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/5eg/ Fifth Edition General

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D&D 5th Edition General Discussion


>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
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Last time on /5eg/ >>53135945

Do you want any older races to be adapted to 5E, new ones to be introduced or no more at all?
>>
>>53142666
I actually have more problems rolling high stats and then feeling bad that if I want to do X or Y then I'll completely overshadow someone with poorer rolls who would no longer be the best at the only thing they're good at if I took a certain option.

Maybe if characters actually died more than once every real life year rolling for stats might be a bit more acceptable, but some people still try to apply it to multiple-year-long campaigns.

And anyway, varied stats barely even mean anything outside of game balance. It's just a +5% or -5% chance the DM tells you that you're successful. And there's not really much fun in that other than the same effect you'd have from giving two players loaded dice and one player a normal dice and telling them what dice they have.

Of course, you could build a character based on the stats you have, but rolling for stats in order is far better for that because otherwise point buy would be just as good for building a character outside of 'Oh, he's powerful' or 'Oh, he's a fucking peasant' which aren't really awfully interesting character traits, and you could do with point buy anyway.
>>
If a vampire is reduced to 0 health in Moonbeam, does it die?
>>
>>53142748

Repostan' from last thread.

>Kill, as in how often would you attack an unconscious player to kill them as an enemy, like if things got too bad for my party (couple unconscious, no good spell slots)

I mean it depends on what kind of game you're running. Are your players OK with dying? Is it a high lethality campaign? This sounds like borderline TPK territory, so if your players are OK with it then absolutely kill them. If they're not, maybe have them be saved by something and owe it a debt, or capture them so they can escape later. Certainly if half the party is down, and the other half isn't in good shape, then it would make sense to finish off some of the more dangerous members especially if there's healing.
>>
>>53142740
>Do you want any older races to be adapted to 5E, new ones to be introduced or no more at all?
I wish we had more fey races. I am starting up a campaign, and want it to be fey creatures messing with the regular folks of the world. We just dont really have enough options to make a diverse party.
>>
>>53142774
It would be extremely painful
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>>53142740
I'd like to see mindshards.
Never played one and seems interesting.
>>
>>53142740
>Do you want any older races to be adapted to 5E, new ones to be introduced or no more at all?

In terms of player races, I'm reasonably happy with the current selection. There's nothing I can really think of that I miss. I'd love to see Wemics, Ioxos and Ibixian.
>>
>>53142787
>>53142748
If you want to fairly kill your players, don't use death save rules. Replace them with something such as a secondary health pool or something. In particular, though I'm still waiting to test it, I'd enjoy a system where the secondary health pool is hard to recover (Like vitality, I believe) and once it hits 0 you're fucked. There might be some debuff you get if you run out of normal health and start relying on your secondary health (So healing from 0 to 1 is still a good idea, but not absolutely critical) but you wouldn't go entirely unconscious.

So killing an unconscious player wouldn't be 'Oh, this particular monster kills downed players, you thought it was going to leave you alone, tough luck' or 'All monsters kill downed players instead of trying to down all players even though that might not be the best idea' along with 'You couldn't do shit because you were unconscious'. Instead you get 'You stayed to fight even though you were close to dying instead of playing dead or escaping or defending yourself, you got what you deserved.'

Death saves are supposed to be easy mode anyway.


So for normal 5e rules, I'd avoid killing players unless a monster sees them abusing healing to get up constantly or if the monster knows they'll do that or if there's some monster-specific reason like it heals from killing people.
>>
>>53142791
For you
>>
>>53142791
For you

I knew someone would say it.

Seriously though, would it?
>>
>>53142825
My monsters kill downed players if the players show they have healing abilities because if they down someone they can get right back up
>>
>>53142729

Is that all that really sets it apart? Generic fantasy + laser guns? I mean, I've watched Masters of the Universe and read the first John Carter of Mars book but that's about it.
>>
>>53142829
If it fails it's save and is reduced to 0 hp while in the light, yes, it dies
>>
>>53142655
Isn't that basically spelljammer or whatever?
Can't you just see how those run?
>>
>>53142883
Not entirely sure what spelljammer is but thanks for the lead.
>>
>>53142870
Fantastic. Thanks!
>>
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Something happened to me a bit ago, my level 3 players cast Tasha's laugh on a dragon and it failed the DC, they were not intended to slay the dragon (young green) but they did at level 3. Did I interpret the rules wrong or did they just cheese it?
>>
>>53142740
I will not lie, I don't care how it's done but I want to be able to play a Satyr. This guy >>53142796 also has a good idea because Mindshards could be cool especially if they put them in Spelljammer or something.

I also want a bunch of furry races and ERP rules but thought I'd put that behind here to stop people getting triggered
>>
>>53142905
Well as soon as they hit it the spellbreaks... So unless they killed it in one hit the best they could do is make it skip a turn.
>>
>>53142899
I'm not too sure either, but I remember it being mentioned and it definitely has space travel while being D&D.

I don't think there's lasers and guns, but there's magical forms of interplanetary travel on ships.
>>
>>53142917
>Well as soon as they hit it the spellbreaks
Nope, it has to make savings throws on damage, but it has advantage on the throw
>>
So, how does this look?

Action Surge (2/Short Rest). X can take two actions this turn.
>>
>>53142942
How did they do 136 damage without it making the Save? It has a +4 WIS Save so worst at that level with point buy it has to roll a 9 or higher on the die and most of those rolls have Advantage. What the hell's the party made of? How many are there?

Also if they somehow did do 136 damage without making the save then you have learnt a very important lesson. Sometimes you have to fudge the rolls for dramatic effect. Seriously for a first level spell I'd likely rule it makes the save after 1 turn after being incapacitated.
>>
>>53142965
That's fighter's level 17 or 18 or whatever feature.

So, I don't know?
>>
For a barbarian multiclassing with fighter, is it better to go Champion or Battlemaster? Usually I'd go Battlemaster but with all the advantage on attacks + Brutal Critical, Champ does tempt me
>>
>>53142982
A well-built martial can do as much as 50 odd damage in a turn if they get lucky with their rolls.

Assuming a larger party of 5 or so, that's one spellcaster hitting it with laughter, then four martials lining up to wail on it. Say it fails the initial save and the following one, it's already lost almost a third of its health after two PC turns. I can see it happening.
>>
>>53142965
For a creature? I'd make it recharge 5-6 instead. How many attacks does it have per turn?

>>53142997
Really both are good, but depends on your build and how many Short Rests you take. If you often get a bonus action Attack in I'd go Champion.
>>
>>53143012
Well, for level 3 players, a paladin with PAM from variant human and using all their smites could get 2d8+2d8+1d10+3+1d4+3 in a turn, or a fighter with GWM could get 2d6+13+2d6+13 in a turn, though it's against AC 18.

Really, you'd have to assume everybody else is a GWM fighter using their action surge and somehow hits anyway.
>>
>>53143018
Yeah, I'm Battlerager barb with the armour attack so I might just go Champ, ty
>>
>>53143012
The main issue I see is if you send a 5 person party against any single enemy with full resources there's a solid chance of something like this happening.

I'm going to assume the original poster was running LMoP. Which people have to remember is balanced around WotC's adventure day which is like 6 encounters where people are burning resources. Of course the game isn't balanced around that.

Also the adventure doesn't do it but personally I'd give that Dragon Legendary Actions and Saves if I ran it again. A level 3 Dwarf can grapple the thing while Enlarged and it's pretty much fucked.

Once again any single monster needs something to help it out otherwise 1 spell can end it.
>>
>>53142992
Yeah, this creature poached that ability from the fighter.

>>53143018
Really? Some other anons were saying recharging on a 5-6 was potentially too powerful.
It should have 3 melee attacks per turn, but it has a bunch of other actions it can do as well.
>>
>>53143053
I'm not a usual DM so I'm probably not the best judge but if it's got 3 attacks then maybe make it a bigger recharge. like up to 7-8 or even just a flat 6.
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>>53142740
Posting my shitty PHB Monk Revision.
>>
>>53143066
Honestly instead I'd make it a special action surge that allows it to take an action that's anything aside from just a normal attack.

i.e. grapple, shove, take some sort of improvised action, soms special ability that wouldn't normally be used, an item...
>>
>>53143066
Good points though, a flat 6 for the recharge would work quite well. Cheers brah.
>>
>>53142740
Centaur and Grippli
>>
>>53143098
not homebrewery/10
>>
>>53143099
Not him, how would you make this?
>>
>>53143173
Probably a legendary action except with only one legendary action point, so that the creature doesn't do all of its burst on one turn but instead over a round.
>>
>>53142740
I'd love to see more races brought back and also new official races, though I imagine a lot of their availability should be subject to the setting the DM is using.

>>53142908
There's a couple third party books out there for that. I've also been working on a homebrew adapting a Labyrinth Lord supplement I found about cartoon animals going dungeon delving into 5e.
>>
>>53142899

TL;DR: you fly through magic space on magic ships that run on magic chairs, gravity is fucked up, there's all sorts of crazy bullshit aliens/races (giant hippo people, giant space hamsters, monsters that manipulate gravity, etc).

I run a 5e version and its a blast
>>
>>53143250
>>I've also been working on a homebrew adapting a Labyrinth Lord supplement I found about cartoon animals going dungeon delving into 5e.
That sounds amazing, don't suppose you could post it when you have something to show?
>>
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>>53143379
Sure, I've got a rough draft. It's a bit of a rollercoaster in terms of balance right now, but I wouldn't really know where to put it for critique.
>>
I rolled 6 charisma and don't really want to do a completely socially inept character so is there a decent way of presenting a cursed person with a deformity of some kind that isn't played up to be cool or edgy because of it (and by edgy I mean wrapped up in bandages, wears a mask, has a glowing eye or some shit)

Like, do I go for slightly malformed skull / acid burn victim aesthetic that townspeople genuinely find revolting? Any other ideas?
>>
>>53143098
>short sword and long sword proficiency
>option between short sword and long sword
>all weapon proficiencies granted through the monk class can use dex instead of strength.
Are you retarded?

Did you also make the UA mystic?
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>>53143501
>wearing bandages and a mask is edgy

Nigga...
>>
>>53143501
By standard, those things wouldn't give you a low charisma. They'd just make you less likable to humans.

