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MTG EDH/Commander General

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Optimism Veiled By Madness Edition

Previous: >>51043407

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://www.magiccards.info

>Thread Topic:
What's your favorite part about playing commander? What's your favorite part of playing magic in general?
>>
how much does this suck? suggestions?

http://tappedout.net/mtg-decks/surrak-smash-2/
>>
>>51056786
>What's your favorite part about playing commander?
I love feeling like some sort of powerful mage. Unlike other formats, you really feel like some sort of crazy magical being capable of summoning all sorts of crazy nonsense from your library.

>What's your favorite part of playing magic in general?
Big numbers. I love getting big numbers and creating interesting interactions that generate tremendous value.

>>51056825
I'll take a look in a second, I just have to finish sleeving some things and I'll give you feedback.
>>
>>51056825
Well, sleeving went faster than I thought.

How do you plan on winning?

In terms of immediate feedback, you're playing green. There's all sorts of fun things like Harrow, and Explosive Vegetation, which are better than Farhaven Elf or some of those mana-fixing things like rattleclaw mystic. Bird's of Paradise is a no-brainer in this type of deck.

I personally don't like Skullwinder, because it really helps out certain decks your opponents might run. Mindshrieker seems like it's in the wrong deck, and would be better suited for Maelstrom Wanderer if you want to do top deck manipulation. Hua-Tuo is kind of niche.

Overall, your deck seems to be pulling in two different directions:

>1) You have a lot of flicker-type things and top deck manipulation, but you aren't running most of the staples, and it seems like you aren't going balls deep into the strategy. I personally built a Maelstrom Wanderer deck all about top deck manipulation and it was fantastic, but I'm not sure how Surrak would do with that strategy.

>2) You have this weird recursion subtheme that seems more... BUG or Abzan than it does Temur. It could work, but you aren't really running enough ramp to justify doubling down with things. Red has a ton of good looting effects that can enable this sort of strategy if that's really what you want to do.

Overall? 6/10. I'd be fine for a powered down meta, but you're going to run into some problems. Pick flicker, top deck manipulation, or recursion, then go balls out building it. Surrak seems like Xenagos' best friend because he enables trample. I'd personally throw in as many double strike/damage doubling things, and just straight up smash people with fuck huge monsters. If you go the flicker route, +1/+1 counter synergy might be nice, and if you go the recursion route, go for giant stupid creatures.
>>
>>51056786
>What's your favorite part about playing commander?

i like two very different things:

1. smashing some really hard with a hasted creature

2. using weird johnny shenanigans to deal with threats. like an opponent puts out a really troublesome board state and i just go "oh my god how am i going to deal with this shit" and then after 5 minutes of weird johnny bullshit i've somehow killed his entire board, revived all my creatures and have a grave betrayal out
>>
>>51057031
i was going for a mainly timmy approach, the flickering was for recurring cards from the yard if spot removal or sweeps happened. just wanted to try and go fast and turn left with big guys.
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>>51057084
>just wanted to try and go fast and turn left with big guys.
I can help you there, I love turning things left!

What I'd do is:

>No more than 35 creatures MAX. Any more and you're gimping yourself, unless you have a way to lock down your opponents.
>I'd personally recommend Xenagos and friends. This includes double strike enablers, Xanthid Swarm, Kalonian Hydra, Heroes Bane, maybe Malignus. Think anything big that gets bigger and is above curve.
>10 SOLID ramp cards. Harrow, far wanderings, explosive vegetation, rampant growth, sword of the animist, worn powerstone/thran dynamo, gilded lotus, sakura tribe eldar, those kind of things. The hierarchy goes: Lands onto the battlefield > good rocks that tap for multiple mana > lands onto the battlefield tapped > cheap dorks/effiecent dorks > mana fixing rocks > > > > normal dorks.
>Get all the blue cantrips you can. Serum Visions, Ponder, Preordain, Brainstorm. You can also throw in Faithless Looting, Tormenting Voice, and Cathartic Reunion.
>Counterspells. You're running blue, you might as well throw in a few more. I personally like Daze and Spiketail Hatchling, but the usual suspects are fine here.

Try to focus your game plan on mana fixing/ramping into Surrak for the first few turns, then dropping some world-ending bombs immediately after. Elvish Piper is good to enable these kind of things, and Dragon Arch can help you get around complicated devotion if you want to run that stuff. Remember: bait out the removal. Play something slightly shittier to draw some removal, then lay down the law with your fuck-off beaters.
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>>51057285
Almost forgot, put feldon of the third path in there. He's super fucking spicy 99% of the time. Giant Adephage is a big fuck-off creature that actually gets better in the yard if you have feldon out. I like Arcanis, The Omnipotent for efficient card draw, and Garruk Wildspeaker is a game winner.
>>
>making a dimir recur deck with sac shenanigans
>keep looking over to green
>lmao protean hulk
>lmao birthing pod
>lmao woodland bellower, lmao archetype of endurance
>lmao evolutionary leap, lmao fauna shaman, lmao a billion fucking insanely strong ETBs like terastodon, avenger of zendikar, bane of progress, etc.

i would really prefer to not splash green and instead have my deck be somewhat unique as a dimir deck, but god damn golgari synergies are insane
>>
>>51057084
>turn left
Tap to the right, you disgusting swine
>>
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http://tappedout.net/mtg-decks/snek-stax/

Wanted to build something to take advantage of the green stax type cards that usually don't see any play. Settled on Patron of the Orochi for massive mana and repeat activated abilities, along with Enchantresses to take advantage of the number of enchantments and token producers and Helix Pinacle to dump the mana into. I do want to find a slot for Cryptolith Rite, and feel like I'm not getting full advantage out of cards like Sasaya and Burgeoning with the land count being so low, and the low land count might be an issue in and of itself. I also want to find a slot for Freyalise, Llanowar's Fury but didn't have one when I was putting the deck together. Also yes I know all the tokens would make Craterhoof a great win con, and if I had one it'd be in there. Until then ulting Nature's Artisian will have to do.

So, any suggestions? Anybody else ever try to build mono green stax with any success?
>>
I've just settled on a list for this new edh project I'm working on for the wife. She likes birds so here we go. http://tappedout.net/mtg-decks/many-birds-with-arms/
I play omnath locus of Rage and sygg river cutthroat. Friend A, stupidly competitive maelstrom wanderer and stupid competitive Zur (we let him get away with it because we have little CMDR players that are fun to play with. He's fun his decks arent) and friend B is oloro and friend c is flip Chandra. That's mainly the meta we play and the occasional rando shows up from time to time. Any suggestions? I will be un douching the mana base soon so for now mostly ignore it.
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>>51057426
hulk is very banned
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>>51057285
is pic related you, anon? and ive got a few of those around, ill see what i can dig up should i give up on the deadeye and temur sabertooth? and i feel i should cut fires of yavimaya, as ogre and ascendancy seem to be enough

>>51057429
feels unnatural to tap right. i dont think anyone i know taps right desu
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>>51057552
>>
>>51057473
well good. it seemed stupid anyway.

still kinda salty i can't tutor for archetype of endurance in dimir. maybe i'd be inclined to build sultai if all the commanders weren't lame. i once saw someone playing a sultai deck that dealt a lot with saccing and recurring stuff, and that guy was running leovold with 0 build-around and it was still obnoxious to play against that commander
>>
>>51057552
>is pic related you, anon?
Actually, it is. That's hilarious, I didn't think anyone would remember my gigantic rants. You just made my day anon.

I think you should give up on the flicker stuff, personally. It's less Timmy, more Johnny, and UW/Bant tend to do it a little bit better than Temur. BUT, that being said, there are spicy things you can flicker like Emrakul's Hatcher and Avenger of Zendikar if that's really what your heart desires.

I think you're on the right track with fires of yavimaya, and I personally run it in my Uril deck, but your mileage may vary. What I'd cut would be basically all the flicker/top deck things. Diluvian Primordial, Deadwood Treefolk, Deadeye Navigator, Archaeomancer, Essence Warden, Ezuri, Claw of Progress though he is really cool in a token deck, don't get me wrong, Mindshrieker, Skullwinder, and Trygon Predator.

Wall of Roots is kind of... meh. I like wall of blossoms or vine trellis a little better. If you even out your ramp package, you can probably cut 3 lands and run primarily basics, but I"m also a bit of a risk taker when it comes to that stuff.
>>
>>51056997
>The recently developed tutors are mostly trash or extremely niche.
I don't disagree with that but we were on the topic of REprinting an old card (Imperial Seal) and seeing powerful stuff like vampiric tutor, enlightened tutor and the general power of the cards in eternal masters there is at least a slight possibility.
What worries me and keeps my hopes for a reprint low is that p3k was a very special set for the asian market.
>>
>>51057774
ok here's the real reason they won't reprint imperial seal

there's no reason to. no really one cares about the card except collectors. there are better tutors for cheaper. reprinting imperial seal (outside of some very, very limited print) would do nothing but piss off a few mentally ill card collectors, possibly driving them to firebomb WotC offices.
>>
>>51057819
>>51057774
Is everyone here dumb? They did reprint imperial seal. It lowered the price by 80%.that's insane. It's essentially what happened with berserk.
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>>51057749
after i saw your posts screencapped in that thread, i saved it to try and build decks according to that outline. i am unsure how accurate i followed it in my meren deck, but while i work on surrak, maybe check my meren? i would appreciate it tremendously, ive had issues getting her to run smoothly.

http://tappedout.net/mtg-decks/the-great-cycle-v30/
>>
>>51057868
Sure anon, I have to do the dishes real quick, but I'll take a peak as soon as I'm done. I've actually built Meren, and recently rebuilt Meren, so I may have some nifty things for you.
>>
>>51057856
There is a judge's promo I think but it ~$200 while the real one is ~$500.

