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Warhammer 40,000 General /40kg/

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Thread replies: 403
Thread images: 43

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Riptides vs Warp Spiders edition

Old fight >>51411809

>THIS IS THE ROSTER CREATOR. IT'S IN THE FUCKING OP FOR A REASON, SO YOU CAN ASK US FOR IT AND PROVE YOU DON'T READ OP
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>(DEAD) Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Join us for a round of "Whose Book is it Anyway?" with your host, the Drukhari)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>51417077
Mix nuln oil with carroburg duh

A secondary thinned drakenhof wash is pretty nice on demon skin too
>>
support this general as the one true general
>>
>>51417139
So how does this list look for casual play? I'm playing against necrons tomorrow.
>>
>>51417202
>casual
>super heavy

I hope this is fucking agreed upon
>>
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>>51417199
other OP here, support whichever. Other general has an updated OP. This general has Previous Thread and still dead mega.
>>
>>51417218
Yeah he said it was cool. Especially due to him having the ability to glance it on a 6 with most units he has.
>>
>>51417242
Nobody will ever play against my Lord of Skulls :'(
>>
Can anyone tell me if "The Hero's Path" is good?
>>
>>51417256
Isn't it super overcosted tho? I mean if your playing even a 3000pt game its almost 1/3 of your damn list
>>
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>>51417218
>whining about a Knight Errant of all superheavies, at 2000 fucking points
You should be complaining about Celestine more than anything else there. That list is fine.
>>
>>51417288
It's pretty good. Source: my experience using it
>>
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>>51417139
/40kg/, what's the most viable way of playing mono-Slaanesh Daemons?
>>
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Did Dawn of War III make the Morkanaut great?
>>
>Company Command Squad Veterans can get Carapace Armor
>Regular Veterans cannot
What is the reasoning here?
>>
>>51417294
I tried out Celestine yesterday against Tau and lost but she didnt take more than 2 wounds the whole game. Slaughted a bunch of breacher squads.
>>
>>51417338
They can take an upgrade called "grenadiers" where they get a 4+ Armor. Even in the CCS they can take it for 2pts per model.
>>
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Starting our master's league in 2 weeks - thinking of using the attached list. I've got everything except for the Archon and the Crimson Hunter so it's basically ready - plenty of time to convert up a rad Archon and at least 3 color a flyer.
>>
>>>51414957
Spaced out, but yeah the Assault Squad would trade its jump packs for a free Drop Pod. Was just the easiest way to get the right points cost in the roster creator. I was trying to stay away from Razorbacks but I suppose I might have to get them.
>>
>>51417338
>The squad can choose any of the following doctrines:
>- Grenadiers: The squad replaces its flak armour with carapace armour..........15 pts
>>
>>51417330
Wearing nothing but safety clips through sensitive areas of flesh and crocodile clips on your nipples.
>>
>>51417351
>you guys shouldn't be whining about this and that you should be complaining about THIS, THIS is the real cheese
>THIS still loses to Tau

It's okay though Tau are fine and we should all stop whining about them.
>>
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>>51417291
>Isn't it super overcosted tho

N-no
>>
>>51417362
>>51417373
Hello, I am retarded, please put me down so the gene pool is protected.

Now I can use these Scions as placeholders until I get more Scion torsos for the carapace armor.
>>
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Thoughts on this Salamanders list? Going up against Space Wolves.

Librarian - 65
5 man tactical squad, flamer, combi flamer, drop pod - 120
5 man tactical squad, flamer, combi flamer, drop pod - 120
Dreadnought, multi melta, heavy flamer, drop pod - 145
Dreadnought, multi melta, heavy flamer, drop pod - 145
Land speeder, assault cannon, heavy bolter - 65
Land speeder, assault cannon, heavy bolter - 65

25 points leftover. Do I make my libby ML2, or put it elsewhere?
>>
Anyone ever think of special scenarios?

I thought of one today.
Limited supplies:
each unit on the table can only make 3 shooting attacks(including overwatch) with every weapon they have. There are 3 objectives on the center line of the table, starting on turn 2, holding 1objective for one turn gives the squad holding it an additional shooting attack. A player wins by having more points left on the table than the other player. Summoned units do not count for the tally. The game last 6 turns with a possible seventh on a 4+ roll
>>
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>>51417389
>>
So I got the triumvirate box today but didn't quite find the text that explains which armies these HQs can be played with
I'm considering taking Celestine as an HQ choice for a siege assault vanguard army
Is this possible and is it a good idea?
>>
Does any of you anons happen to carry an e-book of Carcharodons: The Red Tithe? I'd like to see these pesky sharks crushed, but I don't seem to ever find it within the outdated books folder.
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Ive never run an armored marine list before with my fists but I'm playing with the idea. How's this for a 1250 pt anvil detatchment? All I'd need to buy would be 1 vindicator, 1 whirlwind, 1 predator, and some razorback asscans.
>>
>>51417330
KoS
Heavy support full of daemon princes and soul grinders
Lots of psyker level 2 heralds summoning and spamming shrieks.
Lots of daemonettes, whole swarms of them.
Maybe a second keeper?
>>
>>51417442
Its in the Fall of Cadia book. You can take any of them in a CAD or Allied detachment of any Imperium force.
>>
>>51417442
It's in the actual book. And no, Celestine can't be taken in formations, only an Imperial CAD or AD.
>>
>>51417401
Seems interesting, though it could be kind of weird fluff-wise with certain weapons. It also might heavily favor armies like Chaos Daemons where their shooting is mostly psychic powers and it's melee aside from that.

Armies like marines where everyone has a pistol along with their main gun and two grenades also come out pretty well.
>>
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Hey friends, I'm trying to get this as close to 1000 points as possible, any suggestions?
>>
is martian base guy here? I just bought two bottles of the new martian ironcrust mixture but now I'm worried...is that the stuff you used that looked super fucking chunky when you first applied it? anybody have any experience with it or should I return it and get martian ironearth instead?
>>
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40k end times.is a.meme. confirmed By faceless 40k Facebook drone.
>>
>>51417545

It should look chunky underneath but smooth and wet and slimey on the surface. Like chunks covered in paint. It cracks as it dries. The chunkier you put it on the better it cracks.
>>
>>51417576
>open Fall of Cadia
>control-F End Times
>THESE ARE THE END TIMES

So are they lying to us?
>>
>>51417218
I personally think 2000 points is the acceptable point level to start bringing superheavies, though only the 'fair' (e.g. baneblade variants) and overcosted ones.

Knights feel somewhat too good for their points for me, but a single knight in a 2000 point game shouldn't be game-breaking.
>>
>>51417583
have any pics of your results? I'm nervous about putting it on t h i c c on my models since I won't be able to do a hard reset and paint right over it.
>>
>>51417399
Or:

Librarian - 65
2x 5 man tactical squad, flamer, combi flamer, drop pod - 270
Dreadnought, multi melta, heavy flamer, drop pod - 145
Assault squad, 2 flamers, eviscerator, drop pod - 140
2x Land speeder, assault cannon, heavy bolter - 130
>>
>>51417389
>1k points
>ws 4
>bs 3
>13/13/10
>hp 9
The damage it can do is impressive but it makes me wonder if I could kill it turn one with my plasma BLITZ command squad.

>9 plasma shots
>8 hit (assuming prescience)
>around 4 pens 1 glance?
>one 6 for an extra d6
Seems unlikely.
>>
>>51417607
>a poetic line of in-universe text means that this release is exactly equivalent to the End Times series in WHFB
No, you're just retarded.
>>
>>51417389
man once the points levels of a unit go over 300 GW's ideas of cost just go completely black eyed peas song
>>
>>51417617
Please tell me you mean on your bases and not literally on your models
>>
>>51417607

>THESE ARE THE END TIMES

>So are they lying to us?

have you ever read any of the BRB's once? They say that shit all the fucking time
>>
>>51417389

Demonic possession is fucking retarded. The fact that there's a point value associated with it is even more retarded.

>i can ignore shaken stunned on a 2+!
>oh shit I lost my lord and missed my shots
>>
>>51417607
>>51417635
If you read the first letter of each line in the opening page it spells ARCHAEON EVERCHOSEN GRAND MARSHAL OF CHAOS. That can't be a coincidence
>>
>>51417635
>poetic

END TIMES has been repeated some many times in FoC and other 8th edition releases. Who are you trying to fool? They say it's not End Times but they say it's the End Times? Who do we believe? You? No, you have an agenda. You are probably a shill and a Carnac too.
>>
>>51417609
Knights are like 400 pts for a model with 6 HP and only an invuln save on one side. Apart from their ability to D in close combat they are literally worse than Riptides for over twice the points. People who complain about knights in 2017 are just fucking bad at this game.

FW knights in their crazy formations may be another story but we're not talking about those.
>>
>>51417652
Actually not so bad here since Apoc blast and hellstorm are hard to miss with
>>
>>51417617

Are you putting it on tank tracks or something? Why would you be scared of putting it on your base. Just slop it on there. If you spread texture paint thin on a base it won't even cover well and the crackle types won't even crackle and you're just going to have to go back and do more layers. I know this from experience. Two layers of texture paint looks a lot better than one thin one. This is why you should base your shit before attaching the models, then pin the model afterward or leave the footprint unbased with masking putty.
>>
>>51417487
Are Seekers and the chariots not any good?
>>
>>51417683

So it's actually not so bad on a 900 point model.

W O W
O
W
>>
>>51417669
>he literally thinks GW pays shills to go on fucking 4chan
Bruh, they didn't even know social media existed until a few months ago.

And if I were Carnac I'd be aggressively spreading rumours that this is the End Times and everything was getting blown up. Lurk moar you fucking newfag.
>>
>>51417542
Another Wyvern or two, or possibly a third Russ.
>>
>>51417721
Explain AoS threads then.
>>
>>51417676
>mfw if I asked you to post a casual list that didn't shove 10+ melta in every single slot available that was able to beat an all knight army, you wouldn't be able to post shit

If you're at the level where knights aren't worth bitching about, Riptides aren't that much worse. Knights still steamroll Casual McFaggot running choppa boys without klaws or 5E style marine CAD, no formations, no melta, no grav.
>>
>>51417705
Not that guy, but Seekers are great. They're super cheap points-wise for pretty fast outflanking units.

