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Age of Sigmar General /aosg/

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Thread replies: 354
Thread images: 82

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NEVER EVER COMING BACK edition

>resources
pastebin.com/vv6y7fLu (embed)

>army builder
http://www.scrollbuilder.com

>General's Handbook pdf
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/a/fHkqJ

Old thread: >>51234790

>Freshest Rules in Epub (Use READIUM for PC or KOBO on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!C0Z2nZyQ
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HOW CAN KROAK EVER RECOVER ?
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>>51250895
>>
So tzeentch is getting more releases right?
>bird cultists
>beastmen with bird beaks
>Papa bird wizards
>beakmen magic men on flying disks
>some changeling guy

Please tell me we get like... birdataurs... or like bird knights on bird back.
>>
Battalion leaks when
>>
>>51250895
That's a great counter to Kroak but you can play around it. Deploy out of LOS by sitting behind a Bastiladon, keep an Eternity Warden nearby to absorb wounds.

Skyfires are a 5+ save and 6 bravery, seems to be very vulnerable to Bastiladon and Stegadon shooting.

Wait for the opportunity to get a double turn (nearly guaranteed with Starseer + Kroak granting Insight) then get on the vortex and do the regular Kroak thing.

Can Destiny Dice be used on turn order rolls?
>>
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>>51250895

>1000 degree skyfire vs kroak
>Top 9 ways KROAK GETS BTFO
>You won't believe number 9
>Frogs HATE HIM discover how tzeentch BTFO frogs everyday
>Wow How to deal with frogs in ONE WIERD TRICK
>9 Secret frogs don't want you to know!
>Local tzeenrch player field Skyfuckers, you wont BELIEVE whay happent next (Gone wrong) (Gone Sexual)
>9 signs you actually may be a frog
>You will NEVER field a frog after you see this Warscroll!
>>
>>51250950
Birdnotaur would actually be the best thing ever
>>
>>51251039
Don't post on phone :(
>>
aeleflfs when
>>
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Finished my first Stormcast Eternal model. I'm pretty happy with how it came out.
>>
>>51251039
When it comes to killing Kroak Skyfires are less effective than Stormfiends

High movement is great but you can just bring Sayl and get even better mobility on the stormfiends. Costs more points but you would need roughly the same amount of points worth of skyfires to get the job done.
>>
>>51251273
looks good
>>
>>51251273
They look pretty okay silver. Good work anon
>>
So I was wanting to get some Tzeentch units to help with the weaknesses of Khorne Bloodbound, namely shooting and magic stuff, what should I get?

All I have is the Bloodbound stuff from the starter set, so if I wanted to add some Tzeentch, would Flamers and Skyfires and some sort of chaos wizard be good?
>>
>>51251754
>>51251835
Thank you.

Yeah, I've seen a few alternative color scehems for the Stormcast, and they look decent in pretty much any color that isn't gold, IMO. The gold is too gaudy, at least when 80% of the model is covered in it. Anything else makes them look reasonable.
>>
>>51251273
giant chunk missing from the shield. WTF did you cut it with?
>>
>>51250574
>That huge Scorpion thing in the back

Fuck me, I want a model of that right now!
>>
how are dangerous ogres right now ?
i'll have a tournament at 1000pts and the meta has a lot of ogres players.
don't know if it's regular ogres, thundertusk riders or ogres + other
any advice on how should i deal with them ?
i play slave to darkness/khorne bloodhound
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>>51252289
Usual clippers. The problem is that I got a little impatient with scraping off the left-overs (it's been a while since I've dealt with sprues, been working on Sisters lately, and before that, not much for more than a year). Thankfully, that's the only one I damaged.
>>
>>51252587
Skarbrand or scaarac I guess
>>
>>51252250
Just buy Sayl and throw a bloodthirster or a big khorne unit at the guy, no need for tzeentch
>>
Are Freeguild handgunners to OP? I cannot seem to beat them in any way, since they shoot down everything I throw at them and then they shoot the ones charging due to their bullshit pipers!
>inb4 use cannon fodder units
It's not like I have tried that before, but his cannon and Helblaster volleygun + engineer shoots down half my army before I get into charge range. And then he just shoots again as they charge!

I know this sounds very salty, but I haven't won a single game against him, and I have complained about is handgunner groups of 30 but I feel it's rude to just stop playing against him, especially when my local group is so small.
>>
>>51251692
As a seraphon player I laugh at stormfiend.
you'll need 600 points of stormfiend with warpfire + sayl and you'll end up no where near 8' of kroak if the seraphon player is half decent at screening. (pro tip : we don't have blocks of unit anymore we can spread the units)

Then you have 600/2000 point that will try ot kill whatever is in front of them before evaporating to bastilladon lazors and kroak now on his vortex, and you just lost.
Same with throwing any big bad khorne guy or tamurkhan,

Oh and you'll need 6 box of stormfiend, because no one is going to play against WAAC proxy, so just that make it out of reach of cheap fags.
And thats why only 2 guys use them where I live. Other just try to throw Skarbrand or Tamurkhan which actually will hold themselves in close combat.

not too worried about those guys either but they have much more sniping potential on paper
>>
>>51252900
I play the faggotest freeguild list, what are you playing ?
what point level ?
>>
>>51253064
I play Khorne bloodbound and slaves to darkness, usually we play 1000p to 1500p games.
>>
>>51253085
damn you are not making it easy.
I guess the easiest way to deal with that is sayl + Skarbrand (damn, is it me or doea this combo came 10 times already in this thread) and mainly using bloodcrushers/chaos knight instead of footslogers.

Basically take everything that jas lots of HP and move "fast" when you play against the freefag.

at 1000 points dont take skarbrand, I guess you can take huge blobs of cheap shit and throw them with sayl
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>>51253085
Take the biggest squad you have and throw them woth this guy.
at 1000 point that should hard counter him
>>
>>51253152
>>51253179
I have been planning to maybe get some warherd units to use a thick cannon fodder unit
>>
>>51250895
>Will have to devote my Soul Grinder or Knights to deal with these pests
Fugg, plague drones will be too slow
>>
So i'm looking at building a 1000 Points list for Sat.

Leaders:
Mighty Lord of Khorne (140)
- General
Bloodsecrator (120)

Battleline:
Blood Warriors x10 (200)
- Dual Goreaxes
Blood Warriors x10 (200)
- Dual Goreaxes

Other:
Khorgorath (80)
Skullreapers x5 (140)
- Gore Slick Blades
- Spinecleaver

Now, this leaves me with 120 Points left to allocate. I can field Bloodreavers with either reaver blades or meatripper axes. I did however get Skarr Bloodwrath in the Slaughterstorm, and want to test him. Any recommendations?
>>
>>51253424
How sold are you on that Khorgorath?
>>
>>51248787

Unfortunately this looks like it's gonna be the cookie cutter list (though perhaps with horrors instead of Kairics). I really want to add some Slaves to Darkness somewhere though. But maybe there will be something good in the book.

Do we think any Daemons will get updated points?
>>
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Could a fantasy equivalent of the Tyranids work for AoS? What would that look like and how would it fit into the story?
>>
>>51250299
>>51250035
Thanks, so SC will be my next step
>>
>>51254812
Aren't Skavens an equivalent to Nids? Horde-style gameplay, a lot of small models and huge-ass behemots etc
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>Even basecoasting takes ages because i was in a rush to finish and stuck his banner arm on
Well, i've learnt my lesson
>>
>>51254876
Pretty much
>>
>>51250574
Hey guys. So I'm getting started with Ironjawz (just got a battleforce) and I've been looking at the troop profiles.

