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/pfg/ - Pathfinder General

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Pathfinder General /pfg/

Alchemists, no sense of right or wrong edition.
How often have you used alchemical items and tools? What are your experience with PC or NPC alchemists? What is your preferred flavor of alchemist, and why is the lamest Promethean?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing

Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit
Part 3: https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit

Old Thread: >>51743984
>>
Alchemical Tinkering is one of my favorite wand spells. Gives you so much flexibility with alchemical items, especially if you're a class with limited utility otherwise.

Makes Rogues and Alchemists into pseudowizards with tool belts for any situation.
>>
>>51749884
>Alchemical Tinkering
Just liked that up, and yeah, that does seem pretty powerful, especially as a wand. It's essentially a Batman Utility Belt spell. Just carry around several high dollar items, and you're prepared for anything!
>>
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>>51749826
>tfw I'll probably never get to D.Va, even as a Construct Rider

I know, I know, Aegis, but my DM says no to that.
>>
How important is curzed razor for a harbinger? Is it worth taking malevolence as a level 1 feat just so I can curse as a swift action?
>>
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>>51749826
>preferred flavor of alchemist
I had a blast playing a Clone Master / Internal Alchemist / Mindchemist That's legal right? DM okayed it in a totally-not-spelljammer game. Was convinced he was a legit Doctor despite being quiet scatterbrained.
Was good times using Breath Mastery to troll and escape things, plan horrible scenarios and the like. Early on the DM and I sat down to have a long talk about the way Alchemical Simulacrum and the like were going to work, since it was central to my character idea.

Eventually we decided that all alchemical simulacrum would require a seed sample of the creature in question to get the body, and could only have a mind that was either a copy of my Alchemists or one that he had stored an imprint of using another discovery, then slapped a quick and dirty Replicant template on them to account for them being simulacrum creatures.
The Doctor quickly started keeping bits and pieces of everything, copying the whole party and going to absurd lengths to get mental imprints of all the unique people he could. It just got worse when I started making simulacrums of the whole party and leading them around with my own Doppelganger Simulacrums, to the point that the party and I would write down who was real and who was a replicant, put the answers in a manila envelope, then play out the actions of 4-5 separate but full parties before revealing who was where to the DM towards the end while he kept trying to guess and have our enemies work against us.
Led to a lot of doom-bot style shenanigans, and oh did he regret ever introducing the group to Mi-Go...

Ended on a good note with a major illithid offensive stopped, a beholder hive thrown into chaos and ruin, and dozens of seed asteroids shooting off into space, each one holding an alchemy lab, a doppelganger me, and a set of clones/simulacrums of the whole party. We refused to ever let our adventures end as we spread like the zerg, was good times.
I miss that game...
>>
>>51750021
>How important is curzed razor for a harbinger?
I mean it's a pretty good discipline and fits the theme well, but it's not essential. If you do use it though, I think Malevolence becomes necessary, being able to have enemies be cursed before you hit them lets you activate Cursed Razor stuff a lot more.
>>
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So a couple threads back there was some talk from people playtesting a surprisingly not-shit sounding bloodborne homebrew. Seemed like it went pretty well, all told.

I was wondering if anyone who had access to the stuff or the author would mind sharing it, since it actually sounded pretty rad.
>>
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>>51750021
I personally avoided picking it on a cohort and focused almost entirely on Scarlet Throne. I didn't want the DM to have to keep track of all my Claims and Curses. So far it's going well.
>>
>>51750227
>It becomes a chore for the GM
Actually, thats a pretty damn valid reason to not use CR. Pissing your GM off by adding a layer of multitasking sounds like a great way to get killed off.
>>
>>51750021
Should just play Crimson Countess if you don't want to go Cursed Razor IMO
>>
>>51750349
>Don't want to be a pain in the ass for the GM
>Add DoT mechanic
>>
Warpiest / Unchained Rogue gestalt

TWF kukris with Dex focus

Will it work? Is there a strong reason to go Warpriest over Cleric in this case?
>>
Okay folks, I'm working on a Harrow Medium recreation, and need input. I've got the chassis of the class worked out, and am aiming for a class that sits solidly in tier 2 through class features.

https://docs.google.com/document/d/1mqN_wkpWMphqPLTD3-7HBIQSgCHX__dL8Wo3JDJiFCQ/edit

There's the document. Comments should be enabled.

>>51750386
Combat feats
>>
>>51750361
You could mark them yourself and keep the numbers clear.

Still
GMs who find every ability other than straight damage or SoLs to be a pain in the ass are the reason the others end up complaining that the party only ever murders everything.
>>
>>51750420
>Mark them yourself
With What?
>>
>>51750386
>Is there a strong reason to go Warpriest over Cleric in this case?

Mid-high level cleric is just a spell caster. Do you want to be a spellcaster, or do you want to slice and dice? That's the real question.
>>
>>51750386
yeah i dunno being a 6th level caster and 3/4 BAB while being gestalt is kinda shit
>>
>>51750464

I want to see a game where every player must be a gestalt Magus/Warpriest
>>
>>51750526
Kek

It just seems to me if you're gonna gestalt you may as well get full bab or full casting somewhere
>>
>>51750009
Is he ok with summoner?
If so, that's your best bet. While you're at it, show him Steel Soul. A construct reskined summoner with more abilities themed around it being so.
>>
How good of a skill monkey is the avowed? Also is there any way to make the Avowed not charisma based? I am looking for a wisdom avowed, but beggars can't be choosers.

Or more importantly is there some way for an Avowed to add charisma to saving throws?
>>
>>51750596
Not that anon, but what and where is Steel Soul?
>>
>>51750596
I could check.
>>
>>51750009
Be an unchained synthesist with a biped inevitable eidolon and get a million arms + multiclass into gunslinger.
>>
>>51750386
1st: combat feats.
2nd: upped Kukri damage.
3rd: swift action buffs.

While you will never get 9th lv cleric spells, this will still bive you quite a bang.
Could be pretty good.
>>
>>51750603
>Avowed to add charisma to saving throws
>Least (2nd); standard action; spell resistance no
>Who Help Themselves
>You use a bit of magic to make your own luck. You gain a bonus equal to your Charisma modifier (up to a maximum of your caster level) on Fortitude, Reflex, or Will saves (chosen when you use this clause). You can only gain this bonus to one save at once, but can use this clause again to change which save you've selected. This is a permanent effect, though it can be dispelled as normal for a spell-like ability, and you can still dismiss it as a free action.
>>
>>51750683
Thank you.
>>
>>51750692
You could also use Self Pact. In addition there's a feat in the first playtest to key everything off of Strength, and a series of 2 feats in the second playtest to key off of Constitution.
>>
>>51750443
Tokens, pebbles, actual markers or notations in roll20, etc.
>>
>>51750443
Jellybeans! And then you eat them when the bleeds get removed!
>>
>>51750603
There's a feet to switch their "caster" stat to Strength. Nothing else.

Also, Avowed Could be okay ish to good skull characters. But you'd most likely be giving up clauses, which are ususually "+6 to a set of skills" or are straight up SLAs, to do so.

Up to you, haven't played around with the class myself. even though I Really want too...
>>
Does the Lingering Infusion count as having a duration for Time's Echo, or is its wording not enough to count as a 1rd?
>>
>>51750611
>>51750613
I forgot it's not in the Trove, it a Legendary Games class and I got it on Drive through RPG. Used it as a villain in a game I gm ed and it was fun.
>>
>>51750611
>>51750613
Same anon here >>51750762

Just remembered it's called "The Robot Summoner" outside of its pdf, because it has a few fluff ties to the Iron Gods AP. So search that instead.
>>
SoP Playtest had its second session today. This shit is fun. Really mixes things up when enemies have all these options, too.
>>
>>51750825
Sounds like it could be nuts.
Quick rundown?
>>
>tfw bard
>trying to resist the 2 level paladin dip

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>51750740
>There's a feet to switch their "caster" stat to Strength. Nothing else.
Wrong, there are feats for Constitution as well.
>>
Does anyone have a PDF of psychic anthology?
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>>51750895
Really? Was that there from the start?
I haven't updated my copy of it for some time.
>>
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>>51750982
here you go famalamadingdong
>>
>>51751024
It was added in the latest update like a week or two ago to the second playtest.
>>
>>51750227
>focused almost entirely on Scarlet Throne
wait is this the Exalted thread?
>>
How did you change Rise of the Runelords?

After infiltrating a fortress (Rannick) in Book 3, having players march on another fortress (Jorgenfist) in Book 4 seems a bit boring.
>>
Are there artifacts that allow vampires to faff aboot in daylight?
>>
Is there any way I can make Sense Motive charisma based?
>>
>>51751469
wooden stakes usually do the trick.
>>
>>51751496
hue
What happens to a vampire's soul anyway?
Is it like in Buffy where something else takes over the body and the soul goes to afterlife?
>>
>>51751507
I don't think it's ever defined?
>>
>>51751507
Not certain but I THINK that technically in PF intelligent undead are corrupted souls, including vampires. So it's an evil soul powered by negative energy, that KNOWS it's committing horrible acts (and generally revels in it) by at the very least emitting negative radiation everywhere and preying on the living.

