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Age of Sigmar General ! /aos/

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Thread replies: 323
Thread images: 52

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Nobody ever read any warscroll or rules edition

>resources
pastebin.com/tp31cBzS

>General's Handbook pdf is up
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/gallery/12eeL

Link to old thread: >>50847073

>Freshest Rules in Epub (Use READIUM for PC or KOBO on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>>
40 zombies is cheaper on the wallet than 30 skeletons, so I guess I'll go with that
>>
https://www.youtube.com/watch?v=C8lwNwW6NKM&index=47&list=PLliZQodsai-jE4gDmSTy3FxjMrn4_O9uW

please guys, if you dont want to finish like this guys, read the warscroll before posting.

It's episode 97, and Orruk guy still never use any kind of ruler to move his unit, they are using 1-off ability every turn, forgetting about leader having more attacks, cheating by giving Character magical weapons, do not deploy correctly...

Its like they never opened any of the books or read their warscrolls.
>>
3rd for kroak the bird slayer
>>
>>50877546
It's Quirk from MWG.
The guy is mentally retarded. I think Matt hired him due to some wierd Canadian fairness or equal opportunity law or something.
>>
I never played any of the Warhammer games but I really like the models.

Are the lizards any good? I really like how they look and I'd probably pick them up if I started playing.
>>
>>50877750
They are nice, you can find their lore in the first post and read everything.
>>
>>50877770

But ifI play them would I just get stomped by whatever army the other player is using or do they have a fighting chance agaisn't most other races?
>>
>>50877750
They're ok at best. They have a few tricks up their sleeves, but any competent skaven, sylvaneth, or stormcast player will stomp them
>>
>>50877890
you have chances because not everyone is a WAACFAG and a lot of people play a lot of different armies.
>>
>>50877671
The one time Quirk played the Host of Slaanesh I cried myself to sleep.

He got wrong every single freaking unit.
Every single one.
How is that even possible?
>>
edition

>resources
pastebin.com/vv6y7fLu

>General's Handbook pdf
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/a/fHkqJ

Old thread:
New op link, a few adjustments.
>>
>>50877425
I like this pic.
>>
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dorfs almost getting in the focus
>>
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>>50879833
alt version
>>
>>50879833
I predict a Start Collecting! box of classic dorfs soon then
>>
>>50880125
2gud2Btru
>>
>>50877546
what the fuck, he doesn't measure when moving?!
>>
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Post your dudes

Here's my dudes, enjoy:
https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY/edit?usp=sharing
>>
>>50880189
They do, they just pre-measure with the camera off, because a guy measuring and moving pieces with only a hand, while the other is holding a camera is not good filming.
>>
>>50877750
They are pretty good.
A nice mix of good monsters, strong casting, cool buff units you can play with, some rock solid infantry (Saurus Guard). Plus they have a Battle tome, so they are an 'updated' faction
>>
>>50879833
That ogre mage giving no fucks all over them sigmarines.
I approve
>>
So at the moment what are the most competitive armies?
Armies being the ones that actually have a battletome

Bonus points if you fancy putting them into tiers
>>
I was thinking about dropping the Morghast for more Black knights and grave guard for my Necromancer to buff. Thoughts?

Don't rattle me bones - 980 Total

Necromancer - 120 points

Morghast harbingers - 240 points

Legion of Death - 60 points
{
Wight king with Black axe - 120 points

X3
Skeleton warriors - 80 points each
+ Swords and Crypt shields

Black Knights - 120

Grave guard - 80 points
+ Wight blades and Crypt shields
}
>>
>>50881348
Seraphon and Beastclaw Raiders are leapes and bounds above everything else.
>>
>>50881348
Storm cast, sylvaneth, skryre, and beastclaws
>>
>>50880403
there is no cut...
>>
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How do the different flavours of Verminlord (including Verminking) stack up against each other? One of my friends was generous enough to buy me one for Christmas, so now I need to decide how to put the beauty together but I'm not terribly experienced with AoS's power balance.

I'm currently running a primarily mixed Verminous/Skryre army (based upon the Skaven armies of WHFB). I like the look of the Deceiver variant the most, but I have zero Eshin units so I'm wondering if it would be worth it.
>>
>>50882351
What about flesh-eater courts?
>>
>>50883070
The warbringer is great as a beatstick, verminking is good as a more generalised hero/monster and has access to the best mortal wound spell in the game, the others are very specific to their respective factions to be of any use to you

Verminking plus Thanquoil is a VERY powerful combo but is a lot of poitns
>>
>>50883168
Verminking's spell does look a bit bullshit - in the Compendium it seems like it can be used to create a Verminlord Warbringer if it only kills one model as the Warbringer has the 'Verminus' keyword.

I don't have access to the Chaos book though, so I don't know if it's been altered or fixed in there.
>>
>>50883070
Deceiver has an excellent spell
>>
>>50880324
>Post your dudes
Soonish
>>
>>50877425
>Order of Destruction
>>
>>50880324
Give me a month and a bit and i'll have my new Nurgle list ready to post
>>
>>50881348
Sylvaneth have a few different ways to play them, depending on what battalion you want to use.

That seems to be the way they are going with AoS armies. Different battalions that changes how the army works.
>>
>>50883394
Verminking's spell is subject to summoning rules and as such is mediocre at best. In addition to that, it is affected by the Rules of One, so no doubling up on spells with Thanquol.

>>50883168
>best mortal wound spell
Eh, I don't know about that. The Gaunt Summoner has a beastly spell, for example.
>>
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>>50885455
So does that mean if Wurrzag wants to give some git a squiggin' you have to pay extra for the squig that may or may not even enter the battlefield?
>>
>>50885613
No, you can just decide not to set up the squig on account of the spell saying:
>If a Wizard is slain by Wurrzag’s Revenge, you *can* replace it with a single Cave Squig under your control.
The *can* is key here.
>>
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I'm making a Death Soulblight allegiance army inspired by Requiem Chevalier Vampire
How's this for a starter list? Trying to go for a small elite force were each model is heavily converted.

Vampire Lord on Zombie Dragon 440

Vampire Lord with wings 140

5 Blood Knights 1 Kastellan 1 Standard Bearer 1 Hornblower 260

5 Blood Knights 1 Kastellan 1 Standard Bearer 1 Hornblower 260

Coven Throne 260

Reinforcement Points 140
>>
>>50885913
>inspired by Requiem Chevalier Vampire
fuck yeah, don't forget the tattoos and piercings on the vampires.
>>
>>50880324
Wtf now my phone just keeps playing gay porn- and not the good kind
Thanks OP. Dick
>>
Nth for current dwarfs a shit, Duardin need to be fresh as fuck
>>
>>50885913
Is that the most metal comic ever created?
>>
>>50885788
>>50885455
so the new Tzangor shamans spell, it uses the summoning rules if you make a new unit, but if you can add to an existing unit you treat it as a replenish not a summon right?
>>
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>>50885913
Some of first models I've done for the army.
>>
>>50886194
I'm getting the idea that changing things into other things doesn't fall under the same rules as summoning new units out of thin air. Of course, if GW does FAQ this it's an easy fix by just stating it (a unit or model that is explicitly changed or transformed into another unit does not use reinforcement points/whatever).

The two main examples so far being Wurrzag and Tzaangors... why would you pay full price for a unit of Cave Squigs/Tzaangors if you are getting just one? There'd be no point otherwise.
>>
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>>50886193
>Is that the most metal comic ever created?
If there is a more metal comic I've not seen it.
>>
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>>50885913
>inspired by Requiem Chevalier Vampire

*Desire to wear leather and spikes intensifies*
>>
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>>50877425
I'm thinking about starting a High Elves army with the Spire of Dawn box set.

