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CYOA

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Thread replies: 462
Thread images: 58

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CYOA's are for fun times
The pastebin of 2016: http://pastebin.com/vrqYhnpu
The "last thread"-award goes to >>50961892
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So then here it is, the update to Monster Hunter. It's basically Monster Hunter 2 now.

I'm still accepting feedback and will update it after some time of gathering opinions. No changelog since it's so much that has been changed. Some skills are experimental and the -20 tribute Persona option is missing right now.

Either way, enjoy.
>>
Does anyone have any CYOA templates?

I'm terrible at formatting.
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>>50973448
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>>>/qst/
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>>50973470
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>>50973448
Blissy!
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>>50973509
Enjoy and don't be afraid to let me know what you think! I personally think the elemental tree worked out really well. And I enjoy all the additions myself.
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>>50973479
wrong
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>>50973493
I love the new events! I also think that the new flavor text on the culling will lead to less people acting personally offended that it exists. I haven't looked at them much yet, but I really like the separation of elemental and magical.
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>>50973465
There's a Art Genie Gallery template in Beri's Google Drive, at least.
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>>50973479
>>
>>50973551
Like the separation of Magical and Elemental, and the new seasons. Highly disappointed the cost to be Exempt is still as high as it is, but oh well.
>>
actual real thread:

>>>50961404
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>>50973448
>only fire and water elements
>no more lightning
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>>50973841
Lightning is there, as an upgrade to Fire
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>>50973834
actual-ly kill yourself
>>
>>50973448
The elemental split makes me unhappy. Not only does it make me feel weaker as a mage, but you got rid of the cold spells

Was the goal to nerf spellcasters hard or something? I notice that one of the first elemental abilities makes magic scale off of strength, and gives you a stat boost. It's now more effective to be a warrior and go all in with strength. Intelligence doesn't seem like a good stat anymore because barely anything scales with or relies on it, and the magical class is the worst set of skills, and now Sorcerer is the weakest class because of this.
>>
>>50973855
>Lightning is an upgrade to fire
Fug, that's what I get for not reading more carefully.

>you can have both water and lightning
Underwater water+lightning build is go.
>>
>>50973448
>Noble
>+3 STR

>Physical: Tempered, Willpower, Enhanced; Toughness; Martial arts, Athletics (6)
>Magical: Catalysts, Arcane; Finesse (9)
>Spiritual: One with nature; Bloodlust (11)
>Weaponry: Bladed arms, Ancient Weapon, Stamina; Enchantment; Ancient armor (16)
>Elemental: Primal power, Affinity (fire); Adaptation, Infusion (20)

>STR: 1 +1 +1 +1 +3 (7)
>DEF: 2 +1 +1 +1 +1 (6)
>AGI: 3 +1 (4)
>INT: 2 +2 +1 (5)
>SKL: 4 +1 +1 +2 +1 (9)
A bit low strength and a bit too high intelligence given I only want to use magic to enchant my weaponry and armor.

>Plains (15 T)
>Mountains + Deep (55 T)

>Persona: Physiology (foxgirl), Gender, Beauty, Exempt (10 T)
>Inn (0 T)
I don't like having to Tribute left over, but I also want someplace to sleep. And I don't fancy the Culling.
>>
>>50973919
I did that the first time MH was posted.
>>
>>50973465
Post your idea of what you want and I can probably whip something nice-ish looking up for you.
>>
>>50973448
Physical > Elemental > Ethereal > Spiritual > Weaponry > Magical desu
>>
>>50973493
You'd think there'd be a package deal for everything on the left side of the persona changes given they all boil down to "Reshape your body" ESPECIALLY if physiology is purely cosmetic anyways.

Just have a 10 point "makeover" option or some shit.
>>
>>50974098
Nah, they need to bleed points so it's harder to take Exempt without gimping yourself in other resources.
>>
>>50973448
>Warrior

Stat Bonus: Strength +1, Skill +2

Strength: 9
Defense: 6
Agility: 5
Intelligence: 2
Skill: 7

>Physical
T1: Martial Arts
T2: Athletics
T3: Enhanced

>Spiritual
T1: One with Nature
T2: Monster Within, Bindings, Soul Spirit

>Weaponry
T1: Blunt Arms
T2: Ancient Weapon, Overcharge
T3: Stamina, Ancient Armor

>Elemental
T1: Primal Power, Adaptation
T2: Affinity (Water), Infusion
T3: Propulsion, Energy Sense, Enhance

>Ethereal
T1: Indomitable

Here's a quick build in the same vein as my old one. I don't like giving up Blink, but the other magical stuff just isn't useful for me. I don't have time to go into detail right now, but here's my old build to give an idea of what I'm going for.

https://archive.4plebs.org/tg/thread/50460691/#50467229

>>50973916
A valid complaint. Perhaps Primal Power could severely limit the range and AoE of your magic?
>>
>>50973592
Excellent, glad you enjoyed it.

>>50973800
Tried to make the Culling blow as soft as possible. Thanks for the compliments.

>>50973916
>>50974080
That's the trade-off of being more specific. But cold spells are still in there. Just get Water Affinity and Enhance it to Frost. You can still get Combine to combine the Frost element with other spells.

However I feel as that the changes aren't nerfs since spellcasters have more options now. Just because elemental magic can also be modified by strength (and it costs a skill that mages don't have to spend) only gives melee and weapon builds something as well. Intelligence still scales with Arcane, Elemental and Ethereal.

But let me know what skills are bad and what I can do to help. Most additions were to magic builds in the hopes of buffing them, honestly. Magical is still a good counter to Elemental, and great to synergize with.

But in a way I understand that you might feel that way since physical is also getting a slice of elemental magic.
>>
>>50973928
Wait I should have five Tribute left over.
>>
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>>50973448
>>50973470
>>50973493
Hi Biss, like the new elemental tree, I changed muh build for it

What do you think of my one-shot-or-die build:

STR 7 (+5 with Overdrive)
DEF 3
AGI 7 (+5 with Overdrive)
INT 3
SKI 6
TRI +100

Class: Hunter
Blessing: +1 Skill Point

Skills:
>Physical
[T1] Martial Arts
[T2] Flurry
[T2] Athletics
[T3] Enhanced
[T4] Overdrive

>Magical
[T1] Finesse
[T2] Arcane
[T3] Blink

>Weaponry
[T1] Bladed Arms
[T2] Ancient Weapon
[T2] Overcharge

>Elemental
[T1] Primal Power
[T2] Affinity
[T3] Propulsion
[T4] Rekindle

>Ethereal
[T1] Indomitable
[T2] Unleash

Bounties:
Tiger
Behemoth
Strange

Persona:
Vacation (-10)

Resources:
Forge (-10)
Library (-10)
Market (-10)
Healing (-5)
Training (-5)
Scavenging (-5)
Diner (-5)
Bar (-5)
Club (-5)
Gambling (-5)
Underground (-5)
Low Accommodation (-20)

Would it be possible to center my core fighting tactic around Overdrive -> Rekindle -> Overdrive (Unleash) for a prolonged fuck-shit-up moment?

I'd post the lore but I kinda wrote too much and was drunk when I did this.
>>
>>50974162
>spellcasters have more options now.
What options? Just go Warrior, take Primal Power. Bam, you can use all Elemental and Magical skills as well as mages at a base, with the addition of being good at Physical skills, PLUS it's easier to get stat poosts for Strength. Warriors do everything better than Sorcerers.

>Intelligence still scales with Arcane, Elemental, and Ethereal
So does Strength, in addition to Physical.

And the magical class is bad because all it has is utility. Sensory boosts, some barriers, and one thing that's good in Warp.
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>>50974162
'Tried to make the Culling blow as soft as possible'

Legit curious. Exempt still costs the same amount of tribute, and anything is still allowed within the Culling. How did you 'soften' the blow? I get you removed the line about encouraging hunters to indulge their darker passions, but the people who wanted to rape-fuck-murder are still going to do so.
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>>50973448

Thanks Bliss! Elemental school has very different feel. Not a bad thing at all, but I am going more Arcane/Ethereal this time.

Class
>Sorceress
Attributes
>Str +++
>Def +++++
>Agi ++++ (+++)
>Int ++++++++++ (+++)
>Ski ++++
Blessing
>+1 Skill Point

Skills
Magical
>Catalysts
>Finesse
>Arcane
>Combine
>Barriers
Spiritual
>One With Nature
>Poisons
>Bloodlust
>Bindings
>Soul Spirit
Ethereal
>Indomitable
>Recall
>Pocketing
>Blessed
>Unleash
>Healing
>Wings

Monsters
>Arachnid 20
>Wolf 40
>Cerberus 70

Persona
>Age 5 (22yo)
>Beauty 10
Resources
>Library 20
>Alchemy 30
>Training 35
>Scavenging 40
>Map 45
>Bounty 50
>Low 70

Adventure with group more than alone. I can use Healing, Barriers, and Bindings to help the party. For fighting I mostly spam arcane bolt type stuff from the air.
>>
>>50973448

What does choosing a monster soul do?
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>>50974210
wait shit

am i a hunter or a warrior i forgot, let me recalculate
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>>50974246
Under each monster is a description of an ability, the monster soul gives you that ability. Such as Dragon and the Dragon Scales.
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>>50974246
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>>50974243
Remember to ignore all Angel builds
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>>50974255
>>50974210
Oh yeah, I'm a Warrior, not a Hunter.

And I calc'd my stats wrong so here they are:

Class: Warrior
STR 7 (+5 with Overdrive)
DEF 3
AGI 8 (+5 with Overdrive)
INT 3
SKI 6
TRI +100
>>
>>50974296
Never. I want my pocket healer.
>>
>>50974296

Why?
>>
>>50973448
Was getting bored of Ordion's garbage, thanks Bliss.
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>>50974212
Gonna have to agree with this anon, Sorcerors are shit now.
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>>50974261
Thanks

>>50974274


It gives me a wolf girl waifu as well? Hot dog

Any reason not to pick it?
>>
>>50974161
>A valid complaint. Perhaps Primal Power could severely limit the range and AoE of your magic?
I'll keep it in mind about adjusting Primal Power.

>>50974212
You can only use Primal Power for Elemental Magic. Not Magical (Arcane) or Ethereal either.

>And the magical class is bad because all it has is utility
Because offensive spells are covered and modified by INT. But Physical get the same skills of just adding utility?

>>50974234
>I get you removed the line about encouraging hunters to indulge their darker passions, but the people who wanted to rape-fuck-murder are still going to do so.
Then that's on the people itself. It's no longer encouraged or stated. Exempt isn't a way to soften the Culling blow, it's a way to remove it.

>>50974210
What do you think of the balancing I tried to do? You can't Unleash Overdrive but you can Rekindle your Overdrive negative effects.

>>50974243
Thank you too for your build.

>>50974246
If you have Monster Within you can use the souls of monsters to do special abilities (in the Spiritual tree and page 2).

>>50974342
I think Ordion has potential but he needs to seperate himself from the video game mindset. By combining his effort he can easily make something great if he pools all his good ideas together.

>>50974352
I'm still going to update it but noted. Suggest me things in order to balance it.
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>>50974372
>What do you think of the balancing I tried to do?
is this a rhetorical question

i can't think right now
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>>50974029
Oh thank you anon, just space for a title and a 2x10 column of boxes with ample space for text, like pic related
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>>50973465
if you use photoshop

i got stuff on my mega drive
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>>50974372
>You can only use Primal Power for Elemental Magic. Not Magical (Arcane) or Ethereal either.
It doesn't say that in the CYOA.

Even the it's still pretty shitty for Sorcerers, because as I said, Magical skills aren't any good. Ethereal is fine, but frankly? I never got the vibe that it was especially geared towards Sorcerers. Most of its skills seem to suit melee warriors best, with the things that'd benefit the sorcerer being generally applicable to everyone.
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>>50974442
>doesn't say the width or height of the boxes
Oh fer heck's sake...
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>>50974482
Primal Power says 'Elemental Magic now uses Strength' where doe sit say you can now use strength for Magical and Ethereal. Or does 'Elemental Magic' encompass ALL non-physical skills?
>>
>>50974483
>>50974462
the .psd for this exact cyoa is there my friend

an older version but exact same formatting
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>>50973448
I guess my build didn't change much with the new update.

Class: Noble
Bless: +1 INT/+2 SPD

Physical:
Toughness (+1 DEF)

Magical:
Catalysts (+1 SKL)
Arcane (+1 INT)
Detect Magic

Spiritual:
One With Nature (+1 DEF)/Poison (+1 DEF)
Monster Wihin/Bindings (+1 INT)
Killer Instinct

Weaponry:
Marksmanship (+1 SPD)
Ancient Weapon (+1 SKL)/Enchantment (+1 INT)
All-Seeing Eyes/Ancient Armor (+1 DEF)
Skull Weaponry

Ethereal:
Recall (+1 INT)/Pocketing (+1 SPD)
Unleash (+1 SKL)

Stats:
STR: 1
DEF: 6
SPD: 7
INT: 7
SKL: 7

Hunting License:
Underground Caves (Threat 3/+45 T)
Underground Desert (Threat 4/+60 T)

Persona:
[090 T]Visitor

Resources:
[050 T]Forge/Library/Alchemy/Market
[035 T]Healing/Training/Scavenging
[020 T]Campsite/Map/Teleport

Write up to follow.
>>
>>50974372
>offensive spells are covered and modified by INT
Bliss, you put all the offensive spells under Elemental. Thus strength boosts them too if you take Primal Power.
>>
>>50973448
I'll never stop thinking Nobles are shitty because of MAD and Weaponry being dull and bad, but I do agree with everyone else that Sorcerers are worse now.
>>
>>50974483
Oh sorry anon, i don't know. Use whatever width or height you want.
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>>50974334

Will heal and be cute for food. I can also make poisons and potions at the Alchemy when we visit town, which I can sell for a small sum or just share for free with friends.

>>50974234

Why people get so upset about culling!? Just make friends!
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>>50974679
Your friends will rape you.
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>>50974679
I want you to fuck off.
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>>50973928
You don't want any more tribute to get some resources? Pretty sure you can transform those plains into something better for easy points. But great that you took more of those new skills.

>>50974439
go home sda you're drunk.

>>50974482
Yeah, elemental only. Says so in the Primal Power description.

3 forms of magic: Arcane (Magical) Elemental (Fire/Water) and Ethereal (Light/Dark).

It's hard to specifically target sorcerer utility because magic is such a vast concept and has such a wide variety of uses. Not to mention magic doesn't have a real world comparison so it's extra hard to come up with additional skills for it.

That said though I'm all ears about any changes you want to see if you would just tell me what they are. Right now your complaint is heard but you're these complaints are as unhelpful as it can get.

