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/btg/ Battletech General!

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Thread replies: 311
Thread images: 50

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---------------------------------
The flames make it go faster, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52184394
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-07!
http://pastebin.com/uFwvhVhE
>>
First for holding the butte
>>
>>52205523
>the size of those mlas

Smol cockpit is smol
>>
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>>52205793
When I first saw the black and white art for the Annihilator in the Ghost Bears' Legacy booklet, I couldn't tell where the cockpit was, and thought it was a dual cockpit mech.

In retrospect, a Command Console type mech designed as one with both a head and a torso mounted cockpit would be kind of cool. Probably not effective, but kind of cool.
>>
>>52205836
>In retrospect, a Command Console type mech designed as one with both a head and a torso mounted cockpit would be kind of cool

Don't tripods and those transforming mechs already do that?
>>
Quick one chaps, is there much difference between the 2011 "25th anniversary" intro box and the newer 2014 (?) one?
>>
>>52205877
You get a Madcat and Battlemaster as your bonus mechs instead of a Loki and Thor. I think that's about it.
>>
>>52206037
>tfw the virulently anti-WoB Regulans, the fucking REGULANS, are the ones to adopt wholesale like 6 WoB divisions

Pretty sure that one's on CGL too
>>
>>52205877
The newer one has better quality minis, the 25th's (except for the thor and loki) were riddled with quality issues and severe flash.
>>
>>52206138
I'm not one to jump to their defense, but they were left with a bit of mess to start with.
>>
>>52206138
The only ones they took were the ones who were former FWL commands. It's in Field Report FWLM.

>The newer regiments, as former FWLM formations turned Blakist
>intelligence has indicated a large number of moles and Regulan SAFE operatives are being inserted with every new wave of recruits, keeping a wary eye on these “immigrant” troops, lest they prove to be enemy sleepers.

Apparently this stuff was written between JHS:Terra and Final Reckoning where the Regulans going full planet buster was reserved for the MD rather than any Blakist in general. Though we already knew they would happily wipe out any Blakist they could get their hands on because of the Dark Age material.
>>
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Name your favorite 65 ton mech and your favorite 45 ton mech.
>>
>>52206379
Phawk/Thud

Special mention for the Blackjack and Catapult
>>
>>52202189
So...all of them?
>Has enough armor to take a beating
>>
>>52205866
Visually some do, but in terms of construction the cockpit is still in one place.
>>
>>52206379
Hellbringer, Ice Fridge
>>
>>52206421
The colors of her sword, clothes and hair, to be more specific.
>>
>>52206378
And Lester devotes a significant amount of Regulan GDP to hunting down "Blakists" in 3145, and gets TRIGGERED anytime something remotely Blakist looking appears.

It would be like the Russian military taking in Chechen guerillas wholesale.

Also having half you regiment think the other half is a bunch of nazi-plus tier traitors probably isn't good for unit cohesion.
>>
>>52206622
As far as I can figure, they stupidly gutted the Regulans in the assault on Oriente that made no sense back in '70 on top of the first disastrous assault on Gibson. So after the final Regulan battles on 2nd Gibson to Circinus, there's no reason people who had largely sat on their ass like Oriente or Marik-Stewart, shouldn't have rolled over them without reinforcements. They just decided to be retarded and pull those reinforcements from the collapsing Protectorate forces.

I could maybe see them doing the Sirian Lancer thing since the Lancers were such a storied Marik unit, especially with Titus wanting some general FWL cred outside Regulus to stake his claim as Captain General, but the rest is just silly.

Also you don't need quotations around Blakists for Lester. The man killed a bunch of genuine ones in the 3120's and was so good at identifying them, that Jessica's falseflag just made him waste time personally checking it out for a couple weeks of transit. Once he had his boots on the ground of the world he had it figured out in just a couple days.
>>
Anyone got TtS: Iron Land or Spotlight: Stone's Trackers to share for us yet?
>>
>>52206379
P-Hawk, Catapult
>>
>>52206906
>They just decided to be retarded
Sadly sums up most of the writing with regards to the FWL in the Jihad.
>>
>>52203453
Whattup?
>>
>>52205523

How does one start Battletech and can someone give me very brief overview of how the game actually plays?

I understand it's about mechs on a hex board but how much detail is there in controlling each model? How large is the rulebook? Is there a box set I can buy to dip my toes in the water?

I play lots of war-games already and I think I'm reaching my limit on how many more I can learn and reliably play.
>>
>>52207695
Rulebook can be fairly small or large depending upon what types of units you include and what optional rules you play with.

There's a lot of detail with each unit. Each unit moves, shoots, and even does melee independently of the rest. Only when you get into "grouped" games like Alpha Strike, where a unit represents a whole lance, star, or larger, does that start to become a little more abstracted.
>>
>>52207695
http://bg.battletech.com/new-to-the-board-game/

This does a pretty good job of explaining it, and giving you some free, deliberately simplified stuff to start with. Base BattleTech is the highest-detail game: you commonly run just one war machine per player, although experienced guys can run a few more at once. The mechancis of the game are very simple: rolling 2D6 does everything. It's the many many situational modifiers and rules that gives it depth. The ruleset is somewhat modular, in that a lot of the coplexity comes from environments and extra unit types that you can ignore until you're ready for them, or just ignore them altogether if you don't care about, say, aerospace fighters or basic infantry in your giant robot game.

If you want a more 40K feel, there's Alpha Strike, which boils down a mech's entire-page stats to just a little card's worth.

There is a very good box set, but it's currently between printings; the link shows you a picture of it.

Feel free to ask any more questions here or on the BT official forums. When BT players aren't screaming at each other about factions they're pretty welcoming to new blood.
>>
Xotl doesn't love the IRC.
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>>52207955
What's there to love?
>>
>>52207979
My quotes
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>>52206379
Blackjack, Catapult
>>
>>52206413
Kinda won with this post.

Sadly I love a lot of both
honorable for 45 vindi
honorable for 65 axman (esp lac5) and ebon jaguar and mostly Loki (my cat is named after the mech)
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Stat me
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>>52209025
Japanese girl with back problems. She's either in a movie with Ernie Hudson and Tim Curry or else named after a Japanese ship. I think the former.
>>
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>>52209025
She doesn't look like she sports a lot of armor, so... best I could do. She's jumpy at least.
>>
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>>52209086
>a movie with Ernie Hudson and Tim Curry

... and Bruce Campbell! He plays the husband that dies in the first five minutes.
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>>52209025

Pedo/10
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>>52209025
I'm extremely confused by request to stat boteslut as a mech. Now if somebody actually wants to build her as an honest to god bluewater navy ship, or even just a damn warship, I could get behind that.
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>>52209335
... "boteslut"? What degeneracy is this character?
>>
>>52209335
But Battletech is a naval wargame.
>>
>>52209351
That's the Japanese Battlecruiser Kongo.
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>>52209366
You have me there.
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>>52209324
Fuck off medron
>>
>>52209025

OK, using NEA's Gratuitious Battlewagons ruleset v0.2 (the last version I have), we get the following:

Kongo (1935 refit)
36,600 tons
Hullform: 4 turret Superfiring, Partially-flared hull (38% mass)
Moderately Compartmentalized (0% mass)
Double-bottom Hull (2% mass)
Limited Torpedo Bulges (2% mass)
Limited Armor Belt rated to 11" guns (15% mass)
Medium Limited Deck Armor (5% mass)
>22,700 tons used

Propulsion:
3rd Generation Fuel-oil Turbines, 30 kt top speed: 6,400 tons.
4,750 tons Fuel Oil

Main Armament:
x8, 14" gun in 4 Twin turrets - 680 tons
Main gun ammo: 510 tons
Gyro-stabilized Central Fire Director with electric Rangefinder - 320 tons (primary)
Central Fire Director (Coincidental) - 200 tons (secondary)
Local manual fire control - 40 tons (tertiary)

Secondary Armament:
Class 3 uniform Light (8, 6" and 8, 5" guns) - 300 tons
Gyro-stabilized Central Fire Director with electric Rangefinder - 320 tons (primary)
Local manual fire control - 40 tons (secondary)

AA battery:
Medium - 50 tons

Comms:
Flags, Searchlights, 2 Gen 3 Wireless systems - 160 tons

Aircraft Stowage:
1 Double Gen 2 Aircraft Stowage (2 floatplanes) - 40 tons
1 Single Gen 2 Aircraft (1 floatplane) - 25 tons
Aircraft tank from ship fuel stowage

Total Mass: 36,535 tons.
65 tons off historical mass.

