. Then eventually they will get good rules and you will not have the slave mentality of whether you can like an army or not based on some dice rolling.


Nids have been trash since 5th/6th and people still played them. Buy and paint and love the models if you really want to. Disregard everything else.
>>
>>53643144

They are just as good as they have always been, Craftworld is more expensive now and Warp Spiders are a bit worse than they use to be.

Ynnari also gives a better universal army rule than regular Craftworld.

>>53643159

48" Heavy D6 STR 4 1 D without needing LOS to your target is great against hordes and hordes are what people think are going to dominate this edition.
>>
What weapons should I be taking on Death Company? I was thinking of doing squads of 5 with 3 power axes, 1 thunder hammer, and 1 plasma pistol. Is this good?
>>
So what's the fluff explanation of strategems? How can every faction now change their fates?
>>
>>53643139
I wonder how much they wanted Power Points to be the norm. It seems like everything is actually a little more in line that way.
>>
So what are people planning to use in their armies to deal with the fact that we are in Horde Edition: Rise of the Grotscript Spam? With pie plates gone, what can reliably blast the fuck out of tons of guys?
>>
>>53642640
Not since 5th edition has the game been so playable.

Flyer spamers BTFO
>>
>>53643238

Better commanding, preparation or tactical response

It's a fucking game mechanic
>>
>>53643238
It was Tzeentch's plan all along.
>>
Is their any list builders made for the leak yet?
>>
>>53643238
Tzeemtch interfered
>>
>>53642701
>Deathwatch
>Trash

I DECLARE EXTERMINATUS!
>>
>>53643156
>more boyz
>weirdboy
Got it. two questions: do I want any shoota boyz or do I stick with sluggas? what's the best way to get anti-tank? almost all my strong anti-tank (S8+) is melee range and not particularly fast.
>>
>>53642701
Never post again.
>>
>>53643245
seekers, lots of seekers. lots of fighting
>>
>>53643238
Imperial and Tau commanders had moments of tactical acumen.

Eldar read the runes of fate.

Tyranids generated useful adaptations.

Chaos had the will of the gods.

Necrons overclocked their CPUs.
>>
>>53642993
>Taurox Primes with Gatling
Ignore. Take autocannons and taurox battle cannon. You can pump lasgun shots like nothing, focus on autocannons for the taurox, add lascannon and melta plus plasma elsewhere.
>>
>>53643252
Some dudes are working on battlescribe, no idea if they finished yet.

Imma play with power points until someone does though...
>>
>>53643250
What better commanding, preparation, or tactical response can make bullets swerve, armor only occasionally stronger, or Necrons fail to come back from the dead...then succeed?
>>
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>>53643245
my horde of bezerkers.
>>
>>53643245

As Eldar, CC. Either through Banshees or Harlequins. I'll have to hack my way through the hordes.
>>
>>53641952
https://drive.google.com/file/d/0ByVzaY23LOX-bWp5U1U5TExsYllka1FpaHBUNUQ1ZXA4a2FN/view
>>
Alright everyone, I played my first game of 8th the other day against IG as dark eldar at 1850 and got completely slaughtered. From memory his list was as follows:

Lord Commissar
Platoon Commander
Company Commander
Master of ordinance

2x 50 Conscript squads
3x hwt w/ lascannons

3x Hydras
2x Basilisks
3x Wyverns
2x Hellhounds (inferno cannon)


Pask w/ punisher

Now, the question is how the fuck do you deal with the conscripts and all of the vehicles? It took 12 dark lances just to kill 1 hellhound and 44 splinter shots to kill 8 guardsmen. All the while cover and hiding my units didn't do shit because of all the fucking indirect fire across the entire board. Charging any vehicles was impossible because of the huge blob of conscripts that could just leave cc whenever they please. Also for fucks sake GW why are basilisks able to fire overwatch. I honestly have no idea how to build a list with enough fire power to deal with this guard shit.
>>
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>>53643264
We have arrived, and it is now that we fulfill our charge. In fealty to the God-Emperor (our Undying Lord), and by the grace of the Golden Throne, I declare exterminatus upon the Imperial world of Typhon Primaris. I hereby sign the Death Warrant of an entire world, and consign a billion souls to oblivion. May Imperial justice account in all balance. The Emperor protects.
>>
>>53643194
ok so all I own on top of what's in the list is the following:
- 4 stealth suits
- 1 riptide + 2 shielded missile drones
- 1 piranha with no gun drones as they're part of the squad
- 2 remora drones (waiting for FW rules though with seekers being shit I'm scared)
- 1 Barracuda AX-5-2 (Seeker nerf should be fine for it)

Also I thought more markerlights were better, that's why I'm running 15 of them
>>53643221
if I'm deep striking or putting them in valks as part of infantry squads, which is the best heavy weap?
>>
>>53643285

>can make bullets swerve
"stay down you idiots, you'll get hit"

>armor only occasionally stronger
"face with your left side, your armor is stronger there!"

>Necrons fail to come back from the dead...then succeed
"YOU CAN DOO EET"
>>
>>53643285

It's a fucking game mechanic
>>
>>53643245
>CSM with Chainswords
>Double Tapping SoB Blob
>assaulting with vehicles
>play objective game
>>
>>53643251
>>53643250
>>53643238
Nah, you're all wrong, it's because Khorne cast fist, which means true warriors who wield glorious axes to reap skulls can have an easier time reaping&tearing through the weaklings that use warp-fuckery or ranged "weaponry".
>>
>>53643183
A squad is 108. You can easily take 2 squads for less than an exocrine.
>>
>>53643309

And people didnt believe me when I said vehicles being tanky mattered
>>
>>53643205
>a big sentinel
>somehow getting into contact with a Knight.

Also check your math son. A Pentient will only hit on a 3, wound on a 3, which is saved on a 6. That's a 10/27 chance to wound per hit. Which puts it at roughly 1.48 wounds per phase, which deals 3 damage each. So even if you happily round up to 1.5, it's dealing an average of 4.5 with a 50% chance of 4.5 more aka result of ~6.75 wounds each.
Which means even if 3 get in close contact with a Knight...it may take 2/3rds of its wounds. To bad, however, that almost any shooting from the knight should destroy a single penitent per turn.
>>
>>53643245
Sunshark bombers
Roll a d6 for each unit in a squad (up to 10) (+1 if bombing infantry) on a 5+ it suffers a mortal wound
>>
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IG players - is pic related our new Lord and Savior? It seems really powerful in terms of how many expected wounds it can dish out in a turn of firing. It's among the highest of non-Lord-of-War weapons in the game and it is much less expensive than a Russ if you can keep it alive, so its firepower to points ratio is good. Basilisk seems slightly worse, though still good, but it is cheaper, and not limited to 4 rounds of firing.

Also, is armored company effectively dead in this edition? I've been toying with different lists with a spearhead detachment at 1000 and 1500 points and each time the result seems to lack so much firepower compared to infantry lists I can make:

i.e.:

Pask in Demolisher w/3 Heavy Bolters, Heavy Stubber: 245

Leman Russ w/ Battle Cannon, 3 Heavy Bolters: 178 - x2 = 356

Manticore: 133 - x3 = 399

That's 1000pts on the nose and Pask can give an order to each Russ to improve accuracy and hopefully they can protect the Manticores who can rain down serious firepower. But compared to infantry it still seems meh.

Even if you include a squad or two of Veterans and put them in a Chimera (keeping mechanized fluffy) to support the tanks, they get so crazy expensive with that transport that doesn't have much promise in making back its points.

I'm at a loss.
>>
>>53643328
>>play objective game
That's exactly why we're horde edition though. Having more models within range of the objective than your opponent is the new ObSec.

To win on objectives, you have to be able to beat hordes on objectives. To win by tabling, you have to table hordes. Either way you need a way to kill them cost-effectively.
>>
>>53643313

>if I'm deep striking or putting them in valks as part of infantry squads, which is the best heavy weap?

Probably Missile Launchers, for the versatility.
>>
>>53643333
I never cared about biovores in the past. Now I'm thinking of fielding a ton. Those mortal wounds seem awfully exploitable. Am I right in thinking they can be used to plink away at vehicles as well?
>>
>>53643355
referencing this with the manticore:

http://www.3plusplus.net/2017/06/astra-militarum-tank-weapons-40k-8th-ed/
>>
>>53642701
What makes Necrons top and Grey Knights Bottom? I've been having a hard time choosing between those two and am genuinely curious about how they do and what's good about them. Since I'm new and barely know anything about either of them other than what I've looked through the Indexes.
>>
>>53643355
No, son. Our lord and savior is movement trays and a shit ton of infantry.
>>
>>53643309
>Also for fucks sake GW why are basilisks able to fire overwatch.
Holy shit I never thought about this. They should probably remove Overwatch from indirect fire weapons.
>>
>>53643245
Troops are good for once. You only take vehicles if you have some specific purpose in mind for them now.
The bulk of your army should be able to spam tons of shots and/or melee attacks as much as possible.
>>
>>53643355
>>53643355
Mortar teams, anon. 9 points for d6 shots.

Just take mortar teams.
>>
>>53643355
Always thought the Manticore was a decent buy, even in past editions. Now I'm really tempted.
>>
>>53643333
How many shots do you get with two squads of biovores? Are biovores and exocrine meant for two different roles?
>>
>>53643350
Capping it at 10 dice makes it pretty weak since you'll on average only kill 5 chaff guys a turn.

Right now we're all mostly dealing with conscripts and boyz and gaunts but soon there will be Nurgle poxwalkers in the meta, which are always immune to morale instead of vulnerable if you snipe a character/synapse, and have 5+++ FnP. Shit is going to be ridiculous.
>>
>>53643312
https://www.youtube.com/watch?v=IEGo41443iI&feature=youtu.be&t=42
>>
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>>53642849
nothing wrong horrors are durable and hold things up while everyone else wreks face people are upset that horrors are 10 points but they honnestly got better for 1 point
>>
>Do you think theyre gonna balance renegades for the loss of the endless host and the purge or are we just fucked and left with better cultists who cant rake "real" chaos marks?
>>
>>53643403

1 shot per biovore.

4+, to hit, miss = spawn a mine within 6 inches.

on a hit/mine explody, 1 is fizzle, 2-5 is 1 mortal wound, 6 is d3.

So 2 squads is basically 6 mortal wounds, usually. Maybe. Or an explosive distraction.
>>
>>53643360

Honestly, I think the problem with hordes is that their biggest weakness, moral, is too easily negated by the armies that can blob most effectively. Conscripts, for example, wouldn't be nearly as hard to kill if commisars didn't make them immune to moral.

Thinking on it, my answer for my Sisters is actually a Vindicare to nuke the Commisar.
>>
>>53643371
>Am I right in thinking they can be used to plink away at vehicles as well?
This is pretty much their only use. 1.5 mortal wounds a turn against infantry is not terribly good.
>>
>>53643355
A lot of our codex is our savior

Scions
Command squads and Scion command squads
Taurox/Taurox Prime
Manticore
Basilisk
Punisher
Heavy weapon squads, especially Mortars
Conscripts
Priests
Commissars
Infantry squads to eat charges and to leave the strong melee unit dead in the water to be charged by Conscripts
Fight twice order for Conscripts
>>
>>53643343

Assuming they get their 4+ off and it was a charge:

24 attacks rerolling to hit (zealot)-21.33 hit-14.2 wound-11.85 get through unsaved, 35 wounds dealt.