>>50974569
Ah, well Arcane has offensive spells but it's all unspecified and put into the Arcane skill. But I agree that maybe some offensive spells should be specified. Just tell me what.

>>50974669
I'm willing to accept that Sorcerers are biting the dust right now. I am willing to change that if anyone can read this and just tell me how, HELLO IS THIS THING ON?
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>>50974679
Teleported to random spots on an island. No guarantee that the only people relatively close to you aren't fuck-rape-murderers.

If you say, well, just avoid those people. How will I know they aren't just patient rape-fuck-murderers so that when I'm talking to them, they stab me through the face when I'm close.

I'm not 'upset' by the culling. I just don't want to be a part of it, and find the cost to be exempt from it absurd. I have made a suggestion before that another cost would be forced to take another at least threat three Bounty or Licence that doesn't give Tribute Points.
>>
>>50974234
Not encouraging is HUGE. I'm actually very happy with this change and I never took exempt. Now you can actually rely on people to act like people with all the risks and benefits that includes. Means you can actually bring friends and even just loose acquaintances with you instead of necessitating almost complete isolation.
>>
>>50974718
>Tell me how
Well, we're thinking that since YOU are a CYOA maker and its YOUR CYOA you'd want to do things the way you like and were creative enough to figure out solutions on your own.

If you can't? My suggestions. Give Magical better skills. Honestly, all of them need a boost. They need attacks, they need better/less redundant utility, they need skills that make up for them being slow/weak. The whole tree needs to improve.

Warrior is the best class bar none so I think removing Primal Power is optimal, but I'm doubting that'll happen.
>>
>>50974718
>Pretty sure you can transform those plains into something better for easy points.
Yeah, I thought about taking Plains + Ancient.
I don't want to add elements to my hunting grounds. I think I should be able to handle Threat 2 + 3.
Might change my build slightly now.
>>
>>50973470
Does the absorbance perk from the Fox, with both monster within and primal power, act as a reserve tank for stamina instead of magic power?
>>
>>50974718
>It's hard to specifically target sorcerer utility because magic is such a vast concept
If you mean for Ethereal, just take note how Indomitable, Recall, Blessed, Unleashed, Premonition, Psychic, and Healing are equally good for every class with no indication they need or get a boost from Intelligence. Then Pocketing is good for everyone EXCEPT Sorcerers since they don't rely on weapons. Then Cloaking works best for Hunters since they're the sneakier fighters. Then Wings is best for Warrior because of its utility in up close and personal combat, though it's also useful for Hunters and Nobles. Finally, only Angelic and Demonic are good mainly for Sorcerers, and they require heavy, heavy investment. So it doesn't seem like an Intelligence tree.
>>
>>50974756
>fuck-rape-murderers
> they stab me through the face when I'm close
Oh look, it's gonna be one of *those* threads.
>>
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From the shit thread.
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>>50974718
>Arcane has offensive spells
Nobody knows what Arcane does right now. I just assumed that the other spells under the Magical label were all the Arcane spells in existence.

>Just tell me what.
Go read a DnD sourcebook.
>>
>>50974718
I think Primal Power just makes Sorcerers obsolete in almost every regard. It appears that Elemental skills all around are more useful and appealing than Magical.

I'd suggest either changing up Primal Power or buffing the Magical tree. It's meant to be the tree that appeals most to Sorcerers so I think there should be more incentive to invest in it.
>>
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>>50973448
No earth magic?
>>
>>50973448
I've always wondered what impact your attribute levels have. Would it be worth forgoing a conventional build in favor of scaling a particular attribute to sky-high levels?
>>
>>50974541
Quick note I forgot to purchase bar, so I actually have 15 leftover tribute regardless my gameplan remains the same.

Trace out where the town's sewer system/underground cave network is and set up a campsite somewhere comfortable preferably near a fresh water source, the first season will be spent mapping out the entirety of the sewer system, finding out where the drain pipes start from and lead to, killing level 3 threat and lower monsters with my arcane enchanted gun and getting trained and healed when necessary.

Once I have established a safe perimeter, its time to set up my piss bomb making workshop. Buy the necessary equipment from the alchemy shop and large cauldrons from the market. Reagents remain the same, nitric acid/aqua fortis, mercury/quicksilver. ethanol/rectified spirits from the bar and aluminum shavings and get to work.

My daily routine will probably be to place the large cauldrons underneath the drain pipes from men washroom urinals, let the cauldrons collect the piss as I go about hunting to meet my quota, at around the evening when the cauldrons are full, start boiling the piss down, study at the library researching ways to extract and store monster souls in arcane binding traps and do a little hunting on the side, at night filter the boiling piss through a hopper lined fine linen cloth, let the filtered piss cool and slowly pour in nitric acid, urea nitrate will precipitate out as yellowish/whitish crystals because its not very soluble in water solutions wash the crystals with cold water and filter again, collecting and storing the crystals away. Once every week I make a trip to the town to buy more reagents and supplies.

Continued
>>
>>50974669
Come on anon, don't you want to be worse at fighting than the warriors, slower than the hunters, dumber than the sorcerers, and only good at having a fancy weapon that shoots a laser (that you can't even hurt anyone with because you're so weak and slow)?
>>
>>50974689

>raping your friend
>raping someone who can heal you and do other useful things for you
>raping someone who can teleport away

>>50974710

No

>>50974756

Have a plan to meet friends, hide, run away. I plan to be excellent to everyone, so even people who aren't my friends are friendly acquaintances. If worse comes to worse, I will hide out in cave protected by barriers, traps, and poisons. One With Nature would help me stay hidden.

>>50974862

How are sorcerers obsolete? I made magic build with no elemental. >>50974243
>>
>>50974893
Nobody thinks you're good at anything, Angel. Magical is shitty, you can make a barrier. Good for you. All the Ethereal skills you took? See >>50974830 for my analysis. Otherwise you took mostly Spiritual, which is for Hunters.
>>
>>50974890
Pls don't bully the nobles. You forgot our fancy clothes.
>>
>>50974893
>not mindbreaking your healslut so she puts you before her own life
It's pretty obvious you don't know how to be a healslut.
>>
>>50974836
'Oh Look, it's gonna be one of *those* threads'

A thread discussing Monster Hunter. Probably.
>>
>>50974862
I agree, with elemental magic being the most damage dealing magic and having primal power it makes sorcerers and non-muscle wizards gimped. Maybe if there was a magic equivalent of primal power perhaps, like having magic weaponry that ran on INT. Or giving Arcane, ethereal and/ or spiritual Something besides utility
>>
>>50974718
>I am willing to change that if anyone can read this and just tell me how,

Remove Primal Power.
>>
>>50974881
A couple a seasons in, start making mercury fulminate to act as my explosive primer, dissolve mercury in nitric acid and slowly pour in ethanol, do this in the open air with a lot of ventilation if possible but the poison skill would mitigate a lot of the harmful effects of the toxic fumes, let the reaction cool down and wash with water, mercury fulminate will precipitate out as pinkish crystals, filter, extract and store wet in water.

In the season leading up to the culling is when I start manufacturing my bombs, the visitor perk is going to be extremely useful in this regard, I can pop into a public library, access the internet and memorize the public domain and free publications on improvised explosive devises and explosively formed penetrators, thanks to recall and relatively good int I should be able to memorize and write all the information with constant back and forth trips.

Head to the blacksmith and use whatever tributes I have collected to commission containers, bowls and brass caps to be made. The basic pipe bomb will be filled with a 4:1 mixture of urea nitrate to aluminum shavings, sealed with candle/bee wax with a brass percussion cap filled with mercury fulminate affixed inside each bomb through a narrow tube with a spring loaded striker pin held in place by a firing pin needled above the primer. I can rig up trip wire landmines or throw them like grenades or set them off manually with my gun.

EFP traps are just going to be metal drums filled with the urea nitrate and aluminum explosive mixture packed in and sealed with a inverted copper bowl with the same mercury fulminate primer and detonating mechanism.

Hopefully by the time the culling has started I'd have a few monster souls captured alongside a wurm soul for digging out tunnels and defensive perimeters and enough explosives to last until the culling is finished.
>>
>>50975034
>and/ or spiritual
Spiritual is for Hunters, not Sorcerers. I agree with you otherwise.

Hunters aren't as good as Warriors, sure, but they're better than Nobles and Sorcerers at least.
>>
>>50974913

>just take note how Indomitable, Recall, Blessed, Unleashed, Premonition, Psychic, and Healing are equally good for every class with no indication they need or get a boost from Intelligence

With higher intelligence Indomitable could give much stronger mental protection, Blessed could be a much stronger aura giving great inspiration to the party or causing great terror to enemies, and Healing could be upgraded from light healing to super fast healing that recovers people from the brink of death. As a Sorceress who makes potions and poisons to use and sell and also has lots of wands and staves for different reasons, Pocketing is good. Wings are best for magical attacks from the air, not up close fighting. And combine is good since now I can use arcane bolts that damage enemies and heal friends from the air.

I'm pretty sure with my super high intelligence rating I can heal way better than most people and make strong magic potions, and my arcane bolts are actually powerful even though normal ones probably aren't that strong.

>>50974926

>It's pretty obvious you don't know how to be a healslut.

That's because I'm a healheroine.
>>
>>50975082
>With higher intelligence
1. No indication of Ethereal scaling on Intelligence is in the CYOA. That's one of the complaints.

2. No indication of HOW those skills scale with Intelligence or how well, so everything you say is unofficial speculation only.
>>
>>50975082
>Wings are best for magical attacks from the air, not up close fighting
Then why do they let you make a shield and attack with them? How are you attacking from range with wings?
>>
>>50973448
Maybe make primal power a tier 4 3-cost skill? IDK, I don't really care but some people seem to be salty
>>
>>50975217
Primal Power would still be the best investment of points, though. The skill itself is a problem.
>>
>>50973448
>>50973928
Because I don't need that much INT and Bliss wasn't me to take more Tribute
>Warrior
>+3 skill points; +2 AGI, +1 STR

>Physical: Tempered, Willpower, Enhanced; Toughness; Athletics (5)
>Magical: None
>Spiritual: Bloodlust (6)
>Weaponry: Bladed arms, Ancient weapon, Stamina; Enchantment; Ancient armor, Ancient Will (14)
Holy heck, you boosted that to +5 SKL. Shushu's are OP!
>Elemental: Primal power; Affinity (fire); Adaptation (17)
>Ethereal: Indomitable, Blessed; Unleash (20)
I'm a sucker for being able to instantly summon weapons; Unleash should make me able to instantly use Enchant+Affinty to light up my blade

>STR: 4 +1 +1 +1 +1 (9)
>DEF: 3 +1 +1 +1 (6)
>AGI: 2 +1 +3 (5)
>INT: 1 +1 (2)
>SKL: 2 +1 +1 +5 +1 +1 (11)

>Plains + Ancient (3 Threat, +35 Tribute)
>Forest + Deep (2 Threat, +25 Tribute)
I'm designed for brute force and little strategy, so I think Forest would be much better than Mountains. That leaves me with
>60 Tribute

>Physiology (foxgirl), Gender, Beauty (45 T)
>Exempt (20 T)
>Inn (10 T)
>Training (5 T)
I have zero experience with this place, combat in general and so on. I could use a kind hand to guide me at first.
It also helps me find some kind people who might want to hunt with me.
I'd like the Forge, since I rely so heavily on my weapon, but I need at the very least 5 leftover T to feel safe.
>>
>>50975242
>In an imaginary choice game where my power is determined by my own pretending, I can't even pretend one class isn't shit because I assume that the stat that class needs doesn't help it at all
d'okay
>>
>>50975110

>No indication of Ethereal scaling on Intelligence

Ethereal skills are magical. Why wouldn't they be affected by Int? Elemental stuff has it's own tree and is still affected by Int as long as you don't take Primal Power.

>No indication of HOW those skills scale with Intelligence or how well, so everything you say is unofficial speculation only.

So it says clearly how physical stuff scales with Strength?

>>50975124

>Then why do they let you make a shield and attack with them?

Shields are useful for protection and ranged attacks. I imagine attacking with them would be like swooping down on enemies and coming right back up in the air. Doing that and shooting spells at the same time would still be better.

>How are you attacking from range with wings?

With magic.
>>
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Reposting from last thread.
>>
>>50975287
What the fuck are you even talking about, you moron?
>>
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>>50975354

I should have saved these with better names, think this is the right order.
>>
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>>50975375
>>
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>>50975384
>>
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>>50975398
>>
>>50974853
Privates:
Vagina (95)

Body:
Butt: Bubble, Gets Wet (90).
Breasts: E, Permanent Lactation (85), Super Sensitive (80)
Extras: None
Upgrades: Erogenous Mouth (75)

Magic:
Fly (60), Locate (35), Invulnerability (-25), Lightning bolt (-35)

Friends:
Anonymous >>50975280 (-55)

World: CYOA >>50973448 (-75)

Drawbacks: Perfect Submission (0)

I hope you please take the time to dominate my tight pussy at least 3 times a day, otherwise I will die of horniness. (If this does happen, everybody will know and you will get the blame for it.)
>>
>>50974718
One of the things I kinda wonder about with MH is how the danger rating lines up to the stats. I mean, I look at that and I'm like, okay, three skulls, how does that actually relate to your combat capability? At what point are you still going to be able to handle that relatively easily? How strong do you have to be? If you decide to spread out your stats for flexibility rather than hyperfocusing, can you still take 3-skull stuff and have some reasonable expectation of survival?

I feel like a lot of the skills do similar things, but have very different themes and approach the same end effect from a different direction. Every left column Tier 2 is a straight powerup and necessary for the Tier 4s, and every central column Tier 3 is a sensory upgrade, as example. And because they approach the same idea from a different direction, I think actual use in the field would be pretty different, despite the abilities addressing the same problem. I think this is kinda neat.

Primal Power is a pretty good argument for saying spellcasters are getting nerfed though. Feels like the magical route really does get shoehorned into support roles. Easier ways to get stat upgrades and some way to have some offensive punch rather than just support abilities without elemental magic might help. It might be a flavor issue, really. Or, alternately, something not unlike primal power for sorcs that ties to weapon use could help. It'd make homing that much better also.
>>
>>50974768
>>50974830
It's insanely hard to come up with stuff. Beri helped me but honestly it's the options are very limited right now. That is why I'm asking YOU or anyone else. I am just one person who already came up with 80+ abilities and skills and I tried really hard to come up with new and balanced additions over the past weeks, honestly. I'm burned up.

Perhaps if I made Primal Power is a T4 ability then maybe it's something more balanced.

Probably Primal Power to be changed to a Tier 4 ability hoping that would tip the scales a bit more in favor of sorcerers.

