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Pathfinder General /pfg/

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Thread replies: 420
Thread images: 33

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Pathfinder General /pfg/

How do you feel about Spheres of Might's blacksmith by Ssalarn slowly getting nerfed?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might playtest:
https://docs.google.com/document/d/160bWvYewTwEXj9ZZv-jJ9-VrvGpYNHNcF8w6BMsdqgU/edit#

Sphere of Power playtest:
Creation Handbook Playtest: https://docs.google.com/document/d/1kitAB8sHgmuD3fvOMuI_KyV_dxpO2wrxQmbnCoRgglA/edit?usp=sharing
Dark Handbook Playtest: https://docs.google.com/document/d/1zHRZyaMh_QwWcQ-ROGCjQyCdflD6cbm9VdEOJMpC06I/edit?usp=sharing
Life Handbook Playtest: https://docs.google.com/document/d/1wTv7VGj2qzjGnReD1lLRwC8iNG_G6f-a6XzMQlTB1yM/edit?usp=sharing
Mind Handbook Playtest: https://docs.google.com/document/d/1Kp4acH7zTk4e3DfPdYDfTk1jJClly3yp27Jfrf3FRWw/edit?usp=sharing

Gear of Power Playtest: https://docs.google.com/document/d/1zIomq0TFP7uPdlFB8VRAIWQEjAXLV5CYpP3HmjySynU/edit?usp=sharing
Wild Magic Handbook: https://docs.google.com/document/d/1xBfoH6YcTdD3kwjn3ikItWPBGzIm9g3SVkVvUQD1yUw/edit?usp=sharing
Wild Magic Tables: https://docs.google.com/spreadsheets/d/1NU5bK1Dyzu66KgIdrHNaaXBw1eHVpcHZHOh5BDaxMzU/edit?usp=sharing

Bloodforge Infusions updated playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit#

Old Thread: >>52400278
>>
>>52403700
I'm not gonna pass judgement on Spheres of Might until it's fully playtested- but... from what I can see, it isn't looking that great.
>>
2nd for KSnH and Politics game W H E N
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>>52403726
politics game?
>>
>>52403726
Just like S3

Never.
>>
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What the hell is the point of giving spell storing as a sacred weapon buff to neutral warpriests?

The spell falls off when the buff goes away, right? So I have spell storing for just a few rounds? The hell am I going to do with that?
>>
>>52403721
Why not?
>>
>>52403798
Idunno, it's just that the classes don't seem that great and the stuff they're wanting to publish just doesn't mesh well with me.
>>
Anyone have any idea where to get Bestiary Box 1? Paizo isn't printing it, nobody seems to have it, I'm willing to pay good money for a copy - even second hand from one of you nice fellows.
>>
>>52403697
If you want to play a martial, take a look at the Warder class, and especially the Zweihander Sentinel archetype for it. It gives you some of the few reliable ways to non-magically control a broad area of terrain as a martial.
>>
>>52403751
Se >>52397219, >>52397404.

>>52403759
Drifters is fucking garbage
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https://docs.google.com/document/d/1oEH4xOaNLWYf4bW1tprKx-BIJVoiSLW2iWpwc-h7o8w/edit#

Spheres of Might now has martial traditions too.
>>
>>52403844
It's on backorder in the store though?

There's also this? http://www.ebay.ca/itm/Pathfinder-Pawns-Bestiary-Box-by-Paizo-Publishing-English-/222453367007?hash=item33cb4100df:g:1ccAAOSwSlBY2OXL
>>
Hey guys, I'm currently working on a Soulsborne type game and setting, and have hit a stumbling block.

I need some form of visual, and later mechanical, design change to indicate the enemies that are this setting's version of the Hollow/Humanity-Wild/Blood-Drunk. Something to indicate the increasing corruption and inhumaness of the fodder enemies they'll be facing.

Anyone have any cool design ideas?

If its important, the corruption is coming from The corrupted divine essence of the land's God King, who is being influenced and corrupted by a powerful Primordial God of Immaterial and Non-Causal Existence who was sealed away by the Old Gods long ago using a mighty tower (think Zues and the Olympians banishing Chronus and the Titans to Tarterus), who is being championed by a ghostly wizard who tricked the God-King into accepting the Primordial One's power in an effort to make an eternal and infinitely prosperous kingdom

My first idea was to give them wierd mutations of gaining, twisting, and mutating limbs and things, but that seemed a tad too Kingdom Death, and would like to ask what you guys think would be cool as the enemy gimmick.
>>
>>52403874
Really like the idea of the martial traditions. Works well for the SoM classes and many Paizo classes.

But like...what the fuck do you do with casting classes like a Sorcerer or Hedgewitch? And what about classes like the Bard or Rogue who get specialized weapon proficiencies?
>>
>>52403935

Maybe cracks in their skin spewing light or gas from their body?

When you kill them, the flesh splits and the REAL fight begins.
>>
>>52403935
>non-causal existence
What exactly does this entail? You could have some of the enemies be permanently affected by Blink, for example.
>>
Did we ever get this months books from Leak Anon?
>>
>>52403935

>another soulsborne game with corruption mechanics

Does this one involve rape
>>
>>52403867
>Drifters is fucking garbage
How dare you speak to me like that, she's clearly a visual model for a warpriest of fire.

Anyone got an answer for me or not?
>>
>>52404119
Nope, book doesn't release for two days. I'll be trying to do the PDFs for the Ironfang Invasion books though.
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>>52404134
t. Jeanne d'Arc Alter Pro
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>>52404119
I think they drop tomorrow. Last month took a week or so to come back from the cleaner.
>>
>>52404133
You know it, Anon. I hope you've been practicing writing up cute girls with hearts of gold and pure souls that get bred by vicious monsters with thick cocks, because you still won't get in
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>>52404048
It means the Primordial God despises the concept of a rational and sensible flow of time and cause/effect. When the Old Gods came together into being, and their leader some how created an action with consequence, thus becoming the Unmoved Mover, the Primordial God coalesced into being as a counter force, the "opposite reaction" to the Old God's action.

The Primordial god feels suffering in its own existance, and in the existance of causality in general, and seeks to return everything back to the original null state, where time, action, and matter have no meaning.

Since he wished to destroy and negate the freedom of choice and action that the Old Gods had just discovered, they conspired against him and sealed him away within a cage of paradoxes, using a great tower they constructed out of the concept of certainty.

Because his seals are now weakening, reality and certainty is becomming a slippery thing, and those with enough sanity to maintain rational agency, as well as having possessed enough "divine" power, can twist and alter reality in subtle ways yadda yadda inster "time and space in convoluted in Lordran" boggle here.

>>52404006
I can work that in when they start to kill off the remaining and corrupted remains of the last batch of Gods.

>>52404133
No corruption mechanic, and no rape. The PCs will be by their nature uncorruptable save for the influence of entities beyond their grasp.
You are not some schmuck Hollow or Hunter like in normal Souls games. You are a potential New God. What being a God means to you will depend on what choices you make on your journey

And yes, there will be a Maiden in Black/Fire Keeper/Doll expy.
>>
>>52404202
>Doll expy

she better be waifu-tier or we riot
>>
Since when did Sigmund get into PLD?

Was there a post? How come there's no one else?
>>
>>52404202
>Because his seals are now weakening, reality and certainty is becomming a slippery thing, and those with enough sanity to maintain rational agency, as well as having possessed enough "divine" power, can twist and alter reality in subtle ways yadda yadda inster "time and space in convoluted in Lordran" boggle here.
Mate I hope you realize that this is far more broken than you're giving it credit for. In fact at this point if the Primordial God awakens, it's flat out invincible. Players would have to declare their moves sequentially ahead of time, because you've made this guy exist above time.
>>
>>52404241

Vult revealed his master plan this morning:

He's revealing one applicant who gets in per day to maximize salt.

I don't even.
>>
What are some feasible adventurers someone who's around level 2-3ish could have done around Varisia/ongoing conflicts they could have participated in.
>>
>>52404282
Being the squire to a more experienced adventurer, helping set up traps for monsters, hunting large game, meeting and negotiating with Shoanti tribes or Varisian caravans, helping track down street-level criminals in Korvosa or Magnimar or Kaer Maga, exploring ancient ruins.

That's the kind of stuff I imagine my character would have done, anyhow.
>>
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>>52404224
She is going to be the new High Priestess of the PCs. I plan on her personality to be something akin to Marona from Phantom Brave, except more grown-up and mature
She also has a very protective brother, who wishes she wouldn't endanger herself like this, but will do anything to see her safe and smiling. He will also by your Andre, and aftera while he may warm up to you and become your bro or husbando

>>52404248
Then the PCs had better make sure he doesn't awake then, or at the very least Get max divinity, and find all the special secrets and things to get the True Ending
But yes, failure may elude them in certain instances, but it is completely possible to fail the overarching quest.
Welcome to Dark Souls.
>>
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>>52404241
>>52404261
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>>52404332
The reveals keep getting better.
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>>52404332

GLORIANAxSIGMUND OR WE RIOT
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Is there a weapon enchantment to increase range for melee weapons? I know you have Distance for ranged weapons.
>>
>>52404332

HOLY SHIT CONFIRMED
>>
>>52404351
>>52404241
>Sigmund relaxed, leaning against the tree stump as Lysander's soft lips slid up and down his barrel, the lad's tongue periodically swirling around the muzzle of Sigmund's powerful rifle. The boy was good for something after all, Sigmund pondered, as he closed his eyes and thought of Liliana.
>>
>>52404332
Alright, last slot, is it gonna be Cashmere or Sage? Place your bets now.
>>
>>52404318
>welcome to Dark Souls
No no no, you don't understand. In Dark Souls, it's the system that's fucked. There is literally no answer to the equation. It's like trying to prevent heat death.
In this setting, your primordial god is 100% batshit insane. He should by definition be omniscient and therefore omnipotent as he exists outside of time and casuality. He can insert himself into times where he isn't fully awakened, from a different "time" and state where he is fully awakened. If it is possible for him to awaken then he's already awake.

>>52404332
CONFIRMED
>>
>>52404374

No, I think he opened up EXTRA SLOTS.

Look at the listing now. He's taking 2 more.
>>
>>52404370

sauce
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>>52404360
Sharding.
>>
>>52404374
Cashmere is best for defilement!
>>
>>52404380
Cashmere AND Sage!
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>suddenly half of pfg is hammering f5 on roll20 to see who gets into PLD
>>
>>52404404

I'm the guy who threatened to dox everyone, but I don't even care anymore, I'm kind of hype now that Gloriana and Sigmund are confirmed.

I, uh. Might have started rooting for some of these characters during the hours I spent shitposting, even if Vult is a shitter.
>>
I like Bon-Bon...
>>
>>52404421
>Like the premise and the characters so far but worried the DM will burn down his campaign a few sessions in and drop them
aaa
>>
Cashmere in boy. 4/4 on initial predictions, now let's see if Sage bumps it up to 5/5 for the extra slot.
>>
>>52404436
What's worse, a GM that drops dead before the game starts or a GM that drops dead one or two sessions in?
>>
>>52404436

This is exactly what it's become.

I kind of fell in love with some of the better applicants.
>>
>>52404436
>>52404436
One of them had him as a DM before and signed up for another go.

They wouldn't sign up if Vult was going to do that.
>>
>>52404395
I meant a weapon having 15ft reach instead of 10 or 5->10.

Sharding is cool, but requires a ranged attack, meaning dex instead of str.
>>
Okay, /pfg/
I just joined a tourney game against 30 other players on roll20.

