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Age of Sigmar General /aosg/

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Just as Planned Edition

>resources
pastebin.com/vv6y7fLu

>army builder
http://www.scrollbuilder.com

>General's Handbook pdf
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/a/fHkqJ

Old thread: >>51219080

>Freshest Rules in Epub (Use READIUM for PC or KOBO on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!C0Z2nZyQ
>>
>>51231047
Steampunk duradin stuff. Maybe jetpacks. Who knows?
>>
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M O O N C L A N
>>
So how many unique posters do we get in these thread on average?
>>
>>51234560

Is gaunt summoner still that good after the familiars nerf?
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Reminder that this guys will be more than often on the batle very soon, so dont ever hope to field a slow melee focused list with no range option that have no mean to catch them
>>
>>51235077
Anything from 60-90, depends how fast the thread go
>>
>>51235077
1
>>
Thinking I may mount my Skyfires and whatnot on just Screamers. I honestly hate the look of disks and much prefer the Screamers look.
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>>51235087
Yes, just like Kairos.
Kairos got a slight nerf and he will still end up in 100% of the non tallyband of nurgle chaos list.
The only real thing he lost with the familiars is +1 to cast.
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>>51235200
>>51235087

The only thing the gaunt summoner lost is +1 to cast*

>>51235110
I can already see 9 of them hanging with pic related in most games
>>
Just played my first two real games today. 1000pts and I was Skaven.

I won both of them, I played against Fyreslayers and Beastclase Riders. Both games I just just tarpitted them with clanrats.

This game does not seem to have much tactical depth.
>>
I've been thinking of starting Age of Sigmar, and The Nurgle Rotbringers have caught my eye. But how well do they perform while in the game?
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>>51235239
What were the lists ?
>>
>>51235239
>Plays an army designed to tarpit
>'hurr why do i have 2 tarpit bad game! :('
>>
>>51235200
What does Kairos offer that the Lord of Change can't do just as well or better for 40 pts less, now that the reroll can't be used on initiative?
- Casting: Both cast the same.
- Unbinding: LoC can learn unbound spells.
- Melee: A melee build LoC is just as good as Kairos
- Durability: Exactly the same.
- Spells: Infernal Gateway > Gift of Change
- Shooting: Kairos does not have shooting
- Command: Kairo does not have a Command Ability
- Options: Kairos can't have command traits or relics.

Am I missing something here?
>>
>>51235244
Blightkings are good, sorcerers are shit.
>>
>>51235498
>sorcerers are shit
In what way? And what about the harbringer of decay?
>>
>>51235463
We cant field 2 LoC in any efficient way so LoC + Kairos it is I guess.
>>
>>51235651
Why not? Assuming the inbound Tzeentchian daemon lore isn't total garbage I would still use a second LoC over Kairos.

>>51235576
>in what way
In the way that their unique spell is mostly garbage and that his one ability is very limited; gaining maybe two wounds per game isn't going to stop anything from staving his face in.
Harbinger is good though.
>>
>>51235727
Ok, so what units should I get for a fun and solid 1000p army of Rotbringers? And should I get some nurgle daemons in the future?
>>
>>51235087
The old version with the familars is still on the app and costs the same as the one without, so feel free to include that instead.
That said, the gaunt summoner is outrageously good even with the removal of the +1 familiar. Infernal Flames will just cleave units to bits.
>>
>>51235727
the lore is already available on gamesworkshop.com you can see the cards
>>
>>51235727
there
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>>51235727
>>51235834
and there
>>
>>51235842
Make ' em basketballs.

Unless you've already forgotten about AGE OF SLAM
>>
>>51235756
That would make me feel like a WAACfag, it seems cheesy to take the familiars...
>>
>>51235256
My list:
Arch-warlock
Skaven Warlord
Warlock Engineer
Clanrats -10x
Clanrats -40x
Skyre Acolytes - 5x
Stormfiends -3x (ratling gun, warpfire, doomflayer)

Fyreslayers:
Grimwrath berserker
Runemaster
Hearthguard berserkers 5x
Auric hearthguard 10x
Vulkites 25x

Beastclaws:
Stonehorn
Yhetees
mournfang pack -2x
mournfang pack -2x

>>51235303
I'm not complaining that I had to tarpit. I'm just saying that's all I had to do. I literally just ran clanrats forward and had them get in the way for the first turns and scored enough VP that they couldn't catch up.

Hell, the Beastclaws tabled me on the bottom of turn 3 but I still had more VP so I "won"

Missions were Escalation against the dwarves and three places of power against beastclaws.
>>
>I'm not complaining that I had to tarpit. I'm just saying that's all I had to do. I literally just ran clanrats forward and had them get in the way for the first turns and scored enough VP that they couldn't catch up.


I mean skaven is basically the counter to mortal wounds spam, had the beastclaw player tried to do something interesting it could have been more fun.
>>
>>51235876
how can you win the meteor scenario if he has 2 turn with no skaven on the table to have points ?

I mean i admit you put a lot of effort as a whfb troll to actually make list but read the ghb next time.

also whfb was basically 4x50 skave strengh in number + IP + banner faggotry and 2 Hellpit abom.
ogre, chaos chosenstar, deamons, dark elves and high elves were basically "charge forward to win" and it was the block with BotWD or the biggest buff that won.

so AoS is just as "Deep" as whfb was, if you want every move to count try X-wing.
>>
>>51235960
We didn't play the meteor one.

I've also never played WHFB. I'm a refugee from Warmachine since the local community disintegrated and AoS is the most played game locally.

I just wanna play wargames.
>>
>>51235834
>>51235843
Lore of Fate:
- Bolt of Change: unimpressive, but I suppose it's a reasonable fallback.
- Glimpse of the Future: the Destiny Dice mechanic is pretty cool, but sacrificing one of your casts for a 50% chance to maybe get a useful die seems ill-advised
- Treacherous Bond: Look out, Sir! - AoS edition. On a two-cast wizard it'd be nice to have, on a Ogroid I'm not convinced giving up Fireblast for it.
- Infusion Arcanum (previously leaked): A melee buff you probably shouldn't need on anything but the Ogroid and even then it's iffy.

Lore of Change:
- Bolt of Tzeentch: still not amazing
- Arcane Transformation: Pumping up a Hero seems potent, especially with a reasonable cast value and it being permanent. That said, it only working once per hero limits it massively.
- Tzeentch's Firestorm: This is the MVP for me. 9d6, with every 6 causing d3 mortal wounds (can be seen is brutal. I hope the cast value is not too high.
>>
I'm sorry, but i forgot to save the Tzaangor warscroll. Could some Kind anon please repost it?
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>>51236601
Here you go.
>>
what army do i play if i wanna win
>>
I accept all the shit thrown at me if this is the wrong place but I just saw stuff about recaster mail leak on yoyhammer (apparently from aos thread, hence the placement). I only have three (and the only big one is CCON) so I though I'd try my luck with any helpful anons.
>>
>>51236627
Thank you kind anon!
>>
>>51236647
Beastclaw raiders and spam mortal wounds desu. Stonehorns & Thundertusk spam. Don't be THAT GUY though. They'll be nerfed/there'll be a new top tier army later.
>>
>>51236692
Try once more, this time in proper English maybe?

>>51236647
Seraphon bring the most bullshit per unit choice if that's what you are after.
>>
>>51236821
>They'll be nerfed

I hope so.

