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/swg/ Uncomfortable random encounters at Tosche Station

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Previous thread: >>>52422480

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster
>http://dockingbay416.com/campaign
>>
WORLD CORRUPTED, WELL DONE
>>
>>52444665
Alright you glorious scum and hive of villains, I have a design task.

Droid for FFG EotE and so forth, designed with MAXIMUM WEAPONS PLATFORM IN MIND. Droid itself is a reformatted assassin who has been transferred into a quadrupedal body and programmed to obey orders from only the group, with the leader superseding all others.

Trees are Mercenary Soldier and Heavy. I want to see what obscene fucking shit we can mount on this thing to deliver levels of personal scale obliteration on par with most small nations.

I also want to see what we can do to take down ships from the ground.

I very much want to make a non-lethal format for Bounty Hunting jobs.

And finally I want a high mobility version with a jetpack and micro rockets for maximum ITANO CIRCUS.

Credits are no issue. BUY BIG.

Talk to me, /swg/, help me let loose this wolf-droid of war.
>>
>>52444940
PC or NPC?
XP or roughly equivalent?
>>
4th for Trioculus
>>
>>52445023
Currently an npc, becoming a pc and starting at 800 exp.
>>
I wish X-wing had multiple dice kinds like Armada.
It would make weapons and ships much more interesting.

Thoughts?
>>
>>52444940
Well oggdude crashed so I'll give you the short and sweet. Start with +15 Xp obligation (highly illegal) and gadgeteer, because heavy's ranks in burly are largely are largely negated by the fact that you'll have max brawn. start with 5/3 brawn and agility. March down the tree (pick up the brawl or intimidate skills as necessary) Ditto for either merc soldier or Marauder (for max bulk). Put both dedications in agility.

Pick up the +agi, +Brawn, +int cybernetics, your stat line should now be 6/6/2/1/1/1 (3/6 cybernetics)

Pick up the Biofeedback array, the surge override switch, the retinal tracker, implanted armor, Escape circuit, and depending on what your GM allows (he should have punched you in your face by now) energized claws or repulsor fist. (8/8 cybernetics)

Pick up the Kav-Dann power armor with Cortosis, Biofeedback system and either Ion shielding or Hardening.

First weapon should be a jury-rigged (autofire) Heavy blaster rifle. Second should be the T-7 Ion disruptor using the second jury-rigged to lower the crit. Both should have fully modded Custom grip, fore grip, superior customization and laser sights.

It's worth noting that while you trivialize personal scale combat, because of the difference between personal and vehicle scales you'll still go down to anything with decent bulk and firepower.
>>
>>52445552
>I wish X-wing had things that made Armada fail commercially.
me too
>>
>>52446726
Surely that was the Price alone.
>>
>>52446753
>Price alone
If you think that cost was the only thing that killed armada, you're wrong. Mechanically, Armada is FAR inferior to X-wing and other fleet battle games.
>>
>>52446726
How was different dice the cause of Armada failing?
I'd say that was the least daunting thing about Armada.
But honestly just imagine if secondary weapons had stronger dice for example. No need for all these fixes.
Plus different ships and upgrades could combine multiple kinds of dice for a more nuanced balance rather than the very rigid balance we have today.
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>>52446785
>Armada is FAR inferior to X-wing

Its not fair the models make me slightly aroused

:(
>>
>>52446845
ease of play is more important than nuanced balance. Having to roll either red or green dice requires far less work on the part of the player than having to match different dice to different ships and weapons.
>>
>>52446887
DESU, I'm surprised the Halo fleet battles game didn't BTFO Armada, as shitty as the kickstarter was.
>>
>>52446892
Picking up a different colored dice is so much harder...

Another type of attack dice and another type of defense dice would only make the game better in my opinion.

For example a lambda shuttle is as easy to hit as an Arc-170
How does that make sense?

Having variety makes a game more interesting and opens up more potential without necessarily making it more complicated.

As long as the ship card says wich dice to use it isn't that much of a leap.
>>
>>52445552
I feel like X-wing could have used 'Ordnance' dice, but that's about it. A lot of the issues that took six-to-eight waves to work out could have been avoided by having separate dice to roll for Missiles etc... with their own damage.
>>
>>52447004
Adding more types of dice adds unnecessary layers of complexity.
A game should ideally function with as few rules as it needs to get the job done, and X-wing does just that.
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>>52446909
I like the Covenant ships, very nice.
The UNSC are really mediocre. Like a couple of lego bricks painted grey type dull
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>>52447081
I really like the UNSC ships. Bungie really captured James Cameron's philosophy of starship design in the vidya.
>>
>>52447164
Oh in the game, yes they are very cool.
As TT Models- just not enough detail in them to really stand out and make me shove fistfuls of money over the counter for them
>>
>>52447164
>James Cameron's philosophy of starship design
Ah yes, "HUGE MURDERBRICK IS COMING FOR YOU"
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>>52446700
Jesus that looks terrifying. What would it chassis even look like?
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>>52447388
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>>52447485
Oh please we all know that Robocop is the true mechanical monstrosity. Terminators are overrated and frankly not that impressive.
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>>52445552
Yes, it would be nice. Ordinance dice at the very least would add some nice nuance to using them.

>>52446726
Apparently being the 3rd best selling miniatures game is a commercial failure. Who knew.

>>52446785
As someone who plays and enjoys both X-wing and Armada, yeah you're just wrong. I vastly prefer playing Armada in a tourny than X-wing.

>>52446892
>Getting some noobs to pick up a few ships is more important than keeping long-time players in a healthy competitive meta

X-wing is painfully simplistic in a lot of areas and it's showing after five years. At the very least it needs more granularity in some of its systems.

Also, seriously, the FAQ does not make the game that easy to pick up anymore. Here, go read this 30 page document so you can see how your cards actually work, instead of what they say. Which is absolutely necessary to balance the game and keep aging systems from destroying balance. To give FFG credit, they seem to have learned from the P1, and Wave X and XI look really well balanced.

I wouldn't be surprised if most people who play the game in their living room didn't even know it existed, which isn't that great for ease of play.
>>
>>52447388
Like a giant metal killing machine, stuffed inside another giant metal killing machine and given Baze's gun and the star wars equivalent of the Barrett .50 rifle.

>>52447545
>>52447485
Or one of these.
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>>52447372
Murderbrick but also giant guns in space.
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>>52446700
If you are still here I wanted to try to make a really strong gunslinger/gambler john woo style lawman. I am not good at making characters mechanically so if you have any ideas I would be appreciative.
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>>52447725
Get the oggdude character generator, it's not hard to use
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>>52447725
for guns get a czerka C-10 Dragoneye. it's very 'Big Iron' in its appearance and its damage.
>>
Hey I've got a mando with the name fett in my game. How much fan wank should I assume there will be?
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>>52447811
change his name to Dyre immediately or risk suffering
>>
>>52447811
That depends, is his full name Wanko Fett? because if so I'd say paradoxically not that much.
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>>52447917
No nothing ironic sadly.
>>52447823
Well this this will be a fun ride. Thanks guys.
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>>52447725
Invest in Willpower, Agility and secondarily Cunning or Presence. The gunslinger isn't as max dakka as some other specs, but use that to your advantage, as a Catch vest + blaster pistol + concealment holster can be taken pretty much anywhere. Use different weapons as grenades and throwing weapons (bolas are fun) also use ranged (light) and you can quick draw them. The X-30 lancer and HH-50 are two good pistols that are at opposite ends of the range/damage spectrum that you can use to great effect.
>>
>>52445112
>starting at 800 exp
w e w
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>>52445112
>800 exp
Wha?
>>
>>52448178
>>52448208
Well he says it was originall an NPC so presumably he's joining a game way into its campaign
>>
https://www.fantasyflightgames.com/en/news/2017/3/28/discover-diplomacy-and-adventure/
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>>52448313
It's time for the meme man's weapon to rise
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>>52448372
>>
>>52448178
>>52448208
>>52448239

We have been playing our main game for 2 years and my main PC has 1600 exp.

When we want to switch characters the rule is you start with half of what you had previously.
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>>52446909
>>52447081
Obligatory "my Kickstarter spaceships are cooler than yours" post
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>>52450010
Jesus he must be Sheev level
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>>52449987
TLJ will be a minimum 7/10 for me it if they bring this guy back.
>>
>>52450089
Nah there's always harder enemies to fight. If you play by the modules then yeah he's pretty strong but we're fighting Inquisitors who can one shot half the party.
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>>52448313
>https://www.fantasyflightgames.com/en/news/2017/3/28/discover-diplomacy-and-adventure/
>Run an EotE game
>Have to homebrew a weapon crafting system because a player wants to invest in it
>Then FFG releases weapon crafting rules

>Finish that game, start to run a FaD game
>Make a mentor for the players who is basically pic related (I even speak like him)
>FFG comes out with mentor creation tools
I don't even know what this emotion I'm feeling is.
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Would you an Imp officer?
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>>52450346
Is she secretly a sub?
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>>52450089
Palpatine was statted as a CR 20-something I believe in d20/Saga edition, and was the strongest enemy in the game.

Going off of how tough the Jedi-in-Hiding are and how Palpatine is the ultimate or penultimate Sith Lord ever I'd imagine you'd need a lot more than 1600 exp to not die instantly if you provoked him.

Makes me wonder what Palpatine's statblock would be and if it'd even be worth making one.

Only time I've ever had a character mention wanting to fight him was one who wanted to usurp the Empire for himself, never got close. All the others either are too afraid of him or love him too much either in or out of character.
>>
>>52450340

Quick anon, homebrew some better Starfighter rules so FFG come out with offical reworks.

Better yet, homebrew some fixes for X-Wing
>>
>>52450346

>we will never get a film where Claudia Black plays Ysanne Isard
Why live, if only to suffer
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Hey /x-wing/!
Would you buy a Correlian Conflict style expansion for X-Wing?
No minis.
Just Pilot cards, Upgrades, Missions/campaign and maybe a form of objective cards akin to Armadas objectives?

It could include errata versions of old cards, "rare" upgrades that come in a scarce number of expansions, and of course new pilots for already existing ships.

What would you want in such a box if you would want one at all!
>>
>>52450475
I'd buy one if it had upgrades to make flying T-65s, Y-wings and B-wings not an exercise in frustration.
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>>52450398
Probably min maxed to hell for force bias. He relies on speed, skill, and darkside anal supplements to fight, and lets vader play tank. Hes spce lich.

This is why a dedicated martial build (mace windu) beat him in confined spaces, like his office.

Luke couldnt defeat him because he was too balanced in order to counter his father, but vader could do in sheev because he alone had the hitpoints to grapel with him during a ranged touch attack/aoe super strike. And absorb the damage.

