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Age of Sigmar General /aosg/

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Thread replies: 330
Thread images: 67

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It is all about time edition

>resources
pastebin.com/Cb3X4ZKW

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>53013129

>Rumors of GHB2: Same ability no longer stack; point increase for all 9"+ shooting unit; prayer is limited to rule of one...
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First for the Stars!
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>>53034458
can someone explain to me what is happening in that picture? is that dwarf power armor or something? looks almost like brotherhood of steel
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>>53034432
>>53034472
So a silent legion of the living dead who have lost all will but to punish the wicked would be as legitimate as the smuggest mother fuckers in the multiverse out to save the world and puff up their pride?
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>>53034607
Yep. And anything in between. Want He-man and the masters of the universe? Go for it. Want the undead legion of farron from Dark souls? That works too. Want half and half? Go ahead and try to see if it works
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>>53034628
Fuck yeah that sounds rad. Time to go full fashions souls then. What do I get from picking up all the various starters sets?
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Longtime 40k player facing down the barrel of his first AoS game, have sigmaines.

Any advice on facing cheesy cavalry rush armies (esp Khornate cavalry and High Elves)?

1200pt game, have start collecting set w/5 extra libbies (all 10 sword and board) plus 10 judicators, 3 extra hammer birdboys, vanguard hordekiller crossbows, celestant on dracoth, knight Azyros, 10 hammer retributors, both Stormcast battetomes. Willing to look at investing in additional models to tweak tactical options.
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>>53034661
base starter set comes with (monopose) lord celestant on dracoth, 10 (monopose) liberators, 3 (monopose) retributors, no mace and 3 (Guess) prosecutors. The smaller easy to build sets use the same sprues as the starter so I'd suggest not buying them. The SC box has a normal lord celestant, a five man box of liberators, a normal box of prosecutors, and the easy to build retributors. Note that the liberators and prosecutors are normal in this, meaning you got options in how you'd make them
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>>53034548
The new skyfaring dwarfs have pressurised suits for when they go outside to cope with very high altitudes. Some of the suits have powered components, but the average dwarf's apparel is not powered, merely sealed.
>>
Aside from reaper bones (eh), what are some other options for undead armies? I'm eager for what GW is bring out later this year but wanna get some bone dudes going before then.
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>>53034882
The background pics showing the Overlords' battleships and such were pretty cool too.

I kind of want to see an EPIC version of Age of Sigmar, with loads of big ass units that can be spawned without too many fluff restrictions (since AoS is pretty new).
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>>53034988
you can't just say that and not post it
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>>53034829
Throw away old battletome as it is now useless.
Screen shooty/ hammer paladins with expendable liberator screen, counter charge/ shoot the shot out of enemy.
If you still somehow can't win, just get an aetherwing, and crush them until they stop using cheese too.
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>>53034829

Shieldwall that shit with lib-bros with judicators at the rear firin' away(shit better be bows). Run the Hammerstrike force and put the prosecutors in the celestial realm. When you can deepstrike the prosecutors, put them near the juiciest target, then deploy the Rets for free just out of 3" of the target. Charge->then turn target into paste. LCoD can run around fucking shit up with the foot Celestant running around handing out buffs. Take consummate commander so you can use all command abilities. After that your rets should run around cleaning house on one flank and your LCoD man-moding the other w/ judicators hero hunting. Libbys just hold home base down and screen for judicators.
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>>53034963

Mantic does pretty good Undead.
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>>53035055

Yeah those guys look really good, thanks anon!
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>>53034829
Put the aoe +1 save trait on the celestant, and get a castellant or two. Cheap cav usually has no rend and can't break the 2+ or 3+ saves and reroll 1 and stuff you can get on all your melee guys.
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Could a stormhost based on the space wolves work without clashing too hard with established lore?

My idea was that the whole stormhost would be descended from one tribe hailing from an area in Ghur that is pretty much fenris. As mortals they had an innate connection with the giant wolves in that area thanks to the blessings of a local deity implied to be an aspect of Ulric that survived the end times and became its own being. When reforged they maintain this connection and many of their heroes are able to bond with the giant wolves the same way other stormhosts do with Dracoths. A consequence of this though is that they have no extremis chambers, and instead have a massive wolf cavalry chamber as part of their auxiliary chambers.

Not sure if I want to include this or not, but I was thinking those who get reforged too many times are at risk of becoming something like the wulfen. Not sure if sigmar would allow for that kind of thing though
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>>53035438
They already basically did that. Barbarian stormcasts?
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>>53035528
There are various barbarian stormcasts like he astral templars and celestial warbeingers, but I wanted one specifically like the space wolves for some sick thunder wolf conversions and stormcasts using frost weaponry and also fluff reasons
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>>53035438
Just run vanguard chamber. swap chocobos with doggos and you are done. Greenstuff pelts as needed.

Or just play beastclaw like you should, you savage.
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>>53035438
I was sceptical until I read along and saw Ulric.

Unless you really want to make up your own stormhost and scheme, you can just say that this particular warrior-chamber of the Astral Templars or Celestial Warbringers is drawn from this wolf tribe you're talking about. That would work fine, I think.
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>>53035438
Astral Templars fit that bill nicely.
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>>53034533
Just like a saurus to put himself first. You always think you are better than skinks but you are not. Skinks are just as good as you bully saurus. We ride the mighty stegadon and control the bastilladons. We fly on terradon and ripperdactyl and herd salamanders and razordons. You saurus are nothing but bullies.
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>>53035438
I did something like this; a knight errant found some items called the runes of ulric on a quest. Sigmar shat himself with nostalgia and forged a chamber to defend them.
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Post yer dudes, here are mine

https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
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>>53036706
>Doesn't associate himself with the stars
You deserve to be bullied
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>>53035438
>>53036917
I kinda want to do a Stormcast army who are forced to escort an old man who is believed to be the reincarnation of Ulric as he searches for the lost Wolf God-Beasts.

The old man does nothing but insult the Stormcast on the way, calling them "Southern dandies," "Alfdorf foppish mummy's boys" and "Prissy, flower sniffing, pony buggering Rieklanders too scared to break their own fingernails."
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>>53035438
one anon who frequently contributes here did something similar, but took more of a dwarf approach to his. a big example is he made his dracoth riding lord celestant into a bear. he also swapped all the heads with dwarf heads
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So there was a post about base sizes in the last thread. Heralds of khorne come on a 32mm obviously.

I have a converted skulltaker and he's on like a 50mm base, but not because I was seeking any in-game advantage, can anybody think of a way to get him onto a 32mm? Would people rage at me for having such a huge base?
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>>53037671
here is his cloak of skulls, i just use him as a herald in most lists. I've not played any games with him yet, just wondering if his base size is a big problem or not?

Like do I gain lots of advantages/disadvantages form his base?
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>>53037671
I stood mine on top of a snapfit liberator. Don't think most people would care, though. The bigger issue in AoS is trying to get more models in by taking smaller bases.
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>>53037671
>>53037688
clean the fuzz off
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>>53037671

If that's the size base he needs to be on, then that's the size base he needs to be on. Fuck what other people say
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>>53037702
it's actually an old photo the fuzz is gone and there are even more skulls on the cloak. Was looking at the photo and saw the fuzz and just knew some OCD anon would pick it up :L
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>>53037671
>>53037688
Most people don't care about upsizing a model's base as long as it's within reason since it's technically a disadvantage
Now downsizing? That's usually just cheese
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>>53037741
Is is a disadvantage because more people can get into combat with me? as he's a herald he'll be in the thick of it. I'd much rather it be a disadvantage than an advantage. I think i'll work on a 32mm based herald anyway to use if some dude gets his panties in a twist.
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>>53037784
If there are any GW people working can they please tell the higher-ups to change the warscroll of chaos ogres/trolls so they can have khorne or any other chaos god allegiance.
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>>53037671
People use that gigantic forgeworld great unclean one all the time, no one cares.
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Plaguetouched Warband requires a hero and 7 nurgle units, is a hero a unit for that purpose since heroes are also units. So could I take Bloab, the Harbinger, and 6 marauder units.
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Chaos Lord on Daemonic Mount or just an regular Chaos Lord?

I like the ability to take Daemon artefacts with the mounted lord, plus the extra movement, wound and the shield.

But that one off 2d6 attack is very enticing...
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I'm new so forgive me if it's obvious.

But the battleline for some subfactions confuses me.

I'm currently making a Death army mostly around vampires.

It says that blood knights are battlelines if the army is soulblight.

