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/btg/ Battletech General!

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Thread replies: 316
Thread images: 62

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Smoke ‘em if you got ‘em Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51052154

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (Still getting worked on (2017-01-06+), now has 8226 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, VG audio files, etc. Check the bottom of the paste.)
http://pastebin.com/uFwvhVhE
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>>51094584
Is that a Nexus in the back right?
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Non-shit art in the OP edition. Good job!
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Post your rarest and most dear arts.
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When will you guys stop using shit images as OP? There are tons of pictures made by FD, Shimmy, Plog, and others but in the last months it is always a shit picture
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^all of my this
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>>51094956
Trying for a theme for the threads I contribute to and sometimes that's all I had that would match. I regret nothing!
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>>51094956

Because /btg/ is for old, 3025 grognards now get off my lawn you damn kids!
>>
>>51094095
>What faction in BT is closest to this?

Any and all of the following:

http://www.sarna.net/wiki/Factions
>>
>>51094666
Looks like it.
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>Commander Chad Jackson: While a decent MechWarrior in House Imarra, Chad is most famous for posing for underwear advertisements. The warriors under his command grumbled that his looks have advanced him more than his leadership skills, his classic Chinese features being en vogue during Chancellor Romano’s regime. While he tried to downplay this, it has been noted that the Chancellor had him over for “private visits” more frequently than even Master Rush in the early ‘30s.

Wow...

>Sun-Tzu's dad was a literal cuck
>Romano was obsessed with a literal Chad
BT never fails to amaze me
>>
>>51095463

They're royalty. Everyone cucks each other all the time. If you didn't have a side chick, it would be suspicious.
>>
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>>51095372

A darth vader mech? sweet.

>all these new mechwarrior and battletech games
>No new tabletop games

Why?
>>
>>51095580
>A darth vader mech? sweet.
That's a Trebuchet, also called the Trenchbucket. Two LRM-15s, 3 Medium Lasers, solid armor and speed. Very respectable design.
>>
>>51095463
>his classic Chinese features being en vogue during Chancellor Romano’s regime.
>banging sunny-T's mom
Maybe THAT'S where the Han obsession came from
>>
>>51095463
I think I've seen this image before.
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>>51095644

Chill out pilot it's just a shitty joke.
>>
>>51095693
Oh?
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>>51095117

That looks glorious. Is that a canon unit?
>>
When were the Shin Legions formed? The earliest name drop I can find is 3034, but that's when Romano has gotten tired of them and is ordering their destruction so they have to have been around for at least a bit before. There is a reference to "Liao's Lost Legion" that was destroyed late in the Third Succession War by House Marik, so that might be the earliest incarnation of the Shin Legions.
>>
>>51095707
Oh, I figured you for one of the newer guys who showed up recently, figured I'd let them in on what mech it was to be helpful. It does look a little Vader-ery though.
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>>51095790
only in my heart, like hatchet LAMs and quad Urbies
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>>51095845
>Quad urbies
That would be cool. Any pics?
>>
>>51095580
Because they released the Marauder IIC on MWO.
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>>51095730
It's the blonde from Soukou Akki Muramasa.
Don't recall her name, but that should be enough to look it up.
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>>51095880
Negative, but have an exotic Urbie Trio.
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guess I'll post more Flying Debris sketches, can never have too many .
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I've always felt that there should be some kind of firing arc penalty for Mechs without lower arm actuators
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Does the Combine have the edge on the other (non-Clan) Inner Sphere powers when it comes to Omni-technology?

Or the highest number of Omni-designs found among any Spheroid military?
>>
>>51096382
>Does the Combine have the edge on the other (non-Clan) Inner Sphere powers when it comes to Omni-technology?
Not really
>Or the highest number of Omni-designs found among any Spheroid military?
That they do have
>>
>>51096350

Why? Not having a lower arm means your weapons are effectively turret mounted. The thing I never understood is why you had to have both arms be turrets before you could traverse to the rear arc.
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>>51096617
Torso twist ≠ lower arm horizontal traverse. Though mechs don't exactly have human physiology making anything I am trying to say moot.
>>
To the megamek sprite anon who asked what portrait I use for Atleast Itsnot, I use the "At least it's not ER PPCS" guy's picture, Salazar Tsakalotos.
>>
What sort of mechs did the outworlds militia use after the merger with snow raven?
>>
>>51097001
Bugs out to the horizon. They're known for having shit for mechs, and making up for it by aerospace superiority.
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>>51097152
Oh wait, AFTER... Probably still shitloads of bugs, but add some second line clan mechs.
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>>51097179
Don't forget the Merlins.
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So I just noticed the rumor that Jerome Blake piloted an Ostroc, and it made me think of a design challenge:

Design a Blakist Ostroc, either as a predecessor or successor to the -5W model they unveiled during the Jihad.
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>>51097179
would that include some of the newer/fancier second lines (eg omen, dark crow, goshawk II, kodaik 3)?
>>
>>51097972
>Which Ork flyer do you want if you want to shoot a Monstrous Creature out of the sky?
Huh? Wrong thread?
>>
>>51097001

Anything the Sphere had access to at large probably.

Things they could probably also buy from Clan Sea Fox.

They also likely picked up quite a bit of salvage from the Combine and Suns given attacks were launched, and repulsed, by both during the Jihad.
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Thank you. <3
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>>51098554
Your welcome
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>>51096410

I thought the Combine had a head start over the other Inner Sphere powers in Omni development?
>>
>>51099352
They had some of the earliest IS omnis, but they were also the most hilariously shit omnis.
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>>51097997
Well, since white burd are known more for their navy and aero assets than their mechs, they'd probably be giving the militia their old surplus mechs.
>>
>>51099692
Yeah, and the Mackie was a hilariously bad BattleMech. Guess what, that happens with the first runs of a brand new invention.
>>
>Adept Torson Gnowles: Little is known about Adept Gnowles after his “accident” at the hands of ComStar ROM agents on New Home in 3063. Originally presumed dead from grievous injuries, this Word of Blake Adept was identified during a recent intelligence mission to Thorin as a member of the Thirty-ninth Division. Once known as a superior VTOL pilot before the explosion, Gnowles has been positively identified as a Manei Domini Omega operating as a personal guard for the unit’s Precentor.

What implants would he have?

It's neat seeing a Manei Domini operating with a frail division.
>>
Me
>Intro Box
>Lance Packs
>Robotech Starter Box
>Spartan/Phalanx Destroid Box
Been actually playing for about half a year now, slowly got the wife hooked on it. She into the lore after I got all the audiobooks on audible and was listening to them when I went to sleep.
She was just able to score her own intro box for $30 and might be able to get the just the minis sprues from the robotech starter for $40.
We both want more mechs but we also would prefer plastic.
Any word on the upcoming alpha strike box or wave 2 of robotech? I know about warhansa about I'm worried about either not getting product or just my lack of patience driving me nuts.
>>
>>51099781
>Yeah, and the Mackie was a hilariously bad BattleMech
no u >:(
>>
>>51099781

The Makie evolved and got new rebuilds faster than the Dracs got a second-generation OmniMech.
>>
>looking through mega folder
>see something called critter-tek
>download and read
what the fuck did I just read?
>>
>>51099963
>Any word on the upcoming alpha strike box or wave 2 of robotech?
Not even a little bit
>about I'm worried about either not getting product or just my lack of patience driving me nuts.
I've never heard of an order from them NOT coming through.
Also, buying a couple of the old 3e introbox minis and recasting them, if that's a skill you've got, would be an easy and cheap way to bulk up your mech collection
>>
>>51100297

The late 80s and early 90s were a different time, when you could pay homage to things and parody them without getting the shit sued out of you. It was a time when you could put Gundam pilots in BattleMechs or use a name from Lord of the Rings in your game fluff and people would think it a cool in-joke. It was a time when making something anthropomorphic didn't automatically make it fetish-bait (and when it did, the lack of the internet let the rest of us remain blissfully ignorant).

It was a different time. In many ways, a better time. Critter-tek was almost certainly one of the last gasps of comedic freedom, before the dark times when the twin evils of "IP lawyers" and "Magic the Gathering" descended upon the gaming industry to snuff out the last vestiges of freedom, humor, and for all too many companies, existence itself.
>>
>>51100653
>the twin evils of "IP lawyers" and "Magic the Gathering" descended
iP lawyers I can understand, but as a long-time Magic player, I'm not sure where you're coming from on this one and would like to be educated. What'd Magic do to snuff out "freedom, humor, and for all too many companies, existence itself"?
>>
>>51100193
That's because BattleMechs were not a terribly advanced design from the IndustrialMechs that preceded them. OmniMechs were something totally alien -- the SLDF didn't even work on those, that was entirely the work of the Clans.
>>
>>51100673

>extremely short version, since I'm headed to bed

Magic the Gathering created a bubble that crashed in the late 90s (the crash went from ~1998-2002 if I remember right) that devastated the gaming industry. A ton of LGSs had moved away from RPGs and tabletop games to stock MtG, along with other collectible card games such as Pokemon in 1996. Those card games were so dominant that very large numbers of RPGs and tabletops were pushed to the sidelines and were barely surviving.

The market crash caused by WOTC and MtG meant that a huge number of LGSs shut down, which hurt the tabletop/RPG market even worse. It was the years of inability to really compete with MtG (declining sales), the gaming market crash (declining sales) and the perception of, "fuck it, computer games are going to finish off whatever's left" which all combined led FASA to shut their doors in 2001. By then, as a *practical* matter, the only meaningful company left in the tabletop wargaming market which still made any money at all was GW, and they survived largely by promoting a culture of exclusivity and by price-gouging customers.