I need some good PvP builds

Take note I also need some good defense against magic, and if possible a good method to reliably win initiative.
>>
>>52404474

BE

AGRESSIVE

B.E. AGRESSIVE
>>
>>52404474
Arcanist. Pump everything into initiative and then drop as much CC on the fucker.

PF is still caster edition, regardless of PoW, SoP, and whatever bullshit there is.
>>
>>52404474
Go Swashbuckler, build into Smash from the Air. You probably won't win but it'll be funny and stylish.
>>
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>>52404452
It depends on how good the game was.

Drops dead after a few good sessions > Drops dead before the game starts > Drops dead after a few bad sessions
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>>52404376
That's why the PCs need to gain enough Divine Power, equal to or greater than the Old Gods, in order to counter his ability to do so by existing (a safety measurement placed in the Cage of Paradoxes), and figure out a way to either strengthen the Cage of Paradoxes, or create a greater paradoxical force to possible impose Causality on him permanantly and destroy him for good.

Basically, you have to get powerful enough to the point that your own Existential bullshit counters the Primordial's Ontological bullshit, and then basically be the GER to his King Crimson.

Don't think too hard about it. I'm operating completely on paradoxes and bullshit divine cascade principles, that probably will give me an aneurysm. I figured if I wanted to emulate that Soulsborne feel, I would also need to emulate a bit of that "slightly more symbolism than substance" feel of Eastern writing that the franchise runs on.

And I swear I will successfully Miyazaki/Kirkbride all over this thing, or die trying.
>>
>>52404474
What's allowed? Is it going to be only 1 on 1s? For more than that, something like Knight-Chandler might be helpful, given that it buffs allies and at level 5 gets Evasion and Stalwart.
If you want to go full cancer, OD/ZS Warder with 1 or 2 levels in Brutal Slayer.
>>
>>52404479
>B.E. Agressive
Agressive B.E.?
>>
>>52404392
>he doesn't know about the pre-game audition sessions

Read the logs, dummy.
>>
>>52404474
Autism Fighter
>>
>>52404507
https://www.youtube.com/watch?v=V2XGp5ix8HE
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>>52404506
From what I understand, the groups will be randomly grouped into groups of 5. So I need to win against 5 other groups.
>>
>>52404474
Eldritch Archer Magus

Disintegrate + Named Bullet combo

Go full HIGH NOON
>>
>>52404533
Still haven't said what's allowed, what point buy, what starting level, which all makes a difference. Becoming a force multiplier for your team, like a bard or skald, is very potent assuming they don't have something similar.
>>
>>52404508

What logs
>>
>>52404564
Level 10
Standard Gold for someone of that level (Though saving some money may not be a terrible idea)
28 Point Buy
All non-monstrous races allowed, if you wish to play one special consideration may be made at the cost of level(s)
All Classes/PrCs allowed. ALL of them.
Psionics/Path of War/Spheres of Power Allowed though will be carefully looked over as (In the case of PoW and SoP at least) can be easily devastating. However no Spheres of Might as of yet as none of us have had a chance to observe its interactions
Third Party materials may be allowed if the GM is consulted first
>>
>>52404585
I get this distinct feeling the DM lurks /pfg/
>>
>>52404499
Dropping dead in that case is more "lel the campaign fell apart".

>>52404503
Ontological is higher than existentialism, I hope you know that. Ontological existences are literally 'fuck the rules, I am the rules'. A physical god-like being can warp reality to the limits of the rules. A metaphysical god-like being is basically the DM and can change the rules. An ontological god-like being can pull shit like casting Greater Turn Undead on itself to make itself a supermass lich, create a rock too heavy for it to lift then lift it anyway, and turn itself into a powerless ffellf (that word doesn't exist but it turns into one anyway) and immediately blow up the world while being completely powerless.
Plus, since he exists outside of time and casuality, he can literally just take the route where the players didn't make it in the end, designate that as the Cause, and have the entire (failed) adventure be the Effect.
>>
>>52404585
>However no Spheres of Might as of yet as none of us have had a chance to observe its interactions
inb4 2hu pro
>>
>>52404585
Here's the link to the game.
https://app.roll20.net/lfg/listing/68864/tournament

Currently at 17/30 slots. anyone can join.
>>
>>52404636
Watch 2hu and his autism somehow munchkin his way through the entire tournament using 1pp only
>>
>>52404585
At level 10 you're starting to verge into the territory of "Wizards run shit." If you want to win play a Wizard with the Divination school for +5 to initiative, then cast your suck-or-dies. Take stock of their team against yours, and try to create a gap. They've got someone who does more damage than your guy, blind him, now he does half as much.
>>
BON-BON IS IN
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>>52404643
>Priceless.
>>
>>52404654
>4/5
Fuck!

But I mean I guess that's a pretty cool group.
>>
>>52404654
WE HONKERS NOW
>>
>>52404654
*HONK*
>>
Alright, which one of you was this?
>>
>>52404610
>Plus, since he exists outside of time and casuality,
Its something he "can" do only IF he escapes from the Cage of Paradoxes. As long as said Cage of Paradoxes exists, he an't utalize the fullness of his being, only leak out whispers while its weakening.

If the cage breaks, then yeah he's going to do everyhting you just said.
Further, as long as an Equal or Greater force of Causality exists, and can confront him, which ideally is what the PCs will be at the end, then he can't do anything that directly affect it, as he is unable to interact directly with Causality due to being seperate from it.

Basically, as long as the Pardox of his cage exists, he can't use his bullshit since its using the concept of Paradox to NOPE his capabilities away and contain it.

Its only once Paradox stops existing to fuck his mind that he can go full HAXOR on reality and rewrite everything
>>
>>52404654
What the fuck kind of name is Bon Bon?
>>
https://www.youtube.com/watch?v=d2xkpz-26jM

BON-BON THEME
>>
>>52404709
A stage name.
>>
>>52404654
>KEEP ON WITH THE FARCE DON'T HONK
>DON'T HONK 'TIL YOU GET ENOUGH
>>
>>52404691
Here's a slick question tho
how the literal fuck did anybody contain this guy? The big man G upstairs arguably is lower powerlevel than this guy depending on interpretation. Featherine and Elder God Demonbane are unironically below him.
>>
What would be some ways to get an off hand that is not normally light to count as light for the purposes of TWF?
>>
>>52404711
I want my 1:47 back, asshole.
>>
>>52404709
Her real name is Airyna and she's CUTE!
>>
>>52404741
Effortless Lace
>>
Final composition of PLD

>Lysander (male) Fey Pact Aspirant
>Sigmund (male) Slayer
>Gloriana (female) Paladin
>Cashmere (female) Silksworn
>Airyna (female) Bard

What do you think?
>>
>>52404741
https://sites.google.com/site/pathfinderogc/magic-items/magic-weapons/specific-magic-weapons/effortless-lace
>>
>>52404773
One of them is going to have a flower on each arm, or there's going to be a leftover.
>>
>>52404779
you don't want to pair off the team in a smut game though

Also lysander is for genderbending
>>
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>>52404773
PLD's got a damn good group. Best of luck to them!
>>
>>52404779
Or all three of the girls get plowed by monsters while the men watch.
>>
>>52404773

Cashmere and Lysander both feel like much lower quality characters than the other two.
>>
>>52404792
Or all the men get plowed by the girls after the girls get corrupted into monstergirls
>>
>>52404773
Bon-Bon is not for lewd! She is for honking and jokes!

The only really pure girl.
>>
>>52404792
I like this idea.
>>
>>52404773
>5 most memed characters
Still a good group though, and the one a lot of people predicted.
>>
>>52404795
Cashmere is a paragon of loveliness! How does your heart not flutter when you read about how nice her clothes feel on her supple, nubile body?!
>>
>>52404585
go crimson countess harbinger, claim and turn into a blood pool. Wait until they die
>>
>>52404795
Sigmund and Gloriana are in a league of their own. I don't think the others are bad, though.
>>
>>52404816
Indicates they were the best apps
>>
>>52404736
He got Ganked by the Old Gods, who were along with his the first conceptual entities existence. While he is the Opposite of Causality, they created causality, and started to make all th other stuff too, including the concept of paradoxes which they used to temporarily even the playing field by using Paradox to temporarily force causality upon him.

You know that one slavic cartoon where that fish basically trolled a wizard to suicide? Imagine something like that, except while he was raging and trying to unravel the paradoxes they sewed they basically wound him up in them, then sacrificed most of their deific essence and Super-Causal nature to keep it together.

Then eventually they died, but built in a pack-up system, and mortals have been arguing over their minor powers for years, completely unaware of the bullshit that is going on in the background.
>>
>>52404792
>>52404809
>Sigmund cleanin' the ol' rifle while Gloriana gets every hole stuffed with fat Troll dick
>>
>>52404779
Jokes on you, Cashmere is going to steal both girls with her superior /u/ magic, forcing Sigmund and Lysander to share corruption between one another.
>>
>>52404844

Bon-Bon's pretty good, too.

Cashmere is just pure rapebait, though. And Lysander....well, yeah. We all know that one by this point.
>>
>>52404807
>picking the girl with the fetish for being drowned by Big Dick Merrow as the only pure girl

The Irony!
>>
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>>52404853
Yeah but how did they create anything when there's an ontological in the works? The obvious problem with ontological beings is that, you know, literally Being the system, tthere can only be one.

>>52404871
That works too! Y/u/ri will conquer the Earth.
>>
>>52404773
>Shounen hero
>Wise hardened mentor
>Kind beautiful older sister
>Naive ojou
>Genki girl

Full anime now.
>>
>>52404885

Which is funny considering how much Vult bitched about "Your art is too anime." to certain apps.
>>
>>52404884
PARADOXES.
>>
>>52404893
when your art is literally a manga spread, your art is too anime
>>
>>52404884
They were also Ontological, the Primordial God came afterwards as the Opposite Reaction to them deciding "hey, lets make cause and effect a thing!"
>>
>>52404904

Fair enough. I've seen that person's other apps, and they seem to be SUPER ANIME.
>>
>>52404893
Wasn't that another guy in the discord?

I've never seen Vult complain about it, it was some other dick who got on people's case for anime art.
>>
Well, now it's time to wait for "Sort of PLD but without the rape" edition.
>>
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Why does /pfg/ talk about original characters and memes more than the actual game mechanics or the setting lore?
>>
>>52404893
Speaking of which, I wonder if Sigmund made all those changes, or what the other review complaints were.
>>
>>52404924

Because the mechanics and lore are dogshit.
>>
>>52404911
?
>>
>>52404911
reminder that that person is why PLD closed tonight
>>
>>52404946

Is that actually what happened? They annoyed Vult so much he just shit out the other acceptances?
>>
>>52404924
Because we lost count of how often we talk about mechanics and lore that we got fucking bored of it.
>>
>>52404924
Attention whoring.

I hate what this general has become. Like we were never good, but it was never this fucking terrible. This is bordering on gaia tier bullshit.
>>
Is Aboleth's Lung reasonable? Should save-or-dies exist at 2nd level?
>>
>>52404909
That doesn't make any goddamn sense
>>
>>52404924
We honestly ground the lore down into dust over the years. We used to talk about it so much it degenerated into one crazy fuck raving about how he wanted to fuck Shelyn in every single thread.
>>
>>52404971
You can get a Save-or-Die AoE spell by level 2 as a Wizard. Simply get 20 INT, giving you -/+2/+1/+1/+1/+1 bonus spells and take Cloudkill as one of the two level up spells.
>>
>>52404976
That's still happening.