All In all: very dangerous if hes got room, or if you let him talk to you. Otherwise avoid the initial coupdegrace and duke it out point blank and youll be fine if you have the HP to burn to draw out the battle so his force is expended.
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>>52450560
>2017
>still thinking palpatine didn't intentionally lose his duel to mace to turn anakin to his side
>>
>>52450560
He tanked a head butt from Savage Opress which is known to instantly kid a Jedi Master council member so I'd say Sheev is more durable than he looks.
>>
>>52450475

Honestly?

I'd love to see a full rebalance of ships like the T-65 X-wing. Do whatever needs to be done, do it in one big box, with replacement pilot cards, dials, whatever. Stop putting cards which fix earlier mistakes in unrelated expansions.
>>
>>52450590
>>52450596
You can make the argument that Palpatine threw his duel with Mace, but in the duel with Savage and Maul it's very obvious he isn't even trying. He's in close combat 2-on-1 with two deadly saber users, one of whom he trained, and he obliterate them without breaking a sweat. Fuck, he's laughing and having a fun time all the while.
>>
>>52450407
My starfighter rules are just a contested piloting check with a penalty or bonus dependent on the usual rules. So gain the advantage is now a flat roll for same speed, 1 threat for one speed higher than initiator, 1 threat and 1 failure for 2 speed higher, and 1 advantage for initiator being 1 speed higher. Attacks follow the same rules, except 2 threat and 1 failure for formidable difficulty. A pilot with adversary adds a setback die per rank to their enemy's pool when being attacked or maneuvered against.
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>>52450590
Official novelization said he lost to Windu in the saber duel. Sidious was an incredible duelist but Windu and Yoda were better. However despite what Yoda may say Sidious was definitely stronger in the force
>>
>>52450658
>official novelization

Those are almost always dogshit no matter the movie, and they tend to get things wrong. I tend to try to ignore them.
>>
>>52450764
Stover's novelization was generally accepted as breddy gud here in /swg/. It was written by the same guy who wrote the excellent Luke Skywalker and the Shadows of Mindor (Matthew Stover).
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>>52450089
I've run campaigns where we closed out a bit over 1500xp
Systems kind of cool in that it scales really easily, some PC's might get a bit tougher, able to dodge a bit, blow shit up and fly spaceships better etc. But its mostly fairly lateral expansion in that they know more, can do more things competently as they gain experience rather than a rapid exponential scale of "reach level 9 and get showered in feats, followers, hitpoints, lightsabres and power-ups out of thin air", which as a GM I find so much easier to live with.

They will still die if they do something really stupid or just get plain unlucky.
Last player I killed (and wasn't really trying too either), players getting chased by a lot of stormtroopers after doing something heinous to the appointed local law enforcement and planetary government.
>He's 1100 or so xp
>Marauder, bit of force wankery and other violence skills
>He's tough!
Takes on 2 squads of 8 stormtroopers led by an Sgt- straight out of the book, nothing special or tweaked
>Pull out axe, charge across the compound and chop em!
>He killed 3...
>Then the troopers lit him up like fucking bomber command

They fucked his shit up so bad it was actually quite shocking, like literally he was down and critical injured into bleeding out before anyone could have done anything, even if they where right next to him.
All it took was 2 decent rolls an ok roll, a couple of very high crits and that's it.

It was a good day to be a stormtrooper!
>>
>>52450764
RotS novelization was better in certain parts than the movie IMO

>>52451199
Yeah I have a similar example in that an AT-ST will almost always push your shit in, regardless of your combat prowess.
>>
>>52450764
Good thing that the rots novelization is considered not only to be the best one of all but is even better than the movie
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>>52451319
That's why I tend to make light ground vehicles 5x human scale not 10x.

And proto-A-Wings too, my god they're so shit.
>>
>>52450346
No, but I know a guy who would a particular obscure officer
if he's still here, assuming the Armada interdictor set didn't destroy his heart
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>>52451319
Yeah the AT-ST is extremely dangerous to take head on, its got some comparatively big guns, a lot of armour, they actually handle well and it takes no shit. You really want to be loaded up for bear to even put a dent in it and preferably, set some traps of land mines to disable it somehow, because if it gets a bead on you- its gunna beat on your sorry arse like you impregnated their daughter.

>>52451397
I tend to go 5x for Sil2-4 vehicles, after Sil5 its 10x and you're probably drunk if you're taking on something the size of a Corvette.
>>
>>52451597
Generally sil3 fighters I stick with 10x, same for Sil4 AT-ATs and floating fortresses.
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So I remember somewhere that suggested that the TIE/ln made on Lothal had stubbier wings than the TIEs made elsewhere (to justify its Kenner-like appearance), though apparently it had the same capabilities as the TIE/ln's made anywhere else.
Now I know Hidalgo has retconned this out, but I personally like the idea. Manufacturing differences between factories is not unheard of, and can be understood with an Empire so large.

What do you guys think?
>>
Alright, Battlefront II will get unveiled at Celebration. Announce/trailer/etc will get a panel which will be streamed.

So you've got a couple of weeks to pray EA isn't lying when they say they noticed some of the shortcomings of the first one and can fish their heads out of their asses.
>>
>>52450346
>Helen Mirren as Tarkin
I didn't know I could want something so much.
>>
>>52450346
I don't see daala there, so I guess not
>>
>>52451642
There are many makers of laser lenses across the world. But if you don't adhere to the standards of the cistomer's requests to the tolerances in the design, they fucking drop you like a hot rock.

Why should precision machines such as TIE fighters be different?
>>
>>52451616
Even Sil 3 I found could whack out a good 25pts of damage at x5 just with a basic hit, which is usually enough to put down the aspirations of many, many criminal scum and rebels.
On something like an AT-AT's heavy main guns, if they manage to get 'a hit' with one success, that's 35pts of damage and they will be an unhappy bunny
>>
>>52451748
Because the change doesn't affect capabilities; just a design quirk
Basically TIE/ln's made on Lothal work just as well as TIE/ln's made elsewhere. It's just a local factory mod/quirk
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>>52451868
>just a local factory mod/quirk
Sounds like somebody wants a visit from Papa Thrawn.
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>>52451642
http://starwars.wikia.com/wiki/TIE/ln_space_superiority_starfighter
Pablo poo'd it as being incorrect.

However, I could see there being a lot of variants out there for them.
>Lower grade spec for licences factory production, limited fire control, crappier avionics and maybe lower output engines. But maybe a bit more reliable due to simplicity
>Compact profile for carrier landings that has stubbier wings to easily fit into hangers on cap ships
>Planetary spec for deployment on garrison bases that has better repulsors, stronger chassis to support its landings in standard gravity

You could make quite a few for even more specialist roles (corrosive atmospheres, heavy gravity, high radiation etc) after all... its Sienar!
>>
>>52451748
Because you need sixty thousand Tie Fighters yesterday. Just send the funky looking ones to some Outer Rim garrison. They won't even notice.
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>>52452013
Look, here's how I picture it:
>TIE/ln has a base design - the design you see in the films and such
>This is the design produced at most of Sienar's factories, such as the ones closer to the Core and the one seen above Nar Shaddaa in TFU
>however for factories in outlying systems such as Lothal, a change was made to the panel design. The panel was made slightly shorter and stubbier than the original model.
>This could've come about in a number of ways: perhaps the factory wasn't suited to build the standard sized panels, or it was determined to be more effecient for either the assembly line or the fighter itself with the stubby panel design.
>Either way, the new design would probably have to be approved by both Sienar Fleet Systems and the Imperial Navy to ensure that it did not negatively affect the capabilities of the Starfighter. It would also have to be carefully designed not to impede on storage or part replacement (the new design must be compatible with all Imperial navy vessels that can carry it and must be servicable just the same as the TIEs made elsewhere)
>The new design was approved and Lothal's factories commenced production. The design was issued across the surrounding star systems, explaining its prevalence even off Lothal in Rebels.
>>
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>Ain't nobody ever heard of Light Duty TIEs before.
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>>52447725
Don't focus on Gunslinger. Or at least, not at first. Start out with Gambler, because Double or Nothing can get insane.

For those who don't know, Double or Nothing is an incidental that can be applied to any roll. It increases the difficulty by 1, and then doubles the resulting advantage symbols after the roll. Get Double or Nothing, and then grab all the shit you can that gives automatic advantage on rolls. With Laser Sight+Superior, you've got an automatic 4 advantage on every roll.

Now you go into Gunslinger. You'll want to abuse Rapid Reaction as much as possible, thanks to Sorry About the Mess (reduce Critical rating against enemies who haven't taken their turn). With a disruptor pistol with Laser Sight+Superior, that's an automatic +100 critical hit before any dice are rolled. Let me repeat that: you have a 50% chance of instantly killing anything in the game (on the personal scale, at least) before you even roll to attack.

If you want volume of fire instead of one pants-shittingly powerful attack, pick up Paired Weapons (reduce the advantage cost of two-weapon fighting). Give one of them the aforementioned Laser Sight+Superior, and give the other one Rapid-Recharge X-citer for Auto-Fire. You don't need to worry about the added Inaccurate quality, as it's not your primary weapon for dual-wielding. You can then abuse the Double or Nothing/automatic advantage combo above to your heart's content; one rolled advantage means 5 hits, and each rolled advantage beyond is another one, since Double or Nothing makes it count as 2, enough to trigger auto-fire.

If this isn't powerful enough for you, then spend more XP in the Gambler tree and pick up Second Chances. Now, with all of the above in effect, if any of your dice turn up blank on your first-turn nuclear assault, you can reroll them. This is, to my knowledge, the only way in the system to change the result of an already-made roll.

>TL;DR: My GM has banned me from playing Gamblers.
>>
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>>52452859
>Let me repeat that: you have a 50% chance of instantly killing anything in the game (on the personal scale, at least) before you even roll to attack.

Sweet Jesus.
>>
>>52452859
>FFG in charge of balance
>>
>>52452859
I mean, you already have a rank of Second Chances if you've got Double or Nothing, remember? It's on the way down.
>>
>>52452859
How do you figure 100? Vicious 4 is 40, and the other 3 advantage just add 30. Am I missing something?
>>
>>52453290
Gunslinger gets a few ranks of Lethal Blows as well.
>>
>>52453304
Only two though, that's 90. I mean with all the boosts from Quick Strike, you'll probably get there anyway.
>>
>>52452859
Welp, looks like it's time to go back to good old 1e D6, where things were easy.
>>
>>52452859
This is less Gambler being overpowered, though, and more Disruptor weapons being overpowered.
>>
>>52453701
Disruptors and Autofire are about the only overpowered things in the FFG line that I can think of.
>>
So /tg/ running an EotE game and a new player wants to be secretly a rebel and use stuff from AoR? Is that okay or are the mechanics too different?
>>
>>52453851
Mechanics are all the same generally.
>>
>>52453823
Well, maybe Pressure Points.
>>
>>52452859
>and give the other one Rapid-Recharge X-citer for Auto-Fire.
It's my understanding that you cannot activate autofire from the second weapon.