I would say to pass on Chariots though. They're not that much more deadly and they're kind of flimsy for their cost.
>>
>>51417472
>like to see the sharks crushed
I was going to post a pdf, but nevermind.
>>
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Please help me finish this list

1850 Renegades of Vraks/Chaos Space Marines

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105
35 Plague Zombies: 105

Strike Battery: Wyverns: 110
3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons, Lascannon: 480
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Void Shield Generator 50

_____________

Allies: Death Guard Chaos Space Marines

Chaos Lord on bike: MoN, The Black Mace: 145

10 Cultists: MoN: 70

7 Chaos Bikers: MoN, Power Axe, Combi-melta, 2 meltaguns, Meltabombs: 242
>>
>>51417743

AoS has grown in popularity since General's Compendium?

More importantly I can tell you from personal experience and 7 years of employment at GW that GW isn't paying anyone to 'shill' online.
>>
>>51417777
LOYAHLEEST ANON, DO I HAVE TO REMIND YOU WHAT WILL BECOME OF YOUR CARCASS ONCE THE NIGHT LORDS LEGION IS DONE WITH YOU?!

...but please do, I'm dying to read it.
>>
>>51417652
>>51417683
>>51417707
It's completely worthless on the Lord of Skulls. Superheavies are immune to Shaken and Stunned anyway, and it's not a transport so can't even eat models. All it does is justify its BS3.
>>
Currently assembling my Skitarii. Probably a good idea to keep a group of 5 Rangers with 2 Arquebi on hand just in case, right?
>>
>>51417652
Daemonic Possession is areally great examples of what's wrong with GW's design for CSM, Orks, and Tyranids. It's overpriced, comes with multiple drawbacks (one of which can hurt your own guys), and doesn't even always work.
>>
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>>51417576
FENRIS SPLODED
CADIA SPLODED
BIEL-TAN SPLODED

WHICH PLANETS ARE GONNA GET BLOWED UP NEXT?

LET'S FIND OUT!
>>
>>51417825

Yeah generally a primary component of a War Convo so its a good idea.
>>
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>>51417741
I think this will be it, now if I can figure out where those last 5 points could go...
>>
>>51417839

Yer mothers planet will asplode after fulgrim pays her a visit
>>
>>51417676
>only an invuln save on one side
Which only becomes relevant when the knight is already fucking up your lines. It's difficult to bring down a knight before it has reached your lines and kicked something, all the while firing a pretty powerful weapon or two as he goes. Six hull points is nothing to laugh at without D weapons, even before the 4+ save.

And even then I said bringing a knight was fine.
>>
>>51417814
>7 years of employment at GW

So you just admitted to be a shill?
>>
>>51417845
Slap a heavy stubber on the Eradicator and you're good to go.
>>
>>51417676
Stomp rules are retarded and you should feel bad for defending them.
>>
>>51417743
Some people have no taste and/or never played WHFB and don't care about it so they don't have a point of comparison.

Also look how popular that shitty 1page 40k homebrew thing was that was going around awhile back. Some people really do just want to play a boring shitty rules-lite game.
>>
So I'm messing with a Skitarii/Admech force and I gotta be honest, I really like the idea of Tempestus Scions and deep striking. Love me deep striking. Would is be wholly bizarre to fit, say, a Hellrain Formation in my list? Fluffy at all? Should I convert them to look like Skitarii too? Are they an unnecessary addition? Would, say, a Holy Requisitioner work for the same purpose?
Maybe with Cawl.
>>
>>51417878
This is when I regret not magnetizing every single option on the first Leman Russ I built.

Guess I'll just have to buy two more instead of one more.
>>
>>51417839
Fenris didn't get exploded. Some random planet in the system that nobody had ever heard of and that didn't matter in the grand scheme of things got destroyed.
>>
>>51417663
Holy crap, it's actually true.
>>
>>51417877

I don't still work there - worked for GW from 06-13.
>>
>>51417831

Pretty much. Dreadclaws eat entire Hellbrutes? What the shit?

Even with TL, I can't help but feel using a 30k list would represent CSM better.
>>
>>51417792
Should I drop the 3rd blob of zombies and meltabombs for two more wyverns?
>>
>>51417907
P I C S
I
C
S
>>
>>51417541
Fluff-wise I figured it's been an extended engagement for both sides or ill prepared scouting party facing a suprised force that just woke up. Nids have eaten everything and don't have the biomass left to produce enough ammo, daemons are cut off from the warp do to the ebb of a warp storm.
>>
>>
>>51417754
Running a list that can't kill a moderately armoured vehicle isn't "casual", it's just bad. By your argument a Land Raider is OP because it cannot die to slugga boys. I roll Knights with TAC lists all the time, and we aren't talking about all-Knight lists, we were talking about a single Knight.
>>
>>51417884

>1page 40k

I haven't gotten to play it, but I like the thought of it a hell of a lot more than the convoluted mess that is the current 40k rules.
>>
>>51417933
Well, I meant in the sense that there are weapons that are literally a melee weapon swung or thrown from a distance, like singing spears or the various daemon lashes
>>
>>51417652
daemonic possession has 1 okay use: vindicators. since the BS3 doesn't hurt a large blast as bad and there are no models embarked on it anyway, it actually makes CSM vindicators a bit more reliable, since with loyalists all you have to do is 1 pen to make their vindis useless. but

>15 points upgrade
>have to roll a 2+

it's still too expensive, and for those damn points you'd think it would just autopass to avoid crew stunned/shaken. I'm also kinda glad the forgefiend has possession. sure, BS3 on a volume of fire platform sucks mega dicks, but the having DP + being a walker means it's almost never going to have a problem shooting. it can always move into LoS and usually won't be stunned. that is the main reason I take a forgefiend over a laspred. it's too expensive but at least it's not stationary
>>
>>51417943
And that is why we have AoS threads.
>>
Why do people say 40k is bloated? its the perfect size and can represent various units in interesting ways, it just needs balancing and a TINY amout of fat trimmed
>>
>>51417930
Just look for yourself, I'm definitely not a liar.

:^)
>>
PSYCHIC PHASE BACK TO 6E ITERATION WHEEEEEEEEN
>>
>>51417839

Fenris is in standard post major invasion shithole status.

Biel tan is retconned into a cluster of ships that's been split into a fleet.

Both are melodramatic, but ultimately meaningless. The big problem is they nuked the iconic guard planet entirely, for what is, if this isn't end times as they just confirmed, a firework show on the way to Abaddon team rocketing again.

And when he gets his face stomped back into his hole, the narration will explain that was EXACTLY HIS PLAN and he ACHIEVED HIS TRUE OBJECTIVE, PREPARING FOR THE 14TH AND FINAL CRUSADE
>>
>>51417877
why would anybody who doesn't have a major interest in GW (like a top stockholder) shill for them? most retail employees probably have PTSD from working there and spend their off time sabotaging the company's interests in a fit of self destructive psychosis
>>
>>51417966
No. It needs a LOT of stupid fat trimmed and it needs depth added back into the core. The scale is a mess for the size of units they are trying to bring in now, too, even before talking about Super-Heavies just look at how ridiculous parking lot lists with a lot of tanks and vehicles look on a 4'x6' board.

You haven't play a lot of other games have you?
>>
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Hey yall, anyone know what's some good brushes to use and where to get them?
>>
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>>51417389
>welcome to the worthless superheavy club
>>
>>51417971
When you pick up your 6th edition rulebook and ask your opponent if you can play with these rules instead.

Good luck remembering the minute but important details between 6th and 7th aside from psychic powers, though.
>>
>>51417971
never, random powers are gay. paying points to actually get the fucking powers I want when*

*while obviously making the powers actually balanced and getting rid of invisibility
>>
>>51417971

FUCK 6, BACK TO 5TH WHEN IT WAS ACTUALLY FUNCTIONAL AND FUN

No but seriously, randomly generating one of your custom character's main abilities is ass beyond ass.
>>
>>51417971
I like the possibility of interplay that the current psychic phase allows, but it just doesn't work for 40k. Too often it allows a psyker-heavy army to completely shut-out single-psyker armies, and too many factions don't use psykers at all. I think reverting to something closer to 6E but without random powers and with some means of interacting with enemy psykers added to every codex.
>>
Has anyone played/played against a Iron Warriors Obliterator list? How is it?
>>
>>51417389

Just run it as a great brass scorpion.
>>
Can you Deny the Witch without a Psyker in your army?
>>
>>51417978
>the iconic guard planet
To be frank, I'm happy they did. Until 3rd Ed. Plastics Shock Troopers were just one regiment amongst many. Fuck em.
>>
>>51417998
What's so bad about it? Mind you I haven't played vs crons since 6th edition and Escalation was new, where that player just brought a Transcendent C'tan and swept around the board giving my troops the D wave. Aren't the powers good?
>>
>>51418006
>BACK TO 5TH WHEN IT WAS ACTUALLY FUNCTIONAL AND FUN
You mean 4th.

5th was where everything went wrong and they started changing things for the sake of changing things.
>>
>>51417993
>It needs a LOT of stupid fat trimmed

depends on what you mean by fat. I much prefer too much to too little. if you think it should be "streamlined" like the elder scrolls series was "streamlined" then I invite you to choke to death on a broken glass bottle instead
>>
>>51417995
Even the value packs at walmart can be good is you take care of them.

The only not-cheap brushes I got are a size 1 reaper brush because it has a good size reservoir and a few 3/0 liners and spotters to maintain tip integrity. I got them at a hobby shop in town.
>>
>>51418022

With 1d6 dice that must roll 6 unless against a witchfire, yes.