I mean, why would a goblin care how deformed you are?

Still, you could probably get away with being horribly deformed instead if your DM allows it.

Your only other options are avoiding the stat entirely, finding a way to neutralize the stat (magic items and such) or playing really hard on one of charisma's details while keeping the rest normal (Such as, incredibly weak willpower, complete pushover, but is otherwise okay-ish socially)
>>
>>53143501
You could have been cursed like Cassandra, nobody believes you
>>
>>53143469
Up to D and these all seem good so far. I'll use them if I can get my Armello game going and no one's willing to play with Ironclaw, thanks anon.
>>
What are some good clues for an investigation?

>mutilated corpses in the streets
>it's done by a werewolf
>needs to misdirect to a couple of werewolves who run the local shipping/smuggling company (one of them has distinctive red fur/hair)
>actually perpetrated by a white werewolf trying to set them up, the owner of the local tavern

I need something that indicates it's werewolves, and something to point the party in the direction of the shipping company, but I don't want to make it too basic.

I mean, I can run with "low-to-mid investigation roll reveals red hairs and a receipt from the docks" sprinkled in with some red herrings, and "high investigation roll reveals some white fur" but it feels too straightforward.

They don't know any of these people are werewolves, either.
>>
>>53143582
Yeah, I tried to negate it best I could with proficiency but yeah, you got a good point about other races.

>>53143587
Not a bad idea, I might look at more curses from mythology to plagiarise. Ty
>>
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>>53143582
>>53143702
>>
>>53143691
The corpse is holding a holy symbol

Nature DC 10 shows dog bites.
Nature DC 15 shows wolf bites.
Religion/Arcana DC 10 hints at something unnatural.
>>
>>53143723
>>53143702
I suppose you can make it so they're rather emtionless, actually, and also really bad at lying tying in with that. The lack of charisma is lack of obvious personality.
>>
>>53143730
I dig it and will include it. The question is then how to lead them onto places to actually check out, without giving the game away.
>>
>>53143730
I've always just gone for Investigation and given more detail depending on the result. How best to introduce investigating with other skills like this?
>>
>>53143691
>I need something that indicates it's werewolves

>There's a spike in violence every month or so (no one has associated it with the full moon)
>The local kennel master is trying to drown his sorrows, because all his hounds have gone wild and sour on the house lord
>The local tavern owner doesn't take silver pieces. If the players try to pay with anything other than copper or gold, he just smiles and comps them the meal for no reason. Says "sorry guys, with all the attacks, times are tough. Can't break the change"
>>
>>53143691
You have to be a bit careful with overdoing it, as generally it's a lot harder for a group of players to have the push and motivation to go through every single possible clue and remember everything there could be in town and check everything while also considering the information they have could be false.

You need extra things, clues such as making the players think 'Why would these people want to do this? Something's odd.'
>>
>>53143285
link to conversion / rules / setting for 5e?
>>
>>53143752
>The local tavern owner doesn't take silver pieces. If the players try to pay with anything other than copper or gold, he just smiles and comps them the meal for no reason. Says "sorry guys, with all the attacks, times are tough. Can't break the change"

I've actually got a ban on silver throughout the kingdom (it's an island). One of the things I've put in place is that they can go to the local authorities and ask why it's banned, and find that it's not actually a law, just that the shipping company refuse to import it.

But I don't know how likely they are to pick that up, as that's been in place since before they got to the investigation itself.

>>53143766
Yeah, I'm looking to offer a number of potential leads that can point them in roughly the same direction, but without making it too obvious or too weak.
>>
>>53143749
Investigation DC 10 shows an animal attack and red fur scattered on the ground.
Investigation DC 15 shows an animal attack, red fur on the ground and the fact that is a silver holy symbol.
Investigation DC 20 shows an animal attack, red fur on the ground, the fact that is a silver holy symbol and some white fur caught in the bloody nails of the victim's clutching hand.
>>
>>53142908
Kill yourself you furry degenerate fuck.
>>
Level 1 hunter spells? Hunters Mark and Beast Bond probably won't be great as a beastmaster because I only get one attack and we use flanking rules
>>
>>53143098
Also
>literally infinite flight at level 13
What the fuck are you doing.
>>
>>53143741
I'll consider it, I think it'll be hard for me to roleplay but might be the way forward idk
>>
>>53143798
Dragon Sorcerrer gets this with almost the same wording only one level later.
Flight speed is removed if you voluntarily end it as a bonus action , take a rest or are incapacitated/unconcious.
>>
>>53143804
It should be easy. It's just very robotic.

It explains proficiency in intimdation+persuasion (Both persuading in a way) and no proficiency in intimidation/performance (Requires more character to it)

Also explains weakness to cha saves - Banishment and the like, just 'Eh, okay' and being banished rather than massive force of will anime bullshit.
>>
Source, maps and descriptions for evil/spooky insane asylum?
>>
>>53143829
>Flight speed is removed if you voluntarily end it as a bonus action , take a rest or are incapacitated/unconcious.
And you presumably get it again. And monks shouldn't be flying you dumbfuck.

No wait, you dont. You just lose it.

Holy shit, the thrash can is too good for this.
>>
>>53143858
Go fuck your self.
Monks can allready drop from outer space and survive.
No need to be a spreg about a class that focuses on melee combat getting flight at half their movement speed.
>>
>>53143858
>Monks shouldn't be flying
>Monk of the 4 elements
>Spend 3 ki points to cast Fly on yourself


Well, I guess.
>>
Playing a Tiefling Awakened Mystic will I have enough damage dealing ability to look after myself?
>>
>>53144063
Taking Nomad and Awakened Disciplines only.
>>
Oath of the Ancients Paladin/Black Blade Archfey Warlock, y/n?
>>
>>53144063
I guess.
Psychic Assault should have you covered.
>>53144076
Nomadic Step can keep you alive, but won't cause damage.

With those limitations, just focus on Psychic Assault and use a Talent for most of the battle.
Burn points for guaranteed damage when appropriate.

You could use Nomadic Arrow to "smite", but that would be all.
>>
>>53143906
Come on they might take a little bit of damage. 20 at level 20.
>>
>>53143906
Any other class can also drop from outer space and survive.

Thing is, the idea is not all monks should be flying everywhere. That's like making everybody air element monks, even if they're not air element monks. It's a feature that should be reserved for an improved WOT4E monk.

There are plenty of flight features in classes, but they're all tied to archetypes instead of an entire class. Or options for wildshape or spells.
>>
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I'm sure I'm beating a dead horse but man, HotDQ/RoT is truly garbage. The only thing I can qualify it for doing alright are some of the dungeon setups.
>>
>>53144379
That maze makes no sense to me, either it's an antimagic field or a wizard could just fly over
>>
>>53144484
It looks neat
>>
>>53144502
I'll give it that
>>
>>53143795

Absorb Elements can be nifty in the right situation.

Ensaring Strike can be annoying for enemies.
>>
Are trees a non-magical plant that impair movement
>>
>>53144561
I don't see how a tree could impair movement unless you're flying through the branches.
>>
How often do DMs just jack dungeons from other adventures and insert them into their own game with the numbers filed off?

I'm thinking of just stealing Wave Echo Cave from LMoP, I'm hoping no one has actually played that adventure though.
>>
>>53144578
Can you walk through trees?
>>
>>53144561
Yes, it can be used for that.
>>
>>53144593
You can walk around them. Trees can't grow right next to each other.
>>
>>53144584
Wave echo cave is fucking baller, just change the enemies in it.
I've copied dungeons this way and only after telling the players did they realize that it was the same dungeon layout as one they had played before.
Good GM's create, Great GM's steal
>>
>>53144584
Probably not a bad idea, you are the DM if you don't have time to make dungeons you don't have to.

Dungeon building, enemy creation, and visuals are what get me to DM so that's my thing.
>>
>>53144584
>How often do DMs just jack dungeons from other adventures
All the time. It's extremely common.
>>
>>53144484
Traps that activate when something tries to fly over, like AA guns, except it's lightning bolts and fuck you flying through the air.
>>
>>53144584
I once had 30 minutes to prep. I took a random AL adventure and skimmed it and then some shit happened that needed me to expand it because my players enjoy surrendering. I took Wave Echo Cave and just changed a room into a prison cell with more humanoid enemies.

Session went pretty well.
>>
>>53144561
>>53144609
I never thought of using it for that, doesn't it seem a little weird? Do we have any confirmation about it?
>>
>>53144561
What feature is this? I thought it might've been tree stride or land stride, but neither have this wording.
>>
>>53144871
Land's Stride from Land Druid I think.

"You can also pass through nonmagical plants without being slowed by them." Seems close but he may be talking about something else.
>>
>>53144871
>>53144561
Oh, on second thought, a tree that's used to entangle you through magic is part of land's stride as 'manipulated to impede movement'

If a tree's roots are grown around you through that spell, you could just walk right through it. You couldn't walk through the tree if the tree wasn't magically manipulated, however.

>>53144909
Yeah. The 'slowed' is the key part on it, because a tree doesn't slow your movement, it prevents you from even attempting to move through it, which isn't really 'slowing'. However, both being stopped from moving through it and being slowed would be 'impeding your movement'.
>>
>>53143949
Thats fine. Thats not the issue.

