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/btg/ Battletech General!

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Thread replies: 319
Thread images: 89

---------------------------------
No staring at my robot-face crotch plate, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52205523
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-17!
http://pastebin.com/uFwvhVhE
>>
haha butte hold
>>
Anyone got TtS: Iron Land or Spotlight: Stone's Trackers to share for us yet?
>>
>>52233321
Taking all bets anons, tell me what YOU think this has on it. The winner will receive... well nothing really. Derision and a "ha ha butte hold" maybe.
>>
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>>52233373
More importantly - does anyone actually give a shit?
>>
>>52233418
Er Large
2x ER Med
2x MML 3
Large Shield
Hatchet
>>
>>52233418
Oi...
Two guesses.
One - Hatchet, IS ER LL. 6 x ML (or MPL,) 2 x SL (or SPL). Shield (naturally.) Something to make it GO FAST so it can close the distance, so maybe a charger or a TSM, MASC maybe. It's hard to tell if that over-the-back weapon is in the RT or CT so it's a guess it is a ERLL and not a PPC or something like that.

Two - 2 x MML-3 (I think?) 2 x SPLs, ER LL or PPC-type weapon (Snub nose?) Hatchet and shield as well.

I pretty much figure I'm way off the mark.
>>
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Hellbringers got redrawn and look gooood.
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Orions got so much better than my old ones too.
>>
>>52233440

Me :3
>>52233128
>A hidden world deep world with a working Screamer LAM
>Fund it

God, if only. And to truely ratchet up the war crimes, <spoiler>Drop the ER PPC for a clan version, and use the extra ton to make all 4 separate bomb bays into one 5 ton bay, to allow the 'mech to carry a single Davy-Crockett tipped Arrow IV.</spoiler>

>>52233418
Heavy mech of kuritan design, ~70 ton range. Large shield and hatchet, torso cockpit and head mounted ER PPC on a turret. In close, 6 ML and 2 SL in each torso. Speed after large shield is 4/6.
>>
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Ice Ferrets too
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In response to last threads unit design challenge.


Creative Solutions L.L.C.

Born out of the conflict in the Pleiades Cluster in the 3070's, Creative Solutions is a mercenary unit that specializes in counter insurgency operations. Using a combination of human intelligence gathering methods and passive observation to locate targets of interest. After fixing insurgent positions, Creative Solution employs it's favored vertical envelopment tactics to fix, close and destroy enemy forces.

CS has a great deal of institutional wisdom that helps guide their prosecution of an insurgency. This is due in no small part to the fact that a large portion of current employees are former insurgents from Electra. In addition CS is blessed with retired DMI agent Justin Shaw who runs the corporations intelligence arm.

Currently on contract with the Marian Hegemony helping to control the various Lothian, Illyrian, and Circinian rebel movements.

Creative solutions Consists of an air mobile Jump Infantry Battalion, an armored company, and a light aerospace fighter squadron.
>>
>>52233583
>>52233601
>>52233656
Looks smexy
>>
>>52233583
>>52233601
>>52233656
I know you have most of your stuff released already but I'm waiting on the final product. MM ain't never been so sexy.
>>
>>52233682
I can hear the late 60s rock music now, anon.

WELCOME TO THE RICE PADDIES MOTHER FUCKER
>>
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>>52233802
>>52233881
TYVM.
Trying to figure out the best way to post this shit on DeviantArt and the OF as I grow ever closer to completion of 3025/3050.
>>
>>52233461
No missiles, sorry.

>>52233485
Not a bad guess for the first one, but no missiles here either.

>>52233632
Also close.

>>52233682
>muffled "It Ain't Me" in the distance
>>
>>52233321
https://en.wikipedia.org/wiki/AIM-26_Falcon

So, /btg/ are nukes effective for air to air?
>>
>>52233935
Is it an experimental Ti Ts'ang with a shield and the LA gun moved to the RT? It kinda feels like it.
>>
>>52233418

Hatchet and shield, obviously. Artwork has never been a good guide between large and medium sheilds, but it's one of those. A heavy energy weapon on the torso, likely in a directional torso mount, and using Plog-style laser lens, so not a PPC. Since you generally hate ISLPLs, I'll guess a cLPL.

Smaller torso weapons are most likely to be pulse lasers given they have laser glass and there's so many of them. My estimate is six cSPLs and 2 micro pulses for heat tuning.

Overall construction is bulky but not really *big*, and without Clan thematic design elements, so likely a low end IS heavy with help from Sea Fox or the Raven Alliance, which is proximate to the Dracs (explaining the kanji). I'm going to guess it's got ferro-lamellor armor, because I don't think we've seen a Mech truly dedicated to melee which uses that yet (the Osteon with the vibroblade wasn't really a purpose built melee design), and I'd guess you'd enjoy fucking with people that way.
>>
>>52233440
I care about Stone's Trackers cause they're a bunch of ex-Nova Kitties
>>
>>52234213

Oh, and I didn't see jump jet ports, but the weapons mix and the distinct vents in the torso make me really hope for a MASC+supercharger combo.
>>
>>52234213
It's totally IS, and it's not Drac. It's a Capellan design and is named Xing Tian. There are indeed a bevy of pulse lasers, and the shield is a Large. It's also not a Heavy. I also didn't make it, so I don't want to post the stats without their approval.
>>
>>52234319

>Putting Japanese kanji on a capellan Mech.

Your TRO is shiiiiit
>>
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>>52234365
>He thinks kanji are originally Japanese
>>
>>52234365
We did it solely to troll you anon. I will admit that pretty much the only thing I can recall contributing to this was agreeing that it needs the "FIND ME A HOLE OR I WILL MAKE ONE" pose.
>>
>>52234382
Nah it's probably some weak-ass bait. So... nice work.
>>
>>52234319
>named Xing Tian
Torso cockpit, then.
>>
There isn't any way to put an infantry platoon in PAL suits is there?
>>
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Posted these as a WIP before, finished up my SLDF lance. Good time of year for the green.
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Also piranhas smaller decals are a bitch to get on right.
>>
>>52234922
>>52234943
Looks pretty good, anon. I can't paint anything till the weather gets warmer. Itching to though.
>>
>>52234955
Do you do your work in a garage or have to outside cause of spraying?
>>
>>52234910
Lots of PA(L) squads? Only issue is the 6-suit squad cap. I want my 9-man squads, dammit.
>>
>>52234975
What army uses 9 man BA squads?

I just feel like pal would be a great upgrade to a foot rifle platoon. It's everythimg you already where but better. I should probably check the cbill cost though.
>>
>>52234910
no, you can't officially
I had the same idea years ago, before the new infantry rules and the folks I played with let me use just let me use two elemental record sheets taped together for 10-man squads
and besides, under the new rules the end result would probably cost more than most DropShips because of the retarded way current infantry cost calcs work
>>
>>52234973
GF is sensitive to fumes, so I can't prime in the basement sadly. I guess I could do what I've seen other harder core painters do and make a spraybox attached to the dryer vent that uses a fan to suck out the fumes and vent them outside but I just don't have the daylight hours needed to do it.
>>
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>>52235049
That sucks, makes me hope when I finally get to moving in with my gf that I dont have to do something similar. Purple bird strong.
>>
Attempting to draw my first Battlemech in years and dear god I suck at drawing, especially technical stuff. This is painful but progress is being made. Respect your drawfags guys, seriously.
>>
So I just started going through the extra rules in Tactical Operations and... boy, there's a lot, and I'm not entirely confident in my ability to assess how much of an impact they'd have on the base game.

