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/btg/ Battletech General!

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Not an AT-AT Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51012126

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
NEW! - Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar

/btg/'s own image board: - (Still getting worked on (2017-01-06+), now has 8226 pics!)
http://bgb.booru.org/index.php
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>>51052154
PART TWO!: -

Field Manual Comstar.PDF
http://www.mediafire.com/file/ja3z2n1goe12623/Field_Manual_Comstar.PDF
8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
Aerotech 2 - Revised
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf

hexpacks 2&3:
Battletech Hexpacks
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z

Historical War of 3039
https://www.scribd.com/doc/23569748/35014-Historical-War-of-3039

Mechwarrior 5: Mercenaries is coming, set during the Third Succession War.
https://www.youtube.com/watch?v=Gz8Y1V8gy1A&feature=youtu.be

Heavy Metal Archive (OLD)
http://www.mediafire.com/file/8so68gbw3yga4cb/2016-12-11_HeavyMetal-Archive-OLD.rar

Fan made TRO 3063:
battletechreader.blogspot.com/2012/09/the-fan-made-technical-readout-3063.html
https://www.mediafire.com/folder/8o30486fony5f/Fan_TRO_3063

... also Butte Hold

Someone tell the story about how it is Battletech and not Battledriods anymore.
>>
First for bondsmen/women who AREN'T waifus/husbindos
>>
We really need to fix the OP.
>>
>>51052232
We could move a lot of the links to a pastebin to clean it up a bit. It being two posts is unnecessary.
>>
>>51052232
>>51052258

Most of the stuff in the second post doesn't need to be there at all, and I don't know why the thread starter keeps doing it.

About the only relevant thing in it is MW5 and that's a stretch.

>Someone tell the story about how it is Battletech and not Battledriods anymore.

Lucasarts is really aggressive about going after anything with "droids" in. Same way GW will go after any mention of "space marine" even if the author is A: Dead, and B: Wrote the book before GW even existed.
>>
Did the Clans have any cross-clan keshiks during the invasion?

Like, forces that went to do missions for multiple clans, rather than being beholden to just one?

Trying to plan a campaign.
>>
>>51052638
>Did the Clans have any cross-clan keshiks during the invasion?
>Like, forces that went to do missions for multiple clans, rather than being beholden to just one?
>Trying to plan a campaign.
No, they didn't, not even a little bit. But if you're going campaign, it wouldn't be an unreasonable retcon. Like, maybe alla them clans didn't get a front-line spot demanded an independent galaxy of them all who's job was to run around and REMOVE SPHERE (or defect and go innasphere if they're for that) without particulier clan affiliation.
Overall,it sounds like something the Blood Spirits would have suggested and promoted, with everyone else going along foe their own reasons
>>
>>51052725
Well, after trying to find something, I found out about the Clan Watch.

Think I'll base the players groups on this, a special ops unit of the Clan Watch, going around doing black ops missions for the good of the Clans while still having special objectives for the players respective Clans.
>>
>>51052526
>Most of the stuff in the second post doesn't need to be there at all, and I don't know why the thread starter keeps doing it.
That would be me. I'll try to fix it up next thread. It has been a little bit of a pain. Some people were really looking for some of those things, so I wanted to keep them going for a while. I'll take care of it next thread. I know that those second post links keeps getting people to download those things so- yeah.
I want it as one single post as well. I'll work on it.
>>
>>51052154
Started battletech recentally and got he starter box thing
Where should I expand after that? More mechs or something else?
Or how do I convince irl gf to play BT without over autisming her
>>
>>51052798
Just my opinion, but maybe some of the old scenario books like Black Widow or Gray Death Legion just to get some fun experience in the world.
Also it's not bad playing around with MegaMek a little in your spare time to learn basic tactics against the computer and maybe a friend or two online.
About the gf... now THAT'S a toughie. Of all my gfs only one liked mechs, and it was that bishie later-Gundam era pretty boy stuff so that relationship was doomed to fail.
>>
>>51052725
There was a Goliath Scorpion star on Tukkayid.
>>
>>51053126
That disappeared ever since.
>>
>>51052759
Clan Watch is for individual clans, though. You don't have a "The Clans" Watch, you have a Diamond Shark Watch
>>
Just found out about this new-ish game Horizon Wars. Anyone heard of it? Wondering if the minis might be good for BT, they have a bunch of Mechs.
>>
>>51052638

>Did the Clans have any cross-clan keshiks during the invasion?

Kinda but probably not the way you're imagining.

The Katyusha Keshik is a multi-Clan force that keeps the peace in Katyusha City, the Clan capital. Appointment to it is a bit of a poisoned chalice, with posts going to respected warriors but it cuts off their advancement and prevents them from earning an honourable death in combat. They get a bit more fleshed out in the MechWarrior's Guide to the Clans.

The Ebon Keshik is a multi-Clan force of Elementals who are responsible for security around the Hall of Khans on Strana Mechtyand IIRC are the honour guard for Nicholas Kerensky's remains on board McKenna's Pride and/or the prison ship Prinz Eugen. They've never really been developed beyond that though.
>>
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>>51052154
>>
>>51053299

Oh, and because I didn't make this clear, although the personnel for the Ebon and Katyusha Keshiks come from a variety of Clans, once you get sent to them you're effectively exiled. Appointment appears to be until death, or at least until testing out of the Warrior caste thing.

The Clans otherwise just don't co-operate very well. Closest thing we have to a multi-Clan force is the Mongol Horde crazies in Dark Age, where the Hell's Horses signed up to be meat shields for the Falcons because reasons.*

*The reasons are that the DA stuff rarely makes sense, Robert Thurston wasn't going to let the Falcons get dicked over if he could help it, and also did I mention that the DA stuff just doesn't make sense?
>>
>>51053624
DA stuff makes sense if you read the books. DA stuff does not make sense if you expect factions to behave exactly like they did during 3025-3050. Early BT stuff never made sense, so I don't get why people even care about DA stuff not making sense
>>
>>51053673

>DA stuff makes sense if you read the books.

Yup. 'Cos most of the faction leaders having whatever psychoses Isa Bick thought were neat that day, many being rape-torture-murder fetishists, the Horses signing up to do the Falcons' dirty work with no reward in sight, everything connected with Caleb, and and and and and totally make sense.

With the DA it's not that this particular plotline or that particular decision don't make sense in isolation, it's that the whole thing is such an unremitting and unapologetic grimdark clusterfuck where motivations and personalities change at random from book to book.

It's what we're stuck with but we can call a shit sandwich a shit sandwich.
>>
Has anyone made battle values for nuclear weapons? I got inspired by the nuclear Urbanmech story and want to take one during a game but they don't have any BV yet.
>>
>>51053877

Nukes by definition can't have BV.

There's no way to adequately model their performance on the tabletop when a single Peacemaker can conceivably destroy entire regiments in a single shot.

They're really only something to use if all players agree.
>>
Of the Kapteyn allies, who had the best aerospace fighters?

Draconis Combine:
>Sholager, Shilone, Slayer

Capellan Confederation:
>Thrush, Transit, Transgressor

Free Worlds League:
>Cheetah, Stingray, Riever
>>
>>51054018

Transgressor is a pretty compelling argument but overall the FWL. The Stingray is one of the best medium fighters and thanks to rules changes over the years the Reiver shits all over the Slayer.
>>
>>51054123
Ok, I asked on the official forum and they said the Dracs had the best.
>>
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>>51054191
failed pilot skill roll

brain damage
>>
>>51054191

Then I would look at them in askance.

The Slayer has a seriously overblown reputation in this case. It was built when you needed to spend 1 fuel point per Thrust point expended and so devotes twice as much tonnage to fuel as most fighters. Back then you also generated 1 heat per point of Thrust spent so it got 10 extra Heat Sinks but on the average turn it can generate only 12 heat. Factor in the short range on the A/C-10 and MLs that are its sole armament and it's got a problem.

Thing is that while it's shit *now* it was an absolute terror back in the old rules. It could burn at full thrust and fire the nose and a wing for all of one heat, and could afford to maneuver a lot harder than other fighters to get to the rear of opponents because there was far less of a problem with its fuel stores.

The Reiver's got better armour, hits harder, and has better range with the LRM.

The Shilone is nice but the Stingray has a more concentrated punch and uses energy weapons.

The light fighters are just sad jokes. The Shologar is better than the Cheetah, but it's still a light fighter and no matter how good it is won't make up the disparity on the Stingray and Reiver.

The OF crowd isn't the best with the Aero side of the game really. They like doing physics calculations but don't seem to understand the rule set and interactions too well.
>>
>>51054123
Different anon but what were the Com Guard standard light, medium and heavy aerospace fighters when they were first unveiled/fought on Tukayyid?
>>
>>51054336
How do the Kapteyn planes compare to the FedCom allies own?
>>
Whoever set the deadline for the first wave of stuff in the HBS BTGear shop is a dumbass. They started it up during the holiday season (when people won't necessarily have expendable funds) and ended it just after. We have a week to go and not even the t-shirt is going to make it unless there's about a hundred new sales a day for it.