Without the second round of attacks it's about 17.78 which puts it right at its lowest threshold for WS/BS

Yeah they will get shot up and for costing as much as the knight shooting them, it's a decent distraction carnifex
>>
>>53641983
It's correct.

Imo you should get a daemon prince instead of the Lord. Cheaper and more useful.

You invested a lot in the Plague Marines but they are the worst cult troops now. I would get more poxwalkers and another Predator.
>>
>>53643423

I think that's most people's answer. Geek the commanders and the grunts go running with enough pepper.
>>
>>53643309
I don't know anything about filthy knife ears, but you need some way to kill the commissars. That's the key to the conscript screen.
After that it should just be a matter of assaulting all the tanks as much as possible.
>>
>>53643421
Not sure if I see biovores being a replacement for exocrine honestly, I think one of each choice is best with the third heavy support being a trygon prime
>>
>>53643423

I love that vindicares and commissars are as useful in game as they're implied to be in lore.

Also does anyone else love that a commissar can execute a primaris psyker when he perils so that he doesn't blow up on friendlies
>>
>>53642845
>>53642755
Exocrines are meant for anti-armor tho.

>shooting a Heavy 12 S7 ap -3 D2 gun at a horde of T4 W1 models

constanza.jpg
>>
in 8th, can you shoot INTO melee?
>>
>>53643487

No
>>
What's the best force weapon lads?

Axe looks promising but is it still unwieldy?
>>
Tell me why this won't wreck.

1986 Points

Super-Heavy Detachment

The Yncarne (1) - 337pts
1 The Yncarne: Vilith-zhar, the Sword of Souls

Avatar of Khaine (1) - 250pts
1 Avatar of Khaine: The Wailing Doom

Wraithknight (1) - 602pts
1 Wraithknight: Two heavy wraithcannons,Titanic wraithbone fists,Titanic feet

Outrider Detachment

Farseer Skyrunner (1) - 178pts
1 Farseer Skyrunner: Singing spear,Shuriken pistol,Twin shuriken catapult

WarlockSkyrunner (1) - 94pts
1 Warlock Skyrunner: Singing spear,Shuriken pistol,Twin shuriken catapult

Windriders (9) - 315pts
9 Windrider: Scatter laser

Windriders (6) - 210pts
6 Windrider: Scatter laser
>>
>>53643499
If you think the axe is unwiedy, you're playing the wrong unit. This is the axe format.
>>
>>53643480
>Also does anyone else love that a commissar can execute a primaris psyker when he perils so that he doesn't blow up on friendlies
That I really like because now it feels more useful.
>>
>>53643432
It's great against units like terminators and lychguard though right? Just like the smite power?
>>
>>53643487
only with pistols
>>
>>53643423
Yeah, I think killing the characters is going to be the biggest answer. As Tyranids I'm not sure what to do since I don't have snipers, it seems my only options are to ally with GSC to grab an IG detachment with some ratlings, or I guess I can just spam termagants to meet them head on mass for mass.
>>
>>53643355
>Also, is armored company effectively dead in this edition?
Maybe not dead but it looks significantly weaker than infantry guard that they probably belong on different tiers.

Hopefully FW's Annihilator will keep my future armored regiment going strong. The Vulture and Vendetta could be really powerful when their rules come out so I'm looking forward to getting a few of those and more Manticores to support my Lemans.
>>
Hey dudes, looking for feedback on my 2k Guard list.

_Spearhead Detachment #1_

HQ - Company Commander 30

Elites - Enginseer 40

-Master of Ordnance 38

Fast Attack - Unit of 2x Scout Sentinels w/ Lascannons 110

Heavy Support - 6x Heavy Weapon Teams with Mortars 162

_Super-Heavy Auxiliary Detachment_

LoW - Stormlord w/ 2x Twin Heavy Bolter, 2x Heavy Stubber, 4x Lascannon/HB Sponsons 534

The Heavy Weapon teams will be embarked on the Stormlord, delivering 54d6 S4 hits per turn. Company Commander will embark as well so as to not die. Master of Ordnance brings a sweet Bombardment, and the Enginseer will help keep the Party Bus rolling.

_Spearhead Detachment #2_

HQ - Knight Commander Pask w/ Punisher, Hull Heavy Bolter, Plasma Sponsons 231

Fast Attack - Hellhound w/ Multi Melta 93

Heavy Support - 2x Leman Russ w/ Battle Cannon, Lascannon 162 ea

-Leman Russ w/ Demolisher, Hull Heavy Flamer, Melta Sponsons 229

-Basilisk w/ Heavy Bolter 8

-Wyvern w/ Heavy Bolter 8
>>
>>53643509

I'm not sure what you mean?
>>
>>53643512
Okay yeah super-tough elite infantry it's good against. Nids seem to have a lot of stuff good against that, though, not as much for slaughtering hordes and tough vehicles.
>>
>>53643181
Huh? Someone else who wants older Khrone? I thought we all died out in 4e.
>>
>GSC lets you take 1 IG detachment per GSC detachment

>auxiliary detachment is -1cp
>fill it with a single GSC unit
>suddenly, have access to a detachment's worth of IG while playing tyranids because Brood Brothers makes you literally ignore the Astra Militarum keyword for the purposes of list creation

Heh.
>>
>>53643486
You don't spam anti-armour weapons because nobody is going to be spamming armour.
>>
>>53642624
This list is all over the place man. noise marines with dsirens and sonic weapons? Why do you have a Land Raider Terminators can finally DS effectively.

CSM are one of the few armies with practically guaranteed 1st turn assaults thanks to warptime.

Why don't you look at how to tie in a multi-assault unit into the list?

.
>>
>>53643510

It only triggers when the primaris dies to perils too, so there's literally zero downside

>>53643499

They're actually all pretty good

All force weapons are damage D3

Force swords are str user have the highest AP at AP-3

Force axes are STR +1 and AP-2, they're the middle ground choice

Force staves are STR+2 and AP-1, not useless and can harm vehicles and monsters but still won't crack 2+ saves super well although they aren't useless
>>
>>53643445
Forgot about Zealot.

Which is a fairly substantial changer in reliability. Regardless, it's a distraction that's going to fall quickly to most things.

A warden would rip them apart if it has a stormspear. Which deals 3.33 D3 wounds and 1.11 D6 wounds.

That and even a standard bolter wounding them on at a 1:9 ratio.
>>
>>53643535
Correct me if I'm wrong but hordes of termagants with toxin sacs with tervigon, stranglethorn weapons and spitters are fantastic against those targets I thought
>>
Why does /tg/ have such a low post limit, while /vg/ has 750?
>>
>>53643568

If it will reliably make your opponent choose them rather than your melta squads in a rhino, it ain't that bad

Plus it's good against you know, not knights too
>>
>>53643564

It's a shame none of the models they sell currently have a sword.
>>
>>53643598
These 8th edition threads go by insanely fast as compared to 7th edition threads.
>>
>>53643599
Just not sure spending 360 points on a single unit of 3 is quite worth it. As much as I love the models themselves. Even if you put 1/2 as a squad that seems costly. But I may just give in and try them out.
>>
>>53643506
Nowhere near enough shots. You'll be drowned in lasguns and/or ork boyz.
>>
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>>53642380
The wierdboy becoming a staple for Orks made me scoop up this happy motherfucker to throw my Warboss and his boys to where my kommandos are hiding for some brutally kunnin Waaagh
>>
>>53643525
I am also considering dropping one of the standard Battle cannon russes for a manticore
>>
How are devastators looking?

I used to have a 5 man team with 3 lascannons and the imperial fists +1 strength.

Since Preds can get 4 shots on a tougher platform do they have a use anymore?
>>
>>53643564
Staves are actually pretty shit

Whatever you're fighting has to be T8 to avoid wounding on 6's with a sword (T10 for an axe)

Or be T3 to wound on 2s

They're not that impressive
>>
>>53643611

Converting a force sword is one of the easiest things you could do


Also cost tends to go axe > sword > stave

>>53643619

Try it, 352 points is 2 tactical squads
>>
>>53643634
You mean the Guardsmen/Boyz that are getting swept by one of my 3 LOWs?
>>
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>>53643611
>not making your own
>>
>>53643514
i dont mean shooting from within melee, i mean if i tarpit a carnifex with conscripts can my russes go to town on the carnifex? i didnt see anywhere in the rules saying no
>>
>>53643657
You might want to run that math again, hombre.
>>
>>53642380
Based Warstore
>>
>>53643645

unless you're a grey knight librarian and take a warding stave to get a 2++, staves are just the cheap option but at least they aren't literally useless
>>
>>53643525
>HWT in a Stormlord

That is disgusting and I am stealing it so I can run it with Tyranids.
>>
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>want to support local FLGS
>they sell at full MSRP while online retailers provide a 15% discount and free shipping
>>
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>>53643658

Yeah but force weapons always have the squiggly shit on them.
>>
>>53643506
yncarne and khaine? i feel like there's some fluff heresy going on here
>>
>>53643710
And?
>>
>>53643710

Nemesis force weapons don't and they're literally identical to normal force weapons now

Except grey knights get force axes for free because fuck you
>>
>>53643664
pistols can shoot INTO melee the rules say that you can't shoot at enemy units that are within 1 inch of an ally but pistols let you fire at enemy's that are within 1 inch of an ally or you
you could wall off the carnifex with conscripts not charge and then get charge by it retreat in your turn and repeat though
>>
>>53643593
Toxin sacs are for killing big things, worthless against 1 Wound hordes. Stranglethorns are too expensive for killing hordes. Deathspitters... can actually make their points back with around 4 turns of shooting at conscripts. Devourers is only two turns of shooting, damn. Okay those absolutely must be spammed against conscripts, no question. The age of the devilgaunt is upon is.
>>
>>53642380
Mostly happy with my armies for 8e right now, but I'm probably going to buy those objective markers and a ton of terrain.
>>
>>53643720

And I want my shit to like right good and prowper
>>
>>53643668
You'll have to enlighten me here. Can Guardsmen punch Wraithknights to death now?
>>
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Local gaming store is gonna have a 40k day for 8th edition dropping, how is this for a starting tzeentch chaos list?

Thousand Sons/Tzeentch demon - 1994/2000 pts

Battallion detachment

HQ
Sorcerer with Jumpack - 130
Exalted Sorcerer - 100

Troops
10x rubric marines with soulreaper cannon - 241
10x rubric marines with soulreaper cannon - 241
5x rubric marines with 4x warpflamers - 174

Elite
5x scarab occult terminators with soulreaper cannon and icon of flame - 279
5x terminators with 4x combi-meltas and 4x chainfists and icon of flame - 329


Patrol Detachment

HQ
Lord of change with Rod of Sorcery - 350

Troop
15x pink horrors - 150

Lord of change is just along to add diversity to psychic power pool, terminators deep strike behind lines with jump-pack sorcerer (sorcerer using warptime to get melta-nators into range to shoot and charge) to distract/cause damage as exalted sorcerer walks across field with the rubrics
>>
>>53643751

They can walk out of melee and let it get shot by the other 500 guardsmen
>>
>>53643522

Meanwhile, Eldar get Rangers.