>>52453803
There's a reason they're regarded with more disdain than flamer or chemical weapons.

>>52453851
It's exactly the same except the narrative mechanic
>>
>>52454184
While I know there's a very cool build that lets you build someone who can punch REALLY hard, as I recall it take like 300xp to do and punching things is literally the ONLY thing you're good at.
>>
>>52454388
>If he succeeds, he hits with his primary weapon as
>normal. He may also spend [2 advantage] or [triumph] to hit with
>his secondary weapon as well. If both weapons hit, he
>may spend additional [advantage] or [triumph] to activate qualities
>from either weapon. Each hit deals its base damage,
>+ 1 damage per uncanceled success.

Autofire is a quality, so you can spend additional advantage to activate it.
>>
How much exp to give each session, and what's reasonable benchmarks of power/exp levels?
>>
>>52454726
Usually depends on the session.

I give 5 exp every 2 hours or so. Sometimes if they do something cool I give them a boost of 5 individually.
>>
>>52454456
Disregard, looking at the rules I was wrong, as you stated.

Although depending on the size of your pool it still might not be a good idea, as you'll be upgrading your pool 3 times to activate all 3.
>>
>>52454726
I give ~20 for a 3.5 hour session
>>
I've thought about writing and self-publishing (or finding some interested publisher, I guess) an "Unofficial Guide to X-Wing Miniatures Game" or something to that effect. Is there a market for this sort of thing or is it as shitty an idea as I think it is?
>>
>>52454901
I'd say that's totally outdated and irrelevant because of the Internet but for some reason people still buy vidya strategy guides. Knock yourself out
>>
>>52452859
Except Double or Nothing ONLY AFFECTS THE DICE FACES SHOWN you fucking munchkin.
>>
>>52454456
This is incorrect as you must nominate that you are using Autofire before you roll, as it changes the difficulty of the check, and you also must use the hardest check as the first one.
>>
Why aren't you in a game? Why don't you run?
>>
>>52455869
>Why aren't you in a game?
I'm running another game and don't have time for two
>Why don't you run?
Because I've finally found a group who actually wants to play Twilight:2000 and you'd better believe I'm going to take that opportunity
>>
>>52455869
I want to run but good luck finding non-autists
>>
>>52455869
>Why aren't you in a game? Why don't you run?
Cuz Star Wars is a shit setting that attracts all manner of autists in spades.
>>
>>52454901
By the time you got it written, past the editorial process and published there'd be two new waves and an FAQ and anything ship-specific you'd have written about would be out of date. I think maybe like a history of the game where you stepped through metas and popular lists from when the game first came out up to modern day would have better staying power and people might be more likely to buy it even if they already knew all about current meta from internet discussions.
>>
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>>52456243
Why are you in this thread nerd?
>>
>>52456294
The meta really doesn't move that fast. 2013 lists are still viable in the current meta. Only spergs think that each new wave and FAQ changes the meta.
Further, the more waves and FAQs offer an opportunity to publish more editions and revised versions of the guide.
>>
>>52452187
I like to think about it like small arms production. You have factories spread all over the place, some owned by Sienar producing exactly to spec, others making "licensed" versions with local alterations, some are just simply copied imprecisely. Things like the Mauser 98 rifle had this kind of prevalence with production all over the world with some distinct alterations, or the AK pattern rifle, which in some places has been copied, altered and re-engineered so heavily that it's a different weapon entirely. The closest things to this type of TIE manufacture in real life are probably domestically built copies of military airplanes, like the Avia S-199 and Hispano Buchon, which are both copies of the Messershmitt Bf-109 but using different engines.
>>
>>52455869
I'm in a different state than my friends
>>
>>52454456
>>52455826
Like this poster said this is wrong by two-wep fighting rules and also can get disastrous results. For instance you have to shoot the hardest target you can, and you are atleast increasing difficulty by 3(2 with guns blazing) to dual wield, auto, and double or nothing. So on a short range check you are at 3 difficulty and probably will have to shoot a nemesis/rival thus upgrading your dice too and with Supreme double-or-nothing you are just asking for your autofire gun due to the Xciter to blow up.

If you really want a gunslinger build, to me it seems the best option is just to go for a crit build as with spitfire and sorry about the mess you can hit the weakest enemy (minion) and then apply the 2nd hit to a rival/nemesis with a fistful of crits.
>>
>>52456969
Oops it would be 4 difficulty, 3 if you used guns blazing.
>>
>>52450398
Palpatine's statblock in FFG is 'you die,' because that's also Vader's statblock.
>>
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>>52456969
Can you describe this crit build in more detail? Last campaign I did my gunslinger got shit on by another players BH. Completely overshadowed my character.
>>
>>52457312
Well the critbuild is all theory and I can stat it when I get home.
But outdamaged by a BH? My gs I played was hitting for about Upper 30s-50 damage a round with soak maybe taking like 18ish away at most. And this was with Charmer as 2nd spec and no Sig Ability.
>>
>>52451781
If you get hit by a fucking AT-AT's guns, you should just be dead.
>>
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>>52456884
>>
>>52457557
Yeah the BH was a gadgeteer/cyber tech. He shitted out dps and couldn't be killed either.
>>
Are there rules for mounting gravity well generators as a starship mod for capships anywhere in the splats or core books?
>>
>>52457312
1) Target the weakest/slowest enemy you can
>This stacks quick strike, sorry about the mess, and other goodies on your roll
2) use spitfire to spend your second attack on a stronger opponent (usually something with lots of adversary)
>this allows you to bypass the harder dicepool and get more successes and advantages on the target, usually going for a crit
>>
Could you guys help me put together a folder of random NPC spacers/ships/crews for use as scene filler/recurring background?
Preferably just mundane people the PCs could run into or just see here and there
>>
>>52457916
What do you need? NPC ideas? Pictures?
>>
>>52457916

Happy to help
>>
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>>52457916
>>
>>52457916
Sure
Here's one
>The 'Last Go-round', a Ghtroc 720
>flown by a human and his twi'lek wife, both in their early 20s
>the ship is completely unremarkable aside from upgraded weapons, but the human pilot is an obvious just-off-the-farm type, who looks (and is) extraordinarily strong, while the twi'lek is surprisingly tall and skinny, almost boyish
>they met when he beat the shit out of seven slavers barehanded and rescued their 'cargo' of twi'leks, and she asked to come along with him to see the galaxy
>they actually aren't smugglers, but ARE a contact point for people looking to get in touch with the Wookee Death Squads
>>
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>>52458011
>>
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>>52458050
>>
>>52457940
>NPC ideas
Yeah.
Like just brief descriptions and maybe names, possibly some piece of info they could tell the PCs about if there's a conversation
>>
Any advice for a newbie GM? What are some mistakes to avoid and things to do?
>>
Any other fa/tg/uys going?
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>>52458064
>the customs officers found your stash of holo-porn
>>
So, been taking part in a HotAC campaign as basically a complete newbie to the system. Being a man of obviously incredible tastes, I fly a Z-95. I'm pretty sure that's houserules, which also came with titles to give incentives. So I had a Cannon slot as well, though I could've opted for Cloaking.

With that in mind, I decided to be mostly a support vehicle. Lt. Blount's autohits were a godsend. Tractor beams or ions ran quite a few potent targets off the board, including a fresh Defender and one of the Phantoms in the Remove Phantoms forever mission. While we have a few good laughs regarding the shabby old Z and the fact that I've died the most of the group, it's been a good time.

For the real question, any suggestions for what I could have, or as the campaign is still ongoing, should have picked up along the way to help the team?
>>
>>52458082
Don't tell the players what their advantages are, let them do so and be more involved in the story.

Add boost/setback die often for flavor.

Make sure one side isn't hogging all the destiny point pool.
>>
>>52458077
Cool.

>A professional sport shooter who's Galactic Olympic tier, can hook PCs up with higher brow connections, and an in for rarer weapons

>A pair of private detectives who happen to be investigating someone involved with whatever the PCs are doing, or the PC's themselves

>A skilled underworld forger who could be the PC's in for fake documents, provided they can get his gear out of Imperial lockup

>A very popular and famous children's entertainer who got suckered into a dangerous scam by a loan shark. Bonus points if they're like Mister Rogers, and the PC's watched them when they were kids.

>Rookie bounty hunter who's good for alerting the PCs to some quick bounty cash they can make on the side, and if they choose to help her out instead of steal his bounties, she'll get better to the point of maybe assisting in a bigger mission.
>>
>>52458189
Apparently the bounty hunter is also schizophrenic. Damn my brain.
>>
>>52458163
Get Biggs' ability for maximum laughs
>>
>>52458163
Our group houseruled the z to have an illicit slot and an extra ept. The hwk is a good support ship because of the crew slot.
>>
>>52457916
Easy way to make a ship recognizable is to have a really embarrassing name painted in large letters on it's side. When confronted, the crew just sheepishly reply with "We're working on getting it changed."
>>
>>52456579
Exactly; this man gets it
>>
>>52458096
I'll be there, but I'll be playing in the Coruscant Invitational. It's only Saturday, so I'll just be wandering around. FFG will have open play if people being their spaceships.
>>
>>52450346

Yes, if she graced me with the privilege, marriage proposal, why not. In that order.
>>
>>52457179

I was going to say, identical to Vader's only with a full round of cackling first to drive home just how fucked you are.
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I literally can't get my players to play anything other than human because of how broken they are.
>>
>>52457650
To add insult to injury, I live in a town of 500 year round residents so my internet is shit. In fact, it went down between me posting that and writing this. So even VTTs aren't a solution.
>>
>>52451642
This is true for stormtrooper armor, but less so for TIE fighters since a part made on Taris needs to fit on a fighter out in the Outer Rim.
>>
>>52457179

Palpatine's stat block in d6 is just "you die", but with a fuck ton of extra shit since it's a system with no class or level. His LOWEST force die pool is still the benchmark the core book sets for best in the galaxy and he has enough force points to just pop one every round, with dozens of character points.

Any attempt to actually stat Palpatine in a system that doesn't have a hard cap means he's far stronger than you could ever possibly be.
>>
Give me yours Old republic FaD campaign ideas
>>
>>52460299
If you're doing a Rebellion or anti-Empire campaign Palpatine should've even show up. He's best used as the backstage villain because of how terrifyingly powerful he is.