Quirks:
High Freeboard, Slow Turret Traverse, High-caliber secondary armament
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>>52209398
FAST BATTLESHIP

REEEEEEEEEEEE
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>>52210145
She's a pretty fast woman if you know what I mean
>>
>>52209890

Can somebody tell me when this rules set became a thing? Because that's pretty neat, and an error of 0.001% on the construction mass between real life and the game system is downright amazing.
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>>52206379
Blackjack, Jagermech
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>>52210549
NEA had been working on it, and posted that iteration of it over in /hwg/ a couple of months ago. Some fun times were had when one of our anons over there built Hood and Bismarck, and proceeded to have them slug it out.
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>>52209890
About what time period does each gen represent?
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I'm a little hesitant to ask because I don't want to open a can of worms, but if you were to supplement the Big Three periphery powers' mech production with regards to the weight classes they were lacking in, what would you give them circa 3050?

Namely for the Magistracy and Concordat with regards to a single assault line each, and the Alliance with a medium and maybe assault line.

The Concordat is well off with lights, mediums and heavies, and the Magistracy has its lights and mediums (for its heavy I'd just add the Marauder since IIRC there were rumors of MAD stashes anyway). For assaults I was thinking Banshee for the Concordat (because the irony of using a Terran Hegemony design) and Stalker for the Magistracy (defectors or merchants from the FWL could provide the schematics). The Alliance gets take care of with the Merlin for its heavy slot. For a medium I thought maybe a Crab. Not sure if it would really warrant an assault line, but if so maybe a Charger.

As an aside, I can see in Objectives: Periphery both the Magistracy and Concordat have gained production of the Phoenix Hawk. It doesn't specify the model. Any idea when they both got it, and if it's anything but the base variant?
>>
>>52209890

That is a REALLY solid game concept. There's a bunch of detail stuff missing, but the core concept is just amazingly solid. You can certainly see the Battletech influence; that looks like a game intended for one player to only be running one or a couple of ships, but the ships fall apart in very specific ways rather than being a blob of health like they are in Alpha Strike. More complex and engaging than Victory, less complex than the hyper autistic naval sim games like Seakreig.

>>52210637

I'd estimate that they'd fall along the normal generational lines military gear uses. WW1, inter-war period, WW2. There's sort of broad performance leaps along those lines. A 1st generation aircraft mounted on a battleship would be something roughly equivalent to an Avro 501 or the Short Admiralty 827 (out of service by about 1925). 2nd generation aircraft would be roughly equivalent to a Gloucester Sea Gladiator or Fairy Seal (out of service just before WW2). 3rd generation aircraft would be roughly equivalent to Fairy Swordfish or Blackburn Roc Seaplane (out of service between 1943-45).
>>
>>52206379

K2 Catapult

Phoenix Hawk 3PL
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>>52210886
I'd actually do things a bit different. I'd give the Taurians the Toro back for flavor's sake, because all-bug light selection is boring as shit. The Assault I'd give them would either be the Mackie because the thing deserves to keep existing in the SW era, or the Stalker to go with their "most common everything" selection if I had to be boring.
The Canopians I'd give the Spider for lights, the Hunchback for a second medium, many of which would get swayback'd for more variety, and Crusaders on the heavy end and Longbows, or possibly the introtech Emperor if I was feeling weird, for assaults
The Outworlders I'd give the Whitworth and possibly Dervish for mediums, and the Riflemen as another heavy (and the merlin makes even more logical sense if they've already got a 60 ton 4/6 factory going). If any assault, the Mackie again, but probably nothing
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>>52211152
That's actually not bad. If we're going with flavour too, I'd like to see the Talos return as well. I feel like the Crud would fit the Magistracy of that era too.
>>
>>52211152
>OA
Give them the Striker. SLDF mass-produced leftovers a best.
>>
>>52211263
I didn't think of the striker, but it does fit
>>52211219
The Talos would make sense, yeah. Call it and the Toro the lines that were inexplicably mistaken for commandos and hatchetmen
>>
>>52206379
Hmm. Tough choice. Blackjack is my 45 of choice, with the Vindie in close second. They actually compliment each other really well too for workhorse lances. For the 65s, the Catapult is my classic 'Mechfu, but honorable mentions to the Thud, Ostwar, JagerMech, and Koschei.
>>
>>52210955
I thought that, but then there was a gen 1 radar.
>>
>>52211318
>replacing the Commando and Hatchetman production in the TC with the Talos and Toro
Yes. Many times yes.

Also, speaking of the OA, I am starting to like them more and more. Their 'Mech selection a shit, and I don't really use Aero myself, but I like where they're at and I like their propensity to hire mercs to shore up their army. It makes for a colorful force composition to say the least. I wonder how much they like VTOLs... I am a big fan of them as of late.
>>
>>52211318
>Call it and the Toro the lines that were inexplicably mistaken for commandos and hatchetmen
Works for me. Right down to the commonality in AC10 usage. Say some mercs showed up with the Hatchetman, journalists/intelligence noticed an uptick in the production of AC10s and AC10 ammo, and folks jumped to the conclusion the Taurians have the Hatchetman in production somehow. Turns out they just got a Talos line up and running again. And while it's a fun and flavourful medium, there's nothing munchy about its design.
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>>52211373

That's actually fairly simple. The first generation of radar on ships existed from 1938 or so through about 1942 and is equivalent to the British Type 281 using separate Tx/Rx antennae. The American equivalent would be the RCA CXAM-1, such as those installed on the North Carolina BBs.

From then until the end of the war, the Tx/Rx antennae were usually combined and the resolution was significantly improved. That would be the second generation radar systems. A good example would be the SK air-search and SG surface-search radar like the ones installed on the Iowa-class BBs.
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>>52211414
>And while it's a fun and flavourful medium, there's nothing munchy about its design.
It makes a nice counterpart to their neighbor's Centurions and Vindicators, too.
>>
>>52209025
>BA
>at least six recoilless rifles
>and rules for special ammo

There you go. Should actually be not useless that way.
>>
Alright: still getting my feet wet in Battletech Classic and lore and shit.
So the introbox and the "starter" books lead me to believe that Jihad is the current story, though Dark Ages comes after. Is CGL Ignoring Dark Ages or what? Also has the Storyline moved at all or are they gonna shift a bit with the new MECHONLY rules book?
>>
>>52212097
Dark Age is current. Jihad ended back in 2012.

They've just spent a couple years futzing about with historicals of old eras like the year of the Star League and the year of the Early Succession Wars so new DA material has been very slow. Next big plot book will be ilClan this year. Probably this year anyway. I've been waiting for it since 2014.
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>>52212212
>Jihad ended back in 2012.
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>>52212238
It was six beautiful years while it lasted.
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>>52212250

Jihad made even less sense than the fucking Clans did, and the Clans were nonsensical bullshit.
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>>52212395
Ok.

Let's not go down this road for the millionth time of "everyone's opinion of what era makes sense and why people who disagree are wrong".

Is that alright?
>>
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Need a BattleTech related filename for this.
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>>52212446
>victorandomi.png
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>>52212446
>The Remembrance.jpg
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>>52212446
>suntzuandnaomi.jpg
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>>52212446

>AlaricAndMalvinasPet.jpg
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>>52212395
It was the best despite all the issues
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>>52213316
Agreed.
>>
I've been reading up on the Amaris Coup and it got me thinking...

How do you pronounce "Hegemony"?