Are there any that you or your game groups enjoy using? Any that drastically change the balance of the game for better or worse? Any that don't seem worth the effort? Any rules in particular that you feel should be a part of the base game?
>>
>>52235453
They picked the simplest TO stuff that also has some chance of being used in a standard game for the Battlemech Manual. There's a checklist for what they included in the back of the book, so you can see them all at once. It's a good start.
>>
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>>52233583
Summoners got the thick thighs now to match up with the Heckbringers
>>
Gonna pick up the 25th Anniversary starter tomorrow. Are there any loose Mechs I should grab due to utility/ubiquity? Already gonna grab a Mad Cat or a Puma/Cougar if they've got it.
>>
battlebump
>>
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Sprite action
>>
Pistol for charger, or no?

Also where are the striker guns located?
>>
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What was the change in rules that allowed battlearmor weapons on Mechs? And why didn't that same rules change bring back 1/4 ton increments?

>>52239386
I'm wrestling with the pistol/no pistol atm too. Using your Hatamo for reference as well.

Striker is side torsos and left arm. Since it's a Star League mech I tend to go for integrated weapon mounts and more curvesssss.
>>
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>>52239386
>>
>>52239438
No rules changes, there's just a mech and BA version of the APGR. The former being over twice as heavy as the latter. The IS got a mech version of the Magshot too, but since it has no AP effects it's pretty lame.

Quarter ton rounding was an oddity of TRO 3050 it seems, having quickly vanished by 3055's publishing. I still wish they'd at least have thrown the IS a quarter ton equipment bone and let their LMG actually be lighter.

Fractional accounting is an advanced rules construction option though, the gist being you don't round anything, except IIRC gyros because gyro rounding was always retarded and must always be so apparently. But otherwise you can take ammo bins in any number of shots and even armor is weight is per point rather than in lots which means no wasted armor, so at least getting rid of one retarded thing.
>>
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>>52239438
>Using your hatamoto for reference as well

For a hatamoto sprite, sure go right ahead.

I'm working on the charger right now though.
>>
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>>52239653
The pistol looks kinda boring, as if it was straight out of Combat Evolved (Halo).

Maybe try and do something more fun with it? A revolver motif, or some mini-multibarrel like the stuff in Getter Robo,... It my be just a small laser in the end but there's no reason it can't look good, imo.
>>
>>52234365
It's the Chinese character for joy, you moron.
>>
>>52235453
Floating crits in my tabletop group.
Expanded crits in megamek
>>
Anyone have that "spiders are a menace" pic?
>>
>>52239653
I'll take it. Battlefist dildos and pop guns for erryone.
>>
>>52233418
>>52234319
Slapping it together crudely myself, I can't see how the thing would work without an XXL Engine; at least, not if it's supposed to move fast enough to GET to melee. Of course, maybe it DOES use an XXL Engine, it's the Dark Age.

Also, having just looked up the name, uh, wow, mythology is weird.
>>
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Since sprite-bro is on the loose with some Orions, post home made Orions!
>>
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Hey, does anyone know why AtB comes up with completely ludicrous values for the "estimated total profit/loss" statement when generating contracts?

I'm about to start a new campaign and am looking at my first set of contracts, and I'm completely unable to reconcile my monthly expenses (about 214,000 cbills) with recieving 1 million cbills/month in pay...and ending up with a 6.4 million cbill loss on the contract. See pic related.

help?
>>
>>52241296
Transport costs?
>>
>>52241351

I own full transport (I forgot how forgiving building a unit with FM:Mercs is), and I'm actually gaining 10.2 million CB for the life of the contract for transport costs. Look a few lines up to "transportation amount".
>>
>>52241296
I'm not sure why it's kicking that one out. Technically it's saying you're going to make around a million C-Bills a month, but the total profit of the contract (which may have included straight support costs), is negative. Do you have contract payments based on payroll or the TO&E? If the former, prepared to get anally devastated on money. That's just how FM:Mr rolled.
>>
>>52241196
I like it it still feels like an Orion to me.
>>
>>52241431

That was it, though I have no idea how I turned that on.

Followup question, CA. Now I'm seeing payment amounts in the 20-30 million CBs per contract. Probably because it's counting the DropShip/JumpShip in the TO&E value. Do you have a good workaround for that, or is there a checkbox somewhere I can select that removes DropShip/JumpShips from contract TO&E value calculations?

Thanks, btw.
>>
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>>52235449
>This is painful but progress is being made. Respect your drawfags guys, seriously.
Oh believe me, I do. Good on you for getting back on the stick though.

>>52235453
>Are there any that you or your game groups enjoy using?
Floating TACs, which drastically improves 'Mech survivability and feels more thematically appropriate.
Sprinting/evading, hull-down, and "Standing Still" all encourage a more mobile battlefield and punish gausswallers.
The expanded Active Probe rules keep them from being dead weight without much additional bookkeeping.
Mines, arty, and the advanced munitions are basically required. They dramatically affect the balance of the game, but add immense tactical depth. There are also a number of Advanced/Experimental weapons that have no business being in TacO, like the Blazer and PPC caps.

I like the Expanded Heat Scale, mostly because it punishes people who actually make crazy shit that overheats by enough to slag the 'Mech and then restarts a turn later. Like me.

Advanced terrain is useful for scenarios but unnecessary for general play; it's still a good thing to keep in mind when designing a map/game.

>Maybe not worth the effort?
ECCM is fun but complicated. I >really< like EWAR but I'm kind of alone in my group in that regard.
FIRE FIRE FIRE EHEEEHEEHEEEEEE. But seriously, there's a lot of tracking and paperwork. If you're prepared for it and have a referee for the game, fire is a lot of fun. Otherwise it's a pain in the ASS to deal with.

> Any rules in particular that you feel should be a part of the base game?
Floating TACs and the experimental munitions. Fire and basic Arty used to be, and a simplified version of them absolutely should be. But tracking wind and ToT barrages is a little painful.
>>
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>>52241500
>Do you have a good workaround for that, or is there a checkbox somewhere I can select that removes DropShip/JumpShips from contract TO&E value calculations?
Unfortunately, no there isn't an easy workaround. You'll have to tinker with the percentage option in pic related. 5% is probably too high for any unit that has dropships and their own Jumpship, but since ship costs can vary pretty heavily, I can't give a one size fits all. Try somewhere between 2 and 3% and see how that generates.
>>
>>52241570

Gotcha. Thanks again.
>>
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>>52236698
>Gonna pick up the 25th Anniversary starter tomorrow. Are there any loose Mechs I should grab due to utility/ubiquity?
I'd snag a couple of the Lance Packs. Better quality minis, and most of them have some fairly generic stuff that's useful to most players. The Assault Lance and Support Lance are both good.

>>52239386
>Pistol for charger, or no?
[Brian Blessed voice] ARE YOU RETARDED?
[/BBV]
Ahem. Yes, it should pistol.

>>52240746
sure
>>
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>>52241570

One more question, since you're more versed in this than I am.

Compare these two contracts. Identical base pay, the straight support pay is close enough not to matter about. The only major difference I can see is the fact that one is much further away than the other. (The other differences don't matter in terms of contract pay)

Now look at the profit/loss statement. As far as I can tell, it's GOT to be miscalculating a unit salary somewhere, because the length of transit is the only really major difference here, and in theory having my own Dropship/Jumpship should cover that anyway (they each pay me 50% the amount it'll cost to make the trip).

This is confusing as all fuck.
>>
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>>52241720
If you have "Pay for Transport" on when you own a DropShip, let alone a Jumpship, AtB lumps those units into the Transport costs. I noticed this when I bought my Monolith that transit jumped an entire digit higher. Once you get your own Dropship, you should immediately turn that option off, because it's only going to get more expensive. Check pic related. Same contract, literally just turning off "Pay for Transport" changes my profit by 46 million.
>>
>>52241854

Shiiiiiit.

That did it. I'm seeing stuff in the 1.5-4 million cb profit profit range now, and at least nothing worse than losing a million or so.

