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Warhammer 40k General

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Fall of Cadia hype edition

>Previous thread
>>50886598

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Dragons are red, Avengers are blue, the Wraithknight is huge, and he's going to kill you):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
First for I2 Orks
>>
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nth for Fortifying this Thread
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>>50891587
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>>50891624
>>
I claim this thread and its citizens for the dark city!
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>>50891592

or, you know, just take a predator with more lascannons for less points in the same slot
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>>50891651
formation tax bruh
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>>50891651
Havocs are a requirement in the excellent Chaos Warband formation. Predators are only available in the decurion via the rather underwhelming Fist of the Gods. That's not a competition solution even if a Las Predator was better, which it probably isn't.
>>
>>50891587

Verdict on Custodes? Im thinking about getting back into 40k and I want to make a smal army with lots of work per model.
>>
>>50891676
look man, all I'm saying is that if you have to start arguing that somebody should take 2 lascannons in a rhino to prove your point, perhaps your point wasn't that good in the first place
>>
>>50891651
In agreement with this post, don't devistators have enough range to keep them moderately safe?
Space marines sitting 36" away in some ruins for a nice cover save and a weapon less model to take a wound for you before they get to the weapons?
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>>50891696
There's more than like 5 people in these threads dude
>>
Anons, are there any famous Fighter Aces in 40k?

After having destroyed the Behemoth in BF1, then several bombers, attack planes, and fighters while using the Red Baron skin on an Operation, I began to wonder about 40k.
>>
>>50891693

50 ppm base. They're more of an ally force. Forge World is giving them more options than simply basic Custodes and more Custodes, like a fancy Grav Tank that looks like it should be in Infinity because of its lack of skulls, and a possible Custodes Dreadnought.
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>>50891696
Autocannons are pretty good and really cheap. They're the go to Havoc weapon.
>>
>>50891676
>>50891696

Cant wait for Age of the Emperor so you guys dwell to 30k, making 40k less austismo
>>
>Discussing competitive gameplay
>About havocs, a non competitive unit
>In CSM, a non competitive army

The whole argument is garbage
>>
>>50891709
No there isn't, you've lost your mind anon, all these posts are just you talking to yourseWAKE UP
>>
>>50891704
We're talking about CSM. With Traitor Legions Predators are rather suboptimal due to formation structure.
>>
>>50891723
So formations are autistic? Is that what you're saying? Cause what's more likely to happen is that we adapt to the times while you cry about how you miss the good old days before selling your army on eBay
>>
What is the standard point limit for an average game?
>>
>>50891729
Anon says running them with two heavies in a rhino is OBJECTIVELY better than four on foot.

Do you agree?
>>
>>50891723
>implying the autists won't be the only ones left after that
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>>50891729
I hope the rock you've been under was nice.
>>
>>50891748
Competative players, I think he means.
>>
>>50891713

I think there's some in Double Eagle, and there used to be/are fighter ace upgrades for aircraft (which grant it a unique, random bonus depending on faction.)
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I still would like to know if adding two combi-meltas to my Sternguard unit improved my list. I think it'll be more useful than the melta on the Land Speeder Storm. Thoughts?
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I left the game for a while...how are these Genestealer cults ?
>>
>>50891740
I mean, they don't need rhino bikers for protection because they're already so well protected.
>>
>>50891713
No, and shame on you for buying an aaa historically inaccurate ww1 game.
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>>50891751
1000, 1500, and 1850 are probably most common.
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>>50891770

Horribly, horribly cheesy.
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>>50891764
I have the book, I've read it. Nothing in it compares to what competitive armies have.
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>>50891770
Great, top 5 army.
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>>50891786

Perhaps you should reread the Death Guard section, anon.
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>>50891713

Plenty. The Eldar have a couple of unnamed Phoenix Lord pilots, which are probably gods in the sky, the Imperial Guard probably has no shortage of ace pilots, even fi they aren't precisely named, and the Space Marines probably have a number of their own exceptional pilots. Orks from Deff Skwadron could definitely all count as well.
>>
>>50891721
>>50891709
this discussion is becoming a clusterfuck so I'll recap:

>some guy tells a new player he should take 2 autocannons in a rhino on havocs
>me, not wanting to see a hopeful young man be mislead, point out that this is a dumb idea
>some guy says no dude, all the good tournament lists do this
>I ask for proofs
>he posts gravcannons, and now it becomes clear what has happened. he assumes that because grav cheese does it, it must be good for autocannons. it isn't for a plethora of reasons. he also claims that historically, players have not maxed out heavies on havocs or even devastators. this is also not true to anyone who has played the game for more than one edition
>then somebody uses lascannons as an example. this is also a turd. yes, you need havocs for some formations, but 2 lascannons in a rhino aint the way to do it for a plethora of reasons
>and so we arrive at our current scenario of misconceptions and butthurt
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I just got a big lot of Orks from a sale and I'm working on putting together my first lists. Nothing even approaching competitive play yet, since I'm still getting a hang of the rules with Kill Teams stuff, but here's the guys I picked out for my 750-point casual play army.

The big challenge at the moment is that I only have 22 regular ork boyz, and few big shoota boys, so I'm thinking to divide them into two groups of 11 with 'eavy armor and a nob boss w/ power klaw, and putting one of the groups in a trukk. Current HQ choices are Big Mek with Kustom Force Field and a Dokk. Brought a squad of Lootas for heavy support.

I've been considering swapping the Deff Dread with the metric fuckton of gretchen the collection I bought came with if that would logistically be the smarter move, but I really like the look of the Deff Dread and I'm looking for any excuse I can find to be able to put it up on the table.
>>
>>50891777
True. Autocannon Havocs with their 48" range usually won't be nearly as vulnerable as Grav Devs.
>>
>>50891770
Putting Ork boyz out of business
>>
Anons anons im sorry for starting this shitty argument by posting my list im going to run only 2 autocannons because getting my hands on 4 for each unit seems like a huge pain in the ass.
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>>50891770
Pretty fucking cheesy.

Genestealers with assault grenades and daemon saves infiltrate within 3" and charge, on turn one.
And they can summon more for free.
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>>50891807
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>>50891820
>because getting my hands on 4 for each unit seems like a huge pain in the
Nah easy.

https://www.forgeworld.co.uk/en-US/Legion-Autocannon-Set-2015
https://www.forgeworld.co.uk/en-US/Kalibrax-Pattern-Autocannon-Set
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>>50891713
Kommanda Uzgob "Maverork"
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I'm trying to round up every possible source of toughness penalties in the game. Been aiming for Nurgle stuff, but I suspect there's more out there. Bonus points if I can easily use it along side Chaos Space Marines or Daemons.

What I have thus far:

Biomancy Discipline: Enfeeble, Warp Charge 1, Malediction, 24" range, -1T
Plague Colony formation composed of maximum number of units, 7" area of effect, triggered at the start of Fight sub-phase, -1T
Discipline of Nurgle: Gift of Contagion result of 3 on D3, Warp Charge 1, Malediction, 48" range, -1T
Discipline of Nurgle: Curse of the Leper, Warp Charge 2, Malediction, 21" range, -1T
Tallyband Formation special rule Enfeebling Nausea, if locked in combat enemy unit must pass a Ld test of suffer -1T
Hellforged Artifact of Nurgle: Grotti the Nurgling, 6" area of effect, -1T unless Daemon of Nurgle
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>>50891807
If you have the points, why wouldn't you max out on auto anons and park your havocs on an objective in a warband? They're objective secured and have 48inch range, they don't need to move anywhere.
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>>50891827
>And they can summon more for free.

More, equipped anyway you want, for free.
>>
>>50891770
Strong. And fun. They're a horde melee army that actually works in the current Shooting friendly environment.
>>
>>50891786
>CSM fags complaining as always
Wew, back to square one.
>>
>>50891811
Grav devs are a whole different kettle of fish, mostly due to them literally not having heavy weapons but salvo weapons.
They would actually appreciate a transport to help them get close and protect them unlike heavy weapon dev who's average range is 36" and don't like moving.
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>>50891843
i should probably google more than not at all. I was wondering how you all expected me to get 8 auto cannons. now i just gotta figure out how much this is in burger dollars
>>
>>50891807
It feels like if you are just taking the Havocs for a formation, the best way to do it would be backline autocannons for some relatively cheap and effective fire support, or for Plasma/Melta in a Rhino if you wanted a more expensive but threatening squad.

Spending 20 points for 2 autocannons plus 35 for a Rhino isn't that great compared to just spending 40 for 4 autocannons. The extra survivability is nice, but it cuts the amount of firepower in half for something that doesn't really need the extra protection or mobility.

Plop them in ruins, or use weapons that can actually benefit from riding around. No need to mix and match.
>>
>>50891851
The funny part is that there's reason to buy Havocs a Rhino, but it's not really to carry them but rather to just have another ObSec metal box running around.
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>>50891827
Question, can I shoot them using Coteaz? Or does it not count?
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>>50891880
>tfw just want 11-12 man capacity Land Raiders for my KdK.
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>>50891827
>>50891795

Whew... are Genestealer cults "to strong" in a beer and pretzel environment ? Anything not to take ? Just started looking into them.
>>
>>50891883
Right. I agree.
>>
>>50891880
Raptor Talon, gets to charge when it deepstrikes, but makes disordered charge.

Compare to the loyalist deepstrike and charge Skyhammer, admittedly a cheesy and broken formation.