Any tips or suggestions.

Also do they still the Tyrion model.
>>
Not sure if anyone clocked this, but there's another way to make Savage Ork Arrer Boyz more disgusting.

Use a Savage Big Boss for the More Choppin'! command ability. You pick a unit within 14", and for every roll of six it gets, you get an extra attack immediately
>>
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>>50877500

Always go with Mantic Zombies, they look the part, and are plastic models. Leagues better than GW´s official. And its way cheaper, $35 for 20 GW´s old models, and £29 for a block of 40 from Mantic.
I don't usually recommend outside GW, as I personally think they do great plastic, but the zombies are old as fuck, and its one of the few really great mantic plastic I have seen in person!
>>
>>50886501

Oh man I wished you lived near my area, you could buy my old stuff (thats still late 8th ed). I own a fairly large army, and I'm wiling to sell cheap, I just don't want to hassle with postage and stuff.

So if you live in central Sweden, step right up!
>>
>>50886555
I don't live in central Sweden but I am i interested in buying it if you are.

Could I see some pics.
>>
>>50886501
See if you can't get you hands on a second box, you'll want 20 Spireguard and 10 Reavers. Otherwise, Shadow Warriors are solid and a Skywarden with penant is just lovely.
>>
>>50886193
yes.

>>50885913
remember to keep the humor. in addition to being the most metal ever, Requiem is fucking funny, and never takes itself too seriously.
>>
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cauldron of blood done. Super quick job but acceptable to my standards.
>>
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>>50881348
My 2 ur-gold:

Tier S - The best armies. Wide variety viable competitive lists, great toolbox, able to beat any list thrown their way. If run by competent players they should be able to sweep any tournament.

Seraphon, Tomb Kings, Highborne, Clan Skryre

High Tier - Competitive armies that can sweep tournaments if the local meta isn't prepared, but have critical weaknesses that can be exploited. Must be taken into consideration when making a tournament list.

Beastclaw Raiders, Sylvaneth, Stormcast

Mid Tier - Armies with a particularly powerful gimmick that can catch you offguard the first time you see it. Not necessarily weak, but low versatility and relatively easy to play around.

Bonesplitterz, Exiles, Nurgle, Freeguild, Spiderfang, Ironjawz, Flesheater Courts, Dispossessed

Low Tier
Fyreslayers, Wanderers, Beastmen, Khorne, Tzeentch, Slaneesh, Slaves to Darkness, Pestilens, Everchosen, Gutbusters

Shit Tier
Khorne Bloodbound

A lot of the best Chaos lists use a mix of Plaguebearers to screen and Stormfiends to hammer (Warpfire+Sayl = huge threat range), backed by some of the best mortal wound units like Warp Lightning Cannons and wizards. Hard to deal with that many mortal wounds.
>>
>>50887503
>>50887503
tzeetch might shift up a fair bit now that it's getting it's own battle tome.
>>
>>50887503
What makes seraphon so good? They were great before the generals handbook, but in matched play, I don't see how they're so good
>>
>>50887592
Tzaangors are garbage unless they get a significant buff or are costed crazy low.
The other units and rules we saw are creative but not terribly powerful so far.
>>
>>50886509
But... its the standard ? i mean the kinning rukk even requiere a savage big boss...
next youll learn about the bellowing tyrant ability?
>>
>>50887877
They have a selection of broken shit, like kroak+vortex+astrolith, on top of a very beefy and flexible selection of cheap but good units with great buffs and nice support. Thank fuck for summoning nerfs, otherwise they'd be even worse.
>>
>>50886905
That tomato and matzaball soup looks delicious.
>>
>>50887983
My issue is that Kroak's ability to cast a spell multiple times doesn't work in matches play, so is he still worth the 540 points? Him and the astrolith aren't terribly hard to snipe
>>
>>50884389
I didnt draw that sadly, its from the ITC 2016

>>50887503
The ONLY sting that completely stop me from buying any seraphon are the AWFULL, DISGUSTING sculpts of basic saurus and saurus knight. They are "old bloodthirster" level of bad.given they just got updated, i dont think they resculpt them before 10 other years honestly.

>>50886523
This is so true.
>>
>>50887983
>>50888018
Also now that the vortex costs points, I'm less inclined to use that combo. Same with ripperdactyles: the matched play format needed them hard
>>
>>50888018
MS self for 2+ save, AB with stupid range, both unique spells.
Still able to use 4 spells to good effect.
>>
>>50888153
Nerfed is what I meant
>>
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>>50886905
Maybe it's just me, but I would cover that thing in Agrax Earthshade and other juicy shades.
>>
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>>50887877
Kroak + Vortex is hands down the most powerful list in the game, so there's that.

Aside from that they have the best toolbox in the game, and while they are not the best at any one particular thing all their units are all slightly above average. They are the jack of all trades and that is a very good thing to be in a game where you need a little bit of everything.

High armor? Salamanders and Stegadons.
Horde units? Kroxigors and Stegadons.
Artillery? Chameleon Skinks and global spells kill your crew.
Saurus Guard are one of the best units for absorbing wounds.
Bastiladon is nearly immortal, and Ark of Sotek is straight bonkers against any kind of melee army
Great shooting with Salamanders, Razordons, Stegadons, and Bastiladon. Tall monsters let you see over enemy screens and hit wizards
Great mobility with Terradons and Chameleon Skinks, makes them excel at any objective control
REROLL EVERYTHING (yes even your opponents dice)
>>
>>50888101
Just run Saurus Guard or Skinks as your battleline?

Knights and Warriors are very situational
>>
>>50888153
100 points is not a big enough nerf to make that list any weaker.

When I play Kroak + Vortex I usually have 500 points still left in reserve by the time the game ends.
>>
>>50888153
>>50888018
He doesn't really need to cast CD three times. Just cast CD, followed by Comet's Call, then do a bit of spot removal with a sniper Arcane Bolt and round it out with Mystic Shield.
And a 2+ guy with rerolls that cannot be attacked in melee and resets to zero wounds each turn is a bitch to remove for just about anything, especially that a good number of things capable of delivering ranged mortal wounds will not dare enter his deadzone.
>>
>>50888212
The body of the vehicle is multiple thin coats of Khorne Red washed multiple times with Reikland Fleshshade. The chicks are Palid Wych Flesh washed with watered down Seraphim Sepia wash the chicks clothes are Khorne Red with Carroburn Crimson Wash. Hair is Ungor Flesh with Seraphim Sepia wash silver is leadbelcher with gloss nuln oil and gold is Retributor Armor. Blood for the Blood God Technical for the blood in the cauldron and the cup.

Even with all those washes the red is still very bright. I kinda like it. Should make for a nice visual once the 30 witch elves are painted in the same scheme.
>>
>>50888295
what do you think about megadino ? worth the 400 points ?
>>
>>50888280
I also want to know what battle line. I was thinking kroak, astrolith, vortex costs 800 points. I was thinking 2 bastilodons, 3 units of guard, Eternity warden, and some skinks?
>>
>>50888257
why is the bastilladon nearly immortal ? a specific bataillon ? casting things on him ?
or just by himself ?
>>
>>50888419
He ignores rend, 4+ against mortal wounds, and 3+ save
>>
>>50879833
>Duardin(TM)
Ftfy
>>
How does order of operations work for astrolith and vortex range boosts? Astrolith addition, then vortex multiplication or the other way around
>>
>>50888480
Same as BIDMAS, I'd assume. Multiply then add.
>>
>>50888397
He's a big guy
>>
>>50888419
3+ save that ignores rend
Mystic Shield makes it 2+
Skink priest ability lets you reroll saves
In total he gets a 2+ Rerollable save that ignores all rend and avoids ~97% of all incoming wounds

Then he also shrugs off mortal wounds on 4+ (which you can reroll with Insight)

Durthu? Necrosphinx? Stonehorn? Bloodthirsters? Bastiladon don't give a fuck!