Thank you. I'll go back a few threads and download your user guide, I clearly remember less about this that I thought.
>>
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>>52239653
First pass, too many tangents and some wonky shading but its going

>>52241196
I like it too. I'll sprite it and and the variant and .mtf to the var. folder.
>>
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>>52241196
I needed a jumping Orion because I was stubborn and kept the night movement penalties on.
>>
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>>52241196
pic related

>>52242147
You want the asymmetrical OG cockpit or the IIC symmetrical one?
>>
>>52242369
It's an OC that got stupidly upgraded, so probably the original would be best.
>>
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>>52242082
heyyyy, das preddy gud!
>>
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>>52242551
Thanks, it will get better, I promise. Posting them in a browser turns out to be a good way to see what MM's anti-aliasing will fuck up and what has to be fixed.
>>52242383
>>
>>52242654
it's completely fine, I'm still working on fleshing out the charger concept.
>>
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>>52242925
Working on your concepts makes doing some of the more boring mechs a lot more fun, I've put off doing the Charger for like 2 years.
>>
So in your opinion are the whole Kell Hound "Phantom" mech stories good writing or bad? I feel like the first occurance was interesting but the other two seem to push it.
>>
>>52235453

Real time initiative is fun, and makes the bookkeeping significantly less of a headache when you get up to company vs company size fights and above. None of the 'was this gun shot off this turn or last turn, I don't remember" issues.
>>
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>>52242369
First I get my Urbie LAM done, now this. I wasn't expecting this. Awesome!
>>
>>52243406
The first occurrence was just flashbacks and stuff. And it was cool because it was something unexplained and part of the big gamechanging event where the First Prince of the Federated Suns dies.

The subsequent ones like most cool mysterious stuff lost a lot of the mystique.

In general, it was interesting as one of the old "pulling latent potential out of ancient machines by sheer will" that largely got abandoned in later fluff. Though it is nice when a writer remembers on occasion that mechs are more than just walking turrets.
>>
I wanna beat the people who canonized Snow Raven units at camo specs, they are all so ugly.
>>
>>52243853
It's what those faggot clanners deserve after what they did to Antallos, the Outworlds, and Harry.
>>
>>52243525
Truly, spriteanon is the hero we don't deserve.
>>
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>>52243950
Guess you're stuck with me and my mech shitposts then.
>>
>>52244572
Nah you are cool af art anon I hope your bday went well even with being ditched and all.
>>
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>>52243853
>https://camospecs.com/Faction/Details/43/clan-snow-raven
Zeta galaxy is the only bad scheme they have

You are just a huge pleb with shit taste
>>
>>52244572
Hey, would you be at all willing to draw a homebrew machine that's basically a factory frankenmech, like the periphery answer to the cataphract?
>>
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>>52240981
Here's the Xing Tian, anons.
>>
Vessels like the Tigress gunship, how are they used? Like superheavy aerospace fighters?
>>
>>52244754
Alpha is only good one and one that makes sense.
Beta is god ugly with that color combo which might be the worst in all of BT. Gamma looks like medical scheme, it could have worked with almost any other color than red. Delta is a Goliath Scorp reject with blue added. Epsilon belongs in Star Adder and doesnt fit with snowraven at all. Zeta is ugly but at least makes sense in why it is what it is. There is no coherence at all with all the snowraven units. Just look at other clans.
>>
>>52243853
For the most part, you and me both, buddy.
>>
>>52244828
What is this homebrew bot?
>>
>>52240981
Funnily enough, there is a variant with an XXL.
>>
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>>52240981
It's only 4/6 (after TSM), though there's a version with an XXL and Small Shield that gets to 5/8 with the TSM

>>52234213
Admittedly, you didn't know I made it and probably aren't aware of my hatred of mixtech (since only Night and CA get my rants about their overuse of it), yeah. All IS-tech CC assault.

>>52234186
Based off the Battlemaster Chassis, actually.

>>52233632
Got the speed right, and close on the torso lasers, but the weight, PPC, and faction are off.

>>52233461
Right on the ERLL, wrong on the missiles and small lasers.

>>52233485
Your first guess is pretty much right on target, so here's your prize:
>ha ha butte hold

This design was actually made the opposite of my normal method, in that I read the Xing Tian legend and then set out to make a mech based on it, rather than making a mech and finding a name for it later. It's supposed to play like a lighter but slower and more durable Capellan Berserker. Initially I had it with a SPL in the head, but the heat tuning turned out to be a nightmare, especially with the head being blocked when the shield was in Active Defense mode. This required a swap from FF to LFF, which then led to the LA having less armor than the right. The shield makes up for it, and it allows the right side to stay active longer despite being outside of the shield's coverage.
>>
When a mech is a pod lay out like a bandersnatch or mad, is it wrong I get cranky about not matching arms?
>>
>>52245648
Yes
>>
>>52245097
It's called the 'Ranger', taurian machine
Archer arms on a Warhammer torso, two MLs on each side torso, Shad-styled LBX-10 where the SRMs were, Thud LL on the right arm, four SRMs flat across the back of the hand on the left. When I find the TRO sheet I'll post it
>>
New to BT, have questions

1. Why do people hate on ultra ACs? From what little I've used them they seem pretty solid as long as you don't spam double fire at long ranges.

2. I really like the look of the dragon, but I can't seem to get good results with it. How am I supposed to play it?
>>
>>52246680
>1. Why do people hate on ultra ACs?
By RAW, when they jam, they're done, turning them into wasted tonnage. And while getting 2s isn't an all the time thing, a lot of people are leery of using something that you're stuck with if it jams.

>2. I really like the look of the dragon, but I can't seem to get good results with it. How am I supposed to play it?
The AC/5 variant is, unfortunately, kind of crap. Use the PPC one, or treat it as a very fat medium.
>>
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I never would of guessed three years ago that I would be pondering the best way to represent Hamon and Tsukamaki at pixel scale. Now I wonder how much future space iron sand has to be refined to produce enough Tamahagane for a four ton Katana. Truly, around Dracs, never relax.
>>
>>52246680
Besides the jamming, the cluster hits table 2 column results in 1 hit on a 7 or less, meaning that for your double heat, double ammo expenditure, and risk of jamming, you have a ~58% chance of doing the same damage as a normal AC. It's nice when both hit, but in every era where Ultra ACs are a thing, Double Heat Sinks make energy weapons much more palatable heatwise, and are more consistent, don't run out of ammo, and don't add explosive criticals to your 'mech.

There are some optional rules that change that dynamic somewhat, like Direct Hits/Glancing Blows and some of the Pilot Special Abilities.
>>
>>52246680

1. People have always hated the "jamming" rules. Fluff-wise, it burns out the arming circuitry or something like that. Why are there no redundancies? Because shut the fuck up, is why. Which was always stupid, and then they introduced R-A/Cs, which fire at a higher rate than Ultras *and* can be un-jammed.

2. Bully isolated lights and low-end mediums.
>>
>>52246680
Some people, like me, have terrible luck with UACs. I tracked it over a dozen games or so and they jammed in the first two turns of double-tapping something like 30% of the time.
>>
>>52246680
Because more often than not, a UAC/5 will break before it runs out of ammo
>>
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>>52246680
Dragons are not good mechs, plain and simple. Then again, all of the DCMS mechs seem to have been built to fail, not for any lore reason, but that it made more of a pushover opfor for campaign games.

That being said, there are ways to play the dragon a bit more wisely than most people seem to be able to figure out.

The stock AC5/LRM/ML combo is at it's most efficient at a range of 6. Against more dangerous, close ranged threats, keeping at about 11-12 hexes is your best bet. It's enough to put you out of range of close-range weapons like SRMs and AC20s, and puts you in the long bracket for AC10s and Large Lasers.

The Dragon has copious amounts of ammo that you should want to drain. 40 shots of AC5 and 24 shots of LRM10. Many matches don't go past 12 rounds. Fire on every turn that you can hit on a 12 or better. Fire everything. An alpha strike doesn't generate heat for a stock Dragon.