But anyway; >>53143906
It doesn't matter, because yiu activate it, lose it if you go unconscious or rest, and literally never get it back again.
Homebrew/10
>>
Had an idea this morning for a roll all the dice generator. Grabbed the approaches from Fate Accelerated since I wasn't sure what I could do for the d6 otherwise, but all in all I'm pretty happy with it.
>>
>>53144909
>>53144850
Can't find the safe advice but it is confirmed you can walk through trees. Thick forests means a Druid can outrun anything.
>>
>>53143501
Doesent neccesarily mean your ugly or socially inept, alot of people forget charisma is mainly your willpower and impact on others. You dont gotta be shy or autistic, but no one should give much of a shit about what your guy says. You can be ugly as shit and have nuts high charisma, because your impact on others is high by scaring them.
>>
>>53144959
Well fuck, I'll keep looking but if so that ability's a lot cooler then I thought. Like enough to make me want to be a Land Druid.
>>
>>53144484
>The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it's even more impressive than the tower because of the powerful ways it manipulates space. A gently curving path leads into the maze form the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in.
>Seen from above-- either by a flaying character of from nearby rooftops-- the maze appears to be an overgrown, tangled mess with no discernible paths longer than a dozen yards.
>Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. The view from above reveals the maze as it exists in the real world. The view up the path from the ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower's entrance exists only within this extradimensional space. Entering the maze any other way other than walking up the main path quickly leads to characters into densely tangled brush that is all but impassable and that doesn't physically connect to any tower entrance. Characters who cut their way through to the tower, fly across to it, or tunnel beneath the maze to the outside wall only find smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the top level of the tower, but it is surrounded by an invisible, impenetrable barrier that deflects all objects and effects.
>>
>>53144959
Except anyone with a one level dip of UA revised ranger. Considering you can just step around trees just fine and any foilage they can ignore.
But that's broken UA multiclassing. Though any revised ranger would be fine without multiclassing.

>>53144959
I'm a bit skeptical. For all we know it could have been Mearls saying that. The wording, RAW, seriously sounds like you couldn't because a wall doesn't slow your movement. It impedes your movement, but nobody would say it slows your movement.
>>
>>53145065
I think it was Crawford. He also said it needed to not-be a creature.
>>
>>53145065
It's one of those things that probably requires a DM's ruling.

Personally I'd say as long as there's a 1 inch gap between trees you can make it. So no walking straight through one but you can still run straight through very thickly placed trees.
>>
>>53145029
Stealing that.
>>
>>53145173
>stealing "FUCK YOU I MADE THIS A WIZARD MAKES IT WORK" from RoT

low standards
>>
>>53145190
No, stealing "Warded against high-level adventurers by not having the building exist in three dimensions."
>>
>>53145101
The nearest I can find is http://www.sageadvice.eu/2016/11/18/do-awakened-trees-or-treants-count-as-trees-for-a-dryads-tree-stride-ability/ but that's different and doesn't have the not-be-a-creature clause, so I doubt that's what you're thinking of. Still, unless whoever asked the question didn't call it 'land's stride' or the entry was deleted, I definitely can't find it.

But as with >>53145110 it's really a DM's ruling thing anyway and a DM might allow it just because land druids feel kind of lacking, save for having an extra couple of spell slots every day. Usually you can just walk around a tree, so it doesn't really matter and walking 'through' the tree is just fluff.
>>
>>53145029
>invisible, impenetrable barrier that deflects all objects and effects.
>Nuh but you can't because muh barrier
>well I use an invincible barrier destroyer spell
>well I have a DOUBLE invincible barrier
>>
>>53145212
It's pretty basic. If you needed to steal it from somewhere you might have no imagination at all.
>>
>>53143469
I feel like I'm just reading rules for a Zootopia TTRPG

I'm not complaining.
>>
>>53145029
This was all fine up until the 'Also there are impenetrable barriers everywhere, fuck you' part.

It's more creative and fun to say 'Yes, but' than 'No, fuck you.'

For example, you might avoid digging because it disturbs the garden and disturbing it sends lots of nasties after you, since there's a lot of neural feedback.
That also means if you're not careful with firebalsl and such you'll get bad stuff. But you could still try to do both of these tactics.
>>
Does anyone here think a Druid can/should be able to literally walk THROUGH a (one) physical tree?

Is that what's being argued here? That druids should be able to, like spirits or ghosts, simply "phase" through a single tree?
>>
>>53145510
One with nature m8

I'm on side team walk through tree.
>>
>>53145569

Leave the shitposting aside. I'm trying to get serious responses.

Does anyone truly believe Druids should be able to "phase" through a tree as if they lack a physical form to prevent them from doing so?
>>
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>>53140447
Oh, so he's "death flags, the character."
>>53140558
>He's going to retire someday
>>53140771
>Phoenix.jpg
Not helping.

Can we add any more to this, or is this good enough?
>>
>>53144953

My group is getting a big kick outta this, and we might run quick one-offs occasionally. Great stuff!
>>
>>53145586
No, personally I think that's a little too far. I'm >>53145110 so I'm willing to be adaptive but not complete phasing through objects. I can see the argument for it though.
>>
>>53145586
Dryads can do something similar but better.
So yes, I'm on the "walk through the tree as if was water" camp.
>>
>Hyena
>CR 0
>Wolf
>CR 1/4
>>
>>53145691
>Raven
>INT 2
>>
>>53145691
Twice the hitpoints, twice the to-hit bonus.
>>
>>53145657

So how far do you take it then? No penalties while moving through thickets? Because if so, the PHB literally already states this in writing:

>Starting at 6th level, moving through nonmagical ***DIFFICULT TERRAIN*** costs you no extra movement.

There you go, move effectively through thickets. It's right there in the PHB.

>>53145664

Dryads are fey creatures, you absolute knob. Nothing explains how an elf or a human would do such a thing.
>>
I thought I knew how Moonbeam works, but now I'm confused after reading some articles.

When a PC casts Moonbeam on the area in which a creature is standing, does the creature immediately take damage and then take damage again when its turn begins, or does it only take it on its turn?
>>
>>53145723
>So how far do you take it then?
The limit? A tree often doesn't take up the whole space it uses. So a small tree that's less then 5ft wide I'd let them run straight through and I'd let them run through the edge spaces of bigger ones.
>>
>>53142740
I know it's a weird question but i am traslating COS and i just need a clarification on one of strahd's letters, to be precise his forgery of the burgmaster's letter.

'I tend hour to thee', how do would you tralsate it to fairly modern english or at least what does it mean? I get it as ' i come to you with news or with request' something like that.
thx.
>>
>>53145723
It's a druid, not any elf or human.
>>53145757
This.
>>
>>53142740
Also i think 5E is already bloated with too many races, what it needs is maybe more subraces but most importntly more martial classes or generally revised and refined classes / subclasses.
>>
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>>53145603
>Doesn't matter how many times I see it
>Still have to try and not cry

Why does that scene and the daughter fused to the dog always kick my heart in the dick?
>>
what are some good Adventurer's league expeditions for beginner DM and players?

i've read defiance at phlan and it seems even easier to run for starters than Lost Mines of Phandelver.
>>
>>53145805
that's a different daughter you shitter
>>
>>53145802
They need to release a variant rule that let's races put their stat bonus where ever. The goal is to make any race "viable" for any class instead of always seeing the same race/class combo.
>>
>>53145723
>Dryads are fey creatures
And druids are magic-users. Do you have aspergers?
>>
>>53145855
i just don't like another 10 races which are just weird combination of creatures with a humanoid form, some humanoids should remain in the MM. Also they've been making some extremely over powered races with Volo's, the goliath alone makes the dwarf so sad.
>>
>>53145836
No shit cum stain I was referencing the funeral scene and the other one who got turned into a monster.

I forget I have spell everything out for people on this site.
inb4 I was only pretending to be retarded
>>
Thinking of making an Artificer but it looks so damn boring to play.

Anyone got any goofy meme builds to make it more interesting?

Was considering a one or two level Fighter dip for Archery, shield/weapon prof., and action surge.

About the only interesting thing they have going for them is the Mechanical Servant, and unless the GM lets you upgrade it over time it'll quickly become obsolete.
>>
>>53145896
>magic users should, on a whim, be no longer subject to the limitations of their physical bodies

I dunno bro, are YOU autistic?
>>
>>53145898
Thinking about it yes the Goliath easily is a better choice for alot of the things you'd originally play a dwarf as.

What they could do is possible open up some of those perks to core races to help rebalance and make them appealing.
>>
So I'm playing around with an idea for a BBEG, it's a Warlock who's signed a deal with every patron from the phb and UA in a desperate get-powerful quick scheme. Would he go insane first or just be murdered by all his patrons first?
>>
>>53145898
The goliath is worse than both hill and mountain dwarves. Also, dwarf wizard.
>>
>>53145945
Good question.
I'll go with mad, since is hard to go mad if you are already dead
>>
>>53145948
>Also, dwarf wizard.
fuck off
>>
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So, how's this ability as a story reward for a paladin?

>Channel Divinity: Heroic Rescue
If an enemy creature within 30 feet of you reduces an ally to 0 HP, you can use your reaction to move to an adjacent space to that enemy and make a single melee attack against it. Your ally immediately regains a number of hit points equal to your Charisma modifier plus 1d8 for each attack of opportunity you were targeted by during this reaction.
>>
>>53145973
Oh, come on!
I want armor without dipping in cleric.
>>
>>53145777
anyone?
>>
>>53145973
Not him but it is a no variant rule PHB option. You can't really get upset about it.
>>
>>53144144
>5eg what's your favourite DnD setting and why?
Forgotten Realms. It's all over the fucking place. A lot of it's terrible. I have fond memories of the grey box, is what it boils down to, I guess. I always thought it had the potential to be the greatest setting for d&d ever. Coins (and pictures of them!), Languages, unique races, ancient empires, ruins and dungeons and tombs oh my! It has links to every established setting too, pretty much. I think dying again and again in the ruins of Myth Drannor warped me forever. I will wax at length on fr's strengths. I'm sure plenty of people can come up with as many compelling reasons on why they hate it. They're hipsters. Don't listen to them.
>>
>>53145923
>on a whim
Jumping to a lot of conclusions, chief. A druid and a fey are similar creatures and should be able to have similar abilities. I think their was a spell called Tree Stride in 3.5e, so it fits their theme that they could use a spell to phase through a tree. Sorry if that triggers you, champ.

>are YOU autistic
I'm not the one freaking out about one aspect of a board game, Rain Man.
>>
>>53145855
I just reduce all +2 bonuses to +1 and let everyone place a +1 stat bonus wherever they'd like instead. That way you'll be able to have a 16 in your primary stat regardless of what race you chose.
>>
>>53146011
There is one in 5e but it's a 5th level spell
>>
Yes. I talked it over with my group and they going to try 4e out. Soon I can stop playing in this shit edition.
>>
>>53142740
I want to see a thri-kreen that handles the extra limbs more elegantly than trying to cram in extra attacks.
>>
>>53146026
>trying 4e after 5e
We'll wait for you.
>>
@53146026
>Low quality bait

Come on senpai at least put a little effort into it.
>>
>>53146041
I've dmed on and off since 3.5. 4e is already my favorite, it was just a matter of convincing my current group to give it a shot despite the memes.
>>
>>53146026
Cool, how it works out!
>>
>>53146041
I hope his edition never goes the way of the others and bloats to hell with a shit ton of options. With only a handful of them actually being viable or useful, monsters are monsters.
>>
>>53145999
The best D&D story ever told, Mask of the Betrayer, was told in FR.