This is a Sith Lord who's never lost a fight (save for two that he pretty obviously intended to lose, as after both fights he turns his opponent to the Dark side) and forced the strongest Jedi Master of his era to retreat and hide from him. He's a guy that you can only fight for as long as he lets you for his own enjoyment. He's a guy who will come at you unarmed no matter what weapon you have and laugh as you try to saber or shoot him.

Palpatine is the ultimate of ultimates, and if you or a player or anyone asks "How can we beat Palpatine?", the simple answer is "You can't."
>>
>>52450422
Ah, good fan cast.
>>
>>52458700
Is
Is that an Ewok with a heat flail?
>>
>>52460498
Discovering a planet that has technology of the Rakata Empire
>>
>>52460499

Well D6 rules give you a narrow window of opportunity. His actual base saber skill isn't that great since he doesn't have it at all and he relies on the Lightsaber Combat force power to give him unparalleled ability, combined with force points.

If you can catch him by surprise without his weapon, or just when he first draws it, and rush him before he can activate a force point if you're a reasonably skilled Jedi burning a force point, you may be able to get a couple of hits off. But even then he can just burn character points to up his dodge and damage resistance to equal your lightsaber damage and the attacks will most likely bounce off, but if you get lucky you may actually do it. But realistically all you can really do is stun or wound him before his reprisal. If you'd modified your Lightsaber to do an extra die or two of damage you may break the barrier of damage but there's no guarantee based on the sheer number of die rolling both ways.

That's if you, someone on the level of a jedi master, got past his miniboss tier Royal Guards and blindsided him from behind without his realizing you were there and ready to fight.

I think that's probably a more satisfying idea. The idea that theoretically, you CAN beat Palpatine, if you spend like a week real life time strategizing and get it exactly right, and roll perfectly in terms of blind luck on literally dozens of opposed die rolls. But realistically you'd never get past his bodyguards even if every part of your plan up to that point was flawless. It underscores just how hopeless your situation is.
>>
>>52458700
Goood... good!
>>
>>52461236
>Royal Guards

I wish they expanded on these guys further. Even the EU doesn't do much with them, though it still makes them look really fucking cool and scary if you're on the opposing end of the Sith.

If you're crazy enough to try to fight Palpatine, the fact that it's almost suicidal to even fight his bodyguards is really saying something about your odds.
>>
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>>52461254
Crimson Empire was pretty metal
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Thread is slow; post your TIEs
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>>52461843
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>>52461853
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>>52461862
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>>52461873
>>
>>
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>>52462010
>>
>>52462017
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>>52462024
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>>52462065
>>
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Superior Shaak Ti.
>>
>>52458700
How the fuck are humans "broken"?
>>
>>52460498
Game set in the Dark Age of The Republic where the players are Jedi Operatives for a splinter Jedi State being set up in the Outer Rim since the Republic has abandoned it to the Sith
>>
>>52462094
What a cute-ti
>>
>>52444665
How do you guys run your TIE/SF?

I'm thinking about a Quickdraw build of LWF, Advanced Sensors, Predator, and something in tech, but I have no idea if anything is worth it.

Primed Thrusters for a barrel roll the round after I sloop via Advanced Sensors?

Sensor Cluster for more consistent defense?

Weapons Guidance for more consistent offense?

It's a 37-29 point build as well so I'm unsure if this is worth it.
>>
>>52444665
TIE Aggressors- How do you plan to run yours?

I'm thinking of running a pair of the PS5 generics with TLT and LWF, but I have no idea if I should bother with the rockets (wouldn't I just prefer the TLT at range 2-3?) or what EPT to give them. Since Ruthlessness only triggers once per TLT, that's not nearly as good as we first thought.

What are your ideas for the TIE Aggressor?
>>
>>52462841

Accuracy corrector and snap shot? I know the former doesn't affect the latter, but pushing for an extra extra shot and guaranteed hits on every other attacks seems decent.

So then AcC, Snap shot, LWF, and then either primed thrusters or sensor cluster.
>>
>>52462959
The second shot is pretty much an afterthought, as the potential for 3 hits is so large. FCS is more powerful if you are going for that.
>>
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>>52455773
That is fucking wrong dumbass. It doesn't say that at all.
>>
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How much of a hit in firepower seems fair for a Victory-class hull to mount interdictor systems? It seems like a decent hull for the idea, really, since there's tons of the bastards, their hyperdrive is great, and trying to slug them to death will be quite difficult. Yeah, it's not gonna be chasing very well in-system, but interdictors generally don't.
>>
>>52463985
Probably about 80% reduction or so, those fuckers take up a LOT of power and space
>>
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Here's a list of "top ranked" ships via tourney data . Fair warning, the data is flawed - its limited by reporting and has some bugs in it which is why A-Wing is ranked dead last, but theoretically might be interesting.

Note also, this is placement, not popularity. People could be running a million punisher lists, if they all lose all the time then the Punisher stays at the bottom.
>>
>>52464754
Is there any data on popularity?
>>
>>52464754
What is the glitch that causes the A-wing to be so low?
>>
>>52466460

I don't know why it happens, but it's been reported that the percentages for A-Wings have gone negative for some reason in the software this was pulled from, so they compute as being at the very bottom.

>>52465817

This data was compiled (by somebody else) using Listjuggler and Meta-Wing - it's organized based on ranking/winning basically, but theoretically if you check those sites it should let you know about how many instances of a given ship there are.
>>
>>52458700
Humans aren't broken at all in FFG, many races are way better.
>>
Are there any maps for Coruscant for EotE?

Any help is much appreciated.
>>
>>52464754
Jumpmaster nerf fucking when
Manaroo wasn't enough, I want to see that shit nerfed down to the fucking ground
>>
>>52466747
Its called y wings with plasma torps and em
>>
>>52466460
>>52466562
>>52464754
Apparently there are some tournaments that had a triple-A-wing list make the cut, but they were improperly formatted. The software is interpreting that as the A-wing list coming in 8th out of 1, which it adds as a drastically negative win percentage.

A-wing is still a stronk ship, the analysis is screwy.
>>
>>52466815
That doesn't fix the problem, they out-PS you unless you use Gold Squadron, and then they can move fast enough to get into close (no-torp) range next round.

Remove EPT from contracted scout, add point cost increases to the other 3, release a Scarif Veterans box to fix the Y and X, make something to make empire good again.
>>
>>52466815
>get maybe one torpedo off in a torpedo joust and trade negatively since you can't pull a bullshit focus+TL modifier like they can with mindlink and agromech
>spend the rest of the match struggling to get a shot because your dial is trash in comparison
>any turret you can take they can just get into your blind spot and shoot back with their primary turret
Going at Jumpmasters with Y-wings is like the prime example of "anything I can do, you can do better."
>>
>>52462841
>Quickdraw w/ crack shot, homing missiles, chips, FCS, optional pattern analyzer
Fuck shit up and die violently

>Backdraft w/ VI, FCS, Frame, Pattern Analyzer
Annoyingly sturdy, punishing from either approach
>>
>>52461508

The 90s might have caused a lot of didn't and edgy stuff to enter old canon, but crimson empire was always based as fuck.
>>
What the hell is the deal with the Interdictor-class heavy cruiser's turret arcs in the Age of Rebellion splat, and why the hell does it mount literally no turbolasers at all? I get heavy fighter defense being smart, but it seems a bit overboard to have 20 quad cannon turrets and nothing else.
>>
>>52457618
Yeah, flash vaporized.

But that never happens, they just hit the ground next to you, and the disipation energy of the tabanna gas plasma bolt combined with the energy of the tibanna gas' state change just acts as a moderate explosion. So a 'hit' is really anything within 5meters of your target.
>>
>>52467922

Those are the stats in the original imperial sourcebook. It's not intended to engage capital ships, so all it has is point defense. All the power for heavy weapons goes into the Gravity Well projectors.

The Vindicator heavy cruiser shell Immobilizers are built from has regular weapons.
>>
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>>52467922
>it seems a bit overboard to have 20 quad cannon turrets and nothing else
You won't be saying that when Johnny Reb rolls up with a great big pile of B-wings.
>>
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>>52468055
>>
>>52468040
Vindicators honestly seem like fantastic little cruisers. A great mix of heavy throwing power and anti-fighter shit with some carry capacity to boot.
>>
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>>52450637
>>
>>52462841
Backdraft, FCS, Predator, LWF, Special Ops Training.
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>>52463985
>Fitting round eggs in a triangular box
One of those things that sort of means ripping out massive amounts of infrastructure, chassis and then trying to maintain structural integrity. Actually doing the re-engineering would probably be prohibitively expensive, take ages and you'd be looking at replacing the reactor to something a bit more modern + all the work that goes into running power to them.
Firepower- you'd have to work it around those big ol tiddies sticking out of the hull now and that's just something Interdictors don't have, those nice clean lines which allow for usable firing arcs unless the battery's are put way out on the edges.

>>52468181
>Vindicators honestly seem like fantastic little cruisers.
Yep, whole world of pain for anything smaller than them and some all round capability to get around
Plus the fact they're a fraction the cost of a Star Destroyer makes them pretty good value.
>>
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>>52468292
>Vince wrecks Goldust.holo
>>
>>52450422
She got really, really old though.
>>
>>52460499
>save for two that he pretty obviously intended to lose, as after both fights he turns his opponent to the dark side
One is the fight with Mace, what's the other fight?
>>
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>>52464754
Fucking Mangos
>>
>>52463985
Better to put it on a venator, since then you don't lose as much performance in the OT era, since the empire won't be using their massive hangar bays anyway for top tier fighters by that point.
>>
>>52469027
Honestly, it'd still be easier and likely cheaper to build ships with them that way from scratch than to do refits
>>
>>52468970
His weaker clone fights Luke in a comic series about, well, his clones.

Author still makes it obvious that even a weakened Palpatine only loses because he lets Luke beat him, immediately afterward turning him to the Dark side.
>>
>>52469439
noneOfThisIsCanon.jpg
>>
>>52469251
Oh, definitely. We do know the Empire did hull refits, though.
>>
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Thread's quiet, post ship porn
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>>52471566
>>
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>>52471566
As you wish, Chancellor.
>>
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>>52471566
Nebby is my eternal ship-fu.
>>
>>52471721
If the Neb-B ever comes to X-wing, I will cream my pants on the spot
>>
>>52471730
And I'll pick up X-wing.
>>
>>52471730
There's one on Shapeways FYI
Also, unfortunately, it would be like 2.5 feet long on the table
>>
>>52471781
>it would be like 2.5 feet long on the table
Nothing wrong with that. I wouldn't mind if they had big ships like that in the game and treated them as immobile (as the battle revolves around them)
>>
>>52471810
It's also about 700 dollars
>>
>>52471841
ok, fuck that thing
>>
>>52471841
>>52471866
Wait, we're talking USD, right? not Dollarydoos?
>>
>>52471879
700-ish USD, 900-ish loonies
Dollarydoos are probably about the same, I'm guessing
>>
Though he also offers one that's about half the scale for only about 350 dollars, it's about half again as big as a CR-90
>>
>>52471980
I don't care how big it is, for that price if it doesn't come with LEDs, mini-speakers with turbolaser noises, removable damage sections, and suck my dick it ain't worth it.
>>
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Is it me or are the force classes dreadfully underpowered? This is how I propose too fix them. First one of the main problems is the fact lightsaber skill should be a career skill for all the force careers. Second force power exp costs too much and it's hard to buy force powers and skill upgrades and talents. I propose that force powers only cost 5 exp to unlock and each upgrade cost an additional 1 exp. Lastly some force powers should be both actions and maneuvers like speed, move and jump. Lastly force jump should not be split between horizontal and vertical bullshit. Force jump should have both by default.
>>
>>52472618
> Is it me or are the force classes dreadfully underpowered?
It's you.
>>
>>52461254
>If you're crazy enough to try to fight Palpatine, the fact that it's almost suicidal to even fight his bodyguards is really saying something about your odds.