Also Imperial Seal is just Vampiric Tutor with different art, if they reprinted it now it would just let Black splashed decks have a redundant tutor in EDH.

At least with its current price it isn't seen all over the place.
>>
>>51057928
It's actually worse since its a sorcery
>>
How much card draw does Azami count as? Should I pack my deck with wizards if it all relies on her?
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>>51057938
Oh yeah, good point. Overlooked that.
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>>51057856
I don't consider a judge promo a real reprint
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>>51057031
farhaven/wood elves are both great, having a body is so useful I feel you can't just say sorcery ramp is falt out better
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>>51058040
Yes and no. Depends on many factors, but mostly that he's not running Harrow, Primal Growth, or Explosive Vegetation. 2 basics is always better than one, regardless of body. Now, you might have an argument for it being better than rampant growth, but depends on your meta more than anything.
>>
>>51057942
>Should I pack my deck with wizards if it all relies on her?

What is Tribal Wizard Combo for 500, Alex?
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>>51057942
Azami is just a giant pile of wizards and counterspells.
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>>51057643
Damia is pretty good. Ensures you a full hand.
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>>51058124
>answered a question with a question
>picked the value after the question is already asked and as part of the answer
THIS IS NOT HOW JEOPARDY WORKS. You answer the statement question in the form of a question answer. For example:

>"Uhhh, I'll take EDH for 500 Alex?"
>This commander is known for being used exclusively by people with cargo shorts, modern warfare 3 shirts, and greasy black hair.
>"What is Kallia?"
>Correct, we would have also accepted Oloro or Derevi.
>>
>>51058167
kaalia did nothing wrong
>>
>>51057942
Omniscience + Enter the Infinite is the classic

Mind Over Matter is probably her most iconic card

Easy to include the Bassalt Monolith and Rings of Brighthearth Combo, plenty of Wizards have good activated abilities. Pour the mana into Draw X spells.

Diviner's Wand for e-z commander damage if you pop off.

Sigil Tracer is a pretty good meme
>>
http://tappedout.net/mtg-decks/kari-zev/

This looks bad but she's got cute art what am I supposed to do?
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>>51056786
Playing around answers is my favorite thing in magic and in commander. In EDH it's a lot harder in tougher playgroups because the amount of cards that you have to account for becomes overwhelming at times.

also post em
>>
>>51058124
>>51058129
>>51058195
As a part of the 99 I mean
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>>51058229
don't run her in the 99, you need like 15+ wizards to make it work
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>>51058290
I have a lot of etb wizards who could count for draw with her, should I switch her for Divination?
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>>51058220
How about we post them in the less autistic way instead?
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>>51058313
probably not divination but some other card draw spell.
>>51058327
haha no, embrace the autism
>>
>>51058346
I'll put Blue Sun's Zenith back in there
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>>51058167
>>51058185
kaalia is based compared to derevi or oloro. at least kaalia players just want to smash people with cool creatures, all oloro and derevi players want to do is solitaire and blue degeneracy
>>
>>51057643
You dont like Tasigur?
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>>51057868
>http://tappedout.net/mtg-decks/the-great-cycle-v30/
I know exactly what the problem is. Too many 4/5 drops with complicated devotion. I personally own both Necropotence and Grave Pact, but I almost never include them because BBB devotion is really hard to get in a reasonable fashion without exceptional manafixing. When building a deck, I go out of my way to simplify the devotion I need to play things, so I don't get stuck with stupid dead draws.

I'd actually give you the same advice I did with the Surrak deck. Throw in more basic land ramp. This will both help even out your curve and facilitate your bigger things, while giving you early turn plays. With Meren decks, I tend to go small, rather than big. All your reanimator is expensive, which reduces the spice of early-turn plays, but you don't have anything that will actually hit the yard quickly, so it's pretty much only late game that you'll use it.

Remember, Meren is a reanimation engine on her own that's always accessible from the command zone AND never loses experience counters. You can build a Meren deck without any reanimator that will still reanimate things very effectively. I'd only use cheap reanimator, like Necromancy, Animate Dead, Victimize and the like, though Living Death is pretty neat, because you don't really need to reanimate anything. I've built many MANY reanimator decks, and I find just by including things like that, I tend to want to make elaborate combo decks that are janky outside of magical christmasland.

What I recommend is build a combat focused GB deck with a few things to protect Meren, but otherwise completely ignore that she exists. Focus on making a really grindy deck, maybe with a splash of removal, and use Meren as a value engine to make your deck better. Overrun effects, token producers like awakening zone/from beyond, ophiomancer, and the like are awesome. Also, run Filth and Crypt Ghast if you're planning on running Urborg. Just make sure you can blow it up.
>>
>>51058185
>>51058441
>t. Butthurt Kaalia players
Come on, you must be really new to magic if you've never encountered "that guy" who plays kaalia, and talks about how completely unbeatable his unsleeved deck is. Sometimes they have two really shitty plastic boxes that hold their deck, othertimes the smell of body odor and nonsense is overwhelming.

The best part? Kaalia players are universally terrible. Their deck is the antithesis to good deckbuilding theory, and they always cry after eating removal every single time they cast their bullshit commander. Either they win instantly, or never win at all.
>>
>>51058441
I give Derevi a sword and send her in
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>>51058220


>>51058541
I've never had a Kaalia player in my meta. I feel they've been hated out.
>>
>>51058541
i didn't say kaalia players are good, i just say they look good compared to derevi and oloro. derevi and oloro players are on an entirely new level of autism compared to kaalia players
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>>51058566
As they should have been. It's one of those local game store phenomenons that was much more popular a few years ago when Kaalia was more accessible.

It's the same thing as Atraxa players, or Meren players, but the focus on angels demons and dragons tends to attract the biggest edgelords known to man.

>>51058596
Anon, all those players look the same, the difference is, Oloro and Derevi can actually make good decks. They also don't come with the inherent MLGpro edgelordiness that can only come with someone who doesn't understand how magic works, but insists on making something they think is unbeatable.

Now, if you want REAL autism, look no further than those extremely janky Ghave/Darietti decks with obscenely complicated combos. It takes a very special kind of person to sit there for 10 minutes and decide whether or not their convoluted combo will actually do anything other than tap down their mana.
>>
>>51058665
kaalia can make balanced and nice deck, you just need to not go full retard with kaalia herself. loot big fatties into the graveyard with red's looters, reanimate them with cauldron dance and so on. use kaalia as just another way to cheat fatties into play.

it's not a "le lockout by turn 3" like derevi or "tutor for combos while i sit in my esper fun castle xD" but it can make for a fun and interesting deck if you don't go full retard with kaalia build around
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>>51058220
>>
Where were you when UR artificer faggots got blown the fuck out by WotC?
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>>51058821
Getting BTFO
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>>51058747
>Semantics
Like I said, I understand you probably play Kaalia, but I'm just making a joke about the general appearance of Kaalia players at local game stores across the world. Just wait anon, someone will post the Kaalia starterpack image and go from there.

Any commander can be fun or interesting, few commanders are consistently fun and interesting. Kaalia is just synonymous with someone who spent a lot of money to build a finicky pile of garbage, but talks about it like they're some 1337h4xZ0R and everyone else is stupid for not playing a general that shits out fatties.
>>
>>51058821
Enjoying the show
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>>51058846
well i haven't seen it happen myself so idk
>>
So I think I#m on the verge of finishing my Breya deck for now. I just need to find a place to fit in Phyrexian Metamorph and I think i'm good.
Any thoughts or suggestions?
>>
>>51058925
here's the list btw
http://tappedout.net/mtg-decks/breyas-tresure-chest/
>>
>>51058899
Just look at EDHrec.

Of the signature cards, 13 of 14 are 5+ CMC, and the vast majority of recommended creatures are both fuckhuge and impractical.
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>>51058167
>have a friend who used to play Oloro
>mfw he doesn't wear cargo shorts or MW3 shirts anymore
>mfw he also doesn't play Oloro anymore either
you might be onto something here
>>
>>51058819
Goddammit, if Tamanoa were legendary I would have already built that deck. What a crock of shit that it's not.
>>
>>51059020
I've never run into a group that doesnt let me run it. None of the Naya Legendaries seemed interesting to me.
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>>51058541

This poster has serious mental problems
>>
>Still no Energy based commander

What's my best option then? Atraxa?
>>
>jori en players drops commander
>game goes from having fun to stopping everything that player does
Who else has a person in their group like this?
>>
So I am trying to make some of the new four colour guys into retarded theme decks to play with a bunch of nooblets. I have decided to do Yidris as the leader of a gang of bandits. I am going to try and keep everything bandit themed. Rogues, stealing effects, discard effects, things of the "we took your shit and burned your house" flavor. It wont be hard to get my fill of creatures, but what cool instants, sorceries, and enchantments might be out there that would be bandit themed?
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So I am making a Hope of Ghirapur deck or at lest trying to before the set launches, anyone have suggestions to what I already have so far?

