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/5eg/ Fifth Edition General:

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D&D 5th Edition General Discussion


>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously:
>>53129015

What's your favorite class mechanically? What about flavour?
>>
>>53135945
I like mystics.
I don't take Nomadic Mind and I play support. I took the stun at level 9.
>>
>Mechanically
Paladins. Gotta get that save buff for everyone at the table.

>Flavor
Fighter. Anything except arcane subclasses. Gotta love being a man-at-arms against the horrors of the world.
>>
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>>53135945
Fighters

I hit things until they die.
>>
Is it worth taking hunters mark as a TWF beastmaster?
>>
>>53136025
I don't know, not really.
>>
>>53135945
Mechanically probably a Cleric. People can say what they want but between the different domains they can fill most party roles and have a most have good mix of at-will damage, short rest powers and long rest spellcasting. Light Cleric can be doing a solid 2d8+5, have a twice per short rest burst attack and still be a full caster. They're pretty good all around.

For flavor I like Barbarians and Rangers. Barbarians probably win for though. I hate tribal characters but the idea of being the ex-guard who never had real training but through shear willpower and anger can kill scores of men feels cool.
>>
>>53135945
I have always like and played bards. The fact they're good this edition makes me one happy mother fucker.
>>
>>53136061
How's it feel being better then a Wizard for the first time ever?

And anyone who tries to say Wizard is better can you please give me a reason why other then spells known when you don't even use half of them and between 4-5 people you have all the utility spells you need?
>>
>>53136044
I wish they called barbarians something else like berserkers, because it's stupid when you say I'm gonna play a barbarian and everyone assumes you're making a dumb strong guy.

Would definitely open up options instead of everyone immediately making a tribal savage.
>>
Are conjurers the most annoying players?
>clutter up the grid with 8 wolves
>spend ages on turns because they need to figure out where each one is moving and roll each attack while still having to do their own turn on top of it
>>
Can I use a net for conjure volley?
>>
>>53136107
I know what you mean, I love the flavor of shear anger but the fact they talk about all this tribal stuff and have a huge guy in a nomad village for their art doesn't help. Honestly if they ever make a Fighter subclass with a mini-rage power I'd probably play that over Barbarians.

If you remove the tribal thing and look at some of the subclasses you can get some cool ideas for characters though. My last one was a Zealot Barbarian of Kord who was a generic slave gladiator who honestly sucked... then he spent months training non-stop and still sucked. So Kord just said fuck it this guy deserves something and helped him out.
>>
>>53136107
>>53136152
They just need to hold closer to the Conan archetype from Robert E. Howard stories. Conan wasn't a dumb savage -- he was wily as fuck and his experiences as a Cimmerian made him incredibly adaptable. He used whatever weapons and armor he came across, he lived and fought as a pirate, a lancer, a desert bandit, a thief, and a heavy cavalry commander.

He was never just a dumb guy from some wandering tribe in a loin cloth. Other systems do barbarian much better.
>>
>>53136094
It feels good, I guess. I haven't gotten to play this edition all too much yet, so I haven't actually seen a Wizard properly in action, but so far I'm loving my Bard. I took Haste and Counterspell as my free spells and so far I've saved my teammates with from dying several times with Cutting Word it feels like.
>>
>>53136121
Yes, they really fucking are. The only time it's acceptable is when they summon 1 or rarely 2 creatures.

>>53136150
Well reading it, you can just throw anything in the air as an improvised weapon. So throw a fucking net, greatsword or chair. Go nuts.

I'm more interested in Lightning Arrow with a net.
>>
>>53136152
The character I really want to play is a standard frenzy Goliath barbarian, the twist is he's actually been living in a capital for several years now since he married either an ambassador or minor noble his tribe escorted for a while.

Went out adventuring because everyone seeing him as nothing but a savage is hurting his wife's position so he goes out to make a name for himself and become the hero his daughter always sees him as.

In all my time DMing I haven't seen a single person actually have a functional family, it's always been they hate each other or they have none.

I blame shit DMs for using them as cheap plot hooks and "rocks fall they die".
>>
>>53135945
Mechanically? Cleric, especially War domain. Being able to play a holy archer from level 1 feels good man.

For flavor, probably Warlock. Despite the reputation the class has as "lol 2edgy5me" faustian bargain shit, I find that depending on the patron, it offers a good deal of flexibility fluffwise.
>>
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>>53136152
>>53136174
The problem is pretty much entirely in the fluff. Mechanically, Barbarians are perfectly sound as the guy who is strong, agile and can take a hit, and also has a 'martial trance' rage mode - the books just labour the point about the class as a whole coming from the wilderness, when they can just as easily be pic related (which I've used as art for a previous character).
>>
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>- (a) a greataxe or (b) any martial melee weapon
???
>>
>>53136242
Definitely is kinda pushed heavily in the book, the lowest stat my barb >>53136213 has will be Cha and I intend to bump his Intelligence a bit.

Mostly because I'm tired of seeing "me dumb but me stronk and hit thing."
>>
>>53136213
So true. My current character is a War Wizard of Cormyr that served in the recent war and ran away from the country after it was over for a "diplomatic mission". He's just fucking around and trying to be a good person.

His mother and father were both soldiers and they're proud of them serving in the military but he hated it. Doesn't want to face them because he knows they'll be disappointed if he's not eager to go back into army.

I'm hoping the DM can somehow tie it in somewhere.
>>
>>53136260
Pretty sure its the same with Bard. You get a Lute, or any instrument
>>
>>53136278
I'd DM for that in a heartbeat and tie it in even if I had to kill someone at the table to do it.
>>
>>53136260
>>53136283
It's written out that way to make "quickstart" writeups consistent in format across all classes.
>>
>>53135945
Rogues mechanically, they're the only class that isn't tied down by a bunch of dumb meta resources.
Every class flavor is poo poo.
>>
>>53135945
Gunsmith Arti for mechanics.
EK for flavor.
>>
>>53136260
>Here's the choice we think everyone goes with
>But you can do any of these
>>
>>53136242
If you remove the fluff, straight barbarian is just a worse fighter, though.
>>
>>53135945
>Mechanically
Cleric.

>Flavor
Warlock.
>>
>>53136152
>Honestly if they ever make a Fighter subclass with a mini-rage power I'd probably play that over Barbarians.
I know it's UA, but wasn't there the Samurai subclass that was exactly that?
>>
Deus Vult?
>>
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>>53136379
Did someone say Deus Vult?
>>
>>53136322
Barbarians and fighters are kinda weird. Barbarians are more tanky, for a bit less damage and they are REALLY good against people using saving throw damage spells. They're honestly about the same.

Barbarian's issue is after level 5 they get nothing interesting until like 11. Unless you're going 20 Barbarian there's no mechanical reason to stick around.

>>53136363
Aside from the social ability yeah. I played a Dwarven one but we changed the Social ability to be +CON to social interaction with other Dwarves and called it a Dwarven Defender.
>>
How would you feel about an Ooze that when engulfing you saps your INT and uses you as a conduit for spellcasting?
>>
>>53136107
And of course they had to call the Barbarian background "Outlander."
>>
>>53136094
Portent.

Necromancy is potent. Bards probably won't take Animate Dead and Create Undead.

Loremaster is insanely OP.
>>
>>53136443
Like using people as a magical battery? That's pretty metal.

Has to target whoever has the highest INT at any risk though, and be an ambush ooze.
>>
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Hello guys, I've been fixing up some of my homebrew 5e monsters. Could use some feedback on them. Particularly on how to balance this guy, and what CR he should be. Also on how to phrase his Magic Missile ability (basically he can use magic missile on a recharge 5-6).
>>
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http://imgur.com/a/10RRk

I also recreated the Mind Flayers of Thoon from 3.5 monster manual V. I really liked them so i wanted to bring them back for 5e. Same with the ushemoi and tirbana, which I plan to work on at some point.
>>
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I also (kinda) fixed the Nested Mother creature I created, which was one of my favorites for horror games.
>>
>>53136487
I'll give you Portent but there's still a fair chance the rolls will be useless and Bardic Inspiration is a for sure boost and you get it more times. Portent is the most OP thing in the PHB if you roll 1's and 20's with it though.

Necromancy is potent if the campaign allows for it, issue is when it doesn't it's worthless. Also if it's an evil campaign or one with a lot of dead bodies then a Bard can just pick up the spell even if most don't. The fact they can do it just as well a 90% of Wizards doesn't really rule in the Wizards favor.

Loremaster shouldn't even be compared to anything, like seriously it's retardedly designed but yeah it would beat most characters in a fight. Theurge I guess I'd say could be better then a Bard with the right Domain picks but most of them are probably about equal.

Wizard if for sure in the top 3 classes in the game but Bard is likely the best option in the PHB if played by someone looking to be the most powerful.
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Last but not least, the Hecatoncheries, another of my favorite 3.5 monsters I rebuilt for 5e. Probably did a shitty job though so I'd like to know how to restructure its abilities. Only thing that's really important to me is keeping the high powerlevel and the potential for it to be able to make 100 attacks (but not normally). I don't care about the ass load of dice rolling, it's a once-per-campaign epic encounter and I've dealt with worse at lower levels when the party took on an orc camp.

>>53136566
>only normie in the group

Why is this an important thing?
>>
>>53136491
Would it be unfair as a DM to have an enemy able to scan the party for the greatest intelligence capacity?
>>
>>53136487
>Necromancy is potent

Please tell me you're not the 144 skeleton meme
>>
I found a stat block site

I lost it

you sign up, have your own collection, can't remember

used to be pinned in the discord
>>
>>53136640
If it's a monster specifically scanning for knowledge to eat it could very well be sensing who has the highest brain function or something. It's a magical ooze that eats INT so it needs someway to find out what has lots of INT for it.