Question: Why would anyone take Brutes over Goregruntas? Goregruntas have more wounds, more attacks, are faster and get the gorefist formation. They cost the exact same amount in points as a brute and can be taken in smaller squads. The only real drawback I can see with them is they cost 2 kidneys and an arm to buy in any significant numbers. Right now I'm planning on running 9 of them in a gorefist and godrakk as my main army.
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>>51254930
T H I N Y O P A I N T S

H

I

N

Y

O

P

A

I

N

T

S
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>>51254876
Skaven are chaos though, have personalities, are wracked with infighting, and are nothing like the tyranid aesthetic
>>
>>51253424
I'd go with demonblades on the skullreapers. They are comparable on baseline but become a lot better when you start reaping skulls.
>>
>>51255173
>They are comparable on baseline but become a lot better when you start reaping skulls
kek
>>
>>51254985
Goregruntas cost way more (both points and cash), attack worse, have garbage special rules, suffer from both a larger footprint and profile, lack special weapons and worthwhile champions, are more easily swamed and don't really need their improved movement.
tl;dr: Goregruntas are garbage, both in comparison to Brutes and in comparison to other super-heavy cavalry.
>>
>>51255221
>Goregruntas cost way more (both points and cash), attack worse, have garbage special rules, suffer from both a larger footprint and profile, lack special weapons and worthwhile champions, are more easily swamed and don't really need their improved movement.
This tbqh senpai
>>
>>51253897
Not him, but the Khorgorath is shit, pure and simple.
That said, it is cheap shit that can be fielded in units (unique among monsters). Three to five of them are not horrible, especially since you can do a lot to them with the shitload of buffs found in-faction.
>>
>>51255187
what?
>>
>>51255221
>cost way more in points
The general's handbook says they bost cost 180 points each. I'm not arguing, I've got enough brutes to run a decent force of them too, just curious. + Goddrakk's ability on a gorefist is ridiculous and OP
>>
>>51253424
Toss ten Blood Warriors and that Khorgorath, add a unit of Bloodletters, another 5 Skullreapers, give all ten of them Daemonblades and then add a Bloodstoker. The Stoker helps with the Reapers' atrocious movement and keeps them from killing themselves with their daemonblades. If you have points left over, invest in a Skull Cannon or Marauder Horsemen.
>>
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This thread needs more of Best Girl.
>>
>>51255287
>180 for three
>180 for five
Also, while the Gordrakk + Gorefist combo is nice, it's expensive as shit and any brick force will just tank the still quite mediocre damage and dispatch the tiny number of Gore-gruntas in a hurry.
>>
>>51255330
When the first blurry pics of her had leaked I had really hoped that the huge yellow thing on her head was a mane of 80's hair.
Alas...
>>
>>51255360
Ok cheers, I was under the assumption they cost 180 each, because why would games workshop tell us what each model is worth individually? that makes too much sense. And yeah, I'm seeing the Gordrakk thing working well with Ironfists as well as Gorefists.

Which brings me to my next question - Can Gordrakk get a command trait/magical item? Why not? I can't find anywhere in the rulebook that says he can't. (Mmmm, big base size and meteor blade)
>>
>>51255330
>dat little titty window which serves no purpose other than to let nerds stare at her boobs
>>
>>51255403
Unique characters can't get relics or command traits. It's in the GHB.
>>
>>51255403
Read the fucking General's Handbook, dude. It's not that long.
>>
Out of curiosity, how does Ogroid Thaum compare in size to, like, the Megaboss? I'm looking at conversion potential, as I want to model my Ogroid with something other than the staff and I'm curious on what size it is that I could draw bits from.
>>
>>51255496
Roughly the same, maybe a mite smaller. Swapping bits should work.
>>
>>51255516
Hmm, consider that, or mixing bits with a Daemon Prince, if that also is about the same size. I just feel like the Ogroid should be wielding more than the staff. Plus, my theme has the beastmen being more 'civilized' in a way, like the upper classes of the society, so want to reflect that.
>>
>>51255405
woods don't just grow on their own on trees.
>>
>>51255405
>implying she doesn't keep seeds in there
>>
>>51255330
this version was so much better than the plant zombie with amnesia. We all miss you Alarielle.
>>
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Does anyone have any of the new and recent AoS maps saved? I tried looking through the Booru in the OP but none of the maps are actually on there.
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>>51256062
>mfw the heart theme everywhere
>mfw I kind of like this version
>>
>>51255058
What text is the pictures covering.

>Don't forget, you're hime forever

It doesn't make any sense with the reference, I suggest you delete this meme and never visit /tg/ again.
>>
>>51256466
It's Do It For Him you fucking newfig.
>>
>>51256625
It's a reference from the American TV show The Simpsons, I'm guessing non-americans haven't heard of it.

You can google the reference, but it doesn't make sense since the images are supposed to be covering up text.
>>
>>51256643
Cringe.

Seriously I cringed.
>>
>>51256650
>>51256643
>>51256625
>>51256466
Ok, so who is the one baiting here?
>>
>>51256682
If only we had a version with pictures of Kurnoth Hunters with the letters spelling out "SCYTHES".

That would bait a lot of people.
>>
>>51253897
Not overly why?

>>51255173
I didn't put Daemonblades on them as I wanted to play it safe really.

>>51255315
I don't have the shekels to buy more stuff at the moment, I am simply looking at different combinations of what I have got.
>>
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>>51256682
it's that time of the year, anon
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>>51253424
>slow melee army
>>
Have there been any rumors about plastic Globadiers (Skyre Acolytes)?

Because fuck paying $10 per model when a unit of 5 is 60 points.
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I'm gonna use it as a Sorcerer of Slaanesh.

How should I call him?
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>>51256719
I tried, sort of.
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>>51256986
Dildor, the Succulent
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>>51256995
Perfect.
>>
>>51256949
No

If you think $10 per model is bad then don't look at Salamanders or Razordons
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>>51257001
But Anon, I already have a joke miniature
>Lord Straponius the Pervader

I don't want another
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>>51257059
Nothing wrong with a few gag models.

Especially if it still fits the armies theme.
>>
>>51257023
To be honest Salamanders or Razordons aren't as bad price-wise as Globadiers. It's $30 for 60 points, vs $50 for 60 points. They're also bigger models.

Not trying to say "hurr I have it worse than you" but just trying to compare.

At least Seraphon has access to a Start Collecting to start out. Unless you want to play Nurgle with a rat twist Skaven's kinda SOL.
>>
>>51257278
Yeah but you generally run 1 or 2 squads of globadiers while you usually want 3+ salamanders

Skaven have Spire of Dawn, which is like a better version of the Start Collecting boxes
>>
>>51257313
>Skaven have Spire of Dawn, which is like a better version of the Start Collecting boxes
Good point. I actually ended up with the Skaven components of 2 of them even though I want to play primarily Clan Skyre. It was just too good of a deal.

Granted I now have 80 fucking clanrats to paint when I wasn't intending on even using them in the first place.
>>
>>51256949
they're due for a>>51257313
I never saw anyone playing 3+ salamanders.
spire of dawn is bad because you get shit elves. and the skaven there have no value
>>
>>51257355
>I never saw anyone playing 3+ salamanders.
You're playing against bad seraphon players then

Salamanders are the best infantry in the game
>>
>>51257355
they're due for an update for almosy 20 years already**
>>
>>51257355
>and the skaven there have no value
It's the cheapest way to get clanrats, which you'll need if you run mixed clan Skaven.