My question is, how are the army type defined, and can I then ONLY take units with soulblight so say, I take a unit of skelingtons, would that make me just Death instead of soulblight and thus knights are no longer my battleline, or is it some other defining feature?
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>>53038484
You can't take daemon artefacts with the mounted lord according to the AOS ( are you talking about Khorne) app, but you can have him with the Mortal ones. So you could take blood drinker, the, if he kills a hero he heals 2 wounds, and heals 1 wound from normal dudes. The standard Chaos Lord is cheaper and has a better command ability IMHO. What allegiance are you going with?
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>>53038692
it's only 0.99p i'd recommend the AOS app as it makes it really easy to build lists.

If every single unit in your army has the soulblight keyword then you can take bloodknights as battle line.
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>>53038860

I don't have the app. I just thought he could since the mounted one has the Daemon keyword. I've asked this question twice and so far the answer has been he can take it because he has the keyword. Apparently a Tzeentch mortal hero can take Tzeentch daemon weapons when it rides its Daemon disk thing which seemed to apply the same could apply with Khorne.

It's a Khorne Allegiance army. It's mostly Slaves to Darkness with a sprinkling of Bloodbound units.
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>>53038918
>I just thought he could since the mounted one has the Daemon keyword.
You are correct. The app is wrong.
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>>53038918
Yeah I know the scroll has the keyword, I mean perhaps at a push he can. It's just I see the app as kinda the rules for how they were intended to be. Its also really obvious that he is a mortal hero, on a daemonic mount and his warscroll was released before the battletome, and they didn't expect the rules to bend like that. As it would make sense that he can't take demonic adornments as it is the mount that is the daemon and clearly the hero is a mortal. That's just my own conservative reading of it, but i'd be totally okay with other people taking daemonic adornments with him as it's not exactly broken, it just would feel like bending the rules to fit what you want, rather than what it is. Like how is the horse going to use the adornments and weapons, eg the Deathdealer giving that to him would be epic, but he's not the daemon, the mount is and you can't make the horse a deathdealer.

Regardless, i'm just being pedantic and you can do what you want bro.

In response to your original question if you have 140 to spend just get a lord of Khorne on Jugger as 8 wounds with a 3+ save for 140 pts is pretty damn good, it also gives you a touch of the mortal wounds which is something as a Khorne mortal army you will lack. It's also wuite easy/fun to build one out of a skullcrusher kit, and you should be able to pick up a single skullcrusher kit off ebay for quite cheap.
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I might be retarded. But aren't there any of the grand allience books in the OP or am I just too dumb to find them?
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>>53038860
>>53038918
I don't see why he can't take the Lord with daemon artefacts, it has both the Daemon and Hero keywords and he can give him the Khorne keyword to keep synergy.

But personally I'd give him Mark of the Destroyer, doubles his attacks so having 8 attacks at 3/3/-1/2 with rerolls of a 1 would make him pretty nasty.
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>>53039142
Like I said, I know he has the keywords, I just think it's fairly obvious that he's not a daemon.

Also if that's your line of thinking then he can't have mark of the destroyer as it's a bloodbound trophy and he 100% does not have the bloodbound trait.

My interpretation that i'd personally go with but never enforce on other people is that he really only has Khorne Mortal adornments, though I would see why he technically can't have bloodbound traits it'd make more sense if he had those than if he had daemon ones which he technically can.

Having a hero that can choose from all 3 pools especially if he is your commander means you can combine mortal command traits with daemon adornments which i'd like to think most reasonable people would understand is not intended.
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>>53039079
I wish more people had this attitude anon, it is blindingly obvious how the rules are meant to be interpreted but people still use their flaws to get them to fit what they want.
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This week's rumour engine. I think it might be 40k though.
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>>53039255
looks kinda like 3d printed plastic. Bizarre.
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I want to get some Kharadrons and paint them as a major Skyport because I like the colours, but use a different Skyport's rules if it is necessary. Obviously this is allowed as the colours you use don't, and I want to get some business cards to give to toxic That Guys who complain.

They're going to say

"Always remember - The Artycles Are More Lyke Gydelynes Anyway"

Has anyone else done funny stuff like this for their dudes?
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>>53039079

Yeah that was my issue about whether it applied, since it's his Mount that is the actual Daemonic creature. But I totally appreciate your approach bro and if I was playing with a dude and he said "nah mate" I'd totally get it and wouldn't use them.

I wasn't nessecarily planning to take any Daemon weapons or anything, but having more clarification is always good. Chances are I'm going with Gorecleaver and Slaughter Born/Berzerker Lord anyway.


I was seriously thinking about a Jugger Lord, but I just really like that Chaos Knight look that the Lord & Mount has and it's real "apocalyptic" symbolism with the 4 Horsemen etc.

>>53039142

As dope as that sounds, he isn't Bloodbound so I can't give him the Mark of the Destroyer.

>>53039059

Thanks for the advice everyone!
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>>53039255
looks like a resin goblin secret weapon for blood bowl to me

namely the chainsaw
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>>53039289
>Are
it's aere
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>>53039255
it looks like a hand (upper-right corner) holding some sort of hydraulic claw/chainsomething. Marking on weapon indicates something orky, so my guess in on 40k orks or new tech-advanced faction for destro in AoS.
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>>53039298

The Jugger lord is just really good, especially for 140 points. They do look epic also.

I know what you mean though chaos knights and the lord look epic. I'm actually the guy from the last thread who thinks chaos warriors/knights have aged incredibly well. I'm currently in the middle of a project where I used one chaos knight to make a Lord of Khorne on jugger and with the 4 remaining chaos knights i'm making one for age God and am doing a horsemen of the apocalypse style thing with them.
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>>53039358
i guess this anon is right
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>>53039391 (Same guy)

Can you help me out anons.

So for the four riders so far my ideas are
War- Khorne red theme
Fammine - Nurgle Scythe ect
Conquest - royal/control sand timers and crowns ect
Then it doesn't truly fit but
Death - Slaanesh, dark dark purples and pinks and blacks.

The link between Slaanesh and death that I've come up with is that death can be regarded as the ultimate pleasure, in fact a french expression ''La petite mort' meaning a little death is a phrase used when describing orgasms. Not to mention Slaanesh's love of taking life and searching for extremes. It's not a snug fit but it's the best i've got. If only the 4th horseman was Lust and death/Fammine were one and the same.
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>>53039391

I agree! The Chaos Knights/Warriors haves aged really well!

I'm actually hoping to take some Mighty Skullcrushers and replace the rider with Chaos Knights. Juggernauts do look really fantastic and I want some of that action, but I think for my General the Horse (looking, anyway, if not an actual horse) option just has that super classic vibe to it.
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>>53039234
If they can all the downsides to having the keyword daemon they should gain the benefits for it aswell.
>>53039298
Ah whoops! I've used it on the Skullgrinder before and it was pretty effective, shame.
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>>53039466
Concidering Slaanesh's connection to nobility and royalty, vainglory and so on, I'd very much make Slaanesh conquest on a shinny white horse.

Death should defintly be nurgle, again given that he gets his mojoo from the "fear of death" most of all. Famine could easily be concidered the CHANGING fortunes and the colape of order, and thus more of a big T thing, in my humble opinion.
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>>53039466
maybe maybe slaanesh conquest, since slaaneshi devotees are always seeking the next pleasure, always the next limit- the next conquest.
try to theme tzeench around death, maybe?
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First try at an army.

How did I do?

Allegiance: Death
Vampire Lord On Zombie Dragon (440)
- General
- Vampiric Sword & Shield & Chalice
- Trait: Red Fury
- Artefact: Cloak of Mists and Shadows
Necromancer (120)
- Artefact: Cursed Book
40 x Skeleton Warriors (320)
- Ancient Spear & Shield
40 x Skeleton Warriors (320)
- Ancient Spear & Shield
5 x Blood Knights (260)
10 x Zombies (60)
3 x Vargheists (160)
Terrorgheist (320)

Total: 2000/2000

on a side note there really needs to be a small size vampire option. I miss my coven from fantasy.
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>>53039703
I had thought about Death being Nurge, but really it just seems so much more appropriate for Nurgle to be famine, seeing as all the fluff I've read talk more about the lengthy suffering and the plight of of Nurgle, the joy he takes in the slow decay of life rather than it swift end.
While I see the link between famine and the big T aesthetically while Nurgle fits both Fammine and Death I think Tzeench fits only death and conquest. The ''collapse of order' ties in more neatly to conquest for me than it does famine, especially with Tzeenches hatred for nurgle and the unclean anything famine related doesn't click with my ideas of the great manipulator.