>http://decks.deckedbuilder.com/d/264795
I am adding Scrap Trawler as well.

I tried avoiding Eldrazi and Stax effects, but I feel if I do the deck won't live up to it's potential.
>>
>>51059308
how does it win? modular onto the hope for an alpha strike?
>>
>>51059307
Breaking/Entering is cool because not only can you steal creatures from any graveyard, but because of how split cards work with cascade, you can cast the 6 CMC side as long as the spell you use to cascade can cast the 2 CMC half.
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>>51059373
*even if it costs less than 6.
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>>51058490
i will definitely fix that later, thank you. im still working on surrak but i will screencap so that i can refer to your suggestions
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>>51058819
How's that Fumiko deck?
>>
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>>51059278
I am >>51058566 and I've been told that I am that person.

>>51059307
Best be running pic related.
>>
>>51059365
As of right now it is Voltron using automatic equipments.
I can do Disk/Laticce/Forge like all other artifacts decks.

I am leaning towards Eldrazi as the finisher, just trying to explore other options.
>>
>>51058185
Incorrect, she is a plague.

The real victem here is Iona who LITERALLY did nothing wrong and, because of Kaaliafags, catches all the unwarranted hate.
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>>51059409
No problem anon, I'm just glad someone wants my lengthy advice. I have literally no life, so feel free to ask any questions that come to mind.
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>>51059422
Surprisingly resiliant. You can even do turns where you just draw pass and let your opponents continue to lose life when they swing at each other.
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I am looking to make some tweaks to my Surrak deck, and would like some help.

>http://decks.deckedbuilder.com/d/264289

I am considering the following.
>Stonehoof Chieftan
>Rishkar's Expertise
>Primeval Protector
>Soul of New Phyrexia
>Disallow (Replaced trickbind)
>>
>>51056786
>What's your favorite part about playing commander?
The fun interactions because the format's a bit slower and usually multiplayer. Other than that I enjoy it as a relaxed, fun way to burn time with friends

>What's your favorite part of playing magic in general?
About the same as above.

Question to the thread:
Do you think people would hate me for playing a Skysovereign, Consul Flagship as a commander? I personally feel it's the same as using a planeswalker or the dagger from innistrad that flips into a demon, in that I've seen way more degenerate decks and I'd love to see something fun built around it, but I'm worried other people might disagree.

I might just build a deck around that new thopter legendary and swap it in if people let me.
>>
>>51059373
Very nice, and it fits the theme! thanks!
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>>51059593
Not him, but I was wondering if you could help me make a few cuts to my Rashmi list and find some spots for a few cards. Here's my list:
tappedout.net/mtg-decks/04-01-17-rashmi-control/

Looking to add mystic speculation, Oracle of Mul Daya, and Forbid.
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>>51058327

Posting 'em.
I happen to be a Mr. Suitcase (and I'm shooting for a minimum of 15 decks- I have 13 right now but three of them don't count to my goal), so you'll have to excuse the gigantic image.
>>51058220
I'd love to do this, but I haven't had a steady group in at least four months now and Commander now just sort of occasionally happens at FNM now. That, and actually getting a list of people's decks would be difficult, since most people around me either have too many or none at all, barring a couple people who have one or two main decks
>>
>>51059833
>Skysovereign, Consul Flagship
Eh, I think it's pushing it. I mean, the boat is awesome, don't get me wrong, but a 5 colourless 6/5 that burns 3 when it attacks is pretty degenerate. The crew cost is negligible, really, and I thi-

>creature or planeswalker
It's fine. Worst comes to worst someone's mad you blew up their planeswalker.
>>
>>51059833
I don't think I would care personally. Its just a colorless inferno titan that can target only 1 thing at a time, and can fuck with walkers. If anything I think it would be an interesting threat for the superfriends decks to worry about. Also theres some nice vehicle support coming out soon, so now is probably the best time to make it.
>>
>>51059833
I'd love to see it. Then again, I tend to be okay with anything short of Un-cards (once played a guy using Soulfire Grand Master as the commander- that effect on a legend fucking when.)
>>
>>51059942
>It's fine. Worst comes to worst someone's mad you blew up their planeswalker.
Right?
I'm not building it for power(though I won't gimp it either), I just really want to have a big boat as a commander.

>>51059950
pretty much. I impulse-bought one of those mystery-box things because they were on clearance at a walmart for 15$(last one)
Popped sovereign and an archangel avacyn which is nice, and some other not expensive but decent rares.
>>
>>51059833
I'd be OK with a Skysoverin deck.

Also, does anyone have any protips for RG Wort?
>>
>>51060009
Oh, as soon as Aether Revolt comes out I'm buying a copy of every vehicle and throwing it into a Bosh Pacific Rim deck. It looks like this set has some cool robots too, so I can do this whole "robot throwing robots that were piloting giant boats, that were then throw by the first robot" thing which just warms my heart.
>>
How do you pick out a commander and/or deck concept?
I'm looking for something to build but I can't seem to find any I like enough to try putting together a list for
>>
>>51060127

Maybe you're not really into magic
>>
>>51059915
Sure, I'll take a look, just give me a second to beat this boss in Dark Souls 3. Goddamned Aldrich, you were so stupid to fight and now there's this fancy dancing nonsense without a bonfire..
>>
>>51060127
Just start with your favorite legend, whether it's a mechanical preference or it's your waifu
>>
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>>51060127
What are your favorite colors?
What's your favorite strategy?
What cards do you own?
What legendary creature do you find most sexually appealing?
>>
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>>51060158
Maybe I'm not anymore, that'd be a sad thought
I used to be able to come up with stuff decently well but lately it feels like it's all been done already
>>51060324
I guess I could go back to skimming legends and hope someone catches my eye
Already had a list for my favorite (pic related), though I'll admit it is a couple sets out of date these days
>>
>>51057942

she counts as a lot of draw, BUT, not until the mid game when you can reliably cast her and protect her and a wizard or two

therefore, its worth including a good amount of ponders, impulse, and rhystic study type stuff that can smooth out your draws, make sure you hit your land drops through into the mid and late game

you dont want big flash draw spells iwth azami, because she's just better than them, so instead of recurring insight you want wizards, BSZ is just a great card because its instant speed but even that is outlcassed by wizards + azami, in my opinion

instead you want cheap stuff, divination is actually not a bad choice because you'll be playing it before azami. if you have any kind of ghostly flicker or unsummon effects, mulldrifter can be a good choice too, in mnay ways its just better than divination
>>
>>51060382
Marchesa is definitely good fun, totally viable too. You could also look into the new WBR Marchesa if you like the political interactions.
>>
>>51060379
>Favorite colors
Blue and red seem best for weird shit, though the others certainly aren't afraid to chip in in their own ways
>Favorite strategy
>>51060382
Pic related, act of treason everything that looks good then use her ability to make it permanent
>What cards do you own
Literally none due to family drama so I'm stuck with cockatrice and the like for now since I'm pretty poor to boot
>Lewd things
Never really had a Magic waifu or anything though I am a sucker for a cute girl
>>
>>51056786
>What's your favorite part about playing commander? What's your favorite part of playing magic in general?

1st question: Honestly, I only play commander because that is all my playgroup plays. The previous playgroup only played kitchen-table 60 card decks, which I also had a blast playing. I guess the main thing is that, with EDH and kitchen-table formats, there's tons of variety. Strictly competitive scenes are more static, which I find to be boring.

2nd question: I like how there are multiple ways to play and win the game. Also, each deck is an expression of the player (whether they intend it or not).

>>51055685
Building Shu Yun might be worth it. In my experiences with running this deck, I have to play cautiously and bring out Shu Yun only when I know I can kill someone that turn or the next turn. I am likely to win with it since I'm never seen as a threat until it is too late. And, in a pinch, I can use my spells to help someone else out.
>>
>>51060127
Step one is figuring out what kind of player you are, or what mix of archetypes you are.
Primarily, you want to know if you're a Spike, Timmy, or Johnny- it's also good to know if you're a Melvin or a Vorthos when it comes time to build, as that can also influence who and what you build.

For each type:
Mostly Spike - There are probably very few Commanders that appeal to you from the very start, especially if you're new to EDH. There are many ways to win a game of EDH, and what you choose in terms of commander is largely dependent on your budget, choice of tactics, and desired speed- though you'll almost certainly want at least a couple instant-win combos in your deck regardless of those choices. UGx commanders are a good place to start looking (Temur, Bant, and Sultai).

