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Warhammer 40000 general /40kg/

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Felinids guard miniatures when?

>Leaks:
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>Lastest news :
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>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
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>Latest GW teases:
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>Latest GW FAQs:
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>>
>>53645090
Reece never played 8th.
>>
Second for FW liars not giving rules for Ferrum Infernus or Sonic Dreadnoughts
>>
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ynarri is nerfed too hard edition
>>
Nth for filling my cup with craftworld tears.
>>
Quick, whats the best way to run a Harlequins list!
>>
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>tfw against a 6+ save (invuln or through rend), a unit of 30 Bloodletters will inflict 14 wounds through the amount of 6's rolled on the charge
>if they do not need a 6 To Wound then they will kill anything that ends up with a 6+
It's beautiful.

Double Wounding on 6's make them so useful.
>>
>>53645090
I woll ask again
Ive been playing guard since early 4th
If i used Warzone: mutant chronicle minis for my conscripts would you guys still play me, mind you ive always played blob guard.
>>
>>53645158
As Ynnari
>>
>>53645106
5 kustom shootas (20 pts) quadruples the dakka of the unit, lets them shoot from 18" rather than 12", gives them something to do as they approach in a trukk and lets you actually take advantage of the rerolls your ammo grunts are giving you. Or you could buy one kombi-skorcha for 19 pts.
>>
So, am I correct in my reading that, as long as the troops within the formations are the same faction, all the rules about mixing factions are gone?
>>
>>53645173

Sure. It's hard to get so many conscript minis out on the field, you might as well dump 80 W:MC soldiers on it.

However, no grey tide. That's unforgivable.
>>
R8

>Daemon Prince with talons, wings and Prescience power hanging out with two ten man Rubric Soulreaper squads
>Five man Warpflame squad in a Rhino rushing across the board
>Five man Scarab Occult squad with missile rack and Soulreapper deepstriking with jumpack Sorc with Warpfate and Prescience
>Las Predator and Maulerfiend as support

And yes, i'm aware that i can only use one Prescience, but that mortal wounds power just looks shitty.
>>
>>53645159
You don't double wound, you do 2 damage. That doesn't mean dick against models that only have 1 wound.
>>
>>53645193

Yep, go nuts

Just remember transports only accept their own codexes troops
>>
Rate my list.
>999/1000pts 48pwr Vanguard Detachment
>Interrogator-Chaplain on Bike, with combi-plasma 119pts/7 pwr
>10 Fallen, Champion with combi-plasma, five Fallen with plasmaguns 220pts/10 pwr
>9 Arco-flagellants 135pts/6 pwr
>Ravenwing Ancient with ravenwing grenade launcher 117pts/6 pwr
>3 Ravenwing Black Knights with 1 ravenwing grenade launcher 150pts/7 pwr
>Penitent Engine 129pts/6 pwr
>Penitent Engine 129pts/6 pwr
>>
>>53645229

I means dicks against things with more than one, like monsters and vehicles.
>>
>>53645193
Yes, but the important auras and buffs that your guys get are always restricted to much smaller subfactions. In exchange for using a wider pool of units you miss out of efficient synergies.
>>
>>53645199
Nah smite is excellent. Count how many extra wounds you manage from prescience and it will rarely beat smite.
>>
>>53645194
Dont worry, ive been painting as many of my guard as possible, when i finish building the proxies i will paint them as well, im not very good at painting but they are all tabletop standard or primed at the very least.
>>
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My dream last night really shook me to the core.

I was in a 40k match and my riptides kept being blown up. Like an honest to go 10 min loop of 10second game with riptides just exploding. At the end I look down at them, in pieces, and they began to cry and shake. I was in an extreme fear panic like nothing else as I watched the miniatures wail and screech. I had this feeling of "Why did you do it, why?" and I couldn't come up with an answer.

I woke up in a cold sweat. Absolutely fuck GW for this. Do they think we just buy, paint, and love our miniatures for them to garbage bin them like some bad fucking game patch? There better be a redo in the codex this year or I am seriously considering suing for emotional harm.
>>
>>53645229
Same difference, man. Against vehicles and such they'll RAEP. Especially against most vehicles they'll wound on 5's on the charge since most aren't T10
>>
>>53645237
Shame, I wanted a Superheavy tank with 40 sternguard.
>>
>>53645257

Primed is... Somewhat acceptable. It'd be better they have a passable paintjob than none at all.

Of course, I play Kill Team with small numbers of dudes, so I can devote a disproportionate amount of attention to each mini to make up for the fact that I'm a shitty painter.
>>
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>>53645090
Any idea on how many points my army is worth?

10 Vanguard/w Omnispex, Phosphor pistol, Maul
10 Vanguard/w Omnispex, 3 Arc Rifles, phosphor pistol, Taser
10 Vanguard/w Omnispex, 3 Plasma Culverins, phosphor pistol, Taser

2 Onagers, Neutron Lasers, Cognis Stubber

1 Dragoon/w serpentia/taser lance
5 Sicarian Infiltrators/w Flechettes

3 Kataphron Destroyers/w Grav Cannons, Stubbers

2 Tech priest Dominus with opposite weapon layouts.

I plan on buying a box of Kastellans, a box of rangers, another Dominus, and a box of Sicarians or Sisters of Silence.

Any suggestions?
>>
-Kharn the Betrayer - 173
-Daemon Prince of Khorne - Wings, Malefic Talons x2 - 189
-Daemon Prince of Khorne - Wings, Malefic Talons x2 - 189

-Khorne Berserkers x10 - Chain Axe x9, Chain Sword x9, Power Fist, Plasma Pistol - 196
-Khorne Berserkers x10 - Chain Axe x9, Chain Sword x9, Power Fist, Plasma Pistol - 196
-Khorne Berserkers x20 - Chain Axe x19, Chain Sword x19, Power Fist, Plasma Pistol - 366

-Chaos Rhino - Combi-bolter - 72
-Chaos Rhino - Combi-bolter - 72

-Heldrake - Baleflamer - 198

-Maulerfiend - Lasher Tendrils - 173
-Maulerfiend - Lasher Tendrils - 173

Total - 1997

This list will be going up against a horde Ork list. I'm not sure how good Orks are now, do I stand a chance?
>>
So are missile launchers usable yet or still trash

Being the same cost as lascannons is rough
>>
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>>53645261
>My dream last night really shook me to the core.
>I was in a 40k match and my riptides kept being blown up. Like an honest to go 10 min loop of 10second game with riptides just exploding. At the end I look down at them, in pieces, and they began to cry and shake. I was in an extreme fear panic like nothing else as I watched the miniatures wail and screech. I had this feeling of "Why did you do it, why?" and I couldn't come up with an answer.
>I woke up in a cold sweat.
>>
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>>53645261
riptides got nerfed?
cool.
maybe i should sue every tau player for emotional harm over the last few years
>>
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>>53645261
This is probably a shitpost but your tears are delicious nonetheless.
>>
Conscript spam comes down to whether you can murder the commisars.
Once they're dead you essentially kill the conscripts twice as fast due to morale.

Commisar hide and seek the meta
>>
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Can Death Company take an Eviscerator yet?
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Anyone got a pdf of Dark Imperium? Would love to read it.
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>>53645261
Time to feel the imperial might anon :^)
>>
Nth for 7th edition eldar were perfectly balanced and I only took all scatter bikes as troops because they're the only viable troop choice for eldar.
>>
>>53645315
In general you should be ok, just make sure you assault first.

Why do you have a 20 strong Zerker unit? You want them to get shot and die?

Get another Rhino and hop abort the zerker rush train
>>
>>53645412
So...They weren't balanced.
>>
>>53645373
>what are snipers

There's literally no reason why you're not fielding any.

I always run 2 MSU Ranger squads with 2 snipers, they always make their points back.
>>
>>53645423

NO they're balanced they're the only good troop choice in eldar guardians suck
>>
>>53645419
Screen for Kharn since he can't join any of them in a Rhino anymore.
>>
>>53645254
Smite is nice but hamstrung by only targeting the nearest enemy desu
>>
>>53645426

It isn't like the conscript spammers will let you snipe their characters. They'll hide them, cover them in a man blanket to ward off deepstrike, etc

So it becomes a meta race of countering the counters
>>
>>53645315
Berserkers should be able to slice through their Boy mobs, just don't underestimate them. They're always s4 now and hit on 3's, 2's if the guy is running a waaagh banner. Also, for the love of god, don't charge into a full mob of shoota boyz, their overwatch will murder you.
>>
Do non character deathwatch models pay 5 or 15 points for storm shields?
>>
>>53645464
I will unironically devote a deathstrike to killing snipers if it means my comissar can blam conscripts unmolested
>>
>>53645261
Enjoying these fake tears is like jerking to hentai. I know it's made up acting, but it still feels good desu
>>
>>53645199
Played my first game a few hours ago. Smite pulled weight helping kill of dreadnoughts.
>>
>>53645464
Unless they hide out of line of sight, they are getting sniped through their fancy hats no matter how well they're bubblewrapped.
>>
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>>53645090
How are armored companies looking this edition?
>>
>>53645514
Mediocre, demolisher and punisher russes are alright and the rest are trash. The Baneblade chassis are alright but not great, with the shadowsword being the best of them. Artillery and some of the lighter vehicles look alright, but thats about it
>>
>>53645316
They do the same damage. They just wound tough things on 4+ and the enemy will likely get a 4+ save instead of a 5+. So slightly worse anti-tank but not way worse like I'm 7th.