I can see Slaanesh as conquest and the connection to royalty though and on a shiny white horse almost Unicorn ( Inc penis horn) so perhaps I could swap Slaanesh and Tzeench around.
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>>53038692
>>53038870
>Paying geedubs more to be able to play

>paying a fucking subscription for something that you will use once or twice a month at most

>not reading the fucking op where's written in plain English "army building" in scrollbuilder.com

>not being capable of just following a simple limitation, of picking units of the same keyword only

Wew lads, stay in school, don't take drugs and never take a position of responsibility for the good of mankind
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>>53039850
I typed that horrendously. Here is an edited one.

I had thought about Death being Nurgle, but really it just seems so much more appropriate for Nurgle to be famine, seeing as all the fluff I've read talks more about the lengthy suffering and the plight of of Nurgle, the joy he takes in the slow decay of life rather than it swift end of life.
While I see the link between famine and the big T, i think aesthetically Nurgle fits into both Fammine and Death, I think Tzeench fits death and conquest. The ''collapse of order' ties in more neatly to conquest for me than it does famine, especially with Tzeenches hatred for Nurgle and the unclean, anything famine related doesn't click with my ideas of the great manipulator.

I can see Slaanesh as conquest and the connection to royalty though and on a shiny white horse almost Unicorn ( Inc penis horn) so perhaps I could swap Slaanesh and Tzeench around.
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>>53039894
>Nurgle
>not pestilence
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>>53039874
So it's 0.99p a month which is less than i spend on the condoms i have to buy from screwing your mum. (I wouldn't trust going bareback on that whore)


I use it daily, it's great for when I'm at work, and I love the way I can quickly check warscrolls and images of all the units I use. I also have my battletome on there. I was using Scrollbuilder.com it's great, it's just not as good or handy.

So annon don't get your fucking nickers in a twist because I want to pay for something with my money to make my life easier.
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>>53039916
>Nurgle
>Lord of Plagues
> Pestilence ''a fatal epidemic disease, especially bubonic plague.''
> Famine and Pestilence are directly linked.
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>>53039947
Honestly he fits death, Pestilence AND famine, with khorn taking WAR, the four horsemen thing dosent work well with the chaos gods
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>>53039874
>Being unfriendly to new players
>Fuck off back to 8th edition and KOW
>>
>>53039947
That's an extremely tenuous justification for making the chaos god of rot, disease and infection into the god of famine.
Slaanesh would be a better fit, given that it's area is unfulfilled desire, and few desires are stronger than the desire to eat and drink to stay alive.
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>>53039974
Well seeing as Pestilence and Famine are only one of the four horseman and you've missed the other out.

The idea of Pestilence being the first of the four horsemen instead of Conquest is a pop culture thing that only started being talked about in 1906.
''Under another interpretation, the first horseman is called Pestilence, and is associated with infectious disease and plague. It appears at least as early as 1906, when it is mentioned in the Jewish Encyclopedia''

Traditional and early art based on the original biblical translations always refer to Conquest as the first rider.

The original four horseman : War/Death/Famine/Conquest all tie into each other as they are fragments of each other, as do the Chaos gods, that and there are four of them and the original fluff writers of Fantasy based the chaos Gods around the four horseman.

>Meaning your argument and opinion is total dogshite.
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>>53040051
If you're arguing that the lines between rot, disease and infection are tenuous but then arguing that Slaanesh is tied to fammine because of desire then can you not see how you're refusing to see a frankly obvious parallel then choosing to see your own parallel (that I agree is there) that is more tenuous than the one you refuse to see?
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>>53040051
it's been said before but this is illogical.

''Illogical. Slaanesh is not the god of hunger, but the god of excess. Famine is the embodiement of lack. Even if you were to argue that they both drive people to fulfill urges, Slaanesh' are superficial while Famine's are necessary and biological. They're opposites, if anything.''
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>>53039466
Also the card of Death in Tarot is widely considered to be the card of change as death symbolises endings and beginnings and ultimately encompasses ideas of change
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>>53040085
>all that shit
Look, if you use thoses 4 hoursemen, then nurgle and khorn still cover them all, and it still doesnt fit. I dont knwo why you are so desperate for this to work, it really dosent
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>>53039931
Hey geedubs, can you make a death battletome this year pls?
>>53039982
>being unfriendly while pointing out the free alternative posted on the op where everyone can see it and use it without being behind a Good Boy Point cash out
Lad...
>>
>>53040220
Agreed that Nurgle and Khorne fit and i'm simply just trying to fit my ideas into the metaphor, but I want it to work because it's fun and creates a nice hobby idea. It's also funny seeing what people think of the Chaos Gods and their relation to theology.

Ultimately the four horsemen and the chaos gods have a multitude of similarities and a few contradictions but they're clearly cut from the same cloth.

...God i've taken this way too seriously it's all just fiction and i'm going to do whatever I want anyway.
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>>53040257
Listen kid, you know people have been pointing things out in a friendly manner since the dawn of man?

>There has also always been arseholes.
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>>53040267
>...God i've taken this way too seriously it's all just fiction and i'm going to do whatever I want anyway.
I'm glad we finally got there. God forth and hobby
>>
What battletomes are inportant for stormcast to take? I keep hearing about some lightning strike one.
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>>53040287
Well, I'll admit I wasn't nice. But getting the new guys to the app scam is the same feeling I get when some poor sod or parent that doesn't know better get endorsed 250€ of paint boxes and some random SC and tools (happened twice in front of me at my lgw, and yeah the dude working there is quite bro and has to pay bills and meet the draconian gw quotes, but it's just not right)
>>53040340
Battletomes? The newest one always?
If you're asking battalion it's the aetherstrike that if I'm not wrong it's included in the last stormcast battletome
>>
>>53039358
Good guess mate ! Goblins are coming later this year for BB so it could be a part of it
>>
>>53039255
Skyven for sure.
>>
>>53040085
>the original fluff writers of Fantasy based the chaos Gods around the four horseman.

I don't think that's true.
>>
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So I've been working on a list to try and survive the current meta - which is shooty, and great at taking of big models off the table early on ect ect. Leaving me feeling like Bloodthirsters are not too worth it.

Intentions:
Lots of small units to generate bloodtithe and harass ellite shooty squads.
Lots of battalions to equip my heroes with artifacts and gain lots of special rules.

Low point cost heros so 15 skyfires/endrin riggers/ kurnoth hunters focusing them isn't too painful to see, also to mean they have to divide their fire up.
Murderhost for after deployment movement to mess with their tactics and deployment.

Reasonable about of drops it's at 4 but could make it 3

Lots of counters to magic

Please tell me what you think anons, and pick it apart as much as possible.
List:
Battalion Red Headsmen 60pts
Aspiring Deathbringer - General 80pts
Skullgrinder- Mark of the Destroyer 80pts
3 units of 5 Blood Warriors 300pts

Gore Pilgrims 80pts
Bloodsecrator with The Crimson Plate 120pts
Slaughterpriest x2 200pts
Blood Warriors x5 100pts
Bloodreavers x 10 70pts

Murderhost

Bloodmaster Herald of Khorne with Harvester of Skulls 80pts
Bloodletters x30 300pts
Skull Cannon x1 180pts
Bloodcrushers x3 160pts
Fleshhounds of Khorne x5 100pts

Other units:
Warriors of Chaos x10 180pts

So i'm thinking replace the warriors of chaos with another skullcannon to make it 3 drop, but then a unit of 10 chaos warriors is a nice mini tarpit.
>>
>>53041348
1990pts/2000

Murderhost 20pts

Reasonable amount of drops*
>>
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Warhammer Quest Shadows Over Hammerhal will be around for a while right?
It's not limited edition or anything?
>>
Now that Chaos Lord has been replaced by Lord of Chaos, can you still use the Chaos Warband formation?
>>
>>53041409
Yes its a regular stock item
>>
>>53041348
Multiple units is nice against shooting, but you'll struggle when you actually get in combat, and dividing fire will hurt much to the same amount. With units like warriors of chaos around its easier to screen heroes from LoS. As for your specific list I can't comment with no khorne experience though.
Was generally under the impression the latest khorne battalion is drop your army and turn 1 charge before anyone can do anything
>>
Any ideas how to get Bullgors working in a chaos army? I love the models but not a great fan of the bray herd ones. Mounted slave to darkness support? Any khorne synergies?
Its hard to think of a theme that goes with 6/7 minotaurs în a small army as well, the old minotaur maze legend had one poor one on his own which isn't much to work from. Not sure whether fluffing them as weaponised beasts or them being slave drivers for humans is better, or something else
>>
>>53039799
It will be difficult for you to get both skeleton units into combat. One of them is likely to sit around doing nothing the majority of the game.