When it's finally "freed" it's in for a bad bad time.
>>
>>51749826
I've unironically had fun using Ragechemist. Come at me.
>>
>>51751554
See, that's the thing.

The text is "Only intelligent undead have or are souls"

Whether or not that means it's the ORIGINAL soul or an entirely NEW soul, we don't have anything.

There is some intelligent undead which specifically have the same soul (Like Liches), but there's a lot of others which just CAN'T be the original soul. Things like Phantom Armors are intelligent and sapient undead, but don't require a soul at all. Just a corpse in armor. The soul of the corpse could have passed onto their afterlife AGES ago, and you're not hauling that thing back.

So... tl;dr, we dunno if a Vampire's soul is the original soul or a new one.
>>
So, Saurian Champion Cavalier (from Advanced Races Lizardfolk) or Beast Rider Cavalier into Mammoth Rider. Opinions on which gives me the best bang for my buck with riding a massive dinosaur?
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Is Balefire Infusion worth it on a Self Pact Avowed, /pfg/? Or should I resist the temptation...?
>>
Thread is dead, gimme Discord.
>>
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ded thred? Have a couple Geliche' concept/practice things.
>>
>>51751214
Fuck, if goodies like that are getting added. Time to update.
>>
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I'm making my first adventure from scratch, starting small I have decided to set it at a remote whaling station, the party is tasked with sailing out there then hauling whale flesh and oil back to a land locked city via an underground river. But that's about as far as I've gotten. I'm trying to come up with some kind of confrontation/hardship them to overcome and maybe a side quest or two for them to get involved with.

So what would you like to see/do/be attacked by on your visit to a remote whaling station on a small snowy island?

Pic related is a very early version of the map, I pretty much only have the outlines of a few buildings done. I just added the coloring haphazardly for the thread but it's going to have full interiors, removable roofs and fog of war once it's done, hopefully anyway.
>>
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>>51751662
Mechanically speaking, Hunter is the better option. Even just bog standard Hunter, as it'll give nigh permanent buffs to your pet, lots of spells that only work on your pet (the best examples being Strong Jaw and Animal Growth, both of which you'll have at level 10), and it'll give teamwork feats to your pet for free. The thing with Teamwork feats is that they're actually good, they just have a requirement that sucks (multiple people taking them) and hunter bypasses that.

additionally, you don't actually want to take Mammoth Rider to the limit; it's very frontloaded, as you get most of the stuff you actually want out of it from a single level dip. It sucks, but there it is; you're much better served just taking one level of mammoth rider for the bigass pet, and then going back to whatever class you started off with.
>>
>>51751853
I guess I should add that it's a low level adventure. Level 3-4ish
>>
>>51751793
All your dudes look the same m8
>>
>>51751897
Well, considering that this is the daughter of one of them, I'd say he can get away with it.

And also I think two of those OTHER characters were originally based off the same character anyway
>>
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Why is Desna best god?
>>
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>>51751940
My god would beat your god in a fight.
>>
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>>51751973
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>>51752066
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>>51752095
>>
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>>51751940
Desna a shit.
>>
>>51752095
How are you even HOLDING that apple without a HAND?
>>
>>51751863
Fair enough, I now see what you mean with Mammoth Rider. I was a little too enamored with the str and con bonuses, but they don't really shine until 19th lvl.

I think my issue with Hunter has to be that they don't feel particularly resilient and I'm not sold on the teamwork feats. As you said, getting them for you and for your companion is nice, but I'm looking at them and not being particularly impressed.
>>
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>>51752111
>>
Is alertness from a familiar enough to qualify for sleepless detective?
>>
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>>51752107
Keep talking shit, nigglet.
>>
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>>51752156
>>
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>>51751897
I do need to vary it up a bit
>>
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>>51752197
>>
>>51752232
Who is that guy anyway?
>>
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>>51752232
That's a RIGHT hand, you dunce! Not a left!
>>
Can you have 3 familiars by wizard 1, eldritch guard 1 and alchemist 2?
>>
>>51752140
For a mounted Hunter, the big ones are Outflank (which is pretty much always your first teamwork feat anyways) mixed with Pack Flanking, and Precision Strikes, and and Snapping Flank (particularly great if you're a T-rex Rider or something similar)

There's a couple other things you may be missing, however, that push it over the edge (at least for me). Hunter has a peculiar clause that states you can teach your animal companion Tricks from the Skirmisher Ranger archetype. this is actually really incredible because those tricks are meant to replace a Ranger's spells. You can check them out here; there's some really zany ones too, like Cunning Pantomime.
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/skirmisher/

past that, I don't think you actually need to be overly worried about your character's resiliency - Hunters, as divine casters can relatively easily pick up heavy armor proficiency without it impacting their ability to operate. Additionally, given how massive mammoth rider companions are (they're huge. Literally.) most enemies that aren't of large size minimum won't even be able to attack you, and those that can are generally stupid enough to attack the larger threat.

That's without ragging on the spells, which are plentiful and powerful (Check out Allfood, which hunters can get access to. Shit's hilarious.)

If you're unconvinced with all that still though, go for Cavalier. Getting some feat taxes out of the way is always good, and mounted Combat is one of the taxiest taxes.
>>
>>51752232
>>
>>51752211

Please, I would be so happy if you did an entire month of Geliche'. Obviously it's about what you want, but I appreciate your art because you're doing what YOU wanna do.
>>
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>>51752242

>>51752156
>>
>>51752243
>>51752269
>>
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>>51752303
Fight me you lawless scum bag.
>>
>>51752266
Well you've mostly convinced me. If not for the strengths of the Hunter, at least for the flexibility of them. Thanks for the insight. And yeah, Allfood is pretty funny, the possibilities are already floating around.
>>
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>>51752370
Yeah, no problem. I'll admit This is feeding into some personal biases (Hunter is basically my favorite class) so my trying to convince you got a little away from me.

Regardless of what you end up going for, have fun. that's the most important bit.
>>
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>>51752288
>>
Is dealing damage by maintaining a grapple considered an attack with an unarmed strike?
>>
>>51752464
No. It's considered doing damage with a grapple.
>>
Is Fighter/Vigilante too many feats?
>>
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>>51752476
ITS NOT ENOUGH
>>
>>51751697
do you plan on ever taking empower or quicken?
Then yes.

It's less valuable to weapon users.
>>
>>51751554
Not if it properly upholds Urgathoan beliefs and gets to partake in a totally bitchin' perpetual rape feast afterlife
>>
>>51751940
Because she's cute! CUTE!
And she cares about people. Very endearing. Plus she's got all kinds of ancient knowledge and star secrets since she's been around for awhile.
>>
>>51751973
Gorum, on the other hand, is a raging faggot. Probably Worst God. Even Lamashtu the Rapist is better.
>>
Is there a RAW item that turns a mundane weapon into a masterwork weapon? I could just get the spell cast, but I want an item for roleplaying reasons.
>>
>>51752856
... no they're pretty much on par with each-other.
In fact they'd be a perfect couple for everybody else.

>GORUUUMMM, LET'S HAVE SEEEEEX
>NO I'M FIGHTING. *toilet flushes*
>*canned laughter*
>>
>>51752942
Are Desna and Cayden the more attractive, more popular rival couple?
>>
>>51752881
By RAW, the Masterwork component of a masterttwork weapon is added separately from the forging process that creates the original item.

because of that, there's no issues with fluff just getting a weapon reforged as masterwork.
>>
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Reposting this since it didn't get any attention last time.

So /pfg/, mind taking a look at this bit of homebrew? Comments are enabled for feedback.

Things that need to be changed: change most references of "lance" to "polearm or spear", that was just working text.

https://docs.google.com/document/d/1BzVePAShASR6_GFDDD258M_Wsiwn4fjBDq6PiIs-N2U/edit?usp=sharing
>>
>>51752942
>Gorum, I'm leaving for a bit. No fighting in the house, got it?
>Of course, dear! No fighting in the house!
>Pleasant violin music starts as the episode's title card appears
>Gorum Fights in the House
>>
>>51753696
>>51752942
>Oh, oops, oooh! Looks like I dropped my MONSTER SHEATH that I use for my MAGNUM GREATSWORD
>>
Strictly for style, feints or dirty tricks?
>>
>>51753771
Depends on what kind of style you're going for, doofus
If you want to be the dashing hero, you go for feints
If you want to be the charming rogue, you go for dirty tricks
>>
>>51752242
Your Lord in Iron.
>>
>>51753713
>Z - Zealously Guard
>Y - Yearning Begins
>P - Protect Temporarily
>H - Hurt Physically
>U - Upset Emotionally
>S - Separate Completely
>>
SO here is a problem:

The kingdom running rules don't deal with population at all, nor do they deal with highly skilled individuals in your kingdom.

They basically just assume that people show up to the buildings you have.

To me that seems dumb, and it also doesn't work on a smaller scale.

How do I fix this? Do I need to just start over with a new subsystem?
>>
>>51752498
>no muscles
>exposed groin
>exposed head
>boobplate
0/10, not even counting those lips.
>>
>>51753941
>not liking DSL
>>
Lorewipe-anon here.

Things are starting to fall into place. Orcs are now a playable race, the rules for buying/constructing shit is in place, and our playerbase is steadily rising.