I honestly think that GW may have underestimated how durable hordes were despite moral hence the insane moral protection.
>>
If a weapon says Heavy 12 does that mean it gets 12 shots? I'd roll 12 dice to hit, right?
>>
>>53643657
>swept
That's not a thing anymore.
>>
>>53643238
Necrons are canonically the only race with freewill, so I don't know about the others.

Daily reminder to shed your soul, it's literally holding you back and fucking the universe.
>>
>>53643705
>>53643525
I already always wanted a Stormlord simply because of BRRRT. I already have 2 Punishers and 2 Taurox Primes in my list, so it's a logical progression.

I was thinking of putting in Bullgryn, but heavy weapons teams sound great.
>>
>>53643749
And that's stopping you from converting your own how?
>>
>>53643777
Yes.
>>
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Well I'll say one thing for using power, it's easy to whip out a list.

My LGS is having a 50 power tournament to kick of 8th ed and this is what I whipped up. Thoughts?

Company Commander [3]
Company Commander [3]
Infantry Squad [3]
Infantry Squad [3]
Infantry Squad [3]
Heavy Weapon Squad [3]
Heavy Weapon Squad [3]

Leman Russ [11] (Fully magnetized)

Valkyrie [10] (Fully magnetized)
Veterans [6]
Platoon Commander [2]

Power 50 CP 6

I have more tanks but didn't want to spam them for the first game of 8th. The vet squad will have 3x Plasma or Melta but the HWS will need to be what ever I can scrape up but will include 3-6 Lascannons/Autocannon with some HBolters and MLaunchers in the infantry squads
>>
>>53643770
You mean those other Guardsmen getting decimated by Scatter lasers?
>>
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>>53643777
>>
>>53643744
What unit type are devilgaunts? I don't recall seeing their unit entry
>>
>>53643735
okay, thanks mate. im working off the leaked pdfs and they seem to be missing pages, just wanted to make sure i didnt miss rules
>>
>>53642993
They were 1500pt games. And if you are going to field that much artillery make sure to bring a master of ordinance. He really help made a difference in my games.
>>53643281
HWS with orders handle autocanons nicely, and with how cheap guard artillery is now I'd rather take the 20shots. It has worked well so far.
>>
>>53643827
Termagants with devourers, nidling.
>>
>>53643846

> Nidder

Take your /pol/ shit elsewhere thank you.
>>
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Is there not a scan of Shadow War in the mega?
>>
>>53643855
The fuck are you on about, faggot?
>>
>>53643846
My dude that makes the gaunts 9 points each, how many do you upgrade out of 30? That's means the devourer gaunts can't be brought back by a tervigon as well. Does this also mean that the benefit for termagant rolls by the terv doesn't effect them or is "devilgaunt" just a coined term and not in the profile?
>>
>>53642517
>>53642328
>>53642282

Honestly I am hoping for the Imperium to go to war with Guilliman and his Imperium Secundus full of normal space marines while the Imperium is using Inquisition and Primaris

an Eastern/Western Imperium could be cool
>>
So I bought the Dark Vengeance set and am planning on getting the Dark Imperium one as well. Wondering what some other good pick ups to flesh out my rosters would be.
>>
Chaos Space Marines -- 2000 points

Daemon Prince warptime's the terminators so they can multi-assault the enemy. Heldrakes assault burn and turn one with the terminators.

Maulerfiend, Spawn, and Daempon Prince assault turn two.

Havocs and Cultists support as needed

-- HQ --
Nurgle Daemon Prince - 180 points
> Wings, 2x Talons
> Warptime

Terminator Chaos Lord - 135 points
> 2x Lightning Claws

-- Elites --

10x Terminators - 421 points
> 2x Chainfist, 8x Power-Maul, 1x Heavy Flamer

-- Troops --

10x Cultists - 50 points
> Autoguns

10x Cultists - 50 points
> Autoguns

10x Cultists - 50 points
> Autoguns

-- Fast Attack --

5x Spawn - 165 points

-- Heavy Support --

Maulerfiend - 173 points
> Lasher tendrils

5x Havocs - 190 points
> 4x Lascannons

5x Havocs - 190 points
> 4x Lascannons

-- Flyers --

Heldrake - 198 points
> Baleflamer

Heldrake - 198 points
> Baleflamer
>>
>>53643886
Devilgaunt is a nickname, they're still termagants. They cost 8 points apiece, not 9, and you mix the squads about half-and-half, use the fleshborer ones as ablative wounds that can be replaced by the Tervigon and the devourer ones as the damage dealers.
>>
>>53643247
I'm not being sarcastic, either. Hitting a flyer with Pask is super easy: He's BS2+ rerolling 1s, so hitting a flyer is BS3+ reroll 1s, or a 77% chance to hit per attack. Combine with multimeltas and a lascannon for maximum flyer-fucking!
>>
How are transports working this edition? Can infantry start in anything that has the transport keyword or is it still just dedicated transports?
>>
>>53643765
Only issue is that 1k sons can't take regular Chaos termies. Only have access to Scarab Occult termies. If you need something to get into melee you could drop the Sorc w/ jump and the termies and grab Magnus. He'll be a nice bullet sponge for the army, same general idea. About the same point cost, might even be a bit cheaper.
>>
>>53643924
They can start in any transport that can carry them. Dedicated Transport is just a battlefield role now, separating transport units from Fast Attack and Troops and so on.
>>
>>53643708
I know the feel man. Luckilly one of my flgs' does a quarterly tourney where everything goes 20% off.
>>
Comments on my tau list for 8th

HQ
Longstrike
Ion cannon
smart missile systems and 2 seeker missiles.

troops
Devilfish
6 firewarriors 1 x marker light
6 pathfinders 1 x rail rifle

Devilfish
6 firewarriors 1 x marker light
6 pathfinders 1 x rail rifle

Devilfish
6 firewarriors 1 x marker light
6 pathfinders


heavy support

1 Ion cannon hammerhead with gun drones

1 rail gun hammer head with smart missile system

1 rail gun hammer head with gun drones

1500pts.


The devilfish are dedicated to the firewarriors but each path finder team is attached to one devilfish.
>>
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>>53643818

>15 scatter lasers
>hit on 3's, wound on 2's, saved on 4 in cover, will kill about 16.67 guardsmen per turn, about 20 with guide.

>it'll take 8.75 turns for 15 guided scatter laser wind riders to earn their points back killing conscripts

yeah nah. Especially not when wind riders are 4+ saves now.
>>
Are sergeants still characters? Can you snipe them?
>>
>>53643914
Makes sense. Are toxin sacs ever worth taking on them? If you have 30 wouldn't it make the extra damage be overkill on most units?
>>
>>53643382
>What makes Necrons top and Grey Knights Bottom?

-Armor saves are much less reliable, universally because even AP-1 will double the guys you lose at 2+ armor.
-lots of multi-wound weapons (dmg doesn't carry over between models), meaning big units of single wound is potentially more durable against most weapons.
-perils hurts a lot more and GK use is constantly on big expensive units
-mortal wounds are a thing and ignore invulnerable saves

GK put too many eggs in one basket and making saves becomes less and less reliable.

Necrons take big blocks of cheap infantry that all have the highest leadership in the game and AP-1 weapons that in almost all cases at least wound on a 5+. Not to mention the synergy between Necron units makes it easy to give units 2+ rerolling hits, 5+invulns a 2 sets of 4+ rerolling chances to restore models (every turn). Also Tesla is the most damage efficient weapon in the game.
>>
>>53643972
3+ in cover, -1 to hit with Conceal.

LOWs will go Commisar hunting so they go down to battleshock.
>>
If you wanted to play a harlequins list, do you think its worth taking regular eldar units, or should you just go full clown?
>>
>>53643708
Why. Why would you post such an image.
>>
>>53643818
Ork tide lists are quite durable now. Wierd boyz reliably tossing out d6 mortal wound smites
really hurts elite units as well as the very point efficient Boyz hitting on 2+ with hidden klaw.
>>
So umm...Will any of the Primarus stuff be available at launch do you think? I was thinking of buying a box of Hellblasters, and a box of intercessors for the space wolves force I'm building.

Also...the wolf priest seems to have disappeared from the store, any ideas on how to make one?
>>
>>53643924
Well it depends on the faction, but let me put it this way:

A 93 point Chimera will get you 12" movement, 12+D6 if you advance, and two heavy weapons that will generally be moving and hit on 5s. Also, the embarked troops cannot shoot, and embarked characters cannot give orders

A 20 point platoon commander can order "Move, Move, Move" to make the squad go 12+2D6 inches at the cost of shooting. You can spend the other 73 points on a heavy weapons squad with three heavy weapons that can sit still in the back and wound on 4s. On subsequent turns, the platoon commander can give other orders like "rank fire" and "Get back into the fight".
>>
Can someone post the leaks of all the leman russ cannon variants? Also why are vanquishers considered shit now?
>>
>>53643805

Looking good mate, you should be pretty well balanced with the right heavy weapons.

Go with meltas on the veterans, with grav drop you can still walk 6" after disembarking, so you have a 26" move to get into half melta range which is pretty doable and it will FUCK UP a tank which is hard to do these days.
>>
>>53644013
Boyz hit on 2+? Wtf?
>>
Brainstorming on how to kill characters for armies like CSM, Nids, and Deldar without access to snipers and I reread the section (pic related). The targeting restriction only applies to the shooting phase, so you're free to nuke them in the psychic phase, or murder them in melee. Hell, units that have slashing attacks do so in the movement phase, so there's that, too.
>>
>>53643968
>Not a single Goddamn Battlesuit to be seen.

Ah, sweet music to my ears!
>>
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>>53644030
Fug
>>
>>53643805
>power
>tournament
You need a new LGS.
>>
>>53644028
With a Waagh! banner all Orkz in range add +1 to hit rolls
>>
>>53644005

I genuinely hope you own those models and I want you to video tape the first time you play that list and get stomped by a casual IG list.
>>
>>53643269
Late but both.

Make your 30 man blobs 10/20 or 15/15 shoota/slugga mix.
>>
>>53644028
They do with the WAAAGH banner nob nearby. With Ghaz they get +1A, and a weirdboy can give then another +1A for 5A WS2+ S4 first striking boyz on the charge.
>>
What's this shit about Khorne being more than blood and skulls?
>>
>>53643855
>jumping at shadows this hard
>>
>>53644038
Mind sharing how a potential 3 mortal wounds and a psychic power that cant be aimed snipers characters?
>>
>>53644013
Don't forget that those weirdboyz are going to be perils of the warping a lot.
>>
>>53643993
Toxin sacs only work in melee, you don't usually want the Termagants in melee. They also turn their attacks into Damage 2 which does nothing against 1 Wound models, so it's for killing big things or elites.
>>
>>53644005

Windriders aren't infantry and have to have 50% concealment on all models to get cover.