Seriously, they should've extended it out further. To February or March. Tax returns start coming in, people have more liquid funds, etc.

I hope they don't just shitcan the whole idea after this first failed round. I really wanted one of those Atlas statues. Finding large-scale pieces of 'mechs is hard, not many of those exist.
>>
>>51054819
It's been established HBS is full of idiots.

At this point we're crossing our fingers and hoping they won't screw things up anymore than they have.
>>
>>51054877
They can at least make games well. All of the Shadowrun games were good, and judging by the gameplay trailers we've seen for the BT game, it's going to be at least decent if not good.

PGI's the one you really have to watch out for screwing up further.
>>
>>51054590

Probably the Swift, Tomahawk or Hellcat II and Hammerhead or Rapier.

The Swift is extremely fast (13/20) but has tissue paper armour and only a Medium and Small Laser for guns. Light on fuel too with only three tons. It's a worse Cheetah, really.

The Tomahawk is extremely fast for its size but that hampers its armament a bit. One LL in each wing is usable with its speed but it's oversinked from the old rules.

The Hellcat II is a slightly slower, fatter version of the Tomahawk but does have an integral Active Probe for advanced rules shenanigans.

The Hammerhead is an A/C-20 with attached engines and so-so armour. The 7/11 speed profile is nice but the Transit shows what you can do by dropping the speed a bit.

The Rapier is all gun, all engine, and fuck all for armour. 2 PPCs, an A/C-20 and an LRM are nice but thanks to the shit armour other heavies can probably damage them at long range enough to ward them off.

>>51054593

The FedCom mix gives them a lot more flexibility than the others. The Stuka is the best Heavy and it's a Suns bird, the Lucifer has its fluff problems but stat-wise is solid enough to challenge the Stingray and the Corsair's not bad either. Lights are again lights but the Sparrowhawk is probably the pick of the bunch there too.
>>
>>51052798
Megamek and setting books in my opinion. Megamek can test out all sorts of rules and get you used to how they affect the match. Setting is the real prize of Btech in my opinion, therefore I endorse getting them so you can enjoy a very rich environment for building your own stories and scenarios in.

As far as gf, just accept that if she sees you playing and is uninterested, she will never be interested. The only hook I know of that might get here attention is the Mechwarrior video games, and they are so dated that likely that won't get her interested if she wasn't in the first place. And Mechwarrior online is such trash for so long, don't bother. It has no story, no setting, no tie in to battletech other then the mechs themselves.
>>
>>51054819
Shit is also just too expensive in general. I understand small production runs hike up costs as your fixed costs are spread across less units, but those prices still seem way too high.
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>>51055503
>As far as gf, just accept that if she sees you playing and is uninterested, she will never be interested.

This x 1000. There's a certain mindset that games like Battletech and Car Wars require. If it's not interesting to her, there's not gonna be a whole lot one can do. OTOH, if she's already interested, >>51052798 needs to capture that unicorn and hold on to her forever!

>The only hook I know of that might get here attention is the Mechwarrior video games

If you live in the right part of the country, there are also Battletech simulator pods, but those are so far removed from how the tabletop game works that going from pods to hexes and miniatures is actually a pretty big let-down.
>>
>>51054901
Bullshit. BT game is looking like crap. Shiny crap, but crap all the same. Honestly the turn structure is complete shit and the battles involved look positively childish. Good for intro stuff only. Pray that it sells to the young crowd, that is it's only hope.

Actually Battletech players will stick with Megamek and have many more hours of fun.

And the only reason the Shadowrun games were "good" was because it wasn't the horseshit fps that Microsoft tried to swindle people with. Easy to be good when your closest comparison piece was feces.
>>
>>51055585
Some of it is. If they had done a sliding scale for cost, starting high and ending low (such as for item Y at 1-100 units it's $300, at 101-300 it's $260, etc.) they might have gotten more hits. Means those who want it, and are willing to shell out the cash will get it, and if interest keeps on peaking it means you'll only pay less if you're an early adopter.
>>
>>51055654
The pods are kind amusing.
I played a few rounds at GenCon and did quite well considering I was the only light in endless seas of assaults and heavies.
And considering there was no real cover. Guess people just saw the Adder hopping around and decided I wasn't much of a threat despite the fact they were getting PPC'd in the ass.
>>51055662
I kind of want to see their accounting. Could be their suppliers won't touch orders less than a certain amount of units.
>>
>>51055724
That's probably it. Or the price would be prohibitively expensive. For example, for that Atlas statue, you'd have to build a mold, cast, finish, and paint X number of units. The building the mold is the most expensive part, and unless you get at least a certain number of orders, it's just too damn expensive. Otherwise, it gets amortized over the cost of the rest of the productions, and the more that get produced the cheaper it is, eventually paying for itself.
>>
>>51055870
I've always heard the molds are the most expensive part, like in the tens of thousands (and more), but I've never figured out why they're so expensive.
My only thought is due to the fact one mold will last a very long time, at least for plastic/resin, they have some crazy margins built-in to ensure profitability for the mold maker.

When will IWM stop using ancient pewter casting?
>>
>>51056018
Mold price depends on the material type.

Resin molds are the cheapest but need to be replaced the soonest, followed by molds for metals and higher-quality resins.

Injection plastic molds need to be machined out of metal at incredibly high precision, which is what makes them so horribly expensive.
Once you have them, your per-sprue production cost is really nice, though.
>>
>>51055658
>Actually Battletech players will stick with Megamek and have many more hours of fun.
I freaking love MegaMek and agree with this anon's sentiment. I actually wish there was a pseudo 3D version of MM where the playing pieces were basic pictures with a front and back side like you were playing with computer standees.
>>
>>51056018
Partially what >>51056117 said, but you don't just make one mold and call it done. Many times multiple molds have to be made before a production-ready one is made. They'll make a test mold, run a cast, see how it looks. Some areas may not be right, might be too thick, might not form properly due to the shape or material used, etc. A skilled designer and artist will cut down on the number of prototypes, but it's invariably part of the process and part of the cost.
>>
>>51052154
I don't know what I was trying to prove, but here's a Mech with Tracks and a turret

It required Dark age tech before I could fit it all together, and it's horribly expensive and does not appear terribly effective

I threw some jump jets on it too, it was a pile of junk at concept, so they can't hurt
>>
>>51056291
Forgot file
>>
>>51055724
>PPC'd in the ass.
>>
>>51056291
>>51056307
And for comparison, IS Succession Wars Tech, a Tank that's 1mp slower, and a 20th of the price, and isn't even a good design
>>
>>51056486
2.6 million... not surprising for a fusion tank. The Schrek with it's pathetic armor is just over 3.8 million I believe. I have a variant of the Schrek that replaces two of the PPCs and HSs with two LB-10X cannons with ammo, and a boat load of FF armor and it's just under 5 million.
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>>51055658
Lotta spicy opinions you have there, friend.

As a twentysomething who never actually played the FPS Shadowrun and only really got into through Dragonfall and Hong Kong after playing the XCOM reboot, I loved both games on their own merits as opposed to any kind of comparison with the older property.

Also;
>looks like shiny crap
>turn order is shit
>battles look childish
[citations needed]
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>>51056800
https://www.youtube.com/watch?v=FjEeDz51pHE

Citation shown. Now go back to sucking cock scrub.
>>
>>51056971
>looks like shiny crap
>turn order is shit
>battles look childish

Wait. Which one of these did you disprove exactly? Or are you one of those wastes of humanity who can't accept any changes whatsoever from your perfect precious boardgame?
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>>51057015
Is literally too fucking retarded to tell the difference in a game when you have a singular action turn order versus a simultaneous phased action turn order.

Go back to checkers. It's probably about your speed.
>>
>>51057178

OK, what successful turn-based video game has a simultaneous-action movement or fire phase?

It's not just that I can't think of any in the last few years. It's that I can't think of any in the last <thirty> years. Some shit simply isn't going to translate acceptably from the table to the monitor.

>No, Megamek is not a successful video game
>>
>>51057178

The turn order being different from Battletech's does not automatically make it "shit", anon. It makes it different. I understand you are probably too autistic to tell the difference, but try to understand. A direct copy of MegaMekNET with shinier graphics and animated units is simply never, ever going to happen. You need to accept that and move on with your life.
>>
>>51057015
And now that I have time, the long answer.