The Dragon has a high speed for it's size Look for and plan paths that will allow you to move at least 7 hexes each turn. If not possible, try to move into cover that in combination with your movement gives about the same benefits.

The other advantage to the Dragons' high speed is it works well for kicking the legs out of weaker mechs, and a full charge from a dragon does significantly more damage than if you'd fired and done melee. The maximum damage potential from it's forward-facing weapons is 20 points, add a kick for 32. Charging a full 8 hexes (calculated as 7, ignoring the one extra hex to enter the targets' hex) would cause 42 damage from a 60 ton mech, though it will also damage you in the process.

As others have said, the Grand Dragons are usually the better option over the stock dragons. The PPC dishes out double damage to the AC5, and doesn't have nearly as much ammo explosion risk. You do have to gauge the heat scale, though.
>>
>>52247241
Oi, where did you go? We were talking to you.

Also, Xotl, why have you forsaken me? Have I not added the most sublime of quotes and quirks?
>>
>>52246680
As for the UAC, I don't customize my mechs so I tend to take what I can get.

At first I was also against the UAC, but mainly because it was most often included as a single weapons system. It was when I started trying mechs with multiples of the cannon that I started to appreciate it a bit more. Having the fail-safe of a second UAC helps to negate the potential risk of getting a jam. The extra range is also nice.

I started to see it's potential with the Daikyu and the Blackjack-O Prime.
>>
>>52246680
An Ultra AC gives no real benefits over regular ACs or LBXes except for the benefit to fire twice. That's not exactly a huge benefit, especially since they can jam and then can't be unjammed, unlike a RAC.

With optional rules in Tacops you can have regular ACs have burst-fire, which turns them into UACs with a higher jam rate. They can also be loaded with specialty munitions. LBXes also have a good pairing with both slug munitions and cluster rounds. Not to mention they tend to be lighter and more compact than their Ultra compatriots.
>>
>>52239653
>Deagle Charger
I'll take four.

>>52241196
Well now this is a pretty damn cool Orion variant. I always liked stuff that used DHS but kept the SFE and normal chassis, and used largely Introtech weapons, if not exclusively. Well done. I would be very happy to use this.

>>52241511
>back on the stick
Well considering the last thing I drew was a shitty Cyclops with a hatchet, I wouldn't say I was ever on the stick or even accomplished in any way. But I'm gonna try. Maybe artanon or spriteanon will take pity on me and doll the poor thing up.
>>
>>52246569
That actually sounds pretty cool. I'd love to see it irl. One of my players ended up making a Riflehammer... Warhammer arms on a rifleman body.
>>
>>52246680
Megamek has optional rules to make ultras less bad, including the ability to unjam them like RACs, and also two rolls to hit, instead of the cluster table.
>>
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Fuck, it really took all my spare time today to variant out the Charger. One more full variation death machine down though.

300+ fresh MegaMek sprites, read me, copy and paste mechset.
https://www.dropbox.com/s/kfqfmu9nh8eepqs/Sprite%20Release.7z?dl=0

>>52247828
I really need to sprite all the Frankenmech stuff, that has been tossed around recently. I'm more likely to remember if you actually post a RS though, since I can toss it in my to do folder.
>>
Does anyone here play Marians?

I'm wondering how to build a force of theirs.

And fluff-wise wondering if anyone had a favorite legion. Do they ever get much coverage?
>>
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>>52247600
The mech Deagle is a canon cannon.
>>
>>52247063
>>52247260
Does that also apply to the Grand Dragon, and if not how should that be used?
>>
Is JagerMech and Enforcer vs Dragon and Panther a fair fight?
All introductory variants.
>>
>>52248099
Maybe switch the Dragon or Panther with something slightly heavier.
Like 10 tons heavier.
>>
>>52248099
The Jagermech has stupidly thin armor, so no.
>>
>>52247984

Same with the Grand Dragon, yes. It's basically a Griffin that can't jump in that case.

>>52248099

>Is JagerMech and Enforcer vs Dragon and Panther a fair fight?

Not overly. The Dragon is *really* shit and the JM/ENF pairing can bring a lot more pain than a DRG/PNT pair.
>>
>>52247845
Those are all unofficial, though. There's no official rules to make Ultras better.
>>
>>52248140
>>52248146
>>52248165
I see. I was going by BV2.
>>
>>52248099
Contrary to everyone else, I think it's fairly balanced. The JagerMech is fragile, and the Enforcer has garbage ammo endurance.
>>
>>52247600
>Well now this is a pretty damn cool Orion variant. I always liked stuff that used DHS but kept the SFE and normal chassis, and used largely Introtech weapons, if not exclusively. Well done. I would be very happy to use this.

Thank you. I had a lot of problems playing the original Orion in older games for normal reasons. I just had this idea that to deal with it's slow speed it need range, and some math later, boom, Nell. Now it can reach out and touch someone. I wish I had more DHSs for it, but this does decently in combat. Plus you can always load up in infernos for the SRM-4.
>>
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I need more Orions in 3050 that don't have the word "NARC" anywhere on the sheet.
>>
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>>52248560
How I always envisioned the 3050 refit.
>>
Aside from the Trinity of Bugs, what are the most hick, armpit of the galaxy, StarCraft 1-tier mechs?

BattleMechs, sure, but ones for the militia. Ones thrown to third-line forces lucky to even *have* battlemechs.

I'm open for similar vehicle and aerospace options as well.
>>
>>52248809
>StarCraft 1-tier mechs
You aren't shit talking my mechfu the Goliath, are you? You better get the fuck outta here with that shit. Goliaths OP.
>>
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>>52247934
The Atlas is still fucked.
>>
>>52248835
It's fun, sure, but it's Koprulu Terran tech.
>>
>>52248775
This is what it shoulda been good going anon.
>>
>>52248809
Well, apparently the base Banshee is seen a lot among pirates and Periphery powers, as they are maligned elsewhere. Blackjack, Clint (rare and not really that bad but more common in the Periphery than the Successor States apparently, at least pre-retcon) Merlin, Shadow Hawk.
>>
>>52248809
There's Archers which are utterly ubiquitous, whitworths that nobody likes, probably pixies since there are tons of them. Also Banshees and Chargers
>I'm open for similar vehicle
Vedettes, scorpions, hetzers and missile carriers
>>
>>52248864
Bitch you better be steppin off now. Goliaths are fucking savage death machines and can easily lay low more "advanced" Protoss tech.

Actually, I kinda want to see a Goliath rendered in BT terms. Two AC/10s, two LRM 10s maybe? If SSW worked on my fucking machine I'd build it myself, alas no such luck.
>>
I'm starting to get an idea for a charger..
Wouldn't the back waters people need to use the motor they had stock? So work around that ? Shed armor?
I'm picturing one with a AC5 and med laser or something. Like a faster banshee kinda deal just way under gunned still.
I also want to see a low tech one with a melee weapon because reasons.
>>
>>52249001
No way the machine guns are weak AF they are great AA platforms though. So good LRMs and well the MGs had shit range so maybe HMGs?
>>
>>52248852
Also, adding the Zeus seems to complete fuck over MM to the point that the only way to close it is to kill the process.
>>
>>52248809
Urbies, of course
Apparently...was it the Striker? Some Star League Assault that's common as fuck but nobody uses.
>>
>>52249001
No denying they're great man but come on the Terrans in the Koprulu sector are space rednecks with artillety tractors and chemically resocialized marines.
>>
>>52249123
Eh, if the characterization from SC2 is anything to go by, that's only the outlying worlds. The inner worlds of the Dominion seem to be highly civilized and pretty reasonable, certainly not as advanced as the Protoss or anything but hardly rednecks either.
>>
>>52249199
>SC2
Basically retconned half the fluff. What's to go on was the sourcebook sold with the original game. It laid out the Koprulu Terran worlds and tech pretty well.
>>
>>52248852
FFFUCK
>>52249060
Well, shit manfuckpoopbutts

>>52247934
Don't bother downloading this shit, I'm gonna kill myself trying to figure out what is going on.
>>
>>52249123
Implying space rednecks and rehabilitated sociopaths are somehow not the most feasome fighting force ever assembled.
>>
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>>52249035
Well, here's the backwater special. Gimme a sec and I'll do a melee version and a "shitty Banshee" one as well.
>>
>>52249254
Oh it's such trash I love it, thank you so much!! Looking forward to the melee junker.
I really want to play this vs just a pile of infantry and shit vees.
>>
>>52247962
I'll try to help you later, anon
>>
>>52249199
SC2's "characterization" was so bad and the gameplay so shit I have to assume you're joking or trolling.