There's no reason Raptor Talon should have to make a disordered charge, other than "chaos can't be better than loyalists"
>>
>>50891883
Yeah. Grav Devs make sense to go for 2 in a transport. Gravcannons are expensive enough to warrant taking less of them, and can be used on the move to a limited degree, and want to be pretty close for maximum effect.

None of that really applies to autocannons. They're cheap, and want to be far away and stationary.
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>>50891847

Rad Grenades (Inquisition or Dark Angels, I think?): grenade blast
Skitarii Vanguard: -1T to enemies in base contact

That's all I know.
>>
>>50891847
Can a stat like toughness ever be reduced to 0 or does it just have a minimum of 1? If 0 is possible, what happens to the unit?

>>50891851
I think that anon was the one arguing for maxing out havocs and yah 4 autocannons has always been decent, ob sec makes it pretty awesome
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>>50891918
Hey they are in the same pot as the "assault" loyalist army known as the Blood Angels
>>
How do I make a strong Thousand Sons legion army? They eat up so much points and seem like they don't do anything other than kill MEQ.
>>
>>50891847
That seems pretty comprehensive. What's the payoff?

I was brainstorming a leadership penalty army for slaanesh the other day and the payoff was all the tasty excess powers that key off of leadership. But ultimately the required formations were too expensive unless I allied in dark eldar and harlequins. Which was a shit show.
>>50891943
Iirc, if a model is reduced to zero t (except vehicles obviously), it is removed.
>>
>>50891943

If toughness goes to 0 the unit automatically dies with no saves.
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>>50891943
If their toughness drops to 0, the whole unit is wiped out. This will make you That Guy.
>>50891944
They can take the Skyhammer though
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>>50891918
Only one option left
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>>50891943
If toughness is reduced to 0 the model is removed from play, if you can stack a -3 toughness debuff on a guard blob they all just keel over and die.
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>>50891943
Core rulebook, page 9: Zero-level Characteristics. The last line in bold reads:

If at any point, a model's Strength, Toughness or Wounds are reduced to 0, it is removed from play as a casualty.

I'm trying to build a Nurgle army that can reliably trigger this with toughness modifiers.
>>
>>50891904
They're new so people don't know them very well.

They're an army with loads of weak models with strong as fuck specs il rules which completely breaks the usual meta.
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>>50891952
Wait for an update that makes them cheaper, I would allow you to pay
18ppm for rubrics
27ppm for scarab terminators
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>>50891966
You mean
Get lucky
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>>50891831
>the discussion continues to get more confusing as people misunderstand each other, even though they are agreeing now

tzeentch you cunt reeee
>>
>>50891963
Nope, they're not allowed skyhammer or any of the SM formations as they're a different faction.
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>>50891963
IIRC they actually can't according to the FAQ
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>>50892001
>Update comes out
>Told to wait on another update

That is not helpful at all
>>
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>>50891809
Here's that as a list. This is just for a few friendly games at our FLGS this weekend, but if I'm doing anything egregiously wrong at the moment I'd appreciate any advice you guys have!
>>
>>50891995
>special auto-corrected to spec il
WHY, THAT ISNT A REAL WORD
>>
>>50891952
Take the minimum required formation to get scarab occult terminators, then take a formation of 9 sorcerers and Ahriman, iirc.

Give one sorcerer the astral grimoire.

Take a maxed out heldrake terror pack with baleflamers

Roll on telepathy for invisibility, and make sure ahriman knows psychic shriek.

Stick all the sorcerers in a unit with the termies, and cast blessings on it all day while giving it the jump infantry type. Use Ahriman to psychic shriek three times, which should do tons of damage with the heldrakes.
>>
>>50891957
I think you covered the payoff yourself.

See >>50891980

Enfeeble and Curse of the Leper are the easy ones. I'm trying to decide if the Plague Colony formation is worth the points needed to get it working.
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>>50892033
I don't think anyone is going to play me if I do that
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>>50891952
The Core probably looks something llike min War Cabal, Magnus and/or War Sect, and a Heldrake. Don't try to max the Cabal or a Conclave.
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>>50892040
Yeah, I was wondering if there was anything else I had missed. Iirc some powers have interesting toughness tests.
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>>50892053

Good answer.
>>
>>50892019
They will update the base codex after 8th tough, realistically speaking the only edition CSM didn't had an update or support was back in 5th ed.
>>
>>50892053
Why wouldn't they?
>>
What did the Tallarn forces look like during the Battle of Tallarn?

I know they become a desert fighting force after the planet was virus bombed and eventually the Iron Warriors were drove off. But 'as' the battle was raging, what did their forces look like?
>>
>>50892065
8th ed when?
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>>50892040
I'd say you kind of need it. It's more reliable than the Tallyband formation, and you really want to be able to hit -4, which can be done with it, the artifact, and two of the psychic powers.

Being able to get -4 means -3 will be super reliable, and it'll be possible to instant death toughness 6 creatures with basic marine strength. Plague marines aren't really bad either, though 7 squards could get expensive.

Biggest weakness is gonna be vehicles. You'll want a lot of melta.
>>
>>50891952
Your anti-tank is Heretek, don't leave home without it.
>>
>>50892053
Unfortunately the Rubrics are pretty weak. Any sort of "strong" TS list is going to be minimizing Rubrics and leaning hard on Magnus and/or Sorcerors.
>>
Guys I need to start a new army, my preferences are thus
>I don't like transports. The idea of buying/painting 10 or so models that may never even be put on the table disgusts me.
>Low model count preferably, I'm not a richfag
>Doesn't get facerolled
>Doesn't need to abuse cheesy gimmicks if it's going to win (Flyrant spam)
>>
>>50892025
Drop the 'eavy armour and maybe the klaw on the foot slogging squad for something else like more boyz or lootas, I assume you have the mek and pain boy in with the ladz in the trukk? Capity is 12 so drop 2 boyz from the other squad.

Don't mix special weapons on the dread, swap the shoota for a second scorcha or klaw.
>>
>>50892107
so your asking for a near impossible standard?
>>
>>50892060
I would plan on a daemon prince with black mace to go after any unit I can't bring all the way to toughness zero.

The Discipline of Plague for Chaos Daemons offers Rancid Visitations (WC2) which is a 12" nova forcing units in range to take a toughness test or suffer a wound with no armour or cover. If a model dies, they have to take another until a model doesn't die.
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>>50892126
I wouldn't need your sagelike advice if the answer was obvious
>>
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>>50891807
this is the list that started it all
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>>50891995
I just like that we finally have a official mutant/cult army. Seemed like a very common theme in the lore.
>>
I really like contemptor dreadnoughts and have the extra money to order one. Are the rules from angels of death good for them or should I use forge world rules?
>>
>>50892152

I'd be impressed if they did Imperial Militia. A bunch of dudes riled up and sent off with lead pipes and autoguns to bash some xenos/heretic heads in.
>>
>>50892080
2017 but what quarter is anyones guess
>>
>>50892143
The sagelike advice is to change your standards.
>>
>>50892107
Death Guard comes to mind. Super tough, fairly elite footsloggers. Lacking Rhinos means you'll probably be reliant on Bikers for capping objectives, but everybody having relentless means transports aren't required.
>>
>>50892093
Fair points. As noted in >>50892127 I think I can bring some fun things based on toughness to help when I can't fully reduce toughness to zero.

I was very much hoping to hit a reliable -4T. I'll have to start writing lists. I'll definitely have to pack as much melta as I can.
>>
Ok maybe im fucking retarded but what is the planet of Baal called? And does it have any people living on it?

Because i keep reading that the fortress monastary is on Baal Secundus but the map looks like it puts it on a giant planet of some kind? Is that planet Baal?

So where do the blood angels chill then? On Secundus, Prime or Baal?
>>
>>50892107
I would suggest Tau. Tau can get pretty low model count, and are strong enough that you don't need to take Riptides. Focus on the mid-sized suits and you can build a solid but small force.
>>
>>50892173
i hope its early so i can know if my BA will getting thrown into the SM codex
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>>50892188
>what is the planet of Baal called?
Baal
>>
>>50892080
Who knows, rumours point to next year summer, probably some minor reworks since rumour mongers mention that the FAQs drafts will be added to the new rulebook.
>>
>>50892184
The good news is I think Plague Marines can take meltaguns in limited amounts. Nurgle Bikers might also be a good source of it.
>>
>>50892107
Grey Knights
Wraith Eldar sans Wraithknights
Suit Tau
Don't kid yourself your collection is going to get out of control no matter what you do
>>
>>50892105
Which weirdly enough is how TS are described to function, they rely on daemons as much as worst bearers.
>>
Do i have to make my Flesh Tearers CQC fighters? Because i want to give them bolters but i feel like its a waste. I love their color scheme.
>>
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>>50892152
That would be neat.
Then agains I doubt an entire army of them would make sense. Maybe as part of an Ecclesiarchy/Adeptus Arbites book after Sisters ?
>>
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>>50892115
I'd need to pick up a few new boyz to pull this off completely, but would something like this work alright?
>>
>>50892215
Oh yes, I'm well aware. Been a Nurgle-only player since 2nd edition. Plague Marines can take two special weapons with no need to go to ten models. So the 7 Plague Marine units I'd need to fulfill the Plague Colony formation would all just be 5-man with two meltaguns.
>>
>>50892240
Going Blood Angels Successors and not making a melee oriented force is a waste. Have you considered just nicking their color scheme for a custom codex chapter?
>>
>>50892240
Blood angel tactical squads are honestly better 'cqc' units than assault marines.