>>50975034
Yeah maybe I can add something like that.
>>
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>>50975450
T'is me.
>>
>>50975425
I don't.
>>
>>50973448

Man, 21 skill points is not enough. Made some tough sacrifices for... not that strong of a build, but I think it suits my style:

Sorcerer

Physical: Toughness, Willpower, Enhanced, Sixth Sense (-4)


Magical:
Catalysts, Finesse, Arcane, Detect Magic, Barriers (-7)

Weaponry:
marksmanship, Ancient weapon, stamina. spine weapon (-6)

Ethereal:
Indomitable, Pocketing, Blessed, Healing(-4)

License:
Hunting grounds:
Underground ruins, Twilight Plains (+80 favor)

Stats:
STR [][][]
DEF [][][][]()()()
AGI [][][][]
INT [][][][][][][]
SKL [][][][]()()()

Persona: Beauty, (Fix my health and may as well become hot in the process)
Exempt. Because still FUCK the culling as long as it's open to backstabby hunger games bullshit. Because there is always a pvp psycho powergaming edgelord and I'm still not dealing with that shit.


Resources:
Library, Alchemy, Scavenging, Market, inn, bounty


Goddamn this is still a really stingy CYOA on the resources. I'm going to assume this is your starting point and you can earn more skills and accesses to resources later?


I know I have no leftover favor, but it just gives you money, right? I'm gunning to earn cash through scavenged resources. My choices of hunting grounds should make that doable.

Basically, I main support, but I wanted to be self-sufficient. My ancient weapon is a magical staff, possibly one that can shape-shift into a greatbow if that's allowed. I should have a valuable enough skill set in groups to easily get hunting partners at the bounty office.


Something this 2.0 STILL needs: There should be an indication of which resources are available to all (at the cost of cold hard cash) Might influence which ones I invest in if I know for sure and don't just guess at it.
>>
>>50975450
I gave you a general set of suggestions that can be used as a goal. See, Magical attacks, better utilities, and skills to make up for them being slow/weak. It's a foundation.
>>
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>>50973448
I HUNGER.

Class: Noble
Blessing: +3 Stat Points (SKL)

Physical: Tempered, Willpower, Enhanced, Overdrive
Spiritual: Bloodlust, Monster Within, Hybrid (Behemoth, Dragon & Fox (assuming >>50974790 works))
Elemental: Primal Power, Terrain, Adaptations, Affinity (Fire), Cataclysm, Rekindle
Ethereal: Indomitable

STR: 12
DEF: 2
AGI: 11
INT: 2
SKL: 8

Licenses: Underground Forest & Volcano

Persona: Physiology (Fire Fox), Gender (Female) & Beauty
Provision: Library
Service: Training
Luxury: Diner
Accommodation: Low
Servant: Appearance & Personality
>>
>>50975450
Primal Power would still be the best purchase at Tier 4. Especially since you're going to want to buy a bunch of Elemental skills to abuse it anyway.
>>
>>50975502
>I'm going to assume this is your starting point and you can earn more skills and accesses to resources later?
Nope. Bliss has said before you only have what you buy.
>>
>>50975536
Why not just go Hunter? You mostly picked up Spiritual skills. Nobles are for Weaponry and you didn't pick any, and Skill is a bad stat in general. It's not even your highest, so I question why you wanted it.
>>
>>50975450
I still like the idea of limiting the range and AoE of magic with Primal Power. That way it doesn't step on the sorcerer's toes, and it fits the martial focus of the skill.
>>
>>50975582
>speed of actions
Gotta go fast.
>>
>>50975603
Agility is for going fast. Skill is for slashing faster. Like I said though, you'd benefit more from Agility or Strength.
>>
>>50975600
Doesn't help them on the Arcane or Ethereal front though desu.
>>
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>>50973448
Made this quickly. Might have miscalculated on a few things.

Stats-
STR: 8(+5)
DEF: 5
AGI: 5(+5)
INT: 1
SKL: 4

Class: Warrior
Blessing: Dragon Soul

Skills-
Physical:
Toughness (19)
Tempered (18)
Flurry (17)
Martial Arts (16)
Athletics (15)
Shockwaves (13)
Enhanced (11)
Overdrive (8)

Spiritual:
One with Nature (7)
Monster Within (6)
Blood Lust (5)
Soul Spirit (4)
Hybrid (2)

Elementa (Fire)l:
Primal Power (1)
Adaption (0)

Bounties: Tiger
Behemoth
Hydra

80 Coins

Resources: Forge (70)
Alchemy (60)
Bounty (55)
Scavenging (50)
Upper Housing (10)
Library (0)

Danger Level: High

Overview: A poweful warrior that utilizes monster souls in battle, very few weaknesses in physical combat. High strength and surprisingly high agility. Can further increase strength and speed at the cost of diminshed power after short time. Uses fire to enhance attack power. Will be enhanced further by Tiger Soul and/or Hydra Soul once retrieved. Very hard to take down. Naturally durability enhanced to absurd levels due to Dragon Soul. Will be nigh unkillable after absorption of Behemoth soul. Avoid direct combat if possible. Containment highly advised.

Strengths:Extreme Durability. High Striking Power. High Strength. Above average Agility/Speed. Deadly close quarters combatant.

Weaknesses: Medium-Long Range Combat. Susceptible to illusory magic, hallucinogens, crowd control magic. Left exposed after overexertion. Prefers to work alone. Lacks strategy/battle planning.
>>
>>50975477
>>50975425
Actually, I can use you.
You're going to be bait.
>>
>>50975582
>Nobles are for Weaponry
What kind of shit meme is this? You can pick every category you want. The differences in class are so small that the amount of whinging going on about nobles doesn't make any sense to me.
>>
>>50975582
>>50975603
Also
>spiritual
nope, I'm mostly focused on elemental (fire).

>>50975636
>Skill is for slashing faster.
Or punching/casting faster.
>>
>>50975554
That makes absolutely zero goddamn sense.

I can understand that for esoteric skills that are literally superpowers, but literally anyone can learn to get better with ranged weapons for something like the marksman skill. Unless that skill literally makes you deadshot or hawkeye and you never miss shots ever.

And it's completely nonsensical for 90% of the services, though it states "some are available at inflated costs" as a loophole to that, which Is why I want the universal services clarified. Some are common sense, like you should be able to upgrade your house if you can afford to buy it/pay rent in cash instead of using favor.
>>
>>50973448
My thoughts on the update:

>Finesse seems more like a Weaponry skill than a Magical one. Not sure what to swap out, though.
>Homing seems pretty weak. Either make it give +1 Skill or merge it with another skill like Lingering
>Lingering: See Homing.
>Psionic is good as it is.
>Combine doesn't work with traps anymore? Boo.
>What is Inscribe, anyway? Can it only create consumables, or are effect runes a possiblity?
>Warp is awkwardly worded. Why is there "slight" time control? Wouldn't that affect Skill? I'd recommend just scrapping the time bending entirely, or at least re-retooling the skill.

>The Weaponry tree has absurd Skill-granting potential. Is that what you intended?

>Primal Power's broken. Maybe make it key off of both Strength and Skill?
>The entire tree doesn't sit quite right with me. It isn't just that there aren't any Water users in the background, it just seems off somehow. I'll mull this over for a bit.

>What's with Demonic's ability to "corrupt magical effects"? Not entirely sure what that entails.


>Underground still provides more Tribute per danger than the others.


>Not needing to eat, sleep, etc. seems worth 20 Tribute to me.

I can offer suggestions for Arcane or Elemental skills, but I'd probably end up trying to retool a good portion of the tree.
>>
>>50975582
why is skill bad?
>>
>>50975663
Because PvP encourages horrid min-maxing. Since Nobles highest starting stat is skill and 'skill' seems to have been voted the dump stat it is the bad class.
>>
>>50975707
what pvp?
>>
>>50975663
Each class of skills scales with at least one stat, thus each skill lines up roughly with one class.

Physical scales with strength and sometimes durability, and is thus for Warriors.

Magical scales with intelligence, and is thus for Sorcerers.

Spiritual scales or works with Agility, and is thus for Hunters.

Weaponry either gives you an item and/or boosts skill, so it's for Nobles.

Elemental scales with Intelligence or Strength, so it's for Warriors and Sorcerers.

Ethereal apparently scales with Intelligence, so it's for Sorcerers.
>>
>trying to make a build for star dust
>over a billion credits for one ship

God damnit.
>>
>>50975721
Culling.
>>
>>50975679

>Underground still provides more Tribute per danger than the others.

My best guess is because the danger rating is the danger of the monsters, not the environment.


So the monsters are still as dangerous as the "deep" variant, but with the added danger of not being able to see well, and being stuck in enclosed spaces.
>>
>>50975734
I have never run into anything close to that sort of price tag.
What kind of ship are you trying to build?
>>
>>50975735
But this isn't a game?
>>
>>50975764

A dreadnought.
>>
>>50974718
I think your best bet is to add more INT boosts to magical or else tons of autists will REEE
>>
>>50975694
The way Skill works, you need to be fast or strong to make use of your faster actions. So you need to pump both Strength and Agility.

If you're good at Strength or Agility, though, your Skill can be mediocre and it won't matter.

This means that Nobles suffer from MAD, multiple attribute dependency. Their other stats don't help. Agility is mediocre, but their Strength is terrible so they have a hard time hurting anyone. Intelligence is bad too, too low to be of use but taking up one of the stat points that could go to Strength or something.
>>
>>50975772
Welcome to RP. Big CYOAs get it.
>>
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>>50975772
>>
>>50975733
Most of your stats come from skills, plus Warriors and Hunters need skill, Hunters and Nobles still need strength, Warriors and Nobles still need agility. Every skill category has skills that are very useful if not necessary for every class. Every stat is useful for every class, though there is some variance in terms of priority based on what role you're undertaking.

>>50975707
It's literally impossible to min-max with any sort of authority when there are no precise numbers applied to anything and no way to calculate and resolve conflicts. As long as your build makes sense and has powers that complement each other and your preferred strategy then you're good to go.
>>
>>50975810
I understand, but what I'm saying is that I've been in this thread for years and there is no Monster Hunter RP.
>>
>>50973448
Nobody has a def of 1.

With all this talk of issues with nobles, I'm thinking maybe they should be set up as a glass cannon backstabby assassin class. Let them have the def of 1 (Which is easy to compensate for anyways) and boost their strength.
>>
>>50975794
I feel people seriously overestimate how useful Strength is without Skill. High Strength is useless if you can't get in a solid attack.
>>
>>50975538
All Tier 4 abilities are great tools so why shouldn't Primal Power belong there? It's a lot of skill points for a passive skill that sorcerers get for free.

But I get that Primal Power needs a nerf, so probably bumped to Tier 4 so it requires investment increases the cost.

>>50975527
You mostly said that magical could use more offensive utility. Making shit stronger. However almost all the skills (bar Tier 4) in all disciplines usually only add utility. That's what skills do. You only took Magical under the loop and noticed a trend which is going on for all skills: low tier skills add utility.

Either way, Magical is meant to be obscure magic and abilities while Elemental is raw destruction.

Combine is one of the rare skills that adds elemental power to arcane spells on top of their damage and utility. So wouldn't that make it extra strong?
>>
>>50975794
Completely making things up to fill imagined gaps in a CYOA is a time-honored tradition to be sure but maybe at least try to make sense and not be a retard.
>>
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>>50975794
>Strength without Skill
>A good idea
>Ever
I'm a bit too lazy to find the gif/webm but basically, Darkness can't even hit an enemy standing still.
>>
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>>50973493
>Class:
-Sorcerer
>Blessing:
+3 INT
>Skills:
-Magical:
--Catalysts (19)
--Finesse (18)
--Arcane (17)
--Lingering (16)
--Psionic (15)
--Detect Magic (14)
--Warp (11)
-Ethereal:
--Indomitable (10)
--Recall (9)
--Pocketing (8)
--Blessed: Dark (7)
--Cloaking: Dark (6)
--Psychic (5)
--Demonic (2)
-Spiritual:
--Poisons (1)
--Bindings (0)
>Bounties:
-Arachnid
-Beetle
-Strange
>Persona:
-none
>Resources:
-Alchemy (100)
-Library (90)
-Market (80)
-Bounty (75)
-Underground (70)
-Middle Class Home (40)
-Servant+Appearance+Knowledge (20)
-Scavenging (15)
-Bar (10)
>>
>>50975972
But if you have enough strength, your attacks will be strong enough to hurt someone even if you miss just from collateral damage. Besides, in the words of random EDF soldier, "These things are big enough that you could close you eyes and shoot!"
>>
>>50976002
>If you randomly flail about your sword and hit nothing but air it will surely hurt your enemy
What?
Darkness strikes at a dude, who's standing still, and manages to do nothing but cut some rocks in half

>inb4 anime logic
She's literally a representation of max strength, zero skill.
>>
>>50975538
>>50975884
With primal power the strength of your elemental magic is still determined by a single stat, so it isn't really that overpowered by itself, only when combined other skills like overdrive (Assuming that INT and STR affect the elemental power equally, point-for-point). And with primal power you're forced to spec into STR to increase the strength of your elemental attacks while all other magical attacks still rely on INT, so you're already sacrificing versatility for strength.

tl;dr: It's fine the way it is.
>>
>>50976002
As we've learned from the Princess bride, skill>skill, skill>strength, and skill>intelligence.
>>
>>50975786
Well, you can't buy the best of every section.
>>
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>dissing skill
>>
>>50976074

Why not?
>>
>>50975794
Skull weaponry fixes that problem by making their damage scale off their skill stat, they can augment their damage even further by enchantment which indirectly makes their damage scale off int as well.
>>
>>50976002
>EDF
What does an energy company have to do with hunters? And why do they have soldiers?
>>
>>50976115
Because it's their Electric Defense Force, duh
>>
>>50976115

>asking why corps have soldiers

Soon
>>
>>50976033
That's just choice of weapon. High strength without skill can still attack the ground to cause people trouble. Besides, swords are a more skill-oriented weapon than maces.

>>50976040
I thought that taught us that underhanded tricks come out on top, just so long as you actually bother to make sure the guy you beat with them is dead beyond repair.
>>
>>50976143
This. Wing Divers are the ultimate fighting force. Just flying around and killing everything with electric.
>>
>>50975972
>>50975883
That's why I said mediocre skill, not zero skill. You only need maybe two points of skill to not miss all the time, and then you just need to pump strength/agility.

>>50976112
Skull Weaponry seems to only boost the laser by Skill, which won't be too great if you're trying to melee.