As long as it's an actual feature of the creature I'd say it's fair, same way a rust monster will always attack the guy wearing Plate.
>>
How do I build an immortal Mystic? First time playing one and it looks fun as fuck. I'm used to playing full martial classes. Definitely going to level 20.
>>
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Party is likely going to act like dumbasses and fight this guy. 6 lvl 7s, he's going to be surrounded by many, MANY soldiers, a warlord, a paladin I need to stat block, and 1 archmage

I don't intend on killing the party, but it's likely they will die.


how tough is this guy? he has a one handed sword which I made into a 1h sword damage and an artificer gun that magically changes, sounds corny but he is an artificer leader so I gave him something special
>>
>>53136512
Don't make it cast Magic Missile every 5-6 turns, make it use an ability that "create(s) three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several."
>>
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Well, /5eg/? How much do you know?

https://strawpoll.com/zysf4zz
>>
>>53136841
>gunblade
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>>53136915
SHUT UP, IM ALLOWED TO MAKE SOMETHING FUN ITS MAGIC
>>
>>53136841
Totally stealing this Gaius sheet. Love FFXIV
>>
>>53136260
>>53136283
Those are fine. You can choose the standard class fare, or anything.

Nothing will be worse than the Mystic, however.

> a) leather armor or b) studded leather armor
>>
>>53136866
Life is best because the fact that its better at healing means it can use more slots to kill shit. It's just common sense
>>
>>53136866
>4 votes
>War, Forge, Tempest, Life
We can just end it there senpai
>>
>>53136941
I can't believe they didn't catch that. It's like asking a player "Would you like one scoop of ice cream, or two?"
>>
>>53136855
alright. should this be an action or an ability? I assume action but I'm not sure.
>>
I'm enforcing players roll their stats for my next campaign 4d6 , take away the lowest, choose where they go. And you can't stop me
>>
>>53136866
Best at what?

Being overpowered? Best design? Best flavour?
>>
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>>53136866
It galls me that Forge doesn't get Martial Weapon proficiencies.

I hate it.
>>
>>53136866
Aside from Grave, Protection, Trickery and Knowledge all Clerics are amazing. Even those ones are on the better side of good, just more situational.

Tempest is best though.
>>
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>>53137000
Why do you hate your players, anon?
>>
>>53137000
Sure, just accept there is the possibility of large gaps in player ability. One person could theoretically start the game with a +7 to skill checks of their top stat, and another could just as easily get a +4 or +5 to their top stat.
>>
>>53137014
>Playing anything other than a Dwarf Forge Cleric
Warhammer proficiency is all you need, anon.
>>
>>53137000
The last time my DM did this I ended up with 3 18s. Went Mountain Dwarf so I had 20 con and 20 str at lvl 1. Was hilariously lucky and broken.
>>
>>53137046
This guy knows what's up. Wood Elves also do it well for Archers and they basically have the Dwarves ignore heavy armour penalty thing.

Anyone with Shillelagh also works.
>>
>>53137043

I do accept that, it's part of fun. I've always used point buy in all my ten years honestly , but I'm running a game with an ' old school' design theme and I'm bored of characters all looking identical from point buy.

It's gonna be a riot!
>>
I really like the idea of playing an old man character. I was thinking about making an old man Paladin with the Oath of the Crown. I was thinking his backstory might be something along the lines of he took his oath to his kingdom decades ago, but it eventually fell to crumbles and he was left with no one to fight for. He still believes and follows his oath though. Here's the catch though, I'm considering making him somewhat senile or possibly with early onset alzheimer's, as a symptom of his age.

How does this sound for a character? How exactly would you go about roleplaying an old, senile paladin, that all he has left is his Oath?
>>
>>53136941
>a) leather armor or b) studded leather armor
It's a e s t h e t i c
>>
>>53137077
Then have fun man, that's fine so long as you know what the risks are. It could be genuinely great.
>>
>>53137083
Ask "WHAT?" a lot so people have to repeat it, spend your money on stupid shit and dump/raise wisdom and either believe everyone or distrust everyone.
>>
>>53137083
Have a dead wife.
>>
>>53137083
Sounds fine as long as you only use alzheimers as an excuse for why you forgot some exposition or lore. Otherwise you'll just have the symptoms, and be kind of annoying.
>>
I want to give my party's devotion paladin a blessing from her deity Torm. Mainly this blessing will give her the power to use any of the paladin class actions (Lay On Hands, Channel Divinity, Divine Sense, later on Cleansing Touch) as bonus actions. Might add something else, like +Charisma mod to initiative once per short rest. I don't know all that much about Torm. Any other ideas?

Most importantly, blessings don't come willy-nilly, you have to earn them. But we're playing a very time-sensitive campaign (Rise of Tiamat) and it'd be hard to make a full adventure arc about this. So can I get suggestions on side-quests I could make worth enough for this kind of power?

So far my only idea is some kind of dungeon/sanctuary beneath one of Torm's temples with a series of trials to test the paladin and the party.
>>
>>53137083
Reinhardt from Overwatch. Everytime he goes into battle he ptsds into seeing all his enemies as kobolds/orcs/etc. Shout about glorious combat every chance you get and be an overall tanky fucker.
>>
>>53136683
Stats like a barbarian, but dump Cha instead of Int.
I like to start out with Psionic Restoration and Brute Force as my bonus disciplines, and either Nomadic Step or Bestial Form as my 1 discipline from any order. At 3rd level, pick up Mastery of Light and Darkness specifically for the Shadow Beasts feature. Having a pair of Shadows with their own turns at your command is quite good.

Alternatively, Stat them like an Arcane Trickster, grab a longbow and Nomadic Arrow, and go to town.
>>
>>53137115

That's what I was thinking. I don't want to be a burden to the party, where they have to babysit an old man the whole time and repeat everything 100x over.

Figured it would be more he just doesn't really remember much about his life from before, or from the last few years that he's wandered alone. He still steadfastly follows his Oath, and the power from that keeps him focused on his goals and sharp in combat. But he can just sort of be forgetful sometimes, but is ultimately good natured with a desire to help others.
>>
Gimmicky ideas for a dungeon?
>Half in the material plane, half in the astral plane. Have to jump between the two to progress
>It's partially submerged and the layout changes between high and low tide
>It's contained inside of a giant ooze. Explosives like fireball will cause the ooze to undulate and the floor to shake, meaning you need to make a check to avoid going prone
>>
>>53137151

Holy shit that actually sounds fun as hell. I play Overwatch, but didn't know that was really the case with Reinhardt. Is this referenced in a comic or something they released? Or is it just in his base bio?
>>
>>53137139
>Paladin a blessing from her deity Torm
>Paladin's deity

Why do people still do this? Paladin's are no more religious then a Fighter, Barbarian or Rogue. It seems to be a thing where player's instantly think Divine = Gods.

I mean if he wants to be religious he can be but he's not her champion or anything, he's just a strong guy who prays to her. So I guess you could do something with it but there better be a good reason she's picking him.
>>
>>53137202
Sorry, should've put "She" instead of "He". I'm used to all male parties.
>>
Alright, I want to make a character who is a holy man that can tank and heal, if needed. Focused on protecting people, and spreading the word of his God (whatever God is closest to Apollo in this campaign).

Should I be making a Cleric, or a Paladin? Is one class just straight up better than another? I'm assuming either a Life Cleric or a Devotion Paladin.
>>
>>53137175
In his character comic when the game was first released he was beaten to shit by a mexican gang called the dragons when he tried protecting some kid. He fixed his armor up, met them at their 'lair', and he saw them all as kobold like creatures as he relished the fight.

It was pretty fucking awesome, you should read it
>>
>>53136425
>after level 5 they get nothing interesting until like 11
As compared to all the interesting things Fighters get?
>no mechanical reason to stick around.
Other than all the mechanics

Barbarians are more self-sufficient. Fighters are more of team players. The barbarian goes in front, while the fighter scores goals. I'm saying their class features result in pretty similar output alone, but the fighter has more room to grow. The barbarian already has advantages all over the place, resistance to damage, can't hold concentration on spells, and even gets his own enormous strength. You can give a fighter a belt of giant strength, armor of invulnerability, a ring of spell storing, and Foresight.
>>
>>53137202
I mean, you can be both. Just because they don't have to have a god they could be, something like a cleric who swore an oath to their God, like a pilgrimage or quest. A devotee sworn to carry out a duty
>>
>when you're new to D&D
>make a guy
>he has no background of what his appearance is like
This shit is hard. Been playing for a month, but like, I'd have to come up with this shit in advance.
>>
>>53136841
Your wording is atrocious but it's a pretty cool statblock
>>
>>53136927
>its magic
>not its gnome science
>>
>>53137269

Holy shit. Just read it. Well that seals the deal. I'm making a Paladin based on Reinhardt.
>>
>>53135945
>What's your favorite class mechanically?
Rogues, fun as fuck to play, ducking in and out of combat, kidney-stabbing fuckers

>What about flavour?
Warlocks because deep down inside, i am still an edgy teen and love the "sell your soul for power" shtick.
>>
>>53137299
For me the first part is coming up with names.

My first dude's name came from other players at the table. Appearance-wise I tend to make unassuming, somewhat plain looking characters for some reason (common hair and eye colors, and such), so that's not such a big issue.

Background's the most time-consuming one, but yeah. Go nuts, it becomes slightly easier over time.
>>
>>53137284
I do love Barbarians and they're my favorite class, but they're super front loaded. Really going 4-6 levels without getting any useful abilities isn't a good thing though, it depends on your archetype. I'm just saying that mechanically you're probably better off dipping into something else during that period with Fighter, Rogue and Paladin being the best options without spellcasting. Barbarians awesome for 5 levels but then has a long rough patch where they get worse and worse while a multiclass could get them fighting styles, damage and out of combat utility. Even a War Cleric dip gives you some healing, out of combat use and the Bonus Action attacks to burst.