I've been saying "hejja moany"
>>
>>52213931
You're saying it right.
>>
>>52213931
Hedge-eh-money
>>
>>52213931
>Hegemony
http://howjsay.com/pronunciation-of-hegemony
You're on point.
>>
OK, what the literal fuck

>Upsilon Galaxy is of Republican background, largely raise around Stewart. While originally part of the Free Worlds League, the brief occupation of their homeworlds by the Marik-Stewart Commonwealth has given the population a healthy fear of outsiders. Clan Wolf has tapped into this fear by offering these worlds the ability to defend themselves where neither the League nor the Republic could.

>Stewart
>a world in the FWL for over 800 years
>fears being part of the Marik-STEWART Commonwealth
>Turns to Clan invaders to let them defend themselves
>after just being conquered by them and their hated enemies the lyrans

Can whomever came up with the Wolf Empire plan be shot?
>>
>>52214889
The writing in Derp Ages is full of holes. What's surprising about this?
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>>52214919
Not really *suprising*, per se, it just gets more egregious the more I read.
>>
>>52214889
See, this independent world stuff made sense when it was the Early Dark Age and the Republic was falling apart. All those worlds going back to their home affiliations when they saw the chance after decades of forced relocation of their populaces and total neutering of the nobility is just logical.

Anybody doing the same for clanners is just fucking retarded, especially because clanners don't give a shit about existing power structures and the families that have run worlds since before there even was a Star League.
>>
Are design challenges still a thing here?
>>
>>52214889
The FWL as a whole is totally nonsensical. Take, for example, all the little independent worlds...right next to the incredibly shitty neighbors, the Regulans, or getting raided by the MoC, or with Andurien knocking. There's literally no reason for them to still be independent.
>>
>>52214982
The FWL's writing went from minimalistic in the previous eras to full-on stupid in the current one.
>>
>>52214982
All those little independent worlds used to be Regulan. That's part of a concerted effort by the Mariks to kill the influence of the Regulan state in the parliament. The Principality once stretched all the way to Tematagi.
>>
>>52214966
But this isn't Stewart being a world that got sucked up by the FWL in 3065 not wanting to go back to the FWL. This is a planet that's been a core part of the FWL deciding they want to abandon the Republic to do their own thing, then somehow joining the people that invaded them to defend themselves from...themselves?
>>
I was always irked by the idea that anyone would willingly join the Clans when you have to throw away most of your political power and even your fucking last name and family history. Who the hell signs up for that; doubly so in a universe where people never forget their national identities all the way back to Terra.
>>
>>52214982
Or another great example, the Caballeros.

>>52215013
All those little worlds wanted to get the fuck away from the Regulans. The reason FWL worlds can declare themselves independent in the first place is because Camlann wanted them to fuck off.
>>
>>52214981
Once in a while
I try to respond to them, at least
>>
>>52215013
>That's part of a concerted effort by the Mariks to kill the influence of the Regulan state in the parliament
This some Regulan conspiracy theory? Sounds like something Kirc Cameron-Jones would mutter to himself.
>>
>>52215015
Stewart was part of Thadius's long game after fortress. He'd been wooing them for years even before the blackout. The clanner shit is stupid but them going independent after fortress and joining Paladin Marik's little substate is all laid out fine in the novels.

>Stewart's Planetary Legate MacNaughton and her lap- dog Governor Ingram would be particularly shocked by that last bit. It was their solidarity, and her espoused dedication to Stone's ideals, that had prevented them from becoming the center of power in this region.

>Not that he bought her faith in the return of The Republic for a moment. His intelligence sources were thin in this region, so he had no hard data, but unless he missed his guess, MacNaughton was waiting until everyone's back was turned. Then she would go running to the Marik-StewartCommonwealth, taking their namesake planet with her. That would be irony.
>>
>>52215128
When Tommy just straight up gives away Gibson to the Robes, that sort of thing isn't exactly conspiracy. And booooy were the Regulans pissed.
>>
>>52215079
>the Caballeros

I remember trying to figure out what the fuck was happening there when FM 3145 first came out

>Lyrans annex Galisteo, Caballeros surrender to them and join them
>Caballeros defend Merton, but lose it
>Merton joins Tamarind
>Raid Tamarind with the Goons
>Protect the Trinity Worlds by...attacking the nation they're a part of in the employ of their ancient enemies and some Clan scum?
>say they'll only take defensive contracts
>assault Simpson's Desert
>participate in the recapture of Tamarind...recaptured from who is unclear, sine the Lyrans NEVER owned it
>Eventually surrender to Tamarind and switch sides

The LCCC should just hang every one of those wannabe Pancho Villas and take their mechs.
>>
>>52215050
And especially that the fucking WRASSLEHOGS and OA would do it. Like, they're two out of the top three "FUCK YOU GET OUT" nations in regards to outside rule, and there's also the factor that the clans are literary the embodiment of every last thing the OA has ever been opposed to, like seriously
>>
>>52215194
Gibson hadn't been a part of Regulus for over 300 years by that point. Nice try, Lester.
>>
>>52215194
Originally he didn't "give it up" to the WoB. He allowed them to settle there at the suggestion of Precentor Gibson, his friend, on the grounds that Gibson's extremely diverse and multicultural society would be better suited to accommodating Blakist refugees. The planet was still governed by its local government. Ideal War even goes into the complications that develop, as the Blakists don't actually control the world and despite Gibson's diversity a lot of locals don't like them.
>>
>>52215116
I'll offer one up then. Although its not really a traditional one.

Design a mercenary unit that employs only non mech forces. Have it perform a niche roll that conventional forces perform better than mechs or would be impractical/costly to perform with them. Bonus points for a unit history that explains why the unit was formed.
>>
>>52215221
The LCCC is probably too fucking confused on what's going on due to the quality writing of their nation.

>"Well boys, Tamarind is back in our hands."
>"Who had it?"
>"Just shut up and accept good news for once!"
>>
>>52214919
My favorite memester is back! How are you, old man? Long time no see you
>>
>>52215303
Fuck off medron
>>
>>52215139
>Upsilon Galaxy is of Republican background, largely raise around Stewart. While originally part of the Free Worlds League, the brief occupation of their homeworlds by the Marik-Stewart Commonwealth has given the population a healthy fear of outsiders. Clan Wolf has tapped into this fear by offering these worlds the ability to defend themselves where neither the League nor the Republic could.

I think the point is that Stewart went from being a core FWL world, to being part of the republic for like 40 years, to being part of their own state, and then the Wolves invade and go "Man, sucks how you were occupied by Stewart, help us defend...Stewart... from Stewart, which we own..."
>>
>>52215279
GIBSON YES
>>
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>>52215303
>Long time no see you
Is this pidgin? Or an Americanism? It seems annoying.
>>
>>52215302
All worlds are ancestral FWL clay, because we can't remember which ones we owned in the first place.
>>
>>52215321
No argument from me. The Wolf shit is 150% retard. I was just saying the stuff up to that where they left the republic to join the new FWL was all set up pretty consistently.

Though it's kinda silly that the whole paladin/governor traitor thing existed for basically every single state. Katana for the Dracs, Crow for the Caps, Sandoval for the Davions, Marik for Marik, Steiner Jr. for Steiner. Senators for RotS
>>
>>52215364
https://en.m.wikipedia.org/wiki/Long_time_no_see
>>
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>>52215369
I've always been satisfied with 3025 borders, possibly minus the Sirian Concordance, myself. And maybe including Timbiqui. And Loric. And Solaris. Solaris always felt like it should be a Free World.
But that's it.
>>
>>52215279
Yeah, Apollyon doesn't technically take it over until 3072, but Masters was gone from the place like a decade and a half fucking around the sphere and even the homeworlds so they ran it in everything but name really.
>>
>>52215406
>TFW hold Timbiqui through the whole Jihad and the Lyrans magically have it again with no explanation in the 3080's

I also agree on Solaris.
>>
>>52215388
I have no issue with them fucking off from the Republic, if anything the surprise is the Republic lasting as long as it did. I'm just mad about the totally asinine Wolf shit.
>>
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>>52215406
This is what it should be.
>>
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Why does it feel like everyone hates the Capellans? Don't answer Liao.
>>
>>52215413
He made friends and whatnot in Ideal War, so I assumed he left a civil government in place while he was away on duty. Undoubtedly the WoB worked to infiltrate it but at least for a long while that became less important to them after most Blakists relocated to Terra in the wake of its conquest/liberation in 3058. I always assumed the Manei Domini moved to take over Gibson's secular government in the wake of the beginning of the Jihad and their emergence in force around 3069, since Apollyon, in his first appearance on Gibson, makes a passing reference to "the late" Masters.