>there'll be a new top tier army soon
I really hope not. That is not a power level I want exceeded in the game
>>
>>51236850
>>there'll be a new top tier army soon
>I really hope not. That is not a power level I want exceeded in the game

I was thinking more in terms of meta shift. Right now mortal wounds is the order of the day. As SkavenAnon said earlier, you can tarpit the fuck out of them with mortal wounds, and you'll rek them with objectives. I agree they're really stupid right now.
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obligatory elves when post
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>>51236890
Release Slaanesh, you filthy bastards!
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>>51236931
Aelfs bullying Slaanesh or Daemonettes when?
>>
What do you think the best loadout for a LoC will be? The Baleful Sword has Rend-2 which seems nice, but the Rod of Sorcery machinegun seems the best. I don't think you'd want to fly your LoC into combat.
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>>51236931
No! She's ours now.
>>
>>51236627
If the Twistbray can be a Mutant, they'll be putting out a ton of attacks at +2, yeah?
>>
>>51237102
Yes.
>>
>>51237019
Rod of Gatling by far. The sword swings a patheic number of times and the claws are underwhelming.
Just hang back, pop Beacon of Sorcery, cast Infernal Gateway and, say, Firestorm of Tzeentch at 18", then supplement it with 2d6 elite-tier shots at the same range. Season to taste with relics and command traits as well as Destiny Dies.
>>
>>51236931
I'm actually hoping to see a new Aelf faction that uses an enslaved Slaanesh as the base of it's army. Like they have a new breed of daemonette slaves that they use as Troop meat shields. Maybe they even created all sorts of new crazy looking things to use as models.
>>
Is this list any good? This is basically all I own with the exception of a chaos spawn and some chaos warhounds
Leaders:
>Lord of Plagues (100)

>Beastlord (80)-Man Ripper Axes

>Malagor, The Dark Omen (120)


Units:
>10 x Gors (80)-Gor Blade & Beastshield
>10 x Gors (80)-Gor Blades
>10 x Gors (80)-Gor Blades

>10 x Ungor Raiders (80)

>3 x Bullgors (180)-Pair of Bullgor Axes


Other:
>10 x Bestigors (140)

>10 x Ungor Raiders (80)

>3 x Nurglings (80)

Behemoths
>Cygor (200)

>Chaos Gargant (180)

Scenery
>Balewind Vortex (100)

Total: 1500p
>>
>>51237189
>Slaanesh cucked by Aelves

pottery
>>
>>51237222
>is it any good?
No. But at least you have some heavyweights to carry you.
>>
I was looking at the Tzaangor Warscroll and I was wondering, is it worth to take the max ammount of savage greatblades? It looks worth it to me, but i'm not the best AoS player.
>>
>>51237222
Good in what way? Is your meta casual or competitive? Are you trying to be competitive or are you trying to have fun?

Generally, if you have to ask if a list is good, you're not going to be ready for competitive anyway. But that's fine. Competitive play is honestly terrible at being "fun".

Why not go out and play some games at your FLGS for fun instead of worrying if your list is "good"?

But to answer your question, no, not at all. :^]
>>
>>51237331
Each additional attack gained makes the greatblades more interesting.
so, if you take 20+ tzaangors you should probably take max greatblades, a twistbray mutant and then load up the rest with shields.
>>
>>51237189
sounds extra heretical

>>51236692
seconded
>>
>>51237429
So no other guy as mutants other than the twistbray? I could work that.
>>
>>51235876
>Hell, the Beastclaws tabled me on the bottom of turn 3 but I still had more VP so I "won"

Border of War I take it?

Then that was a strategic error on the Beastclaw player's part. He should not have committed to killing everything you had but kept some forces back to capture objectives for a few turns and score objective.

You won because your opponent made a strategic mistake.
>>
>>51235994
You also immediatly lose when your opponent tables you so you dient win both games regardless of points
>>
>>51237429
>so, if you take 20+ tzaangors you should probably take max greatblades, a twistbray mutant and then load up the rest with shields.

So you can keep the extra attacks on the greatblades for as long as possible? in that case 4 shields > 4 attacks. Which I suppose makes sense.
>>
>>51237734
Bingo. Well, at least I'd assume so. I mean, I haven't had a chance to test that out on the able yet.
>>
>>51238003
I think you're right though, the attacks with the greatblade are much more valuable than the 3+/4+ no rend attacks, so you want to keep them hitting as hard as possible. Plus, shields help against mortal wounds which is nice. I really love Tzaangors how Tzaangors look and I'm glad they look pretty nasty.
>>
>I really love Tzaangors how Tzaangors look and I'm glad they look pretty nasty.

Slav tier writing. Meant I love how they look and I'm glad they buffed the warscroll...
>>
Can someone upload during these days the videos of the Grand Tournament of upcoming this saturday/sunday??
>>
Newbie player here, how exactly does rending work? I played my first game the other day and everything went well, but for some reason the rending just doesn't make sense. My opponent was not much help. Can someone explain it to me?
>>
>>51238534
>Newbie player here, how exactly does rending work? I played my first game the other day and everything went well, but for some reason the rending just doesn't make sense. My opponent was not much help. Can someone explain it to me?

It's quite simple.
You basically subtract Rend from their Save. For a concrete example. Imagine I have a unit with a 4+ save, and you have a -1 Rend. This means that their new save is (4 + 1) = 5+.

Rend is basically armor penetration, and it's really good in almost every situation.
>>
>>51238577
Damn. I feel dumb now. But thank you very much. So, if something had higher rend amount, how does that work when save rolls go up to 6? Is that basically unavoidable damage?
>>
>>51238577
>You basically subtract Rend from their Save

Not quite. You subtract rend from their Save ROLL. This is basically the same, but for abilities that e.g. "if you roll 6 of higher on your save do a mortal wound to the attacker" then it affects that too.

A rend of -1 means subtract 1 from what I roll for my save - e.g. a roll of 6 to save becomes a 5 and soforth.

It's almost the same as changing the save, but subtly different.
>>
>>51238617
>Damn. I feel dumb now. But thank you very much. So, if something had higher rend amount, how does that work when save rolls go up to 6? Is that basically unavoidable damage?

Not necessarily. You can have abilities that buff your save (for example Mystic shield), and they only work if the unit already has a save. However, in most cases, yes, rending above 6+ would mean that they can't save it.
>>
>>51237556
The game is over as soon as you are tabled, but you still go to VP on who wins. Any of the scenarios state that whoever has the most vp when the the game is over wins, and in the case of a tie, whoever destroyed more points.
>>
>>51238627
Wait, so does that mean I do the damage or you get a better save chance?
>>
>>51238157
>>51238177
Yeah, big time. I honestly didn't expect them to buff Tzaangors much beyond maybe getting another attack for their main weapon.
As is they are a pretty exciting unit with a lot of interesting interactions.
>>
>>51238617
So say you have a unit with 5+ armor. I hit you with a -2 rending attack. You save becomes a 7+ now. You cannot save that attack if they have no modifiers to their save such as cover, mystic shield, or stormcast buff.
>>
I'm torn atm if I should start a Tzeentch army. Already got a mixed Skaven force and a Dark Elf force which is largely in the box unpainted.

Considering to sell the Dark Elves and just get some Tzeentch as a new side project. Would allow me to still field them with my Skaven while still offering me something else to paint.

However, I'm afraid that I'm only hard for Tzeentch since it's new and that I'll lose interest once they are no longer the new thing.
>>
>>51238664
You still save worse the lower the Rend becomes, i.e. a 4+ save with Rend -1 becomes a 5+, with Rend -2 a 6+ and so on.
It's just a semantic difference that's relevant for some special abilities. Don't worry too much about it for now.
>>
>>51238687
I get that, but this anon>>51238627
Is saying that the rend reduces the save amount, doesn't that mean the opponent gets a better save chance? Or is that for me?
>>
>>51238664
>Wait, so does that mean I do the damage or you get a better save chance?
Sorry if I explained it badly. Let's take my fictional "if you roll 6 of higher on your save do a mortal wound to the attacker" unit.

It has a save of 5+ for example. If I get attacked by a unit with no Rend, I get to deal mortal wounds to you on a 6.

If I get attacked by a unit with -1 rend, when I roll a 6, I add the modifier(-1), and then it becomes a 5, so it doesn't deal the mortal wound.

This works both ways. If I have Mystic Shield (+1 modifier to my save roll), if I roll a 5 I add the modifier, giving me 6. I can then deal the mortal wound to the attacker.

Hopefully this is clear :)
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>>51235002
SKAAAAAAAVENBLIGHT!!!
>>
>>51238725
Oh ok. I get it now. You see, he was playing khorne daemons and had just told me that "they just do a lot of damage because they are a strong army" so I didn't know what to make of that.
>>
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ITS HAPPENING AGAIN
https://www.youtube.com/watch?v=TPb17XN5W0g
>>
>>51238753
So this is for you as the player, so then against your opponent is like >>51238687?
So rend for you is a good thing, and rend for your opponent is a bad thing.
>>
>>51238810
>So this is for you as the player, so then against your opponent is like >>51238687?
>So rend for you is a good thing, and rend for your opponent is a bad thing.