And yeah, Fighter 20 sucks no matter how people try to hide it behind their Battlemaster burst that burns every single resource they have in one go.
>>
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>>53137336
Go and push the payload you glorious bastard
>>
>>53137046
>Dwarf Forge Cleric
muh nigguh, playing one in OotA, just constructed a huge pseudo-golem with stone shape/fabricate/etc, keeping it in a portable hole. When we need some extra oomph, gonna unfurl that bitch and cast animate objects.

and before you ask, if you craft it in a fetal position it will fit in the hole.
>>
>>53137037

>standard array
>average score of 12

>15 15 15 8 8 8 array
>average of 11.5

>4d6d1
>average of 12.24
>can ad-hoc if one player's stats are hueg and another's are total shit

Hmm
>>
Any reason to pick Warlock or Sorcerer instead of Wizard?
>>
>>53137451

Warlock's better if you want to play as, essentially, a ranged martial. Which is a totally valid way to play.

Sorcerer, not really.
>>
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>>53137299
>>53137382
>tfw I spend more time designing how a character looks than who they actually are
>>
>>53137046
Why does Forge Cleric get the best spells? Seriously Animate Objects, Elemental Weapon, Fabricate, Shield, and all that are amazing.

>>53137451
Flavor, melee builds, your party runs on short rests, twinned buff spells on melee fighters, higher cantrip damage and having social skills.
>>
>>53137451
Warlock if you like few, but powerful at will spells

Sorcerer is literally only good if you like Wild Magic and all the whackiness it brings

Wizard just does everything.
>>
>>53137173
Random anti magic and wild magic zones
>>
>>53137451
If you understand that warlocks play more like a ranged halfcaster than a full casting class, it's actually quite enjoyable.

Sorcerers: Metamagic. Also, some of the UA sorcerous origins are fun.
>>
>>53137501
>>53137482
Guys, I'm playing a Wizard and honestly feel like shit compared to my last character who was a Sorcerer. Plus I'm a terrible minmax bastard in a party of normies.

Maybe it's that fact I was a Shadow Sorcerer.
>>
>>53137449
>If one person gets good stats and the others get bad stats - the entire point of rolling for stats - you can not use it.

So, basically, not roll for stats if the point of rolling for stats actually shows up?

You could give everybody in your party all 20s. That doesn't mean you're doing something good for your players. That just means that everybody might as well play barbarians/monks/paladins over fighters/rogues/whatever.
>>
>>53136278
Good backstory! I coincidentally have two former mercenary Dragonborn at my table. I am weaving symptoms of PTSD for each of them, for example one is a wizard and is randomly losing his ability to cast spells (dealt with by random shuffling of his spell cards and another player at the table drawing the "forgotten" spell. They also randomly hear "numbers station" like counting in their heads. It doesn't always work to their disadvantage, as I set one of them up to find the body of a mercenary randomly in the woods with a unit patch that was familiar to them. They were suddenly rushed with foggy memories of fighting that unit, and using a spell not unlike what would be a flash bang to us, which led to him learning the Color Spray spell. Currently, they're being haunted by an undead former commander, whose effects are very negative. Eventually, the wizard is going to be without spells (he'll get them back after the ghost is defeated,) and the other Dragonborn Fighter has automatic disadvantage on their second Attack phase during its turn.

As much as the players are responsible to not become murder hobos, it is the DM's responsiblity as well.
>>
>>53137482
Sorcerer in the PHB is shitty but a Dragon Sorcerer who builds right can actually be pretty decent.

They have a powercreep which actually is good on them. Shadow, Earth and the first and second Favored Souls are all good and strong.
>>
>>53137091
>I'm sure no one will notice.
>They're all going to use Force Armor anyway
>>
>New guy joins
>higher level game
>Say they should probably stay away from casters, especially bard
>Picks a fucking bard
>A month later they haven't done anything but cast fireball. No cutting words, no socials checks, no others spells, just fireball
>>
>>53137570
>Not clawing a bloody path next to the barb while comparing your oiled, attack deflecting pecs.
Do you even Immortal bro?
>>
>>53137570
Don't be silly. Aesthetics were the intention the entire time.
>>
>>53137414
Every class is front loaded, but if you make a multiclass without complementary mechanics, it's worse than sticking with your original class.

Personally, I couldn't live with 3/day rages that end if you miss a round.
>>
>>53136121
Your table don't apply 30 second rule?
>>
>>53137593
>my Immortal and the Barbarian had a bro relationship with extreme sexual undertones
>mwf it turns out the Barbarian player is also gay and very flirty out of character
>>
>>53137617
made me audibly kek to be quite honest family
>>
>>53137547
Also, my favorite class to play as is UA Revised Ranger, Hunter Conclave. You can really fuck some shit up with Hunter's Mark and Colossus Slayer during Double Attack turn phases.
>>
>>53137451
Twinned Spell Haste. Sorcerer is the best buffer in the game.
>>
>>53137528
That's what you get for playing the third worst caster.

Wizards only get OP when they start collecting 6+ level spells; before then they are merely "okay" as they are squishy and without strong gimmicks.
>>
>>53137539
>if the point of rolling for stats actually shows up?

I'm sorry, do you know the point of rolling for stats in my games better than I do? Because I don't think you do.
>>
>>53137664
Enlarge, Haste, Stone Skin and Greater Invisibility are all good picks. Also you can twin some spells like Hold Person and Disintegrate that are powerful "We need this dead" spells.

Sorcerer's a support caster with good burst damage who then spams Cantrips for slightly higher damage then a Wizard.
>>
>>53135945
I love the flavor of Wild Magic, especially for how it related to my character, but mechanically sorc just feels kind of meh to me. Their spell list is underwhelming, and metamagic didn't make up for it for me.
>>
>>53137449
But the average doesn't matter, only what your 2-3 higher stats are.

16 15 10 8 8 8 is a better spread than 14 14 14 14 14 14
>>
>>53137717
B-but, I've got higher AC then the rest of the part except the Shield Paladin, and a higher Initiative then everyone. I've chosen to not mention those to the party because they'll stop letting me travel last in the line.

Honestly I seem to be carrying the rest of the party and stopped a few tpk's but the lack of 1SP Darkness makes me sad.
>>
>>53135945
Mechanically, fighter. It's the only class my DMs have never fucked over.

Thematically, wizard. Opening a Demiplane, surveying with Find Familiar, laying foundation with Move Earth, excavating with Stoneshape, furnishing with Fabricate, securing with Glyph of Warding, staffing with Planar Binding and True Polymorph, making friends with your own Simulacrum, and a number of other spells to get comfy the wizard way. Too bad I've had multiple DMs ban every spell I just mentioned.
>>
>Frost Giants moving to attack Waterdeep
>Fire Giants almost done with reconstructing their giant robot
>Stone Giants about to assault a shitload of little towns

>the Warlock uses an item from his Far Realm patron which is also bound to an evil blue dragon to cast Wish and tries to get all the giants go to Neverwinter instead and burn it down
>our Wizard blind teleports our airship towards a kraken
>my shield is about 2,000 miles away now
>>
>>53135945
>Mechanically
Rogues. They feel like the average guy of the group, moreso than fighters are. It's probably the focus on items and skills with a lack of short/long rest recharge abilities. Thieves make great support characters as well.

>Thematically
Monks, but then again I gravitate towards wuxia-style fist fighters in any game I play.
>>
>>53137789
Are you the guy who play War Wizard?
>>
>>53137831
what
>>
First time using point buy, is this good for a Goliath Barbearian?

15, 13, 13, 12, 12, 8
>>
>>53137717
>Without strong gimmick
> Diviner
> Necromancer
> [spoiler ]Conjurerer [/spoiler]
>>
>>53137943
Before or after racials?
>>
>>53137725
Why would the point of rolling be any different between games?

There's only really two points:
1. People like rolling dice (Even though you only roll it the one time on character creation)
2. You get varying stats (Yet you could do this with point buy)

Or are you a weird alien that gets supernatural powers from unnecessary rolling of dice?
>>
>>53137943
No? That can't get you 16 STR and 16 CON..
>>
>>53137943
I suppose if you're planning to split your first ASI over two stats, yes, but if you're going strength barbarian you probably want feats instead of ASIs, so you should probably aim for 16 starting strength, 14 starting dex and 14 starting con after racials.
>>
>>53137943
You need 13 wis to multi into druid
>>
>>53137943
Drop the str to 14 and put a point in dex and it's fine.
>>
>>53137959
Before
>>
>>53138026
>Multiclass into druid

Not happening senpai, have no character reason to.
>>
>>53138068
>>53138026
And no mechanical reason to do it too.
>>
Playing my first bard in this coming up campaign. Going Lore Bard, but debating multiclassing warlock for the great old one benefits you get out of the first level and then level 2 for invocations like disguise self at will, along with agonizing blast. However I see also as playing support that going cleric life domain gives heavy armor and also the bonus to heal spells like aura of vitality or goodberry would have.

So long story short, is it worth it to only go 17 bard/warlock 2/cleric 1 or should I just go Bard 17/Warlock 2?
>>
>>53138100
Bard 18/Warlock 2 not enough sleep and I made the dumb.
>>
>>53138068
Got confused with BarBEARian.
Up your dex to 14 by dropping either str, int or wis
>>
>>53138100
Going cleric is MAD. Heavy armor is MADER.

Are you absolute MAD MAN?
>>
>>53138100
You don't need disguise self at will unless you actually need to hide from your own party 24/7.

I'd just go straight bard, really, but 2 levels of warlock is acceptable, I guess. A level of cleric is just metagamey and while a plausible multiclass I wouldn't allow it as a DM.

If somehow you ever make it to really high bard levels like 17 or 18, the last couple of bard levels are pretty boring and you can multiclass then.
>>
>>53138100
Are you starting at level 20 other wise none of this will matter
>>
>>53138121
Ah bear totem for that reckless attack 24/7
>>
The one thing I'm going to use/houserule for my Sorcerers if any of my players roll one up is that they get a free "Origin spell" at level 1, 3, 5, 7, and 9, so long as it ties back into their Sorcerous Origin in some fashion.

