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MTG EDH/Commander General

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Thread replies: 318
Thread images: 62

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We Deserve Better Than Laziness Edition

Previous: >>51010930

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://www.magiccards.info

Thread Topic:
>What's your favorite archetype and do you have any related spicy tech that you love?
>>
>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?
I just love turning dudes sideways. Aggro goes in all the formats.
>>
>>51027574
That edition name, kek
>>
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>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?
Token aggro can pull off some dumb shit, especially with pic related. One good swing and you've ramped hard enough to do whatever the hell you want.
>>
>>51027574
>What's your favorite archetype?

I'll always be a control player at heart. Aggro is fun, don't get me wrong. But I rather enjoy telling my opponents they don't get to play Magic the Gathering today. And stopping others from winning is just as important as you yourself winning.
>>
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>>51027574
Combo.
It always has been and remains the only really viable win condition in EDH. I like playing because it's fun and at the end of the day everyone is playing to win(with the exception of group hug shitters). Don't whine when I win before you do, that's just how it goes sometimes. Let's shuffle up and play again,because isn't that was we're all here to do? Play games of magic, and the more the better.
>>
>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?

I am partial to combo and control. My group is full of Timmy's who always build decks with 30+ creatures and most of my decks are less than twenty, usually closer to ten.
>>
>>51027574

Control is my favorite archetype, I like being interactive and saying "wait please, in response...", playing at instant speed is just too much fun

>any secret tech

No Im not creative, I just play good cards everybody knows about
>>
>>51027574
>That edition name
You're a good man, OP.
>>
>>51028270
You know Braids is banned right...
>>
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>>51028270
>Combo decks
>Fun

I'll give you the only viable win condition. But fun, really? I've built combo as well as faced it. They are not fun to pilot, and even less so to play against.
>>
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>>51027574
>What's your favorite archetype
Voltron, Zurgo is my baby but I also run Aurelia.

My Odric Tribal soldier is very fun too.
>>
>>51028472

Is it banned in duel commander? He says those bottom two are for duel commander not regular edh (where braids is definitely banned, I'm just not sure about in duel commander)
>>
>>51028270
>Breya Eggs
I've been trying to brew a list for this too
It's a real bitch with singleton though
>>
>>51028473

Idk man I think it depends on what the combo is

Easy 2 card combos that don't involve much set up aren't that fun to play with or against, but I think it can be a lot of fun to set up combos with lots of moving parts, storm and storm-like decks that involve drawing lots of cards and making lots of mana, but not necessarily going infinite with either, can be a lot of fun, like puzzles
>>
>>51028270
What's BroStorm? Wild Pair?
>>
>>51028473
Depends how you build it. Pillowfort/control combo is boring as sin. Playing go-for-broke math featuring ghave or darietti is fun as fuck.
>>
>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?
Is spellslinger an archetype? I guess it would fall under the umbrella of combo, but pooping out spells and blowing up permanents that try to fuck with you is fun.

Also Voltron. A bar near me has an EDH league and new niggas sleep on Godo.
>>
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>tfw pic related looks really cool but is best suited to deck manipulation heavy goodstuff
>>
I want to build a Depala vehicles deck. what are some good cards that I should run besides dwarves and vehicles?
>>
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I want to make a art-based deck, full of beautiful artwork and good looking cards. Doesnt have to be good, just playable.
What should it be?

>hard mode: no judge promos
>>
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>>51028809
start your engines, new aer card siege modification, maybe the new peacwalker colossus for some more easy crew mechanic
>>
>>51028793
she is good in the 99 too. You dont have to build around her
>>
>>51028947

Just don't include anything printed with the m15 border and all the art should be good
>>
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>>51028947
I love the Lorwyn lands.
and Baleful Strix
>>
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>>51028947

something Bant, but just with alara and alara-related cards
>>
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>>51029010

bant auras, dude
>>
>>51029009
Man i want a set of the dimir lands for my Oona deck
>>
>>51029010
Uptoke
>>
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>>51028947
I've been doing a similar concept with my mono-blue deck. I run pic related as my main wincon purely due to the art.
I'd suggest looking into some of the other underplayed blue mythics since they usually have really interesting art.
>>
>>51028947
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394633
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389427
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51610
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=409848
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228246
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253512
Some of my favorite art
>>
>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?

Aggro. Whether it be big creatures, weenies, tokens, voltron...aggro just does it for me. No spicy tech to share, though. I am a fan of Mass Hysteria.

Currently trying to build something either control or combo based to do something a little different. I really want to build a forced-combat deck (Grand Melee, Fumiko the Lowblood, Avatar of Slaughter) since I love the idea of forcing people to turn their creatures sideways to fight each other but there doesn't appear to be enough cards available to make this a viable thing. I was looking to do this with Saskia or Queen Marchesa. Combat would be forced, but players would be punished for attacking me.

I've also been looking at Breya decks. I guess I'm itching to make a four color deck since I assume there are more options for interaction. Not looking to lock the game down---just do a bunch of noncombat stuff.
>>
>>51029009
so good. the swamps look like a real god damn swamp, not some edgy "its always dark all the time" bullshit.
>>
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>>51029189
Say that to my face and not online, then see what happens.
>>
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Have fun, landbros

http://basiclandart.tumblr.com/
>>
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>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?

I would say chaos if that counts.

I just love playing out spells and enchantments that changes the whole flow of the game in both good and negative ways.
>>
>>51027574
>>What's your favorite archetype and do you have any related spicy tech that you love?

I have come to realize I am an EDH Bogles player. All my favorite decks involve lots of 1/2 CMC auras on hexproof and/or evasive creatures/commanders to hit for lots of fast damage and draw cards off enchantress effects...
>>
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>>51029234
i bet you play kaalia.
>>
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went landbrowsing for an hour and holy shit, these promo Euro Lands are amazing. This might be my new favourite Swamp.
>>
Here's a general question:

What deck have you most enjoyed playing -against- in your local meta? Either because they pull off amazing reversals, or are generally good sports, or always manage to shake things up. Which of your opponents do you always enjoy a game against?
>>
>>51028965
I know, it's just that I kind of got excited about her because she looks neat and somehow it took me time and effort to realize she's just a value creature
>>
>>51029735
Everyone always talks about how pretty the APAC lands are but the euro ones are way more desireable in my opinion. Guru lands are the only nicer ones.
>>
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>>51027574
Is blink/bounce an arcehtype? If so thats what I like.