Correct.
>>
>>51238810
Yes. Rend is always bad for the player who is recieving attacks. -1 rend is more common than -2 rend and -3 is quite rare. Some units can ignore all rend, some units ignore rend of -1 (so a rend of -2 wound still work as normal).
>>
>>51238862
>>51238838
Thank you!
>>
>>51238676
I'm wondering if the go to battlelines for Tzeentch will be 2x Tzaangors 1x Horrors, as the Horrors have the Wizard Keyword. Kairic seem overcosted.
>>
>>51239027
I can see two big Tzeentch themes. Either big Tzaangor squad that will get buffed up to hit hard or multiple small tzaangor squads to throw out mortal wounds with the banner.

Kairic's are just okay. They are pretty much just pink horrors with their scroll and being next to a hero with decent melee attacks, but no magic. Maybe take them all with shields to atleast give them a 6+ ignore all damage save since they probably won't be getting much with a 6+ anyways.

I wanna see what we can do with Enlightened. They sound okay on paper with -1 rend and 2 damage each and with 4 wounds and 16" move they can easily get to where they need. I think the true winners are Skyfyres. Just the ability to shoot 24" away for d3 damage and with decent buffs, you can cause a decent amount of damage. Taking a squad of six with buffs from the Shaman, and unless you can get some good buffs from Tzeentch or Alliegence or take general chaos, you can get +2 to hit on them. So that's mortal wounds on a 4+. with the rest of the dice hitting on a 2+. Right away 6 mortal wounds is nice. Evening going next to Damned terrain and taking a +1 hit but d3 wounds just to mortal wound on a 3+ might even be worth it. I can see them being a great counter to teleport retributors with being able to snipe out the Knight Azyros, or any buffing hero. And two six man squads can easily delete any monster threat. And while I don't think they're better than Kurnoth hunters with 2 shotting attacks each at d3 damage, the mobility is nice and using fate dice to alpha strike a scary monster is always good.
>>
Thoughts on the Blightking? Really still new to painting human flesh/armour
>>
>>51238799
Aeldari?
>>
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>>51239321
Sorry guys double shift with liek 6 hours sleep killed me
>>
>>51237189
Maybe elves get corrupted by slaanesh while they are holding him?
>>
>>51239027
Kairics are overcosted like woah. 140 is 40 to much, at least.

>>51239220
Big Tzaangor squad with an Ogroid Thaumaturge seems very solid. MSU Tzaangors I am not sold off unless you go by RAW and stock up on Pink Horrors as well and start slinging around dozens of Mortal Wounds.
The Enlightened seem fairly fragile for a small melee unit, but they are fast and strong, so there's that. Meanwhile, the Skyfires are very appealing at range, but I could also see them as close-range support. I mean, slam both Enlightened and Skyfires into something with a Shaman close by and the enemy has to make a few uncomfortable choices due to Guided by the Past/Future on top of all the shooting and magic.
>>
>>51239534
Maybe Slaanesh gets purified by the elves while they are holding her?
>>
>warscrolls on app
>skyfires and enlightened are 160

Well.
>>
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>>51239603
>skyfires are strictly better than kurnoth hunters
>cost less points
>>
>>51239550
>MSU Tzaangors I am not sold off unless you go by RAW and stock up on Pink Horrors as well and start slinging around dozens of Mortal Wounds.

I'm tempted to agree. The risk is that for 2k we end up with 3x20 Tzaangors which uses up a lot of points. Could there be space for some Warriors, Marauders or Horrors in there? Warriors are expensive but could do work as a tarpit. Marauders are nice b/c cheap. Horrors have wizard keyword and might be nice with Tzeentch lore freeing up Mystic Shield/Arcane Bolt.
>>
>>51239367
You're clearly a very new to this. Keep practising for a year or three.
>>
>>51239550
Take a few pink horrors and a few tzaangors with a thaumaturge and you can have anywhere from 8-12 dice. Getting a few free arcane bolts is not bad on top of the daemons castign their own spells, granted if the spell lores are decent for them.
>>
>>51239634
Strictly better except when anything hits them. Then they are really shitty.
>>
>>51239642
why not do 3x10 get more banners for less. Throw in some horror squads and now you have banners throwing out 9-12 dice for just having wizards near. Thats 5-6 mortal wounds for just existing. The horrors have their own ranged attack and tzaangors can alteast fight.
>>
>>51235871
Well using the old rules when there are new rules out for the same model solely for a gaming advantage is cut and dry WAAC
>>
>>51239759
That's a really abusive reading of the rules though, to say each Horror is a wizard. That will get errata'd
>>
>>51239698
O-ok
I will
>>
>>51239893
The warscroll for a Summoner with Familiars still exists in the app though.
>>
>>51239916
FWIW I like how the plaguebearer looks, but yeah, practice makes perfect :)
>>
>>51239930
Thanks - even Saint Duncan had to start somewhere
>>
>>51239911
I'm not even talking about using each horror as a wizard. Have 3 squads of Tzaangors each 10 man. Then put 3 squads of pink horrors near them with a guant summoner or Ogroid. Then each squad of Tzaangors will throw out 3-4 dice each to a total of 9-12 dice in the hero phase.

Sure if you want to be a gigantic faggot then yeah, try to claim each pink horror is a wizard and throw out 31 dice per squad.
>>
>>51240069
>I'm not even talking about using each horror as a wizard. Have 3 squads of Tzaangors each 10 man. Then put 3 squads of pink horrors near them with a guant summoner or Ogroid. Then each squad of Tzaangors will throw out 3-4 dice each to a total of 9-12 dice in the hero phase.
>Sure if you want to be a gigantic faggot then yeah, try to claim each pink horror is a wizard and throw out 31 dice per squad.

Ah sorry I misunderstood. You're then spending a lot of points on Pink Horrors which can only cast two spells. I'm not sure it's worth it.
>>
>>51235842
>tzeench blood bowl team(s)
>demon theme based on horrors or human theme based on acolytes and tzaangors

I dig it
>>
>>51238799
>>51239336
>Aeldari?

eldar (elves) in 40K

Before the eye of terror swallowed the eldar worlds and slaanesh was born... In that time the eldar had psychic power over the warp to such an extreme extent that they created warp gods to do their bidding purely by their collective psychic will...

In that time the warp was the eternal home of eldar souls after death and they could choose at will to reincarnate at their leisure.

Humans (of course) screwed everything up.

it had nothing what so ever to do with the eldar indulging in emotional excess
>>
>>51240146
Yeah, I know that, I've played them since second edition, but they are called eldar, not aeldari.
I suppose we have another case of elves ->aelves.
>>
>>51240107
Not that anon, but what else would you take? They're bodies for objectives and you can only take so many skyfires.
>>
>>51240107
Pink Horrors would end up benefiting from taking from spell lore, would they not? This is all in Tzeentch only list. In a general chaos list, I wouldn't take Tzaangors for this trick.
>>
Would Kairic Acolytes work well in a fatesworn Warband? Is that why they're so pricy? The rend on that could be nasty.
>>
>>51240350
I'm not sure desu. I need to wait and see what the battletome has in terms of battalions and stuff. I'm wondering whether Chaos Knights might be decent.
>>51240351
It says on the Horrors warscroll that they know Arcane Bolt & Mystic shield. I'm not sure if they will get access to Tzeentch lore.
>>
>>51240376
Consdering that disciples of Tzeentch was to include mortal, arcanites, and daemons in there with spells for Daemons and spells for Mortals, I'd hope so, but still waiting on to see when the book is fully leaked.
>>
>>51239603
Has the app leaked the tzaangor shaman's cost? that'd be the last unknown cost i'm interested in.
>>
>>51240458
Yeah I'm really excited. I've got some Slaves to Darkness and the Silver Tower, but this will let me combine it into a coherent whole hopefully...

Tzaangors look absolutely amazing, as does the Lord of Change.

I think the standard list will be the following plus extras:

LoC
Gaunt Summoner
Ogroid Thaumateurge
Tzaangor Shaman

Tzaangors *20

Skyfires * 6
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>>51239367
Lookin good anon! Here's my first two models I finished last night
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>>51240069
thiss is shit because even as a tzeentch player i understand that we wont have 1 shot / horror.
also thats nearly 1000 points of battle line and your tzaangor are only 1 Attack each..
>>
>>51239603
>>51239603
I have the warscroll on the app for bow 10hours but i dont see any points
>>
>>51240515
120.
>>
>>51237124
weaker than a freeguild handgunner isnt what i would call elite tier tho
>>
>>51240688
Use the profile builder thing if you own the digital General's Handbook.
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>>51240719
Some guy did this.
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>>51238692
wait a month and see if you are still interested
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>>51239634
>Strictly better
Dude no. Have you ever played against Kurnoths? Skyfires melt against any serious shooting and any decent melee, and their inferior range , while compensated by their mobility, mean that you'll have to risk getting in charge range to hit enemies backlines.