My precious boardgame changes all the time. It adds rules, equipment and designs to try to continually enhance the player experience. It gives him tools and options to slow the game down and make it more individual based, for places like Solaris and RPG stories, and it gives me rules for high end play that gets rid of a lot of detail so I can play regiment on regiment scenarios if I want. My precious boardgame can be a simple beer and pretzels game or an attempt and planetary invasion simulator. And it changes rules every 10 years or so on the baseline. And while I like the simpler stuff, like 3025, I like it so that I could run a campaign that could include entire regiments fighting. Also I just like the idea of scarcity of components driving people to fight over the very stompy robots that they just butchered. You don't get as much of that once the IS starts gearing up for the next Star League. But I still love the more advanced rules for when I feel like having an underdog fight of IS versus Clan. Something to be said for overcoming adversity.

And to put the final nail in the coffin of your argument, as childish and pathetic as it was, look at Megamek. Look at how many options there are to play. How many rules you can use and experiment with. Look at all the neat scenarios you can devise with rules going from simple lance fights up to warship duels in orbit.

Shiny, simplistic crap can't compare to what a bunch of fans have pulled off as far as software. That is fucking pathetic. All based off my precious boardgame.

So yeah, fuck you. I'm a Battletech fan.
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>>51057178
Direct translations of board games to PC tend to be pretty shit games.

For a good recent example, look at Warmachine Tactics.
If that game made some decent changes to the Warmachine formula, it could have been grand.
Instead, it's a clunky copy that is basically a MegaMek on UE4 of Warmachine and is a shit game.

And Warmachine itself is a much better game system than Battletech.
Just look at fucking Mechwarrior Tactics, that made minimal changes to TT and played horribly before going under.
>>
>>51052154

I'm surprised the Lyrans never acquired that design.
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>>51057457
I wanted this to be good
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>>51057457
>And Warmachine itself is a much better game system than Battletech.
>>
>>51057439
>I'm a Battletech fan.

Yeah, the worst kind.
>>
>>51057439
>Shiny, simplistic crap can't compare to what a bunch of fans have pulled off as far as software

It looks bad, though. And that's not acceptable for a wide-release game.

That's the thing. We are never, EVER, going to get a tarted-up copy of Megamek. It's not going to happen. Why do you keep tantruming every time something else that somebody might have fun with is mentioned? I'd rather have the HBS Battletech game on the market than <no> Battletech game on the market.

Why do you not want more people to play in the franchise?
>>
>>51057562
Because unless it's absolutely perfect, it's not going to be good enough and thus turned away with fits of autistic screeching.
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>>51056971
>>51057178
>that image
>that reply
pic related for both

As for the argument you're trying to sell here, I just don't buy it. I'm still not getting the specifics of how it looks "childish", all things considered, and the turn order makes sense to me even though it's a departure from the TT rules.

Since they've elected to go with a system revolving around moving all of your units followed by the enemy moving all of his, having the lights move first to establish line of contact allows you to more flexibility with regards to the movement and placement of heavier elements on the field.

The scouts are there to scout (and maybe harass), which is more than they generally get done when the Demo Team runs a game around here especially considering they only run introtech and TW sometimes
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>>51057547
And thank you for conceding the field. I accept your defeat humbly and graciously. I recognize that you cannot express yourself properly and were a much inferior opponent, but do no let that get you down. Age and experience. So over time I hope you will ripen into a decent adversary as you learn more about life then how to pull on your penis and call it fact. Enjoy the day. Later.
>>
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>>51057636
Good riddance.
No hard feelings brother. Having read your longpost, I get where you're coming from, but I also have to acknowledge Warmachine-anon's point; not only would it take millions upon millions more dollars and several more years of development than HBS has a its disposal, I think in the end a souped-up MegaMek would only appeal to people who explicitly want that level of simulation in their game. Sadly, we don't live in a world where the majority of people do, so while it may never offer the legions of optional-rules and depth of play the TT has, I'm holding out hope for it to at least be a decently entertaining game on its own. Anyways, cheers.
>>
>>51057472
We're too busy having better things.
>>
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>when there's an autistic BT argument going on and you're not in it for once
>>
>>51057884
it's not too late to get involved famalamadingdong
>>
>>51057862

Like what?
>>
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The last few threads we've had entirely too much arguing. Post silly.
>>
You're Tormana Liao and successfully evaded the Federated Suns and return to Sian after the Kathil Uhlans raid. Romano and her fuck up Mask boyfriend didn't make and Max is doing his best Angry Hitler impression while wearing tissur boxes on his feet and smearing his shit on the strategy board marking non-existent regiments. The military and Warrior Houses look to you... What do you do next.
>>
>>51058272
with or without access xin sheng social sorcery?
>>
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>>51058100
I can do that
>>
>>51058426
My word. That Cicada and Grasshopper look like they should be on Monty Python or something.
>>
A little more silly.
>>
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>>51052725

Hell's Horses does loaning of their clusters. A whole Hell's Horses Cluster from their Alpha Galaxy spent a lot of the latter part of the invasion working for the wolves, until the Horses lost their Crusader wolf-dick sucking robo-Khan. That's just an example off the top of my head.
>>
>>51058100

I don't want silly. I want to be mad. This game makes me mad and the people who play and run it make me mad.
>>
>>51058703
>I want to be mad

What's madder than MAD?
>>
>>51058703

If everything about battletech makes you so mad, why do you play?
>>
>>51057530

Who cares? Even if its a better system, Warmachine is a shit setting that can only defend itself as "not warhammer".

And this is coming from someone who accepts that the Battletech setting is a clowncar of nonsense desperately attempting to seem serious.
>>
>>51058757

I don't know.

I chose Warmachine-Hordes over Warhammer Fantasy as it seemed better to me.
>>
>>51058748

Because it's the only tabletop game where I have fun.

Which also makes me mad.
>>
>>51058426
That's the least motivated Grasshopper I've ever seen
>>
>>51059036
>"It's Monday, guys, do we really have to go and fight this early?"

Also, that 'Mech between the Hopper and Cicada Skinny-Legs looks like he's thrusting his pelvis forward and doing that trick in MW2 where you pressed Home to "skate" forward on your jump jets.
>>
Does anyone still make the Grasshopper aside from the Combine?
>>
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>>51058723
>What's madder than MAD?

Speaking of which ...
>>
Any news on the newseen coming? I mean the plastic prototypes of the Warhammer and Locust have only been out, what? a year and a half or some noise?
>>
>>51059103
Don't forget you had full wasd-style movement with jump jets.

All things considered, MW2 was pretty faithful to the boardgame rules. Which is probably why everyone used small pulse laser-only mechs online.

>>51058426
>Those Cicada's legs
>That... thing lurching about in the background
>>
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>>51059221
Marauders have pretty shitty cockpits compared to the human stuff.
>>
>>51059304
>full wasd-style movement with jump jets

Oh aye. On a low gravity planet you could push a Jenner way past 140 km/h on that jump jet skating (that ice planet in MW2 Mercs comes to mind - was it New Ivaarsen?) or slide sideways to avoid incoming missiles.

In fact, just about the only thing I would have wanted to add to MW2/Mercs would have been the chance to aim the gun reticle separately, like in Starglider II with free sights (your joystick moved the gunsight, with the fighter following it) or in Terra Nova: Strike Force Centauri (still the best Elemental battle armour simulator I can remember).
>>
>>51059194

FedSuns at Panpour.
>>
>>51059395
I remember getting above 400kph with a Firemoth. Or maybe faster. I do recall being able to outrun the PPC orbs.
>>
>>51059344
We can BATTLETECH! that Macross stuff real quick.
>>
>>51058016
>asking what the Lyrans have that's better

https://youtu.be/UYOy1tuVv3w
>>
>>51059395
That was New Ivaarsen. Also think back to the moon missions with no atmosphere, like MacBeth. Very low gravity + no atmosphere = extremely fast speeds.

If you want something to move the gun reticle separately, that's a feature done in MW3. MW4 for some reason removed it.
>>
>>51059700
Was it Ghost Bear's Legacy that had the underwater mission with torpedoes?

I also remember one or two missions that took place in space - you were on the hull of a jumpship and it was super easy to float away and have to restart.

>Dynamic salvage patch in MW2:Mercs
>Solaris
>Somehow salvage a Stalker from one of the missions, the one where it supposedly had a 'weak' right side
>Whole mech has over 300 armor value on each section save the right torso, which 'only' had 170
It was pretty funny to play that the rest of the campaign.
>>
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>>51059700
>that's a feature done in MW3

I remember, and I was pissed off they took it out in MW4.

>>51059803
>Was it Ghost Bear's Legacy that had the underwater mission with torpedoes?

Yep, and it also had that other memorable mission where you had to jump into some hatch to end the mission (the last campaign mission, IIRC)

>one or two missions that took place in space

Three, the mission where you escort the iceship and fight on the giant chunk of ice. Sometimes the AI failed and the enemies fell off the ice and weren't counted as destroyed, and since it was "destroy all enemies"...

Other missions that stick to mind in the MW2 series...

