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/STG/ - Star Trek General

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Acidic Bolian Feces Edition

Previous thread >>50759019

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game, and Star Trek in general.

Game Resources

FASA's RPG
>https://www.mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
https://www.mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures

Last Unicorn Game's RPG
>https://www.mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>http://www.coldnorth.com/memoryicon/

Decipher's RPG
>https://www.mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>http://strpg.patrickgoodman.org

Far Trek
>https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek

Lasers & Feelings
>http://www.onesevendesign.com/laserfeelings/

Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>http://www.ex-astris-scientia.org

Daystrom Institute Technical Library - Database of ships and technology
>http://www.ditl.org

Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>http://www.cygnus-x1.net/links/lcars/blueprints-main2.php

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html

Star Trek Cartography - Information and maps
>http://www.stdimension.org/int/

/stg/ Errata

The Adventures of the Ark Royal Crew (an /stg/ setting)
>https://1d4chan.org/wiki/Ark_Royal

The history of Klingon Civil Rights/Star Trek artwork (more /stg/ headcanon)
>http://klingonhistory.weebly.com/
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Planning to develop an early system for the All Hands Lost system described in the previous thread. Will be posting updates when applicable and i encourage constructive criticism (if something a shit, tell me why it a shit and how you would make it not a shit.)
>>
Thoughts on the new Discovery series? Besides the fairly universal agreement that the ship looks like ass, what do people think about Bryan Singer bailing and it seeming to be leaning towards a Klingon-Federation cooperation storyline?
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>>50873822
Can't say I expect much, but then I don't like much modern tv with the emphasis on season-long arcs filled with massive amounts of padding and soap-opera style drama. And I don't really expect much different from this.

If it's good I'll be pleasantly surprised, if it's not I'll consign it to the junkyard of shit I don't care enough about to get angry at.
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>>50873872
>shit I don't care enough about to get angry at
>not getting angry about Trek
Can you really consider yourself a fan?
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>>50873887
I can get angry about old star trek and tie-ins just fine, but the new stuff... meh.
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>>50873822

Any hope I had was dashed when they revealed Discovery was going to be one of the reject designs for a movie that never was.

That, and the CBS All Access crap. So, for me, it's DOA already.
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>>50873470
>edition name
God bless you, OP. God bless.
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>>50873822
I'll give it a season. We all know how science fiction shows can suffer from first season syndrome. I see no reason that Discovery would be any different. So long as they don't screw the pooch with lore revisions or Voyager-tier discontinuity then I'm willing to watch on, at least for a while.
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>tfw you don't know if you live in a timeline where your waifu will someday exist
>tfw even if you do, you'll never meet her because she won't be born for over 200 years
>tfw even if you get cryopreserved, you won't be able to go on romantic dates to the holodeck because the Federation won't have that technology until almost 100 years after she's approximately your age
FUCK
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>>50875005
>Voyager-tier discontinuity
???
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>it's a Marc Aliamo plays the same character every time episode
Based.
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>>50874520
>God bless you, OP. God bless.
>>50873470
You know speaking of that, I'm guessing the Bolians have a diet that's a combination of a giraffe and a komodo dragon. They could literally eat thorn bushes and truly putrid meat without any ill effects I'm guessing. So are unaugmented humans the most light weight species in the galaxy in terms of survive? I mean Bones jokes that Spock could eat a bowl of termites with ease. So without the human wank that is Trek, humanity would be shit at colonizing space ,right? Since we are naturally so fragile and weak compared to everyone else.
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>>50875353
Voyager contradicted itself a lot because its writers'room was an extremely hostile work environment where the network was always meddling and writers were more focused on shooting each other down than making stories together.
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>>50875525
Nah, Earth is just a Hell Planet, and every other species has it on ez modo. However, humans evolved on Hell, so they flourish on other Hell Planets. That's why there are so many mostly human colonies out there - nobody else wanted those crappy planets.
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>>50875590
That explains... a lot. A lot a lot a lot, especially how all the gems (like the ones spotted last thread) got buried the vast majority of the time.
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Starship Mine is one of the best TNG episodes
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>>50875525

Humans compensated for being weak or poorly adapted biologically by being extremely talented at both cultural and technological adaptation. Humans can change their behavior to survive in a new environment, or develop technology that can accomplish a similar goal.

We're the assholes holding Pandora's Box in one hand, and fire in the other. We might not be able to beat you to death with our fists, but we will build a phaser that can go from "disoriented and nauseous" to "completely disintegrated" with only a button press.
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>>50875601
>TFW we have a trek troll. <sarcasm>
But to be honesty most other home worlds we see would be crappy places for humans to live. Vulcan is hot, arid, and has a thinner atmosphere with higher gravity than Earth. And Andoria is a freaking ice ball. The Klingon homeworld is probably a 'death' world with very dangerous flora and fauna.
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>>50873470
which episodes of voyager would you rate as being pure kino?

1) Meld
2) Alliances
3) Tuvix

i'm near the end of season 2 and these episodes are the only ones that really stand out
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>>50877657
Meld and Alliances are solid. Tuvix is terrible on a profound number of levels but hey, to each their own.

A lot of the episodes revolving around the Hirogen are pretty good.
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>>50875801
There are very few bad episodes of TNG across seasons 3-6
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>>50875992
>The Klingon homeworld is probably a 'death' world with very dangerous flora and fauna.

So, Space Australia?
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>>50875992
Post Praxis, I doubt there's much in the lines of Flora/Fauna down there.
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>>50880340
So this is their version of Crocadile Dundee?
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>>50880400
Per Martok there were forests and wild targs post-DS9. He wanted ambassador Worf to go targ hunting with him and I can't see the Klingons hunting domesticated animals.
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>>50880400
>Post Praxis, I doubt there's much in the lines of Flora/Fauna down there.
Here's a strange question is Star Trek: the undiscovered country movie canon to the ST: TNG universe? Since the TNG series started before that movie was made the premise that Praxis had blown up since the TOS setting hasn't been established yet. So in the TNG setting is the Praxis moon still there? And if it is, can we assume that there was no ELE in the TNG setting that resulted from over mining. Because we do get to see Kronos later in the TNG setting and it doesn't look like a world has suffered such an event. Or are we to assume that the sixth star trek movie is canon and that with the help of UFP. The Klingons were able to advert the disaster from making their home world an unlivable waste land like what the movie said it would be in fifty years. Since the TNG era takes place after that time period.
If the latter then the Klingons as a people are totally ungrateful fucks and Kirk was right to say that they should have let their empire die. Since they keep wanting to back stab the UFP in the back every chance they get.
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>>50875601
>and every other species has it on ez modo

That...doesn't track.

Vulcan looks awful from all that we've seen of it, with dangerous fauna (sehlat cats) and hot, incredible hot environments even by Vulcan standards (the Forge).

Andor, as well, has both dangerous fauna (bore worms) and a temperature that will kill humans outright (-50, probably Celsius 'cause this is Star Trek, is considered "bracing; really gets the blood flowing" by Andorians; the Aenar are amazed that around the equator Andor occasionally gets warm enough for ice to melt).

For that matter, Andorians can survive both subfreezing temperatures that would kill humans; and super-hot temperatures that would kill humans. Shran mentioned once that he broke his leg and ended up in a bore worm nest that was near the boiling point of water. Trapped there for 3 days, the only result was that he lost 10% of his body weight.

>>50880400 >>50881166
There is some evidence to suggest that the Qo'noS of the pre-Praxis explosion is not the Qo'noS of the TNG/DS9 on era; notably in movie VI we here several mentions at Khitomer of an evacuation of Qo'noS expected to take 50 years.
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>>50881166
Is it ever stated that Martok is from Quo'nos? It's entirely possible that his house is based on one of the numerous other Klingon worlds.
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>>50877657
>>50879383
>Alliances
>A Seska episode
Is it just my shit taste or was everything to do with her meh at best? It just felt like all the "muh schemeing" and backstabbing shittery was just them trying to throw some DS9-in-a-bottle into the show; which could've ended well but instead turned out horrifically.
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>>50881223
>Vulcan looks awful from all that we've seen of it, with dangerous fauna (sehlat cats) and hot, incredible hot environments even by Vulcan standards (the Forge).
Sehlats are one critter, that looks no more dangerous than any number of Earth cats (perhaps less, since they can be pets fit for a child). The Forge isn't so bad, as evidenced by Archer getting through it just fine.
>>50881223
>Andor, as well, has both dangerous fauna (bore worms)
Which are so dangerous that children gather them.
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>>50873470
clear your mold lines, this is atrocious
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>>50881231
He was Chancellor of the Empire at the time. It was Qo'onos.
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>>50881211
>is Star Trek: the undiscovered country movie canon to the ST: TNG universe?
Yes. I'm not aware of anything in TNG that contradicts it.

>in the TNG setting is the Praxis moon still there?
It's never mentioned, so I would assume no.

>Because we do get to see Kronos later in the TNG setting and it doesn't look like a world has suffered such an event.
Yes it does. Pic related is what Qo'nos looked like in the time of Enterprise. By TNG it looks completely different. Not to mention the fact that we never see Praxis in TNG nor is it mentioned, so it's safe to say that it isn't there anymore.
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>>50881351
That still doesn't mean he was on Quo'nos at the time. There are plenty of worlds in the near Empire (the pre-khitomer extent of the Empire.) that could support Klingon fauna. What's to say that Martok doesn't take trips to one of those worlds for hunting parties? Or even that he returns to his homeworld regularly for hunts.
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>>50879383
Tuvix isn't really terrible as an episode in the conventional sense. Ok the main contrivance is utter bullshit but most of it is fine. Stuff happens, characters get character moments, it doesn't rely on people being stupid to advance the plot and they got rid of Nelix which is just commendable. And the character of Tuvix was a decent fellow.