And witchfires are nearly irrelevant. You don't deny the gun, you suck it up. It's the buffs that are the game changer.
>>
>>51418022
Yup.
>>
>>51417966
Naw, there's too much shit/too big of models for a 28mm game. They need to drastically re-do the rules and refocus the game around engagements roughly the size of a current 1,000 point game.
>>
>>51418037
It needs to streamline all the extraneous crap so they can add more depth and content to the core like I just fucking said.
>>
>>51418006
>>51418034
FUCK FOURTH, BACK TO ROGUE TRADER, WHERE ARE MY ANTI-PLANT GRENADES AND HEAVY WEB GUNS
>>
>>51418061
what you just fucking said was vague and nonsensical
>>
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>>51418053
I'm from the original shitposting capital tho

Any strayans know a good brush and spot for them?
>>
Is it better to run Castellans as a Sisters player, or stick with CAD for the ObSec?
>>
>>51417995
I swear by Windsor Newton Series 7's now.

Amazon has them at $13 with Prime, $19 without prime(shipping cost).
>>
>>51417541
With so many factions that rely on different tactics it's hard to make up a balanced scenario, this one seems to force melee or atleast be conservative with your shooting, making tau say maybe I won't use supporting fire with everything in range but then I will probably lose in close combat. Maybe I could further limit d weapons to one shot to really fuck over wraithguard. I can't punish space marines for paying points to have 3 weapons on each guy but I sure can justify punishing thousand sons that have an invuln on everything and can rape you during the psychic phase
>>
>>51418054
>>51418055
Okay, thanks, I overheard someone in my LGS saying this and I didn't think it was true but I didn't want to butt in on their game.
>>
>>51418064
If we're really talking about going vintage, I stand by the fact that 2nd edition was by far the best edition of 40k.

A modernized 2nd ed with some of the new content from 7th but leaving out all the unnecessary and badly designed shit would be glorious.
>>
>>51418098
Run Castellans, add Coteaz as your second faction. Gives you ObSec on all infantry and fills the faction combination you need to have.
>>
>>51418109
>Herohammer: the edition
>the best
>>
>>51418064

We're still running off the 3rd ed chassis. 2nd and RT were both pretty much distinct games from what came after.

3-4-5 were pretty good for running infantry to land raider sized engagements... Then they just kinda started arbitrarily shaking shit up instead of tweaking.

We could prolly do with a chassis built from the ground up for interacting hordes with Superheavies better, designed by someone who's intimately familiar with the 3rd to now chassis and knows what to take inspiration from.
>>
>>51418122

But that's not a Sisters army.
>>
>>51417966
Mainly Detachment/Formation madness, Psychic Phase, Superheavies, Fliers. It also feels like there are a lot of stupid pointless rules like challenges that aren't a big deal on their own, but add up in aggregate.
>>
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>>51417335
DoWIII didn't make anything great.
>>
>>51418058
If you think theyre going to remake the game to exclude the big models they sell shitloads of you are a retard
>>
>>51418126
You don't have to play it with heroes. I never did. Nids in 2nd ed made some of the best games imaginable.
>>
>>51418033
in 6th yes, in 7th no

>6th
pick the powers you wanted including a strength D hellstorm flamer and S8 ap3 heavy 6d6

>7th
no options for weapon, uses the normal C'Tan shooting weapons with buffed blast size/number of shots

the main problem is that you chose a target before finding out what you are shooting.
>want to shoot a guard blob?
>congrats you shoot it with a single strength D shot
>want to shoot a land raider?
>well you get a S6 large blast

fantastic model, but the random shooting makes it next to useless on the table
>>
>>51418131
You need to add a second faction of the Imperium to run Castellans. If you refuse to do that, you have to pick CAD. Not to mention that Inquisitors and SoB are often lobbed together anyway.

>inb4 baiting and not that anon
>>
>>51418131
You literally cannot run Castellans without taking at least one model from a second faction, so if you're so autistic as to play pure Adepta Sororitas faction units with no leeway (Castellans Coteaz is from the same fucking book for fuck's sake) then you don't even get the option.
>>
>>51418033
>>51417998

worst case scenario your opponent can run haywire weapons which just completely shit on any vehicle and ignore armour values
if that's not the case you're still likely to be melta'd into oblivion if you bring that thing
or maybe get hit by any given armour bane weapon

most new codices are written with power creep in mind, any given new codex should have multiple options to take out 14 armor 9 HP in a turn or two
>>
>>51418104
>I sure can justify punishing thousand sons that have an invuln on everything and can rape you during the psychic phase
U wot?
>>
>>51417825
I gave one guy the omnispex (forget if it's an optional build from the sprue) but I take the omnispex in games for that sweet cover save reducer
>>
What should I put in my Tantalus?

I was thinking my archon and her snakeman servants. Maybe incubi.
>>
What's better, a 5man Ranger squad with two arquebus camping an objective or a 5man with 2 arc Rifles transport/tank hunting through cover??
>>
>>51418152
I never said that I thought they would, shitposter-kun.
>>
>>51418104
>t. salty Marineshitter
>>
>>51418104
Nigger you realize Thousand Sons are like the worst army in the game right now, right? Like worse than ORKS.
>>
>>51418091
You can also get them on amazon.

The one thing you 100% need is pic related. That stuff is inexpensive but is amazing. It's kept my brushes alive since I started this hobby 6 years ago
>>
>>51418157

>lobbed together anyway

Yea, and it was always stupid, even back in C:WH. However, I didn't realize that I needed a second faction. That makes my choice hard because named characters are for lazy faggots.
>>
>>51418198
Both are good, most people will tell you the haywire is better. Arquebus is sadly overcosted despite being stylish and fun as fuck.
>>
>>51418172
Oh right, that thing.

Any chance I can get away with not having it on a miniature even if I want to use it? Only having one per 10-man squad like all special items sucks ass and it's only an accessory anyway,
>>
>>51418201
It's hard to imagine someone so monumentally stupid that they think Rubrics are OP.
>>
>>51418209
Just take some conscripts and convert them as a rabble of frateris militia.
>>
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>>51418209
>not using named character rules to counts-as your custom creation
get a load of this uncreative fag

>t-that's not a-a-allowed!
Literally recommended by old codices.
>>
>>51418209
Do you like using a lot of troop units and often assault? Take Castellans and either stop being autistic about named characters/other factions or use a generic 25 points Inquisitor.

Want your DTs to be able to block a point from being captured and don't really want anything else from your stuff? Take CAD.
>>
>>51418152
They don't need to exclude them, but there does need to be a throttle to it so you don't get pickup games against 3 knights with your take-all-comers list.

Something like Escalation where having a Lord of War where your opponent didn't meant they got some extra bonuses and potential victory points just for shaving wounds off the thing was a good system. Something like that for superheavies and fliers is a good idea, since it means you can't just take one unit and completely shut someone down who doesn't have a specific answer to it, which is a very real possibility in lower point games depending on the army.

But instead we get stuff like Death from the Skies that nobody uses because it literally just gives you penalties for not buying a flyer model to have shot down before it's on the table.
>>
>>51418209
Named Characters are best thought of as character archetypes for rules purposes. Ahriman isn't Ahriman, he's just a stand-in for "super powers CSM sorcerer" characters.

Ideally, they'd completely remove SC's and just give us like three times as many artifacts and let us mix-and-match to make the characters that we want. Kinda like Kranon the Relentless, but without the crippling stupidity that decides to make him illegal years later.
>>
>>51418198
arc rifles are generally more effective
if your opponents lack vehicles tho you might want to bring the arquebus instead
>>
>>51418224
I can't see a scenario where I wouldn't take an Omnispex. Ever.
>>
What army is the fastest?
>>
>>51418224
Just tell your opponent before. Point to a guy and say "this Ranger has an omnispex, which reduces cover save by 1." If he's reasonable and I know that's asking a lot out of some of the people in this hobby it should be fine.
>>
>>51418261
Eldar. Jetbikes, and a Faolchu's Wing Hawktarch can move 60" a turn.
Also Corsairs.
>>
>>51418209
You can just use a generic Ordo Hereticus Inquisitor if you demand peak fluff.
>>
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>>51418261
Sonic marines
>>
Hi /40kg/,

I'm going to be a guest on MWG next month. What is something you'd like to see on film?
>>
>>51418255
>but there does need to be a throttle to it so you don't get pickup games against 3 knights with your take-all-comers list.
Yes, it's called not playing those.
>>
>>51418256
Yeah. A better way to handle special characters would be to have relic and special rule bundles as point options for the generic version that could possibly grant fixed warlord traits or various increases as well.

Rather than running Commander Farsight, you'd take the Dawnblade Relic and choose his fixed warlord trait for Y points on a commander and call him farsight afterwards.
>>
>>51418287
Sure, but that doesn't really help the poor bastard that buys five Knights because he likes the models and the rules say that it's okay.

Shitty balance hurts casual play more than it hurts tournament play.
>>
>>51418154
Holy shit. That sucks... At least you guys got the decurion in 7th...
>>
>>51418258
Not playing a WarConvo and having to choose between an Omnispex or Icarus Array is a choice I often find difficult.
>>
>>51418284
If your opponent has any models on the second floor of a terrain piece, shoot of all your units into it and say "Just like Joseph Smith, aye? aaaaayyyyyye come on guys" and nudge Matt with your elbow
>>
>>51418154
The chart should be 2 charts that roll a d3 1 for vehicles and 1 for infantry, problem solved.
>>
>>51418310
I actually agree with your post, but I do think it's a little ridiculous when people cry about unbalanced pick-up games which no one forces them to play.

The main issue with Knights is they never should have been allowed as a standalone army outside of apocalypse, but GW are jews.
>>
>>51418287
This >>51418310

Being able to refuse games just means that you're not playing. Treating an all-knight army as a legitimate option does nothing except fuck over either the knight player who can't get games, or his opponents who have to list-tailor to stand a chance.

It's fine in tournaments or whatever, but pickup games need restrictions to keep people's expectations of what an army should be at a given point value similar.
>>
>>51418206
That shit is witchcraft.

It restored brushes that I thought I ruined beyond repair.
>>
R8 my archon/kabal fluff. I used it to explain my shit attempts at kitbashing a succubus head onto a male archon body, as well as my shit building/painting skills, and my limited budget to build my army.

>Since the time of the fall, the Archon Andrhea has been biding her time.
>When Asdrubael Vect staged his coup of the nobleborn houses, she shed her name, shed her title, and waited. She spent millenia on the streets of Commorragh, biding her time, and barely staving off the hunger.
>For a time, she was taken in under the tutelage of the Haemonculus Elzaiah Mastris, and it was from the genderless scientist that she took her last name, learning some of the ways of flesh-shaping and how to craft some instruments of torture. Said tutelage was not without price, however, and She found her body warped and twisted, no longer entirely male or female. Still, however, Andrhea bided her time, and learned, and changed.