Mostly Timmy:
I doubt you're one of these if you can't find a commander you actually like enough to make a list for, but for sake of completion, a Mostly Timmy player is going to want a flashy, awesome commander that makes a real centerpiece of their deck. Melek is a perfect example of what I'd consider a Timmy commander- one that has a powerful effect that could win the game, but is too random/inconsistent/hard to make consistent to actually rely on. These players tend to want to win through voltron or rube-goldberg esque combos rather than the instant, deadly, and concise nature of a Spike deck- and either way, it's likely that the Commander is a crucial part of it.

Mostly Johnny- Johnnies want to combo off, they want their deck to be a finely-tuned engine that never sits idle, and they love the freedom to make decks that simply wouldn't work in other formats. They tend to love commanders like Norin the Wary- commanders that don't initially seem to do very much, but can be built around to make a potent, powerful deck. Johnnies tend to vary their combos, especially if they use components that fit multiple combos- one card may be able to win with one other, or three others, so on.
>>
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>>51058220
If you want people to use this format, I suggest posting a blank version of it as well.

Also, pic related.

>>51058819
Decklist for Fumiko?
>>
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>>51060810
ok, my bad>>51058220
>>
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em
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>>51059915
>tappedout.net/mtg-decks/04-01-17-rashmi-control/
>908 dollerydoos
Sweet jesus, you could probably buy most of my collection for that much. This deck looks 9/10 solid, and I bet people hate playing against it.

Anyways, it looks like Nature's Lore is a little misplaced, unless it's a combo piece I'm unfamiliar with, and I'd swap it for Mystic Speculation. I personally think Plasm Capture is a little devotion intensive, and the buyback on Forbid may give it the slight edge, but goddamn that mana is super nice. Plasm Capture is one of my favorite cards, so it depends on whether or not you really need that mana at your precombat mainphase. Negate might be the other option, because you've already got your bases covered with mental mistep, force of will, pact of negation, and I personally think the lategame utility of Forbid might be better than the low cost/limits of negate.

Oracle of Mul Daya is a little tougher to fit in. It seems like an upgrade over Courser of Kruphix, but both might be good together. It's really hard to make cuts on your deck, because a lot of things go so well together.

What I'd do is:

>cut courser for Mul Daya
>cut negate for forbid
>cut Nature's Lore for mystic speculation (unless there's a good reason to keep it)
>Cut Plasm Capture outright
>Cut Fact or Fiction because, while very good, and thematic with your recursion strategy, giving your opponent's a choice is a bit of a downgrade
>Cut one of Rapid Hybridization, Pongify, or Reality Shift (I like all these cards, but Beast Within is an upgrade and very few creatures should hit the field with all your counterspells)
>Cut Insidious Will, even though I think it's incredibly neat. Regular counters will be better most of the time, and it will slightly reduce your curve.
>Cut Nature's Claim. This was the most difficult decision but I just don't see that many enchantments sticking. Krosan Grip is awesome, as is Acidic Slime, and nature's claim falls just short.
>>
http://tappedout.net/mtg-decks/teysa-memedeck/
Under $100 Teysa brew. Looking for feedback. Main concern right now is that I don't have a lot of ways to win, and my main methods of removal are Grave Pact effects that take a while to set up.

Thoughts in general are:
>Replacing Cartel Aristocrat with Attrition
>Dropping Maw of the Obzedat for something bigger/a removal spell
>Dropping Drown in Sorrow for Skirsdag High Priest
>>
should I put Basilisk Collar in my deck just because I have it?
>>
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>>51060999
>This deck looks 9/10 solid, and I bet people hate playing against it.
Lol thanks, but the other primary control deck in the meta is fully foiled geist running mana drain, forcefield, and every fetchland available. I have most of this stuff from playing modern and legacy infect so that's why there is trop and force
>Anyways, it looks like Nature's Lore is a little misplaced
Nature's lore is there because 2 mana ramp allows for consistent turn 3 Rashmi to begin the card advantage engine as early as possible.
>I personally think Plasm Capture is a little devotion intensive
I agree here. The one time it actually put me ahead was when it allowed me to have a free Gilded Lotus which cascaded into courser. But overall it isn't the best.
>Oracle of Mul Daya is a little tougher to fit in. It seems like an upgrade over Courser of Kruphix
I think it is, I'm not really helped out by having both out at the same time
>cut courser for Mul Daya
Agree, done.
>cut negate for forbid
It is between this and swan song, hitting planeswalkers is nice, but I guess Forbid does that almost as well
>cut Nature's Lore for mystic speculation (unless there's a good reason to keep it)
Turn three Rashmi and incidentally it really helps if someone has something that needs to be Nature's claimed that turn.
>Cut Plasm Capture outright
I'm for it.
>>Cut Fact or Fiction because.
I can respect that, but I think I'll cut solemn just due to the fact both are 4 mana card-advantage engines, one is just instant speed.
>Cut one of Rapid Hybridization, Pongify, or Reality Shift
I agree, I think I'll cut shift
>>Cut Insidious Will, even though I think it's incredibly neat.
I know I just kept in for the utility of shifting extra turn spells as well as hard countering things.
>Cut Nature's Claim.
I think I'll cut slime. I understand what you're getting at, but 1 means and instant speed outweigh sorcery at 4 that can hit land. I have beast within for that anyways.

Thanks a bunch for the help.
>>
>>51062098
I dunno, what's the deck?
>>
>>51061744
>http://tappedout.net/mtg-decks/teysa-memedeck/
Well, my first thoughts are "oh god how does anyone win in w/b?" but after that, things aren't looking too shabby. You have a neat setup for combos, and I'm sure if you wanted to you could throw in all sorts of dickish tutors, like Beseech The Queen, Diabolic Tutor, Increasing Ambition, or Behold the Beyond, then just run a train on people. If that's the way you want to go, I'd suggest adding a dirty Mike so he can ride his Trike to victory.

You're right, Maw of the Obzedat is just sort of sticking out, and I'm sure you can throw in something better. My go to recommendation is always Archfiend of Depravity, but I'm a little biased. I think Utter End could be replaced with Swords/Declaration in Stone. Immortal Servitude seems neat, but it's really conditional. You need both mana open, and things in the yard to get any benefit from it, and regular reanimation seems much better.

If you want to win, I suggest Felidar Sovereign. If you start to combo off, it just gives you another piece for a wincon so some of the parts are interchangeable.
>>
>>51062225
No problem anon, any time. It was quite the decision to make and I'm glad I could help you out.

Also, your picture is hilarious.
>>
>>51062234
bant flickering wizards but I don't have mulldrifter
>>
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>tfw your waifu is in shit edh colors and completely outclassed as a commander even in her shit colors
>>
>>51062387
not him, but if it doesn't fit the theme don't put it in. I'm sure there are better things that fit in your deck.
>>
>>51062318
Speaking of old tesya, does Tainted aether + darkest hour and her go infinite?
>>
>>51062387
worthless
>>
>>51062318
>how does anyone win in w/b
That's an excellent point. If it helps, I'm probably gonna add green in and turn it into a Ghave deck. Or, I dunno. Some other aristocrats-kinda-reanimator deck. What's the patrician Abzan choice?

This list actually started out as a Dirty Mike combo list, and then a Selenia combo list, and then I said, 'fuck it, I'm done', and decided to go for my two favorite things ever, little dudes and grindy matchups.

Tutors would definitely up the consistency of the deck, I'm probably going to include some of the shitty high-CMC tutors! I'll probably swap out a few of the cards I'm questioning with them, really. While I'm worried of having just one way to win, there's really no justification to run a bunch of shitty cards that don't really advance my gameplan. (IE, Maw of the Obzedat. I need three, four, or five creatures to be in a really good position. I need, like, double digit creatures to make the returns on Maw worthwhile.)

I'm probably gonna slip in Archfiend, it fits really well with my gameplan while not costing too much.

I have to admit, I'm not sold on Felidar Sovereign. If I was going to go that route, I'd probably include Academy Rector + Test of Endurance. Something that can put out the same effect at instant speed, while requiring specific removal and working with my shitload of sac outlets.
>>
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>>51062702
I had a use for lifelink but it would draw too much attention I think
>>
>>51062785
you may be right... what does your wizards do generally?
>>
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>>51062867
I was building off of Azami and Derevi with some of my other favorite wizs
>>
>>51060039
Plow Under for maximum salt, then Reverberate it.
>>
>>51057084

I never thought about it, but I also tap to the left.
>>
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Are we going to learn more about slivers?
>>
>>51063284

I've learned everything I need to know looking at that pic, those hips don't lie
>>
>>51060810
>Saskia
Infect, anon. Try it.
>>
>>51060123
Thats an amazing idea. I love pacific rim. Its too bad the sequel is going to be shit.
>>
>>51063284
>turning slivers into waifus

Damnit Wizards stop
>>
>>51057426
Sultai is pretty fun, but golgari really is my favorite. Mimeoplasm, Tasugir, and Sidisi, Brood tyrant are nice graveyard commanders and then you get spicy stuff like villainous wealth if you like big splashy X spells and stealing your opponent's spells.
>>
>>51059253
Kind of yeah. I was considering the same thing.
>>
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Elfball, anyone? I originally had an Ezuri, Renegade Leader deck which had the main purpose of overunning everyone. It got bland really quick.