It wasn't until the 3rd party supplement market for D&D3e had exploded in late 2002 that the industry started really recovering. So the primary tie MtG has to my statement is regarding, "existence itself." Without MtG to begin and power the collectible card game craze of the mid-90s, the speculation crash is unlikely to have ever happened and the wargaming market wouldn't have gotten punched in the metaphorical dick.
>>
>>51100838
Let's face it, computer wargaming was always gonna smash the tabletop market, especially hex and chit. Magic deserves plenty of blame, but not THAT much
>>
One of my friends and I are going to play the tabletop game again, this time with heavies. Last time we tried the Vindicator and Enforcer to get an idea for the rules.

We've been looking at the factions and are going to roll with House Kurita for our next game. Heavies, a Dragon vs a Quickdraw.
Is that balanced?

Having lurked the last couple threads, I've observed that some players say the Draconis Combine doesn't have a great selection of mechs.

What mechs do they have that are good, or you guys like or would recommend?
>>
>>51100816

Which might hold water if literally every other nation didn't get a second-generation Omni (sometimes more than one) before the Dracs finally deployed the Tenshi.

It might also hold more water if the Tenshi didn't fall prey to the usual Drac curse of Omnis that have a decent base chassis getting configurations that are largely ass, something other Omnis aren't as susceptible to.

>>51100898

Computer gaming would have been an excellent market to get into but too many companies were run by people who didn't understand business and sold the rights poorly or in perpetuity to make a quick buck.

Tears in the rain though.
>>
>>51100898

Another oldfag here. You completely fixated on the wrong part of his post. You couldn't have fixated any more incorrectly if you tried. The computer thing was what people were afraid MIGHT happen in the future. The Magic card stuff was what had ALREADY happened. St. Louis went from about 25 gaming stores in 1995 to exactly 2 in 1999 and I know for a fact there were places a bunch worse off. All because the FLGS owners had almost left the tabletop market entirely to push cardboard rectangles and when the bottom fell out of the game they got fucked hard.

Collectible games create bubbles. it's literally what they're for. Magic was just so big that the bubble it created killed way more of the industry than anybody expected when it popped.
>>
>>51101112
I'd go with solider rides. Maybe Orion vs MAD?
>>
>>51101278
>>51100838
In many ways the market and community never recovered
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>>51101323
>In many ways the market and community never recovered

One whiff of the concentrated stench of card troll tables at my FLGS tells me you are a man of sage words.
>>
>>51100347
Is getting the warhansa clan mechs worth it?
Or getting clan stuff in general? I don't know many people that play it.
>>
>>51101112

>Heavies, a Dragon vs a Quickdraw.

Hmm. Not what I'd do, really.. The basic Dragon is pretty shit but the Quickdraw actually outguns it and should be able to get to its rear quickly.

On the other hand the Grand Dragon might be able to kill the Quickdraw a little too easily with the PPC and all.

Drac 'Mechs I can recommend are most of their -K refits from the IntroTech period, though I don't like the Archer very much. After that, Raptor, Hitman, Firestarter Omni, Komodo (not really for BA hunting, just for bullying other Mediums and Lights), Wolverine-7K, Lynx, Black Hawk-KU, Avatar, H-PPC Warhammer, Dragon Fire, Naginata, and if you can get a custom config going the Tenshi.
>>
>>51101112
Whammy-K vs a low-end assault?
>>
Want to get into the battletech universe. Where should I start in the books?
>>
>>51101762
Gray Death Trilogy are the standard "Intro to BT" stories.

Unless you want actual sourcebooks.
>>
>>51101762

I usually recommend the GDL books, which starts with Decision at Thunder Rift. That'll roll out the aesthetic that informs a lot of the grogs behavior. Fun ass book, too.
>>
>>51101112
Warhammer-6R VS Wolverine-M is a fun one

Also, rifleman VS rifleman duals are stupid and hilarious
>>
>>51101737
How about a whammy-K against a Zeus? It's pretty balanced and very fluffy
>>
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>>51101497
You know, I never really thought about it until I read these couple posts. The three LGSes in my town all survive off the back of card games.
There's one that really, really tried to be RPG/Adventure game only, but they had to give in and start stocking card games to survive.

And I can't find Battletech at any of them.

Battletech needs waifus. Waifus shall bring about a glorious resurgence.
>>
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>>51101995
We had some back in the day. In the best CCG/TCG ever made (Elizabeth/Tanya O
Bannon; Gearhead, Headhunter). I suppose we could have them again, but sadly at the moment most of the art budget is dedicated to 'Mechs and not booty. So what we have is cribbed from other sources. And I really need to get on making some more pinup wallpapers.

But maybe one day they'll hire an artist who can draw girls to go with all the (walking) guns.
>>
In the republic era/dark age, which of the periphery factions would you say is the most fun on the table?
>>
So according to Ray on the OF it looks like we're getting a list of quirks for Mechs in the BattleTech Manual. He posted the following quirks for the Vindicator:
>Rugged (1), Ubiquitous; Difficult Ejection, No Torso Twist.
I wonder what the first two quirks do?
>>
>>51103930
The Taurians, I'd say. The Canopians are alright if you want a mix of liao and periphery gear, the OA is by this point just watered down clan stuff, and the marians can be interesting if you like combined arms especially much.
But I like the taurians best because they're this great grab-bag of all sorts of shit. You have their 3085 machines, which tend to oddball fast heavies and equally oddball gunloads, you have solid periphery general gear, you have a scattering of Liao&Canopian stuff, you have a mixed bag of pretty much anything FedCom as salvage, you have Merc General stuff, you have primitives, and possibly even an old WoB machine or Dimond Shark import here and there. You also have some neat BA, a variety of tanks and some good conventional infantry.
It all works out more interesting than the alternatives
>>
>>51103930
Probably one of the groups in the Barrens. They're the good ol' Periphery come to life again instead of Clan Amish Snow Injun, what's left of the Cattlemen's Steakhouse, the Capellazons, or the Roman Pirates who forgot how to be pirates

>tfw when the Wolves conquered the Oberon Confederation, they stuck all the old pirates in their militia to hold the worlds
And they say the Wolves started that stupid shit in the DA... Not that I'm complaining. It's why the Barrens are independent again after the Reavings.
>>
>>51104285
First one is likely less maintenance requirements. The second is probably related to parts acquisition or eliminating piloting penalties for changing machines.
>>
>>51104420

>>tfw when the Wolves conquered the Oberon Confederation, they stuck all the old pirates in their militia to hold the worlds


The who in the what now?

I thought the Barrens were the result of the Hell's Horses not being fucked to keep a grip on those worlds because there was nothing to hold their interest. There's a couple of GB planets but everything else is territory the HHs went after when they decided to be BFFs with the Bears.
>>
>>51104515
The Barrens is a result of nobody being fucked to keep a grip on their Periphery rocks because they no longer have to secure a supply line back to the homeworlds.
>>
>>51104682

Yeah but the Wolves had that access cut by the Horses when they invaded during the Jihad.

The Wolves lost the upper half or so of their OZ to the Horses and never regained it.
>>
>>51104741
I didn't say anything about that. I said back in 3049 when the Wolves originally conquered that part of their OZ, they garrisoned it with the pirate locals, showing the DA pattern of retardation they're currently doing on Marik and Lyran worlds goes back all the way to the beginning.
>>
>>51104781

They took Bondsmen and the like from pirates but everything I've ever seen has those worlds garrisoned by PGCs fresh off the boat from the Homeworlds.

Got a cite for that?
>>
>>51104859
In the Wolf phonebook (I think it was the Wolf phonebook), they state the garrison force of the place right before the Refusal War and it has the same old eye symbol of the former nation as their banner and are led by one of Grimm's bastards.

I remember it because it stood out from all the snot-nosed sibbies like you said.
>>
>>51104914

The Wolf book just has the PGCs from Epsilon Galaxy. None have such a logo, and none have Oberon-derived personnel mentioned in their notes or significant character entries.

Even in Objective Raids it's PGCs from the Homeworlds.
>>
>>51105054
I'll dig it up. They're not provisionals though. I thought maybe it was in Periphery 2nd Edition but it wasn't. Not in Handbook Periphery either. I know I saw it somewhere though. Maybe a battlecorps short or a novel? Sarna backs me up but whoever wrote that didn't cite where it is.

Tangentially, I didn't realize that part of Redjack Ryan's forces survived and joined up with the remains of the old Belt Pirates at Star's End. That's pretty cool. Also, the 3049 conversations about who the clanners might be in HB:P made me smile.
>>
>>51105345
ISP 3, maybe?
>>
>>51105345

>I know I saw it somewhere though.

I have everything except the Battlecorps fiction and have never seen anything like what you're saying.

Either it's in there, or, more likely, Sarna is full of shit.

>>51105510

Nope. That has the Broberon dudes playing the Horses.
>>
>>51105345
>>51105568
Actually, I just found it.

It's in Objective Raids, on p. 49.

Now if you wanna cite Objective Raids be my guest but it literally never comes up anywhere else and makes no sense any way. Probably best to chalk it up to Objective Raids being a colossal clusterfuck OOC and the writer being fed a bunch of bullshit IC.