Mengsk becoming a cartoon villain, Kerrigan's "my people need me" moment, the whole "the Zerg weren't actually evil," Raynor's ruination... just no.
>>
>>52249035
Just replacing the SLs with triple MLs is honesty a major improvement
Also if you lighten the frame to 75 tons the charger actually gets remarkably nasty
>>
>>52249231
Ain't saying otherwise but that don't make them technologically hot shit. They're more like Periphery tech.
>>
>>52249369
It really is and it's so great heat wise too. For it's size it moves a lot and brings 15 damage and if lucky is still in slugging range. But that's well known, I was thinking shit ideas, but from what I understand in fluff MLs are pretty freaking common, so I'd wager it's probably a common refit just not canonized.

Bringing it to 75 makes it pretty good in intro but, that ruins the fun of polishing a turd, part of what I enjoy in this game over munkining everything.
>>
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>>52249283
Here you go. Backwater Hatchet and ShitBanshee versions, as well as a bonus Pirate version that still has its SFE and whose pilot really hates militia Scorpions. Substitute the standard SRMs for Infernos at your leisure.
>>
At this point we might as well just fill this thread with pirate/bandit refits.
>>
>>52249482
Loving it and saving them all to play with thank you so much!

>>52249529
You say that like it's a bad thing?

I have another crazy idea but I'll spare you my insanity. Thanks so much for the builds again!
>>
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>>52249529
I wouldn't be opposed to that. Though I'll keep this one topical, since we were talking Orions earlier. This strikes me as something some angry Marian or pre-Circinus pirate would stomp around in. Something along the FWL border, of course.
>>
>>52249557
You're welcome anon. I take guilty pleasure in building 'Mechs with ICEs in them.
>>
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>>52248852
OK, I figured it out, my batch process wasn't discarding color information for a clean .PNG.

>>52249060
I fucked up on some MM naming conventions, will be fixed shortly.

Once again, good looking out.
>>
>>52247288

Busy running a Champions game with my waifu and fellow nerds.
>>
>>52250056
Oh right, you don't just have your players sit still while you shitpost. Weirdo.
>>
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CampaignAnon you are my #1
>>
>>52250084
I just like sprites that don't look like ass, spriteanon.
>>
>>52249625
It didn't even occur to me to use ice engines. That should make this easy. Thanks for contributing.
>>
>>52247260
T H I C C
H
I
C
C
>>
>>52250141
>That should make this easy
I'm curious what "this" is now.
>>
>>52250225
I was just going to make some bandit machines. But this is pretty hard to downgrade them and not make them completely worthless.
>>
>>52250352
Yeah not having the 10 base SHS of the SFE versions makes it really hard to do. Ballistics and missiles are your friends.
>>
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>>52250129
Could you post up Atleast Itsnot's Masakari RS?
I seem to have misplaced it. While I'm doing all this text editing I might as well write a pastefile for all the Variants as well.

Also, also does anyone have the RS for the Merc Archer that was basically gutted and filled with Machine Guns?
>>
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>>52250510
Do you think you could redo the two Mad Cats you did for me ages ago too? The Leon 3 and Shearington 3, if you still have them.
>>
So ammo for pods take up crit space, but they don't seem to show up for allocation in the meklab. Am I wrong or is there something I'm not getting?
>>
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So when are megafauna going to get put in megamek. I need to fight godzilla with my T-bolt. Or alternatively have some stingers try and corral a trex.
>>
Battlebump
>>
>>52250953
I am shocked I haven't heard of people herding large monster-type creatures for Solaris type battles.
"Sunday, Sunday, Sunday! Flea versus Morty the monster! See it only on Sunday!"
Then the next event is a mech with a flamer in the HD that crushes cars or something.
>>
>>52252123
Exactly. I mean if you are some backwater arena planet, you can't hope to compete with solaris. So why not crank the WWF feel to eleven with bad stereo types and monster truck antics.
>>
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>>52252216
With a battletech version of Macho Man Savage telling you to snap into a futuristic version of a jalapeno monster sized slim jim which would be a product tie-in to the show.

And at some point, somebody wears a lucha libre mask, be it a mech or personality. This. Must. Happen.
>>
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>>52247828
>>52246569
I've done a few drunken frankens too. Personal favorite is the "Shortbow", an RFL with Longbow arms.
>>
>>52252123
>>52252216
>>52252253
I had an idea once of Detroit as a sort of combination Solaris and Outreach for the periphery, and WWE/Monster Truck-style insanity is just exactly the twist I was looking for. Great idea, hope you don't mind if I use it for AUfag bullshit

There's even Hunter's Paradise in the good old Rim Collection to export dinosaurs for that kind of thing
>>
>>5225237
Funny enough, I remember designing an near enough to completely identical machine as one of my very first battletech customs, even to the same damn name. I think mine had more armor and less sinks, but otherwise this is some whacky convergent evolution
>>
>>52252427
Go for it anon. If you are doing it for atow you could even use a peta analog as some kind of hook or non combat annoyance for the pc's. I mean those poor poor 30ft dinosaurs shouldn't be abused like that.
>>
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>>52252521
honestly, it's not that bad (or original, I suspect) an idea. I kept the original armor loadout for flavor, mostly to keep the refit difficulty down. Here's one of the conversions mounted as a panzerturm.
>>
>>52252427
Please use my input for your AU fun times. I was going to add some silly ass conditions, but that might ruin the fun.
>>
>>52252535
It's more that I'm slowly throwing together a old-FASA style pseudo-sourcebook and bootleg TRO to deliver on the off chance some maniac wants to run a game in my AU
Hopefully if our local drawfag feele like indulging my request I'll be able to include at least one entry without a shitty converted mini photo or reused 3025/50 art
>>
>>52252612
Well if it's source book: Detroit. WWE Hiring hall for down on your luck mercs. I at least will be interested.
>>
>>52233373
So no one has these?
>>
>>52250821
What are you calling "pods"?
>>
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>>52250953
I went to see if i could stat that in as a light mech with 5/8 or 6/9 (top speed is supposedly 90km/h which puts it between) but couldn't find the weight anywhere. Wookiepedia doesnt list weight or cost (hurr it's not for sale) but then I saw this.

Seriously though, fission or fusion engine, light commercial armor, rumble seat if it fits or a torso cockpit to follow the setting better. Maybe a Blazer or a pair of twin MPLs on the CT, stubby arms (shoulder only) one with twin SPLs and the other with a vehicle grenade launcher.
>>
>>52254451
>trying to stat an AT-ST
What is Flea?
>>
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I'm hoping to finalize the pages and get them locked in after struggling through losing a bunch of formatting work due to a program fuck-up, and then trying to fix the legibility and crashing issues with the test PDF that were affecting some people. To help us complete this step, please try out this PDF and let me know about:

1) any technical issues - does it not load frames for a few seconds, is any text blurry, are the visual elements misaligned, anything at all that seems like it might be a problem. Please specifically try to interact with the stat page text next to the picture - search it, copy it, highlight it, etc.