1/2
>>
>>51418318
>one ignores 1 point of cover and goes on an infantry squad
>one is attached to a walker and is one of the best anti air weapons in the game

Anon I don't understand.
>>
>>51418360
very badly written
>>
>>51418284
Do you mean like armies played? Khorne Daemonkin versus Tzeentch Daemons or Thousand Sons.

Deny them their spells by Adamantium Will Blood Tithe+ Collars of Khorne! Filthy wizards!
>>
>>51418339
Or you could just not be retard and let people buy the C'tan powers that they want. Random powers/spells/warlord traits is shitty and runs directly counter to forging your own narrative.
>>
>>51418360
2/2
>Once she returned to the upper city, the newly christened Andrhea Mastris began to put her plans into motion, slowly gaining some recognition for her talent at making instruments of agony and ecstasy, her own variations on the Haemonculus' machinations bringing about highs thought lost since the Fall. Before long, she caught the attention of Aestra Khromys, mistress of the Kabal of the Obsidian Rose. In return for her survival, Andrhea suggested a business partnership, and in time, she secured enough influence to lead her own raids, using trueborn loyal to Archon Khromys as well as her own personal Talos pain engine.
>Due to her relatively low standing, Andrhea's troops were initially poorly outfitted, and her raiders in ill repair, yet somehow, whether due to dumb luck or Andrhea's patience, she led raid after raid successfully, gaining enough influence to afford soldiers of her own, an army, and soon, enough recognition to hire Incubi. Even the Haemonculus Elzaiah, from whom she took her name, is rumoured to be making plans to join in her raids.
>On the streets of Commorragh, many claim Andrhea to be a coward, as she is not as openly treacherous as other, more reputable Archons, and they call her weak due to her perceived lack of martial skill. However, coups against her always seem to end catastrophically, and despite her lack of overt moves, there are rumours that she seeks to overthrow her current mistress. Said accusations are, however, dismissed with a cruel smile and a strike of her custom-made huskstaff.
>Many consider Andrhea to be a pathetic Archon, but those who serve under her, however begrudgingly know two things: Andrhea Mastris is patient, and she is not one to be trifled with. Should you cross her, then one day, likely not tomorrow, likely not even a year from now, but at the time you are least suspecting, the shining yellow sails and deadly grip of the Kabal of the Corrupted Life will spell your death.
>>
>>51418368
I meant one more Icarus Array. Not gonna think long about that choice if I don't have one yet.

With those Arrays I usually find that there's a sweet spot for how many you can take before it's too many, that's the situation I meant.
>>
>>51418360
>>51418392
Bad.
>>
>>51418412
anything I can do to improve it?
>>
>>51418397
Honestly I never take more than one. A single Icarus Array can almost down a full-Wound Flyrant per turn.
>>
I want to run some Kastelan Robots in 1000 point games alongside Guard. Would this be cheesy at all?
>>
>>51418253

That defeats the whole purpose of making your own character, though.

>>51418254

I could do either. Traditionally speaking, Sisters are troops lite, but they can easily take a bunch of MSU melta troops, too. It depends on the day, really. I'm not sure how the respawning works with DTs, though.

>>51418256
Again, I think the archetype thing is backwards. Individual HQs should be an archetype, not named characters. Ahriman is actually a bad example in your case because he's what a named character should be. Expensive and powerful without feeling mandatory. Compare him to then difference between Coteaz and a generic Inquisitor or Celestine and a Canoness. They make any other choice obsolete.

>>51418276

I really didn't want to use an inquisitor at all, actually.

>>51418238

Or I could take stern guard and call them celestians.
>>
>>51418397
>35 point weapons array, only 10pts more than the standard neutron laser
>Omnispex is 10pts and infinitely more usable than an icarus array ever
>taking more than one icarus array

Anon I still don't understand.
>>
>>51418420
First, it's a bit too long and a bit too focused on this one chick.

Second, you don't need a full on haemonculi flesh warped genderless special snowflake background to justify your modelling choice. Just say that she prefers to wear male armor rather than female armor, possibly to give a more intimidating look and not caring about fashion when on the battlefield. It's that easy.
>>
>>51418420
>Due to her relatively low standing, Andrhea's troops were initially poorly outfitted, and her raiders in ill repair, yet somehow, whether due to dumb luck or Andrhea's patience, she led raid after raid successfully, gaining enough influence to afford soldiers of her own, an army, and soon, enough recognition to hire Incubi.
Don't do disgusting run-on sentences like this, learn some basic writing skills.

Furthermore do more showing, not telling. Explain how she did all these things instead of just "before long suddenly she was REALLY GOOD at THINGS and PEOPLE WERE LIKE WOAH YOURE GOOD".
>>
>>51418450
>have 2 Crawlers
>One has Array
>either take Neutron Laser + Omnispex or Array #2
>>
>>51418389
I do miss picking powers with them and there's no fluffy reason to have them be random, if anything a shard of a ctan should be more controllable than they were in 5th. They really didn't need to be changed at all
>>
>>51418452
she's not genderless, she has a very distinct bulge.

but I see your point, I'll do some more work on it.

>>51418457
Yeah, alright, my initial thought was a quick overview of the archon's backstory and why she doesn't deploy more standard army choices.
>>
>>51418468
The real answer is taking a fucking WarConvo unless you're playing pure Skitarii with no Cult Mech.

If that's the case, then go Neutron Laser. You don't need two arrays.
>>
>>51418420
This >>51418457 is a fair point. Reading through this gives me no information about what's in your army or how they operate.

You said she's patient, but does your army play off of that? Do you have a lot of things deep striking or coming in from reserves? Do you have more slow and steady units than fast and deadly ones?

The way she rose to power and fought her battles should inform a lot about the force.
>>
>>51418198
Why not both?
>>
>>51418335
I'm pretty sure that'd be edited out
>>
>>51418486
>she has a very distinct bulge

And that hardly needs real addressing. I'm not saying to do more work. Sometimes less can be more when it's a trivial detail like that.

'Female Archon wears male armor and has penis' is basically a typical tuesday in the dark city. It doesn't need a paragraph explaining it.
>>
>>51418335
I don't get it.
>>
>>51418441
>That defeats the whole purpose of making your own character, though.
No it doesn't. Your own character is a vehicle for improving Your Dudes and nothing more. It doesn't matter what rules you use for them, be it a generic HQ with a specific set of wargear or a repurposed named character with refluffed relics. You just use the rules that fit them best, unless you want to be a fag and bring homebrew into the picture.
>>
>>51418441
>That defeats the whole purpose of making your own character, though.
How so? You still get to make your own model with your own fluff and paint scheme. You're just co-opting the rules for their mechanical effect.
>>
>>51418154
This is entirely true and makes C'Tan stuff a bit pricey for what it can do, HOWEVER Necrons do NOT need a buff right now.
>>
>>51418154
>>51418544
Hellstorm true D was a mistake. Even Eldar can't do that, although they get the slightly different flavor of bullshit that is the sonic lance.
>>
>>51418503
the entirety of my force is a single talos, then kabalites and trueborn in raiders/venoms, as well as a squad of reavers that come in from deep strike.

the archon herself has no special weapons and no special artifacts, my wins coming solely from staying back to wipe out foes rather than charging in for combat.

>>51418522
>'Female Archon wears male armor and has penis' is basically a typical tuesday in the dark city. It doesn't need a paragraph explaining it.

I've had others claim otherwise, but I mostly agree with you.
>>
Since we're posting custom army fluff, anyone want to offer input on mine?

1/2

The T'ron Environmental Research Expedition is tasked with researching, developing, deploying, and recording the results of experimental terraforming and planetary manipulation methods. Such difficult and tedious science would be nigh impossible when the entire galaxy is at war. In a moment of sudden clarity, Aun'ke, the Ethereal overseer of the expedition realized the perfect place to practice these experiments was none other than the dead husk-worlds that littered the previously full-of-life Zone of Silence.
These barren planets worked to the benefit of the expedition as they were completely blank slates, devoid of life or any otherwise interfering forces of nature. They could quite literally shape the landscape, create entire ecosystems, reintroduce life to the world and then restart their projects all over again as much as they pleased. One day these worlds would be teeming with never before seen life forms and the next they could be reduced to a smoldering rock for any reason. They could play God on these worlds and that made them the perfect place to further fuel the Empire's massive leaps in environmental technology.
>>
>>51418490
Why is it that I really like Destroyers, Breachers, and Kastelans, but the models themselves are as expensive as pulling teeth for what you get? Also
>running Skitarii without Cult Mechanicus
Or
>running Cult Mechanicus without Skitarii
>the current year
>>
>>51418528
>you want to be a fag and bring homebrew into the picture
Homebrew is fine; you're the fag.
>>
>>51418574
You can't terraform a dead world.
>>
>>51418574
2/2

That's not to say that the worlds weren't also used for other top secret experiments. The development of the revolutionary KV128 Stormsurge had a brief stay on one of these worlds, taking aim with early versions of its Pulse Driver Cannon at the massive "Diamondhides", gargantuan creatures who's namesake comes from their extremely tough hide. Suffice to say, after the Stormsurge's stay, the planet was re-originated after being evacuated as the Diamondhides were terrorizing research outposts at increasing rates and there was not much that could bring them down.
Occasionally forces from the expedition venture outside of the Zone of Silence to other worlds ripe for deployment of these new measures accompanied by the T'ron Expedition Defense Cadre, the military arm of the Research Expedtion led by Shas'O Au'Taal Galai, better known as "Northwind". Calm in strategy and ruthless in battle, he leads his Cadre in eliminating any opposition to the Tau's arrival and subsequent acquisition of the world.
>>
>>51418154
It should be roll at the beginning of the shooting for power then select target. Still randumb but at least it goes from "truly useless" to acceptable.