They are good if you are playing multiple armies with the same list.
>>
>>53645465
>30 shootas
>10 S4 hits
>5 wounds
>5/3 dead
nah, he's fine
>>
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>>53645412
>Call them balanced
>The only viable unit
That's not how shit works
>>
>>53645550
armies get balanced, not units
>>
So apparently Dark Imperium reveals to us some of the new units for Primaris in the future.
> "Overlord" Thunderhawk
> "Primaris Agresors" basically Devastator with Terminator's missle launcher on their back.
> "Primaris Reavers" a Raven Guard like unit ?
>>
>>53645561
Yes armies get balanced, by making their units balanced. Shit units get improved and units that are too good get toned down.
>>
>>53645419
Oh god, you just gave me bad memories of 3rd/4th ed parking lots. Half a dozen BA and WE Rhinos in the middle of the board.
>>
>>53645569
>> "Overlord" Thunderhawk
PLASTIC
THUNDERHAWK
CONFIRMED

I FUCKING KNEW IT
>>
>>53645509
so hiding behind a Taurox/Chimera trudging along with the conscripts. Got it.
>>
>>53645514
The mostly seem like they'll be viable when your opponent doesn't bring enough heavier weapons to reliably strip several dozen wounds off of your vehicles. Mean while you're plinking away with tank cannons that only reliably do 1-2 wounds a turn.
>>
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>>53645561
>>
So I just played my first game of 8th as Admech. I fielded 3 Neutron laser Dunecrawlers. Holy crap. Turns out vehicles are not that durable when you fire two or three Neutron lasers at them. They sliced and diced through rhinos and a landraider like they were made out of cardboard. I felt bad for the other guy.
>>
>>53645541
Sure.

But I've brought missiles against people, and never bothered firing frags. There always felt like there was some multiwound target that needed a krak missile more than I ever needed d6 S4 shots. So I may as well take a lascannon you know?
>>
>>53645514
Unplayable. Some tanks are good, but not running any infantry is not viable.
>>
>>53645090
>four ears
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>53645607
It's unfortunate that Vanguards feel like they're just speed bumps now.
>>
>>53645582
It's okay if the balance underneath the army level isn't there. Wins and loses come at the army level, not the unit level. Variety in unit capability and synergy within and between the units creates the whole of the army, and so long as the whole of each army's potential is relatively similar to each other army then the game is doing okay.
>>
>>53645607
This makes me so happy.
>>
>>53645600
I swear all of you play with 2 inch tall scenery.
>>
/40kg/ Discord channel invite: https://discord.gg/mjZcYAN

All are welcome, come for the sporadic conversation stay for the...uhhh...well, you don't have to. That's your choice to make.
>>
>>53645311
add it up yourself, fartbrain
>>
>>53645622
The plasma is still sort of okay, I guess, since it doesn't mind cover anymore. The loss of FnP and the nerfing of the cancer guns hurts a lot though.
>>
>>53645606
>complicated systems and interactions can only result in equivalent outputs if each has equivalent inputs
are you retarded?
>>
>>53645607
Any other units stand out?
>>
>>53645311
It's about three fiddy.
>>
I'm trying to make a Brigade Detachment with my Tau and holy fuck the only elites worth bringing are Stealth Suits. Fusion Blasters, y/n? I'm bringing two railgun Hammerheads and two HRR Broadsides for vehicle killing, plus there's rail rifles on my four Pathfinder squads. Fusion is just so fucking expensive now.
>>
>>53645509

New tactic, vehicle wall to break LOS.
Or just bring like 8 commisars so you cant kill them all off fast enough
>>
>>53645514
Taurox prime is op
Hellhounds, basilisks, hydras and wyverns seem good
Manticore, chimera, maskettawolf, demolisher and punisher are ok
executioner is good if you can order it to reroll 1's
devildog, deathstrike and all the other lemans range from mediocre to why
pask is still solid

You're going to need melee screens otherwise four termagants can tag your tank like it's home base and keep it from shooting for a turn.
>>
>>53645601
Wouldn't it do more than that?

Battlecannon is Heavy D6, and each of those D6;s that hit does D3 damage each. ANd that's just the Battlecannon.

It seems that the Space Marine faction focus mentioned that vehicles are able to target their weaponry at different units. Fire that Battlecannon at a infantry squad, use that Lascannon on an incoming vehicle, and use those Heavy Bolter sponsons to either clean up the Battlecannon's victims or target yet another unit,
>>
>>53645674
Not him but dragoons are pretty good and are reasonably tough at T6 with 6 wounds, taser lances got buffed a bit so that they're always +3 instead of just when you charge.

>>53645691
It doesn't, you get D6 shots but you hit on a 4+ and damage does not spill over into other models.

Here's a good run down of the averages for guard weapons. Granted it's not taking buffs from characters into account but still
http://www.3plusplus.net/2017/06/astra-militarum-tank-weapons-40k-8th-ed/
>>
>>53645674
Destroyers with grav still rape power armored stuff, which is 80% of my meta. I kind of recommend flamers as overwatch defense though.

Vanguard severely underperformed, snipers are decent now.

Have not tried much else, I played Vanguard horde in 7th.
>>
>>53645691
Damage doesn't spill over. A space marine that takes 3 damage is as dead as one that takes 1 damage.

d6 shots means 3.5 shots a turn. 1.75 of those actually hit at BS4+. Then the marine gets a 5+ save. It means you're killing like 1 marine a turn.
>>
>>53645716
Flamers are useless as overwatch defense because they can charge you outside of flamer range.
>>
>>53645731
What the fuck?
>>
>>53645691
>Battlecannon is Heavy D6, and each of those D6;s that hit does D3 damage each
if damage on certain blast weapons spilled over, the battle cannon would be alright

but it don't, and there are better options for dealing with multi-wound models
>>
>>53645731
If they charge you outside of flamer range they need a 9+ and that only happens ~28% of the time. So almost 3/4 of the time they'll declare a charge, eat overwatch, go nowhere and then get blasted off the board the next turn. I would not risk a nearly 3/4 chance to fail a charge just to avoid taken a few flamer hits.
>>
>>53645718
Oi...I see now. That's kinda annoying,
>>
>>53645744
phase goes
>declare charge
>fire overwatch
>move models
so if you're outside 8" when you charge you're not in flamer range. that being said, it's a stupid thing to do because you'll probably just fail the charge and get fucked.
>>
>>53645761
battlecannon is now a tank hunter; I think someone said it was similar to two lascannon shots. it's a tank that can kill tanks now.
>>
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>>53645436
>>
ig vets got replaced with scions

rip vets
>>
>be me
>this morning
>take my eight riptides to the flgs to get one last game in before i burn my army
>only the tyranids player will accept my challenge
>after deployment he seizes the initiative
>get to end of his movement
>he deploys a Trygon Prime 9.1 inches away from my riptides
>starts setting up 20 genestealers next to the Trygon
>they don't have a movement tray
>pack up my models
>don't shake his hand or even acknowledge him
>just go home
>set my riptides ablaze while i look up the best list for infinity
Fucking waacfags i swear
>>
>>53645751
They need an 8. You have a 1 inch melee range. And you get a command reroll for one of those dice.
>>
>>53645751
Is IS whoever how nearly all turn 1 charges will happen with various deposit 9" away options.
Odds may be against them but sheer amount of attempted 9" charges do make a difference.
>>
>>53645261
If you're going to shitpost, at least come up with something good. Riptides are fine, at worst a smidge overcosted. While substantially more expensive in 7e, they were ludicrously broken in 7th, and here they're still very potent fire platforms which are worth the points in larger games.
>>
>>53645446
Sure he can, Transports can fit one Unit and as many Characters as you can cram in there. Take a 9x Berzerker unit and Kharn can join them in a transport.
>>
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How many of you get much use out of Tac marines?

I'm considering ripping the arms off mine and making them sternguard or devastators and taking scouts for troops.
>>
>>53645812
Like I think people are underestimating the power of command rerolls

I deep striked some terminators and rolled a 5 and a 1 for my charge distance. Rerolled that 1 into a 6 and suddenly my terminators were all up in their assholes.
>>
Can baneblade with 4 heavy flamer sponsons(717 pts) work? Thats pretty much 1/3 of roster. But it can work as charge screen and baneblade has giant infantry killing potential.
>>
>>53645830

So a Chapter that mocks Abaddon?
>>
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>>53645830
>>
>>53645812
That makes it about a 50/50 I think. I'm still not sure that makes it worth willingly choosing to charge from farther away, but >>53645818
makes a good point that a lot of charges are going to be attempted from 9.00..1" away and flamers will be useless there.
>>
>>53645839
Does the baneblade get the Russes move+fire at full BS rule?
>>
>>53645783
>it's a tank hunter
It still only does an average of 1 wound to a tank, in an edition there tanks have 10+ wounds.
>>
>>53645839
Sounds like a fine addition to my nids
>>
>>53645810
>while i look up the best list for infinity
>>
Would paladin spam be effective? or is it just over pointed?
>>
>>53645829
I wasn't aware you could have more than one unit in a transport.
>>
Where exactly are the rules for flamers and overwatch?
>>
Are we going to be able to load Scions into Chimeras? My first guess would be yes.

"This model can transport 12 Astra Militarum Infantry Models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each Ogryn takes the place of three other models."

Scions have Imperium, Astra Militarum, Militarum Tempestus under Faction Keywords and Infantry, Tempestus Scions under Keywords.

I hate the fucking Taruox model...
>>
>>53645929
You can yes, just like you could in 7th.
>>
Just saw the mortal wound on sniper weapons.

Are they dependable vehicle plinkers?

Thinking of fielding 30 ratlings now.
>>
>>53645237
So my squad of Terminators and Raptors in a traitor chapter dedicated to Cegorach can finally fight with the Ahklowny Aeldari?
>>
>>53645918
You shoot with them as if it was the shooting phase.
>>
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>>53645810
>>
>>53645902

Apparently, one Unit and as many Characters as you can fit. So you can have a small squad and a few named or generic Characters with them to give them buffs. I assume it's meant to Commissars can split up and join Guard units, or Apothecaries can join other units on the field, or just any kind of character that supports other units can ride along with those units to keep supporting them.
>>
>>53645261
Fresh pasta seasoned with Tau tears. I like it.
>>
>>53645315
>no long range weapon
I like your style, I really do, but I think one dakka team holding an objective could be a good idea. Also, you should split that 20-man Berserker squad, they'll be less vulnerable to morale and it could be easier to find them transports
>>
>>53645853
You can move out of the combat yes, but you get -1 to BS.
My idea
>block choke point sideway, so no one can get to artillery
>if enemy charge me, overwatch him with 8d6 heavy flamer hits
>move away from combat, shoot with flamers, shoot with artillery, charge again
>can just stay in melee with enemy, shooting them with flamers AND shooting main gun outside of combat.
>>
>>53645947
Right, so burna boys are inferior on overwatch as well.
>>
>>53645686
>maskettawolf

If I take out the Chem Cannon...will it die?
>>
>>53645843
>yfw abby ascended has four arms
>>53645848
I'm just not impressed with what they do for their points. In 7th I had two squads with heavy flamer (BA) and meltagun in drop pod. Now drop pods are 105 points and have to land just out of range of either gun.