>>50888399
It's tough to justify running 2 Bastiladon. You can only make 1 of them immortal, your opponent will focus down the other one.
Their damage output is nothing special (Razordons do 50% of the damage for 20% of the cost), you are usually better off running 1 Bastiladon + 1 Stegadon (dat Rend-3 horn attack)

With Kroak you usually run Skinks or Saurus Warriors as your battleline because it lets you build the biggest screen to stop deep strike shenanigans. Since you're not using the Seraphon allegiance it also lets you bring non-Seraphon units like Gryph Hounds.

>>50888480
>>50888527
If you control two or more effects then you control the order they are applied in. It's in the Hints & Tips section before warscrolls.

So you can add the bonus range from Astrolith first, then double the range with Balewind Vortex
>>
>>50888397
Dread Saurian is like a big Stegadon. You use him to kill enemy behemoths with his Rend-3 D6 attack but he is also good at wrecking enemy units in the battleshock phase. Combos well with Troglodon and Carnosaur to make the battleshock phase devastating for your opponent.

The trick is to make sure he always attacks first in combat because he can't last long against other big swingers like Durthu, Necrosphinx, Stonehorn, Alarielle, Nagash, Maw-Krushas, etc. Make sure you get the charge off by keeping a Skink Priest nearby.
>>
>>50888640
Alright, makes sense. My list is now: kroak, vortex, astrolith, 1 bastilodon, 1 stegodon, 40 warriors, 10 warriors, 20 skinks, with 40 left over
>>
>>50888741
The 40 warriors is probably unnecessary

Try running Skink Priest (100), Skink Starpriest (100), and Skink Starseer (160). The first two make Kroak impossible to kill by normal shooting while the 3rd lets you reroll mortal wounds and the battleshock test.

This leaves you with 80 points so take a Razordon to get some anti-infantry fire or a Salamander to help deal with Behemoths and Stormfiends
>>
>>50886350
Ultra Violator.
Muh Dick!
>>
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does anyone have the top 3 list from "Warlords september 2016 Warhammer Worlds" ?
i keep reading about them on other forum but nobody ever post the list.
>>
>>50888640
>not having a strict rule that multipliacation always happens before edition.
Damnit GW, way to drop the fucking ball.
>>
>>50889103
They have a strict rule that you choose what order they get applied in.
Why is that bad?
>>
>>50889103
>multipliacation
>edition
>>
>>50889155
Because order of operations, also it results in broken bs because it makes combinations of the two much stronger than if you did it by order of operations.
>>
>>50889677
AOS isn't an equation
>>
>>50888527
>BIDMAS
What horrible word are you using that starts with an "I" when you should us exponent?
>>
>>50889698
It uses math, so it uses equations.
>>
>>50889714
You are having an autistic freakout about math in a game with space dinosaurs on a chinese message board

Reconsider the life decisions that led you here
>>
>>50889748
It also leads to broken shit when you combine the two, so even in game logic it's a terrible idea.
>>
>>50889748
>You are having an autistic freakout about math in a game with space dinosaurs on a chinese message boardReconsider the life decisions that led you here

are you one of those challenged people who rages at anyone who applies math to the game?
>>
Saurus knights seem very disappointing compared to other cavalry. Any actual use for them? I was considering a unit of 10, but with 1" reach, only 5 will be in range anyways
>>
>>50879833
>ironbreakers
>in aos

dude what
>>
>>50889810
They aren't terrible, but they are a c- unit in an army full of As and Bs
>>
So I just bought "Golden Griffon" dry paint, and this consistency is like rubber, is this normal?

I don't really see how I'm supposed to use this dry paint if its just a solid rubber mass
>>
>>50889865
Is an army of saurus viable?
I wanted to make an army based on the blood law starhost + a bastilodon. Something like:
Old blood on carno
Scar vet on carno
Scar vet on cold one
Sun blood
40 warriors
10 knights
10 warriors
1 Razor don
1 bastilodon
Bloodclaw starhost
>>
Do we know anything about the shadowkin besides that they're elves from the realm of shadows?
>>
>>50889908
This is my Bloodclaw list:

Leaders
Saurus Oldblood (100)
Saurus Scar-Veteran on Cold One (100)
Saurus Scar-Veteran on Carnosaur (260)
- General
- Trait: Legendary Fighter
- Warblade
Artefact: Obstinate Blade
Saurus Sunblood (120)
- Artefact: Obstinate Blade
Skink Priest (100)
Skink Starseer (160)

Units
Saurus Knights x 10 (240)
Saurus Knights x 5 (120)
Saurus Knights x 5 (120)
Terradon Riders x 3 (140)
Salamanders x 3 (180)

Behemoths
Stegadon (260)

Battalions
Bloodclaw Starhost (100)

Total: 2000/2000

Terradons work very well with Knights because they move up the table at the same speed (14") and when the Knights charge the Terradons can fly over, drop rocks, shoot, and then charge from the rear. They are also great at getting to exposed enemy heroes and artillery crew.

Salamanders are surprisingly fast (8") and are great for punching through high armor targets like Treelords and other behemoths.

Stegadon bow can help you focus down heroes.

Skink Priest lets you reroll all your saves.

Starseer is the lynchpin here. Insight lets you reroll the rock drops, Salamander attacks, Skink Priest ability, Stegadon bow damage, and lets you get double turns so you can melt stuff with the Salamanders.
>>
Built a witch hunter to go into my soon to be empire army.
Also got my hands of some Bret men at arms bodies so i'll be converting up some monk style flagellants that don't look like someone put an ab trainer on a sock full of meat wearing a farther jack mask.
>>
>>50890077
>Do we know anything about the shadowkin besides that they're elves from the realm of shadows?

Not that I have ever heard of. Malekith is now Malarion and is their leader (presumably) and Morathi was sighted cavorting with daemons.
>>
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>>50888936
>>
>>50890575
Why the black bar?
>>
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>>50890619
You know why.
>>
>>50890729
For once I didn't think penis.
This is a turning point for me.
>>
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>>50890183
>don't look like someone put an ab trainer on a sock full of meat wearing a farther jack mask

What
>>
>>50891111
It made sense to me.
>>
>>50891142
>>50890183
What model are you talking about
>>
So what does a good Bonesplitterz list look like that isn't just 40 arrow boys in a kunnin' rukk? All their nonmeme units feel really underwhelming.
>>
>>50891203
what is the point of your post ? Do you want to buy bonesplitterz ? what for ?
Is this the threadly Elf player whining against some bows ?

They have 2 boxes. The entire army is 2 different boxes and some clampacks. I guess the answer is you can take more of the other box and build an army around that.

>Lol all units feel underwhelming next to ta unit from the top 3 units in the game
Well, noshit sherlock.

You can just go back to 40k, waacfag you wont be missed.
>>
>>50889895
Brah it's dry brush paint.
Work it into the bristles of the brush. It's not meant to be fucking globbed on. You end up scrubbing most of the shit onto your palate before you even use it on a model.
>>
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>>50891396
Jesus who new /aos/ was so toxic like man.
He was only asking if any other savage units besides the arrow variant was worth anything. You're so paranoid man >Is this the threadly Elf player whining against some bows ?