Kurnoths don't do mortal wounds but do twice the attacks, have basically the same if not more mobility in a Sylvaneth army and are so hardy that they can stall dedicated melee units for multiple rounds.
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Just finished building sixty Zombies for my upcoming death lists, at 1k it looks like. Pretty much just letting Arkhan summon what he needs at a +4 to summoning seems fine to me.
Arkhan the black
Corpse cart
1X10 zombies
1X10 zombies
460 points put towards summoning.
>>
>>51240719
>>51240748
Thanks a lot my friends!
>>
>>51240913
Pics anon. I wanna see progress so that other anon's get inspiration to finish building and painting as well
>>
>>51239920
>>51239920
not if you update it by deleting and redownloading
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>>51240353
no.. i dont see it nasty
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>>51240748
okay it works !
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>>51240756
Would it be viable to go, in a 2k army, like a unit of 20x tzaangor and two units of 10 pink horrors as the battleline? I am aware there are more information than just these units needed to really give a verdict on it, but yeah.
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>>51240963
Haven't even started painting the zombies, pictured is 40/60 as i've been busy doing my first brick of 40 skeletons for Deathtonnia as well as 20 Black knights.
>>
>>51241178
That could be very strong, I think we'll have to wait on the battalions. But I think Tzaangors + Horrors is going to be a pretty standard combo as they synergise quite well.
>>
>>51241472
Yeah i figured as much. It's good too because i like both models! More so than the acolytes who i think might be a bit too muscular.
>>
>>51240756
>>51240525

the Ogroid + 30 tzaangor combo is 700 points
Shaman + 9 skyfire is 600 points

i guess the game is about filling the other 700 now..
>>
>>51241178
depends how magic heavy your lis is, pink horros are worthless is you already lauch all the spells
>>
>>51241541
>the Ogroid + 30 tzaangor combo is 700 points
>Shaman + 9 skyfire is 600 points
>i guess the game is about filling the other 700 now..


I think MSU Tzaangors won't be very good. I'd go for 2x20 Tzaangor units + 1x Horrors. Gaunt Summoner and Lord Of Change look pretty nasty, and there we have a list. Why the 9 skyfires? I'd go for 6 personally.
>>
>>51241575
Lore of Tzeentch will mean that we hopefully shouldn't hit that problem. 6 more spells gives a lot of extra flexibility. Plus the Ogroid, Gaunt Summoner and LoC all have pretty cool uniques.
>>
>>51241602
But 9 is the number of our lord and savior! You wouldn't want to make him disappointed now, do you?
>>
>>51241602
I can get his point tho, I also want my 30 tzaangor to be 1 big squad
>>
>>51241602
9 is for fluff reasons bro!
>>
>>51241541
>>51241602

People taking 9 obviously face a lot of broken hurricanum, and skyfire are the hard counter.

I will also take 9 for this reason
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>>51241753
Pardon my ignorance, but why are they a counter to the hurricanum? just because they're ranged?
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>>51241780
how do chaos deal with 3 hurricanum? you can send shot with sayl but what you send will also probably die.
Shartor is killed turn 2, and even guo arent safe.

24 " range AND 16" Move mean the hurricanum will never ever get to shoot at you and with 9 you'll easily kill 1/turn.
Its also the ultimate BTFO to kroak
>>
>>51241541
You do realize though that this entire exercise will be utterly worthless come Saturday, right? Because someone is sure as heck going to find an awesome Battalion in there that makes something currently considered weak much better.

Also, 30 Tzaangor seems impractical as their weapons only have 1" range, so I'd play units of 20. I'd also let a Shaman or two follow them around, if only because they can replenish Tzaangor squads and they also have the keywords necessary to buff the Tzaangors.
>>
>>51241729
what about 3 units of 3 m9
>>
>>51241815
yes its frustrating as hell, especially when you are against a list that go like

3 hurricanum
30 glade guards
truckload of bow kurnoth
gryph hounds
>>
>>51241713
>I can get his point tho, I also want my 30 tzaangor to be 1 big squad
Then you do need 2 more battlelines is the thing.
>>
>>51241833
im my meta 20 will become 5 by the time you close the distances and unit of 10 just evaporate mid field.

and given it will be the scary close combat unit, I guess its going to be focused by all the bastilladon ray and kurnoth
>>
>>51241864
well I also have 700 points left to do that :)
>>
>>51241855
Holy fuck, that sounds like the gunline armies of old warhammer. Always hated fighting those.
>>
>>51241855
I am so happy i don't have people who play armies like this at my shop
>>
>>51241833
I think MSU Tzaangors will be the standard just because the 1" really hurts them. Depending on how useful the unique spells are, pink horrors could be a really good unit to be a magical hammer.
>>
>>51241961
20 seems good if you really micro manage the greatblades. The real bonus is you get 8 Greatblades with 3 attacks and rend. Then you just put the rest of the guys with shields and let them tank all the hits and not really attack.
>>
>>51235743
Bump this question - have same poser right now
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For the guy wanting paint inspiration.
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>>51242288
1mb jpg. On its side.... wew lad
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>>51242288
white cloth behind please, theres shadows on 60% of the models
>>
>>51235743
>>51242195
Festus 120
Harbinger 140
Blightkings X10 360
Blightkings X10 360
If you want mono Rotbringers I usually did this, Harbinger gives out a FNP which will help keep your models on the table and Festus lowers armor saves which alleviates the kings lack of rend. Battle traits wise you want the one that just gives a unit +1 to hit Lord of war I think its called.
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>>51241815
How can kroak ever recover ????
kroak BTFO turn 1 ???
what do you mean the seraphon player just surrender ??
>>
>>51242351
>Mfw when that guy that use kroak and 500 summoning point show up
>>
>>51242351
>How can kroak ever recover ????
>1000 degree skyfire vs kroak
> Top 10 ways KROAK GETS BTFO
> You won't believe number 9
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What questions should I include in start-thread straw poll? Your main army allegiance and what next?
>>
How many years have passed since the Season of War, and the current time, meaning the Tzeentch Battletome and City of Secrets? With what described in the Twitch stream talking about the Battletome, it sounds like only a few years, but looking at some of the snippets about City of Secrets last thread, it sounds like between three or four decades. To the one anon who's supposedly already read the book, can I get an answer on this? Maybe also a download link?
>>
>>51243594
What you want the next release to be, in terms of specific factions.
>>
>>51243627
Huh, that will be a lot of answer options
>>
>>51243687
Well, then do whatever everyone's talking about in the threads. Right now, everyone wants either Steamhead, Slaanesh, Freeguild, or Aelves.
>>
>>51241855
>face this kind of list with my tomb kings
>turn 1 charge with a group of 9 +2/+2 necropolis knights buffed with Righteous Smiting, Vanhel's Danse Macabre, and Mystic Shield
>mfw
>>
>>51243816
Everything has hard counters. Yours so happens to be one to pure shooty lists. If that same list had less shooty bullshit and a line of Eternal Guard to block charges, however, your Knights would break like a wave against those and then be shot full of holes next turn.
>>
>>51243954
>necropolis knights "breaking" to 5+ saves
Good one m8
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familiars are cute

CUTE!
>>
So, Tomb Kings, any rumors out there about em?
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>>51244454
Not really

They are briefly mentioned in the lore. Specific units like Necrosphinx are mentioned.
>>
>>51240558
That's a really sweet skaven color scheme. Very unique and sinister. I like it.
>>
>>51244001
No, but if they keep you from punching the Glade Guard and the Hurricanum for just one turn, that's enough. They also don't have 5+. they have 3+ rerollable if their owner isn't a fuckwit.
If they keep you from tearing into his shooters just one turn, you'll eat so many Rend -3 shots and mortal wounds that your Knights die and stay dead. Them being so fast has a lot of disadvantages. foremost being that come your next Hero Phase, all your buffs are gone and you're not getting them back because your Wizards are stuck 18" away. And god help you if he thought ahead and brought a Highborn Wizard with the buff cancelling spell along.
>>
>>51244709
> They also don't have 5+. they have 3+ rerollable if their owner isn't a fuckwit.
EG only have a 3+ save only if you get a turn first to activate their abilities, and that won't happen in a mixed order shooting list that uses a ton of different units and heroes. TK will always finish deploying first and they WILL choose to go first to deny you getting all your buffs up.