2) Any other feedback on the overall look, layout, etc. This is the last chance to give input that might affect the main pages of the final product, so please look at them carefully and evaluate critically.
>>
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>>52254621
>>52254621
Also some pics of the pages

Among other things, note that the Awesome side-bar art will be replaced with our cover art once we get it done.
>>
>>52254652
Second pic won't upload for some reason, will try again later
>>
>>52254621
Might wanna look at what side of the torso the MML is on.
>>
>>52254621
Looks pretty cool, if I sent this to a couple of my BT noob friends they'd probably assume this is an official TRO
>>
>>52254334
Sorry, A-pods, B-pods, etc.
>>
>>52254621
Did you make any FWL mechs?
And is everything Dark Age?
>>
>>52255079
Those don't have ammo. They're one-shot weapons. They have to be replaced after being used.
>>
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>>52250547
Thank you, and yeah np on the Shearington Mad Cats, Timberwolves are up soon for variant redraws.

>>52252372
would you want unseen or reseen longbow arms visually?
>>
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I have a question about mercenary units that operate within the capellan confederation ran by capellan citizens. Are they given access to state run factories, such as Hellespont Industrials, or are they basically limited to buying locust variants?

Or are all mechs state owned?
>>
>>52255556
Probably dependent on the contract.

I do think the Capellans have the best society.
>>
>>52255556

Depends on the unit. The better-regarded they are, the better access they will have to stuff fresh off the assembly lines. Shit-tier, questionable units aren't going to get access to the latest and greatest gear from Shengli Arms or wherever, but (prior to becoming state units) commands like the MAC would be.

Lore does say the Cappies love selling mercs Vindicators since they are as hard as shit to maintain without constant access to the right parts. Makes it difficult to go anywhere else. So they might try that at any level to try and strong-arm mercs.
>>
>>52255573

So, say, during the clan invasion, how easily would a mercenary unit working under a capellan contract receive something like a RVN-3L with the ECM/ECCM suit attached, or a late model Awesome?

>>52255609

That honestly makes a lot of sense.

"Why be mercs when you can be a state sponsored militia?"

Hmm. Thanks.
>>
>>52255651
>or a late model Awesome

Caps don't make Awesomes. Only Best Burds do.
>>
>>52254621

First time loading took ~5 seconds, but comes through fine with no obvious formatting issues EXCEPT for the MML list- it shows no weight or placement.
Otherwise, as >>52255008 stated it looks official. I really like the "in production" part; makes me hopeful this TRO will include a lot of dead and "obsolete" designs for reasons that aren't handwaved.
>>
>>52255672
It seems like such a Capellan 'mech. With all of that rear torso armor, it's made to survive a backstabbing.
>>
>>52255672

I could have sworn they also produced them, but I guess not.
>>
>>52255785
It's quite literally the flagship Marik mech. If you think Marik you think purple Awesomes and British Parliament

>seems like a Capellan mech
>the most feared assault of the Succession Wars seems like a Capellan mech

You don't know a lot about the Capellans, huh?
>>
>>52255259
Thank you, bit new, thought when ammunition showed up in the ammo tab when I equiped them it meant they used ammo.
>>
>>52255672

We'll see about that. Just wait till I talk to Loren.
>>
>>52255830
The ONLY assault the Capellans made prior to the 50's was the Victor in St. Ives. After the 4th War they made jack and shit before bringing the Emperor and Pillager lines online in the late 50's.
>>
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Well I think one of my AtB pilots earned himself a nickname. Nearly killed a Valkyrie in a Javelin by getting behind it, hitting it with 11/12 SRMs in one phase then shoving it into the water. When it jumped back out the next turn he unloaded into it once more and shoved him back in again. Valkyrie pilot ejected after he broke his leg on the second fall.

This mission was an absolute pumelling, the valk here was the only thing in any condition other than 'salvage.' might trash the wrecked Wolverine for spare parts. Could edit the mul file but the engine and gyro are completely gone so at this stage I should just buy a new one and scrap this.
>>
>>52255851
I know. I was being facetious.
>>
>>52255914

They do love backstabbing each other, yes.
>>
>>52255902
He was by water, so how about "King of the Fountain"?
>>
>>52255902
The Anti-lifeguard
>>
>>52256039
>>52256009
I was thinking 'Barry the Baptist' or just Baptist.

https://youtu.be/IvgeHu4Rj24
>>
>>52255897
>bringing the Emperor and Pillager lines online in the late 50's.
They didn't even do that. The big MAC made the emperors and the pillager was a captured st.Ives line
>>
>>52254621
No technical issues.

It bugs me how the section headers (Capabilities, etc) have a space above but not below, and likewise that the horizontal line between the manufacturing data and the fluff has a full space below it but none at all above it.

Also, now that the grey bar at the top of the page doesn't hold any text or icons, I don't see the point of it. It seems like you've got enough flavor text that you don't need that bit of graphical filler anymore.
>>
What honestly takes up the most time in making a battlemech according to FASA logic?
>>
>>52258164
Making, as in after it's been designed and field tested for years upon years on end?

In straight up manufacturing, it has to be the myomer musculature. That or the frame itself, especially in the case of endo-steel framework.
>>
Dumb question, but can a clan omni use IS omni double heat sink pods?
>>
>>52258164
That very first point of CT internal structure, evidently, because adding every single part other of the mech takes a bare handful of man-hours to add, and rebuilding every part of the CT aside from that one point is equally simple
>>
>>52258232
>Making, as in after it's been designed and field tested for years upon years on end?
Yes, like the mass production process.


>In straight up manufacturing, it has to be the myomer musculature. That or the frame itself, especially in the case of endo-steel framework.
Really?! I would have thought the cockpit and sensors type stuff. I would have thought the myomers would be just stinging them up, securing them and testing the damn things, and the frame would be just an overly complex version of a tank frame. Weird.
>>
>>52258241
You can't mix IS and Clan dhs, period
>>
>>52258164
Stratops gives you the basic timetable and rules for that.
I remember adding it up once and the time for assembly and manufacture of parts to make one Sling was about three months with around twenty tech teams or so, if you did all the work by hand. Most of the time if I remember right, was just putting the parts together, and I think making the engine.
>>
>>52258267
Yeah I guess making a stable center would be a royal task.

>>52258393
Now that makes me wonder if it's that low (albeit with such a large number of techs involved in the job,) why FASA build-nomics is so shoddy. How does the efficiency of manufacturing say a real life Cobra gunship which I hear takes something like 80,000 man hours to complete, and allows a nation to mass manufacture the little flying darts translate into Mad Max manufacturing?

I guess I just don't understand the thought processes that went into early FASA numbers.
>>
>>52258486
>I guess I just don't understand the thought processes that went into early FASA numbers.

That you had production but it was unable to keep up with losses even from the skirmishes of the late third succession war. That means low low production. Mostly that was supposed to be because the remaining factories weren't maintained right and there weren't enough qualified people to run them.