It's just horrific because they murdered him for no good reason, no-one stood up for him despite him clearly being around for more than a couple of days, and the only thing that showed Janeway being slightly guilty about the whole thing was that Mulgrew made a smart decision to play it that way after murdering Tuvix.
It was the episode that showed they'd straight up murder any development to keep the status quo.

But the premise of lose two characters to gain a new character is salvageable. It just maybe needs to be done without the threat of the reset button hanging over it. And by one of the characters being sacrificed not being one of the best on the entire show. Get rid of some low level dudes and annoying fuckers, not a good character.

Or at least have a noble sacrifice for good reasons at the end, maybe the combo dude is falling apart anyway so it's tragic. Not just the captain want's her best friend back and possibly that cunt who runs the kitchen so kills him and no-one has the balls to stand up to her over it, hell it'd even give Chuckles something noteworthy and in character to do if he'd done it.
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>>50881341
Beat me to it, dang
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>>50882800
The Doctor stood up for Tuvix to an extent but he was just a hologram.
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>>50884443
Is the left ship a TOS-ified Franklin?
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>>50884512
Nope, predates that design by like 35 irl years give or take a bit.
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>>50884573
Woops, should be the destroyer not the heavy cruiser.
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>>50875496
good episode
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Anyone want to try their hand at a You're The Admiral thing since not much else is going on?

The basics of it is that I'll throw up a sector with a timeframe and some basic info about who is who and what is going on, followed by some questions and whoever wants to play chooses what ships they're going to send and answer the questions om the perspective of you being the Admiral in charge of the fleet operations. And if that works, I'll add more questions to answer to develop the scenario.

It's not a quest though. More of a You're X, wat do? But with tiny bit more thought put into it and a Star Trek theme.
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>>50886541
Akiras. Just Akiras. All of them. Fully loaded with torpedoes. Because we can solve everything with full-on torpedo spreads and scorched earth.
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>>50886627
Romulan ambassador is getting uppity? Erase a colony in the neutral zone. Romulans now getting uppity because we erased a colony? ERASE ALL OF THEM.

New species ready for first contact? We obliterate their capital city, so they don't get any funny ideas.

New intelligent deep-space lifeform accidentally destroyed a science ship? Erase it with torpedoes so it doesn't happen again.

Ferengi trying to screw us over in trade negotiations? I offer a torpedo spread on their trade convoy. Problem solved.

Torpedoes solve EVERYTHING.
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>>50886541
The full explanation:

“You’re the Admiral!”s is a series of semi-guided, hypothetical exercises in starship management, fleet strategy, and diplomacy. They are similar to role-playing games in that you will assume the role of a Rear Admiral in the Federation Starfleet, given authority over a sector of space with orders to demonstrate and enforce Federation policy as best you can.
To do this, you’ll be asked to first assemble, and then utilize, a fleet according to the circumstances.

However, unlike an RPG, there is no interaction between the different players; this is simply an individual reaction to circumstances. The idea is to come up with different perspectives, goals, and methods to solve similar problems."
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>>50886974
Akiras. Torpedoes. What part about that was not understood?
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>>50886541
I'd be down for it yeah. Tried to get one running before, to no avail. Would we be running one of the pre-existing scenarios or a new one?
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>>50887302
A short one that would fit into one post would probably best to start out with. That way it wouldn't be a "quest" thread. I think all the preexisting ones are pretty long.
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>>50887302
I was thinking of crafting a new one. Might as well make things difficult for myself. Though heavily informed by what's gone before.
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>>50887361
This is why I was thinking with just starting with a single set of problems, no huge planned out plot arc since I doubt it'll go far, but hey, wroth a try just to see if/what develops.
It'll need about 3 posts though, 2 to establish the setting and one for the questions I think should do it.

It is definitely avoiding being a quest though through being more of a thinking in character exercise rather than directing a character.
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>>50887469
Yeah, that makes sense. YtA ain't a quest by any manner of means. The idea isn't to progress a story or character, but rather to debate the merits of different answers to each proposed response. The conversation flows from discourse about the appropriate response, rather than any sort of narrative. Believe it or not, I ran a pretty great theme-altered YtA on /swg/ a few months ago and the concept floated pretty well. And if the old enemy/our greatest ally can manage it then I'm sure it can work here.
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>>50873470
Nigga looks like he needs to trim the flash on his face
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>>50881341
underrated
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>>50882919
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>>50888013
Alright, well, I'm drafting up first post, but it's getting early here so I'll post it up after sleeping. Currently detailing the main systems and basic information for determining mission parameters. If necessary it'll expand over time. Round 1 is mostly gonna be set up and pick your fleet stuff, 2 is when things start to develop. So there is at least half a plan.
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>>50889517
>set up and pick your fleet stuff
see >>50886627 , >>50886729 , >>50887114
>>
Are there any good lists of recommended episodes for the various Star Trek TV series? I know every series has its good episodes and its terrible ones, and I'd like to be able to make my way through only watching ones that are good and/or plot relevant, skipping ones that are both shit and unimportant.
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>>50889618
See, this dude gets it.
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so did chakotay and janeway fug in Resolutions
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>>50891337

I don't even want to think about it.
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>>50891337
delet this
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>>50891337
Speaking of action, so I am right in thinking that during the TNG series that even Data saw more action in the sheets than Geordi did? So was he just unlucky or was he just that big of a loser in relationships that a robot without a sex drive got more pussy than him?
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>>50891871
Like, even fucking Kim got some. Didn't he?
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>>50891903
Don't know about that, I never liked the Kim centric episodes and most of the time I think he got denied or 'friendzoned' in those. So maybe he got some but I'd be hard pressed to say exactly which episode it was.
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>>50891871
Barclay gets more pussy than LaForge.
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>>50892217
>Barclay gets more pussy than LaForge.
In this case, I have to say that holodeck pussy doesn't count and you have to sight instances where Barclay did it with an actual flesh and blood person.
>TFW I am highly surprised that there aren't a bunch of guys in Trek running around with robot waifus in tow.
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>>50891903
>>50892156
In the "Kim and Paris stay home" timeline, Kim has a fiance that's he's shacking up with. Then there's the episode where Kim gets a space STD on that giant colony ship and becomes a terrorist.
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>>50881284
The problem was when they wanted to reinvent the show in S3 like TNG did. They threw out all of the old stuff, including (thank god) the Kazon and the Vidiians. That meant Seska too, which left a lot of untapped potential. Oh well. At least we saw her again in Worst Case Scenario.
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>>50891871
Don't worry, LaForge gets all the action he needs. After all, he knows his ship "inside and out"
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>>50893423
Well, it's too bad that character wasn't cast into the other Gene show where you could literally sex your own ship.
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>>50892361
>tfw you go to look up the episode names where Barclay gets some and end up reading about Ruby Ridge and Waco hours later
sorry boys, it's documentary time
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>>50893551
That reminds me, why the hell are there no AI controlled or at least Ships-with-AI-for-better-crew-interfac/efficeiency in Star Trek? I mean the M5 machine showed what could happen if it went WRONG.. but at the same time, IT worked didnt it? I mean, i guess if you went up against the Borg an AI controlled ship probably wouldnt be a good idea, but against every one else? Also, just what is the State of Star Trek EWAR? do we ever see anything aside form "Jam their frequencies?"
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>>50893657
AI is super evil all the time unless it has a human face, then it's just probably evil. Like how genetic engineering for any purpose makes you literally Hitler or how saving people without FTL interferes with the Cosmic Plan™.
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>>50893069
Yep, Kim and Paris stay home is what I had in mind.
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>>50893657
It depends on how sophisticated and obtuse the AI is. If it is sophisticated enough to withstand a direct blunt force attack it just has to keep saying [ACCESS DENIED MOTHERFUCKER] to the probing attempts.

Or if the main computer itself has no wireless means of external communication, meaning that they would have to physically board the ship and stick their dick in the USB port.

Or they have the B5 experimental A.I. because fuck you that's why.

https://www.youtube.com/watch?v=jpFNS1RojAw
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>>50893657
It seems like the Ship's Computer is capable of operating most ship functions in a pinch. A dedicated ECH would probably be easily applied to a modern ships (DS9 onwards).
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>>50873944

Same

The new stuff is so...blah that I can't even get worked up about it.

You at least need some care and attachment to get angry.
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>>50889013
What really gets me is that after they had gone through the whole question of "is he a real boy?" (turns out yes) that later on Janeway explicitly tells 7 that she thinks the Doctor is a brainless automaton about on par with a replicator.

Because this hadn't been resolved more than 3 seasons earlier and they hadn't just taken a huge step backwards for that 1 episode.
>>
>>50896657
See>>50875590,>>50893358
VOY is a cluster fuck for many reasons try not to make sense of it. You will only give yourself a headache and be annoyed.
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>>50893657
There's no in-canon reason.