It lets them not feel so pinched on the spell list and be able to pick up a tiny bit of versatility and still be able to just nuke something with Metamagic if needed.
>>
>>53138129
>Not multiclassing into 5 classes that each need a different stat, then going 13, 13, 10, 13, 13, 13 as a human
>>
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Give me ideas for a dickish Oath of the Crown paladin I'll be playing in Curse of Strahd.
>>
>>53138100
Lore Bard 20 is honestly fine as-is, the only thing you'd be lacking is a consistent damage spell for a cantrip, but Vicious Mockery is just fine for those times when everyone's sitting pretty and you actually can attack for a change and aren't running around slapping band-aids and buffs on your party and being ready to Cutting Words/Counterspell something.
>>
>>53138212
The Oath of the Crown is all about Civilization and how awesome it is.

Play a Great White Hunter, who treats everyone else like savages.
>>
>>53135945
>Flavor
Great Old One Patron
Order of the Awakened
Order of the Nomad
>Mechanically
College of Lore
Hunter Conclave
Stone Sorcery
Oathbreaker
>>
>>53137617
this was bullshit and i can't believe he believes it.
>>53137091
>>53136941
>>53136965
physically hurt me.
>>
first time dm here
several of my players want to play difficult races (d-born, tiefling) or have very elaborate backstories or very specific characters in mind before we've even rolled for anything
i'm nervous
>>
>>53138342
>difficult races (d-born, tiefling)
For you or them?
>have very elaborate backstories
that is either great or terrible.
>very specific characters in mind
Have they played before¡
>>
>>53138224
I don't like the level 20 bard ability to be honest, and depending on stats I'll not need that last ASI/Feat. I probably will just go into Warlock as multiclass. I rolled well enough stats to have the ability to multiclass in and out of three. Though it is a bit metagame-y to do all that. Think I'll just take bard 18 warlock 2 if we go to 20th level.
>>
>>53135945
>Fluff
Devotion or Ancients Paladin
>Crunch
Amazingly enough this edition, Paladin

I'm kind of an one-track mind autist, but it just makes me happy how my favorite class is good right now.
>>
>>53137139

I think using class actions as a bonus action is a huge buff already. I'd be more than satisfied with that as a player.
>>
>>53137202
I think it's not a crazy difficult flavor leap to say a paladin might devote themselves to a god. I don't see the issue as long as the DM approves.
>>
>>53137943
If you're a Bearbarian and using Reckless attack your AC is going to suck so much dick but it won't matter because of your Health.

I'd go with 14, 10, 15, 10, 14, 8 for stats before Racials because I like having a decent Int, if you don't care about that then up Dex to 12 and dump Int to 8. Barbarians have ADV on Dex saves and on Initiative so those aren't too impotent to you, Wisdom Saves will be the number one thing that'll fuck you up.
>>
>>53138287
I want to call you a retarded for your taste in flavor but you have Stone Sorcerer and Hunter in mechanics and they're my favorites.
>>
Rest of the party are martials. Should I play a Monk with Brawny for Stunning and three Shoves per round or a spellcaster?
>>
Rage should have been a subclass feature, and should have been replaced by a buff/ debuff shout that got better with level
>>
>>53138794
For me decent Int is a must because I want to make a somewhat smart barbarian instead of the usual "me stronk, me hit things!"
>>
>>53138894
Spell caster focus on cc and buffs, collect blowjobs as payment.
>>
>>53138894
Be a war cleric.
>>
>>53138826
dunno, to me mechanically would be if i like playing the class, all the fluff removed, if they have slick mechanics, effective features, little bloat or the like.

flavor-wise, i just like weird eldritch shit and the awakened and great old one fit that bill the best, but the whole nomad gig is just too cool to pass. synapses are road, information exists in the air and you have to open your eyes to see it.

if anything, the class i've enjoyed the most playing was a lore bard with very little damage and tons of situational utility. and it was a not-musical-at-all bard, down to the point that the party wouldn't have noticed (in-character) the character was a bard until they found an instrument of the bards and he started using it.
>>
>>53137888
Yeah, aside from a badly timed Grease and a few Magic Missiles that killed some stuff pretty much all my combat spells missed or were saved against rather well. Hopefully it's just because we're not too high level and once I have some to mix it up they work better.

>>53138913
12 is above average and pretty easy to get. Drop Wisdom down to 12, put 12 in Intelligence and throw the spare point in either Dex, Int or Wis. Later on you can pick up a +1 Ability Feat to round it off.
>>
>>53138894
Totem Barbarian (Wolf)
>>
>>53138894
lore bard is always the correct answer, get faerie fire, healing words and dissonant whispers and have fun enabling damage and saving their ass.
>>
>>53138925
This is one idea, would Druid be able to manage it?

>>53138931
Basically for Crusader's Mantle and/or Spiritual Guardians right? That +7d4 damage per round between us looks fun.

>>53138959
Don't want to double Barbarian.

>>53138981
But I don't like Bards.
>>
>>53139004
Core only?
>>
>>53139004
but bards are by far the best and possibly most fun class, why wouldn't you like them?

protip, you dont have to play as a musical faggot if you don't want, you can fake pretty much anything by playing bard and still be effective at supporting. like i said, a well placed dissonant whispers can make you entire party to trigger an opportunity attack and basically doubling the damage for the round or you can pick crusader's mantle, aura of vitality for massive combat heals, get your martials back in combat with a bonus action, give your GWM/MMs inspiration or advantage so they can consistently get their power attacks off. help you weak willed martials with passing mental DCs and be a supreme master of all skills, disregarding a bunch of spells a wizard might need to pick to detect traps or recall lore.
>>
>DM wants party to roll 4d6 drop lowest in order for their stats
>Get 10, 12, 11, 10, 10, 11
I have become John Average, slightly sneaky rogue.
>>
>>53139145
Droo it.
>>
>>53137775

Yeah, and unless he has like, 15 8 7 5 12 12 and the guy next to him has 18 14 16 8 8 10, then getting the run of 14s makes for an interesting game.

The game isn't so difficult that not having that initial 16/17 absolutely breaks it and makes you permanently unviable, unlike what /tg/ likes to pretend. Besides, that run of 14s can get you a 16 if you pick a complementary race.

I once rolled a character and got 18, 13, 12 10 9 8 and made it work. Went half-elf Paladin, used my first ASI to buy 20 STR and 16 CHA and I was off to the races.
>>
>>53139197
That's great, now do this guy.>>53139145
>Get 10, 12, 11, 10, 10, 11
>>
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>>53139145
Learn how to use pocket sand, ball bearings and flour.
>>
>>53139235
>Any +2 wis race Moon Druid
Wow that was hard.
>>
>>53139145
>roll 3d6 in order
>13, 6, 7, 18, 12, 12 after racials
>still alive, 5 levels later
Sometimes rolling horrible defensive stats grants you a mythical resistance to attacks as your dm realizes any hit you could possibly receive is enough to instakill you, and he won't let you just die.
>>
>>53137977

You seem to be claiming that the point of rolling stats is that some people will be screwed and some will be blessed.

The point of rolling stats is that you don't get *exactly* what you want. That doesn't mean you have to make players use shit stats if they get a bad set; it just means they don't get to tweak their character perfectly from scratch.

Look, I have a relatively new game going, and when I gave the players the option of rolling for stats or using point buy, but you're committed to your choice (and you get one mulligan to roll again if you get truly awful results), four of the six players chose to roll, and this isn't the only time.

And before you try to move the goalpoasts again, your initial claim was that the other anon "hated his players" by having them roll stats, so anecdotal evidence that players actually *like* doing so is perfectly relevant.
>>
>>53139235
>If I keep bringing up more edge cases, that'll prove his basic guiding principle is wrong!

Listen faggot, at least at my table, the point is to get a usable set of stats but with randomness. I'm not handing out all 18s, but I'm not making players use 12 11 11 10 10 10. It's a pity I haven't codified my personal table rules to a Perfect Algorithm Usable By Anyone Anywhere to satisfy your autistic rage.
>>
>>53139275
That's my goal. Rogues are probably the least stat-dependent martial class because their Expertise and supporting abilities shore up a lot of weaknesses.
That said, I kind of dislike the massive emphasis 5e (and modern D&D) places on your stats. It'd be nicer if the monster math and attribute bonuses were more in line with B/X so average adventurers could be more viable.
>>
Anyone have any ideas on making new material planes like shadowfell and the feywild? What kinds of things would you want to see in places where the planes bleed into each other?
>>
sorry if I missed it in the archive or the catalog, but I'm looking for some paper printouts i can use in lieu of spending all my cash on minis. I'm a new DM who's spent <$200 so far and I'm looking to dial that back a ton
>>
>>53139280
Firbolg and V.Human are the only ways to get +2 WIS if the guy's interested in doing this. Firbolg actually gives a pretty Solid defensive boost with their Invisibility.
>>
>>53139337
i've never liked any of those so i can't help you in any productive way, sorry.
>>
>Mechanically
Rogue and Barb have a nice array of features and abilities
>Flavor
I always loved Sorcerer because they got magic from their blood. Shame they are trash in 5e
>>
>>53139337
Some plane full of abberations and monstrocities. The region could have trees with flesh and mutated human inhabitants
>>
>>53137083
Don't, the old man gig will get old fast and make you want to kill yourself. Can confirm as I've tried it.
>>
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I'm playing a battle master in a 5e game. My starts are 16 st, 16 dex, 20 con, 10 int, 11 wis, 14 cha, 49 hp, level 4.

I like the idea of using a lot of different weapons in combat.