I can't ever hate it.
>>
>>53142899
Prepare your anus. SJ is legit fun.
>>
>>53146072
Honestly, that was implied on your last post.
Good luck, I guess.
What else have your players played?
>>
>>53146084
Shit was meant for >>53146028
Guess that's what I get for shitposting from my phone.
>>
Would any of the D&D 4th edition Encounters stories work in 5th in terms of narrative, or is the power level and/or lore difference too great?
>>
>>53146091
But the best dnd story ever told is either Kotor 1 and 2, or planescape torment.
>>
>>53146107
Mask of the Betrayer is better than PST, full stop.
>>
I like rolling for stats. Fuck you /5eg/.
>>
>>53146107
>planescape torment
I mean... It's good but kinda overrated. I played it a few years back and was honestly rather let down from what I heard.

I think it's one of those games that the shear amount of love it's obsessed hoards gave it ruins the beginning experience for anyone new to it.

Am I the only one who hated how normie the Witcher games got with 3 as well?
>>
>>53146105
The lore would be a mayor issue, I reckon.
Pretty much everything 4e related was undone in the Second Sundering.
>>53146157
Fuck off and have fun.
>>
>>53146161
Witcher was alwasy shit
>>
>>53146011
>A druid and a fey are similar creatures

A druid isn't a creature.

A druid is a human, in which case, humans are not similar to fey at all.
A druid is an elf, in which case elves are not similar to fey at all.
A druid is a halfling, in which case halflings are not similar to fey at all.
A druid is a...

Are you seeing the pattern yet? Druids bring to bear all of the physical qualities that their race/species provide them, because their physical bodies are still beholden to those qualities and quirks. An elven druid benefits from her darkvision, a dwarven druid benefits from his resilience, a gnome druid benefits from his cunning. That's because elves, dwarves and gnomes are creatures with certain physical characteristics.

This is all incredibly obvious and I feel ridiculous for having to actually write this out.
>>
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>>53142740
do you even have to ask????
i'd also like to see thri-kreens or pretty much anything that is not a human with a coat of paint/fluff or a normal athropomorphic animal.
>>
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>>53145909
I think this is a pretty good homebrew revision of it. Not totally sure how balanced it is though.
>>
>>53146184
>A druid isn't a creature.
Right, they are swords.
>>
>>53146201
I never have and never will understand people's obession with playing a monster as their character.
>>
>>53146176
I liked 2. 1 was alright but compared to other games at the time nothing special. 3 was fun but had way too much shit about how it was the greatest game evar! about it.

Then again I also think Dark Souls is a boring slog through a world where they expect you to die so much it's not fun. So what do I know?
>>
>>53146226
Monsters tend to be much more wildly varied from the norm.

Illithids eat brains to survive, which is much cooler than "tall pointy eared human" or "short human"
>>
>>53143858
>And monks shouldn't be flying you dumbfuck.
Don't talk about shit you don't have any experience in.
t. someone who has read a shitload of xianxia.
>>
>>53144089
IDK but I'd like to see your build when you're done.
>>
>>53146097
This current group started with 5e.
>>
Why does everyone shit on the Undying Patron? Sure the spells aren't amazing and the first level power isn't great, but the ability to heal 2d8+16 Hit Points by making a single saving throw while dying and using one bonus action seems like a pretty nice ability. For a class that has no healing beyond a few temporary hit points, that's a pretty good deal. Tag Aura of Life and Deathward on top of that, and I think it holds its own.
>>
>>53146263
Doesn't bode well for you, to be honest.
>>
>>53146228
Problem is with the shittacular quality of games that have been out recently it's easy to see why everyone jizzed their pants over it.

The company actually made a game because they cared and wanted it to be good. Instead of just "well shove another number out the door, just reskin last year's cause kids are fucking stupid and will keep pestering their parents to buy it."
>>
>>53146254
So I guess the question is why? Why do people feel the need to play something wildly varied and special? Why not focus more on a character with enough depth that it doesn't matter?
>>
>>53146208
Gunsmith still seems mediocre as fuck, alchemist as well, but the mechanic seems fucking dope as fuck.
>>
>>53146264
The issue is most of it's abilities rely on getting really fucked up or hit. Which isn't something you want to happen. If they got a smite weapon in the UA I'd say they make good Bladelocks, not hard to homebrew it though.

They're the only Warlock fluff I like though, so good taste.

>>53146271
That's fair, I do respect the company for mixing things up but I'm just not a fan of it. When do we get a NWN based on 5e? That's the game I want.
>>
>>53146161
>planescape torment
Planescape torment is the best game you'll ever read.

If you are looking for a game to play, you picked the wrong game.

I love it though, easily one the my favourite role-playing games. But because of the story, not for the gameplay.
>>
>>53146306
WotC probably expects no one to actually play their gunsmith since Mercer's is out and they assume everyone will just play that if that's what they want.

In other words WotC is lazy and it shows in alot of things.
>>
>>53146264
Healing is mostly an out-of-combat niche. It's generally better to avoid damage by controlling enemies, putting disposable meat shields like summons in front of enemies, or just killing enemies fast before they do too much to the party.

You want to have healing in a party, but specializing in it is often a net-loss compared to gaining abilities that let you control/summon/kill better because the extra healing is offset by the extra damage you take from slower, less controlled combats.
>>
>>53146184
Glad to know their other abilities also just don't work then. I mean humans aren't immune to poison and disease so that doesn't work. A human also can't shapeshift into a bear so that is out.

>A druid isn't a creature.
But seriously, you are just on the train to crazy town. PCs are creatures.
>>
>>53146287
Because you can have a good character with depth, and work the fact that you're varied from the norm into that.

An illithid adventurer is an oddity. A civilized kobold is strange. These are things you can work into the character. Humans and similar races lack being an outsider by nature, which means there's a fair few ideas you can't do with them.

Picking a monstrous race just because you can is obviously stupid and snowflakey. But having an interesting idea that you can execute well, and is enhanced by the use of a monstrous race is nice and adds depth to roleplay.
>>
>>53146184
>A druid isn't a creature.
So does that mean Dominate Monster wouldn't work on a Druid?

But seriously, a druid is a human/Elf/Halfling that can turn into a bear, create thunderstorms and pillars of fire, and can and can eventually turn THEIR PHYSICAL BODIES into a mass of sentient fire, water, air, or earth. Their physical bodies are beholden to shit once magic gets involved, buddy.

If you're playing a game with as much magic as D&D, but you get thorn in your side if someone who uses nature magic can walk through trees, then you're going to have a bad time, friend-o.
>>
>>53146334
I might actually let someone take both alchemist AND gunsmith specs at the same time, and see how that plays out
Whether I use yours or the official artificer is still up to question
oh who am I kidding I'm foreverDM, and none of my players will ever look at those classes
>>
>>53146287
May as well ask why make a wizard, why be in a fantasy setting at all. You can write complex characters set in the real world after all.
>>
>>53146287
Only my two cents her, but my answer would be boredom. You can make a thousand interesting dwarves that don't majorly overlap, but it can get boring, so you either DM, go look at other system, or spice it up.
Playing Autistic lizard is fun.
Playing The Crow, who knows three ways to pop demon's eyes with his hands is fun.
Maybe squidface will be fun too.
>>
>>53146306
Yeah, Gunsmith is improved in that revision, but still kinda meh.

My current DM is apparently playing with this revision in another campaign, and said the gunsmith works much better if you also work with the DM to make improvements to the gun that aren't listed.
>>
>>53145708
Yeah, no. Ravens should be 4-6. Source I'm a bird watcher, AVID. I'm at least 15th level!!!!
>>
>>53146184
Beyond the already called idiocy, I need to point, did you just call the race with FEY ANCESTRY not similar to fey AT ALL?
>>
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>>53146380
I'd myself probably increase the amount of gun modifications available, or make it possible to create different guns instead of just one do all weapon.
running twin pistols gunslinger or pic related as weapons would be rad
>>
>>53146393
That's my point. Raven INT is far too low in their stat block.
>>
>>53146255
>hurr muh power level lets me fly using muh mystical ki powers
Kys.
>>
>>53146226
humans are the scariest monsters, though.

but for me, they just have a culture that is much more interesting that at least vanilla common races, one that feels sufficiently alien but still makes sense, all things considered.

maybe there are sourcebooks on elf culture or human cities, but those don't inspire any wonder on me. elf and human culture is too close to real life culture and why go into a fantasy game to simulate normal pseudo-historical culture that is not even accurate on historical accounts.

illithids have a bunch of sourcebooks filled with weird shit and all the arcane lore mixed with far realms beyond time, spelljamming trade empires and shit that is just so much more interesting than uptight tree lovers or backwater hill dwellers.

eating knowledge gods and worshipping their concept, grafting thralls with psionic biotech and overall being cephalopod inspired super intelligent psychic aberrations. what's there to not love?
>>
>>53146287
I read exotic races mostly for their cultural descriptions. If I think their cultural description can produce a personality I'd enjoy playing, I try them out.
>>
>>53146410
>hurr muh power level lets me cast fly using muh autistic wizard knowledge
See the problem?
>>
>>53146350
True, the biggest problem is 9/10 people pick it to be snowflakes then whine when the world either hates them, or actively works against them because they're a monster.

Also easiest way to do that it the races already there is make the setting reflect it, humans are all savages from the north or from across the oceans so the other races look down or hate them.

Elves have caused so much shit in the past they were nearly wiped out in wars and now are treated as complete oddities when seen because there are hardly any left.

My point is you don't need to be a monster race to do exactly what you're looking for, it just takes a DM putting a little thought into it.
>>
>>53146427
Monks aren't wizards you turbofaggot.