Not in actual close combat but you drop them down or throw them out of a speeding razor back with either a heavy flamer or meltas, spend the turn you can't charge shooting and then get stuck in the turn after that.
>>
>>50892269
That is over a thousand points for one formation.
>>
>>50891713
da red barrun
>>
>>50892266
Seems good, to me.
Go for it anon!
>>
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>>50891587
I'd like to use Conscripts as Penal Legions. What models do you think would be best to represent them? I was thinking of Catachans, since they are relatively cheap and their clothing looks like it could be painted nicely to look like prison uniforms.

I was also thinking of cultist models maybe.
>>
>>50892266
Switch the shootas on the looters for rokkits if you have the models for it, it's a free upgrade and rokkits are way better.
>>
what would be the best way to build a 500-750 point imperial guard army? so far start collecting, armoured claw x2 seems like my best option. anyone have any better ideas?
>>
>always kinda liked genestealers
>thought about putting together a sort of "shadow over innsmouth" themed army with hillbilly fish/bug people
>genestealer cults come out with their own codex and fit this theme perfectly
>they also have strong competitive rules

I feel the power of cthulu consuming me wallet, jesus take the wheel
>>
>>50892323
cultists or third party ww2 minis, probably soviets
>>
>>50892294
That's the issue I'm fighting with here. I'm assuming an 1850 points limit right now, so do I have enough points to get the allied daemons (one winged Daemon Prince to speed Grotti around and 3-4 Heralds rolling biomancy/plague)?

I think I can make it work. But I'll write a list first and see where I need to go from there.
>>
>>50891713
I think the Space Marines have the Hawk Lords, who are an entire chapter of Fighter Aces. Not any named ones I can recall though.
>>
>>50892329
Buying three command squad kits for a full set of special weapons, 5 guys for the company command, 5 for the regimental command and 5 no one quite knows what to do with.
>>
>>50892323
aren't there already penal legion models? I could have sworn I've seen them, maybe they were forgeworld

also what was the name of that regiment /tg/ came up with that had retrowave aesthetics that managed to not be corny, they were like chinese chemical specialists that hunted tyranids or something. that was the only time I really liked a /tg/ homebrew, that custom faction was actually gold
>>
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>>50891713
>Kassen and Noble Flame

>The Noble Flame is an exceptional combat craft, blessed with one of the most advanced AI suites in the Tau Empire. Always inclined to trust his own instincts rather than the programming of his AI, however, Kassen has somewhat of a strained relationship with the craft's artificial sentience. Even though he regularly overrides the targeting protocols or frostily ignoring its strategic advice, Noble Flame's AI still works tirelessly to keep its master alive, something that paid dividends during the terrifying war on Blackfathom. When they do work in harmony, Karrsen and Noble Flame are an unstoppable pairing that the Scythes of Hamanekh have been unable to defeat in aerial combat. Of course, Kassen hasn't face all three at once.
>>
>>50892362
I see some custom ones on another site for like 50 dollars.

>>50892343
I was thinking Cultists too, but they look less like prisoners and more like raiders. They would be a good count as for hired mercenaries though, and I could use the priest as a count as for their leader.
>>
>>50892323
Catachans work pretty well. File off their hair, greenstuff some bomb collars for them and paint them Orange.
>>
>>50892352
Remember, nurgle heralds can't roll on the discipline of nurgle (which is an oversight imo). You want chaos sorcerers to roll on it, because it had two toughness reducing powers, one of which stacks with itself.
>>
>>50892438
Sounds good. I think I'll have Karamazov in there too as the Prison Warden, with a little Bullgryn bodyguard. That way he can bombard the prisoners with the Orbital Relay.
>>
>>50892148
So i updated it with some of the advice i got in the last thread. I wish i could find chaos bikes on ebay cause $40 for 3 is insane
>>
>>50892485
Looks reasonable to me.
>>
Anyone running a Rogue Trader game?
>>
>>50892485
dark vengeance bikes on ebay are cheap. the only problem is you have to file off the imperial stuff, and the champion has robes. although the robes are fine for me because my warband is tzeentch so I just paint them as magical wizard robes. depending on your army's fluff there might be some way to get creative with the robes
>>
>>50892530
See im playing alpha legion so maybe i can use them as is. They had just infiltrated recently and thats why they look different from the rest of my army is my fluff reason for it.
>>
>>50892530
oh yeah and one dude has a plasma gun, so if you don't want that you probably have to replace his whole arm/shoulder. and give them all CCW

if you're new and don't have much of a bitz box this might not the way to go. I'm used to heavily converting and blinging out my models regardless anyway
>>
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>>50892388
>Kor'El Kassan, Sword of Tau'va

>Kor'El has flown for T'au Sept for many years that he should have long ago taken his place at the map tables of high command. He has brought down scores of skilled enemy pilots over the course of his military career, and earned accolades enough for a whole squadron of Air Caste warriors.

>For Kor'El Kassan it will never be enough, serious and stern, the sword of Tau'va bears the weight of the Empire's woes upon his shoulders, and he believes that he will never stop fighting until all serve the Greater Good.

The stormcloud attack series has fluff about aerial combat and features named pilots.

With that said....Tau pilots are the most skilled in the universe.
>>
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>>50892188
Baal has a population of 122,000 and serves as the base for the Blood Angels fortess-monastery.

Baal Primus and Baal Secundus are the planet's twin moons.
>>
>>50892583
They're shit compared to dark eldar.
>>
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>>50892331
Yes this is their main appeal for me as well.
The idea to have people worship something that is way beyond their understanding. Throw in the whole idea of the doomsday cult and people changing and breeding things. SOLD
>>
>>50892587
Their homeworld should be called Baenus with Baal Prime and Baal Secundus.
>>
>>50892583
Carnac used to try harder to hide I swear.
>>
If I plan on taking my Ghostkeel with an Optimised Stealth Cadre, what weapons should I take with it?
>>
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>>50892465
The Heralds can roll on Plague, although really the only thing I'd want out of it is Rancid Visitation. Mostly they're tasked with rolling Biomancy for Enfeeble.

I've attached a very rough list that's WAY over what I'm aiming for in points. I'd be happy to get it down to 2000. I might have to forgo the black mace prince, which is a shame. Or redo it entirely without the Plague Colony.

I suspect I do need more rolls on the Discipline of Nurgle. Went with Typhus since he's ML2 and allows the zombies. But I could do a Nurgle Lord and Nurgle Sorcerer for 50 points cheaper if I keep them naked.
>>
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>>50892603
It should be called "Benis"
>>
>>50892637
That would be way too obvious, anon.
>>
>>50892598

Well, Genestealer Cults are rarely doomsday cults. They are generally more into the Rapture aspect of it, like Unitology from Dead Space, thinking they're bringing about an uplift or ascension for their people over an oppressive government. Then the 'Nids come and at first it seems like their glorious transcendance is at hand. Then the 'Nids butcher them indiscriminately along with the other humans, and everything goes into the digestion pools.
>>
Friend said to bring "whetever's legal" to fight some 2000 point online list of Eldar he built next week. I figure, if he's gonna whip his space elf loving dick on the table I might as well do the same and just bring the fucking stompa.
>>
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Let's say that I'm a nid player who wants to deal with an imperial Knight/space wolves army.

What would be the best course of action to reduce his guys to ashes ? Spamming T-fexes ? Allying something from Genestealer cults ? Flipping the table to obliterate his models ?
>>
>>50892670
>Flipping the table to obliterate his models ?
i keked. i'm not sure what you could bring sorry.
>>
OK something that's not related to CSM autism.

I want some kastelan robots, but fuck me they look stupid. How do I make them look more 40k? Or is there a good proxy to use?
>>
>>50892688
Buy Castellax.
>>
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>>50892583
>The Scythes of Hamanekh

>Favored weapons of their Overlord, the Scythes of Hamanekh are a trio of ancient and deadly Night Scythes. These craft were forged during the War in Heaven, and have been phased out and rebuilt a dozen times.

>Always their Overlored have returned them to battle, their datastacks augmented with lessons of their last demise and their pilots' metal bodies decorated with a new flourish of Hamanekh whimsy. The Overlord likes to boost that while a single scythe is enough to slay any pilot of the lesser races, all three flying as one are death incarnate.
>>
>>50892612
I am not trying anything. I am posting what's in the fluff to fulfill anons request.

>>50892595
Actually, the "Death in the skies" supplement disagrees.
>>
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eldar wraith list im thinking about modelling
purely because ive always wanted a wraith list just cause i love the models and think it would be a nice project
didn't take falcons for the guard cause i hate the model
any critisisms
>>
>>50892696
>Look that up
>Fuck yeah that looks sweet
>40 POUNDS EACH

Hnnnnng I wish I was rich.
>>
>>50892688
>How do I make them look more 40k?

I think the point is they are robots from an earlier more 'futuristic' age, the mechanicus don't dare tinker with them for fear of breaking them and they can't make more (or even know how they work).
>>
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>>50892652
You are right from their perspective they aren´t because they have no idea what they are really dealing with.
From our perspective they are very much a doomsday cult though, doesn´t make them less fun though.