Fuck that's still happening with the OC's.
>>
>>52404954
check the logs and the timing of his posts in roll20, it's apparently what happened
>>
>>52404964
We had a magus discussion a few threads ago.
>>
>>52404987
>Cloudkill
Cloudkill is 5th level.
>>
>>52404987
That isn't how it works.
>>
>>52404999
That lasted maybe 10 posts. People posting shit about the latest game or discord drama seems to drum up way more attention.

I want my old /pfg/ back.
>>
>>52405020
PLD apps are done so I think we're getting close.
>>
>>52404974
Look, think of it this way
Old Gods were Unstoppable Force, nearly everything they do and say is Absolute.
Primordial is Untouchable Object, he could just Nuh-uh! everything they tried to do.

So to do stuff to him and to sop him from breaking their shit, they created the concept of a Paradox, where they could Do Thing to Primordial, and troll him just enough to stop him from going Nuh-Uh!

Unfortunately, the fucked up making ther Cage of Paradoxes, and Paradoxed themselves away from their Do Thing power.

How is this hard to understand?
>>
>>52404996
Where did this come from?
>>
>>52405020

It lasted ten posts and then the thread died for HOURS.

Nobody really wants to talk about mechanical autism except for our resident mechanical autists.
>>
>>52404987
Wow, you're retarded.

>The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, and rangers; and Charisma for bards, paladins, and sorcerers. In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level. See individual class descriptions for additional details.
>>
Looks like Sigmund did change his character art. Check his myth-weavers page.


Incidentally, he used the art I was gonna use in beta draft 1 of Artemy from WotR when he was still a Daddy before I decided on a more naive, inexperienced type.
>>
>>52405020
There's nothing left to fight for. There's no way back. This is the future you chose.
>>
>>52404989
I want to honk Bon-Bon's honkers!
>>
>>52404976
>implying this still doesn't happen
>>
>>52405032
The fact that, being an ontological being, Primordial can simply Nuh-uh Paradoxes. In fact, he can Nuh-uh while being completely barred from Nuh-uh'ing, that's just how ontologicals are. Let alone paradoxes they can do things that are cleanly in violation of logic, like moving and being still at the same time from within the same reference frame, or engaging in the sport of eesf#ding. It's not about nuh-uh'ing the system, because he is the system. If a metaphysical being is the DM, the ontological being is the homebrew itself. The Old Gods weren't ontological, they were metaphysical, because had they been ontological they could've simply contained him while he was impossible to contain.
>>
>>52405060
>>52405002
>>52405014
I blame my DM. I am now aware that the resident Wizard in the game was casting shit way above his level.
>>
>>52405032
Because your explanation sucks.
>>
>>52405107
Sorry your GM's bad and not good, friendo.
>>
>>52405107
Are you a new player or something
We're still getting newfags?
>>
>>52405068
It always seems bad at first, but then we find a way.
>>
>>52405126
Ye I new
Sorry for being a dumbass
>>
>>52405029
But what about the LOGS?!
>>
>>52405020
It was like 30, I was part of it
And the plain facts are that there's nothing to fucking discuss when it comes to mechanics. Even with Magus it geniunely comes down to 'lel ask your DM for more spells'
>>
>>52405101
Thank you for breaking it down for me and helping me realize that I have gone too far and made my story retarded.

I guess I'll have to go back to the drawing board, and rework everything and find a better gimmick for the story.

I really need to stop trying to come up with plot ideas late at night
>>
>>52405126
Did you think an open board was reserved for grogs? Eat shit
>>
>>52405181
Favorite classes. Silly builds. Good Homebrew. Good 3pp. Spitballing encounter ideas. Monsters There's tons to talk about.
>>
I want to play with DHB! Someone give me the chance!

A GM should make a game specifically to play with DHB, I know I'm not the only one who wants to play with him
>>
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>>52405209
>Monsters
>>
>>52405176
For the sake of my faith in humanity and the bottom floor of sensibility, I sincerely hope that no logs, no matter how well-written or raunchy are ever shared on /pfg/ again. I'm still reeling over rory.
>>
>>52405209
Brutal Slayer/Bushi Stalker / OD/ZS Warder.
>>
>>52405209
To add on to this- how would /pfg/ fix the Medium?

Hard Mode: No psionic archetypes

Dante Must Die: No initiating archetypes

>>52405221
Rory is reeling over it too
>>
>>52405221
R greens ok?
>>
>>52405221

This.

I can't stand the idea of having to read logs of those waifus getting hurt.

Vult seems like an attention whore, but I hope he just quietly runs his game out of the ear of others.
>>
>>52405236
Our first step should be defining what is wrong with the Medium. I'm not very familiar with the Occult classes beyond the Kineticist.
>>
>>52405216
Interesting challenge for you GMs out there:

Ask DHB to build his dream character

then make a setting around that character

then get people to join that game.
>>
>>52405221
>faith in humanity
>pfg
C'mon, my dude
>>
>>52405216
I want to play with him under the sheets!
>>
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>>52405221
Too late.
>>
>>52405186
You just made him too fucking strong by making him too basic and intrinsic to the logic of storytelling.
The best way to get what you're going for is for him to be a force of entropy and chaos (which are the same thing, applied in different directions - both are just a loss of order, one expressed in energy gradients and the other expressed in "messiness"). You can still have all the weird powers you're going for and most of the weird happenings including manipulation but it won't be 'hurr durr durr durr he retcons you all out of existence'
>>
>>52405236
remove the medium's drawbacks.

There, I fixed the medium!
>>
>>52405261
The first thing wrong with the Medium is that it wasn't defined before even being written.
>>
>>52405294
Elaborate. I understand a lot of content was cut for it to make way for Jason Bulhmans baby, the Psychic or something. It was supposed to have a lot more spirits based of Harrow cards.
>>
>>52405261
The Medium is in the same place the core monk is in. Lots of distantly-spread out class features that don't particularly work together all that well. In addition, it just... is inflexible, despite being advertised as being flexible. It can't change up what it can do during the day.

>>52405285
Honestly I can't decide which is a worse design- Influence or Burn. Theyre both very bad.
>>
>>52405209
One of my favorite builds for a villain I've ever had was when I realized Urban Barbarian stacked with Raging Cannibal. This was for a game where my players were level 8.

The main antagonist was a weedy nobleman who was Raging Cannibal&Urban Barbarian 10/Brute Vigilante 2 VMC Oracle.

The VMC oracle gave him Swallow Whole via his curse. Brute vigilante let him grow a size category to swallow medium creatures.

The party discovered he had been practicing cannibalism for quite a while and confronted him in the gardens because they thought he wasn't the best combatant. He hulked out, grabbed the wizard, and raged.

He also had a climb speed due to his brute ability, so he climbed over the wall and disappeared into the city because he was also faster than the party and had gear to not leave traces when fleeing.

When he eventually regurgitated the wizard in an alley he full attacked him and kept running. The party discovered the body later but the nobleman escaped. They then realized they had revealed their informant that give them the information on the noble. Surprise surprise he ended up dead too.
>>
>>52405309
>Honestly I can't decide which is a worse design- Influence or Burn. Theyre both very bad.

Both are equivalently bad designs.

You can't design a class and then punish them for using their class features.
>>
>>52405307
That's basically it.
A lot of the content of it was cut. What's left is a basic framework without much real focus or - dare I say - identity of its own.

It's a nebulous "you can do things with it because it's a class" set of abilities, and its seance system in its original incarnation was beyond fucked up, requiring a character to make some skill checks and travel a few hours just to get to pick and obtain abilities for the day.
>>
>>52405309
Do you think Spirit Dancer fixes this, in that case?
>>
>>52405236
>To add on to this- how would /pfg/ fix the Medium?
I spoke to this one a while ago. Something I think 5e got extremely correct was how they treated spellcasting.

The introduction of the concentration economy was a god send as is replacing caster level with increased spell slots changing how a spell functions. The removal of bonus spell as well.

These together allow you to weaken spell casters to a large degree and make their real class features matter more.

Of all the things 5e did how they revamped spell casting is by far my favorite. It fixed a lot of my problems with spell casting.

Ritual spells as well are extremely interesting and I think should be in pathfinder. Spells that take a fair amount of time to cast should exist and ritual spells along with them.
>>
>>52405253
Cashmere cried out in pain as the Troll roughly plunged its enormous member into her virginal garden of delights. Tears poured down her cheeks as stars flashed all around her, the agony of the beast's vigorous thrusts punctuating her pleas for rescue with gasping moans. The brute's saliva fell upon her thighs in hot, sticky streams as it luxuriated in the blissful stupor of the monstrous triumphant.
>>
>>52405386

Were there actual auditions for real?
>>
>>52405366
The medium, and by extension, all occult classes, are somewhat plagued by being VERY heavy on the bookkeeping. The mesmerist has to keep track of roughly three different pools of resources, the Occultist has their implements, the Spiritualist has the various different modes, and the Mesmerist has their spirit bonus.

Spirit Dancer fixes the tactical inflexibility, and some of the strategic- but it is a nightmare to run numbers on.
>>
>>52405380
>hey why don't we make PF casters into 5e casters
DHB I love you and all but...
>>
>>52405345
I really liked how 3.5's Binder handled its version of influence.

Too bad every similar class since has utterly shat the bed in that regard.
>>
>>52405161
When you had the lore! But now it's gone!
>>
>>52405380
>spell slots
Nah. There's also the issue that PF spellcasters have no real class features for the most part.
>>
>>52405438
he's right though.

5e casters have been balanced in that they can't spam crowd control spells (the bread and butter of OP wizards) since they need to concentrate to maintain their spells.
>>
>>52405380
>Ritual spells
Good

>Concentration
Cast your one concentration spell at the start of the battle and then spent the rest of your turns firing your weak cantrip beam while maintaining the initial spell

Awful.
>>
>>52405465
We hardly talk about other parts of Golarion.

Brevoy, Cheliax, Tian Xia, and Linnorm Kings. That's all we ever talk about.
>>
>>52405488
If you want to play a 5e caster, then just play 5e. I agree with ritual spells because that's a cool addition but concentration bullshit belongs in /5eg/
>>
>>52405508
Speaking of- what is gonna happen in Starfinder with Earth?
>>
>>52405508
I hate Ustalav but I've always wondered why /pfg/ wasn't more into it.
>>
>>52405321
>this
Is fucking good.
>>
I'm a fan of casting as it is, in all of its unbalanced glory. It's what makes 3.5e (and Pathfinder) what they are, and gives them identity.
>>
>>52405520
Isn't Earth behind the dominion of black? You'd have to fight through all kinds a freaky shit to get to it.

Either that or we nuked ourselves out.
>>
>>52405438
How I see it large numbers of buffs are one of the reasons spell casters can, given preparation, outpace a martial at their own game. What the concentration economy does is remove that. A spellcaster needs to make the choice of what spell they wish to concentrate on at any given time and thus removes their ability to do large scale buff stacking.

For bonus spells I feel that after a point a caster no longer fears running out of spells, this to a degree is because bonus spells. This also tips the balance to spells being far more important than actual class features. What I want to see more of is class features like the Witch Hexes (but either more of them or more versatile hexes) combined with less spells overall. Spellcasting, despite different spell lists, causes classes to appear very similar at times.