>the one in MW2 where you have to scan a reactor and the buildings in the city contain, among other things, Activision if you scan them
>the one where you sabotage a terraformer and have to run away before it goes off
>in Mercs, all those Dead-Eye training missions with "Your Callsign: Hey You"
>the New Ivaarsen missions with the pretty snow and sunrises and wind turbines and sweet music
>when you fight in the FRR Periphery edge and suddenly see "Unknown 'Mechs", then escape in the hovercraft
>the one with the wreck of a giant ship that would have been awesome if it hadn't been bugged
>the one where you steal a Kodiak from the Ghost Bears and then steal it for yourself

And of course, this. My fucking Nemesis.
>>
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>>51060000
Kinda sucks Activision is in no rush to buy the Mechwarrior license off of Microsoft any time soon.
>>
>>51060000
The giant ship one was pretty good, and I had fun with that one.
Plus some of the buildings would scan stuff like "Don't shoot me", and if you did and destroy them, they'd do a nuke explosion.

For me, the two most memorable ones in MW2:M were the mine-laying mission on Wolcott, and the final mission on Luthien, during the battle in the Kado-Guchi valley. That was some awesome times.
>>
>>51060181
It isn't like MS will ever sell their franchises to anyone
>>
>>51060181
Honest question. Knowing what you know about Activision these days, would you want that though?
>>
>>51060261
Yes.

They're a big corporation with tons of money.
You can't make a decent successor to a long running franchise without having the green. Story needs to be written, concepts need to be drawn, systems need to be designed, 3D art must be crafted, music needs to be composed, stuff must be marketed. All that requires.

Activision at least has the legacy and currency to make it happen if they wanted to.
There's definitely still a lot of giant robot fans still working in there, just look at Overwatch, the entire backstory of which is that of a giant robot war.

MS invests much more into Xbox stuff than they could ever touch on PC and indie or Kickstarter are just pale imitations (which is understandable, I mean, even Star Citizen is being developed on pocket change compared to what an AAA title gets).
>>
>>51053624

DESU, I sometimes thing that we should just agree anything past Jihad never happened. BT universe chronology runs until that, and then it's done.
>>
>>51060261

Better Activision, EA, or literally anybody rather than HBS. if it weren't for Jordan Weisman, we wouldn't have had the Jihad. He's literally the worst thing to ever happen to the franchise, and we'd be far better off if he'd never touched the game.
>>
>>51057439
>3025 grog

I mean, I'm not surprised, but it just goes to show what a piece of garbage you are
>>
>>51060512
>or literally anybody rather than HBS

HBS has nothing to do with Mechwarrior license, 友人.
>>
>>51060463
Sure, but I'm reasonably sure that the game would lose pretty much everything that made it feel like BattleTech. I'd prefer a different game than what they're making, but handing the keys over to Activision might be a bit too much.

>>51060512
Ah yes, the old "burn it down so no one else can fuck it up" plan. Of course, if we hand the license over to EA, we'll have a game that browbeats us over the head with SJW bullshit, binary choices and a cash shop that makes MWO look restrained. 2/10, you got me.
>>
>>51058426
>there are people that actually prefer this to the new battletech game

kek
>>
>>51060584
>Sure, but I'm reasonably sure that the game would lose pretty much everything that made it feel like BattleTech.

It wouldn't break things any more than any other Mechwarrior games.
Activision Blizzard is a company that got where it currently is because they know how to make stuff people like and buy.

It's an established franchise, they can play the "we made this shit back in the day" card,...
They'd probably get a lot of 3025 and 3050 people angry in the process but I think they could and would mostly do good with the franchise.
>>
>>51057439
To be fair, MM has been in development for what, 16 years?

>>51059103
>"It's Monday, guys, do we really have to go and fight this early?"

This is a continuation from last night.

>>51060493
What did the Word of Blake ever do to you, anon?

You probably deserved it.
>>
>>51055503
> As far as gf, just accept that if she sees you playing and is uninterested, she will never be interested.

This.

My brother has a wife who is a genuinely nice person, we play battletech together and he even runs an RPG campaign on BT. His wife would never be interested in taking part, but that kind of stuff is not a problem.

You should be happy you even get to play. Most women will shun people with nerdy hobbies, all my girlfriends have openly despised me for video games, board games and sometimes even books. If she really lets you play at all and doesn't put effort into trying to make you stop, be happy, she's a keeper.
>>
>>51060723
>What did the Word of Blake ever do to you, anon?
Maybe he likes WoB and that's why he isn't a fan of what comes after.

Plus Derp Age, thanks to WizKids, is subpar for BT
>>
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>>51061053

Honestly, I'm more a fan of WoB because of what happened to them. They went from angry high-tech religious oddballs to cartoonish levels of supervillainry while wrecking everyone's shit, and I love it. If they hadn't gone so over the top I probably wouldn't like them as much. They're great antagonists, and not every antagonist needs to live forever. Although, only rumors speak of the Blakists that remained unaccounted for after the Jihad...
>>
>>51061359
Really their action during the Jihad weren't too cartoonish or over the top. As that one Blakist from Caph points out, they're outnumbered 100 to 1 at least and need every NBC force multiplier they can get.
>>
>>51061417

Though they often folded when their enemies starting throwing NBC right back at them.
>>
>>51061456
Probably because they were dead.
>>
>>51060512
>if it weren't for Jordan Weisman, we wouldn't have had the Jihad.
>He's literally the worst thing to ever happen to the franchise
You literally contradicted yourself. I can understand people disliking Dark Age, it changes many things. But Jihad? Nah, Jihad is amazing, the setting would be way less interesting without this era
>>
>>51061726
Very true.
>>
>>51061417
>Jihad
>cartoony
>SW, Clan Invasion, Civil War
>Not cartoony

I swear to god, your nostalgia goggles don't let you see the problems that affect everything Battletech related
>>
>>51061791
are you responding to the right person?
>>
>>51061726

The Jihad just seemed like a temper tantrum with nonsensical things that made anything that came before, save the first two Succession Wars, seem minuscule by comparison.
>>
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Franz Whowinkle in the OP.
Grognards grognarding.
Dudes angry at HBS for making a turn based game.
Fuck you guys, have some new MM sprites.
>>
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>>51062739
and fuck this Marauder it took like 6 hours.
>>
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>>51062739
3050U Spurdogoyle best 'goyle.
>>
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>>51062739
I've got a request anon, since your sprites are the last, best, hope of good looking MM sprites. Could you make pic related so I can live the meme?
>>
>>51062781
and fuck a Linebacker, for making me look at Dana Knutson art.
>>
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woops
>>
>>51058816

Ladies and gentlemen, btg in a nutshell.
>>
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>>51062817
CERPPC
E
R
P
P
C
>>
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>>51062815
pic related.

>>51062911
Bueno. It's missing the ERSL, but that's okay, I only added it as a joke at Aidan Pryde's expense.
>>
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>>51062981
2000 microseconds in Grapics Gale later. Sorry, I missed the er small, I just saw Masakari and 4 ERPPC
>>
>>51063085
Awwww yiss. Thanks!
>>
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>>51062981
Aidan Pryde, forever in our hearts. Green Burd strong.
>>
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>>51056486

The lower part of the sheet actually says 2.8 mil, not 2.6.

Why would anyone pump out 2,8 millions for this tank? The whole point of tanks is to be a cheaper alternative that can be fielded en mass. For two millions I could get a cheap, battlemech. Or several smaller tanks. Four vedettes for 725.000 C-Bills each would work nicely and would (in my oppinion) work better than one single tank. Keep the enemy at range and harass away with those AC2's. Bulldog medium tanks are nifty too.

There are also several better alternatives for the same price and even less. A goddamn Demolischer tank (2 AC20) costs only 2.125.000 Bills. Rommel, Patton and Partisan cost only 200.000 or 400.000 more, or 1,8 mil.

And you get so much more weaponry and general utility too! Either Quad AC5, one AC20, two AC20, AC10 + lrm5. Discounting machineguns and flamers.

I don't get how someone can look at that tank and think "Yep, that is totally competetive" when the myrmidon has the same armarment + an SRM 6 and costs only 1.3 mil each.

Two tanks that do the same thing better and cost the same as one worse tank.

Please tell me if i'm missing something here.

>Pic partially related
>>
>>51061053
>>51061359
Yeah, I love that the WoB decides to go all in. If they were just like the Houses, tepidly sitting around for hundreds of years, they wouldn't be interesting at all. While the Jihad is not always clearly or well written, the fundamental concept of a group that is fighting for something they believe in and take the gloves off is great. When they go totally balls to the wall and take on literally everyone else with every tool they can find or steal, and get everyone else to fight each other for them? That's doing it with style.
>>
>>51058300

Without.
>>
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>>51062739
>>51062815
>>51062981
Live the meme.
>>
>>51063915
REMOBE CLAN :DDDDDDD
>>
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>>51058723
>What's madder than MAD?
>>
Are the wight and venom worthy successors to the panther and spider?
>>
>>51064157
The Venom is a DRAC HARDER spider, what with the 4 MPLs and JJs on SHS.