>>51029735
Yeah the euro lands are beautiful.
>>
>>51029149
Why don't you try this guy?
>>
Do you think it's possible to build Sram in a way that you an storm off drawing your deck into Aetherflux Reservoir? There's not enough 0 drop equips but maybe with 4-5 if you want to go deep with that 5 drop cost reducer? But that's probably still impossible to make enough of the deck equips and consistently get to a reducer in white. I was so excited for this guy when he was revealed but I dont think this deck can work.
>>
>>51029974
The only commanders that use Aetherflux would be shit like Oloro, Sydri or Trostani
>>
>>51029971
I had him as one of the 99 in my hypothetical builds for Queen Marchesa and Saskia. Good card, but I wouldn't want to run him as my general.
>>
>>51030078
Aetherflux is the best storm win in commander because it takes the lowest storm count to kill a table, even less with lots of instants, and can be played before or after storm bff off. So that is patently false.
>>
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>>51029009
Lorwyn looks sweet. Theros had some nice plains artwork too.
>>
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>>51029189
The Martina Pilcerova Mirrodin lands have always been the most iconic to me even though they're obviously not the sorts of things you'd find in nature.
>>
>>51029974

It's possible using cloudkey and foundry inspector and such

Not sure if th deck itself would work given the constraints of mono white, and the weakness of 0-2 drop equipments in high numbers, but it's definitely possible to storm off in magical christmasland with sram, puresteel, foundry inspector, etc

It's too bad there's no white storm card for the payoff, though the reservoir is a fine choice for the finisher
>>
>>51030302
As said Aetherflux is actually the best anyway. I counted all out reducer which were Foundry, Key, Helm, Anvil, and some ancient one i forget the name of that costs 5 which is a lot. I'm thinking though ignoring that i need a cost reducer of which I can only play 5, how ma y equips would I need to reliably draw enough cards to kill? I need to play mana positive rocks so that's already some dead draws. I wonder how many equips/vehicles id need in total to do it?
>>
>>51030104
>best storm win

Isn't that just Bitter Ordeal?
>>
>>51030382
No? It's not the same kind of play sequence to storm with Ordeal than with tendrils or reservoir.
>>
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Am I the only one not feeling the vehicles?
It was the same for the energy for me.
The new grey is a color meme started it all for me.
>>
>>51030259
they are neat, if you are into necrons, but i see so many swamps that is always doom and gloom.

http://basiclandart.tumblr.com/search/swamp

how many swamps have fog? how many are dark? Both? How many look foreboding? lorwyn ends up looking like a white spot on a black canvas compared to most of them.
>>
>>51030382

Grave storm =\= storm
Aether flux reservoir isn't strictly speaking a storm card with literally the ability storm, but the uniting feature is that the number of spells cast matters
>>
>>51028947
RICHARD
KANE
FERGUSON
>>
>>51030489

Both mechanics are fine to me, but the cards themselves aren't really good enough for the most part
>>
>>51030519
Part of that is just color scheming to make the card extra readable. How many mountains glow red?

But you are right and the variance is definitely nice.
>>
>>51029149
Alright, I'm looking at Breya builds trying to better understand combos. I have a question regarding one of her common infinite combos.

The combo is Breya + Ashnod's Altar/Krark-Clan Ironworks + Nim Deathmantle/Eldrazi Displacer for infinite damage. I am trying to break this down as much as I can, but I'm not seeing how I can possibly get her "deal 3 damage to target player" mode off if she's not on the battlefield when the token sacrifices resolve.

Can any Breya players break down this combo for me?
>>
>>51030489
vehicles are ultimately made for 60 card formats and that is okay.
>>
>>51030710

The cost of breya's ability is 2 generic mana and sacrifice any 2 artifacts

So let's say you cast Breya, she etbs, you have her and 2 thopters, and you also have Ashnod's altar and Nim death mantle in play

You sac 1 of the 2 thopters to Ashnod's altar, floating 2 colorless, then you sac Breya, floating another 2 colorless for 4 total

When Breya dies, Nim death mantle triggers, you use that 4 mana to return her to the battlefield, you get 2 more thopters, now you have 3

Then you sac 1 Thopter and Breya again, floating 4, and recur Breya with death mantle, netting 1 more Thopter

So you can see how this can be repeated for infinite thopters, technically you just choose a really big number, let's say 1 million

So now you have 1 million thopters and Ashnod's altar, you sac 100k to float 200k colorless mana

With your 200k colorless mana, you sac 200k thopters, activate breya's 3 damage to target player ability 100k times, killing all opponents
>>
>>51030710

Sac Breya and one of the thopters for 4 colorless and spend that to attach Deathmantle.

Now you're back where you start with one more thopter.

Do this a million times and you'll have enough thopters to sac for mana and to activate Breya to kill the table.
>>
>>51030791
>>51030799
Alright, I know where my thought process was getting fucked up. I was thinking about doing 3 damage with each sacrifice, and not just amassing a fuckton of thopters and mana first, and then sacrificing them to burn the table. This makes much more sense.

Thanks!
>>
>>51030791
>>51030710

For the eldrazi displacer version (instead of death mantle) the combo works slightly reversed

When Breya etbs you get 2 thopters. You sac them both to Ashnod's altar floating 4 colorless. Use 3 of that to flicker Breya with displacer, now you have 2 thopters again, with 1 colorless still floating

Repeat until you have 1 million colorless mana, now you can flicker Breya 100k times using 300k of that mana, creating 200k thopters, then with your remaining 700k mana you pay 200k mana and sac those 200k thopters to acrivaye breya's ability 100k times
>>
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spent way too long browsing lands.. made a top5 from what I could gather during that time.

Anyway.. looks like I like green colours. Any good starter commanders for green, with perhaps a splash for white? I like my tokens.
>>
So there's definitely some combo with Rishkar counter creatures to keep untapping and making mana right?
>>
>>51027574
>favorite archetype
HATE
BEARS
>>
Hey, so I'm trying to make a group hug deck with Sen Triplets. I know it's probably really dumb but I think it could be fun and I'd like to give it a try. The basic plan I want to go with is to set up the general wall of enchantments and throw card draw at everyone and then steal with triplets. looking for any ideas or suggestions, already have most of the group card draw for blue and for artifacts.
>>
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>>51030978
>favorite archetype
EIGHT
BEARS
>>
>>51031092
shouldn't they be 16/16?
>>
>>51031100
No, then it'd have to be 16 fucking bears
>>
>>51031070
As grouphug is the designated gay archetype, I'd recommend you stop being a gay.
>>
>>51031124
Thanks senpai
>>
>>51031092
That's pretty good too.
>>
>>51030977

Paradox engine, also from aether revolt

Works better with just normal mana dorks and mana rocks than it does with rishkar's unnecessary set up of +1/+1 counters

However if you plan on running rishkar anyway, then paradox engine is a must have

Honestly paradox engine is so broken it's a must have in a huge number of decks
>>
>>51031149

I'm curious why you think this is bait? Am I not update on all the edh General memes? Is this a super old fag meme?
>>
>>51031208
Honestly it depends. Wi th risbkat youd just play a deck full of dorks but also dudes that come with counters anyway I think. Stuff like modular guys.
>>
>>51031249

Seems like a cool deck
>>
>>51031100
We have this arguement every time.
>>
>>51028793
My friend runs a Snake Tribal deck (Cobra Commander) and had Kruphix as his Commander. He just swapped in Rashmi and the deck performed instantly better.
>>
>>51030945
>Any good starter commanders for green, with perhaps a splash for white? I like my tokens.

https://edhrec.com/commanders/gw/
>>
>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?