I was disappointed Masters died offscreen. Twilight of the Clans books were the first I read of BT lore and I found him an interesting character.
>>
>>52215494
Because they do, because the Capellans are literally the worst faction in BattleTech
>>
>>52215469
>totally asinine Wolf shit.

What about when Alaric killed the Archon and went "I KILLED THE BITCH, THAT MEANS I'M THE ARCHON NOW, MWAHAHAHAHAAHA!"

That one is definitely up there for me.
>>
>>52215431
>writers remembering what the FWL has, holds, or does

I never thought anything would make me pine for the days of the FWL being ignored in the plot but WizKids and CGL opened my eyes.
>>
>>52215517

Why?
>>
>>52215282
Something I did a while back when there was a call for a similar thing.

>Poe's Poets
Poe's Poets started when Cpl. Alan Poe was honorably discharged from Davion service after losing his arm in a sortie against raiders close to Taurian space. Medical personnel attempted to fit him with a cybernetic arm, but he suffers from a rare autoimmune disease that leaves him unable to accept artificial limbs and organs, so he was given a stipend and removed from service with honors. He used this stipend, as well as his personal savings and some smooth-talking to secure himself a quartet of Po tanks, upgraded with Heavy FF armor and LB 10-X main guns. His missing arm does not prevent him from being an excellent tank commander, and he has been able to recruit Dispossessed from every barroom and back alley across the Taurian border. His men love him as long as he keeps the beer and the money flowing, and that he does in spades. Hell, they'd love him without the money most likely; he's a charming guy. The Poets usually take garrison jobs, since the Pos are not really suited to much else, but each tank has several kill hashes painted on the barrel; there is no end to the number of pirates in Bugs that feel the need to test the Poets' aim.

Command Po "Shotgun Sally"
>Cpl. Alan Poe, Commander
>Alma Ives, Gunner
>Gerald Rhodes, Driver
>Sam "Boozehound" Gates, Radio/Loader

Po Tank, "Rumblin' Rage"
>Carl Goddard, Commander
>Liam O'Maley, Gunner
>Peggy "Whiteon" Rice, Driver
>Olsen "Tiny" Biggs, Radio/Loader

Po Tank, "Saving Grace"
>Grace Thompson, Commander
>Bobby Kien, Gunner
>Farrah "Good Time" Hornsby, Driver
>Alvin "Chipmunk" Zkorski, Radio/Loader

Po Tank, "8 Ball"
>Frank "Cho" Liu, Commander
>Horace "Gumby" Gumbel, Gunner
>Samuel Keates, Driver
>Constance "Bulldozer" Hill, Radio/Loader
>>
>>52215529
Or how he thought declaring himself a Lyran Archon would endear himself to half his people who hate Lyrans more than anyone else.
>>
>>52215550
Ethno-communists who don't even get good tech like the Clans.
>>
>>52215550
Because there's someone who hates everything in this game, and for some reason being a cringey faggot about the faction you like is the "real" way to be a Battletech fan. Never really understood it myself. To some, the Cappies are the worst shit ever. To others, they're better than a blowjob from a bitch that swallows. To each their own; doesn't affect my fun one bit.
>>
>>52215565
That is definitely on point. I got an idea I am sketching out, but I always have trouble naming the various sub units. Always feels like I am forcing it.
>>
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>>52214981
I've had one in mind.

>>52215612
Muninn I'm the anon who asked a few days ago for help with some WoB stuff.

Ok, here's what it is: a Word of Blake mech design who's story is inspired to a degree by the Eisensturm.

The Headhunter started life as a BattleMech design in the 3060s for the WoB Militia that came about as a another test for their newly obtained light fusion engine technology. 75 tons, and meant to act as a heavy cavalry mech in a manner inspired by the Clan Timber Wolf.
Put into limited production, politicking in the Ruling Conclave acted as to delaying mass production (I'm thinking maybe it was designed by a True Believer, or a member of one of the minority sects, and with the rise of the Toyama some prejudice came into play).

The design would be resurrected in the 70s by the WoBM. With a hunger for omnimechs, but the Celestial series mostly in the hands of the Manei Domini, WoB's Precentor Arms launched an independent program for a design solely for the Militia. Seeing the Headhunter as a prime candidate, the Precentor Arms chose it and engineering began. Prototypes would first see action in 3072 with increased production the following year.

Any other fluff I'd leave up to you, Muninn, or any anon interested. The design challenge is simply one of two: either the original 3060s BattleMech version, or the 3070s OmniMech variants.
Stat-wise it needs to be 75 tons, for RP reasons I saw it using a LFE, and at least the BattleMech version being an attempt to imitate the success of the Timber Wolf in a heavy cavalry role.
For omni configurations you could simply go Alpha, Beta, etc, since I'm seeing the Precentor Arms as not wanting to imitate the Manei Domini with their config titles.

If you have any questions feel free to throw them at me.
I thought this might be a fun design effort.
>>
>>52215724
I like to name my lances with relation to the unit they're in. So for a Merc group that lampoons military organization and is regimented as such, things like Alpha Lance and Charlie Lance work. For others, with looser organization or a strong theme, I like to theme things up a bit. So I had a short-lived AtB Merc group called the Nightfall Irregulars. Had a Dusk Lance, a Dawn Lance, and a Twilight Lance. That kind of thing. Is that what you're stumbling through at the moment?

>>52215853
Did you do that art? Not bad. I'll take a crack at this in a second.
>>
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>>52216054
I can't take credit for the art, it's a Cybrid warform from the EarthSiege/StarSiege series. The pic just seemed WoBish to me.
>>
>>52215674
Fuck off Medron
>>
>>52216091
It does feel like a knock-off celestial, good choice
>>
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Balius when?
>>
>>52216174
Right? Fluff-wise it seemed perfect for a Militia knock-off.
>>
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>>52215853
>>52216054
>>52216091
Alright, here's my take. It's a fast, up-teched MAD-3L, basically. I assumed you wanted to match the art but if not I could do something else.
>>
>>52216054
Yes that is exactly it. I'll give that a crack and post it up tomorrow.
>>
>>52216287
Looks like a good first take. In hindsight I'm wondering if the 5/8 movement doesn't take up too much tonnage for weapons. Hmm.

Bear with me, but what about 4/6/4 for movement? Admittedly the reduced speed does diminish its attempt to imitate the Timber Wolf, but the tech limitations are telling with regards to capabilities. What do you think?
>>
>>52216356
Looking forward to reading it, anon.

>>52216394
4/6/4 frees up a few more tons, yeah. 12.5 to be exact, if you stick with the LFE. That's a lot of room for upgrades. Could go ERPPC, more DHS/armor, and possibly upgrade the LB-5X to a 10X with that amount of weight.
>>
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>>52215853
Uses the simplest stuff to make logistics easy. A is an all-rounder, B provides fire support from dug-in spots, C can do some holepunching and short-range brawling, and D is for AA fire and tackling vees.
>>
>>52216498
It might be a necessary concession to make. I have MML up but if you're interested in taking another swipe at it as 4/6/4 I'd love to see what you make.