>If they keep you from tearing into his shooters just one turn,
You can't stop the Necropolis Knights from getting to your ranged units. With a 22" flying move and a guaranteed 6" charge the NK will wipe out the entire unit of EG with their first pile in, then hit all your ranged units with their 2nd pile in.

>you'll eat so many Rend -3 shots and mortal wounds that your Knights die and stay dead.
Can you do 45 wounds in a single turn against a 4+ save (3+ in combat) and a 6+ death save? If not, expect at least 3 NK to be ressurected the next turn.

Also note that the NK are not the only unit charging you that first turn. Necrosphinx and Chariots can reliably make it to melee turn 1.

>all your buffs are gone and you're not getting them back because your Wizards are stuck 18" away.
Liche Priests move 12" bruh

>And god help you if he thought ahead and brought a Highborn Wizard with the buff cancelling spell along.
Each Liche Priest has a guaranteed unbind

You won't be tabled turn 1 but you'll be crippled beyond the point of recovery. Shooting lists are meme tier garbage.
>>
>>51244557
>are
were

before the models went oop
>>
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>>51244691
Thanks anon, I don't know if you can see, but I did a few touch ups and added little white dots on the eyes to do little reflections.
>>
>>51244864
TK models were cut in Feb 2016

Godbeasts (one book that briefly mentions TK) came out in April 2016
>>
>>51244881
>>51240558
I like them. What colour are you using to paint shields?

Also - what should I buy next to develop my 2x Spire of Dawn forces? Pestilens SC box for Screaming Bell, Lightning Cannon and Plague Priest seems to be a good idea
>>
>>51245087
Thanks!
I have a combination of old paints on the shields
Dryad Bark is the wood on the Shield, with forumula P3 Rhubic Gold for the steel lining.
>>
>>51245087
As for what to buy next, I couldn't tell you, I only have this one Spire of Dawn set ahah
>>
>>51245003
because there was not time frame between the conception, the writing and the release of the book, wasn't there?
>>
Good afternoon guys,

I'm very new to AoS and I have a few questions. My friend is interested in starting with Sylvaneth and I would like to play Elves. I can't seem to find any Battletome for Elves, How can I play them? Also the GW site seems to be missing some of the models, does that mean they are phasing them out or something? Thanks in advance
>>
>>51245241
>I can't seem to find any Battletome for Elves, How can I play them?
You can either just get the rules from the product pages on the GW site for free, or buy the Grand Alliance: Order battletome.

>Also the GW site seems to be missing some of the models, does that mean they are phasing them out or something?
Only some of the old elf models have been phased out, there's still quite a few that you can buy.
>>
>>51245185
>Dryad Bark is the wood
I want to use as few paints as possible so I'm torn between Dryad Barb and Mournfang Brown - I want to use one paint both for fur and wood
>>51245202
>I couldn't tell you, I only have this one Spire of Dawn set
Easy, it was a general question

>>51245241
>I can't seem to find any Battletome for Elves
Not every faction have one yet. You have to use High Elves compendium https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-high-elves-en.pdf and General Handbook
>>
>>51245203
so writing the book took time but cutting the production line didnt take any?

okay
>>
I'm torn between two new army ideas

>druidic circle of Wanderers/freeguild

>Tzaangor's converted into Skeksis
>>
>>51245392
>>druidic circle of Wanderers/freeguild
I like the sound of this idea, though the Skeksis Tzaangor still sound cool.
Well at least the Druid Wanders/Freeguild will be the whole armies theme right? Where as just the Tzaangors would be Skeksis.
>>
>>51235244
Pure Rotbringers? Barely decent as they have very few options and the Rotbringers Sorcerer is horseshit until he gets a unique lore to choose from. General Nurgle? Absolutely amazing. Blightkings are one of the best targets for the Sorcerer Lord's Daemonic Power spell, the Glottkin combined with a huge block of Plaguebearers is a terrifying combo and a Harbinger of Decay buffing a bunch of Plague Drones does a lot of damage. If you are filthy rich or up for some fun conversion, then FW's Tamurkan's Horde list also has a lot of fun in the form of Plague Ogres and Bile Trolls.
>>
Are Saurus Knights decent? I want to buy a couple Seraphon starters and was wondering if using them won't be a waste of my time.
>>
>>51245518
Yeah, I'm thinking of basically an Amber Wizard on Griffon as the leader, with the battleline being elves and a few Spellweavers to keep them up.

Sort of cover the weaknesses of Wanderers being fairly soft with hard units like Greatswords and Demigryphs.
>>
>>51244847
so you win 100% of your game i guess? You literally win every cash prize easily and stopped working
>>
how is this

Leaders
Lord Kroak (540)
- General

Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
5 x Saurus Knights (120)
- Blades
- Seraphon Battleline
10 x Skinks (80)
- Meteoric Javelins & Star Bucklers

Units

Behemoths
Bastiladon (300)
Bastiladon (300)
Bastiladon (300)

Scenery
Balewind Vortex (100)

Total: 1980/2000
>>
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What colors should I use to replicate this scheme? Or any kind of pale yellow brown.
>>
>>51245654
It provides the chance to do some kit-bashing if your willing to do that. Overall it can be a cool looking army if done right.
Good luck with the idea anon.
>>
how is this

Leaders
Alarielle the Everqueen (620)
Spirit of Durthu (400)

Battleline
10 x Dryads (120)
10 x Dryads (120)
10 x Tree-Revenants (200)
- Sylvaneth Battleline

Units
3 x Kurnoth Hunters (180)
- Greatbows
3 x Kurnoth Hunters (180)
- Greatbows
3 x Kurnoth Hunters (180)
- Scythes

Scenery
Sylvaneth Wyldwood - Sylvaneth Allegiance (0)
>>
>>51245292
if it did, it was likely not communicated to the writers.
>>
>>51245759
My biggest hurdle is trying to find a celestial Hurricanium Equivalent.

Nothing on points yet but I basically plan on running tons of Wizards surrounding the Hurricanium, with a hedged up line of Eternal guard and Glade guard to shoot shit.
>>
>>51245834
>My biggest hurdle is trying to find a celestial Hurricanium Equivalent.
Maybe like, a huge tree on wheels?
>>
I haven't seen anything on it, so I assume that the rumor I heard about the Brayherds getting mixed in with the new Tznaangors is bupkis. I mean I can still mix them but they don't have the Tzeentch keyword so I can use the Tzneetch faction stuff.
>>
>>51245855
I might just by an Arielle box and replace Plant wife with a bunch of angry druids.
>>
>>51245688
With TK against shooting lists? Yeah it's pretty close to 100% win rate. Fast armies are a hard counter to shooting armies.

>AOS
>cash prizes
kek
>>
is this good

Leaders
Huskard on Thundertusk (340)
- General

Battleline
4 x Mournfang Pack (400)
- Beastclaw Raiders Battleline

Units
4 x Mournfang Pack (400)

Behemoths
Thundertusk Beastriders (320)
Thundertusk Beastriders (320)
Thundertusk Beastriders (320)

Total: 1700/2000

would you spend the 300 points on grots, or mourfang and 2 sabres. are sabres even worth bringing without hunter. are yehtees good i wish their models didnt suck.
>>
>>51243605
People are using the meme Imade and it brings a warm fuzzy feeling to my heartwood.
>>
>>51245834
Oh, and I also include sisters of the Thorn for more Bullshit on the Eternal, my plan is to basically melt enemies from rage with druid magic, and then force them to fight Eternal Eternal guard units.

Or Alternatively, I might just run a Wild Hunt list with tons of mounted dudes.

>Battlemage on Griffon leader
>Stag Lord
>Celestial Hurricanium magic chariots.
>Glade riders battle line
>Hawk riders
>Wild Riders
>Sisters of the Thorn

Is there still a scroll for horse mounted Battlemages?
>>
>>51243605
I wonder if Kurnoth will ever show up in AoS?

I'd love for Not!Orion to show up with his waifu
>>
>>51245884
>I might just by an Arielle box and replace Plant wife with a bunch of angry druids.
Could work, the big ass beetle would make a cooler stand. Maybe you could put a sort of Big stone with runes on it? Or maybe a stonehenge-like thing?
>>
>>51246004
That's the idea.

I'm still trying to work out the tactics behind it, and I do wonder if it would work even a little bit competitively.