If things stay the course, we'll hopefully have player-run guilds running around in a week's time.

http://lorewipe.boards.net/
>>
>>51753917
Didn't Exalted have decent kingdom management?
>>
I was trying to come up with a unique character for /pfg/ WotR and I'm pretty sure the most distinct thing I could play is a regular human.
>>
>>51754009
>no 3pp
Your game is shit.
>>
>>51754020
Your opinions, knowledge of the game, understanding of rules, and general future life prospects are shit.
>>
>>51754020
Thanks for the opinion.
>>
>>51754029
Ok was the last one really necessary dude?
>>
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>>51754051
Truth hurts, I know
But the sooner you acknowledge it the sooner you can end it by picking yourself up and getting your shit together because I know you can do it. I believe in you.
>>
>>51754075

Desna please GO and STAY GO.
>>
>Making characters for a new game with friends
>Hey, no casters huh? That's a first for us!
>Sure is! Someone ought to get UMD though
>Yeah, UMD is really important
>
>
>No one got UMD
>>
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>>51754141
PRAISE THE MOON BITCH
>>
>>51754153
fukkin rip
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>>51754156
Now, is that "Praise the Moon Bitch" or "Praise the Moon, bitch"?
>>
>>51754190
moon-bitch for sure
>>
>>51754190

Both!
>>
>>51753696
It's always fighty in absalomadelphia
>>
>>51754190
yes

>>51754015
I'm not familiar with exalted. Have you used it before?
>>
>>51754015
Probably at the dragonblood level, but every city state was about ... ONE SINGLE CHARM USE AND ROLL... by a solar or lunar from completely turning against the realm and worshiping that solar or lunar permanently and forever with all of their passions, treating its old leaders as denizens of darkness that will now take the bonus effects from things meant to destroy the creatures of darkness.
>>
>>51754269
Two charms actually anon.
Declaring something a being of darkness basically took a ten minute or 1 hour diatribe in public declaring the target so, although there was basically fuck-all they could do about it and didn't actually need to be on scene.

It was definitely a separate charm though.
Upending the entire bureaucracy and/or leadership though, yeah there were a few ways of doing that in one fell swoop, depending on your essence.
>>
>>51754292
>>51754269
I mean there was an entire book for kingdom management rules at some point, I think.
>>
>>51750009
Well the mech is nothing special, its the user. I'd say go with just normal craft construct and make an animated object, then make it construct armor. You could probably convince the DM to let you keep the construct's ranged attack while its in armor form, using using your own stuff for it.
>>
Anyone got a pdf of the Healer's Handbook?
>>
>>51754352
Half a book, Ultimate Campaign.
>>
Can I use a swift or free action in the middle of a standard action or must I wait for my standard action to be over?
I believe you can do it for full-round actions, but what about standards?
>>
>>51754464
Not Pathfinder, Exalted.
>>
A game is coming up, in a week or two, and I'd like to play a spontaneous magus archetype with throwing weapons.

Now, I think the Eldritch Scion is a good starting point and I really like the bloodline options, but none of the ranged archetypes seem to mesh. Any suggestions?

I've also considered bringing up that we houserule that spell combat works with throwing weapons, for the following reasons.

Melee weapons with the option to throw them are already a lower damage die, the range increment is poor by comparison, and the "ammunition" is expensive, should it be lost.

There appears to be very little reason to use a throwing weapon when longer range alternatives exist, especially since you'll need to pay the same cost to access either with the Magus base class.

Thoughts?
>>
Why is Minkai so *big?*
>>
>>51754827
To better swallow you whole
>>
>>51754729
Not quite what you asked for, but...

A great option for a throwing gish build is Startoss Style Warpriest. It's prepared divine instead of spontaneous arcane, but it's got the bonus feats to make throwing builds work and Sacred Weapon lets you hit hard.
>>
>>51754837

But Minkai is a place, not a people! How can it swallow me whole if it don't got mouth?
>>
>>51754827
Because Paizo cannot into geopolitics
>>
>>51752242
Shouldn't Ligier have four arms?

>>51754352
if I am not mistaken, the base domain management system was shit and the one from Masters of Jade was ok but nothing stellar.
>>
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>>51750201
Sorry for the delay, just woke up.

>The Bloodborne Hunter
https://drive.google.com/open?id=1NW98K-_vTEnS5ELs6UEZgu2WyMX0-hwrfEoMKGdUXlE

>Blood-Addled Hunter [Archetype]
https://docs.google.com/document/d/1U85TQ-_b_anKdM2O9AzRv0XPxvZTZA9y9w_4GgrAzf0/edit?usp=sharing

>Charred Hunter [Archetype]
https://docs.google.com/document/d/1YbZaK9lW5eaw8xJ7kAOB2HbcA4ac1ypdcl_0nVu9D6s/edit?usp=sharing

>Church Hunter [Archetype]
https://docs.google.com/document/d/1VXmJ-2sBdCT7W8gZ6uMYpT4nmVoaT3HBYa_5iyCqAUw/edit?usp=sharing

>Vileblood [Archetype]
https://docs.google.com/document/d/1s5BDGbHbBVnoqLpgMAFAlyz2etbaRLcJouVraeJasRI/edit?usp=sharing
>>
>>51754891
Mechanically, it's a lot better, but I've just played too many priestly characters recently. Right now, I just wanna say fuck the gods, and do my own magical shit.
>>
>>51755268
You kinda shot yourself in the foot with your archetype and style choice. Doubly so by combining them.
>>
>>51755268
I'd say talk to your GM. The Arsenal Chaplain can easily be fluffed as someone without a god, who just wants to give war a chance.
>>
SUP PFG

I want to make a huntmaster cavalier/swashbuckler with 4 levels in rogue for magebane

am I retarded? btw I am going to use a falcon for blinding enemies (especially fucking wizards) so I can sneak attack them
>>
>>51749826
>What are your experience with PC or NPC alchemists?

Friend of mine set the tone of Alchemists for me. Made what was essentially Grippli Hitler, who actively works towards the extinction of Boggards. No other alchemist PC has ever quite measured up.
>>
>>51755485
Was he a gas expert?
>>
>>51755440
I mean, kind of. But I also feel like a lot of the rules were written without giving throwing weapons their niche.

>>51755481
I think he'll be cool with just letting me toss shit in spell combat, but if not, that's Plan B.
>>
>>51754390
I ain't doing this again. Should be easy to find in the archives now.

It's not even a good book.
>>
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>tfw you realise last couple of characters you've written out have just been slightly different self-inserts
get a grip of yourself you depressed sack of shit
>>
>>51755573
>Throwing weapons
>A niche

Someone get the water balloon thread
>>
>>51755576
The Druid and Paladin stuff is cool
>>
Reminder that there is no reason not to remove Diminished Spellcasting from most Magus archetypes
>>
>>51755642
But anon, then myrmidarch has NO DOWNSIDES!
>>
>>51755549
Not yet, but he's planning on it.
>>
>>51755259
Thanks, man!

Seems like good stuff from a quick skim through though. If I end up using it at some point I'll be sure and give some feedback.
>>
>>51755612

Want me to give you a character concept?

What campaigns do you want to apply for!
>>
/pfg/, how do I stop myself from losing all motivation when applying to a game?
>>
>>51756124

Copious amounts of caffeine or alcohol and loud, motivating music
>>
>>51756159
In this case it's less the character and more that every game I want to apply to is full of people nitpicking over rules and sucking all the fun out of it.
>>
Any advice for an Arcane Trickster style build that doesn't suck?
Not necessarily one that ever touches the prestige class because it's pretty shit, but one that does the feeling.

I was thinking Magus for a while but their class features are more "explode things" than "utility shenanigans" and I'd feel like kind of an idiot to build one and never use spell combat or spell strikes.

No 3PP allowed.
>>
>>51756292

IF you want to spend ALL of your feats, VMC Rogue + Accomplished Sneak Attacker nets you wizard 10/arcane trickster 10
>>
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Does anybody have a list of Melee Touch Attack spells for Sorcerer? I took the Ectoplasmic bloodline for flavor so Ectoplasmic Reach is making me consider taking a couple.

I think there's one that drains levels but I can't remember the name.
>>
>>51756247

Just go in assuming those people are dry, boring idiots who probably won't ever get in. Try to look up to maybe, one or two other applications and hope those folk get in.

It's all about the mindset, anon! You're good, you've got something other people want!
>>
Out of Wizard, Arcanist, Druid, and Cleric, which are the most fun in addition to being campaign breaking with ONLY 1PP?

Which of these can be most covertly campaign breaking (picking options that look fine on paper only for the GM to later notice it was a mistake)?

I'm leaning towards Arcanist right now, and am trying to figure out all of the best shenanigans throughout the different levels in play.

I ask because my friend has this notion that 1pp is most balanced, and I want to challenge his view while also having some fun.
>>
>>51756341
Wizards are the worst campaign breakers but the least fun. Arcanists are definitely more fun while still having the ability to break a campaign wide open with Blood Money/Summoning/Simulacra abuse.
>>
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Tell me about the Dark version of one of your PCs, /pfg/. Not necessarily the "evil" version, just the one from a darker timeline. Be it Darkest Timeline Golarian, or just the that of your particular character, how would they have ended up different? Would they still be the kind of character you'd want to play? Would they perhaps be more enjoyable for you, or less so than how they are now? If going darker just makes it silly, what about going lighter, how would that have turned out for them?