Changing CL is the weakest of the three in my opinion but I think it was still a positive change. It means that not all of your spells simply become because but you have the ability to put greater effort into any given spell. Also it means that you can make 1st level spells follow you throughout the game without relying on meta magic.

>>52405484
>Nah. There's also the issue that PF spellcasters have no real class features for the most part.
That's what I'm saying. Moving away from spells being the defining part of the class and making their class features the main part is what I would want.


>>52405501
>Cast your one concentration spell at the start of the battle and then spent the rest of your turns firing your weak cantrip beam while maintaining the initial spell
The thing is many debuffs, attack spells, and the like don't require concentration. Persistent debuffs like cloudkill or area control spells like snow storm require concentration. I believe the concentration economy more needs to be enforced for buffs, crowd control, and summoning than anything else.
>>
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>>52405209
>Silly builds
Here's a gimmick build for an encounter: A total idiot Incanter with no common sense and all her talents and bonus feats poured into Conjuration. She has an ASSLOAD of crippling general drawbacks that give her a ton of spellpoints, but NO WAY TO USE THEM as her only actual spell is "perform long ritual to summon friend". She's guided around by her companions because she serves as their source of power and is a dear friend, but she's completely harmless on her own, and even extremely friendly! Even to things that want to kill her, like those monsters over there, or maybe even the players if they're feeling extra murderhobo-y today.

Her two companions are very exasperated with her, and even though neither of them are particularly bright A whole 10 Int for both they're still smarter and wiser than their "master".

>Fortified Casting and Bound Companion boons
>Draining, Emotional, Focus, Magical Signs, Painful Magic, Rigorous Concentration, Somatic, Strenuous, Verbal Casting Drawbacks
>5 Wis, 7 Int/Str, 18 Dex/Con/Cha
>can't be assed to work on the rest
>>
>>52405542
Depends if Starfinder is concurrent with Pathfinder. If it is, Earth is just some backwater that's just finished up World War 1.
>>
>>52405527
Because it's just a dumb "Gotcha" location for your GM. Trust someone? Vampire thrall! Okay, okay, this one isn't a vampire thrall, promise. Werewolf! Okay, okay, not a vampire thrall or a werewolf. Cultist!

No, I'm totally not a shit DM, that's just the atmosphere of Ustalav!
>>
>>52405528
One of the neatest parts is with his climb speed he went over the wall into a crowded market. He was in his vigilante identity so no one recognized him. Urban Barbarians don't have their movement impeded by crowds so he could just barrel his way through and climb onto a building on the opposite side without slowing down.

Honestly he was one of my favorite villains because he did his job so well.
>>
What's the best class for a worshipper of Chucaro?
>>
>>52405558
Isn't Starfinder in the far far future of PF's settings universe.
>>
>>52405583
It might be, but then again, Iron Gods' starship was supposed to be from thousands of years *ago* in PF's universe.
>>
>>52405546
Sounds adorable, Chaikanon. I just want to pick her up and protect her smile!

>>52405583
It is. I'd like to see like... extreme cyber/biopunk Earth vs the magitek Pathfinder folks.

>>52405595
Isn't that starship not actually FROM Earth, but another planet that also has humans?
>>
DM here, is there any good homebrew rule to balance against flight, invisibility, etc?

Here's mine by the way:

natural flight - elevation is dropped equal to total damage received. fly check to avoid fall damage if total damage exceeds flight elevation

magical flight and invisibility - roll concentration to maintain spell effect
>>
>>52405396
As the creature spurted gouts of its hot, thick seed deep inside Cashmere's heretofore inviolate fountain, she was reduced to softly weeping as it rutted and grunted, relieving the last of its burden before withdrawing itself from her pale, immaculate body. It roared with triumph, as Cashmere feebly lifted one hand towards the horizon, pleading with Iono to bring her respite before the Troll's companions could find her as well.
>>
>>52405543
Spell casters are supposed to be prepared fighters. That's the entire point. A fighter is a guy with a sword and is ready to go at any moment, a spell caster needs prep time to get up and running. Buff fighters or something instead of nerfing casters in 5e.
>bonus spells
>>
>>52405595
Yeah, because it's from a different planet.

I thought starfinder was Golarion getting to space age and then theirs a huge ass blackout and the whole fucking planet dissapears and no one knows were it went.
>>
>>52405508
Geb did nothing wrong.
>>
>>52405604
Yeah. Androffa. The godss abandoned it so people forgot magic for some reason and started doing tech shit. When the gods game back, they got pissed and nuked it into a generic fantasy setting again.
>>
>>52405617
The thing is you simply can't buff fighters as far as they need to go without losing a lot of what makes them fighters. Full casters need to come down and martials need to come up to meet in the middle.
>>
>>52405543
>and summoning than anything else.

This makes sense.
>>
>>52405386
>>52405616

This is kind of garbage writing. Is this real?
>>
>>52405635
I feel like a lot of the issue is with the nature of most spells rather than spells or the action economy itself. I mean Psionics and Spheres works well because for the most part, Powers and Talents that can do what spells do are slightly weaker in most cases. The worst parts of those systems are the things that have direct vanician analogues to them.
>>
>>52405566
Eh. That may be a little janky, what with a wizard in his gut, but I still like it.
>>
>>52405660
I don't think so, but now I'm feeling insecure how do I write good ERP
>>
>>52405635
Is there a way to do this without losing the 3.5e charm that Pathfinder has, though?

Since 5e already exists for people who want better balance, I'd argue that as long as you remove some of 3.5e's worst offenders (like Incantatrix), casting is generally okay even if it can solve many, many problems.
>>
>>52405543
>Moving away from spells being the defining part of the class and making their class features the main part is what I would want.
I'm not sure what you mean. Under this system wouldn't Wizard be what it already is? You haven't brought it down at all unless you take away all their bonus spells and slam the concentration malus, which I don't agree with. As I said, if you want to play a 5e casrter then just play 5e.

>Persistent debuffs like cloudkill or area control spells like snow storm require concentration
But why SHOULD it? Cloudkill simply summons a cloud of death for a fixed period of time. It's not a control spell nor a summon, which arguably should need concentration, but even for summon I'd argue a ritual makes more sense - it makes zero sense that you need to actively concentrate to keep your summoned angel around. Where in fantasy is it a thing that your summoned friend, not conjured friend, fucks off if you break concentration? The entire point of summoning is that you can bring in more fighters.

>>52405635
There's no two ways around it though. A level 20 fighter is already fucking Siegfried tier, he's not normal by any stretch of the term. Giving him weeaboo fightan magic makes perfect sense in light of the other things martials can do.
If you want to make casters come down a little then you can, for example, make it much tougher for them to gain new spells (1 spell on level up, for example, instead of 2), or use something like SoP that doesn't nerf it into the ground by aping another system.
>>
>>52405660
No you stupid fuck, it's obviously shitposting
>>
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Alright friends, time to let /pfg/ rip me and my self-confidence as a DM to shreds! Do you want to play the rulers of a growing new kingdom? Do you want to have a hand in either saving or dooming Brevoy? Do you want to become one of the richest motherfuckers on this side of the Druman border?

Then apply for Blingmaker!

https://app.roll20.net/lfg/listing/73064/blingmaker

It's a modified version of Kingmaker I've been putting together, with the goals of 1) removing Mass Combat because it's awful, 2) replacing Kingmaker's shit plot because it's awful, and 3) focusing more on Brevoy and its political tensions because it's aw- wait, no, that part is pretty cool actually. Along the way, you can expect the PCs will become fabulously wealthy, pulling in hoards even a dragon would be jealous of!

The game features DSP's PoW and Psionics, with Automatic Bonus Progression (tweaked slightly to be more flexible) and a special template for PCs and enemies that makes you more powerful the more stupidly rich you are. It also features a logo I might have made too small!

Apps will be open for three weeks, which oughta be plenty enough time for people to figure out what they want to play as and post a character. The schedule is yet to be determined and will be based on player availability, but will definitely not be on Friday or Saturday because I haven't figured out how to bilocate yet. Anybody who can teach me how to bilocate is guaranteed a seat.
>>
>>52405715
You know I've always wondered
What the fuck does 'new players welcome' even mean? Is it like an indicator that "hello I am 17 and this is my first time on /tg/" people are okay or something? Does it mean a tut game for noobs?
>>
>>52405715
Oh, Bilocation. That's easy. I can teach you in a snap but first you're going to have to send be 5 payments of 29.99.

You have a paypal, right?
>>
>>52405715
>Blingmaker
>fuck realms, get money
>Brevoy as fuck
>Bling
>Maker
>Get Money
>Dragons
>Knights
>Chivalry
>Knaves
>Bling

Wyrmwitch is go
>>
>>52405704

It's a bit too fluffy. 'virginal garden of delights'?

'inviolate fountain'?

Are you serious?

It lacks a certain physicality as well. No details about breathing, very little about the position of her legs or movement.

It's.....a bit sanitized in the way it's written, if you ask me. Not very smutty.
>>
>>52405715
Don't listen to this guy >>52405741
I'll teach you Bilocation from my spellbook for free if you let me copy Power Word Kill
You uh
DO have Power Word Kill right
>>
>>52405733
People who aren't new to the game or RPGs are welcome. The DM presumably won't/doesn't have a problem with showing you the ropes.
>>
>>52405747
Oh I didn't write that but I'm more wondering what traits of good ERP are
>>
>>52405607
For invisibility, have the floors covered in powder or something, have lengths of beads and bells behind some doors with guards watching them, and if you have the budget, set detection traps in major halls and doors, with alarms that go off if those traps are ever disabled.

Flight is, in my opinion, harder but simpler to deal with, short answer, there's a reason bows and crossbows exist. Can't remember any anti-flight area spells off the top of my head right now.
>>
>>52405704
I've always been curious too. I'm not interested in ERP but I'm afraid of being caught off guard.
>>
>>52405715
you seem like a pretty cool dude and I wish you luck with your game!!!
>>
>>52405787
>>52405779
I normally hate encouraging this but here.
>https://1d4chan.org/wiki//tg/%27s_Smut_Index#Guides_and_Tips
Forbidden knowledge from an age long gone. Hopefully that will distract you and keep you out of the threads for a while.
>>
>>52405779
/a/ is unsurprisingly rather good at ERP'ing as the little girl hungry for oniichan's semen.
>>
>>52405712
>I'm not sure what you mean. Under this system wouldn't Wizard be what it already is? You haven't brought it down at all unless you take away all their bonus spells and slam the concentration malus, which I don't agree with. As I said, if you want to play a 5e casrter then just play 5e.
I can see what you mean. I'm just saying something I like a great deal from 5e and what I would change if I were given reigns. My favorite tier 1 caster is the witch simply because they have more going on than just their spell list.

Another issue as I see is simply the spells themselves. Many spells need to be removed entirely or changed to a large degree.

>But why SHOULD it? Cloudkill simply summons a cloud of death for a fixed period of time.
I'm not sure what you mean here. Cloudkill isn't a calling, they don't stick around indefinitely after the spell's duration. They exist for a set amount of time and disappear. In much the same way the idea would be that if you stop concentrating on it then it would disappear. The duration would switch from rounds per CL to concentration. There are already spells in pathfinder that do this, though most stick around an additional number of rounds based on CL.

>Where in fantasy is it a thing that your summoned friend, not conjured friend, fucks off if you break concentration?
An example would be a lot of the summoning in TBC works this way. Particularly with some varieties of imps.

>The entire point of summoning is that you can bring in more fighters.
Yes, but bringing enormous numbers of summons is a problem with pathfinder, it's a reason that master summoner should never have existed.