There's a few cards I wanna get for this other than what's in here. A few of the more expensive elves and stuff. C&C appreciated!

http://tappedout.net/mtg-decks/06-01-17-kaboom/
>>
>>51063918
It's a shame there aren't more red elves. I feel like you have enough green devotion in your deck to benefit from Nykthos.
>>
What's some good secret tech for Temur dragon tribal?
>>
>>51064020
I ran a Surrak Dragonclaw deck that had a dragon tribal theme. No secret tech, but Savage Ventmaw + Aggravated Assault for infinite combat.

>>51063423
I was initially avoiding infect since I wanted to do a "combat control" build (force everyone into combat, but punish them for attacking me), but it may just have to be an infect deck for shits and giggles.
>>
I like Atraxa, but I wanted to take a shot at not Superfriends or Infect.
I was thinking Dmir mill/graveyard stuff with a small splash of green and white for stuff like Birds of Paradise, Blind Obedience, Vulturous Zombie, Sphinx of the Steel Wind and others.
Ok idea or awful idea?
>>
>>51064338
Meh. She doesn't help those strategies in any way.

It's edh though so you do you man. If you want to cripple yourself and make a 99 land deck or whatever you can.
>>
>>51064475
Close to the response a friend gave when I told him the idea.
I just like the card and wanted to try something different.
>>
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>>51062922
so tempting
>>
Is Zur the Enchanter too degenerate to use in a semi-casual meta?
>>
>>51064658
yes you have to put in unplayables for him to not be busted
>>
>>51064338
As >>51064475 said: Atraxa doesn't support that strategy, but if you think you can make it work, you could just make it a 4color goodstuff deck that focuses on reanimating stuff and mill. It may not be as potent as a deck that does the same thing with 3 or less colors, but go ahead and try it.
>>
my friend cast Omniscience, Brainstorm->Mystical Tutor, Enter the Infinite, and now he's slowly casting his whole deck because he took out his Biovisionary wincon and doesn't have anything else quick like Lab Maniac fml
>>
I used to Blast of Genuis Enter the Infinite but now that is whimpy
>>
>>51057470
Looks like a bird deck to me. +10 Pepe points for using derevi and not kangee.
>>
>>51059538
Your wrong. Iona is degenerate in any deck.
>>
>>51065273
Youre a joke lmao
>>
>>51057470
I wanted to say yes to Derevi too but I'm such a huge waifufag, dem brown legs
>>
>>51065273
Cost nine? Weren't we just saying the limit is five?
>>
>>51065273
It's degenerate in any deck that can get her into play without hardcasting her, or that has a lot of ramp, like a Karametra deck.
>>
>>51065374
Ah and the green could deal with Perilous Vault and the like if someone tried to prepare
>>
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>tfw I know for a fact that Kaalia would absolutely destroy shit in my meta
>don't want to build her for fear of losing all my friends
>>
>>51065307
It can make you pretty salty if you are playing monogreen or white, because why would you pack a colorless answer in your deck for something?

Since you can power it out really early, and your opponents won't try to destroy it if it doesn't hinder them, it locks you out of the game completely, but you also don't concede because you can hold out hope with it being collateral for a board wipe.

Def up there with the most salt inducing cards in magic for the right deck.
>>
>>51065307
I know ): . I run monocolor a lot and iona makes me sad.
>>
>>51059307
>Godo, Bandit Warlord
>>
>>51060999

honestly hate all this guy's advice for cuts
>>
>>51066080
Same. Except for Plasm Capture, that shit is bad.
>>
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>>51065450
>>
>>51066205
I just like cheating things into play and Zirilan is very slow to get going
>>
>>51066205
I love cargo shorts.
>>
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Do you guys have any suggestions for good cards to throw in a Savra deck? I made one out of cards I had laying around and some of the most obvious shortcomings of it seemed to be:
>needs more reliable token makers for sacrifices, both green and black
>needs a way to protect savra from getting slaughtered by spells because she's just a 2/2
>artifact/enchantment hate to help keep non-creatures off the board
there are probably other things that would be helpful too that i forgot
>>
>>51066109
>>51066080

looking at the list though, its pretty hard to make cuts

i think perhaps the monoliths, they are great with seedborn muse but its not like he has a bunch of 6 and 7 drops to ramp into with them

consecrated sphinx turn 3 is awesome with the grim monolith, but i feel like you dont really want grim monolith unless you have a bunch of 6 drops like that to be playing. a lot of his 5-6 drops are color intensive also

if he wants to add more ramp like oracle of mul daya, though, he may not want to cut ramp for it, cuz that wouldnt help his ratio of ramp to other spells
>>
>>51066205

the weed seems out of place here, where i live, the people who smoke weed are young people who like to be fashionable
>>
>>51066299
I though so too, Kaalia doesn't seem l like a weedlmao commander.
Maybe Omnath or Uril but certainly not Kaalia
>>
>>51066352
replace weed with a trilby
>>
What's your favorite playmat, or artist that does playmats?
>>
>>51066253
Do you have a creakwood liege or breeding pit? Eliminate the compitition could be pretty spicy.
>>
>>51066419
Thomas baxa did the art on my playmat and signed it at a convention. I love it.
>>
>>51066465
I don't think I've picked up a creakwood liege yet, but i did skip on breeding pit because of the upkeep cost.
Eliminate the competition does seem like it would be pretty great against decks that throw out a lot of creatures so I'll definitely consider that.
>>
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>>51066205
I dunno I like this one
>>
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>>51066419
i dont use playmats because i clean my kitchen table regularly like a non heathen
>>
>>51066639
I don't play kitchen table. Hell, even if I did I'd want to play on something softer than a table.
>>
>>51066419
I've never had a mat
>>
>>51066669
>soft

mogga what? what kind of cuck bitch things a table is "too hard"
>>
>>51066419
My favourite (and only) playmat is a plain green one that I got for $5. I've never seen anyone else use a solid-colour mat, so I feel like it's become a thing for me sort of.
>>
>>51066419
got the brian kibler wedding playmat.
>>
>>51066683
take two cards and put them in dragonshields. slam one into a wooden table a couple times and the other into a playmat. it lessens the wear on cards
>>
Is the guy who made this deck around by chance?

http://tappedout.net/mtg-decks/d-a-n-c-i-n-g-i-n-t-h-e-d-a-r-k/

I've been playing it on Cockatrice with some friends and I really like it, gonna buy the paper product soonish. My question is: Assuming the budget is still pretty modest, are there any card changes/choices you'd make? I've tinkered a little, but I'm not sure if I've made it better or worse.
>>
>>51066864

are your cards being slammed into surfaces regularly?
>>
>>51066903
I often put down cards at an angle when holding them from the side, and that's enough to cause folding and bending over time on hard surfaces.
>>
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Thinking of building a Mono U deck using a relatively little used general. Which of these seems like it would be the most fun to make?
>>
>>51066956
It's also easier to move cards and pick them up after you put them down, and they grip better to the surface so they slide around less.

All in all, playmats are awesome.
>>
>>51066864
Why the fuck are you slamming your cards?
>>
>>51066982
Cephalid definitely
>>
>>51066956

i mean im still not clear on what you mean by "slamming down cards" or "putting down cards at an angle while holding them from the side", but i feel like a playmat wont stop those things from damaging your cards. instead you should just be more careful with them
>>
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>>51066419
Are these counting ones where it's at or are they for losers?
>>
>>51067102
for losers, who can set off such a fuckhuge part of their playmat to show their life total?

You need to have room for other things too.
>>
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>>51067116
Like your carltons
>>
>>51067102
I'd get one of these with the logo of my FLGS because they have those, but I keep my deck on that side.
>>
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>>51060829
>>
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I'd get guilds because I'm boring or cute vampire butt without counter
>>51067133
>>51067138
Wait does everyone put their decks on the left?!
>>
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>>51067168
Or better yet those toes
>>
>>51067168
I keep mine to the right with the graveyard next to it and exile right off of the mat.
>>
>>51067168
I put mine on the left because I hold my hand in my right while I draw with my left.
>>
>>51066982
Kaho seems like the most fun overall for both sides of the table, while Llawan is potentially a riot. Arcanis is honestly just boring imo.
>>
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>>51067544

Thanks for the input! The Llawan plan is pretty much going to be "Alter Reality" Tribal
>>
Anyone up for some xmage?
>>
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>>51067599
If you're seriously planning on running that and expecting to get some kind of benefit out of it, why not go for an even wackier mono U commander?

Seriously, I want you to build it just so I can see how you make it work.
>>
>>51057470
A few things could change here.

1. Need birds of paradise, you fucking disgrace. Any more ramp in general.

2. A handful of counters will never hurt. You're playing bant for fuck sake. So, counterspell, negate, dispel, spell snare and something like rewind. You typically want counters people can't 'buy' their way out of. Force of will if you have any.