It's not effective to pay so many points to deep strike bolters. On the other hand plasma cannon and heavy bolter devastators would be lethal in a pod. So would sternguard with combi weapons and specialist ammo.
>>
>>53645940

Just not Guardsmen in a Taurox right?
>>
>>53645949
It's as many models as can fit. You can put 2 special weapon squads in a chimera. Some things, like bunkers, specify one unit plus characters.
>>
>>53645767
>>53645751
it's a fair gamble, I'd say. needing 9+ on 2d6 = bad odds.

See: Craps
>>
>>53645426
>There's literally no reason why you're not fielding any.
My Orks don't gotz none :(
I have no choice but to try and manually grind through all those bodies, as far as I can tell.
>>
>>53645967
Sternguard don't get specialist ammo anymore. They have special AP-2 bolters that they have to give up for combi weapons.
>>
are crusader squads crazy good now? you can bring 5 marines with a special weapon, a heavy weapon, and a sergeant with a combi weapon. That's pretty solid fire for a small unit, especially now that combi weapon's aren't one shot uses anymore. Plus you can bring some initiates to be cheaper bullet sponges if you're planning to sit on an objective.
>>
>>53645984
You don't need a 9, you an 8 to be outside of flamer range. You only need a 9 if you're deep striking.
>>
>>53645963

How many flamers can they have in a unit comparatively?
>>
>want to play Space Wolves because of the whole vikings in space aesthetic
>don't want to be thought of as a fucking yiffer
what do?
>>
Do you think it was intentional that DW Vanguard veterans lets you leave combat but still shoot, while the Bikers let you leave combat and still charge, even though Vanguards are melee specialists and bikers are more or less gun-platforms?
>>
>>53646001
Don't use Wulfen or Thunderwolves
>>
>>53646001
Play a blood angels successor chapter and sparingly use space wolf bits. You get plenty of berserkers, close quarters action, and they still have power axes for swinging.
>>
>>53645999
Each boy gets a flamer, but you roll a d3 and that's how many shots every flamer in the squad gets. It makes them pretty garbage.
On the flip side, burnas count as AP-2 weapons in melee, so it's not all bad, but there are more durable and points efficient melee units out there.
>>
>>53646001
Play what you like.
Remember that an empty vessel makes the loudest sound.
>>
>>53645835
I'm working trying to put an army list together now to see if I can squeeze out more than 13 CP in a 2000 pt. army without going full retard with gretchin troops.
>>
>>53646001
Play a made up space wolves successor chapter. Rename shit
>>
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>>53646001
You tone down the wolf theme by not covering them in excessive pelts and bling and not taking stupid units like wolf cavalry.
>>
>>53645311
Drop the Sicarians, they're worth nothing.
>>
>>53645974
Wait. You can put 12 models in a Chimera.

That's 3 Command Squads.

12 meltas/plasmas.

Oh wow.
>>
>>53646001
Just don't use anything with the word wolf in the name

Easy
>>
>>53646001

The just got a Primaris successor chapter that does away with a good deal of their wolfy accoutrements because their armor is brand-new and they have yet to devolve into wolfing wolf wolfiness.

>>53646031

I like this quote. I'm going to use it in the context of "Your Dudes" should the subject come up.
>>
>>53645988
Thanks for pointing that out.
>>
Getting rid of templates was a mistake. They should have just streamlined the rules but not completely remove them.
>>
>>53646001
Laugh at anyone who calls you yiffer and mock them in public, because no self respecting person would spew memes irl, if you want to tone down the wolf stuff use the burning of prospero marines all the awesomeness of the SW without the over used wolf imagery.
>>
>>53646063
How would you streamline templates?
>>
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>>53646001
Do what I did and make your own viking esque chapter while using their rules for some special things like their terminators and dreadnoughts (not so much of an issue anymore as all marines pretty much share the same codex now)

Because you can never have enough magic runes laddy
>>
>>53646063
No, it was the right move, they just didn't give enough blast weapons the right new rules to make up for it. It's literally just a matter of not the proper statlines and missing a few abilities, but also keep in mind that the indexes are temporary and every new Codex is going to shift the meta and adjust.
>>
>>53646078
forgot to add which I mainly did because I just wasn't a fan of the space wolves baby-blue'ish color scheme
>>
How the fuck are CSM supposed to deal with conscripts? We have no snipers and can only use Maelific visions once per turn.
>>
>>53645972
Guardsmen can ride in a Taurox but not a Taurox Prime
>>
>>53646093
You guys have plenty of shit that can murder their way through them in fight phase
>>
>>53646087
The salt is going to be hilarious when the index meta turn out to be skewed and GW can smugly lean back and say "s'what you get for pirating books"
>>
>>53646087
how would we fix it?

Old small blast -> 1d6
Old large blast -> 2d6
8" template -> autohit xd6
12" template -> autohit 2xd6

Or is that too much in the other direction?
>>
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Daemon Prince of Slaanesh - Malefic talons x2, Warp bolter, Wings - 189pts

Daemonettes x10 - Instrument of chaos x1, Daemonic Icon x1 - 125Pts
Daemonettes x10 - Instrument of chaos x1, Daemonic Icon x1 - 125Pts
Noise Marines x6 - x5 Sonic Blasters, x1 Blastmaster, Champion /w Doom siren - 166Pts
Noise Marines x6 - x5 Sonic Blasters, x1 Blastmaster, Champion /w Doom siren - 166Pts

Hellbrute - Twin lascannon, Hellbrute fist /w Heavy flamer - 139Pts

910/1000pts


list im working on for a beginner game, only 910 of 1000pts (not decided what i want remaining points for) and i know i have no rhinos, just messing around with ideas, kinda liking this version. Daemon prince walks up middle with daemonettes, buffing the daemonettes and noise marines if they are close enough, got brute behind em trying to take out vehicles or high toughness guys

ideas? thoughts?
>>
>>53645735
Termies are so good, especially compared to before, that it's insane.
Their vastly more durable than before, and no longer suffer from the issue of "either your weapons do nothing or my termies are gone"
The changes to deep stike mean that turn one assault with termies armies are extremely viable.
The land raider, which you'll be transporting them in, is one of the most durable units in the game, and packs a mighty punch in terms of dakka. It plays like the fluff describes now.

Seriously anon, termie heavy armies aren't just viable now, their good.
>>
>>53646087
I just don't like playing without them. It just felt nice busting out a flamer template and trying to get as many models in as possible. Now you just roll a D6. It's just so boring, not to mention less effective in some cases.

I'm sure they could have thought of ways to make using them faster instead of outright removing them.
>>
>>53646108
The new d6 system is really hard on low BS armies. Previously templates were a way to get around a poor BS, now it just exposes it as an even bigger liability.
>>
>>53646108
I'd like to say have damage on specific weapons spill over into the rest of the unit if the target is large enough but I feel like this might confuse the hell out of some people.
>>
>>53646108
Lots of ways to tweak it. The Tyranid barbed strangler for example gives +1 to hit rolls if the target unit has 10 or more models, imagine how that would help the battle cannon.
>>
>>53645899

Paladins are 11? Points more than a normal terminator and in exchange get +A and +1W with +1WS on the sergeant, everything is the same

So yeah not bad, if by paladin spam you mean like 10 of them, an ancient and an apothecary
>>
>>53646103

There is nothing that won't get tarpited by a unit worth half their points for 3 turns.
>>
>>53646113
I wouldnt go that far, they are certainly way better than the last edition but armies can shit out mortal wounds
>>
>>53646121
The problem wasn't the templates themselves, it was the fact that the optimal way to counter them was to take 10 minutes at a time spacing out all your models to exact 2" coherency from each other.
>>
>>53646108
>>53646087
>Damage caused by blast weapons spill over to the rest of the squad like mortal wounds
Fixed?
>>
>>53646109
>loses to conscripts/10
>>
>>53646093
Havocs with autocannons? Heldrake?
>>
So hey I fought someone who had a trygon prime and 20 genestealers and they just wrecked my shit entirely. They also had a brood lord that was killing 5 dudes a turn by itself. How do I deal with this as marines?
>>
>>53646035
>Mfw Ragnar Blackmane will probably get updated into a primary marine wolf lord
>>
>>53646093

Berzerkers. Murder your way through them with superior melee.
>>
Is the Dark Mechanicum playable this edition? Forgefiends, Helbrutes, Maulerfiends, etc?

Because now that you can just choose not to have troops taxes the dinosaur devils seem dope.
>>
>>53646154
No, there are better ways to do it.

>If the target unit has 10 or more models, each successful hit causes 2 hits instead

Shit like that
>>
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>Carnifexes don't have Death Throes
>>
>>53646164
And of course I forgot my face
>>
>>53646156
this is why no one likes you
>>
>>53646172
It's only on things with 10 or more wounds that degrade as they take damage.
>>
>>53646146
I've won quite a few games with my all termie army.
Very few armies can army wide shit out mortal wounds, the closest I can think of is psyker spam.
So for most other things, you just target the moral wound dealer, charge them, kill them and go about your business.
>>
>>53645244
Unfluffy, just use company veterans. Also don't think fallen can be in any army with dangles
>>
>>53646163
Prometheum.
>>
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>>53646191
>Very few armies can army wide shit out mortal wounds
The best army certainly can
>>
so are super heavies balanced to take in normal games? From my reading they don't seem so bad to go up against. will definitely try to go up against my friends 5 knights.
>>
>>53646199
Not the answer, trust me.
>>
>>53646199
He charged the trygon in first so my heavy flamer overwatch did fuckall.
>>
>>53646074
Not rolling for scatter is a good starting point
>>
>>53646202
What do Deffkoptaz have that deals mortal wounds?
>>
>>53646204
Well, you won't win in CC.