They also don't prevent your characters on bikes from being shot since that only applies to infantry.
>>
>>53644040
>>53644054
Can you snipe banners?
>>
Still tinkering with my list:

Battallion, 2k points

HQ:
Captain (Relic blade, storm bolter) 97 pts

Librarian in terminator armor (Storm bolter, force stave) 161 pts

Troops:
Tactical squad with plasmagun, plasma cannon and combi-flamer, 175 pts

Tactical squad with gravgun, missile launcher, combi-flamer, 181 pts

Infantry squad with flamer and autocannon, bolter sgt, 63 pts

Fast attack:
5 assault marines with 2 flamers, sgt with an eviscerator + combat shield, 109pts
Razorback (TL lascannon, storm bolter) 117 pts

Elites:
Special weapon squad with 3 flamers, 45 points
Special weapon squad with 2 grenade launchers, demo charge, 39 points
Chimera with 2 heavy bolters, storm bolter, 93 points

Contemptor dreadnought (DCCW, combi-bolter, Multimelta) 167pts

5 cataphractii terminators. sgt with combi-bolter and power sword, 1 with heavy flamer and
power fist, 1 with combi-bolter and power fist, 2 with double lightning claws, 241pts

5 vanguards with jump packs. Sgt with thunder hammer + storm shield, 2 with bolt pistol + power sword, 2 with bolt pistol + chainsword, 123 pts

Predator with TL lascannon and 2 heavy bolters, 172

Leman russ (Battle cannon, lascannon, 2 HBs) 190 pts

Heavy Weapons Squad with 3 mortars, 27pts
>>
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>>53644037
Started playing tau in 5th edition.

I've never liked battlesuits and have always wanted to run a tau armored company.
>>
>>53644059
Nigga Bloodletters march in order and carry banners and brass instruments for warcalls. Bloodthirsters are literally called Khorne's Generals.

Regimented military tactics
>>
>>53644020
How do I beat crons with tyranids
>>
>>53643902
Looks pretty good, but you might find yourself a little short on anti-horde killing power.
>>
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R8/8
>>
>>53644089
And then lose any semblance of cohesion or discipline the moment they charge into battle. Tactics my ass.
>>
>>53644044
The local meta is weak enough that a relative newbie like me has won tourneys, so good luck with that.
>>53644075
Cover is easy to get where I play but what the actual fuck? Characters on bikes can be targeted by non-snipers?
>>
>>53643968

4 hammers hitting at 2+ in the backline
I wonder whether a split or pure ion or rail would be best.
>>
>>53644079
yes, they are characters
>>
>>53644074
Would you burrow hormagaunts with trygon instead in that case or always termagants
>>
>>53644054
I'm thinking I'll be running my boys with probably 2-3 Weirdboys, 2 Painboys, Waaagh! Banner, Big
Mek with KFF and a boss on a bike. Its just way too much for enemy snipers to deal with.
Everything else will be a mixture of Boyz with Shootas/Sluggas with a decent nob squad.
>>
>>53644079
Yep. Snipers are going to be super important for taking out all the buff characters for Ork and Guard infantry hordes.
>>
What are some fluffy auxilla to take for my Death Korps? IIRC, they don't like Psykers or abhumans but I wouldn't mind buffing them up in CC. Would a collection of priests and sisters be appropriate?
>>
>>53644129
Finally giving Orkanauts a purpose with their small transport capacity.
Just babysitting the banner before the Boys get stuck in.
>>
>>53644075
Retard, check the rules again. It says characters, not infantry.
>>
>>53644091
crush their planet and devour the biomass :^)
>>
>>53644155
>putting your nob in a 'naut
>>
>>53644155
That's a really good idea, can't believe I didn't think of that.
A couple Gorkanauts with banners and maybe warbosses inside moving up alongside the boyz horde, have them dismount and all charge alongside the boyz on turn 2 or 3 depending on deployment, the gorkanauts punch down anything the boyz can't reliably deal with themselves
>>
>>53644135
Hormagaunts if you're trying to tie down their gunline to counteract their shooting, termagants if you're trying to shoot their gunline to pieces. Depends on terrain and the opponent's deployment.
>>
>>53644126
They're both good, its hard to choose. Also i kind was thinking of losing 3 infantry for 4 more seeker missiles and an ion rifle upgrade on the last pathfinder squad.
>>
>>53644070
True but at 4 wounds hes not going to be killing himself on the first perils. Hes also only 62 points even if he does die.

It also means his Da Jump is going to be hilariously easy to cast T1 since you are going to have like a +6 to cast.

The question is what do you want to T1 Jump every game? Boyz or a MegaNobz.
>>
>>53644021
Pls help, I'm starting an armoured company

Also are sentinels half decent?
>>
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>>53644021
entire thing is in the leak fyi

but i wont be a douche and be all DUR FIND IT YURSELF, here you go friend.
>>
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Check out me waaaagh. And yea, I know I need to work on painting and konverting alot of it. ;_;
>>
>>53644195
Not really. They'd be better if they didn't take a penalty to their to hit roll when they move.
>>
>>53644021
Read the OP, literally the first MEGA link has the entirety of the 8th ed core book and the indices.
>>
>>53644180
I'd make sure one of em was a Morkanaut for the huge base size +9" KFF bubble that will
easily cover multiple 30 man blobs of Boyz preventing 1/3 of the damage from incoming fire.
>>
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>>53644022
Thanks, that's what I was thinking. And I can always swap out a HWS for a SWS with the plasma.

>>53644039
It's a structured for fun event where every to learn the new rules together. I'm certain that future tournaments will be based on points for anything serious.

At witch point I look forward to trying out a Stormlord full of heavy weapons and rounded out with tank commanders.
>>
>>53644229
oh pipe the fuck down will ya? maybe the guy didnt see it.
>>
>>53643916
I don't think he can issue orders to himself. The key word in his rule about issuing orders is OTHER characters. Not himself. It doesn't seem like a logical or honest interpretation of that rule.
>>
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>>53644199
Thanks legend, best get I've seen in a while
>>
What's the verdict on tankbustas? 17 ppm for rokkit launcha and rokkit pistols, 15 ppm for tankhammer, and 10 for bomb squigs. I'm particularly pleased with the tankhammers, even if they aren't a full solution to whatever tank you're killing. The downside to the unit, if there is one, is probably that between the squigs and tankhammers you're losing the unit very quickly. Plus it's annoying that you can't take the full complement on 4 bomb squigs for a 10 man squad and still put them in a trukk.
>>
>>53644203
Looks pretty good, I'd invest in a table first though.
>>
Tzeentch Daemons

Batttalion

Kairos 400

Herald 78

Herald 78

Changeling 100

15 Horrors W/icon 175

15 Horrors W/icon 175

15 Horrors W/icon 175

5 flamers 140

5 flamers 140

5 screamers 155

5 screamers 155

1 Burning Chariot 98

Total 1869
>>
>>53644234
>morkanauts
true, the KFF bubble is nice, but the loss of killing power vs the gorkanaut makes me question it
>>
Tell me about Black Templars /tg/. Are they still bad?
>>
>>53644069
Commissars have 3 wounds, so a CSM sorcerer could shoot it down with Infernal Gaze, and a Tzeentch Daemon could Bolt it.
>>
>>53644252
Pipe down? I just told him the first mega link has all of the leaks in it. It's not like I called him retarded and complained about spoon feeding.
>>
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>>53644113

If your only defense for >>53643506 is that everyone else sucks too much for you to lose, let me go into further depth on a few points

1) Scatter lasers don't wound MEQs on 2's anymore and if those marines have cover, they're rolling 2's for saves. Bikes are also weaker and easier to kill even with 2W now that there are no jink saves.

Also remember that bikes have no exception to the -1 to hit with heavy weapons when moving and will be hitting on 4's most of the time with scatter lasers.

And yes characters can be blocked by bikers, characters can only be targeted if they are the closest enemy unit.

2) Wraith knights have been dramatically nerfed and are essentially just Imperial Knights with a new coat of paint. Decent but not game breaking anymore. They certainly don't put out anywhere near the same amount of damage.

I don't really know how you're planning on going character hunting with the wraith knight if the commissar is in the middle of a blob but more power to you.

3)the psychic phase in general has been absolutely buttfucked and there's nearly zero reason to take two farseers since theres only 3 Runes of Fate spells and each spell can only be attempted once per turn and only 2 of them matter.
>>
>>53644167
pls
>>53644181
I'll be playing most against crons with deceiver, Obyron, lychguard, crypteks, deathmarks, immortals and warriors a majority of which will be moved anywhere on the board by number of D3 units by the Deceiver and shifted by Obyron.

Just not sure how I'll deal with a deathstar consisting of all those lychguard and HQ. Maybe a salvo of termagants and a charge of genestealers with toxin sacs?
>>
>>53644263
I'd keep the unit relatively small, max out on bomb squigs, and stick them in a trukk. Have them do drive-bys on enemy vehicles for that tasty re-roll to hit with rokkits.
They are a little on the pricey side, though, and will almost certainly be a priority target for anyone with vehicles, and their value decreases significantly against armies without vehicles.
I'm 50/50 on them. They're good at what they do, but expensive, fragile, and not universally useful.
>>
>>53644280
They are just more cc oriented marines
>>
>>53644193
I was going to try 30 boyz, 10 with shootas and 20 with sluggas. My thought was that I want sluggas in combat, but still want to do *something* turn one in the event that the charge fails so I would take 10 shootas to shoot after the jump and be the first models removed to enemy shooting. Manz might be good, but 3-4 of them are going to be equal to the points of a 30 boy squad and probably die even faster if they don't make their charge and even if they do make it they'll still just be in the middle of everyone's rapid fire range.

Now that I think about it, boyz are definitely the way to go because they'll have the number of attacks and table space necessary to make the multi-charges needed to clear all of the bubblewrapping units you're sure to face up against.
>>
>>53644275
I hate the Gorkanauts shooting, tired of rolling 30 dice and killing two guardsmen at the end. Once
the enemy is in melee range the Boyz should be able to handle themselves. No walker needed.
But by all means thats just my opinion, run yer gits the way you want to.
>>
Is the rest of the Imperium updated in Battlescribe?
>>
>>53644111
They go kill-crazy when they actually hit melee, they obey orders and follow their general's plan to get there. They have covering fire and artillery and line-breaker cavalry. They aren't mindless.
>>
>>53644329
I was moreso talking about the number of attacks in melee. Gorkanaut gets 6 base, or 18 if you use the smash option, Morkanaut only gets 4, or 12 with smash.
That KFF bubble is really appealing though, it's a tough call.
>>
>>53644184

4 HH firing at BS2+
Railguns, Against something T9
Ave 7.8 wounds presaves, with maybe another 2 mortals on top of that.
Submunitions against T5
Ave 7.8 wounds presave

Ion cannon overcharge, against 10 T5
7.8*3 wounds
>>
>>53644294
1) Do you always go for a wipe out? No? Thought so. Bikes still have the range to sit and shoot. If they move, that's what Guide and big units are for.

2) Wraithknights are to counter the heavy armor that you can bet people will bring. If not, it can at least pop Rhinos, or stomp on hordes. To clear the way so it can kill the Commissar, perhaps?