3. Perhaps too much creature buffing and not enough immediate impact on board.

4. WHERE IS YOUR SOL RING. NORMIE!

Also, yes good call on Derevi. Green opens you up to more options
>>
>>51056786
I enjoy EDH because a lot of the cards I like cost 6 mana.
>>
>>51068121
I wanted to start crazy shit with a seven cost card but now I don't know. I haven't even played in a group yet but why wouldn't it go off
>>
>>51066581
>red guy
>plays Junk
ok
>>
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>>51066419
Its a bit of an inside joke, but my little brothers face zoomed in and cropped has always been a gag between his and my friend groups and each other, so for his last birthday I had a custom mat printed off for him with his face on it

He also plays modern at our lgs, and has received many compliments
>>
>>51067765
you might have more luck finding a game through the discord circlejerk

https://discord.gg/rk3vgtg

i've arranged a few /tg/ games using it
>>
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>playan Slobad
>somehow deemed a non-threat for the entire game
>late-game Blinkmoth Urn generating obscene amounts of mana
>play Hellkite Tyrant and Lattice, equip Greaves to Tyrant
>connect on the token player who has no flyers

Is this what being royalty feels like?
>>
>>51068655
>somehow deemed a non-threat for the entire game

what the fuck

i always smash artifact players first because i'm constantly afraid of them going off with an infinite combo or something similar
>>
>>51068533
Your little brother is hot.
>>
>>51068670
It runs in the family
>>
>>51068668
I was attacked a grand total of 2 times. And someone removed my Wurmcoil. That was it.

Even after casting an All Is Dust to slow the Gisa & Geralf player the fuck down. Tyrant Lattice is best wincon forever.
>>
oh my god why is mikaeus the unhallowed 15 fucking euros on magiccardmarket

reprint this shit wotc you fucks
>>
>>51068724
Fuck black Mike
>>
>>51068790
i didn't want to use him for combo autism, just for protecting my board in my dimir 99 and getting extra V A L U E out of my solemn simulacrums and stuff
>>
>>51068831
I'm just irritated wizards had the audacity to print trike 2:electric Boogaloo

Now it's not just Mike n trike,

It's Mike n balista
>>
What do you guys do against artifact decks?

I don't want to be deemed the guy that focuses people down because then those players get butthurt and stop coming around.

I also don't want to just jam 20 artifact wrath effects into my deck, either.
>>
>>51069105
As a guy who LOVES artifacts and top deck is Glissa, just fuck us in the butt. Artifact decks are almost always degenerate and if you leave us alone for too long, we WILL kill you and more than likely, you won't be able to stop it.
>>
>>51069105
Just kill them to death anon. My artifact deck doesnt give a shit when i get boardwiped and i once tanked 4 removal spells and a boardwipe to win the next turn without losing anything. Fuck them up before they rape you.
>>
>>51068862
Won't the Walking Ballista die as a state-based action after he is revived by Undying, since X=0?
>>
>>51069805
No, it enters with the counter from Undying and sticks as a 1/1.
>>
>>51069805
He enters with the +1/+1 from undying. That said he doesn't combo well with Mike.
Mike gives every other non-human you control +1/+1 and undying, so after the undying trigger, the ballista will come back as a 2/2 between the counter and the anthem, meaning for the ballista to die again, it hast to use that counter to slug itself, or you have to have a sac outlet, unlike the mike/trike combo. Walking Ballista is a 3 card combo at best with Mike.
>>
>>51060999
>Cut Fact or Fiction because, while very good, and thematic with your recursion strategy, giving your opponent's a choice is a bit of a downgrade

Are you fucking high? This comment reeks of someone who thinks he knows how to evaluate cards. Regurgitating pre-packaged truisms like "giving opponents a choice is always bad" that they heard in theros block without actually understanding a cards history. FoF is one of the most powerful draw spells ever printed, it's banned in modern for christ's sake. An all star in its day and still a staple blue spell in Canadian highlander.

And that's on top of the fact that the card is

Fun
As
Fuck
>>
>>51071161
>banned in modern
no it's just never been printed in a modern legal set.
>>
As the $20 mikaeus guy, I'm hyped for ballista walker, I also hope he sucks in standard so he stays cheap.

He is NOT a triskelion.
He is however a multipurpose combo tool for 0 mana. Some interactions:

>infinite direct damage with sac outlet and mikaeus
>infinite drain with blood artist effect + mikaeus in play (can kill itself infinitely)
>becomes a triskelion with Heartless Summoning
>infinite damage with infinite colorless mana (through altars)
So he wins the game with death triggers, OR a sac outlet in play, and also a few other things, overall pretty damn good for a 0 / 2 mana creature.
>>
>>51066253
>Tokens
Creakwood Liege, Endrek Sahr, Mitotic Slime, Avenger of Zendikar, Hornet Queen, Necrogenesis, Wurmcoil Engine, Abhorrent Overlord, Pawn of Ulamog are some token makers Pawn and Wurmcoil make colorless tokens though but with Savra you should be running at least Butcher of Malakir for additional edict effects.
>Protection
Protect her with Swiftfoot Boots, Lightning Greaves, Archetyoe of Endurance, Whispersilk Cloak.
>Artifact/enchantment hate
Reclamation Sage, Korsan Grip, Acidic Slime, Freyalise, Smokestack, Gate to Phyrexia.
>>
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I want to build Queen Marchesa, but how do build her?
I've been thinking about building a duel commander deck, or deck made for 1v1 with regular banlist. How does /tg/ feel about decks built for 1v1 in commander, French or non
>>
yesterday i just finished building brago, my first EDH deck besides the 2016 precon i bought
i'm wondering what wincons y'all recommend for brago. i was just going off and generating value then my friend got mad and conceded.
>>
>>51071966
I don't know much about brago, but parallax tide/wave seem good.
There's not really any big win con in us, apart from maybe rite of replication. That leaves some kind of combo as a quick way to end a game, pick your favourite
>>
>>51071966
Rite of Replication + Archaeomancer is pretty cool
>>
>>51071941
If you're going to play 1v1, you might as well build the deck around it.

The question, however, is why would anyone willingly play 1v1?
>>
>>51071941
Could you do Creatureless control?
>>
>>51071161
>this anon ruffled about fact or fiction
Did you look at the deck? As much as there's recursion, the deck has a lot of solid draw power and manipulation outside of fact or fiction. It's a cute card in a deck that wants things in the yard, but given the choice, what would you cut? You strike me as a contratian, desperately nitpicking because no one asked your advice.
>>
>>51072428
Yeah I guess yer right.
>>51072475
I already have a control deck, so im more looking to aggro it up and go to the dome with skullclamp and such. How would I build mardu aggro? I don't see land death working too well as in 4way you need a larger board than in 1v1.
That said mardu monarch control sounds fun.
>>
>>51068467
In every other format he plays red. Even with junk, he plays like a red player.
>>
>>51072428
>The question, however, is why would anyone willingly play 1v1?
My group is usually always multiplayer but last night after three 4 man pods Aurelia challenged me to a 1v1.

Almost forgot how silly 1v1 gets.

Turn 7 I have taken 19 commander damage from aurelia and have 15 health but then Ulamog and Beacon of Tomorrow come out of suspension and he takes 20 damage while sacing 8 permanents after I destroyed one.

It was cool and I got really lucky but it wasn't exactly fun.

I remember playing Sharuum competitively in a control and combo heavy matter and it was the least fun i ever had with EDH, even if it was a crash course to making me a better player.
>>
Everytime I play against an artifact deck I feel like I'm watching a magician with how fast they are moving and talking.
>>
>>51073452
Playing Sydri Eggs in like that street game when you try and find the ball under a cup.

Once all the parts are there and he knows we cant interrupt him he just proceeds to move cards all over the place narrating his stack.
>>
>>51073501
>that street game when you try and find the ball under a cup.

Yes! Exactly that feeling.
>>
>>51073452
>>51073501
>>51073528
lol I don't feel like that at all pilotin my breya deck
I just generate a little bit of value in the first few turns and then you lose out of nowhere.
>>
>>51073595
I played against a Daretti and a Sharuum and by turn 5 my eyes were just like glazed over with how much shit they had on the field and what they were doing.
>>
Which one should I build for my creature hate + LTB synergy deck? Chainer or Yahenni?
>>
>>51073595
Are you playing Breya as a competetive combo engine? That is really all I am talking about exclusively in singleplayer.
>>
>>51068533
WIDER!
>>
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>>51066419
I'm not a great artist but I made my little brother a Castle Crashers themed playmat for his Boros Aurelia deck.

Also made myself a custom one that I like but don't have pictures off.

A Rick and Morty one for my friend over christmas

Still working on another friends playmat that is runescape themed.
>>
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>>51074401
>Still working on another friends playmat that is runescape themed.

I usually make really simplistic mats but I bit off way more than I could do with the videogame mat.

It has way too much small detail and I havent even made the dude in armor yet.
>>
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>>51074401
And here is a WiP shot of the Rick and Morty mat.
>>
>>51073745
Yaheeni just because it's shiny and new, and board wipes let you fuck people's day up hard with it.
>>
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How shit is my deck?

http://tappedout.net/mtg-decks/athreos-you-gots-ta-pay-1/

Looking to make a flexible Orzhov deck with good recursion that uses life as a resource. Having life gaining events power my creatures and offset my many cards that use life to draw or recur creatures. I'd like to win by beating face and drawing large amounts of life through Exsanguinate and Debt to the Deathless.