Take your Dragon ball shit elsewhere.
>>
is 4chins kill or is it my internet
>>
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Has anybody gotten the Critter Compendium off DM's Guild? Is it worth purchasing?
>>
>>53146435
I'm sure using a creature with written lore that is already in most official settings is easier and simpler than rewritting the setting or asking the DM to make a setting that catters to the barnd of elf you want to play.
>>
>>53146405
Yeah, the gun modifications that are listed are honestly really bad.

>Farsight Scope
How often are you going to be making engagements at 600 feet that you wouldn't at 500 feet?
>Extended Barrel
How often are you making engagements at 250 feet that you wouldn't at 150 feet?
>Integrated Magazine and Extended Magazine
What are you really doing with your bonus action each turn that necessitates this? Artificers get barely any bonus action spells, so unless you're MC'd into fighter for Action Surge, you're not really gonna be firing much while not having a bonus action to reload.

Extendable Stand is the only really useful one.

>>53146435
You're absolutely correct, you don't need a monster race to do that if your DM is willing to work with you on that front, but it can still be fun to play something different from the standard elf, dwarf, human.

Also >>53146491
>>
And now that reminds me
Does Wizards make classes without actually consuming media that depicts the class?
Like the monk is pathetic. If they actually read modern eastern fantasy the monk would be more like a hybrid of Warlock and Wizard. Very limited spell slots but can learn different techniques. Actually, you could probably refluff the warlock directly and it would reflect a wuxia protagonist better than the monk class
>Pact patron
That's your master who taught you your shit
>Ki
The limited spell slots are your Ki, and
>Spells known
Spells known are your techniques you know.
And none of that unarmed onry bullshit , most eastern fantasy heroes do use weapons like swords.

>>53146454
It's funny because Eastern fantasy is has the protagonists be closer to Sword Wizards than the bullshit Wizards designed as a monk class. See above.
>>
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Artificer archetype early draft, probably highly imbalanced so feedback pls.
>>
>>53146516
>Does Wizards make classes without actually consuming media that depicts the class?

D&D has existed for a long time. It does not always adapt the classes for newer interpretations, since many of the classes have been in D&D longer than whatever new reference people want the classes to be based on.
>>
>>53146516
>>53146542
Knowing early D&D I imagine they based it on a bootleg translation of an untitled chinese VHS.
>>
>>53146516
The issue is that what your average modern eastern fantasy is, but it's not what a d&d monk is. d&d monk has been around for fucking ever and already has a a set of established abilities.

They're unarmed, unarmoured, arrow catching, slow falling, magic punch making and saving throw succeeding warriors who use inner magic.
>>
>>53146516
>Actually, you could probably refluff the warlock directly and it would reflect a wuxia protagonist better than the monk class

So do that if it fits your character concept. You don't have to write "monk" into the class slot on your character sheet to be a wuxia protagonist.
>>
>>53146516
>It's funny because Eastern fantasy is has the protagonists be closer to Sword Wizards than the bullshit Wizards designed as a monk class. See above.
Dragon ball goes out of it's way to show how fucking shit swords are, to the point where the most legendary omg ebin!!!1!!1! Sword is intended to break with the first hit, to release someone That makes your kung fu better.

So fuck off with your "muh eastern armoured sword wizards "
>>
What is the best build for a
>Blades Bard/Swashbuckler/Battle Master
>>
>DM allows disarming rule

Monk for spam disarming people sound fun?
>>
>>53146354
I know that feel of being a forever DM

>>53146370
I guess I see the point but to me it makes more sense than "oh this is one of the good monsters"

>>53146370
>>53146376
>>53146415
>>53146422

I guess I see the point better, my main problem is as a forever DM all I used to see was "monster pc #1658" because more often than not that was the major feature someone would bring to the table, it defined their character and their whole thing was "I'm one of the only good monsters". Once I jumped ship to 5e and players had to actually work to make something interesting through background it was better in my opinion. That's probably my biggest hang up of introducing monster races as playable because I don't want to go back to that shit show again.

It'd trust Illithid anon to play a monster race, because he's actually shown he cares and wants to make something other than I'm the good monster.
>>
>>53146631
Why not just stun them?
>>
>>53146614
Ok, now judge classical heroes based on Hercules, the Disney movie.
>>
>>53146654
Because that chews Ki and melee types have a high CON save. I can do both in one round really..
>>
>>53145777
Needs more context.
>>
>>53146287
but you can focus just as much on your monstrous character than in any other common race, they might even have more roleplaying opportunities just because they are weird races.

i think dragonborn and tiefling get too downplayed in most 5e games, and that kinds of take away the point of playing a weird character. everyone plays the good drow/tiefling, raised by humans or whatnot cliche background and then the DM forgets they are oddities and just play them like straight humans with a coat of paint.

playing a truly alien or monstrous race forces you really make a coherent character, because your dm can't handwave it as easily. and for mind flayers, they might be lawful evil but they are smart, they can be much valuable allies, as the sourcebooks tell you, exactly because they are evil and they know it. it can be thirst of knowledge, persecution paranoia or even emotions most complex than that, all that can get them to cooperate with even the most lawful of goodnesses.

my mind flayer was supposed to play in OotA (and might still make an appearance, after my human diviner retires, he's an old grandpa that has seen death and come back and that's too much for him), and to set it into the campaign, it was a flayer from a colony whose elder brain recently dies and fall into mayhem and subsequent madness after Orcus shows and resurrects the brain. the colony, Cyrog, makes a tiny annotation in the book but is obviously something that could be expanded upon, it being free from the control of the Brain took the chance to leave and explore the world. there's also a friendly flayer in the book, that could also work as a hook for it, just to point that it could fit easily in such a story, contrasting to all the weird races of npc you'd find on the story to help you out.
>>
>>53146630
What exactly do you hope to accomplish by adding swash to sword bard? The damage/utility on both are pretty level-dependant so unless you're planning on going to 20 I'd drop one
>>
>>53145586
There was an old 3e spell called Tree Stride.
Basically did what you're describing, but it acted as a teleport as well (similar to dimension door).

Druid phases into the tree and comes out of another one X distance away. Really cool (though situational if you're in, say, the underdark. Maybe mushroom druid teleportation?)
>>
>>53146723
If my experience with players wanting to play every other monster race under sun were half as good as this I'd be fine and have a different opinion. However I've had one maybe two players who decently RPed a monster race and actually agreed when they were treated as monsters by people other than the party.
>>
>>53146614
>Judging all of Eastern fantasy from one shitty anime series that refuses to die
And Monks aren't based on DB either, so I don't even know what you're trying to argue.
>>
>>53146784
There's one in 5e, it's a 5th level spell. From what I've gathered the argument is wether it's should be just part of one of their features or not.
>>
>When the guy who's completely new roleplays a monster race better then any veteran you've played with

I was sceptic about the DM letting the new guy be a Revenant but so far he's shown a fairly good acting ability and understands he's not all that welcome in town. Wears the classic monster-adventurer hood and only speaks when it's important in a good way.
>>
>>53146408
I was just agreeing with you, saying no to the stats, not you.
Not too happy with 5e either, right now.
>>
>>53146784
Dryads can do that, same name even.
>>53146723
If there is even another roll20 group here and you get your wish, I'd like to play with you.
Your race is balanced and you seem to take roleplaying seriously.

I'll go homebrew something now.
>>
>>53146264
Because its spells are ass and its features are "cure wounds 1/day" and "second wind, just second wind"
>>
>>53146640
>It'd trust Illithid anon to play a monster race, because he's actually shown he cares and wants to make something other than I'm the good monster.
thanks, anon, you are a good one. ;;
>>
I want to run Curse of Strahd but I'm not a super experienced so I tend to have trouble with premade adventures. My issue it's hard to be as familiar with them as I am with the adventures I've written myself, so when something goes even remotely off script I stumble or am completely lost.

Any advice on how to handle this?
>>
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Would you let an Artificer Alchemist take Spell Sniper for their flasks?

Obviously it's not really a spell but it's pretty close anyways.

Probably fluff it as having an alchemist gun instead of throwing vials.
>>
>>53146574
The original monk was based on/inspired by the martial arts from "the destroyer" series of books. You can look this up. It's pretty funny, actually.
>>
>>53146810
>>53146662
You aren't following the conversation, so why the fuck are you replying?

The chain started because a faggot thought monks should have infinite free flight.
>>
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>>53146889
Thanks m8 hopefully you get a DM one day who let's you run it.
>>
>>53146935
Make up little in between things that still lead back to where they were heading or another part of the adventure. It's really the easiest way I've found to run a premade.
>>
>>53146937
Seems fine to me
>>
>>53147091
But I did, you still referred to dragon ball when told about xianxia. Twice. With no relevance to the argument presented.
>>
>>53143777

When they buy something that would cost silver, the shopkeeper asks for a fraction of a gold piece.

If there's no silver, people are probably paying for everything for way too many copper pieces, so copper is wholly uninteresting to them. Everyone wants enough pieces of gold to potentially remake a gold coin because gold is shiny and valuable.
>>
Which class/subclass do you think is underrated and why?
>>
>>53147197
>fraction of a gold piece.
Gold coins that are minted to divide into 8ths or 16ths. The fractions are gold pieces. The whole are gold coins.
>>
>>53146120
MotB is like 7/10 and is nothing but style over substance. Yeah it's cool shit but the writing is kinda trash.

Like remember that part with the Genius Loci? You basically get zero choices and get "fooled" by it no matter what, even if you know it's lying to you. You can't side against it; nothing progresses unless you take the dumbest path forward.

You get "choices" that basically mean nothing throughout the whole game. The only huge deviation is if you're evil and absorb everyone's souls.

PST actually lets you give more than one response to progress the story, and it's not just Good Guy or Bad Guy.

Obviously the best D&D game is the first Baldur's Gate, because the game actually lets you try to group Harpers and Zhentarim dudes, and then actually lets them start killing each other almost immediately.
>>
>>53147211
Land Druid is perfectly fine, just overshadowed by the near-broken Moon Druid right next to it.

If you follow short rests right then Monks are pretty damn cool.