Maybe guard allies and assloads or mortars.
>>
>>53646184

Guardsman Bob take 2 units of 50 conscripts, 2 lord commissars, a few tanks, and support characters at 1000pts easily.
>>
>>53646218
"Bombing Run" style attack, like Swooping hawks
>>
>>53645987
Don't worry, we're s4 and hit on 3s now. Get a WAAAGH Banner to hit on 2s and watch the conscripts vanish. A full mob of sluggas vomits out a ridiculous amount of dice, especially when 5/6 of their to hit rolls succeed.

Besides, you can just Jump a full mob in their back lines.
>>
>>53646218
boom bomm, each kopta comes equipped with one for free
for each model in the target unit, roll 1d6 (to a max of 5), for each roll of 5+, that unit suffers a mortal wound
it's basically a baby version of the blitz bommer
>>
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I got an important question for you, /tg/.

Should I make my ork army Freebootin' Pirates or Speed Freak Greasers?
>>
>>53646218
All Ork fliers get bombs for free that do a mortal wounds on a 4-5 per model in a unit.

Koptas only are a 5+ but the big fliers are 4+ with multiple bombs
>>
>>53646226
So each squad of mortars kills about 2 genestealers a turn on average. That's not that awesome, since with a trygon prime you're lucky if you get a turn of shooting in on them. They can just pop up 9.1 inches away, the trygon has adrenal glands for +1 distance, and they can reroll one of their charge distance rolls.
>>
>>53646258
Freebooters, you don't see enouf of da pirate ladz
>>
>>53646259
dakkajets and wazbom blastajets don't get the bombs. that said they're still great
>>
>>53646123
It's not like orks had good template weapons to begin with. Big Gunz were manned by grots already.
>>
>>53646258
Pirates are always fun to model and you can justify playing huge blob horde armies when you wanna WAAC
>>
Could some anon repost the rule about fielding units with less than the "minimum" models? I own a single old metal zoanthrope, not really sure what I'm gonna do with it
>>
>>53646271
I was thinking more about renegades, they needed those templates to mitigate the BS2
>>
>>53646241
>>53646247
>>53646259
Mork's teef!

We-We'z back!
>>
>>53645311
Vanguard bring Calivers, not Culverins.
Destroyers bring Phosphor Blasters, not Stubbers.

I believe your list is 1250, assuming it's correct.
I would work on it a bit.
>>
>>53646245
30 sluggas on the charge vs conscripts
slugga shots - 4.44 kills
120 attacks hitting on 2s with banner - 44.44 kills
Dang, you're right. Throw in a weirdboy with Warpath, or even Ghaz for another extra attack on the charge, and entire conscript platoons will simply vanish no problem
>>
>>53646281
You pay the points as if you brought minimum size, even if you brought fewer.
>>
>>53646290

I'd like to point out that 120 S4 attacks hitting on 2+ isn't enough to fully wipe out a conscript blob.
>>
>>53646245
>Besides, you can just Jump a full mob in their back lines
Sadly not possible unless the conscript player is a retard.

Conscript player will spread out his shit to ensure its impossible to have a free 9 inches for you to Da Jump/Infiltrate
>>
>>53646108
Old small would normally hit 3-4 at best
Old large would normally hit 6-8 at best
Old templates were all same size and got 4-10 depending on model size.

The issue is one of granularity, d6 is a annoying construct.
I like the idea of either [Arbitrary number] per 10 models or a bonus to hit from crowds getting in each others way.

Another issue is as >>53646123 puts it.
Orks, Renegades and IG bring the most pies but have the hardest time hitting.

At least they should get a 15-25% discounts on guns per BS they are under the average.
>>
>>53646061
it's worth mentioning deathwatch have the old specialist ammo for their bolt guns

Which makes them pretty versatile.
>>
>>53646319
I think for template weapons, you should get x auto hits for every 5 models in addition to the die roll.
>>
I just realized Berzerkers are +1 str with chain axes. A group of strength six fuckers that get to fight twice per combat phase sounds a bit overpowered for only 17 points a model.

Are the other specialized marines just as good? Like Rubrics, Plague Marines and Noise Marines?
>>
>>53646319
Yea Ork weargear is pretty overpriced.
Dont get me wrong the army is really goddamn strong but the vast majority of the guns are really bad upgrades due to 90% of your army hitting on 9's so high damage single shot guns just arent worth it.
>>
>>53646318
So jump it in front of their face. Turn 1 shooting + charge with reroll.
>>
>>53645686

what makes pask good this edition? the only thing I found was that he can make two orders instead of one.
>>
>>53646347
Arent we talking about trying to Jump onto their snipers?

They aren't going to put them in front of the conscripts.
>>
>>53645835
>Run Lysander
>Use command rolls to reroll his invuln
It took the concentrated fire of nine crisis suits and a stealth suit team to finish him off in the end.

MVP for life.
>>
>>53646346
This is true. Boyz before toyz. Bring a powerklaw nob in your 30 boy mob, don't bother with other upgrades, krump gits
>>
>>53646361
How many did you use? You can only reroll 1 per phase.
>>
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>>53646338
>tfw the only way to reliably kill conscripts as CSM is a blob of 20 bersekers but you're an undivided legion who doesn't use cult units and you want to stay fluffy because your autistic and instead just lose all the time
>>
>>53646368
That's all I needed. But by the end of the game I'd rerolled four of his saves.
>>
>>53646364
powerklaw might not even be worth it when big choppa is S5 AP-2 D2 without the -1 to hit for only 9 pts. that's almost an extra 3 boyz.
>>
>>53646361
But you can only reroll once per turn.
>>
>>53646364
Im a bigger fan of the Big Choppa since Im already running 3 30 man squads so thats nearly 75 points.
>>
>>53646379
Power Klaw is worth it against really tough armoured targets.
>>
>>53646372
>the only way to reliably kill conscripts as CSM
predator destructor w/ heavyb's

don't bother relying on morale, just kill them all
>>
>tfw interested in getting Greyfax but don't want to get a boxset with 4 other miniatures that I won't ever use
>>
>>53646402

eBay that bitch.
>>
Should Orks bother with transports?

That battlewagon is a real nice model.
>>
3 point conscripts was a fucking mistake.
>>
>>53646338
>I just realized Berzerkers are +1 str with chain axes. A group of strength six fuckers that get to fight twice per combat phase sounds a bit overpowered for only 17 points a model.
I'll definitely gun these mothefuckers down first since I don't want them anywhere near me. Fight twice per combat phase could easily destroy a squad.
>>
>>53646379
Big Choppa is S+2 AP -1
But at least you got the Damage and points cost right.
>>
>>53646379
Big choppa is S7 AP-1 D2
Power Klaw is S10 AP-3 Dd3
Ehhh I think the few extra points to ensure every boyz mob has at least one decent anti-big stuff weapon is probably worth it
>>
>>53646397
A full dakka pred is only like 5 wounds. It would take 10 turns to kill the squad.
>>
>>53646406
Battlewagons make good gunboats for shooty units riding inside.
>>
>>53646382
Once per phase, and the fucker has six Wounds. Jesus what is /tg/ not understanding about this situation?
>>
>>53646036

Lies, absolute lies. Played a game with them just the other day, and they performed great for me.
>>
>>53646406
Flash Gitz in a battlewagon is pretty much the only thing worth transporting but its expensive as shit.

Burnas in a Trukk is okay, Nob in a Naut is actually decent against sniper spam though you are hilariously enough spending hundreds of points to protect a lone 75 point model
>>
>>53646428
All Space Marine Captains come with 6 wounds standard now.
>>
>>53646412
>>53646413
I meant to type S7 AP-1, my mistake, it's 3am. I did some math in the last thread, big choppas win out on the points battle beginning at T6 and below, assuming a 3+ save. If you need to krump the big stuff klaw is better, I agree.
>>
>>53646397
fyi, a heavy bolter hit only kills a guardsman 55% of the time now that it wounds on a 3+ and they get a 6+ save. 2 heavy bolters with bs 3+ is a little over 2 dead guardsman, plus probably another 1 or 2 from the autocannon. And lets say 1 more from the pintle weapon.
>>
>>53646406
They're great as gun boats for drive by units like Flash Gitz, Tankbustas, Lootas, and Burnas. Don't buy any upgrades for them if you're going this route. At absolute most you might want to throw a couple rokkits or big shootas on there.
They're also great as a delivery system for strong melee units like Nobs and Meganobs. Go for the ard case and the deff rolla if you're using it this way.
>>
>>53646379
Still our best way to deal with vehicles and MCs.
>>
>>53646436
I suggest reading their statlines again champ
>>
What are your thoughts on Tankbustas and bomb squigs? Thinking about cramming a few in a trukk.
>>
>>53646310
Depends on how close the nearest commissar is
>>
>>53646444
10 flash gitz with ammo runts in an unupgraded wagon is 471 points. Someone is going to need to math it out to see if that unit is worth the enormous price, you could get a 'naut and a flier for ~500.
>>
>>53646436
Only the named ones, and not even all of them. And then again not all of them get a 3++. The dude is downright hard to kill.

Jesus christ, are you going to be like the DA fag I was arguing with the other day who kept insisting Belial was useless because he could be killed by concentrated lascannon fire?
>>
>>53646461
Pretty good against vehicles, but too unreliable for the points against anything else.
>>
>>53646451
*All the ones in terminator armor and on bikes have 6 wounds standard now
>>
>>53646376
You can't reroll your opponents rolls I don't think
>>
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>>53646461
Gorkamorka akbar!
>>
>>53646475
*And the named ones.
Jesus, that's a lot of models with 6 wounds

>>53646466
It's not like Belial doesn't have a 4+ invul, and even then if you want to make him extra tough you can just give him the TH/SS loadout.
>>
Just looked at Ork boyz. I'm afraid of facing green tide armies. They're so fucking cheap at 6 points a model, hit just as well as space marines, have 3 attacks each base, 4 if they're over 20 models.