Any a Sugesstions for maneuvers? Any trap options to be awere of, an evil cleric is out preforming me in combat.
>>
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>Mechanics
Cleric


>Flavor
I really dig Warlock. It's nicely open-ended so as to allow for -any- sort of patron. None of my players ever want to touch it, but I love the idea of being a warlock with a Lich patron, or leeching of a cosmic horror, etc.
>>
>>53135945
mechanically: Warlocks for the way they interact when multiclassed with something else. Armor of agathys on barbarians is a favorite.
Flavor: Beastmaster rangers. :')
>>
>>53139769
(Thou)
>>
Is there no UA this week?
>>
>>53139840
It's gone back to monthly.
>>
>>53139840
Anon, we're back on a monthly UA schedule now. We've known this would be the case for over a month.
>>
>DFC shilling some DMSGuild book
is anyone getting it and/or uploading it to the trove?
>>
>>53139851
>>53139857
Ah fuck, I haven't even been around for a while I had no idea
>>
>>53139333
>Holy trinity handing down the word of god
Truly god does not play with dice.
>>
Hey, looking to start a 5e game for the first time as a GM and I'm just looking for advice on running a good game. I've run 4e games before (I know), but I've only really played 5e a handful of times. If it helps any I'm looking to run something that isn't completely combat focused but it's still gonna be a typical kill bad guys type game.

If anyone can give me tips on making sure this runs smoothly and ways to keep things relatively fresh that'd be appreciated.

Also if anyone can tell me what books I need to have to keep everything running smoothly that'd be great.
>>
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>>53135945
>Mechanically

Bards are really flexible and versatile that alone is enough to get me on a mechanical level. I commonly see myself either playing a spell caster or some gish type class so Bards tend to fit the bill and then some.

I also really like Rogue's for a similar reason they just lack the spell casting. I always find myself putting them on all my martial classes. Swashbucklers/Arcane Tricksters/Assassins are too fun to pass up for most martial classes.

>Flavour
Mystics are really, really cool. It's a very flavourful class that can be refluffed into something else really easily. Like an anon in a previous thread wanted to have a spirit medium type character and the Mystic's shifting Discipline's made that type of character a realization. That alone makes it my favorite for flavor.
>>
>>53139867

>Playing D&D
>Wanting to avoid dice at all costs

Why are you here
>>
>>53139924
>rolling dice
>ignoring what they say
I don't know whose side is whose anymore.
>>
>>53139889
The three core books, mostly monster manual and players hand book but it never hurts to have the dungeon master's guide around.
>>
>rolling dice
>ignoring what they say

i guess this is the most aggravating, either you roll or you don't. rolling and then backing down when you get shit rolls is just low-key power gaming, so you can attempt to have the best possible outcome but still have a cushion if you don't get what you want.

grow the fuck up, whoever started this shit, you are not getting any (you)s.
>>
Whoops
>>53137152
meant to reply to
>>53136784
>>
>>53140014
Funny that post is exactly what I did for my barbarian, every one I've played with is a dumb savage.

Making a somewhat intelligent Goliath and using the lower Cha to show the way he was raised in the Goliath mindset. Should be interesting to be blunt but be able to back it up in RP.
>>
>>53139834
Thou'st
>>
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>>53140192
>>
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Hey, guys, I need a name and personality for my Tieflings wife.

My character is a Tiefling named Malrus, people prefer to call him as Mal, he is pretty down on money and needs to gain some for his family.

He also has a super sweet, and bookworm daughter named Sybil, who wishes her dad would stay home more.

Any ideas for the wife? Or ideas to add to the characters?

Pic related
>>
>>53140206
She fucks men behind his back while he's out adventuring.

Daughter knows and is developing some big issues over that and absentee father.
>>
>>53140206
>blonde fro
>horns same color as flesh
See, shit like this is why people think Tieflings are an abomination that need to be cleansed from this earth.
>>
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Okay so I'm organizing a human only setting (yeah) where players are all variant and will choose, instead of a feat, a sign.
Each sign represents a stat but will also come with a special ability, all which I'm yet to decide. Any ideas?
>>
>>53140234
No one at the table wants to know your fetishes you cuck.
>>
>>53140247
http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
Done
>>
In my group when we roll for stats, if there's more than one instance of a 1 or a 2, you can reroll one.

Gives you a cushion to not get utterly dicked on rolls, but there's still a chance for low rolls.
>>
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>>53140243
>flesh horns
eugh
>>
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>>53140234
>An affair
...I don't know, maybe? Thanks for the idea.

>>53140243
>Judging Sybil
First ouch, second don't most Tieflings have horns the same color as their flesh?
>>
>>53140247

>>53140297 is actually a good idea, give each of the skills a birthsign of something and say that people born under them get natural abilities.

Fuck I might do this for my next game which is giving everyone a free feat. None of the skills ones are OP right?
>>
>>53140206
Wife is a dwarven smith who runs a modest shop, does really good work and would be doing better except for either a monopoly, thieves group, or local nobles having a strangle hold on the market.

While she understands writes letters telling you not to get your fool self killed because you can all get by as is but they can't replace you.

Daughter also writes letters telling you about her life and trying to keep you involved in her growing up. Will often hint at the fact she wishes you would just come home.
>>
>>53140350
Tieflings description says they all look wildly different, from Goat, to Devil and even Antlers.

Basically the fluff fits a bunch of strange mutants but to art makes them all generic devils.
>>
>>53140350
I think the main issue is the horns are flesh colored and it looks slightly on the creepy side.
>>
>>53140206
Just so you know, your daughter's ugly. I only mention it because my tiefling's little brother is goddamn adorable.

Though for advice, what is your Walrus like to begin with. "Needs money" is not a personality. Maybe you're a wandering deadbeat that married into a wealthy family, but now they expect you to earn a living.
>>
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>>53140350
>Must not give into temptation
>>
>>53140370
>>53140373
>>53140376
To each his own I guess, I think it looks fine.
>>53140359
I like it!
>>53140376
He's a bit of a pacifist, preferring to outsmart rather than to kill, and he talks too much about his family. That's about as far as I have gotten so far. Oh and he is a Wizard.
>>
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>>53138630
Gotcha, then I guess it should suffice for the blessing. If only to see more use of Sacred Weapon.

Any suggestions for the side quest, though? I'm really stumped here.
>>
>>53140206
An important consideration is that after the early levels, adventurers are just short of landed nobles on the wealth scale.

Be wary of making "needs money" your character motivation, especially one who is doing it for the sake or their family or some other mundane bullshit like that - a sane person would stop risking their neck when they could just sell their gear and have enough to not need to work for decades.
>>
>>53140533
This was intended as my character is mainly designed for occasional one-shots and maybe more, but I just wanted him to have a story, at some point he would just stop when he feels his family is secure and able.
>>
If I hit a creature with a Lightning Arrow'ed Net does it still get restrained by it?

Is there any way to make an attack with a Net as a bonus action?

I want to build a Ranger with a Net and a Spear.
>>
>>53136121
It's easy to deal with. Say it's unrealistic that he can yell out eight complex commands. Let him give them general directions. "Focus the caster in the back!" "Help the barbarian!" Also the wolves won't know which one he refers to if he issues specific commands.
>>
>>53140456
As I said before the party runs across an ancient temple with something lurking in it, they clear it and she cleanses it. Since it has some grander significance the god grants her this gift, or their is a relic that should be returned to the surface and grants this gift to aid her in surviving knowing she can't go back right this second.
>>
>>53137862
>Monks
Ahh monks. My favourite character is my level 16 monk decked out in weapons. He does not actually use it, but it is worth it for the few times he is asked to drop his weapons.
>>
>>53140447
Not your case, but I feel like this really could work with a Wild Sorcerer. He would decide to go adventuring with the goal of being able to control his wild surges, so that he doesn't inadvertently hurt his family.
>>
>>53136174
>>53136152
>>53136107
>>53136044
>>53136242

There literally isn't a problem. Read the barbarian flavour text, it goes from a viking to a savage tribesman to a dwarven soldier.
>>
>>53137000
You should do 3d6 anything below 8 is replaced with 8 and anything above 16 is replaced with 16.
>>
>>53137943
You'd be better off with 14 14 15, 8 8 8 with 4 points to spend on 'flavour' in int/wis/cha.
>>
Is a 3 level dip into assassin worth it for a battlemaster archer? I'm looking for multiclassing/build ideas. I'm doing HotDQ -> ToD and my DM says we won't get past 17 at most, if that matters.
>>
>>53140643
>Phoenix/Wild Sorcerer who can't control their power?

I did consider sorcerer because of the Charisma increase and Vicious Mockery, but Illusionist came out in the end.
>>
>>53140765
I should probably mention that the DM is restricting us to core only.
>>
>>53138212
I am currently playing a duergar OotC Paladin. He is a literal lawyer and tries to con and deceive people as much as he can while technically being true to his oath.

tl;dr a paladin that finds as many loopholes and turnarounds for his tenets as possible
>>
>>53140765
Personally, I do not think the 3-level dip for autocrit is worth it on a fighter, since Sharpshooter gains nothing on a crit and you want Extra Attack as fast as possible. Cunning Action isn't all that helpful when you are at range already, though bonus action disengage is undeniably nice. Two expertise skills and an extra skill are really neat, but that's about the most important thing you get from the Rogue dip.
>>
>>53140765
Well you get Advantage on one attack per turn and can avoid ranged attacks and spells with bonus action hide, expertise in 2 skills, +2d6 damage per turn and auto-crit if you surprise people.

Look at what you get from Fighter and pick a point where you don't really get anything good if you want to dip. I recommend after level 11-12.
>>
So is going warlock and taking Magic Initiate for a free casting of an hour long Hex and two cantrips a good choice of a feat? I'm still planning on learning Hex so I can cast it more than once per day, but it seems like it'll help my limited spell slots at lower levels.
>>
>>53140900
I've always thought it's a good idea. Quite a few classes can benefit from Magic Initiating themselves really.
>>
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>>53140615
Oh, you're who suggested this last thread, thanks. Yes, I think I could do that. I also want to give them a Necklace of Praying Beads, the beads' magic would be deactivated but it'd serve as a key to enter the temple, plus the beads would light up one by one as they complete stuff inside the temple.