Consider adding some spirit host, they do 1.66 mortal wounds per model with the VLoZD command ability, and you're light on rend.

Terrorgheist isn't a great beatstick. The competitive version of the list runs Necrosphinx instead but sadly they go for $200+ now.
>>
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>>53034458
Still waiting for Settra and Vlad's return
>>
>>53041835
The official ruling is no, but only assholes enforce that.
>>
>>53042144
You can get a blob of anything that's sufficiently lethal working if you buff it with Sayl and throw it at your opponents 12" line.
>>
>>53042048
Yeah I'm not quite sure what battalion that is as i've not seen it. Murderhost gives you some extra movement but it's 2d6 random.
>>
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>>53042309
Arkhan > Nagash > Settra

Vlad > Mannlet
>>
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How assblasted are aelfags going to be when Malerions Shadow-daemon faction is released and contains no actual elves? From the very first book they said there were no elves in The realms other than the legacy faction ones from Azyr. The new faction will be as close to dark elves as sylvaneth are to wood elves, and if you're lucky maybe Morathi will still look somewhat like an elf
>>
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>>53043141
If they work well thematically/aesthetically with my Daelves then I won't be assblasted at all
>>
>>53043141
That's good, I like these mini factions releases being more unique than standard vanilla fantasy races.
>>
>>53034458
>point increase for all 9"+ shooting unit
all 9"+ shooting units are not created equally and lots are so overcosted as it is that they need a points decrease not increase. Legacy elf shooting units in particular are overcosted not undercosted.

I see what they are trying to do with this change but the approach is a chainsaw where a scalpel would be appropriate.

I hope their "rebalance" was more nuanced in general than this tid-bit could lead one to believe.
>>
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>>53043141
>some rambling autistism

oh look its the dwarf guy hating on elves again...

you know not everyone hates elves right?
>>
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>>53043141
>>53043805
also we already know what the elves from the realm of shadow look like because we already have two models in game of them.
>>
>>53043141
Only fat fedora tippers play dwarfs
>>
>>53043677
And how much is this increase gonna be, where did this information come from? Does anybody have a link? Do it mean range over 9'' or movement over 9''

Skullcannons are 180pts at 7 wounds 8'' move and have 1 36'' shot, Sky-fires are 160pts, 12 wounds 12'' move and 3 shots before buffs, there is no way a skull cannon should go above 180 but Skyfires should have been 200pts from the start
>>
>>53044120
16'' sorry--- even more retarded.
>>
>>53043141
2bh it would be cool either way
I just want a darkly elegant style army instead of SPIKES AND AXES DUDE CHAOS
>>
>>53043677
Maybe empire guns go to 120. I could see longstrikes at 200. Skyfires and Kurnoths at 220, Hurricanum at 360. Any increase for arrowboys would prevent Stonehorn, Thundertusk, Thundertusk, 40x kunnin rukk. Maybe a few others get hit like Lord of Change, and Warp Lightning Cannons. Most of the shooty crap in KO should go up and the ships come down. The problem is mostly however they've made elite infantry options that outperform artillery pieces in everything range, survival, cost, armor piercing.
>>
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>>53043805
I love both, and what?!
>>
>>53044184
Agreed, it does feel like AOS is stepping away from artillery pieces the new additions to AOS have not really had any, and with AOS units typically being stronger than the old stuff it's not surprising that elite units have outperformed the artillery of old. Other than perhaps the Grundstock Gunhauler we've not seen any AOS artillery.

On the subject of Skullcannons they should really be 8/9 wounds for 180 pts.
>>
>>53044120
Skullcannons are hybrid like the ironblaster you're supposed to run it into melee so you pay for half a cannon and a Bloodmaster. Regardless yes everyone who has crunched the stats knows some stuff is undercosted, Stonehorn, Kurnoths, Skyfires, Brutes, Bloodletters, Vulkite Berzerkers etc.
>>
>>53044599
You don't get a bloodmaster which would be 4 attacks on top of the 2 bloodletters and the maw, you get 2 letters and the maw gives you 1 d3 attack- But yes it's Khorne and obviously a hybrid unit.

Brutes/Bloodletters/Vulkite Berzerkers are not undercosted. I could perhaps see Bloodletters at 120 but you always need them in units of 30 as they get shot down very easily so perhaps not.

If Brutes and Vulkite Berzerkers saw a point increase Iron Jaws and Fryeslayers would be even less competitive than they are now and nobody wants that. They lowered the points of Vulkite Berzerkers for a reason.
>>
>>53044247
What about chaos dorf artillery
>>
>try to make a pitched battle force out of the models I have
>940 points
>Only two battleline units
>60 points left
>Nothing bar a cruddy Leader costs 60 points
This is hella gay
>>
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Will this list be ok? Mostly casuals at my club with low/no shooting Chaos/Death armies. Don't want to BTFO them with Aetherstrike shenanigans. Not sure if 5 Decimators might actually be useful as there's a fair few horde armies and most people aren't that careful with pile-ins.
>>
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>>53044718
Spikey
>>
>>53043805
even elves hate other elves and you know it
>>
>>53044707
Yeah I meant with the new points for vulkites, you can make arguments for their overall competitiveness but 4+ rerollable save with a 4+ invuln against everything on top and they do mortal wounds and have a rend and have the battalion everyone will take anyway to attack twice a round and easy access to reroll to wounds. You can't defend that in a vaccum at 120 points for 10.

Brutes are undercosted their other stuff just cost too much. If there were more destruction releases you would see a lot of 3x brute with ironfist packages in mixed destruction list. The only reason you don't is because Beastclaw is even better and legacy destruction is mostly all crap.
>>
>>53044741

You'll btfo of my most chaos lists with that big of a hammerbomb but you'll have a jolly good time with it. Consider giving the relictor Lightning chariot so he can slingshot another unit to help your retributors
>>
*blocks your path*
>>
>>53044741
That's the most boring list imaginable, I'm sure it will do great.
>>
>>53045175
Is Lightning Chariot that good for melee support? Having to be out of 9" means a risky charge although I can see it as a great re-positioning tool.
But getting extra attacks with the Rets/Raptors just seems too juicy.
>>
>>53045428

Sure, you can use it to throw your celestant into buff range of your retributor bomb. He doesn't even have to get in melee, making retributors do 2 mortal wounds on a roll of 5+ is sickening enough by itself
>>
>>53044963
Yeah but it's all about how units work within the armies they're in, that's what attributes to their point costs. You wouldn't say Bloodletters were undercosted if it wasn't for the huge amount of synergy they have with things like the bloodsecrator and prayers. Vulkites are basically the only part of the Fryeslayers that makes them truly competitive they need to have a really solid battleline unit for cheap. They're a new force and they should be stronger than they are. You hardly see any Fyreslayers at tournys already. If you bump their points up the factions as good as gone. 80pts for 5 is pretty fucking fair if you ask me.

>You can't defend that in a vaccum at 120 points for 10

Not sure what you're on about here?

You hit the nail on the head! Brutes 5 for 180 is fine in context of their other expensive units. Even if there were more destruction lists and i saw more 3x brute with ironfist packages I would not be complaining sounds way more fun and fair to fight than beastclaw. Destruction should have units like that and they should cost that much 360 for 10 of them is not cheap, not at all.
>>
>>53045467
There's a Castellant in the list not a Celestant.
>>
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What do you guys prioritise when making 1000 points lists?
Maneuverability? Distraction carnifex? Big squads? Synchronising buffs on a single killy unit?

I'm struggling to know what I really need, like ensuring I can cross the table to take our wizards and such. How do you do it?
>>
>>53045553
>Maneuverability? Distraction carnifex? Big squads? Synchronising buffs on a single killy unit?
Coolest models.
I don't win often.
>>
>>53045553

>Best models
>>
>>53045553
I try to get a shooting unit and a speedy unit in every list, but it can be hard with some older armies. Especially against gunlines where your one unit on horseback disappears and the rest of your army has to slog up the board
>>
>>53045190
>Implying I cant take you in melee
>>
Thoughts?
Warriors tar pit and / or take objectives as needed while Knights run up the table to charge whatever is buffing. Bullgors get a 4+/2+/-2/3 with re-rolling all 1s, extra attacks on 5+. Doom gets 3+/2+/-2/3 with re-rolling on 4+. With the chaos trait in addition for hits.