Like what the shit? Am I over estimating them? Are they not as bad as I think they are?
>>
>>53646477
It just says "you can reroll any single dice"
>>
>>53646462
>not bubble wrapping commissars

Really? Besides, that's not the point. The fact that ONE HUNDRED AND TWENTY attacks that hit on 2+ and wound on 3+ isn't enough to kill a unit of 3 point T3 5+ models in one round is absurd.
>>
>>53646466
>the DA fag I was arguing with the other day who kept insisting Belial was useless because he could be killed by concentrated lascannon fire

... Did that guy not know the lascannons can't even shoot at him if there's something else closer ?

This is like those people who claimed that scatbikes in 7th were bad because Str D killed them easily.
>>
Is there some consensus about the SW situation in 8th edition?
Are the non-thunderwolf and non-Wulfen unit finally worth taking without spend half your time thinking "Why didn't I take more Iron Priests on thunderwolf"?

I've seen a few rules for them and they seem cool (Claw units hitting on 3+, Arjac buffing nearby Wolf Guards while suffering less damage, Ragnar's sword finally being worth using...) but I didn't have the time to check the point costs or check the situation of the other armies to make a comparison
>>
Why does the Leman Russ Battlecannon have to be so shit. I have 4 of them I made back in 5e...
>>
>>53646494
They're really mean, but go down quickly to concentrated firepower.
Snipe their buff characters to neuter their damage output and defense, then mow the mobs down with bolters and shit.
>>
>>53646506

yeah, but YOU are not your opponent.
>>
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>>53646506
>>
>>53646461
Were talking about it in the last thread, and I think there are two ways to go about it. First is straight shooty with just rokkits and maybe a bomb squig or two. Alternative is melee suicide squad with hammers, pistols and 2 squigs (can't do 4 in a trukk sadly). The melee squad is actually cheaper since hammers are less than rokkits or pistols, and whatever vehicle they attack will in all likelihood die, but so will your squad.

Now that I think of it they might be a great candidate for da jump. Saves you ~80 pts for a unit that was going to die anyway and lets you take the full complement of 4 bomb squigs.
>>
>>53646494

horde spam edition
>>
>>53646506
If you rolled it you can re-roll it.

Did you roll the dice?
>>
>>53646523
No, but my opponent's dice are "any."
>>
>>53646514
>lascannons can't even shoot at him if there's something else closer ?
Source on this? Not him but I haven't heard about this rule yet
>>
>>53646494
Screening units will be your friend
>>
>>53646304
Emperor beb
>>
>>53646527
That sounds like it would be very fun to Jump.

>>53646506
Jesus, tell me you didn't reroll his die?
>>
>>53646545
did you roll them?
>>
>>53646553
Characters can't be targeted by shooting attacks unless they are the closest unit or they have more than ten wounds. It's in the rulebook in the little "character" sidebar in the shooting phase section.
>>
>>53646494
They hit on 5+s with their guns and almost no range while having essentially no save so they die in droves.

Boyz are good but its just Boyz
>>
>>53646553
Anon, this is just how all character with low wounds work now.
>>
>>53646574
>>53646543
It doesn't say that.
It says "You can re-roll any single dice," not, "You can re-roll any single dice that you rolled in the first place."
My opponent's dice are "any single dice," and I (You), are re-rolling them.
>>
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>>53646553
>>
>>53646581
Or unless your a WINdicare
>>
>>53646591
And that doesn't do anything, because the rules also say that your opponent is the one whose dice results matter for making the saves.

If they didn't roll it, then it wasn't their saving throw, was it?
>>
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>>53646591
>I'm spending a command point. Hand me your die.
>>
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>>53646506
Are you one of those disgusting degenerates that lets other people touch his dice and touches other people's dice without asking ?

There are unspoken laws about dice and models that any honourable person does not violate : you do not touch those of somebody else without permission.
Those who violate this law are no longer people, but animals with no rights.
>>
>>53646600
8th hasn't even released yet and GW already needs to FAQ something due to poor wording.
>>
>>53646591
>re-rolling
re-ROLLING.

But go ahead play as you will, it'll help identify you as easily as a Baronial court or Scatter in the old days.
>>
>>53646001
You can play as the new primaris chapter, and not use the whole wolf aesthetic.
>>
>>53646595
Been having some fun with my assassins now that they're half price.

>Teleports behind you
>Pssht, nothin personal kid
>>
>>53646614
First Wu Tang Clan and now this.
>>
>>53646581
>>53646590
>>53646592
Hold on, doesn't this mean that a character like Guilliman isn't targetable at all from the 10 wounds rule because he's only 9 wounds? Did GW do this on purpose?
>>
>>53646592
I still wonder how melee characters are gonna get into combat with Tau, though. It specifically says shooting phase, so overwatch against them is allowed by RAW.

Most armies not a problem, but Tau still have their nearby units can overwatch thing.
>>
<HQ>

-Chaos Lord on Juggernaut - Power Fist, Plasma Pistol - 152
-Chaos Lord on Juggernaut - Power Fist, Plasma Pistol - 152

<Troops>

-Khorne Berzerkers x20 - Chainaxe x19, Chainsword x19, Power Sword, Plasma Pistol - 350
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Plasma Pistol - 265
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Plasma Pistol - 265
-Khorne Berzerkers x15 - Chainaxe x14, Chainsword x14, Power Sword, Plasma Pistol - 265

<Elites>

-Helbrute - Helbrute Fist, Power - 155

<Heavy Support>
<Aircraft>

-Heldrake - Baleflamer - 198
-Heldrake - Baleflamer - 198

Total - 2,000

Thoughts?
>>
>>53646614
Not really. It's how the game works.

You don't re-roll your opponent's dice to make their saves for them, just like how you also don't take their dice and roll them for them when they declare that they're shooting at something.

If I was playing you, and you said you were going to fire a lascannon at something, and I yell 'got it' and roll a d6, and it comes up a 1, are you going to accept that roll, or are you going to insist on rolling it yourself?
>>
>>53646629
Yes, they did it on purpose.

To take out characters like that you need snipers or to clear away the chaff.
>>
>>53646614
They already need to FAQ like 50 different things anon. I'm keeping a record.
>>
>>53646600
>>53646602
>>53646611
>>53646618
>getting this upset that your opponent is RAW allowed to re-roll your dice
>>
>>53646348
He's not as good as he was in the codex but he's still solid. His 2+ to hit is really good and he can issue orders to other russ commanders and (probably) himself. On the other hand he's expensive for a single model and if you're running a large guard army you're probably going second so he has to eat a round of shooting.
>>
>>53646614
No, this is another case of GW needing to FAQ something that only asshat retards abuse.
Just like the crowd sourced FAQ at the end of 7th edition, at least 75% of those questions weren't even issues if people pulled their head out of their asses and actually read the rulebook and what the rule says.
>>
>>53646629
That's pretty much the express idea of 9 wound models, was my understanding.
>>
>>53646614
>>53646628
>Q: Can i abuse this rule
A: Don't be a cunt
- GW FAQ Team -
>>
>>53646629
This was revealed in the paragraph under the Dark Eldar picture.
https://www.warhammer-community.com/2017/05/09/new-warhammer-40000-characters-may9gw-homepage-post-4/
>>
>>53646628
Like, they seem to have tried to make a bunch of things worded as simply as possible but this is a game with a playerbase that's full of autists and if you aren't extremely specific those autists will find something to argue about to try and find an advantage.

>>53646662
As much as "don't be a dick" was what people just naturally did we all know that's never the case.
>>
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> Luna Wolves have always been my favorite scheme
> Hate the idea of being traitor scum
> Find out that Cawl is bringing back traitor legions as Primaris Marine Chapters

FUCK ME BOIS THIS IS MY 8TH
>>
>>53646650
I'm going to estimate that 90% of those could have the answer 'don't be a retarded asshole', and have it be perfectly clear.
>>
>>53646677
What the fuk
For real?
>>
>>53646677
>implying he's actually bringing them back as Loyalists and this isn't just GW's hamfisted way of making sure Chaos gets access to Primaris Marines too.
>>
>>53646677
????
>>
Is Berzerker spam going to be every CSM players go to in this edition because that'll get boring, fast.
>>
>>53646658
A lot of the 7th ed FAQ questions did have me more confused than the answers because I had no idea how people ever came to some of the stupid conclusions.

Unfortunately there are enough assholes in the hobby that you may as well word things to eliminate as much fuckery as possible.
>>
>>53646693
Only because Conscript+Commissar spam is the new meta.
>>
I must be retarded, where does it say how many times you can use command points?
>>
>>53646680
>>53646690
It's brought up in the dark imperium book I think
>>
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>>53646625
The assassins are truly hilarious so far
>Roll with a eversor
>Plop down 9" from a group of 10 cultists and a chaos lord a bit further off
>Gets the charge
>muffled WRYYYYY in the distance
>Cultists gets reckered
>Chaos lord is 3" away
>He charges for vengeance
>Overwatch his face with a melta grenade
>It fucking hits
>D6=5
>ded chaos lord
Sure it was lucky but it was damn fun too
>>
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>>53646693
Get fucked faggot, we are back.
>>
>>53646677
Could also play Star Phantoms if you like white and black.
>>
>>53646711
as many as you have
>>
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>>53646654
Keep trying to rules lawyer your way through the semantics
>>
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>>53646711
On the page that says "Choose Mission" in the matched play section.
>>
>>53646693
Not my fault GW felt like sucking away all the fun from my army again.
>>
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>>53646710
>new meta
>not even out yet
i bet u have never even played a game of 40k
>>
>>53646741
Ta much
>>
>>53646650
>>53646678
>>53646658
>>53646662
>Wolf Lords cant take Space Wolf equipment
>Unless they are mounted on a Thunderwolf then all of a sudden they can
Fallen and Dark Angels can also be in the same detachment.