Especially since not too far away from that a bunch of Wolf Clusters are assigned to the Falcons.
>>
>>51105698
I mean, frankly, Objective Raids has exactly one purpose these days, and that's to provide a clean ORBAT for everyone as of 54, which is useful on account of THOSE COCKSUCKERS NOT MAKING ALL THE FMs THE SAME YEAR, so there's at least a basis for guesstimates for the FedCom and caps atween '50 and the 60s, y'know, on the "off chance" that somebody wants to run something in that decade
>>
>>51105869

It fails even at that though.

Having just reviewed it further, OR *is* the point at which ~20 Drac regiments just up and vanish, the Falcons somehow snagged a full Wolf Galaxy in events that are never referred to and then don't matter, etc etc etc.

The FWLM and CC lists also seem pretty questionable at a glance but I don't know enough to say for sure.

They should just straight-up remove that thing from canon.
>>
Hey /btg/, I'm new to Battletech but I've become interested after seeing someone singing the game's praises on youtube.

I've looked at the barest surface of the fluff (great houses, the star league, succession wars, and clans basically) and I like what I see.

I tried having a look around, but I'm having trouble finding the starter box around anywhere despite it being advertised on the Battletech site. Is it OOP? What's the best way to start collecting?
>>
>>51101315
>>51101737
>>51101925
We only have the introductory set. I'll have to look into getting more.

>>51101662
Might not be great, but may be fun. I think I'll take the Dragon and see how it goes.
>>
>>51102217
Are there more faction pinups like that?
>>
>>51105968
What Drac regiments disappear exactly?
>>
>>51107349
There is some animu stuff, and a few others, but I don't think they are easy to find. We need more BT spooge.
>>
>>51107369

According to the 20-Year Update on p. 40, The Dracs have 99 Regiments (and a bitch ain't one).

TR: 3050 indicates 6 on p. 6 (or thereabouts, it might depend on printing) were destroyed by the Clans. There are a few units that saw really heavy casualties and could arguably be listed as destroyed like the Otomo, which had to be rebuilt from scratch.

Objective Raids, however, says the Dracs have 60 regiments on p. 25 that they have 60 regiments, a figure that would require basically every command that fought the Clans to have been struck from the rolls and which is out of line with what other sources, notably Invading Clans, has to say about how bad the casualty rate was.

So 99 to start, 6 lost, but OR cuts them down to 60 because reasons leaving another 33 to explain. You might be able to find reasons for half those to be unlisted.

The specific regiments I can't be fucked to sort out, especially when just looking at those numbers shows how bullshit they are.

The same thing seems to have happened with the AFFC, which dips from 268 Regiments (including mercs) to just 187 including mercs despite listed losses of less than 20.

We've all been aware of the issues it has with listing manufacturing sites for some time but it appears nothing in it is any better.
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>>51101560
Warhansa is worth it if :
You like the MWO styled stuff.
You can deal with the occasional resin bubble. (They are damn fine casts though)
You can deal with your orders occasionally being in Russian or US customs for 2+ weeks.
You can handle the VALUE. These would be 20-40 dollar miniatures in the US.

Clan Stuff is great for OPFOR, or for Blue on Blue battles, It is always pretty stunning how a Star of mixed light and medium Clan Mechs can chew through battalion of introtech/lightly upgraded Inner Sphere dudes. Playing absurd trials out on the tabletop is also really worth it.
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>>51107913
>It is always pretty stunning how a Star of mixed light and medium Clan Mechs can chew through battalion of introtech/lightly upgraded Inner Sphere dudes

That can't happen in a BV balanced game. You have to have 10 Clan Mechs for every 12 or so Inner Sphere Mechs, minimum, just because of the differential in armor. Or you have to constantly moonwalk on minimum-terrain maps so you can exploit your range advantage.

One Star of Clan Mechs can't even take on a single fluffy IS company, much less a battalion.
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>>51107965

Depends on how fluffy the IS Company is.

In terms of actual fluff where a significant portion of everyone's forces consist of Bugs and the next most common thing is probably the Archer, a Binary of Lights or Mediums will run roughshod over the IS force and, played well, has a decent chance of beating a battalion

If you mean fluff in terms of "these designs are strongly associated with this faction" and then the force is selected from the best of those then yeah, the Clans are fucked.
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>>51107965
Woops, meant Company, not Battalion, my bad.
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how many bugs does it take to kill an assault mech? an assault lance?
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>>51108282
Ladies and gentle-mechwarriors... Mercer Ravannion. Everybody give the man a hand!
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>>51108282
battalion at least
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>>51108312
He was infamous for his "Charge of the Horde" tactic which postulated that large numbers of small, individually weak BattleMechs could overwhelm more powerful 'Mechs through sheer numbers.
I mean, that isn't completely unreasonable if it involved light mechs that weren't bugs (also, you know, being intelligent in your engagements and not just running directly at the enemy across open ground because HONELABU SAMULAI). Yes they'd take heavier casualties, but if you can replace your losses and your enemy can't then in the long run you come out ahead.
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>>51100898
>Let's face it, computer wargaming was always gonna smash the tabletop market, especially hex and chit.

It really depends on what you wanna do. If you like dicking around, adding new stuff and occasionally trying out different rules, you're pretty much fucked with computer games.
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>>51108441
>I forgot to greentext the first line
well, this is embarassing
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>>51108282

Depends on the assualt 'Mech.

The Charger is an assault but a Wolfhound should be able to kill the stock 3025 version.

On the other end of the scale you have things like the Grand Titan or Saggitaire which are very obviously raised middle fingers to lights.
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>>51108525

Derp derp derp. Bugs specifically.

Depends on the bug, the Locust variant with two MLs isn't going to be caught by the Charger and can gun it down from outside its range.

Rest still applies.
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>>51108037
>Depends on how fluffy the IS Company is.

There was that one really fluffy Kurita C3 company that NEA took down with a medium Star of Clan Omnis. IIRC it was something like:

Kurita
>C3 Master Cyclops (in command lance)
>3 C3 Master Atlases (1 in each lance)
>8 C3 Slave Grand Dragons

And that's a fluffy-as-shit force, since it's literally the only way to get a full heavy C3 company with DC forces in 3050. Dual C3M units didn't exist in 3050.

NEA had (I'm much fuzzier on these details)
>Warhawk
>Mad Dog Prime
>Ryoken
>Koshi B, I think?
>1 point of ASFs with no or minimal bomb loads (1 pass of bombs, at most)

Again, that's not a munchkin force at all. All of this was on terrain which wasn't flat or open, so no moonwalking.

I would have bet a good chunk of money on the Clans getting BTFOd, and it had the exact opposite result.
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>>51108685

ISTR that the terrain wasn't real favourable and that his Aero units ganked the C3 link very early on.

Negating 60% of the Drac BV as early as he did is going to have serious consequences.

BP also posted that he'd fucked up a few ways too.

That force is also really, really shit. Leaving aside how bad the Atlas, Dragon, and Cyclops are everything is paying a 60% premium for the C3. Aero units cause a lot of trouble unless the enemy comes prepared and, well, that Drac force is about as unprepared for ASF strafing runs as you're going to get.
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>>51108853

You're part right.

The terrain was a 3x3 setup, and essentially boiled down to "Classic BT maps" on either deployment end, with "Woodland" maps in the middle. IMO it was as neutral as is possible to get. I couldn't do tricks to really exploit the range advantage, and Pope couldn't have 8 ERPPCs and 3 LRM-20s focus-firing one unit per turn.

You are also seriously misconstruing what happened in regards to areospace. The fighters killed ONE-THIRD of the C3 net on their first pass (ie, they didn't kill the Mech coordinating the other 2 lances), not the entire thing. Only one more DC Mech died to the ASFs for the remainder of the game, and that was a lucky headcap. ASFs only came on-board on Turns 2, 4, and 9.

>That force is also really, really shit.

That means not a damn thing. The Combine can't *get* another heavy C3 company during the Clan Invasion. Better C3 designs simply didn't exist. The company that Pope ran was *the* most optimal C3 company the DC had in 3050. The point of the game was "a fluffy C3 company" and that's what was available.

Likewise, the Clan force is hardly optimal either. Warhawk C and Ryoken Prime are optimized Mechs. The Mad Dog Prime and the Myst Lynx B are not even *close* to optimal. They only qualify as "good" because they're rocking Clan lasers.

>BP also posted that he'd fucked up a few ways too.

He mostly fucked up by choosing to break zell early. He compounded that by allowing his formations to be broken up and defeated in detail. Of course, I was TRYING to get him to break zell (I didn't expect it to go that soon, though), and I was TRYING to defeat his forces in detail using the broken terrain. The fact that I was able to *successfully* implement deliberate strategies to win doesn't negate the win.

/btg/ agreed at the time that that this was a fight heavily in favor of the Dracs, due to the armor differential and the lack of terrain suitable for moonwalking; your dismissal is revisionist.
>>
>want to play battletech
>no one nearby to play it with
>can't figure out megamek's interface
so when's that new game that got kickstarted come out?
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>>51109408
Hey NEA, why did the snakes build a warship that carries 108 mechs?
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>>51109993
>108 mechs
presumably 108 is an unlucky number in japan, similar to 13 in the west (I think it's from buddhism or something?)
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>>51109408

Serious question though, how repeatable do you think that result would be?

'Cos I think, with a caveat for something taking out large portions of the C3 network early on, any light-weight Clan star is going to have issues there.

And yeah, I would have expected the Dracs to win. Doesn't mean that you didn't work hard for it or anything though.

Ultimately I think what the anon who started this line of discussion is alluding to is how ludicrous the results of the Clan Invasion were due to fluff meeting crunch. Isolated incidents where small Clan forces overcome IS units that should have won are a thing, but we have multiple instances of very small forces, as in like a Cluster, routing full RCTs.