Meanwhile his post says nothing about elves. Only the orcs. You;re the reason this game is dying.
>>
>>50890077
And it's the only other realm chaos never conquered. Archeon kept sending in armies, but they just... disappeared. Forever.
>>
>>50891531

AoS is stronger than ever, it's GW's rising star and will overshadow 40K like it overshadowed the old and busted WHF.
>>
>>50890183
That pic is Hella shit. I can't even tell if the models are well painted or not.
I'll just assume they are shit, like 90% shit posted here
>>
>>50891538
That's not true.
Azyr was the only realm not ruled in large part by Chaos.
>>
>>50891560
>AoS is stronger than ever

I would be extremely worried if the year old game wasn't stronger than before. Also AoS is basically dead in my area, only 5 players, and as far as i know we have never seen the sales on AoS. Now I am sure it is popular in some areas, but as a whole it's not the most popular thing really.
>>
>>50891203
Well, they have a decent mage with a decent selection of support heroes. They are the special battalions that given new artifacts and such. I'm sure one could make some cool ideas. Go look at their book in the mega or 1d4chan for some of the basics.
>>
>>50891396
Damn bro where did the bad man touch you?
I hate WAAC as much as the next God fearing American, but fuck bro he was asking how NOT to WAAC. That should be, you know, ENCOURAGED.
>>
>>50891591
Bull shit. Read the fluff. Archeon has some hate bones over the place now because he couldn't conquer it.
>>
>>50891593
do like everyone : paint aos play x-wing.
>>
>>50891646
You read the fluff.
He lost there once but learned from his mistakes.
>>
>>50891617
EVERYTHINGELSE. is not waac. literraly every single word other than Kunning rukk and even then the kunning rukk is only BS with 40 arrowboys.
And you can still fuck them with anything fast

Looks like a waac fag trying to repurpose it's army the strongest way possible because nobody plays against a 40 strong kunning rukk at 1k.
>>
>>50889700
Indice.
>>
>>50891799
Chill, nerd. I just wanted to know if I should bother trying to build a cool army of Savages that won't be BTFO by anything remotely competitive. It also doesn't help that everyone calls arrowspam a meme and doesn't provide any non-meme examples of how you can build them.

When people say Gore Gruntas aren't worth their points, I have to start wondering if Maniac boar riders are, you know? And Savage Orcs/Mor Boys look ridiculously pillow fisted compared to my other options. The only thing I can come up with is Stabbaz hidden in blobs of boys.

Besides, why is it wrong to want to have the strongest army possible? Are you literally just bad at games?
>>
>>50892435
If your local community isn't competitive, you might find yourself running out of opponents to play with.
>>
>>50892435
It's wrong because it invalidates the armies that people want to use in spite of their lack of strength.
Plus people want a fair fight. If someone tailors their list with "winning" as their only goal, then they'll most likely win against anyone who didn't do this.
There's also the fact that this practice sucks the fun out of games, leaving both players bored with this game that they don't even need to keep playing because the outcome's already been decided.
>>
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I play 40k and bought some skaven from time to time because they are cool.

40k enter end times and i dont want to spend a single cent in this, so i figured i buy some more skaven.

Are pic related nice purchase, or should i buy somethjng else ?
i have 2 hellpit abom, 10 Stormvermin, all FW skaven that i had for quite some time, and a skaven Start collecting (christmas present) for now.
>>
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>>50891617
>>50891531
>H-he isnt a disguised Waacfag that had to much game refused and try to still use its orc B-Baka!

>>50892435
>Besides, why is it wrong to want to have the strongest army possible? Are you literally just bad at games?

lol.
>>
>>50893267
Looks like you're doing mixed chaos or skaven clans.
Get clanrats for battleline
>>
Lord of Plagues or GUO for general?
It would be the GUO but it only effects Nurgle Daemons rather than all Nurgle which sucks
>>
>>50894093
Glottkin hits All nurgz
>>
>>50893267
Stormfiends are good.
Other than that, get another ten Stormvermin and see if you can get the skaven portion of Spire of Dawn/Isle of Blood.
>>
>>50894205
Yeah i know, but i'm trying to avoid using named Characters in my lists unless i want to fluff wise
The bigger struggle is either buying the Kin set and using Otto + Ghurk as a LoP and GUO (which everyone does), or getting the FW GUO and a normal LoP model
>>
>>50894093
Tzeentch will have a compiled book with buff all around, so nurgle time will come.
>>
So I fell in love with the flesh-eater court's fluff and ordered two starter boxes.
What is the best way to build the two big monsters? I was planning to build them as ghoul king on zombie dragon and terrorgheist without a rider.
>>
>>50894560
https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.1/Flesh-Eaters_Courts
>>
>>50891396
someone got raped around the corner i see
>>
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Hows this look?

LEADERS
Infernal Guard Castellan (120)
- General
- Darkforged Great Weapon
- Artefact : Chaos Runeblade
- Command Trait : Lord of War
Infernal Guard Battle Standard (80)
Daemonsmith (100)
- Pyre Rune Staff
Daemonsmith (100)
- Darkforged Weapon
- Artefact : Crown of Conquest
Goblin Warboss (60)
- Git Cuttas
UNITS
Infernal Guard Ironsworn x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Ironsworn x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Fireglaives x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Fireglaives x 10 (100)
- Battleline (Legion of Azgorh)
Grots x 20 (100)
Grots x 20 (100)
Grot Wolf Riders x 10 (200)
- Battleline (Legion of Azgorh)
WAR MACHINES
Iron Daemon (200)
Iron Daemon (200)
Magma Cannon (140)
Magma Cannon (140)
Deathshrieker (120)
Deathshrieker (120)
BATTALIONS
Blackshard Warhost (80)
Hashut's Wrath Artillery Train (100)
SCENERY
Balewind Vortex (100)
WOUNDS: NaN TOTAL POINTS: 2460 / 2500

Idea is all the goblins and one iron daemon screen up the front, the guard with leaders plus deamonsmith with crown guard the middle ground and the artillery hangs at the back with an iron daemon to pull them out if they get attacked and the other daemonsmith using the vortex for some long range magic attacks plus repairs
>>
>>50895710
Bare in mind matched play doesn't let you mix Grand Alliances, so you need to make sure your opponent is fine with that.
>>
>>50895710
Did we ever get a FAQ update about allegiance for alle the Hobgoblin units?
>>
>>50895794
They are listed in the Compendium, you use Grot/Goblin warscrolls as replacement for all the Hobgoblin units that they used to have.
>>
>>50894560
The mounted zombie dragon is kinda shit when compared to the terrorgheist. It get's a slightly better melee profile on the claws in exchange for a worse everything else.
>>
>>50895856
Well, that's different.
I doubt many people would care about GA mixing unless you are using it to cheese anyways.
>>
>>50895856
Replacements don't work like that. The warscroll keywords don't change. You can't use grots in a chaos army for matched play.
>>
>>50896313
Unless he's taking that to a tournament I don't think anyone would particularly give a shit.
>>
>>50896313
Oh sure, but that's more RAW than RAI imo. It was intended for Chaos Dwarf players to be able to include goblins into their army in some way.
>>
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Are they balanced between each other?
Or one is clearly better?
>>
>>50886905

Dude, buy a quick shade you sheep fuck, its the least you could do.
>>
>>50896552
Need more information. Is the unit intended to be in small groups, or in large swarms? What kind of support abilities can this unit benefit from?
>>
>>50896594
It's a Hero, so the range difference is not as important.