I spent $80 and ended up with 80 clanrats, two engineers, two mortars, two warpfire throwers (both weapon teams you can only get in SoD at the moment), and two warlords (one will be converted to a chieftain with standard).
>>
>>51257432
Also Rat Ogres, but those are going to get used for Blood Bowl
>>
>>51256791
Is that Tzeentch?
>>
>>51257467
No
>>
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'sup, bitches?
Look what I got today! Anyone up for the 24 relics Tzeentch gets?
I am currently at uni and I only have my shitty ipad camera with me, so please bear with it for now.
>>
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You already know this, but I figure it can't hurt.
>>
>>51257554
My penis is so hard right now.
>>
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I'd like to direct your attention to Boundless Mutation for a Thaumaturge or Arcane Sacrifice for a Gaunt Summoner.
>>
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>>51257573
!!!!!
>>
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>Changeblade
>replace
Does this bypass summoning rules with this wording?
>>
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>>51257619
Are you getting a new unit? If yes, then you have to pay points for it.
>>
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>>51257677
Drat. To the garbage pile with it!
>>
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>>51257696
Yeah, I'm hoping that the next General's Handbook fixes summoning. Currently it's worthless.

The only thing I want to use summoning for is Lord Skreech.
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I'll post the batallions once I get home, so please make due with that for now.
>>
>>51257733
>Yeah, I'm hoping that the next General's Handbook fixes summoning. Currently it's worthless.
Bronze league spotted
>>
>>51257573
>>51257573
>>51257573

KROAK BTFO BEYOND RECOVERY
>>
>>51257820
You can't replace enemy dice, only your own
>>
>>51257762
Cheers brother appreciate it.
>>
>>51257883
Huh, I know, but now its guarenteed BTFO without even rolling dice
>>
>>51257820
How?
>>
>>51257598
>>51257598

>9 Magical supremacy

Wow, 27" of new way to eternally BTFO Frogs beyond any possible recovery !
>>
>>51257696
Well, which spells to take...
The Gaunt Summoner would probably like Trecherous Bond to shunt wounds to some Acolythes or Tzaangors, but giving up a second damage spell for that seems iffy.
Meanwhile, Infsion Arcanum seems like the obvious choice for the Ogroid Thaumathurge...
>>51257736
>Fold Reality
>restore d6 models to unit
>Burning Chariots can be taken in units
Oh boy, I can already see this being a bag of hilarity.
>>
>>51257976
How...?
>>
>>51258314
Use any of you 4-5-6 die as to hit rolls for skyfucker and watch kroak melt form mortal wounds, without rolling dice
>>
>>51258399
>wasting destiny dice to deal d3 mortal wounds
>implying you have line of sight on kroak and he's not hiding one of many huge monsters
>implying kroak wont just transfer those wounds to the eternity warden

Just take Stormfiends you dumb fuck
>>
>>51258422
>Tzeentch Stormfiends
Something's not quite right.
>>
>>51258451
Youre playing Chaos. If you want to kill Kroak you should take Stormfiends.

Skyfires are not a hard counter to Kroak.
>>
>>51258422
t. butthurtfrogposter

>wasting dice to autowin the game
wow sure is a waste.

Kroak 27 Away from a Loc will only ever launch a worthy spell if the LOC let him.

By using a single 5 or 6 from the destiny pool and using "mastery of magic" rule you auto dispel (and learn the spell, that can then be used on 2+ by the blue scribes).

Oh and turn 2 he is dead
>>
Hold me guys.. I played against Bloodbound and lost with my Kroak + vortex list. I'm not even sure how it fucking happened. He had pretty oddball list for bloodbound, he apparently had two formations one with skullcrushers(?) and one with the skullbloodreapers and khorgoraths. All the other bloodbound lists I've played against had those shitty ass reavers and tons of heroes which were easy to counter.

Anyway, since he deplyed faster than me he chose to give the first turn to me. I had 500pts of summoning pool and didn't use it at this point. I moved my troops forward and put up the vortex and began my celestial deliverance upon khorne guys. Failed Celestial deliverance twice and Casted comet's call on his lord. APPARENTLY he can deny all spell damage on 4+ on his whole formation, wtf. Anyways I had my guard screening Kroak and thought that he was safe.

He just did khorne things and ran towards my lane going flank with couple of his units. Well then he got double turn and made few good rolls (all of them) and charged my guard with his crushers and dealt 12 mortal wounds on charge... Only 8 guards were left at this point. Then he proceeded to attack with his juggerlord who had 4 2+/2+ d3 wounds which cause 3 wounds of 5+. I got rekt hard. I summoned bastiladon and more guard but it was late. He just charge rolled all of my units dealing mortal wounds left and right with skullreapers and crushers.

Match ended in his victory by objective points in the end. I thought bloodbound was supposed to total shittier army but apparently they can do shit with luck lol
>>
>>51258568
AGE OF FROGSHIT OVER AT LAST
>>
>>51257785
This
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>>51258568
>>
>>51258469
>Youre playing Chaos. If you want to kill Kroak you should take Stormfiends.
>Skyfires are not a hard counter to Kroak.
OK, but I lose the Tzeentch Allegiance so Skyfires are a decent alternative.
>>
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Lord of change with pic related.
2d6 shots 3+/2+.....

Where do i sign ?
>>
>>51258661
Sad they are not 2 damage -2rend tho.
>>
>>51258646
I cant wait for next GHB to drop and have kroak at 700+ points
>>
>>51258558
>implying the LOC will survive being blasted by Salamanders and Bastiladon
>turn 2 he is dead
How? You don't have LOS on Kroak until he goes on the Vortex. He doesn't have to be on the Vortex until the Seraphon player nullifies any significant threats.

It's like you don't even play this game lol
>>
I'm sorry if this is a retarded question, but is there any way to run chaos knights as battleline? I'm new and I'm looking into running a khorne army. Mostly bloodbound, but I want knights for my cav. Is there any way to do that without having to pick up slaves of darkness infantry for a battleline? I'd rather fill my infantry with bloodbound.
>>
>>51258752
If you play Slaves to Darkness ONLY then yes
If you want to just use them then you're free to, but they won't be battleline
>>
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Ogroid with pic related.

Funtimes
>>
>>51258697
you don't have LOS on kroak after 2 turn of 16" move and with a 24" range

Okay, not my fault you play on a football field.

Puh-lease you arent even trying
>>
>>51258842
Did you know scenery and other models can block line of sight?

Amazing, I know!
>>
>>51258697
What ?
you make literally no sense.

>1k points of lizard easily nullify all threats of a 2k army
ok
>>
>>51258802

And now im confused. Again, forgive my ignorance, or just call me a faggot and be done with it, but wasn't the idea with battle line that you have to take x number of battle line units before ypu can being in anything else in the faction? Or did I get lied to? I was under the impression that if I was running say bloodbound, and I wanted to bring in some slaves units I would have to have a slaves battleline as well. If that's not it then what the hell does it all mean? I can just take them in my army? No taxes? Are there penalties for doing this?
>>
>>51258854
ok so you are just retarded. 32' fly move get you anywhere on the table
>>
Can we stop playing calvinball and play AoS instead
>>
>>51258881
If you want to Field X (X being any of the 4 grand alliance)
You just need the minimal battleline and can then do whatever you want

thats why beastclaw player use 3x 10 cheap orruk and then stack the most Stonehorn they can
>>
>>51258881
Battleline are required for matched play, and there are some default ones for each alliance
Some units can become battleline if ithey take a mono faction
>>
>>51258752
Just take bloodwarriors and blood reavers as battleline
>>
>>51258881
>And now im confused. Again, forgive my ignorance, or just call me a faggot and be done with it, but wasn't the idea with battle line that you have to take x number of battle line units before ypu can being in anything else in the faction? Or did I get lied to? I was under the impression that if I was running say bloodbound, and I wanted to bring in some slaves units I would have to have a slaves battleline as well. If that's not it then what the hell does it all mean? I can just take them in my army? No taxes? Are there penalties for doing this?
Battleline is not per faction. If you stick to one faction, then some things which are NOT battleline become battleline.