Tribal. Goblins, especially.

I don't win much.
>>
Im looking at tariel the reckoner as the next commander i want to build, what are som good directions i could go with her? Also how is she to play against? I have a few decks already but i really want something that is fun to play against instead of just fun for me to play.
>>
>>51030945
Rys, the Redeemed or Trostani would be good.
>>
>>51031070

If you're giving everybody cards, you need to somehow prevent them from using extra cards (plus the ones they will draw normally, as edh decks like to do from sylvan library and Phyrexian arena and mulldrifter, etc) to wreck you

The most effective way of doing this is to attack their mana with MLD, tap down effects like winter orb, and tax effects like lodestone golem

There are some other things you can do though, arcane lab and rule of law will do a good job preventing them from leveraging their extra cards. Run lots of board wipes to get massive X for 1s where you negate a bunch of spells they play with just one of yours. For a similar reason, hate effects like torpor orb and protection effects like fountain watch can leave your opponents with full hands but few relevant cards
>>
Question,

how does one make a Sliver Hivelord deck with less than 15 Slivers?
>>
>>51031738
buy the ones you don't have
>>
>>51031751
I have them all.

Just trying to make the deck more streamline.
>>
>>51031738
Go Sliver Overlord instead so you can at least tutor.
>>
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>deck with 40 lands
>miss 5 land drops in a row
>>
>>51031379
How do you not win with Goblins?

Decklist?
>>
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Pic related is surprisingly good.

Hidden gem tier
>>
>>51032032
Is it that good if you have to keep paying 5 mana every time you want to pop something?
>>
>>51032119
Definitely not for every list, but the repeatability is solid in multiplayer.
>>
Any of you fellows thinking of making the legendaries spoiled in AER into commanders or using them in the 99?
>>
>>51032414
probably gonna put the green one in my mazirek deck
>>
>>51031914
>How do you not win with Goblins?

I tend to construct decks with what I have, rather than special-ordering singles. My friends have Swords, for example, and I don't. There's not a lot of jank or game winning combos; if I go big and don't win, I'm S.O.L.

I'm not always first one out, but I'm not usually last one standing. My friends' decks are generally more consistent.

So I lose by being a mediocre player and deckbuilder. Feel free to make suggestions, of course.

http://tappedout.net/mtg-decks/do-the-goblin-wave/
>>
>>51031914
he likely gets hate-fucked, if he plays krenko
>>
>>51032414
>Any of you fellows thinking of making the legendaries spoiled in AER into commanders or using them in the 99?

So far, nothing's screaming, "Make a deck out of me!" Baral, Chief of Compliance will go into my Niv-Mizzet deck.
>>
>>51032557
Krenko's in the 99. Last game I played with my Zada deck, there was one counterspell cast in the entire game.

It was against me casting Krenko. Granted, he would have had haste and given me seven more goblins, and then I would have cast Renegade Tactics and drawn fourteen cards...

But still.
>>
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>>51032032
>Hidden gem
kek
>>
>>51032414
all of them seem pretty meh to me and i wouldnt want to build a deck out of them honestly. i guess the green rampy one is good but there are better ramp commanders IMO

that being said there are a ton of cards that seem really strong in EDH from AER
>>
>>51030945
You have excellent taste in lands. A lot of my favorites are in that picture.
>>
Recently I got ahold of the blackless 4 color deck and revamped my izzet into a twin commander, zombie tribal mill/burn deck. It's using both ludvic and kraum, and some of the larger mill works on my drawing cards (sphinx's tutelage, jaces erasure), only drawback is since blue is my creature base (blue zombies, bit of human support), I'm playing the deck counterless. It's weird I know, but it does work.
>>
>>51032705
i would like to comment on this but i have no idea what the black less commander is, canyou post of a picture of it or tell me what it is?
>>
>>51032729
the non-black 4c deck was queer kings
>>
>>51032729
>i have no idea what the black less commander is
Pretty sure thats K+T of Meletis.
A newer player in our meta built it as a grouphug deck for multiplayer games and I absolutely hate it.
>>
>>51032662
E.g., really? I thought all the legendaries revealed so far have been decent commanders. Baral probably beats actual literal baby Jace as high tide commander, Dram is moonshine but is a powerful draw engine for mono white to always have in the command some, and the other two are not super exciting or not but pretty okay. Have no would be a lot better were there more mass hard destruction board wipes in black and Rishkar doesn't do anything especially new but has an interesting carrot to build around by turning creatures that come with counters into additional dorks. I personally wouldn't be disappointed playing any of these guys as a commander.
>>
>>51032773
the thing is other commanders do what they do but better and more reliably
>>
>>51032773
>Dram is moonshine but is a powerful draw engine
Le autocorrect face. He's mono white and that sucks but free draws like that on such a cheap body isn't to be underestimated. He requires a little more build around since I dont think generic mono white plays quite the density needed and will want to play some extra equips and maybe vehicles, and maybe throw in some pacifism effects, but he mostly rewards you for what mono white kinda does already.
>>
>>51032833
Uh.. no they don't. That's what makes them interesting in fact. There's no white commander that is as much of a ca engine as Sram, and Baral is probably the best high tide commander. I think only Rishkar and Yahenni have rough equivalents. Yahenni's unique aspect is hurt by being limited to monoblack which has few ways to take advantage of indestructible and Rishkar is just counters and dorms but they still have unique aspects.
>>
>>51032888
well you keep on thinking that if you want, i cant stop you from being dumb
>>
>>51032919
>>51032888
I'd say Sram is good, the others are okay.
I have a soft spot for Baral, though. I'll probably just build a 60-card casual control deck around him.
>>
>>51032888
Original asker here. Most of them are fairly lackluster compared to most, baral is more akin to baby jace although I feel jace will remain more popular. Rishkar is poor man omnath. Any of them can and will end up being in the 99 of most decks either way
>>
>>51032919
nice retort desu ne here I thought we were having an actual conversation. Sram literally has no comparable legend so your initial posit of "other commanders do their thing better" is entirely wrong at the base level.
>>
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This shit is my secret tech. I've had this as my sole "wincon" in my main pillowfort/control deck for years. Started out as Bantchantress, experimented with Esper for tutors and stuff like Vampire Hexmage, ended up going simple with Hanna.