I have a half-elf alchemist who probably would have turned into a viciously sarcastic doctor, digging into the darker side of alchemy while looking for ways to prevent outbreaks of plagues, rather than being the doting father he is now. Vivesectionist for sure. It'd be pretty fun to try playing a sarcastic, knife-wielding doctor gimmick again, since that was one of my first TTRPG characters.
>>
>>51756341
Depends on the campaign. Wizards and arcanists are technically the most broken, but I wouldn't underestimate druid. Wildshape has tons of utility, even if it's only a few times per day for most of the game.
>>
>>51756341
Cleric with the Nobility domain gets free Leadership, which is a campaign breaker in and of itself.
>>
How does multiclassing and saves work?

If I'm a level 1 Fighter and I reach level 2 and I take Monk as a second class are my base saves now

Fort + 4, Reflex + 2, Will + 2?
>>
>>51756292
Have you concluded that the Rogue's Eldritch Scoundrel archetype isn't right for you or something?
>>
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This is your next campaign setting. Where you wanna start senpai?
>>
>>51756561
That depends on how your DM does BAB and saves. If your DM does normal leveling, then your stats would be BAB +1, Fort +4, Ref +2, Will +2. If your DM does fractional bonuses, your stats would be BAB +1-3/4 (rounded down to 1), Fort +2-1/2, Ref +2-1/2, Will +2-1/2
>>
>>51756627
Right next to that little lake in the middle.
>>
>>51756675
Me too! I wanna play a fisherman!
>>
>>51756617
Wasn't aware it existed, the pfsrd people should really update the class page listings.
>>
>>51756721
it's not on the chart, it's in the list below the chart
>>
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Ugh been trying to read RotRL anniversary thing, and the first two chapters are so fucking dull I snoozed off a few times trying to get through the text.
How did you spice shit up in them?
>>
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>>51756627
1.

>>51756630
Alright, I'll ask him then, I can definitely see the problem with the normal way since there are a lot of classes that give good level 1 dips in regards to saves + class skills + abilities. I've never heard of using fractional saves before though.

Monk definitely seems like a great class to dip into since there are so many bonus's early on. Hell with a two level dip you really aren't even missing out on your feat progression, you even gain a feat above the average fighter. With a 3 dip you get +10 movement speed too.
>>
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SoM Playtest results

>Party starts with Striker's sister about to get punched, gets held back by sentinel
>Sister kisses the striker's knuckle, does a lot of wisdom damage to 8 wis Striker
>Armiger uses scale foe to mount the poisoner and 1 shots her
>Mayor comes in to warn about gobbo army, guy isn't kidding
>Next fight is 25 gobbos vs. Striker/Armiger/Sentinel
>Sentinel finds a choke point, holds off the gobbos from the south
>Armiger takes the highground, manages to hold off gobbos from the north
>Striker jumps into melee, uses tension offensively and defensively to avoid attacks while still piling on damage
>Sentinel learns barrage sphere is painful, dropped to half HP, striker was also pincushioned at some point
>Armiger uses Wall Stunt to make it behind the goblin's offensive line and smash it to pieces
>23/25 gobbos killed before they surrender
>Black worms rip out of lead gobbo, party is confused and scared
>Make it back to town, find out gobbos also attacked the town as well
>Shota mayor nearly mindbroken after watching everything go down, striker is hallucinating, everyone is shaken
>Night ends with party nervous about what's going on

Enemies with spheres are a hell of a lot more fun to control than basic enemies, even when they're just basic gobbos, the goblin commanders were beastly bastards who nearly wiped the party, and only bad rolls kept the night from ending in a TPK. Overall, everyone was able to contribute (although striker and armiger were the big damage dealers here), and the story is advancing well. Still shocked the Armiger hasn't picked up Lunging Strikes yet, she's gonna do that next level.

Afterwards, the girls had a pow-wow to try and overcome what had happened, Wendy the Sentinel helped treat the wounds of the NPC striker Kanya, and Justyna the Armiger and Wendy shared a tender moment.
>>
>>51756873
So there's no blacksmith or sage in the party? I mean it sounds cool, just seems like you should probably wanna get all the classes in there if you can. Striker sounds awesome though.
>>
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>>51756445
>Not necessarily the "evil" version, just the one from a darker timeline

But anon.

He is in the darkest timeline.
>>
>>51757009
Well, what would the brighter timeline look like then?
>>
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>>51757009
But anon, it can ALWAYS get worse. There is no darkest timeline, only a limit that spirit can take before you lose all hope.
>>
Is there any way to make sense motive charisma based, assuming 3pp is available.
>>
>>51756873
Has there been a lot of talent variety from people other than the armiger? That's something I've been a little worried about.
>>
>>51757016

His daughter was still alive.
>>
>>51757043
Armiger's probably been the most prone to switching talents, Striker seems to be the most focused on their base tactics. Sentinel feels like it's switching up a lot, but not as much as armiger, who's probably the best at on the fly adaptation.
>>
>>51756781
Fractional is from unchained, and it's basically higher BAB but lower saves. For example, if you were a Monk 1/Rogue 1/Cleric 1/Alchemist 1/Wizard 1 for some reason your base saves would be jacked up way higher than a 5th level character could normally reach, but you'd have a BAB of 0. This sort of evens it out, so you no longer have the ability to stack the starting bonuses to saves but you're also not fucked on BAB.

On the other hand, if your DM *doesn't* use fractional bonuses, you could multiclass like a motherfucker and grab the Item mastery feats way earlier than you should be able to because of your boosted Fort save.
>>
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>>51757059
Well shit. That cut deep.

Same for my alchemist, in BOTH timelines.
>>
>>51756445
After failing to stop the big evil wizard and with his family dead and used to fuel the said wizard, he takes off to the deep end of sanity and goes on a murderous rampage going after the wizard alone, killing those who would help him for getting in the way of his personal revenge, becoming as bad or worse than the big evil just to get the personal satisfaction of throttling a wizard with the wizard's own severed hands.

In another game the character would take off from Golarion to run away from the big evil, entering an eternal sleep until they would hit a planet and hope to live there instead.

The third one would probably end with him going insane from the torture the bad guys would inflict on him.

Final one would probably just switch sides and join the bad guys in wanton carnage.
>>
I want to make a big tank in heavy armor and a pole arm of some sort, possibly a bardiche or lucerne. How do I go about doing that? What class/archetype is best for that, and what feats? I know that reach weapons can't be used in close combat, but surely there's a way to get around that so I don't have to keep moving all the time.
>>
>>51757094

Is third party material allowed? What's your starting level, and what point buy?
>>
>>51756873
Has this group been lacking anything out of combat? It seems like it'd be an issue for SoM classes.
>>
>>51757094
What material? 1pp thereäs phalanx who let's you use polearms in one hand and another archetype that lets you use polearms with reach or without reach and a small penalty to your attack rolls.
>>
>>51757097
>>51757108
Crap knew I forgot something.
So far seems like no 3rd party, and 1st level.
>>
Is enervation a good spell to use spell perfection on? Dropping a quickened one every round seems like it wouldn't be too bad.
>>
>>51757107
Kind of? I mean no magic is gonna be a problem, but it hasn't been a huge issue. I mean they could probably use a more dedicated healer, but aside from that, they've been doing pretty well. IC battlefield control has been covered well enough.

Out of Combat though, I'm thinking the newer spheres are going to help with that. Poison was pretty nice out of combat, that's for sure.
>>
>>51757094
Shield Brace lets you use a shield and polearm simultaneously. You might also want to go into Fighter, since that'll give you the ability to move at full speed in armor, plus decrease armor penalties.
>>
>>51757070
Hmm.

I mean I doubt the game will ever get to level 20 so I'm not really worried about trying to specifically build a character for some sort of crazy combination. I guess I also don't really want to do a monk theme with my character. The Fighter saves are just shit and they don't fit with what I want. I plan on dumping 6 normal feats into iron will + lightning reflexes + Great Fortitude and their improved versions.

Paladin and Monk are the only ways I can think of to get cheap saves.
>>
>>51757126
>So far seems like no 3rd party, and 1st level.

Barbarian (Armored Hulk) with a Lucerne or Bardiche, you even get the added benefit of being extra fast in heavy armor, and you can easily fluff the Rage as "entering a martial trance" or something equally nifty. Think of yourself less as a barbarian and more a stormtrooper aka shock trooper.