War Magic Wizard. I've got a Paladin and 2 levels in Druid for flavor reasons. Now I've got 19 AC with 22 as a reaction and +6 to all saves. Me and the Paladin are basically a Fighting Duo.
>>
>>53147308
>because the game actually lets you try to group Harpers and Zhentarim dudes, and then actually lets them start killing each other almost immediately.
I can't get them to do it, seriously it's never worked for me.
>>
>>53147331
Really? First time I played they literally started fighting in the Friendly Arm Inn, not 5 seconds after I grouped up.
>>
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>>53146704
>>
>>53147380
I wish, all the other fights work but even once you do the part that increases the chance it never happened once in any play through. I might have weird luck.
>>
>>53147311
>Land Druid is perfectly fine, just overshadowed by the near-broken Moon Druid right next to it.

Land is the better druid at the levels no one here plays because of the better spellcasting.
>>
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Alright /5eg/, where do you draw the line?

>player wants to use elf stats refluffed as a human
>player wants to use elf stats refluffed as a human who was cursed to long life
>player wants to use elf stats refluffed as a human who was cursed to long life because he angered a God
>player wants to use elf stats refluffed as a human who was cursed to long life because he angered a God by insulting it
>player wants to use elf stats refluffed as a human who was cursed to long life because he angered a God by insulting it with an attempt at creating a hivemind outside of God's influence
>player wants to use elf stats refluffed as a human who was cursed to long life because he angered a God by insulting it with an attempt at creating a hivemind outside of God's influence and they were all turned into bug-people
>>
>>53147490
On the 1st one, and just tell him to decide on a fucking race or else he's getting one of the premade sheets I have ready to give to them.
After one player was given a premade sheet because he "forgot" to make a char, everyone learned to make a fucking char.
>>
>>53147490
First one.

Humans are Humans and Elves are Elves. If you want full customization let's just playing fucking GURPS.
>>
>>53145777
it's Send Honor ya dumbdumb
>>
>>53147514
>>53147522
this.
>>
>>53147490
The first.
There are variant humans and half-elves for a reason.
>>
Making an Artificer, looking at a 1 level dip in Avatar Mystic.
>muh multiclassing UA
yeah yeah I know, I'm trying not to be cheesy about it though. Main reason I'm grabbing it is Energy Beam and Shield prof.

As mentioned in >>53146937 I'm going to be fluffing my flasks as a gun of sorts, so I'm taking Energy Beam as my talent. What should I take for Disciplines though? I'm looking specifically for things that can be fluffed into Artificer gadgets instead of what's "strongest".

As of now I'm considering
>Third Eye, as a sort of magitech goggles
or
>Mastery of Fire, as a fire blast from the Alchemer

And the 2 free Disciplines
>Crown of Rage/Mantle of Fear, tranq darts for the gun loaded with an anger/fear-inducing serum

Would you allow this as a DM?


>>53147406
To me it seems like it says "send honor to thee".
>>
>>53147490
#3 is too much, just make it an alchemical mistake or something gone wrong
>>
>>53147490
2, only because
>seriously thinking "long life" is a good curse
>>
>>53147490
1
>>
>>53147578
Especially since there are other races around that live just as long, the only argument to be made for long life being a curse in the real world is "oh everyone you know and love will grow old and die."

Not everyone cares about that though so
>>
>>53147490
I'd allow the second but not the first since it gives reason for the decision and could be potentially done well if they're not abnoxious. At the point it's 'angered a god' I can sort of see it happening as a 'Well, living long isn't as great as you'd think so fuck you' thing but really overall it's just getting silly.

So, only #2 and nothing else.
Unless it's a high level game.
>>
>>53142740
I'd like to see a return of the planescape races. We already have Aasimar, Genasai, and Tieflings. We just need Bariaur, Gith, and Modrons. Here's my concept for a Gith, feel free to critique:

Gith
>+2 STR or DEX
>gain proficiency in two skills
>at-will: mage hand (the hand is invisible)
>subrace

Githyanki
>+1 INT
>1/day: misty step, shield

Githzerai
>+1 WIS
>1/day: jump, see invisibility

Any ideas for the Modron and Bariaur?
>>
>>53143858
You didn't even read it.
>>53143098


Here's the flight line

--As an action you may grant your self a flight speed equal to half
your movement speed rounded up. This effect lasts until you take
a short or long rest or are incapacitated or unconcious.

>>53146516
I was so mad when they made Mystics into standard Xianxia stuff and took Monk fluff as well.
Fur fucks sake they have Flying Swords.

Monks do not need to go full Xianxia.
I'm content with them being Musclewizards.
But there's no reason to deny them a flight ability at lvl 13 (1 level lower than sorcerrer archetypes).
Fucking Barbarians get to fly because they are angry.
So why can't monks fly because they use their magic powers on their legs to walk on air?
>>
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Is it worth being able to heal as a valor bard? What should I be focused on? What's the most useful magic?
>>
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>>53147710
Never hurts to have a healing spell for tight situations.

Speaking of tight I'd use those braids as handle bars of you know what I mean.
>>
>>53147710
Healing Word or steal Aura of Vitality
>>
>>53147710
Getting spells that add to your defense, heroism is strong if you have a turn before to cast it.

Healing word is the only healing you need. Spells that apply conditions could be nice too
>>
>>53147757
>Speaking of tight I'd use those braids as handle bars of you know what I mean.
What do you mean?
>>
>>53145586
100% sure I have that druid player bias but it makes sense to me, if a beast can sense your connection to nature just at a glance why shouldn't a tree just let you pass through it unimpaired
>>
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>>53147799
Give her the old natty lickaroo then bury my dick in her.
>>
>>53147857
still unclear, please elaborate.
>>
>>53147880
HES TALKING ABOUT SEX!!!
>>
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>>53147880
I'll leave the rest up to your imagination.
>>
>>53145586
Level 6 conjuration wizards can literally teleport for near free, even further, they can swap places with any willing participant.

Level 6 lore bards can learn spells from any class, even if the spell is gifted only to clerics of notable strength that only a god can give them. (Spirit Guardians)

Level 6 Paladins literally have a "Not Suck" Aura they have near 24/7. When you are doing anything from resisting a spell to being knocked over by a dwarf in a bar it helps you not suck.

I can believe Druids can do that too.
>>
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>>53147880
>>
>>53147695
Seems balanced, more or less, but I don't like the choice between STR and DEX. Partially because it's too much flexibility (no race has even a semi-floating +2 in 5e), and partially because I'm not convinced either STR or DEX even make sense for Gith.
>>
>>53147695
>>53147971
In 4e at least, Githyanki get +CON +INT, and Githzerai get +WIS +DEX/INT.
>>
Could five level 3 characters take a troll?
>>
>>53148029
Yes, easily
>>
>>53148029
I had a group of levels 1's kill a troll
>>
>>53148048
>>53148040
Man, is CR really that bad of a guide? Thanks.
>>
What would happen if I gave known spellcasters unlimited spells known. What would happen if I gave martials all fighting styles. What would happen if I gave warlocks all three pact boons and unlimited invocations. Basically, when a class is offered a limited number of choices, they instead gain all choices, but is limited to the SRD, with some tweaking so that raw power is not increased too much by the increased versatility.
>>
>>53148074
Probably only has a high CR because of regenration
>>
>>53148074
Remember CR factors in having an adventure day built with six encounters on the low end. It's only a "bad" indication because WotC for some fucking reason decided every campaign would revolve around long ass adventuring days so they balanced everything around it.
>>
>>53147971
I couldn't decide between STR and DEX because in the 5E Monster Manual: Githyanki have high STR and low DEX while Githzerai have high DEX and low STR. However, the Githzerais' DEX is higher than the Githyankis' STR, so if I had to choose I'd go with DEX as their defining ability.
>>
>>53146762
Extra damage and maneuverability.

>Swashbuckler/Battle Master
>Swords Bard/Battle Master
>Swords Bard/Swashbuckler(?)
is commonly better I suppose?
>>
>>53148085
Everyone gets better at their job, though I theorize that casters would have only a slight improvement, rather than the martials gaining +1 AC and bonuses with all weapons.

Warlocks would be insanely overpowered because of mage armor and all the free spells they can cast. Monks on he other hand would gain no benefit whatsoever unless you build towards a fighting style, GWF for a quarterstaff and dueling for everything else except punches.
>>
>You like it when I come up with broken shit
>If I take mounted combatant
>and ride a druid transformed into a direwolf
>if I'm a rogue, I always get advantage + sneak attack, the direwolf always gets pack tactics, and the dire wolf
>If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Got this earlier today, would the rogue/sneak attack thing always take place if they're on a mount? Does it count if the mount is a transformed ally?
>>
>>53148218
I dont see any reason it wouldn't work, but taking a Feat just for buddying up with a Druid seems a bit excessive unless you've talked it out with the Druid.
>>
>>53148085
>Unlimited spells known
Probably excessive flexibility
>All fighting styles
Barbarians are now broken beyond belief
>All three pact boons and unlimited invocations
Excessive flexibility
>But with some tweaking
It's gonna take a LOT of tweaking. Also, why are you trying to reduce choices?

>>53148142
I'd argue that the githyanki in the books are warriors and thus have warrior stats, while the githzerai are monks and thus have monk stats. I would not presume that the average gith resembles these.
If you look at the NPC section, most humans have more DEX than STR, but that's because the selection of characters reflects dexterous humans more than strong humans.
Personally, I'd give the gith CON, or else shift more stat bonuses to their subrace as opposed to their race.
e.g.
Gith +1 INT
~yanki +2 CON (or STR if you want, but no choice)
~zerai +1 DEX +1 WIS
>>
>>53147490
The first one. Mostly because I had to do that already- there's an autistic elf-hater in our group that wanted to use elf stats for a human because the stats fit mechanically better but he hates elves. (This was back and 4e, and was actually Eladrin v Human, but still).

Gotta be consistent.
>>
>>53148218
Probably, but being next to one another means you may be grouping up for AoE attacks so be mindful. And being in tight places like dungeons will hamper that combo
>>
>>53147695
Bariaur
+2 Strength, +1 Dex or Wis
40 Movespeed
Horns and Charge like a minotaur
Magic Resistance like a gnome
Perception Proficiency, advantage of Perception checks relying on smell.
>>
>>53148197
Thanks. I was just writing out character pregens that were each supposed to be an exemplar of their chosen class or iconic in some way. It's more a thought experiment than a game that I'll ever get to run.
>>
Looking to homebrew a race that is essentially living, formed magical energy. I feel like its missing something else to make it distinct or interesting. At this point I feel they're too similar to high elves. Lore-wise, they're semi-incorporeal manifestations of magic, appearing as humanoid-shaped masses of pulsing energy and swirling smoke. Maybe a stealth proficiency?