Then theres the infinite free guns deathwatch can bring.
>>
>>53645820
they suck now

There are a buncha people going "Tau is okay still" and other bullshit. Tau is shit now. Stop clowning around.
>>
>>53646693
MAIM KILL BURN
>>
>>53646736
>rules lawyer through semantics
Nah, those who are saying that you don't get to "re-roll any single dice" are the ones rules lawyering through semantics.
Besides, how do you know that they weren't intending to allow players to re-roll favorable results for the opponent?
>>
Flamers are no longer anti-horde weaponry.

I'm sorry but a d6 roll just doesn't fucking cut it unless you have a complete squad of flamers and what armies can effectively do that besides, what, Orks?

The fuck man.
>>
Conscript spam seems real risky since they are such dogshit in melee and there will be so many elite melee units popping in 9 inches away , sure they can fall back and fire but only after they have been mauled and then without FRFSRF , I doubt it will be the meta for guard infantry
>>
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>>53646693
Look out!
A lot of fun coming your way!
>>
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>>53646591
>My opponent's dice are "any single dice," and I (You), are re-rolling them.
>>
>>53646747
Math tells no lies.
Try to keep up, newbie.
>>
>>53646768
Except they aren't. Stop relying so much on markerlights and you'll be fine.
>>
>>53646654
How many time a day do you find yourself saying "well you didn't' tell me NOT to"?
>>53646771
Cause they said "YOU can re-roll", not "You may force your opponent to re-roll".
>>
>>53646773
burnaz are d3
>>
>>53646786
already liquidating and switching armies dude, save your BS for a scrub. Thinking Ynarri harlequin but I'm going to proxy it all up and do a few weeks of testing and see what the meta goes too.
>>
>>53646773
GSC
>>
>>53646773
Anti MEQ/elite is also a useful niche
>>
Dual lightning claws get +2A right?
>>
>>53646783
>People used math and came to the conclusion that the brand new Tau Riptide was a waste of points after its release with the 6th edition Tau codex
>Too fragile and not enough firepower for the amount of points it was
>Made fun of people wasting money on that way too expensive model
>We all know how this turned out in the end
>>
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>>53646783
>>
>>53646747
Horde spam is absolutely going to be the meta

There's no efficient way to deal with it except more horde spam

On top of that, capping objectives now just counts the number of models you have within 3" of it. 10 conscripts vs 9 terminators, conscripts cap the objective. It's that simple.
>>
>>53646791
Yes, "You can re-roll any single dice," and the limitation on this from >>53646741 is once per phase.
Sorry but specifying that you are the one doing the re-rolling doesn't mean you can only re-roll your own dice.
The rules about this are very clear if you're capable of parsing English at a 3rd grade level.
>>
>>53646811
+1A
>>
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>>53646677
I'm thinking of doing the same for the Dusk Raiders
> Sweet vengeance on Papa Nurgle and Papa Morty
>>
>>53646775
True. And I doubt they'll be able to whittle down a horde of 20 berzerkers before they reach them, specially with a Heldrake flaming and clawing the shit out of them.
>>
>>53646773
Rubric Marines can take 9 flamers in a squad of 10, plus theirs is D6, S4, AP-2
>>
>>53646836
I swear to god Warpflamer spam will be the bane of CC armies.
>>
>Orks
>No initiative score
>Melee race
>>
Are powerfists better used with bolt pistols now? Last edition they were specialist weapons and didn't get the +1 attack with pistols so people used boltguns instead.
>>
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>>53646798
>irrationally assblased taucuck is also a blatant waacfag
top fucking kek
>>
>>53646846
The only weakness it has is when they get charged from more than 8'' away. Flamers no longer have infinite range during Overwatch.
>>
>>53646848
>Orks
>M5"
>Melee race
>>
>>53646677
Hey, let's found a bunch of chapters using the geneseed of Horus.
What could possibly go wrong?
>>
>>53646846
Maybe, but it's 33 pts for a rubric marine with a flame. Quite expensive.
>>
>>53646825
>The rules about this are very clear if you're capable of parsing English at a 3rd grade level.

re-roll
VERB

with object To roll again.

So, did you roll it the first time?
Yes or No.
>>
>>53646855
Where were you for the command point discussion above?
>>
>>53646677
>alpha legion founding
>alpha legion infiltrates
>alpha legion infiltrates alpha legion
>alpha alpha alpha alpha alpha
>>
>>53646677
>He also wants to use the two <DELETED> chapters gene seed.

THE ABSOLUTE MADMAN
>>
>>53646872
Bragging about Berzerkers.
>>
>>53646871
No, but it doesn't say you can re-roll any single dice that you rolled, it says you can re-roll any single dice.
The act of re-rolling doesn't require that you are the one who first rolled.
A dice is rolled, and now "you can re-roll ANY SINGLE DICE."
It couldn't be more clear.
>>
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>>53646884
It is as though a thousand mouths cry out in unison
>>
Blasts should have been auto-hit like flamers. D3 for a small, D6 for a large. Rolling high represents a hit on the old scatter dice, rolling low represents scattering to fuckoff nowhere. Adjuat other stats accordingly.
>>
>>53646899
Or just make large blasts 2d6 shots.
>>
>>53646851
there is no more +1 attack for having 2 ccw.
>>
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>>53646884
>all according to plan, imperial
>>
>>53646570
I'm back with Math for The Suicide Squad™ of tankbustas (pk nob, 5 rokkits, 2 pistols, 2 hammers, 4 squigs). Expected wounds done to a landraider from just over 9" range after da jump plus a successful charge (losing 1 rokkit to overwatch) is 15.91 wounds. Factoring in the probability that the charge fails (but orks get to reroll it!) takes us down to and expected 13.138 wounds. Not too shabby for a 219 pt unit. Roll a little above average and you one-turn kill a land raider.
>>
>>53646851
Power fists are garbage on everything that can't hit on 2+ and reroll 1s. Since most things have less attacks now, -1 to hit is crippling.
>>
>>53646896
I'm sorry your variant of "English" has become so colloquial you cannot understand rules written in English.
>>
>>53646899
>>53646915
or compromise, d6-2 auto-hits for small, 2d6-4 auto-hits for big.
>>
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>>53646884
>>53646898
Hey buddy I hear you are a real smart dude but Mars wasn't giving you the respect you deserve.

Why dont you make a clone of a primarch to show them! Try this Alpharius fellow
>>
>>53646938
i was thinking of equipping my Infantry Squad sgts with fists for the hidden S6. So they kinda aren't worth the points?
>>
>>53646940
He's right though. At no point does it say it's dice you rolled. It's any single dice.
>>
Can I equip Relic Blade and Stormshield on Vanguard Sergant ?
>>
>it's a reroll any dice episode
>>
>>53646961
It's LITERALLY the Oxford dictionary's definition of a re-roll.
>>
>>53646976
>opponent seizes the initiative
Oh no you don't!
>>
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>>53646942
You should listen to this guy, I like the cut of his jib
>>
>>53646953
2 attacks hitting on 5+? For 20 points? Nah, give in a chainsword for the attack volume.
>>
>>53646992
What?
>>
>>53646871
The Die was rolled, so you can reroll it whether you or your opponent rolled it. It relied on the Die not the person who rolled it.
>>
>>53647000
wait, so stock chainsword is better than the 4 point power weapon options?
>>
>>53646940
>>53646992
But that's wrong.
In the definition you posted, it said "to roll again," not, "to roll something you rolled again."
A dice is rolled - it is rolled again - it has been re-rolled. At no point is the person doing the rolling a factor.
"You can re-roll any single dice." It's plain as day.
>>53646993
It does specify that strategems happen during "phases of the game," so you wouldn't be able to re-roll that one.
>>
>>53646836
reliably kills about 13-14 boyz
Boyz only gotta kill 2-3 rubrics to earn those points back
And they have around 45 attacks remaining on the charge
>>
>>53647016
I thought it was still the deployment phase?
>>
cant wait for the "I can re-roll my opponents dice"-fags to get BTFO by the first FAQ.
>>
>>53647000
oh and our fists are just 10 points. 4 points for sword/maul. 5 for axe.
>>
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r8 my 2k point nidzilla list
>>
Anyone upset Orks are going to be good now? It's pretty annoying to imagine bottom tier players who never won in 7th suddenly doing good. It's actually kind of sickening.
>>
>>53647015
At least for a sargeant. If you can give them power mauls its good too, but your low WS means you should probably stick to ranged as much as possible.
>>
>>53647034
>nidzilla
>no tyrannofex
>no carnifexes
>>
>>53647040
cunts
>>
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>>53647040
>>
>>53647034
All tyranid lists look the same/10
>>
>>53647040

no, they deserve it for playing an army they like unlike eldar/tau-fags who only play them because they were broken.
>>
>>53647028
Nah, deployment is never described as a phase of the game, they just lay out how to do it in the description of the mission.
The only things listed as phases are:
>Movement phase
>Psychic phase
>Shooting phase
>Charge phase
>Fight phase
>Morale phase
>>
>>53647016
>You
Not your opponent.

But read the rules as you want, as sid, it's helps people see you for what you are.
>>
>>53647034
>Feel like I've been here before x4
>>
>>53647040
My dick is hard at the thought of playing Ork v Ork

I literally cannot think of the last time I have seen two Ork players fighting
>>
>>53647033
Doesn't change the fact that you only get two attacks that hit on 5s. A power maul or axe is probably more cost effective, though I still think power weapons on WS4+ models is a waste of points.
>>
>>53647052
I think it's the same person desu.
>>
>>53647062
>read the rules as you want
Thanks, I'll continue to read them correctly you colossal retard.
I think it makes the game more interesting, no result is ever necessarily guaranteed until both players have re-rolled a single dice per phase.
>>
>>53647052
>>53647064

Literally name one army that has any list variation in Warhammer 40k: Homogenization Edition
>>
>>53647040
What makes you think Orks are good now? You forget they move 5" and their transports cost a fortune while being paper-thin?
>>
>>53647070
I've posted a list as-well, so its more than one person.
>>
>>53647052
All their models look the same too.
>>
How is DE top tier? What will a dozen Dark Lances do to 300 boyz?
>>
>>53647083
Aren't there rules about a dice being rerolled more than once?
>>
Would it be better to undercoat with Death Guard Green to avoid painting the armour greens, or undercoat with a metallic to avoid painting the metal detail?
>>
>>53647056
Don't take the bait you moron
>>
>>53647062
Considering the stratagems have been "officially" revealed GW would probably clarify on FB is people asked. Or hell, go ask Pete Foley on twitter.
>>
>>53647084
Marines
>>
>>53647106
Lol, idiot!
My post was also bait!
>>
>>53647034
That ain't Nidzilla.