Wight is yet another in the line of the Drac OpFor mooks.
>>
>>51062817
Why does it say 54.0 kph in parenthesis?
>>
>>51064157

The Wight is a shit design but still better than the Panther. Using a Compact Engine and then filling the CT with nothing is pointless when you could give it an SFE and 6/9 movement.

The Venom is fucked until the DHS upgrade but is better than the Spider too.
>>
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>>51064349
Because of this Abomination. SSW exports list all possible move profiles of an Omni, and I just forgot to remove it.
>>
>>51064157
>>51064324
>>51064368
Are there any panther variants that AREN'T crap?
>>
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>>51064421
Eh?
>>
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>>51064436
Or maybe this?
>>
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>>51064136
This costs more then my entire Mercenary Company's Net worth.
>>
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>>51064468
How about now?
>>
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>>51064436
>>51064453
>Panther without a PPC
donotwant.png
>>
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>>51064513
I've got only two of them, one from circa 2001, and the other from when Total Warfare first came out.
>>
>>51064574
These are better (I do still like the 10K2 and 12K2, but I suspect those still count as bad because 4/6/4 light)
>>
>>51064421

The ER LL/TC one isn't.

It also started life as a Suns variant, appearing OOC at a time when only they had that tech, IC before it was known to have spread to the Dracs, and being only on their RATs before later books said it was an all-new variant barely making it into the field for well-supplied units just before the Jihad kicked off.

Why it was so fucking hard to just give them something with DHS, a C3 Slave, an ER PPC, the Artemis-enhanced SRM-4, an ML, and full armour I'll never know. It's not like it's going to let it fight Clan designs any more effectively but it would be nice not to be completely shat on by other Lights until 3079*.

I mean, most lights are still going to shit on it, just not *as* badly. The Panthr's problem is that it fills a niche that simply isn't viable in a higher-tech era, there are a lot more weapons with reach and slow lights wind up being target practice.

*Ah, MUL. Never change. The -12K2 variant of the -12K that is the kind of Panther the Dracs should have had in 3050 from the start somehow debuts five years before the version it's based on.
>>
>>51064643
>The Panthr's problem is that it fills a niche that simply isn't viable in a higher-tech era, there are a lot more weapons with reach and slow lights wind up being target practice
Now I'm wondering if it would be practical/viable to give a panther stealth armor.
>>
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>>51064715
Here's my attempt
>>
>>51064715

Not unless you want to make its weapons a single ER PPC and ER Medium Laser. You need to take the ES out to fit it and give it 3 DHS to deal with firing the ER PPC from Stealth too.
>>
I'm interested in the Phone Company.

What are some good variants of mechs they make?

Specifically common designs, not original ones like the Raijin.
>>
>>51064926

Stuff with a C3i on it usually at least passable if you get a network going. Beware the BV premium for that though. I also wish they'd upgraded their TR 3025 generics and Unseens rather than mostly just their ex-SLDF stuff, though I think that's more of an oversight with the devs forgetting ComStar has those too.

Less impressed by things that have iNARC, the brush-off rules make it hard to take advantage of a weapon that's already too heavy with too little ammo.

The Clanbuster version of the Hussar, Wyvern, Black Knight, and King Crab are all significant upgrades over the standard models.
>>
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Is there any place to get some non iron wind miniatures without selling my kidney? Its not that I'm against iron wind, its just that there are times i see an out of print (mostly unseen) or custom model i like but the shipping is several times more expensive than the item itself because i live in Canada.

Picture for example of what to expect from shipping costs.
>>
>>51065283
Well if you're buying from eBay, then surprise, shipping is going to be high. You can get IWM figures from FRP games for in print stuff, which while that isn't what you asked for, does help. As for OOP stuff, ebay is your best bet aside from scouring LGS in your area.
>>
>>51059803
>>51060000
I remember ramming a stone rhino off into space...
>>
>>51063360
This is part of the appeal of vehicles. Cheap, easily produced and manned. And not all are expensive boondoggles. Some of the Civil War era models are quite capable combatants, like the Challenger.

>>51064492
The one thing I absolutely hate about the Mobile/Ground Mobile HPG. That fucking cost. More than most JumpShips. A Monolith JumpShip (the biggest JumpShip there is) is cheaper than the Explorer with the Mobile HPG.
>>
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>>51064513
Behold my quick and dirty merc's upgrade and despair.
>>
>>51066263
>quick and dirty
>case
>requires a factory

when will they fix this stupid rule
>>
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>>51066263
And before someone says "Why no DS?", here's the long, drawn out, painful upgrade.
>>
>>51066432
Damn, I knew something was too easy there. Guess it'd have max armor instead.
>>
>>51064785
>exactly 1k BV
Okay, that's neat. I'm not a huge fan of the Panther getting big speed upgrades, but as far as a "sit in trees with stealth on, spam PPC" thing, this ain't bad. Which is why I typically frown on making a fast Stealth Panther. Because why? You're better off going ERPPC, smaller engine, and more DHS so you can sit back and spam at even longer ranges and you don't have to worry about the minimum either.

I guess IJJs would help but I dunno if that's weight-effective. I suppose I'd have to try it myself.
>>
>>51066687
IJJs are absolutely not weight effective. You could go to 5/8/4 for the same tonnage as a 4/6/4 IJJ Panther.
>>
>>51066687
>using iJJs for less than full movement
Maybe for a 5/8/7, but pretty much any other time it's better off going for the max. Heat-wise, you're only losing half a heat per JJ>iJJ switch and adding a crit, so it's only viable for half-ton JJs and SHS or the extremely rare occasion where you're critpacked on your light.
>>
>>51066432
It's not really that stupid. CASE requires reworking of the internal structure. Something that's going to require a factory. It's about as complex as changing the internal type. Blowout ports have to be made and made in such a way that's not going to damage the internals, new shielding has to be installed, and ammo feeds may need to be rerouted. It's not as simple as slapping a barrier around the ammo magazines as you might think.

I mean a compromise could be made that if you were installing a CASE system onto a single ton of ammo or even possibly to a single weapon's ammo feed were in the same spot.
Example: if the 'mech had both an AC/10 and an SRM-6 it'd only be a maintenance refit if either only the AC/10 or SRM-6 ammo were in the same location; if the same location contained both, it'd require a factory due to more complexity.
>>
>>51066848

The issue is that CASE is canonically a field refit by virtue of the still-not-retconned field refit packages in TRO3050.

It's a case of the rules and fluff conflicting for absolutely no good reason, since CASE wasn't a factory refit prior to Techmanual.
>>
>>51062739
>>51062781
>>51062874
>>51062911
>>51062995
>>51063085
Do you have an MWO-style sprite of the Timber Wolf?
>>
What's the simplest way to fix MRMs?
>>
>>51069969
Bonus to hit, penalty to the missile table.
The idea is that you're more likely to hit, but less missiles are likely to do so


As a side note, MRMs have always seemed like they should have been a periphery thing to me, like something the MoC or Marians would have come up eith.
RLs seem kinda taurian, like they thought on their neighbor's MRMs and came up with something like it, but specialized for their mostly 3/4 military
>>
>>51070043
I wish the RLs were introtech, they seem quite a fun stupid weapon
Also it's me or the dragon/grand dragon becomes more interesting once you swap the LRMs for SRMs?
>>
>>51070043
>>51069969
I always thought that they should work as so:
At long range, you get a bonus to hit, but a penalty to cluster. At medium range, no bonus or penalty. At short range, penalty to hit, but bonus to cluster.

I think this would be a really rewarding way to do it because you have a double tradeoff to choose from.

What to do with Apollo is left as an exercise for the reader.
>>
>>51070488
>At long range, you get a bonus to hit, but a penalty to cluster. At medium range, no bonus or penalty. At short range, penalty to hit, but bonus to cluster.

That...is fucking BRILLIANT. Love the way it makes them literally MEDIUM RANGE missiles, with a penalty on either side
>>
>>51070389
It mainly becomes better armed for what it wants to do.
The Dragon's core problem is that they basically put long range armament on a chassis that otherwise is built for close combat, what with the speed, thick back armor, and rear laser.

One variant I've cooked up over the years is giving the "Grand" treatment to the DRG-1C by replacing the AC/2 with a large laser, then switching to twin SRM 4s, since a single 6 becomes a bit redundant given the Wolverine 6K does the 5/8 LL and SRM 6 job already, if with less armor.
>>
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2 light and 1 medium clan mechs left to go for TRO 3050.
>>
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>>51068555
I got you senpai.
>>
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>>51070957
and long pods for sleek operating
>>
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>>51070996
I'll post a link for current MM Sprites, around 200 Mechs, soon™. Lots of revisions atm.
>>
Is it just me or is Stormfury the best debater on the OF?