Monolith needs a complete overhaul.
>>
>>51418206
>>51418355

"Sounds like snake oil to me m8"
>>
>>51418528
>>51418536

Because using a special character but naming him Bob, Totally Not Coteaz is still using a special character?
>>
>>51418569
Yeah, so focus on that more. Show that she's patient by describing here more siege-based tactics relative to other archons. How she has them sit back and draw enemies in, waiting for just the right moment to bring in reinforcements.

Show, don't tell, though keep it concise.
>>
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>>51418590
>You can't terraform a dead world.
>>
>>51418577
>tfw local tournaments have a "no allies" rule in army creation
>started AdMech over Christmas
>not sure how the fuck combined formations are handled, including Castellans

I'm honestly worried that I might be forced to only use one of the two.
>>
>>51418615

Nah, it's totally legit. I was skeptical at first, too, but the shit is worth the $5-10
>>
>>51418617
So?
>>
>>51418615
You're literally abusing your brushes if you don't use a brush soap on them. That brand just happens to be one of the better, readily available ones.
>>
>>51418626
What the shit fuck. Argue against that shit. They're clearly just two factions of the same army. Robots vs Cyborgs. Still both clearly Admech.
>>
>>51418644

You're still using a special character like a faggot.
>>
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>>51417889
I'm personally running cawl in holy requisitioner, but i've thought pic related would make good mech scions for a while, and come to about the same price per model as plastic.
>>
>>51418617
It's still your model with your paint scheme and your fluff. Who the fuck cares about the name on the page that the rules are on?
>>
>>51418626
They don't have an exception for Cult Mech/Skitarii?
>>
>>51418626
You could probably make a good case for an exception to be made there, as they're clearly designed to be used together.
>>
>>51418658

Because you're still using special character rules?
>>
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>>51418578
>and he has 15 attacks on the charge and istnat death
How many points is he?
>150
That's retarded.
>WAAH STOP SHITTING ON MY CREATIVITY YOU FAG

Homebrew is a dangerous and emotional beast best left to its own devices in a cage in the basement. The game has a standard set of rules for a reason.
Have a group that's cool with it? Great, man, I hope you have fun with it. Expecting that shit to fly at a pickup game or worse, some kind of official event? No anon, you are the fag. Counts-as official named characters is fine because the rules are there in the book, you are just reappropriating them, narratively speaking.
>>
>>51418622
Thanks for the input anon(s). I'll adjust and revise, and come back once I'm more satisfied with the finished product.

Since you think her dick doesn't need explaining, I'll remove that chunk and focus more on her battlefield nature.
>>
>>51418624
Terraforming is converting the chemical composition of the atmosphere into something capable of sustaining life, changing the temperature to turn permafrost into usable water, and so forth.

If a world is a barren husk that's already stripped of all nutrients and atmosphere it's fucking useless. You would need to expend too much energy and time bringing in material from other sources like comets and gas clouds -enough to fill a fucking planet. Economically out of the question and would take CENTURIES to do even if money was no obstacle, even with advanced Tau tech.
>>
>>51418590
I guess I've misunderstood how Tyranids "eat" worlds?
I was under the impression that they consume all life and life-supporting substances/minerals so the planets end up looking like the moon. What's to say Tau can't reintroduce life-supporting conditions into worlds? They have atmosphere generating/manipulating technology shown in Mont'ka. What stops them from bombarding the planet with a cocktail of life-sustaining elements/minerals?
>>
>>51418654
>>51418666
Haven't had any issue with it so far, since I normally play Black Templars, but I want to use Castellans for those and obviously want to play AdMech combined as well. As I said, still need to ask how they handle those two, since forcing them to be played separated would be retarded.
>>
>>51418626
>no allies

That might work in 30k, but not in the game that requires you to go super friends to compete.

They're just nerds imo
>>
OK /tg/ Im looking for a conversion beamer for an inquisitor. any ideas/ tips? Looking to be that guy to my game shops that guy
>>
>>51418656
The hell are those? And personally I try to do all GW stuff if at all possible. Though to be honest if I'm found wanting for melta or anti vehicle, I'm probably better off taking something from Cult Mech to supplant it, not Guard/Tempestus. As much as I love the models. How's that Cawl Requisitioner working for you anyway? Is it as stupidly OP as I imagine?
Maybe I'll just make a Scion army one day.
>>
>>51418690

Oh it's Tau. Tau can do no wrong. Proceed to do whatever you want and make sure to include how many legions of Marines your army has killed, too.
>>
>>51418655
>special characters are faggot-exclusive
>reskinning a special character with your own fluff is somehow not good enough
Elaborate.
>>
>>51418687
>>51418690

You could do it, but it'd be like some of Tau's other projects where it's effectively just bubble dome cities or the like. Full terraforming would take much longer.
>>
>>51418712

Because you're still using the rules for the special character. What's so hard to understand here? Special characters are retarded because of the specific dude showing up and the retarded rules that they're given.
>>
>>51418655
GW literally tells you to do what that guy was gonna do.

End your own life, you retarded fag.
>>
>>51418707
Use an eradication ray bit off of the Onager or the Tech Priest Dominus and add a scope or something to make it look more handheld.
>>
>>51418676
Nice straw-man. There's absolutely nothing wrong with homebrew, and the core rules straight up encourage changing shit. Sure, you shouldn't demand that people play against it if they don't want to, but that's not an inherent issue with homebrew.

>>51418675
And why is that bad? Do you also have an issue with Relics or army-specific wargear?
>>
How useful is it to have Inquisition provide a Land Raider Prometheus to Vanguard veterans via allies? They have to embark turn 1, but reserves boosts, 4 S6 heavy bolters, and reducimg cover saves are all super useful in my book. Is it worth the first turn vulnerability?
>>
>>51418525
MWG are mormons and will get triggered as shit if you make a joke about Joseph Smith. They also dislike references to drugs and other substances and Dave actually chimped out on somebody for talking about cigars once, can't remember what episode. I saw the somebody wear a Jack Daniels shirt on MWG once and I'm pretty surprised they got away with it, but maybe MWG has mellowed out a bit lately.
>>
>mfw everyone cries about how bad Orks are
>mfw I just beat Eldar, Tau, and Space Marines with Orks

Easy game, easy life. Here's my list, baddies:

1 Warboss

10 Boys
10 Boys

1 Skathach Wraithknight

1 Farseer on Jetbike
1 Farseer on Jetbike

3 Windrider 3 Scatter Laser
3 Windrider, 3 Scatter Laser
3 Windrider, 3 Scatter Laser
3 Windrider, 3 Scatter Laser
3 Windrider 3 Scatter Laser
3 Windrider 3 Scatter Laser

5 Warp Spiders
5 Warp Spiders
5 Warp Spiders

EASY GAME EASY LIFE
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>>51418690
See post above you.

Tyranids are ruthlessly efficient at stripping planets down to nothing, it would be only mineral-leeched shitty rock of mostly useless elements, no atmo, no nutrients, no water, no organic nothing anywhere. You would basically have to dump another entire planets worth of shit onto that planet to make it useful again, and in that case just keep that shit on the planet it came from.
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>>51418711
But Tau live in Ultrasmurfs backyard. Those guys are more snowflake than Tau. A single Ultramarine Scout has slaughtered an entire Sept force with a single bolter round.

>>51418718
I could change it to instead of having whole worlds terraformed, it's just habitat domes. That still gets the point across.
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>>51418615
6 years of of keep brushes alive and i'm barely through half of it. Can't beat that for a couple bucks.
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>>51418710
Those are FW 30k Mechanicus troops. Name escapes me.
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>>51417139
I just split a Fall of Cadia box with a friend and i have Saint Celestine and twins, what's the best way i can add them to my Crimson Fists list? Atm i just have 1000 points (I have 2 dreads, lods e tacticals, 3 pods, 3 razorbacks/rhinos, and 10 Sternguard.) and i'm looking to expand it to 1500. Thanks in advance.
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>>51418525
>>51418749
oh yeah if you know they're mormons but don't get the joke, tip: joseph smith was murdered by an angry mob and shot to death then fell out of the second story window of a jail
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>>51418742
Thanks for the help. Time to drop S10 AP1 large blasts from the backfeild now
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>>51418763

From the thumbnail I thought you had opened the tub and you had used it so much you stained the soap cake solid colors.
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>>51418753

I laughed - alot.
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>>51418676
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>>51418748
Better to just take some scout squads for a Shadowstrike.
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>>51418718
On a world with no atmosphere or nutrients it's not even worth it. That's not terraforming it's just carrying over ecosystems in a big jar and sticking them somewhere else.
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>>51418764
adsecularii or techguard
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>>51418707
FW Myrmidon Destructor has one I believe. Otherwise just convert a weird looking gun.
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>>51418761
That's probably for the best and has more justification in fluff. It'd effectively be a moon colony while they worked out a way to reintroduce an atmosphere.
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>>51418703
Our tourneys are 850-1000 points without special characters, no stacking of Elite, Fast Attack or Heavy Support units and only allowing 4 vehicles/MCs with two of them allowed to have more then 11AV or 4 wounds.

Super friends is barely an option, the DA and Smurfs players with Demi-Companies tend to be dominating while the rest of us usually can't do a ton since I refuse to streamline my Templars into "Black Space Marines (with a drawback)" and the other players are all Tyranids, Orks and Necrons.
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>>51418626
Spam Dominus Maniple then.

Actually, what do you own?
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>>51418749
>>51418771

Huh, didn't know they were Mormons, but I've only seen a bit of there stuff. That joke is kinda kekworthy then.
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>>51418735
>Because you're still using the rules for the special character.
Yes, and? Rules are just rules anon. If you come up with your own reason why your character has those rules then what is even the problem?

>Special characters are retarded because of the specific dude showing up
So just don't have that specific dude, and make your own?

>the retarded rules that they're given
Such as whom? Are you trying to say that all special characters are broken and/or overpowered? They aren't, and the power balance between special characters varies just as wildly as the power balance between all the rest of the units in their codex. Are you trying to say their rules are written badly? They're really not. I don't understand the problem.
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>>51418793

This dude is rad - who is he.
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>>51418745

Nothing wrong with relics. Hell, there are two relics with different names that do the exact same thing.