Was thinking Oloro or Obzedat might actually be better as commanders.
>>
>>51074401
p sweet
>>
>>51074007
well it IS a combo engine and decently competetive
with a perfect hand you can win turn 2
>>
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>>51074521
yeah he does look like a lot of fun. i'm just not sure i can find enough synergy to make the whole saccing synergy viable. here's what i was thinking of running:

>LTB synergy like blood artist, demon of the dark schemes, grave betrayal, etc.
>lots of creature hate like board wipes, fleshbag marauder, grave pact effects
>a bit of commander synergy like blade of the bloodchief, fallen ideal and friends
>a bit amount of good token and other sac fodder stuff
>a few of reanimation power cards for lategame or as tutor targets like chainer in the 99, living death, balthor the defiled, rise of the dark realms, etc.
>usual monoblack shell of draws, tutors and mana doublers

seems like it would be viable enough, although i'm a bit afraid it would just be a bit boring. something like gonti or chainer seems like a lot of fun since you get to cast other people's stuff with black's mana doublers.
>>
>still no legendary wall
get it together wizards
>>
>>51074564
looks pretty decent already, but I'd use more creatures in your stead since yur general is athreos.
>Ravos, Soultender, Reveillark, Karmic Guide, Sheoldred, Whispering One, Chainer, Dementia Master, Phyrexian Delver
just to name a few
I'd also cut a bit of spot removal (or exchange it for creature based removal) and exchange Divine Reckoning with any boardwipe that doesn't leave any creatures, use Terminus if you don't want them to get destroyed and you could also add Magus of the Disk.
Also maybe add a Sword of Light and Shadow.
>>
>>51074694
Alright could you narrate your stack for your turn 2 wincon?
>>
>>51074694
>turn 2 win
When people take commander too seriously
>>
>>51074754
>legendary wall

I hope its UG or UGW and is just a magical sentient brick and mortar wall.
>>
>>51074836
If there's one areas for cuts, it's spot removal. Kind of working with what I have though so I threw in Divine Reckoning. Need some better wraths for sure.

I'll look over those creatures, thanks.
>>
So what commander do you guys think I should run for an "if I can't have it nobody can" Grixis stealy type deck? I just really enjoy mind control type mechanics and want to horde all the things. And barring that, I'll just clone and kill whatever you say I can't have.
>>
>>51074854
actually when going through it again I can't actually win on T2 just generate Infinite Mana, Thopters and Life With Ashnod's Altar, Thotper Foundry and Sword of the Meek.

>>51074875
Sorry I was mistaken, it is t3 but as I said it's pretty unrealistic but not impossible!
My deck is pretty competetive but I don't wanna go to crazy like some other lists I have seen.
>>
>>51074986
marchesa, black rose is basically what you want but she's mega jank

other than that, you can just do a sedris reanimator deck with tons of creatures that steal stuff for you. or jeleva with tons of steal effects.
>>
>>51067028
>>51067599
as a derevi player I would say this is another that should avoid tax, if I was playing with you
>>
>>51074986
Jeleva is what you want.

Steal their spells, cast your own Blatant Thievery and whatnot for free, reanimate shit with haste outlets up. She's super fun.
>>
>>51075206
wait avoiding tax on mono blue would be crazy
time for mono blue derevi
>>
>>51064338

charge counters.

Lux Cannon, Darksteel reactor, you know
>>
>>51066419

pic related

I also have the Rashmi one from the PT in Warsaw, bought for cheap

Both look amazing
>>
>>51075128
I'd run that 1v1 but in the group I dunno what assholes they are
>>
>>51075128
>turn 3 win
>but I don't wanna go to crazy

Kill yourself.
>>
>>51074564
Anyone got any input? I'd appreciate it.
>>
>>51075181
>she's mega jank
you take that back
>>
>>51075418
>turn 3 win
Like I said I need ultra luck to pull that of not just starting hand wise, but my opponents can't have any form of removal.
>Kill yourself.
why are you so upset?

>>51075398
I love my group, they're great friends. My deck isn't even super oppressive but it fits the powerlevel of our meta pretty well.
If I wasn't on the draw they're pretty likely to disturb the combo I listed t2.
>>
i have a $100 dollar gift card to card kingdom from christmas, what should i buy?
>>
>>51075513
nothing yet. wait till you find out what you need by yourself.
>>
>>51075473
well, the steal archetype with her is mega jank. really fun jank when it works but jank nonetheless

everyone knows the REAL way to build marchesa is Unleash tribal
>>
>>51075513
daddy needs a new pair of lightning greaves
>>
>>51075513
buy planechase anthology if you don't have it yet.
>>
Whispersilk Cloak

Amazing card or trap?
>>
>>51075726
why on earth would i buy that when i have the free app?
>>
>>51075773
Amazing card
>>
>>51075773
its a pretty fucking sweet card in voltron deck and honestly is just a solid card in general
>>
>>51075806
>>51075813

I'm just worried about shroud fucking me over since I can't actually voltron or use combat tricks with it equipped.
>>
>>51075785
Why do you buy magic cards instead of printing them out yourself or playing on xmage?
assuming you do buy actual cards.
>>
>>51075773
i have one in almost all of my decks. honestly its so cheap why not get one or two
>>
>>51075832
Equip it last/don't use combat tricks then
or equip it to something that doesn't need any of that and activated abilities on the creatureitself still function as usual for example firebreathing
>>
>>51075833
because xmage sucks and is full or try hard poorfags and printing out cards is equally gay
>>
>>51075863
>equip it last

But I need to equip it first to make them safe(er) to removal.
>>
>>51075876
>try hard poorfags
says the guy who asks me why to buy a product like I'm an idiot because he has a phone app resembling the product
>>
>>51075897
well play Sterling Grove, Asceticism, Avacyn and Tajuru Preserver if you want to be next to 100% safe
>>
>>51067140
Mind posting your Wort list? I finally got around to throwing her together last night, but after doing some goldfishing I'm uncertain how successful she'll be.
>>
>>51074564
Pretty shit, but we can fix it. The biggest problem is that you've only got 19 creatures with a commander that rewards you for playing creatures. The ones you do have are the kind of creatures your opponents will happily pay 3 life to keep dead. Aetheros turns janky shit like Kami of False Hope, Suture Priest, and Doomed Traveler into real cards because they will usually pop right back to your hand when they die. The most popular way to build Aetheros is with Shadowborn Apostle, but I could understand not wanting to shell out $30 on a pile of 20. Some good tech that you're missing is Attrition and Mastery of the Unseen (yes it works, even if the manifest is non-creature). Get a lot of hatebears and a Skullclamp in there too.
>>
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So /edhg/, what have you guys built recently?

I took apart Prossh, Mayael, and Breya recently to make Radha Elfball, Silas Renn affinity, and Kalemne voltron. Need a few more expensive cards and the decks will be primed and ready for higher tiered play.
>>
>>51076198
I'm reworking it now with more of an emphasis on creatures. The reason there were so few before was because he wasn't set in stone as my commander. I was considering Obzedat because of the reliable life buildup and drain but I figure I can have that with Suture and other creatures that give free lifegain while also enjoying his ability to make opponents choose.

No Apostles for me, no fun.

..."hatebears?" Cheap, weak creatures that do something when they enter or leave the field?
>>
>>51066982
Kaho looks the most interesting of the three. She works with buyback and kicker, so you can actually put a capsize into your hand with her.

>>51075773
9/10 times trap. The decks that actually want it are things like Thada Adel and Queen Marchesa that get rewarded for pokes, but for some reason it keeps showing up in Voltron lists despite not adding power to the creature.

>>51067168
>Simic is backwards
>Dimir, Rakdos, and Golgari only have one glow
This triggers the autist.
>>
>>51076252
I finished tweaking my Breya deck for now and I'm about to rebuild tweaked versions of my old Scion of the Ur Dragon and Athreos decks.
>>
>>51076287
Hatebears are cheap creatures that hose specific strategies, usually with static or activated abilities. Thalia, Guardian of Thraben, Aven Mindcensor, Hushwing Gryff, and Withered Wretch are examples. Individually they'll whiff pretty often, but collectively they can disrupt the table pretty effectively and when they're cheap to play and easy to recur they can snowball pretty quickly. If you have a regular play group you can customize your suite to hose the decks you face most often, or you can make a suite that's aimed at the format generally. ETB dorks also synergise with Aetheros, but I think dies triggers and activated abilities tend to be stronger in w/b.
>>
>>51076252
I played with this precon years ago and am trying to decide how to get back in, probably voltron
>>
>>51076252
Some people in my playgroup have been bugging me to make a new deck, so I built a budget Talrand, Sky Summoner deck. The deck is pretty straightforward, but it is a control deck (I normally play aggro).
>>
>>51076545
Hmm, got a few of those. I think I might have trouble finding a balance between those cards and the heavy hitters though. Too many and the deck won't pack much of a punch and too few they'll be on the ineffective side.
>>
>>51076252
I've got Rashmi put together on tappedout, if I can get Amazon to activate my last Christmas gift card (clerk fucked up or something, so I have to go through customer service) I'll have enough to order all the pieces I need to build it in paper. Some guys at my shop are trying to get pauper commander going, so I'll be assembling something for that next, maybe Izzet Guildmage.