I mean for the average cultist there are lot of signs (besides being braindwashed) that he would have a shot at "paradise" ascension etc.
>>
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>tfw I like the idea of Lascanon sniper Havoks
>twice as expensive as auto canons
>half as effective most of the time
>>
>>50891587
So I see that Imperial Agents updated the Orbital Strike Relay to be Once Per Game, but the Inquisition codex does not have that. I assume, with the GW answer that Imperial Agents doesn't override other existing codices, that I can just say I'm using the Inquisition codex Karamazov?
>>
help

I got the imperial agents book and I want to start collecting everything in the book
>>
>>50892776
Better to spend for the emperor than save for yourself.
>>
>>50892794
>inquisitor with converted retinue
>grey knights teleporting dudes
>enginseer with electro ravers
>a deathwatch kill team
>allied dark angels
>a scion formation start collecting formation too why not
>season to taste with psykers and priests
how would this even make sense
>>
>>50892629
I did some research, and rad grenades stack from multiple units. If you want to get extra heretical or fluffy, make a CAD with ordos xenos inquisitors as your HQ slots. For 220 points, you get the possibility of reducing toughness by 4, as long as you also pay for a way to get them into assault.
>>
>>50892831

THE ARISTOCRATS
>>
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GUYS. I figured it out. Celestine will die by Abaddon's hands. Screencap this now!

GW is doing a parallel thing here. When Abaddon first broke into real space in the First Black Crusade, the whole Black Templar chapter were waiting for him. Sigs was leading the Templar and he had waited for Abaddon for a long time. When Abaddon and Sigs met each other, Khayon saw that Sigs was glowing with holy golden light (Maybe that means he is a saint). Abaddon being alive and Sigs never being seen again means that he is dead.

History is repeating itself with the 13th Black Crusade breaking out only to meet the Black Templat waiting for them again and at the head of them another holy and faithful warrior who will challenge Abaddon.
>>
>>50892854
Holy crap that's fucking bullshit.

>So bob how much toughness does that infantry blob have?
>Uh they are T4
>They all die lol no saves
>>
>Why do Sisters love BBTs so much?
>>
>>50892854
On the one hand, this is hilarious.

On the other, I'm sad that it's not really Nurgle stuff that's doing it.

I'm guessing they can't get into CSM transports.
>>
>>50892926
They don't. They are mutants.
It's like asking why templar love psykers.
>>
>>50892882

>Introduce new character and model
>Kill the character immediately

But that's just like the End Ti- ooooooh...
>>
>>50892854
inquisitors can't be in a CAD due to having no troops in their faction

but an inquisitorial detachment has at a minimum just one inquisitor - no henchmen required.

With the new book, this has the added benefit of each inquisitor generating a warlord trait even if they were not your warlord.

An Ordo Xenos inquisitor with rad grenades is 40 points.
>>
>>50892887

Well, it's a damn expensive unit 4 HQs in it. Removing terminators is the big thing more than infantry blobs.
>>
>>50892887
It's somewhat mitigated by the fact that you can't take a CAD of inquisitors like I thought. They lack troops choices. So in a standard three formation max, you can get at most 3 toughness, and only by taking a lot of tax.

I think for a concept list, I'd go with csm as the main detachment and 2 Inquisition representative formations. That way you can probably reliably assassinate 1 to 2 units a turn.
>>
>>50892931
Fluff wise they could be radical nurgle worshipping inquisitors. But no, they can't share transports.
>>
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>>50892926
> BBT = BIG BLACK TEMPLARS
> Sisters are into them
> Sisters getting TEMPLARD
>>
>>50892987
While lulzy I fucking hate when people ally shit like inquisitors and csm just to get a cheese unit.
>>
>>50892747
Not sure how to best make that work, aside from doubling down on their anti-tank role. Shame there's no way to get models in the squad to act as 'spotters' for the others.

Best I could suggest would be two lascannons and two flamers. Blast tanks from a distance while having some extra defense against assaults, but even that's a lame combo.
>>
>>50893006
priests are independent characters now and can be taken in one man detachments

officers of the fleet can also be taken, but they have a minimum of one tax Valkyrie

I love the cheese this new book opens up
>>
>>50893011

Yea. It sucks. I remember when las canons were good and worth 20 points.
>>
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>>50891786
Ork player here, migrating over to alpha legion. I would just like to take the time to say HAHAHAHAHAHAHAHA no.
>>
>>50893006
other than magnus who the hell are you allying for?
>>
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>>50892699
>>
>>50891802

>unnamed Phoenix Lord pilots

There's a named PL: Amon Harakht of the Eagle Pilots.
>>
>>50893034
But anon how are you alpharius if i am alpharius
>>
>>50893046
This seems to be from a BL book that was scrubbed from the BL site for some reason. Perhaps it no longer fits the canon?
>>
>>50893051
Who is alpharius ?
>>
>>50893072

Maybe. Perhaps they'll make a new one now that Crimson Hunters are an Aspect?
>>
>>50893032
Single shot weapons in general are a lot weaker. Quantity has gotten a lot more important than quality when it comes to firepower. Unless you're facing down a lot of high AV or TEQs, Autocannons fare a lot better overall.
>>
>>50892664
Just don't let the d weapons get close, use the boyz as a shield. Have the big mek use the 4++ relic shield and have him park in it. Get a squad of burna boyz and make it 3 meks and the free mek you get.
My stompa is usually the last thing left on the field, so make him work for that kill.
>>
>>50893006
I'm not typically in the game for cheese, but I thought the concept of trying to kill stuff through toughness modification was rather fitting for Nurgle.

It's disappointing to me that it would take mixing in Inquisitors to bring it to full potential. I may just stick with the CSM/Daemon stuff and see how well that works out.

Or maybe I can ally in 30K Death Guard to get my rad grenades. :^)
>>
Anyone have more 40k inspired Pepe/Wojack stuff?
>>
>>50893105

Aspects generally have Phoenix Lords attached.

Although there's no Phoenix Lord for Warp Spiders, which is a shame, since they definitely deserve one and it'd be interesting to see what character and story they'd have.

I did like the Shadow Spectre story, though. Although I believe the rest of the story sucked.
>>
>>50893156
I'd skip on the inquisitors personally. Sticking with a Nurgle list makes it a neat gimmick, and lowering enemy toughness isn't exactly a waste of time without the instakill.
>>
>>50893139

Yea. LC might have an argument against Cents, but with 2 wounds and T5, plasma guns are just better. Even high AV, meltas win out unless you really need the range.

Would be neat if LC reduced some cover because they just punch through it or something. Maybe then.
>>
>>50892747
>>50893011
man I really gotta read the new Traitor Legions book, but doesn't IW legion give havocs tank hunter? this makes havocs significantly better. las havocs just by themselves are bad, but with rerolling against their primary target they start looking better.
>>
Is it better to focus on one Legion in particular, stop trying to make Decurions at small point levels, or just scrap the whole idea all together?

I like both the Iron Warriors and the Emperor's Children.

Instead of an Emps Children Dec. I could easily take a CAD with Noise Marines, DP, and some other small bits and get another turret back. Prolly have some points to flesh out the rest of the Iron Warrior crews.

Does this list currently feel to disjointed, like it's stretched too thin?
>>
>>50893174
>I did like the Shadow Spectre story, though. Although I believe the rest of the story sucked.

Aw man, I loved the Shadow Spectres story. Dude soloed a Greater Demon and its cronies in the webway and then took a cheeky nap for a few millennia. Then he went off to genocide an entire race before it could threaten Mymerea, which is itself a cool place with a cool farseer character. What a swell guy. Sexy mofo too.

Did you not like the campaign to retrieve him? I really liked the Mymerea stuff. Eldar met their goals and got out of dodge leaving the Imperials to believe they'd repulsed some capricious attack. Erry'bodies happy!
>>
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>>50893232
Too* ugh, that's going to bug me.
>>
>>50893202
Yeah. Ranged tank hunting is all lascannons really do, and even that's not too key of a role. Without some sort of way to make them more accurate or more dangerous though, they're rather outclassed. It's a shame the Beam profile is restricted to psychic powers.

>>50893218
It does. I considered recommending it, but Tank Hunter doesn't really fix the problem. Autocannons still benefit from it majorly for taking out lighter vehicles, and it gives them good odds against even AV 13.
>>
Idea for a DA Successor

>Wardens of Atonement
Like all Dark Angels, they carry the burden of guilt, but unlike most, they've specifically requested never to be told why. They believe that their ignorance protects them, and allows them to fight to redeem themselves and the greater chapter as a whole.

With their ignorance, they do not fear psykers or the Inquisition, and instead often work with them to eradicate the enemies and traitors of mankind with extreme prejudice.

They count no psykers among their number, and never recruit from psykers. They have a very deep love for bling, special wargear, and checker patterns. Some of them might be represented by deathwatch rules and models with a dark angel upgrade kit getting involved somewhere...
>>
Any D-99 players? any tips for starting out?
>>
>>50893156
You can add two kitted out assault units with land raiders and rad grenades inquisitors to an army for 600 points. You can cheap out and cut the land raiders out and go with chimeras, but you lose assault vehicle status.

Either way, 600 points is something you can fit around a death guard decurion in 1850, and certainly in 2000.

To me, the concept of a radical Inquisitor making a desperate alliance or falling is pretty fluffy.
>>
>>50893232
Drop the Armoured crate. You only need 1 fort, right?

Missile Launchers need 10 man CSM squads. But don't take MLs on CSM, put two more on the Havocs (or better yet, take autocannons).