Wondering if the +wound trait is worth it on the leader as it doesn't actually increase his wound roll past 2+, only lowers his extra attack margin

Allegiance: Chaos
Chaos Sorcerer Lord (140)
- Runestaff
Doombull (120)
- General
- Great Axe
- Trait: Spiteful Destroyer
- Artefact: Crown of Conquest
5 x Chaos Knights (200)
- Chaos Glaives
10 x Chaos Warriors (180)
- Halberd & Shield
3 x Bullgors (180)
- Great Axes
3 x Bullgors (180)
- Great Axes

Total: 1000/2000
>>
>>53045553
I tend to play deathstars with a flanker unit or two
Stacking all the buffs you can possibly squeeze onto one unit of mobile rapists is the only way to play boiiii
>>
>>53046071
>Knights run up the table to charge whatever is buffing
about this...

while it sounds good on paper no one in their right mind is going to put their "beffers" anywhere that a unit of chaos knights can charge them.

If you have access to a flying behemoth that will give you a better chance to do it but even then it is unlikely you'll get a path to charge against a semi-competent opponent. The usual strategy for killing those key synergy buffer units is to take good ranged shooting units, but I don't know what chaos really has to fit that bill atm.

not trying to be a downer, hope this helped somewhat.
>>
>>53046306
>flying
>path to charge
What did he mean by this?
>>
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>>53045190
Bring-fetch bigger gun next time, Dwarf-thing.
>>
I want to start an Ironjawz army is this any good for a first 2000 points

1 x Boss on Maw
2 x Wierdnob Shaman
2 x Warchanter

2 x 10 Ardboyz
2 x 5 Brutes
2 x 3 Gore Gruntas

pls respond thx
>>
>>53045529
People already run 30x BL alone in generic list. Getting mortal wounds out of crap battleline is hugely valuable. If their points drop I'll run Vulkites in mixed list because 4+ with a 4+ invul with mortal wounds for 12 points a model is the best battleline in the game. The cheap banner hero for rerollable saves isn't even a command ability either.
>>
>>53046726
You'll probably buy the SC box but eveyone seems to insist that Gore-gruntaz aren't worth their points. having fought them i gotta say i agree. drop 'em and add in a megaboss / more brutes
>>
>>53046306
Cheers, worried about the same. Not sure what I could change though, removing Knights drops any speed to the list unless you count the 7'' from th Bullgors. Could maybe get more wizards to magic missile
>>
>>53046884

Thanks, I'll keep that in mind.

Yes I was just planning on buying 2 x SC boxes along with the 2x brute boxes 2x shamans and the maw.
>>
>>53046726
Wouldn't have 1 shaman personally, never mind 2. Drop them, get a boss on foot as well as on maw. Also as anon said swap gore for more brutes. Slam the hard boys in one big unit too; they're there to tar pit a dangerous enemy and that's about it, although most things will chew threw 10 quickly
>>
>>53046726
If you're starting it I'd grab the SC then get brutes and a boss. Think that's almost 1000 perfect with that extra movement battalion. Almost everything else builds out of that, bar dropping gruntas
>>
>>53046726
BRUTES
YOU NEED MORE BRUTES
>>
>>53046884
Gruntas are used wrong. They aren't cavalry they're giant fat road blocks. 6 gruntas turned sideways eat up a lot of real estate. You can get them in turn one and shut down any movement by your opponent.
>>
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>>53047271
>turning your models lengthwise
>>
>>53046071
I'd run Sayl and swap the warriors for 20 plaguebearers. Put the Bulgors in one unit and get a bloodcrusher or chariots or ratling guns or a demon prince or something with the extra. Your list only has one legal battleline btw.
>>
>>53047311
embrace the filth.
>>
>>53047099

Would that be the Ironfist battalion? D6 move in the hero phase
>>
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>>53047271
>Moving sideways so literally everything in the enemies battlelines can reach, engage and destroy them
>What are flying units
>blocking YOUR OWN units from charging
>wasting points on SIX Gruntas for this shit
>>
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Haven't checked in for a while. We still getting cucked by gw?
>is death still unplayable against new shit like tzeentch?
>what ever became of steam dwarves and deep aelves?
>slaanesh?
>death still put on the non existent sideline?
>>
>>53047558
death: no news, nothing new
steam dwarves: paint to play rules and modeling for advantage
deep aelves: no news, nothing new
slaanesh: no news, nothing new
>>
>>53047558
Eh, mixed death do alright against mortal wound spamming Tzeentch. Deathless minions save and all that. Bar that point
Dwarves released, elves potentially teased
Slaanesh same as ever, mentioned in latest khorne codex but no new models
Death has nothing new unless you count 4 monopose models for a new board game
>>
>>53047587
>paint to play rules
We all know the ducking waacfags will just unleash a grey tide with one or two models poorly painted.
This flying army has made me thankful for base to base measurements.
>>
>>53047371
Yeah so just checked. Iron fist, 10 hard boys, chanter, boss, 2 x brutes is 960/1000 and a good balance. SC plus two brutes boxes putting you at like £87 or something
>>
>>53047324
Not really fond on FW, at least at the moment. But yeah messed up with the battle line. Swapping out the Knights is probably the best idea
>>
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Painted another Barak-Mhornar Arkanaut. I think the overalls come out a bit better than the one I posted a few days ago.

Anyone else got any KO on the go? I sure hope you are making sure to keep to your skyports but not really since who even cares about the paintjob requirement
>>
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>>53047773
and the back. I used the Gloss Nuln Oil on the sword and pistol this time. I am thinking I need to practice with it a bit.

Also, I will be basing them all at once when they are all finished.
>>
40k 8th battleshock rules, seems familiar.

>any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a D6, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.
>>
>>53047587
>and modeling for advantage
What's this about?
>>
>>53047801
https://www.warhammer-community.com/2017/05/03/new-warhammer-40000-morale/
>>
>>53047800
and I didn't notice that fucked up highlight on his right boot. Funny how you never notice obvious fuck ups until you take a picture of something.
>>
>>53047371

Thanks very much, sounds like a good starting plan to me.

Just checked wargames comes in at £113 for SC, Boss and 2 Brutes so that's not too bad at all.

Scroll builder is telling me that's in at 1000pts (battalion out of shot)
>>
>>53047773
Crop your images. The cloth looks terribly layered with wobbly and thick highlights
Can't see any highlight on the boots.

Overall looks great though, would love people to paint like this where I play instead of base and wash or airbrush / drybrush combos. Good number of shades everywhere and detail picked out.

Post your army together when you've got a squad done or so
>>
>>53047671
see
>>53047839

I failed and replied to myself.
>>
>>53047806
go at your own risk
>>53013257
>>
>>53047839
No problem, yeah I forgot about the boss in cost. Remember both your heroes get artifacts due to you having a battalion.
>>
Well, new 40k morale phase is a "ctrl+c ctrl+v" of battleshock test and the shitstorm started. These retards can't even manage to ask how it works for swarm armies like skavens - it's better to cry that orks and nids are dead factions again.
>>
>>53045533

Bust my balls, fug.

Well if you ever you want to replace the celestant on dracoth with a celestant on foot + heraldor, Lightning chariot is goat
>>
>>53047914

Cool, thanks again. I'll chuck that order in and send my wife to her mother's for the weekend
>>
>>53047934
haven't been keeping up with 40k and I don't know shit about AoS.
What is battleshock?
>>
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>>53047881
Why is insisting on model-to-model measuring considered WAACfaggotry when it's literally just how the rules are written?
>>
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>>53047844
Yea, I am slowly getting used to the cloth. I have never had trouble doing cloth before, but it is either something about these models, or the colours I am using that I am just not getting
Picture of an older model using a darker colour that I feel come out looking so much better.
The method of painting it in the book is really fucking harsh. It is Zandri Dust > Seaphim Sepia > Ushabti Bone then highlight with Pallid Wych Flesh.
The highlight goes on Ushabti bone well, but jesus christ is it hard to not make it look like he shit his paints.

I am fully aware I will have to go back over it to tidy it up, I did with my first model as well.

As for the boots, I feel they start to look weird when they have to many highlights. On the front at least, I suppose I should pay more attention to the back though. I have intentionally under-highlighted the leather since I feel it is easier for me to add more than it is to fix it afterwards.
>>
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>>53048021
don't fall for it guys
>>
>>53048021
No idea

Everyone at my lgs just does model to model, but no one models for advantage anyway so it doesn't matter

"not being a cunt" typically helps clear up rule issues
>>
>>53048004
Oh my. Rules have 4 pages but I will spoonfeed you.

In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. To make a battleshock test, roll a dice and add the number of models from the unit that have been slain this turn. For each point by which the total exceeds the highest Bravery characteristic in the unit, one model in that unit must flee and is removed from play. Add 1 to the Bravery characteristic being used for every 10 models that are in the unit when the test is taken.