>Enchantment
Their Int is 2. They don't want to rely on that for anything.
>>
>>50975864
Apparently not, there was a big one in its own thread.
>>
>>50973429
Paladin

>Hunter
>extra skill point

Physical
>T1 martial arts
>T2 athletics
>T2 willpower
>T3 enhanced
>T4 overdrive

Spiritual
>T1 one with nature
>T1 bloodlust
>T2 monster within
>T3 hybrid

Weaponry
>T1 bladed weapons
>T2 ancient weapon
>T3 ancient armor

Ethereal
>T1 indomitable
>T2 blessed
>T3 healing
>T4 angelic

Monsters of choice
>the hydra
>the behemoth
>the wurm

For a total of one probably Fucked hunter and 100 tribute.
Which is spent on

>visitor 15
>The forge, library and alchemy 45
>training, fortune telling and scavenging services 60
>access to the bar and underground 70
> a small house 90
With 10 spare tribute for a rainy day
>>
>>50975859
Intelligence is useless for non-Sorcerers. Just take Primal. Even without it, it's not like you need Elemental.

Also I don't know if you noticed, but you said every class needs two stats in your estimation, except Nobles, to whom you ascribed three. That's a problem for them even under your scheme.
>>
>>50976250
I said is, not was. There's no point about complaining about pvp if there is and very probably never will be pvp again.
>>
>>50975878
>Making Nobles even worse
Hunters are the assassins. Assassins don't need to hit a hundred times fast, they need to hit one time well then flee quickly. It helps that Spiritual boosts sneakiness too, s
>>
>>50973448
One thing that seems missing, though this may be intentional, is there isn't a basic arcane manipulation skill for things like magic missile or small buffs. Or is that all contained under the "Arcane" skill.

Or do we assume some level of competence and spellcasting at a level lower than the CYOA intends to operate at. Since you can take half of the Elemental tree without taking Affinity which doesn't make a lot of sense at first glance.
>>
>>50975884
>All Tier 4 abilities are great tools so why shouldn't Primal Power belong there
Because it still invalidates Sorcerers and makes Warriors better than them at everything? Why WOULDN'T you take it?
>>
>>50976282
>Intelligence is useless for non-Sorcerers.
Intelligence isn't just your "magic scaling" stat. It's also your literal intelligence. That's useful for everyone.

>your scheme
It's not a scheme. I just got tired of listing examples because I thought people could figure out the pattern especially after I outright said all skills are useful for all classes.

Did you dump Intelligence irl?
>>
>>50976241
You're putting way too much weight on the starting class attributes anon.

A noble can get extremely high int and skill if you build it properly.
>>
>>50975884
>almost all the skills (bar Tier 4) in all disciplines usually only add utility.
Elemental and Physical have power. Magical has nothing. Again, this just contributes to Warrior supremacy.

>Wouldn't that make it extra strong?
No, because you don't have the versatility of a warrior who has Physical + Elemental. Your attacking options are limited comparatively, and because of how Strength boosts are more common than Intelligence boosts, the Warrior always does more damage than you. As said before, you give nobody ANY idea what Magical spells there are, so what incentive is there even for combining Elemental with arcane?
>>
>>50973448

Elemental tree is broken. Because no tier ones actually give you an element to use, meaning you need to invest into tier 2 to do ANYTHING with it.

Because Affinity is literally required for anything else in the tree, it needs to be a tier 1.

Seriously, even the ones that don't say is required are useless without it.
>>
>>50976320
I wouldn't take it because none of the stats are well defined enough to really tell us which is worst so I don't see why you would think INT sucks :(
>>
>>50976036
>With primal power the strength of your elemental magic is still determined by a single stat, so it isn't really that overpowered by itself,
Are you stupid? Having it scale on one stat is the BEST. It means you only have to pump up your strength to kick ass.

>Versatility
See >>50976373

Also, we've been over this. Magical only does low-level utility boosts. Ethereal mostly benefits Warriors or other classes, and no indication of Intelligence boosting the effects is in the CYOA.
>>
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>>50976320
Because a tier 4 skill costs 6 skill points in total to get and warriors probably want to spend those points in other skill trees?
>>
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>>50976420
>>
>>50976373
>Arcane isn't power
>Psionic isn't power
>Warp isn't power
>Catalysts don't make you more powerful
>Blinking away from people is useless
>Barriers are useless
>Combine is useless
>>
>>50976348
Int boosts are rare and int is really bad this version. Despite having 1 strength, they're better off boosting that and taking Primal Power for elemental effects.
>>
>>50976402
How does ethereal mostly benefit warriors?
>>
>>50976402
>Are you stupid? Having it scale on one stat is the BEST. It means you only have to pump up your strength to kick ass.
U wot m8? I'm saying it's balanced because Elemental only relies on one stat regardless of whether you take Primal Power or not.

>>Versatility
See >>50976438.
>>
>>50976344
>That's useful for everyone.
How so? Why do you need to be a scholar to hunt monsters?
>>
>>50973448
So can we pick both Angelic and Demonic?
>>
>>50976451
How is INT, a stat just as ill defined and no more than the other stats, awful?
>>
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>>50976429
Why? Take the Elemental skills, it's the best compliment to your physical ones.
>>
>>50976468
That sounds like the start to a real shitty naruto OC, but probably
>>
>>50976467
No, but you may get outsmarted by one of the smarter monsters (like a dragon), or another hunter during the culling.
>>
>>50976474
Elemental scales off Strength with one purchase, Ethereal doesn't help Sorcerers very much, and Magical is nearly useless.
>>
why is it so hard to find good art
>>
>>50976467
After a certain point it becomes less useful especially compared to other stats but the first few points are obviously going to benefit every character.
>>
>>50976451
A vast majority of the int bonuses come from really useful tier 1 and 2 utility skills like finesse, arcane, bindings, recall, and enchantment. That's 5 int right there without the need to dip into elemental or ethereal tree, because you just can enchant your weapon and gear with arcane magic for the int scaling damage.
>>
>>50976489
The people that are actually making builds instead of complaining aren't doing this... Seems like they have realized that the stats aren't what matters as much since the stats are shittily defined. The character you make is what matters, tard.
>>
>>50976438
>Arcane isn't power
What arcane spells are there? This is too vague.
>Psionic isn't power
It's not. It causes minor mental distractions.
>Warp isn't power
Warp is their one good skill.
>Catalysts don't make you more powerful
How does it enhance effects?
>Blinking away from people is useless
Not useless, but not worth specing Intelligence.
>Barriers are useless
They're not very good. Your physical stats are trash, getting up close is suicide.
>Combine is useless
It is. What do arcane spells do?
>>
>>50974442
>10/10 Tay Waifu
>Doesn't have closet racism and hitler fanaticism as pros
Who made this?
>>
>>50976458
Because most of what it does is best utilized in close combat or is just generally useful all around, instead of being particularly useful to a Sorcerer.
>>
>>50976476
>Crown of the Emporer
Not happy about letting the earth being invaded by aliens, but the power to give orders (especially ones people think are their own), is almost my favorite power.
First I have to figure out how to use my powers to make a "shadow emperor" so I can use my powers for fun. I don't want people to know I have all this power.
>>
>>50976464
>I'm saying it's balanced
Then you're ignoring the other trees available to the Strength and Intelligence classes.
>>
>>50976528
I've seen angel being an idiot and the piss bomb guy.
>>
>>50976499
How is magical useless? If it has anything to do with STATS, stop. The stats are ill-defined, and the only reason you think INT is so useless is because you've decided so.
The only reason you think sorcerers suck is because you're not good at thinking creatively and looking past the arbitrary stats.
>>
>lurk moar
award goes to:
>>50973479
>>
>>50976526
Arcane is useless. The rest of those are something a Warrior can dip into and use just as easily. Though, again, you're better off with Elemental and Physical because of the Primal Power synergy.
>>
>>50976494
Dragons aren't sapient here, anon.
>>
>>50976577
>How is magical useless?
See >>50976543
>>
>>50976620
>I've already decided these things are bad for no reason

Okay cool.
>>
>>50976614
>Dragon
>Large scaled monsters classified by the color of scales with supreme intelligence and magic.
It's probably more sentient than you are :^).
>>
>>50976605
A warrior isn't going to waste 5 points when he can spend those getting more strength, ya know the one attribute you keep lording about. more defense, skill or speed.
>>
>>50976577
'sides, if you actually scrolled up, you'd see a lot of other people saying Sorcerers are bad, including SDA. Stop being a fanboy please.

>>50976646
>For no reason
More like I laid out the reasons and you're ignoring them on purpose.
>>
>>50976652
He doesn't need skill or speed. He's best suited to being a tanky monster with all kinds of elemental attacks.
>>
>>50973448
Have to say I'm disappointed that lighting is gone.
>>
>>50976702
Fire upgrades to lightning.
>>
>>50976543
>Arcane
Arcane spells, ie non-elemental spells. Anyone who's ever played any tabletop game or any fantasy game understands this can include damaging spells.
>Psionic
It says INFLICTING PAIN right there. If you could make people feel pain with your mind, would you call that weak?
>Warp
Warp is one of the good skills.
>Catalysts
Are you really this retarded? By this logic I could say many of the physical and elemental skills suck because they don't go into detail about how they enhance things. It's safe to assume that "enhance" equals "make stronger."
>Blink
How is it not worth it? If you can just Nothin Personnel Kid away from someone who is about to hit you with a firey fist, thats better than being able to run fast from it.
>Barriers
Making a suit of magic armor is obviously not useless, considering how much it can raise your defence. Barriers could be used to block people from melee range while you cast a strong spell.
>Combine
What do sword strikes do? If you refuse to acknowledge that arcane spells can do things because the skill doesn't list every single spell, then I refuse to acknowledge that you can swing a sword sideways because nothing explicitly says that.

>>50976620
>>50976660
Thanks, but I already saw. :)
>>
>>50976666
Satan, speed is good for getting away from fatal situations and skill is good for hitting things accurately and not missing and thereby mitigating alot of your potential damage and one hit knock out opportunities.

In fact being a cocky bastard and going full slow tanky spellcasting warrior will more likely get you killed in the first year because you can't escape from a rampaging horde of dragons or getting mind fucked by a covenant of stranges.
>>
>>50976702
>>50973855
>>
>>50976499
>Magical is nearly useless
U wot m8. Warp alone allows for Int-based physical damage just by throwing shit at people. Add Inscribe, and you have blasting caps you can make pseudo-guns with.

>>50976543
>Arcane spells
At the absolute least, it's attacks keyed off of Intelligence.
>Psionic
Last edition, Bliss said "psychic damage" was a thing. Regardless, you can still incapacitate less resistant enemies, and even turn them to your side through mind control.
>Catalysts
Pretty direct buff to other skills.
>Barriers
See: Forcecage. Automatically beat anybody that can't dispel or escape them - that is, many monsters.
>>
I would probably kill for one more skill point. Having a really tough time deciding between Adaptation and Athletics for my disgusting skill-based noble build.
>>
>>50976722
>Arcane spells, ie non-elemental spells.
Speculation. Not in the CYOA, not said by Bliss.
>If you could make people feel pain with your mind...
I'd call it inferior to actually hurting them.
>'enhance' equals 'make stronger'
By how much? It's a tier 1 skill so it can't be a lot.
>How is it not worth it?
Because you need to invest in Intelligence. I didn't call Blink bad, I said it's not worth Int spec.
>Magic armor is not useless
It is when you don't belong anywhere near an enemy and need to invest so many points into buying it.

>All your stupidity about combine
Relies on your speculation.
>>
>>50976725
Whoops didn't see that.
>>
>>50976754
>Having a really tough time deciding between Adaptation and Athletics for my glorious skill-based noble build.
I'd go for adaptation, but it depends on what else you've got.
>>
>>50976724
Big monsters don't normally live in packs, senpai.
>>
>>50976726
>Add Inscribe, and you have blasting caps you can make pseudo-guns with.
Why don't you just take Skull Weaponry?
>>
>>50976767
>Because you need to invest in Intelligence.
Speculation. Not in the CYOA, not said by Bliss.
>It is when you don't belong anywhere near an enemy
Speculation. Not in the CYOA, not said by Bliss.
>It's a tier 1 skill so it can't be a lot.
Speculation. Not in the CYOA, not said by Bliss.
>I'd call it inferior to actually hurting them.
Speculation. Not in the CYOA, not said by Bliss.
>>
>>50976320
>invalidates Sorcerers
How?
>Warriors better than them at everything
How?
>Why WOULDN'T you take it
Okay you want me to spell it out for you? Here's a list:
INVESTING 6 skill points for something sorcerers get with 2 skill points.
It costs 3 skill points what sorcerers do FOR FREE.
Usage DRAINS your stamina which negatively affects fighters and it is basically the SAME as hitting someone.

And all that for just elemental magic on a warrior. Sounds like quite an investment to me, and seems balanced.

>>50976373
>Elemental and Physical have power. Magical has nothing.
What? No really, explain to me. What defines "power" for you, and what defines "nothing"?

>versatility
Sorcerers by standard have more versatility over warriors. Giving melee something ranged as a Tier 4 ability is too strong for you? Somehow I don't see people crying about taking Skull Weaponry and shooting/firing blasts of skill damage to your face because it's skill based?

Warriors are already dependent on most of the stats such as strength, defense, agility and skill because they are up close.

>you give nobody ANY idea what Magical spells there are
Same for elemental? Do you see fire ball somewhere? Or Arcane missile? Or ice spike? I don't know what you're seeing but let me in on that delusion.

I get that strength has the utility of stronk compared to intelligence but big fucking woop? Making it a Tier 4 is something I'm going to do and it will be balanced and cataclysm will probably get +int instead. Hoping that will shut you up.
>>
>>50976795
Most rookie hunters don't survive past their first year anon.

Being slow, dumb as a bag of hammers and can't hit anything at all really hurts your survival chances.
>>
>>50976724
The obvious solution is to go defense/speed hybrid and turn your entire body into one huge fist.

Because if playing classless WoW has taught me anything it's that high velocity plate armor is the solution to everything.
>>
>>50973493
Are there prostitutes or should I just spend the 10-20 tribute for my own semen receptacle?
>>
>>50976819

So all these people are wrong about >>50974243 not being good at anything, right? I can do the stuff I talked about?
>>
>>50976870
I figure "private rooms for "business"" is fairly suggestive. Plus you can always just fuck Angel.
>>
>>50973448
So if I don't take any Arcane or Elemental perks I can still learn and cast magic right? Those two trees just enhance my spells.
>>
>>50976870

Ew. Don't you have more important stuff to worry about like hunting and the culling?
>>
>>50976819
>making primal power t4
>changing cataclysm to +int instead of +str
Damn, and here I was actually starting to enjoy Monster Hunter again.
>>
>>50976887

NO HE CAN NOT!!!!!!
>>
>>50973448
Class: Warrior
Blessing : +3 stat points (+2 to intelligence and +1 to agility)

Physical: Tempered, willpower, toughness, martial arts, flurry and sixth sense (6)

Magical: Finesse (7)

Spiritual: one with nature, poisons, bloodlust (10)

Weaponry: bladed arms (11)

Elemental: primal power , Affinity (fire) and Adaptation (14)

Ethereal: indomitable, blessed, recall, pocketing, premonition, and healing (20)
Terrains: Ancient ruins (+50 TP) and Deep Forest (+25 TP)
Danger level: 6

Resources
Market (65)
Library(55)
Training (50)
Map (45)
Middle class accommodations(15)
Diner (10)
Bar (5)
Campsite (0)

Final stats
Strength: 7
Defense: 7
Agility: 5
Intelligence: 5
Skill: 5
>>
>>50973448
I really like how beautiful this cyoa looks.
>>
>>50976810
I see I struck a nerve. No, what you did is different. You ascribed abilities to the purchase that aren't mentioned anywhere. What I'm doing is judging your role and the usefulness of the abilities, which relies on information in the CYOA. Learn the difference please.