>>52405710
The reason why I didn't try and change to a more 5e like system in my draft on the Unchained Wizard was because it would lose the 3.5 charm. I instead made a "legendary spells" class feature and made arcane schools a more important part of the class.
>>
>>52405660
What about >>52404370
>>
>>52405733
It usually means you don't want players who are new to the system. In my case, because I'm using PoW and Psionics, along with some optional rules, I don't want new players who still have to learn how to play the base game.

Also the game is for /pfg/ and all. I don't think we have too many new players here.

>>52405741
Sorry, all I have are all these bags of gold coins I'm planning on using to pay the monsters and bandits running around in the Stolen Lands with.

>>52405743
Yeah, I told you that character concept would be more fitting for the game than you could know.

>>52405820
Thank you! I'm actually worried that I'll mess something up- not because I haven't DMed Pathfinder before (I have, several times) but because balancing for this game is going to be hard. WBL is obviously going pretty much out the window, but on top of that this will be the first game I've run with PoW and Psionics in it so on top of actually running the game I'm going to have to get use to all that stuff fast! I know the basics at least, thankfully, from having lurked in /pfg/ so long.
>>
>>52405885
Hmm, I guess the versions of the Black Knight theme with "GIVE ME YOUR MONEY" ended up being more appropriate a character theme song than I'd have thought.
>>
>>52405715
FUCKEN CONFIRMED
>>
>>52405715
Is this going to be Gestalt, or no?
>>
>>52405917
If it is I'd be so happy. If it isn't I'd still be so happy.
>>
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>>52405715

Can we do BANKS BANKS BANKS for kingdom building?
>>
>>52405885
So could there be overlap between the Wyrmwitch's Hoard and the Gilded Hoard, then? With the Wyrmwitch hoard forming a circle at the center of the bigger circle that is the Gilded Hoard?
>>
>>52405871
Not the guy you're asking, but that's pretty garbo too as far as erotic writing is concerned. Don't get me wrong, it's an entertaining sentence, but it leans too heavily on humor, and suffers from a personal pet peeve of mine of never directly referring to genitalia. Overall, though, better than 50 Shades.
>>
>>52405968
But direct references to genitalia are crass and unseemly!
>>
>>52405968
Everyone's a goddamn critic.

Then tell me what you consider good written smut, faggot.
>>
>>52405566
I don't have a problem with RAW or RAI. But, shit that doesn't make sense is where I draw the line. Only so much can be explained by muh magic.
>>
So a player wants me to do a Giant bloodline for their bloodrager. What abilities should it have? Any suggestions?

The only idea I have is Powerful Build as either the 1st or 4th level unlock while raging.
>>
>>52405850
No sure I understand being given more mechanics for casters, sometimes they all feel samey as fuck. I get your point. In that sense I like the Witch too, and think that the Sorcerers could do with a special exclusive list or sphere, maybe without the normal Wizard list, that is unique to their bloodline (and since it's a bloodline it can be passed to their kids, if that's what the plaers want to
At the same time though, you have to understand that the Wizard alone of all the casters is literally the cut-and-dry King of Mages. He's bland. He's plain. But he's effective not in spite of his plainess but because of it - instead of fucking around with all the random gimmicks, instead of going off on tangents to acquire other types of power, and going roundabout ways of acquiring power, the Wizard simply brute-forces it through raw knowledge and hours upon hours and hours of study. A Wizard should not have gimmicks. He should just be a plain good caster with bazillions of spells, bazillions of spell slots, and very few extraneous features.

>many spells need to be removed entirely etc.
Again, it depends on what exactly you mean but I see literally no problem with simply buffing fighters. Hell, PoW does basically that, we should just expand on PoW, integrate it better with the current martials, and perhaps add more features. In the end the problem with the Fighter in particular is that it's a class that shows its age. It SHOULD be a martial version of the Wizard - they guy who has fewer gimmicks and stuff but is just that good at fighting, represented by feats - but the biggest problem is that they're garbage outside of combat and become basically fucking deadweight, and that needs to be fixed. No amount of nerfing casters will fix fighters being worthless after the swords are sheathed.
>>
>>52405968
I like to think of it this way: Would the character refer to it this way? If so, they do, if not, they have a fitting euphemism.
>>
>>52405917
>>52405955
No gestalt, sorry!

>>52405963
Going to say maybe for now, I have to actually look at Wyrmwitch as see what that would entail.

>>52405956
I'll let the players get away with some silliness, so long as it doesn't break the game. I don't mind drowning the kingdom in money either, as long as the PCs are actually funneling it into the kingdom and other cool stuff instead of just trying to get a level 20 character's set of gear at level 5. That's potentially my biggest balance concern with this game because I certainly am giving the player the opportunity to try and do it. But I hope careful selection of players will allow me to weed out the ones that will abuse the system too hard.
>>
>/pfg/: Rise of the Dosh Lords
>>
>>52406033
WHAT IF I MAKE A VOW OF POVERTY MONK?
>>
>>52406048
Haha, kill yourself my dude.
>>
>>52406048
>what if I make a demon worshiping anti-paladin in Wrath of the Righteous.
You don't get in.
>>
>>52406033
So roll call for all us faggots who were shitting around with RP
>Busty witch
>Dragon girl
>Grumpy Erastilian
>Rogue
>Black knight
Who's still in the thread?
>>
>>52406033
BANKS BANKS BANKS will mainly just let the Kingdom build more BANKS BANKS BANKS.

Or something else I guess.

Actually trying to withdraw any useful amount of BP and convert that to gold causes your Kingdom to go full anarchy.
>>
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>>52406045
Here's the final boss.
>>
>>52406045
Wasn't Karzoug the OG Big Pimpin' Doshlord? Him and Xanderghul probably had that shit on lock.
>>
>>52405977
I'm not saying it should be done that way exclusively, but when used in moderation, a well timed dick, cock, ponus, vagoo, posse, and/or cunt can spice a passage up.

>>52405982
The bible counts, right?
>>
>>52406048
WHY
>>
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>>52406079
Busty Witch, standing by
>>
>>52406110
Man, I don't think I like a single word for vagina. They're all so ugly.
>>
>>52406110
> And the LORD opened the mouth of the ass
Yes. Yes it does.
>>
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Do tiefling get an influence from their ancestors in personality and ability? Are Ice Devil Tieflings more likely to become strategic geniuses?
>>
>>52406110
Really? I just can't do it. I'm too vague and sanitized, I guess. Swollen members for days, but if I say cock it becomes a joke in my mind. Kills the drama.
>>
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>>52406079
Pitborn black knight here, no longer part Faceless Enforcer.
>>
>>52406110
>professional smut writer
>>
>>52406145

Some of us(or at least I have) been paid to ERP or write smut, though.
>>
>>52406143
>Pitborn

Sexiest race!
>>
>>52406150
What the actual fuck
>>
>>52406127
Not the generic tieflings. You might be thinking of half-fiends, or specific types of races with outsider blood (fey'ri, tanarukk, draegloth, etc).
>>
>>52406150
Post a writing sample. I crave learning. I want to be better, become the smutty slut I know I can be.
>>
>>52406010
>Hell, PoW does basically that, we should just expand on PoW, integrate it better with the current martials, and perhaps add more features.
Except it does not, PoW doesn't fix many fundamental issues with balance in pathfinder. Even for purely in combat it doesn't fix many issues of balance.

> No amount of nerfing casters will fix fighters being worthless after the swords are sheathed.
The thing is no one should have the out of combat pushing power a wizard has. In the UC fighter I gave the fighter a number of talents similar to that of the vigilante's social talent system. Social talents are in a good design space for giving a class out of combat utility.

A wizard however has too much of it. To raise it to a wizard's level a fighter would need to be able to, at high levels, recreate the effects of things like teleport, create demi-plane, wish, contact other plane. All the way down to spells like Speak with Dead, Divination, and Scry. Simply copying over such abilities would lost much of what makes a fighter a fighter. The problem is one would normally make a fighter simply do different things the wizard does not address.

The problem with that is the wizard is able to address ALL problems. There is no area for fighters to occupy that the wizard does not address.

>A Wizard should not have gimmicks. He should just be a plain good caster with bazillions of spells, bazillions of spell slots, and very few extraneous features.
And this, with the current spells, makes them impossible to balance against fighters without simply making the fighters recreate the wizard's abilities.

I ended up addressing things out of order, I apologize
(1/2)
>>
>DHB

I'm honestly asking, how do you justify a medium character swallowing whole a medium character and dashing off into the streets in a vigilante disguise, besides raw?
>>
>>52406177
>At the same time though, you have to understand that the Wizard alone of all the casters is literally the cut-and-dry King of Mages. He's bland. He's plain.
Why though? Who do you associate the wizard with being bland in their class features. They already have class features, the arcane school and arcane bond. Why can they not be expanded upon to become larger features of the class. That loses out on none of their flavor as they still belong to hallowed arcane traditions through those schools.

>Again, it depends on what exactly you mean but I see literally no problem with simply buffing fighters.
>In the end the problem with the Fighter in particular is that it's a class that shows its age. It SHOULD be a martial version of the Wizard - they guy who has fewer gimmicks and stuff but is just that good at fighting, represented by feats
This is exactly why they should meet in the middle. A wizard is simply too versatile and they gain access to abilities characters should simply not have. Removing these problem abilities or giving limited and specalized access to them would make them a better class.

When I drafted the UC wizard it used Legendary Spells. Essentially what Legendary Spells are is a representation of the end game of the wizard's studying. An example of a Legendary Spell was Teleport, which required you to have both Spell Focus and Improved Spell Focus Conjuration, it enforced specialization on a wizard. They could still be a generalist, but to reach the best spells they must specialize. Simply saying "a class should not have to specialize to get the best bits of their class" is silly because it is how we reached this end game of wizards being able to warp campaigns around them in every conceivable way in the first place.

As is pathfinder requires a gentleman's agreement with anyone playing a wizard that they will not attempt to game the system.

(2/2)
>>
>>52406183
Magic
>>
>>52406175

It wasn't particularly good material, though.

It was mostly just fetish-oriented, and fetishists will pay out the nose for low quality work.

Hint: It involved underaged girls, brainwashing, feet, and screaming at a poor old Vietnamese woman during a 'brutal' pedicure so bad that she brought the lady who couldn't even speak English to tears.
>>
>>52404711

What's the theme for the rest of the team?
>>
>>52406079
I don't know what to roll at all. Usually, concepts come to me rather naturally, but this inspires nothing.
>>
>>52406195
That is a fucking crap answer, ANON.
>>
>>52406183
You are not a medium character when you change into Brute form. You grow to a large sized character. He is unable to swallow whole a creature of the same size category but can do it to one size category lower.

When I referred to "hulking out" I referred to activating his Brute Form. it was the reason he needed those 2 levels in the first place because otherwise he could only swallow whole small sized creatures.

For running away it was more a giant monster man with a distended belly knocking aside pedestrians as he dashed his way through the open square, then hanging off the side of a building to look back at the players. Not being impeded by crowds can mean a lot of things, in this case he was able to barge his way through as a 14 foot tall brute formed vigilante.
>>
>>52405747
I think I can follow all your critiques, but there's one hurdle I can't traverse. What SHOULD one call the vagina in something like this?
>>
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>Since they have taken over a mercenary band. They rarely do the fighting by themselves. Instead, they send their minions to do all the dangerous stuff.
>The party never goes alone. It has always at least a squad of soldiers besides them.
>>
>>52406196
You don't have anything more relevant?
>>
>>52406236
Fair enuf
>>
>>52406239

It's okay to use euphemisms!