It's funny how, for being a greater deity, there's barely any lore on Torm. I just know he's very lawful good, all about duty, courage and self-sacrifice.

If I were to make a trial inside the temple, as a last obstacle after dealing with whatever's lurking, how's this: they would become enclosed in a room, no escape. Paladin separated from rest of the party by a thick transparent wall. The other side becomes a roaring inferno, burning the party. Paladin has the choice to stand in a big pressure plate, if she does the fire switches to her side, so that she has to sacrifice herself for the party. Upon dying, she is brought back and granted the blessing. Does this sound dumb or does it make sense?
>>
>>53140900
It's alright.

Spell Sniper is also good if your DM makes use of cover rules.
>>
So I'm trying to balance out a combat I'm planning for my game tomorrow. The current idea is that the PCs will be fighting against a small invasion of Unseelie Court members, luring farmers and lost wanderers into the Feywild and trying to trap them there for the Fae's entertainment.

My current idea is that the encounter will be 4 Cultists (with some extra gear), a Druid (refluffed as the Court's advisor), and a buffed up Dryad.

They all have a Fae Glamour on them, where they appear to just be elegantly dressed creatures from the Feywild and won't reveal their true forms until they are threatened.

The other thing I added to the cultists is something called a Fae Curse.

> Fae Curse (1/long rest).
> Ranged Spell Attack (60 ft.) : Target must make a DC 11 Charisma save or be cursed for the next minute. While cursed the target grants advantage to allies of the Cultist.

The dryad is buffed to have the ability to cast Thorn Whip as an at-will, and Moonbeam along with the 2nd level spell.

The party makeup is three Bards (yes, really; they all decided upon it before getting there), a Monk, a Sorcerer, and a Paladin. All are level 2, but I'm contemplating bumping them up to level 3 to get them their archetypes and 2nd level spells before going into the Feywild.
>>
How many 5ft squares should a dragon turtle take up? Gargantuan starts at 4x4, but the picture in the MM shows one nearly the size of a ship.
>>
I posted yesterday about my DM using the "Beyond Damage Dice" 3rd party thing and this one REALLY caught my eye.

"Trick Shot. As an action, make a single stylish Short/Longbow attack with disadvantage. If the lower roll would also hit the target, you automatically score a critical hit."

I'm thinking a War Cleric Wood Elf for Bless and the +10 Attack abilities, either that or Rogue with cunning action hide so the ADV and DSV cancel each other out.
>>
>>53140986
You're a terrible person.
>>
>>53138136
>A level of cleric is just metagamey and while a plausible multiclass I wouldn't allow it as a DM.
>Not allowing Hlal clerics
Yer Shit Matey
>>
Rolled 3, 4, 2, 5, 3, 3, 6, 4, 2, 4, 5, 5 = 46 (12d6)

>>53137449
Try

>2d6+6 * 6
>>
>>53140986
>critfishing
What a lovely idea, McKillYourself.

Hope you have a terrible day.
>>
>>53141028
13 Str
13 Dex
12 Con
16 Int
12 Wis
16 Cha

Lore bard with Arcana proficiency fully focused on magic.
Or a very talkative wizard.
>>
>>53140986
How can you hide AND be stylish, you daft cunt?
>>
>>53140991
>>53141036
>>53141043
That's fair about the Rogue one, I just realised how good it is. Though it requires both dice to hit so if it cancels out it wouldn't even work I guess.

What about War Cleric though? That seems fair considering it's only +4.5 damage early on.
>>
>>53137451
Sorcerer is better for buffs and melee.

Warlock has better damage burst and lots of at will abilities.
>>
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>>53141052
>>
>>53140986
>make a single stylish Short/Longbow attack with disadvantage. If the lower roll would also hit the target
This makes no shitting sense. If you have disadvantage, you need the lower roll to hit anyway. This seems to be worded precisely to avoid people negating the disadvantage like you are trying to.
>>
>>53141042
Best Lore Bard is Int Bard.

My Bard is currently sitting on 10 10 12 18 12 20. Not just proficiency, but expertise in arcana. Level 18 though.

The wizard is super butthurt about it. Made the bard when he was still considering his nuclear druid bullshit, and when the GM put a stop to it, he rerolled a wizard, so he knew what he was going into.
>>
>>53141052
Kill and burn the idea, and then yourself, just to be sure.
>>
>>53141086
...Actually that's a fair point. Well shit I guess they thought of that before it happened.

I'm really not trying to break it like people seem to assume, I'm just trying to have some fun with it. DM banned feats and instead put in things like this so that people had more interesting things to do then "I GWM/SS Attack" or "I use my bonus action to Shove/Handcrossbow", so the boost in damage in expected.
>>
>>53141069
>>53141121
you do realise that with this he's doing about the same damage a GWM war cleric does through out most the game with a worse penalty? GWM one does an average of 24.5 damage at level 8 with 16 str and he'll be doing 21, if he uses he bonus action attack GWM goes up to 44.5 and he's only at 28.5.

once the +2d8 cleric thing comes up he'll be doing slightly better without the bonus action attack.
>>
>>53141110
>10 Dex
>12 Con
How is your bard not dead yet?
>>
How do you guys flush out your character's backgrounds?

I'm currently making a character for a campaign that needed a new person to fill in for someone who had left. I'm very good at coming up with playable characters that seem like they would be fun to play, but I always fall short of setting up backgrounds for them.

I don't want to have so big of a background that it overshadows the campaign or the other characters, but I don't want so little of a background that my character is bland or boring.
>>
>>53141252
Not being a drooling retard.

Also helps that we havr a party composition that almost makes it impossible to get to me, and when they do get to us, they prefer killing the evocation wizard.
>>
>>53141292
What is your party composition that enemies can't get to you?
>>
>>53141252
Not him but I have a feeling most people in these threads don't really play and/or play with DM's that are too much like people in these threads.

I'm in a party with 3 new people, me and the DM, we're all level 3. The Greatsword Fighter has 14 Str, the Paladin has 12 Cha and the Warlock likes using melee weapons with 12 Con. The Paladin and Fighter are both standard array Humans.

The DM and I are both veterans and we both know she's not pulling any punches in the adventure so far and we're doing fine. There's some times where people miss or someone goes into death saves but because it's a team game it's not hard for another player to drag them out of the situation.

The game wasn't designed around people using GWM/SS/CE on their characters, resting after every fight and always picking the perfect stats. As long as you're not some idiot in a white-room who doesn't use cover and think of ways to use the environment and avoid too many straight up fights it works fine.
>>
>>53141205
He is effectively negating disadvantage(Oh I have disadvantage? Time to trickshot!), and critfishing is cancer as fuck.

Go away.
>>
>>53141318
>critfishing is cancer as fuck
Playing a Half-Elf Barbarian/Champion with Elven Accuracy here. Why do you think critfishing is cancer as fuck?
>>
>>53141298
Sentinel Fighter, Shield Master Paladin, Wizard, me. I also think you underestimate the amount of zone control a Bard has.
>>
>>53135945
>What's your favorite class mechanically? What about flavour?
Mechanically probably has to be Wizard or Paladin. Flavor that's a fucking tough one. I pretty much like all of them, I think Monk Way of Long Death is metal asf, I like Paladin fluff, but if I had to choose one probably warlock. I like the idea that a character that has all this power but it came with a price.
>>
>>53141332
Seems alright for fighting in narrow corridors I guess.
>>
>>53141327
Because the whole point of a crit is that it is rare, but really great when it comes around.

Having some retarded 17-20 crit range with rerolls and added chances to crit, will remove that entirely.

Worse is that you are probably aome mouth breathing faggot who will completely deflate the other players hype once they finally get that 20. Either because you have already crit 4 times in that same combat, or because you feel the need to remind them of how much you've crit already, like the autistic neckbears you are.
>>
>>53141318
Well, wouldn't making a much longer distance shot be a "Trick Shot" anyway? Personally I'd rule it to a -5 penalty if you already had had Disadvantage from something else because it's clearly meant to be a Headshot style attack.
>>
>>53141374
Doesn't really matter.

My GM isnt a meta gaming asshole, so that helps. He wont have enemies just convinetly move *just* outside of the sentinel reach, and wont have then suicide charge past the front line, all but certain to die, just to kill a PC.

This isn't like some video game where monsters will spam poison or paralysis on you, knowing it won't win them the fight, but that it will severely fuck you over AFTER you killed them. The enemies we face actually want to live most of the time.
>>
>>53141393
Why aren't you just taking sharpshooter instead? What is the purpose of this shit? Just refluff reflect your sharpshooter to be a trickshot.

It is not that hard.
>>
>>53141377
I fail to see how a character who focuses on Bursting high at random points is that much worse then a GWM/SS character who is still doing more damage, but alright. Also that's like saying "Knocking people over as a Shield Master makes players feel sad when they have to use an attack for it", I invested into a focus on a certain aspect of the game. I get rewarded for that.

I'll remember not to ever roll a crit around people from 4chan.
>>
Awesome, that's the same picture I used in the post a paladin thread. Always dug that one for representing a Paladin.

Anyway, me and some friends are doing a lvl 20 tournament and we pulled classes from a hat.

I got Paladin and my first opponent is a Warlock.

So, rules are:
- No Multiclassing
- No UA material
- No magic items
- Can pick one additional book beyond the PHB to use for your character
- Combat takes place in a 40ft x 40ft x 40ft room with no features.

We've no idea what each other players will have in terms of archetypes, spell selections and so on.

So, what's the best way to beat a straight Warlock as a straight Paladin?
>>
>>53141416

>>53140986, >>53141131 Read nigga. He's using a third party thing that adds additional actions for each type of weapon and his DM banned feats. This is basically his games version of Sharpshooter that does a bit less damage and makes it harder for one weapon to completely out do others.

The supplement gives other weapons ways to auto-crit as well. When you hit with an Improvised Club you can choose to smash the weapon on them, destroying it but criting. It seems pretty cool.
>>
GM looking for advise;

I love feats. Outside of a select few, I allow all of them, UA included, but people rarely take them.