>Wis +2, Dex +1, Con -2
>Speed 30'
>Size M
>Darkvision 60'
>One cantrip from wizard spell list
>proficient with Arcana skill
>Can't wear armor
>>
>>53148268
I agree with these ability modifiers.
>>
>>53147490
>angered a god
Fuck I hate it when people try to pull this shit at level 1.
No, you didn't anger a God. No, you're not combat BFFs with Drizzt. You are not a Chosen of Mystra trained by Elminster. No, you aren't First Hand to the Whatever Assassins Brotherhood. You are level 1, you stand above commoners and 1/4 CR monsters. That's it.
>>
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>>53148307
>Those stats
Can I be honest with you for a moment my friend? That is the dumbest idea I've ever laid my virgin eyes upon. In history.
>>
>>53148254
>>53148291
Now that I think about it, would that also reasonably apply if you're just on a plain warhorse, for example?
>>
>>53148307
Look up Aetherborn
>>
>>53147568
thanks so in old english hour means honor? Thx.
>>
>>53147538
thanks, english is not my first language, in fact i have to traslate it in anothe ri just wanted some clarification, thx
>>
>>53148395
I suppose the fact the character starts at level 1 could be explained away by amnesia, but that's a whole new can of worms you have to deal with then.
>>
>>53148442
No, it's just written in shitty handwriting.

"Send honor to thee" I suppose would roughly be along the lines of politely asking I guess?
>>
>>53148442
>>53148473
Dude, I'm not hating, but I think you need to improve your English skills a bit more before trying to translate that.
>>
>>53145751
>When a PC casts Moonbeam on the area in which a creature is standing, does the creature immediately take damage and then take damage again when its turn begins, or does it only take it on its turn?

RAI moonbeam does not do damage on cast. RAW is debatable.

From Moonbeam description
>When a creature enters the spell's area for the first time on a turn or starts its turn there...

From Sage Advice
>Our design intent for such spells is this: a creature enters the area of effect when the creature passes into it. Creating the area of effect on the creature or moving it onto the creature doesn’t count. If the creature is still in the area at the start of its turn, it is subjected to the area’s effect.
>>
>>53148510
This. It's "send honour to thee". It's just a way of saying "I am lowly, you are honourable. I honour you."
>>
>>53148547
ok then, thanks for your feedback.
>>
>>53148547
>>53148442
>>53148473
It's "I regard you with great respect or great esteem".
>>
>>53148510
>>53148584
jesus fucking christ i feel so stupid now, it's so hard to see that it says honour, i wasted a fucking day reading shakespear to wrap my head around it
>>53148614
Thank you but now that i know that it isn't fucking 'hour' but honor i can understand what it means, again, thanks for the help everyone.
>>
>>53148638
No worries and your English is pretty good. It's the cursive that's difficult to read if you're not used to it.
>>
>>53148638
I think in the context it's basically Strahd asking if they're aight.
>>
>>53148697
maybe asking for some Blood Drinking and Chill too
>>
>>53148662
thx for understanding.
>>
>>53148307
Drop the darkvision (seriously dude pick up a god damn torch)
And the armor thing (this isn't a down side there is literally no circumstance where you would be anyways)
And just do +2 Wis and +2 Int
>>
Which background seems better for an Artificer?

>Hates the govt. because they've been trying to take his inventions, is something of an anti-establishment type though not an outright rebel. Doesn't do stupid things like attack guards and stuff (unless the campaign goes that way), just says passive-aggressive things and acts a bit paranoid in cities.

>Reluctantly working for the govt. to keep control of his own research, ("Either you work for us or we take your shit by force" sort of deal), loyal to the people of the city rather than the ruling class; if the plot uncovers some kind of "the crown is evul" plot would waste no time doing a heel-face turn

Trying to keep it vague enough it'll fit for whatever government the DM has in setting.
>>
>>53148797
>going anti-government and not going full blown Padraig Pearse
Why even bother?

Hell, pull a Michael Collins and you can do both of these.
>>
>>53148869
Because I'd rather not drag the party into a rebellion/getting us all executed for treason unless the plot is going that way anyways.
>>
>>53148797
>just says passive-aggressive things
Your party will hate you and so will your DM
>loyal to the people of the city rather than the ruling class
Definitely that one

>>53148489
It worked when we were all 16 years old, because everybody was equally edgy. It probably wouldn't work nowadays.

>>53148395
Seriously. You wanna be epic, go out there and earn it.
>>
>>53148909
Who said the party needs to be dragged along?
>>
>>53148925
Shit player detected
>>
>>53148948
>making decisions for the rest of your party
Must've detected yourself there m8
>>
>>53147902
yeah i'm still not following.
>>
>>53148925
Any DM worth a shit that won't let me go gallivanting off into the sunset to become a rebel.

>ok anon, your Artificer left and made a bunch of anti-state rebels. Good job, now roll up a new character.

It's like idiots who make a character that has 0 reason to even go adventuring. What's the point?

>>53148914
This one seems the best, plus it gives the DM an easy plot hook source in the form of orders from superiors.
>>
>>53148973
>You're a rebel
uh oh, seems like your rebel organisation has no weapons and no funds for weapons. Now I wonder how would someone in D&D go about acquiring weapons or gold?

uh oh, nobody else in the kingdom feels like rebelling. If only there were other people in other places in the kingdom that hold influence and could be influenced by, say, an adventurous rebel.

There's a whole lot more to a rebellion than picking up a sword and standing in the castle grounds cutting at everyone around you. Use your imagination, lad.
>>
>>53143052
My party running LMoP defeated the dragon in a single round due to luck. Level 3 party of 4, Moon Druid, BM Dwarf, Wild Magic Sorc, and Divination Wizard. Lots of critical hits led to it getting absolutely annihilated.
>>
>>53146269
I think we've got a shot here. Part of the reason they agreed is that they're really bored with their characters in 5e, and want to try a fightan guy that doesn't suck.
>>
>>53149028
That's what I meant by "if it's in the plot". And really, "rebel" isn't really even the right word for it, they just wouldn't trust the government because they're after his research. Unless there was already some kind of anti-government cell they'd not likely make their own. It'd be more likely they'd have Thieves Guild contacts and other underworld people.

And this is also still ignoring that the rest of the party might have no reason to go against "the man" in the first place, hell it's even likely they could be part of the government themselves as a state wizard or city guard.
>>
>>53148438
They were already on my radar. This race was already in my setting, but i hadn't tried making a homebrew until I saw the kaladesh pdf.
So, using them as a base template I'd need to change their magic resistance and skill proficiency to fall in line with my fluff. I'd most likely change the proficiency from Intimidation to Arcana to reflect their origin, but that doesn't make sense with the Charisma bonus.
>>
>>53149194
Why not? Sorcerers use CHA and they're about the closest there is to "raw magic"
>>
>>53149082
Sounds like you're a shit DM.
>>
>>53149228
I just meant that getting proficiency in an INT skill when your built in skill bonus is CHA is kinda dumb.
>>
>>53149175
Again, why not both?

Why not "working with the government because otherwise he doesn't get his stuff" but at the same time he's funneling information to an Artificer's Guild to make sure the government doesn't get a hand on their stuff?
>>
>>53149364
Eh, that could work. I just don't like making backgrounds that require extra work from my DM because it's a 6 man group and it's already a lot for them to deal with.
>>
>>53149380
Where do you see the extra work? With either of your origins, you have "government that wants artificer stuff". The only difference is you saying "But I'm actually doing it to help my guild".
>>
why shouldn't i make a mountain dwarf paladin
>>
Speaking of Artificers, what's the most useful Mechanical Servant anyways?

I say "most useful" because they're going to fall off in usefulness as you level up, so picking something with utility seems better.
>>
>>53149442
Charisma is really really really really really good at level 6, if you plan to have no charisma, you will not have as much value if you are a devotion Paladin for your channel divinity, or at level 6.
>>
>>53149519
Giant Eagle
>>
>>53149550
>Flying
>Decent STR for carry weight
>Smart enough for spell infusion
>Keen Sight

Yeah that's pretty much the best option. Only other decent choices seem to be Giant Vulture (pack tactics) and Female Steeder.
>>
if I give a rogue a set of magical weapons, a short sword and a dagger that give advantage as long as they wield both
would that be retarded
>>
>>53149678
Always-on advantage? Yes, that would be retarded.
>>
>>53149678
Something like that with no drawback or real restriction? Pretty dumb.
>>
>>53149678
I'm giving our swashbuckler a cloak that gives him advantage. Though only on off-hand attacks and it's an artifact item.
>>
>>53149752
The restriction would be that he has to dual wield them and spend his bonus action attacking with his offhand
>>
>>53149678
Have if they both hit an enemy you gain 10 more feet of movement. This means he can use his movement to move in, attack, and have room to back up to a safe location if he doesn't take the dodge action.
>>
can a barbarogue make a good tank?
>>
>>53149895
How many levels in each?
>>
>>53149895
>damage reduction
>high ac
>evasion
>good con
Yes.
>>
>>53149895
Go bear totem for ultimate fuck you
>>
>>53150041
The DM allows UA, should I not go ancestral guardian for maximum ally protection?
>>
>>53150054
That'd work as well, maybe better depending on how your DM runs enemies.
>>
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Hello /5eg/, I need your help.
Me and my friends want to start a new campaign soon with me as the DM.
To give the characters a reason to travel together, I had the idea of them being former comrades in the army. They do not all have to be frontline combatants, but could also be scribes or medics or whatever, they just serve in the same unit.
I want to start the campaign in the middle of a battle between two smaller military forces.
The characters army will have to defend a small fort against a small reconaissance force of the enemy.
To make this battle a bit more interesting as fighting wave after wave of enemies, i thought about having the characters make decisions that affect the outcome of the battle. Something like: 'Do you run to point A and save the commander that was buried under his dead horse, or do you fight on point B were your ranks are taking a heavy beating but your swords could change the tide of battle?'
The problem is that i can't think of any interesting conflicts.
Can you guys help and get my creative juices running?
>>
>>53147697
There's nothing Chinese about D&D monks except by accident. Xiaxian had nothing to do with them.
>>
>>53149981
Fuck man I dunno, I've never barbarogue'd before
>>
>>53147695
how about

Git
>+1 INT +1 WIS
yanki
>+1 STR
zerai
>+1 DEX

i particularly don't see gith as skill monkeys, maybe flat skills like athletics for yanki and insight for zerai, yanki needs weapon proficiencies as well.
>>
>>53150223
You'd be a decent tank with 1 level in Barbarian, but magic and elemental damages will still hurt. 3 levels will make you a solid tank, but that's a big investment.
>>
>>53150258
I'd probably take at least 5 levels in barbarian for the extra attack
>>
>>53150258
>but that's a big investment.
isnt the generally accepted barbarogue build Barb5/RogueX anyway?
>>
>>53146201
Didn't Volo already cover this?