3) Farseers can still cast smite, and with runes + CP reroll, that D6 mortal wounds is gonna come in handy.
>>
>>53644193
Painboys can also restore d3 wounds a turn on 2+ with a one time reroll. I'm not especially worried
about losing my weirdboys to suicide before they put in some serious work.
>>
>>53644316
>I'd keep the unit relatively small, max out on bomb squigs, and stick them in a trukk
tragically that won't work. to max out on bomb squigs you need 10 tankbustas, but you can't put 14 models in a trukk. Under 10 tankbustas you only get 2 bomb squigs.

>>53644329
By the number the gorkanaut is pretty good, but BS5+ is always going to be prone to occasional rounds of almost no hits. Plus the gorkanaut can actually tear up hordes in close combat, which the morkanaut struggles to do since it only has A4 vs. the gorkanaut's A6. morkanaut is the best kff carrier, but I don't know if that justifies its points.
>>
>>53644263
I didnt like them when I was trying them. Hitting on 5's hurts really bad with single shot abilities especially since you cant get a lucky pen to fuck up vehicles any more.

My Boyz were killing vehicles well enough in close combat. Give your free Nob a Big Choppa and the dude smashed the fuck out of vehicles.

Lobbas were also super effective for how cheap it was.
>>
>>53644348
Is anything 8th ed on Battlescribe?
>>
>>53644370

Feel free to try it m8 but you're going to be paying a lot of points for what are essentially just weapon platforms that won't be able to get cover saves very often.

Netlists don't usually carry over through editions and I think with some games under your belt you'll realize why
>>
>>53644299
That you want charging, not shooting, definitely.
>>
>>53643872
It's in the OP in the shadow war thread, ya dingus
>>
>>53644398
The datafiles are being worked on at the very least. They've said they'll probably be done before the 17th at least.
>>
>>53643506

Sky runners suck ass now with no jink and a 4+ save
>>
>>53643416
At 2ppm brimstones are probably the best budget screening unit
>t3 1w 4++
20points for 10 wounds with an invul save, and a small Chance for some smite wounds. Hell, replace one for a blue horror and you don't have to sacrifice a brimstone on the cast
>>
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somehow the stompa is WORSE this edition
i have no idea how the hell they fucked that up
900 points before weapons, and vehicles can only be repaired once per turn now, so no sticking 20 meks in there for infinity +1 wounds
also its good gun STILL runs out of ammo
>>
>>53644390
>Hitting on 5's
remember you get to reroll against vehicles, which gives you effectively between a 3+ and 4+ to hit against them. I do agree about the big choppas, I'm already planning on a unit of nobz with big choppas for that S7 goodness.

Semi-related, what do you think about bikes? They strike me as too expensive, but those 6 big shoota attacks do look nice. I was experimenting with a list of kombi-skorcha biker nobz, but the unit got too expensive way too fast.
>>
>>53644406
What kind of Eldar netlist has no Riptide Wing?

Those weapon platforms have 36" range and can camp pretty much any cover they want, as long as you didn't place objectives like a retard. The LOWs will take care of the rest.
>>
So in spite of the fact that Ogryns are mediocre assault units at best I am going to build some.

The reason for this is mostly modeling-based. I have a (potentially) very difficult kitbash plan and I want practice for my Bulglryns.

So what should I do with them? When I'm finished I'll have six.
>>
>>53644429
Why would a model with 4+ invuln need to jink? Retard.
>>
>>53644443
>So what should I do with them?
Valkyrie drop for turn 1 assault.
>>
I think it's interesting how they're using the lost legions more now. From Cawl using their gene seed in his banned primaris soldiers, to Qaramar from the new book. Think we'll finally get more info on what actually happened to them, or what their whole motif was?
>>
>>53643968
>>53644083
Oh I just realized,

This list isn't battleforged. You need to drop one of your tanks and/or one pathfinder squad or grab an extra HQ, depending on if you want the Patrol, Battalion, Spearhead, or Vanguard detachment.

Or you could keep all your units and play with only 3 command points by taking one unit as an auxiliary and the rest as a spearhead/vanguard detachment.
>>
>>53644443
Give 'em a priest and crack some skullz
>>
>>53644459
That would use 4. What about the other two?

I have more valkyries, but that'd be a bit wasteful and split the units, wouldn't it?
>>
>>53644431
i know that the brimstone are the best value but i want to use my nicely painted pink and i got room for splitting
not the best list possible just one thats fun
>>
>>53644375
The Gorkanauts melee is fantastic but I feel the step up from a Morkanaut isn't enough to justify it in an army
that already kicks ass in melee. The main problem is getting there. If you were to bring two Orkanauts then my
second choice would always be a Gorkanaut. But by then thats a lot of points invested into vehicles.
>>
>>53644410
Couldn't he just fall back and destroy whatever was in combat with the rest of his heavy choices? I just don't know how to deal with crons as nids.
>>
>>53644465

What'd Qaramar say?
>>
>>53644441

Except bikes only get cover with 50% concealment on all units

And I really wouldn't depend on a wraithknight and an avatar to carry you.

>>53644457

Do you have brain problems or do you need to reread that sentence
>>
>>53644509
‘I am Qaramar of the Lost Second,’ said a rasping, hideous voice that came from nowhere and everywhere. ‘Last Watcher of the Last Moment. Fifth in Nurgle’s favour. I cannot be killed. I have seen the end of time. I will be there when the final atomic motion of this hateful realm decays into blessed entropy, and Chaos will be born anew. I am sent here to be your executioner, anathema’s get.’
>>
>>53644467
Ah right, i didn't realize i need another hq. i don't think it'll be that much of a problem i'll drop the sms on the non long strike hammer two infantry and a marker light and i'll take a cadre fireblade. which actually works out to increase close range firepower of the infantry immensely.

thanks! i'll post a rework of the list in a second
>>
>>53644520

Isn't he clearly talking about time there, not the Second Legion? He's even clock-themed.
>>
>>53644507
Falling back from Hormagaunts is EXTREMELY difficult without Fly, they can pile-in and consolidate 6", just wrap around them and they have nowhere to go.
>>
>>53643538
May steal this (or just have a GSC Platoon).

Always wanted to run a Weyland-Yutani-esque force with IG "controlling" bio-weapon Tyranids using synapse-spoofers, brain boxes, etc.
>>
>>53644506
My thought on the Morkanaut was basically "why don't you already have kff coverage?" and if you do have a kff covering you then the Morkanaut is absolutely not worth the points you pay for it.
>>
Would you guys play me if i used these non 40k models for my conscripts? Theyre from Warzone: Mutant Chronicles

Ive been playing Guard since 4th, no bully.
>>
>>53644510
And 50% concealment is easy.

I wouldn't depend on any single unit to carry anything. That's why you have an army.

Is 4+ invuln = 4+ cover save or are you retarded?
>>
>>53643710
paint it on. Or paint on lightning-y shit with radiating colors and stuff.

Alternately, paint on runes/non-Roman letters and make them glow.
>>
I want to field a carnifex army.

Shame carnifexes are fucking $50 each.
>>
>>53644577

>is 4+ invuln = 4+ cover save or are you retarded?


You're retarded, cover is just a flat +1 to your armor roll and can be countered with AP. invuls cannot.
>>
>>53644375
That's what I meant by "max out on bomb squigs," take as many as the unit is able to bring.
Either way, I don't think I'll be using tankbustas much, they just seem too expensive and fragile. They pretty much require a transport to be useable, and the fact that they only get the re-rolls to hit against vehicles makes me question their general value.
I'm really eyeballing Nob squads now, that power stabba option gives you 3 S5 AP-2 attacks per model at only 20 points a piece, and you can give them ablative wounds at only 4 points per Nob. They seem better than Meganobz for the points, desu.
>>
>>53642180
>if it's meant to be included it will be 0 points
No. Look at sternguard special bolters.
>>
>>53643538
>put a unit of purestrains or a patriarch
>get to bring a baneblade and the other superheavy variants alongside nidzilla
Good shit
>>
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So I only have like 30 or so Scions and only 3 Scion Sergeants.

I have plenty of Guardsmen, though. Basically I'm only going to fill the Troops requirements in a Brigade detachment by using Infantry Squads.

What to do with them? Can they be used blob-style? Can they be massed for defensive gunlines? What do?

What I mean to say is how VIABLE are Infantry squads.
>>
>>53644598
You're retarded, there is no jink in 8th ed so why would you use 8th ed cover rules to talk about jink?
>>
>>53643914
WAIT. You can MIX Termagant weapons now?

Holy shit I've always been fleshborering and spinefisting because of this.

Time to dig out my hundred+ spare devourers.
>>
>>53644589
Should have snatched them up for $20 a pop when Shield of Baal Deathstorm came out and Blood Angels players were selling them off for ridiculously cheap on eBay cuz no one would buy them cuz Tyranids were garbage.

I told everyone next time nids got an update they would be crazy good again. I got probably $800 worth of Carnifexes, Warriors and Genestealers for under $300 at that time and I've just been sitting on them magnetized for the right time.
>>
>>53644613
>Magos
>use Mass Hypnosis to shut down overwatch/give -1 to hit
>outflank him at worst, pit him anywhere at best

Distraction, debuff, and a full detachment on his own for 70~ points!
>>
>>53644542
Okay good to know. What unit would be my best bet against the lychstar? Genestealers? Haruspex? Maybe a flyby bombing of a cryptek or overlord by a harpy or two?
>>
>>53644559
With enemy snipers it seems the KFF is way too vulnerable hes too valuable of a target. At the same time
I feel a pure tide list with one vehicle (Morkanaut) is too big a magnet for any anti armor options the
opposition has brought. I'm torn on both options honestly.
>>
>>53644443
I have 8 Bullgryn and 4 Ogryn and I'm not sure what to do with them yet. I'm considering doing 4 in a Valkyrie as I just finished unfucking the one I built when the plastic ones first were released.

Also considered doing all 12 in 3 Chimeras and rushing them up the field. I've also considered having them as counter assault units as I slow advance up the field. Put 2 squads of Bullgryn behind a Leman and march them up to join assaults with Conscripts.
>>
>>53644537
Well, what does it for me is that he's saying 'lost' second, I figure if it was still just meant to be part of the clock theme, he'd have said something like 'last' second, given that's his whole thing, being the last thing alive.
>>
>>53644633
You could mix them the last two editions too. Maybe since 5th?
>>
>>53644625

I specifically said that there is no jink anymore, therefore a 4+ save on wind runners suck

Average eldar players, Jesus.
>>
>>53644618

With orders, super viable.
>>
>>53644625
>no jink in 8th

Thank god, I play DE and I'm a still happy with this
>>
>>53644604
>better than Meganobz for the points, desu.
my thoughts exactly. cheapish nobz in a trukk could definitely be a thing or, dare I say, nobz in a 'naut
>>
>>53644020
Thing I was thinking is, vehicles look quite hard to bring down this ed. So while whatever squads are still in the Chimera, they're effectively invulnerable until that thing goes down/they disembark. So added versatility of that.

Of course, a Taurox will do the job a bit cheaper, a bit less crunchier, but move them farther.
>>
>>53644662
You said Skyrunner, only Farseers and Warlocks can be Skyrunners, which have 4+ invuln, you retard.
>>
>>53644618

Plenty, hoovering lots of infantry models from the table in 8th depends on morale and commissars are great at countering that.