It's basically Wanderer's plus Battle-mages, but is breaking the Alligence worth it?
>>
>>51246023
Fuck it man, their both Order armies so that's your excuse to mix them in together.
>>
>>51246040
I know, I just wonder if Wanderers get anything super useful over the Alligence.

I might go >>51245962
though simply because a fast fairly hard hitting shooty army seems cool and Celestial Hurricanium's seem swift enough.
>>
>>51245919
What do you do against fast armies or deep strike armies?
>>
is this good

Harbinger of Decay (140)
The Glottkin (480)
- General
Lord of Plagues (100)
Morbidex Twiceborn (260)

Battleline
10 x Putrid Blightkings (360)
- Mortal Nurgle Battleline
10 x Putrid Blightkings (360)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

Units
3 x Nurglings (80)
>>
>>51246072
All Wanders get is battleline Sisters of the Watch(Averlorn) and Wildwood Rangers. Nothing huge.
>>
>>51246131
Right, that's fairly useful then.

Druid circle here I come. If only there was a Wanderers start collecting because they honestly look like my main units.
>>
>>51246102
hit them hard really fast
>>
Is this a good start to a nurgle army?


The Glottkin (480)
- General

Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

Units
6 x Nurglings (160)
>>
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>>51245834
>My biggest hurdle is trying to find a celestial Hurricanium Equivalent.

>amber/marble monolith-calendar with forest spirits coming from it and pushing it as a wheel
>levitating giganigga lotus flower sorrounded by spirit hosts with greenstuffed, featureless faces
>old clairvoyant man stuck inside a tree-throne moving on its roots
>aetherial zodiacal spirits circling over a hooded man holding a disc of very reflective water
>the almost transparent exoskeleton of the child of a god-beast left over from its metamorphosis and used to carve magic shit on it like a calendar or reliquary
>a man with a very long beard and a hand outstretched towards the skies with a very impressive scenic base where the rocks and the soil reveal geomantic designs and runes coming from it
>a beetle

it's tzaanuary, have imagination
>>
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>>51245392
HhmmMMMMMMmmmm
>>
>>51246206
Nurglings break Mortal Nurgle allegiance, thus making your Blightkings non-battleline.
>>
>>51245392
S K E K S I S
>>
Can I get some help on this list?

Saurus Oldblood on Carnosaur - General (not sure what to give him)
Engine of the Gods - 240
Skink Starpriest - 100
Skink Priest - 100

Saurus Warriors x20 - Clubs, Command - 200
Saurus Warriors x20 - Clubs, Command - 200
Saurus Warriors x10 - Clubs, Command - 100
Salamanders x3 - 180
Salamanders x3 - 180
Skink Handlers x3 - 40
Skink Handlers x3 - 40

Bastiladon - Solar Engine - 300

2k on the dot.
>>
>>51245861
Tzaangors have the Gor keyword but not the bray herd keyword. there might be something hiding there but not sure
>>
>>51246186
Stormcast deploy their entire army in reserve

How do you deal with that
>>
>>51246357
hit them hard and fast when they come down.
>>
>>51246306
Why EOTG?
Why so many Skink Handlers?
You could cut a unit of Skink Handlers and upgrade the EOTG to a Stegadon.

Why so many Saurus Warriors?

Army is too slow, you need some mobility in there. Knights, Terradons/Ripperdactyls, or Chameleon Skinks.

That's a lot of Salamanders but without something like an Astrolith Bearer to let them reroll you'll find them to be inefficient damage sources.
>>
>>51246421
But whey come down it's their turn, and between the Judicator/Prosecutor shooting attacks and Retributors/Protectors in melee they can easily kill all 4 of your Thundetusks in that turn.
>>
>>51246256
would taking a unit of maruaders instead work
>>
>>51246443
i doubt it. also that list won a bunch of tournaments it looks like. so it seems like youre full of it.
>>
>>51246443
also 60 grots screening them
>>
>>51246424
If I didn't have the other unit of handlers I'd need to keep the Salamanders together and I wanted them to hunt down different troublesome units while the handlers follow behind.

EOTG isn't set in stone, I could try something else.

Not really sure how I should do my battlelines desu. Still fairly new to the game. Honestly I hate the battleline rule, it's always getting in my way when making army lists.
>>
>>51246484
Decimators bruh

>>51246490
Keep the Salamanders together, they are not a great hunting unit because they lack the mobility necessary to get into range of artillery crew or catch up to fast cavalry. Use Terradons, Ripperdactyls, or Chameleon Skinks for that purpose.

As for battleline try a mix of Warriors, Guard, and Knights. Each serves a different purpose: Warriors can eat Mortal Wounds, Guard are best at dealing with regular wounds, and Knights spit out tons of attacks which is great against saves that ignore Rend.
>>
>>51246474
You don't want to run 100% Thundertusks. You'll do well in random pickup games because your opponents will be trash, but pure shooting lists are garbage at high end of play.

Mix in Stonehorns or you will auto lose to any competent opponents. Fast Armies can outmaneuver you and deep strike armies will utterly crush you. There are even more powerful shooting armies out there that will easily beat you, too.
>>
>>51245724
only use flesh bases then use green ? yellow wash
>>
So My druid Army idea, I have thought up two ideas.

One is a "Wild Hunt" Army composed of fast all mounted dudes.

Leaders
Battlemage On Griffon (280)
- General
- Trait: Strategic Genius
- Artefact: Talisman of Blinding Light
Glade Lord on Great Stag (100)
- Bow of Loren
- Artefact: Relic Blade
Spellweaver on Purebred Steed (120)
- Artefact: Phoenix Stone

Battleline
8 x Glade Riders (200)
8 x Glade Riders (200)
8 x Glade Riders (200)

Units
3 x Demigryph Knights (200)
- Lance and Sword
8 x Glade Riders (200)
8 x Glade Riders (200)
8 x Glade Riders (200)
5 x Sisters of the Thorn (220)

Behemoths
Celestial Hurricanum (320)

Scenery
Balewind Vortex (100)

Total: 1940/2000

I'm working on a more defensive list next.
>>
>>51246677
Oh, Knock off the Balewind vortex and add another Mounted Spellweaver, disregard any Artefacts and shit, I just filled them out for filler.
>>
>>51246677
Don't forget to look up the old Wood Elves pdf for rules on the older stuff like special characters, Wardancers, and Treekin.
It might be worth looking at to see what you can stick in your army.
>>
>>51244847
I love the "all my buff and strategies always work without fail while nothing of the enemy do"

He only need a single chaff unit 3" away from his main line to make everything you do moot. And good luck if he has the double turn because like a faggot you choose to start first.
>>
>>51246451
If you got a wizard you could just summon them. That won't break allegiance since they're technically not a part of your list till after that check is made
>>
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>>51246856
>He only need a single chaff unit 3" away from his main line to make everything you do moot
It's okay to admit you don't know what you're talking about
>>
>>51246992
>Charge the chaff
>Pile in on the chaff
>obliterate the chaff
>ooops, now it's 3" away from the other units!
>can't pile in another time as you can't pile in if you aren't in combat

Learn to play faggot.
>>
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>>51247041
>can't pile in another time as you can't pile in if you aren't in combat
If you charge you can pile in even if there are no models within 3".

It's okay to admit you don't know what you're talking about
>>
>>51243605
apparently it was mentioned as being about 50 years or a couple of generations since the season of war campaign setting.

Enough time for a city to be established and develop its own culture and racism.
>>
>>51234790

I have a full WHFB army, all with square bases. Can I still play AOS or do I absolutely HAVE to switch over to round?

I also would like to use this army to play KOW and 9th Age when I group want to, too.
>>
>>51246677
And Dropping the Defensive list, I thought a few Kurnoth Hunters would make it a bit more druidic too.

Basically the plan is turtle up around the Celetsial Hurricanium and funnel people into the Eternal guard, while the Freeguild use their mobility to countercharge.

Leaders
Battlemage (100)
- General
Battlemage (100)
Glade Captain Battle Standard Bearer (80)
Spellweaver (100)
- Heartwood Staff
Spellweaver (100)
- Heartwood Staff

Battleline
10 x Freeguild Guard (80)
10 x Freeguild Guard (80)
20 x Glade Guard (240)

Units
20 x Eternal Guard (160)
20 x Glade Guard (240)
3 x Kurnoth Hunters (180)
- Greatbows
3 x Kurnoth Hunters (180)
- Greatswords
3 x Kurnoth Hunters (180)
- Greatbows

Behemoths
Celestial Hurricanum (320)

Scenery
Balewind Vortex (100)

Total: 2000/2000
>>
>>51247082
Ok, my bad. Still, all it changes is that you need the chaff to keep your models 5,1" away from you.