Drop Stasis or some other bullshit, then this, and sit back and watch the table scramble. It's like group blue balls. No one gets actually mad, but everyone gets all fidgety and frusterated, its great.
>>
What happens when you activate heartless hidetsugu at one life?
>>
>>51032959
I would be really surprised if baby Jace ends up being more played than Baal bff or high tide combo. I can't think of any reason. Jace's thing was that he dug and and flash backed high tide to get double value on free spells, whereas digs. Baal is a mana-netting engine by himself with free spells and also digs. It's close because the double high tide is pretty crazy but having a combo piece and raw engine seems better to me than a draw engine and something to make your combo even better if you already got the high tide. He's also better played on a combo turn whereas Jace has to be played out beforehand
>>
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>>51031818

>Deck with 40 lands no ramp no draw and a curve that starts at 5
>wtf never lucky
>>
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I'm trying to build around Skybind is it spicy or bland?
>>
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>>51027574
Favorite Archetype: Voltron. I know its not the best but I love slapping things on a creature, making it huge with lots of keywords, and oneshotting people.

Spicy Tech: Rebuff the Wicked. For one mana in a non-blue color you get to protect your favorite Voltron piece or the creature its attached to. Versatile surprise that creates priceless expressions on your opponents face.
>>
>>51033041
That is my only wincon, aside from my commander + Earnest Fellowship, in my Karona group hug deck. I dont stax the board and only protect it with Greater Auramancy and a side of Solitary Confinement for myself. I want the players to have an honest chance over two turns to mass wipe it.

Although it is fun to watch the red and black players struggle/
>>
>>51033184

Any Voltron advice? Looking at making my first voltron with Zurgo.
>>
So what do you guys think about Baral as a general?

slightly unrelated: what's the best way to go Wizard tribal? I've wanted to do it for a while but I'm unsure what the wincon should be or who the general should be (Although Azami seems like far and away the best choice here).
>>
>>51033120
I have plenty of ramp and draw, don't worry
>>
>>51031341
It pains me that your friend didn't use Kaseto. Why run tribal if you don't care enough to use the tribe as your commander?
>>
I really want to build Hidetsugu. How is he?
>>
>>51030489
The energy and vehicles have kept me away from this set. No fatpack+boosters. Just singles.
>>
>>51033235
Which Zurgo? Helmsmasher or Bellstriker?

For Bellstriker I would play it fast and suicidal like my Isamaru deck. Cheap equipment that adds power (Bone Saw, Bonesplitter, Darksteel Axe, Leonin Scimitar, Shuko) and red support through spells that grant double strike or maybe even fire-breathing. Add in cheap fast mana so you can keep bringing him out when he gets killed. Finish with some evasion like flying and protection (look to White). If you hate people add in MLD and stax (Winter Orb, Static Orb).

Helmsmasher is slower and more controlling. Focus on better equipment (Swords) and add evasion by board wiping your opponents creatures away (White, Red, and Black are all good at this). Stax and MLD help you hold the advantage and the plethora of cheap spot removal in White and Black keep annoying answers away.

Hope that helps.
>>
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>>51033311
Loads of fun. Give him lifelink equipment, or better yet a grafted exoskeleton.
>>
>>51033311
>double dubs
Do it. Steer that big fucking gunboat right into the middle of EDH Harbor and dare anyone to try some shit.
>>
>>51033267
As said I think he's the best mono blue high tide commander. Having an electromancer in the command zone is big game, bigger than a delayed flashback imo though it's close. You could probably also do some goofy counterspell tribal thing for fun. But if you dont like generic mono blue combo decks than Baral isn't anything interesting despite the neat countering matters text.
>>
>>51033267
>>51033441
Also, Azami wins by using mind over matter and drawing her deck among other things
>>
>>51033311
I like to load up Hidetsugu with punishment cards like Stranglehold, Mana Barbs, Burning Earth, and Price of Glory.
>>
>>51033311
>I really want to build Hidetsugu
>How is he?
"I cast [Removal] on Hidetsugu"
"In response I will flash in this dictate of the twin gods and tap Hidetsugu"
>>
>>51033462

I know how Azami wins, that was for a different question (building Wizard tribal).
>>
>>51033502
Try Venser for Wizard Tribal. Some groups wont hate him as much as Azami (who should be in the 99 anyway) and he has fun synergy with Riptide Laboratory.
>>
Hey question: which commander best makes use of Wild Pair?
>>
>>51033561

>Venser

He's really expensive. The other idea I had was precon Teferi but I feel like Azami will just be better.
>>
>>51033120
kek, always some guy with a deck like that in newer circles
>>
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>>51032032
>hidden gem
>>
>>51033583
The wizards in Onslaught had a morph theme. You could play Ixidor wizard morph bullshit. It's really stupid but so is not using Azami as the commander for wizard tribal so.
>>
>>51033637

>not using azami as the commander for wizard tribal

sure. I'd use Azami. I'm just not sure what the wincon should be other than MOM/Lab Maniac. I feel like if I do that I should just focus on going all in on the combo and also because I dislike Two card combos where one card is your commander. I'm not sure if I should win with Wizard swings or something more thematic even I guess.

Sorry for the sudden text dump it's been something I've been pondering for a while. Maybe I should ping someone to death with Prodigious Sorcerer and co. and untap abilities.
>>
>>51033562
Momir Vig since you're already building toolbox creatures.
>>
I want Spectral Procession just for the ghost titties
>>
>>51028473
Combo is really fun when there is a lot of interaction, it becomes really interesting to play around all of the cards your opponents could have.
>>
>>51033698
Lingering souls has the best ghost tits. That's a pair of tokens I want to flashback.
>>
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>>51027574
>What's your favorite archetype and do you have any related spicy tech that you love?
Combo or Stax. Duskwatch Recruiter and Null Rod are absolute beasts in hatebears/stax decks that rely on creatures. As for combo I enjoy using "secret" combos that only come out once in a while but catch people off guard
>>
>>51028270
This guy gets it.
>>
>>51033171
who cares? Just build what's fun
>>
>>51033794
I don't yet know if it will be fun to keep track of lots of flickered things
>>
>Sram
>>Voltron or Equipment synergy
>Baral
>>Counter-Heavy Draw Go
>Yahenni
>>Generic black stuff
>Rishkar
>>+1/+1 counter ramp
Why are all the new legends so boring?
>>
This is probably not the most ideal place for this question, but I want some of the cards for commander anyway, so

Do duel decks usually rise or drop in price in the slightly long term? I want to pick up blessed vs. cursed, but not immediately. I wanted to know if there is a best before date in doing so
>>
>>51028473
This is how I feel with my Mizzix right now. So far the infinite mana combo just seems unfun to play so I need to find some alternative ways to play it and so I don't have to play Firemind's Foresight.

Not going to play Storm either
>>
>>51034061
Probably because you are only looking at them in a competitive vacuum and not as a fun build.