So let's say you have 10 clanrats in your unit and you lost 3 of them. At the end of the turn you roll d6 and add 3. Clanrats bravery characteristic is 4. You rolled 2 so 2+3=5. Your bravery is 4 so 5-4=1. So 1 of your clanrats flees because of the battleshock
>>
>>53047934
Honestly I preferred it when units broke and ran as units instead of just random dudes legging it and everyone else in their squad just shrugging their shoulders and carrying on. Especially since it allowed stuff like Space Marines always regrouping after a turn of running, which was neat and flavourful.
>>
>>53048151
thanks
>>
>>53048069
Over water your final highlight, then drain most of it off your brush. It'll make the white blend in far better and be less stark.
Also start with the cloth if you're not, for various reasons, then paint everything else. In to out, light to dark.

Yeah the shade is quite dark. Assuming you're priming black I'd be tempted to zandri, full cover with usabti, wash, usabti again as a layer, then highlight.
>>
>>53048086
>it's bait to want to follow the rules
???
>>
>>53039466
I've got a similar idea for the Boar Boyz of Da Aporkalipz

Deff
Waaagh
Famun....er....Fammin...er...Dakka
Choppy
>>
>>53048352
>Yeah the shade is quite dark. Assuming you're priming black I'd be tempted to zandri, full cover with usabti, wash, usabti again as a layer, then highlight.
I am getting really tempted to do that. I think the only reason they didn't suggest doing it that way in the book is because they wanted to mention all the washes in one step without breaking their order.
The white is pretty much the only colour I follow their guide with though, so I may as well change how I do it to make it more comfortable.

I tend to basecoat the entire model before doing the wash, since I find it less punishing if I slip, but when I basecoat I tend to do the cloth first, and again after the wash, I will layer it and highlight it first. It is just going to take practice for me to get it I suppose.

I can't blame the official scheme for forcing me to paint white overalls though, I probably would have decided to do that myself since I wanted blue armour, and white overalls really do go well with them.
>>
Anyone here play beastclaw?

is there any point in having 4 Mournfangs in one unit? i get the banner and horn and champion, but are more vulnerable to battleshock.

if i run 'em in 2 packs of 2, i could have 2 champs, and 2 hornblowers since it's more important.

thoughts?
>>
Reminder that skaven and beastmen are exlusively for furfags and if I see any in my lgs I will smash thier minis and thier teeth
>>
>>53048567
Ask yourself this: will battleshock matter in a unit of two mournfang
>>
>>53048391
I love it. Death would be great with a savage orc having bone war tattoos like some day of the dead parades have on them. Bring on custom rules!
>>
>>53048664
Not true. I'm a mechanical engineering student and I play clan skryre.
>>
>>53048678
No, which is why i won't bother with the banner.if taking a 2-man.

Though i just realized inspiring presence has a use on a 4-man Mournfang. it's a tough choice, i think i'll just model them to i can do either.
>>
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>>53048700
>tfw studying aerospace engineering and getting the urge to convert an Arkanaut Frigate into a Skryre-fied Skyven ship
>>
>>53048678
The mournfang banners also make extra enemies flee in a certain radius
>>
Have Wayland Games had a price increase?
>>
>>53048858
GW changed their retailer agreements as of yesterday
>>
>>53048664
Master race who hates everyone.. Whats not to like slav
>>
>>53048700
One thing doesn't exclude the other, furfag.
>>
>>53048379

>>53015981
>>53016066
>>
So, are Stegadons any good or should I just get a second Bastiladon?
>>
>>53047934
How is it for skaven?
>>
>>53047311
Tbh while not very Orcy you can imagine units positioning themselves to obstruct the opposition
>>
>>53049324
Yes but the moment I see someone doing that Id know not to ever play a game with them
>>
>>53049169
>My argument is just links to blatant shitposts

you got b8ed hard son.
>>
>>53049498
>>53017235
>I will put my shit on 8" pegs
>>
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>>53034458
GW actually thought these fucking sky dwarves was a good idea. And I thought those shitty fucking naked fire dwarves were bad.
>>
>>53050173

Kill yourself - best release GW has had in years.
>>
>>53050173
what about them do you think is bad?
>>
>>53050241
They don't look like generic dwarves.
>>
>>53050268
>they're short
>they have beards

I don't see a problem
>>
>>53050227
You sir are cancer
>>53050241
Dwarves don't belong in the sky but under the earth in great mountain fortresses. Flying dwarves is blasphemous. The KO should have been men or skaven or bird people or something. Not dwarves.
>>
>>53050337

Sorry you have no capacity to enjoy new or interesting things.
>>
>>53050337
Why would GW rip-off Warcraft Duardin? :^)
>>
>>53050376
>if you don't like me calling this fish a cow than you have the problem
>>
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>>53050337
False. Dwarfs belong in Space
>>
>>53050399

They're dwarfs - they just have a different culture than what you like.
>>
>>53050430
>mole people who live in the sky are mole people
>a Christian that worships Satan is still a Christian
>hot ice cream is still ice cream
>>
What are vanguard palladors supposed to be used for? It seems like I could just deepstrike or lightning chariot something cheaper or more effective around.
>>
>>53050399
Reminder that Elves have downright no basis in what they're supposed to be besides pointy ears & occasional smug superiority. Bow wielding tree huggers? Sadistic BDSM enthusiasts? Technologically advanced space people? All work.
>>
>>53050481

Short, bearded, miners - checking all boxes. You're just a titty baby who doesn't like new things.
>>
>>53049707
>I will put my shit on 8" pegs
What's wrong with that? They're FLYING machines. They can go as high or low as they want.
>>
>>53050227
>>53050241
>bad taste on /AoSG/
No surprises here.
>>
>>53050541
>A hedgehog is now an echinda because they are both short, round and spiky
>>
>>53050642
>People who come to this thread to just talk about AoS are new hedgehogs because they are surrounded by pricks
>>
>>53050642
>>53050602

Why /AoSG/ keep giving this faggot/s the attention they are so desperate for?
>>
>>53050577 + >>53013257 = >>53047587 >modeling for advantage
>>
>>53050833
Warhammer should have instituted standard model volume determined by base size years ago. The concept of modeling for advantage is retarded. Either it's against the rules to put it on a higher stand or it isn't. Rules against bad intent is retarded because it's completely unprovable and changes from person to person.
>>
>>53051014
I will be up for anything that stops people from ramming cork onto every fucking base.

IT DOESN'T LOOK REALISTIC OR GOOD. IT LOOKS LAZY YOU FUCKS.
>>
>>53051041
Cork bark can look like fantastic natural rocks. It's the processed cork sheets that look like shit.
>>
>>53051041
depends how you do it, chunks of cork make the best boulders
>>
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>>53051069
Even I have used little bits of cork for rocks. No idea what kind, all I know is that it is for model railway boulders, and I think when used sparingly they look pretty good.

Put no, if I gave my cork boulders to some people, they wouldn't be content to put one or two on a couple of bases per unit, they would use half the bag on each base.
They will create what can only be described as a fucking burial mound under every miniature, then they will drybrush it in random places and call it a day.

I don't even know why I am getting so triggered. I am no where near good enough to be elitist, but something about cork bases makes me explode.
>>
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>>53050337
People like you who can't move on or embrace original ideas annoy me so much.

I find it even more annoying that people who are clearly fucking idiots have the ability to annoy me.
>>
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Holy fuck where are the death releases and GH2 points recalculations
Death needs viable hero options oh and UNDO THE RULE OF RING OF IMMORTALITY COSTING FULL MODEL POINTS
WHO IS WRITING THIS SHIT?
REEEEEEEEE
>>
>>53039255
Its a bow, beyond that unclear.
>>
>>53051603
>obvious fucking Tomb King SKELLIES in that pic
>yet GW still discontinued them rather than rolling them into Death via Khemri accessories sprue

Reeeee
>>
>>53051758
Its clearly some sort of chainsaw-ish weapon just like the other one is clearly a skaven tail. So much so as I dont understand how you could think they are anything else
>>
>>53039255
It's a bad moon, the indentations are its teeth and the circle is the eye
>>
>>53051830
Oh shit yeah it is
>>
>>53051799
Look again, if that shit is a chainsaw then its teeth cannot move.
>>
>>53051830
SKYMOON GROTS!
>>
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>>53039255
>that cast
>>
>>53039255
If you zoom in you can see that its 3d printed
What did GW mean by this?
>>
>>53051897
it's a mastercast, GW is does the mastercast in resin and it'll be rough, so just because it's in resin doesn't mean it's for sure FW stuff. In fact it hints that this product is in very early on development.
>>
>>53051885
>>53051851
looks more like 40k Orks
>>
playing nurgle vs ironjawz, how much salt will i cause if i chuck a changeling at his goregruntas
>>
>>53034458
>Glade Guard are now even shittier

T-thanks!
>>
>>53052269
If it is true, I am sure they will apply a bit of sense and leave the Wanderers alone.
>>
>>53034458
Can anybody find the source of these romours?