The only support abilities he have access are extra attacks on 6+ to hit and/or double attack phases.
>>
>>50886905
Looks neat and aside from the jizz on the cheek of the death hag it looks like you did a good job on applying your colours. However the complete lack of depth on the colours still makes it look very fisher price-ish. Shading with the same colour tends to not create strong shadow tones so some Nuln oil on the red carriage and some extra shading on the flesh would do wonders. Also, I'd try to add some black to the eyes.
>>
>>50893267
>40k enter end times and i dont want to spend a single cent in this
So your logic is to invest in a product that already went through with it? Not criticising, just trying to understand.
>>
>>50896626
Against low armor and/or units that ignore Rend-1, A does very well. Against higher armor B pulls ahead.

They are useful in different situations, or "situationally balanced"
>>
>>50896702
Not him but no one knows exactly what will happen to 40k yet. GW might do the right thing and create AoS: Sci Fi Edition, or they might fuck up and create an even worse mess than current 40k. I wouldn't spend money on 40k at this time either.
>>
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>>50896552
they are the same unless attacking something with literally no armor save and that isn't often.
>>
>>50896564
>>50896652

this >>50888396
>>
>>50896881
Still lacks depth on both the skin and the red. Nuln Oil in the rescesses would do wonders. Some edge highlights on the carriage would also help a lot.
>>
>>50896959
from > 2 feet away it looks fine. The time it would take to get it to the next level with more layers and highlights and additional shades would take as much time again as it took to get it to what it is not. I am very happy with it.
>>
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Bronze Age elves WIP. I know there's no backdrop.
Does it feel like too much green? What would make a good accent colour? I was thinking some more blue, red, or purple.
>>
32mm or 25mm for my Plaguebearers?
iirc Bloodletters are 32mm now, but i don't know if it's all daemon troops
>>
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Anons - please help.
I have received a Spire of Dawn box but I'm not sure if I want to play with Skaven or Stormcast Eternals. I'm as new as possible so I don't really know everything about these armies. For now I have 3 spare liberators from this small bundle with paints and SoD skaven half. Theoretically I can trade it for AoS starter set Stormcast half.

I want to play 1000-1500 pts games and keep it budget so I could play with my poorfag-friends [spolier]I'm not gonna lie - I'm poorfag too [/spoiler]. By budget I mean SoD/Starter set half + one or maximum two additional box (like SC! skaven box) to buy. A E S T H E T I C-wise I like both of them.
>>
>>50897035
> S-s-stop criticising me, I-I only come here to harvest p-p-praise!

I wouldn't go into /wip/ if I were you.
>>
>>50897305
Stormcast would be easier to paint (both in time and in cost). are better supported, and they are cheaper to find on eBay.
>>
>>50897382
>Stormcast would be easier to paint (both in time and in cost)
Yeah, I know - but to be honest, I have to learn how to paint and having a shittone of clanrats would be opportune
>>
>>50897347
>I wouldn't go into /wip/ if I were you.

lol I said in my original post that I was happy with the results and not planning on doing anything else with it.
>>
>>50897456
Do you like to have an army with lots of models, or an army with less models?
>>
>>50889797
math is used by those WaaC fags, i failed all my maths because i like FUN
>>
>>50897305
A skaven IoB set + Warplightning Cannon +The battallion is 1000. But go with the faction that speaks more to you, from a flavor and gameplay perspective.
>>
>>50897569
Well - kill me but I'm okay with both. Smaller army is easier to transport (I don't really like driving a car so I'm using public transport) but an army with many models will (probably) give me better "battle feelings"
>>
>new miniwargaming
>playing seraphon
>20 guard, 10 warriors, 2 skink priests, ripperdactyls
>bastiladon isnt on the frontline
>takes the first turn

Why is everyone so bad at using this army
>>
>>50897779
I'm pretty sure the only people who know how to play are the fat guy and the middle aged old guy with glasses

The rest are pure "le quirky geekz xD"
>>
>>50897848
the fat guy is the one playing seraphon though

he is so bad at this game
>>
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>>50896851
>>50896765
Thank you very much.

I have this Champion of Slaanesh and I bought another one since I really love the model.
To make it different, I'm going to give him the Glaive and the original shield.

Since we have the rules for the Glaive (weapon A) but are not included in the specific warscroll (and are instead in the mounted Slaaneshi Lord), I wanted to know if I could use those rules without taking some unfair advantage, which is not my intention. I just like the wysiwyg.

If the weapons are essentially the same, I'll start modelling and using the new minis with a Glaive.

Thanks.
>>
>>50897866
Then i'd guess he doens't know Seraphon, he's usually decent at Dark Eldar and Bloodbound
>>
How do you guys decide on how much chaff/battle line junk to bring? I usually bring the cheapest battle line I can find but that's probably a bad idea.
>>
>>50898169
I use my battleline units to hold objectives and/or bog down the enemy so my other units can smash through easier.
>>
>>50897848
> fat guy
You got to be more specific, all of them but Dave and Quirk (literally the two worst) are fat. Some are just even more obese than other
>>
>>50898421
The literal fat bastard with the beard and bad asthma
>>
>>50898460
It's sad to say, but that could still be two of them.
Did I mention most of them are fat? Hell even the fit one USED to be fat as fuck. Then he made better life choices. Now he just drains money from the company on shit movies starring himself
>>
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>>50898666
>It's sad to say, but that could still be two of them.
>mfw
Steve is his name, after looking it up
>>
>>50897111
Green?
>>
>>50897215
Everything is 32mm nowadays
>>
>>50896702
I dont want to spend money on unit that can become useless or be squatted in a few month...
i doubt the skaven will be squatted in 1 year time in AoS
>>
>>50895710
UNITS
Infernal Guard Ironsworn x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Ironsworn x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Fireglaives x 10 (100)
- Battleline (Legion of Azgorh)
Infernal Guard Fireglaives x 10 (100)
- Battleline (Legion of Azgorh)

you know they are shit and supposed to be horde now ? they wont hold anything. they are literraly inferior to ghoul and Skellington spam level of bad, except there is no buff of respawn.
they are the expandable troop of the codex now, you wont do anything with 10.
The battleline is a huge TAX in this army
>>
If i going with the standard rich green of Nurgle would basing my models with Martian Ironearth be too garish?
I thought the reddish/orange would be a good contrast
>>
>>50877546
Are there any good Youtube AoS Battle Reports?
>>
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>>50897622
>math is used by those WaaC fags, i failed all my maths because i like FUN

this is me and a little math >>50896851 I deliberately left the box with the formula highlighted so you or anyone can duplicate the spreadsheet. I hope it helps you in some way.

This is also me >>50886905 I love painting a playing fun games and I know full well I am not playing the best army or the best lists possible.

I think you have some really shitty stereotypes that you should work on getting rid of.

pic is of the 1000 point list I'm currently painting even though its super not competitive. I think it looks cool and will be fun.
>>
>>50899090
>Are there any good Youtube AoS Battle Reports?

search you tube for age of sigmar battle reports. There are a lot of them.
>>
>>50897779
What would your advice be? This is coming from a new seraphon player. And don't say the kroak vortex banner combo, I know that one already. I know to shield the bastilodon, but other mandatory tricks?
>>
>>50899745
20 guard and 10 warriors is overkill. could have cut those down and brought a stegadon. bastiladon + stegadon focus fire can drop most heroes in one turn.

astrolith bearer is great. reroll ALL hits, +1 casting, and +8" to casting? just amazing. slann can summon him into a good position, then he can immediately drop the banner.

2 skink priests isnt as useful as bringing a priest and a starseer

bastiladon needs to be on the frontline so your enemy can waste attacks on it

ripperdactyls just arent worth their points, terradons are much better

salamanders and razordons are the best artillery in the game
>>
>>50899717
It's not often that people read sarcasm into the internet where it's not intended. Usually it's the other way around.