I've been setting aside cards for MonoB Vampires for a while and Yahenni is definitely in the running for commander now.
>>
>>51034061
Sram is going right into my Nahiri deck

The elf dude seems like probably the best one for generals but I feel he's still a better 99 card, especially for Atraxa and Meren since he can go live hella fast with Atraxa and Meren can just turn dudes into roided dorks by recurring him.

I wanna throw Baral into Mizzix but I dunno. He feels still kind of weak.
>>
>>51029735
It's funny how a simple painting of a real landscape has much more character than all the fantasy crap they force on modern art.
Kaladesh, SOI Innistrad, Zendikar, Tarkir, Theros, all feel artificial as fuck.
The last good land art was Alara and a whole shard of it was literally artificial, maybe that's why it didn't look so out of place.
>>
>>51033171
Daxos the Returned breaks it in half with Serra's Sanctum
>>
>>51034155
I think it might be more that I'm a Johnny?
I dunno, 'put a bunch of vampires in a deck' seems too boring to me
Then again by that bar it feels like most legends aren't all that great as commanders
>>51034167
That's fair, I totally ignored them as potential 99ers since I'm looking to build a whole new thing
>>
Opinions on deck pimping. Prerelease date stamp or no?
>>
>>51034167
>I wanna throw Baral into Mizzix but I dunno. He feels still kind of weak.


I was thinking about it but I dont think he'll be that good. I dont know about you but I only play about 5 counterspells in my Mizzix so he would be a Goblin Electromancer most of the time. I think I rather play some other spell that will give me experience counters and/or draw me cards.
>>
>>51034323
No, unless its one you opened, otherwise foil
>>
>>51034436
eh, I mostly agree but I like the alternate direction art for the prerelease Wurmcoil engine
>>
>>51034476
I forgot about the older non random prerelease stuff, I agree in cases of alt art
>>
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Who is the best chaos commander?

What are the top 3?
>>
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>use fetchlands I had lying around for my decks
>realize only 2-4 lands are worth grabbing and after those lands are obtained I am paying 1 life to grab a basic with other fetches

Give me a damn good reason to run multiple fetchlands /edhg/
>>
>>51034537
Unless you care about lands in your yard or sacrifice triggers, no real reason to run any outside your colors, the thinning is marginal at best
>>
Best UW combo wins?
>>
>>51034517
that'd be jhoira
>>
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>>51027574
I'm all over the place but I seem to have a predilection for Blood Artists since I have those and sac engines in three decks.
>>
>>51031818
>G/R/W goodstuff ramp deck, 5 non-spell ramp effects, 37 land, 4-5 ramp spells
>stuck on 3 land for entire game

REEE
>>
>>51027574
Chances of getting a non-ass R/W commander this set?
depalla's a cute but I don't want to podrace anymore
>>
>>51031818
>Playing bobo enraged
>50 lands in deck
>metric fuckton of ramp
>pull slow ramp and too much mana early, but when I desperately need big ramp late I pull small ramp

FUCK
>>
>>51034782
R&D has a tendency to let design problems become rules rather than try and fix them so I don't expect us to ever get a RW commander that isn't combat-oriented, or better than Aurelia at that.
>>
>>51034802
Even if it's combat oriented, I'd still say there's a lot of design space left for them to play with: reward/punish/force blocking or attacking, ability manipulation, extra steps, cloning/stealing, banding
>>
Any suggestions for basics would fit best in King Macar?
>>
>>51034909
>banding

Every time somebody mentions this, MaRo screeches autistically.
>>
>>51034931
Are there gold-bordered swamps?
>>
>>51034960
It looks like such a fun mechanic to play with. I regret not playing when it was still evergreen.
>>
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>>51033069
come on anon, it's written right there on the card
>>
>>51034984
There actually are holy shit
>>
>>51033462
Opposition is stronger in the Azami deck I know.
>>
>>51033657
There are tons of ways to win with Azami.
>locking down opponents boards with MoM\Opposition
>Lab Maniac
>Draw entire deck and play it via Cryptic Gateway (I think is what it's called) and intruder alarm
>Exile opponents entire library with that one wizard i forgot the name of
>Ping everyone to death with prodigal sorcerer + intruder alarm
>go wide with tiny wizards and then cast the sorcery that turns all your creatures into 4/4 or 5/5 not sure dragons and turn them sideways
There is so much possibility with azami
>>
>>51029952
It's OP as fuck, panharmonicon shuts down games. Brago as commander.
>>
>>51035021
It is fun. A bit convoluted to explain but once everybody at the table understands, it's a great mechanic to play with.
>>
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doubles tell me what to build next

BTW talrand is not playable in my meta, so please, no suggestions of counter talrand
>>
>>51035442
forgot list of generals i own

http://tappedout.net/mtg-decks/list-of-generals-1/
>>
>>51035442

Build a coffin and bury yourself in it, you LITERAL ape.
>>
>>51035442

Build a funeral pyre and burn yourself to death on it you LITERAL mammal.
>>
>>51027574
Don't play commander, just came here to say Thalia is best girl
>>
>>51035442

Build a gas chamber and gas yourself in it, you LITERAL fa/tg/uy.
>>
>>51034227
I liked theros lands. Khans was ok because it was sorta a norm break but after that every land art (and art in general) looks extremely samey. I would not be suprised if 90% of current artists are made up names and it's actually the same 5 guys.
>>
>>51035442

Build a bomb and blow yourself up with it, you LITERAL chanturd.
>>
>>51035499
See? You wasted that for nothing. I hope you are proud of yourself
>>
>>51035591

Eh, I get a minor charge from your (You), that's not nothing.
>>
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>>51035616
>>
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Legendary thopter incoming. I actually like it.
>>
>>51035877

Why is this legendary?
>>
>>51035880
I don't know. Nothing seems legendary about the effect. (It's literally bad silence.) Nothing about the creature seems that nuts either, like isamaru.

Unless scryb sprites are hella op.
>>
>>51035880
>>51036085
Its a turn 2 fuck you to any deck that wants to cast things that arnt creatures early. I can see it being good in 1v1 for hindering someone early game, or for as long as the opponent dosnt have flying. It sucks that it has to be combat damage tho.
>>
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this guy seems like a fun commander. Bunch of cheap token creators, a shitton of wraths, little bit of voltron
>>
>>51036142
Silence effects have existed for years at one mana, do not need to deal combat damage and work for all spells not just nonceature
>>
>>51036142
Anon, are you forgetting things like silence and orims chant and shit? This is much worse than any of those effects. You get a bad creature with a mediocre effect. This isn't likely to see play in standard, let alone EDH. It would be a different story altogether if it didn't have the combat damage clause though.
>>
>>51036181
This lasts through 2 end steps though
>>
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>>51036167
Hes pretty sweet, I actually just made a murder king deck and he seems worthy of one of the 99.