But it's kind of inexcusable to string so many adjectives.

Like it could be excused if the monster was discussed in more detail as a contrast to the woman's purity in those entries. Or if it was a vague force and the writing faded from euphemism to concrete, gritty, filthy words.

But as it is now it just reads like a description of a scene rather than an actual visceral scene of rape.
>>
>>52406260
Have their minions fail or wipe the band out.

Or do what my group did and have them play the minions for that mission.
>>
>>52406204
>https://m.youtube.com/watch?v=ZDwotNLyz10
>>
>>52406283
This is the Anon I've been dreaming of, Advice Anon!
>>
>>52405715

>No gestalt

Awww!
>>
>>52406079

Rogue Leader, standing by.

I should have a post up by the end of the week!
>>
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>>52406379
I may need until next week. I've got a trip planned this weekend.
>>
>>52406033
>No gestalt
...Well, too late to reconsider being pitborn now, since it's such a crowd-pleaser.

Anybody got a good suggestion for a "black knight" kind of class? I was planning for Vigilante (Faceless Enforcer) to carry most of the class' schtick while something else handled the active combat prowess.
>>
>>52406122

There's busty and then there's busty, and that girl's got more of the latter than the former. That better be her lingerie because I can't see that top staying on for long while exploring.
>>
>>52406398
Warlord with Black Seraph.
>>
>>52406033
Will there be lewds?
>>
>>52406398
Harbinger.
>>
>>52406432
>Mature Content(18+) Yes
Assumingly so, but it's probably going to be just among the players on their own time rather than a main aspect.
>>
>>52406440
Don't suppose there's a way to make Harbinger Charisma-based? Or to give it heavy armor proficiency?
>>
>>52406079
Oh nice, are we already figuring out who to force meme so that people can get guaranteed slots in the game? People sure are being proactive this time!
>>
Help me build a badass Greatsword/Crossbow wielding Landschnekt, /pfg/! Any content allowed, at GM discretion.
>>
>>52406455

Yeah, it was sweet at first but I'm getting pretty concerned it's going to be a forlorn conclusion too. The applicants should get in on their own merits, or at the very least get memed AFTER they post their character.
>>
>>52406455
Pssh. Like that's ever actually worked for any good game.

So what were you planning on making?
>>
>>52406468

Warder (Zweihander Sentinel.)

Fuck the crossbow. Call your sword the Arbalest, cuz it hits hard and at range.
>>
>>52406484
So none of them?
>>
>>52406239
"Virginal garden" probably would have been fine in the first passage, where you went too far was "s of delight." Too many adjectives together, and it sticks out from the rest of the text as kind of forced.
>>
>>52406468

Landsknecht is perfect for the Zweihander Sentinel... But then you had to go and say Crossbow, which switches my answer to Warlord.
>>
>>52406484
I'm not sure what you mean by this because it's almost always the most meme'd characters that get in to games.
>>
>>52405715
It's time to play a Prophet of Kalistrade. It's TIME.
>>
>>52406177
>no one should have the out of combat pushing power a wizard has.
Thing is the 3.5e charm really does rely on the Wizard having phenomenal out-of-combat power. The man is a walking miracle machine, it's his job to make the impossible possible. SoP took a step in your direction by making it so you basically had to take a path in order to actually git gud enough at Teleporting instead of lel he's level 9 now guess he randomly learned his first-ever conjuration spell. If you want to nerf Wizards you have to do it sensibly.

>There is no area for fighters to occupy that the wizard does not address.
And yet - and yet, your proposed changes do NOTHING to nerf the Wizard's OOC potential, which is where it arguably needs some sort of toning down at least in variety. Now the thing is, of course, that I legitimately do not think it makes sense for a fighter to be as good outside of combat as a wizard. Someone who can bend reality is simply going to be a bigger deal than someone who can only swing around a sword. But a fighter needs something that a wizard can't do, and a wizard needs actual progression instead of random jumping - I don't see how a Wizard can figure out Greater Teleport without ever knowing Teleport.

>they already have class features
Arcane School is specialization. Some sort of ripoff SoP system would make it redundant.

>why can they not
They SHOULDN'T be. The Wizard is the pure caster in the way the Fighter is the pure martial. They should be kept pure. Every other archetype of martial and caster is more specific in what it is. A Sorcerer is just born special, a Barbarian is a zerker who hulks his way through, a Paladin is a holy warrior, and so on. What's a Fighter? "He's just good at fighting". This should be reflected in the way the class works instead of features, and if there are features, they'd have to be general.
>>
>>52406505
I had a particular game in mind when I said it, but that's neither here nor there.

Way I see it, memes don't drive interest, but discussion can help someone strengthen their app, and passion counts for a lot if it's someone asking honest questions about how to improve rather than just samefagging about how awesome they are.
>>
>>52406189
>character simply should not have
I disagree. If you don't want them to have X abilities it's better to homerule them out or just ban pure caster. It could even be incorporated into the system proper so that there are certain spells (say, Wish, the Power Word series, or Greater Geas) considered High Magic that the DM can simply rule 'yeah this doesn't exist in my setting'.

>removing these problem abilities
Would make them boring. The correct solution is to make every class have features nobody else can duplicate. The ideal is not to make every class replaceable in a pinch by some other class but to make every class unique enough that not having one in your party legit hurts. It shouldn't be that a Wizard can't teleport because a fighter can't, or that a wizard can teleport but so can a fighter - A Wizard SHOULD be able to Teleport and Geas. They just can't be able to do everything at once, and martials should be able to do things a wizard can't.

>Legendary Spells
Teleport being a legendary spell is your personal taste. From a purely lore point of view it doesn't make much sense to restrict it to being legendary. A legendary spell might be Plane Shift, which WOULD be a top end spell.
>without specializing
Your version of specializing is simply too heavy-handed, and your previous proposed changes are not even pertinent to the main problem of casters ascending to God's Throne once the combat music stops.
>>
>>52406498
>>52406529
Zweihander Sentinel seems great for what I want, thanks!
>>
>>52406530
More like it's (sometimes) the most memed characters who put in the best work into their apps.

Take LoBaF, for example. Moeblob aside, you go down the list of apps and the names that keep popping up in discussion are usually the same, because their apps are the most in line with the GM's specs and have the best application.
>>
>>52406455
>>52406079
I think this is honestly a worthwhile point. What I am seeing here is the formation of what I will call a "samefag bloc". Obviously this crew has already drawn their party lines as it were, so they have a vested interest in getting each other in the game. A bigger problem comes when other people starting feeling like they have to do the same to compete, and form their own samefag blocs.
>>
>>52406554
Does LoBaF even have any memes besides Gamze and Sakara? And I guess DHB's character but that's kind of an inevitability.
>>
>>52406554
That singular example of a game nobody cares about is powerful, to be sure, but can you explain these?

>RoTJR
>Dragons 1 and 2
>PLD
>HV
>HR

In these examples, characters with a lot of buzz and memes often get in.
>>
>>52406570
Shanan keeps getting pointed out as someone who's on point for tone and style, since he's so drenched in arabian nights cliches.
>>
>>52406597
>>52406560
How do we prevent it though?
>>
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>>52406432
Not in the game, no. If players want to do something on their own outside of the game, of course, that's their business.

>>52406442
The 18+ rating is because this is still a game dealing with a potential civil war, and because even if there's not on-screen sex there's still plenty of other things that could happen that little kids don't need to see. That said, because the game is 18+ sex could come up. I won't be engineering it to happen, but if it does it'll be handled with a quick fade to black.

>>52406455
>>52406482
I don't know if my word means anything to you, but I'm certainly not picking people yet. There's so much time for so many characters to be made, and I feel like I'd be doing the potential players, myself, and the campaign a disservice by already making choices about who gets in.

>>52406531
>tfw your first Pathfinder campaign took place in Druma and had a Prophet of Kalistrade BBEG

Also do any of you folks remember THIS guy? He was memed waaaay before any applicant for this game!
>>
>>52406610
That's the thing anon, you don't cure cancer, you just slow it down and hope for respite.
>>
>>52406570
Those two aren't really memes so much as the only characters that get name dropped, and even then it's maybe once in 2-3 threads and only briefly

>>52406606
Same with this one and it's because he's the only decent male app, he's not especially ingrained in the setting
>>
>>52406610

You really can't, you just have to ignore shilling unless it's a character you actually, legitimately like.
>>
>>52406630
That is the thinking of the plebian, not the doctor.
>>
What does pfg think of these bullshit feats paizo is pumping out that should be able to be solved by Knowledge checks? MHH I'm looking at you, but also Technologist.
>>
>>52406640
Some of the feats feel more like Skills desu
>>
>>52406610
Enforce a "if i catch you shilling your shit in the thread, that will be a mark against your application" rule. It's not really feasible, but it;s something.

Also, don't advertise your shit here. Just post it on roll20. People looking for games will find it. People who don't, wont. Don't sell it as a game for /pfg/.
>>
>>52406597
>Dragons 1 and 2
Final groups were literally decided at random.

>RotJR
There were plenty of dark horse acceptances, SotJR was more the meme dumping ground though suspiciously enough, they keep getting the better deal with their treatment by the GM.

>PLD
Gutter trash.

>HV
The characters were supposed to be over-the-top rather than believably evil, the weirder ones drew more attention. By the logic of "more memes = better chances", those who did get in shouldn't have.

>HR
Unapologetically a meme game.
>>
>>52406236
Basically the fat dude from R.I.P.D. (It was a shit movie).
>>
How do we trick the young heir of the evil duke into making us his regents once we have dealt with his father?
>>
>>52406644
No I'd like people to advertise their games here, at least once for the recruit post.
>that will be a mark against your applicatoin
Anon I am not even a good shitposter and I can already see the thousand falseflags
>>
>>52406640
Technologist is a funny one. It only serves a purpose in those wierd inbetweenies like Golarion. In all other cases, it wont be available, or everyone'd get it for free.
>>
>>52406644
I feel like that'd cause more problems than it solved. I don't even think people would falseflag other characters or anything, but people might just hurt characters they actually like since /pfg/ gets so excited over some characters. We saw the Phoenix Wright thread, or Sigmund/Gloriana shipping.
>>
>>52406627

How could we forget Mickey Mouse? That rat is richer than most kings in the Inner Sea. Fuck man, now you're making me want a campaign in Druma.

Ooh, I've actually got a question! Okay, so we all know about unarmed yeah? What I need to know is if we can "enchant" our fists with the weapon attunement ability you get from ABP.
>>
>>52406675
Then they need to calm down and know when to shut the hell up then. You want to slob some fuckers nob over his top tier waifu, you PM him on Roll20. keep it out of the thread.
>>
>>52406532
> I don't see how a Wizard can figure out Greater Teleport without ever knowing Teleport.

R u suggesting spell prereqs?
>>
>>52406532
>>52406539
I am not trying to suggest that changing over to 5e's magic system would solve the problem by itself. It certainly would not and wizards would still be too powerful and tier 1 and now simply try and enforce an even tighter 15 minute adventuring day. Both their class and the spells need be overhauled entirely, anything else is merely a band-aid.

>Teleport being a legendary spell is your personal taste. From a purely lore point of view it doesn't make much sense to restrict it to being legendary. A legendary spell might be Plane Shift, which WOULD be a top end spell.
I entirely agree that this is my personal taste, however it is not debatable that the moment someone has teleport the campaign entirely shifts around them. Plane Shift impacts many campaigns far less than teleport does.