Like, the Steel Vipers with 3 Clusters were able to smash two FedCom RCTs that had been digging in on Twycross for over a year in a matter of hours. Even allowing for weather effects to be in play I see no feasible way for three Clusters to accomplish the rout of that many 'Mechs and Vees, let alone so quickly.

IIRC the Wolves and Falcons took down full RCTs in the early invasion with little more than a Cluster too.

That ain't gonna happen on the tabletop.
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>>51107611
Interesting... although TR:3050's introduction is dated to February of 3052, the section naming lost regiments only goes up to November 1 of 3050 (the death of the Ilkhan); both the FedCom and the Drac losses in Objective Raids are about 6.5x as much as those listed in TR:3050, and Objective Raids (ostensibly published on January 10 of 3054) is only about 6.14x as distant from when the Clans first invade the Successor States (March 20 of 3050). On top of which, Objective Raids starts with a list of 11 regiments who either deserted the FedCom or allowed their contracts to lapse.

So Objective Raids seems to assume that the fighting continued, though with lighter losses on average than in the initial fighting.

>out of line with what other sources, notably Invading Clans, has to say about how bad the casualty rate was
Page 33 of the Jade Falcon sourcebook claims the "first reported raid" against the Clans occurred in February of 3054, but I can't think of any text supporting that claim, and the Blood of Kerensky trilogy sure made the Inner Sphere response seem much more imminent than that. What are you seeing in Invading Clans?
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>>51109993

3 reasons.

1) It was cool and hadn't been done.

2) If WarShips are more prevalent, then getting DropShips to the upper edge of the atmosphere to hot-drop them was likely to be more difficult. If you can carry the Mechs in an outright WarShip, you're more likely than a fragile DropShip to get to the atmosphere edge and can hot-drop them.

3) FASA never went on the, "conform to IRL physics" kick that FanPro/CGL (and Cray, specifically) did, and so having Mechs available to perform space boarding operations on stations or other WarShips was still a possibility then. It was FASA who built the Kyushu, not FanPro/CGL. The rules for using Mechs in space didn't really exist until Cray wrote them and took all the fun out of the idea, so it was still governed by, "rule of cool" at the time, and so having a regiment of Mechs available for a space boarding action was still a feasible idea.
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>>51109993

Fluff-wise, so they could run off a lighter WarShip and dump their cargo in an orbital drop then support them with orbital barrages if necessary.

But by the rules about half the regiment will fail to make safe landings and a lot of what does reach the ground will be scattered any way.

Both it and the Nightlord should have been carriers. But logic and WS design rarely mix.
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>>51110077

A lot of such-and-such unit fell back and fought again on more than one planet before finally (if ever) being destroyed and such-and-such unit fought for a while then panicked and retreated.

Mass casualties are actually pretty rare and there are worlds that didn't even have a regiment stationed on them, defended only by planetary militia.

A lot of things about OR just don't make sense to me, but it seems they used it as the definitive source for the FMs.
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>>51110103
Good thing that we're playing a board game, so if we want our feasible mech boarding actions, we can have them, no problem.
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>>51110063
>Serious question though, how repeatable do you think that result would be?

Depends on luck, the terrain, and whether or not I'm able to successfully impose my will on my opponent.**

Which is the same as any other matchup you care to name.

>That ain't gonna happen on the tabletop.

Of course not. The Smoke Jag v C3 Company matchup was fought because an anon asked how his 3050-compliant C3 company would do against a Clanner force, and because everybody was shouting about how it was *physically impossible* for a fluffy Clan Star to take on even a normal IS company without moonwalking. Not "unlikely", but "physically impossible barring un-repeatable luck".

My point was NOT to say that one cluster can kill an entire RCT in a stand-up brawl. The fluff is still dumb and wrong on that point. My point in fighting the match was to say that it *is* possible for a fluffy, novel-appropriate Clan Star to take on an IS Company and come out on top *without* using abusive tactics like moonwalking. The fact that it was a C3 company on top of that just made the point extra-poignant. It is - factually - possible to replicate the novel fluff about Clan stars taking on whole companies without using moonwalking and other abusive tactics. The Clan player has to be good at what they're doing, AND have a clear plan, AND not be unlucky. But it *is* possible.

As to why this whole thing was brought up, you'll have to ask >>51108685. I'm only chiming in because the assertions in >>51108853 were mostly - but not entirely - factually incorrect, and retroactively dismissive.

**Dismissing it because I was able to Pope to make the mistakes I was trying to get him to make is actually really irritating. That line of argument can be used to dismiss any commander's victory from any battle EVER. "Oh, your opponent did the thing you wanted him to do, so your victory at Cannae/Tannenburg/Flanders/Trafalger/Waterloo/Gallipoli/etc doesn't actually count." It's fucking stupid.
>>
>>51109408
Y'all fucked up the force size mod too, it should have been applied to the Dracs and not the Jags, so the Jag force should have been bigger than it was.
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>>51110314

Yah, I copped to that in a post that wasn't screencapped.

But making the Jag force larger defeats the purpose of the exercise - that a fluffy Clan force of roughly 1 Star in size can take on a fluffy IS company. If I'd made the Jag force bigger, we wouldn't be testing that assertion anymore. If I'd bumped up the BV on the Jag force by making them all 0/0 pilots or something, we wouldn't be playing "fluffy" forces anymore. The scenario wasn't supposed to be balanced in the first place; the BV was only there to demonstrate how *unbalanced* it was.

In any event, all that applying it incorrectly actually did was weight the BV ratio even MORE in favor of the Drac forces and make it "less" likely the Jags were going to win by comparison of BV, so it's not like the overall point is hurt whatsoever by fucking up in that manner.
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>>51110212
Those battle descriptions are mostly still the first seven-and-half months, though.

In the absence of any other data following Tukayyid, I'd assume as a matter of course that there's a conveyor belt of fresh regiments rotating to the front, and damaged ones rotating to the rear. The more heavily damaged regiments would be taken off the rolls and used to shore up other, less damaged regiments.
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>>51110077
>and the Blood of Kerensky trilogy sure made the Inner Sphere response seem much more imminent than that

I can't think of any text supporting that claim. In BoK the Inner Sphere does almost nothing in response. Army Group Sudeten is built, then dispersed and many/most of its formations never even see combat. Virtually every FedCom unit destroyed was in garrison.
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>>51110506

Almost 20 regiments for the Dracs and about 50 for the Feddies seems really fuckin' high though.

Especially since border actions against the Clans seemed to be mostly low-level affairs to avoid pissing them off and having them lash out.

There are ways to explain it but I think they go against the vibe of the era and BT as a whole. YMMV but given how badly OR fucks up and how many times it does so I'm not real inclined to give it benefit of the doubt.
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>>51110589

Army Group Sudeten is never built, that's an OF AU/What-If thing.

That said, yes, the Clan Invasion stuff has pretty much everything be defended by whatever the 20-Year Update said was on that world. Planets that weren't garrisoned instead have small merc units or militia fight instead.

BoK also has them reclaim Twycross. I get the feeling the IS leaders intended to try a counter-offensive but since they got the Year of Peace so soon after that instead decided not to push their luck but rather spend their time upgrading and preparing to fight the Clans.

Only problem is that the fresh troops from the Draconis March that were going to be deployed against the Clans for both the FedCom and Dracs since they were more battle-hardened than the 20YU garrisons also fail to materialise.
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>>51108441
If the theory used maybe 30-35 ton mechs with max armor or close to it, maybe it would have worked. But yeah... bugs. Trash cans.
Oh well, it's a silly part of BT history.
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>>51110676
>Army Group Sudeten is never built, that's an OF AU/What-If thing.

The AFFC marshal cut those orders. The units assembled, then did nothing. That's not AU.
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>>51110996

The only time I've ever seen reference to Army Group Sudeten is on the OF.

I know Morgan and Hanse supposedly set up a reserve to reinforce the front which did nothing but then again the Clan Invasion fails to make sense in a lot of areas with troop deployments.

I was under the impression that the AU guy made that mobile reserve AGS and used it as the basis for his AU.
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>>51111085
It's in the BoK books and TRO:3050.
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>>51111136

The creation of a mobile reserve, yes. At least to BoK, I know it's in there. I just had a quick look through TR 3050 (including .pdf word search) and couldn't spot anything.

It specifically being called Army Group Sudeten and based/deployed there, not that I'm particularly familiar with. As far as I recall it was just a nebulous number of commands hanging out somewhere below the Invasion corridor that never did anything because reasons.
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>>51111201
>>51111136

So I ran a word search in the BoK and this is what I found:

"Issue orders for the first Kathil Uhlans and all the Deneb, Arcturan Guard, Lyran Guard, Royal Guard, and F-C Regiments from Skye March to depart for Sudeten. Let Morgan know he's in charge of this Army group and route Victor to Sudeten. We'll move troops from the Crucis March up to reinforce the Terran corridor and Skye."

So OK, fair enough. What is that, like 40 regiments or something? It's as big a plot hole as "no we can't rescue Hohiro or reinforce Luthien because... uh... we can't, we just can't."

Stackpole loved that shit.
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>>51111272

Wait, not all the DLC, AG, LG, RG, and FC units.

Just the ones from Skye. 4th Deneb, 8th Deneb, 3rd Royal, 20th Arcturan, 10th Lyran, 19th Lyran, 9th Fed-Com. 7 Regiments.