I can imagine him as a mono black commander to be quite good. He protects himself, low cmc, has a sac outlet, and can swing immediately. All things that black wants on one dude.
>>
>>51035877
I'm sure someone will make a wonky stax deck with it.
>>
>>51036215
So? It lasts through 0 of your combat steps. So it's not an option for casual tables, and that it needs combat damage to work at all means it's too slow for more competitive metas.
>>
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More Izzy art!
>>
>>51036653
>green

better be a cycle
>>
>>51036683
If the red one is artifacts people will lose their minds.
>>
>>51036683
>Black
Whenever an opponent loses life, pay B. If you do, draw a card
>White
Whenever you gain life, pay W. If you do, draw a card
>Blue
Whenever you draw a card, pay U. If you do, draw a card
>Red
Whenever you draw a card, pay 8R. If you do, [this card] deals 1 damage to target creature.
>>
>>51036741
whoa there calm down there anon

that red one's gotta cost at least 6 and sac on effect
>>
>>51036741
Blue one seems a little weak, should probably let you draw two cards.

It is the card draw color after all.

Red probably should only hit players, not creatures. Can't have anything too strong for limited.
>>
>>51035877
Thopter tribal incoming.
>>
So which of these Merfolk Legendaries partner up well?

Combinations between:

Sygg, River Guide, Noyan Dar, Roil Shaper, Sygg, River Cutthroat, Jori En, Ruin Diver, Thrasios, Triton Hero or Vorel of the Hull Clade

The only rule is that it needs to be a three+ color deck. No Double U/W or U/G

I was thinking BU Sygg + Jori En for a cool Grixis deck

OR

Noyan Dar, Roil Shaper and Vorel for a fun Bant deck

I already cleared the idea with my group so as long as it isn't too OP I should be fine.
>>
>>51037105
Both Syggies seem fun

Happy Sygg gives protection and helps your creatures get through for angry Sygg to trigger. It's also super flavourful
>>
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>>51032032
all the buyback spells are pretty fucking good

my favorite is corpse dance. it tends to make people scoop when you can just recur an ETB/LTB at instant speed multiple times in a turn, and it gets even better with ashnod's altar and jet medallion. it also combos with palinchron and friends but only tryhards would abuse that
>>
Unironic question:
Are elf tribal EDH decks any good? What's some of the best commanders for it?

My playgroup usually runs some very creature-oriented decks and I want to be able to compete.
>>
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>>51037428
Eladrami is my favorite, elfball can be a bit silly.
My Elf Deck is ~$200 and can steal wins from decks with multitudes more money sunk into them just by flooding the field with pointy-ears.

If people splash a lot of green among your playgroup you will be a force to be reckoned with.
>>
>>51037428
I really like Nath.
He's a bit slower than some generals like Ezuri, Renegade leader but with the inclusion of black you can do some fun stuff
>>
Both elves and goblins can be baller. Azami tribal wizards is super strong, dont know about fun to play though.

I ran a Ghave tribal fungus deck for a while, it was stupid but hilarious.
>>
>>51037313
Agreed. Saw a friend the other day recurring a gray merchant with this and the game was over in a couple of turns.
>>
>>51037750
Doran, the Siege Tower Treefolk Tribal is love.

My first deck was Sapling of Colfenor and it worked pretty well but after a few months I found Doran and it has easily been my longest constructed deck.
>>
>>51033562
Yeva is pretty great.
>>
>>51035877
Great for my Abzan Hatebear deck
>>
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>>51035877
I get that it can n useful, but this is pretty fucking dissapointing for an artifact commander. I know we'll never get something like Breya out of a standard set, but this just adds to the list of "meh" legendaries in AER. Sram is the only exciting one.
>>
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>>51035880

I believe this is legendary for two reasons:

>Apparent story Significance
>Mechanics in other formats: if this was not Legendary, someone could run a 4-of this and effectively shut their opponent down 4+ turns in a row. My making it legendary, and not have haste (of its own, mind you). They can't just sit there with a board full of them.
>>
>>51035877

>Thopter Commander
>Can lock an opponent out on turn 2

kek.
>>
>>51027574
>What's your favorite archetype
Voltron, unquestionably. One-shots are the best.
>do you have any related spicy tech that you love?
Brass Squire is nice. Especially since my deck rarely has open mana.
>>
Do people really get mad at luck? Like Trepanation Blade isn't that bad
>>
>>51038757
I can see someone getting mad if you dump a prime wincon into their graveyard and they have no way of getting it back
>>
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How's this fella as my first commander?


>>51034690
>matching lands
bretty good
>>
>>51038871
if their deck depends on a card that much, and doesn't have a way to get it back from the grave, then that's just bad deckbuilding
>>
If I'm going to an lgs for the first time, should I have a deck that does things during other players' turns? this flickering might not be right
>>
>>51039033
why not? You should be allowed to bring whatever deck you like as long as it's legal in the format you're participating in
>>
>>51038893
pretty decent all around. consistent lands, devotion, exile when beefed, humans with animals is top taste
>>
>>51038893
that guy's name is Boros huh
>>
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>Cracked the Gatewatch Chandra yesterday
>I now have enough red cantrips, draw power, and ramp to make the guts of an absolutely filthy red deck
>but I also have a swathe of white wraths with no logical home
Help me anons, what should I build? I want to make something fun, rampy, and quintessentially red, but I've never built monored before. How does red actually win anything? Do I just control the board, or throw fireballs or something? I'm a stereotypical golgari player, and I did at one point buy the Darietti artifact deck, but it's been a long time.

The other option is, I have a Jori-En MLD cantrip ramp deck already set up, and I could just throw her in there pretty successfully. She seems like one hell of a wincon after nuking everyone's lands.
>>
>>51035448
>>51035442
Bumping
>>
From a thread a couple of days ago:
>The going rule in EDH is that if it costs 7 or more mana, it should be winning you the game.

Is this true?
>>
>>51039452
Unless you're playing a commander that gives zero fucks to mana costs like Mizzix or Animar it seems to be a good rule of thumb.
>>
>>51039452
Yes, with one alteration:

>The going rule is that if it costs 7 or more mana, it should be winning you the game, or completely fucking over any possibility of your opponent winning the game. Any less is winmore.
>>
>>51039452
Elesh Norn is never a bad card, fuck the haters
>>
>>51039452
depends

in casual play, it doesn't matter whether your 7 mana spell wins you the game or not. you're playing for fun. grave betrayal is a pretty bad card when it comes down to it, but it's also very fun and interesting.