I was actually asking for recommendations of good AoS battle reports.
>>
Here's my Tomb King army ^^
http://poseidoniii.deviantart.com/gallery/60516694/Miniatures
>>
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>>50900257
>square bases
step it up senpai
>>
I guessing that the Iconbearer from daemons doesn't count as summoning? So long as it doens't exceed the original size ofc
>>
>>50896784
>AoS: Sci Fi Edition
I believe they will make a 40k "Light" ruleset with alot of influence from AoS like Warscrolls, Formations that cost pts etc. without going full radical AoS.
>>
>>50899825
I'm guessing 3x 10 warriors for battle line? Bolas or javalins for terradon riders? I know the statseer is supposed to help with the terradon rock dropping
>>
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>>50900736
as long as we dont end up with bullshit like this anymore....

>Yeah its a 2500 point army list than win specials rules AND a massive 700 point reduction for fielding some bataillon

The smartest move of AoS was that we pay for bataillons and thatit doesnt give 40% of free shit.
>>
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>>50900786
Wrong pic.

This and end time squatting that comes is why AoS is more popular.
(Why my small group got into it at least)
>>
>>50900769
Bolas

Warriors are good but 30 is too much. I like to bring a mix of Guard, Warriors, and Skinks for my battleline
>>
>>50899717
TabletopMinis is a good channel. They have decent camera work, and they clearly know what they are doing.
Uploads stopped for a while since the channel owner was moving, and now they are still a little slower than they used to be, and they are getting one or two basic things a bit wrong because of how long it has been, but their older videos from before that are great. Unfortunately not matched play since they were from before that.
>>
>>50900863
I feel like skinks HAVE to be run in a large blob of 40 to be effective. How true is that? 10 warriors, 5 guard, and some skinks?
>>
>>50900983
what will 5 guard and 10 warrior do exactly exept dying to the smalles AoE spell or shooting ?
Why do you want to put yourself at a handicap so much ?
>>
>>50900983
you dont use skinks or warriors for damage, you use them as a screen and tarpit

expect to do 0 damage with them, anything else is a bonus
>>
>>50901010
I don't know. That's why I'm asking. I though they'd fill out battle line.
>>
>>50901010
>>50901031
So far, I have a slann, priest, star seer, astrolith, bastilodon, stegadon, 3 razordons, 3 terradons, and 500 points to spend on battle line that I don't know what to do with
>>
>>50901104
Cut the slann unless you plan on summoning anything into play, all he adds is Arcane Bolt and that's not worth 260 points.

10 warriors, 10 guard, and 10 skinks is usually enough chaff for your enemy to deal with.

Salamanders are always good.
>>
>>50901631
So something like:
Starseer, priest, astrolith, 3 razordons, 2x 3 salamanders, 10 guard, 10 warriors, 10 skinks, bastilodon, stegadon, 3 terradons. Thinking of dropping one unit is salamanders for more warriors and skink chaff
>>
>>50901631
>>50901780
>>50901104
my biggest problem with razordons and salamanders is they are the most expensive dollar to point wise for the army.
I want them, but being on a budget, it's hard to justify those when I'm starting out.
>>
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Sup /tg/ I'm new to AOS and I'm starting look into armies since it has gotten pretty popular in my area, I was looking into a DRYCHA theme Sylvaneth army, very hatful and creepy, how do Sylvaneth play currently?
>>
>>50899825
Bot him but everything I've read says rippers are better. Terradons certainly don't seem too stellar on their warscroll, but I'm Shit at building this army

T. Just started seraphon
>>
>>50902198
>Drycha theme
but it makes no sense anon, Drycha is a single model that is just worth 1/10 or less of any serious army...

look for 1d4chan tactics
>>
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how is this army guys?
>>
>>50902612
I like it but I feel like drycha could be replaced with something else. I'm a big fan of bow hunters, although they work best in 6's. I might add some more revenants, if only to have more units running about to cap and tarpit. How many wyldwoods do you have?
>>
>>50902185
I'm just converting them from cold ones. The red and orange painted are salamanders, and the ines with spikes glued to them are razordons. No one seems to mind in my group.
>>
>>50902271
I feel the same. Everywhere but here says rippers are the way to go.
>>
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Has a curvy part of gauge any function or is it just aesthetic thing?
>>
>>50903033
Maybe it's so you can fit it around bases when seeing wich angles you can attack in?
>>
>>50903033
Well, the fourth side is 1/2" long, so they had to make that work somehow, considering the opposite side is 1".
>>
>>50903161
>>50903167
Yeah, but wouldn't right angle fulfil this role same as curvy?
>>
is it possible to assemble say treelord ancient as durthu or spite revenants as tree revenants in the sylvaneth battleforce box? or do they only come with the written unit's parts?
>>
>>50902198
Its kurnoth hunters: the army. Also Durthu but mostly Kurnoth hunters with bows
>>
>>50903257
Yes, they come with all the bits.
>>
>>50903257
Sylvaneth battleforce was a limited edition tho.
>>
>>50902938
I like the way you think.
I've got more cold ones than I need, and done mind converting.
Could you post pics of your conversations.
>>
>>50903751
Was meant to respond to
>>50902922
Oops
>>
Hey lads, what's an army I can viably run pure infantry with and also do lots of freehand painting with?
>>
>>50903751
I'm at my parents place until after New Years and didn't bring my models with me. For the razordons, I glued chaos spawn spikes bits and some triangular shaped bits I cut from sprues
>>
>>50903751
Also the salamanders are just cold ones painted with red scales and orange bellies, extra work on those
>>
>>50903788
pure infantry wasnt ever viable irl and still isnt viable in AoS
all armies will do equally poorly on ALL infantry, so at least you have all the choice you want.
>>
>>50903828
I meant no extra work
>>
>>50903690
I have one at the store
>>
>>50903859
heh i give it a week.
>>
>>50903690
the 280$ AUD set? No it isn't.

>>50903257
Yes
>>
>30 dryads & sisters of thorn
OR
>spirit of durthu & loremaster

I can't decide between these two tactics to build my army. what do you think?
>>
>>50904487
Durthu is always the answer
>>
>>50904534
I'm trying to check my budget walletwise and thinking about getting another SC box for the sylvaneth and then use 2 branchwyches in the army. would that be a waste of 100 points for being cheap?
>>
>>50903799
>>50903828
I might try to change the rear legs a bit if I do this, have them a little lower to the ground. But still thanks for the idea.
Gets me salamanders well before I would normally afford them.
>>
>>50900504
Yes
>>
>>50904664
Sounds neat. I was just lazy with mine and didn't want to put as much effort as I did my razordons
>>
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>>50904657
Nope
>>
>>50905234
I had a hearty Kek at that thanks anon
>>
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>>50904146
pic related, also reported by 3 flgs near me and an email to wayland as well as warhammer on Totenham court rd, London.
They went through 4 reprint already.
>>
>>50902198
Huh. First artwork I've seen of two Order factions fighting each other.
>>
>>50905567
i meamt they were throught 4 reprint and its now sold out, like VLAGORESCU box or VIRULENT HORDE
>>
>>50905567
>literally who

Yeah, looks like you're right, they've been removed from several countries webstore pages.
>>
>>50905594
Order factions can and do fight each other. Especially races like the Sylvaneth who are full of characters with many many reasons to be *very* resentful of other races, especially Aelves in general.
>>
>>50905628
I wonder how they win any sort of fight when pit against armies that have fire spewing weapons and dragons.
>>
>>50905637
Living wood doesn't catch fire much easier than flesh burns
>>
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So we are all in agreement that this is Khornate right?
>>
>>50905637
Wood is full of water and burns less easily than flesh. Especially when it's magic wood full of ghosts.
>>
>>50905727
Heres your (You), now get out.
Joke is old already, we got the pic linked in APRIL, you are using an old version of the pic, and even on the official forgeworld facebook page its leaked
>>
>>50905783
What is it actually? I legit had no clue it was leaked
>>
>>50905812
look at any of the 4 previous general (link in the OP) or the first pic in the comments of forgeworld facebook
>>
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would buffing the scythe to 2+ to hit make them as good as sword ?
>>
>>50907447
So, Im still trying to wrap my head around it, but why do people consider WHFB to be superior to AoS from a purely mechanical view? Fluffwise, WHFB clearly takes the cake, but why do people say that WHFB is the better game overall?