"Hey Olly, the six hundred year old control board for the joint autowelder just let loose the magic smoke. Where's the spare?"
"The last spare got used up fifty years ago. Hack a manual control console into it and put the interns to combing the junkyards for a Trinium 4800 microcontroller and we just might be able to etch another board from scratch."
"That's gonna put us months behind schedule."
"Well at least we're not Ronin."
>>
>>52258486
>I guess I just don't understand the thought processes that went into early FASA numbers.
There wasn't one, that's the thing
>>
Do any of the mech builder programs have a tool that gives you the time, cost and difficulty for refitting a mech? I don't want to go through the books to figure it all out.
>>
>>52259079
It's like two pages in Stratops to figure it out.
>>
>>52259079
MekHQ
>>
>>52258923
>not realizing that until Kirc Cameron-Jones popped a membrane in the jihad Ronin wasn't a serious company but instead a club for mech construction hobbyists that met every other weekend to work on mechs and play TankTech: Warfare in the 21st century
>>
What were the FWLM's best mechs in the late 3050s?
>>
>>52259924
>Warfare in the 21st century
Drone Age is the worst era.
>>
>>52260085
I agree man. HorseTech was better.
>>
>>52260104
Hell with you. When we had Elephant-Tech from the invasion from the east, well that changed things.
>At least it's not Clan ER Elephants.
>>
What kind of relationship, if any, did the FRR have with the periphery states?
>>
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So which one do you think the charger should have?

bonus brownie points if you get the references for these.
>>
>>52260642
Almost all the time they were fighting pirates before the Clans invaded, iirc they hated people from the Periphery more then they hated Dracs.
>>
>>52260705
Come on now, it's the one that best shoots that little stick out with the "BANG!" flag on it.
>>
>>52260705
Right is best.
>>
>>52260705
Left looks like a laser, right looks like an AC
>>
>>52258393
I guess the repair rules would be equivalent to assembling the 'Mech from parts, but where do you get how long it takes to manufacture the component parts?
>>
>>52260705
The RoboCop looking one
>>52260642
General indifference to the main three, and a fanatical hatred of the bandit kingdoms.
They probably imported mechs from them, especially after the invasion but that would probably be the extent of it
>>
>>52260772
Well, since it IS a joke mech...
>>
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>>52260802
Fabrication rules, page 179.
>>
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>>52260892
My day is made. Excellent!
>>
>>52260892
>filename
maximum kek
>>
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>>52260705
>So which one do you think the charger should have?
>bonus brownie points if you get the references for these.

The one on the right. I'd buy that for a dollar!
>>
>>52261021
The Robocop gun, naturally. Why? You need it to shoot a Penetrator or Locust in the crotch like that one scene where Robocop shoots a rapist in the penor. It must be done!
>>
>>52261021
Somebody has their 80's pulp films down. Brownie points go to you, anon.
>>
>>52256905
>Also, now that the grey bar at the top of the page doesn't hold any text or icons, I don't see the point of it. It seems like you've got enough flavor text that you don't need that bit of graphical filler anymore.

I like it, helps move the eye across the page, and it looks especially slick in 2 page mode, but I do agree it needs a bit more pizazz.
>>
>>52260060
Rifleman -5M was pretty GOAT.
>>
>>52260060
In terms of pure combat? Wraith, Awesome 9Q

Archer 4M is good, Thunderbolt 7M isn't bad, Anvil isn't bad even though it's much maligned, Orion 1MA and 1MB isn't bad but I prefer the survivability of the 1N. And if you're going with XL engine Orions you might as well take the Perseus instead.

Warhammer 7M isn't bad. Spiders and Venoms are fun even when the superspeed mech role is dwindling in usefulness. Along those lines, the Vulcan 5M is surprising to people who have never faced it.

And some others I'm forgetting.
>>
>>52260060
the Thunderbolt-7M is an extremely solid machine, and the Awesome-9Q is completely brutal, and the Archer-4M is also pretty good.
Basically their best mechs are the Unseen
>>
How exactly is it that fusion engines shed their heat. Do they have a water exchange system that soaks up the heat and transfers it to the heat sinks to be dissipated?
>>
>>52261458
Precisely that.

The engines themselves have heatsinks built into them, covering the core shell, that absorb heat and dissipate it by themselves, and transfer excess heat along via coolant liquid to other heatsinks to dissipate.
>>
>>52261458
Heat sinks transport the heat to the heat dimension, similar to the missile dimension. It's believed by some scientists that the missile dimension and the heat dimension are the same, and only through a steady supply of heat can launchers still access their missiles.
>>
>>52261517
Coolant isn't water though. It's some sort of effective insulator in later designs. Succession Wars era mechs have a hilariously toxic and caustic coolant that plays up the Hollywood green acid effect.
>>
>>52261517
>>52261530
>>52261577
So if I have a fusion engine in a submarine it will make noise through it cooling system like a modern day sub with a fission plant. Can I alleviate or reduce this problem with a fuel cell engine?
>>
>>52261577
>Coolant isn't water though. It's some sort of effective insulator in later designs. Succession Wars era mechs have a hilariously toxic and caustic coolant that plays up the Hollywood green acid effect.
i was browsing another board and accidentally picked this tab, i read your message twice and got so confused i almost had an out of body experience.

can you smoke mechs?
>>
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Im trying revive 90's Ral Partha paints. 3 are totally dead with no hope, a bunch are highly questionable but I managed to salvage 6-7 so far. Metallic Copper being one, and I think they did copper metallic better than anyone.
>>
>>52261612
Naval combat doesn't include sonar rules or anything similar. So presumably you're either quiet or you're dead.

>>52261617
Not acid as in LSD. Acid as in "BOILING ACID" or hydrochloric acid.
>>
>>52261694
I realize that. Doesn't mean I don't want to design a quiet sub from a fluff standpoint.
>>
>>52261612
a sub wouldn't be producing the same massive heat that mechs do, so they'd need drastically less coolant and therefor less pump noise
>>
>>52261675
I had a purple and seafoam from them that was to die for. Now you reminded me that I need to go add paint to a bunch of my pots again since I haven't painted anything in a couple years.

I miss those little plastic BB's they used to put in pots to help mix too. They were brilliant.
>>
>>52261840
*add water
>>
>>52261777
>a sub wouldn't be producing the same massive heat that mechs do

Have you ever looked at the sheet for a Neptune in battletech? They kinda do. Ironically, you don't get the additional cooling effect from water like you do when putting mech heat sinks underwater.

Somebody should really adjust the construction rules. There's only a handful of battletech subs anyway.
>>
>>52261976
I think anon meant if you stick to ballistic/missile they don't. If you energy boat it becomes a problem sure.
>>
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>>52261840
I remember the seafoam. They had really nice paints. Polyscale and flowquil both gone too. I was able to salvage alot of Reaper paints, their Pewter is only paint Ive ever seen that color, Im gonna be super sad when I run out.
>>
SAW and MegaMekLab both don't have chemical lasers. Is it so wrong to want underwater lightbulbs?
>>
>>52254798
Thanks. I know that particular thing has been noted before, but a lot of minor fixes people noted in the past got lost : /

>>52255220
Yes, we made FWL mechs. Everything is technically set in the Republic era/Blackout but at least 75% of the stuff or so should be usable in the Jihad or earlier.

>>52255745
Thanks

>>52256905
The text formatting will be cleaned up once all units are done and I can apply a uniform rule to them all.

We tried a sidebar-only layout way back and the one that had a graphic that extended across the horizontal beat it handily, even before the text or icons were added in later versions.

The being said I'm open to adding a couple of minor elements up there.

>>52261075
What sort of "pizazz"?
>>
>>52254652
The DCMS logo blends into the background too much. And I think the sidebar should have less color.
>>
>>52262255
Saw sure do. Which era had you set while making your vehicle?
>>
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>>52262255
Wasting double dubs on the blind. It's Clan Experimental anon.
>>
>>52262332
>>52262353
Is it clan specific tech? If so thats why I had it set for dark age IS.
>>
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>>52262388
I just said it was.

Pic related is for the IRC.
>>
>>52254621
>>52254652
PDF reads fine on Firefox with Foxit. A few notes:

The border is too saturated. It needs to be toned down a bit. The faction logos will pop more as a result, and the page will be easier on the eyes.

The line separating the statistics from the fluff should be lowered slightly. It looks like it's crowding the statistics. If you can bump it down maybe a single millimeter, it'll look better I think. I can't comment on the margin art since it's going to change and I am not sure if you will be washing it out or not in terms of saturation, but I'd recommend it.
>>
>>52262127
I'm glad you mentioned this today. I went back and saved a bunch of my paints. Half were super thick and almost ready to set. For some reason the citadel paints always lose the most water for me, especially the black tops. All I lost was my brushable dullcoat. Pretty good all things told. Would have been a lot worse if I would have waited another few months.