Special characters are retarded because they usually invalidate every single other option. Why would anyone use a generic inquisitor over Coteaz? Why would anyone use a Canoness over Celestine?
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>>51418773
That would be straight up sorcery ha.
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>>51418753
FUCK, YOU GOT ME, I KEK'D
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>>51418784
Considering the planet is going to be in a habitable zone though, it could be worthwhile if you want a self-sustaining outpost easily.

Tau already build giant city spacestations as relay points in the void of space, and those probably aren't even self-sustaining with food.

Finding a barren rock the perfect distance from the sun for making some greenhouses and farming for an outpost is fine.
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>>51418783
I'm actually fielding them in a First Company Task Force. I've found scouts to be really subpar in the games I've played with them, while Sternguard have done well. So I'm at an impasse between an Inquisition Land Raider, a Stormraven through Storm Wing, or whatever other option I'm missing. I already field an Inquisitor and retinue, so it's no major shakeup.
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>>51418109
The problem with second edition was that characters were retardedly overpowered. You could accurately tier armies based on how powerful the characters were.

Fix that and you'd have the best edition ever.
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>>51418813

Because there is no point in using anything but special characters in the HQ slot? They're leagues ahead of anything else you could take with very few exceptions.
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>>51418707
i made mine from the neophytes when i was building servitors

>>51418793
picrelated
>>51418815
it does matter what his name is, what matters is his plan
to be over costed and worse then a reductor tech priesyt
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>>51418815
Mechanicum Myrmidon Destructor. 30k AdMech gets some nifty shit.
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>>51418794
Yeah, because I know Tau are snowflake territory, even they can't skip the development process of creating new shit. I know they essentially cleansed the atmosphere around their colony on Aggrellan, but it's just so fucking bad that it's like punching a whole in the bottom of a water bottle, but it's under a running faucet. And they could definitely plan to re-introduce atmospheres if they find many planets with unsuitable(read:none) atmospheres in a potential 4th Sphere Expansion.
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>>51418828
Okay, yeah, I guess you make a good point there. If there's something else nearby that's strategically valuable then it could be justified.
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Hey skittle players, I kinda really wanna ally in some vanguard to hang out with my rad grenade inquisitor for mean toughness shenanigans. What's the ideal loadout for that? Plasma calivers or rad carbines?

Oh and what's the least points intensive way to include a squad of them?
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>>51418544
>>51418560
I most certainly was not complaining about the codex in general, mostly just that our super-heavy's are somewhat useless.

And yes, the old transcendent was hilariously op. Both the D hellstorm and the ability to move 18'' in the movement phase and hit everything you moved over with S-D would have been good even on something that wasn't durable as fuck
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>>51418850

Those dudes make me want to play 30k.
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>>51418745
>Nice straw-man. There's absolutely nothing wrong with homebrew, and the core rules straight up encourage changing shit. Sure, you shouldn't demand that people play against it if they don't want to
I literally said it's cool if your group/opponent is fine with it you illiterate nigger.
In the context of the original argument, I was talking about homebrewing a unit entry for a special character. Does your opponent say it's okay? That's cool. Do they say no? Don't sperg out and you're fine, too.
Demand they play against it and get all offended when they raise issue with its power level? You're a fag. No, it's not an issue """""inherent""""" in homebrew, it's a player mindset, as with everything else about this fucking game.
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>>51418840
Agreed.

>>51418848
That depends entirely on the Faction.
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>>51418817
Your argument isn't even remotely based on reality. The vast majority of SC's are mediocre as fuck.

Relics are, according to their fluff, one of a kind items. Just like the rules for an SC are for a one-of-a-kind character. If you have an issue with SC for being the same dude showing up every time, how can you not have an issue with the same artifact showing up every time?
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>>51418861

For a small unit I'd go with just their regular gun and Arc Rifles - they're fairly cheap, S6 so fit the theme. I love Plasma Calivers but they're costly and without WarCon's no gets hot they get dangerous fast.
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>>51418861
if you can get ap else where do so, calivers are fucking expensive.
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>>51418777
Ha ha ha! Nicely memed!
What a waste of perfectly lucky trips.
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>>51418861
Calivers are expensive, if you're doing it just for the Toughness shenanigans stick with carbines.

You can take a Skitarii Maniple with just two units of 5 vanguard each.
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>>51418817
>why use generic over Coteaz

Because you don't want to pay 100 points for a model with T3 and no invuln or EW

Because you want a shooty inquisitor

Because you want options available to other inquisitors (psyocculum, terminator armor, servo skulls)

Because your Inquisitor doesn't use Coteaz's loadout (though if he does I don't see why you couldn't use Coteaz rules)

>but what about Celestine

Well GW is retarded. But most special characters are not nearly as bad.
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>>51418881
>>51418886
Cool. The standard gun seems solid anyways for toughness bullying. Im thinking the arc maul too for ID beatdowns.

Cheapest way to take one squad... is that allied detachment? ...do they even have an hq type unit?
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>>51417218
>>51417242
>>51417294
>>51417609
there are no rules in war gentlemen.
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>>51418879

Because relics aren't powerful slot defining characters? You can actually build your own character with relics? You're not forced to take GW special snowflake with busted rules?

>>51418904

I have never seen anyone not take Coteaz over another OH inquisitor.
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>>51418935

You actually can't take them in an allied detachment because they don't have an HQ.

Your cheapest option is a Maniple with 2 5 man units. See also >>51418900
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>>51418817
>Special characters are retarded because they usually invalidate every single other option
>>51418848

Confirmation bias in action. The vast majority of special characters are absolutely fine (read: rather shitty). Oh, and for the record, you'd take a stock Inquisitor over Coteaz for wargear diversity, namely servo-skulls and rad grenades. You'd take a Canoness over Celestine because a Canoness is more than twice as cheap and can ride in a transport.
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>>51418837
Scouts are good if you use them right. They are good for capping objectives or sticking something weak and shooty in combat for a turn out of an LSS while your VVets strike in.

Big honkin vehicles tend to die easily to grav spam and the like.
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>>51418900
Oh neat, thanks. With two units and the inquisitor I could even be mean and remove kebab on something like a pink horror mob.
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>>51418875
>I literally said it's cool if your group/opponent is fine with it you illiterate nigger.
Hiding one reasonable line in a shitpost full of straw-mans and hyperbole doesn't make the rest of the post any less retarded.
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>>51417743
this might be difficult for you to comprehend, but there are people out there that like things you don't like, and have fun doing things you don't have fun with.
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redbull me on the Night Lords legion rules

I just checked them out and
>all the relics are shit except the 2+ armor

pretty sick that they get free stealth and votlw etc tho, and getting to choose night fight while getting cover save bonuses seems to actually make close combat fast units pretty buffed. are the other legion rules so much better that night lords are bad?
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>>51418945

>I have never seen anyone not take Coteaz over another OH inquisitor.

Not the guy you're responding to but where do you play/live? There are a boat load of players who take an allied Inq. just for servo skulls. I find it hard to believe you've never seen this - it is a super common tactic.
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>>51418935
Read your goddamn codex.
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>>51418954
Interesting. Thanks, helpful robot friends.
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>>51417542
What´s the point of having Vox-casters in your veteran squads but not your command squad?
If the Veterans are in the chimeras they cant get order´s anyway and even if you disembark them from their chimeras the squad with flamers wont get that much from order´s.
+ The order range are kinda short so you would need to keep your Company Commander really close to the vet´s.

For the last ~190 points perhaps some more anti tank weapons, you only really have one squad with weapons that can harm serious armor, guess what a tank heavy army will target first?
Not to mention that your anti armor is kinda short range.

Regardless it´s good seeing another guard player, keep up the God Emperors work!
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>>51418954
>You actually can't take them in an allied detachment because they don't have an HQ.
Technically they do now with Cawl. Or hell, even Greyfax if anon was thinking of taking her for some reason anyway to fit the Inquisition theme.

>>51418960
I don't believe the Toughness penalty from two different Vanguard units will stack as it's the same special rule.
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>>51418945
>Because relics aren't powerful slot defining characters?
But they are powerful, equipment-slot-defining items. How many Tzeentch Daemons lists do you see without Paradox and/or the Grimoire?

>You can actually build your own character with relics?
You can build your own model, with its own scheme and fluff, and just use a SC's rules.

>You're not forced to take GW special snowflake with busted rules?
No one's forced to take SC's and the vast majority of SC's are mediocre-to-bad.

Non-Coteaz Inquisitors are fairly common for 3x Servo-skull.
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Is this better?

Since the time of the fall, the Archon Andrhea has been biding her time.
When Asdrubael Vect staged his coup of the Noble-born houses, she shed her name, shed her title, and waited. She spent millennia on the streets of Commorragh, hiding in plain sight and barely staving off the Hunger.
For a time, she was taken in under the tutelage of the Haemonculus Elzaiah Mastris, and it was from the horrific scientist that she took her last name, learning some of the ways of flesh-shaping and how to craft some instruments of torture.
Once she returned to the upper city, the newly christened Andrhea Mastris began to put her plans into motion, slowly gaining some recognition for her talent at making instruments of agony and ecstasy. Thanks to her own variations on the Haemonculus' machinations, her tools brought about highs thought lost since the Fall. Before long, she caught the attention of Aestra Khromys, mistress of the Kabal of the Obsidian Rose. In return for her survival, Andrhea suggested a business partnership, and in time, she secured enough influence to lead her own raids, using trueborn loyal to Archon Khromys as well as her own personal Talos pain engine.
>1/2
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>>51418420
I don't know much about eldar lore but anyone who bides their time patiently and then has no money or preparation ready to start building their empire is a bit of an idiot. Why would she wait all that time just to start building from scratch? I feel like she should have just taken shit out violently over 1 night.
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>>51418985

Scourging chains are also pretty good since they just benefit whatever weapon you have.

Ultimately NL are probably middle of the pack for TL. They're OK but not amazing.