If you're strong enough to challenge Sheev head on, odds are you have a plan for his guards. Some kind of heavier slugthrower rifle with modified rounds as per Crakens field guide may be able to handle it in three round bursts if you catch them by surprise. That way you can catch them by surprise and just brute force it.

But that's the problem. You can get Sheev OR His guards by surprise, but not both. The slugthrower trick only works on armored targets and without that strength bonus his character points will fuck you over if you just shoot him with bullets he can't deflect. Unless you can somehow sneak a thermal detonator and get lucky you need close range with good strength on a lightsaber just to have a chance.

You'd need to somehow get an entire squad of rebel soldiers AND at least one experienced Jedi better than Luke just to have a chance.
>>
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>>52471566
On the topic of K-Wings: I haven't played X-Wing in a solid year, but I have every expansion prior to Wave 8. The last thing I got was a second K-Wing as tournament winnings.

Is there some sort of K-Wing and/or B-Wing mashup that would be somewhat viable these days?
>>
>>52472916
K-wings are great. B-wings are ok.
It might be possible to do something like Miranda/B/B. It's not a *great* list, but it's tough and killy, but slow as sin and each ship is relatively expensive (I run Corran/Miranda competitively, so I know from expensive ships)
>>
>>52472618
Definitely you. Let me guess, Saga player?

>First one of the main problems is the fact lightsaber skill should be a career skill for all the force careers.

Not really. Ultimately, it's only a 5xp penalty per rank. If you got the whole 5 ranks out of Career, it's only an extra 25xp, not that much. The main perk to having a lightsaber is the Parry and Reflect talents, which you'll only find (shocker) in a Lightsaber career,

>. Second force power exp costs too much and it's hard to buy force powers and skill upgrades and talents. I propose that force powers only cost 5 exp to unlock and each upgrade cost an additional 1 exp.

First off, you get a 5xp discount for having a mentor, so it's already able to be cheaper, and second...that would make fully upgrading trees MORE expensive, since most have more than 5 upgrades. And it would make for uneven upgrade costs of 6, 11, 16xp etc. Which is retarded.

>Lastly some force powers should be both actions and maneuvers like speed, move and jump.

I don't even know what you're trying to say, here.

>Lastly force jump should not be split between horizontal and vertical bullshit. Force jump should have both by default.

So then everyone would have it. No thanks.

Have you even played this game?
>>
>>52472916
>>52472960
I'd probably run it like this

Blue Squadron Pilot [Advanced Sensors] (25) x 2

Miranda Doni [Twin Laser Turret, Extra Munitions, Homing Missiles, Ion Bombs, Conner Net, Advanced SLAM] (50)

I'd prefer to be able to put Sabine in the K-wing, but the points aren't there.
>>
>>52472960
What's the standard Miranda build post-Palp nerf? I've seen Sabine mentioned a lot over the past year, but I don't have a copy of the Ghost myself.
>>
>>52472916
B-wings seem to only have merit in mass numbers with no upgrades taking advantage of being able to survive an alpha strike and retaliate with at least three dice. Trying to do anything more complicated than bash your B's face into something and get a favorable first trade seems to be a guaranteed fail, and if you get bad luck on your rolls and don't kill something in that first trade you get to spend the rest of the game struggling to turn around while getting shot in the ass until eventually dead.

That being said, I still kinda like Ten Numb with either a tractor beam or ion cannon and Bistan in the crew slot since you just have to roll any hits at range 1-2 for guaranteed control effects. It's expensive as hell for basically just a tractor or ion effect and if you're up against any large ships you just lose outright but it's funny as hell those rare times you run into a Poe or the like and you just get an easy win disabling him turn after turn.
>>
>>52473047
Miranda Doni [Twin Laser Turret, Extra Munitions, Homing Missiles, Ion Bombs, Conner Net, Advanced SLAM, Sabine Wren]

That's what I usually run alongside Corran. It's expensive, but a swiss-army-knife that keeps fire away from the E-wing long enough for him to win the game. The thing about my build is that it invests over half its points into Miranda and expects her to die before she can get rid of all of her ordinance, but you need the opponent to go after her rather than Corran, because he's got the money shot.
>>
>>52472853
Sounds like a campaign premise, Anon. Are you and your team of Rebel operators bad enough dudes to kill the Emperor?
>>
>>52473107
>Rebel operators
Alternate scenario: Operation Space Valkyrie.
>>
>>52473003
>Not really. Ultimately, it's only a 5xp penalty per rank. If you got the whole 5 ranks out of Career, it's only an extra 25xp, not that much. The main perk to having a lightsaber is the Parry and Reflect talents, which you'll only find (shocker) in a Lightsaber career,
NO NO NO that is way to much exp for a core skill of any jedi
>First off, you get a 5xp discount for having a mentor, so it's already able to be cheaper, and second...that would make fully upgrading trees MORE expensive, since most have more than 5 upgrades. And it would make for uneven upgrade costs of 6, 11, 16xp etc. Which is retarded.
Get some reading comprehension please. That isnt what i meant. After purchasing a power for 5 exp each new upgrade in the tree only costs a single exp.
>I don't even know what you're trying to say, here.
Force powers shouldnt be restricted to just being actions. They should also be maneuvers
>So then everyone would have it. No thanks.

Have you even played this game?
What the fuck does that mean? Force Jump is a core ability that all force users should have not to mention there shouldnt be a distinction between a fucking horizontal jump and a vertical jump.
>>
>>52473365
>There shouldn't be a distinction between a fucking horizontal and vertical jump
Tell that to the Olympics.
>>
>>52473365
>NO NO NO that is way to much exp for a core skill of any jedi
Not all Force users are Jedi.
>Get some reading comprehension please. That isnt what i meant. After purchasing a power for 5 exp each new upgrade in the tree only costs a single exp.
Trust me, it's the force powers are fine.
>Force powers shouldnt be restricted to just being actions. They should also be maneuvers
Game abstraction, whatcha gonna do?
>What the fuck does that mean? Force Jump is a core ability that all force users should have not to mention there shouldnt be a distinction between a fucking horizontal jump and a vertical jump.
When did Force jumping become a thing, I don't remember it in the OT? Also, I'm pretty sure Chirrut was a Force user and he didn't go all flippy-whippy, so it isn't all Force users.

Also, viewing the Force as a discrete set of powers is wrong and I do not like FFG for perpetuating this concept, 1e WEG still best force rules.
>>
>>52473555

Luke does some sweet ups in ESB, but, y'know, that's his second major plot arc after having basically no force "powers" for an entire film. He might also have some flips and stuff in RoTJ it has been a little bit since I watched.
>>
>>52473572
There was that front flip jump he made to get onto the barge where Han was, IIRC.
>>
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>>52444665

Running Age of Rebellion in a couple of weeks. Any tips for a first time GM?
>>
>>52473598
>>52473572
None of that really seemed that super, it's nothing I wouldn't expect from a main character in a pulpy fantasy film.
>>
>>52473627
>it's nothing I wouldn't expect from a main character in a pulpy fantasy film
That's kinda what the Force is... it's that thing that let's pulpy fantasy heroes do stuff like that.
>>
>>52473555
Your opinion is garbage. Why wouldn't there be force powers? Martial art techniques have names so why wouldn't force powers? How else are you gonna teach someone something if it doesn't have a name?
>>
>>52472853
>You'd need to somehow get an entire squad of rebel soldiers AND at least one experienced Jedi
Sheev will carve that force up like a warm knife to butter.
>>
>>52472853
What Jedi was alive during the OT that would have a chance in hell at dueling Sheev?
>>
>>52473744
Mace
>>
>>52473744
Mace is probably the only one
>>
>>52473744
Anakin in a more general fight, but not a straight saber duel
>>
>>52473750
>>52473759
>Mace
>alive during the OT
Have I been living under a rock? When did he come back?
>>
>>52473916
Before Disney bought SW, Lucas and Samuel L Jackson said that Mace used the force to survive the fall.
>>
>>52473939
No, that never happened at all. Lucas said that he'd be open to the idea of Mace surviving, not that he actually did, and SLJ said last year that he has it in his head that Mace survived somehow.

Neither of them ever said anything about Mace actually surviving, and thus far nothing in canon or Legend suggests that he could have possibly survived.
>>
>>52474058
>nothing in canon or Legend suggests that he could have possibly survived.
except you know, remembering that Jedi have an ability that lets them survive long falls.
What was that power called again? I forget

THE FORCE?
>>
>>52474058
>Windu confirmed for S4 of Rebels
>>
>>52474125
And all of the Jedi that we have seen survive such falls were in total control.

The last we saw of Mace, he was still arcing with lightning even as he got so far away that his body was essentially indistinguishable from the buildings behind it.

At no point was he shown to have the type of control that we've seen be necessary for surviving long falls.
>>
>>52474143
What happened to Darth Maul? Who we last saw in the films taking a long fall after being cut literally in half.
Oh yeah, he lived too.
>>
>>52474163
Maul, who was only cut in half and survived? As opposed to being delimbed, shocked to the point where his skeleton is showing, slammed out the window and continued sparking until we literally can't distinguish his form from the background anymore.

There's a huge fucking difference.
>>
>>52474195
Not to mention the fact that Windu could have hit any number of other things on the way down to the streets of a planet covered in hostile troops. Escaping Naboo is one thing. Escaping the 501st and the other clone units on the surface is another.
>>
>>52474195
>delimbed, shocked to the point where his skeleton is showing
so was Luke... He turned out alright.
>only cut in half
Pretty sure that's usually fatal for a non force user. Whereas we know amputations are a normally survivable thing for ordinary people.