For example, chaos knights count as battleline so long as I am pure Slaves to Darkness. If I mix with another faction, they are suddenly not battleline any more and I need to choose something which is always battleline such as Chaos Warriors.
>>
>>51258919

Ah. Well that simplifies things immensly. Thank you. Mind if I ask a tactics type question? Since I'm new I really have no idea what I'm doing, so I just wanna see if this would even be decent before I commit to it. What I was thinking was run a solid core of cav with a block of light infantry behind them. Run in the cav first to break their line and then bring in the infantry behind them to clean up. Is that possible in this game, or is that too far off the meta?
>>
>>51258889
ok so you are retarded. any competent kroak player will block line of sight with scenery and models, eliminate any serious threats, and THEN get on the vortex for a killing blow
>>
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>>51258854
Do you even know this game ? where can you be completely out of LOS ? you box it with 4 stegadon ? Theres no way you arent in LOS if a 16' flymove 24 range unit want to see you
>>
>>51258948
>>51258930
>>51258919

Thank you anons.
>>
>>51258971
>where can you be completely out of LOS ?
Quick guide to AOS:
1. Find a piece of scenery
2. Park Kroak behind it
3. Cover any exposed areas with bastiladon/stegadon
4. Keep Eternity Warden nearby to absorb any shot that manage to get through
5. Tzeentch player has just put his units in a very stupid position to try to shoot Kroak, now you kill them easily with seraphon shooting

Do you even know this game ?

Go play instead of shitposting
>>
>>51258962
As a seraphon player myself, you don't even make any sense and don't have any shadow of an argument

>>51258958
>What I was thinking was run a solid core of cav with a block of light infantry behind them. Run in the cav first to break their line and then bring in the infantry behind them to clean up. Is that possible in this game, or is that too far off the meta?

Its possible to even run only cavalry, especially with chaos, maybe use sayl the faithless to make your light infantry faster than anything in the game and charge with your cavalry.
Everything is possible and fun as long as you don't end up in an overly competitive environment
>>
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>>51259000
Oh my god i'm screenshotting this.
directly into the memebingo.
>>
>>51259000
Wow... yeah no I expected another climax to you 2 bashing honestly
>>
What the fuck happened with all this "My army is invincible nothing you do can result in anything?"

First with tomb kings now with seraphon.
>>
>>51259030

My store is pretty chill. The owner goes out of his way to try and prevent power gaming. I still want infantry, it's just that I figure if I lead with infantry they will get cut to pieces before they get their by ranged attacks. The cav have more survivability and get their faster. I figure they should be able to make it in good enough shape to still do some damage and In so doing take enough heat of my foot for them to get in too.
>>
>>51259106

Notice that only nerds with something to prove (i.e.: competitive players) with "top tier" meme armies are arguing.
>>
>>51259030
10 wound stegadon against skyfire is literally giving your opponent 260 points in the first turn.

that not how you deal with chaos an, did you win any tournament with this ... strategy ?
Bastiladon + stegadon + Kroak + warden near a scenery and 500 points of summoning ?
>1720 points hiding behind a scenery
>1720 points/2000
>hiding

Dont you autoloose every game where you need to take points ? Or just literally any game ?
That makes no sense at all
>>
>>51259124
>I still want infantry, it's just that I figure if I lead with infantry they will get cut to pieces before they get their by ranged attacks. The cav have more survivability and get their faster. I figure they should be able to make it in good enough shape to still do some damage and In so doing take enough heat of my foot for them to get in too.

This is the problem with chaos and the only answer everyone seem to have is fielding this guy : https://www.forgeworld.co.uk/en-GB/Sayl-the-Faithless-and-Nightmaw he opens many new strategy with chaos
>>
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>>51259050
Only way to shoot is to be directly behind him, and you can't enter that space if he puts any kind of screen there. Gets even easier if you have a piece of terrain that gives you two walls to block LOS, like the ophidian archway or numinous occulum.

If you ever you try shooting the Seraphon screen or monsters you are losing the game because next turn Seraphon will be in range to shoot you back, and Skyfires are quite frail with only a 5+ save and 6 bravery.

As soon as seraphon get an opportunity for a double turn they get aggressive. Put Kroak on the Vortex, move ranged units into position to kill your ranged units. With two turns of magic and shooting they devastate any enemy army.

I don't even play Seraphon but it's really sad that this thread is full of casual players that don't know what competitive AOS looks like.
>>
>>51250574

>I don't even play Seraphon but it's really sad that this thread is full of casual players that don't know what competitive AOS looks like.

Retards arguing with retards about how their army is the bestest?
>>
>>51259229

I can see why that would be helpful, but i'm a bit of a fluffy army guy, so I'm not terribly interested in running a sorcerer in my khorne army. Thank you for the suggestion though, I appreciate the help.
>>
>>51256725
Keep Skullreapers by the Bloodstoker and the Daemonblades will never be an issue.
>>
>>51259251
y-you are not serious right ?

Y-You know they can just f-fly behind you r-right ?

>its easy you need 2 terrain perfectly close to a vital objective to win!
>>
>>51259180
Typical Kroak lists look something like this:

Leaders
Lord Kroak (540)

Battleline
10 x Saurus Warriors (100)
10 x Saurus Warriors (100)
10 x Saurus Warriors (100)

Behemoths
Bastiladon (300)
Stegadon (260)

Total: 1400/2000

Sometimes they use Skinks instead of Warriors to get an extra 60 points, or mix in some Saurus Guard to deal with cavalry/chariots.

They use the remaining 600 points to summon what they need after seeing what the enemy brings. Common choices are to summon a Priest (to reroll saves) a Starpriest (to reduce enemy hit rolls) a Starseer (for more Insight and Curse of Fates on Kroak) or an Eternity Warden (to absorb wounds).

It can get hard countered by all-in lists like 4x Thundertusk or 4x Hellcannon but nobody brings those lists because they get hard countered by Stormcast using Lightning Strike or fast armies like Slaneesh or Tomb Kings.
>>
>>51257736
>>51257733
>>51257706
>>51257696
>>51257683
>>51257665
>>51257645
>>51257619
>>51257598
>>51257585
>>51257573
>>51257554

Thx, bro. Here is pdf...damn too large for 4chan, lol

https://www.sendspace.com/file/ku4bj8
>>
Isn't that like half your army sitting behind a rock? How do you not lose on objectives?
>>
>>51259388

Forgive the new fag, but why is Slaneesh considered a "fast army"?
>>
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>>51259251
I'll just leave this here
>>
>>51259360
>Y-You know they can just f-fly behind you r-right ?
I already acknowledged this:

>Only way to shoot is to be directly behind him, and you can't enter that space if he puts any kind of screen there.

You cannot end a move within 3" of an enemy model. All the Seraphon player has to do is measure carefully and place a screen of units such that you can't end a turn within line of sight for shooting.

Your next line will be "what if he gets a double turn and flies over the screen?" The odds of getting a double turn against Seraphon are almost zero. One of the biggest strengths to the Kroak list is that they control the turn order with Insight.
>>
>>51259428
Have you read the movement value of slaanesh units?
>>
>>51259436
I am quite aware of how generating scenery works. What are you suggesting?
>>
>>51259388
I only play Death, so against me he deploys normally, but I was kind of surprised to see this kind of deployment honestly as they are pretty much played at every table and i never saw that. Must be the meta or something.