My old Ral Partha and Reaper stuff just needed a good shake. I'm going to be super sad when my yellow wash runs out. Never been able to find another with as good coverage or tone. Modern ones all make the yellow look dirty.
>>
>>52262405
ICE 'Mechs for life.
>>
>>52262459
I never liked Citadel paints due mostly to their bottles. They dry out super fast and never seem to seal properly. Even with all changes over years it still seems to happen to them the most.
>>
>>52262543
By design, likely. I mean consider the company you're dealing with here.
>>
>>52261250
Do you have any homemade Perseus designs that work for the late 3050s?

Playing a game set in 3059 or 3060.
>>
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Redraw and full variants for the abomination Mech. Definitely sick of humanoid mechs for a bit.
>>
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>>52262642
If anyone has a super cool custom Gargoyle they want sprited, post up the RS.
>>
>>52262642
Have you done the Sentinel or Champion yet? Maybe the Hoplite? Lots of ugly chicken-walkers to doctor up.
>>
>>52262074
But dude! Laser subs!
But no really, there's no practical weapons for underwater combat other than torpedoes.
>>
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>>52262862
Does anyone have to ask?
>>
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>>52262865
Sentinel yes, but it needs redrew, Hoplite is a good idea, Champion is just a fucked up mech, zero desire for that. Thinking of working on a Falconer next. I'll redraw the Sentinel too.

Went with little baby arms on the Gargoyle, not sure I like it or if it suits the retardation.
>>
>>52261675
How's life in the Capitol Region?
>>
>>52262457
I'll have to experiment with desaturating a bit.

I know that line needs to be moved. I'm wondering whether it will eventually have to be moved on a unit-by-unit basis...
>>
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>>52262405

My players made this.
>>
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>>52258272
>>52258232
As a guy who used to work on combat aircraft - stringing and testing the wiring harnesses is by FAR the most irritating and time-consuming part of working on the bird. Even with modern tools (small RC robots to string the harnesses and some other cool shit), it's >still< considered a punishment detail. According to the fiction, myomer's just as bad, if not worse.

The actual electronics, by comparison, are a cakewalk. Snap them into the cannon plugs, run self-test, and do hot-swap troubleshooting on the line. I worked I-level (the dudes who repaired the black boxes and other fun stuff), and even then parts availability was almost always the time issue.
Hell, we once had an F/A-18-G "Super Growler" (the EWAR Hornet) crash into San Diego harbor and had to strip its electronics - ALL its electronics - to keep them from corroding. Including the underwing pods and ordnance. The plane crew called in a second maintenance team and had the entire bird stripped in just under four hours, plus flushing the flooded areas with freshwater.

Fixing the wiring harnesses took another six days.

>>52258945
>>52258393
Yeah, they didn't think too much about it, and went from a civvie knowledge base about maintenance. The later works build off that base. But remember what I said about waiting for parts?
When I was working on a piece of gear, the average troubleshooting time without known-good parts was a couple hours per box, plus about half an hour of paperwork. And then three weeks waiting for components. Now imagine you have to make them by hand or solder up boards from semi-scratch because the factory that sub-contracted for your factory in the Star League era is still glowing. Sure, myomer is everywhere, but getting the right tolerances to keep from ripping off your knee joints or just flopping over like an asthmatic cat is something else. Then you have to run the bundles for you and spend thirty days driving it around to make sure they don't catch fire
>>
>>52260705
>>52260892
Lefty, looks more like a laser or another EW.
Plus it meshes better with the body guns' barrel profile.
>>
>>52255672
>needing anything but the 8Q
>>
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>>52263162
Pretty rad of your players.

But holy shit tell them to quit using that horribad shading script. Neither shadows nor ambient occlusion work like that. If everyone pushed the MM team they could just force drop shadows from sprite silhouette in the same way the engine already does for water hexes.
>>
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>>52262932
If you're still starved for chicken walkers to do, I have a Catapult variant that I'd love a sprite of. Mini for reference.
>>
>>52263175
>spend thirty days driving it around to make sure they don't catch fire

Wait what
>>
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>>52262636
I'd ask CampaignAnon. I think he made like 500 Perseus variants.
>>
>>52263367
who is this won ton wanton?
>>
>>52263367
That has to be Fed Suns genetic stock there. You can tell because of the effects of roast beef on the front torso.
>>
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>>52263367
It was sixty four, thank you very much.

>>52262636
Here's 10 of them. Everything bar the Masari should be fine for the early 3060s. The Cicero is mixtech.
>>
>>52263288
Technicron on Savannah is the birthplace of the 8Q bro. 8Q's come from the FWL.
>>
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>>52263252
It's a tie between the blaster pistol and the auto pistol. Hard to tell which version I should go for, even though I did slightly edit the right one to better tie it with the other laser barrels.

Or I could just say fuck it and just post both versions. Layers are a magical thing.
>>
>>52263175
>not Joanna
>>
>>52263427
Thank you for the selection but two questions: I recall you "fixed" the Perseus by rearranging its crits because the canon way it was done made it hard to mount weapons in certain places. I forget the specifics.
Are these variants based on the canon Perseus or the fixed one?

And with the Cicero what all is mixed exactly? Are the weapons are Clan or what?
>>
>>52263487
I prefer this one.
>>
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>>52261731

Go ahead. Huff the mech coolant. We won't stop you.
>>
>>52263525
This is the default Perseus crit arrangement, yes. The Cicero's LPLs and Gauss are Clan, the rest is IS.
>>
>>52263733
Do you still have any variants of the alternate crit Perseus?

Again, I don't recall all the specifics but I think there was some easy fix like just cramming endo-steel crits into the legs instead of arms or torsos.
>>
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>>52263795
That's pretty much it. I took one crit each from the side torsos and one from each arm and put them in the legs. So there's not a huge difference in space, but it's noticeable.
>>
>>52263828
>Perseus with no leg weapons
Now the Wrasslehogs will NEVER buy them.
>>
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>>52262568
Honestly its likely this, designed to fail so you buy more.
>>
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>>52264054
You're right. This is for export to them instead.
>>
Because someone wanted the new commissioned art used...
New thread!
>>52264084
>>
>>52263305

What would you recommend I do for shading instead? Whipped the Gunapult together in about 15 minutes after our lancemate actually did it in campaign. I used Outer Glow for the shadow since it seemed like a decent way to go. PS CC 2017.
>>
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>>52261064
>Somebody has their 80's pulp films down. Brownie points go to you, anon.

Yeah, I saw a lot of movies in the 80's.


>>52261577
>Succession Wars era mechs have a hilariously toxic and caustic coolant that plays up the Hollywood green acid effect.

We're still talking about RoboCop, right?
>>
>>52264496
Technically that wasn't coolant in Robocop, that was just some form of mutagen that turns your bones into condoms loaded with poo water.
>>
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>>52264518
>Technically that wasn't coolant in Robocop, that was just some form of mutagen that turns your bones into condoms loaded with poo water.

... and wouldn't you know, it was thinking 80's movies (like Gunhed, which came out in 1989), and threw both of my ideas into one post - but I'm only allowed a single image!
>>
>>52264561
I went to imdb to see the synopsis. Now I ask you. Is this worth watching?
>>
>>52264561
the first one is.
The recent reboot is 'Samuel Jackson yelling and how we need to carve people up to put in drones to keep it humane, or else we'll murder another arabian kid.'
>>
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>>52264945
>the first one is.

I think >>52264604 is asking about Gunhed. You have to be of a certain mindset to enjoy it. Fortunately, you're already here in /btg/, so that tells me you might have what it takes.

Also, it has Brenda Bakke in it.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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