Even if your guardsmen do nothing but swarm objectives, number of models within 6" of an objective now wins ties. So they're worth their value just by existing
>>
>>53644429
> Sky runners suck ass now with no jink and a 4+ save

Retard >>53644662
>>53644598
>>
>>53644038
>>53644030
This feels so 2nd eddy.

Psychic powers can take down characters.

OF COURSE.

I really like the way we're moving more towards the cinematic than the anal tourney-style.
>>
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What's the verdict on Deff Dreads now? Seems like they'd be pretty strong with a pair of skorchas, I'm just not sure if they're worth the points.
>>
>>53644692

>they're windriders not skyrunners, respect our culture filthy monkeigh ;_;

Average American
>>
>>53644618
Infantry squads are pretty nice still. Sure you don't have the same 40-50 man squads where you need to chomp through so many bodies to kill the heavy weapons, but the bonus is you can target a lot more now. Blobs aren't necessary for infantry squads with AoE Commissars. You still have 7 wounds before you get to the special and heavy weapons too since you get to pick who dies.

Infantry squads are also good road blocks for slowing down melee units. You can consolidate from combat to combat if you end up within 3 inches of another enemy unit I believe, so you can stick some squads out front to prevent that sort of thing from happening to you. That way assault units chew through your dinky 10 man squad and are left exposed to gunfire and counter charges.

Power weapons and plasma pistols are also super cheap for Sergeants so you can take them often.
>>
>>53644618
Losing the ability to blob has really hurt the standard infantry squads because you need more officers standing around to really get the most out of them. I think they're still viable if you keep them cheap (50pts or under) and use them as layered screens for your big guns.
>>
>>53644720
The average American can't admit mistakes. Bet you voted Trump, retard.
>>
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>>53642194
>NO goy I don't need a movement tray, I can move all 200 of these Hormagaunts with precision
>Chill out goy it's just an extra inch, stop ruining the game it's just 2 inches, why are you being such a neckbeard over 3 inches my units can move an extra 4 inches
>>
So what's my best hope as a marine player to deal with tyranids? In a recent 1500 point game I had to fight around 60 hormagaunts/termagants, 20 genestealers, and a whole bunch of MCs vs around 30 marines and a few vehicles.

Should I just load up on flamers and combi flamers and hope for the best?
>>
>>53644718
Kans seem better honestly.

T5 is the sweet spot honestly since most guns are S4, T7 isn't that big of an improvement since rockets and other big hitting shit is all S8 anyway.
>>
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>>53644738

Reddit may be better for you and your scatterbikes
>>
>>53644074
>>53644074
Oh wow, haven't actually read what Adrenals and ToxSacs do this ed.

So a swarm of Hormagaunts with ToxSacs might actually be better at bringing down tanks than say...monsters?
>>
>>53642944
>Dubstep
Noise marines only play blue grass
>>
>>53644779
Sorry, did you mean Windriders?
>>
>>53644760
Yeah, I was just looking at points, and you'll usually get 2-3 kans for the price of 1 dread, depending on loadout. Definitely seems like the better deal, especially with the better BS and extra attacks for a big squad of kanz.
>>
>>53644747
Shoot them with your guns!
>>
https://www.youtube.com/watch?v=qN0lPXmH-GQ

Prime example that you really need to hide your Commissars behind tanks or out of LoS.
>>
>>53644796
I
AM A MAN
OF CONSTANT
SORROOOOOOOOOOOOOOOOOOOOOOOOW
>>
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>>53644808

More like going on eBay for $20
>>
>>53644149
>>53644079
all this sniper talk is making me wonder.

a squad of 10 ratlings is like...70 points.

Should I run 2 squads for 140?
>>
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Playing a test 1k game against my brother tomorrow. He has nids and IG. So thought I'd just give this a shot for my sisters.

Thoughts?

8 Meltas, lots of flamers, storm bolters just to fill out squads.
>>
>>53644843
What, you can't play your netlist now that they require actual tactics?
>>
>>53644747
Snipers to deal with their Venomthropes. Bring a fuck ton of S4 multifire bolter heavy weapons to mop up and some thunderfire canons.

Bring more dudes rather than vehicles, vehicles have less dakka per point but are tankier, the latter is less important against horde armies.
>>
>>53644857
Might has well. I have 8 Ratlings and I can make 8 sniper models for 2 Command squads with all snipers. So that will be my plan. I also have a Vindicare.
>>
>>53644866

Good people don't own 15 scatterbikes
>>
>>53644883
They were troops. If troops don't make up the bulk of your army, you're a retard.
>>
>>53644524
Yea, it's actually super difficult for me to get my list right because of the size of my wishlist. I was actually trying to get a 1500 points list together myself and it was annoying having to drop all but one of my transports. Sure they weren't viable anyways but dammit, I worked hard on those!
>>
>>53644907
Eldar had three different troops choices, if you chose all windriders you are a WAAC fag. You're not going to successfully hide your WAAC faggotry from us so don't bother trying you fucking dorito stained mouthbreather.
>>
>>53644604
>>53644682
a nob with a big choppa, ammo runt and kustom shoota is 34 pts. That's a WS3+ A3 S7 AP-2 D2 close combat monster who shoots four times with one reroll at BS5+ S4. By comparison, a meganob has the same number of wounds (W3, compared to W2 + ammo runt), same shooting and WS4+ S10 AP-3 Dd3 for 50 pts.

>melee damage per points comparison
>T8, 3+ armor
>klaw does 10/6 wounds per model
>big choppa does 2/3 wounds per model
>power stabba does 1/3 wounds per model
>klaw 2.5x effectiveness of big c. 5x effectiveness of power stabba for 1.47 and 1.79 times the points, respectively

>T7, 3+
>klaw does 10/6 wounds per model
>big choppa does 1 wounds per model
>stabba does 1/2 wounds per model
>klaw 1.67 times as effective as big c. 3.34 times as effective as p. stabba for, again, 1.47 and 1.79 times the cost

>T6, 3+
>klaw does 10/6 wounds per model
>big choppa does 4/3 wounds per model
>stabba does 1/2 wounds per model
>klaw 1.25 times as effective as big c. 3.34 times as effective as p. stabba for, again, 1.47 and 1.79 times the cost

Big choppa nobz win against MANZ when targeting vehicles T6 and below. Power stabbas should not engage vehicles. The winners/losers are the same for big choppa nobz vs. powerklaw nobz (instead of manz) in case you were also wondering about that.
>>
So I'm hearing Blood Angel Dreads are pretty mediocre now. Thoughts?
>>
>>53644931
You mean the Guardians that got killed by bolters before they did anything, the overcosted Guardians, or the Rangers that did nothing? Yeah I used them. 15 Windriders =/= 1500-2000pts.
>>
Is Dred Mob worthwhile?
>>
-Kharn the Betrayer - 173
-Daemon Prince of Khorne - Wings, Malefic Talons x2 - 189
-Daemon Prince of Khorne - Wings, Malefic Talons x2 - 189

-Khorne Berserkers x10 - Chain Axe x9, Chain Sword x9, Power Fist, Plasma Pistol - 196
-Khorne Berserkers x10 - Chain Axe x9, Chain Sword x9, Power Fist, Plasma Pistol - 196
-Khorne Berserkers x20 - Chain Axe x19, Chain Sword x19, Powerfist, Plasma Pistol - 366

-Chaos Rhino - Combi-bolter - 72
-Chaos Rhino - Combi-bolter - 72

Total - 1453

What should I add for the other 547 points?
>>
>>53644932
Being able to buy ammo runtz as a 4 point wound is a fucking steal.
>>
>>53644741
If someone is giving all their models extra movement then they'll do that whether or not they have trays
>>
>>53644949
Some factions would have loved to have your guardians instead of the shit they got shafted with. Not being able to see just how good literally every unit in your codex was just reinforces your WAAC faggotry.
>>
>>53644467
this is what i came up with

242 = Longstrike with smart missile systems ion cannon and 2 seeker missiles

42 = Cadre fireblade with marker light

43 = firewarrior team with marker light
127 = devilfish with gun drones

43 = firewarrior team with marker light
127 = devilfish with gun drones

40 =firewarrior team
127 = devilfish with gun drones

67 = pathfinders with rail rifle

67 = pathfinders with rail rifle

40 = pathfinders

193 Hammerhead with ion cannon and gundrones and seeker missile

171 hammerhead with railgun and gundrones

171 hammerhead with railgun and gundrones


1500


i was considering swapping out the smart missile system for more seeker missiles on other tanks, but decided against it
>>
>>53644974
I would have loved Grav in my army but wtf is game variety?
>>
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>>53644054
>>53644040
>>53644028
>They do with the WAAAGH banner nob nearby. With Ghaz they get +1A, and a weirdboy can give then another +1A for 5A WS2+ S4 first striking boyz on the charge.

What is the fastest way to gather money to buy this erection giving green plastic crack
>>
>>53644977
forgot to mention all teams are 5 large except the rail rifle teams they are both 6. so each fish carries 11.
>>
>>53644965
desu I wouldn't even bother playing against someone with enough models to warrant a tray.
>>
>>53644960
still dont understand the whole chain axe and chainsword, have GW fucked up with the rules again
>>
>>53644760
>since rockets and other big hitting shit is all S8 anyway
Not quite so. Standard charge plasma and autocannons leap to mind as cheap and common S7 that will have a harder time cracking Deffs. Krak Grenades and Heavy Bolters are both capable of busting Kans easier as well. Whether it's worth the lower model count is questionable, you'd have to compare Wounds and do a bit of math hammer.
>>
Are grav cannons at all useful this edition?
>>
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>>53644907
>>53644949

Since you obviously bought into eldar during 7th because they were the most OP faction in in game in 40k history, you should go back to r/warhammer and preferably just stop playing Warhammer at all.


Oh and your riptides fucking suck now too
>>
>>53644983
>He wanted even more overpowered shit in the highest tier army of the edition
I'm honestly embarrassed for you. Not only did my point go completely over your head, but you still have no idea just how completely OP your entire codex is.
>>
>>53644949
>waaaaah my jetbikes are 2/3 the price of Reavers even though mine can ALL take heavy weapons waaahhhh
>>
>>53644655
>Looks at 2012 Codex
>"Any model may replace"

I can't believe I've been playing Tyranids since the mid '90s and I just noticed this.

edit: just checked my 2004 and 200x codices... "entire brood must be armed identically" and " entire brood may replace their fleshborers"

Dammit.
>>
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I just realized how fast Guard infantry can move now. You can potentially move 24 inches in one turn with infantry using the Move Move Move order. You realize how ridiculous that is right? That's sprinting past tanks that going like 40-50 miles an hour. It's literally running like you're in the first DOOM game.
>>
>>53644781
No, I've done the math. Horms still aren't good at downing tanks.

Genestealers can be but they start getting expensive.
>>
>>53644999
>wouldn't play against someone for having more than 30 models
What's it like being a faggot?
>>
>>53644861
Not bad. 40 models, 8 meltas, 3 flamers and immolators. Seen someone play the immolation flamers recently and 2D6 S5 -1AP hits is tough for many armies.
>>
>>53644999
You might want to skip this edition, friend-o.
Lots of troops is quickly emerging as the meta for pretty much every army.
>>
>>53645031

Well 12+2D6" but yeah pretty fast
>>
>>53645021
Right, because Guardians that do nothing before they're dead are so OP. How about the grav tanks no one ever used because they were crap? Right, but jetbikes make the entire codex overpowered somehow lmao.