10th Lyran and 9th FedCom hit Twycross so we know what happened to them.

Sudeten also falls in September so the units may not have all mustered by then either.

Eh. Whatever. 5 regiments weren't going to do much any way and subsuming their inaction into the general quietness of the Year of Peace probably works well enough.
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>>51100347
>>51107913
Looking at the value of them, $10 per mini seems like a lot compared to what I've been paying. $60 for 26 mechs, $160 for 32 mechs from all the lance packs (though I did get 2 for free because of the store's rewards program so more like $140). I did pick up the the robotech box for a steal at $50 because I was the only person interested in buying it and the store ordered 2 boxes and they never moved. And I got the robotech archers and longbows for $26 off of amazon. So far I've spent between $4-$5 per mech and now it seems like my remaining options have all jumped in price by 50% to 75% or more depending on if I go with resin or metal.
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>>51110303
>*Dismissing it because I was able to Pope to make the mistakes I was trying to get him to make is actually really irritating. That line of argument can be used to dismiss any commander's victory from any battle EVER. "Oh, your opponent did the thing you wanted him to do, so your victory at Cannae/Tannenburg/Flanders/Trafalger/Waterloo/Gallipoli/etc doesn't actually count." It's fucking stupid.

Maybe if you didn't want poeple to dismiss what you call 'victories', you should be a better player. Git good and people will acknowledge it. Keep being a shit scrub and poeple will keep making fun of you even when you win games you rigged in your favor.
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>>51112492
I mean, so far you've been buying minis at extremely good prices, well below average. But buying IWM or warhansa stuff should be understood in the context of buying special mechs, not forcebulking. You're buying That One Mech, not a lance at a time
>>
made a mauler variant, looking for feedback

-based on 1R model
-dropped engine to standard 270
-changed armor to 17.5 tons of standard (net gain of 73 armor value
-replaced AC/2s with equal number of medium pulse lasers
-used freed up crits to add 5 DHS (16 total)

the result is a model that's tougher, has better close range capability and less ammo dependency, and somewhat better heat efficiency (though I guess the loss of AC/2s means it can't be used as an improvised AA mech?).
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>>51112867
You're a ton short somewhere. Presumably a C3S?
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>>51112935
I still mounted the CASE in both side torsos (not sure if it's still needed with the removal of the autocannons and XL engine, though)
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>>51112994
The -1R already has CASE... Oh derp, 17.5 armor, not 16.5. Amusingly, I did something the exact same. It's not a bad idea, but it does lose the plinking power it had.
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>>51112728
I get that but just the IS mechs I don't have are like $230 more or less, the models and names are throwing me off on some. I would just like CGL and Palladium to pull their heads out of their respective asses.
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>>51113111
Er, white metal is expensive everywhere. And IWM isn't moving enough product to justify the massive expense switching to plastic would be. Adding to that Siembieda got pissed when he realized that people were buying Robotech Tactics figures solely for BT, and you have an exciting time.

Someone take this Mauler.
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>hatamoto-chi introduced 3039
>DHS model introduced 3115
fuck, how much of a DHS production deficit did the snakes have that it took them almost 80 years to upgrade one of their iconic mechs into being reasonably useful?
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>>51114331
I would say that it's not anything in-universe, it really is simply that none of the people designing canon mechs and variants (aside from like, the 3085 crew) give even half of a fuck about the dracs. You don't get variants if nobody's actively interested in your faction on the writing crew, simple as that. It's the same reason it took the taurians and OA 25-ish years to get their own unique variants on the unseen, which were the tucking backbone of their militaries
And, if you're the dracs, who's selection of 3050 stuff was severely mediocre, and nobody bothered giving you new variants until recently, you get fucked.
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>>51114542
>it really is simply that none of the people designing canon mechs and variants...give even half of a fuck about the dracs.

Why would the writers bother giving new designs to a faction made of a mix of objective bad guys and NPCs when they could give them to factions that real people actually play and enjoy, so those people could get to use new designs?

You'd be terrible at marketing.
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>>51114632
>factions that real people actually play and enjoy
>I play and enjoy dracs
wait, does that mean I'm not a real person?
[existential crisis intensifies]
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>>51094522
Thanks for finally fixing the OP.
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>>51115056
>wait, does that mean I'm not a real person?

Maybe. But it certainly means you're playing battletech wrong. Just as microsoft isn't going to take feedback or advice from somebody who uses a CD tray as a coffee cup holder seriously, the poeple running battletech shouldn't take your advice seriously since you're playing the game wrong.
>>
So what happened with the new regiments the FWL was supposedly creating? How come they don't have, like, a 150 regiment army by the start of the Jihad?
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>>51115339

Because fuck the FWL.

-the writers
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>>51111486
It's not just five regiments. It's all three regiments of the Eridani Light Horse, as well as the 4th & 8th Deneb Light Cavalry, 3rd Royal Guards, 17th & 20th Arcturan Guards, 10th, 11th, 19th & 32nd Lyran Guards, 11th & 12 FedCom RCTs, and 1st Kathil Uhlans. At least ten of those are Regimental Combat Teams.

Even with the 10th Lyran, Kell Hounds and 9th FedCom off playing on Twycross, Morgan should have been able to kill a galaxy or two of Falcons.

I mean that's like at least 30 armor and 50 infantry regiments, plus several battalions or regiments of artillery.
>>
>>51115289
>you're playing battletech wrong
How is playing one of the factions in a setting of giant robots because I like their giant robots wrong?
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So I know there was a guy last thread asking about Atlas variants, but I was away from my computer so I couldn't jump in. I use pic related's examples as my Atlases of choice unless I've got some other oddball variant or a Blakist one as a requirement. I prefer the RS style, incidentally.

>>51115339
The materiel was shunted off to the Word to bulk up their army.
>>
>>51115339
Shit, the FWLM was supposed to build at least 16 mech regiments between FM:FWL and FM:U but only got like 5.
We know where all the other mechs went.
>>
>>51114542
>>51115056
I play and enjoy Dracs but that's only because I'm also bigly into JAV.
just love seeing japs fucked
>>
>>51115412

Because it's not one of the factions you're supposed to play. You're supposed to play Lyrans or Davions. Davion players fight Cappies to build experience and get salvage, and then go fight Dracs when they're ready for a challenge. Lyran players fight purple burd to build experience and get salvage, and go fight Dracs when they're ready for a challenge.

In neither case are Dracs supposed to be a good, playable faction. They're unabashed bad guys, and the setting is built around beating their elite pilots as a way to prove how badass your unit has become. Therefore, if you're playing Dracs (or Cappies or Burds), your playing the game objectively wrong from how the creators intended it. It's not their fault you're playing wrong, and you shouldn't expect them to take your feedback seriously if your going to persist in doing so.

Granted, this paradigm falls apart a little after the clan invasion, but there's nothing good about playing after that happens anyway, so it's not like it matters.
>>
One major factor people are ignoring in this IS vs Clan thing is morale. Your swarm of bugs can surround clan mechs and kick them to death on the table if everyone is suicidal, but units on the defense vs a heavily superior opponent are going to suffer significant morale issues. So if you're Company C and the Clanners just got done chewing through companies A and B, you're not gonna be thinking "Hah, now their armor is low and the glorious inner sphere can win through ablation" you're gonna be telling your CO you left something on the stove on Luthien.
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>>51115539
Exquisitely crafted, I don't even have an image macro to encompass the amount of (You)s you deserve.
>>
>>51112868
Yawn

>>51112867
Good upgrade
>>
>>51114542
Well on thing the TRO project has shown me is that making a unit that is both good and identifiably Drac is a tough job.
>>
>>51116462
>implying my HEW submission wasn't Drac as fuck and good
Muninn pls.
>>
>>51115539
>Davion players fight Cappies to build experience and get salvage, and then go fight Dracs when they're ready for a challenge. Lyran players fight purple burd to build experience and get salvage, and go fight Dracs when they're ready for a challenge
How can Davion vs Dracs or Steiner vs Marik happen if no one plays those factions? If people played only Davion or Steiner, then the only possible match-ups would be Davion vs Davion, Steiner vs Steiner, and Davion vs Steiner.

>>51116418
well I feel dumb now
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>>51116522
>How can Davion vs Dracs or Steiner vs Marik happen if no one plays those factions? If people played only Davion or Steiner, then the only possible match-ups would be Davion vs Davion, Steiner vs Steiner, and Davion vs Steiner.

The GM plays the NPC factions, dude. Not the players. Critical thinking exists. Try some.
>>
>>51116337

But there aren't rules for it, so it doesn't matter to the discussion. Fluff must conform to the rules of the game, or there's no point in having either one.
>>
>>51113197
The CGL cranial/rectal inversion I was talking about was the scraping of the alpha strike starter box especially the one that was rumored to contain both IS and clan mechs. Even still wouldn't it be better for them to make direct money with their packs of plastic mechs then whatever license royalties they get from IWM?