>>51419020

Does the wording say they can be taken as an HQ in any AoI army or that they may replace any HQ in an AoI army?
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>>51419036
Due to her relatively low standing, Andrhea's troops were, initially poorly outfitted, and her ravagers in ill repair. Moreover, many of the experienced trueborn resented Andrhea's reserved, cowardly style of defensive raiding. Yet somehow, to the amazement of the arrogant Eldar in her employ, she led raid after raid successfully, rarely suffering any casualties thanks to her patient, long-range bombardment tactics. Only when the time was right would she allow her bought-off gangs of Reavers to deploy and take her prizes. Quickly, she gained enough influence to afford soldiers of her own; then, an army. Soon, even the Incubi made plans to join her sieges of Imperium- and Tau-controlled worlds. Even the Haemonculus Elzaiah, from whom she took her name, is rumoured to be making plans to join in her raids.
On the streets of Commorragh, many claim Andrhea to be a coward, as she is not as openly treacherous, and they call her weak due to her perceived lack of martial skill and preference to wait and strike from a distance. However, coups against her always seem to end catastrophically, and despite her lack of overt moves, there are rumours that she seeks to overthrow her current mistress. Said accusations are, of course, dismissed with a cruel smile and a strike of her custom-made husk-staff.
To the glory-hungry Eldar living in the Dark City, Archon Andrhea is little more than a coward, using tactics more popular with the Mon'keigh to seize her victories. The Kabalites who are chosen to join her raids, however, know two things: for the pathetic lesser races, the gleaming yellow sails of the Kabal of the Corrupted Life spell certain, terrifying doom...and if you anger her, she will have her vengeance. It will not be today, and it will not be tomorrow. It may not even be a year from now. Eventually, however, your guard will come down, and it is then that a splinter round will go through your head from a near-impossible range.
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>>51418766
Self bump, man 40k gen moves fast
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>>51419053
>Does the wording say they can be taken as an HQ in any AoI army or that they may replace any HQ in an AoI army?
Taken as an HQ choice.

Cawl can also specifically replace a Dominus in FORMATIONS, which doesn't apply here but thought I'd mention it.
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>>51418985
Most of your units are going to be shit in assault even if they do make it, Stealth doesn't make them any better at killing, your relics are mostly garbage, and Super Night Fighting for a single turn isn't exactly the most amazing of Detachment bonuses.

Night Lords, like a lot of Legions, got some cool stuff that just doesn't really do very much in the end. We need a new codex, not another coat of wallpaper plastered over the rotten walls.
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>>51418985
Pretty effective vs. any opponent who cares about fear. Their legion rules synergize perfectly with the Raptor Talon. Against Marines and such they're still OK but they lose a lot of bite.

Stormbolt Plate also lets you make an absurdly durable Tzeentch Daemon Prince.
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>>51418945
>Because relics aren't powerful slot defining characters?
But they absolutely are?

>You can actually build your own character with relics?
You've got to be baiting.
You're fine with creating an original character with a fixed, set-in-stone relic with established fluff, but not with appropriating the RULES for a named character and refluffing everything about them to forge your own narrative? Are you retarded?

Speaking from my own experience here, I hate my original characters having to take set fluff piece relics to have cool toys. I refluff relics, too, where I can.
>It's an IH Captain with Gorgon's Chain (no not Smashfucker)
>He doesn't have GC, he's just a man of literal steal with nanonmachines or some shit that make him a juggernaut that cannot be outright destroyed, only whittled down until his regenerative systems are overwhelmed, rendering him vulnerable to true death

As for rules balance, have you seriously not looked at special characters outside of the Imperial Agents codex? Most are complete shit.
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>>51419081

Gotcha, then yea you are right. They allow Skitarri to take a CAD now (which is actually pretty cool). Allows Skitarri to circumvent one of their major concerns which is the lack of ObSec.
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>>51419094
>Pretty effective vs. any opponent who cares about fear.
Which is like... Eldar.
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>>51419085
Remove SM retard formations and grav, two units from the Tau codex, and the triple Eldar cheese trifecta and CSM with TL becomes solidly mid-tier along with basically everyone else.
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>>51419073
Do you use a CAD? If so you can simply use her as one of the HQs. Alternately you can use her in an AD along with literally any Imperium troops choice you want.
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>>51418985
>not supercharging your dice with your freeflowing blood
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>>51419114
In the competitive meta perhaps.
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>>51419114
>Forgetting Tau
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>>51419020
Ah, that's fine. Death to grots! Death to blue horrors!
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>>51419123
DA, SW, Necrons, and Daemons are also all significantly removed from that "mid-tier" that you claim everyone else is on.
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>>51419161
Tau are going to lose combat anyways. Orks and Eldar are the only two armies that will sometimes care about Fear.
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>>51418956

Twice as cheap and infinitely more worthless by comparison. What is a canoness going to do that Celestine can't do better in every single way? A canoness by herself is 65 points, add another 25 for the mandatory 4+ save, and now you have a 90pt model with T3, a 3+/4++ save, and a bolter, which is at least BS5. Wow. If you start to give her wargear to make her not totally worthless, you're looking at 130-145 points. Celestine is less than double that and is capable of doing 10x the work. Hell, you could make the argument that old Celestine didn't have access to EW, but not the new hotness.

>>51419110

Not baiting.

Refluffing an item is a lot different than taking a bullshit character loaded with special rules.

>not IA

I have, and if FOC is any example, we're in for a wild ride of bullshit
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>>51419127
I'm just running CAD yes, I didn't want to get to crazy with detachments since the last time i played was 6th ed. You can literally just run her as an HQ choice? I wouldn't have to add an allied detachment? Also if i'm bumping up to 1500 what should i get? I was thinking some Devastators and a Landspeeder or possibly some scouts, or maybe a unit of Assault Marines
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>>51419148
Problem with Fear is that half the armies it does work against still don't care about it because they're already shit in assault. Congrats you feared some Fire Warriors, you continue to hit them on a 3+.

There are like three different things that need to come into play for it to be a useful bonus:
>The target unit is not immune
>The target unit has a decent Weapon Skill
>The target unit has a low enough Leadership to fail

Mostly it's just a win-more that shits on units which already don't need the debuff to get slaughtered. Eldar are the only time you might actually see Fear make a difference in the outcome of the fight, competitive or otherwise.
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>>51419194
Making Riptides hit on 5s instead of 4s is pretty helpful anon. Makes you more likely to tie them up forever instead of let them be unkillable as they slowly put on ap2 wounds.
>>
>https://www.frontlinegaming.org/2017/01/25/the-goldensprue-cup-gt-aftermath/

Those are the most cancerous lists I've seen in a long time.
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>>51419176
The only thing left there that's actually super retarded is Tzeentch cheese. The rest are just high tier but not flat-out abusive.
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>>51418945
>I have never seen anyone not take Coteaz

Yeah, because you don't actually play this game.

Coteaz is good, but only if you need interceptor on a gunline of guard or Kataphrons, and he's pretty expensive and squishy for that.
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Anyone know a BatRep on YouTube that uses the Cohort Cybernetica or Numinous Conclave?

They're both so rarely seen even though the Cybernetica is pretty decent. Can't blame anyone for not using the Conclave but would still be nice to see. Only ever saw that used twice, which is a real shame since it's a pretty fun formation.
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Are powerswords like hotknives or vibroblades from kotor? what makes a powersword so much better than a chainsword?!
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>>51418017
Terrifying
Guy took 12 of the fuckers and a DP with the armor.
I lost all my vehicles by turn 2 and was out all my 2+ saves by turn 3.
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>>51419257
They have a "power field" around them, which is a type of force-field that disrupts matter on contact.
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>>51419212
>Refluffing an item is a lot different than taking a bullshit character loaded with special rules.

Not always. Farsight's Eight are pretty much literally just standard commanders loaded up with specific loadouts and a few relics. Taking Commander Brightsword with his Fusion Blades isn't any different than sticking them on a normal commander, save for access to formations.

Most characters in the game aren't even that bullshit. What if someone wanted to have a Tank Ace character of some kind? They can't exactly have a Captain fill in for Sergeant Chronus.

Most of the time a Special Character literally is just the generic one that costs more and has a special rule. You wouldn't be complaining if it were phrased as a rare relic that was exclusive with certain other wargear and could only be run in that way, so why complain when it's just a dude with a name?
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>>51419229
They're significantly better than your supposed middle tier.
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>>51419212
>What is a canoness going to do that Celestine can't do better in every single way?
Ride in a transport, like I said? Sit in the backfield manning anything from a quad-gun to a vortex battery with her impressive and cheap BS5? She isn't useless, just not as powerful as Celestine, no.
>one character from a codex that is famously monobuild means all special characters are OP
What about all those vanilla Marine characters that are inferior to their unnamed equivalents, barring Tigurius? What about Farsight? What about Eldrad and Bel-Annath? I could go on, but I won't. The new FotM power character being broken hardly sets a precedent for special characters as a whole.

And look at the Triumvirate itself for an example. Greyfax is shit for her points and will rarely if ever see use over a generic Inquisitor with servo-skulls, who does her job about as well for half the cost.
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>>51419073
>that pic
>https://www.youtube.com/watch?v=OvdVIP8Qock

Is he a perpetual?
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>>51419229
This.

A number of Eldar units and special rules, two Tau units, Grav as a whole, a few psychic powers, bikes as a whole, Stomp, D, and some Tzeentch invuln shenanigans need to be addressed.

Other than that the game isn't doing too terribly, although it could use some retooling of assault.
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>>51419272
That dude doesn't actually play the game and has based his entire understanding of SC around the SoB codex.
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>>51419274
Fair enough.

I figured being mid-tier means you don't need a new codex, but if you're mid-tier after a pile of nerfs I guess you're just low tier.
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>>51419227
riptide
riptide
riptide
riptide
riptide
riptide
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>>51419280
>Not manning a quad gun with Celestine's BS 7 and Orbital bombardments
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>>51419227
>Daemon Princes and Brimstones
>Jetbikes and Riptides

I'm surprised the Necron guy didn't use a Decurion.
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>>51419237
>expensive
>When a Terminator Inquisitor with ML1 (Not the ML2 that Coteaz has) and no other perks only costs 5 points less

He seems pretty efficient honestly.
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>>51418985

>all the relics are shit

Are we reading the same thing?