The one more attuned to Reach weapons is the Fighter (Polearm Master), which has the following
>At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
>>
>>51757126
Phalanx soldier replaces all trainings for the ability aid allies, giving them evasion, reflex bonuses, cover and what not in the later levels as well as CMB and CMD bonuses so that you can control mooks in a fight. They also get bonuses to tower shields. As far as hitting enemies that are inside your threat squares there's polearm master, but that's more damage based than tank based.
>>
>>51757157
>The Fighter saves are just shit
Advanced Weapon training bro.
Fighter's Reflexes adds your Weapon Training bonus to Reflex saves.
Armed Bravery adds your Bravery bonus to Will saves.
It basically gives the class a good save progression in all saves.
>>
>>51757157
>The Fighter saves are just shit
You could take the unbreakable archetype which gives you flat will saves bonuses later on instead of bravery and shrug off effects of fort and will saves evasion style and turbo resting.
>>
>>51757190
>two AWT, which mean you're just shoring up saves until 10th level
>then needing the two items to buff up Bravery and Weapon Training

I dunno man, seems awfully expensive. Why the FUCK CAN'T FIGHTER JUST HAVE ALL THE WEAPON TRAININGS HE WANTS, IT'S BULLSHIT.
>>
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>>51751793
>>51752211

i Wanna see Gliche and Elsebeth looking very uncomfortable in super fancy dresses!

also the dark elf chick who's name escapes me.
>>
>>51757257
Got to use all those bonus feats on something.
>>
>>51757277

I wanna see someone pinning Elsbeth down inside and and blow raspberries on her soft unprotected belly
>>
>>51757360
At level 20, you can have, at most, 4 extra AWTs. This means at 20th you will have 7 AWTs, unless you're a weapon master or something.

That there's some bullshit.
>>
>>51757129
Enervation Master Wizard is a legit build, yes.
>>
>>51757190
>Armed Bravery adds your Bravery bonus to Will saves.
Bravery should just do that by default.
>>
>>51749826
/pfg/, I don't really come here but I always see you in the catalog and well..

Your OP image isn't an anime girl, should we be concerned?
>>
>>51757538
Shitposter, I don't really leave here but I always see you in the thread and well...

Your bait is weaker than usual, should we be concerned?
>>
>>51757529

No, it should only add to your Fear saves!

Fighters are not brave! They're just brave!
>>
>>51757538
Thank you for ensuring that the shitposter will be the one to make the next thread, now fuck off and take your unbaited hook with you.
>>
>>51757556
No really no joke I've never posted in this general before and I'm legitimately curious about the change of tone.
>>
>>51757583
Basically, there's a person or group of people who like to start early threads with usually borderline or fetish-related anime pics/topics. The janitor's been better about deleting them, allowing for more on-topic threads.
>>
>>51757583
Shitposting. Rule is no new general before page 8-10. In addition people got tired of fetish shit mostly and wanted to talk about mechanics and complain about paizo. Anime OP always starts a new thread at page 5 or so. Patient people then wait and don't use fetish pictures most of the time.
>>
So, how do traits work? Are they overpowered?
>>
>>51757702
Yea
>>
>>51757702
They're worth about half a feat.
>>
>>51757702
The're just added little boosts, mostly. Exra class skill with a +1 trait bonus, a +1 trait bonus to one save, a highly specialized +2 bonus when a skill is used a certain way, stuff like that.

>are they overpowered
outside of a few very specific examples, nah
>>
Am I the only one who actually thinks Bravery is alright now? Bravery to Will saves (from two sources), CMB/CMD, Initiative, Intimidate (twice), potentially immunity to fear, and the bonuses can get broadcast to allies within 30 feet in some cases.
>>
>>51757735
>outside of a few very specific examples, nah
And hell, that's true of everything in basically anything.
>>
What country has the best banter in Golarion?
>>
>>51758253
Brevoy, naturally.
>>
>>51757630
>>51757619
I can get new threads starting on page 5-6 being bad but last few anime pictures weren't particularly lewd, weren't fetishy and had serious questions attached. You make it sound like every anime OP is a pair of kitsune tits asking about how fluffy is your tail. That happened but not recently.
>>
>>51757737
It's "alright", but I wouldn't go further than that. The problem is that you can only get so many of those options, and you're probably going to have to pass up on most of them. It'd be great if you could get each of them in one character, but as it is it's just been made fine rather than great.
>>
>>51758253

Sargava, of course. Those sword-twirling nancies in Brevoy are hardly bright enough to know a mad rip when they need one.
>>
>>51758253
Land of the Linnorm Kings
Get your Flyting on with mad rhymes and bants
>>
Building my character for Taldor Ascendant I am starting to think I might be too strong. It is level 8 gestalt though so I am unsure what limits I should put on myself.

I'm looking at something near +25 to all saving throws, except against mind effecting which pumps my will save to +35.

My big skills hit around 40, I can give +20 to all knowledge skills, and my lesser skills hit around the +25 range.

My AC is fine (bordering on good) and of offense is decent to good, depending on the situation.

However I am not a spell caster.
>>
>>51758265
Because they're usually that bad, and when they aren't they're still "cutesy" anime shit. Combine this with the fact that they make the thread way too early, and usually pose the most inane OP questions, and it gets pretty annoying pretty fast.
>>
>>51758287
>Sargava
>u gibe gol
>i smit u
>huehuehuehuehuehuehuehuehue
Oh yeah, real nice bants they got going on
>>
>>51757370

das lewd! but you're right.
>>
>>51758296
If you need someone to answer that for you, go see a doctor and check if you're retarded.
>>
>>51758390
I think it is a reasonable question. Gauging what average numbers are for level 8 gestalt is difficult. I am not highly experienced in Gestalt and chose two classes I thought suboptimal.
>>
>>51758296
...get yourself checked, because you may have terminal autism.
>>
>>51758406
>>51758390
Ok, I am willing to accept I have a touch of autism. What number range should I be looking at for level 8 gestalt?
>>
>>51758296
>Look at these high saves! Are these overpowered?
No. Once you only fail on a 1 more bonuses are redundant. Sacrifice some of that to get rerolls instead.
>>
>>51758433
I have no idea, but I do know that you are at least double of what a somewhat reasonable number should be.

Jesus Christ.
>>
>>51758433

Something that doesn't make you look like a limp-wristed powergamer.
>>
>>51758438
>No. Once you only fail on a 1 more bonuses are redundant. Sacrifice some of that to get rerolls instead.
I have a fair number of rerolls lying around already from 2 sources.
>>
In less autismal news.

Should I make a ranged bowman shoot-bang trickshot type for Taldor Ascendant, or should I go for a whirly-twirly spearman.
>>
>>51758488
You should make an interesting character that can work as part of a team of 4-6 players without invalidating half of the PCs at the table.
>>
>>51758501

And I've got interesting concepts for both those things! I'm just asking from a roleplay perspective; will we get more mileage out of a guy who shoot bow and hunt and stuff real good, or a guy who can stab with spear real good?

The bowman would be a Fae friend faggot, totally Slayer || Avowed.
>>
>>51758501
This is an attitude I never really got. Sure, blatant exploiting should be discouraged, but /pfg/ seems generally like everyone is trying to drag each other down to the lowest common denominator in terms of optimization. This is championed by in large by those who can't optimize.

I count something like 2hu as blatant exploitation. However in mid level gestalt you need to be looking at being good at what you do. Trying to bring others down to your level is as childish as what 2hu does.
>>
>>51758404
What two classes?
>>
>>51758535

That's what the "work as a team" part means, Senpai.

You need to be good at your job, but you shouldn't be great at everything.
>>
>>51758582
Yes, and? I don't really see how >>51758296
does that except by covering knowledge skills. Even than at level 8 gestalt who ever invested in knowledge skills should be easily outperforming 20, making him secondary.
>>
>>51758296
Isn't the point of running a gestalt game that everyone involved is a hopeless greedy powergamer? Get whatever you can.
>>
>>51758561
Vigilante/Avowed
>>
>>51758611
It doesn't have to be. A lot of people like it because it lets them spread out some and use things that usually aren't so good.

These people then dislike it when the minmaxers rock up and start changing the dynamic.
>>
>>51758611
SotJR is
Hunter||Warder
Artisan||Warder
Beguiler||Warder
Fighter||Vigilante
Monk||Warpriest
Warlord/Barbarian||Bard

None of them are very good at being hopelessly greedy powergamers.
>>
>>51758674
Does Vigilante|Avowed make you a power gamer?
>>
>>51758535
Do you play role playing games to play a role and cooperate with other players to tell a story, or do you play to be the strongest, do the most DPS, beat the other PCs at everything, and win the game?

A broken character doesn't add anything to the story. All it does is make other PCs feel powerless and force the GM to prepare harder encounters that the other players can't contribute to. I could make a crippled bard with nothing but support spells and have tons of fun making the other PCs feel like heroes. Or I could make the best fucking wizard in the world and steal the show from everyone every chance I get. That's how I see it.

When your character is described in a bunch of numbers, I've got to ask, did you come to play a role playing game, or did you come to win a video game?
>>
>>51758708
See this is just blatantly calling in a stormwind fallacy to try and shame someone into not having any bonus above a 5. It's silly and doesn't make any sense, especially in a campaign that is mid level and gestalt.
>>
>>51758700
Not particularly. They're both hovering around Tier 3, maybe upper Tier 4, which is what most people find the most enjoyment being locked at. It's not to say that it can't be power-gamey, but it's not as bad as going Wizard||Warder.
>>
>>51758268
You can though. There's only one AWT that interacts with Bravery, all the rest of those are Combat feats.
>>
>>51758674
>Monk/Warpriest
I guess that is one way to do Sacred Fist...?
>>
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>>51758708
You just turned your stormwind up to fucking 11 jesus christ.
>>
>>51758762
Nah, she actually is a Sacred Fist.