Use a spawn as your EC auxiliary if you want more points.
>>
>>50893243

I did like the revivification. It was neat how it's explained how Aspect Shrines can be lost, their Phoenix Lord incapacitated but basically immortal, so there could at any time be half a dozen empty aspect shrines hiding in the dark on all the Craftworlds, just waiting for their Phoenix Lord to revive so they can bring out the old toys again.
>>
>>50893218
Autocannons still come out ahead. Partially because the meta leans towards low-medium AV.
>>
>>50893258
it is a shame rad grenades are ordo xenos only

an inquisitor with a daemon weapon, rad grenades, daemonhosts, etc would be fitting
>>
Is this worth it?
http://www.ebay.com.au/itm/Leviathan-Dreadnought-BODY-/282191018864?hash=item41b3e53b70:g:GkIAAOSw0fhXjYjU
I would be saving about 50 Dollerydoos including shipping, but would I be in for a bad time with the quality?
>>
>>50893218

Well, my legion is Night Lords, so IW doesn't help me.

Hell, I might as well take plasma/melta Havoks inside a Dread Claw.
>>
>>50893251
Sounds interesting enough, only odd bit would be their willingness to work with the inquisition would cause a lot of worry with DA inner circle. Not fearing psykers and then choosing not to field them feels like a contradiction
>>
>>50893312
There's cheaper places to get chinacast than from ebay.
>>
>>50893254
isn't D-99 basically the same thing as scions but with different vehicles?

scions all get deep strike, move through cover, access to flyers, etc
>>
>>50893320
>would cause a lot of worry with DA inner circle.

Well if they didn't know anything, would it matter?

In fact, it might make it easier on the DA themselves to have people that are more "open with their secrets" without actually having any secrets of value.
>>
>>50893312
Just know that it is most likely probably a recast. Is it just GW or do you guys have a lot of overpriced imports there?
>>
>>50893262
Isn't the Armored Crate really good though? I haven't been in 40k in a while and reading it makes for a poor man's Aegis Line.

So, Plasma instead of the ML in the small squad.
>>
What would you cut to get this under a thousand? Rhinos instead razors and beef up the command squad with 2 chainfists or pump up the other bike squad?
>>
>>50893334
better stats, better load out, somewhat different/better rules for their deepstriking. neat things like snipers that can take a wargear item for 60' range.
>>
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>>50893344
Im a dipshit that forgot the image
>>
>>50893341
It is a recast, it states it on the add.
Forgeworld is rediculous with 15% shipping and conversion rates :( comes out to $141 for a Leviathan + 2 arms.

>>50893321
I have searched the other sites and haven't found it cheaper, and those email addresses on Reddit have been useless.
I am probably just going to buy real at full price from Forgeworld.
>>
>>50892943

Looks like we got a lil Ultramarines boi afraid of some BBT
>>
>>50893342
I mean, it's pretty much just a box (that can be killed by Force weapons, lmao).

I think it has some random effects? And if you really need the extra LoS block?

For the same cost, you could get TWO (count 'em!) Haemotrope Reactors. Give your Havocs some plasma guns and now they're tossing around rapid-fire Small Blasts.

Some rerolls to hit would be good, though.
>>
>>50893316
Night Lord Havocs might be able to get some use out of using Stealth to camp in ruins, but that's still not really a solution to using Lascannons over Autocannons.
>>
>>50893312
MI will do it for the same price (in AUD) with free shipping and she's got really excellent quality.
>>
>>50893334
d-99 is generally frailer on a per-man basis. i feel d-99 is worth a look at, though. really i wish forgeworld would just "armies of the imperuim" stuff
>>
>>50893371
Personally would drop the bare command squad that would be footslogging anyways and just fill out the bike squad or make a pimped out chapter master a'la smashfuck and stick him with the bikes and drop khan
>>
>>50893401
How does one get in touch with MI? I seem to remember it was some referral only bullshit.
>>
>>50893408
they have bikes + the apothecary it isnt on the models but in the point total
>>
>>50893384
BIG

BLACK

HERETICS
>>
>>50893320
my thought was that why they don't fear psykers outside of their group (since they have no secrets worth prying), the thought of a psyker among them learning more than they are supposed to, intentionally or not, is something they do fear

that said, it sounds a little silly put into words doesn't it? I'll likely revise it..

They do not fear psykers, but psykers among them are very rare nonetheless. It is suspected a mutation in the gene seed, the same one that reduces their curiosity, may be the cause. They psykers they do have are taught constant discipline even beyond that of most Librarians to ensure they do not fall victim to rumors, lies, and half-truths. The psykers, including the astropaths and navigators, often live solitary lives outside of duties, spending most of their alone in prayer.

>>50893337
as I understand it, the actions of factions in the imperium are not always rooted in logic.
>>
>>50893400

That's one of the reasons I liked the idea of LC Havoks. The idea is awesome in terms of fluff, but the crunch still favors ACs. Oh well.
>>
>>50893387
I just figured the Tankhunters and Reroll misses of 1 would make it easier for my Havocs. Blastmasters also getting that benefit to hit too would help. Especially if it stayed as a Kakaponi for Shred and Split Fire.

Haemotrope Reactors could be fun too.
>>
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>>50893431

"I dont know what it is about those Black Templar guys Sister Becky...they're just so manly and zealous....and big...you know? I mean standard Codex Marines are cute and all but how can they even compete?"

-Saint Celestine
>>
>>50893469
she hasn't seen what a real zealous man in black looks like. Dont worry when abaddon shows up hell show her how its done.
>>
>>50893495

>Implying Helbrecht won't come in surfing on top of a Land Raider and behead him instantly at the end of the Fall of Cadia book.
>>
>>50893445
Yeah, not sure what else could be done. Maybe some fortifications would help? Can't think of many of those that wouldn't also benefit the autocannons though.
>>
>>50893469
HOL UP
*declares crusade*
IZ YOU TELLIN ME
*practices religion started by lorgar*
THAT WE WUZ
*disregards codex due to illiteracy*
THE WORST CHAPTER
*grabs neophyte to shield self*

>>50893510
Helbrecht only has an ap3 weapon so he cant penetrate terminator armor anon
>>
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>>50893540
>>
so is shrouded any good?
>>
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>>50892323
So here's sort of what I came up with for my prison world theme. I'm not sure what to name the Priests or Astropaths. I guess the Priests could still just be Priests.
>>
Who is the best recaster to buy a whole bunch of infantry from? A lot of the decent ones mostly just do forge world shit. I just want like 200 guardsman on the cheap because I would need to sell my kidney to buy that many at store price.
>>
>>50893430
Okay I am going to try it.

Has anyone gotten a Leviathan from MI before?
>>
>>50893540

Ha, Chaoslets. When will they ever learn. In books AP3 is the be all end all weaponry.
>>
somone mentions one recaster and then all the poorfags come out of the walls
>>
>>50893619
Depends if who you are versing can ignore cover saves or not.
>>
>>50893654
okay follow up what armies have tons of ignore cover?
>>
>>50893653
>Poorfag
I got $900 for Christmas, I could buy 8 Leviathans for the price of one using recasts, how does this make me poor?
>Being this bad with money, for loyalty to a company this bad at sales
>>
>>50893653
Because people are tired of selling organs for plastic toys. Especially those of us who live in Australia where we get a 40% games workshop tax because fuck you.
>>
>>50893644
*unsheathes terminator armor*
nothin personnel
>>
>>50893666
>8
Oops I meant 5 :) though that 5 includes 2 arms for each
>>
>>50893673

I asked GW support if Abaddon was just mad becuase he has a tiny dick.
They said yes and all sons of Dorn actually canonically have the biggest dicks in the known universe.
>>
>>50893694
I asked GW if I fucked your mum, they said fuck yeah I did.

>MFW Captcha said to click all images of tea, made me click the cup of coffee
>>
>>50891918
There's a reason, but I doubt it's the one GW went for:

Traitor Legions is the new baseline. Everything better than it will be nerfed, everything worse than it will be buffed.
>>
>>50893694
Abaddon confirmed for canon micropenis. Thank you based Ward.
>>
>>50893773
i dont know if thats a good thing or not. It seems to be a decently balanced book aside from 1k sons
>what the hell does calle mean i get it in like 1/10 captchas
>>
>>50893818
It's a state in America called callefornia
>>
>>50893818
Road.
>>
>>50893644
>scions are all armed with the end-all be-all weaponry
>>
Why are the Eldar and Imperium so tsundere for eachother?
>>
>>50893890
Angelos and Macha are gonna be each other's first.

>it might make the game interesting
>>
>>50893881

Basically if you read 40k books, it is arbitrarily decided that weapons are 10 times more powerful than they actually are in game
>>
>>50893915
Bolters might actually be useful if Imperial Fists got the 30k "My Lai Surprise" ability on their tac/dev squads.
>>
>>50893430
What is MI normal shipping time? I am in Australia if that helps or changes things.
>>
>>50891780
It was a gift, and I've gotten all the (You)'s I wanted!
>>
>>50892583
>any current piece of ultramarine lore
>>
>>50893246
yup
>>
>>50891844
>it's da payload
>>
On the GW website it states that the Devastator box only comes with two of each heavy weapon. Why? Also, where can I buy Lascannon bits, so I can solve this problem?
>>
>>50894033
>why

To sell more boxes.

>where to get

eBay.
>>
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How does this look for 2000 points of if? If it looks good Ill throw a 5 point upgrade somewhere to top it off, but other than that I got everything I wanted in.
>>
>>50894033
Hey the havoc kit only come with 1 of each
>>
>>50894048
I suppose that makes sense, just pisses me off at the obvious money grab
>>
>>50893890
The Imperium is a reminder of the power that the Eldar once wielded. The Eldar are a glimpse of the future the human race could reach. It's only natural that there is a draw to each other, despite the simple fact that neither side is willing to make the sacrifice to make any lasting arrangement.
>>
>>50894033
Maybe they want people to use diverse weaponry, maybe they want you to buy double the devastators, maybe it's just too expensive to cover every possible weapon load out so they half-ass it.