>Rumors of GHB2: Same ability no longer stack; point increase for all 9"+ shooting unit; prayer is limited to rule of one..
>>
>>53052464

That still isn't helping.
>>
if i include one balewind vortex in a list, can multiple wizards summon it? one at a time? what if one wizard banishes it, can the other summon it?
>>
>>53052731
You can not include a balewind vortex in your list.

You set aside reserve points, and every time you summon it, you pay for it out of those points. This means you can have as many active as one time as you can afford, as long as you summon them once per turn.

Also, this ALSO means if you banish it, you have to pay for it again next time you summon it.
>>
>>53053051
okay, thanks
>>
>>53034458
I WANT A NEW DEATH BATTLETOMB


I WANT IT I WANT IT IW WANT IT
>>
>>53043805
>>53044194
>tfw I went full dispossesed and decided to bring a flamespyre phoenix and a wizard to the party.
I got so much autistic reactions about "elves and dwarfs AND magic??!"
>>
>>53053564
<3 keep up the good work anon
>>
>>53053413
Fuck off Death I want more Skaven maybe even a Eshin battletome if we are extra lucky
>>
How to go max star dragon in a battleline army? I fucking love dragons and space
>>
>>53054326
I jut want to have a brayherds/warherds battletome
>>
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>>53039255
has similarities with this
>>
>>53054326
Skaven should get a 'Children of the Horned Rat' battletome with every clan in it that can be mix 'n' matched but with options for running single-clan forces if you want.. Releasing individual clans as self-contained armies just means you end up with absolutely shit unit variety and zero flexibility.
>>
>>53055135
It's not a chainsaw. The teeth clearly aren't capable of moving
>>
>>53055199
true. my bet is on some kind of compound or recurve bow, and the picture piece is a toothed end of the weapon to double as a melee. from the way it's being held, anyway, it looks like the end of a bow held horizontally at waist height
>>
Anyone got some experience with Wanderer? I really like the Waystone Pathfinder Battallion and this is the best I could come up with. Thoughts?

Leaders
Nomad Prince (80)
- General
Wayfinder (100)
Waystrider (80)
Waywatcher (100)
Spellweaver (100)
- Heartwood Staff

Battleline
10 x Sisters of the Watch (240)
20 x Glade Guard (240)
20 x Glade Guard (240)

Units
30 x Eternal Guard (240)
5 x Sisters of the Thorn (220)
5 x Wild Riders (140)
10 x Eternal Guard (80)

Battalions
Waystone Pathfinders (140)

Total: 2000/2000
>>
>>53050173
>>53050337
kill yourself
>>
>>53051070
I want Corkposter and Cheetahposter to marry and have nine beautiful shitposting babies.
>>
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>>53051776
They should have at least grouped all the animated constructs together into a battletome and made them their own faction like Beastclaw raiders. MAKE IT FUCKING HAPPEN GW THOSE WERE SOME OF THE BEST MODELS REEEEEEEEE!!!!!!!
>>
>>53053564
There's a guy in my local who went all sperg when I said I was building a iron bark battalion cause "all types of elves hate all types of dwarves"
>>
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Literally who can stop him? Even Nagash and Gorkamorka can't stand up to Archaon, what hope does anyone else have?
>>
>>53056194

A hundred cans of heintz soup.
>>
>>53056194
People wont have to. Order will not bring their heavy hitter god like characters and chaos can't bring Archaon due to points discrepancy. Safe.
>>
>>53056194
Archaon won't lose to anyone, he's in a huge redemption arc. After defeating Sigmar he grabs Ghal Maraz with the intent of executing him in front of the assembled order forces to break them completely. The power of the hammer frees the part of his soul that is still human and he becomes a stormcast, a new Celestant Prime tasked with forever crusading against chaos as part of his atonement. The corrupted part of him is banished to the warp, but is so powerful it bonds with Droghar and becomes its own daemonic entity.
>>
Can you get ard boys heads on the brute bodies, I want something with a helmet for them.
>>
>>53056563
I doubt that. The old models are quite a bit smaller, ever the black orcs.
You could try the new Blood Bowl team though. The Gouged Eye has a few heads that come with helmets. I mean you could probably just use them as they are as brute, but whatever.
>>
Dont have stormfiends..or much end times models til then thinking

Ps ditched the mortars.. Indirectly fire is good but ill agree they are over priced..

Allegiance: Chaos
Gutrot Spume (120)
Plague Furnace (220)
- Artefact: Chaos Talisman
Grey Seer (120)
- Artefact: Crown of Conquest
Skaven Chieftain With Battle Standard (140)
5 x Plague Censer Bearers (60)
5 x Plague Censer Bearers (60)
10 x Clanrats (60)
- Rusty Spear
10 x Clanrats (60)
- Rusty Spear
10 x Clanrats (60)
- Rusty Spear
6 x Warplock Jezzails (280)
- General
- Trait: Lord of War
3 x Ratling Gun Weapon Team (240)
Plaguesmog Congregation (80)
>>
>>53056497
this is so fucking gay
>>
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So this is my first really effort at actual sculpting with greenstuff and re-positioning his arm, basically an experiment all over with greenstuff as i've stayed away from it until now.

Tell me what you think of it anons, be honest and tips to improve.
>>
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>>53057547
>>
>>53053413
I hope death doesnt get a tome until all the old abortions of battletomes get updated.
>>
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>>53057547
more of my WIP
>>
What's the advantage of horse chariots over the gore ones for slaves to darkness? Seems like it's just fluff to me
>>
YOUR PREDICTIONS FOR THE NEXT FACTION OF EACH GRAND ALLIANCE?
ORDER: Shadow Aelves, movement shenanigans, strange creatures
CHAOS: Clan Skyre, wacky tech rivals of the KO
DESTRUCTION: Grot spider riders, mutations from venom
DEATH: Deathrattle, skeleton constructs
>>
>>53049258
Dont get a second Basti, the stagadon with bow and alpha is better, and the alphas ability buffs the basti
>>
Groin Kikka, here. What do you think of the background for muh boyz?

1/?

"...AAAAGGGHHH!!!"

Groin Kikka looked around, feeling slightly confused. The monsterous Ice Golem he had been barreling towards just moments before was gone. Something else was different too. When the battle had begun, the snow was so deep his boyz were in it up to their waists, plowing through the drifts in their frenzy to get to grips with the enemy. Now, the snow was sparse enough to see the stony ground and patches of grass beneath.

With a tug on the reins, he brought his Maw Krusha, Snaggle Toof, to a halt. He looked behind him, expecting to see his boyz charging past him, but instead he saw a host of glittering statues, perfect replicas of a horde of charging Brutes. As he watched, several of the statues shattered, revealing the Orruk beneath. Each took a few running steps as if they were still rushing towards the enemy before stopping, confused as to where their foes had gone. The pile of shards each Brute left behind began melting, leaving the ground covered in small pools of cold water.

Slowly, Groin Kikka began to remember the events of the last several weeks. His warband had been fighting across what the humies of this land called Da Great Green Tork. His boyz had fought their way to the foot of an immense mountain range where local myths claimed great ice creatures dwelt. Sensing this as a place he could find a good scrap, Groin Kikka ordered his warband into the frozen mountain passes.
>>
Is carnosaur lord/scar vet necessary in seraphon? I've been thinking about running footy oldblood with mostly saurus infantry force.
>>
>>53057710

2/2

It was during a howling blizzard that the inhabitants of this frozen wasteland attacked. Hordes of creatures who appeared to be made of pure ice rose up from where they had lain under the snow and laid into the Orruks with savage fury. Massive creatures, also seemingly made of ice, also emerged and crushed Brutes under smashing fists or froze them solid with blasts of magical energy. It was one of these creatures that Groin Kikka last remembered barreling towards.

It seemed that the ice creatures had moved on, and the perpetual winter of this place had moved on with them. How long had he and his warband been frozen, sleeping while time passed them by? Days? Weeks? It didn't really matter, he thought. However much time had passed, he and his warband were free from their icy imprisonment. As soon as the rest of his warriors thawed, he would be back on the warpath.