>>50976819
You had a bunch of people tell you that Sorcerers are bad, even SDA, and you seemed like you wanted to fix that. Now you're extremely defensive and deny that there can be a problem with the balance. What changed all of a sudden?

>How?
Because Magical isn't good. Elemental can be invested in equally by Warriors and Sorcerers for the same advantage, but in addition, Warriors have all the utility in a GOOD tree dedicated to them.

>INVESTING
You're already going all in for Element. At that point you're already investing.

>Usage DRAINS your stamina
And it's not tiring/mana draining to use for Sorcerers?

>Explain to me
They have actual attacks. Magical doesn't grant any except maybe through use of Warp. This ties into what was said earlier about 'arcane spells' being too vague.

>Sorcerers by standard have more versatility
Unless the Warrior has Primal Power. And it's not just 'something ranged', it's ALL the ranged damage in the CYOA.

>Warriors... dependent on agility and skill
They need to hit. They don't need very high skill as long as it's not bottomed out. They're not trying to death by a thousand cuts. Their strength means they don't need to. And Agility? Not really. Unless monsters are more skittish than it would seem to indicate.

>Same for elemental?
You don't need to tell people fire burns. That's an innate aspect of it. You DO need to tell people what something that isn't real, arcane spells, can do. That's how fantasy works, departures from reality need to be explained if they're not self evident.
>>
>>50976767
>arcane
Occams razor. Arcane spells is 99% likely to include some damaging spells.
>psionic
How? you don't have to get near someone to "think" pain at them.
>Enhance
Primal power is tier 1 so by your logic its a 0.01 X STR scaling for elemental damage
>Blink
It's not worth it on it's own, but sorcerers are already specced in INT so they don't need to change their entire build just to get it
>Magic armor
3 DEF is not useless

>>50976871
Yeh, probably :)
>>
>>50976867
that works in theory, although I suspect spamming overdrive and iron mass at the same time probably isn't a very good idea.
>>
>>50976819
At this point the ones complaining are just trying to preserve their ideals. They don't want balance, they want everyone to be a warrior
>>
>>50973448
I try to come up with different builds but the ability to turn into a dragon is just so appealing. Plus I get scales that constantly protect me.
>>
>>50976918
You apply Occam's razor to possible causes/motivations. Arcane spells aren't something you can ascribe anything to without more information.

>How
Elemental spells.

>It's not worth it on its own.
Then we agree. The issue is that Sorcerers are the worst class, so the fact that they're already int specced is irrelevant.
>>
>>50973470
Tempted to use the Strange's Illusion ability to go full Aizen.
>>
>>50976916
Do you know what a spell is? not in terms of this CYOA, just in general. Now, within that definition do no damaging spells exist? please tell me your findings.
>>
>>50976976
Ya know bliss can easily balance his cyoa if he made primal power a T4 skill and nerf the bonuses that iron mass and over drive gives.
>>
>>50977003
>bonuses that iron mass and over drive gives.
Thy only give you the bonuses when the skill is in use.
>>
>>50976936
Honestly I would have suggested Wings +Propulsion + Rekindle to basicly become a living missile.

Or, taking the WoW comparison further get all the weaponry tier 4 skills, lots of speed and Bloodless to make perpetual motion gatling gun.

But I guess both depend on how exactly Bloodlust works
>>
>>50977025
+5 str and +5 speed from overdrive is way too much especially since most other T4 skills gives +3 at most or if any.
>>
>>50976467
>scholar
He said intelligence, not education.
>>
>>50977001
Magic isn't the least bit consistent between settings. Fucking Gandalf doesn't have any offensive spells. Don't try and pretend magic is innately DnD magic.
>>
>>50977056
It isn't but this is /tg/ and DnD magic is the default system used if left to ambiguity.
>>
>>50976976
Yes anon, Sandra is evil.
>>
>>50977046
The big buffs are only temporary, the small ones permanent.
>>
>>50977079
Says who?
>>
>>50977056
LotR wizards do have offensive spells though, Gandalf just didn't use any.
>>
>>50977094
Are you basing this on LotRO?
>>
>>50976998
>Then we agree
Work on your reading comprehension. We obviously don't agree. Let me spell it out for you:
>A warrior needs a way to get out of altercations
>He specs speed, because the trees he uses and has already purchased skills from give easy access to speed.
Simple, right? Now, lets apply the same to sorcerers.
>A sorcerer needs a way out of altercations
>He specs blink, because the trees he uses and has already purchased skills from give easy access to blink.
Very, very simple.
>>50977056
Gandalf wasn't allowed to use his powers, so your point is moot. Gandalf, as an Istari, is not allowed to meddle in the affairs of man by defeating their enemies for them :)
>>
>>50977093
Says all the DnD and non DnD magic related threads that default to DnD's magic system and relative power scaling to determine any real objectivity.
>>
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>>50977087
what
>>
>>50976895

That's why you have a dick.
>>
>>50977056
But that's just because gandalf was a swole as nigga and preferred to shank a bitch up close rather then ice him from across da room nowhatamsayin?
>>
>>50977135
Anon is saying everyone who doesn't think Primal Power is too good or who thinks Sorcerers are bad this time is actually just an evil monster trying Warrior fanboy. That includes you.
>>
>>50973448
Tempted to make a cute fox girl sorceress but if I do I'll probably be forced to rely on others to help me out. I can only imagine the things they'll make me do to pay them.
>>
>>50975536
On second though, Premonition would probably be more useful than Terrain.
>>
>>50977102
I'm basing it on saruman throwing a fireball at gandalf IIRC
>>
>>50977091
Compared to other T4 skills which give +5 (Ancient will/Iron mass) or +3 (Arcane Barrier/Spine weaprony/Cataclysm/rekindle/nova sphere/wings), getting total of 10 extra stats when you need it is pretty fucking huge and the reason why warriors are perceived as the OP class.
>>
>>50977135
Being evil can be easily cured by posting nudes.
>>
>>50977153
It's because Istari weren't allowed to do all the work for the free peoples.

>>50977114
That's called sarcasm, idiot.

You keep ignoring my point. You want to argue that a Sorcerer can do stuff. I'm arguing that they're not as good as other classes. That's it. Not the same as saying they don't function, you dense fuck.

>Your point is moot
It's not, because my point was that magic and spellcraft aren't consistent between settings. The basis for the modern wizard never used an offensive spell.
>>
>>50977123
Their bias doesn't give them authority.
>>
>>50977182
Don't remember that in the books. Are you sure that's not a movie thing?
>>
>>50977197
But majority census in a community does.
>>
>>50977182
That bitch ass craka saruman was just all up in my homie gandalfs grill cause gandalf got him some sweet ass threads and saruman be jelly af
>>
>>50977123
So it comes down to casterfags being assblasted that martials reign supreme in this specific setting? They can't rub their virtual omnipotence in the muggles face anymore like in DnD(where martials are told to suck it up) so there's obviously a problem here.
>>
>>50977209
Does it matter? I haven't watched either the movies or read the books in a long as fuck time.
>>
>>50977216
Does this thread decide tht all spellcasting is DnD? Is it Vancian too?

>>50977245
Movies aren't canon.
>>
Working on this CYOA for so long and being stuck on the same hurdles before just releasing it and dealing with the thread can be taxing.

>>50976871
Why are you even listening to them? Sorcerers are still amazing at power and utility. However it doesn't matter what you say or pick, people just have it in for you because you're angel.

I still like you.

>>50976870
The bar has some. If you're looking for someone cheap then maybe Underground.

>>50976891
Yeah you can do a few basic spells. Like you can take bindings without arcane but anything worthwhile costs skill points. Same for elemental. You want to create a spark or collect some dew then yeah you can do that for free.

>>50976895
People gotta have some time off too.

>>50976896
It's like both sides are at war with eachother and I'm in the middle. If I think really hard about it, then Primal Power is something I'd personally still buy.

>>50976914
Thank you, I put real effort into it.

>>50976916
Firstly, I acknowledged that Primal Power needs a nerf. To some it's not enough for it to be a Tier 4 ability and that strikes me as "overzealous" guess I'll use that word instead.

Secondly I offered to listen to changes multiple times other than MAKE IT BETTER. I want to fix it and I want it to be balanced but I am out of idea so it's like carrying a boulder and people are telling me to lift with my legs.

Just tell me what to replace it with specifically.

>What changed all of a sudden?
I give all discussions and feedback a chance but when there's no leeway from one side then I will shut that shit down A S A P.

>Because Magical isn't good
Can you not?

TBC
>>
>>50977238
>where martials are told to suck it up

Now that depends entirely on the edition of DnD, 4th and 5th editions are pretty mechanically balanced with all things considered, the problem is with 3rd and 3.5 editions and earlier, which most extremely old grognards are well versed in and have a fuckton of splat books that really drive home the spellcaster master race bias.

But ultimately the rp system is just a tool and your enjoyment is solely dependent on how good your GM is at navigating the system and enforcing fair play and how cooperative your players.
>>
>>50977255
Is the armor granted by Ancient Armor like the Ancient Weapon or is it just a buff that does with all armor sets?

By the way love the update.
>>
>>50977255
Listen Bliss, balance this thing to the best of your abilities and listen to constructive criticism and helpful advice, but ignore the little defeatist shit you know is just trying to get his rocks off. They've simply switched to bitching about sorcerers being useless forever and ever and ever, with no hope ever, blah blah blah. You know how they operate by now and so do we. Let the fuck(s) wallow in misery and move on.

Happy new year and keep up the good work
>>
>>50977255
To make what better specifically? For Primal Power, make it temporary too and remove the stat boost maybe, I'd rather you remove it but you won't.

>Magical
Either give it a mana bolt skill or define to us in one of the present skills some of what Arcane can do. You've mentioned as such in a few posts.

Replace Psionic with a spell that boosts your speed/strength some temporarily.

Your options with Arcane are 1, use it to define Arcane spells and the boosts, or 2, combine it with Lingering because Lingering isn't that great.

Move detect magic down a tier. It's a soft tier 2, not a tier 3.

Inscribe to tier 3, it has utility but it doesn't seem to match other t4s

I'd want Barriers down to tier 3 but unless I confused myself there's no extra slot there now so whatever, leave it here. I still think it's bad for mages because they should NOT be up close to an enemy.

Warp is fine.
>>
>>50977353
Please stop telling people to ignore criticism you don't like.
>>
>>50977155
Thats not what I said at all. I said that you seem not to really be focused on balance, because instead of telling bliss to rebalance and listening to the CYOA creator themself you comment on all the magic users builds and say "just go warrior and take primal power hurdur"
>>50977190
You're retarded. The wizards in LOTR weren't wizards as we know them, and they didn't use spells. They had divine powers and shit, but no spells. Gandalf, who had powers of enchantment due to his status as a Maia, only knew "spells" as we know them today from ancient spells created by elves and dwarves, as is shown in the quote

"""""""I once knew every spell in all the tongues of Elves or Men or Orcs, that was ever used for such a purpose. I can still remember ten score of them without searching in my mind.""""""""

Ya see? all "Spells" in lord of the rings were not even used by wizards, so when talking about spells used by wizards you should look at other sources that cite wizards as using spells, such as every fantasy game with wizards, or every tabletop game with wizards, or every movie with wizards, or every book with (actual) wizards.

:)
:)
:)
>>
>>50977255
Bliss can you answer my question about being able to take both Angelic and Demonic?
>>
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>>50977255
>mfw Bliss will never like or respect you because you played his cyoa in a way that he doesn't approve or think highly of
>tfw you're piss bomber anon

Bliss sempai will never notice me
>>
>>50973493
If I want to turn into a dickgirl should I just take Beauty or do I have to take Gender as well?
>>
>>50973448
Decided to swap Empowered for Athletics leaving me with an impressive 2 strength. Switching class is probably not a bad idea but fuck it, nobles are cool.

>Class
Noble
>Blessing
+1 Skill Point

>Physical
Tempered
Willpower
Athletics
Sixth Sense

>Magical
Finesse
Psionic
Blink

>Spiritual
One With Nature
Monster Within
Fleet Foot
Killer Instinct

>Weaponry
Bladed Arms
Ancient Weapons
Stamina
Spine Weapon

>Elemental
Adaptation

>Ethereal
Indomitable
Blessed
Psychic

>Licenses
Underground Ruins
3 Danger, 45 Tribute
Ancient Mountains
4 Danger, 50 Tribute

>Persona
Gender
Beauty

>Resources
Market
Healing
Training
Scavenging
Diner
Club
Middle
Servant
-Personality
-Knowledge

Strength ....â– â– 
Defense ....â– â– â– â– 
Agility .......â– â– â– â– 
Intelligence â– â– â– 
Skill ..........â– â– â– â– â– â– â– â– â– â– 

Built more around finding and exploiting weak points than other forms of close combat. Would appreciate some help from other hunters but my skills should allow enough versatility that I can manage on my own. I don't have a lot of magical skills to work with Adaptability but being able to use Blink and Psionics more intimately with my melee skills will be very beneficial. The spine weapon mostly stays as either a rapier or a spear but the flexibility is the most important part.

In general I vastly prefer one on one encounters, including dueling other bladed weapon hunters. My combination of mobility, sixth sense, and psychic keeps me safe while I wear them down with psionics and small blows while I look for the killing blow. Bindings and Poisons would also be very useful on this build.

My Servant will be something with knowledge of the Underground Ruins I'll be hunting in and her personality will be altered to be friendly, helpful, genki, and just a little bit flirty.
>>
Can someone post the "soldier of the stars" DLC for star dust?

The one on the google drive is illegible
>>
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>>50977448
>>
>>50977150

But I don't....

>>50977255

I like you to Bliss!
>>
>>50977356
>One guy has fire powers
>Of course he can burn down entire forests and kill people in one blow, he has fire powers!