It's simply because it's a show about people doing things and dealing with stuff and AI ships completely defeat the point of that.
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>>50897004
My personal take is that the events of Endgame were referenced in Nemesis and the events of First Contact were mentioned by Seven as a living witness (Borg memories), so the state of the series as of Endgame that doesn't contradict DS9 or the TNG movies is what "really" happened.
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>>50891337
>Chakotay actor Robert Beltran felt that his character's relationship with Janeway, on the planet, was not deep enough. "It's Star Trek romance," Beltran commented, "which means we touch hands and it's supposed to be thrilling."

I guess they must have off screen
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Anon: his head pained, his stomach grumbles.
Clearly this is the perfect time to start this:

You're The Admiral: Calvor Sector

This sector of space is known for being a cosmic crapsack. Millennia of petty empires rising and falling have lead to an incredibly diverse and fragmented mess of societies spread across planets, moons, asteroids and space stations. Inter-system trade is widespread, as is piracy from the many petty domains and independent groups. Much of the sector remains unexplored by Federation vessels though some traders do ply their wares and services in the area.
One of the worlds, Calvor, managed to unify and has joined the Federation as of 2360. Its population is small, so only limited star fleet resources were justifiably able to be relocated to provide protection. However as a frontier world it has some importance in exerting Federation influence into the sector, which is hoped to be a stabilising factor. The main starbase in the area is Deep Space 16 orbiting the planet Calvor. Whilst local bases do exist, the requirements meant that a standard design was imported. A handful of starships are being allocated to the sector.

Notable races:
Ym'tarr. An irregular humanoid, noted for their specialisation in medical sciences. They're greatly valued in the sector as doctors (where many of the factions present lack the facilities to maintain a large number of skilled medical personnel, injuries and diseases are widespread from the lack of care available), and whilst capable of defending themselves they typically don't need to. Combined with a willingness to experiment, genetic engineering and bio-mechanical prosthetics are key areas of their industry.
Inhuman face with four eyes arranged laterally, no prominent nose. The head is elongated out forwards from the body, slightly hunched posture. Their skin is as if all blood vessels were very bulgy, slightly dull grey-purple colouration with tinges of green with elongated fingers.
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'Shardmen' (actual name unknown) are somewhat of a unique menace that infests the sector, they are highly resistant to energy weapons due to their partly crystalline form that disperses/refracts energy from all but the highest settings of typical phasers and disruptors. Weaker to physical damages, the locals have used old projectile-based designs an effective armament against them without the risk of disintegrating parts of a starship's hull, though this of course lacks a stun setting. This overtly hostile group have no known home planet or base from which their civilisation operates from. They appear plain but faceted like a golem made of crystals. Single coloured glowing spot on the head instead of visible facial features.

Klingons are present in surprising numbers, both on their own ships and as merchants/mercenaries with other groups. The Klingon Empire considers the sector to be a dumping ground of failed houses and the honourless, and willing gave up attempts to assert control within the area over a century ago due to its lack of value.
Romulans are known to have agents operating both covertly and openly within the sector, though given it's distance from their space, territorial designs seem out of the question. Rather it serves them as an intermediary point.
Ferengi traders are a well known sight within the sector, operating many of the larger trade/pirate organisations.
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Major Systems/Worlds

Calvor
This is the location of the Federation Starbase Deep Space 16.
Population: 410 million
Alignment: Federation member
Government: Democratic with many smaller 'nations' under an umbrella government.
Technology: Early 24th-century equivalent though being brought up-to-date.
Defence: The three orbiting shipyards produce a number of small 'fighters' ranging from single-person craft to 10-person crews roughly equivalent to armed type 7 shuttles, numbering over 100, with 7 Saladin (mid-late 23rd century equivalent) class equivalent Destroyers roaming the system and local area.
Notes: Their society was once much larger and as such their population is fairly well distributed around the planet, it's moon and several asteroid bases.

Detina System
Population: 14+ Billion spread across three planets and dozens of asteroid and orbital facilities
Alignment: Very independent
Government: mixed types mostly dictatorships or single-party states.
Technology: ranging from late 22nd to mid-24th century
Defence: Heavy, hundreds of small sublight craft ranging from single-person fighters up to small freighters, defence turrets scattered liberally, a dozen Saladin to Constitution class equivalents in and around the system. Note: very unlikely to fight as a collective, ships are typically assets of the independent states.
Note: This chaotic mess is one of the hub systems of the dozens of trader/raider groups that inhabit the sector. Technology is a mess of home-grown and imported systems with most civilian tech is on the lower end of the scale and mercenaries from outside the sector almost universally on the upper end.

Ym'Tarr System
Population: 8 Billion
Alignment: independent, overall neutral
Government: Various under nominal council of national leaders when required
Technology: early 24th Century
Defence: Collective defence fleet of approximately 15 warp-capable starships equivalent of Miranda to Early Excelsior classes. Large merchant fleet.
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Questions for Round 1
Given the information above Prepare your recommended fleet. Define what ships (by class) you are going to send. Starfleet is unwilling to send more than 9 ships, and given the low priority only one of which may be a large explorer type such as an Ambassador class, and at least half must be light cruisers or smaller.
Make sure to name your ships, don't worry about registry numbers. The in-service dates of the ships are types available up to 2361.

Non-canon ships may be ok if they look cool and are reasonably fitting in fluff. For example the TMP styled Locknar can be considered as a replacement for a Miranda type light cruiser.

Define your fleet's priorities and initial assignments.

Pick 3 of your ships. This will matter for round 2.

I've probably missed something important, will try an answer questions as best as possible.
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>>50895080
>Or they have the B5 experimental A.I. because fuck you that's why.
Hey, I don't know the Joe Pesci AI has it's perks, at least you don't have to worry about your ship crashing into a star because you scorned her affections.
https://www.youtube.com/watch?v=D038kpNIRDM
Sometimes, Kirk you are too awesome for your own good.
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>>50898494
5 Akiras , with a full compliment of Starfleet MACOs and Torpedoes. 4 Sabre class Escorts.

Akiras: USS Vicksburg, USS Bunker Hill, USS Pharsalus, USS Gettysburg, USS Omaha Beach.
Sabres: USS King Richard, USS Alexander, USS Genghis Khan, USS Andrew Jackson

If I'm pickin' three for a mission, any three of the Akiras
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>>50899080
2361, anon. You're about a decade early for Akiras and Sabres.
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>>50899236
Eh, oh well. I'll sit this one out then.
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>>50891337
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>>50899242
Ah come on now, lad. Get the neurons firing, be a chap.
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>>50899470
Wait, that's an app. I need to make for my smart phone. I type in words and it displays the letters in really big font that I show others to tell them to fuck off.
>TFW is there an app like this already?
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>>50900284
There's a couple of cheap apps for that sort of thing. I think Lcars 47 is being converted for phones though. Hey if you've the programming skills then go for it, absolutely.
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>>50898494
USS Hammarskjöld, NCC-3754 (Ambassador Class). Federation Flagship in the Calvor sector and primary diplomatic outreach vessel in the region.

USS Rocinante NCC-17734 (Constellation Class). An older ship, she's assigned to assist in infrastructural modernisation for the Calvor system and her extrastellar assets.

USS Adams NCC-4656 (Excelsior class). A ship built for a war against the Klingon Empire that never Materialised. How apt that now she's been assigned to keep a keen eye on the Klingon pirates in the Detina system.

USS Fisher NCC-1956-A (New Orleans Class). Because a great lady just died. The borders of the Federation must be kept secure. The Fisher runs a route from Calvor to the nearest Federation border.

USS Misfortune NCC-1347 (Miranda Class). I have a good feeling about this ship. She's been assigned to catalog the various systems and anomalies of local space.

USS Diomedes NCC-20045 (Miranda Class). Soyuz pattern Miranda Variant. Assigned to broker and institute a medical transfer program with the Ym'tarr. Also available for Mission Support.

USS Akavir NCC-4232 (Miranda Class). Transport pattern Miranda Variant. Assigned for supply missions and general mission support.

USS Proteas NCC-7856 (Centaur Class). Assigned for patrol and mission support.

USS Bounty NCC-1877 (Oberth Class). Research vessel, assigned to assist in scientific missions on the frontier.

Mission Priorities are Modernisation of the Calvor system and protection of trade routes.

For any sort of emergent mission, I choose the Adams, Misfortune and Proteas.
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"Commander, tell me about your sexual organs."
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>>50901288
Seconding these dubs.

Are ya still around anon? >>50898494
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>>50901922
I'd wager that this will be drawn out over the next couple of days, so that people have time to respond etc.
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>>50901922
Still here and yes >>50901950 is correct. Was gonna leave maybe 12 hours (more or less) between postings for the rounds to make sure everyone in the spread out timezones has a chance to have a think about it and put something up, so there's no rush.

The Round 2 questions should be up in about 4-5 hours and that's when what you do with your fleets starts to get more involved.