It's like whatever thread he hopped in, he'd open can of truth and shut everyone down. Even Beemers.
>>
>>51071501
Screen shots, pls
>>
>>51071530

You won't get many, if any.

I remember seeing him doing it but they would redact whole threads after being butthurt.

He's one of the posters who vanished after they changed the rules to "We can just ban you if we feel like it."
>>
>>51071501
He just about always cited fluff in his posts too, which made him hard for morons to argue with. It was always a pleasure to watch.
>>
>>51071643

Watching Roosterboy scramble to try and prove his fluff wrong was always funny too.

"Here's what this says."
"No but this other book says something different, in this section."
"No it doesn't, it confirms what I just said, let me quote it to you verbatim."
"REEEEE!"

Then several hours worth of posts would vanish and Roosterboy's would be the only ones left.

Oh well.
>>
>>51071689
The great thing was Stormfury's brilliance and autism let him do all your arguing for you. At least that was usually the case for me.
>>
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>>51066687
Fair points, here is another take on the idea, with the bonus of using the same chassis and engine as the 9R for ease of production/modification (i'm not a fan of losing the targeting computer, but i couldn't find anywhere to put it).
>>
>>51068506
The endo steel and XL engine refit kits from Merc Handbook 3055 can be applied in the field too. Just need a repair platform.
>>
>>51072394

I think CGL's stance is that the now nebulously described upgrade kits were only ever applied at factory complexes and that anything done in the field conformed to the current rules.

They don't give a shit about the copious amounts of fluff saying otherwise.

We can either like it or lump it because they aren't going to change it.
>>
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Will be nice to have all versions of Unseen, FDseen, and Shimmyseen done to be able to fluff them as different tech levels and manufacturers.
>>
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All of my autisms will be appeased.
>>
>>51072426
Really it doesn't even matter, it doesn't effect how people can run their own campaigns. BT has always seemed AU central anyway.
>>
>>51072636
So are these going to be part of the MM game or are you just doing this for fun?
>>
>>51073005
He'd have to upload them to the MM github. I have never seen these style icons in MM.
>>
>>51073140
Even if he doesn't it's easy enough to put them in anyway.
Especially since I'm not fond of all that blurring they've been doing on everything lately, it'd be nice to have some clean ones.
>>
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Just for grins... oh, and a bump.
>>
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I can't believe I haven't spotted this before. Ol' Dickpuncher's back.
>>
what's the highest top speed possible for a vee? the highest I've been able to get is 46/69.
>>
>>51074473
Who?
>>
>>51075805

In the 3039 TRO profile for the Daboku, they mention a Combine warrior who achieved comedic levels of fame by exploiting the flaw in the Daboku's ejection system to send Lyran mech warriors rocketing out of the Daboku's their nation had picked up as salvage in the War of 3039.
>>
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>>51075805
The man immortalised in this pic. First mentioned in one of the TROs (I believe it was in 3039), he was the best at dickpunching Dabokus captured by the Lyrans. I think it was described as hitting "lower CT" or something; the Daboku's computer falsely read this as an ammo explosion and ejected the pilot.
>>
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>>51073005
For fun, and I am remaking The Crescent Hawk's Inception, the default MM sprites are atrocious. I'll do an official release when TRO 3025 and 3050 are done. Until then these are for /btg/ for all the entertainment over the years.
>>
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>>51076017
I have always loved the inherent Rock 'em Sock 'em Robots reference.

>>51076041
The other reason to do sprites is to put non-canon, and fan works into my Battletech
>>
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>>51076130
Some kind anon had this commisioned.
>>
>>51070996
HIGHSPEEDLOWDRAG

>>51076130
But it's a reference to the toy of the Mauler from BT:TAS
>>
How is it that the combine can produce Heavy and Assault mechs like the Dragon, Hatamoto series and Mauler in abundance?
>>
>>51076849
Because LAW is a fucking beast, second only to DI, and not by much
>>
Guy from the other day who took pictures of an introductory set here, got some more questions.

I have a little more interest in House Cameron, who if I'm correct were the former rulers of the central Terran homeland and the Star League.

Of the mechs in the set, I was told many/most have Cameron origins. Are there any that particularly stand out as very Cameronian in lore or history? I'm thinking of building a force of either mercs with Cameronian/Terran origins or some sort of militia/guerilla force on a former Terran world that isn't very fond of the Great Houses.

Or if those don't work, maybe ComStar or Word of Blake since they took turns holding Terra.
>>
>>51073005
A wild MM dev will probably appear and be like 'y u no png friend'
>>
>>51077135
The issue is that basically all of the iconically Terran Hegemony mechs are A) not in the introbox and B) usually extinct.
>>
>>51077443
>'y u no png friend'

Only NAIS has computers that can do PNGs. The rest have to do with amber or green monitors or at best, GIFs. Anything over 8-bit colours is lostech.
>>
>>51077548
Do any of the ones in the box fill in? I've looking on sarna.net too and I see the Banshee was invented by the Terran Hegemony. So it would work, right? Or would it be viewed as more House Steiner?
>>
>>51077668

Well, any of these you find in there are technically Cameron associated designs:

http://www.sarna.net/wiki/Category:SLDF_Royal_BattleMechs
>>
>>51077893
So just the Catapult, it seems. I guess the regular Atlas doesn't have Royal version.

To get this down, the Star League drew troops from all members and Terran troops were "Royals"?
>>
>>51071501
Martian is another one who's really good at carefully citing everything. Never seen him lose an argument there.
>>
Anyone here use the Atlas -RS? Just wondering how it rates in combat.
>>
>>51078047

Yes.

Though the SLDF was open to individuals from all nations, it was decided that the Royals would be open only to individuals from the Hegemony, hence why they're trusted with the cutting edge of Hegemony tech.
>>
>>51078102
Atlas/10
>>
>>51078159
Really? Time to give it a shot.
>>
As someone who has never really like the large variety of weapons on a base Atlas, but loved the look of the mech, what would be a good version for me to pick up?

Side note, I remember reading somewhere that the Atlas 3, with the RAC/2 and shields, was somewhat cheesy for an canon unit. true/false?
>>
>>51079165
>Side note, I remember reading somewhere that the Atlas 3, with the RAC/2 and shields, was somewhat cheesy for an canon unit. true/false?
lolno

I love the Atlas III, but it's not a great combat machine. It's a good commander's ride, but that's it. Don't get me wrong, it's totally sweet and you should drive one, but don't expect a combat monster from it.
>>
>>51079165
The Lyran Atlas S3 is pretty cool.
>>
>>51078128
Ok thanks. I'm seeing there's a bunch of PDFs in the OP. Any recommended reading to learn more about the Terran Hegemony or Terran core worlds?

Is there any Terran nationalism left at all? Maybe on some of the worlds nearest Terra?
>>
>>51079692
>Is there any Terran nationalism left at all?

lol if there was it wore a robe. The Houses fought over the Hegemony tooth and nail, employing nuclear, biological and chemical weapons to destroy infrastructure and wipe out any pro-Hegemony populations there were. Honestly it's no wonder the Blakists went insane with NBC weapons on the Successor States; the "Great" Houses have the blood of trillions on their hands.
>>
Anyone else notice how the WoB/FWL relationship is like all the Muslims flooding into Europe?

>be tolerant group of nations
>let religious extremists flood into your territory
>violence, rape and instability increases
>"What could be the cause?"
BT sees the future.
>>
>>51080405
The RL comparison is lacking crucial points, like Merkel being a cleverly disguised Muslim and the real Merkel leading ISIS.
>>
>>51076849

Because they're shit and get shitty variants.

A *lot* (and by this I mean "pretty much all") of their stuff looks scary but is god damn useless.

The Hatamoto uses SHS until part-way through the Jihad, on a machine with 2 PPCs, and the base -27T was by far the most common version even then.

The Mauler dumped 26 tons on A/C-2s and never gets a variant that really fixes it or makes it worthwhile. Why no twin GR, C3 variant? Because loldracs.
>>
>>51080591
Well, we don't really know yet, do we?

Maybe Putin knows but he's too busy boning princesses.
>>
>>51081019
Putin is short, but he doesn't have half of Russia hating him.
>>
>>51080835
Twin gauss is a Feddie innovation they shared with the Lyrans. Why would the Dracs adopt it?
>>
>>51080591
>cleverly disguised
How did Fake Thomas pass DNA tests?

Since he was able to, how did WoB ever *prove* he was fake?

Sounds like he should have been able to just say "lol they're lying" and mop 'em up.
>>
>>51081225

Dracs did build the Gunslinger and Cerberus.