>A Wizard SHOULD be able to Teleport and Geas.
I entirely disagree. I personally believe long range teleportation should never be in the hands of players, at least not without heavy specialization. The same with Geas and other forms of hard mind control.

>They just can't be able to do everything at once, and martials should be able to do things a wizard can't.
And at the moment there is nothing a wizard can't do. In order to create things wizards can't do they either need to require specialization to get the best things out of their class or have spells as a whole overhauled to remove problem spells. Wizards cover all roles, they need to be nerfed and have some roles taken away.

>They SHOULDN'T be. The Wizard is the pure caster in the way the Fighter is the pure martial. They should be kept pure
I disagree, the idea of the Wizard and Fighter being archetypal as "bland versions" of either caster and martial is silly and should be, in my opinion, done away with. This is why the UC Fighter attempts to address them as the archetypal soldier.

(1/2)
>>
>>52406674
Technologist kind of makes sense depending. I dunno about mediveal but in modern day it'd be like
I don't fucking know
Being able to hack shit
>>
>Kingmaker announced
Time to make an ora-ora-oralord.
>>
>>52406633
Real talk, though: Who in LoBaF makes a decent healer or can fill a support role? Nova damage from the whole team is nice, but sometimes you just run into some bad rolls, or there's a challenge you can't solve with a pretty face and weapon daamge.

Who in the apps actually has a build not focused mainly on DPS?
>>
>>52406691
>Arcane School is specialization. Some sort of ripoff SoP system would make it redundant.
I am unsure what you mean. When I drafted the UC wizard they gained an additional number of school powers and lists of school powers to choose from. Each level where they would gain a school power they had a small number to choose from based on the different subschools. The original draft had them getting:
>2 powers level 1
>1 power level 3
>1 power level 7
>1 power level 11
>1 power level 15
Then at 19 they gained a single capstone school power. Each level gate had 3 powers to choose from except level 1 that had 4. I had finished writing the lists for Illusion and Transmutation and had a bunch of random powers for everyone else. The lists are still unfinished however.

>But a fighter needs something that a wizard can't do, and a wizard needs actual progression instead of random jumping - I don't see how a Wizard can figure out Greater Teleport without ever knowing Teleport.
And this is what Legendary Spells to a large degree does. In my draft Greater Teleportation required Teleportation. Things had a tree of progression, some things locked behind feats.

>And yet - and yet, your proposed changes do NOTHING to nerf the Wizard's OOC potential
What I proposed restricts mostly their in combat abilities, something I believe should be moved back from where they are now. The spell system needs to be overhauled by removing and changing spells, or limiting access to spells, to limit a wizard's out of combat potential.

>>52406688
I don't personally thing spell prereqs should be a thing for everyone, but in order to maintain a middle ground of still having iconic 3.5 spells, but limiting access to them, take the most powerful and famous of them and lock them behind trees of specialization. That's what Legendary Spells was designed for.

It basically was me trying to change wizards without reinventing the wheel and rewriting their entire spell list.
>>
>>52406640
Paizo wants to punish anything that isn't their typical fantasy party led by the "true brilliance behind the group" (COUGH), and punish it as harshly and blatantly as possible.

This is why on one side you have student of philosophy, while on the other side you have technologist with doubled prices and a 'slinger whose ability to recover charges is not only minimized but often not even enough to allow a weapon to fire because it needs more than one charge.

Their entire view and intent on the matter is that magic should always win against the inferior enemy technology - which are only ever enemies unless you really wanna fuck yourself up the ass with a sideways cactus skyscraper.
>>
How could you justify or re-fluff the Samurai class for an Avistani character? I like the resolve and I kind of want a horse, but I feel a little iffy about the whole idea.
>>
>>52406707
I have considered changing Essa to instead be a Warpriest, which would allow her to fit the role as warpriest still fits her story and still makes my feat list work.
>>
>>52406724

Brother, it's almost over. The long night is ending, and bringing with it an Age of Enlightenment, an age of discovery, an age of Starfinder. We need only wait through Summer, and come August we may enjoy every delight that technology can offer us.
>>
>>52406746
STARFINDER WILL BE SHIT AND I WILL CRY.
>>
>>52406693
Time to make a aldori warlord dude who loves gambling, casinos and risks. And anything that'd make them hedonistic.
>>
>>52406724
>student of philosophy,
What does that have to do with typical fantasy parties?
>>
>>52406746
... that's what we keep being told.

But I'm not that optimistic in the least.

besides won't it be plagued by the same problems as everything else based on the d20 engine?
>>
>>52406692
Yeah, but that'd just be having the right skill ranks. Modern day people in 1st world countries will almost universally know the basics of how tech works.

Unless they're like, Amish.
>>
>>52406725

You're straight up a Knight that focuses more on being a tough motherfucker than a lancer. You don't need to do anything special.

Alternatively, you're one of the many Tien immigrants in the Land of the Linnorm Kings.
>>
>>52406768
You'd be supervised.
>>
>>52406763
Considering d20's, and especially Paizo's, track record with vehicles and large-scale combat? Starships are going to be fucking trash.
>>
>>52406755

>Warlord
>Not Scarlet Style ZS

Sasuga.
>>
>>52406707
I'm not sure what this has to do with memeing but I'll answer anyway

Sakara seems to be entirely buffing/debuffing/control

Murdoch and Rajima as Warlords have plenty of debuff and buff potential in maneuvers and class features

Gamze and Otolovian are 9th level casters and all that entails

I'll just assume you made a typo when you considered healing a "role", also murdering the fuck out of an enemy makes for a pretty strong debuff
>>
>>52406769
Kaer Maga also has a high tien population.


Actually Kaer Maga is a great place if you want to be somebody of race not really common in Avistan.
>>
>>52406753

No! Stop! Do not cry! It will be GREAT!
>>
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>>52406782
>implying it won't be both Scarlet + Mithral
I love the CHA skills too much too.
>>
>>52406688
I'm suggesting that magic, being presented as systemic, should work as if it's systemic. It seems to me literally impossible that instantaneous movement (perfect location placement) is easily and instantaneously attainable by someone with no prior experience in moving shit between two disconnected points simply because he killed an elder lich. It is sensible that Greater Teleportation should, if it does not literally require Teleportation, have a suitable penalty for trying to "invent" that spell without any basis in conjuration and teleportation magics. It's like just randomly stumbling on the Law of Cosines, directly, without finding the Pythagorean theorem first. Impossible? No. Very unlikely? Yes.
>>
>>52406606
>Swashbuckler in a game with PoW
And we called PLD a rape game, AM I RIGHT?
>>
>>52406783
>healing not a valuable skill
Okay, so what happens when a character takes a crit? How am I supposed to help my teammate if I've focused on just having the biggest damage numbers, shove my sword into the wound and hope it stops the bleeding?
>>
>>52406820
https://www.youtube.com/watch?v=J83lw0eFIJA
>>
Question, is there any way to have a Cavalier gain an effective Fighter level for feat purposes? Disciple of the Pike might be salvageable if so.
>>
>>52406189
So basically make Wizards more like Psions.
>>
Feat taxes are way out of hand. Some classes are starved. Having to pick up shit that should be covered by skills is asinine.
>>
>>52406762
It lets your wizard be the face.
>>
>>52406781
That's exactly my worry.
Well that and despite their "starship tiers" thing, that most likely characters will vastly outperform even the vehicles you won't be allowed to get till 17+ by like level 11.
>>
>>52406819
I am not disagreeing with you. I don't think spell prereqs are unreasonable.
>>
>>52406677
>can we "enchant" our fists with the weapon attunement ability you get from ABP.

Yes. I don't see any good reason not to allow that. As a matter of fact, I was under the impression that you already could by RAW...

Also, something I feel like pointing out. To avoid any incidents of misinformation about Blingmaker or unnecessary clogging up of /pfg/ (since it seems like some people get testy if a new game starts dominating threads), I've set up a thread specifically for discussion on the Roll20 listing. That's the best place to direct any questions to me about the game, not only because it keeps all the discussion in a place where it belongs but also because it's the only place I'll make official statements about the game. If people start to wonder if I really said such and such or so and so, go look there. Anything I say in /pfg/ (or the Discord for that matter) is unofficial until I post about it on the Roll20 listing.
>>
>>52406869
Okay. What does that to do with generic fantasy?
>>
>Restov is a city made entirely out of wood
>In a country where dragons are not only a thing, but they *really* don't like Rostland
>>
>>52406283
Cashmere's eyes began to water as the Troll's putrid breath roiled around her head, stifling her sense of smell with the rancid scent of rotting flesh. She felt its hot, sticky saliva patter against her immaculate breasts, and she squirmed and struggled as the creature clutched at her legs with its thick hands, spreading them apart as its engorged member poked out from beneath the brute's loincloth.

Cashmere cried out in pain as the Troll plunged its gnarled cock deep inside her, its slick, mossy thighs slapping against her milky white skin to the rhythm of its primal heartbeat. Tears poured down her cheeks as her breath quickened, gasping in agony with each pounding blow inside her. No longer did she struggle; instead her fingers gripped and clawed at the soil beneath her, finding no purchase there, but instead scrabbling and scratching in vain.

Her muscles tightened and her stomach churned as the beast continued its foul rutting, her thighs now stained with grime from the creature's own vile skin. Cashmere no longer cried out, and her legs had gone limp in the creature's hands. She wept quietly to herself, taking rattling breaths as the beast pumped away at her fountain, its overwhelming girth tearing into her nubile body.

The Troll's grunting grew noisier, and the gouts of hot breath against Cashmere's chest and face grew more frequent. With a palpable quiver, the creature's cock erupted with hot seed, and such was its volume that Cashmere could feel it squelching and slipping out around the beast's member, to drip down to her pale buttocks. Cashmere's body shuddered, and she weakly attempted to call for help, as the creature finished the deed. The Troll withdrew, momentarily spent, and released its grip on her legs, leaving bruises where it had squeezed her thighs in the throes of its bestial passions. It picked up the girl, and flung her over one shoulder before trudging off into the wood, her screams ringing through the night.
>>
>>52406879
That said, the kind of game where you're super-soldiers hacking starships in half with a sword could be pretty fun.
>>
>>52406406
Maybe it's stuck on with double-sided tape or something
>>
>>52406914
Or, considering she's a witch...
https://www.youtube.com/watch?v=NFQCYpIHLNQ
>>
>>52406914

There's only so much tape can handle before they tear away, and high energy movement is going to do that! That shit's meant for balls and formal events where the biggest threat to a wardrobe malfunction is a quick twist.
>>
Now that I'm reading Prophet of Kalistrade properly it's fucking awful. i can't figure out what class you're meant to be before your PrC into this. Maybe UC Rogue?
>>
>>52406883
generic fantasy *party*. As in one beatstick, one healer/support, one expendable thief and the wizard.

Which tends to leave the party lacking in social capabilities if one builds the way they build the iconics, thus traits like those. Everyone else has to suffer because these assholes needed to figure out a way to allow something as optimized as a water-clock to take over a basic function no one in the party could handle after they turned "thief" into "rogue" with "rogue" using the MMO backstabber definition under its basic archetypes
>>
>>52406930

Noble Scion is better for that, anyway.
>>
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>>52406675
>Sigmund/Gloriana shipping.