After downloading the pdf of the rulebooks, and trying to play a couple of games with my mates, we gave up half way through the game because of how complex and boring it was, and started up a game of AoS instead.

Plus, after looking through the books and getting a bit more familiar with the lore, it makes no sense to me for half the races to use Rank and File. Guys like Lizardmen and Wood Elves would better off scattering their forces, and attacking in small bands of guerilla fighters, rather than blocks of easily seen troops. And why are giant hordes of zombies, ghouls and orcs walking in perfect squares? Plus, stuff like Cannons, giant warbeasts and litteral helicopters should also render the traditional pike and shot tactics pretty much useless, wouldnt they?

Im saying this as a guy who started with AoS, but it just seems weird and not very engaging. But I want to understand why people enjoy it over the more simplistic, yet functional AoS?
>>
Hello 40k player here, I was told there were Mecha trees piloted by elves in this game is this true?
>>
>>50905567
Best part about new GW? All the old rumor mongers have swiveled up and died as GW cut the unofficial leaks.
All the old attention whores are gone. Good riddance
>>
>>50908251
i like hos faggot like hasting are still tuing to stay relevant by posting as much as he can on atia's blog.
Guys a faggot.
>>
>>50907968
Rank and file is just an approximation of movement, not literal walking in ranks.
>>
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>>50907992
Not really. Some of the Sylvaneth (that's the Forest Spirits, if you're familiar with WHFB) units look like they are, though, Drycha's new model most of all (pic related, if you couldn't already tell).
>>
>>50908293
I love that Hastings and that other Harry guy are now dead in the water. The fucking cult of personality around those guys on Warseer was the first of many things that drove me away from that board.
>>
>>50907447
Dude, Scythes are better than swords.
>>
>>50907968
I liked Fantasy because of the customisation options and the variety of things like Spells and such, even if one half of them were overpowered and the other half were shit. AoS is functional, like you said, but in terms of army customisation it's quite dull. Most Alliegences have about one, maybe two, Battleline choices, hero units with already-defined warhead and abilities (Command Traits and Artefacts are a good start but only that, a start), limited magical options, the lack of new-style Battletomes for most armies is really starting to show. Should be noted I'm not ragging on AoS, I think in many ways it's a better game than Fantasy ended up being at least, but that's my biggest gripe.
>>
>>50909192
*wargear
>>
>>50909192
Yeah, customisation oft heroes and units is what I miss the most. No better feeling than ripping through half an army with your 800pt Vampire
>>
>>50907447
>make them as good as swords
>swords are garbage compared to scythes
What is he trying to say?
>>
>>50909192
>>50909296
I on the other hand am glad that all the broken shit, be it spells or magic items, have by and large been excised. Nothing is worse than fielding a new unit of lovingly painted ogres, only for it to be cascaded out of existence by some shitty wizard or be eaten by a garbage vampie with a bullshit combination of items.
Yes, customization is nice to have, but I'll gladly abstain if that means the game as a whole is more balanced do to that.
>>
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>>50897215
>>50898738
>mfw Daemonettes on 32mm
>>
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Beastclaw raiders, which allegiance abillity do you guys think I should use? Generic destruction or Raider-specific?

I feel like using the "generic" one along with the command trait that gives you +2 on the roll is the best for getting into combat.
However, the battletome one gives you benefits after you've charged as well, but feels way less reliable.

What do you guys think?
>>
Going to my local GW store to play a 1000p game, what do you guys think of my list?

>Leader: Beastlord 80p

>Great Bray Shaman 100p

Battleline:
>20 gors 160p

>Gors 80p

Others:
>Bestigors 140p

>Bestigors 140p

>Bullgors 180p

>Nurglings 80p (summoning reserve)

=960p
>>
>>50909658
Just use 120 pts as a summoning reserve? Dunno what you've got laying around miniature wise but otherwise I don't really see the point.
>>
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>>50909658
I would try to make this.

Beastmen really need the extra attacks from the Battalions.
>>
>>50909590
I always use the destruction one, the added mobility allows for very early charges, unexpected threat vectors and suprise angles on Thundertusk shots. Since most of the melee force will probably stick fairly close to the general, Ravager will also affect most of your army.
There is nothing better than having your Frostlord on Stonehorn with a threat-range of 12"+d6"+2"+d6"+(rerollable)2d6".
The generic destruction stuff also has the lovely Talisman of Protection for your general, i.e. the Frostlord on Stonehorn, making the bastard functionally immortal for most enemy forces.
>>
>>50877500
This thread is still alive WTF How dead is /tg/ I thought we were all autists with no social life and celebrated Christmas sparingly
>>
What races would people recommend for someone who can paint to like lv4, and only has a few experiences playing 40k. Also on a student budget
>>
Are my tables too Low Fantasy for AoS?

Post pics of your tables.
>>
>>50909998
lv4?
>>
>>50910011
How does a ranged army not win
And yeah needs more skull things, or make the river red
>>50910025
have you never watched BlueTablePainting or other commision painters?
>>
>>50909998
Yeah could use some magical touches. It doesn't just look low fantasy but actively WWII
>>
>>50909962

Cool, thanks, that's what I was thinking. But where does that last d6 come from?

12+trait+2 +... d6? Where does that come from? You're not allowed to use the trait and then run, are you?

And yeah, interesting about the talisman. Was thinking about the battle brew to make his attacks almost auto-wound, but that extra defence sure seems great.
>>
>>50910011
There are lots of just normal places in sigmar. Even in Ghyran there are probably some little bretonianesc villages.

But one side of that table is a bit sparse. It could do with more trees. Maybe some ruins.
>>
I'm starting a Phoenix Temple army wit the new year and I'm not entirely sure where to go with it. I'm thinking of taking 2 phoenixes at 1k and 3 at 1.5k, but I'm not sure which one is more useful.

With the new ruling on the Ring of Immortality, do Flamespyre Phoenixes now need points in reserve to resurrect with Phoenix Reborn? I'm guessing that's the case with how the phrasing uses "set up".

I feel like this means that Frostheart Phoenixes are more or less better for their points now, which I'm OK with since I love how a well painted Frostheart looks.

I also assume I want to shove in Teclis at any point value to get those delicious Attuned to Magic save bonuses. Any tips on what my battleline/support should look like? People have told me to just take 3 squads of Judicators and call it a day. I'm also thinking of maybe dropping Teclis and shuffling points around to get a Life Battlemage, a Seahelm, and a large block of Spearmen.

Any tips?
>>
>>50890619
>>50890575
At least that explain the "mon chéri", french masculine of "my dear".
>>
>>50902271
>>50902938
Let me tell you why Rippers are bad and Terradons are good.

A group of 3 Ripperdactyls will have
>4 spear attacks, @ 4+/4+ you will usually get 2 unsaved wounds.
>9 Claw attacks @ 3+/3+ usually get 7 unsaved wounds
>9 beak attacks @ 4+/3+ usually gets you 9 unsaved wounds
>Total: 18 unsaved wounds, no rend
>Typical damage against 4+ save: 9

This assumes the bloat toad is nearby and that it's your turn so you benefit from Swooping Dive, which is the best case scenario.