But next time don't answer to meme posters, they aren't even trolling, just memeing, laugh and move along
>>
>>51259428
Its considered a fast army because every unit move fast.
>>
>>51259428
Slaneesh units Go Fast
>>
>>51259450

I literally started looking at AOS yesterday after the manager of my local store (who happens to be a pretty good friend and who loves AOS) let me run a game with his models. I had a lot of fun, and i really love the way the models look, so i decided to get into it, but i haven't really had time to read everything yet, i just looked at some of the scrolls up top in the resources that i was intersted in, but i couldn't find anything for slaneesh actually. So no, i haven't read their rules. 100 % new fag here.
>>
>>51259428
Because the slower unit they have (not counting some heroes) is 6" and can still run and charge.

Their behemoth is 14", and the Seekers can move 14", run 2d6" and still charge.

Basically everything is at least 12" of movement.

And if it wasn't enough, all of this can be improved with locii, battalion and other rules.
>>
>>51259543

Gotcha. So as far as Chaos armies go how do they all stack up against each other? I mean Slaneesh is fast, i would assume Nurgles stuff is tougher than the others, the "man" with the plans boys probably have sorcery out the waz, and i guess Khorne's followers get attack buffs?
>>
>>51259523
use the AoS app on your phone, all warscroll are free and some bataillon are free, and you can filter for each armies
>>
>>51259609

.......ok yeah i'll go get that.
>>
>>51259601
right know Nurgle was clearly a notch above the other, tzeentch will be out saturday, but it looks pretty terrifying.
Don't expect to be on the same power level until your new armybook is out, you can still be very effective in 1000 and 1500 points game tho
>>
>>51259601
Nurgle is kinda slow but really hard to kill. Thrives in sustained melee combat but has trouble getting there and lacks ranged damage needed to kill screens or key hero/buff units before engaging in melee.

Slaneesh hits hard and fast but crumbles in sustained combat. You need to pick your engagements properly and wipe the enemy out before the fight drags on too long. Also lacks range.

Tzeentch has the best ranged firepower through a combination of magic and shooting, but has piss poor defenses.

Khorne is just shit.

Skaven do a ton of mortal wounds and have a lot of neat movement tricks but have terrible defenses and the absolute worst bravery in the game

The best chaos lists are a mix of Skaven mortal wounds (lightning cannon + stormfiends) and Nurgle defensive lines.
>>
hey folks, how did the summers campaign affect the story?
>>
>>51259601
>I mean Slaneesh is fast, i would assume Nurgles stuff is tougher than the others, the "man" with the plans boys probably have sorcery out the waz, and i guess Khorne's followers get attack buffs?
Yeah, pretty much.

Slaanesh can also generate a lot of attacks with rend, and normally deal far more damage than Khorne, but Khorne has in general better saves, easier access to mortal wounds and better symbiosis with other units and armies.

Nurgle also has a bigger pool of compatible allies (Clan pestilence and Rotbringers).
>>
>>51259688

Ok. I'm not really trying to put together a super competitive list. As long as it's decent and i don't get curb stomped all the time i'll be happy with having cool models i like. They're putting out new books? I mean i know Tzeench is getting an update, but i figured that was cause he didn't really have anything compared to the other three model range wise. Are they gonna be doing books for all the gods then?
>>
>>51259753
yeah, slowly but steadily releasing books
>>
>>51259725

Are they really shit? I mean when i tried out the game i played with the starter box, you know the one with blood bound and storm cast, and i won playing the blood bound. They seemed alright. I mean my reavers fell down in a stiff breeze, but i expected that.
>>
>>51259805
Khorne is shit in competitive AOS

It's fine for casual games
>>
>>51259728
The three cities founded by Order survived and thrived.
>>
>>51259229
>https://www.forgeworld.co.uk/en-GB/Sayl-the-Faithless-and-Nightmaw
FUCK I was convinced Sayl had the Tzeentch keyword... There go my hopes and dreams.,
>>
>>51259871
No this fucker is alone, you don't need him in the tzeench book tho, even if a flying block of 30 tzaangors looks fun
>>
>>51259846

So what is competitive then? And why isn't Khorne? The lack of range and sorcery? I'm not asking because i myself intend to play competitively, but because it would be nice to know what i can expect to see when i play the game, and what i'll need to look out for.
>>
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>>51259846
>Khorne is shit in competitive AOS
>It's fine for casual games
Remember the first GW livestreaming?

This Bloodfag was against Fyreslayers, and was packing 40 reavers with all the buff in the world, doing a shittons of attacks.
Everybody believed it would be an easy win for him, and then he clashed against a line of dwarves with 4+ rerollable save and a 4+ after that. And then he died horribly.

It was so freaking good.
>>
>>51259969
Khorn is competitive if you get sayl to throw scaarac or skarbrand into your opponents army, and use both deamons and mortal khorne for sweet synergies.
>>
>>51259913
I was thinking of having a flying circus list with Sayl there to let me use some slower but tougher units, as the Tzeentch stuff so far looks like it's made of paper.
>>
Scale of one to ten how bad is this list, and what would make it better?

Leaders
Mighty Lord Of Khorne (140)
Bloodstoker (80)
Bloodsecrator (120)
Bloodstoker (80)

Battleline
5 x Blood Warriors (100)
- Goreaxe & Gorefist
5 x Blood Warriors (100)
- Goreaxe & Gorefist
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Chaos Knights (400)
- Ensorcelled Weapons
- Slaves to Darkness Battleline
10 x Chaos Knights (400)
- Ensorcelled Weapons
- Slaves to Darkness Battleline
>>
>>51260037
yeah, it was the first thing i checked, but still, I think the flying circus i'm cooking will do fine, the bird look like he gathered a strong army
>>
>>51260058
7/10, its themed, you got lot of fast unit

You loose 3 points for not having a sorcerer or shooting, but its strong enough for not you to enjoy in any games that isnt the top tier lists
>>
>>51260058
>https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.1/Khorne_Bloodbound
Frankly you want Glaives on the Knights for maximum charge damage

Not to mention that if you just want to go KHORNE - why not get a skullcannon too?
>>
>>51260079
What are you thinking anon?
>>
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So will the Path to Glory page be updated to include the new Tzeentch stuff?
> https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.1/Path_to_Glory#Tzeentch
>>
>>51260108

How is this comparatively

Leaders
Bloodsecrator (120)
Bloodstoker (80)
Slaughterpriest (100)
- Hackblade and Wrath Hammer
Aspiring Deathbringer (80)
- Bloodaxe and Wrath Hammer

Battleline
5 x Blood Warriors (100)
- Goreaxe & Gorefist
5 x Blood Warriors (100)
- Goreaxe & Gorefist
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Chaos Knights (400)
- Chaos Glaives
- Slaves to Darkness Battleline
10 x Chaos Knights (400)
- Chaos Glaives
- Slaves to Darkness Battleline

>>51260148

Why are the Glaives better? Also, Skullcannon? Thank you for the link by the way, i'll give it a gander and see what it has to say.
>>
>>51260208
Glaives give -1Rend and 2 Dmg the turn they charge
>>
>>51260079
LoC
Gaunt Summoner
Ogroid
20 Tzaangors
20 Tzaangors
10 Horrors


That's what I'm thinking so far. I am not sure about the horrors.
>>
>>51257736
>>51257706
>>51257696
>>51257683
>>51257665
>>51257645
>>51257619
>>51257598
>>51257585
>>51257573
>>51257554
are there cool large artworks without stormcasts? anything interesting in the fluff we don't know yet?
>>
>>51260238
>Glaives give -1Rend and 2 Dmg the turn they charge
This. Also, rend is in short supply on Chaos, so you generally take what you can get.
>>
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>>51260160
>Tfw no Path to Glory for Legion of Azgorh

Damn it forge world
>>
>>51259969
>The lack of range and sorcery?
Pretty much, yeah. You lack mobility to get across the board so you take a ton of damage getting into melee, and when you do get there you have to engage whatever the enemy has put right in front of you.
You never want to get into a slugfest with tough defensive units like buffed Dryads or Saurus Guard but you don't really get to choose otherwise as Khorne because you don't have any ranged damage to kill those units before charging, and you lack the movement to outmaneuver your opponent.