One thing I will retain from previous YTA games, but you don't have to make it part of your answers, is attempting to objectively critique someone else's answers. For ships there's not really much opportunity to do that since it's still just at the assemble your fleet stage.
Though I guess there may be different ideas about priorities to discuss. For instance is favouring protection of trade more or less worthwhile than mapping and exploration?
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>>50899080
Someone seriously snuck a Danube class runabout into Forty Kay?
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>>50899236
>2361, anon.
>>50898459
>2360
So what source should we use as for canon dates of what ships we are allowed to use. Sorry, I'm THAT big of a Trek geek to know all the dates of when ship classes came into service for this little game.
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>>50902405
I just look at memory alpha and otherwise, memory beta. Most of that kinda thing is there.
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>>50902405
>So what source should we use as for canon dates of what ships we are allowed to use.
Galaxy, Ambassador, and anything older that still used TOS or movie era components, and any associated shuttlecraft. For the starships themselves:
>Constitution refit
>Miranda
>Soyuz (Miranda variant)
>Constellation
>Excelsior
>Enterprise-B variant Excelsior (Ent.-B, Lakota, etc.)
>Ambassador
>Galaxy
>any of the terrible kitbash ship "classes" retroactively designed from the wreckage of Wolf 359

No Nebula class ships, or anything that didn't appear until DS9, VOY, the TNG movies, or the later seasons of TNG.
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>>50902171
>For instance is favouring protection of trade more or less worthwhile than mapping and exploration?
Its already been made clear that there is an abundance of civilization present, just that its fragmented. If we stabilize the sector to the point that traders and merchants can freely share maps then the most we need to do is compile and confirm them.
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>>50899080
shit, I hate crossovers but that's a pretty sweet conversion
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>>50897599
delet yourself
delet chakotay while you're at it
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>>50902558
>delet chakotay while you're at it
"We tried. He just went WWII on us."
--The Hirogen
>>
>>50902405
I was going off the the qualifier in the question:
>>50898494
>The in-service dates of the ships are types available up to 2361

So we're looking at pretty much what >>50902496 says, however I would place the caveat of no Galaxy class ships. The First Galaxy classs, (USS Galaxy) was launched in 2357 but the Yamato and Enterprise didn't leave spacedock until 2363. Seeing as this is a low priority mission, we can assume that the prototype of the Federations new Flagship isn't up for grabs. Similarly, the Nebula is debatable, seeing as it was commissioned around the same time as the Galaxy, but I think it's fair to say that they're probably still in the experimental stage. (I'm sourcing from the Star Trek: Starship Spotter circa 2001)

The Anti-borg fleet and contemporaries (Defiant, Norway, Akira, Sovereign, Sabre, Steamrunner, Nova, etc.) aren't even glints in the eyes of Starfleet engineers yet. The Borg haven't even been discovered yet and thus haven't precipitated the need for a new battlefleet.
>>
>>50902808
>Similarly, the Nebula is debatable
Memory Alpha shows the USS Nebula as being comissioned in 2363.
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>>50903001
And Starship spotter has her marked down as first commissioned on 2357.

The only real Alpha source there is to run off of are the dedication plaques of the Phoenix and Sheffield. Note that it says "as early as" instead of "at the Earliest". It's a small difference but one that leaves wiggle room. Hence I said debatable. Regardless, I think it's best that the Venerable Galaxy and Nebula aren't included in this YtA.
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>>50903128
Apologies, the Phoenix and *Sutherland
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>>50903128
Ok, let's just say classes like the Galaxy and Nebula are off the table. What then would be the most advanced and capable ship still allowed in YtA in your opinion?
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>>50903540
Probably the Pre-Galaxy Kitbashes.

So we're talking New Orleans, Springfield, Niagara, Freedom, Challenger, Cheyenne and any ship that came before them, such as (but not limited to):


Ambassador Class (to my knowledge there aren't any kitbashes of the Ambassador Class.)

Excelsior class (Centaur Class, Currie Class)

Contstitution Refit (Miranda, Soyuz, Akula, Lorknar, Constellation, Federation and Russel classes)

Oberth Class (there's a cargo hauling variant, don't know the name of it though.)
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>>50903748
I feel like Ambassador is probably our ceiling in terms of power levels - there may well be more powerful ships in service at the time, but they sure as hell ain't worth deploying to a backwater like Calvor.
>>
>>50903748
there's also a non-canon version of the Oberth that replaces the survey pod with the Miranda's rollbar armament, but lets be honest, it's still an Oberth and barely suitable for combat even with that extra edge.
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>>50903790
How about a limit of 1 "modern" ship? Calvor is UFP territory now, and modern cruiser would be no bad thing to have around in a pinch.
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>>50904025
Yeah, that's why people are talking about an Ambassador class, because there's a gap between "modern" and "top of the line" that the Ambassador fits into quite snugly.
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>>50904117
The Ambassador is a Capital ship though, which is generally the dividing factor in YtA. With the exception of the Niagara and Cheyenne, all of the other modern ships fall into cruiser and frigate roles. Regardless of her age, the Ambassador can bring to bear a lot more firepower/versatility than basically any other ship in the fleet. It's only with the Galaxy and Nebula that you have a ship that can surpass it.
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Full Aegis set Arbiter with the moon in the background.
>>
Alright, Here's what I suggest as the guide for this YtA sector.

Capital Ships (maximum of 1 in fleet)
Ambassador Class
Niagara Class
Federation Class

Cruisers
Excelsior Class
Cheyenne Class
Constellation Class
Constitution Class

Frigates
Lorknar Class
Medusa Class
New Orleans Class
Currie Class
Springfield Class

Light Cruisers and support ships (Minimum of 5 in Fleet)
Miranda Class
Soyuz Class
Akula Class
Russel Class
Oberth Class
Freedom Class
Challenger Class
Centaur Class
Saladin Class
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>>50898494
>USS Agtere, Sexcelsior, Flagship: has a Commodore on board, mostly sticks around the Calvor system to support the starbase
>USS Green, Excelsior, exploration/inter-system patrol
>USS Flg'tra, Vesper (basically a Excelsior-era Connie), Detina and Ym'Tarr system patrol/outreach
>USS Bonniekin, Cheyene, paired with USS Flg'tra
>USS Bratt, Constellation, medical/transport
>USS Tris, USS Tam, USS Ded, Mirandas, patrol/exploration
>USS Grander, Oberth, survey
Pick three: Tris, Tam, Green
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>>50903748
>Ambassador Class (to my knowledge there aren't any kitbashes of the Ambassador Class.)
No, but there were variants even if the different is mostly superficial. I guess in this case it just a matter of taste really.
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>>50904354
Is Aegis set worth it apart from the look? Like, I'm already bashing up my R&D already, but none of the pieces (or the set bonus) seem to help my current sci build's DrainX
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>>50904869
>Larger Shuttle bay

That's something that the Ambassador really needed actually, seeing as it was supposed to be doing the same job as a Galaxy class for the preceding 50 years
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>>50905066

It's pretty much obsolete as a set. It's not terrible, but most of the rep sets (and even some of the mission reward sets) are better/and or more specialized.
>>
>>50905119
Anything you'd recommend? Currently running Dominion for the polaron and DrainX, and looking to run Temporal with a Terran deflector to abuse the shit out of shield drains even more
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>>50905190

The Breen Absolute Zero set has decent DrainX (+24.4), as does the Quantum Phase Applications set (+43.8). The Quantum Phase Catalysts set (phasers and a quantum torpedo, plus a console) is also useful, as the console, the Quantum Phase Converter has DrainX as well (though I'm not sure how much, the wiki page has it blank).

I was running polaron weapons, and the Absolute Zero set on a Rezreth for a bit. Worked pretty well, since the 3-piece provides a Breen Energy Siphon power which works like Energy Siphon I (but on Breen ships is upgraded to Energy Siphon II). However, it shares a (longer) cooldown with the Energy Siphon powers, so be warned.

The Solanae Deflector Array has +35 DrainX as well.
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>>50905290
>>50905190

Also, the Quantum Phase Armaments, if you have all three pieces, the 2 piece bonus is that the shield drain of the Quantum Phasers is increased, and the 3-piece is a Quantum Destabilizing Beam active power that hits like a mack truck:

>http://sto.gamepedia.com/Ability:_Quantum_Destabilizing_Beam
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>>50904599
What do you think the max fleet size should be?
It obviously can't be all of them, but how heavy is too heavy?
I'm thinking:
Capitol
>Ambassador
Cruiser
>Excelsior
>Constellation
Frigates
>New Orleans
>Springield
>Currie
Light Cruisers and Support Ships
>Miranda x2
>Oberth
>Freedom
>Saladin

Also for those interested...
http://www.shipschematics.net/startrek/

Try not to laugh/throw up
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>>50905570
>Try not to laugh/throw up

...some sort of quote from Scotty about the ship falling apart goes here.

USS No loving god would allow this to exist.
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>>50905636
That's not the worst offender
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>>50905290
>>50905352
I have most of the Phase Catalysts set - the reason why I'm maxing out DrainX is to abuse the shit out of those shield drain torps in conjunction with spamming GW every 15 seconds (or less with doffs). Tried out Quantum Phase Applications, but I could never time Full Impulse to make the most of it, and the full set bonus seems pretty lacklustre unless I'm reading it wrong. Is it worth switching to phasers to complete the catalyst set? How's the Destabilizing beam - good enough for me to abandon the hybrid polaron-with-tet-proc Dominion beams I'm using? probably yes, because I'm the kind of heretic that just strips shields and batters with torps instead of turning into a dps beamboat

Also I'm relatively nooby, in case it wasn't obvious.
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>>50905570
Well it's a backwater sector so probably not worth sending too many Excelsior+ sized ships. The old girl is still a big ship given the opposition, and equipped with some decent upgrades bringing them up to 2350s standards they'll probably be capable of fighting or fleeing any known threat. One of the big advantages I think that Star Fleet has is going to be massively better warp drives because it's a huge leap from late 2200s to 2361. They even re-wrote the warp scale to deal with it in that time.