Also as a DM that's where I'm drawing a line.

Unless it's an Underdark Campaign.

Maybe CoS.
>>
>>53150203
King A fugged King Bs queen
>>
>>53149984
>Uncanny dodge
>>
>>53148074
CR basically says what level of PC can handle its offense/defense. XP per encounter/day is used to see if your party can handle an encounter.
>>
>>53150296
If it is then there is a kind of "what's the point feeling." You need 5 levels only to gain expertise in two skills and 1d6 sneak attack which is just mehhh at level 6.

If you want to take grappling seriously, even though it's a meme build I guess I can see it, but other than that I guess still why even go Rogue.
>>
>>53149339
Are you really so moronic that you think 5e does martial balance better than 4e? It's like the number 1 most complained about thing in this thread, aside from "no content"
>>
>>53150366
You dont start out going for 5 levels in barb then start taking rogue levels. it's a rogue build, so you start with rogue levels and then dip barb.
>>
Aright, need some ideas on how to flesh this out.

Gnome ranger
Characters background: raised in a forest and one day minotaurs killed her family.

Verbatim

I've created Bullkathos :^) a Minotaur lord/demigod who has a war band that prowls the lands slaying and sacrificing innocent people for baphomet.

What could I do to make this more than a track and kill boss? If
>>
>>53150415
But what's the point? Just to be a multiclass? Or do they do something better than other classes.
>>
>>53150405
You do realize that's mostly 4e posters who every now and then shit up the thread with "muh superior system" right?
>>
>>53150405
Not that anon, but
>Are you really so moronic that you think 5e does martial balance better than 4e?
Obviously not, 4e is the most balanced of all editions.
>Fightan guy that doesn't suck
Stop exaggerating. Martials are perfectly serviceable in 5e, especially compared to editions older than 4e.
>It's like the number 1 most complained about thing in this thread
Memesters
>>
>>53150458
For the level 1-5 barbarian features, which can compliment a rogue build nicely.
>>
>>53149340
Half orcs get intimidation. All elves get perception. Lizardfolk are all over the fucking place. Flavor is flavour and a bonus is a bonus even if it doesn't look optimal.
>>
>>53150438
Due to the amount of sacrifices the Minotaur has been blessed and raised to a much stronger level. Actually killing it now requires macguffin that has been lost due to conflict.

The legends state that the artifact can't be wielded by just anyone, it requires someone who is strong of character and doesn't harbor blind hatred in their heart.

Best way to test that is have her run across minotaurs here and there that are trying to stay out of societies way and just live their lives.
>>
>>53150462
>people who have complaints about 5e's balance might prefer the more balanced edition

Excellent deductive reasoning chap, now why don't you tell me what color the sky is? I've always wanted to find out, and I've finally met someone with the sheer analytical skills and genius to figure it out.

>>53150472
>Stop exaggerating. Martials are perfectly serviceable in 5e, especially compared to editions older than 4e.

Nah, martials were better off in 3.5, as horrid as the balance was, at least you could play something relevant with the Book of Weeaboo Fightan Magic. In 5e, you're just stuck sucking your thumb, because only the rogue offers adequate utility, while all casters deal adequate damage.
>>
>>53142740
What starting cantrips should I take as a Warlock?
>>
>>53148869
Only go Collins if you want to only complete the job 26/32
>>
>>53150458
Well, for a tank build combining barbarian rage resistance with uncanny dodge is a great way to avoid damage. Reckless attack allows a rogue to sneak attack whenever they want, danger sense combines with evasion and rogue's natural dex save fantastically
>>
>>53150586
REEEEEEEEEEEE
>>
>>53150579
Eldritch Blast
Prestidigitation
X
>>
>>53150600
VOTE VOTE VOTE VOTE FOR DE VALERA!!
>>
>>53150438
Alright, so make the Minotaur a Vengeance Paladin who fights because of perceived injustices committed by humanoid kind against non-humanoids, like Minotaurs, Lizardfolk and other Monster races.

If they go to attack, then have the leader's camp be filled with beastial races, to show that this isn't just going to stop when the leader is killed, and that non-humanoid retaliation is inevitable until one group wipes the other out. And have them sack a town close to the town the PCs are at. Plus >>53150564
>>
>>53150615
Indeed. X confirmed for best spell.
>>
>>53150579
Eldritch Blast
Eldritch Blast

Take it twice to make sure you didn't forget to take it
>>
>>53150415
Oh I get it

This is what mountain dwarves are for. They get the perfect stat bonuses for barbarogues, and for those first few rogue levels they have medium armor proficiency to cover your focus on strength over dex
>>
How would you rate the gishes that we currently have?
>Cleric (Any domain)
>Bladesinger
>Eldritch Knight
>Hexblade
>Whatever else I forgot

How does Bladesinger function, beside the "Elf Only" Restriction?
>>
>>53150576
It's not complaints though its blatant shilling for the edition they prefer. They offer no real solutions aside from "switch to 4e", we get it 4e bombed because autistic weebs refused to switch from 3.5 because they diluted themselves into thinking it was a good system because it was all they had for so long.

Keep coming up with strawmen though it's a solid tactic and eventually everyone will abandon 5e for 4e because of your wit and brilliance.
>>
>>53150576
>only the rogue offers adequate utility, while all casters deal adequate damage.
If casters deal adequate damage, martials have adequate utility next to rogue.
>>
>>53150644
Bladesinger is a Wizard with a defensive buff that lets them swing a weapon with some effectiveness, but really should just stick to casting spells because they're a fucking wizard.

You missed Paladin, the best gish, and Stone Sorcerer, and Paladin/Sorcerer or Warlock multiclasses, which are the second best gishes.
>>
>>53150654
People homebrew the shit out of this edition to fix it though. That's hardly "no solutions". That's "I ignore the solutions, largely because they take the form of homebrew buffs to martial classes, and I personally enjoy seeing martials cucked".
>>
>>53150644
Paladin
Revised Ranger
Hexblade
Cleric (War Domain specifically)
Eldritch Knight/Bladesinger

Paladins have bonuses buffs healing and nova damage.

Bladesinger just makes male an option but being ranged and Bladesinging ain't bad either for the defense, spells don't buff usually and more act as a spellcaster who happens to have a rapier. Eldritch Knight's strength is its own attacks but cantrips and spells except haste and fly get in the way of that. It's a full martial and a gish fighting over control.
>>
>>53150667
No, they don't. Martials have almost nothing to contribute out of combat that a caster can't do better. In combat, a caster is better able to damage groups of enemies, and disable single enemies. The only thing the martials do better is damage enemies, but only slightly, and not in a relevant way.
>>
>>53150733
I'd say tempest cleric is comparable with war cleric
>>
>>53150758
I'll admit to that, death domain has their channel divinity smite as well.
>>
I wanna play a cleric/barbarian of Kord. Is this a good idea mechanically?
>>
>>53150746
I've had this conversation before. Your bare assertion is doing nothing for me. The matter requires a deeper probing.
>>
>>53150806
>Is this a good idea mechanically?
Who cares?
>>
>>53150405
I like 4e, but if your party found 5e to be boring and lacked things to do in combat that's all you as a shit DM.
You'll find the same thing happening in 4e.
Get better, it's you not the system, you retard.
>>
>>53150818
If you've had this conversation before, maybe it's because it's a fairly common issue. Hell, I've seen people ask for the best ways to kill their characters without the DM noticing because they picked a trap option (such as barbarians or champion fighters)
>>
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>>53150706
You seem to have a sever lack of understanding what is shitposting and what isn't. Those who do bring homebrew and it's even half decent on balance, people offer suggestions. True there are those who resort to memes and just mock it for being homebrew but mostly that's aimed at classes.

What the original post was and the following ones are, are nothing but 4ree shitposting. Instead of offering anything it's a "huehuehue muh superior system" post that contributes not a fucking thing to 5e.

So my original point stands 9/10 posts talking about 4e are nothing but shitposters, not anyone actually trying to offer solutions.
>>
>>53150746
Isn't this game about killing stuff? Final boss, first encounter, trying to not die, those are things both materials and casters have to deal with.

Casters have the utility but they also are really good at dying with their d6s, d8s, and low AC. Certain enemies will just laugh at your 30 damage fireball a turn, or god forbid save for half 15. And your DC17 saves still can screw up, and high level enemies have legendary resistance for the ultimate fuck you.

Casters talk big but unless the DM is being a bitch they get their teeth kicked in unless a martial is there to get the job done.
>>
New thread >>53150981
>>
>>53150897
IIRC, the PHB and DMG both suggest the game should only be a third combat. Unfortunately, wizards designed some classes to do nothing outside of combat. Which is the crux of the terrible balance.

In combat, a party of all casters can easily burn through legendary resistance of an enemy in one round. They outdamage in an AoE, and can do comparable single target damage with single target spells.
>>
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I'm planning on running an old school , wilderness survival, hexcrawl in 5E. Players will be from a traditional fantasy world but exploring a new world , so I want to avoid any traditional fantasy tropes. No goblins , kobolds , orcs, dwarves etc.

Any tips ?
>>
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>>53150733
>Bladesinger just makes male an option
Impossible, everyone knows all elves are female.
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