She's also a Master of Many Styles.
>>
>PCs find letter incriminating member of local Alchemist's Guild as member of an evil cult
>PCs try to get him arrested, chief guard says they need more solid evidence but gives them the go ahead to stalk/stake-out the man
>PCs do so, chief guard collects the incriminating evidence the PCs find
>Next day, chief guard is all like "what evidence?" and the alchemist isn't arrested
>Lieutenant guard secretly contacts the PCs later because he knows the PCs gave his boss proof and now he thinks maybe his boss is in on it
>Lieutenant works with PCs to try and catch chief guard and alchemist being up to no good
>It works, both are arrested, PCs get awarded by city's council for a job well-done
>PCs catch a little peek of the cult's unholy symbol on the council member awarding them, realize this corruption goes all the way to the top

What do from here? These are my very loose plans (more like an ideal scenario for how things could go than a railroad to force them down) for the next few sessions and I really need to flesh this shit out. How can I make all this investigation more interesting without devolving things into just finding the bad guy and beating him up? I'm trying to do some sessions with less of a combat-focus for a while.
>>
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Ok here is a theory
Couldn't you technically figure out an automatic process that adjusts monsters based on how "above the curve" the party is?

Because there is always an opposite number you can raise. If party has "x excess attack bonus" compared to curve, you can raise monster AC by half of it or something.
>>
>>51758743
>>51758765

>My big skills hit around 40, I can give +20 to all knowledge skills, and my lesser skills hit around the +25 range.

>I'm looking at something near +25 to all saving throws, except against mind effecting which pumps my will save to +35.

So this is acceptable? It's fine to make a character that is great at what he focuses on or a jack of all trades but it's not okay to be master of all things with no room for anyone to contribute.

>However I am not a spell caster.

Good news! A party with this character has room for a spell caster... but not much else.
>>
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>>51758611
Some people want to just want to have more options available, and to be able to do certain concepts to a reasonable level of effectiveness with far less effort than singleclassing allows. It also lets them consolidate character concepts that would need them to play two different characters. Like, a player wants to try out the supportive nature of a Bard, but also wants to try out a TWF-based Fighter. A Bard||Fighter lets them do that without much effort, and if it's a small party it means they have the added bonus of covering more roles at once.

>>51758700
Might depend on what rules are allowed and what you're shooting for, but off the cuff? Absolutely not. You can likely get plenty of fat numbers, but nothing actually gamebreaking. If your numbers are too big, that just means you're going to have to be careful about swinging them around and making certain people pissy.
I also shoot back with my supremely lazy "Str-Avowed||Brutal Slayer/Bushi Stalker", which I haven't bothered number crunching yet.
>>
>>51758664
Basically it's people who complain about their character being bad in an environment that pushes the different between optimization floor and ceiling from 1 to 10 to 1 to 100. Then those people getting buttmad that they now see how bad their character is.
>>
>>51758826
>literally just really good at skills and hard to hit with spells
>WOW NO ONE CAN DO ANYTHING!
And if they're in combat? And if there are other skill checks to be made? We know jackshit about this character besides some skills and saves.
>>
>>51758865
>We know jackshit about this list of numbers besides some skills and saves.

Fixed for accuracy.
>>
>>51758826
>So this is acceptable? It's fine to make a character that is great at what he focuses on or a jack of all trades but it's not okay to be master of all things with no room for anyone to contribute.
His saving throws do not really matter for inter party balance.

For skills? Anyone in level 8 gestalt should be a good deal higher than +20 for knowledges if they decided to be a knowledge monkey. +40 is fine, +25 is fine. It depends on how many skills he has.
>>
>>51758858
Gestalt also amplifies the distance between 'I just wanna do a thing' and 'I wanna be the strongest'

It's a MULTIPLIER for optimization, which only widens the gap between those that do and those that don't, which thusly amplifies the issues that come with such a gap.
>>
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Saves a funny thing.
You want to pass saves not to die, but most of the interesting scenarios happen when people fail saves.

Lot of things are written "If you fail the save, this interesting but bad thing happens to you. If you make it, it does not happen and just move on."
>>
>>51758884
>Characters aren't allowed to be made for mechanics first.
Sorry not everyone makes characters the same way.

>>51758905
t. James Jacobs
>>
>>51758905
More saves need to have effects other than 'u ded bro' if you fuck them up.
>>
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>>51758905
Sometimes, no matter how interesting the thing is, you're better off saving anyway to avoid drama.
t. Sorshen Trap Drama Anon
>>
>>51758947

That still seems like the silliest thing in the world to get worked up over, but whatever.
>>
Give me ONE good reason I shouldn't always use the Self pact.

Also what is everyone making for Taldor Ascendant?
>>
>>51758947
I always wanted to be a girl tho
>>
>>51758977
>Give me ONE good reason I shouldn't always use the Self pact.

Variety.

Not being autistic.
>>
>>51756873
>Afterwards, the girls had a pow-wow to try and overcome what had happened, Wendy the Sentinel helped treat the wounds of the NPC striker Kanya, and Justyna the Armiger and Wendy shared a tender moment.
You forgot the part where nobody overcame what happened, instead things turning out Maximum Sad because of personality disorders.
>>
>>51758943
I do agree.
On the other hand, higher levels Pathfinder loses the ability to kill characters with mild effects
>>
I challenge you all.
Use this movie as a template for a Pathfinder campaign.
https://youtu.be/cQnBlINxFKE
>>
>>51758826
For reference my skills thus far are the following:
Diplomacy/Intimidate/Bluff/Disguise: +38
UMD: +36
Sense Motive/Stealth/Sleight of Hand/Perception/Linguistics/Knowledge (Local)/Knowledge(Nobility): +25
Knowledge Skills: +12 (made a mistake, thought VMC oracle gave a revelation it didn't)
>>
>>51758943
>slow combat with my group
>fail will save, moonstruck for a bunch of turns
>spend the next 4 hours killing my teammates
>can't even make smartass comments because I am raging and confused

Fun.
>>
>>51758298
Ok, I've looked through archives just for you. Here are those "inane" questions from a few recent /pfg/s.

>When was the last time your character received positive public recognition for their deeds? For doing what?
>Uh, you get to bring friends. What sort of cool animal companion, cohort, eidolon, familiar, magnum opus, phantom, etc. does your character have?
>How do you handle divinties in your games? Are they always meddling in the affairs of mortals, or are they a footnote mostly only seen on the cleric's character sheet?
>Whips! Have any of your characters used whips? How do we make whips great again? Do we need to bring back the old whip-dagger from 3.0? Whip talents in Spheres of Might when?
>What kind of weird knick-knacks do your characters haul around? That thing you spent your last several gp at chargen on? Strange occultist casting implements? Unusual loot?
>Fancy royalty edition. What is your opinion on playing nobles or royalty? Princes, princesses, kings on exile, bastards, long-lost inheritors of great kingdoms? Are rulers in your game only quest dispensers and BBEGs?

All of those had some kind of anime picture. Those sure are fetishy as fuck and stray from the topic of Pathfinder.
>>
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>>51758961
It was, but in hindsight I'm REALLY glad to skip it. The pants-shitting terror of the other PCs when the clone body gets up on its own will be so much sweeter after dealing with that.

>>51758996
I did too, anon, but mostly because "Dad? if you're a girl, does that mean I have to call you mom?"
>>
>>51758887
That's what I'm saying. However, it also has to do with people who design purposefully bad characters either because they willfully believe in the Stormwind Fallacy or because they actually can't build a competent character.
>>
>>51759089
By 'u ded bro' I mean 'u ded or worse'
>>
>>51759049
Sadly I had to watch without sound, because my headphones are ded, however this looks fun in the dumbest way.
I'm guessing a campaign where some two player play as Americans from Earth, and meet up with the rest of the party in Golarion, somewhere in either the River Kingdoms, Mana Wastes, or Iobaria, and have to deal with all the nonsense there as they get thrown into adventure
>>
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>>51756428
>wizard
>least fun
Necromancer says hi
>>
But aren't failed saves so harsh on you because people very rarely fail their saves?
>>
>>51758826
>>51759083
>character has a +40 to face skills
>OH NO WE CAN'T DO ANYTHING
>>
>>51759309
>+0 will with iron will
No, the game is not balanced around people mostly passing saves. At least not intentionally.
>>
>>51756968
>So there's no blacksmith or sage in the party
Sage is probably getting reworked for the gish book, and nobody wants to resign themselves to the borefest that is Blacksmith. If any class has to be cut, I hope that it is Blacksmith.
>>
>>51759309

People tend to put effort into shoring up their saves precisely because failing saves is not a good thing.
>>
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>open my dump of shitty homebrew ideas
>mfw I forgot all about the "magus" with 4 sets of point-based resources instead of spells

good lord this thing is a mess, but the concept looks so fun
>>
>>51759369
You should play with a certain famous personality around here and see how that actually works.
>>
>>51759469
Share it anon. Maybe not this thread though, maybe next thread.
>>
>>51759484
It's moronic. It just means that if someone else wants to be a face they might lag behind him. Otherwise all the niches are pretty much open. If you invest you should be able to go above +25 for the stealth skills.
>>
>>51759503
it's nonfunctional, to the point that it's more a collection of "I guess it gets these things at these levels, and loses this", but the numbers and specifics of things are all busted.
>>
How completely socially inept should you be if you were raised by a Lich?
>>
>>51759528