>One guy is a sorcerer
>Eh sorry but I don't see a line saying any of the spells are offensive and some wizards in some media of the 20th and 21st centuries don't use attacking spells, so I'm gonna need a comprehensive list of every spell, even if there are thousands, that a wizard can use. Oh, and while you're at it, remove the psionic option because I don't like it and won't give any reasons for not liking it, and acknowledge that every skill you put in the magic tree tier 4 slot is shit because even though you put it there because you KNOW it's powerful I don't agree

I don't understand you anon.
>>
>>50977459

Then I am truly sorry for your lots.
>>
>>50973448
Hello! Okay so I know you're getting a lot of comments already on what to do to balance out mages, but I hope you don't mind me throwing in my two cents:

Replace warp, the tier 4 magical skill, with something that can mimic elemental style attacks with a pure arcane elemental affinity.

I think the main complaint about the magic class is that there's no directly stated "you can kill the hell out of things with your magic" except in the elemental tree. Arcane is mostly just a list of manipulations for magic, with a solid defense buff, blink, and a few utility spells. This makes people feel that their mage's awesome magical might can be replaced by a warrior putting some points into elemental, with the warrior also being super deadly physically.

Make it clear that by using pure arcane elemental attacks means you won't get the versatility of actual elemental attacks in regards to resistences. Arcane fire is just a fire styled attack, but wouldn't be effective against something with arcane resistance, even if they are very weak to elemental fire. Also ensure it is talking about.mimicing the attacks through arcane might, and doesn't include any of the terrain buffs and such the actual elemental list gets. This should make mages a powerhouse but leave the elemental skill tree available for those who want to switch uo the versatility of the magical tree with more actual offensive power.

I'd also recommend removing the combine skill in the magical tree, it is assumed the techniques learned in that tree can be applied to other areas of magic anyway (learning homing and fire magic should give you homing fireballs on its own). Maybe replace it with enchanting, like a permanent inscribe upon armor or weapons that applies a magic attack or defense buff, or if the person has points in elemental, elemental style buffs.
>>
>>50977457
Thank you Anon, I can just about read that

My gratitude can only be expressed via interpretive dance
>>
>>50977471
why should he need to do this when other people can't understand that spells can be damaging anyway? you think these retards would understand all that?
>>
>>50977255
Ya know what would balance primal power?

Make it give +1 int instead of +1 str.

And instead of making elemental magic be scaled of strength and stamina, Primal power should instead allow the caster to evoke elemental magic from within themselves.

And to balance warriors, have iron mass give +3 Def with a less severe drawback to stamina and over drive give either +3 Str or +3 Spd, the player can choose which stat boost they want.

And drop ancient will's bonus to +3 skill.

There everything is neatly balanced.
>>
>>50977457
Well unfortunately I can't post the equipment page. 4chan tells me it has an embedded file in it somehow.
>>
>>50977463
Fire burns. This is a physical thermal law. It is true to the real world.

Magic is not real. Arcane is a word that means mysterious, unknown, or complex. How magic work must be defined for us to understand it.
>>
>>50977471
>Replace warp, the tier 4 magical skill, with something that can mimic elemental style attacks with a pure arcane elemental affinity.
Why would he replace their one good skill with something bad?
>>
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>>50977457
>>
>>50974442
What's the theme?
What color scheme are you looking for?
Do you want space for text next to the boxes or below them (ala genie gallery style)?
How may text/image boxes?
>>
>>50977545
Teamwork, ho.
>>
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So, new here, I bring a WIP. It's the first page, what you choose will get you some powers, a waifu or husbando, and an enemy.

I also plan to add some companions to choose from, in case people don't like what their origin gets them, another to choose your current lifestyle and a reward from beating the enemy.
>>
>>50976916
>You're already going all in for Element. At that point you're already investing.
Compared to using only 2 skill points of just buying Primal Power and Affinity? Normally you wouldn't have to invest heavily into elemental for these abilities, but now you do. So yeah then you HAVE to invest rather than OPTIONALLY invest.

>And it's not tiring/mana draining to use for Sorcerers?
Are you mirroring arguments for the sake of devaluing mine? They don't even make sense. Yes it uses mana.
No it doesn't tire out sorcerers because mana isn't stamina.
Yes spells need mana but it doesn't decrease your output because you're lower on mana like it does with stamina.

>'arcane spells' being too vague.
I won't write a rulebook just because you're too unimaginative. Open up ANY kind of RPG and you will see that magic always include offensive spells. I'm sorry but this is on you personally.

>ALL the ranged damage in the CYOA.
Not in the CYOA. In your head.
>Physical Damage - X
>Weaponry Energy - X
>Arcane Magic - X
>Elemental Magic - V
>Ethereal Magic - X

"ALL".

>They need to hit. They don't need agility, skill and defense.
I can't tell if you're serious or just baiting me. You know what? Fight me. You can have a huge 2handed heavy as fuck axe and I'll have a shield and a dagger.

>You don't need to tell people fire burns.
Sure.
>You DO need to tell people what something that isn't real, arcane spells, can do
This I don't get. Arcane is energy and "magic" is the control over this energy. Stated many many times. Fire is energy. Both arcane and elemental magic aren't real. But why would 1 need clarification and the other does not?

>>50977046
I'm not touching overdrive since it's just a temporary stat boost with 0 utility and penalties.


I can't keep up anymore. I'm tired out. I'll filter out everything tomorrow and try to get useful out of these discussions.
>>
>>50977519
NO IT FUCKING DOESN'T NEED TO BE DEFINED. When you boot up skyrim or some shit for the first time and decide to be a mage, do you go in not knowing that spells can be used to hurt/kill things? It's common fucking sense, and don't give me that "It's not common sense because magic doesn't exist" shit. When you first saw arcane did you assume that there were no damaging spells? If your answer is yes, you're an idiot with no idea of what magic as a concept is and how it's used in popular media. If your answer is no, you're purposefully being difficult to make a non-issue an issue.
>>
>>50973448
>>50977471

Also, I think the main issue some people have with the support style of the mage class is that ultimately this cyoa is about looking out for yourself first. Hunting monsters outside of your specific types or locations offers no benefit, so without someone to aid the support style builds, they'll have a hard time justifying taking high difficulty choices for their hunting targets. I also heard a few complaints about there not being enough tribute points for some people, and while I know getting all the good stuff is probably supposed to be impossible, to help the players imagine what they'll be working hard towards during their years there, I think offering a combo deal of like, "choose three monster types and one terrain" or "two terrain and one monster type" would be a great idea in getting people more points to start off with and helping people with the idea of getting to work with more people. Solo warrior types can still have a spot to hang around their support friends and gain tribute grinding against weaker enemies in an easier area, or occasionally make trips to super deadly terrain land, and those wanting to just stick to a certain area can still pick a deadly monster type, so the support class has a low level field area to spend most of their time in, but still has incentive to go help people fight this giant dragon on the other side of the island. I think crossing the monster and the terrain aspects a bit will help people think of having a more versatile set of options for pursuing their own goals and working with others.

Plus, more tribute points would be apprciated by a lot of people I think!
>>
>>50977466

Wouldn't want one. Kinda gross desu.
>>
>>50977590
That's a lot of text, gimme a min. Looks interesting tho.
>>
>>50977612
>Support style
What?
>>
>>50977590
The very first thing that stuck out to me was "It is much harder to read the title of this than it should be". You should probably change the color.
>>
>>50977542
Ah sorry, I didn't see warp as particularly useful, as I felt the whole "kinda bend gravity and time" thing felt too unspecific and didn't really mesh with my view of raining magical wrath upon your enemies. Still, giving basic haste, slow, and such kinds of buffs and debuffs is a useful skill set...

How about: keep warp, change inscribe to also allow enchanting of more permanent objects, and change psionics to the arcane copy of elemental attacks?
>>
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>>50977633

>Kinda gross
>>
>>50977590
The intro font is bothersome, but everything I read seemed really interesting.
>>
>>50977568
>what the fuck did you just call me?
>>
>>50977641
Ah, I mean like, chosing the abilities in the ethereal list, like blessed and healing, there are skills that seem geared more towards helping others than just yourself, but co op in this cyoa doesn't appear to be nearly as good of an idea as going solo considering you need to be killing either certain things or within a certain area, so I felt branching that out a bit would help the idea of those picking less solo benefiting abilities feel like they aren't being cheated or discouraged out of it.
>>
>>50977680
Any font you would particularly like to see? Right now I'm using Constantia.
>>
>>50977606
>>50977605
Both of you are obsessing over exaggerations. Nobody needs to list ALL spells. I just want examples. That's not 'writing a rulebook'. That's giving me an idea of what Arcane spells are.
>>
>>50977633
>Dicks
>Gross

Better than that alien looking son of a bitch you call genitalia
>>
>>50977723
But ethereal isn't the mages main tree. Magic and Elemental are.
>>
>>50977605
>>50977731
I mean, this is the simplest element of fantasy. You need to introduce concepts that break from the real world. If your CYOA had squidgits as an important part of the setting, shouldn't I know what squidgists are? All I asked was for examples of spells.
>>
>>50977731
But you haven't told me, what do you think of when you think of spells? because it sounds like you think nothing that could possibly damage someone/something is a spell, and I find that hard to believe.
>>
>>50977605
Sorry that "Magic a shit!" has become the new Culling shit storm, but you seem to have missed my post >>50975679.


>>50977668
>Replace Psionics
>Scrap the one unique attack mode in the CYOA
>Drop the explicit counter to low-Int Chads
How about no?

>>50977731
See: D&D Sorcerer/Wizard Spell List
Magic Missile, Light, Rope Trick, Bigby's Hands (with Barriers)...
Don't be a dumbass.
>>
>>50977766
Magic is an extremely prevalent thing in pop culture. Most magic in pop culture can hurt people. It's not hard to understand, dude.
>>
>>50977768
I don't think of any singular concept because magic varies infinitely across the scope of fantasy and even scifi.

>>50977786
Why is it based on DnD and not anything else? Stop assuming DnD is the default setting.
>>
>>50977727
I'm more saying it's hard to read against that background. Sans serif fonts tend to be easier to read, but a color change might be all you need to make it better.

Everything beside the intro works well though.
>>
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>>50973448
SPEED IS LIFE

>Hunter
>+3 Stat Point Blessing (2 into agility, 1 into skill)

>ONE WITH NATURE (19)
>MONSTER WITHIN (18)
>FLEET FOOTED (17)
having soft footsteps lets you walk on walls apparently
>KILLER INSTINCT (16)

>MARKSMANSHIP (15)
pew pew
>ANCIENT WEAPON (14)
>STAMINA (13)
ah, double jump. How useful and how technically impossible.
>ALL-SEEING EYES (12)

>HOMING (11)
good ol' autoaim.
>ARCANE (10)
>BLINK (9)
>WARP (6)
Gravity fuckery aw yiss. Flinging myself around corners at high speeds, locking down quick-moving prey, and maybe even hitting something multiple times with the same shot if the time fuckery works the way I think it might.
>FINESSE (0)
muh accuracy

>TEMPERED (5)
>ATHLETICS (4)
reflexes are important when going FAST
>ENHANCED (3)
>WILLPOWER (2)

>POCKETING (1)

>BOUNTIES:
>WOLF
>BEHEMOTH
>BASILISK

>LIBRARY (70)
>ALCHEMY (60)
>HEALING (55)
>MAP (50)
>TELEPORT (45)
>CLUB (40)
>BEAUTY (35)
>INN (25)
savin' the rest as payout for rainy days

My hunting style is to go incredibly fast, double jumping, blinking, and parkouring the fuck around while my shots home in on the prey.

>>50977668
>not understanding the utility of gravity magic when going fast
>>
>>50977804
>Magic is an extremely prevalent thing in pop culture
Which works against him here, because it can literally be anything.
>>
>>50977744
Ethereal also scales on int according to Bliss.
>>
>>50977818
>having soft footsteps lets you walk on walls apparently
If gravity can't hear you, it can't pull you back down.
>>
>>50977786
Psionics can't hurt anyone, anon.
>>
>>50977744
Doesn't Ethereal still draw from intelligence to determine power? Doesn't that make it more mage like than the also strength buffed elemental tree? I don't think giving the low Int builds at least SOME magic potential is a bad idea, so I'd like them to be able to keep that ability, although replacing strength with skill sounds better to me...

>>50977786
Huh, fair enough. I usually don't like psionics in my medieval fantasy type worlds because it always struck me as very specifically sci fi for some reason, but you do bring up a good point in that it gives mages a distinct advantage against Str style elemental warriors.

I just felt that something in the magic skill tree needed to specifiy its offensive power for the sake of ensuring people felt that it wasn't merely utility spells, plus, since even things like inscribe would be pretty much useless unless you put more points into elemental, I felt having some direct "there are several magic nattacks you can do without the elemental tree that makes these modifires like homing and such still pretty useful" kind of thing would help people relax about mages.
>>
>>50977674

Just not my thing.

>>50977737

Salty.
>>
How would you guys feel about an SMT 1 style CYOA?
>>
>>50977352
Hmm I haven't thought of that honestly. It being a buff can have it's perks so I wouldn't mind if it's like that.

Thank you for the support!

>>50977353
Yeah, I will try to balance it to the best of my abilities.

>>50977356
>>50977471
>>50977504
>>50977612
I'll take a look tomorrow at balancing posts. At first Primal Power seemed to be the issue but then suddenly the whole Magical tree seemed bad (even though nothing was changed from the previous version, only added) because Elemental got turned into its own discipline.

As it stands I do want to:
Change a few magical skills.
Turn Primal Power into a Tier 4 ability.

Rest is undetermined so please keep your feedback until tomorrow. Your feedback is appreciated some more than others and I am glad you're all passionate about it at the very least. I will read it the very first thing tomorrow.

>>50977364
I don't ignore criticism but not all criticism is good. Everyone is biased no matter what. Sometimes I can see certain flaws but sometimes some flaws are in the eye of the beholder.

>>50977390
You can take both of course.

>>50977392
I notice you piss bomber. I often replied to you as Anonymous. I know you're very dedicated to making bombs out of piss but honestly you're more a meme now.

>>50977423
I uh..

>>50977731
Ok.

>>50977786
Sorry I'll look tomorrow.

>>50977842
Anything that says "magic" scales off int.
>>
>>50977925
sure
>>
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>>50977922

>dicks
>Just not my thing
>>
>>50973448
>>50973470
>>50973493

Inspiration strikes!

I've found it, the perfect build!
Objective: Troll the fuck out of the master of the hunt.

Sorcerer
Favor Blessing

Skills:
Magical:
Homing, Finesse, Arcane, Detect Magic, Combine, Inscribe, Barriers, Warp (-14)

Ethereal:
Indomitable, Recall, Pocketing, Blessed, Psychic, Healing (-6)

I'm going to assume that what you can inscribe is restricted based on your own skills. So having the homing skills lets me inscribe homing scrolls, for example. As such, it's not that useful of an ability by myself, so I'm assuming the scrolls are trade-able goods.