>>53645019
So that explains why my jetbikes are the older models when I bought them new. The Warp Spiders are metal, too. Try harder, retard.

>>53645029
Can't you read, retard? Guardians =/= jetbikes.
>>
>>53644960
Heldrakes, Helbrutes.
>>
>>53644747
>Flamers
Enjoy your failed overwatches

>>53644977
Honestly, can't offer much feedback, now is the time for playtesting
>>
>>53645033
It was fun to launch 30 adrenal glands horms at a rhino and glance it to death last edition, despite every fucking shortcoming bugs had. Sometimes being terrible at something and just fucking doing it anyways is more rewarding than uselessly losing every match.
>>
>>53643304

>Looted Wagon is FW index

We got a shot of the table of contents for that, didn't we?

I don't remember seeing Looted Wagons in there. Anyone wanna correct me?
>>
>>53645062
That's what I said potentially. If you get lucky it's 24 inches, but 14 inches minimum is still pretty nice.
>>
>>53644999
The average models for most armies this edition is going to skyrocket, son. Hordes as far as the eye can see.
>>
>>53645067
>failed overwatches
explain
>>
>>53645067
oh i know. I just wanted to work out the list for my first game. see how mech tau list could look. especially at low points.
>>
>>53645086
I personally cannot wait
>conscript spam vs gaunt spam vs boy/grot spam
>>
>>53644932
>kustom shoota
Eh... I think I'll just stick with sluggas to save on points. Besides, for the price of a kustom shoota for every Nob, you could buy the equivalent number of points in kombi-skorchas, which are much better imo.
>>
Succubus
Succubus
6x wytches Hyrda gauntlet Power Sword
5x wytches Hyrda gauntlet agonizer
5x wytches Hyrda gauntlet agonizer
5x wytches Hyrda gauntlet agonizer
5x wytches Hyrda gauntlet agonizer
Raider Dark Lance (DL) - 2x 5man wytches in here
Raider DL - 2x 5man wytches in here
Raider DL - 6man wytches and succubi in here
Ravager 3x DL
Ravager 3x DL
Ravager 3x DL
Void Raven Bomber - Void Lances, missiles, bomb

Well. This looks gross.
>>
>>53645087
They can charge from outside flamer range, the rules have you overwatch and then they move models. So if they charge over 8" you get no overwatch shots.
>>
>>53645087
you'll be out of range all the time.
>>
>>53641952
Felinids when?
>>53645090
Plant girls too
>>53645090
Mermaid girls too
>>53645090
>>
>>53645063
Stick to painting. I'd be surprised if you beat a drooling retard, but maybe that's why you play eldar.
>>
>>53645125

Fudge off you fuck.
>>
>>53645001
You make attacks with your Chain Axes and if you have Chain Swords each model gets 1 extra attack with that weapon. So essentially they attack three times each, twice with the axe and once with the sword.
>>
>>53645063
>because Guardians that do nothing before they're dead are so OP

9ppm shuriken catapult wielding fleet battle focus guardians.

And you're complaining.

You actually have Zero fucking idea how bad some other codices have it, and this is why I fucking hate you and Tau players.

>but jetbikes make the entire codex overpowered somehow lmao.
Every unit in the codex made them OP, every, single, fucking, unit. The fact that you've chosen to focus on the most OP unit in a whole codex of OP units doesn't make you less of a WAAC fag by the way, it makes you more of one.
>>
>>53645087
Flamers have 8" range. If they charge from more than 8" away you don't get to overwatch with them.

Tyranids have adrenal glands which add +1 to charge rolls, bringing the average roll from 7 up to 8, and with the new charge rules you only need to get within 1" of the target, so they can charge from slightly over 8" away by rolling average or better. Plus command re-rolls. Plus then hormagaunts pile in 6" instead of 3 and drag anything nearby into combat without you getting to overwatch, then after they fight they consolidate another 6" and surround everything so you can't retreat next turn.
>>
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>>53645063

Are you real? Like an actual human being?

Are you the demonic spirit of Warseer let loose from whatever fat, flabby mortal coil it was imprisoned within?
>>
>>53644960
Heldrakes, maulerfiends and another rhino
>>
5 kustom shootas (20 pts) quadruples the dakka of the unit, lets them shoot from 18" rather than 12", gives them something to do as they approach in a trukk and lets you actually take advantage of the rerolls your ammo grunts are giving you. Or you could buy one kombi-skorcha for 19 pts.
>>
>>53645016
They're the most point efficient weapon against almost every target in the game. The only things that can beat them is heavy bolters vs guard and orks, and half-range multimeltas vs tanks, and overcharged plasma cannons as far as points go. They outperform lascannons against 3+ vehicles.
>>
>>53645117
>>53645118
>>53645146
Interesting.

That pretty much makes flamers pointless against most armies either way. Any roll over 8 means about 35% of the time your flamers do nothing.
>>
>>53645063
Guardians now actually GET an armor save against basic infantry. You still GET the best basic infantry weapon in the game because BLADEEESTOORRMMMM and you still GET half a dozen other troop choices to use if it's not broken enough whereas most armies get 2 at most.

If you don't know how to play with low armor save units then I don't know why you bothered picking up eldar in the first place.
>>
>>53645130
but replaces their shooting since they dont have a bolt pistol, correct?
>>
>>53645180
Well there's a difference between your opponent being within 8" and rolling over 8, and staying more than 8 inches away and risking failing his charges.
>>
>>53645146
>>53645118
>>53645117

I can't imagine this is the intended result. I agree that's how the rules work as worded, but I bet this will get faq'd to work how it did in 7th edition. In the mean time wow that's a rough nerf for flamers.
>>
>>53645117
>>53645118
>>53645146

Yep, as these people have stated. You will fail overwatching because they'll charge from 8.1'
Then you're saddled with scores of unusable flamers
>>
>>53645180
unless you're in it deep and expect to be charged after wiping out a unit.

for example any of the targeted melta type deepstrikes where you know you're going to be within 8"
>>
>>53645140
> 12" catapults that are never in range because they die to bolter fire

> Every unit in the codex made them OP, every, single, fucking, unit.

Right, because Guardians/Rangers that do nothing before they're dead are so OP. How about the grav tanks no one ever used because they were crap? Right, but jetbikes make the entire codex overpowered somehow lmao.

>>53645149
Are you retaded? Yes, yes you are.

>>53645183
Good, because Guardians sucked in 7th ed, which means the entire codex wasn't OP.
> you still GET half a dozen other troop choices
Name them all.
>>
>>53645160
For some reason I was thinking kustom shootas were more expensive than they are. That does seem like a decent deal.
>>
>>53645198
I agree. But still, hmm.

>>53645202
I sort of agree. I just imagined that overwatch was everyone shoots. Fuck if a BASILISK can overwatch, I'm sure a fucking flamer should be able to most of the time.

That's a very odd
>>
>>53645202
No, it's intended. Flamers are also twice as good in Overwatch as before when they do get to fire, and you can fire Overwatch infinite times if you don't get locked. This is the only way to counter them with melee, and for most armies it's only around 40% chance to roll that high, so they're taking a worse than 50/50 gamble to charge you from that distance to avoid flamers that might let the rest of your unit overwatch them for free while they fail the charge and stand there to get shot next turn.
>>
>>53645180
>>53645146
so flamers can spurt high enough to hit planes flying directly avove but can't provide a wall of flame to prevent being charged.
>>
>>53645219

How shit at 40k does someone have to be to think this?

Go to bed American
>>
>>53645202
>Making players choose between potentially fail the charge vs losing units
>Nerf
Nah.
>>
>>53645255
What's that? You have no argument? Fuck off then.
>>
>>53645219
>Grav tanks were crap
He still doesn't get it. He still doesn't understand. He compares his units to other units in the same codex and sees they're shit and then says "Well I guess my codex must be balanced then."

If only this retard would ever dust off another codex and compare his weakest units to the units in there he would understand.
>>
>>53645250

Is that 8" range measured from base to base, to flight stem, or to the flyer's vehicle hull?
>>
>>53645219
>Name them all.
Can you?
>>
>>53645256
that and if they do fail then the overwatching unit can still fire at the next unit. making failed charges that much riskier.
>>
>>53645271
You draw LoS from model to model now, so any point on the firing model to any point on the target model.
How tall are the bases for flyers anyway?
>>
>>53645271
You measure from base to base. Vehicles measure from the hull. So base to hull.
>>
>>53645256

Unless you use the buffs and rules to ensure you can reliably charge while outside range
>>
>>53645269
Grav tanks were crap compared to other codexes. Wave Serpents were overcosted transports that you rarely ever needed, except playing casually when they would drop Fire Dragons that immediately die next turn. Fire Prisms too unreliable for the cost, Night Spinners are nothing next to the other cheap weapons platforms that they were. Don't get me started on Falcons.

>>53645284
I'll give you a hint - there are 4 troop choices. Half a dozen is 6, not 4.
>>
>>53645299
tall enough that a flamer has to be standing right underneath the flier or on a building.
>>
>>53645264

There's nothing to argue about, you say clearly false statements due to your lack of experience playing the game and then get really mad when people say otherwise.

It's abundantly clear you've never played anyone except eldar and you started during the most recent edition, maybe a little less arrogance would help your life
>>
>>53645299
No you don't, faggot, go back to the Age of Sigmar containment thread.
>>
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>>53643506
>>53643712
You can't actually have the 2 in the same detachment and/or army I believe. It's in the Ynnari rules.
Also fluff reasons
>>
>>53645318
Bad news buddy, he's right, that's how you do it now. The rule book doesn't mention base-to-base anywhere. It just says draw LoS from model to model.
>>
>>53645314
Lmao if someone's getting mad on the internet because some arbitrary rules are perceived to be overpowered, it's not me.

>>53645319
They still share the Aeldari faction keyword, which means you can put them in the same detachment. Avatar of Khaine just can't be Ynnari.
>>
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2k list of boops, what're your thoughts?

>Dominus
>2 units of Sicarians: power swords, flechette burtsers
>10 fulgurites
>2 units of destroyers w/ grav cannons, phosphor
>Breachers with arc claws/rifles
>4 units of 7 Skitarii: Omnispex, double Plasma
>2 kastellans with double phosphor and phosphor on the back
>their tardwrangler/datasmith
>Icarus array Onager

Leaves my 15 points if I want to use a neutron laser or kastellan fists. Yes?
>>
>>53645309
>An average transport is crap
>Fire Dragons are crap
>Fire prisms are crap

Stop. You don't get it, you never will. You can't see that these units are AT WORSE mediocre, because you've never loooked at another codex.