Looking down the mountain and into the temperate plains below, he could see what he thought were armies on the march. Thick plumes of smoke rose from what must be burning town and villages. Groin Kikka's face cracked into a fanged smile. No matter how much time had passed, there would still be a good scrap to get into down there. Maybe the peoples of Da Great Green Tork had forgotten about da Great Boss Groin Kikka. It was time to descend from the mountains and bring a great WAAAGH! to these lands once more.
>>
>>53057608
Why is Death so fucking shit, bros?
>>
>>53057751
Dunno, I hope GW has some good ideas for death moving forward, because the whole skeleton and zombie hoard thing isnt going to take them very far
>>
>>53057725
Foot oldblood is fucking shit. Get a sunblood if you want a foot hero.
>>
This is the list I wrote that falls within the opinion here that seraphon are played as a defensive shooting force. R8 my list m8

Allegiance: Order
Saurus Sunblood (120)
- General
- Trait: Legendary Fighter
- Artefact: Phoenix Stone
Saurus Eternity Warden (140)
Saurus Astrolith Bearer (160)
Skink Starpriest (100)
10 x Saurus Guard (200)
10 x Saurus Guard (200)
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
1 x Salamanders (60)
1 x Salamanders (60)
1 x Salamanders (60)
5 x Chameleon Skinks (120)
Bastiladon (300)
Stegadon (260)

Total: 1980/2000
>>
I wanna start AoS, but I'm torn between 3 factions: Skaven, Sylvaneth and Ironjawz. Need help with choosing my next drug, I already play 40k Tau and Mechanicus so want something with an entirely different playstyle.
>>
>>53057966
Sylvaneth

They have a battletome (Skaven except for Pestilens don't) and it's up-to-date (Ironjawz isn't).
>>
>>53055351
I like it. You pretty much depend on picking your glade guards first target as well as possible though.

That being said, if you can get your Eternal Guard onto an objective, with support from the Sisters of the Thorn and Spellweaver, they are not moving.

I prefer mobile shooting lists myself, but most of their best units for that are discontinued so a bit of a pain to get which is unfortunate.
>>
>>53057737
Nice writing style, enjoyed it. I feel like as a background the time frozen should be explaining something though, perhaps examples of them being forgotten or brains which work slow after so much time on ice etc. Otherwise feels more like a story than a reason for why your army is like _____ compared to others
>>
Are hordes viable in this game?

I'm a 40kfag and the upcoming rules have the same morale system, but it seems to actively discourage taking large blobs over multiple small units.
Is there any reason to take e.g. a unit of 20 Boarboys instead of 4 units of 5, a unit of 30 Ardboys instead of 3 units of 10 etc.?
>>
>>53057966
Skaven are as far from the Tau and AdMech as you can get, they're a big ass mob of shitty melee infantry. Ironjawz are a step up, fewer units, stronger in melee, but still melee focused.
>>
So according to the KO battletome, the KO get the least amount of profits from the realm of shadow.
Less than the realm of death.
The Realm of death actually provides more profit than the realm of the heavens as well.

What the fuck do they even have to salvage or trade?
>>
>>53058141
Many units have buffs for bigger unit sizes. In addition it let's you buff more models per spell, and battle shock isn't as bad as it seems. Its there to balance hordes not disadvantage them
>>
>>53057966
Sylvaneth are pretty and have some great models and rules
Skaven will give you about a million hours of painting and probably make you buy a decently sized case if you don't already
IronJawz are great models for Orks in general and for beginners to paint due to the number of large flat panels. Also maw Crushers are gorgeous and viable
>>
>>53057870
Okay, but it doesn't answer the question- is the carni necessary/must buy?
>>
>>53058076
>You pretty much depend on picking your glade guards first target as well as possible though.

The batallion pretty much ensures that I get the firt shot with my gladeguard. Depending on the opponent I am kinda thinking about deploying nothing if they get first turn.
It is a shame that they discontinued the Glad Rider. Really solid unit. Same with Wardancer.

I do plan on building a Forest Dragon. The passive seems really, really good.
>>
>>53057966

Sylvaneth, movement and redeployment shenanigans offsetting a generally lower powered unit profile, only one shooting unit and generally being able to eschew it in light of those movement shenanigans.

You're buying terrain pieces to play them well though. That might be a deal breaker for some people.
>>
>>53057547
I have no tips, but that looks great!
>>
Since 40k is AOS 2.0 now, do you think we will be getting these new rules aswell? Almost all the modifications they are purposing are improvements imo
>>
>>53058250
No, Seraphon have dozens of viable builds, it depends what you want to run.
>>
>>53058250
>>53058515
It is if you want to use a oldblood/scar-veteran. They are unviable on foot.
>>
>>53058120

Thanks for the feedback, anon. It didn't come across in this story but it they were actually frozen for about 300 years and Groin Kikka is basically the region's bogey man, a dimly remembered horror. His being back is sending waves of terror across the land. This time, instead of steam rolling everything, he's encountering stiff resistance from my friend's stormhost.
>>
>>53058203
No clue, but the Realm of Shadow is the mysterious lands of mystery. My headcannon is that it's possible to navigate, but maps and compasses just don't work. Assuming you don't get nabbed by elves.
>>
>>53058812
imo it's just that malerion and the dark elves don't like people and will kill anyone who enters.
>>
>>53057547
>>53057555
>>53057575
Look up a guide on how to photograph miniatures for cheap. That's how you can improve because I can't see shit in your photos
>>
>>53058147
Unless you go skryre, in which case they get oddly familiar to Tau and admech
>>
>>53058141
Fret not about battleshock in hordes. AoS has a lot of means for dealing with that. One example is all units get +1 to bravery for every 10 models in the unit. So 30 boys has +3 bravery. Also generals can pick a single unit each turn to be immune to battleshock, and generally you pick the big horde. Not sure if 40k gets that, but AoS has it and that helps.
>>
>>53058467
I hope not. I hear people lamenting about shooting in melee in AoS, but 40k has overwatch and more powerful shooting more common, AoS does not. Also rumor in the ghb2 that pretty much every shooting unit is getting a points increase.

I like AoS the way it is.
>>
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Thinking about starting a Slaves to Darkness army with this Tzeentch color scheme. Any suggestions?
>>
>>53059385
Why not play Disciples of Tzeentch?
>>
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>>53059385
I personally think armies where the primary colour is just a tinted metallic like that look lazy and shit. Its almost impossible to make it look like you put a lot of work in.

What you could do is try pic related, its something I was considering.
>>
Is there any way to make a Gutbusters army more interesting?
>>
I've been out of the loop a while, whats the story with slaanesh? will they get a battletome at all?
>>
>>53059628
Not anytime soon, might learn more about that story arc with the new aelf release
>>
Hey guys, I'm having some trouble picking my next army. (already have high elves and Stormcast, might sell one)

I've played around with my silver tower tzeentch minis and I like them quite a bit. I really enjoy painting tzaangors and I think most of their models are pretty great and their play style is pretty different than I'm used to.

I've also thought about Blades of Khorne, I'd use the army from the starter set along with some deamons, and maybe some other bloodbound, I really like Bloodthirsters, and I'd love to have one.

Lastly, I love orcs and the Ironjawz are beautiful. I kind of regret not buying the Thunderfist Battalion when it was available. But I have heard they're a bit shit in practice.

Death armies are pretty popular in my area, and Arkhan the Blacks magic really fucks me up. Any suggestions?

P.S. I've always tossed around the idea of lizardmen but their models are so old and shitty looking...
>>
>>53059734
>army hopping fags
kys
>>
>>53059672
Damn, well I guess no chaos army for a while unless I cave into tzeencth
>>
>>53059780
>poorfag
kys
>>
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>he doesnt make printed card markers for his spells and artifacts
>>
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>>53056194
>what hope does anyone else have?
elves beat him last time... I assume itll be Aelves next time too.

Aelves when
>>
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>>53060066
Soon
>>
>>53059115
Fuck ranged units
>>
New thread
>>53060969
>>53060969
>>53060969
>>
KO hater back to say I may have been too hasty with my judgement on them. After looking at the battletome closely I can see that they aren't that bad at all. GW put in alot of work with the details on the models and the lore is actually interesting. They aren't as cogs and gears as I first thought and I guess they are pretty original. However I haven't changed my opinion on the shitty fyreslayers. In fact after seeing the KOs the FSs look even worse in comparison. They are ugly, uninspiring and lazy. Their lore is lame, their aesthetics are shit and their rules are shit. They are easily the worst army GW ever put out in fantasy.
>>
>>53056194
Sigmar will either kill him or redeem him and shortly there after Nagash's Black Pyramid will trap his soul and finally kill Sigmar with it (completing the prophecy).

Then the Age of Nagash starts and all of the forces of order rally to destroy the black pyramid while chaos licks it's wounds and Destruction does what its been doing since the beginning nothing.
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