Spearhead Detachment
HQ Hive Tyrant
HQ Hive Tyrant

Elites Hspex
Elites Tyrant Guard x3
Elites Tyrant Guard x3

HS Cfex x2
HS Cfex x2
HS Cfex x2
HS Toxcrine
HS Ecrine
HS Tfex

That's Nidzilla.
>>
>>53646812
That was before Riptide Wing.
>>
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>>53647087
That's the appeal of the army for a lot of people...That's why I like them, anyways.

They're a hive of intergalactic dinosaurbugs coming to eat us like a hive of ants at a picnic.

There is no individuality, because Tyranids are more evolved than that. Unlike other races of the galaxy, that waste their time concerned with dumb shit like morals, good vs evil, and whathaveyou, Tyranids know the truth of this cold, dark universe:

Survival of the fittest. Eat, or be eaten.

https://www.youtube.com/watch?v=_dbnbXp39-I
>>
>>53647084
Guard.

You can have conscript blobs, SIGAFH, scions, tanks tanks tanks.
>>
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>>53647113
>>
>>53647131
So basically an army for autistics?
>>
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>>53647040
>>
>>53647131
>There is no individuality
Swarmlord comes irritatingly close
>>
>>53647145
>stop liking what I don't like
>>
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>>53646693
>Berzerker spam was my army in 7th before the Traitor Legions because Fearless
>8th edition hits
>mfw I really like the Berzerker rules, but REALLY hate the Moral phase
I-I just wanted to play a horde of fearless Doomguys...
>>
>>53647150
Is it any worse than Old One Eye, the Red Terror, or the Doom of Malan'Tai?
>>
>>53647131
One thing I like about the nids is that they're essentially animals. (I guess you could make the same argument for Orks).

They aren't doing things because they want to. They just do...what they do.

No malice. No bully. Just doing the thing.

Kinda like pre-Tomb Kings Necrons
>>
>>53647109
I know, but "Can I re-roll my opponents dice" is such a fucking retarded question I'd be laughed out of my 40k community if I used my real name.
>>
>>53647172
It is retarded, but somebody is going to have to ask so we can just shut the idiots up that keep claiming they can.
>>
>>53647103
Green. DG trim isnt intricate enough to make priming mettalic worthwhile.
>>
>>53647098
It doesn't say anything that I can see.
So, as long as you both have at least 1 CP left over, one of you could roll a dice, the other could spend a CP to re-roll it, then if you don't like the result, you could spend a CP to re-roll it again.
>>
>>53645853
doesn't matter, flamers auto-hit. It's the only interesting thing about flamers.
>>
>>53647165
Yes. Those three are just three mutants that popped up.

The swarmlord is the intentional manifestation of the hive mind taking direct action through a single tyranid, which it needs to use because nothing else is as smart or as powerful as it. Despite everything being linked in one hive mind.
>>
>>53647161
>Unlike other races of the galaxy, that waste their time concerned with dumb shit like morals, good vs evil, and whathaveyou, Tyranids know the truth of this cold, dark universe:
>implying lacking morals and emotions isn't literally what autism is
Nowhere did I imply that it was a bad thing but alright, keep taking offense to it, Mr. "I don't waste my time with feelings".
>>
>>53647172
"Someone online believes x. Can you shed some light on his interpretation"?
>>
>>53647194
The rulebook explicitly states dice cannot be re-rolled more than once. It's on the same page as the psychic phase, top left.
>>
>>53647200
>Assuming direct control!
>>
>>53647084
Marines, Guard, Orks, Nids, Tau. All the big factions really.
>>
>>53647203
You only know stereotypical autism then.
>>
>>53647165
>OOE
>Red Terror
OOE was a regeneration experiment that was later implimented to most of the known Carnifex strains and Red Terror is presumed to be a proto Trygon/Mawloc
>Doom
A freakish adaptation against the Eldar by a dying hive fleet
>>
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>>53647186
>>53647172
>>53647109
RE-ROLL OPPONENT'S DICE FAGS BTFO
>>
>>53647226
>muh speshul autism
Sounds like you're an awful lot more emotional than the army you play and claim to be so dark and edgy.
>>
>>53647255
Good, now the dumbass can stop spewing this shit.
>>
>GW still make Red Terror from 3rd
>Don't make OOE
Sucks
>>
>>53647084
When you only see what you're looking for you find a lot of what you're looking for.
Imagine that
>>
>>53647255
B-But does he know Oxford's definition of reroll?!?
>>
>>53647255
Looks like you can use it to re-roll seize though, that's kinda neat
>>
Where are my looted wagon rules GW?
>>
>>53647016
>>53646961
>>53646896
>>53646825
>>53646654
>>53646506
>>53646376

Guess what dumbass >>53647255
>>
>>53647278
OOE is in the current plastic Carnifex kit.
>>
>>53647255
First time I ever even slightly considered a Twitter account.
>>53647282
Yes, AND also the definition of (YOU)
>>
>>53647289
Someone took dem, boss!
>>
>>53647302
I mean the old model from 3rd.
>>
>>53647162

You won't have to take morale checks if you just slaughter everything with always strike first/strategem interrupt double attack phase
>>
>>53647315
Why would they still make the old version of a model that got updated

That thing was fucking garbage anyways. By far the worst version of Carnifex ever.
>>
>>53647297
>GW's rule writers being shit means that I don't need to pass 3rd grade English class!
>>
>>53647255

BLOWN THE FUCK OUT
>>
>>53647321
Cry more faggot, you just got fucking humiliated in front of the whole thread.
>>
WAAC friendly armies from all known so far:
Dark Eldar, Ynarri, Nids.
>>
>>53647335
At least I can read.
>>
>>53647320
>that thing was fucking garbage
It was great, a distinct design from the other nids. Armoured plating that looked thick, with almost none of the shitty endoskeleton exposed, and no spines on its back.
>>
>>53647341
Yet you don't know the difference between reading and comprehension.
>>
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>>53647321
It's ok that you got the assburgers
>>
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>re roll fags desperately wishing they could spend a cp to re roll a twitter post
>>
>>53647341
Apparently not faggot because you were wrong
>>
>>53647343
>and no spines on its back
>a good thing
>>
>>53647351
>>53647356
>>53647362
>>53647368
The fact that it was even a question proves that the way they wrote it was unclear, and a correct reading of the rule indicates that you'd be able to reroll any single dice, not just your own.
I'm glad it was cleared up, but that doesn't make you any less of an illiterate retard.
>>
>>53647203
>Nowhere did I imply that it was a bad thing

Calling something autistic is 4chan dialect for "that shit's retarded yo"

>Mr. "I don't waste my time with feelings"

I never claimed that. I said the Tyranids did. That's why I think they're neato. That and what >>53647166 said.
>>
>>53647094
Venoms pump out a lot of shots and are hard to deal with for orks due to their mobility.
>>
>>53647383
>I'm an idiot who couldn't understand a simply written rule thus the rules are written badly
>Everyone else that understood the rule are the ones that are illiterate.
>>
>>53647162
Fuck off, cunt. Everything being fearless was one of the biggest problems of 6th/7th.
>>
wording on the dice thing is pretty ambiguous but it also doesn't feel in spirit of game

They did also clarify it during the Guard vs Custodes stream
>>
>>53647378
thing's a beetle tank
a natural evolution of the screamer killer

I can understand the appeal of the wholly homogeneous look the most recent tyranid kits have, but the various species having their own visual distinctness was one of the strengths of the 2e and 3e models.

New fex is cool too, but it's an overgrown gaunt.
>>
>>53647297
>Rerolled his saves
Oh now I see why you were confused. I was saying his saves as in Lysander's saves, not my opponent's saves, but you'd think an intelligent person would be able to understand that from the context I gave.
>>
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>>53647383
>5 minutes ago
>you're all idiots i am definetly right kys desu senpai !
>gets proven wrong
>well guys let's be reasonable here , it was worded unclearly and ......
>>
>>53647383
>The fact that it was even a question proves that the way they wrote it was unclear

Nah, it just proves that there are retards who play 40k. There are also people who question the fact the earth is round, despite how much evidence there is.
>>
>>53647383
Don't get mad just because your educational system has left you incapable of understanding British english rules.

Maybe they should make their rulebooks bilingual or put a disclaimer stating "this is a British English book, if you are American you are reading it wrong"
>>
>>53647222
What can orks do besides green tide? Their dakka is shit and overpriced.
>>
>>53647412
Except it doesn't look anything like the badass screamer-killer.

The early 2e nids were also homogenous in many ways, they just had better textures and more gribbliness. The newer kits try to focus too much on the dinosaur look and less on the bizarre freaky alien look.
>>
What's a good unit for CSM for dealing with hordes of guys
>>
>>53647434
>Screamer-killer
>badass
In a campy-80s way maybe
>>
>>53647434
>The early 2e nids were also homogenous in many ways
u wot

fuckin wot

Look at the 2e lineup again, mate.
>>
>>53647432
Hordes of troops are shaping up to look really good in 8e, so any faction that can spam cheap troops is likely top tier.
>>
>>53647451
I own most of them, they bend together very well. They still have most of the iconic design features that still exist now.
>>
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>original box-naut
>>
>>53646163

If he brought in the broodlord with the genestealers using the trygon he cheated, the trygon can only bring in a single unit and the broodlord is a separate unit now.