>>52216506
This does seem very simple yet effective. Something the Militia would need in an Omni.
Could I trouble you to do any late-Jihad configurations? Ones with new tech, for warcrimes, anything you can think of?
>>
>>52205523
There should make Gausszilla as hero Annihilator, then maybe I will be tempted to throw good money at Piggies!
>>
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>>52216689
E is for "Even MD need a hooptie"
F is for "Fuck you and everything you love"
>>
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>>52216689
Basically what I proposed in my last post, but I updated the ERMLs to MPLs so you can swap them out in brawling rotation for the ERLL and get a bit more damage, and more accurately to boot.
>>
>>52216850
>Headhunter

Seems like a good name for a mech.
>>
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>>52216764
I dunno about you but I plan on boating AC/2s. I should be able to fit like, 7-8 of them without an issue.
>>
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>>52206476
Here is what I have so far, any advice on what to proceed with or remove?
>>
>>52216850
>40 rounds of Sniper ammo

lightmechpanickingintensifies.webm
>>
>>52216918
[Sound of an ape banging two trashcans together]
>>
Question for people, especially those who read the novels: What were the terms of the treaty between the Wolves and the FWL? It seems like the Wolves basically said "Don't attack us, and you can't attack the Lyrans, but we can attack you whenever we want"
>>
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>>52211152
>All this talk about giving back things to the Taurians
I hope your talking about The real Taurians
>>
>>52217144
Mah nigga
>>
>>52217144
well, if it weren't for the capellans, there never would have HAD to be a calderon protectorate
but yeah
CALDERON RESTORATION WHEN?
>>
>>52217181
I thought that as of 3150 it had happened?
>>
>>52217200
we don't actually know
>>
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>When the pussy so good you defect your Clan for it
>When your loyalty to Comstar is so great you take Clan dick for it
>>
>>52217304
Would you take dick for Blake?
>>
>>52217144
Honestly the CP thing was pretty dumb. But Xin Sheng and so forth, need mo money fo dem Xin Programs and Detroit factories.
>>
>>52217181

When St. Ives leaves the Capellan Confederacy.
>>
>>52217324
what wouldn't I take?
>>
>>52217404
All balkanization in this game is good and all of it should be permanent.
>>
>>52217466
Usually I like balkanization but most anything that came about as a result of Xin Sheng isn't really that good.
>>
>>52217482

Oh, hush. It means more drama. Drama means more war. War means more money. For us. Just go with it.
>>
>>52217482
Yeah I don't like Xin Sheng either. A lot of people call a lot of things fiat in this fandom, but Xin Sheng is one of the times they'd certainly be right.
>>
Quick question about HB:MPS. It says that Pinard Protectorates Ltd is building the Clint in 3067, but the Taurian's -3-3T variant isn't made until 3069. Would it be reasonable to assume they were manufacturing the Capellan -2-3U before?
>>
Hey, when a homing arrow 4 targets the hex its fired from does it still take a turn to get there? My friend is saying they direct fire while when i read the rules it looked like they take a turn.
>>
>>52217773
I think it was actually the original 3025, because fuck the taurians apparently
>>
>>52217819
I can't actually find anything that lists the model. I was guessing that since the Taurians would have had to have gotten the schematics from the Capellans, it makes sense the CCAF would have Pinard making their own type.
>>
>>52217817
Artillery always has a minimum flight time of one turn. It's why Artillery Cannons are different weapons and you don't just direct fire standard artillery pieces.
>>
>>52217817
Arrives the same turn if fired at a target within 17 hexes iirc.
>>
So you know how there are like 40 different types of 300 SFE engines? Are there any quirks for different engine brands like there are for different comm and targeting systems?
>>
>>52217844
Which is why I laugh my ass off when some gauss walling shit calls them OP.
>>
>>52218023
>Are there any quirks for different engine brands like there are for different comm and targeting systems?
no, there aren't. that would be too autistic even for battletech
>>
>>52218055
Oh you poor, poor dear. They're already planning on doing that for different PPC manufacturers.
>>
>>52218072
Sauce?
>>
>>52218023
There are quirks for different brands of comms and stuff? what book?
>>
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Well this is amusing. Pg. 53, TW

Seems to be two camps on how to interpret jumping. One group thinks that if the shortest path is blocked, then the move is invalid. The other group thinks that if the shortest path is blocked, re-draw the path until it works, even if it turns BT into Armored Core in the process.
>>
>>52218566
Technically there's no limit on the number of turns made while jumping. You can make a full hex turn each hex movement in a jump without penalty. This has been the case since BMR, so it's not exactly a new problem.

And frankly, it's not really a problem. Jump movement isn't direct. It's often oblique or in an arc, so allowing for variances like that can be explained away fairly easily.
>>
>>52218566
Shortest legal path, iirc. meaning you can go around buildings and shit.
>>
>>52218613
>>52218660
think I posted this too soon. Xotl already dropped a ruling on it: Yellow dice jump path aint legal.

http://bg.battletech.com/forums/index.php?topic=56790.0
>>
>>52218253
In whatever TRO entry it's mentioned. That's where the quirks came from in the first place.

The main one that springs to mind is the Garret D2j being why the Rifleman and Jagermech are good at shooting down aircraft, and is where the AA targeting quirk comes from.
>>
>>52218695
>>52218660
>>52218613
>>52218566
Just take a mech with Nimble Jumper then.
>>
>>52218720
hey, now that I think on it, shouldn't the Wolverine and maybe Pixie have AA targeting? seeing as their comm/tracking systems get salvaged for Riflemen without causing AA problems?
>>
>>52218731
I don't even think that would work. You can only deviate one hex. So a 'Mech with Nimble would be able to make that jump if it started in 2413.
>>
>>52218695
I WILL MAKE IT LEGAL
>>
>>52218113
They've said as much on the OF.
>>
>>52218695
I must be missing something, where is the elevation change that makes this jump illegal?
>>
>>52219199
This is one of those solaris 7 underground maps. The solid dark areas represent cave walls.
>>
>>52218253
>There are quirks for different brands of comms and stuff? what book?
Strat-ops has most of the quirks, the rest are collated in the back of either TRO 3145 or 3150. The assignment of quirks is still largely fluff-based, except for the post-Clans 1 XTROs and the two newest books. Several are obviously intended to represent prominent fluff from TRO3025, like the "Cowl" or "Imbalanced" quirks.

The page on Sarna is usually a decent reference, although I haven't checked on it or cleaned it up in a few months. I'd do it now but we're busy dealing with my mother-in-law becoming an hero last night, and I'm posting on mobile from the car..
>>
>>52219916
>I'd do it now but we're busy dealing with my mother-in-law becoming an hero last night, and I'm posting on mobile from the car..
Jesus Christ buddy, that's rather more important than giant robots
Best of luck in such a sad business, man
>>
>>52219916
Sorry to hear that man.
>>
>>52219916
I appreciate your response. Go be there for, I'm assuming, your wife and family.
>>
>>52219916
Mother-in-laws - can't live with 'em, and neither can they.
>>
>>52219916
Holy hell, I'm sorry man. What a horrible thing to have happened.
>>
What are some big bad assault mechs the Dracs have other than the Tenshi?
>>
>>52222474
Atlas, Akuma, Mauler. Emphasis on the bad in the last one.

They mostly prefer heavies for their big guns. Their assaults other than what I listed are usually Star League era relics, salvage or imports.
>>
>>52222883
Oh. also Hatamotos and Chargers which I always forget are assaults and not heavies.
>>
>>52222883
Is there anything canon that can be done about the mess that is the Mauler?
Has there been a design challenge for it?
>>
>>52222927
Mauler is actually fine. It's just not a classic assault mech. Just treat it like a Samurai Jagermech or a really brittle Stalker with bb guns strapped to it.

The double LBX-10 version is pretty good but not really a Mauler. The LAC5 version is pretty neat while still feeling like a Mauler at everything but long range.
>>
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best ironwind sculpts that aren't shit?
>>
>>52223132
The new Hound actually looks really good
>>
>>52223132
A bunch of the unseen 2nd sculpts (non-Battledroid). The 3050 omni reculpts. A lot of the modern stuff in terms of DA. Some stuff in the middle like the Devastator. A lot of the old first sculpt 3025ers are accurate if you can repose at all.
>>
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>>52223297
>A bunch of the unseen 2nd sculpts (non-Battledroid).