Of course, being Drac designs they're pretty shit. The Gunslinger is the better of the two because, surprise surprise, it's shared with the FedCom.
>>
>>51081680

The Cerebus is shared with FedCom too.

It's an Inner Sphere General mech.
>>
>>51081803

Initially it was just shared with the FWL, who got a variant that isn't really any better than the standard version.

But yeah, the few DGR designs the Dracs get aren't great.
>>
>>51081680
What's the deal with the Cerberus? Thin armor? SHS?

>>51081803
>>51081872
I think all FWL mechs are Inner Sphere General.
>>
>>51081898

>I think all FWL mechs are Inner Sphere General.

I guess that explains how things like the Albatross and Grand Titan turned up on the Inner Sphere General.
>>
>>51081803
I believe his point is that the Gunslinger was a created by a joint FedCom/Combine design team, while the Cerebus is just a machine created in the Combine that gets widely exported.

>>51081898
Thin armor, MGs, and CT ammo though it has an XL and no CASE anyway but those facts probably drives many nuts too. DHS, but oversinked a bit.

Personally I'd ditch the MGs and swap the MPLs for standard MLs and use the free weight for armor.
>>
>>51081934
Grand Titan is, didn't know about the Albatross.

>FWL assaults
>>
What's your favorite pre-Jihad variant of the Atlas?
>>
>>51082906
I want to like the AS7-K but why the single heat sinks?
>>
>>51079165
Atlas with AC20 and 3 SRM6 and some other stuff is breddy gud

Can't remember if this is based on a canon version or not

>>51080405
Except the WoB was actually good for the FWL and the only problem was the combo of ungrateful Regulans (and Alys Rousset-Marik who's a psycho bitch)

It's like Africans complaining about the British bringing them hospitals
>>
>>51081250
Robe space magic.
>>
>>51083139
>good for it
>nerve gases parliament

... Maybe you're right.
>>
What are some books that show the battle of Tukayyid? Just "Lost Destiny"?

And what are the best aerospace fighters ComStar/Word of Blake have access to?
>>
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>>51083338
Wobbies have their own series of omnifighters.
>>
>>51083407
What about besides those?

I know they both have access to SLDF fighters but from what I've seen folks say on the OF most of those are junk. Are any good?
>>
>>51083460
I've never actually used Aerospace to any great effect so i wouldn't be qualified to speak about it.
>>
>>51083270
You mean the KotIS?
>>
>>51083698
No, I mean parliament which they gassed too.
>>
Can someone post the pics of the characters in the new HBS game?

I'm half Maori and I heard a character in the game is part Maori too.
>>
>>51070957
>>51070996
Thanks! Can you also make the -A, -D and -S configurations?
>>
>>51084057
100% chance this is /pol/ bait
>>
>>51083077

Dracs were putting them on their Slayers.

You know, the ASF that's already wildly oversinked.

Yes, this is the literal IC reason. It wasn't too egregious in the early 3050s where design quality was a crapshoot but then their RATs and fluff stuck them with early 3050s designs as their most common stuff even in the Jihad.

>>51083460

The SLDF fighters are all over the place. Some are good, some are bad. It depends whether they have DHS or not mostly, since they were built for AeroTech 1 where fuel costs, heat generation, firing arcs, and armour locations were all different. And also before XL Engines were allowed on ASFs, which is a *massive* game-changer.

Ones that are at least OK for back during the Star League era and rules set:

Trident, Spad, Rogue, Tomahawk, Hellcat II, Gotha, Ahab.

A lot of the variants and upgrades still use SFEs rather than XLFEs like most modern fighters do which leaves them under-gunned and under-armoured.
>>
>>51084630
literally wat
>>
>>51085444
Everytime someone mentions the new HBS characters it leads to a shit storm.
>>
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>>51086593
I'm pretty sure it's just a few people who post a lot about it to stir shit up. Like with anything, they are as easily ignored as could be. Nobody forces you to respond to them, so why bother wasting the effort? It's not like they can keep you from talking about things they don't like; all they can do is make you glance for actual replies for a few more seconds while you leaf through the chaff.
>>
>>51086782
Am I seeing right? Did someone put Kurita's emblem on Shonuff? If so, that's hilarious.
>>
>>51086593
Nobody should be surprised by all the brown people living in space mexico, but the fact that they added earth based ancestry when none of those people were born on earth is really stupid and deserves some shit.
>>
>>51087035
Walking tanks with the density of styrofoam. Neigh-immobile starships powering handwavium cores with solar sails while perfectly functional reactor juice is on tap. A phone company taking a vested interest in watching technology decline. Space fursuiters.

And what you single out as 'really stupid' is an inclusive character set that allows any player to find someone they identify with.

I found something that deserves some shit alright.
>>
>>51087100
For comparison, it's like saying a Byzantine soldier is a Turk. It's totally irrelevant.
>>
I tried to make my own mech variants; being relatively new, I'd like your opinion if those would be lore-friendly and if you would field them

>Vulcan
a slight variation of the -5M, bears 2 arm mounted flamers and small pulse lasers, and 2 medium pulse lasers in the ST, has 11DHS and 6.5 tons of armor
Basically it's a predecessor to the Wraith while keeping the anti-infantry concept

>Assassin
Remove the SRM and ammo for another LRM5 launcher. Further upgrades would swap to XL engine for a third LRM5, 1 more ton of armor, maybe artemis, maybe TAG
Basically I turned it into an heavier Sling

>Dragon/Grand Dragon
Basically swap the LRM for SRMs, like the anons above suggested
Also I came up with a variant which resembles a Victor: goes XL and brings a GR with 2 ton of ammo, twin SRM4 with 2 tons of ammo (one of them is inferno for the "dragon's breath"), arm medium laser, CASE and 11 ton of ferro fibrous armor

>Archer
This one is a kuritan variant which uses an higher rating XL engine to keep up with his Dragon bros movement. It's loadout consist of twin LRM15 and 4 tons of ammo + twin CASE, a CT ERLL and head medium laser, giving it more resemblance to the original destroid looks (which had belly cannons)
>>
>>51087848
>Vulcan
Feels underarmed, and you have nothing that can hit outside of 6 hexes, and you're lacking BAP to track the infantry you want to kill down.

>Assassin
Doesn't feel like one to me, and I'm not the biggest fan of small launchers for alternate munitions.

>Dragon
>SRMs
Not even once. Not a bad idea, but I prefer to keep the LRM for ranged critseeking.

>Archer
Personally, I would never put an XLFE on an Archer because losing a side torso is a mission kill on a good fire support mech. I do prefer the LRM 15s over 20s though. Less enthused about the ERLL, since I have other designs to do that.
>>
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all coolness from the FD redesign is lost in a overhead projection
>>
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>>51087848
Artemis is not super efficient tonnage usage, especially on low tube lrms.

>>51088407
>and I'm not the biggest fan of small launchers for alternate munitions.

Dude man, LRM5s and smoke rounds and you can cover your lance's advance or block LOS to a key target. Shenanigans.
>>
>>51088587
I can't hear you over 4 LRM 15s hitting with SG warheads. Plus I think the smoke rules are based on launcher size, so smaller tubes get the shaft.
>>
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Ok, I take it back, pretty much all Clan lights are just retarded. Flying Debris or no.

>>51088671
Yeah, LRM5s only drop 1 hex of heavy smoke.
>>
Which one of you faggots is this?

http://bg.battletech.com/forums/index.php?topic=55990.0
>>
>>51088671
Exactly. Utility kind of missiles like smoke are ideal for the small launchers, because they aren't all that good at doing damage anyway, so you use the big ones for that. And the current smoke rules are very simple: 5 damage or less, light smoke, more is heavy smoke. Would you really want to load one ton of those LRM 15s with smoke?

Though conversely, one problem with the little launchers is the high ammo count per ton, because hell yeah I'll pop smoke with an SRM 2, but I don't think I'll need 50 salvos of it. Split bins is just another reason to love fractional accounting.
>>
>>51076041
You gave us a link to a zip-file some time ago. Can you upload it again? Lost my HDD and all your sprite with it.
>>
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>>51089470
soon. Dasher makes 3050 Clan done though. Excluding variants I haven't finished or that are being revised to meet current over all quality.
>>
>>51089265
Half-ton bin ammo not being part of introductory rules is one of my biggest pet peeves in the game. So many official designs would be better if they took advantage of it
>>
>>51063360
>Why would anyone pump out 2,8 millions for this tank?
No one should, it's a bad design, but it's still physically comparable to the 50-million failed attempt at a Quad-vee presented above
That's the point

Also: it shows up as 2.616 million in SAW, but when printed to PDF it goes up to 2.832 million
By my napkin math, SAW has the right of it
>>
>>51089162
I broke the dam.
>>
Not trying to start shit here, but can Inner Sphere factions make protomechs?
WoB used them in a controversial scenario in Necromo, IIRC, but those were all Clan right?