On another note I'm glad I got my wife in, I'm hoping to drag my roommate and some other friends to game or to or play one with them at home. The only 2 groups here in lansing is either a once or twice monthly game run by CGL demo agents (no robotech minis) or a weekly group of mostly grognards either want to do lance v lance 3025 only that take forever or single mech per player solaris matches that use advanced and experimental tech, but no clan anything ever.
>>
>>51116462
I made some drac mechs, should I post them and see if any are worth including?
>>
>>51116999
Always post mechs.
>>
>>51116999
Sure
>>
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>>51117354
first off, the ashigaru. simple light mech intended for garrison and other second-line duties
>>
>>51116999
There's never not a reason to post mechs
>>
>>51117460
It's set in the Dark Age, so if you have any designs from that era, those are okay too, incidentally.
>>
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>>51117460
the ryujin 2L, aka "the medium with 6 light ppcs"
>>
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>>51117512
the ryujin 3L, "this time with armor"
>>
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>>51117554
the sengoku, aka "dracs try to make hellstar, mostly just end up with different flavor of awesome"
>>
>>51117512
>96 armor
more like aka "fuck my shit up senpai"
>>
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>>51117587
the Gazami 6Y, "what if dracs made a king crab?"
>>
>>51117460
This guy looks fun as fuck.
>>
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>>51117618
and Gazami 6I, "we need more armor and more jams"

>>51117587
>>51117615
my mistake, it should be "dracs try to make hellstar and fail horribly"
>>
>>51117655
It's basically a Phoenix Hawk-L that didn't go overboard on the high tech gear anon.

>>51117690
You know you can just copy paste these into Paint, or paint.net, right? You can clone a Notepad output with Lucida Console and 10 point font size.
>>
>>51117615
Hence why I made the 3L

>>51117725
I can do what with what now?
>>
>>51117747
Export to text with SSW, then in Windows Paint (or what have you, it looks like notepad, so I'm assuming you're on Windows), after sizing your image to around 800x1600, click the "Insert Text" option, and then drag the box to the width of the image and paste the text, crop to fit and bam.
>>
>>51117781
Alright, thanks.
>>
>>51115539
I don't think burds were really bad guys, just "others" to fill space while the space whites beat on the space asians
>>
>>51118282
They were intended to be the ineffectual space europeans as a foil to the manly, proactive space americans
>>
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>>51116522
>How can Davion vs Dracs or Steiner vs Marik happen if no one plays those factions? If people played only Davion or Steiner, then the only possible match-ups would be Davion vs Davion, Steiner vs Steiner, and Davion vs Steiner.

That's why we got the FCCW.

Plus, as Hanse never lived to see, gif related. Katherine and Yvonne fucking everything up.
>>
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>>51118432
All Victor had to do was give her the damn dick, go three for four for princesses, and it would have been all FedCom all 24/7 forever
But, alas
>>
I'm sort of surprised that the "elite" Liao Death Commandos, given their free choice of mechs, would operate with things like bugs, Panthers, Riflemans (Riflemen?), and Vindicators.

Was this indicative of their elite status that they were masters of these vehicles and could expertly use them, or that the House Liao supply situation in 3028 was so abysmally bad that their last chances for survival rested on mechs like the Stinger?
>>
>>51118545

>Was this indicative of their elite status that they were masters of these vehicles and could expertly use them, or that the House Liao supply situation in 3028 was so abysmally bad that their last chances for survival rested on mechs like the Stinger?

Probably both.

Also, the mechs you listed can be low profile targets, which can certainly help in the Commando's line of work.
>>
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Posting some of my experiments playing around with SSW.
>>
>>51118686
>Also, the mechs you listed can be low profile targets, which can certainly help in the Commando's line of work.

That's a good way to look at it, but I thought the Kathil raid was a smash-the-area raid. If every Commando has his pick of mechs, I feel like something heavier in some cases would have been better suited to the operation. I mean of the mechs we know were used *none* were assaults.
>>
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>>51118819
>>
>>51118819
W-why? Is this even an Orion any more?

>>51118907
This is a jumping devastator look alike.
>>
>>51118907
>CT ammo
>ever
>>
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>>51118907
One I made for the wife
>>
>>51118954
>W-why? Is this even an Orion any more?
Cause its the 75 ton mech I have but I guess I could use any heavy mech at 75 tons.
>>
>>51118545
the fuck is this clip even about?
>>
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>>51118963
And another one for the wife.
>>
>>51119072
>not having text properly justified

You disgust me
>>
>>51119072
>100 ton Zeus
oh shit tetsuhara-san what are you doing
>>
>>51100838
>>51101278
If I remember, late 90's was the time frame for a few other collectable bubbles, like beanie babies. One of my aunts made bank selling those damn things on e-bay back then.
>>
so the saladin, saracen, and scimitar mk ii all have a c3 slave option. are there any vehicles that come with a c3 master (preferably one in the same speed range) or are they reliant on mechs?
>>
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>>51112548

I'm sorry for not getting back to you and making sure you get your (you), but as you can see by the pic , I've been busy today. Please feel free to troll in the future, though - I wouldn't want you to miss out on the highlight of what passes for your life.
>>
>>51120069
Jesus Wept, NEA, what terrible fate has the curse laid on you, this time?
>>
>>51120047
The Skulker C3 Master is fucking ace. Nobody ever suspects it. I use it with mechs all the time.
>>
>>51120164
Ugly shoes, by the looks of it.
>>
>>51120168
>230BV for a c3 master
holy shit that's cheap as chips. now I kind of want to do a c3 armored company (the base cost of the vehicles being low should mean the +60% cost won't sting nearly as much as with mechs)
>>
>>51120069
Here's to hoping that whatever is wrong with you, it's terminal, so there'll one less tranny fetish faction fan and Catalyst apologist on the world. Nothing of value will be lost.
>>
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>>51107259
Polite self-quote for attention.
>>
>>51120320
The introbox is certainly the best option for getting into the game as you immediately have access to 2 companies of mechs, but it is indeed OOP.
>>
>>51120320
The starterbox is a pain to lay hands on, because there was only one run of it, a few years back and It's mostly gone by now.
If it comes down to it, I could maybe arrange a box from here in canadanaland, since a LGS had two for 60 maplebux, and if you really can't find one, I could possibly swing a deal for you for if absolutely necessary
>>
>>51120320

To be clear, about these posts, >>51120698, >>51120715, this is how the boxes have always been. One big run of an edition, and then when the last one starts getting scarce, they make a new one. You're just in the unfortunate position of being in the worst part of the lull before they make a new box with new minis likely next year in time for Gencon.

But all the rules and books you could ever want are in the folders in the OP post. Use a few printed counters at first, and then look at buying the minis you want.
>>
>>51120069
>black jeans
>fugly shoes
>trap wife

I envy your naval knowledge, but not your life, NEA
>>
Of the mechs in the introbox set which ones are canonically the most common?
>>
>>51121206
Shit, the treb and Cent are probably the most common, overall, though the Grasshopper and Awesome are everywhere, though not in any great concentration. The Atlas and Cyclops are very *widespread*, if not common any one place
>>
>>51121319
Grasshopper is rarer than the Cyclops or the Atlas, but is in every state like the rest of them.

Panther/Dragon are hands down the most common machines in the box as of 3025 though. Commando probably after that. Then a tossup between the Vindi and the Treb.
>>
>>51120842

Yeah, because people always dress nice to go to the ER and don't just go in the comfy clothes they're wearing.
>>
Sorry if I don't know how to properly make those text image things, but what do you think of this shitty Clan Omni I made for a shitty AU? Too many SPLs? Too optimized?

http://pastebin.com/bEMHLf9m
>>
>>51121406
>Grasshopper is rarer than the Cyclops or the Atlas,
I've never heard this before. I don't necessarily disbelieve you, but do you have a source for that?
>>
>>51121556

According to the TRO, many field commanders during the Succession Wars didn't know what the Grasshopper was when they saw it, a trend that persisted till ComStar listed it in their 3025 TRO.
>>
>>51121556
Apparently it was much more common in the periphery (according to RATs from the RATs are canon era) than in the inner sohere
>>
>>51121556
They're a rare old machine that's been out of production for over two hundred years by 3025 and only brought back into production in 3056.

They're famous for their owners loving them so much that they hand fab parts like Assassin and Clint pilots do to keep their machines running.

People using the shit out of them on the table and always getting recommended to newbies as a solid heavy in the post-unseen era wrongly gives people the idea that they're common.

>>51121710
Those were from the 3025R era when they were pushing to remove all traces of the unseen and are basically non-canon.
>>
>>51121556
>>51121758
I would call them as being a bit like the awesome outside the FWL; there ain't many, but the rate of total losses is very, very low
>>
>>51121556

The old TR 3025 has it in production for a relatively short period of time before its factory is destroyed in the SW. It's only built for 63 years and was never really common even then.

TR 3039 says it was "uncommon but popular" on p. 150 and that most units didn't even know what it was until the in-universe publication of TR: 3025.

>>51121710

The only reason it showed up there is that the removal of the Unseen gutted the options for a lot of militaries.

Unless you'd care to explain why the Taurian Concordat fields literally no Griffins, Thunderbolts, Archers, Warhammers, or Marauders I'd take that with a giant grain of salt.
>>
>>51121443
A man must always dress in his finest, as if it is his life is on the line.
>>
>>51121919
>Unless you'd care to explain why the Taurian Concordat fields literally no Griffins, Thunderbolts, Archers, Warhammers, or Marauders
Well that's easy. Sun-tzu transmogrified then all into Grasshoppers using Xin Sheng magic as a reward for faithfully sucking his cock. It's well within the bounds of the sorcerous abilities he has demonstrated but to be serious, yeah it doesn't make sense
>>
Sup /btg/

Im running an RPG game and one of my players is playing a tech. We're using MW3rd/CBTRPG, what is the best way to convert repair rules/modifiers from Strat Ops into the RPG System?
>>
>>51122202

The combat section has a table for converting skill bonuses in MW to base skill numbers for BT. Just use those, but for the relevant repair skills.
>>
>>51122406
Wow Im dumb and never thought of that, thanks!
>>
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So, 3025 Heavy Custom - I've got two options. Here's the first.
>>
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>>51122952

Here's the second.
>>
>>51119070
Comedy show skit about japanese coochies turning into waterfalls at the sight of a real man for the first time in their lives.
>>
>>51122952
>>51122967

Boring as hell. This is Battletech. Shit aint supposed to be anywhere near good.
>>
>>51123059

Counterpoint: Awesomes still exist.
>>
>>51122967

This one is way more interesting. So I'd go for it.
>>
>>51122952
>>51122967

>Just an even fatter Ostsol
>Other obviously patterned after the Black Knight
>Hatchet when it was Fedcom-only bleeding-edge tech

Laaaaame.