Did Iron Wind pick those up? All my old Unseen are Ral Partha.
>>
>>52223392
Ral Partha is Ironwind. Ironwind is what the old Ral Partha casting department decided to call themselves when FASA shut down so they could purchase the production rights for Battletech from Weisman before he started Wizkids.
>>
>>52223392
>Did Iron Wind pick those up? All my old Unseen are Ral Partha.
Ironwind and Ral Partha are the same company operating under different names
>>
Are all of Matt Plog's mechs here for the new project that has been commissioned?
http://mattplog.deviantart.com/gallery/44167891/Techs-Mechs
>>
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>>52216965
Make the cockpit and the Light PPCs red, maybe also make the glow on the gauss rifle orange/red(-ish) a la her sword.

Color some dark grey parts a bit blacker/darker, maybe make the upper legs black/white and the lower legs more blue-ish. Also (optionally) rainbow colors on the Rocket Launcher tubes to represent her skirt diamonds, but that might look a bit silly, so it's up to you.
>>
>>52223672
A lot is, but not all. Why?
>>
>>52223750
Simply wanting to know what to put in my BT collection. I separate stuff guys like him do for commissions and other BT stuff into one folder, and other Plog and others' work into another folder.
Neat und tidy!
>>
>>52217844
You can direct fire artillery. There's a pretty limited range band though.
>>
>>52219347
That explains why the red and yellow are illegal jumps, but why is yellow illegal? Can you not jump through tight spaces?
>>
>>52223713
Thanks, I'll try that. Will post when finished.
>>
>>52224118
Yellow is not the most direct path, which is how you have to jump. Blue and red are the most direct paths, and so are the only allowed options. But, if both of those paths are illegal for other reasons (as they are here, due to walls), you can't jump to where you want to go.
>>
>>52223132
I really hope the Goshawk 2 comes out well
>>
>>52224118
>why is yellow illegal?

Because all the shorter routes are also illegal.

>Xotl:
>Jump jets are not nimble maneuvering thrusters; the intent is that a ’Mech can only travel to their target hex via the shortest path (i.e. the fewest number of hexes required to get there). If more than one such path exists, the player chooses which of these paths their ’Mech takes. If all such paths are illegal (for example, if there is only one path, and one of the hexes in the path has a level too high for the ’Mech to enter via jumping), then the ’Mech cannot jump to the destination hex at all. As such, the path marked with yellow dice is not eligible.

There are multiple short routes of four hexes each, but they are all illegal; the cave walls prevent the jumping mech from moving there. The yellow route marked with dice is six hexes. It is not an alternative short path because it is longer.
>>
Okay, I'm new to the game, so I don't have any real experience and could use some idiot-level explanations. I'm trying to figure out falling. Total Warfare says that

"when a ’Mech falls while moving from one level to another, it drops into the lower of the two hexes. If the fall occurs during the Movement Phase on level ground, the ’Mech falls in the hex it was entering. ... To find the number of levels the ’Mech fell, subtract the level of the hex into which it fell from the level of the hex from which it began the fall."

So if I walk uphill, I fall in the hex I'm in (because it's the lower of the two hexes). If I walk downhill, I fall into the hex I was trying to go down to, and if I walk on level ground I fall in the hex I'm trying to get to. Right?

I guess what's confusing me is the "number of hexes fallen" part. If I walk up a 2 level hill from level 0, I fall in the hex I started in: that's clear. What's not clear is the distance fallen. Do I not actually fall any levels (0 level fall)? Or do I get up the hill, then fall back down it (2 level fall)?

It says you determine everything from where you "began the fall", but I don't see how you figure that out.
>>
>>52224222
>that quote

But that's dumb. I see gundams making like 19 direction changes per second. What makes battlemechs so different? They're all just giant robots, so why does Battletech have to make things so complicated? If if you can reach the hex, jump jets mean you can get there. Easy, end of story.
>>
>>52224222

>shit I'm going to ignore for $500, alex

Shortesst legal path is fine. "Can't jump unless it's the shortest path between start and end positions" is super dumb.
>>
>>52224555
I see Daffy taking shotgun blasts to the face all the time, but suspect Dr. Who or Mr. T wouldn't fare so well.
>>
>>52224581

Well obviously. Daffy is a duck. That's different than a
>>
>>52224614

...person.

(I don't know how that happened)
>>
>>52224614
I like to think this was interrupted by a shotgun blast, followed by the poster saying "you're despicable".
>>
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>>52224555
>I see gundams making like 19 direction changes per second. What makes battlemechs so different?

Battletechs have jump jets. It's literally what it says on the tin, you kick them into gear, they launch the boosters and propell you in an arc towards your new destination (Battletech allows you to change directions but that's just gamey bullshit).

Mobile suits are vehicles design for space combat. They have full jetpacks installed complete with vernier thrusters and all that stuff that is essential when fighting in space and helps you '"fly"' while on a planet.

A good example of jump jets in action is Starship Troopers. Look up the fantastic ANIMATED movie. For a bit of fun trivia, Starship Troopers is where the Japanese real-robos came from, thus Gundam. They are called Mobile Suits because the stuff infantry in the novels use is called just that, Mobile Suits (it's also why the animated movie exists as a fine homage to the author's work after his passing).
>>
>>52224555
Gundams, like most Japanese mecha are basically dudes in costumes. G Gundam was one of the better gundam series because it just embraced that instead of dancing around it.

That makes them much more nimble.
>>
>>52224391
Let me try it another way. Total Warfare page 43 says:

"To find the number of levels the ’Mech fell, subtract the level of the hex into which it fell from the level of the hex from which it began the fall."

But how do you know where you "began" the fall? I can't find that detail anywhere. If I'm moving uphill (say from a level 0 hex to a level 2 hill), where does the fall actually begin:

- In the level 0 hex (I fall before I really get up the hill; 0-level fall) OR
- On the level 2 hill (I tumble back down the hill; 2-level fall)

There's no doubt you wind up in the level-0 hex: TW is clear on that part. But the fall distance to get to that hex is not so clear.
>>
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>>52224644
>
>An M.I. lives by his suit the way a K-9 man lives by and with and on his doggie partner. Powered armor is one-half the reason we call ourselves "mobile infantry" instead of just "infantry." (the other half are the spaceships that drop us and the capsules we drop in.) Our suits give us better eyes, better ears, stronger backs (to carry heavier weapons and more ammo), better legs, more intelligence ("intelligence" in the military meaning; a man in a suit can be just as stupid as anybody else - only he had better not be), more firepower, greater endurance, less vulnerability.
>
>A suit isn't a space suit - although it can serve as one. It is not primarily armor - although the Knights of the Round Table were not armored as we are. It isn't a tank - but a single M.I. private could take on a squadron of those things and knock them off unassisted if anybody was silly enough to put tanks against M.I. A suit is not a ship, but it can fly a little - on the other hand neither spaceships nor atmosphere craft can fight against a man in a suit except by saturation bombing the area he is in (like burning down a house to get one flea!). Contrariwise we can do many things that no ship - air, submersible, or space - can do.
>>
>>52224566
Then you run into the problem of mechs inexplicably getting more agile in tight spaces.

Keep in mind that this is a damn cave. Jumping at all is kind of odd, much less using your jump jets to turn your 'mech into some sort of WiGE. It makes more sense to me to simply pick a new destination hex for the jump.

Whatever works for your table though. Shit would not fly on mine.
>>
In honor of St Patrick's day I have a mind to put together a force of Irish-named units for a game tonight.

So far all I can think of is the Gallowglas and Cauldron-Born.

What else may there be? Mechs, tanks, battle armor, I'm open to any.
>>
>>52225317
There's a Shillelagh.
>>
>>52225317
>What else may there be?

Uh, Ban Sídhe (Banshee)?
>>
>>52225317
There's the Banshee also, my son.
Perhaps a lance with a defecting Jaguar fellow in a cauldron-born leading two galloglasses and a Banshee
>>
>>52225341
Good catch.
>>
>>52225317
Use Kell Hound mechs. They're Irish :)
>>
>>52225337
>Irish name
>for the space jap faction
lol
>>
>>52225317
Owens is derived from Garryowen I think
>>
>>52225317
There's that one suit of battle armor, the cuch-something
>>
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Isn't today special and we should be posting some green robits?
>>
>>52225482
The Cuck, yes, as befitting the Lyrans.
>>
>>52224840
To the point of it being a cave - if this is intended to be Ishiyama and not just using the Ishiyama maps as a canyon or some other purpose, the most recent rules for that arena disallow jump movement entirely for 'mechs - the ceilings are too low. I'll have to dig up the original Solaris rules to see if Ishiyama was always like that, but it's a cave so probably.