>>51076609
Your commander is a 5/4 indestructible, just kill people with him.
>>
>>51076725
>Your commander is a 5/4 indestructible, just kill people with him.

That's a fair point. You're suggesting fewer beaters, more jank/hatebears, and more devotion-inducing cards to just smash with Athreos.
>>
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>>51076252
Don't have a picture handy but my most recent 3 were:
1. Converting Grimgrin to Sidisi, Brood Tyrant
>Self-Mill Zomboni Tribal
The B/U portion of the mana base is super solid but having converted to three color I've gotta get my hands on some more synergy for that. First time I played it I thought I had put an Elixir of Immortality into it but had actually forgotten so I ended up decking myself ... It's one big ol' WIP.
2. Killspells.dck featuring Geth
>"Kill your shit and take it from your yard"
It's fun but it's had like no money put into it so it either durdles forever or gets a really lucky hand and everyone hates me having their cards. Besides lands its like 50% kill spell, 25% typical black mana extenders, 10% creatures, and 15% utility and draw. I use a lot of life for Greed.
3. Boardwipes.dck featuring Cho-Manno
>"I win with The Cheese Stands Alone/Barren Glory or Near Death Experience"
Dumb monowhite control deck that has a metric fuckton of boardwipes/redirect damage/damage prevention and then wins by wiping my own field or setting myself to 1 at the end of someone's turn. It's the jankiest combo shit I've ever done but for some reason has a decent winrate because the meta is so creature-reliant. Still need the white enchantment tutors and an Academy Rector if I want to get serious with it.

None of them are on TappedOut cause I'm too lazy and they're too experimental cause I just sorta threw them together from local trading and on-hand stuff.
>>
>>51076252
As far as 2017 brews, im going for an izzet merfolk/wizards deck that focuses on land changing. The only true downside is my commander is jori en, I wish it could be thada adel but i need my bloodmoon.
>>
>>51072428
I love 1v1 french. Aggro actually matter beyond voltron, banlist isn't based around butthurt casuals, and people actually treat it like something other than the format equivalent of kidnergarten.
>>
>>51074438
>Rick and Morty

Leddit is that way :^)
>>
>>51077155
Except the banlist for 1v1 French is literally aids.
>>
>>51077405
What cards would you like to see changed?
I'd like to see Back to Basics, Gifts Ungiven, Necrotic Ooze, and maybe Vampiric Tutor come off, nothing I really want put on it.
>>
>>51077468
i wish gifts would come off real edh banlist too
>>
>>51077502
Prime time also. He's not that good in french and he's better relative to french.
>>
>>51077675
>needs to be able to tutor up his valakut wincon to win an a 100 card singleton format or his decks shit
fucking green players lmao
>>
>>51075362
Where did you get this playmat? It looks dope
>>
traumatize in Breya/Sharuum. Would you hit yourself with it?
>>
>>51077502
I wish trade secrets was unbanned. :(
>>
>>51078642
Eh, maybe? You'd either be wanting to cash Sharuum immediately after or open the vaults. Yeah, go for it.
>>
>>51078669
I didn't consider open the vaults. I was just considering Scrap Mastery because of Breya.

I kinda like this plan, assuming I already have something in my hand to get all the goodstuff back.
>>
>>51066419
I've got this on order as a playmat from Terese Nielsen. She said I'd get it sometime in the next few months.

She is probably one of the best artists wizards has ever contracted.
>>
>>51078581

magiccardmarket

It's from Conspiracy 2 tho, so you might find it on your local game store
>>
Alright, it's been greatly updated and changed. Would appreciate some input.

Athreos casualish. Draining life and aggressive creatures.

http://tappedout.net/mtg-decks/athreos-you-gots-ta-pay-1/
>>
>>51076252
Piecing together Tromokratis voltron. Always liked the card, and I've never built voltron so thought I'd try it. Got some money for Christmas and bought some staples I've wanted (Swords etc). I have no idea what I'm doing.
>>
>>51058821
Opening my Breya precon and keking.
>>
>>51078926
Ramp, equip, swing.

Find things that sneak him past blockers (Whispersilk, Aqueous Form, Trample, etc).

That's really all there is to it. Tromokratis has built in protection which is nice and he can make use of counters for those cards that might actually threaten him.
>>
>>51078736

pretty good
>>
>>51058821
Playing breya you dumb cuck. Also akki and silias renn also works.
>>
>>51079030
I don't need whispersilk or anything which is nice. Vorrac battlehorns makes him unblockable. I like the fact that tapping one of th eenemies creatures makes him unblockable too, plus he's so fat he's a two turn clock.

What I'm having a hard time with is trying to breakdown the number of rocks/equips/etc to have.
>>
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I'm finally giving in and building mono-blue after avoiding it for the past 6 years.
After playing so much mono-black and Orzhov, I want to just be able to play draw go.
Do you guys have any suggestions on the commander? Currently looking creature Teferi, Venser or Baral, but I'm not above playing a special snowflake legendary either.
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>>51079081
My bad, not Whispersilk. Equipment like Prowler's Helm or Trailblazer's Boots. Cheap crap just to get through if your commander is already a beast. I've found that against some deck Trom still has some issues not being chump blocked even with his abilities.

My Uril has 20 pieces to ramp with and about 20 enchantments to grow him. Few more cards that will double his damage like Berserk. Rounded out with some that will help out if he gets taken out and the game goes longer than expected (Aggrevated Assault, Retether). Game's usually over quickly.
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sBxqAwMupo_EN.jpg
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kek
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>>51079164
Talrand.
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>>51079164
Azami. Honestly one of the best decks I've ever built and it's fun to pilot.
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>>51076151
aye, sure thing http://tappedout.net/mtg-decks/channel-the-flannel/
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>>51079164
flip jace, have fun with it and embrace willbreaker's true power.
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>>51079199
I completely forgot about Talrand, but he does fit the bill perfectly.
>>51079286
I've played against a tuned Azami before and it was a nightmare. It might be fun to be on the other end of that though.
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>>51079164
don't do the meme route and build talrand
the commanders you listed are all totally fine depending on what kind of strategy you're going for
I've been wanting to build Teferi myself for a while now
Azami and Arcanis can be a ton of fun too and Braids and Sun Quann are very cool and unique generals.
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>>51079373
He really does but you won't make friends by playing him.
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>>51079164
Arcanis, my friend
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>>51058821
Not an izzet artificer fan but holy fuck do I feel bad
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>>51058821
Playing Slobad
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>>51077950
>Valakut wincon
No thanks please. Thespian's Stage+Dark Depth's seems a lot better, at least in french. And tutors do tend to make your deck better, yes.
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>>51058821
wrecking people with breya
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how do i stop making voltron decks?
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>>51080024
Play with commanders who suck at attacking.
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>>51078736
She's not Rebecca Guay
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How the fuck do I not have a single Disciple of Griselbrand? Fuck me, having to order un/commons is the worst.
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>>51080395
>get drunk
>pre order a box of aether revolt

welp at least there are a bunch of good EDH cards in it
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>>51079164

If I were playing multiplayer I would probably go Azami and do crazy wizard shit.

Talrand and Baral are kind of similar on how they work, I think. Talrand is stringer byt will probably be killed on sight. Baral's power level, if a little lower, is much less obvious. Both would go the "draw, go" route and just play fun police until it's time to go off with some bullshit blue "I win" spell.

Baby Jace and Teferi Planeswalker are the extra turn/high tide favorites, but I don't think that's the way you should go for multiplayer.


I'm really interested in building Baral.
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>>51080096
>one of
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Any advice for this Breya build? I enjoy combo and control so I wanna jam a shit ton of combos into it, as description says have "sword of the meek/ foundry" and "ashnod's/mantle" on the way. And Breya goes infinte with Eldrazi displacer/ashnod's so I'll be grabbing him too.

Wincons are disciple, grind station and just general artifact shenanigans.

Any other cool shit I'm missing? New to Commander and mostly play duel so I'm unsure of a few things.

Not got a huge budget and tend to upgrade in small chunks rather than splurging. But any suggestions are welcome.

Mainly play vs my brother's "Vial Smasher/thrasios" deck.

http://tappedout.net/mtg-decks/07-01-17-breya-combo-shaper/
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>>51080788
>>51080788
>>51080788
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>>51066205
>not dropping t1 Loyal Pegasus
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>>51080676
"Chief of Compliance" does seem like the best title for a fun police deck.
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>>51080769
Scrap mastery is a must and you have too many creatures that dont do shit. You gotta put in shit like master transmuter and such. Your deck should be like a hybrid of tezzerator and eggs injected into a daretti deck.
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>>51080987
agreed.
Probably gonna swap my "ramp guys" for straight up "cheat shit out" guys.

Which Tezzeret/s would you suggest? That's my main point I'm stuck on.

Is the other Daretti worth an include?

I was actually about to drop £4 on a Saheeli a few days ago but standard has a twin combo that needs her and she's tripled in price.
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