Was Mace fucked up? yes
Could Mace have survived? In my opinion, it's more likely than not that he did.
>>
>>52474238
Luke was shocked, but only briefly and the residual arcs really didn't go all over the place.

Mace was arcing all over the place like a Tesla coil, and we could see said lightning continue until he literally got too far away to be seen.

Again, huge fucking difference.
>>
>>52474238
Well yeah, he COULD have survived. But as far as canon goes, he didn't. Wishful thinking won't change that, only the writers will.
>>
>>52474352
He's ASSUMED dead, and until he's CONFIRMED dead I'm holding out hope.
>>
Newb FFG Star Wars RPG question here. So...by a preliminary reading of the rules, your 'average' character will have a base soak of 3 and 12-15 Wound Threshold or so. Even the very best armor only adds 3 soak to this, and Defense will only add a handful of setbacks. Meanwhile, your basic-bitch blaster rifle deals 9 damage plus hits per shot. Never mind heavier weapons. Am I missing something, or is combat going to be ludicrously lethal rocket-tag?
>>
>>52455869
there aren't enough players locally that I'd be able to find groups without 50% mra/mgtow shitheels, and I physically don't want to be near that, it's scary.
>>
>>52474195
Maul was brought back by space voodoo.
>>
>>52473365
>NO NO NO that is way to much exp for a core skill of any jedi
The Force career's aren't Jedi. How much XP/how many specs it takes to create a Jedi-level character is debated, but 150xp and two specs (one of them a lightsaber spec) is generally considered the minimum. It's called Knight Level play, and if you actually played the game instead of complaining about it on a Ukranian fishbowl-blowing forum, you'd know that.

>Get some reading comprehension please. That isnt what i meant. After purchasing a power for 5 exp each new upgrade in the tree only costs a single exp.

Jesus fucking Christ, you're actually retarded.

>Force powers shouldnt be restricted to just being actions. They should also be maneuvers

Or I'm just being trolled. Goddammit.

>What the fuck does that mean?
It means you haven't played the game and thus have no fucking clue what you're on about.
>>
>>52474650
Nope, you've really got it right. Combat's heavily offense based and pretty high lethality. Still, taking cover grants you some Defense, and there are a few defensive talents to grab as well. Besides, odds are you're not going to be hit with more than three successes of added damage unless you really fucked up, so combat ends up being tense, but survivable.

For most of my experience, a single gunfight rarely lasts more than 3-5 rounds.
>>
>>52474650
>>52474995
Oh, and it works out a bit simpler if you're a melee character. You'll have high Brawn, which means a high soak to compensate with that Average difficulty to hit. If you go Maurader, which you will if you're Melee, you'll end up with even more soak from talents, and with good armor can ignore small arms fire. It's pretty fucking dope.
>>
>>52474650

At character creation, yes, getting shot as a PC sucks ass and you will not tank everything. This is why pissing off large clusters of stormtroopers is bad. Otherwise though, you bounce back pretty good, and a setback or two on top of a few purple dice can be pretty bad. Just take things cautious, and try not to piss off people in scary armor and guns and you can make it just fine, healing is pretty easy and outright dying is really hard - though some crits are pretty brutal.

Once you get some XP in, you're likely to get access to ways to up defense, up WT, even up soak and various other ways to mitigate attacks. Your skills will also increase, which means you might be more likely to act first, or drop more enemies when you engage. My highest XP level campaign had a character who had like 10-12 soak and over 20 wounds.
>>
>>52474650
Nope, you're right. Few things:

-Rifles are serious fucking business. When they come out, you best either get very close or very far.
-Blaster pistols are less serious, but they don't tickle, either
-Vibro-axes with mods (which are nearly lightsaber damage and crits) are terrifying
-People with Brawn get a higher soak (and more wounds if they're starting with said Brawn) so they can stay in the fight longer to do their melee
-Once you start getting more Toughened (+2 wounds Talent) and Enduring (+1 soak talent) with maybe some Armor master (+1 soak if you're wearing armor with a soak value of 2 or more), you start worrying about blaster rifles a bit less, but anywith with pierce or worse, Breath still terrifies you
-You can be 2000+ xp and stormtroopers are still scary, especially in numbers.
>>
What's the worst single piece of star wars fanart/fanfic that you've ever seen?
>>
>>52475192
That one Ahsoka/Bariss futa fanfic. Can't believe I read the whole thing waiting for some kind of punchline.
>>
>>52475174
In one session, a wookie marauder got into a vibroaxe duel with a trandoshan and it turned into a game of rocket tag very, very quickly.

Vicious ain't nothing to laugh at either.
>>
>>52475297
How does that quote go?

"As it turns out, duels between master assassin's are very brief affairs."
>>
>>52475222
Source I need a good laugh haha
>>
>>52475192
God, I don't even know. There's just so much to choose from after ~3 years of looking
Worst in the last month or two is probably that terrible obi-wan/jango fett fic
Among other hilarious and terrible features, we get obi-wan bitching out satine for not being mando enough, and weird greasy boba/ahsoka side romance
I seen some shit, man
>>
>>52475476
>we get obi-wan bitching out satine for not being mando enough
I mean..."Mandalorians are a culture of peace" was a retarded retcon and turned Mando lore into a quagmire. But Obi-Wan is the last fucker who should care about that shit.
>>
>>52475520
>I mean..."Mandalorians are a culture of peace" was a retarded retcon and turned Mando lore into a quagmire
I personally don't mind it with the slight legends kludge explanation of "these werdo pacifist faggots live in the glasslands from old wars and are the only ones who the republic deals with"
>But Obi-Wan is the last fucker who should care about that shit
but you see, he's gone full traviss mandaboo from the power of kiwi cock, that's the thing
>>
>>52475565
>I personally don't mind it with the slight legends kludge explanation of "these werdo pacifist faggots live in the glasslands from old wars and are the only ones who the republic deals with"
My headcanon kludge is similar, in that it's literally only Mandalore the Planet that went that way, all the outlying colony worlds in Mandalorian Space are still up to their same old shit, if embroiled in a civil war over whether they should back the Empire, back the Rebels, or just burn down the fucking galaxy old school style. Because I actually kind of like how Rebels handled that.
>>
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>>52475520
>crusade across the entire galaxy incessantly because your culture-wide warrior murder boner demands it
>The Republic's Jedi defenders finally have enough of the constant warfare, get their shit together, beat you back to your home system, and bombard your civilization into the dirt
The formation of a pacifist cultural offshoot seems perfectly reasonable after that.
>>
>>52473572
>>52473627
Do you not remember when he jumped straight out of the carbonite pit
>>
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>tfw no qt resistance dispatcher gf
>>
>>52475476
>weird greasy boba/ahsoka side romance
he's like fucking ten. is this some hetero bacha bazi shit?
>>
>>52475668
Ahsoka is 14, anon.
>>
>>52475698
and boba fett is between ten and 13 during the clone wars
>>
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>>52474650
Its only really lethal on very high crits, otherwise people just fall down and get fucked up a bit.

But yeah, guns, vibro weapons, explosives and laser swords work as intended by making people broken and dead. It does make PC's a little less murder hobo'ey after you blast their balls off a couple of times and the smarter ones figure out ways of making it better in their odds.
>>
>>52475727
It's a bit rich calling a 14 year old and a 10 year old screwing around the same thing as a pretty boy sucking off an old dude with a beard.
>>
The group I'm GMing for just stole Luke Skywalker. Accidentally. While trying to help.

I posted about this a few threads back>>52370346

But things have progressed since.

Vader has Han, Leia, Chewie, and the droids. He doesn't give a shit about two smugglers and the droids (because, in this canon, he's obviously never seen them before), so he locks them up and has them intermittently tortured.

Leia though... He figures out she is his daughter pretty quickly. And then he makes her a deal. Join him, and overthrow the Empire, and restore peace and justice to the Galaxy. Tarkin is vilified - he was the one who blew up Alderaan, after all. And Leia agrees (though perhaps not philosophically) and agrees to be trained in the Jedi arts to save Han.

Meanwhile, the Empire decides to use bounty hunters to hunt the PCs. They hire Boba Fett, who is the ex-girlfriend (fuck canon) of one of the PCs. The PC has previously been established as having a bounty hunter ex with fancy armour and a great ship. She shows up, there's a gunfight/argument that ends with a rocket launcher hit and general confusion. The PCs escape with Luke. They head, via a convoluted route, for Dagobah.

Fett follows them, of course. It's what she does.

Luke convinced the party to take him to Dagobah, which wasn't in their "shareware galactic chart starter set", so they had to steal a discount astromech named T3-D2. T3 is surly, lecherous, foul-mouthed, and misanthropic. He communicates in beeps. Only the party's gunslinger protocol droid understands him.

Anyway, the party made it to Dagobah. They crashed into the swamp, leading to the immortal lines.

Luke: "How do you /crash/ into a /swamp?"
Omi: "Oh yeah, like you could have done any better."

Anyway, not being complete idiots, the PCs got their ship to high ground and drained it out. A green goblin-like thing kept bothering them while Luke was out looking for a Jedi named Yoda.
>>
>>52474650
>>52474995
One thing I've always liked about D6 over FFG was the emphasis on dodging as defense over wearing armor
>>52475668
that isn't even within a mile of bacha bazi. I mean maybe anakin and boba would be, but lolno
and here's the best thing
the author decided to retcon boba into a 13 year old natural son of jango for no reason beyond putting him beyond puberty so he can go after ahsoka. also he fucks one of the chicks from the seven samurai episode who's like 20-something? and after he declares he's into ahsoka. and somehow anakin doesn't kill him
Like I said, goddamn greasy horrorshow of a fic
>>
>>52475790
The goblin-thing stole some food and irritated everyone by being old and crotchety and hungry, but somehow subtle mind-fuckery and GM cunning got the party to spill their secrets and make tea.

After some vague prophecy bullshit, Yoda revealed his name, and that he was letting Luke get lost in the swamp because it was good for him. The party disagreed, and brought Luke dinner and made sure he got to bed on time. The pilot, Omi Palova the twi'lek, got an impromptu semi-lecture on the Force. She then got drunk and discovered (as, of course, the player had known all along) that Omi could do Force Stuff.

This was confusing and slightly annoying. Omi didn't want to be a Jedi or be the masochist fitness-toy of a cackling goblin.

Anyway, while Luke did his calisthenics over the next few days, the party just hung out and made fun of the whole process (quietly). The protocol droid gunslinger discovered Luke could, in fact, block blaster bolts. He discovered this while wandering through the swamp shooting local wildlife for fun.

Anyway, Luke had a vision (while lifting the Hutt PC) of his friends being tortured by Vader. He convinced the party to go on a rescue mission.

Except, they aren't going to Cloud City.