Thing is, I don't quite get what niche protos fill. Their appearance on Huntress by the Smoke Jaguars always struck me as an act of sheer desperation, not a practical weapon of war.
>>
>>51080405
No, because that would require me to be absolutely ignorant and totally clueless about european politics.
>>
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>>51089851
pic related. Semi related, CampaignAnon what portrait did you use for Atleastitsnot? I want to put him on the cover of pixel TRO3050
>>
>>51080405
>>violence, rape and instability increases
I don't know. Is there fluff saying the WoB are doing random violence and rape? It doesn't seem like a spot-on comparison.
>>
>>51090584
You seem to be anyway
>>
>>51090414

>Not trying to start shit here, but can Inner Sphere factions make protomechs?

Their current state of industry isn't up to it. One could argue how realistic that is but at the end of the day, they don't have the tech.

Then there are ethical concerns, the two Houses with the best tech and infrastructure base are the Suns and Lyrans, both of whom have other concerns right now even if they were OK with creating a death cult of crazed pilots. The FWL would reject it out of hand because of the EI/VDNI too.

>WoB used them in a controversial scenario in Necromo, IIRC, but those were all Clan right?

All Clan, with a kludged-together VDNI to EI link. They had to amputate the limbs of the pilots to fit them into the Proto cockpit too, so you can imagine other issues accompanying the problems with finding pilots. They were Clan-made, yes.

>Thing is, I don't quite get what niche protos fill. Their appearance on Huntress by the Smoke Jaguars always struck me as an act of sheer desperation, not a practical weapon of war.

Some of them can be pretty nasty in Points but as individual designs they're often lacking. There are exceptions (Centaur, Roc, Gorgon, Delphyne, Minotaur) but by and large they aren't great. Even the Clans mostly regard them as a failed experiment now too.

If the IS factions really feel the need for Protos, the Diamond Sharks are right there selling everything now too.
>>
rolled some random 3039 merc companies, here are the results:

urbanmech r60, wasp 1a, wasp 1a, stinger 3r; hunchback 4g, wolverine 6r, chameleon 7v, griffin 1n; ostol 4d, salvage: steiner (crusader 3r), ostsol 4d, ostsol 4d

locust 1e, firestarter h, firestarter h, hermes 1a; assassin 21, phoenix hawk 1, phoenix hawk 1, salvage: steiner (salvage: marik (hunchback 4g)); quickdraw 4h, ostsol 4d, ostroc 2c, warhammer 6r

salvage: marik (salvage: liao (stinger 3r)), stinger 3g, stinger 3r, stinger 3g; shadowhawk 2h, chameleon 7v, blackjack 1, vulcan 5t; warhammer 6r, warhammer 6r, crusader 3r, crusader 3r

spider 5v, urbanmech r60, locust 1v, salvage: liao (salvage: davion (salvage: liao (wasp 1a))); blackjack 1, salvage: steiner (phoenix hawk 1), salvage: kurita (trebuchet 5n), wolverine 6r; crusader 3r, warhammer 6r, archer 2r, crusader 3r

which of these is the least shit?
>>
>>51091079
IMO probably number two, definitely not three unless you're prepared for half your company to fucking die in one engagement
>>
>>51091077
>They had to amputate the limbs of the pilots to fit them into the Proto cockpit too

Why? I jest here, but not enough manlets to fit?
>>
do clans still use the elemental as their main battle armor in the jihad and dark age or have they moved on to other standard models?
>>
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>>51091284

Clan ASF phenotype pilots are like 5' tall and string beans. The fluff description of Proto cockpit size and how they get into them is basically this pic.

You can see how this may be a problem.

The TM fluff wasn't joking when they talked about using terminally ill children as pilots. There isn't much room in there and the interface will kill the user eventually.

>>51091303

Elemental armour mostly fell by the wayside during the Jihad. It's still around but the Clans use their newer suits more.
>>
>>51091386
>Elemental armour mostly fell by the wayside during the Jihad. It's still around but the Clans use their newer suits more.
What's their go-to main battle suit you can find in pretty much every galaxy?
>>
>>51091386
>joking when they talked about using terminally ill children as pilots. There isn't much room in there and the interface will kill the user eventually.

I can really see the Smoke Jaguar influence.
>>
>>51091412

>What's their go-to main battle suit you can find in pretty much every galaxy?

It really depends on the Clan.

Falcons have moved on to the Ironhold and Afreet.

Bears have their Golems and stuff.

Horses use Gnomes, Golems, Elemental IIs and whatever.

Wolves use the Black Wolf.

Nova Cats switched over to their Clan Medium BA suit and reserved Elementals for the best of front-line soldiers in the Jihad and numbers only fell after that.
>>
>>51091480
RIP in peace Nova Cats, you were too pure for this world
>>
>>51091480
Thanks a bunch.
>>51091559
Totally agree.
>>
>>51091480
what about snow ravens and diamond sharks?
>>
>>51092105

I'm not very familiar with the DA, sorry.

I just know that those were the designs those Clans were deploying more often in the Jihad and/or Dark Ages and that the Elemental suit was on its last legs with a lot of the IS clans even in the 3070s.
>>
>>51087791
Technically the other way around. These are ancestries that should have been dead a thousand years.
>>
making a raven alliance/outworlds native character in AToW, have some questions

In era report 3145, it says that I can't take "any military training except for the Clan Sibko Stage 2 Module". As far as I'm aware that isn't a thing, is this a typo and they were referring to Freeborn Sibko from the AToW book?

When taking a module whose costs depends on your type of affiliation (eg. tour of duty) would an outworlds native count as clan or periphery?
>>
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What faction in BT is closest to this?
>>
So I have very little knowledge of BT beyond mechbuilders and equipment (know some lore, but mainly inner sphere).

I wanted to get into the game and was curious if any faction focused more on aircraft/paratroopers. I looked at the tech guide and was very interested in using some airships/VTOLs mixed in with infantry and light mechs.

Is the game scale measured by the tonnage of an army? Are there point costs? Do people hate on those who don't use only/primarily mechs?
>>
>>51094095
House Amaris.
>>
>>51094095
As far as I know, none of them. Sure there are moments of "War Crimes!"™ like when House Kurita wiped out 90 percent of one Davion world, but nothing like the old reich. Maybe you could say something along the lines of WoB, but that's possibly a stretch.
>>
>>51093952

I'm not sure what's going on there.

The FM for 3145 says the OA Militia Corps are still a thing and those are clearly delineated from the Clan proper. It doesn't seem like the Militia forces would be trained in Sibkos either.

My take on it would be that the section on p. 190 is that it's meant to cover OA citizens who willingly join the Clan and that normal training is still available for those who are just going to join the Militia.
>>
>>51094095
Lyrans
>>
>>51094186
Partial Kraut lineage aside, did they ever war crimes like the germans of WWII?
>>
>>51094181
so basically the split would be
>be outworlds native
>take stage 1 module
>join either clan touman (freeborn sibko) or militia (military school, etc)

also, what forces/units are available to the OAMC? Do the snow ravens share their clan tech or are they stuck with whatever they had before the merger?
>>
>>51094331

>so basically the split would be
>be outworlds native
>take stage 1 module
>join either clan touman (freeborn sibko) or militia (military school, etc)

Yeah, that's how I'd handle it.

>also, what forces/units are available to the OAMC?

Some aero regiments and a few ground forces. P. 174 of FM: 3145 lists them in more detail.

The OAM write-up has them getting cast-offs from the Ravens so they probably look like a mid-range House unit in terms of tech spread. Outright Clan machines might not be super common but they should have some Clan refits and so on.
>>
>>51094254
Worse, technically. Nazis maybe killed 5-10 million people, depending on the source. Lyrans killed literally billions, if not trillions.
>>
>>51094502
>Worse, technically. Nazis maybe killed 5-10 million people, depending on the source. Lyrans killed literally billions, if not trillions
Is this over the course of the various succession wars?
>>
Don't mind me, just doing this because I fixed the opening posts for a new thread so it's one post.
New Thread...
>>51094522
>>
>>51094515
It could include them. They also started those wars.
>>
>>51094460
>Outright Clan machines might not be super common but they should have some Clan refits and so on.
by refits, do you mean the IICs or things like the Atlas AS7-D (C)? There's also the possibility of them getting old/cheap clan mechs from the foxes or the bears.

Also, why does the rasalhague background give lowered reputation to characters that join a mercenary unit?
>>
>>51091386
I never understood why they needed to do this when there are BA and interface suits and all that.
>>
>>51094095
>What faction in BT is closest to this?

Any and all of the following:

http://www.sarna.net/wiki/Factions
>>
>>51092615
Right but I was trying to use an irl comparison. And since we don't know what ethnicities will be 1000 years in the future...
Thread posts: 316
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