>tfw Robinson was the one to make both the 3050 Ostsol upgrade kits and later the one to begin manufacturing both Ostsols and new Black Knights
>this could be some Sandoval custom

Wait. Deepest lore.
>>
>>51123214
>Hatchet when it was Fedcom-only bleeding-edge tech
I mean, it took like less than a dozen years to be hit everyone. I mean, Hell, there's no particular reason why it wasn't invented long afore 3025
>>
>>51121485

>Gold Eagle
>Clan Cobalt Eagle
Change it. These names make me want to hurt you, so very badly. That said...

4/6 is kinda slow for a Clan heavy. I'm sure other people will bitch about the hardmounted JJ and MASC, but it does need them badly just to keep up.

Prime isn't bad. Decent short range punch, okay long range guns. Bracket fire / 10.

Not quite sure what you're going for with Alpha. And yes, 3 SPL is too many.

Bravo seems like a retread of the Prime, minus ammo requirements. Not bad, just redundant.

Charlie makes for a solid tank / plane killer.

Delta is a Narc user that's actually justified in using Narc. Not a bad idea, but with your low speed you need to have something that can hit past range 12 or people will just snipe you to death. Maybe hybridize the A and D configs together?
>>
>>51121485
All told, it really feels like cheap off-brand MadCat. Like really, not too good
>>
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Speaking of our favourite russian, he just updated.

Papa Bear in the house, surats!
>>
>>51123453
>Hell, there's no particular reason why it wasn't invented long afore 3025

It's a Buckaroo Banzai special. Other similar stuff existed in the Solaris arenas since forever but didn't have those stats. They had the old I-beam tier clobber stats.

Also I wouldn't bust your balls about it if it wasn't literally the year it premiered.
>>
>>51123703
>that Archer and Marauder
Every day I question whether FD gives a shit about what he does for Piggy a little bit more. Kodiak's nice though.
>>
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>>51123765
Archer is fine, the Marauder however was kinda hit or miss.

I personally prefer Shimmy's marauder for it's blocky aesthetics, fits the inner sphere theme in MWO better, but considering that unless FD straight up copied the design there was no way we were getting that.

FD's Marauder design fits for the MAD-II great, though. That or hansas own MAD design.
>>
>>51120069
Donating blood? Got into some medical malady? Whatever happened, hope you're okay, man.
For me... hard drive crash. -_- I might have lost some really rare stuff. Ugh.
>>
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>>51123824
This Marauder, or my old slightly curvier one?
>>
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Also teasy prototype dump.
>>
FD did gud on this one I think.
>>
>>51123887
Brother, we all could go for some shimOsts aside from the Ostscoot
>>
>>51123887
Shimmy, get in here, I'm lonely, and you're a shill. Also that MAD looks like it's about to fall over. Same with the Locust.
>>
Oost Scoot is now available for purchase btw. Default pose is meh, but if you chop it up like this example I like the result.
>>
#FatShadsAreMechsToo
>>
>>
At least these aren't a tease anymore.
>>
>>51123887
That ones great, yeah. That or the one you had in your artwork that this one is based off of.
>>
>>51123927
>>51123938
>>51123949
>>51123975
You got a plan for the Marauder II?
>>
>>51123902
The overall aesthetic is great. Cockpits a bit huge though.
>>
>>51123501
Yeah, I suppose the names are a bit bad, though I'm generally bad at coming up with names, so I would appreciate some help at coming up with name ideas.

The slow movement speed is intentional, I wanted this AU Clan's design philosophy to be "small engine compensated with by MASC and pod space". Also an obsession with SPLs and replacing MGs with SPLs whenever they could.

I'm glad to know that Prime and Charlie aren't too shabby. They're supposed to mirror the Woodsman/Timber and Summoner Prime configurations, respectively.

Alpha is basically a (very rough) mirror of the Timber Wolf Alpha, but with LPLs and SPLs in place of the PPCs and MPLs.

Now that I think about it, Bravo does feel too redundant, maybe even rendering the Prime obsolete. I'm probably gonna change it to an AC20 brawler.

And speaking of brawlers, I guess going full short-range on Delta probably wasn't such a good idea. It was supposed to be a city brawler like the Timber Delta, but at least the Timber Wolf D wasn't lacking in long range firepower. I'm probably going to change my Delta config to something more like a "utility brawler" (if that's even a thing) with Narc and ECM.

>>51123565
I like to think of it as a "Woodsman that wanted to be a Night Gyr instead of a Timber Wolf."
>>
>>51123887
mmmmmmm.....
Glaugs.....
>>
>>51123703
Is that middle one supposed to me a marauder? I thought he already had one. Also is the last one the cyclops? The torso gun looks too small.
>>
>>51123994
I do indeed, technically I could show it off without breaking NDA, but I'll keep a little mystery.
>>
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>>51124085
But do you have a plan for a Marauder LAM for XTRO Boondoggles II?
>>
>>51124085
Just so's it's a thing
[All-marauder battalion intensifies]
>>
>>51123703
how would one purchase these and the other new resculpts? i am a huge sucker for the new crabs.
>>
>>51124120
Stop it! Stop it! My penis can only get *SO* erect!
>>
>>51124059
Middle one is flyingdebris' Marauder. >>51123824 is the one warhansa had already that's their own design.

The Cyclops is the CP-10-Q variant. Dunno why he went with that specific variant, but it's not like it's hard to modify the material these things are made out of. Little bit of greenstuff to fill the missile holes you don't need, add in a brass or plasticard rod of desired length and thickness and voila, you'll have the Cyclops variant you desire.
>>
>>51124138
You need a paypal account.

Then you go check warhansa.

Pick and choose the ones you want.

Place order.

Wait for them to get back to you with final shipping and handling costs calculated in.

Pay with paypal the indicated amount.

Wait 1-3 weeks for your shipment of robomechs to arrive, assemble with superglue, enjoy.
>>
>>51124170
much appreciated
>>
>>51123894
when in the name of sam hell is IWM or anyone else going to make minis for these? I'd love to pick up some of these new classics to fill in campaign force slots, but if they take much longer I'll have to order some standard reseen, and aint nobody got time for that.
>>
>>51095845
>>51095880

I doubt any of you are old enough to remember this, but waywayWAY back in the day dropshipcommand was the place to be for all things Battletech. Even had >our own faction, Palerider's UberUrbie Brigade, the PUB. The UberUrbie was... a quad Urbie LAM.

I am not making this shit up.

Honestly, >we were one of the driving forces behind getting the Urbanmech into Mechcommander 2. It started as jokes and memes (before there were memes); it ended up being in-game. The site admin, Palerider, even ended up a an elite pilot in the game. Much later on, Crowfoot took over the site and turned into a massive cockfaggot.

Those were the days, anons. Damn, I feel old sometimes.
>>
>>51124247
IWM is already making the Shadow Hawk and Ostscout thought.
>>
>>51124120
Too bad there is a weight limit to LAM, so I don't think a 75-tons Marauder LAM will come into being.
>>
>>51124274

Yeah, they are. The Shadow Hawk is a welcome addition, although there are a lot of those floating around. The Ostscout is even better. Not everyone has one of those, and the new one is very nice.

But there's even more demand for the other stuff. A good-condition Locust is getting hard to find. The new one looks great, but we've seen the prototype for some time now. There's a limit to how many 'Mechs IWM can put out, but at the same time the Ostscout was released, the Triskelion and Vandal dropped too. As important as new designs are, it's hard to justify the Triskelion and Vandal being more important to the health of the IP than, say, the new Warhammer and Locust.

Basically, the new stuff is coming out at a positively glacial pace, and nobody seems willing to let us know why.
>>
>>51124274
I find it bizarre though that the Warhammer isn't out, given it was the first thing they showed when all this was announced.

>>51124414
Hence a hypothetical Boondoggles II, since the shit that breaks rules and/or doesn't work is the forte. I agree it's not likely though either way, Boondoggles was too good for this world.
>>
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>>51124447
IWM can technically put mechs out as fast as they want. What limits them is the startup funds pool that each mech requires. Obviously the classics will sell safely so that's a minimal issue.
CGL doesn't do prototype mechs for IWM, so the fact that CGL is doing prototype minis says they're for something :)
>>
>>51124690
Yeah, the Alpha Strike box. Those are probably made from the prints for the mold masters for that. No need to be coy; it's not like you need to be Sherlock Holmes to figure it out.
>>
>>51124752
You have heard of NDAs right? There's things you can't legally talk about, anon.
>>
>>51124752

We can all put two and two together, but SS knows and has an NDA. If he said it outright he'd be in the shit.
>>
>>51124447
It's simple enough to assume the standard answer applies... epic failures of upper management. It's pretty much what CGL and IWM are known for, by those of us unfortunate enough to know they exist.
>>
>>51100838
Bullshit, my LGS, built an entirely new store off of that sweet Pokemon cash in 2001.
>>
Logistically speaking, is it better for a periphery power with some degree of militarily significant industrialization to focus on (1) Producing primitive mechs (2) Producing armed industrialmechs (fusion, fuel cell, or ICE) or (3) Producing combat vehicles
>>
>>51124901

Combat vehicles, easily.