>+1S MC rending lightning claws
>-1 enemy reserves and Ld
>shred
>6d extra shredding attacks for a DP
>2+ armor +1 cover
>orb is meh
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>>51419227

I'm not overly surprised - pretty normal stuff for tournament play. Surprised to see Magnus take spot 1 but otherwise nothing new.
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>>51419227
wait ripetides can be as cheap as 185?
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>>51419227
>turnament lists
>not cancer
Pick one and one only. What were you expecting?

>>51419308
Celestine is wasted doing that. her bombardment is one-use and can't be fired in the same turn as the gun anyway. There are better things she can do, and 200 points over less than half of that isn't a worthwhile investment for +2 BS, especially past BS5.
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>>51419327

A) you never take terminator armor
B) you don't care about the ML since you're taking prescience
C) you're taking him for Servo Skulls.
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>>51419316

Decurion is way less effective in the current tournament scene as compared to the wild and crazy Deathstar.

>>51419308

Manning a quad gun with a 200 point nearly unkillable close combat tank. WTF are you talking about?
>>
riptide wings were a mistake
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>>51419356
Also, if you DO take Termie armor for some fucktarded reason you get Deep Strike to chill with other termies and a 5++ which is only otherwise available to Solomon Lok or Hektor Rex.
>>
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>>51419388
now tell me something i don't know
>>
>>51419227

Allies were a mistake. From the very moment they were ever introduced, they were nothing but a mistake
>>
>>51419347
Base price is 180, 185 with the ion accelerator.

Most people just upgrade them to stimulants and early warning override, and stimulants is an appropriately expensive upgrade to give a fucking robot a FNP roll.
>>
>>51419347
They can even be 180, but that would mean not taking the Ion Accelerator.
>>
It's been about 36 hours since GW billed me and notified FedEx, but fedex still hasn't received the package from GW. It took them about a month just to get to this point, as I placed the order a few days before the new year.

A couple weeks ago I bought some kits from ebay and it was at my doorstep in less than 48 hours. I was really impressed. In the past ebay sellers usually take a week or so, but this seller was located in the same state so it was super quick.

I wish GW wouldn't have so many webstore exclusive items.
>>
>>51419421
Allies are fine. Like formations, they have incredible fluff potential. Unlike formations, they are only as broken as the player makes them.

Unfortunately the playerbase is full of powergaming assholes. Not that you'd expect anything else from a tournament, though.
>>
>>51419227
For the life of me I can't figure out what the point of a solo Coteaz is in the 5th place list.
>>
>>51419257
I'd rather say that chainblades are the vibroblades of 40k due to both of them inflicting horrible wounds by rending flesh and armor like a saw.

Powerfields work similar to lightsabers, including the ability to cut through most known materials
>>
>>51419423
>>51419424
what the fuck is wrong with this game
>>
>>51419353
There are a lot of smaller "tournaments" that are super casual affairs. I know the LGS back home does a monthly "tournament" where you can swap lists between games if you want to run something else.

For a 36 person GT, >>51419227 is super cancerous. Looking through the pictures, even the non-top 8 was full of awful, WAAC lists.
>>
>>51419446
Existing. Simply taking him vastly improves your chances of going first.
>>
>>51419446
Going first and bringing servo skulls
>>
>>51419442
Complain and they might give you free shit.
>>
>>51419457
Fine, then let me amend my statement.

>official GTs
>not cancer

Little store leagues are fine and usually cool, since in the right meta anyone going full WAAC is shamed out of the building.
>>
>>51419461
>Special Characters aren't bullshit guise!
>>
>>51419073
Absolutely the proof is in the molly.

So I can just go CAD and add Celestine in? Or do i have to add a second CAD to it? Also going from 1000 pts to 1500 what should i get next? Devastators, a Land speeder, some scouts, or assault marines?
>>
>>51419489
>Official
Official with who?
>>
>>51419494
>cherrypicking out of context this hard
>not replying to the several posts that consistently BTFO'd you
Nice one. You keep doing you.
>>
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>>51419511
fml i forgot my pic
>>
>>51419494
Don't start shitposting just because your every post was pulled apart and made you look like a moron.
>>
>>51419494

Lovely cherry picking there.
>>
>>51419512
Large third party organizations, I guess, like Frontline. God knows if GW ran a similar thing it'd be just as cancer, if not more so because of no houserules restricting the bullshit.
I'll be honest, I appended official to the sentence just as a buzzword to imply correlation with the big leagues as opposed to associating it with friendly competitions in your store or group
>>
>>51419270
Excellent! I shall proceed at once.
Iron within, Iron without.
>>
Ordo Malleus terminator armor: is there any reason to take it?
>>
>>51419518
>>51419529
>>51419541
>6 special characters in the top 8
>>
>>51419494
>that very same inquisition detachment also included a generic inquisitor

B-but why didn't he just take Karamazov?! He's unique so he's automatically better, right?
>>
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>>51419227
Thanks, GW. I'm really glad you updated Thousand Sons so that people will expect this shit when I try to get a game in with my Rubrics.
>>
>>51419559
see >>51419393

Basically, take it for DS or the invulnerable save, or don't take it at all.
>>
>>51419004
I ended up changing it to this >>51417845, any changes that I should make to that besides giving a stubber to the Eradicator?
>>
>>51419567
>people will expect this shit when I try to get a game in with my Rubrics.
Just mention you're playing Rubrics and not the more nebulous "Thousand Sons" and people will be fine.

Unless they're that one retard who thinks Rubrics are OP.
>>
>>51419562
You don't count so good.
>>
>>51419562
There's also six CAD and a shitton of psykers in the top 8, better ban those too.
>>
>>51419588
>giving a stubber to the Eradicator?
I was the one that suggested this. It's just a cheap 5 point upgrade I thought of off the top of my head, it's not vital or anything. Just how I'd tack on the last five points to that list. Don't worry about it if modelling it would be costly/a pain, and do drop it if you need the points for something more useful.
>>
>>51419615
I can always use more Leman Russes, so I figure I'll buy the new ones and make sure to magnetize them this time.

My friend group is pretty casual (one guy is aiming for purely Nurgle daemons) so I don't want to go too heavy into optimization, y'know?
>>
Trying again for a little CnC. This list for the master's league that's starting at my shop here in about 2 weeks. The only models I'd need to add to my collection are the Crimson Hunter and Archon.

Eldar CAD
>Farseer - Skyrunner, Singing Spear
>Autarch - Skyrunner, Fusion Gun
>3x Windrider Jetbikes - 3x Scatter Lasers
>3x Windrider Jetbikes - 3x Scatter Lasers
>5x Wraithguard - D-Scythes
>Crimson Hunter - Exarch
>Wraithknight - Glaive and Shield

Dark Eldar CAD
>Archon - Blaster, Webway Portal
>5x Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Warriors - Blaster, Venom w/Dual Splinter Cannons
>5x Warriors - Blaster, Venom w/Dual Splinter Cannons
>3x Reavers - Blaster, Caltrops
>5x Scourges - 4x Haywire Blasters

The Autarch and Archon join the Wraithguard and deep strike in to drop some d templates on a particular threat (and toss a blaster and fusion gun into the mix).
>>
>>51419597
>Unless they're that one retard who thinks Rubrics are OP.
keep magnus and his prince buddies for that retard
>>
OP here to remind you to use the other thread that was genned about the same time as this one, instead of making a new one.

>>51417133
>>51417133
>>51417133
>>
>>51419665

You should have single raider to pick up those WG after they annihilate their target.
>>
>>51419889
They won't fit in a Raider, unless you were to split off the Autarch and just charge the Archon to his death by himself somewhere else.
>>
Say I wanted Cawl to hang out in a fodder unit, what would be the best fodder unit in your opinion tg? One that is cheap and exists strictly to keep him alive
>>
>>51419212
>>51418956
>Comparing Canoness to Celestine and not Veridyan
>>
>>51419889

I like this idea but >>51419910 has a point. I would be splitting the Autarch off most of the time. I may invest in a raider and just figure that one of the Wraiths is gonna die off to return fire.
>>
>>51419927
Conscript squad with a Priest attached. Has a 135 point tax before the cost of the unit itself, but will guarantee he never ever fucking dies.

>>51419941
But Veridyan is a named character, so she must be OP!
>>
>>51420000
>one of these characters buffs everything within 12" for 85 points
>the other use useless
>>
>>51419941
>>51420043
Here's your comparison.

>Veridyan is completely inferior since her wargear selection is complete shit. A Canoness can be built better to do any task. The balancing factor is that she has 1 (one) neat unique rule that adds a minor buff and interesting synergistic gimmick to a selection of other units in her codex.
>>
>>51420059

And yet she's more useful while being cheaper. She even gets to use a vehicle.
>>
>>51420129
Trust a fanatical Sisters player to not see the problem with monobuild.
>>
>>51419556
I shall join in as well. Different anon. I plan on doing a Grand Company with fortifications (Vengeance Weapon Battery and Munitions), Lost and the Damned, and of course the compulsory Warband.

Doing a rusted scheme. Goliath Rockgrinders as Rhinos. GSC Neophytes as Cultists. Thallax as Obliterators.
>>
>>51420188

I'm all ears. What does a plain cannoness offer that Celestine or Veridyan can't do?
>>
Im looking the Kastellan Robot Maniple. It says the datasmith may take relics, but both battlescribe and the listbuilder in the OP dont list them all as options, is there something i missed?
>>
>>51420455
yeah, you missed out on knowing how to actually make an army list by depending on handholding software that can't even hold your hand right
>>
>>51420557
Its more "Did I miss a single line somewhere in the dozens of rules within the codex that says smiths can only take the 4 listed"
>>
>>51420663
There's literally only one place that would be listed you idiot just read the wargear page at the start of the datasheets and check the notations on the Relics.
>>
>>51421002
>There's literally only one place that would be listed you idiot
>lists two possible places
Oh. I see who I'm talking to now. Never mind.
>>
>>51420441

No one? Thought so.
>>
>>51421385

Cheapest way to fill an SoB HQ points tax when shaving points. Although I'd imagine most people will fine the extra 100 something points for Celestine and her Gemini sluts.
>>
>>51421054
That's one place you fuckhead.
>>
>>51421431

Exactly. She's a Tax. Why pay the tax when you can buy something good instead?
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