in competitive play, all your spells should be winning you the game. you'll just be ramping up to your wincon. cards like solemn simulacrum are useless in competitive play even if they do provide tons of value.
>>
>>51034537
>untapped colorfix for 1 out of FORTY life with completely free landfall/recursion synergy is bad
>having multiple fetches to increase the likelihood of having one early on where you need it is bad
Go suck a bag of dicks you privileged cunt
>>
>>51039452
Yes, almost always. Theres some exceptions, like using Secure the wastes for 6 soldiers or something, but in general you want to be winning with that kind of investment. You can have durdly cards with low Cmc, but don't waste your turn casting something for a ton of mana that doesnt do anything.
>>
>>51039294
Tajic boardwipes or Purphoros n' friends
>>
>>51039509
Elesh Norn also actively helps you win the game though. Sweeps boards and allows favorable attacks.
>>
>>51039452
do you mean win that moment or eventually?
>>
>>51038974
That's true. Hence why both backups and recursion are so important
>>
>>51036741
>Blue
>You can keep paying U to draw more cards
Isn't that too strong?
>>
>>51039582
I think it means eventually. Big bombs like Norn and Akroma's Memorial should give you a big lead and push you very close to a win
>>
>>51039605
That's the joke.
>>
>>51037105
Dimir Sygg and Zegana. Go for Sultai shenanigans. Zegana refuels hand in thr mid/late game when you have enough anthem effects. Also gives you access to Patriarch's Bidding.
>>
>>51039535
Tajic boardwipes is actually something I could throw together. Would Tajic or new Avacyn be better for a boardwipe deck?
>>
>>51030489
No. I fucking hate energy but all my super casual friends think it is the dopest shit ever. I keep trying to explain it'll be a parasitic mechanic like splice onto the arcane but the don't believe. It also a lot of their first set either as a new player or going to the pre-release.

>>51033323
Same here man. I want three or four things from this block but past that I am just waiting for Amonkhet.

One positive thing I have to say about this set is that the reintroduction of dwarves is super cool and my friend's Depala Deck is really neat.
>>
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Has anyone built Feldon before? What are some traps that I should avoid? I just want to discard my hand, reanimate things from my yard, and not just build an artifact goodstuff deck.
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>>51039904
I have. Feldon is super fun.

I recommend having a Magewright's Stone and enough mana out to reanimate Keldon Firebombers and It That Betrays in one go
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>>51039751
I'd go Zurgo instead. Black gives you what you need, and Assault Suit is essential. Also in the colors for my favorite combo: Obliterate/Academy Rector --> Debtor's Knell (granted you can get Assemble the Legion, but between the two it's situational)
>>
I just bought Planechase Anthology.

Is there any tips about making each deck into an EDH?
Already started a budget bouncy castle Vela deck
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>>51039294
If you want to make something rampy, then red is not the color for you.
Like you said, fireballs are valid win cons, It's easy to burn someone for 20 or more life if you have a gauntlet or an extraplanar lens on the battlefield. Sadly, one of the biggest flaws red has is it's inability to win through means other than taking someone from 20 to zero. As you may have guessed, that makes it a weak color in edh when on its own, since everyone starts at 40. If you want to make something fun and flavorful, dont let this last thing deter you.
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>>51040004
I can't build Mardu. I guess I should explain a little better.

I have a gilded lotus I need to put into a deck, and I'm sick and tired of fucking around with complicated mana fixing after building Ghave, Uril, and Lord of Tresserhorn. Originally, I had a very strong Memnarch deck that turned into Jori-En so I could play Memnarch and Darietti together, which means I have all these kickass colourless/monocoloured rocks with no home.

As a result, I wanted to build either red or a white. I could possibly build a red and white , because I do have a whole bunch of fancy things in both colours, but if I get into Mardu, I need to start fucking around with shitty manabases. I don't have shocks, fetches, or anything outside of shitty tapped lands, which means nongreen tricolours are horrific to throw together.

>>51040100
>If you want to make something rampy, then red is not the color for you.
Really? That's kind of a bummer. I have a bunch of damage doublers and fun things like warstorm surge that could use a deck. I did notice that removal in red isn't as good as I'd like it, and a lot of things are geared towards 20 life as opposed to 40 life. I'm a timmy at heart, so in my head I wanted to build a green deck, but with the red cards I have lying around. Is winning through tempo and recurring nonsense I discard really that shitty in red?
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>>51039294
>>51040100
red has a few ways things that scale well to edh though

hidetsugu always does half of everyone's life. with damage doublers or infect, he just instantly kills everyone.

feldon can abuse very strong creatures and etb to leverage a win. swinging with annihilator 4 is a pretty good way of putting someone behind, even better with blade of selves and so on.

also krenko for token swarm and combo. zada can smash really hard sometimes, but is pretty janky

then there's also the general strategies revolving around MLD and artifact destruction. keldon firebombers is a good way of putting yourself on par with green players. vandalblast puts you on par with everyone running rocks.

red also gets a lot of shit for having bad ramp, when that isn't quite true. mana doublers make up for your otherwise subpar options for ramp. card advantage and the general inability to deal with enchantments and big creatures is a bigger problem.
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>>51040237
>card advantage
I know people say red has no card draw, but in EDH you only really need 7-10 draw cards, and there are some pretty good options, particularly in recent sets.

The draw package I was thinking about running looks like:
>cathartic reunion
>tormenting voice
>faithless looting
>collective defiance
>skullclamp
>wild guess
And from here, I usually throw in a couple of small cantrips that vibe well with my theme or colours. I've never built monored, but all the draw in my very fast Uril deck is red, and I find green is slow as Balzac's ballsack when it comes to drawing early cards. Sure, you can draw 10 million things at once on occasion, but it's only ever late game, and it's very conditional on board state.
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>>51040299
those are looter effects, not real draw cards. when you cast tormenting voice, you're just replacing the cards you have with new cards. they won't help you when you're gassed out, they just improve your card quality.

they do give you a type of card advantage when you're running feldon, though, since you'll be reanimating that stuff later
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>>51040230
Fair enough. I actually have a somewhat similar problem just I chose to prioritize my Brion and Zurgo deck for mana bases.

In that case: Go with Tajic and stick with the combo I mentioned since Assemble the Legion already works perfectly with Tajic. Fill up on a few Planeswalkers: the Elspeths, Nahiri v.1/2 or both. Remember this though: Don't make the mistake I made and fill up on 33% of the deck as boardwipes. Answers are good, but you still need win conditions, plus your opponents are likely not playing Boros colors so it would be a matter of time before they find more resources than you. That's why I tend to play Obliterate/Geddon in my decks since Zurgo is already an aggro as f deck and I can imagine Tajic accomplishing the same with a more flexible mana rock suite (not being hindered by 3 colors can enable better use of Lotus and Thran Dynamo)
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>>51039582
I was the one that posted that initial comment on like Saturday or Friday. I meant on the spot. Norn's +2/+2 will win you the game pretty much on the spot, same with Memorial. If you can't win with a huge buff to your stats and a huge nerf to your opponent's stats, you weren't going to win. Same with having all of those keywords.