Anyway, you can get spare bits off ebay, or rare webstores, but I can't think of any webstores for it atm, maybe just google 40k bits stores or something.
>>
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>>50894063
The Eldar are nothing but sadistic pirates! Raiding Imperial worlds and shipping lanes.
Why I have been told that to be captured alive by such creatures is a fate worse than death! Why would we walk WILLINGLY to meet them in anything other than battle?
>>
i just realised that a ton of the resin models on the GW store seem to have run out is it possible they are going to be updated or am i just doing wishful thinking?
>>
>>50894033
>Why?

Do you need to ask this? It's standard GW bullshit tactic to not sell you a box capable of kitting out squads properly so you have to buy extra minis that you don't really need. Then you think, hey I've got a few extra minis, might as well buy another box to make a proper squad, bam they just sold 3x the number of boxes.
>>
>>50894117
I just figured the old price gouging days were behind us, GW never really changes though, does it?
>>
>New unit + transports are $60 for Necrons, which is about £48
>Can get the warriors + boat combo for £39
Unless GW give it to FLGS they've shot themselves in the foot
>>
>>50894132
where are you getting your combo for almost half off before this?
>>
>>50894052
Hail, fellow Son of Dorn! Interesting list, definitely assault heavy. I don't know about the Assault Cents, I haven't heard much positive about them. Looks fun though!
>>
Does anyone know whats comes on the Chaos lord sprue?
>>
>>50894147
Dark Sphere, in London
Truly a GOAT store for prices and friendly people, i always reccommend it if it comes up in convos
https://www.darksphere.co.uk/pgc.php?p=34395&c=106#34395
>>
>>50894164
I figured Lysander and them could pile into the land raider and move up with the rhinos. The skyhammer teams can tie up the enemy while the transports cross the board.
>>
>>50894173
Goodness gracious, and I thought the usual 20% I see at FLGSs was generous enough.
>>
>>50894186
Makes sense to me. I'm more for shooty setups, but your plan seems tactically sound to me. Happy to see Lysander in the list most of all. May Dorn fortify this list!
>>
>>50894171
Do you mean the one in terminator armor?
>>
>>50894173
>Mfw bongs can get a start collecting set for not even forty quid

Meanwhile in Australia we are stuck paying 160 fucking dollars for a set. Twice the price because?.... Fuck the customer
>>
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>>50894171
>WHAT IS GOOGLE?
>>
>>50894226
>Twice the price because?

Because you're very far away.
>>
>>50894214
No, im trying to get the one without terminator armour and i can't seem to find it on my own

>>50894230
I've tried to google it and all i can find is the terminator sprue.
>>
>>50894208
Thank you brother.

I also want to point out that im going to be using MK3 armor for all the marines. Burning of prosper was a blessing for that.
>>
>>50894234
It all comes from China mate, we are closer than you.

Also
>Shipping
>100% markup
That's not how any sane business should work regardless.
>>
>>50894234
>Twice the price because

No doubt GeeDub has felt the ire of many an aussie shitposter, and this is their fuck you to our tanned brothers and their emu overlords
>>
>>50894059
Devs used to only have one of each before they had plastic hw.
>>
Instead of Scat-Bikes, how cheesy is it to use Shuriken Cannons instead?
>>
>>50894241
i mean the aussie dollar is worth .59 of the british pound.
>>
>>50894239
Good choice. Cheers!
Primarch-Progenitor, to your glory and the glory of Him on Earth!
>>
>>50894264
37.50/0.6=62.50

Where does the remaining 97.50 come from?
>>
>>50894052
I think the Demi company is missing its Devastator squad.
>>
>>50894236
Which lord are you talking about?
>>
>>50894319
importation tax? i dont fucking know man im just saying i thought it was a good point. Also along with that are you comparing a local stores prices with offical GW prices? because its actually only about a 60 dollar mark up.
>>
>>50894323
Youre right, Im dyslexic. I read the devs as optional and the dread as mandatory. I suppose I could drop the dred, but I quite like him. Not sure where to make cuts other than that.
>>
>>50894340
https://www.games-workshop.com/en-US/CSM-Lord-2 this one. i dont know if its just the power axe or what.
>>
>>50894365
That model is over twenty years old and either metal or resin now. No options but what you see in the picture.
>>
>>50894383
God dammit
>>
>>50894390
If you're looking for a chaos lord on foot I'd suggest using the plastic Aspiring Champion or checking ebay for Kranon the Relentless.
>>
>>50893773
>chaos
>new baseline

That bs theory didn't work for the last two codexs
>>
So is it better to balance up or balance down?
>>
>>50894054
It's also the only source of heavy weapon for chaos other than heavy bolter
>>
>>50894453
i mean the heavy bolter is an amazing weapon right :^)
i kinda wish they wouldn't tell you can have as many of a weapon as you want but then require you to buy like 10 kits just to outfit 2 squads with enough things to make them viable.
>>
>>50894476
Hey at least we have the heavy weapon in The box

Think about the guard players, here's 10 dudes, I hope you like flamers
>>
>>50894583
This drives me nuts. What's even worse is that they sell the Plasma Gun and Melta together instead of one thing being 2 Plasma Guns and another thing being 2 Melta.
>>
Hopefully this thread isnt dead, or does not die.

Is there a way to make shooty (bolter) using blood angels viable? More specifically can i make shooty flesh tearers?

Is there a bolter using blood angels successor chapter or will i be forced to go paint some iron lords because theyre the only ones with a similar colour scheme.
>>
>>50894595
I dont know about guard but the space marine plasma guns and meltas are in resin and that sucks
>>
>>50894595
>>50894583
You guys are forgetting you can buy sets of plasma and melta guns + combi weapons from Forgeworld (if you don't want to go through a bits seller)
>>
>>50894609
True you can do that, but they should just put that on their site.
>>
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Thoughts?
Came up with the after seeing the Swarmlord art
>>
>>50894665
That list looks really cool

It's dogshit though.
>>
>>50894676
>It's dogshit though.
Isn't Nids outside of Flying Circus that anyway? It could be a 3rd-4th army i build after i finish my Necrons and AoS Nurgle list
>>
Are veterans worth running with just a flamer and grenade launcher or do I need to get some melta/plasma bits
>>
>>50894805
Neither are great for Vets. BS4 is rare in the Guard codex, so you don't want it to go to waste. You'll want them with Meltas or Plasma Guns, just like the Company Command Squad. It's not really worth putting in a Heavy Weapon for Veterans either. You want your Vets mobile and in a Chimera shooting on the move. If you want them out of a Chimera, then giving them Camo Cloaks and hiding them in cover is solid too. Then you can give them a Heavy Weapon.

4 Flamers are good with the Platoon Command Squad though. You can even make one a Heavy Flamer. That's a lot of wounds if they hop out to spray. Flamers and Grenade Launchers are best on Infantry Squads. Wall of Death is good if your blob gets charged and Grenade Launchers pair well with Autocannons to try to Glance vehicles to death or to put wounds on Monstrous Creatures.
>>
Space Marine players, how do you feel about being on the wrong end of the scale re: battle outcomes?

By that I mean that in even a victory, the... Let's say they're Blood Angels, can reasonably expect to lose 2-4% of the chapter, probably even a Captain or Chapter Master, in exchange for not very much at all. If my entire Admech army is destroyed, the Admech have lost two Kastelans, a Knight and a middling-rank Dominus, and the rest is of no consequence. Even the Knight and Kastelans aren't irreplaceable losses. Kataphron Destroyers are fielded in the millions. The Blood Angels lose important officers, irreplaceable relics like Sicarans and Leviathans, as well as named characters nearly every fight.

Do you guys consider the results of the battles like that at all, or just write it off as an abstraction?
>>
>>50894131
To be fair, the box set does come with a metric fuck ton of bits. If you buy 2 and a tac squad / get started box etc you can make 4 devastator squads
>>
>>50894844
Whats the best way to get all the other special weapons?
>>
>>50891713
Killboy.
If you count flights survived as ace qualification.

Though he straddles the line between pilot and.. ordnance.
>>
>>50894131
what fucking price gouging? do you really expect gw to include 5 of every heavy weapon in a kit when they know that bits sellers exist? Pretty sure no other miniature maker does that as well, so it isn't just a GW thing. You get a huge amount of customization and variety with the kit, and they know that people will just use bits sellers instead of buying 3 kits just to get 5 grav weapons.
>>
Im trying to pick a 40k army but I dont know how to choose.

I mean I like some models from the Harlequins but they dont seem to have many in total. Same with the Miltarum Tempestus
>>
>>50895008
https://www.games-workshop.com/en-US/Imperial-Guard-Cadian-with-Plasma-Gun-and-Meltagun

https://www.forgeworld.co.uk/en-US/Cadian-Hostile-Environment-Troops-Melta-Squad

Are some ways to do it. What I would personally do, is get 3 of the Plasma/Meltagun packs and 1 of the Melta Squad packs from Forgeworld. That way you can have 3 Plasma Guns for a Company Command Squad and then 2 squads of 3 Melta Vets.
>>
>>50894911
Nurgle provides
>>
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What ork unit would work best with kromlech greatcoats?