This is cute.
>>
>>52406823
You murderfuck whatever scored the crit or prevent it from acting, you don't attempt to slap a heal on it, which will never compensate for the damage dealt and instead will let the creature finish off the wounded party member

of course allowing your party to get into a situation where someone can be crit was your first mistake
>>
>>52406792
Kaer Maga is awesome. I'm running a game there now.
>>
>>52406953
>allowing your party to get into a situation where someone can be crit
You mean combat?
>>
>>52406960
I know. I was looking into it because my character spent a not insignificant time in the city and he's going to be telling some tales of his time there. It's great. I wish I could run a game/be in a game in it. Shame /pfg/ doesn't talk about it that much.
>>
>>52406953
I can say that people being able to heal in combat has been critical in a game I'm in.

Also, your method means everyone ends up as a killdozer which is fucking boring.
>>
>>52406966
With the spells at your disposal, their answer to anything should be "WHATEVER YOU WISH, MASTER"
>>
>>52406966
Apparently enemies getting to act befire getting minced by a pouncer is a failing on the player's part.
>>
>>52406966
Combat you don't have a high degree of control over yes

and even when it happens a heal is not your best course of action
>>
>>52406990
Maybe in shank town levels. At best, "healing" mid combat at high levels is teleporting someone out to be tended to.
>>
>>52407003
The system is natural rocket tag.
If they fragged you before you fragged them, whose fault is it as long as the basic premise/setup was fairly done (else it's the GM's fault)?
>>
>>52407029
>>52407003
Really, having a party all competing to be the best damage dealer is actually worse than one who chose to spend a turn healing.

Not only are you less able to address non-combat problems, but it usually means (or maybe I've just had shitty groups) that nobody makes any plans for what happens when things go tits-up on account of a bad roll.
>>
>>52407068
Those are two COMPLETELY separate and unrelated issues that you're attempting to pretend are some kind of scale that damage dealing is at an extreme end of.
>>
>>52407068
I think it's good to have healing, and I'd want one in most groups, including most /pfg/ groups, but from my experience as someone who mostly plays with killer DMs and optimized players, healing is strictly something we do out of combat with extra resources of wand charges.

Otherwise as early as 1, the name of the game is usually kill before something rolls a 20.
>>
>>52406945

Not as cute as actually getting all this sexual tension out of your system and typefucking already.
>>
>>52407068
That isn't what's being discussed, the issue is that "healing in combat" is not a viable role. Also, suggesting that someone that deals high damage can't contribute out of combat is a pretty bold statement.
>>
Is it true the Cavalier is a really good class suffering from the limitations of needing wide open spaces to perform its duties?

Is a Cavalier for Kingmaker an actually good choice?
>>
>>52407126
I'd think so, though I'm a little wary of picking one considering that PoW is on the table. I always worry that picking a more humble 1pp martial is going to get overlooked in favor of an initiator.
>>
>>52407126
Cavalier suffers from mounted combat being janky and situational.

Archetypes that swap out the Mount leave them pretty aight. Constable is good. Pike Cav looks neat.
>>
>>52407126
No, tier 5. Unarchetyped Fighter currently beats it in pretty much all aspects.
>>
>>52407160
Bullshit.
>>
>>52407160
>MUH TIIIIEEEEEERRRRSSS
Hello, PLD memes? I'm sorry, I want you back.
>>
>>52407176
See >>52406897
>>
>>52406708
>>52406691
>would still be too powerful
>even after 5e's nerfs that pulls them pretty darned close to 5e's martial level, and arguably below them in combat, they're still too powerful

>it is not debateable
Perhaps you might change the campaign somewhat so that Teleportation is not actually that important. It's not like, in real life, Teleportation would actually help you with many things. Yeah okay - moving to City B from City A instantly is neat as fuck, but it means you missed the messenger you would've met in the crossroads, and having Teleportation isn't going to help them actually find the guy on the run because 1. 'he was last seen west of City C' is not really a small area to search even after you get there, and 2. The OTHER GUY would be able to teleport and hide and antiscry too by the time you're at the level of using Teleportation. I can think of no real situations at level 9 where Teleportation is anything but a helpful tool to have. In fact, scry-and-die tactics can be defeated by a various anti-scry items or spells, or some other (don't think this one exists) spell like Delay / Mismatch Teleportation. If a world exists where teleportation is possible then there sure as hell are counteroptions developed.

>I entirely disagree. I personally believe long range teleportation should never be in the hands of players, at least not without heavy specialization. The same with Geas and other forms of hard mind control.
You're still thinking of it in terms of DMing. I'm thinking about it in terms of fluff. And fuck - shove it in High Magic if you want and ban it.
>>
>>52406708
>I disagree, the idea of the Wizard and Fighter being archetypal as "bland versions" of either caster and martial is silly
It's not about you disagreeing, it's exactly what they are. And why is being 'bland' bad? Is there anything WRONG with being (in real life) just an economist, instead of an economist who is versed in political situations and grand strategy? No! The pure version of something, that gets by entirely on the expertise in that field alone, is not something 'bad'. Other classes have gimmicks as their features, this is the class whose lack of gimmicks IS their gimmick. There is nothing wrong with someone who is just plain better at straight up fighting than the barbarian but lacks the ability to go into a mad frenzy. The only reason it is boring is because the combat system currently only supports 'full attack' 'full attack' 'full attack'. More manuevers to represent expertise should be added.

>This is why the UC Fighter attempts to address them as the archetypal soldier.
The Fighter ISN'T a soldier, in fact it's a self-trained class. A soldier is an entirely different beast from a fighter. A soldier learns how to keep formation, how to cooperate, discipline, drills, a variety of weapons, limited self-sustainability, and so on. All of this makes sense as things you can add to a fighter but it should not be something that is inherently part of the class of fighter itself, which is literally just that - a fighter, who cares less about how to scale ladders during an assault correctly, less about the pacing of a mass longbow volley, less about the precise practices of using a ram and charging a breach, and more about just knowing how to hack people to pieces, which is actually not that high on the list of priorities for a soldier, at all. UC Fighter is not the same as Fighter. UC Fighter is a Soldier, and there's nothing wrong with having a class that is Soldier - there's also nothing wrong with having a class that is a Fighter, and simply so.
>>
>>52406708
>I am unsure what you mean.
I meant an expanded Spheres of Power would be suitable for use as a basic system for casters in general, and Wizards in particular would be able to express their 'gimmick' simply by getting more spells, extra advancement in their spheres, and so on, instead of the actual specific features that everyone else has. I believe that enjoying a playstyle, whether that is the style of the hands-of-thunder mage or the sword and board fighter, just on its own, but bringing it to its own peak, is also an enjoyable way of playing. In the end the only gimmick a Wizard has over other casters is the arcane bond, and all the fighter has are trillions of feats. If we use the feat system, Fighter should simply have exclusive, or early, access to certain advanced feats. Perhaps special feats only available to the fighter, or a class of overpowered 'mastery' feats he gets to take at 18 and 20 instead of just 20.

>And this is what Legendary Spells to a large degree does.
But it doesn't solve anything before Legendaries. SoP does (again not perfectly) by splitting shit up. You CAN learn Greater Teleport, but that's near the top of the Warp sphere, and you need to spend time in it and have a certain amount of power. My ideal version would have every spell having two numbers and a school it belongs to. The first number is how much raw magical energy they need and the second is how much finesse you need to 'compose' the 'formula'. The second is progression, the first number merely 'effect' so there'd be a possibility of using a huge amount of power on just a shitty Magic Missile and a level 20 using Acid Orb looks like he hurled a vat of industrial cleaner at someone. It becomes easy for DMs to simply ban spells beyond a certain level, and possibly entire schools (Divination). Thusly you can easily control your setting, reign in casters, prevent them from becoming masters of all in high campaigns yet keeping them useful in lower ones.
>>
>>52407174
AWT is more than enough
You can easily get Barroom Brawler+Abundant Tactics, and by level 10 you have 5/day-get an Item Mastery feat for one minute. This means, by the small cost of 3 UMD ranks, you can get a bunch of spell-like abilities, including flight and even breath of life at later levels pretty much when you need them.
This is not bringing up the rest of the AWT choices, weapon mastery choices, and AAT.
The Fighter's Weapon Training is now the class's most valuable feature.
>>
>>52407205
>>52407208
>>52407218
... are you doing this on two computers on different wifi's just to post faster?
>>
>>52407246
muh jewish pass
>>
>>52407243
The fact you just said 'fighter is good now because this interesting thing also lets it just get spells' makes me want to kick you in the throat.
>>
>>52407261
GODDAMNIT KYLE!
>>
>/pfg/ asks for autism
>/pfg/ gets autism to the point we're seeing conversations that span 2-3 posts each
Is this what you asked for?
>>
New Thread

>>52407335
>>52407335
>>52407335
>>52407335
>>52407335
>>52407335
>>
>>52407309
nigga we haven't even reached peak autism yet.

there's still no talk about kitsunes and awoos for me to get a BINGO
>>
>>52407272
Well, there's parrying ranged attacks, getting skill ranks equal to BAB in other stuff, boosting will, reflex, initiative, and other stuff, but the Item Mastery is the combo that propels the Fighter into Tier 4 as a 100% sure thing.
Also
>Implying I don't find it just as disgusting to have to rely on spell-likes to make it to T4.
>>
>>52407144

Oh hey, speaking of Kingmaker, let me give you guys a tiny bit of advice for ethnic groups!

Brevoy is divided into two primary cultures, Issian and Rostlander. There is a generous smattering of Kellid in there - so much so that Hallit is a common language, but in practice you're faced with the Swordlords and Pirates.

Issia was primarily settled by the Ulfen, and being the seat of Rogarvian power they have ample admiration of dragons and draconic habits. Blonde hair is common here, as is blue eyes and redheads (due to the aforementioned Kellids.) Issians are tough and willful, having an ancestry of piracy that stretches back centuries.

Rostlanders, on the other hand, are of more imperial stock. Rostland was the nation furthest north conquered by Taldor, and as such has significant Taldan heritage - they lack the tanned skin of their southern brethren (due to mixing with the Issians and Kellid) but brown hair and brown eyes are especially common. The sense of national pride is also paramount to a Rostlander, being a people who were born by an empire and forged a glorious history through the legendary Swordlords. They are also famously willful and traditional, being sorts that pay heed to rustic wisdom or folklore as much as their own honest opinions on a matter. Indeed, I'd go so far as to say Rostlanders are the closest you'll get to the stereotypical Dwarf writ large.
>>
>>52407218
>>52407208
>>52407205
Leaving casters aside

- Make up new feats for fighters
- Fighters get the ability to power through injuries (can fight for one round after negative HP) and are harder to ded once downed (+x to the save) because they're used to harsh fights
- Fighters get Sense Motive +2 starting from level 6 and +1 more for every level beyond that, but only when someone is trying to hide something or for people who are trying to ambush / entrap them, because they're used to reading body language in fights and they're hard to seriously feint.
- Fighters get Alert as a free feat at level 3, and if they've already taken it they get an extra feat.
- Fighters gain +2 on Perception checks to notice a sense of wrongness or something being hidden from them every five levels starting from level 5. Call it intuition or something.
- [etc]

I think you can help out Fighter even keeping true to 'it's just a fighter' like this, just because there's no real way to actually represent fighting expertise in the way you'd be able to in say SoS.

What do you think?
>>
Is dare someone into doing something intimidation, diplomacy or bluff?
>>
Rolled 1 + 1 (1d5 + 1)

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