I was toying with thr idea of giving a feat at level 1, and then instead of choosing between an ASI OR a feat, I plan on giving them their 2 ASI and a feat.

I know I need to balance this somehow. I am afraid of people picking feats just for the ASI (Actor comes to mind). How can I help prevent this?

I thought of just saying they never get the ASI from feats, but I am not sure if that is reasonable. Some feats seems terribly weak without the ASI, like keen mind.

Any advice or suggestions?
>>
>>53141417
The main issue is still the "ignores disadvantages" you faggot. Crit fishing just adds further levels of retard on top of it.
>>
>>53141463
Free level 1 and 6 feat. Rule that they can't be used for any of the obvious combat feats or one chucklefuck will make some GWM+SS Melee bow attack bullshit while still having a high attack.
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>>53141479
...Are you talking to someone else? A Barbarians Reckless attack does ignore Disadvantage. So what? If I have Disadvantage then I can't use Elven Accuracy anyway.
>>
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>>53141377
>He thinks that Champion makes other players feel deflated
>>
>>53141403

Ah okay, this is instead like those video games where the "tank" steps in first to pull the enemies in by drawing "aggro", those ensuring that the squishy "DPS" doesn't get targeted.
>>
>>53141403

Right, the enemies are just going to ineffectually swing their attacks at the frontline of two dudes in heavy armor, letting the guy in robes behind them continue to fling spells unimpeded.

Doing otherwise would be metagaming.
>>
>>53141524
Not him but if this were real life and the guy in with a weapon's in 5 feet of me I'm not eager to try and run past.

In game he can't make another opportunity attack but from my perspective he just cleaved my friend in two, I'm not going to give an opening to him just because one guy threw a small gob of fire at someone behind me. I'm more likely to try and attack him now that he's killed my friend.

Most of the time anyway, there are situations where running past the fighter does make sense, but against intelligent humanoids they're unlikely to run at them unless they think they can avoid getting hit while they do it.
>>
>>53141556
Exactly This.

The enemies aren't (usually) mindless beasts or undeads. But even so, trying to run away with your back turned, to the guy wielding a huge great weapon of some kind? You need a ridiculously good reason to do so.

As we learned once, heat metal tends topprovoke the "suicidal charge" syndrome. Casting vague kinda of spells you aren't quite sure what are doing, is not. Most of the bard spells are purely verbal, and a lot of them are subtle enough that most would probably just ignore it for the most part, as long as the two buff assholes are hitting them with pointy weapons.
>>
>>53141537
>>53141524
There are nuances here. Just because they dont suicidally charge into the backline, doesnt mean they have to attack the front line like mindless mobs.

You also seem to forget that this isnt a video game convention. Backlines dont want to engage in a fight, and have a front line to keep enemies at bay. This is standard stuff, and it was implemented in video games because of how sensible and realistic it is.

Just because MMOs tend to fuck up the execution super badly, doesn't mean it doesn't have merit. Check out most MOBAs for how this works, where you don't have any tools for "aggroing" the enemies, but still have to use what you have (crowd control and damage) to ensure your squishy backline is kept alive long enough to kill the opposition.
>>
>>53141524
Unless you're truly fanatic, you're not going to run into the MIDDLE of an enemy group, just to get at the "squishies."
>>
>>53141708
Agreed. A lot of the time the squishies will be able to protect themselves too, with contact spells like Shocking Grasp and other shit, so it's still unwise to do it on your own.
>>
>>53141725
Not to mention the average min maxed spell caster will easily have 20 AC when casting shield, so while their HP is low, they aren't exactly "easy targets".

As for archers, my Battle Master Fighter often got mistaken for an easy target in close combat. Took a hit, barely scratched his HP pool, after which he switched to a short sword and proceeded to use it as a dildo on the faggot, who thought he was being clever going for the archer.
>>
>>53140986
Reading through all the bullshit on this it's been blown way out of propotion and doesn't seem that unbalanced.

First of all Sneak Attack won't ever be able to work with this because the Attack has Disadvantage, even if you cancel it out.

Second War Cleric can do their awesome thing 1-3 times per rest, this won't make it that much better.

Third it uses an action so no extra attack or War Priest use.

Fourth thanks to cover having a straight +AC it makes it harder then it looks to hit with this if there's no feats.

Fifth having Disadvantage is part of the condition of critting, means you can't even get the auto-crit if you get advantage from hiding, spells and abilities.

The Long Rang thing is a bit of an issue but that's easily fixed by ruling that you can't use it if you already have Disadvantage.
>>
>>53141780
>shortsword dildo

I kek'd
>>
>>53141783
>You can't auto-crit if you get advantage from hiding, spells, and abilities

That's not true. If you cancel it out, it's possible to hit, but not get the auto-crit. If you roll an 18 then a 2, but advantage cancels out the disadvantage, you hit, but the lower roll did not also hit so it doesn't crit.
>>
>>53141430
Either take Oath of Ancients for the resistance to spell based damage or Vengeance for permanent advantage.
As long as you can use your action you can Cleansing Touch off pretty much any negative effect they put on you.
Save your Lay on Hands until you can get at least 50 HP healed at once, preferably all 100. Essentially as much HP as you want on a single bonus action is OP, as long as you don't spread it over several bonus actions.
If you go Vengeance Paladin, grab Alert feat to help get initiative and cast Circle of Power ASAP to get advantage on magic saving throws and take less damage. Then just go to town with smites.
>>
>>53141430
You need something to deal with flight.
>>
>>53141783
>First of all Sneak Attack won't ever be able to work with this because the Attack has Disadvantage, even if you cancel it out.
That's not how sneak attack works.
>Second War Cleric can do their awesome thing 1-3 times per rest, this won't make it that much better.
Yes. Yes it will.
>Third it uses an action so no extra attack or War Priest use.
Who cares...?
>Fourth thanks to cover having a straight +AC it makes it harder then it looks to hit with this if there's no feats.
If cover is present, and most GMs are too lazy to properly use it.
>Fifth having Disadvantage is part of the condition of critting, means you can't even get the auto-crit if you get advantage from hiding, spells and abilities.
The text doesn't specify that at all.
>The Long Rang thing is a bit of an issue but that's easily fixed by ruling that you can't use it if you already have Disadvantage.
Which the text also doesn't specify.

So half of your defence is straight up wrong or pointless, and the other is just bullshit you are pulling out of your ass. I might as well have said it was totally balanced because it had a -10 to hit, which it doesn't.
>>
>>53141961
>That's not how sneak attack works.
You're right, that's broken.
>Yes. Yes it will.
Do numbers compared to Sharpshooter which is less likely to crit-miss, this is only better at levels +14 and only by +3.5
>Who cares...?
If they can't use those they're losing more damage then they gain until level 14.
>If cover is present, and most GMs are too lazy to properly use it.
Those GM's a shit.
>The text doesn't specify that at all.
Explain to be how the lower die can hit when there's one die. As a homebrew it's not worded fantastically but It's obviously what they mean.
>Which the text also doesn't specify.
Which is why it's a fix.
>>
>>53135945
What are some good fairly short adventures? Not one day, but something you could get through in <20h?
>>
>>53142035
Check out The Sunless Citadel in Tales from the Yawning Portal.
>>
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What do you guys think of this ability as a reward for a paladin?

>Channel Divinity: Heroic Rescue
>If an enemy creature within 30 feet of you reduces an ally to 0 HP, you can use your reaction to move to an adjacent space to your enemy and make a single melee attack against it. Your ally immediately regains a number of hit points equal to your Charisma modifier plus 1d8 for each attack of opportunity you were targeted by during this reaction.
>>
>>53142033
>Explain how the lower die can hit when there's one die
Because there's two. Do you even know how advantage/disadvantage works?
>>
>>53142059
...You get disadvantage from the attack and then you're cancelling it with advantage, so 1 die. Did you even read the fucking rule or discussion about it?
>>
>>53142044
Any alternatives?

I played sunless citadel with this group in 3.5, just a few years ago.

I'll definitely look at yawning portal though.
>>
>>53142059
He's talking about how it's impossible to get the auto-crit unless you're rolling with disadvantage and he's right.

If you do anything to cancel out the disadvantage you can't get a critical hit from the ability.
>>
Any ideas for racial feats for yuan-ti purebloods? I've got a yuan-ti player in a game and with the Racial Feats thing I wouldn't want him left out, plus he's playing a Paladin and I'm thinking of tempting him with power from a demon.

Maybe enabling Poison Spray to be a 15ft. cone similar to dragonborn breath? Something to do with summoning or throwing snakes? I can't think of much else for now.
>>
>>53142155
Yuan-Ti are already REALLY powerful so I'd probably not go too overboard on his feat. I think the used to have the ability to turn into a snake so maybe a once per Long Rest polymorph that can only be used on himself to turn into different kinds of snakes?

That's pretty weak late game so maybe put a +1 ability score on it.
>>
>>53142155
If you do this >>53142179 do put a level requirement on it as well, since Polymorph is a 4th level spell, much higher than what other races get on feats. Like you need to be at least a 7th level character to pick the feat. My suggestion would be 1/long rest Suggestion and Animal Friendship(snakes only).
>>
>>53141661
>The enemies aren't (usually) mindless beasts or undeads. But even so, trying to run away with your back turned, to the guy wielding a huge great weapon of some kind? You need a ridiculously good reason to do so.

That they only get one reaction attack and it only has a what, 40-50% chance of hitting?

>>53141697
>Just because MMOs tend to fuck up the execution super badly, doesn't mean it doesn't have merit. Check out most MOBAs for how this works, where you don't have any tools for "aggroing" the enemies, but still have to use what you have (crowd control and damage) to ensure your squishy backline is kept alive long enough to kill the opposition.

Except martials have barely anything that counts as crowd control - they rely almost entirely on their damage to present themselves as unignorable targets.