Was considering burna boys but i hardly use them.
>>
>>50894911
Silly fool, plot armour protects all.
Important loss of officer in the battle field? He was just (key word) wounded, he was medi-vaced off the field at the end of the battle.
Explodes result you say? Never fear, just one part of my precious relic exploded on the extenal of the hull, nothing a little elbow grease can't work out.
2-4% of my chapter is wiped out? I run Minotaurs, we always operate as a whole chapter, and thanks to being a Mary Sue chapter, the funding and insane training techniques allow us to recruit back to full strength in no time.
>>
>>50895085
Ork Space Nazis
>>
>>50895121
Their poses are rather static for stormboys.
>>
>>50892957
For 200 points you can delete models of T5 but only if you charge one inquisitor at the time during the same assault phase.
If you assault with all 5 or get assaulted. You only do -1T instead of the -5T if you assault one at the time.

Welcome to GW wording. Not sure if wasting 320 points for 8 Inquisitors to delete T8 models is a good idea but rather funny.

I once did it for shits and giggles against a green tide. 100+ deleted from the board by 4 dudes was funny. We started the game over after that.

That is how our quest to make stupid lists and win started.
>>
>>50895137
Psychic shriek plus stacked freakshow also gets fun reaction.
>>
>tfw i have a fully fledged tabletop standard War Convocation army
>tfw it lets my mind sit easy with making other armies that fulfil any gameplay standard whatsoever and focus on painting units I like really well
>>
>>50894911
40k's gameplay is an abstraction anyway: a "real" space marine would cost ~100 points and have 2 wounds 4+ FNP and 6 toughness and etcetc but they're scaled down for balance reasons.

Also removed as casualty doesn't actually mean dead, just unable to fight anymore: unconscious, wounded to the point where they can't fight, hiding somewhere, etctec. I believe it says this pretty much verbatim in the rulebook.
>>
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>>50895156
But no where the fun of simply deleting entire squads by simply showing off.

I like to think do impressive posses or magnificent abs that the enemy explodes in fabulous
>>
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So this'll be available at the Warhammer World open day and then various events after, around the world.

Any interest?
>>
>>50895197
Necromunda had the best term for it.
"Out of Action".
>>
>>50895197
>Balance
>GW

Not sure if we are talking about the same thing. But I get your point
>>
>>50895204
RT as is naw, but a update would be great.
Just to cut back on wordyness not neccesarily rules.
>>
>>50895111
>>50895197

I do see your point, but surely theres only so far that can take you when the entire planet is being overrun by Tyranids or your marine just exploded by being hit with Volkite powerfully enough to kill the guy next to him. Like, when they die from too many flashlight burns I can easily see them just being wounded, but being shot with a Neutron Laser?

I think the big problem is that in a planetwide battle even 1000 Marines wouldn't even really be noticed, the Hive Fleets would just omnomnom the planet anyway, and the Archmagos Dominus would redirect a few thousand Kataphron Destroyers and forget about them. Then again, I can't really get mad about Games Workshop's shitty sense of proper scale.
I like to think that the units don't necessarily represent an even number of dudes, so a SM squad would be 10 guys, a Skitarii squad more like 50, but that runs into trouble like this one narrative campaign we run and the GM (a bit of an Ultramarines fanboy) said the Marines got to ignore the injury table. We got annoyed and told him where to stuff it, but it got me thinking about how insanely lopsided the battles might look. The Guard have several airstrikes available per marine, usually."Sir, there are Traitor marines present!" "How many?" "56" "OK then, throw three regiments at them and some Artillery and get back to work, they appear to only have light vehicles."
>>
>>50892323
if you are any good at kitbashing the fantasy flagellants could be worth a look, I use them as psykers and swapped their arms out

https://www.games-workshop.com/en-GB/Empire-Flagellant-Warband
>>
>>50893623
that's a really cool theme, you could add some prison transport markings to the vehicles too. Keep us updated with how it goes
>>
>>50894911

Marines aren't as special as marine-fags would have you believe. Blood Angels have been wiped out to a man on numerous campaigns. It's just a case of shovelling more teenage boys into the sarcophagi, and if there's one thing in great supply in the Imperium it's people. Only the loss of gene seed matters.
>>
>>50895301
>Neutron Lazer misses
>Character gets buried from debris caused by neutron Lazer
>Recovers in 2-3 weeks for next battle
You need a better imagination for plot armour to work, senpai
>>
>>50895391
And the loss of knowledge.
>>
>>50895301
1000 marines in the fluff is a whole Chapter. A whole chapter in the fluff can dominate a whole planet easily, except if that planet is being dominated by other marines (see the Badab Wars)
>>
>>50895436

Logistically, a 1000 marines couldn't dominate a planet of children armed with sticks, unless the planet is the size of city. I know 40k is retarded in lots of ways, but 1000 foot soldiers aren't even close to being sufficient for holding any meaningful territory on a planetary scale even if they are on space roids. Resistance would evade them easily or rebuild elsewhere, while marines would rue the slightest loss. Boots on ground is pretty important when it comes to conquering territories and if you can't populate the stronghold you can't keep it.
>>
>>50895494
Obviously 1000 marines would have the war machines of their chapter at their disposal.
Sorry I was using logic, not just saying literally 1000 stranded tacticals.
>>
>>50895494
>>50895436

They don't dominate in the "take and hold" fashion as much as brutaly breaking the command structure, turning any stronghold to molten rubble and paint the walls of underground bunkers with their residents.

Guardsmen deal with the mop-up.
>>
>>50895530

Anon, that doesn't make any fucking difference.
>>
>>50895494

Which is why the Guard exists. Marines don't hold territory; they just shatter the capacity of the enemy to wage war effectively. Exceptions are extreme environments; there's a bit in the Ciaphus Cain novels where Tyranids have landed on a world that consists of isolated inhabited plateaus kilometres above deserts filled with sandstorms that can strip flesh from bones in seconds, plus lava flows. The Guard deals with the Nids that hit the plateaus, but the swarms on the surface have to be rooted out by Astatres, though the larger concentrations are simply bombarded from orbit.

>Resistance would evade them easily

Drop pods

>or rebuild elsewhere

They'll smash that too


>Boots on ground is pretty important when it comes to conquering territories

Yep. SM don't conquer though. They destroy. They kill. They are shock and awe. Think of them as stealth bombers taking out all the base defenses and decapitating command systems before the ground troops go in.

Bear in mind this is all how things work in fluff; I play Orks and the fluff-wank of SM swings wildly depending on who they are facing. If they're facing anyone but Tau, they're unstoppable killing machines. If they're facing Tau, they get casually slaughtered by automated plasma cannons.
>>
>>50895391
That sounds like it makes more sense. Seems a bit odd. Maybe Marines are affected by the inverse ninja law? The more you have in one place the worse they get, despite all theoretically being about the same.

>>50895436
Yeah, but they definitely can't hold that planet at all. 1000 super-soldiers isn't that much more effective at holding ground than 1000 regular troops, they just need more to equip and die to artillery like anyone else.
One lucky scared kid with a rifle is more than capable of killing a Marine with a (very lucky) shot, and that Marine has to hold 25 thousand square kilometers of land on his own, assuming a planet with about the same habitable areas as Earth. You wouldn't even notice the Marines on a strategic scale.
Even with the toys at their disposal, they'd struggle to take a planet due to their arms not being miles long. Especially against something like Admech, Chaos Tyranids, where literally everything alive is a combatant. Land, get bogged down, retreat or be overrun and lose all those injured marines since you can't get to them.
Also, the basic troops of most factions are not so inferior to a Marine that they won't be able to inflict losses. Eldar Guardians would kill quite a few, as would plasma, melta and airstrikes. There's only so long you can keep recovering every casualty.
>>
>>50895531

>Guardsmen deal with the mop-up.

Exactly. Chapters don't actually capture shit. Just hit key targets so the IG can actually hold ground. Otherwise, you have marines holding a handful of fortresses while 99.9% of the planet continue not giving a shit about marines.
>>
>>50895059
>Harlequins
>Miltarum Tempestus

Pick a real army
>>
>>50895571
Well Tau have anime protagonist fluff now. Remember when they where the underdog and actually respected and fear the Imperium. To the point the marine going with the diplomat was kind of impress with their dedication to training and actual study of the Imperium vehicles and tactics?

Yah me niether they blasted that thing to shit and went lol Tau titans because we haven't stablish before hand that the Tau found titans useless and mind fucking. So they deal with them with flayers. Something Tau are missing now for some reason.
>>
>>50895572
>One lucky scared kid with a rifle is more than capable of killing a Marine with a (very lucky) shot

Fluff-wise? No, they're not. Fluff-wise you need heavy weapons to take out Marines. They can wade through small arms fire like it was rain.

You also seem to be assuming that Astartes go onto planets by themselves. They very rarely do, and when they do, it's either because the planet or battleground is too difficult for regular troops to fight in (like a space hulk) or because the Marines are undertaking a more stealthy mission where they're not supposed to be detected. Otherwise they're always being deployed in support of Imperial attacks, in which case they're simply used as specialists in the same way any other specialists are. They're used surgically to remove major threats and to make life easier for the rest of the force. Even on Macragge the Ultramarines had hordes of PDF defenders helping them out.

Fluff-marines are also tactical masters any one of whom has decades of combat experience; they don't land where they can get bogged down and over-run. Again, this is the standard fluff-wank, but we're discussing how they're shown in the fluff and that's how they're shown.
>>
>>50895571
Yeah, that is how they are supposed to work, but we see them being basically regular troops all.the time. Unstoppable killing machines aren't much good confined to one small area of land, you still only have one thousand guns. It's believable that a whole chapter, deploying almost everyone in each strike, could bring down a country or even a continent over a few years. But not a squad, in days.