From the description light craft and fighters are heavily favoured, and whilst fighters might not really be a threat to something beefy, they'll probably be annoying in indirect ways since a lot of fighters can be in a lot more places than a single starship, even if a starship is perfectly capable of dealing with them.

Might be worth looking into something to counter that with it's own more advanced shuttles and combat craft? Constellation has I think 7 shuttlebay doors around the saucer so that might work as a light carrier if equipped for that instead of just loads of shuttles, but that's really only a light cruiser and not that much better than the opposition. Though 2350s Star Fleet fighters are bound to be massively better than what the locals are said to be fielding so maybe it's worth taking a couple just for convoy escort and supporting in larger engagements if they're needed.
>>
How do you all feel about the viewing guides on here:

http://www.letswatchstartrek.com/

In particular, I'm curious what you think of their watch/skip recommendations for TOS and TNG.
>>
>>50905784
>TOS and TNG
In fairness, the recommendations for DS9 and VOY are probably "skip: all jake episodes" and "skip: all", respectively
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>>50905666
"hey why don't we make it so that to get to the engineering hull everyone needs to travel through the warp nacelles? and we make that as an upgrade?"

What could possibly go wrong?
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>>50905822
I think Jake episodes tend not to actually be that bad. Not that great either but they're fairly solid. The skip list i'd say boils down to:
Profit and Lace
Move Along Home
Let He Who Is Without Sin...

Those are the real utter drek don't even touch with a 10 foot barge pole episodes that I don't think anyone would miss.

Sons of Mogh gets a look in though for a Dubious As Fuck Morality award for it's really weird anti-suicide but pro-death of personality and re-writing it thus being effectively the same damn but kinda worse because it goes against the person's wishes thing stance.
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>>50905570
>http://www.shipschematics.net/startrek/

I don't think any reaction image can encompass the sheer disgust I'm feeling about this shit.

Have a Sovereign-Excelsior as a palate cleanser
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>>50905636
>>50905666
YO DAWG I HEARD YOU LIKED NACELLES

>>50905960
on one hand I like the swept back pylons bc the vanilla Excelsior ones trigger me

on the other, so does the vanilla excelsior engineering hull
>>
>>50905745
You are aware that the Entanglement ability for the QPA set stacks with every attack, right? Up to 10 according to the wiki
>>
Hey, I thought this might be a fun little conversation starter.

>favorite ST series
>favorite episode(s) of that series
>least favorite episode(s) of that series
>most overrated episode(s) of that series
>most underrated episode(s) of that series

For me:
>favorite series: TOS
>favorite episode(s): The Corbomite Maneuver, followed by The Trouble with Tribbles
>least favorite episode(s): Mudd's Women or Miri
>most overrated episode(s) of that series: Arena
>most underrated episode(s) of that series: The Naked Time
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>>50905960
That design actually works since it's just they finally got a new nacelle design that fits the proportions of the excelsior and stuck those on to an already upgraded one, plus a bit more black paint instead of blue paint. Hell that one even makes sense as a logical upgrade to a late production-run Excelsior.
>>
>>50905190
>>50905745
Do you mean dominion polaron weapons or the Dominion space set? and if the latter, you doing it for DrainX or the active ability?
>>
>>50906085
That's uglier than Cardassian vole dongs but does give the saucer independent warp capability when separated.
>>
>>50906085
>>50906245
I'd rather them be tucked under (or over) the rims of the saucer instead of being such a disgustingly obvious kitbash
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Alright, Round 2 of You're The Admiral is going up in 25 minutes after this post in case anyone else wants to put up a fleet.
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>>50906042
>YO DAWG I HEARD YOU LIKED NACELLES

>no one takes credit for this
>>
>>50905854
>TFW that is such a 'WHY?!' design.
I think someone was jelly of the warbird and made a Fed version of it made of utter fail.
>>
>>50906510
that's not a starship that's a fucking hifi system
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You're The Admiral Round 2:
Fan, meet shit:

The initial phase of direct Federation involvement has been met with considerable hostility.
The three ships nominated in Round 1 have been heavily damaged and will be unavailable for this round as they repair in docks at Deep Space 16, reducing your effective fleet to 5 for this round.

Many of the attacks have been by the Shardmen, who have also been attacking local shipping at an increased rate. The Calvor, who have suffered their attacks for many years call for some kind of response from Star Fleet. The Shardmen craft are quite stealthy, it is suspected that they have developed or purchased cloaking devices. And of course there is a certain difficulty in fighting them once they have boarded a ship.

The trader fleets have been having a varied reaction to the Star Fleet presence, many seeing them as unwelcome police. Some critical supplies for Calvor and it's modernisation program are being sourced locally but due to the disputes and increased Shardmen attacks are failing to arrive.

A massive ancient battle site in orbit of Westor III, a planetary system 12 light-years distant from Calvor, has been located due to unknown activity within the normally dead area. The locals avoid it but are uncertain why, it's simply the done thing. The site has been deemed necessary of study as soon as possible and Star Fleet Command requires for you to assign a suitable ship (or task force if you so choose) to investigate. This will not remove the ship from the available pool, though it will limit it's capability to fulfil it's primary mission of the round and should be taken into account.

With that in mind, what are to be your policies and ship assignments?

Nominate 1 of the ships that was being repaired this round.
Also nominate 1 other ship. This will matter for round 3.
>>
>>50906622
*reducing your effective fleet to 6 for this round.
Fixed.
>>
>>50906510
https://www.youtube.com/watch?v=ygE01sOhzz0
This is what I imagine happens when that ship fully engages all its engines.
>TFW a parody sci-fi movie has seatbelts but Trek doesn't :P
>>
>>50906669
NuTrek has automatic seatbelts.
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>>50906622

>>50904712
>two mirandas got knocked out
What's new?
Ok, send the USS Grander out to the graveyard to scan stuff. Nothing bad will happen to our old trusty Oberth, I trust. Everyone else keeps up their missions as usual.
>Nominate 1 of the ships that was being repaired this round.
USS Tam
>Also nominate 1 other ship.
Assuming this isn't for the graveyard, USS Bonniekin.
>>
>>50906891
What's your strategy to deal with the call for action against the Shardmen and the problems with the trader fleets going to be? Anything in particular you're going to assign to the problems, and what would you predict the consequences of reassigning anything would be when weighting the decision of what to send, if anything?
>>
>>50906622
The obvious first step to dealing with the shardmen is taking a note from the locals and replicating a few dozen AK-47s for shipboard security on each ship, as a specialist weapon mind, no need to replace their otherwise totally usable phaser rifles.
>>
>>50905745

Sorry I didn't get back to you sooner, was pushing an alt to 30 actually...

Well, the Full Impulse thing is something I don't bother with. If you're using the Quantum Phase Applications set, it's most for the large DrainX bonus the Deflector gets, and the three piece set bonus (at 2 piece, you get +17.5% max shield, and reduce all energy damage to shields by 7.5%; with 3 pieces, you get the Energy Weapon Entanglement active power, which buffs your energy weapon damage by +5.4% (stacks ten times), and debuffs your target's by -5.4% (also stacks ten times). Combine this with FAW and go to town).

Personally, I feel the QPC set is worth it to use instead of Dominion polaron, especially if you can snag a Plasmonic Leech and/or use Energy Siphon II or III. You could instead do Dominion polaron, and just the QPC beam with the +x Beam consoles for damage, rather than the +x Energy consoles.

My alts tend to be using the TOS phasers off of the TOS Connie because they level with you, so phasers have become my "primary" weapon, making the QPC more attractive from that standpoint.
>>
>>50907259

*What I meant to say was "I think going PHASERS to get maximum use out of the QPC set is a good alternative to Dominion polaron" and I also meant to say "You could use the QPC beam+quantum torp, and the rest as Dominion Polaron with the +Beam damage consoles".

Gah. I'm heading to sleep. Everyone have a new screenshot.
>>
>>50907011
>starfleet
>changing strategy when it isn't an existential crisis
There are already three ships specifically tasked with patrolling the three major systems, and one more (at the moment) going about outside of them doing much the same thing. If the shardmen have cloaks, not a whole lot to do about it at this point, since we don't have an Enterprise in our fleet to solve those sorts of hard problems for us.
>>
>>50901320
i liked that episode if only for that worf moment near the very end
>>
>>50909443
What moment was that?
>>
>>50909591
where riker's about to beam down to the planet and rescue his alien waifu, worf says he'll help him even if it means he'll get in some deep shit
>>
>>50901288
>>50906622
I assign a task force of ships to deal with the Shardmen. The Diomedes (Soyuz) has a powerful sensor array, she'll take place in an area of high Shardmen activity and use various techniques to try and detect them. The Fisher (New Orleans) and Hammarskjöld (Ambassador) will accompany the Diomedes and engage Shardmen as encountered. The strikeforce will move from hotspot to hotspot to try and ward off the attacks.

The Rocinante (Contellation) and Akavir (Miranda) stay in the Vicinity of Calvor to protect DS16 and nearby trade routes. Neither ship is outfitted for prolonged combat and will request assistance from the local Calvor fleets in securing areas of risk.

Finally, the Bounty (Oberth) will be dispatched to the Westor III battle site to survey and catalog its contents. I would prefer to send another ship as back up but other locations take priority. Once the site is surveyed, it will patrol local space.

DS16 will repair the Adams (Excelsior) with all due haste.

I select the Rocinante for the next round.