>>53141708
It's not like you take any penalties for being in the middle of a group of 3-4 dudes. Plus you have buddies presumably also making similar moves.
>>
If a vampire is reduced to 0 health in Moonbeam, does it die?
>>
>>53135945
Is there anyway to make Kensei not be a meme?

Also, with regard to the most recent UA does melee kensei need a buff?
>>
>>53142348
It'd be nice if their +attack/damage ability scaled rather than a sudden spike at 11, but no. They're still monks that do monk things and in addition they now have good AC and can dish out good damage.
>>
>>53142323
>>That they only get one reaction attack and it only has a what, 40-50% chance of hitting?
Except enemies don't know this. People don't see 200lbs. of muscle stab their mate and think "Oh, well now he doesn't have a reaction left so I'll be fine". You have to be meta-gaming to get someone to charge past, not the other way around.

>>53142348
Kensai's awesome. Newest version is weaker but rightfully so.

Monk's deal less damage then other martials but Kensai's the damage Monk, putting it in a weird spot. Compared to other Monks it has good damage and AC while still getting all the other Monk stuff so I think it's alright.
>>
>>53142378
It's not fucking metagaming - the combat rules are an abstraction, and the abstraction of only having one reaction per round is that there's only so much you can do in response to enemy actions, like someone trying to get past you.

And guess what? The rest of the enemies can see this.
>>
>>53142323
>That they only get one reaction attack and it only has a what, 40-50% chance of hitting?
Meta game knowledge. An opponent doest know this. Also tunnel fighter.

>Except martials have barely anything that counts as crowd control - they rely almost entirely on their damage to present themselves as unignorable targets.
And they do that extremely well. Sentinel is CC, and reaction attacks are a very good deterrent against squishy guys trying to run past you.

>It's not like you take any penalties for being in the middle of a group of 3-4 dudes. Plus you have buddies presumably also making similar moves.
Flanking, which is extremely fitting to get against a dumbass running straight into a group of 4 people by himself.

That the opponents dont get a bonus if you play without flanking, is still a meta game thing. A reasonable fighter would never put himself between 4 enemies he can't possibly keep track of at once. That is suicide.
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>>53142378
>Kensai's the damage Monk
Is that mostly because of being able to use Dex with a Greatsword?
>>
>>53142431
Tunnel fighter says hi.
>>
>>53142431
What inteligent fighting force decides to ignore the people with swords, at any risk to their own wellbeing and charge the slightly weaker backline? That's a suicidal tactic in real life.

I agree that unless you're within 5ft of the melee guys you should be walking around to flank, but if you're near them you shouldn't be going suicidal.

Another thing from a meta-gamey perspective is fun. If everyone just ignores the frontline to hit the people doing heavy work at the back then the frontline doesn't do anything. No point invalidating half of what a class does even if you don't think it makes sense in game.

Also shouldn't the other side have Archers and Mages to protect?
>>
>>53142378
>>53142456

So it all comes down to the gaming concepts of "tanking" and "frontline" aren't supported by game mechanics, but rather by DM fiat.

Gotta put the tank at the front to pull the mob so that all that HP can be put to use.
>>
>>53142468
Tunnel Fighter is a great UA.

I'm sad when DMs ban it because it's too strong.
>>
>>53142458
At level 5 you do 2d10+1d6+12 which is only an average of +2 damage on other Monks. The real kicker is the +2 AC and +3 weapons at 11. Also they make awesome Archers.

>>53142473
If that's what you want to call it, sure.
>>
>>53142458
New version can't use Heavy weapons, so no greatsword.

But they get a +2 AC if they do one of their attacks unarmed while wielding a weapon, get a combat length +3 attack/damage buff, and can still use Sharpshooter, so they're okay.
>>
>>53139303
>Give people the option between something with a higher average but potentially screwing you over or a lower average and you have to accept that everybody else will probably get better characters than you
But why

Just because players claim to like rolling for stats, it doesn't mean they definitely do.
Rolling for stats is like gambling. Fun when you do it, not so fun in a year's time when you're still recovering from the aftermath.

Really, you could say it's a case of 'Oh, you have to use what you got' but higher/lower stats are like class features. It's like giving somebody more or less class features (particularly ASIs) on an arbitrary basis, and it doesn't feel fun to have part of your class denied (For example, having decent stats is practically a core part of monk - it won't work if you don't have decent stats. Of course, you could just play a different class, but then everybody with bad stats would play druid and everybody with good stats would play paladin.)
>>
>>53142473
>DM fiat.
Wrong term.

It is about the DM not being a retard. If he makes the enemies just tank reaction attacks all day to get to the squishies, even with ordinary bandits, then he is a meta gaming faggot.

If he uses 1 guy to tank ALL the reaction attacks, and let's the rest casually walk to the backline, you leave the game immediately. He is not salvageable, and neither is his game.

If he forces all opponents to tank the unkillable frontline, he is an idiot.

He should have archers or mages target the backline, or have unseen threats appear from behind. Never make a white room fight.
>>
>>53141023
If you want to take more than one level of cleric, go ahead.
But a single level is a no.
>>
How do I effectively run and set a Sword & Planet style RPG assuming all my players want to do it in 5e?
>>
>>53142629
Literally never felt bad about my poorly rolled stats. Ever. And I've had 50+ characters that all lasted 30+ sessions over the years. Even poor rolls has never mattered much.

But then, I am not a screeching autist who can't handle having slightly lower numbers than my friends, so I guess that makes us different.
>>
Any other GMs who get super anxious and stumble over words, forget certain rules, and other such things?

Everytime I start a session it feels like everything I prepped went out the window mentally

I'm pretty new and usually mellow out more throughout the game but it's like i'm being put on stage, feel like I repeat a lot of the same things over and over sometimes.

Also how often do you guys have to choose not to kill your players when doing so would be relatively easy?
>>
>>53142640
Yeah okay, fair point.

I love my Cleric/Bards, literally my favourite class since 2nd, Hlal is awesome.

Got my love to it when my Hlal Cleric got a guitar instrument that was a +2 hammer with a 2d4/2d6 damage dice, sf7, and also added its +2 to my rolls when playing the instrument part.
>>
>>53142676
Don't choose to kill the players as the DM. Choose to do it as the enemy/creature/whatever.

If they are fighting a Bugbear war chief and the Bugbear wants to take them all alive, he'll knock em out and tie em up.

If he wants them dead, try to kill them.

As a DM you take on the responsibility of doing far more varying roleplaying than the PCs
>>
>>53142676
>Any other GMs who get super anxious and stumble over words, forget certain rules, and other such things?
>Everytime I start a session it feels like everything I prepped went out the window mentally
>I'm pretty new and usually mellow out more throughout the game but it's like i'm being put on stage, feel like I repeat a lot of the same things over and over sometimes.

Yeah that's just practise. You'll get better.


>Also how often do you guys have to choose not to kill your players when doing so would be relatively easy?

Kill or knock unconscious? I generally try to avoid killing players outright as it's kind of a bummer, but there's nothing wrong with being knocked unconscious by a particularly hard fight - it definitely adds to the tension.

Most creatures with some semblance of intelligence will tend to not finish off characters who are unconscious and will instead focus on the others, it's only really mindless beasts like ghouls and some animals which will focus on killing someone who's downed.
>>
>>53142655
Pull the lasers and guns from the DMG.
>>
>>53142702
Kill, as in how often would you attack an unconscious player to kill them as an enemy, like if things got too bad for my party (couple unconscious, no good spell slots)

>>53142694
I don't like the idea of killing players and is basically the farthest from my goal, but sometimes I felt like in that situation, the enemy would have finished them if given the chance.

Instead i'd harass everyone equally even if there was an opportunity to kill or knock a 3rd of 4th player unconscious, they were close to death and one of my friends who played was visibly upset thinking they'd fail.
>>
>>53142740
>>53142740
>>53142740

Fresh
>>
>>53142748
>Kill, as in how often would you attack an unconscious player to kill them as an enemy, like if things got too bad for my party (couple unconscious, no good spell slots)

I mean it depends on what kind of game you're running. Are your players OK with dying? Is it a high lethality campaign? This sounds like borderline TPK territory, so if your players are OK with it then absolutely kill them. If they're not, maybe have them be saved by something and owe it a debt, or capture them so they can escape later. Certainly if half the party is down, and the other half isn't in good shape, then it would make sense to finish off some of the more dangerous members especially if there's healing.
>>
>>53142775

Actually moved this post to new thread.

>>53142787
>>
>>53142775
it's not high lethality, but some of my group is more okay with dying then others

Basically our ex-veteran DM was pretty damn brutal when it came to punishing mistakes, I started out way too easy on them and have been making it progressively more challenging, our last session was actually pretty great with some intense fights, but felt I was having to hold back a bit.

Our ex DM is a player (wizard) and he put a "dead" flameskull in a backpack to research it later, knowing it would come back to life, which I thought was pretty hilarious and pretty good rp as his char but could have ended badly for the rest of the party in the wrong place
>>
Fuck. Tieflings now are everywhere. :/
I recall 2nd (even 3rd) where they were unique..
>>
5eg what's your favourite DnD setting and why?
>>
>>53142473
>Gotta put the tank at the front to pull the mob so that all that HP can be put to use.
Cleric, Paladin, and Fighter have 20 AC. Cleric has 8+5/level+con/level. The others have 10 +6/level+con/level. In the extreme case, the Hill Dwarf Cleric has *more* hp than the Dragonborn Paladin.

The "squishies" might be easier to hit or have less HP, but if you have both "easier to hit" and "less HP" you should probably take care to make yourself "harder to attack."

Sorry, I'm missing my point here. My real contention is that "the tank" is less than twice as tough as "the victim," so if you force all the enemies to fight the tank, the tank will go down. Conversely, if you let the enemies all attack the victims as they wish, the victims will go down so much faster. You want to make them split up their attacks.
>>
>>53142666
>But then, I am not a screeching autist
That's a tough lie to sell, here.
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