All other criticics still applies. You are using theoryhammer to make everything that could go right for you go right and everything that could go wrong for the enemy go wrong. Necropolis Knights only move 8" alone. Yes, you can use Settra to double that but you roll a 1 and you're fucked. And I have no idea what are you using to go to 22". Or you could fail the danse macabre. Or anything else, really.
>>
>>51247187
You don't need to switch at all. The round bases are simply standard because ranking up is not part of the game.
>>
>>51247187
Bases don't matter, you can play with square or round

Some tournaments may require round bases. Check with your local store.
>>
>>51247233
I'm not using theoryhammer, I am detailing to you how most games against shooty lists go.

You can only deploy your units so far away. Celestial Hurricanums and Kurnoths take up a lot of space, and 30 glade guard take up a lot more. NK move 22" then have a guaranteed 6" charge (unless they roll higher), and you are suggesting keeping >5" between your massive screen blob and your massive shooting units? It just doesn't happen, you run out of board space to deploy like that.

NK move 8" + 3" for each Nectrotect, then doubled with Settra's ability that has an 83% chance of activating - it is reliable. Building a shooting list and trying to win 1 in 6 games is a retarded idea.
>>
>>51246109
too slow, get Sayl somewhere or knights or dronesm but then you will loose the blightkings as battletome, also see this >>51235110
>>
>>51245241
If you're looking for Lion Chariots, type the name in the search bar. Someone at GW dun goofed and forgot to put it in the Lion Rangers section.
>>
>>51247348
A single line of GG on the deployment limit and the rest 5,1" behing the limit (so we have 6,9" to deploy everything) stop your first turn charge dead. You'll charge the gg 100% of times but you'll have no way of reaching the units behinds. If you start first then you'll have the gigantic risk of a double turn, and if you start second he has one turn to kill your support heroes. And this in a blank room scenario.

Things are not even remotedly as one sided as you think if you fight a competent opponent.
>>
>>51247187

Cool cool. I'm glad lol.Makes things so much easier.
>>
>>51245635
They're a mediocre unit choice in a sea of good choices.
Terradons and Ripperdactyls are both better.
Knights aren't out-and-out terrible though. Just flat mediocre.
>>
If I have a unit that causes a mortal wound instead of its normal damage on a to wound roll of 6+ does an ability that gives that unit +1 to wound rolls cause the unit to do mortal wounds on effectively to wound rolls of 5+?
>>
>>51247568
yes.
>>
>>51247583
That's what I figured. Glad I'm not cheating like I was accused of this evening.
>>
>>51247649
hope you won the game
>>
>>51247649
It's the reason all those abilities work on 6+ instead of on 6.
>>
>>51247531
Shooting army won't be able to table an army even in two turns of shooting, especially if they get dealt a crippling blow turn 1. It just doesn't happen.

If you deploy your screen in a single long line then the TK will have you go first, ressurect whatever damage you do, and then charge your dumb ass the next turn and be very likely to get a double turn.

Good luck killing 45 wounds of 4+ (3+ in combat) NK, 30 wounds of chariots, and 12 wound (halving damage) 4+ save necrosphinx taking half damage, all with a 6+ death save.

You claim I'm using "theoryhammer" but you didn''t understand the basic rules of charging, you didn't know how NK get to their 22" movement, and you didn't know what Vanhel's Dance does - it seems like YOU are the person that's playing theoryhammer.

Go out there and play some real games and you'll see why shooting armies are just meme tier garbage.
>>
>>51247649
The castellant buff work on a save of a 7+. Ask them how the fuck are you supposed to roll a 7 on a d6 if buff didn't apply.
>>
>>51247751
empire gunline can reliably do 100+ wounds if you pop behind them
>>
>>51247759
that is the perfect case study example. thank-you!

>>51247709
>hope you won the game

my opponent quit after my first turn. (I won)
>>
>>51247751
no one plays TK tho, so BTFO.
>>
>>51247792
>my opponent quit after my first turn. (I won)

Greentext please
>>
>>51247791
>empire gunline
https://www.youtube.com/watch?v=_n5E7feJHw0
>>
>>51245984
Kurnoth is worshipped as a god of the hunt by the Kurnoth Hunters. However, the other Sylvaneth don't trust either the Hunters or worship of Kurnoth, due to both of them being fairly new. Didn't Lileath get combine with Alarielle during the End Times? If so, I can't imagine her complaining about the worship of Kurnoth/Kurnous
>>
>>51247830
>notanargument.jpg

Literally BTFO beyond recovery
>>
>>51247751
And again, every buff you use work, while nothing the enemy do work. Damage you do to the chaff is crippling, damage they do to your support heroes is resurrected. You always finish deploying first despite having lots of units and lots of heroes.

Do you feel big about making up scenarios in which you always win on the internet? Because you know that everybody can do that?
>>
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>>51247806
this
>>
>>51247138
Interesting, there aren't any important characters that were mentioned yet who would really age, but I would imagine the Stormcast may be more automata like, depending on the amount of reforging taking place.
>>
>>51247930
>tfw tzeentch followers are more human than stormcast
>>
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>>51247871
>You always finish deploying first despite having lots of units and lots of heroes.
Shooting armies generally have the most units and heroes. They rely on many single model units like Gryph Hounds and buff heroes. They are easily outdeployed by most armies, especially any army that uses a Battalion to deploy at once.

>And again, every buff you use work, while nothing the enemy do work
They're fairly reliable. Casting spells that go off on a 5+ (83% chance) abilities that activate on 2+ (83%) and that's not accounting for any bonuses to casting you can get.
Liche Priests get GUARANTEED dispels on your big spells, and the hero phase happens before your shooting phase so you can't pick them off.

>shooting support heroes
Once the wizards have cast once they have gained their value and then some. Wasting time shooting at wizards instead of the 45 wounds of NK about to charge you is suicide.
You could try killing Settra but good luck I'm behind a massive fucking line of skeletons that block your line of sight, then guarded by a 5+ save, then a 6+ save, then Tomb Heralds with another 6+ save to absorb.

>Do you feel big about making up scenarios in which you always win on the internet?
Not making up scenarios, telling you how these games have played out and how they will continue to play out because pure shooting armies are meme shit tier garbage.

It's about reliability. One of the reasons Thundertusks are so powerful is because they can reliably snipe off heroes at a whim. They are a huge part of the meta because they are powerful and reliable, but an army composed entirely of shooting units is easily countered.
>>
>>51247751
>Shooting army won't be able to table an army even in two turns of shooting, especially if they get dealt a crippling blow turn 1. It just doesn't happen.

They just showed you how to avoid any crippling damage turn 1. And "it just doesn't happen" it's not an argument.

>If you deploy your screen in a single long line then the TK will have you go first, ressurect whatever damage you do, and then charge your dumb ass the next turn and be very likely to get a double turn.

Or they can just shoot at your heroes if they go first, so you can't actually resurrect anything and you ubercharge never happen. Then you blow away the chaff with your double turn (because without heroes good luck doing that in a single turn).
>>
>>51248076
>They just showed you how to avoid any crippling damage turn 1
Wiping out your entire screen and being in guaranteed charge range their entire army IS crippling damage.

You will not kill 45 wounds of 3+/6+ Necropolis Knights in one round of shooting, and then in the next turn they will ressurect a bunch of models.

>shoot at your heroes
Do you play without line of sight rules? Or are your opponents stupid enough to leave their heroes exposed?

>so you can't actually resurrect anything and you ubercharge never happen
The NK can ressurect themselves

It's okay to admit you don't know what you're talking about
>>
>>51248139
>You will not kill 45 wounds of 3+/6+ Necropolis Knights in one round of shooting, and then in the next turn they will ressurect a bunch of models.

please see >>51247791
>>
https://www.youtube.com/watch?v=78_FhIppQdU

actual video of the chaos-held lands

Non-chaos barbarian faction when
>>
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>>51248153
>>
>>51248200
>>51247864
>>
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>>51248267
>he's seriously posting the freeguild gunline meme

Is this 2015
>>
>>51248289
Still no argument.
>>
>>51247791
The Empire gunline isn't as great as it used to be, since literally every single new release has things that shit on it because it is completely static, and it is outranged by pretty much all new powerful ranged units.
>>
>>51248139
>Wiping out your entire screen and being in guaranteed charge range their entire army IS crippling damage.