Especially if they run on Fuel Cells.
>>
>>51124901
Combat vees hands down. They're cheaper generally, and share a decent amount of components with mechs, so you can keep any mechs you salvage in decent shape. Plus like >>51124914 said, Fuel Cells are tops.
>>
>>51124690
>CGL doesn't do prototype mechs for IWM, so the fact that CGL is doing prototype minis says they're for something :)

Exactly. I get the desire to keep the cool stuff for the box, but that goes to my 'health of the IP' argument. I've got players locally that want to get into BT but don't have a lot of interest in the stuff in the CGL starter boxes. They love the look of your stuff, but they're getting frustrated waiting for a box that's taking quite some time to come out. I'm frustrated because I know that, if history is to be believed, the box will be out of stock more often than not... so if more interested people come around we're going to be facing the same issues all over again.
>>
Meh. NEA get better whatever is going down. Tranny hating Anon go get bent. Rest of you mortgage your homes to develop the box set and quit your whining. Now I gotta get to work so one of you tell me what I should do with Tormana if he became Chancellor instead of Romano.
>>
I want to make my first Clan force: a Jade Falcon Binary, and I'd like some opinions on how to finalize it, and if it's good enough

>medium star
Kit Fox B config
Viper Prime
Nova A config
Adder Prime
Maybe a Stormcrow, or a Ice Ferret B

>heavy star
Mad Dog Prime
Warhawk Prime
Summoner Prime or C config
Timber Wolf Prime (I swear I remember a variant with both PPCs and LRMs)
Some kind of brawler, maybe even an IS mech with a C variant

I'm also tempted to make the heavy star a Solhamna unit filled with IICs (plus a Masakari because I love that dude)
>>
>>51126183

When's it from? Because the Fire Falcon, Cougar, Black Lanner, Night Gyr and Turkina would fit better than some of those and make it more clearly Falcon.
>>
>>51125240
Shit gets better for the Confederation. Say Sun-Tzu tier social reforms without the Han bent, courtesy of influence from Candace and the freedom-loving Federated Suns. Maybe St. Ives peacefully returns to the Confederation and helps against the Andurien-Canopian invasion. Economic reform too. Confederation becomes a FedCom protectorate.
No Liao invasion of the Sarna March in 3057, but perhaps Melissa returns the Sarna Commonality worlds in an act of kindness before her death. Or Katherine does it after Melissa's death as part of some plan to make Victor buttmad.
>>
>>51126183
Solahma units are fun as hell in general. That last ditch, bare bones operation thing.

Some of my most fun clan games have been rolling as Smoke Jaguar solahma or bondsman militia in captured Inner Sphere mechs (sometimes with a mix of Clantech weapons for unit commanders) against frontline IS troops.

El riesgo siempre vive.
>>
>>51127068
Nothing says Solahma and JAG HARDER quite like the Rifleman C, where the Clans decide "Lets give the Rifleman even more heat issues!".
>>
File: Try and find a roomier cockpit.png (63KB, 229x400px) Image search: [Google]
Try and find a roomier cockpit.png
63KB, 229x400px
>>51124000
>a bit huge though.
It is a Battlemaster, the largest cockpit in the Inner Sphere.
>>
>>51126542
so far I'm just working with the 3050-55 units; I intend to add the proper signature units in the future
This is my first foray with playing the clans in BT, I guessed there was nothing wrong with the classics
>>
Is the adder as good on the tabletop as it looks on paper?
>>
>>51127688

Those are available in that era.

Eye Star

Fire Falcon, Kit Fox, Cougar, Viper, Black Lanner.

Talon Star

Mad Dog, Summoner, Night Gyr, War Hawk, Turkina.

>>51127707

It's a monster against 3025 lights and mediums.

Otherwise it kind of falls foul of the combination of relatively low speed, unavoidably low armour due to its size, and having heavy firepower so people make it a priority target.

In saying that it's still the best of the Clan lights for general combat until the Hellion comes along.
>>
>>51127863
Is the medium version (pouncer I think?) as good?
>>
File: Adder (Puma).gif (2KB, 84x72px) Image search: [Google]
Adder (Puma).gif
2KB, 84x72px
MegaMek sprite anon here, what books have the Shimmyseens in them so far? Putting some heavy art time in this week and I need more references.
>>
why doesn't snow raven have a totem mech? because LAMs are shit
>>
>>51127885

>Is the medium version (pouncer I think?) as good?

Not really, no. It even manages to lose a half-ton of pod space. Theoretically it's better off due to the extra two fixed DHS but the armour really gives me pause. I'd like it more if it had one more ton of pod space and an extra ton of armour.

The big problem is that it takes up a medium slot and the Wolves were turning to it to get more mobility. But their medium forces (and indeed most of the Clan full stop) relied on the Ice Ferret so it's hard to say that a 6/9/5 'Mech is a real improvement in that regard.

The Cougar is basically in the same position as the Adder, except it's slower. Which makes it even more of a priority target, because the saved mass goes to more guns. It even gives up a half-ton of armour, because going slow for a Light 'Mech and carrying a giant pile of guns didn't shout "SHOOT ME!" loud enough.

Fire Falcon, Black Lanner, Night Gyr and Turkina are all great though.
>>
>>51116430
>Yawn
More-or-less the intent, really.
Something with almost no personality, so it can fit into almost any faction list and perform decently.
>>
File: 1269585600869.jpg (54KB, 640x439px) Image search: [Google]
1269585600869.jpg
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>>51124752
>>51124690
>>51123949
>>51123938
>>51123927
>>51123902
>>51123894
Want alpha strike box

>>51123703
Anyone know why the crab (shrimp) isn't listed with the rest of the mechs? If I search for it it will pop up but that's it.
>>
Made some white burd lists for Dark Age, how shit are they?

Binary
Assault Star
-Deimos D
-Deimos E
-Omen
-Warhammer IIC 7
-Kodiak 3
Medium Star
-Dark Crow
-Goshawk II
-Shadowhawk IIC 7
-Stormcrow A
-Stormcrow D

Triad
Mech Star
-Goshawk II
-Storm Crow
-Kit Fox F
-Kit Fox G
-Howler 3
Battle Armor Star
-Aerie Point
-Elemental Point
-Elemental Point
-Enhanced Sylph Point
-Laser Salamander Point
Aerospace Star
-Wusun, Wusun
-Issus 2, Issus 3
-Corax R, Corax R
-Lightning 16O, Lightning 16O
-Chaeronea 3, Chaeronea 3
>>
File: VLK WSP WVR.jpg (574KB, 2368x898px) Image search: [Google]
VLK WSP WVR.jpg
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>>51127909
Combat Manual Mercenaries: Warhammer, Locust, Ostscout, Shad, plus there's a butt shot of the Marauder on the cover.

Combat Manual Kurita: Wasp, Pixie, Wolverine, Battlemaster, also a shot of Duke Hassid M.F. Ricol's red and black Marauder.

Spotlight on Crescent Hawks: B&W art of Griffin and Thunderbolt.

Then there's this Valk.
>>
>>51127909
Do /btg/RO stuff!
>>
>>51128233
>Anyone know why the crab (shrimp) isn't listed with the rest of the mechs?

Website bug, me thinks.
>>
>>51128261
white burds in general are shit

purple > green >>>>> white
>>
How important is back armour and what do you think should be the typical back-front armour ratio for each weight class or speed level?
>>
File: Griff'nThud.gif (85KB, 508x361px) Image search: [Google]
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>>51127909
1st SW has what >>51128269 posted, and also has the Griffin on the cover.

Here's the Griffin and Thud from Spotlight on Crescent Hawks, low res only.
>>
>>51128348

Important enough not to skimp.

Light 'Mech rear armour will often be for shit since they just don't have much to spare any way.

Mediums I try to have 5 on the sides and 7 or 8 in the centre to stop the more common weapons on fast backstabbers.

Heavies I try for 7 on the sides and 10 in the CTR for the same reason.

Assaults get at least 10 on the sides and 15 in the centre.

If I'm designing an all-in brawler for fluff reasons I'd consider raising those minimums but that's pretty rare for me.
>>
I'm this guy >>51099963
I've never painted minis before so here are some dumb ass questions.
Do I need to prime the plastic BT or RT minis?
Is the "thin your damn paints" meme a legit thing?
Should I do paint schemes based off of official factions or just make some shit up?
Should my minis be uniform in design? If not I was thinking one style for the intro box mechs, another for the lance pack mechs, and a different one for the RT unseens.
>>
Here we go for later
New thread:
>>51128480
>>
>>51128442
1. Yes
2. Yes
3. Do what you like. Camo is always an reasonable choice though, since the bright and colorful schemes are generally parade colors and most units camo up as necessary for combat anyway. The parade schemes just stand out more on the table.
4. Again, do what you like. But for variety's sake you might consider dividing the box into at least two schemes, especially for the sake of easy player ID. If you really want to get fancy, divvy up into lances and paint each differently.
>>
File: 1482073659218.png (502KB, 878x842px) Image search: [Google]
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>>51122001
i bet you wear a fedora unironically
Thread posts: 316
Thread images: 62


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