I'm just glad all you "fluffy" windrider players are on suicide watch.
>>
>>53645352

makinf replies like this only proves you're mad, which is doubly sad for someone defending 7th ed eldar
>>
>>53645352
Ok, I knew there was some restriction. Basically Yncarne can be an HQ in any Aeldari Army
but Khaine cannot be an HQ for a Ynnari Army
>>
>>53645344
I am literally looking at the rule that explains measuring distance on the first fucking page of the core rules you retard. It says "distances in Warhammer 40,000 are measured in inches from the closest points of the BASES of the models you're measuring to and from"
>>
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>>53645219
Jesus Christ what an embarrassment.
>>
>>53645344
How come hovering units specifically say to measure from the hull and not the base then?
>>
>>53645365
> Overcosted transport is crap
> Unit that can kill a single vehicle then die immediately the next turn is cool, but not OP
> Fire Prisms are crap, no one ever uses them, ever

>>53645366
How?

>>53645392
I'm sorry if you can't deal with 5+ armor 12" range troops that die instantly to anyone that isn't retarded.
>>
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>>53645344
>>53645381
Picture for reference
Far left side "tools of war"
it is base to base
>>
>>53645246
>>53645296

I guess with infinite overwatches it's not as bad, but still. There's a lot of ways to negate bad charge rolls, at the minimum strategems.
>>
>>53645410
I stand corrected. Seems like an important rule to have as a footnote though, especially since the rules for the shooting phase don't include any mention of it except model-to-model LoS.
>>
>>53645410
Regardless it'll be FAQed quickly enough...flaming a flyer from 8" is logically dumb.
Something saying this weapon cannot target units with the Fly keyword is all they had to do but I'm sure no one there thought
>hey people will try to hit a flyer with a flamer, let's make a rule to stop that insanity from happening.
>>
>>53645433
So far the only stratagem to do so is the command re-roll, which is only one dice, not both, and can only be used once per charge phase, so if you re-roll on charging unit A then B and C are shit out of luck if they don't make it in.

There are actually very few re-rolls for charges in general now, Orks are the only ones who have it consistently. Fleet is gone, generally units which used to have it just have higher base movement now, which makes it easier for them to get close to you to get a consistent charge, but that does nothing to help them make a charge from outside flamer range.
>>
>>53645410
This is cool.

I think we're still having some inertia from vehicles being different entities from non-vehicle models.

Now that "vehicles" are the same as every other model, we gotta get used to treating them that way (and I hope it's clarified for "vehicles" without bases - the non grav/non flyers).
>>
>>53645438
I added the pic but i'm not that anon, just a 3rd party observing
>>
>>53645444
Or GW will tell you to think about it in your head.

Maybe the flyer being so close to the unit and gets flamed is expressed by it going in for gun-run (flying lower) and maybe gets into range of the fire.

Just like how poison weapons hurt metal men (necrons). Because...we are using anti-metalmen poison now. DUH
>>
>>53645444
>this weapon cannot target units with the Fly keyword
>can no longer hit gargoyles
They need you on the design team
>>
Why the fuck does the Great Unclean One have 12 wounds, when a Bloodthirster and a Lord of Change of all fucking things have 16?
>>
>>53645407
At least you can collect welfare off your disability.
>>
>>53645461
It does, for the most part.

If base: measure base
If no base: measure hull.
>>
>>53645438
Line of Sight and distance aren't the same thing, anon.

>>53645444
Not the Fly keyword. The Airborne ability. These are two different things now. Assault Marines have Fly, Stormravens have Fly and Airborne.
>>
>>53642624
>810 points for 30 meq
don't get shot man
>>
>>53645469

Replace fly with airborne
>>
>>53645461
and yeah I do realize they state "hull" for baseless vehicles. But I do a lot of conversion work and this has the potential to be abused so maybe they'll prescribe "average hull size/volumes" for vehicles or just have them have a base the size of the hull's footprint and measure from there.
>>
>>53645470
Great Unclean Ones will be getting an update with a huge new model and new statline/rules soon in the Death Guard book, I can almost guarantee it. They updated the Lord of Change shortly after Thousand Sons came out.
>>
>>53645469
Good point, I can see how making a new edition can quickly become a fucking nightmare.
I felt confident in my solution and then seconds later my feel good turned into utter humiliation.
>>
>>53645506
Thank fuck for that, I was getting so salty.
>>
>>53645494
Abuse will be covered by "dont be a fag" rulings.
>>
>>53645481
I feel like I gotta make rectangular bases for my tanks, just for fairness' sake. A lot of them are converted and aren't the model they're supposed to be.
>>
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>>53645410
How am I supposed to charge my Raiders into close combat if I use the base for measurement?
Do I tokyo drift into people?
>>
>>53645301
>>53645299
>>53645410

GW flight stems are 5" high, meaning that, if they could only target the hull of the vehicle, Flamers only have a 3" range on them.

>>53645444

An easy way to cut that shit out would be to say that <Vehicles> are targeted via hull, although then people would get taller flight stems.

Still, if only Flamers have to target a <Vehicle> by the hull then they're only situational at hitting planes.

>>53645483

Yeah, <Fly> is too broad, there's a lot of regular dudes who can absolutely be cooked with a flamer but have <Fly>. <Airborne> is definitely the rule that it'd need to target, or at least make a ruling that units with <Airborne> are affected by Flamers a certain way.

But then does the Helldrake's Baleflamer count as a flame weapon and can it fairly target other flyers since it itself can fly? The answer is that units without <Airborne> can target other <Airborne> units with their Flamers but anything without <Airborne> can't target units with <Airborne>.
>>
>>53645530
Are they much bigger than the normal model? Then no one will care you, effectively, hurt yourself a little (also remember this gives you some bonus range on weapons too).

If they are much smaller...people may have issues.

A big base, however, solves all issues.
>>
>>53645530
I feel like if you're playing someone who argues over the inch and half spikey bits you added then you may need to find new players. Most people I play would just measure from the actual hull
>>
>>53645475
Cool, so I can buy your army off ebay.
>>
>>53645536
Yes, and if you make the noise out loud you get +1 attack
>>
>>53645563
Usually the brb specifies that extremities don't count for targeting purposes, i.e. Wings, tails, banners, gun barrels, etc. Not sure if the 8e BRB specifies this tho
>>
>>53645563
>>53645549
...it's stuff like modified Devilfishes/Wave Serpents as Chimeras/Basilisks, etc. So totally different footprint.
>>
>>53645463
>implying dark eldar don't have anti-necron poison
>>
>>53645567
Enjoy playing against yourself with your new army.
>>
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>>53645481
>Raiders have "Hover" saying you measure from the model not the base
>Venoms, Razorwings, and Voidravens do not
>>
>>53645362
make room for a squad of rangers with aquebus to kill that buffing unit like commisars and nobs with banners.
>>
This is gamesworkshop mate. trust themâ„¢ to write good rules.
>>
>>53645659
It is way more balanced than 7th when it came out. Just wait for the codexes.
>>
>>53645117
That seems like an oversight.
I'd have thought it would be like in SW:A where overwatch is anywhere on their move, provided it's within LOS.
>>
>>53645700
I doubt they'll override the main books so quickly, though.
>>
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This solves it.
Wave Serpent
>Hover Tank: Distances and ranges are always measured to and from this model's hull, even though it has a base
The Flyers do not have this or any similar rule. So you can target and hit a Flyer with a flamer at 8"
>>
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Been kind of out of the loop on the 8th edition leaks and what not

How are terminators looking now? I heard that they have 2 wounds now, but with all the AP modifiers I'm seeing it doesn't look like theyre going to be as durable as I hoped
>>
>>53645653
You think so? I could swap out a vanguard squad for 5 bros with 2 snipers and an omnispex, but is it worth it? Only 2 shots seems a little bit of a waste imo, though I'll have to give it a try
>>
>>53644572
Yes? Though not legal at a GW, I don't think.
>>
>>53645728

It would make sense to FAQ this rule into the Airborne keyword, since that's what flying vehicles and monsters have. Queuing it to Fly would add in a whole mess of trouble with infantry that can Fly.

>>53645735

Well, to-wound has gone down in lethality, as most of the time for terminators it'll be on 5+ and 4+, and Instant Death no longer happens on double toughness, just to-wound on 2+. Plus wounds don't spill over (unless they're Mortal), so that extra wound is actually going to help out your durability.
>>
Kind of new to the game and doing some Blood Angels reading.

Is a Tech Marine in a Stormraven as bullshit as it sounds?
>>
>>53644572
Personally, sure. You won't be able to use them at a GW store or any GW-sanctioned events, though.
>>
>>53645735
That was one of the first things leaked...

Anyway, all the rules are 100% leaked. I've played with my CSM termies, and I can confirm that they are indeed quite durable. A pair of quad LC predators and a 10 man tac squad with plas+cannon had trouble taking out my 5man squad in cover.
>>
So I bought the Dark Vengeance set and am planning on getting the Dark Imperium one as well. Wondering what some other good pickups to flesh out my rosters would be.
>>
>There are now space wolf successor chapters

Well I'm happy now, that was always a plot point that annoyed me.
>>
>>53645908
I was never really bothered by the lack of them, though I am quite excited about the possibility existing now.
>>
>>53645773
>>53645837
I stopped being an idiot for a moment and looked through the leaks, the new teleporter stuff seems pretty neat especially the emergency recall gambit with a teleport beacon

Glad to see terminators are going to be more tactically viable especially considering the magic AV14 box is actually durable now
>>
>>53645908
>>53645920

I think the Wolf Brothers or something were canon successors, but they ate shit or weren't important enough.

I wonder what Salamanders Primaris successors would look like. Probably just blander, larger Salamanders, which I guess is what we've been asking for for the longest time: for Chapters to stop wolfing it up and covering themselves in such ostentatious decoration and remember that they're born to die world is a fuck and should spend less time decorating.
>>
Wait do Space Wolves have primaris marines? Wonder if they are "cured" of their issues.
>>
>>53645978
I think Wolf Brothers got disbanded due to excess mutations, which is what caused the whole 'no wolf successors' thing in the first place.

You hit the nail on the head though. It'd be nice to take a Space Wolf army that wasn't 100% wolf all the time
>>
>>53646041
The articles on Primaris Marines hinted that they way they're made will exacerbate the genetic issues in each geneseed and make them worse.

We'll get wolfier primaris spesswolves, and vampirier primaris blood angels
>>
>>53646070

Yet Cawl appears to have been "fixing" these issues by working with their original geneseed samples. Apparently the Space Wolf successors he's made are very stable, for the moment, and show little outward sign of mutation.

It's likely they'll remain that way for a while, but it's also likely that when these factions start getting unique model releases (assuming they aren't just folded into the SM 'Dex) then we'll start seeing some stranger mutations.

Actually... It is hinted at that the original Marine geneseed is pure, and it was only the Primarchs who were corrupted and opened them to corruption. Or so Cawl believes. I suspect he might actually be correct on this note. But if that's the case, we might see more Primarchs return, and their return might herald a much more obvious and visceral change in character than when the Primarchs were first introduced to their Legions. If Leman Russ returns, the Primaris might gain some outwardly canid features, or if Sanguinius return then his Primaris might start turning into much more Vampire-like Blood Angels.
>>
Will the Primaris get significantly better with their codex and is the stuff in Dark Imperium worthwhile for competitive play?
>>
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>The master of mankind dead

[panic]
>>
>>53646193
The Primaris Marine stuff in the starter box is fine. It's not incredible but its a good deal on models you're probably likely to use if you plan on playing Primaris Marines.
>>
>>53641952
new bread
>>
>>53646484
new bread
>>53646620
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