Mech ejection systems are also not allowed in Ishiyama under the current rules, though I'd say you could eject from a mech just fine. It would be a brief trip and you'd be dead at the end of it, but you'd be out of the 'mech.
>>
>>52225495
>Fat, slow, impossible to kill, and hits like a truck
Yeah, I'd say that's fitting.
>>
>>52225448
>Forgetting about the McAllisters
>>
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>>52225317
In addition, you've also got the Cuchulainn, Barghest, Morrigan, and the Morrigu tank.
If you wanna stretch it a little you could throw the Wolfhound on it as well.

>>52220790
>>52219990
>>52219970
>>52219958
>>52219928
Thanks for the good wishes. We're doing okay, and we've got most of the paperwork done now. Just gotta go through her stuff and clean up the messes (real and metaphorical..) she's left behind. It.. wasn't totally unexpected, but it >was< a bit sudden. So yeah. Never fun.

With that out of the way, I'm working on the wiki (and some terrain) to take my mind off of shit this afternoon. Wife's taking a break too. Now back to your regularly scheduled weeabo fightan' robutts.
>>
>>52225495
It's pronounced more like kookh, not that you'd care
>>
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I come with more shitpost offerings, /btg/.

May your day be more pleasant than this birthday of mine.
>>
>>52226241
>May your day be more pleasant than this birthday of mine.
What's the trouble, lad?
>>
>>52226241
I don't like most of the redoings but this is awesome and really captures the flavor of the hatamoto while adding the new style in. Great work!

Hope your bday turns around awesome art anon.
>>
>>52226241
The perspective on the seemingly copied, feet seems to be off.
The Metal Gear hexagonal patterns also don't look all that great on a Samurai motiff.
The other PPC could also benefit tremendously from not using the puke-inducing LEGO parts. Maybe shove it inside the bulky arm?
>>
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>>52226067
>If you wanna stretch it a little you could throw the Wolfhound on it as well.

Not so much of a stretch, I think... but then again, what do I know? The Keeshond (Dutch Barge Dog) is my breed.
>>
>>52206379

Shadow Cat and Cauldron-Born.
>>
>>52225480
It comes from Jesse Owens, just like Jenner comes from Caitlyn Jenner
>>
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>>52226379
True, there are just also Russian and IIRC French wolfhounds. Not sure if anon was going for Gaelic, specifically and unequivovally Irish, or just for a "feel".

>>52226241
The shoulders look a little too Awesome-ish; so do the knees and lower legs. With the bulk it almost reads like a Mauler instead of a Hatamoto (although the hand helps with that), adn the general structure looks more like a Liu Wei Bing/Victor with a slight Kurita overhaul.
>>
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>>52226260
It's fucking saint paddies day. What do you think?

Everyone I know got smashed off their arses and forgot (or most likely didn't care) to show up. Another years party I had set up wasted. Add to that the token "happy birthday" text messages from closest family but no responses to my "thankyou, how are things with you?" and I'm left with the sudden urge to down an entire 12-pack of beer before sleeping the anger off.

>>52226369
Here's a modified version.
>>
>>52226730
*Bruce Jenner
>>
>>52224749
>how do you know where you "began" the fall?
What event caused you to fall?
>>
>>52227013
Sucks sharing a holiday with a b-day my ex was on V-day.
But you have a 12 pack and giant robots, it's not all bad art anon.
>>
>>52227013
Fuck, that's rough buddy.
I'll raise a glass to you, and, worthless that it is, I'll say happy birthday to you, artanon
Here's to y'all
>>
>>52227024
Sure, if that does not trigger you can use her old name
>>
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>>52206379
Jagermech
Hellspawn
>>
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>>52227013
The slatting really makes it look a lot more Hatamoto. Also I love the anchoring spikes on the feet, didn't mention that the first time.
>>
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>>52227416
>Sure, if that does not trigger you can use her old name

Seriously, though, when the Jenner was named the Jenner, he/she/it was Bruce Jenner, famous Olympic athlete and cover of many a Wheaties box.
>>
>>52227013
>saint paddies day

reeeeeeee

Paddy = Padraig = Not today
Patty = Patrick = Today
>>
>>52227013
>dat armor
FOOLISH SAMURAI WARRIOR/10 would use
>>
>>52227416
The feeling is mutual. Bruce is what we knew him as growing up. If they renamed Abraham Lincoln to Susie Lincoln I'd still call him Honest Abe.
>>
>>52227013
Shit, it's your birthday too? My mother's birthday is today as well. Happy birthday to ya, artanon, and my sympathies that your friends are all losers. AT least you've got /btg/, a 12 pack, and stompy robits to keep you company.
>>
>>52215282

How big?
>>
>>52227883
For you.
>>
>>52224815
I love this book.

And that description (for obvious reasons) reminds me of BattleMechs.
>>
>>52226774
>Not sure if anon was going for Gaelic, specifically and unequivovally Irish, or just for a "feel".

Intended on Irish, but given the possible limitations on options I'll opt for Gaelic or just the "feel".
>>
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>>52227941
>I love this book.

Me too. It's my favourite.
>>
How would you characterize the differences between Clan Steel Viper and Clan Star Adder? I have a hard time distinguishing their "gimmick"; both use snake themes and are distinguished as solid/powerful Clans that didn't quite make the cut for the invasion of the Inner Sphere.
>>
>>52227883
Any size you want anon. From lance to regiment as long as it meets the criterion.
>>
>>52228441
Adders are "big dreams but take their ball and go home" when the invasion isn't organized how they'd like. They progress to "all according to plan."

Vipers are "mook backup Clan that serves as a foil for the Falcons" and progresses to "crazy new Smoke Jaguars that die for their crazy beliefs."
>>
>>52228518

Thanks. I'll write one out in an hour or two.
>>
>>52228547
Vipers go less PEAK JAG but more THE GUN IS GOOD THE SPHERE IS EVIL
>>
>>52228771
KERENSKY SPEAKS TO YOU, HIS CHOSEN ONES
YOU HAVE BEEN RAISED UP FROM BRUTALITY
TO KILL THE FREEBIRTHS THAT MULTIPLY AND ARE LEGION
>>
>>52228547
What in the doctrine/tactics/mech selection sense? Like how Wolf emphasizes pack tactics or how Hell's Horses emphasizes combined vehicle/'Mechs, or how Ice Hellions are all about speed, etc.

Unless their gimmick is not having a gimmick?
>>
>>52229964
>Wolf emphasizes pack tactics
Eh, not really. Only Clan that does is the Hellions.
>>
>>52230056
He meant the Exiles who do operate that way.
>>
>>52229964
Was asking this about Steel Viper/Star Adder again, to be precise.
>>
>>52227013
Looks good Artanon, digging most of your takes on everything so far. Now that you've done this, maybe you can strip it down and go full Charger too. I'd also love to see your take on the Striker, if you haven't already. I dunno if I've seen all your stuff yet.

I'll raise a glass to you later, for what it's worth.
>>
>>52217844
That reminds me. The last time I deployed with long toms on the same mapsheet as the target the indirect fire took 1 turn to land and the (full sized) long toms were not capable of direct fire. AFAIK everything was working as intended, but then a few days ago I did some test scenarios in megamek where I practised used a Fortress dropship to land in the middle of a map and deploy mechs directly onto the ground while firing at enemies in all directions. Fortress class dropships have a nose mounted long tom and unlike the rest of the nose weapons they are capable of firing it indirectly at ground targets.