Precisely as socially inept as he needs you to be.
>>
>>51759527
Then just give us a greentext of what you see as the key points of the class. What makes it seem fun? What about it isn't working?
>>
>>51759528
Considering anyone looking to be a Lich should have good Cha, about only slightly
>>
>>51759507
It's a game about diplomacy and one guy is a master of all forms of social discourse. Anyone who doesn't match these modifiers would have nothing to do without intentionally causing problems.
>>
I hope this /pfg/ game power creep calms down eventually. It won't be long before every game is 10th level gestalt, 5 traits, absolutely no 3pp restrictions, etc.
>>
>>51759590

>20 bonus feats
>Tr stalt Initiator/Caster/SoP
>level 3 start
>>
>>51759528
Depends on what purpose the lich has in mind for you. A lich could easily afford the best tutors for you, so if he wants you to be charming, you can bet your ass that you WILL be charming, whether you wanted to be or not.
>>
>>51759588
are the numbers actually as high as he's claiming or are there some stipulations? i know everyone raised a big stink over that DHB character with the huge diplo bonus, but on closer inspection many of the bonuses required some particular situations.
>>
>>51759590
They'll continue to shit on people who can power game harder than them while simultaneously shitting on the people who won't power game like they do. They want to win and be the star.
>>
>>51758818
No, such pursuits are doomed from the start. There are too many variables to be accounted for.
>>
>>51759604
>35 pb
>>
Are there any especially good Mageknight mystic combat abilities or archetypes?
>>
>>51759588
This is an issue with creating a game where everyone has to cater to the same niche. Someone in the party is gonna have the highest bonus. Unless you want to put a hard limit on the highest or homogenize it you can't fucking solve this problem.

Or, you know, go for a different niche. Even if the game is about protecting a diplomat you still need to know things (which can be done a fuck ton better than +12). You still need stealth (which can be done a fuck ton better than +25).

You're being retarded, I can't tell if it's purposeful or not.
>>
>>51759625

Has that ever happened? Someone power gamed but got assravaged when a weaker character overshadowed them in the roleplay?
>>
>>51759604
No Items, Fox Only, Final Destination.
>>
>>51759590
And this is why I prefer games of start at 1, rolled stats that are rerolled until above 15 and one stat is in the negative, 2 traits 3 with drawback because I like not being over powered from the get go in an average game
>>
How much Char should the Face of the party have?
>>
>>51759590
I don't even know how anyone stands out in these 6-member gestalt parties. Isn't there a ton of overlap? Especially in the Paizo AP games, where just being able to kill everything can fix all your problems.
>>
>>51759707
You stand out by being an excellent role-player and a fun person to play with.
>>
>>51759703

18 after racial.
>>
Which traits/feats makes diplomacy a class skill?
>>
>>51759677
Yes.
It is sad but I had meet players who got analblasted because a non optimized character over shadow theirs.
>>
>>51759694
>the choices are OP or Rusty Dagger Shanktown
Sorry to hear about the brain damage.
>>
>>51759733

Got any juicy examples?
>>
>>51759694
I personally see no point in rolling unless it is in order, all it does is cause a rift between characters of higher and lower point buy. If you create reroll rules until your point buy becomes homogenous then why not just use point buy. In order I can understand because it forces certain kinds of characters. However /pfg/ will froth at the mouth at the idea of in order because 'muh wanted to play a X', basically it's a frothing rage over character creation agency and any time people think it is infringed on (even by not allowing a certain race) they will witch hunt who ever suggested it.

Also I prefer level 3, level 1 does not really make for interesting characters because there aren't even moving parts yet. Level 3 is high enough that you don't die to a stray longbow crit but low enough that the characters aren't overwhelming.
>>
>>51759677
Sometimes. Often times powergamers don't care about the RP and will not care if someone steps up for RP heavy scenes. Other times, the powergamer is an attention hog who must always have the spotlight on them or they throw a fit.
>>
>>51759707

I wasn't aware the fine folk of the Jade Regent campaigns playing from these parts are getting overshadowed or ignored in the roleplay!
>>
>>51759707
You stand out by actually talking with your party and figuring out what roles need filled.
>>
>>51759703
As much as possible.
>>
>>51759694
My games are usually level 2, no traits, 20pb, 3rd party content allowed per book rather than per publisher. I'm not sure why GMs keep upping the power in /pfg/ games, being powerful is always more satisfying when you grow into it.
>>
So I have a question. In a game about social interaction won't someone in the group being the best at social interaction ALWAYS be a problem no matter how big the bonus is? Creating a game that only caters to one niche means someone will always be the best at it and the rest are worse options at it.

I don't see how to solve this besides saying "everyone has +X, no more, no less" or "this game also lets these other niches be useful".

A character being the best at being the face shouldn't be a problem. Anyone who things it is can go fuck themselves.
>>
>>51759763

That's why I'm constantly asking the thread about what role should be filled for Taldor Ascendant! Everyone is making a bodyguard or a talker, so what does that leave?
>>
>>51759694
As a DM I do like level 1 or level 3 starts. Either low enough to where we have enough time to figure out what their character is, or strong enough to where they can shrug their shoulders to most low level threats.
>>
>>51759703
7

Because Student of Philosophy, Careful Diplomat, and Orator exist.
>>
>>51759763
You can't do that in /pfg/ games though, because everyone makes their characters before anyone knows who will be accepted. No one can work together because they don't know who will be accepted. If the GM chooses wisely, they might be able to adjust their characters after applications are accepted.
>>
>>51759793
Not to forget Empathic Diplomat from the Qadira book. Fat, fat Wis to Diplo.
>>
>>51759782

Anon, the game is about talking as well as everything else that comes with kissing diplomatic ass.

That means stealth missions, feasts, noble balls, tournaments, ambushes, grand hunts and more.

If the DM is smart he will make the yokel archer feel just as needed as the suave, silver tongued noble bastard.
>>
>>51759794
Also, if you have the AUDACITY to work with another player and submit a joint application, both players risk being turned down if the other isn't accepted. Also /pfg/ will shit on them because joint application = wrongthink.
>>
>>51759726
>>51759763
Yeah I guess, but do people really find the roleplay satisfying when everyone can do everything and the combat isn't very threatening?
>>
It's funny when people in /pfg/ feel personally threatened by characters with high bonuses.

If roleplaying is all that matters then why be threatened? Your character is clearly going to be accepted where as a pile of numbers isn't, so why the worry, unless your character isn't interesting either and you are desperately trying to cover that fact with a 'i made suboptimial choices for roleplay' when the character has uninteresting roleplay potential AND shit numbers.
>>
>>51759782
The idea of simulating conversation with numbers is retarded from the start, so I guess the specific limit depends on your group.
>>
>>51759809
If the GM was that smart he wouldn't be running a game for fucking 2hu.

Or for /pfg/, for that matter.
>>
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>>51759839
>>
>>51759807
>Empathic Diplomat

That's what "Careful Diplomat" was meant to be, I just forgot the exact name.
>>
>>51759809
>Anon, the game is about talking as well as everything else that comes with kissing diplomatic ass.

Then why does anyone care that anon is the best at face skills?
>>
>>51759859
The truth hurts m8.

>>51759850
>If the GM was that smart he wouldn't be running a game for fucking 2hu.
I mean he isn't, he's answering 2hu's questions. Doesn't mean 2hu is accepted. He's answering everyone's questions.
>>
Can you stack Vivisectionist and Internal Alchemist?

Basically, does this count as an alteration to Alchemical Discovery?
>An internal alchemist can select Alertness, Extra Ki, Great Fortitude, Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike, Iron Will, Lighting Reflexes, Stunning Fist, or Weapon Focus (unarmed strike) in place of an alchemical discovery.
>>
>>51759746
I had this guy who was obviously assburgers, he did a perfect barbarian build but another player that had a less optimized bloodrager was perfectly roleplaying his dim-witted half orc. Now, one day the powergamer burst out that he is tired that everyone is trying to make his character to talk because his PC is stoic. Everyone laugh at him and ghe had a pathetic rant that Pathfinder is all about hack and slashing and roleplay is for actor wannabe libtards who play faggot geims like Vampire.
>>
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>>51759554
It's a clusterfuck and very vague, but
>spellcasting gone entirely, as are features related to it, with lots of Arcana getting completely reworked
>Arcane pool is Level+Int, you get 4+Int skills/level, and a small inspiration pool that has no free uses by default
>later on, you grab a Panache Pool, Parry and Riposte, and Derring-Do, with the option to grab other deeds down the road
>EVEN LATER (7th or so?) snags a diminished Ki Pool, working similarly to a ninja's, albeit Int-based and lacking some of the later abilities
>Spell Combat and Spellstrike changed to account for no spells, and you get free Pool Strike to use with it by default, though it still requires "a hand free"
>options out the ass for what to use in place of that Pool Strike, albeit you ain't getting all those at once
>More weapon qualities to pick from when enhancing your weapon with Arcane Pool
>>
>>51759874
He should just accept 2hu since obviously 2hu makes the best characters.
>>
>>51759874
>or for /pfg/, for that matter.
>>
>>51759877
RAW, yes it counts and no they don't stack. Ask your GM, a lot of them will make exceptions to that rule.
>>
>>51759883
>roleplay is for actor wannabe libtards who play faggot geims like Vampire

Sounds like some kind of Spanish humanoid hyena.
>>
>>51759883
>ghe
Fuck these new pronouns.
>>
>Made a character for WotR
>Afraid to post it
Damn, I'm a faggot.
>>
>>51759794

This is my biggest issue with pfg games and their large recruitment
>>
>>51759927
Oh well.
>>
>>51759945
>Made a character for WotR
Damn, I'm a faggot.
>>
>>51759877
RAW, archetypes do not stack if they modify the same thing. Even if technically something doesn't modify it, but rather just ADD more to it without creating a conflict.