Bounties, to be able to access all hunting grounds, and because it has a higher point cap.

Min maxing points. I'm not hunting any of this shit.
Dragons, Strange, Kraken

+160 favor

Persona: (-25 favor)
Gender, Beauty, why the fuck not? Yet another battering chip.

Visitor: "any modifications of mine will be nullified on earth" You said absolutely NOTHING about my possessions. Common sense says of course I fucking can't cart stuff between realms, but until you actually plug this loophole, I'm taking it and assuming I can use visitor to import earth supplies and gear to the hunter's realm. (Maybe vice versa but magic won't function on earth, but I could bring furs and things like that)

Library, Alchemy, Market, Forge, Healing,training, Fortune, Scavenging, Map, teleport, Bar, Hot Springs, Club, Underground, Bounty, Gambling. inn

Servant (Dragon girl hybrid) with Knowledge: My base assumption is that the dragon's natural predisposition is to be greedy as fuck as a treasure hoarding type dragon, so those ambitions play nicely with my own. (Personality change not needed) Their knowledge should include horde locations and the best places to steal gold from.

10 leftover favor. Might drop a few services for more if I need the golds, but that should be good.


Basically: CAPITALISM HO, MOTHERFUCKER! I am the supreme merchant!
>>
>>50977868
It can incapacitate, and even enslave.

>>50977893
"Basic Arcane Spells" includes a Magic Missile variant for every single magic system that isn't painfully different than what the rest of the tree implies.

>>50977926
>piss bomber
In Discord, he's Ruse.

>>50977423
Gender = genitals,and includes sexless/hermaphroditic/special snowflake.
Beauty is nip and tuck stuff, including mammaries.
>>
>>50977961

I'll give the hunting thing a go, but my chief goal is to make bank. And make SO MUCH bank that I can buy my way out of literally all of my quotas.
My skill build is devoted solely to making powerful scrolls I can sell to other hunters as my first and main commodity. With a few odds and ends that make business easier, like bottomless pockets, mind reading and recall. Since I'm ignoring my quotas I can kill whatever monsters indiscriminately to scavenge the mats, and also go treasure hunting in ALL of the grounds.

I bought all the services I could that enhance my social sphere of influence for making contacts. I can resell services to hunters without the access. I can get into trading information.
I can resell misc. goods from earth including all kinds of tech, and if that loophole is patched, whatever, I drop visitor and get more favor worth of gold.

The culling is a wonderful business opportunity for selling supplies to people with town closed down. Pocketing means they can't even gank me for loot because I need to be alive to actually summon it for them. I could still get mugged, sure, but I do plan to become a powerful enough merchant to hire a caravan of bodyguards and maybe even build a settlement in one of the hunting-grounds as my home away from home during culling season. (can teleport there with recall, so fuck your random drop locations)
>>
>>50977808
When you think of what examples of spells can be, you don't assume any would be offensive?
>>50975679
Not Bliss, but I can take a stab at some of these. Finesse implies extreme delicacy and subtlety, key word being extreme. I don't think it would help with weaponry because the differences in movement are so minute that it wouldn't affect your skill in wielding a blade, but it would be enough to make delicate arcane energy react better to you.
I agree with you on homing, it doesn't seem that strong, but I think lingering could be good as is. Say if you have warp, you could either channel a time slow bubble on someone or leave it somewhere as a trap with lingering.
Inscribe allows you to create scrolls, which I assume work the same as in say, the elder scrolls. You can put spells down and use them later without costing mana, or you could use a more crazy application like making a scroll crossbow everywhere it hits. You could probably also lay traps with that.
Warp is worded that way to show that you can probably slow or speed up time, but not by a huge amount and you're not able to stop it or anything, because large scale time manipulation would be OP.
I don't think making it scale based on skill is a good idea>>50977893 because even mages benefit from skill, so It would make mages even more obselete by making the other classes able to use magic even more easily.
I believe demonic warps magic in the same way angelic would probably use "holy" attacks. You know how in DnD the cleric can use holy spells? Demonic would be the spells of a warlock or a blackguard.

Hope I cleared some stuff up, but for all I know lots of the stuff I said may be wrong.
>>
>>50977922
>salty

It sure is femanon

It sure is
>>
>>50977155
But >>50974862
>>
>>50977984
>When you think of what examples of spells can be
I don't assume anything because magic varies infinitely across the scope of fantasy and even scifi.
>>
>>50977926
>I know you're very dedicated to making bombs out of piss but honestly you're more a meme now.

Men die, memes are eternal.
>>
>>50977926
>Turn Primal Power into a Tier 4 ability.
Why not just turn it into a T3 ability? Then martials can't get it without significant investment into the elemental tree, and elemental focused builds won't be nerfed into oblivion.
>>
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>>50977943

Yep.
>>
>>50978026

Oh, I recognize you.
>>
>>50978016
Tier 3 makes it the best ability period. Warriors are best class without Primal Power. With it nobody can compete.
>>
>>50978000
No it doesn't, in all honesty. Most magic in most settings is pretty similar, and there are very few outlier oddballs with wierd systems of magic compared to the many with similar systems.
>>
>>50978026
http://www.breitbart.com/london/2015/05/07/attack-of-the-killer-dykes/

Lesbians get out
>>
>>50978049
>No it doesn't,
Wanna know how I know you only come to /tg/ for CYOAs?
>>
Vag < Dick
>>
>>50978089
how? explain to me. Explain to me how the fact that every fantasy rpg I've ever played with magic, tabletop or otherwise had offensive magic means that I only come to /tg/ for cyoas. Explain how the fact that I'm able to infer from prior knowledge and the fact that I've seen magic in many settings before that arcane spells includes damaging spells means that I only come to /tg/ for cyoas.
>>
>>50978159
You think all magic is the exact same DnD vancian system. It betrays a very shallow knowledge of fantasy.
>>
>>50978185
But I don't. I merely think that most magic is similar to DnD in the fact that it has a variety of spells, many of which are offensive.
>>
>>50978203
But do they all share a spell list? There are plenty of systems where the only damaging magic is elemental, you know.
>>
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>>50973448
I'm not here to be the badass, the slut. the leader, or the piss bomber.
I'm just the guy that survives.

20s
Indomitable(1), Martial Arts(1), Athletics(2), Toughness(1), Flurry(2), Tempered(1), Willpower(2), Bladed Arms(1), Ancient Weapon(2), Stamina(3), Ancient Armor(3), Finesse (1)

Desert, Volcano.
Deep, Underground, Ancient, Molten, Sunken, Twilight.

Danger : [][][][][][][][][][][][][][][][]
Points : 195

Age(5)
Turn myself into an older, near-elderly man. If there are no complications from using this body and it doesn't actually effect me, it'll be easier to make my opponents underestimate me.
I don't see any reason to spend points on the other options as it's all just luxuries.

Resources :
Library(10) to start off with. I want to learn as much as I can.
Forge(10) if I am ever not training, I wish to hone my skills in craftsmanship to create things for me and my party.

Training(5) I hope people don't ignore this, as if you've never been properly taught to use a weapon and you don't have any proper knowhow, your gonna suck at using it no matter what fancy magics you got.

Fortune(5) no reason not to if the advice is guaranteed to be crucial.

Map(5) because it's useful and I doubt anyone else bought one.

Campsite(5) because you never know when you'll need one. In the case that my party actually does i'll most likely donate the tent to someone else as I don't mind sleeping outside, but the fire will be great for on-the-road cooking.

Club(5) discussing strategies sounds fun, although the no-faction rule may eventually be a problem.

Bar(5) ... because I have a problem, okay ?!

Low(20) I need somewhere to store my goods that I feel safe leaving behind.

I have 150 tribute points left.. whoever parties with me gets the rest and can buy whatever the fuck they want.
Hunter class
Blessing : +3 Stat Points ( Skill )

Strength : [][][]
Defense : [][][][]
Agility :[][][][][][]
Intelligence : [][]
Skill : [][][][][][][][][]
>>
>>50978225
And there are plenty where it's not. Even so, in a cyoa about killing things did you really assume a major skill wouldn't allow you to kill things?
>>
>>50978240
I think you allocated your skill points wrong. Tiers 1-3 all cost 1 point, tier 4 costs 3.
>>
>>50977590
I like this idea.
Is this supposed to be about your protagonist of an old CYOA ? Because that'd be neat.
>>
>>50978246
How do we know this is one where it's not?

Considering how Bliss has a bunch of support skills that (As someone else pointed out) will never be used? I wouldn't be surprised.
>>
>>50978310
1. Just because you won't use them, doesn't mean a lot of people won't want to team up.
2. But is that really what you thought? That none of the spells could do damage?
>>
>>50978341
>a lot of people won't want to team up
They won't. They're risking their lives for no reason.

>Is that really what you thought?
What I think is that without some examples we can't know what Arcane spells there are.
>>
>>50977926
>At first Primal Power seemed to be the issue but then suddenly the whole Magical tree seemed bad (even though nothing was changed from the previous version, only added) because Elemental got turned into its own discipline.
It's pretty simple. Elemental is considered a great tree, and Magical is considered a bad one. If they were combined, this would result in a decent tree, and that's how it was in the past.
>>
>>50978266
Did I seriously read that wrong ?
Thanks for pointing that out, anon.
>>
>>50978359
In almost every thread this has been posted in that wasn't full of arguing, people have been asking each other if they wanted to team up.

How likely is it that a god of killing would only give you support spells, and make an entire tree based off of support?
>>
>>50978425
Those people are damn stupid. They don't get credit for helping someone else hunt.

Pretty likely when he has skills that are support only. Especially when said god just split all the former offensive options out of the tree and made them their own thing.
>>
>>50978471
>all the offensive options
YOU FUCKING RETARD. BLISS HIMSELF HAS EVEN EXPLAINED THAT ARCANE AND SHIT CAN BE USED OFFENSIVELY.

actually off yourself. I took too long to notice the b8 and the thread was ruined because of me and people like me actually believing people could be as retarded as you.

God save my soul.
>>
>>50978471
>Those people are damn stupid. They don't get credit for helping someone else hunt.
Have you ignored literally the entire history of the human species?
>>
>>50978067

There's a lot wrong with how that article is presented. They claim there's a cover up when there isn't. You don't have to "dig down" to find the stats about domestic abuse in the lesbian community. It's a well known issue. It also words things to make it almost sound like there's a gay conspiracy to kidnap children., when they're just talking about regular adoption.
>>
>>50978519
>being this triggered over an imaginary not-game
>>
>>50978519
Yeah I get that. That's why I suggested he put some examples in the CYOA somewhere.

>>50978531
Help man kill wooly mammoth = you both get to eat mammoth

Help hunter kill dragon = he gets all the credit
>>
>>50978564
says the one who can't imagine that magic can hurt people
>>
>>50978587
see >>50978583

Wasn't me anon.
>>
>>50978583
he then helps you kill strange later on, making both hunts easier
>>
>>50978600
Why would you risk your life doing a task that exclusively helps him? Why would you help any other hunter when they're just going to be enemies come Culling?
>>
>>50978626
because most human beings have a thing called morals-- these are mythical constructs of an unknown nature that draw people to create friendships and alliances, and to not go on murder rape sprees.
>>
>>50978626
>not banding together with some bros to fend off edgy hunters during the culling

git gud
>>
>>50978587
Wasn't me, I never even made a first attempt at a build for this.
>>
>>50978626
>exclusively helps him
We already covered how it doesn't.
>>
You know what? After skimming past all the arguments and shit on monster hunter CYOA,

I have come to the conclusion that it actually kinda sucks and doesn't seem to really know what it wants to be.
It's supposed to be about HUNTING, right?


Hunting monsters and mythical beasts is a pretty cool theme.


Nobody is talking about hunting strategies. Everyone assumes we'll basically find dragons around every corner, so instead of worrying about tracking one they're just bitching about how many stat points are needed to one-shot it in the face.


Everyone is dickwaving about how much sheer destructive power their builds are or are not capable of.
Like, at this point, just make a fantasy gladiator CYOA.

Hunting shouldn't be about stacking so many warrior powers you obliterate monsters into a fine red paste. Shouldn't there be more emphasis on things like tracking and trapping, killing foes with percision so cause as little damage to the prey as possible to increase the amount of useable meat, bones. fur, etc. you can gather?
>>
>>50978798
You can kill anything if you stockpile enough explosives.
>>
>>50978798
I have a magical trapper build I haven't updated yet, which could make lots of money from live sales.
>>
>>50978798
Welcome to the inherent problem of monster hunter. The second one anyways, the real one is that slimes should have dominated the plane decades back.

God of hunting should have been a god of conflict.
>>
>>50977157
I'll touch your ears.
>>
>>50978798
Have you played the Monster Hunter videogame franchise that inspired this CYOA?
>>
>>50978798
It's because people put more emphasis and thought into customizing themselves than into the game. Sure Monster Hunter has a lot of everything because it wants to be a whole experience and not just a part of it. One page is about customization of the character, the second is about the monsters and the environments they reside and the hird is about civilization and rewards from gods.

Honestly it's not the fault of the CYOA but more human bias
>>
>>50978026
At what age were you when your father raped you?
>>
>>50978876
What I don't understand is why is the cyoa's setting still medieval? The master of the hunt has been randomly picking up people from earth to hunt for him in his realm, surely some of them possess enough technical and scientific skills and expertise to have early modern weapons and equipment.
>>
>>50979049
The master of the hunt believes that guns are a coward's weapon, morality-wise. If he could force everyone to use katanas, he would.
>>
>>50978981
There still could be any focus at all on the actual monsters and hunting thereof.
>>
>>50979049
I wouldn't even call it medieval, more like pseudo-medieval. The problem is that does fall apart in the face of people like Piss-bomber. Try as Bliss might, but the induction of those armaments kind of ruins the setting. We've taken the piss out of the box and we can't put it back in.

He should have just gone with the initial wild hunt theme alla dark age plane with dark ages inhabitants.
>>
>>50979125
He must be very angry about people thinking Nobles, the katana-included class, are considered weak.
>>
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>>50979125
>the master of the hunt believes that guns are a coward's weapon
>allows people to buy their way out of the Culling
>permits a camouflage skill
>permits an autoaim skill

what did the master of the hunt mean by this?
>>
>>50973470
Still got the image for the map of terrain you used in this one?
>>
>>50979178
Oh god he's a fucking half-in weeb.