They're going to the heart of Imperial territory. They're going to the Executor.
>>
>>52475875
>They're going to the heart of Imperial territory. They're going to the Executor.
They're all going to fucking die.
>>
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>>52475907
Well, yes.

Obviously.

If this were any genre but Space Opera they would already be dead.

But, because this is Space Opera, they're going to get to the Executor. They are going to get aboard. Vader wants them - or at least Luke - alive.

And /then/ they are all going to die.

Or possibly steal the empire. Difficult to say.
>>
>>52475875
well it's fucking on, then
It's going to be a bit interesting once vader realizes that Like is also his kid. Especially when Leia also does
if the torture was somewhat mild (perhaps at leia's suggestion), than some very funny things involving vader and the former main cast could happen once it's Surprise Family Reunification time
>>
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>>52475960
It is definitely on.

Depending on how it goes, Vader might go "Oh shit, I also have a son?"

"Kids... want to topple the Emperor? It just so happens I have a gigantic starship and legions of stormtroopers. I hate that guy. And once he's dead, we can restore peace through superior firepower, justice Victor von Doom style and democracy one man, one vote. I'm the man, I get the vote.

They might just do it.
>>
>>52475875
Is Luke going with them or staying to train more? that could actually lead to ANOTHER interesting turn of events.
>>
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>>52476016
Oh, Luke is as stupid and stubborn as ever. He's going with them. He has to. He's a Jedi-in-training.

The party is a Hutt, a bounty hunter, a crazy protocol droid, and a twi'lek pilot who /can/ use the Force but doesn't really do the whole "discipline" thing. unless it's for kink reasons

Anyway, yeah, not exactly the best band of heroic commandos. They're mostly gits.

Luke is also just as oblivious as ever. When the twi'lek said, "Oh, I can make things rise," he assumed she meant through the Force.
>>
>>52475790
So is leia darth leia now?
>>
>>52475960
>if the torture was somewhat mild (perhaps at leia's suggestion)
I'm imagining how "make it look like you're torturing them when you really aren't" would go, and it's hilarious
>chewbacca's arms are chained to a bar above his head, theoretically to stretch him
>unfortunately, the room only had the Standard Human Height bar mounts
>he uses it to do chin-ups
>supposedly Han is being beaten and injected with truth drugs
>unfortunately the actual truth drugs mysteriously 'ran out' and they're just injecting him with booze
>the smallest, weakest guy on the ship is assigned to halfheartedly slap him in the midsection twice a day
>>
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>>52476083
>>52476083
No, that'd be silly.

Darth is a first name.

>>52476095
Nah, the vision was, according to Luke "my friends are in danger".

Not "they are being tortured". I missspoke earlier. The torture is more metaphysical. He's sensing Leia going over to the Dark Side, even if he doesn't understand what he's seeing.

Oh, plus some incidental torture at first, just to get them warmed up.

It's the Empire. Gotta do at least some torture.
>>
>>52476095
>the PCs show up to rescue Hand and Chewbacca, hearing screaming coming from the room, only to bust in, discover the screaming was a tape recording and the "interrogation room" they're planning to rescue Hand and Chewie from turns out to just be the two of them drinking medical ethanol with leia, who's supposed to be "interrogating" them and laughing as R2 plays silly holotapes of Vader during the Clone Wars
>>
>>52476209
>"But... I heard screaming! I saw whips and chains and... and knives!"
>Leia and Han exchange guilty looks. Artoo quietly wolf whistles. Chewbacca looks away and chuckles
>>
>>52476071
>that twi'lek
man luke isn't going to be an ignorant farm boy by the end of this.
>>
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>>52476240
>"Kylo Ren" is just Ben Solo's safeword when his half twi'lek cousin is visiting
>>
>>52476184
>Oh, plus some incidental torture at first, just to get them warmed up.
I mean, given who vader is, once he is told that these people are his daughter's friends or at least responsible for saving her from Tarkin, (since I don't actually know the circumstances of your mad AU deviation, just guessing) I would honestly expect him to probably kill every single person involved with fucking with them beyond the initial capture
If nothing else, he would be the type to do anything to make leia happy or, more sith-like, redirect her anger/make her happy that people who did wrong by those she cares about got their heads detached the hard way
>>
>>52476184
>It's the Empire. Gotta do at least some torture.
The Empire's underground BDSM subculture must be fucking amazing.
>>
>>52476240
Nah.

Not that she doesn't want to. She bought him a pretty outfit (they kidnapped him in a bacta tank, so he only had a diaper-thing). The outfit included "soft, touchable pants."

But he's just so fucking dense.

He's a farm kid. The only woman he knew growing up was, as far as we know, his aunt. He didn't exactly go to high school. He's sheltered and confused.

Then he rescues a literal princess who apparently has the hots for him. There's this smuggler guy, but he has a bear of a boyfriend, so clearly he's not after the princess. But Luke can afford to fantasize.

Then this sexpot twi'lek who will happily fuck anyone consenting and interesting is trying to get in his pants... and he's convinced it's because she dropped a vital ship part in their or something.

It's turning her off. She /likes/ flirting, and Luke appears to be completely incapable.
>>
>>52476240
>man luke isn't going to be an ignorant farm boy by the end of this.
it's like you'll cowards don't even understand the power of the Incest Path
It's Leia or it's nothing
And that's the strength of the Dark Side, Guaranteed
>>
>>52476383
>It's turning her off. She /likes/ flirting, and Luke appears to be completely incapable.
She needs to dress up in a clown outfit and call him Pudd'n. That'll get his motor running real quick.
>>
>>52476383
>>52476406
I don't think you understand the power of EVERYWHERE
>>
>>52476409
>She needs to dress up in a clown outfit

Well, there's some emotional trauma that ain't going away...
>>
>>52476355
See:
>>52476231

>>52476308
As far as I can tell, Vader was totally down for the torture thing. Fucking rebels.

And then he finds out, "Oh shit, she's my daughter. How do I spin this. I've been sneering at her for days now, even though the torture up to this point has been mild (compared to my living metal-encased hell)."

So then he does something really stupid. He tells her the truth. He tells he wants to overthrow the Empire, but he has never had a reason to... until now. And that Leia is not only a princess, but his daughter, and a Force user, and probably the savior of the galaxy. He is sorry - and he genuinely is - that he didn't realize this earlier. He never wanted it to be like this.

He blames everything - all his evils, all his sins, on Tarkin and the man who let Tarkins rule the galaxy. He feeds Leia's hatred of tyranny, and portrays himself as the Emperor's enforcer, but merely a tool of a /truly/ evil power.

He feeds her rage, at both the Empire, and at what it did to her home, her friends, her cause, and her own father. In this way, he draws her to the Dark Side of the Force.
>>
>>52476383
I mean shit, it's obvious. Her intentions ain't pure, and Luke knows that, even if he doesn't know why.
If they don't want no ride into the sunset and no hundred and sixty acres aside the NJO temple, he knows that. Why do you think he wasn't never serious except with one woman, and he waited ten years for her?
Because the man knows purity of intention, and won't settle for nothing less
>>
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>>52476446
You underestimate the power of headtubes.
>>
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>this is the state of the canon today
Disgusting
>>
>>52476479
Yes, but that shows discipline Luke really doesn't exhibit at this point in his arc.

3 days alone with a horny twi'lek who decides "ooh, it's so humid I can barely stand to wear clothing", combined with constant Yoda-beatings, boredom, and youth... and an ordinary man would change his tune.

But Luke has /no idea/. He's just like "Why aren't you wearing pants! Augh!" His brain and his dick are not on speaking terms. His hormones are running around pressing buttons but the wires are not connected to the "do things" part of his brain.

It's not purity of intent. It's complete lack of experience.
>>
>>52476539
>It's not purity of intent. It's complete lack of experience.
Then she needs to stop flirting and be blunt. "You, me, closet, wild monkey sex, now, farmboy." Because anything less obvious will fly by.
>>
>>52476466
Vader kinda strikes me as a man who is for grand gestures, like killing everyone who ever fucked with those people his daughter cares about on a whim. even if he wasn't sorry at the time, it's not like those sort of people's lives mean anything to him, they'd be a small price for her
And hell, if he can get her being happy that people who made her mad died, well hell, that's the Dark Side right there.
How far might she go to avenge a wrong to her of truly massive scale, like the Emperor, when it comes to that?
It's all genuine concern, hopelessly twisted by the Dark Side
>>52476539
>Yes, but that shows discipline Luke really doesn't exhibit at this point in his arc.
Discipline is kind of an inherit quality. people either have it waiting ready to go, or they don't
Luke has it in hundredweight and penny pound, that's who he is
>>
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>>52476554
And that level of bluntness would dry her out like a Jawa in a windstorm.

It's an impossible situation.

She'd probably have better luck with Yoda. Or the Hutt, if she could figure out where the damn thing keeps its erogenous zones. In the meantime, backrubs.
>>
>>52476598
>if she could figure out where the damn thing keeps its erogenous zones.
In the tail, duh. Different spots, since Hutts are all hermaphrodites and can self-impregnate if they really want to.
>>
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Jesus Christ this game sounds like magical realm special snowflake garbage. Female Boba Fett, fucking mercs including a hutt captures Luke and accompanies him to Dagobah. All cringeworthy bullshit.
>>
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>>52476584
> like killing everyone who ever fucked with those people his daughter cares about on a whim.

What would stop him is that /he/ is one of those people. He's first into the torture room. If he kills them, he admits his guilt. He admits his hypocrisy.

If he lets them live, it's because he /has/ to, for the /greater good/.

I do see him tearing his armour off and collapsing, half-shorn and near death, in his private sanctum. Full of self-loathing. Aware of the righteous path but unable to walk it. Aware of what he is, and what he's done. Why stop now? Just because she is his daughter? How many thousands has he killed and tortured and hunted?

It's concern, but tainted with what Vader is, and what he's become. It's concern, but not love.
>>
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>>52476619
Non canon faggot. Hutts are now either male or female.
>>
>>52476655
Sorry your monitor is running out of ink.

Anyway, yeah, it's not exactly brilliant stuff. But all Star Wars games that intersect canon are going to have a certain level of cringe in them. It's a given.

Luckily we have the prequels as a baseline for how not to tell a story.

Female Boba Fett is fucking hilarious though. The merc PC set up his "ex-girlfriend, who stole his ship and his money" in the first session. It wasn't until today that he found out who his character had been dating. Since this game obviously doesn't really worry about canon, it's a perfect twist reveal. And it sets Fett up as a recurring and dangerous foe.

Luke was in a bacta tank and unconscious. They "captured" him by evacuating him from Hoth during a desperate firefight, sort of by accident. They didn't overpower him. They didn't even know who he was, other than "a guy who might buy this lightsaber we found". And they only went to Dagobah because he promised them lots of money. Even then, it took some convincing.
>>
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>>52476664
Like I said, this game doesn't stick too closely to canon. The Hutt player declared that Hutts are gendered, but that they also lay eggs by throwing them up and passing them from hutt to hutt for fertilization.