A group of 3 Terradons can:
>Move and drop rocks, usually deals 3 damage
>Shoot bolas, 4 attacks @ 4+/4+ usually results in 3.5 unsaved wounds
>charge in for 12 beak attacks @ 4+/4+ usually 7 unsaved wounds
>Total: 13.5 wounds
>Typical damage against 4+ save: 9

But things get interesting when you add a Skink Starseer to reroll rocks and an Astrolith Bearer to reroll shooting attacks.

>Rock damage increases from 3 to 4.5
>bola damage increases from 3 to 5.25

Terradons have pulled ahead now.

Ripperdactyls do more damage if they get more than 1 round of melee combat but they don't have the stats to do that reliably. They are LIGHT cavalry and Terradons are just as good at that role while also having the utility of doing mortal wounds.

After hundreds of games with my Seraphon, I am always impressed with Terradons and always disappointed with Ripperdactyls.

Im not saying that Ripperdactyls are bad, just that I prefer Terradons in every situation.
>>
>>50910011
it's vinyl instead of shittic plastic

Thank you, thank you very much for not buying the GW shit tables.
Also our table are furnished with Tabletop-World scenery and ot looks just right even in AoS.
>>
>>50904534
If your opponent is dumb enough to let Durthu do what he wants? Yeah, pick Durthu
>>
when is spire of dawn getting restocked I need muh slavs
>>
>>50907447
Scythes are already better than swords, are you retarded?
>>
>>50909192
Once they release more Allegiance benefits AOS will be objectively better than WHFB
>>
>>50912179
register on the list, the more people register the mosre they print.
>>
>>50910348
>12+trait+2 +... d6? Where does that come from? You're not allowed to use the trait and then run, are you?
Yes, you can run in the movement phase after using the destruction battle trait

It says "you cannot run" but that is referring to the move you make in the hero phase.
If it said "you cannot run later this turn" then you would not be able to run in the movement phase
>>
>>50911175
Yes the new ruling means fire phoenixes cost points to ressurect

A very common high elf list is 2 phoenixes w/ Anointed + wizards (teclis + archmage + loremaster + Alarielle) + bolt throwers and a screen of Spearmen
>>
>>50912199
Done, thanks for advice
>>
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>>50912185
>>50909314
>>50909133

Not him, but just so you Stop SAMEFAGGING more and to relieve your austismo.


No ITC player or Warlord player or any other serious tournament filded anything but swords and bow because mathematically swords are always much better than scythe except against 2+ and 3+ armor which are fucking rare in aos.
And remember that sylvaneth is heavyly played so player globally not using scythe isnt like 2 bretonnia dude not using something.

and maybe 90% of armies dont have access to. And even then the loss of 1 attack and the random damage mean they are the weakest option on average.

If you are this autist about this or regret gluing your 3 Kurnoth with scythe just provide counter-math, i know you autist love that
>>
>>50912299
>2+ and 3+ saves are rare
>ignoring Rend-1 is rare

Holy shit you ARE retarded

Scythes are better,
>>
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>>50877500
You know what is even cheaper?
Taping pictures of skeletons on stratego miniantures
>>
>>50912475
so are all of the best tournament players in the world apparently.
you should go next time, you'll obviously get the cash price.

also, you randomly repeating things dont make them true.
>>
>>50912530
Yes most tournament players are terrible. They lose to deep strike stormcast lists and don't know how to play around a thundertusk. They bring khorne bloodbound to tournaments and expect to do well.

The AOS competitive scene is still too small to infer any kind of reliable meta game, and you're 200% retarded if you think otherwise
>>
>>50910041
>have you never watched BlueTablePainting or other commision painters?
Most people do not. Only a minority of people would understand what level 4 means.
>>
>>50912475
>2+ and 3+ saves are rare
>ignoring Rend-1 is rare
[Citation Needed]

>Scythes are better
[Citation needed]

At leat you didnt refute samefagging like an autist for several hours.
>>
>>50912661
2+ and 3+ saves are easy to get. If you're not using Cover and Mystic Shield then you are really bad at this game
>>
Be honest, AoSG, how is the game? Should I feel bad if I wanted to get people to play it?
>>
>>50912774
Just try for yourself.
Rules are free you can try with any miniatures for the time being
>>
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When determining line of sight for a Warp Lightning Cannon, would you say it's from the gun itself or the commander/spotter?
>>
>>50912788

I'm already "invested" into it because I got the Sylvaneth xmas box. The problem is that people around me don't even want to give it the time of day because "it's too expensive" they say as the drop another $400 on mtg.
>>
>>50912774
You do know that practically everyone here is super biased right?

To answer your question, its a fun game, does it have issues? Sure, but hopefully GW will learn something from their other games and fix those issues as time passes rather than add new ones. And its natural to want people to play the games your interested in.

It's a shame that GW had launched it the way they did, because now the AoS is shit meme will never die.
>>
>>50912819
Talk to your FLGS owner and talk about setting up an AOS night

A good way to build a scene is to have a "Start Collecting" tournament
>>
>>50877500
>Needing more than 3 x 10 Zombies
:^)
>>
Anyone grab the tzaangor box? How is it for options and customization?
>>
Bump limit reached (310)

>>50912843
>>50912843
>>50912843
>>
>>50912820

The meme certainly isn't helping, but most of the people around have never played. My shop is full of EDH players and very little else. Me and another guy play a small 40k game on Sundays, but beyond that, we got nothing.

>>50912842

We've talked about that, too, and we've talked about cracking a 2 player box for demo games. People are pushed away by the price, even though I've tried explaining that you don't have to buy in all at once and that its arguably better NOT to so you can buy, paint, buy, paint, ect.
>>
>>50912920
You can't convince people to spend more money than they are comfortable with spending, unfortunately.

But the Start Collecting boxes are a great entry point at a reasonable price and might be enough to build interest.
>>
>>50912299
>better Rend
>better range
>same average damage
>special ability makes the additional range even more desirable
I'll gladly take one less swing for all of that.
>>
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bear with me guys a bit detailed post.

okay so I have a shitty student budget. I already have one start collecting box + one kurnoth hunters box. and I can divide one of the battleforce boxes with a guy but I get to keep treelord, 1 revenant and the drycha. so I was thinking of having a 9 strong kurnoth unit but it will really be cheaper if I just field the drycha I get from the box. So afte rmuch calculations this is the ultimate cheapest build I can make.

Leaders
Treelord Ancient (300)
- General
Branchwych (100)
Drycha Hamadreth (280)
Spirit of Durthu (400)
Loremaster (100)

Units
Dryads x 20 (240) (actually 16...fml)
- Battleline
Kurnoth Hunters x 3 (180)
- Scythes
Tree-Revenants x 5 (100)
- Sylvaneth Battleline
Tree-Revenants x 5 (100)
- Sylvaneth Battleline

Battalions
Household (20)
Gnarlroot Wargrove (80)

Total: 1900/2000

this is the ultimate cheapest I can build that I hope can be a force reckoned with. now I would have 100 points left so I think optionally I can use that to get maybe a spite revenant box in the future when I get some money and use it with drycha.

what do you think?
>>
>>50912152
Is the plan to summon the astrolith bearer so he can be near the terradons? Also is the rock dropping needs to be rolled for, so it averages 1.5 drops per unit of three, I'm not sure if that was factored into your math or not.

You're always a huge help with seraphon, but terradons seem so one and done I'm still having trouble understanding why they outshine rippers, who could be relevant with almost max damage the entire fight.
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