The UFP will continue to attempt diplomatic contact with the Shardmen, however the focus will be on getting the Ym'tarr and nationstates of Detina to agree to some form of defensive coalition.
>>
>>50881341
I just noticed the thread and came here to post it, good job.
>>
>>50875801
It's basically Die Hard
>>
No one in Trek has conservative sexual values right? No Ensign virgin engaged to Lieutenant gentleman serving under Captain Family man?
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>>50909935
>>
Prophets praise be! Tekkeny Ghemor and Aamin Martiza!
>>
>>50909935
>>50909980
Nice one, anon, saved.

>>50909922
Funnily enough,It doesn't come up that often. Though you could argue that Miles and Keiko O'Brien was probably a conservative enough pairing. They met on the ship, fell in love, got married and had Kids. Only a few of the characters in Trek are ever shown to be married, and when that does happen we have no reason to believe their relationship was particularly "out there". Benjamin and Jennifer Sisko probably had a normal marriage until she got intimately acquainted with one of the Saratoga's collapsed Bulkheads. Point is, the Family values are probably there, but they don't come up all that often aboard a depp space exploration ship or a Military outpost.
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>>50910032
Single characters in star trek seem to have sex at a drop of a hat. Ezri banging worf like it was nothing and moving on to Julian left a sour taste in my mouth. I guess I can feel at ease that they aren't human
>>
>>50910157
It really depends on the character -- and also the writers, who sometimes wrote in drama just to have drama.

That said, no one likes Ezri. Jadzia was a much better Dax.
>>
>>50910172
Ezri is a qt tho

Miles should of taken the chance to bang his loli wife in Rascals
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>>50910227
Das fucked, m8
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>>50910365
i wonder if anyones edited the trouble with tribbles to have the edited footage from trials and tribble-lations in them
>>
>>50910172
Jadzia had her share of moments of being an insufferable bitch.

The two that spring most to mind are chewing out a symbiant applicant because he wasn't worthy of being joined. Jadzia simply because Curzon thought she was pretty.

And intentionally sabotaging Bashir and low-gravity lady's relationship, trying to drive a wedge between Leeta and Bashir and then going after Worf.
>>
>>50910365
Aww, come on, I liked Elaan of Troiyus. She feels the most real of all the Soft Focus Love Interests.
>>
>>50910355
I quite like Voyager because it was like a workplace comedy like Patlabor. I love the light heartedness of it
>>
>>50910157
That was a special case of a Trill symbiont trying to recreate a love from a past life, which we had already had Jadzia struggle with for an entire episode. It was a bit ham handed of the writers, but that and Ezri's reaction to raktajino were clearly intended to be LOOK EVERYONE I'M NOT JADZIA moments.
>>
>>50910355
fucking kek'd, still wanna see opinions on the later stuff though, since I'm almost as much of a Voyfag as Cryptic are

>>50907259
>>50907381
Already have the console and torps because shield drain coming out of my ass - what I was unsure of is if the phaser shield leech is applied to all facings or if the figure in the tooltip is a total. If the former, I'm definitely getting 'em.

>>50906069
>>50907259
As for QPA, I'm still having a little trouble convincing myself if it's worth it; I get 24.4 DrainX from the Dominion plus another 30.7 as a 2-piece bonus (at Mk XI, no less). The QPA 2 piece bonus doesn't seem much given that the Dom shields have 10% all energy damage reduction and 10 Kinetic resist.

tl;dr: I'm pretty damn fond of my Dom set, and it kinda shows. The main things drawing me to QPA are the shield cap and regen bonuses to the QP deflector, and the shield restoration from Sci abilities you get from the shields. Are these worth it more than the nice-but-underwhelming antiproton sweep? Is Entanglement still worth it as an ability compared to AP sweep, given that I'm running a Shield Drain/Torp Spam boat rather than a beamer?
>>
So what are your expectations of Discovery?
>>
>>50912260
>1970s garbage ship design resurrected
>some bullshit exclusive online only thing that will be more easily watched pirated than legit
>23rd century pre-Kirk ship with a Klingon captain
I'm expecting the contents of a Bolian/Indian restaurant's toilets.
>>
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>>50912260
At best, a show that starts out like Lower Decks (the TNG episode) and grows into a decent story arc. So maybe our characters start out as nobodies and are forced to learn on the fly after some sort of tragedy.

At worst, a monster of the week show that breaks canon at every opportunity and shoehorns in references to TOS wherever it can, especially when not appropriate to the story. Like the 10 seconds of C-3PO and R2D2 in the new star wars film. Shit like that just pisses me off. We didn't gain anything by seeing them.

It helps that I'm living somewhere that CBS doesn't care about, so they're just pawning the whole thing off on Netflix, so I don't have to dole out extra money. I'll give it a shot, and so long as it's being produced I'll probably watch it, but if it's shit then I doubt it will last long.
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>>50912442
Are you the artist anon?
Could you touch up this pic?
>>
>>50912527
Sure thing, Shouldn't take too long. You want the whole star field or just centered around the 2 ships?
>>
>>50912587
Center it, please.
>>
>>50912176

>Dominion Polaron

I think it'd be worth losing 1 DomPol beam to get the Quantum Destabilizing Beam from the QPC set. It does a lot of damage.

>Jem'Hadar Set

The Jem'Hadar Set isn't terrible, but yes, Dominion Synergy isn't very good.

Let's break down what you get from the set:

>Jem'Hader Deflector Dish Mk. XII
>>+2% Starship Perception
>>+52.4 Control Expertise
>>+26.2 Perception

It's really good at finding cloaked ships, which might matter in PvP, but isn't great in PvE. The ControlX is pretty good though, making tractor beams and gravity wells more effective.

>Jem'Hadar Combat Impulse Engines Mk. XII
>>+18 Flight Speed (efficient at low power levels)
>>+6.2 Flight Turn Rate
>>+5 Weapon Power
>>+7.5 additional Weapon Power (bonus increases at low weapon power)
>>Full Impulse +105.1 Flight Speed

That extra weapon power is nice, but otherwise the engines are unremarkable. I used them for a long time for the weapon power boost alone.

>Jem'Hadar Resilient Shields Mk. XII
>>9,031 Maximum Shield Cap (5% Absorption, 5% Bleedthrough)
>>368.5 Shield Regeneration every 6 seconds
>>Reduces all Energy Damage to shields by 10%
>>+10 Kinetic Damage resistance
>>+25 Resistance Rating vs. Duration of Subsystem Offline

Obviously, the extra 10% reduction of energy weapon damage is nice and useful. The other's aren't great. Subsystem offline has such a short duration it doesn't matter much. The +10 Kinetic Resist is like, .01%. Tiny.

>Set Bonuses
>>2-Piece: +13.1% Polaron Damage
>>+26.2 Drain Expertise
>>3-Piece: Antiproton Sweep

The extra Polaron damage and DrainX are nice. The 2-Piece might be worth keeping, but AP Sweep sucks. It does a little bit of shield damage, and it disables cloaking devices. Sure, cloaks are annoying, but not enough to make AP Sweep a mandatory ability.
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>>50912527
Right y'are.
>>
>>50912727
Cheers.
>>
Am I the only one who thinks the Delta Flyer is a cool design. Also Armored Voyager in Endgame was sweet too.
>>
>>50912176
>>50912624

Now lets contrast with the Quantum Phase Applicaitons set:

>Quantum Phase Deflector Mk. XII
>>+35 Starship Shield Restoration
>>+26.2 Starship Shield Capacity
>>+43.8 Drain Expertise

This deflector, both for drains and heals is completely 100% superior to the Jem'Hadar deflector. The only area where the Jem'Hadar deflector is better is controls and holds, so for Drain builds, you want this one.

The extra shields and shield healing are going to help make you tankier too.

>Quantum Phase Combat Impulse Engines Mk. XII
>>+16.4 Flight Turn Speed
>>+X Flight Turn Rate (I assume this is based on Engine Power)
>>+5 Auxiliary Power
>>When Full Impulse is active and for 15 seconds after:
>>>+26.2 Drain Expertise
>>>+26.2 Exotic Particle Generator
>>>+26.2 Electro-Plasma Flow

Personally, I could definitely leave the impulse engine in this set. The only time you're going to be at full impulse is between fights, so you'll only be getting the extra bonuses when you're dropping out of full impulse to wreck someone's shit. When you're in combat, you can't go to Full Impulse, so you've got a 15 second window to make it count.

This is usually where my captains drop a gravity well and fire off tachyon beam.

>Quantum Phase Resilient Shield Mk. XII
>>.5,773.4 Maximum Shield Capacity (5% Absorption, 5% Bleedthrough)
>>.264.6 Shield Regeneration every 6 seconds
>>+10 Incoming Shield Healing to Self
>>Quantum Phase Fluctuations (some science officer abilities apply 230 shield regeneration once per facing; skills are Tachyon Beam, Charged Particle Burst, Energy Siphon, Tyken's Rift, Viral Matrix, Destabilizing Resonance Beam)

It's not a great shield, but that extra shield healing does come in handy, and its had a noticeable effect on keeping my captains alive. Shield cap is low, but in STO tanking is about how much and how fast you can heal yourself (bizarre, I know). That said, if you had to drop the shield for the Jem'Hadar one, I wouldn't fault you.
>>
>>50912176
>>50912798

>Set Powers
>>.2-Piece: Shield Frequency Cycling
>>>+17.8% Maximum Shield Capacity
>>>Reduce All Energy Damage to Shields by 7.5%

>>.3-Piece: Energy Weapon Entanglement
>>>Firing energy weapons for 12 second triggers a Quantum Entanglement between self and foe
>>>To self: +5.4% Energy Weapon Damage for 12 seconds (stacks 10 times)
>>>To foe: -5.4% Energy Weapon Damage for 12 seconds (stacks 10 times)

In my opinion, the +17.8% max shield capacity and the 7.5% energy damage reduction from the two-piece makes up for the shield's base stats and puts it on par with the Jem'Hadar one. Plus, the shield's healing bonus means you'll keep that shield up more often.