This explains EVERYTHING.
>>
>>50979185
what
>>
>>50979271
> Oh sure he can hide in a bush during the culling all day and stab people in the dick at night.
> And that guy who got crushed by dragons earlier bought his way out of the culling.
> But APPARENTLY the moment I bring out the Glock to deal with a slime I'm a bitch.
>>
>>50979304
I mean your image
>>
>>50979125
...that's not a moralistic judgement.
>>
>>50977590
Man, this is rather interesting. Each one of those backgrounds, and an entire story to be told! Looking forward to reading more.

The background does interfere a bit with reading the text in a few portions, but I wasn't affected that badly by it.
>>
>>50979309
Not my post, but it seems to be a skeleton rancher complaining about people fucking mac and cheese.
>>
>>50979271
>>50979309
saw it once and decided I couldn't live with myself unless I saved it.
>>
>>50979326

What's wrong with people fucking mac and cheese?
>>
>>50979436
It's a waste of perfectly good mac and cheese.
>>
>>50979467

Not like there's anything stopping you from eating it after.
>>
>>50979436
Starving kids in Africa could've fucked that mac and cheese.
>>
>>50979467
who says he wont eat it after?
>>
Everyday we stray further from the light of god, and deeper into the bosom of Mac & Cheese.
>>
>>50979478
but they already rub Tej on their balls
nigs cant get everything
>>
>>50979478

What's wrong with someone other than starving kids in Africa fucking it?
>>
>>50979499
The fuck's a tej?
>>
>>50979507
https://en.wikipedia.org/wiki/Tej
pretty gud actually
>>
>>50977984
>Not Bliss, but I can take a stab at some of these.
Alright that works in the meantime, I guess.
>Finesse implies extreme delicacy and subtlety, key word being extreme. I don't think it would help with weaponry because the differences in movement are so minute that it wouldn't affect your skill in wielding a blade, but it would be enough to make delicate arcane energy react better to you.
It explicitly affects your (physical) strikes, though.
>I agree with you on homing, it doesn't seem that strong, but I think lingering could be good as is. Say if you have warp, you could either channel a time slow bubble on someone or leave it somewhere as a trap with lingering.
Yeah, but it's a temporary effect that, generally, saves you a little bit of mana by shortening the duration of your spells. A combined "Living Spell" ability would be worth taking without a stat boost.
>Inscribe allows you to create scrolls, which I assume work the same as in say, the elder scrolls. You can put spells down and use them later without costing mana, or you could use a more crazy application like making a scroll crossbow ... large scale time manipulation would be OP.
But then what's the point of including it? It's not good design to throw in a tiny boon solely as a legacy feature when it just takes up space.
>I don't think making it scale based on skill is a good idea because even mages benefit from skill, so It would make mages even more obselete by making the other classes able to use magic even more easily.
Eh? You aren't making sense. If you made Primal Power key off of two stats, it would exclusively weaken any strength-based hero who takes it, and boost any Skill-based hero (though not to the extent Strength elementalists are now). Net balancing effect.
>I believe demonic ... warlock or a blackguard.
Yeah, you lost me. I was asking what "corruption" lets you do. I understood the dichotomy.
>>
>>50979490

Mmm, bosom
>>
I'll wait with my build until bliss is done adressing issues and updated it. Aint gonna waste my time with an experimental release even though its looking great.
>>
>>50979610

>implying Half Life 3 won't be released by the time MH is finished
>>
>>50979536
Call me skittish, but I don't think I'd be willing to drink something yellow from Sub-Saharan Africa.
>>
>>50979536
Huh, I think I saw that when my dad took me to an Ethiopian restaurant once.

He had some and said it was pretty good, if I remember correctly.
>>
>>50974372
No I meant his CYOAS are bland as tap water while you'res are incredible looking.
>>
>>50979818
>you'res
Congratulations. That particular fuckup is one I have never seen before, r even considered before now.
Would you like a medal?
>>
>>50979727
>sub-saharan
you looked at the page
saw ethiopian
and you said it anyway
i hate you
>>
>>50979868
Anon, this location is more southerly than the Sahara.
>>
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>>50979125
>>50979231
>the master of the hunt is a semi-omniscient weeb, eternally butthurt that gunpowder weapons supplanted more honorabu forms of combat
>so assmad, in fact, that he created an entire dimension to preserve the 'noble art of hunting' from the gun-toting normies in the outside world
>>
>>50979868
As far as most people are concerned, it's North Africa populated by Arabs and Berbers, and Sub-Saharan Africa populated by blacks. Nobody cares about the Horn of Africa being full of mixed breeds.
>>
>>50979727
> Sub-Saharan
> Ethiopia
That's some fucking Anacalastic shit you dunce.

>>50980053
That poor smiley meme looks like he's crying on the inside.
>>
>>50979966
Sure, in much the same way that Australia is sub-saharan.
>>
>>50980142
See >>50980084

Ethiopians are only 60% Caucasoid anyway. By all rights, they are Sub-Saharan Africans.
>>
are we going to create a new thread or migrate to the one that's been on life support for two days
>>
>>50980176
>Egyptian detected
>>
>>50979861
I ain't a sore loser anon, give it here.
>>
>>50980189
let's run this one into the ground and burn out the last of the monster hunter discussion first.

THEN, we migrate.
>>
>>50980225
Bad times for anyone posting OC.
>>
>>50980189
Let's never migrate to that other thread because it's funnier that way.
>>
>>50980174
Completely uninvolved person here, but I don't think you could find anyone that would argue it isn't, the reason no one calls it that is a. if its all sub-saharan you aren't really getting any new information by calling it that, and b. it isn't anywhere near the sahara, why the fuck are we referring to that.
>>
>>50980201
Sorry senpai, but if you look like this, you can't claim to be a Caucasoid.
>>
>>50980311
>if you look like this

>I'm going to pretend like I have scientific reason on my side then make it very obvious that I don't
>>
>>50980385
https://en.wikipedia.org/wiki/People_of_Ethiopia#cite_note-14

This study says that 62% of their DNA is Caucasoid, anon.

At this point, it's a matter of whether you think 60% if 'enough' to count. I'd say no.
>>
>>50980426
Anon there's a big difference between Sub-Saharan Black and Caucasoid. Particularly in Ethiopia where you have every shade of fucking brown including several shades imported from India and Persia.
>>
>>50977255
I have that same problem with people saying it is too video gamey, sometimes I have no fucking clue what they mean when they say make it less video gamey.
>>
>>50980600
Making things less gamey means relying less on stats and relying more on written out fluff. Games can rely on stats because they actually let you use those abilities/stats which gives them context and meaning. CYOAs need to write out and fluff options for them to have meaning.
>>
>>50980561
There is. I'm just telling you that Ethiopians are mixed. I wouldn't call them a Caucasoid group because 40% if a very large African contribution.

Yes, I am aware that the Somali and Tigraway are closer to 70%+ Caucasoid, but they have smaller populations than the Oromo and Amhara (who I believe the 62% figure is coming from.) It's very hard to paint the Horn in a single Ethnic brush because the Bantus didn't manage to genocide most natives like they did in Central and Southern Africa, so it's generally best to paint with either a generalized or a majority brush, and the Oromo and Amhara are 61% of the population (funny coincidence of numbers desu.)
>>
>>50980641
See this would have been nice to know about 10 CYOAS ago. Thanks.
>>
>>50980600
Video Games are one of the few other interactive art forms, Ordion. However Cyoa are more malleable and inherently based on writing and creativity while VG tends to rely more on mechanics and numerical value, often being considered flatter.

>>50980655
So we're actually on the same page? Oh for fucks sake.
>>
>>50980667
Hey Ordion, I was one of the people who actually posted a build for Adventure in the Orient when it was first posted. I like most of your stuff, but I agree with some of the others. The stats I feel are a weak point. I think they are a weak point for Monster Hunter as well.

I think the idea you had of dropping classes and doing skill based was in the right direction. Dropping the stats would've also been good.

I understand due to what happened you have shelved AitO 2.0 for now, but I hope Dark Age of Woadheim goes well
>>
>>50980680
Basically. I'm just being a bit pedantic about defending my Sub-Saharan post so I get to talk about the ethnic makeup of the Horn of Africa because I've been reading about it lately.

I was also being a bit of a dick in 'forgetting' to post that, grouped all together, Ethiopians have 8% Melanesian blood and 6% Chinese, leaving them with only 24% of their genome actually being Bantu/Sub-Saharan Africans. Slightly less than a quarter instead of the 40% I was using.

Bantus suck. Or at least they did during the Bantu migrations, because holy shit did they do a good job killing all the natives.
>>
>>50980217
Well too bad, I'm out.

Have a card.
>>
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>>50980680

>flatter
>implying this is a bad thing
>>
>>50980723
There are no stats for Dark Age of Woadheim.

The closest thing would be the "strength, speed, durability" boosts you can pick as part of your powers for your Apostle form.
>>
>>50980743
Honestly I covered the history of the Horn over a year ago and it is still one of the richest chunks of history I've found to date. The ethnic backgrounds of the various groups only holds testament to that. After all we've only touched the big ones, the smaller ones like Hamer, Askila and the rest only get more confusing.

A Horn of Africa CYOA actually has a lot of potential.

Oh god the Bantu migrations why did you remind me. I give them points for effectiveness, the same way I give Timur points for his skull piles. If I ever do a HOA CYOA, remind me to gimp the fuck out of the southern migrants.
>>
>>50980849
It'd be pretty neat to base a CYOA around Axum too. First kingdom to convert to Christianity iirc, and having existed for quite a while before then.
>>
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>>50973448
Revamped build

Hunter
Blessing : 3 Stat Points ( Skill )

Skills : Toughness, flurry, martial arts, athletics,
finesse, marksmanship, overcharge. ancient armor, ancient will, bladed arms, ancient weapon, indomitable, adaptation, infusion. enhance, rekindle.

My ancient weapon is a gun. I can infuse my gun with fire. I am going to guns the shit out of anything I see.

Desert, volcano, every danger.

Max. threat : [][][][][][][][][][][][][][][][]
Max. points : 195

All I want is a forge, library, fortune, training, underground, market, leaving me with 145 points.
My plan is to go through training and the library to train myself in sharpshooting, and continuously upgrade my weapon at the forge as much as I can by bartering the rest of my 145 tribute points for the rarest and best possible metals and such.
I'm hoping that with the combined might of my legendary weapon,skill stat, and various abilities that let me channel magical energy into other things would help me take out most monsters with a single shot. I require no place to sleep, and no luxuries - I will sleep outside cuddling my gun, and train while i'm not sleeping or killing monsters.
I will be a 24/7 on the clock hunter, as much as I can be.

Strength :[][][]
Defense :[][][][][]
Agility:[][][][][][][][][][]
Intelligence :[][]
Skill :[][][][][][][][][][][][][][][]

Who wants some long-range support ? I might have to join a party just to shack up with someone, considering i'm saving all the rest of my tribute points.
>>
>>50980981
Axum for most of it's history is solid material, but there's also a case to be made for the Twelve Negasta period and the age of golden Trade.
>>
>>50980981
>>50981030
CYOA don't necessarily need to fit a single time period. In a single CYOA you can have infighting between the petty Kings and Sultans, Zanzibar Trade, Orc Bantu Invasion, Europeans selling guns, Desert priests wandering around converting people to the true faith and a buttload of Canton and Indian Migrants showing up.

The setting writes itself. Something similar to the Norse and Aztec style cyoa.
>>
>>50979966
>this nigger
>trying to put East Africa above Cape Horn in the sub-Saharan category
>>
I'm going to create a ( hopefully ) long CYOA, and it'll be my first. However, i'm not sure how to put it together graphics-wise and nobody pays attention to PDFs - how do I help myself here ?
>>
>>50981030
You mean taking place surrounding the supposed Queen of Sheba's reign? I only know of a Kebra Nagast, which is the story of that and their descendents.

>>50981113
True, but it's best to be careful not to pack too many events in at once.

>>50981163
senpai we've been over this. It was a front to talk about the Horn.
>>
>>50981179
Check the pastebin for SDA's photoshop tutorials.
>>
>>50981030
Also can I say it triggers the fuck out of me when you see Sheba with a Bantu-style prognastic face? Like it does for a lot of people over the Egyptians desu.
>>
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>>50981179
>Doing a long CYOA first
Don't do this to yourself, man
Make a short one first, to understand what people like, what people don't like, and to get a feel for what making a CYOA is like.
Also, ask questions in our Discord server: https://discord.gg/Cwm8nCM
>>
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>>50973448
>>50973470

>Class
Warrior
>Blessing
Blackbone Dragon Soul (Think A Black Lich Dragon)
>Skills
Tempered
Willpower
Enhanced
Overdrive
One With Nature
Monster Within
Bloodlust
Soul Spirit
Hybrid
Bladed Arms
Ancient Weapon
Stamina
Marksmanship
Overcharge
Ancient Armor
Ancient Will
>Stats
STR: 11
DEF: 5
AGI: 9
INT: 1
SKL: 9
>Licenses
Deep Ruins +40
Twilight Desert +65
>Persona
Visitor
Exempt
>Resources
Forge
Alchemy
Healing
Training
Scavenging
Teleport
Diner
Bar
Club
Inn

While I have moderate toughness, my stature belies an abnormal alacrity in movement and aggression. My armor and weapon are attuned to the dragon soul I've been gifted with and the skull on my blade sometimes chatters on about what the dragon wants. Normally it's just bloodlust for a specific monster for me to slay to slake it's hunger, but occasionally it wants to party with other awakened weapons for socialization. The main benefit of the sword is that it can switch between a Greatbow and a Greatsword. It's Greatbow form is where the skull opens and retracts the blade as the handguard grows into a bow curve with a strong line of dragongut for the bowstring. When channeling my dragon soul I invoke it's scale ability for defense or it's wings which fold out from my armor for mobility.
>>
>>50981163
That was the first one, the second was the collapse of the Solomnids proper in the 1600's when multiple contenders tried to take the throne, often importing mercenaries. Though a king was named three years down the line it took two decades for the conflicts to settle and for the local kings to either be beaten down or accept the new King of Kings.

>>50981237
It's alright, I'm triggered too anon.
>>
>>50980981
I was gonna make a Prestor John build for Traveler, but I made Saint George instead.
>>
>>50981296
You'll probably get around to it eventually.
>>
>>50981278
That second scenario sounds like a good setup for a kingmaker CYOA, where your character is trying to take the throne themselves.
>>
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>/cyoag/ AKA Monster Hunter General
Post CYOAs
>>
>>50981409
The thread's nearly dead, man. Wait until the next one.
>>
>>50981428
We already have a next one

>>50961404
>>
>>50981511
How can that be the next thread if it was made a year before the current one?
>>
New Thread
>>50981819
>>
So, how long until the mods get annoyed there are three cyoag threads, two of which are below bump limit?
>>
>>50981928
soon im sure
>>
>>50977590
New Childhood. Eldritch horrors, AWAY!
Thread posts: 462
Thread images: 58


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