>>51259994
Sayl is a great support piece for Khorne but doesn't make up for all the shortcomings the faction has. Turns it from a shit tier army into a low tier army.
>>
>>51260281
>>Tfw no Path to Glory for Legion of Azgorh
Guess we'll just make our own then. Can't be too hard.
>>
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>>51260281
>no path to glory for seraphon
>>
>>51260300

would slaughter priests help with this at all or no? I mean they do have that prayer that can do wounds at a range. Are khorne units that weak in comparison to Saurus?
>>
>>51256062
She looks HIV positive in that pic.
>>
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Does this look alright as a scheme for my tzaangor? I'm a bit undecided if I want another colour for his armor plates or not.
>>
>>51260315
>implying there's any glory in serving a filthy frog
>>
>>51260339
Slaughter Priests help but they're unreliable. The prayer is a 4+ and then the damage is randomized. Like most other Khorne heroes, their low movement means they'll get focused down by shooting/magic in the middle of the field before they get near melee.

A squad of 10 Saurus Guard can get a 2+ rerollable save that ignores Rend-1. They can hold off almost every Khorne unit by themselves.

I'm not saying you shouldn't play Khorne, but you should know that you are likely to be disappointed with how they perform in matched play against competent opponents.
>>
>>51260356
My two cents is that the armor and flesh colors are too similar.
>>
>>51260438

i concur with this, but what do i know.

>>51260402

Alright. I'm surprisingly ok with that.
>>
>>51260438
>>51260453
Yeah that's what I was thinking too. But couldn't have my testmodel NOT wear the standard tzeentch colours.
>>
>>51260462
I'd make the flesh much lighter rahter than change the armor. I like the color of the armor.
>>
>>51260462

There any other good tzeentch colors that could go for the armor?

Or that >>51260472 that might work.
>>
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Have 0 idea, but there was an anon looking for a Khorne list, figure i'd attempt to help
>Leaders
Lord Of Khorne On Juggernaut (140)
Bloodsecrator (120)
Bloodsecrator (120)
Bloodstoker (80)
Bloodstoker (80)

>Battleline
10 x Bloodletters (100)
10 x Bloodletters (100)
10 x Bloodletters (100)

>Units
10 x Blood Warriors (200)
- Goreaxes
10 x Blood Warriors (200)
- Goreaxes

5 x Chaos Knights (200)
- Chaos Glaives
5 x Chaos Knights (200)
- Chaos Glaives

2 x Skull Cannons (360)
Total: 2000/2000
>>
>>51260472
>>51260489
Hm. That's possible, Will give it a shot!
>>
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>blue scribes can cast a spell on 2+ unboundable on 9+ ( given he move 16' fly you should be able to be at least 18 away from casters tho)
>fold reality
>unit heals D6 MODELS on a 2+ and wipe the unit on a 1
>chariot unit is 3 MODELS
>heal 6 to 12 wouds on 2+, 2+
>it's a heal so no summoning point needed
>One madman is going to do a non-competitive army with 3x3 chariot and heal them every turn
>i want to see that
>>
>>51258597
What? Why bait? I just wanted to share this horrid match to you guys so that you won't fall to the same shit as I did. You should thank me instead of trying to make me look like a some sort of shitposter.
>>
>>51259251
It's not like you can, i don't know, look between the stagadon's legs or something. over their head?

Just because a model is behind another doesn't always mean you can't see them...

I bet you're the guy who will take 5 minutes just to make sure you can't see any part of each of your models from any angle, and makes the opponent agree or disagree 100% before you move on. Fucking faggot.
>>
>>51260577
>160 points per model
>skyfires are already daemons

Why bother with chariots?
>>
>>51260642
I bet you're a casual faggot who can't handle competition
>>
>>51260679
>why bother with fun using old collection in non competitive environment when you can buy 27 skyfire ?

I won't answer this.
>>
>>51260686
Kroak Dino Bunker is the worst meme yet.
>>
>>51260679
>wow look at this guy that want to field something not optimized, I mean why even bother to play if you are not fielding the WAACest army right ? haha funguys are faggots
>>
>>51260714
>>51260883

There is obviously only so much fun to be had in a game. You might as well make sure to have all of it.
>>
So what are the competative lists right now? What's good, and why is it good?
>>
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I brightened the skin up real quick and dirty, Should it be even brighter or is this enough?
>>
>>51261169
To my taste I'd make it even lighter, but it looks good like that too.
>>
>>51261169

seems good to me, but the real question is how do you feel about it? I mean these are your models. Getting some other anons ideas is fine, but at the end of the day all that really matters is if you yourself are happy with the look. If you like your models and they make you happy then thats all you need, and if some jackass gets in your face about them then fuck him.
>>
>>51261211
I'm generally fine, it's a test model anyway so i like to take different people's opinions and see what i like the most. I'm probably gonna try switching out one of the two blues and see how that works too.
>>
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>>51261021
It's too soon to say for sure because competitive AOS is still fairly new but there are some popular and powerful lists out there.

Every faction is good in its own way but Stormcast, Sylvaneth, Seraphon, Tomb Kings, and Beastclaw Raiders come to mind immediately as standing out.
>>
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What was your first AoS purchase?
What will you buy next?

Mine was Storm of Sigmar and citadel essentials. This paint bundle was a mistake, but brush and clippers are gut.

Next one will probably be this beauty, but no time for magnetize and paint right now so it can wait week or two
>>
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What are you working on /aosg/
>>
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>>51261510
Here's a pic of my Skaven im painting from the Spire of Dawn set
>>
>>51261510
Chinaman recasts?
>>
>>51261560
Did you use the Caliban Green on their fur? What is the bright one?
>>
>>51261629
Yeah Caliban Green, then I dry brushed the fur with Helion Green
>>
>>51261640
That would be an interesting colour scheme on plague monks - maybe will use it m8
>>
>>51261573
why chinacast when gw did a last made to order where everyon bought 700€+ of tomb kings ?
>>
>>51256062
>>51255330

I hate that they took one of the defining characters of the high elves and made her a fucking wood elf character. Or aelfyr or whatever the fuck. Why didn't they just reuse Ariel and give her an actually good model? Giant moth woman would have been awesome and they wouldn't have co-opted a high elf character for it.
>>
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Guess who's back?
>>
So I'm debating on two seraphon lists for semi-competitive play. There isn't a huge amount of mortal wound spam at my locals which is nice, but guys are still ruthless.