The Weapon Entanglement power is pretty damned good. Good enough that I'd risk using that and lose out on a little DrainX and Polaron damage from the Jem'Hadar 2-piece.

>DrainX comparion
>>Jem'Hadar Set: +26.2 DrainX with 2-piece
>>QPA: +43.8 DrainX with just the deflector, +70 DrainX with the impulse engines and deflector, but only for 15 seconds after Full Impulse.
>>QPA Deflector+Jem'Hadar Engines+Jem'Hadar Shield: +70 DrainX

So, the question comes down to, is +70 DrainX from the QPA Deflector+2 piece Jem'Hadar set more attractive to you than what you'd gain from having the 2 or 3 piece QPA set. I may have to hop on to STO later today and do some testing, but I personally don't think the extra DrainX is worth it when you're losing out on the Weapon Entanglement power.

I could be wrong, however.
>>
>>50912442
>rogue one
>shoehorned references
Honestly, I know I shouldn've be talking about our hated enemy/closest ally in /stg/, but apart from that I found all the tie-ins pretty nicely and (relatively) subtly done.

TFA, on the other hand, was 70% hamfisted nostalgia pandering.
>>
>>50912260
When the idea for the ship must have gone like this

"What shall we use for the ship design?"
"How about this? It was rejected decades ago for looking like utter shit."
"Excellent."

You just know good things can never follow.
>>
>>50912624
>>50912798
>>50912940

>Deflectors
Either the wiki is incorrect or the game's fucking up for me, because for me it looks like the J'H deflector is giving me 24.4 DrainX as well as the 30.7 I get from DomSyn (all at Mk XI), which pushes it firmly above the QPA deflector. Might just be a bug, but it's p much the main reason I've been holding onto the Dom set ever since I got it. The CtrlX is a nice bonus since I'm abusing GW with the QPC torps, but not really essential. On the QP side of things, I only just realised that the shield buffs affect heals as well as passive regen, so that's looking a lot nicer.

>Engines
The Full Impulse bonuses for the QP one seem to look great, but if they're only good for a single GW and TB then I'm not hugely bothered; by the time Sensor Analysis has enough stacks to be useful it'll have worn off.

>Shields
This seems like QPA's strongest hand. The J'H's 10% Energy Damage reduction more than negates the QPA's 2 piece, and no matter what I do my shields always seem to melt so I'm willing to get any kinetic resist I can. Buuut the QP Shields are slightly higher in both Cap and Regen for me because they're a mark higher than my Dominion ones, and both the shield heal buff and Fluctuations seem great given that TB, ES, TR and DRB are my bread and butter in PvE; any more shield heals I can get are very welcome.

>2 Piece Set
As I said before, the QPA one seems to be inferior to the JH shield's resistance, although that extra shield cap looks very nice. DomSyn is pretty neat, but if I'm switching to QP phasers (as it looks like I'll be doing soon) it seems like I'll only be needing it for the Drain.

>3 piece set
Does EWE add stacks with individual shots or with attacks? Given the short duration, I feel like it's made for beamboats spamming FAW - but if the AP or Nausican energy torps work with it I'll probably sit up and listen. Bear in mind that I can, at most, have 3 beams on a target at any one time (when broadsiding).
>>
>>50912624

Some corrections:

+10 Kinetic Damage Resist is something like 1%, rather than the anemic .01% I stated.

However, because of how the resists stack, it's not great (or even significant).

Regarding the Dominion Polaron beams and the QPC set:

The QPC set increases phaser damage (from the Quantum Phase Converter - +20% at Mk. XII). This is one of the few ways to get extra phaser damage beyond tactical consoles (the others are consoles from ships that only those ships can use, like the Paladin or the Manticore).

But, if you're dead set on Polaron damage, the Chronometic Capacitor is an option (it's from the Chronometic Calculations set). However, it's a tactical console, which makes it less attractive, but the 3-piece set from having the Capacitor, the Beam Array, and say, the Omni-Beam, gives you:

>.2-piece
>>+3.6 Auxiliary Power Setting
>>+3.6 Auxiliary Power Setting (bonus at low power levels)
>.3-piece
>>Chronometric Energy Convertor active power
>>>+8% Exotic Damage for 15 seconds
>>>+8% Energy Damage for 15 seconds

Also, just in case you weren't away, Auxiliary Power is essential for science abilities. It generally increases their effect or their duration, and it affects your healing powers (by making them more effective the more Aux power you have). Moreover, the higher your Aux power, the higher the bonus Perception you get against cloaked ships.

Something that would be helpful is to know what ship you're flying, since that determines how many weapons you have, whether or not you have a secondary deflector for more [DrainX] cheese, or how many consoles you have to play with.
>>
>>50912442
It confirms they were on Yavin 4 and with the Rebels before they boarded the Tantive IV, and they weren't just random droids in ANH. It was a nice little nod to continuity that didn't ruin anything, and gave the actors both film credits in RO.
>>
>>50913497

About your Deflectors, are you looking at them in a normal space map, or on ground, or in sector space? Because they only show their proper numbers in normal space maps (outside ESD, for example).

I'm pretty sure that the EWE stacks from the attack cycle of a weapon, rather than the individual shots (otherwise cannons would stack really fast). I could be wrong, however, and I'd need to ask STOBuilds about it to be sure.

Now that I know you're in a science ship, that simplifies things a bit (no more "quantum cruisers/escorts").

I'm going to log onto STO and do a little looking. I've still got my main's Jem'Hadar set lying around. I won't be able to do much testing (I have to leave in about 40 minutes), but I can at least look and give me thoughts.
>>
>>50913497

Well, you're not going crazy. My old Mk. X Jem'Hadar Defelctor has:

>+2.5% Starship Stealth Detection
>+45 Starship Control Expertise
>+22.5 Starship Drain Experise
>+22.5 Starship Perception

I'm going to take a look at the missions that provide the set to see if they've changed anything. But, as it stands now, it looks like the wiki is wrong.
>>
>>50913497
>>50913503

>QPC Set
As said, I already have the console for the DrainX, which is why I'm looking at the QP phasers in the first place. It does seem pretty sweet, although the Nausican console I got from Echoes of Light seems to do the same thing for Disruptor damage.

>Re: Polaron
I'm not hugely set on polaron damage as a whole, it's just that the hybrid procs looked attractive to my current DrainX build (ironically started because I kept getting the shit kicked out of me by the Borg in Ker'rat earlier on. I did look at the Chronometric set, but given that the weapons have a completely different proc, I only have the console for the Polaron and Torp damage buff (the Chrono torp *did* look nice, but passing through shields isn't as fun as watching them melt with the QP torp) and the Omnibeam for subsystem targeting

To help:

I'm running a T6 Intrepid (inb4 Shit Tier), and I have a rather delicious deteriorating SD that I've had for ages; giving 13.1 DrainX, 13.1 ShdHeal, and up to 12% defence debuff from Sensor Analysis.

Lovely warp core, too, with W->A that adds to my QP console to get me 71 Aux power when all systems are balanced at 50 (I'm not exactly sure how, actually); this then turns all kinds of anal circumferency when I turn on Energy Siphon.

>>50913590
If it's from attack cycles then it doesn't seem like it'll be much help, even if it /does/ apply to the energy torps. The Deflector stat reads the same on the ground, in space, in sector space, and in ESD, since the day I picked it up from the Cardie arc.

Anyway, thanks for the effort and shit to help me - I've kinda realised that I shouldn't really be whinging about DrainX since after checking it for the first time I reckon 214 is about as cheesy as you can get.
>>
>>50913723

>T6 Intrepid

I won't shit on your choice. All T6s are good, it's just degrees of good. It doesn't help that there are some ships that are so overwhelmingly good it feels stupid not to use them.

But I'd use the Pathfinder if I had it. I like the Intrepid, and I'd rather have some space barbie than be "optimal" if I hate the way the "optimal" ship looks or flies.

In your case, I'd say stacking DrainX to +80.7 (+24.5 J'HD, +26.2 DrainX 2p J'HS, and +30 QPC - calculated from Mk. XII very rare) isn't that much better than +73.8 (+43.8 QFD, +30 QPC - calculated from Mk. XII very rare), but hey, if you need to squeeze as much DrainX as you can, then go for it.

As for the Dominion Polaron - they're good beams. They effectively have an extra proc without losing anything (the shield stripping), so there's no reason not to use them if you're going Polaron.

EWE on the other hand, likely doesn't stack from torpedoes (except perhaps the energy torpedoes) because torpedoes to kinetic damage, rather than energy (which the game defines as phaser, disruptor, plasma, polaron, tetryon, and antiproton damage).

In your case, that extra shield stripping is probably what's keeping your ship competitive against enemies, since it allows you to rip their shields off (with the occasion massively buffed TB) and hit them with the torpedoes.