Everyone agreed that this would never be discussed again.
>>
>>52476554
and the thing about Luke is, he'd say no thanks anyhow
Like fuckin sheevy P himself sent a Hand to go and try and seduce him, and she didn't even make second base, and this was even before ESB.
Fucking buddy Luke knows, and that's part of who he is
It ain't even close to normal for a average teenager but then, how many teenagers who turned out to be world-class warrior monks have you known? Fruity Rudy exempted
>>
>>52476479
>>52476584
but what about Callista?
>>
>>52476746
Oh so Luke is just plain autistic in your setting. I understand now.
>>
>>52476843
even absent everything else, luke wouldn't have put it to callista
Even if he was romantically attracted to her the jedi, she was still a ghost riding in the body of one of his students who was unexpectedly suicidal, and regardless of who's driving, he wouldn't be interested in sticking it in that body, because fuck man, that'd be weird as hell
he'd probably be trying to run some crazy romantic but not sexual relationship deal he couldn't help but follow and would get her all butthurt cause he wouldn't hurt her butt. Hell, that's probably half of why she left (outside of "the book series is over, the so-called LI has got to go")
also, man I'm drunk as hell, what the fuck is going on with this weirdo argument?
is this some fetish shit?
>>
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>>52476895
This guy:

>>52476746
Is not this guy:
>>52476737
>>52476598
>>
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>>52476989
>is this some fetish shit?

This is /tg/. That's a silly question.
>>
>>52476989
>is this some fetish shit?
yes, it's captain faggot with his slutty women-virgin men fetish, probably snekguy from the /wst/
>>
>>52477055
you're right, that is a dumb question
I'm just wondering who's magical realm we're driving through
is it buddy with the FF.net-tier AU he's running, or is it some other weirdo with a fetish?
>>
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>>52477110
>is it buddy with the FF.net-tier AU he's running

Well, I can at least speak for one portion of this debacle.

I have no idea. The whole "Luke is dense as hell" thing came about because it was funny. There's this old screencap of a thread about a demon lord who tells dad jokes and a paladin who is just too dense to be seduced by a very frustrated succubus.

But the entire thing was like.. a throwaway line in the game. The PCs spent more time helping the Hutt build a bark nest and debating whether Yoda's cruel exercise regime would kill Luke before the Empire got around to it.

I'm also not sure this is ff-tier. The PCs are reasonably nuanced (for space opera). They have goals and plans and they fail a lot. They only intersected the "saga" plot by accident, and in an attempt to make money. They are only out to kill Vader because they figure they will be rich and famous forever. This isn't even the game I set out to run. It was supposed to be about working for both the Empire and the Rebellion at once.

Ah well.
>>
>>52477176
Don't give me that bullshit about "we just accidentally met lore important characters. We didn't mean to change the Canon story".
>>
>>52477176
hey man, I reason that anybody's running a generic slutty twi'lek character is running pure magical realm discount combat jack shit and I've yet to be proven wrong
as for the rest of the fucking mess, fuck guy, all I can say is ride this trainwreck you've 'not set out to run' but clearly have to the last and post it here
>>
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>>52477288
Oh sure, meet a few of the cast (they never did meet Leia or the rest of them). But the theory was that they'd show up to Hoth, try and hock the lightsaber they found, realize that the Empire had followed them there, flee the battle, and apologize later.

Instead, they volunteered to escort transports for "any loot they could carry from the base, plus a tip", and then went /back/ after their escort run because they realized that their mystic meal-ticket was in a bacta tank and therefore tricky to evacuate. Plus, more money that way. They could do /two/ escort runs.

So their light and amusing brush with canon turned into... the debacle it currently is. The players are having fun though. One of them hasn't seen all the movies (she's seen... 2 of them, maybe. A long time ago). The rest have seen the films but only one player has any extensive "canon" background. It seems to be working ok.
>>
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>>52476495
Is that supposed to be thrawn's fade into the background? or his skin?
>>
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>>52477328
> magical realm discount combat jack shit and I've yet to be proven wrong

This might be a slight exception, as the player is female and pretty attractive. I did marry her after all.

The character is much more about self-esteem issues and "I'm a street rat turned used-starship-salesperson turned gunrunner for the rebellion. What the fuck is wrong with my life? Did I accidentally become important? Me? Bullshit."
>>
>>52477374
well shit, I'm not at all a man to come atween a man and his woman, so I can't hit you too hard
still, I bet you jack it to that shit, no?
>>
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>>52477399
There is very little left in the world that I haven't jacked it to.

But not really? We've got other stuff going on.
>>
>>52477419
well sir, that makes you the goddamn special snowflake. probably I deal with the miserable detritus of failed and about to fail 20-25 relationships and that's got me surprised
still, I guess I'm still 98% accurate with that crap
>>52477074
>/wst/
didn't ND adt all those other motherfuckers get dumped like two years ago and the rest went with the quests? I don't actually know, but that's what the catalogue tells me
>>
>>52477484
Something like that. But then again, you are pretty drunk.
>>
>>52477619
and hell, I just finished the second fifth
But it still stands, I am completely wildly mistrustful of them as create magical realm characters and them as try and fuck around with canon the first chance they get, and those as put them together to fuck around with canon is even more sorry-assed as I see
but again, I'm all running for fellow teenage dirtbags and such, so who the hell knows what's fine for anon and I can't quite second guess them
>>
>>52477345

As a general rule, unless you have precautions, or know your players well enough to have a reasonable prediction of what they'll do, things will go FUBAR.

My stance is always that until a certain point, Luke Skywalker is around, but he's busy. His lightsaber is on the other side of his belt from where you're facing. Or he's in his X-Wing and you can only get him on the communicator. Or he's a hologram. If it's Han Solo you're just picking up or dropping something off from the Falcon, or maybe seeing them between missions.

The second, and I mean the SECOND, you plop down a canon character and give the PC's unrestrained access to them for any length of time beyond about ten minutes they will do this exact flavor of bullshit as they try to grift money off them, show them up, or try to get extra powers or equipment.

This is 200% true if you play it as them just being mercs in it for the cash. Because that's the epicenter of deviantart tier stupidity where players feel they can just do whatever. Because to the average player "mercenary" is code for "I have no responsibilities but to show off how cool I am and get instant gratification".
>>
>>52477924
>Because that's the epicenter of deviantart tier stupidity where players feel they can just do whatever. Because to the average player "mercenary" is code for "I have no responsibilities but to show off how cool I am and get instant gratification".
well fuck man, you's expressed exactly what I's stone too drunk to accurately express
but really, tell PCs they have a chance to act like complete mongoloids and they fucking well will, and you're the damn fool if you didn't expect that
>>
>>52478000

You can set your watch by it. When I plan out my adventures I even just put down a little note every session or two saying "someone is going to fuck up exactly here", where here is a routine thing any reasonable person would be able to handle, but a player character will find some way to fuck up.

Last session Imperial Customs pulled over the PC ship on the way to a rebel mission. They had no rebel goods, they weren't smuggling anything, the rebels gave them fake ID's that checked out, and it was a routine inspection where the officer in charge happened to be a generic speciest dick. On top of that, they had a jedi knight with them who'd also stashed any incriminating shit to smooth this over and even checked before being boarded that he was cool to handle it. The literal second a stormtrooper asks "do you have a permit for this droid", the players immediately began shooting at an enemy outnumbering them five to one while docked to a customs ship more than twice as large as theirs.

Now remember, they had a permit for the droid. They had a jedi who could have just waved his hands and made the problem go away two seconds later. The droid player in question wasn't even armed. But he fucking insisted on picking a fight with two guys he had no chance of even dealing damage to. Because Player Characters on average are complete mongoloids who can't even deal with simple tasks.

I'd be mad, if I wasn't expecting them to chimp out in this exact way and set my fucking watch to it.
>>
Does anybody have any tips or tricks for picking and placing obstacles in x-wing? I've got a couple things I've picked up from other people and some stuff I started doing on my own but I don't really know if any of it's really optimal or even if the logic behind it checks out and in a lot of matches I basically just place my shit randomly.
>with bigger ships use debris fields since they're more likely to end up on top of shit and then they can at least still shoot
>when against jumpmasters place shit along the left side of the field since people seem to always put their jumpmasters in their deep right corner and move up the right side, potentially denying actions and maybe shots when they eventually turn into the center to engage
>try to make awkward diagonal lanes of when against defenders to make them make k-turns in predictable places
That's all I got, in all other situations I basically just place things as spread out as possible, trending more towards one side or the other based on how fast the lists are and where I think the initial engagement is likely to happen.
>>
>>52478150

Now, to loop it around, lets apply that same logic to your scenario. Player characters will invariably fold under the slightest pressure, do the loudest thing in the slightest lull in conversation, and will invariably fuck up attempting to grab the slightest power or convenience for themselves.

You just put any pressure level above 0 on them and gave them a main character who couldn't fight back. Then you had them flee the war zone but somehow come back in time with no reprocussions, so they have a feeling of invincibility and probably assume they can just do whatever, despite the fact that by all logic Vader should be either in the middle of ransacking the place or coming down to shoot shit up.

In that scenario they're invariably going to either panic and kill him, or panic and kidnap him. Leaving him for somebody else to deal with never crossed their self centered brains. Neither did the idea that scurrying around with a VIP the enemy leader is looking for fight be more trouble than it's worth for so called mercenaries.
>>
>>52478150
absolutely, sure. I reckon that every session is an episode of moto wannabe drunk airsofters recreating an episode of Generation Kill, and every PC is playing Captain America after a three-day crack binge
>>52478150
when it's logical to shoot, they'll try and talk, and when it's time to talk, they'll shoot, and you can put that in the damn bank. PCs is crazy as hell and it'll take 20 or 30 times of killing them for being morons afore they get it
>>
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>>52478150
Players are basically like cats, herd them somewhere to expect the worst or nothing at all and they just get a vacant look before passing out
>>
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>>52478161
It's most important when facing a TIE swarm. Namely make them run through the asteroid field to break their formation and let your opponent screw up and bump.

If your list uses tractor beams you probably want the big three rocks. Because of tractor beams Rebel small ships want the small debris clouds.

With large ships just git gud. It doesn't take that much practice to maneuver around obstacles. I prefer to take small rocks with most large ship lists because they're easier to fly around than debris, and some large ships (brobots, ghosts, shuttles of all kinds) really hate stress.
>>
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>>52476655
Hey Motti, say something if you want me to stop.
>>
>>52475470
google "Barris's Secrets"
>>
New thread
>>52479511
Thread posts: 358
Thread images: 104


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