Just remember the golden rule though, paizo is fucking retarded and this is one of the many cases where RAW should not only be ignored, but anyone who doesn't ignore that RAW should not be running a game.
>>
>>51759973
Just my luck that my DM will likely be mastering his very fist Pathfinder game.
>>
>>51759950
That and the fact that it's always the same people throwing shit at the screen to see if it sticks.
>>
>>51759994
A new DM doesn't necessarily mean a retarded GM. If they have any questions as to why they should ignore the RAW, just send them here because I guarantee there's at least 20 people with good answers as to why.
>>
>>51759865

Because they wanted to make faces too.

Personally? I'm making a Hunter and woodsman, someone that could hunt a white lion and know how to skin it.
>>
>>51760015
The main issue will probably be that since he doesn't know the system very well he'll probably go RAW all the way.
>>
>>51760043
Then he needs to pick a different system, which would honestly be for the best anyway. Pathfinder RAW is fucking garbage, and any good GM running the system just ignores the overwhelming bulk of it.
>>
Lads, what is your favorite type of character archetype to waifu, husbando, or otherwise romance? I want to become a heartthrob!
>>
>>51760076
Men that drip sex appeal, with glasses.
>>
>>51760072
Well, I guess that's what we're gonna discuss next weekend.
>>
>>51760076
Given that I play a rather low CHA Tiefling who certainly doesn't pass for human...
I guess I could bluff my way into their pants.
>>
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>>51760076
Sacred Servant Paladin. No one can pass up a holy woman in heavy armor.
>>
>>51760110
I mean, there's nothing wrong about running games in pathfinder despite however many meme arrows other threads might throw around about it. The biggest issue is that it's a terrible system to start with, both for players and GMs.

I started with it, and I had to unlearn a LOT of shit that was just kind of ingrained. Fifth edition is a solid edition to play in and run because while it doesn't really excel at anything, it's a nice simple system that is very flexible with what you want from it.
>>
>>51760072
>any good GM running the system just ignores the overwhelming bulk of it.
Any good GM who realizes that he'll have to ignore the bulk of a system will not run that system.
>>
>>51760150
Can't you also get Rage via the domain? Rage AND Smite on one character with a legal alignment, what's not to love? And the madder the Paladin, the cuter
>>
>>51760190
>perversion is an evil act
>she rages, smites, and crits with her giant greatsword and oneshots you
>then has to lay on hands after
>>
>>51760182
He's experienced as DM, just not with Pathfinder.
>>
>>51760183
Even if you cut out 70% of the shit from pathfinder you're still left with a massive, MASSIVE pile of shit, right? Or are you honestly telling me you implement the drinking rules, or actually adhere to the RAW CR system, or even bother with the garbage race creation rules or technology rules?
>>
>>51760240
Except for the CR, those are all add-on systems that don't effect the core of the game.
>>
>>51760221
I don't think you're savable by just Lay on Hands if you get crit by an equal-level Raging, Smiting Paladin.
>>
How crippling is -2 or -3 Char for a Char-based class skill? What if it is a racial skill as well?
>>
>>51760295
There are still many places where RAW should just be ignored, like the original of archetype stacking. When rules are illogical and impede fun, they should rightfully be ignored by everyone involved. This is the golden rule of tabletop RPGs.
>>
>>51760314
It depends on the level. If it's a racial skill it won't matter that much, if it's a class skill it'll matter less. All of these fixed modifiers decrease in relative significance as your level goes up.
>>
>>51760315
If by original you mean that you can't have two archetypes that overlap in skills then that's a little retarded. The rule is there to stop you from making a pick-and-mix class of class features instead of playing an ARCHETYPE. Except for "this adds things to this feature" then those might as well stack (like skills or extra spells listed) but if something alters it in a way that it's limited to certain choices (like cleric archetypes that restrict domains and domain spells) then those are there for a reason.
>>
Lorewipe-anon here again.
I just managed the game's first adventure-y outing. It went pretty well, some kobolds were slaughtered, some treasure gained. People are already plotting making dedicated crafters and merchants. In a way it almost reminds me of old-school Runescape.

Obligatory link to Lorewipe: http://lorewipe.boards.net/
>>
>>51760397
Well yes. The issue is that paizo does not differentiate between "modify" and "add to". If you add something to the list of monk bonus feats, and another archetype replaces a bonus feat gained at a certain level, logically the two would stack because they do not touch the same thing, but the RAW states that they cannot because they both alter "Bonus Feats".

It's why DSP had to make a special clause for Myrmidon so it could stack with Lore Warden last minute, because Paizo is retarded.
>>
Is there anything blatent I'm missing on this sheet or with my character besides

>Name
>Campaign
>Personality/Traits/Flaws/Backstory/Contacts/Enemies/History stuff.

I'm mainly talking about mechanical shit. Also yes I do have 3 dogs, 12 cats, and a donkey. How much food should I have for them? I brought a fishing kid, I can drop the rank in climb for a rank in survival to help with fishing up food for my cats and dogs.
>>
>>51760407
>http://lorewipe.boards.net/

Err... Am I missing an obvious page with information?
>>
>>51760007

I was blown away how many people in WotR basically recycled old applications for games they didn't get into
>>
>>51760461
It's basically the Anti-D&D4E. Whereas that was an MMO scaled down to tabletop-size, Lorewipe is a tabletop scaled up to MMO-size
>>
>>51760458
https://www.myth-weavers.com/sheet.html#id=1113621

Fuck I forgot the link. How much am I going to suck if I take a level in rogue for level 2 in regards to my attack bonus?

Keep in mind if I go
Fighter -> Rogue -> Fighter I'll have 2 feats to spend at level 3 and I can maybe make up for shitty attack bonus if I need to.
>>
>>51760482
>people liked their characters/builds and still want to play them

This is fine as long as they make enough modifications for it to fit in a new game. If it's just copypasting everything to a T, that's when it's lazy.
>>
>>51760482
I feel like there's nothing wrong with that. The same character can fit different games if you twist reasons why they're going to places and make sure they make sense in a given location.
>>
>>51760221

>Paladin of Abadar
>She's disgusted by your perversion
>But is willing to sell her used panties to you for profit
>>
Does it makes sense for Slayer to go around with a bardiche?
>>
>>51760707
Why not?
>>
>>51760707

Depends on the Slayer!
>>
Need a bit of help, /pfg/.

Friend of mine wants to build a gunslinger with an alchemical bent and sucks at building characters. What can I do without 3pp content to help him out? Would I be doing him a disservice by handing him a blunderbuss and alchemical rounds?
>>
>>51760764
>Would I be doing him a disservice by handing him a blunderbuss and alchemical rounds?

Yes.

Go Gunslinger 5 / Investigator X.

It has the alchemical bent, but still primarily focuses on gunslinging, and gives him plenty to do outside of combat (something vanilla alchemist and gunslinger both struggle with.)
>>
>>51760764
Let him play an alchemist, give him automatic access/proficiency with guns.
>>
youre all a bunch of cucks who play a video game, go back to halo you flaming faggots. you're ruining the name of tabletop gaming
>>
>>51760971

No.
>>
File: 056.gif (552KB, 368x207px) Image search: [Google]
056.gif
552KB, 368x207px
>>51760971
>buzzwords that have nothing to do with Pathfinder
>>
File: 1464408628598.jpg (42KB, 500x458px) Image search: [Google]
1464408628598.jpg
42KB, 500x458px
>>51760971
You act like there's a meaningful dofference between them.
>>
where is my fetish anime girl thread, this is /pfg/ isn't it?
>>
>>51761071
It's the advent of Gestalt.
>>
New Thread:

>>51761115
>>51761115
>>51761115
>>
>>51761071
Don't worry, I'm here to save you!

No, no wait, no I'm not. I just wanted to know if there's a way to make an onslaught kineticist hit harder than the normal kind.
>>
>>51760076
Muscular, amazonian women. I like a boisterous personality, just one of the boys, but I also like reserved knightly types who combine femininity with power.

If they're some flavor of non-human or half-human, they're more likely to catch my interest. Give 'em horns, hooves, or both, maybe something more exotic or monstrous.

Short hair is a major plus. Give your girl a pixie cut and I'll waifu that shit every time.
Thread posts: 410
Thread images: 63


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