As for countering, you need to learn to space so that he can only mulch one thing, after which you shoot them a lot. They are only T4 5+, they die quickly to shooting and the lose an attack if you can get them below 11.
>>
>>53647439
Berzerkers seem to be the only option for what I can tell reading through these generals.
>>
>>53647441
No man, it's straight up badass concept wise, model just suffered from the era design.
>>
What are the odds of a new Khorne Berzerker kit coming out soon? I want to add some to my Chaos army, but not if they're going to look like retarded midgets in a few months.
>>
>>53647539
What's the point of asking /tg/?

Just convert for om the AoS khorneflakes.
If nothing else it'll give you more variety when the new zerkers DO release.
>>
So, 8th ed seems to be fucking over Mech Guard


I literally only have 30 cadians (played as veterans), a command squad, 4 chimeras and 3 lrman russes. I don't even have a troop choice anymore, wtf should I do?
>>
>>53647679
Hopefully the full codex helps vets but until then Scions seem the way to go for a mech list.
>>
>>53647719

I couldn't quite get a grasp of the new rules yet, so sorry I have to ask:

I understand that you can combine armies as you like as long as they share a faction keyword.

So you can transport Militarum Tempestus units in chimeres as they both belong to the Imperial Guard/Astra Militarum.
>>
>>53647774
First off, there is no such thing as Militarum Tempestus now : it is just part of the Imperial Guard now.

Second, which models and/or units can be transported is specified in the transport vehicle's unit entry. And it very specific this edition, in such a way that it is impossible to ride in transports from a different army.
>>
>>53647432
Speed freaks at the very least.
>>
>>53647462
GW really fucked up. This is going to look ugly and we will hordes on EVERY.SINGLE.LIST. in tournaments.
>>
>>53647868
>F
>L
>A
>M
>E
>R
>S
>>
do Ork boy models still look like ass
>>
>>53647882
Good luck burning 300 T4 boyz every game.
>>
>>53647319
Unless I have understood it wrong, you have to roll morale for the units that have lost a model at the end of your turn
>>
>>53647884
They are still nearly twenty years old.
>>
>>53646031
>Remember that an empty vessel makes the loudest sound
I actually don't understand what this is meant to mean
>>
>>53647340
Ynnari is synonymous with Dark Eldar in the WAAC tier, Ynnari Eldar is weak and has little in way of putting bodies on objectives.
>>
>>53647922
19th century steam transport ships used to carry giant horns.
When they were full of cargo, the sound of the horns would get muffled out. So the empty ones were always the loudest and had an easier time avoiding accidents by making their presence known.
>>
>>53647928
Craftworlders off some fine choices to Ynnari in the elite Aspects as well as stuff like wraithguard and shooty bikes. You just want to skip their troops in favor of the cheaper and more useful DE options.
>>
>>53647719
no the new mech guard is taurox's full of inquisitorial 3 wound bolter for free carrying acolytes
>>
>>53647882
Flamers aren't better against hordes than any other weapon. The only thing that kills hordes is massed fire, and the only thing that outputs massed fire is hordes.
>>
>>53647966
>Meanwhile GK have 4 bolter shots per model

They key thing against Orks is going to be making sure Morale is putting it in their butt.
>>
>>53647868
Hah. I think its a little eary for those kinds of pronouncements.
>>
>>53647679
You don't need Troop choices. Use a Vanguard detachment if you want to maintain them as vets. Otherwise, they're still 3 infantry squads. Combined with the commander, the command squad and the russes, that's 1 hq, 1 elite, 3 troops, 3 transports and 3 heavy support.
>>
>>53647951
That's not even close but ok
>>
>>53647812
slight correction. <Militarum Tempestus> is a faction, all units of which also belong to the <Astra Militarum>. So it's kinda a sub-faction within the AM.

Considering the tempestor prime is an HQ, command squads are elites and scions are troops, they're a viable pure force/faction.
>>
>>53647993
>Orks
>Failing Morale on LD30
Nice joke
>>
>>53648046

Why would you take a morale check if all models are alive.
>>
>>53648064
Obviously because you seem impressed that you knocked my 30 man squad down to 20 and that I continue to not give a fuck at LD 30.
>>
Are stats still capped at 10?

Like...if a S6 carnifex uses crushing claws (x2 S), does it hit at S12?
>>
>>53648083

Your Ld would be 20 at 20 men wouldn't it
>>
>>53648121
>are stats still capped at 10 in a game where a model can have 20 wounds?
>>
20 Conscripts (60pt) -> 17 S3 hits, 20 T3 5+ wounds
6 Acolytes with Storm Bolters (60pt) -> 12 S4 hits, 18 T3 5+ wounds
6.66 HWT w/ Mortars (60pt) -> 11.66 S4 hits, 13 T3 5+ wounds
6 Vanguard (60 pt) -> 12 S3 Radium hits (S4 vs T4-; S5 vs T4+), 6 T3 4+ wounds
4.29 Burna Boyz (60 pt) -> 8.57 S4 hits, 4.29 T4 6+ wounds
7.5 Fire Warriors (60 pt) -> 7.5 S5 hits, 7.5 T3 4+ wounds

Conscripts are both the shootiest and tankiest unit per point versus everything other than T6-T7.
Conscripts are fucking stupid.
>>
>>53648164
Stompa had 12 hull points even in 7th.
>>
>>53648083
If you kill 20 orks the rest evaporate automatically, because the remaining 10 models only have Ld 10 left.
>>
>>53648150
>>53648199
No because your blob still is sitting at LD30 from the blob next to it.

Unless you are some sort of idiot who only brings one blob of boyz.
>>
>>53648208
>Thinks people need their entire army to only kill 20 orks from one unit and not multiple
>>
>>53648208
I'll just use a demolisher template to fuck em up, easy enough
>>
>>53648249
>template
>>
>>53648262
Risk of scatter shouldn't be high with so many orks
>>
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>>53648247
>>53648249
Heres the start to every single Ork arm in 8th.

If you want to cause a test you need to do over 15 successful wounds to two different units. Then you need to hope they don't have a Warboss in range.
>>
>>53648274
i cry every time
>>
>>53648278
>green tide

about time they made playing to the fluff strong.
>>
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>>53648278
Hell if you want to be really dumb you do something like this to maximize the unit buffs and ensuring leadership no matter what.
>>
>>53648169
You have to pay a commissar tax for them, and they hit on 5+ your math is off.
>>
Hello Guardsman, did you know your armor has a 1 in 3 chance of saving you from being crushed to death by a landraider?

It's true.
>>
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>>53648378
And lets take it even farther to ensure that deep striking and infiltrating is impossible to perform.
>>
>>53648379
A commissar on a 50 conscript unit is a tax of 20%, but even if you don't pay for commissar they still have a respectable 10 T3 wounds effective after the battleshock buy one get one free deal. Which still isn't bad.

20 lasguns is 40 S3 shots at rapid fire, for 17 hits. FRFSRF would double this.
>>
>>53648249
My sweet summer child.
templates are gone
>>
>>53648415
you can deepstrike once they move forward though. and that's their weakness. they have to move forward. otherwise, they're sitting ducks with sluggas.
>>
>>53648429
40*1/3=13.333
I'm not saying they're not good, they do their job exceptionally well, but they need support. Add a priest, a commissar, an officer and a psyker to buff them and they're "monsters".
But that's well off 60 points.
>>
>>53648486
>40*1/3=13.333
what the fuck
i'm going to sue my teachers
>>
>>53648463
Sorta, I am guranteed to go second as a horde army under the new edition.

First turn they cant deep strike, even if they blow away the grots they missed the opportunity. My turn I move up and run while retaining coherency and spread out the 2-3 units of grots in the back to keep the 9" bubble safe.

Second turn they still cannot unless they massed fire on grots T1 in which case I get to laugh since they shot up fucking grots. Then on my turn I am in charge range so I dont give a fuck any more.

So yes by turn 3 they can deepstrik.

Its also important to note 3 blobs of 30 boyz, 1 banner, 1 painboy, and 3 big choppas are less than 500 points.
>>
>>53648517
>Its also important to note 3 blobs of 30 boyz, 1 banner, 1 painboy, and 3 big choppas are less than 500 points.
fuk
>>
>>53648533
Im off its some 560~ points.
>>
>>53648517
what are they armed with? i.e. overwatch considerations for counter-charging with something tough to lock them up/slow them down
>>
>>53648560
Who the boyz? 10/20 or 15/15 Shoota/Slugga splits.
>>
>>53648456
Oh well I'm sure demolisher shave a huge amount of hits to compensate so it'll be fine
>>
What if the Leman Russ was called the Rogal Dorn.
>>
>>53645090
New to shadow wars Armageddon, any tips for tyranid player?
>>
>>53648648
Then it would be a land raider.
>>
>>53646039
so tactials and a rihno?
>>
>>53648749
Grey Hunters have no Wolf in the name.
Neither do Runepriest or Ironpriests.
>>
In regards to Conscript spam, are Poxwalkers sound idea of blob counter?
Cheap, tough, can reanimate, trow a lord near and they have that mortal-wound aura thing.
>>
>>53648660
Buy warriors. Also, go have a look for the Shadow War general - they'll likely be much more helpful.
>>
>>53648891
Those new Deathguard Cultist seem ideal to counter conscript spam. Immume to morale themselves, even tougher to kill, and for each conscript they kill in melee you get a new one !
>>
>>53648891
>4" movement
>>
>>53647958
Anyone else is still a bit weirded out by comments like this one?
>>
>>53647340
its not even out yet and people are already mad that the weakest armies of 7th are now powerful for the first time in 5 years
>>
>>53649088
I'm weirded out by nearly everything posted on /tg/, but what makes you say that in this particular case?
>>
Magnus did...
>>
>>53649242
he's weirded out by the fact that people are calling Drukhari more powerful/useful than Craftworlds
>>
>>53649251
Lorgar.
>>
>>53649251
Your sister.
>>
Any directions for a terminator heavy list?
>>
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Opinions?
>>
My 50 man Conscript blob can move up to 24 inches with luck.

Time to paint them black.
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