I'd argue that you are now in shotting range of his entire army while killing nothing of value.

>You will not kill 45 wounds of 3+/6+ Necropolis Knights in one round of shooting, and then in the next turn they will ressurect a bunch of models.

Guess what is the average damage of 90 glade guards and 3 hurricanes without even using their spells? A little more than that.

>>shoot at your heroes
>Do you play without line of sight rules? Or are your opponents stupid enough to leave their heroes exposed?

Sorry, I should have guessed that your heroes are all also perfectly hidden while at the same time being on horses so they can keep up and and being in in position to buff everything. Foolish for me to think otherwise.

>The NK can ressurect themselves
Not the heroes. Which is what you aim for if they have the second turn.
>>
>>51248547
>90 glade guards
>720 points of fucking glade guard PLUS your battleline

I'm done, you are beyond retarded and not worth replies

Go play the game instead of playing theoryhammer
>>
>>51248695
1080 points* plus battleline

Even more retarded
>>
>>51241541
I just ordered this list thought my FLGS, its a casual flgs, unless they host a tournament then its the worst cheese ever.

Casual list go like this :

30 Tzaangors + Ogroid : 700
9 Skyfuckers + Shaman : 600
LoC : 300
P'tarix&Xirat'p : 120 (the only model of my "old" army I'll use there)
2X10 Kairic : 280

2k/2k

Should be a fun list.
>>
>>51248417
Would still curbstomp you easy
>>
>>51248058
Post your list. I have a pile of TK lying around that I might want to un-retire and I can't figure out where you're getting all these points from.
>>
>>51248822
he doesn't even have a single TK model tho
>>
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>>51248547
90 glade guard buffed with hurricanums (assuming they use their "once per game" ability) will do an average of 37.5, reduced to ~32 after death saves. They only have a 20" shooting range, which means the NK can easily outmaneuver you. Any time they shoot after using that ability they'll do an average of 15-16 wounds after 4+ save and 6+ death saves.

More importantly, how are you fitting in 90 glade guard (1080), 30 eternal guard (240), and 3 hurricanums (960) into 2000 points? You are approaching 2500 points with just those units alone and you don't have any gryph hounds to deal with deep strike.

Are you actually retarded or just pretending

>>51248852
Wrong.

But why does this matter?
>>
>>51248810
No, it really wouldn't. It turns from "powerful in range" to "merely ok" as soon as the general dies, and then it just becomes plain bad as soon as units start going below their bonus threshold.

A gunline that can not move, and that can only shoot 16 inches simply isn't going to do much when the strongest shooting units can fire 20 to 30 inches. Because of that flaw, you can put pressure on it with only a couple of units.
>>
>>51248822
Leaders
Settra The Imperishable (360)
Liche Priest (120)
Necrotect (100)
Tomb Herald (100)
Necromancer (120)

Battleline
3 x Skeleton Chariots (140)
10 x Skeleton Warriors (80)
5 x Skeleton Horsemen (100)

Units
9 x Necropolis Knights (480)

Behemoths
Necrosphinx (400)

Total: 2000/2000

Can swap the Necrosphinx for a Royal Warsphinx for +1 to wound and upgrade Horsemen to Chariots. Can cut the NK down to 6 and include 2x Tomb Scorpions or 1x Casket of Souls.

Lots of options but this is the kind of list I bring to friendly tournaments.
>>
is this enough threats at 1000pts

Drycha Hamadreth (280)

Battleline
20 x Dryads (240)
5 x Tree-Revenants (100)
- Sylvaneth Battleline

Units
3 x Kurnoth Hunters (180)
- Scythes
3 x Kurnoth Hunters (180)
- Greatbows

Scenery
Sylvaneth Wyldwood - Sylvaneth Allegiance (0)

Total: 980/1000
>>
>>51249030
yeah no problem there
>>
>>51248979
whats your most power game list at 1000pts
>>
>>51249030
Drycha is good at one thing: killing big horde units.

Otherwise she is not great, you are better off running a Treelord Ancient for 300 points
>>
>>51248956
>it turns into merely ok when the 3 Hurricanum and the general dies

well no shit
>>
>>51249072
When people say Empire Gunline, they are normally referring to the State Troop Detachment, not the Order WAAC funbag.
>>
>>51249055
For TK? Probably something like this:

Leaders
Settra The Imperishable (360)
Necromancer (120)

Battleline
5 x Skeleton Horsemen (100)
5 x Skeleton Horsemen (100)

Units
6 x Necropolis Knights (320)

Total: 1000/2000

You can swap 3x NK for 2x Tomb Scorpions but the insane mobility of the Horsemen should let you run down most artillery.

You can run lists without Settra at 1000 point and win through attrition with Tomb Herald + multiwound skeleton units like Chariots + NK

I'm not sure which is "more powerful", probably the Settra version? TK work best at 1500+. They're top tier in competitive because it's usually 2000 point games.
>>
how the fuck do you run beastclaw at 1000pts.

looking at this

Leaders
Huskard on Stonehorn (380)
- General

Battleline
2 x Frost Sabres (60)
- Beastclaw Raiders Battleline (Icetooth Hunter General)
6 x Icefall Yhetees (240)
- Beastclaw Raiders Battleline (Frostlord on Thundertusk General)

Units
2 x Frost Sabres (60)
6 x Icefall Yhetees (240)

Behemoths
Thundertusk Beastriders (320)
>>
>>51249071
id be 20 points over. what would you take instead
>>
>>51249178
Frostlord on Stonehorn 460
Savaje orruk 2 x10 200
Thundertuskb 320

voila
>>
>>51249231
savage orks arent beastclaw.
>>
Does anyone have any advice for a budding Freeguild player?
>>
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>>51249396
I know but just look at the beastclaw list that actually do well
>>
Are the novels for AoS any good?
>>
>>51248058
>especially any army that uses a Battalion to deploy at once.

Can you clarify this? I've never heard using a battalion let's you deploy the whole thing at once.
>>
>>51249673
>I've never heard using a battalion let's you deploy the whole thing at once.

all the units of a warscroll battalion can be deployed as a single drop. This will usually give you the choice of who goes first.
>>
>>51245087
I got that set and added a pestilens box to it, 6 stormfiends and a Glottkin but he's not really a relalistic include and also not Skaven.

What I'd reccommend is a box of fiends and the the pestilens box, like you said. Stormvermin too actually.

So something like:
80~ Clanrats
20 stormvermin
lightning cannon
Screaming bell
3 stormfiends

that's 1520 points there.

You have rat orges from spires, so you can add an abom. would do you well with a packmaster. (adding those gets you to 1880 points)
>>
>>51248979
The list you've been going on about how unkillable and curbstompy it is is the list you bring to friendly tournaments?
Or am I misunderstanding you?
>>
>>51249896
That is the single dumbest shenanigans I've ever heard lmao. Who tf came up with that? I need some reading comprehension, and to start taking battalions, apparently.
>>
>>51250035

I'm a retard forgot to add the Rat Ogres.

Here I made this, for reference:

Leaders
Screaming Bell (260)
- General
- Trait: Lord of War
- Artefact: Crown of Conquest
Packmaster (60)
(Not sure about the weapon)

Battleline
3 x Stormfiends (300)
(No idea what guns you wanna use)
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
10 x Clanrats (60)
- Rusty Spear

Units
4 x Rat Ogors (240)
20 x Stormvermin (280)
- Halberd
2 x Rat Swarms (80)

Behemoths
Hell Pit Abomination (300)

War Machines
Warp Lightning Cannon (180)

Total: 2000/2000

You can make rat swarms by using the rats from mnonk sprews in the pestilens box, based seperately.
>>
>>51249203
Treelord Ancient is 300, Drycha is 280. You have 980/1000. Puts you at exactly 1000.
>>
>>51250106
It's not unbeatable, but it is very strong.

I use it at friendly tournaments because it's just a regular fast melee list with no special gimmicks. I don't play to win those games, just to have fun and give people a challenge.

In tournaments that I want to win I would run something much filthier, something on the same tier as Kroak + Vortex.
>>
>>51250299
I'm a fan of running Stormfiends with Shock Gauntlets. Then using packmasters buff to make the D6 hits ability trigger frequently.

I wouldn't use this combo in friendlies
>>
>>51250574
>>51250574
>>51250574
Nuthred
Thread posts: 320
Thread images: 42


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