It feels like there's more exceptions to the rule than situations following that rule. Cheat in shit like Jhoira or Braids, cost reducers like Animar, Mizzix and Rakdos, or dudes that just have massive amounts of mana very quickly, Maelstrom Wandrer, so on so forth.
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>>51035877
ISAMARU 2: ELECTRIC BOOGALOO
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>>51040363
Feldon is just getting better and better all the time. I think this is what I might build. You're right, I have no idea how to specifically draw cards in red, I only really know how to replace what was already in my hand with better stuff, which I thought was the same thing.

I used to run Feldon in Maelstorm Wanderer with hilarious results. What's better than reanimating a Giant Adephage or Arcanis t4 or t5?

>>51040379
I think I'm going to skip the land wipe route and maybe build something else. My Jori-En basically runs all those things already, and it's a very strong deck, and the ghave deck I just built is running like 5 boardwipes as it is, including Tragic Arrogance, which is the best thing ever. The concept for Jori-En is simple: blow up the board while I have a planeswalker out, then win the game. It's amazing, to be completely honest. The artifact subtheme lets me have some filthy recursion, and OG Tezzeret/Teferi are rock stars.
>>
Is Constellation really OP?
>>
How's this spicy meatball for my trostani lifegain deck?
>>
What are some commanders that are fun and that people want to play against? Preferably without kingmaking or grouphug.
>>
>>51040694
Any of them, as long as you aren't a netdecking sociopath?

I really don't understand this question, just build whatever you want and don't make it intentionally dickish.
>>
>>51040632
I'm trying to include Sunbond so life gain seems cool
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>>51040746
>Any of them, as long as you aren't a netdecking sociopath?
Do you enjoy playing against Kaalia, Derevi or Oloro?
>>
>>51040543

No
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>>51040946
Well, those are the obvious answers for decks that suck to play against, but it depends entirely on how they're built. That one Derevi bird tribal seemed like goofy fun, and Kaalia in general is hilarious to play against if you have any removal at all.

But Oloro... fuck that guy. He's one of very few commanders that are absolutely unfun, whereas the vast majority of them are fine to play against. Thankfully, the dickish ones have a notorious aura about them, so people should be wise to stick clear.
>>
>>51037024
I have been working on thopter tribal since Origins. Breya finally made it possible, and this just makes it better.
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>>51040974
But my flash enchantments
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post anti-Angel Waifu tech
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>>51035877
So it's legendary suicide bomber thropter.
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>>51041173
>Magmaquake deals X damage to each creature without flying
>WITHOUT flying
Nice try anon. Personally, I like pistus strike.
>>
>>51039886
It's not quite as parasitic as splice onto arcane if only because other things like proliferate style mechanics can work with energy counters. And "energy" is generic enough to be reused if they wish.

However, if Wizards decides to shelve the mechanic entirely, then, yeah.
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>>51041173
>Magmaquake
Did you meant to type: Starstorm?
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This guy might actually make a decent voltron commander.
Compared to Isamaru:
>gains evasion
>gains sacrifice ability ( which also lets it get out from under control magic/ song of the dryads style effects)
>loses one power
>loses white
Honestly losing white is not that huge of a deal other than the fact that you lose most of your reactive disruption and equipment tutors. You should still have everything you need and as a bonus you get to pack your manabase full of powerful utility lands. I'm not saying its going to be amazing, but it seems pretty viable. what do you think?
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>>51041430
>gains sacrifice ability
Do you need to have dealt damage so you can have a target for the ability before you can use it?
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>>51034061
According to
Art credits in Art of Kaladesh we should at least get two more. Some dude with an undercut and some hot pirate. They have full art with full credits, should be real
>>
>>51041209
>>51041355

proliferate means nothing if there are no planeswalkers
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>>51041536
I think you do, yeah. Still adds flexibility, but that is a downer for sure in a voltron build.
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>>51041539
is the pirate Advika Taar or somebody else?
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>>51041591

coughinfectcough
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>>51039886
Splice into arcane was dumb because most had expensive costs for their ability. Add in the fact that a good number of arcane spells had high converted mana cost didn't help either. Energy counters on the other hand, has a decent number of support in the set and through proliferate. The fact that the spells can be flickered or copied helps the energy counters. I'm not saying that energy counters is broken but outright calling them parisitic is stupid. There's enough support and strategies to make a fun casual edh or standard deck.
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>>51034061
Cause you aren't using your imagination. By no means they're broken but they're solid enough to be part of the 99.
>>
Give me a dumb but fun Janky commander to build /edh/
>>
>>51041710
coughsuperfriendsishigherpowercough
>>
>>51041919
King Macar Vehicles and tap-matters
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>>51041645
Somebody else. Kari Zev, Skyraider. The other guy is Venand Kapur, the Gearherder, by Kieran Yanner
>>
>tfw played commander planechase with two semi tuned preconstructed decks and one guy on gitrog

It lasted almost two hours but it was pretty fun. Can't wait until I've finished my first deck and play again to be honest.
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>>51042388
>>
>>51042388
please dont be the mono red rare
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>>51042407
Venands only art is concept as seen here, so it's possible he won't get a card and they're just accrediting the concept art. These books have tons of characters with no art, cards, or relevance.

But Kari Zev looks like a sure thing. I hope she's some combination of Grixis colors
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>>51041710
No homo but
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>>51041202
Thopter, you fucking pleb. There's no goddamned R in it.

You probably call mounted guns that can swivel 'Turrents' too.
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>>51042123
Not! king Midas looks fun, vehicles on the other hand don't. Especially in singleton format.
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>>51042388

Waifus, waifus everywhere.
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>>51043068
I think vehicles look fun in edh
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>>51043402
All 5 of the ones worth running? I am sure some shitster token subtheme could make them work in the most casual of environments but overall they are complete shit.
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>>51043470
Copter and I guess Skysovereign sure, but what are the other three?
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>>51043402
They are, I built Depala and she's one of my favorites, even with only half the block to work with. So many auto includes in this set, Depala is gonna be a force
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>>51042476
Maybe Kari Zev is the red Expert? Really disappointed we didn't get those two revealed today. Would be weird for our second ever pirate legend to be mono red though to me. I know pirates are red but I just can't get into them being anything but primary blue.
>>
new thread

>>51043407
>>51043407
>>
>>51036653
I'm gonna ball the shit out of some elves with that.

>>51041919
Norin if you want the commander to be jank, Aetheros if you want the 99 to be jank.

>>51042395
Planechase is fun and more people should play it.
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>>51043748
I've played planechase 1v1 and it was pretty great
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>>51043470
>only 5
>he's not going to use all of them
Nah you're shit for not thinking out of the box. Besides the obvious tokens, there's also untap spells and abilities. To make them effective, there's forced combat strategies, creature fieldwipes control while controlling indestructible creatures,etc. As of now, they aren't redundant like leovald, tazri, superfriends, etc, that doesn't change the fact that they can be made into an edh deck. I feel sorry for you.
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>>51032414
Baral is going right in Azami. Wew lad.
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