However when I targeted the dropship's long tom in the indirect phase the flight time of the shell was 0 turns and the shells landed in the same turn, just before the start of the weapon phase. That doesn't match up with what I know of the rules, should I report this as a bug?
>>
When you are contemplating anarcho capitalism and realize AnCap isn't best cap. It's Heavy PPC with capacitor.
>>
>>52230546
Gas the Caps, space war now?
>>
>>52229964
>What in the doctrine/tactics/mech selection sense?

Star Adders prefer firepower over all else, and are one of the "big 3" clans who really use assaults with huge guns (the other two being the Smoke Jags and the Bears). The Vipers are notable for
1. having a lot of genuinely good omnis with standard engines, like the Crossbow, Kingfisher and Crimson Hawk and
2. As long as you're a good warrior, they don't really care if you're a freebirth or not.

That latter part could have been an interesting plot point for their clan and it's behavior, but sadly was never expanded upon (in my opinion).
>>
What kind of production would be acceptable for a small cluster of ex-RWR worlds near the Deep Periphery that was centered around a capital that was a "secret Amaris facility" that helped arm the RWR during the Coup, if it only produced conventional fighters, VTOLs, and combat vehicles? Would it be odd for said small power to have a few regiments worth, even after losses to pirates and intra-factional warfare?
>>
>>52231045
>they don't really care if you're a freebirth or not.
Steel Vipers are the only clan to use no freebirths at all, maybe you have them confused with some other Clan for that part.
>>
>>52231123
I thought it was the Wolves and like, the Scorpions that didn't care as much. Maybe the Spirits? Also probably Burrock, because they needed all the reasons to die.
>>
Post Clan gimmicks that weren't used

>Clan with really great technician caste.
>Clan that ostracized true borns and all warriors were free borns
>>
>>52231123
>Steel Vipers are the only clan to use no freebirths at all
>>52231136
>Maybe the Spirits?

Shit, you're both right I mixed them up for the Spirits. Thanks for the catch.

>>52231122
Depends on quite a few things. For starters, you need to hash out it's size as a "cluster" (remember that canon clusters in the Concordat contain 150+ star systems, not even getting to habitable worlds) and then make it a sensible thing that Amaris would have the whole cluster build explicitly. Then, i'd read the Inersellar ops books and pay attention to the details about RWR outpost 27 and the like for how they still have the plant(s)- for example, the cluster could have mothballed the factories and shouldered the hit to the economy when they saw the wars unfolding to deter banditry, and steadily brought it back in the 2nd succession war when they were fairly off the map.

I don't think it would be odd at all, especially since Catalyst has been trying to remove the "FASA-nomics" as much as they have.
>>
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>>52231248
Remember Free Guilds?
>>
>>52231248
>Clan that ostracized true borns and all warriors were freeborns
Then what would be the point of being a Clan?
>>
>>52231297
Wouldn't that be clan wolverine?
>>
>>52231248
>Clan that ostracized true borns and all warriors were free borns

That's about as un-clanlike as it gets. They would get smashed utterly to pieces by all the other Clans for that kind of heresy against their ways.
>>
I'm continuing my read of HB:MPS and saw the blurb on Wingman Enterprises in the Concordat building the Shilone and Slayer. Does anyone know around what year this would have started?
>>
>>52231297
>>52231349
Well, The Horses and Spirits managed to survive long enough with their weird, unclanlike behavior

If said Clan managed to win Trials of Grievance they could do alright
>>
>>52231563
Uh huh, and then the Society would lose their shit because 'IT'S OUR BREEDING PROGRAM NOT YOURS. WE DON'T WANT TO MAKE GUNS, WE WANT TO MAKE ELEMENTAL WAIFUS! REEEEEEEEEE!"
>>
>>52226730
It's got dual origins in a way. Jesse Owens is OOC, IC it is likely Garry Owens as the fluff mentions it was named for an old Terran drinking song.
>>
>>52231575
>mechwarrior knight when they're almost extinct
>drives a grogteched FCCW zombie assault
>no fucks given about salvaging Blakist machines if they're good like the Toyama
>elemental waifu

Is Colonel Jamison /ourguy/?
>>
>>52215853
Is that some Earthsiege?
>>
>>52232141
Indeed she be.

>>52219916
>>52218253
Okay. got home and needed some time to take my mind off shit. The Sarna design Quirks article is now up-to-date. Or, at least, close to it. Have a poke through if you want.
>>
>>52231255
Alright, that's a pretty good answer, thanks. My next question is about moving the goalposts and including a single 'Mech design, and possibly a single ASF as well. Much slimmer chances? Still viable?
>>
>>52232308
>no Directional Torso Mount or Nimble Jumper
Alas.
>>
>>52232564
>My next question is about moving the goalposts and including a single 'Mech design, and possibly a single ASF as well. Much slimmer chances? Still viable?

Depends on era. If around the star league yes, as you could fluff the needed fusion engines and specialty industry as being due to Richard Cameron. In the succession wars, likely only aerotech and even then very sparingly/in minor forms. I probably wouldn't even touch battlemechs unless you were building a whole series around one particular engine due to the difficulty developing different ones when most periphery nations had trouble getting fresh water.
Clan invasion would be far easier, especially if you take the Fiefdom of randis route and use primitives to display difficulties and workarounds from lack of technology and proper industry.
>>
>>52232655
I think my biggest thing about is is that the RWR deep worlds with the hidden factories were really well developed, so at least one chassis should be possible, maybe more as you said, based off one engine.
>>
Muninn, if you're going to choose to produce a design on Irian in 3119, make sure that Irian is actually in Free Worlds League hands at the time.
>>
>>52232783
Shouldn't be 3119. Either there cause I copied info from somewhere else for reference and didn't change it yet, or a typo.
>>
Wait does Irian suddenly stop making mechs if it leaves the FWL?
>>
>>52232808
That's all I've got for a year from the fluff. I'll leave the year blank for now, I guess.

>>52232814
Well it doesn't produce units on Irian for the Free Worlds League at the time. The Republic had control in 3119, so presumably they were making rainbows and sunshine for the worst Terran Hegemony pretenders.
>>
>>52232775

True, but remember that in battletech (whether for good reason or not) planets don't increase in technology linearly and SOMEONE will find out your planet is making something valuable- like a huge wave of RWR refugees escaping the Lyran absorption, random pirates, or simple traders. A world might be able to drive them off with it's own homegrown aerospace forces, but the first succession wars era had pirate fleets unlike those in ~3025- they were far bigger and were more likely to be military trained by AWOL members.

Now that doesn't mean that it can't- the 3060s had Detroit suddenly being colonized by both Concordat and Magistracy, and suddenly churning out 3 different classes of 'mech by 3067- but you're gonna need some pretty good reasons why "periphery RWR world can make mechs, surrvived succession wars, is supes powerful" without it coming off as mary-sue-ish. ANY factory in the periphery in 3025 was a major deal.
>>
>>52231294
>The Jade Falcons had long regarded the Free Guilds with scorn, an attitude that came back to haunt them in the preparations for Operation Revival. When Khan Elias Crichell authorized the Falcons' bankers to hire a token number of transport ships to augment his Clan's supply vessels, the Free Guilds charged the Jade Falcons an exceptionally high fee for each ship. By contrast, the other invading Clans were offered a reasonable rate.[2]
wff, I love the free guilds now
>>
>>52232971
Yeah that part is a huge problem. I think part of the issue with doing things like this is they are doable, but they become a question of "why?" really quickly. The point of Battletech is to play the game, ultimately, so fluffing out a faction in BFE that will never fight anyone except maybe a minor neighbor and some pirates isn't any fun unless your friend plays that minor neighbor or likes being pirate OpFors.

This rationale is basically why every time I get the inkling to do one of these projects, I eventually drop it. I just seem to conveniently forget that single fact at the beginning in all the excitement of designing machines and doing research.
>>
>>52232602
Still in Moratorium, sadly. Gonna be out soon, but it'll be superseded (and back on Moratorium) when the non-Beta version comes out.
>>
>>52232775
>A hidden world deep world with a working Screamer LAM
Fund it
>>
New thread
>>52233321
Thread posts: 311
Thread images: 50


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