I hate the Tau fluf, but they do treat Marines how they would actually perform. Dangerous, but not invincible by any stretch. Shoot them enough, they die, and seeing as they deploy in light APCs, huge slow tanks or one-time drop pods, just NOPE out of there and shell the area to dust.

>>50895574
Pretty much this. And every loss to a Chapter is devastating, every thousand losses to the Guard, Nids, Chaos or even Mechanicus if they're there in force (which they will be to require the whole Chapter) is Tuesday.
>>
>>50895571

>Drop pods

That doesn't actually do anything to detect resistance cells anon. A chapter doesn't have the central intelligence to monitor and identify pockets of resistance within an entire civilisation. It'd be picked apart by hit & run over the course of decades and they'd keep replenishing their numbers why you're losing centuries old captains to 16 year old Billy Bitchcakes from down the road. Marines don't capture planets. Guard capture planets.
>>
>>50895574
Thats how recruiting worlds work (sans Ultramar)
>>
>>50895607
OK, I'll give you that. I will also toss in the "standard" troops to what they'll be fighting.

Giant green bezerkers who are almost as tough as they are, don't care about morale and their response to Shock and Awe is "Excellent, a proper fight!"

A fairly well-armed and trained soldier with a laser rifle that can punch through concrete, and his 9 friends and armoured support.

A ninja who can cut specific arteries in a fight to make the blood splatter more impressive.

An unstoppable robot juggernaut who can drink bolter fire all day and never dies.

A lobotomised horde that cant, again, be scared, armed with the best weapons known to mankind and with programming powerful enough to hit the aforementioned ninjas reliably or butcher Chaos Space Marines casually.

Marines are damn powerful, true, but so is literally everything else, and the rest come in much greater numbers and for the most part don't give a damn how scary you look or how many you kill.
>>
>>50895653
>laser rifle
this is Tau you're referencing right?
It is a pulse rifle, scaled down plasma not a laser.
>>
Is Militarum Tempestus going to get more units?

Is this an army or not? I like the models they have and would love an army of them but there doesnt seem many.
>>
>>50895671

Anon, think. Which faction is known for las weaponry and having lots of bodies and armoured support?
>>
>>50895709
Marines! They have free vehicles!
>>
>>50892722
i bought 6 from chinaman, but the quality is pretty bad so i dont really feel like painting them :(
>>
Wouldn't the most realistic role for Marines be as advisors to Imperial Guard companies? Considering that almost every single Tactical Marine is a veteran with years, or even decades of experience, trained in just about every area of warfare, and with experience across multiple campaigns, it seems like those skills would be better used enabling tens of thousands of others to fight more effectively, rather than producing one superhuman soldier.
>>
>>50895709
>space marines fighting guard
what?
Also thank you for not being a faggot with your reply.
>>50895687
No
"Militarum tempestus was a mistake"-staff member of my lgs
They have no relics and forgeworld does not even consider them a real army, just an addition to imperial guard.
They are decent stand alone army, better than several others (orks, deldar, csm) they wane off after 1000 points in effectiveness. By all means they are a great allied detachment for other imperium forces but they don't fair well at tourney level (1850 points). You could do worse for a starting army and the start collecting box contains a great formation. If you expand make sure you expand into the other formations as without the bonuses MT are pretty weak.
>>
>>50895759

It's 40k mate. It's a setting where commanders always lead from the frontlines despite that making no sense whatsoever. Usually with a fucking sword. Rule of cool. It'd be harder to sell toys to children if Coolguy McMarine spent all his time doing briefings and pointing to projectors in dark rooms.
>>
>>50895759
That one Superhuman solider does the work of those tens of thousands of others.

Not to mention what you're saying is heresy and the original design of the Space Marines were to replace the need for human soliders.
>>
>>50895775

>space marines fighting guard

Traitors happen. Horrifying I know.
>>
>>50895301
1000 Marines would easily break a planet-wide battle, if change the scenario a little. Sure, in a gigantic grind with drawn battle lines where traitor marines are mowing down guard while charging across kilometers of no man's land, you can just call in all the artillery (or some lance strikes) and call it a day. But that's not what would happen.

What would actually happen is that a dozen traitor marines would teleport into the middle of the artillery regiment, slaughter the stunned crew, seize the ordnance and shell the Imperial command post to pieces with it, and then blow up the ammunition dump with a bang that could be seen from orbit. Or, they'd launch boarding pods, cut through the hulls of a Navy cruiser, and slaughter a couple hundred armsmen before breaking into the bridge and capturing or destroying an entire cruiser.

A marine might trade with 100 guardsmen, but that's a bad trade. You want to trade them for regiments. In the fluff, sometimes it even works.
>>
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>>50892747
>>
>>50895804
Well the conversation was in reference to normal marines, not csm, since it was about holding ground in relation to pdf assisting sm in plant wide attacks/defences. Sorry for getting confused.
>>
>>50895890

That would be nice, actually.
>>
>>50895894

Traitor guard anon. Traitor GUARD.
>>
Hey guys, I don't know much about 40k and need to get a friend of mine a gift. He plays the space Marines on motorcycles and has been talking about Sister of Battle (I think that's them?) and assassins. Is there a good set I can buy for him that's $30-40ish?
>>
>>50895966
You can't go wrong with more bikes.
Or the trusty Rhino tank.
>>
>>50895607
Funny how celestial lions went down to the common long-las i mean.. orky sniper rifles.
>>
>>50895855
Wait, the Space Marines work best when being Marines in Space? I never guessed.

I was kind of assuming that this was a battle where the enemy got the chance to actually fight, though. The debate started with "How do the Space Marines justify their casualties".

I can see the SM slaughtering naval armsmen or Guard crews with light weapons, but in a pitched battle with any kind of heavy weapons they lose HARD, and that's all we ever see them doing.

Space marines get locked in one big fight, lose about 20 guys and that's a catastophic defeat from one Russ lurking about on the horizon and shooting a drop pod as they were climbing out of it.

It's not that they won't win the battles, it's that there's so few that almost any victory that requires a fight is going to be pyrrhic.

Drop in to a Skitarii maniple, kill the Dunecrawlers and Kataphrons, then the other 100 Skittles you didn't shoot blow away 5 marines. Admech sticks another maniple back together in a day, marines need to recruit several planets to recover from one salvo of return fire.
Same thing with Tau or Orks, or pretty much anything that isn't Eldar.
>>
>>50895944
oh yeah, forgot they exist.
sorry, you can probs tell i'm a tau player, gw never mentions them in the tau codex (where are the mentioned at all?).
>>
>>50895966
https://www.games-workshop.com/en-US/Vindicare-Assassin

Get him this.
>>
>>50895999
Even Eldar bear losses more easily, between exodite worlds, plenty of planet sized Craftworlds, corsairs, and all of Commoragh, there's a lot more Eldar still alive than you might think.
>>
>>50896019
I know for sure he has that one already.

>>50895980
Is there a specific kind I would have to get?
>>
>>50896046
Well then don't get him an assassin.

Do you know what Space Marine team he uses?

If it's Ravenwing bikes there's special models for that.
>>
>>50896046
Are they green or white?

If green with robes get him ravewing bikes. If not any bike will do.

Like I said Razorback and Rhino tanks are never a bad choice.
>>
>>50895607
>Fluff-wise you need heavy weapons to take out Marines.

Or a sharp stick according to the first GK book or that short story about the cultist who kills a marine with a spear and gets offered to become a CSM by Prophet-senpai.
>>
>>50896010
Chaos guard are a forge world thing unfortunately but GSC have a codex.
>>
>>50896100
Green and purple, so I'm pretty sure they must be that. Thanks!
>>
>>50896184
So that's why they never get mentioned.
Yeah i generally consider gsc separate to guard, nids aren't as scary as chaos i guess
>>
>>50888961
Im crushed to hear that, man. My dad died of brain cancer after a 15 year fight we thought he'd won like 3x--came back at Stage 4 & it was just waiting to happen at that point. I don't really have anything to remember him by left around--listen to >>50889001, >>50889190, >>50889115, and >>50889021: get a glass case for it; don't run it on the TT for a while, but don't let it gather dust forever.
>>
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>>50896200
>Green and purple
>>
Bread
>>50891587
>>50891587
New thread
>>50891587
>>50891587
>>
>>50896399
I'm retarded

>>50891587
>>50891587
Fresh bread
>>50891587
>>50891587
>>
>>50896399
Might have missed something there, breadanon.

The infinite loop has us lost in the threadway.
>>
>>50896406
Have you considered Euthanasia?
>>
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>>50896413
>kek
Well I sure am after seeing that
>>
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>>50896413
>>50896425
>tfw taking anon to the vet and having him put down
>>
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>>50896440
>yfw when anon gets put down:saad Ork.jpg
Everyone else
<
>>
>>50896461
New thread
Don't reply to OP sub-edition

>>50896461
New thread
>>
>>50896399
>>50896406

Let's try this again before we head on over to the vet
>>50896461
>>50896461
fresh bread
>>50896461
>>50896461
>>
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>>50895653
>necrons can't feel fear or pain
>can actually feel fear or pain

>orks don't care about morale or shock/awe
>can actually be put off by being butchered by daemonkind and easily routed
>>
>>50896045

Except that's fucking wrong. You have an endless supply to take from recruitment worlds with the only limitation being gene seed. Not only do Eldar need spirit stones, they don't have nearly the population levels of recruitment worlds and their generations are infamously few and far between.
>>
>>50893773
>Traitor Legions is the new baseline. Everything better than it will be nerfed, everything worse than it will be buffed.
>this is what chaosfags actually believe
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