+++ Seraph (Age of Sigmar v8) (2000pts) +++

++ Pitched Battle (2,000) (Grand Alliance: Order v26) (2000pts) ++

+ Uncategorised +

Allegiance [Seraphon]

+ Leader (660pts) +

Saurus Astrolith Bearer (160pts)

Saurus Eternity Warden (140pts)

Skink Priest (100pts)

Skink Starpriest (100pts)

Skink Starseer (160pts)

+ Behemoth (500pts) +

Bastiladon (300pts)

Stegadon (200pts)

+ Battleline (500pts) +

Saurus Guard (200pts) [2x 5 Saurus Guard]

Saurus Guard (200pts) [2x 5 Saurus Guard]

Saurus Guard (100pts) [5 Saurus Guard]

+ Other (260pts) +

Chameleon Skinks (120pts) [5 Chameleon Skins]

Terradon Riders (140pts) [3 Terradon Riders]

+ Battalion (80pts) +

Battalion: Eternal Starhost (80pts)

This is slightly more expensive than the next list, but it's not enough to matter. Should be quite powerful against my meta, lots of gutbusters, death and non skaven chaos. There is a beastclaw player and quite a few stormcast, but there is only so much one list can do
>>
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>>51261752
This will be funny on non-points games
>>
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54" shunt, no questions asked. There's gotta be a way to abuse this.
>>
>>51261702
When was this?
>>
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>>51261510
Working on Deathtonnia.
>>
>>51261741
Or this slightly more flexible list

+++ Seraphon (Age of Sigmar v8) (1780pts) +++

++ Pitched Battle (2,000) (Grand Alliance: Order v26) (1620pts) ++

+ Uncategorised +

Allegiance [Seraphon]

+ Leader (860pts) +

Lord Kroak (540pts)

Saurus Astrolith Bearer (160pts)

Skink Starseer (160pts)

+ Behemoth (500pts) +

Bastiladon (300pts)

Stegadon (260pts)

+ Battleline (260pts) +

Saurus Warriors (100pts) [10 Saurus Warriors]

Skinks (80pts) [10 Skinks]

Skinks (80pts) [10 Skinks]

Vortex (100 pts)

Summoning pool

Terranadons, kroxigor, 3x razordons or salamanders, sknk handlers
>>
>>51261677
Thanks man, I'm pretty proud of it
>>
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What was this about spell ranges I heard?
>>
>>51261842
Even in points games it will be great. It could heal units that have lost models, meaning an endless parade of daemons.
>>
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Ever really fucked over that one guy that buffs one unit to kingdom come?
>>
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>>51261967
Doesn't this molest units that hit on a 2+? Since rule of 1 means that he always fails his attacks. He literally can't hit you with this on him
>>
>>51261958
Huh, I didn't thought about this like that. Time to refresh my rules knowledge
>>
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>>51261853
Changeling, huge unit of horrors or other melee unit, watch as opponent has a massive unit of horrors attacking him from his least defensible position. Interestingly, models don't have to be any number of inches away from enemy models, meaning units in combat could switch out and then charge something else. This is a really good formation.
>>
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>>51262003
I'd argue no, because of the fact that you need to fail the roll in order for its effect to take place (and transforming into a hit)
>>
>>51261724
>>51261752
>>51261788
Doin' god's work. Though these are all decidedly meh.
>>
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>>51261853
WHY I CANNOT SWAP A SQUAD OF 30 TZAANGOR WITH SCREAMERS OF TZEENTCH, FIX THIS GW.
>>
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>>51262085
This is why Kairics are overcosted then ? :P
>>
>>51262117
Holy shit, 21" movement is a fuckink lot
>>
>>51261871
2 month ago for 2 whole weeks
>>
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>>51262067
I might be getting a rule wromg but here's my line of thinking.

Enemy hits on 2+ (celestial hurricanum, unpredictable destruction whatever)
Tzeentch makes you succeed on anything but a 2+ (therefore 1)
Rule of 1 states that a roll of 1 will always fail.
Enemy is incapable of damaging it's target.


It even works if +1 to hit modifiers are added to the dice, since 1's become 2 they still fail
>>
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>>51261901
>not 8 lord of change + Kairos
dropped
>>
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Path to Glory tables. Never let it be said I'm not doing anything nice for the three blokes interested in this.
>>
>>51262196
The spell makes every hit result fail and every fail result hit.

So you roll a 1, you fail, and the spell makes it an hit instead.
>>
>>51262085
This helps Kairic Acolytes immensely. Being able to shoot in the Hero Phase really helps them, making them even more of a legitimate shooting unit.
>>
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>>51262259
Tzeentch will reward you anon
>>
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>>51262167
>21"
It's actually way worse, Tzaangors on discs move 16", they're moving 25" now. They can clear half the board first turn.
>>
>>51261967
>Bastilladon now has a 2+ rerollable failure. Literraly the weakest unit in the game.
>>
>>51262270
Well the rules of 1 supersede warscrolls. and since the research player Controlls the triggers he could order how the rules resolve.


(1)Enemy swing 4 1's
(2)Tzeentch spell means 4 hits
(3)Rule of 1 means 4 fails
>>
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And that's it, folks. Enjoy a little art on your way out.
>>
>>51262355
Can you link the war gear or alliance bonuses of they have any. Also would be nice to know if I'm 'punished' for mixing arcanite and daemon
>>
>>51262071
>the bataillon created for narrative purpose wont secure my win in every single tournament.
>>
>>51262085
TZEENTCH KUNNIN RUKK
>>
>>51260356
Looks great, but I'd change the armour a little bit, maybe make id darker to differentiate it from the body.
>>
>>51262409
They are in this very thread, anon leaked them already. Use your fucking eyes.
>>
what should i run as a decent 1k stormcast list? i started the game with flesh eater courts but i don't like moving around so many ghouls, so i went with stormcast for a much lower model count!
>>
>>51262117
>>51262085

Whaaaaaaaaaat.
27 fly move + 24" range
>KROAK UTTERLY AND ETERNALLY BTFO
>>
>>51262449
Oh
>>
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>>51261510
Arcanites. 26 of 30 done.
>>
>>51262461
You can just buy a starter set and start collecting box, then sell a khorne half. It will be more than enough to brew a decent list. Just use your retributors and everything will be alright
>>
>>51262350
No, the rule of 1 means that instead of treating a roll of 1 as a success, if the unit has been buffed to the extent that rolls of 1 are successes, it is instead a fail. Hit rolls that fail hit the unit, while successful hit rolls miss.
>>
>>51262500
Blue nails look funny but good
WE
>>
>>51262500
Well, now I feel inadequate...
>>
>>51262516
i bought a bundle off ebay, it has at least 6 of the flying guys with dual hammers, proescutors? 15 or so single hammers and shields, liberators i think, and 10 of the guys with bigger hammers, and what i have been told is the celestant prime judging by the base, do i need the ones with the axes or the spears? and are more of the mounted guys worth it? theres a couple lord relictors i think also
>>
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>>51262516
>>
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>>51262500
>painting niggers
>>
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Fuck, almost forgot the one warscroll that hasn't been leaked until now. The most important one in the book.
It's just a fucking Tzeentch-marked Spawn.
>>
Here's my shitty balancing idea for summoning
Every player has a free set amount of points to summon with (lets just go with 200 for now), and any more than that you will need to put some points aside like you do now
Yay or nay?
>>
>>51262662
Is it everything you have? Because from this single pic >>51262662 I can tell you that you have everything you need to run good games. You can brew like everything for example

Leaders
Lord Celestant On Dracoth (220)
- General
- Lightning Hammer
Lord Relictor (80)
Lord Relictor (80)

Battleline
10 x Liberators (200)
- Warhammers
5 x Liberators (100)
- Warhammers

Units
5 x Paladin Retributors (220)
3 x Prosecutors with Celestial Hammers (100)
- Celestial Hammers

Total: 1000/1000
>>
>>51262921
Eh, fulfills basically the same purpose as summoned units costing half their points cost, with exceptions to really big things that can be summoned. The biggest issue would be getting the right amount of points to be left over for summoning, it should probably scale with the size of the game as well. Games at 1000 get 100 pints for summoning, 200 for 2000, etc.
>>
>>51262978
I mean Liberators with warhammers and shields
>>
>>51262745
>GW didn't even bother to remove the cadian from the spawn's art
>>
>>51262978
ah thats perfect! it also came with a full second starter set and a lord celestant unbuilt, got it for 80 quid off ebay, so i wouldn't get absolutely rolled using that list? cus currently i'm getting stomped every single time with my flesh eaters,
>>
>>51262921
I'd like to alter that: Every Wizard has a set value of summoning points built in.
From there you could alter that with relics, command abilities and traits, batallions, allegiance boni or even other spells.
Some would increase the base amount, others would regain a measure of summoning points for each turn or for each melee kill and so on.
>>
>>51263077
Celestant prime* i get all these similar named guys mixed up, hes the huge one with the spiral underneath him
>>
Does anyone here use/have any custum built terrain for AoS?
>>
>>51263072
Actually I don't think that's a cadian, just an empire soldier.
>>
>>51263077
Uh, Anon - I can not guarantee that you will be unbeatable. Try your best, find which units are your favourite, read about tips and tricks for stormcasts. They are a tough fighters with nice save rolls so you will endure a few hits before you learn what to do
>>
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>>51263177
>>
>>51261939
Anyone?
>>
>>51263218
ah i'm not looking for unbeatable, its no fun if you win every time either, just to have a fighting chance each game, i doubt i'll be playing tournaments, i'll just be down at my local gw
>>
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>>51263072
>filename
>>
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>>51262543
>>51262667
Corrupting agents of change that ruin Azyrite cities can't be anything but ethnically diverse.
>>
>>51263816
...huh.
>>
>>51263816
Then they all should be black, Anon
>>
>>51263913
Well, the actual reason is really simple - it gets boring fast to paint the same skin colour, so I have many races in my arcanites, from dark black to albinos.
Except asians. For some reason asian skin is beyond my skills. When I try it, result looks like a victim of an acute liver failure.
>>
You guys are probably sick of endless Bloodbound and Stormcast lists based off the starter kit, but does this look crazy as a first 1000 points?


Bloodstoker (80)

Bloodsecrator (120)

Mighty Lord Of Khorne (140)
- General

Slaughterpriest (100)
- Hackblade and Wrath Hammer

20 x Bloodreavers (120)
- Reaver Blades

20 x Bloodreavers (120)
- Reaver Blades

10 x Blood Warriors (200)
- Goreaxe & Gorefist

20 x Bloodreavers (120)
- Reaver Blades

Already have everything but the Slaughterpriest and 20 of the Reavers, dipping my toe in AoS because I got these guys for 25 quid via some starter set shenanigans.
>>
>>51263991

I know you are new, but please see here why you will autoloose
>>51235110
>>
Tzeentch leak compiled in pdf form
>>
>>51263991
It's fine for a start, but I'd consider some variety instead of loading up on nothing but Bloodreavers.
Also, consider the Aspring Deathbringer, his Command Ability is leagues better than the Mighty Lord's, especially in a bloodreaver list.
For the time being, the Bloodstoker will probably want to chill with your Bloodwarriors, but consider giving him some Skullreapers to tag along with.
>>
>>51263233
In his defence, the version of the Warscroll is unclear enough to look like a generic Empire soldier, especially since the guy seems to be modelled after the old-school Cadians.
>>
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>>51264137
B A S E D
A
S
E
D
>>
>>51263991
Starter set + Start collecting give Bloodbound 1100 pts list so just drop something and have fun

Leaders
Mighty Lord Of Khorne (140)
- General
Bloodsecrator (120)
Bloodstoker (80)
Slaughterpriest (100)
- Hackblade and Wrath Hammer

Battleline
10 x Blood Warriors (200)
- Goreaxe & Gorefist
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Bloodreavers (60)
- Reaver Blades
10 x Bloodreavers (60)
- Meatripper Axes
3 x Mighty Skullcrushers (160)
- Glaives
- Khorne Mortal Battleline

Units
1 x Khorgoraths (80)

Total: 1100/1000
>>
this a good start for skaven?

Leaders
Warlock Engineer (100)
- General

Battleline
3 x Stormfiends (300)
- Ratling Cannons
- Skryre Battleline
3 x Stormfiends (300)
- Ratling Cannons
- Skryre Battleline
3 x Stormfiends (300)
- Ratling Cannons
- Skryre Battleline

1000/1000 pts
>>
>>51264137
Thank you for your work, Anon.

I'm really digging those Battalions. I'd love to go with this faction, but I'm aiming to stick with low model count armies at the moment.
>>
>>51264213
mm you will probably loose most if not all of your games, but i can see the use in a fun night or narrative game
>>
So basically the moral of the story is that even in age of sigmar Melee is shit compared to range?
>>
>>51264197
So I didn't actually get a Khorgorath, I got the lord, bloodstoker, bloodsecrator, 10 bloodwarriors instead of 5 and 40 bloodreavers instead of 20 through splitting two chaos halves with another guy (who wanted khorogoraths and some more heroes but has plenty of infantry). A SC! box does look nice though.

>>51264140
Shame he's finecast, but you speak sense. I was looking at branching out into Slaves to Darkness for the Shrine and some warriors in the next 1000 points.
>>
>>51264300
The story of history really.
>>
>>51264300
no, however having slow ass weak flootslogger trying to dodge magic missiles lazors and or faster shocktroop like chaos knight for 3 turn is just suicide.

also the fact that basically all armies are stronger in melee than khorne doesnt help i guess
>>
>>51263135
Could work, but that still basically means that one player gains access to points that the other player is denied, if they lack the ability to summon. What if units that are summoned normally cost half their points cost, rounding numbers that end in 5 up, while resurrected units cost their whole points value? Either way summoning has the same problem as shooting, in that the opposing player doesn't really have a whole lot of ways to defend against it. Two suggestions I have to improve both shooting and summoning are:
1. Summoned units cost half their points cost, rounding numbers that end in 5 up, so 45 points becomes 50. Wizards can unbind summoning spells, if they're within 18" of either the wizard casting the spell, or the unit summoned in.
2. Models can see through models of their own unit, but not through other friendly units. Enemy units block LoS of other friendly units, although models with height may be able to see over some models, TLoS should be used for this.
>>
>>51264300
Not really. It's more like that slow melee is shit compared to anything else.

You can do melee very well, but you have to either have a way to reach your target without being outmanovered or be durable enought to don't care about anything else.
>>
>>51264444
>4 of 4's
Melee not being shit confirmed
>>
>>51264300
one of the strongest list of the moment is a tallyband of nurgle.
Its only close comba unit yet it kills everything. the difference is that nurgle is tought, shoot nice magic, and heal the damage, and is faster
>>
>>51263170
I've been planning to add some rocks and carved steps around the edge of my Arcanbulum, as I don't have five other battle boards, but I still want to you use my board I bought for Armies on Parade.
>>
IT waac fags arguing about the best lists.

We have newcomers daily, especially with these new releases. Remember that we don't want to turn this into a shit fest.
>Be excellent to each other
>>
>>51259975
That Khorne player won.
>>
>>51261510
40k models, and helping Gf with frost-sylvaneth
>>
>>51264745
Helping GF or doing them for her?
>>
>>51264842
he his doing his gf for her sylvaneth
>>
>>51264940
N E W
E
R
F

T H R E A D
O
M
B

K
I
N
G
S
>>51264940
>>
>>51261741
>Eternal starhost is overrated
>Not sure on taking both wizards, do you really need both of them?

I'd drop the third unit of guard, the terradons, the formation and pick up some salamanders or razordons and handlers for them. Then Id take a unit of warriors as a screen for the last battleline.

All and all this is similar to what i run.
>>
>>51264655
>Be excellent to each other
>fags

Pick one.
>>
>>51261741
Illegal

Stegadon is 260, not 240
Thread posts: 354
Thread images: 82


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