So... Ultimately, it's up to you whether or not +/-6.9 DrainX is more attractive than EWE and the other QPA benefits vs. the J'H benefits. Personally, I'd try both out in a mission or two just to see how you feel about it, and maybe throw on the QPC phaser to get the QDB to test as well (which pairs nicely with DRB).
>>
>>50913958
Thanks for the advice. Given that I rely so much on shield stripping, I have the crystalline AP torps (and am looking interested in the Nausican Energy torps, which I *think* are Dis damage), hence why I was interested in them being affected by EWE. Still, it'll probably only be affected by each cycle rather than the TS spam I go for...but eh, I'll give it a try.

From what it looks like:
>QPC set is a sweet deal, although I still wanna check if the Phaser shield leech is applied to all facings or just overall.
>QDB is actually really nice, which is leaning me strongly in favour of the QPC set.
>The 6.9 DrainX doesn't seem to be that much difference, and given that my QP shields are a mark higher with correspondingly better shield Cap and Regen, I'll probably be going for the QPA set too.
>EWE doesn't seem too great since it runs on weapon cycles, but now that I'm actually paying attention in combat it seems like AP Sweep doesn't do much more shield drain than an angry glare, so anything that's different is welcome.
>Shield heal buffs and abilities look very nice, so I'm probably going for QPA and QPC.

But yeah, shield (and to a lesser extent Energy) stripping is definitely what I run with, either bashing TR and ES to bring their shields down and Torp spam them to death, or using TB and the QP Torps to melt the shields outright. Honestly, I've been shield draining since very early game; I've never been able to manage good DPS even with DBBs (I tried making a Prometheus beamboat with the +Chance tetryons from the Cardie arc; all it did was melt whenever I fought anything and waste my level 40 requisition token). Thanks again for putting the time into this, though.
>>
>>50914189
>Given that I rely so much on shield stripping
[and thus need my torps to have *some* effect if I can't bring shields down in the first pass]
>>
>>50913722
>>50913958
Huh, looks like it *is* a UI bug; switching to the QP set increases my DrainX by another 19 points. Plus, since the Cardie missions refuse to reward me any JH items higher than Mk XI, looks like I'll be running QPA for sure.
>>
>>50912748
Hey, remember the episode when Tom Paris got date raped by a shuttle?
>>
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>>50912748
The Delta was a cool idea, sort of a more durable, compact Runabout. Plus it added variety to the sorts of stories that Voyager could do. As I understand it, they originally planned for the Aero-Shuttle at the bottom of the intrepid to be used regularly, as it would use the same interior set as the Runabout, with a few aesthetic changes.

Unfortunately, for the same reason that we only ever saw the aft cabin of the runabout in TNG, the runabout's main set was assigned to DS9 only. So for the first few seasons they improvised a smaller shuttle set until they could finally come up with a reason for a new long range shuttle to just appear.
>>
>>50914713
Honestly, I pretty much preferred it as it was. The Aeroshuttle feels too much like a Captain's Yacht, or some other super valuable asset, while the the Flyer's later development feel more like a "well, at least we learned /something/ here" testbed for tweaks and crew experimentation.

The exterior and interior feel more spartan and military yet less standard-issue Starfleet, which is a great contrast to Voyager's shuttles (and the ship itself) and a reused Runabout set.
>>
>>50915099
The areoshuttle is essentially the same as the Delta Flyer. A large shuttlecraft designed for prolonged missions and atmospheric entry.,
>>
>>50916774
Yes, I understand that, and how they would serve the same purpose. But given the circumstances and themes of Voyager, I'd much prefer
>jumbo shuttlecraft that we've had to put together with our own ingenuity because regular shit doesn't cut it
instead of
>jumbo shuttlecraft that we just conveniently have on hand for when regular shit doesn't cut it
Sure, they might technically be bigger and tougher small craft, but one of them helps reinforce the feel that Voyager has to make do with whatever they have or can MacGyver up.
>>
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https://www.youtube.com/watch?v=5P9kynm4vyY
So is there revisiting of old canon from TNG in STO? I want a 'Tin Man' shoutout or mission. It would be kind of cool if you could get the ship as a rare drop somewhere, too. But that could be a bit OP. So anyone else have a one time ship/character/event they want to show up again in other media?
>>
>>50893657
>>50897015
Zeroth Law of space combat: Audiences relate more to human beings than to computers.
>>
>>50914303

You should be able to upgrade the Mk. XI J'H set items to Mk. XII (though, don't take my word for it - my Mk. X ones wouldn't, but I suspect that's because they're Mk. X from like, three years ago now).

>>50914425

Wasn't that episode a ripoff of Christine?

>>50917741

I wouldn't doubt that they're going to be doing more references to TNG. The last mission had Farpoint creatures, and the Yesterday's War arc had vorgons, the Tox Uthat, and a bunch of other stuff.

But so far, no references to "Tin Man" as yet.
>>
>>50912260

I have no expectations, in fact I'd rather not think about it at all.

>there will never be a post nemesis series in your life time
>>
>>50918462
I can, but that takes upgrades that I'm saving for a dubs weekend, and Dil that I'm trying to game the exchange with. It's just that some missions drop up to Mk XII loot, some only Mk XI; and contrary to the wiki no free upgrades to XII are available.

As for references/homages? DS9 (as a series) has its own arc, however castrated it has since been since introduction. TOS and VOY have their own expansions; TNG's probably the most neglected of the bunch.
>>
>>50918820

The wiki is beginning to irritate me.

Oh well.

The missions up through the Cardassian arc drop Mk. XI gear. The later arcs drop Mk. XII, and some missions, when you do them the first time will drop a Mk. XIII version instead of XII.
>>
>>50909935
>Shakaar
>Not GREAT
An episode about an overbearing politician who decides to renege on the government's promise, in order to bring about increased production of trade goods, instead of the farming that will make it so they can feed their own people.

Actually, I take back my sarcasm, great episode, it just hits a little close to home.
>>
>>50913115
The other 30% was disregard for all canon and hatred for the existing fanbase.
>>
>>50913115
>>50920752
In its defence...well...uh...

TFA had a better tentacle monster than R1. Thaaaaat's pretty much it, everything else was inferior.
>>
>>50920040
In fairness, I take as more of a guideline, but it's true that the stats should be up to date at least.
>>
>>50920722
>instead of the farming that will make it so they can feed their own people

>space-age society can't feed own people based on their level of technology
>even with help of far more advanced aliens
Bajor's situation in the early seasons always bothers me. Yah, sure, the Cardassians really screwed up the place, but the level of apparent poverty is absolutely astounding, even three seasons in. If they had said something about the spoonheads massively poisoning the planet, that would be one thing, but that was never stated.
But that episode in particular isn't that great. A big part is how it reverses three seasons of Kira's growth for the sake of the plot. I could see S1 Kira doing what she does here (*maybe* - S1 Kira also enforced - by force - eminent domain for what was obviously a phony propaganda reason; but then again, that old man wasn't one of her old terrist buddies, either), but not S3 Kira. And then everything goes back to normal, like nothing happened, no real consequences for Kira.
>>
>>50910355
>telling people to stop watching before best girl even arrives
>>
>>50924715
>If they had said something about the spoonheads massively poisoning the planet, that would be one thing, but that was never stated.
It is stated, in that episode. The farming equipment they're fighting over is designed to filter poisons from the soil so that it can once again be used for agriculture. Before they left, the Cardassians sprayed these toxins over large tracts of land, as a last "fuck you" to the Bajorans. It's also mentioned in several episodes that the Cardassian's strip-mining of Bajor has left a lot of the world devastated and most of it's farmland gone. The Cardassians really did a number on Bajor. The only areas that didn't suffer were areas that the Cardassians themselves inhabited. So cities and country retreats were basically unaffected.

As for the Federation's assistance. They were providing food, but on their terms. Industrial replicators are the sort of thing that the UFP are cagey about handing out. They can be used to produce provisions and building supplies, yes, but with a simple understanding of the technology, they can be reprogrammed to produce weapons. Essentially the Federation sees no need to provide Bajor with this tech because they're capable of surviving off of Federation subsistence.

Later on, during the Cardassian-Klingon War (and the Federation-Klingon War) we see the Federation agree to send a shipment of Industrial replicators to Cardassia. In this case, the Federation cannot secure supply lines into Cardassian territory and so have no option but to provide Cardassia with the means to supply themselves. This had it been successful would have been a huge mistake. If Cardassia were successful in independently ousting the Klingon invasion, they woulld now have access to Federation replicators, about 60 years more advanced than anything the cardassians were using at the time. In all likelihood these same replicators would have eventually been turned against the UFP.

(rant continued...)
>>
>>50926147
(cont...)
This is what worried Starfleet about Bajor. In the First few seasons of DS9 we see that Bajor's government is nowhere near stable enough to entrust. There are anti-federation terrorist groups, a coup d'etat, Maquis sympathisers, another attempted coup d'etat, religious upheaval and a burgeoing Eclesiarchal Despot. The Federation straight up doesn't trust Bajor. Until they can be brought in to the Federation, they're internal affairs are simply too chaotic and volatile to anticipate. What's to stop Winn or Shakar from suddenly deciding that Federation are as bad as Cardassia? It happened once before with the circle.

As for Kira's lack of consequences, she generally comes out on top from regime changes. The Circle replaces her so she goes and reveals that they're Cardassian lackeys. As thanks, the new First Minister gives her back her old job. Winn becomes Kai and wants rid of Kira, but she needs Ba'reil on side for peace talks with Cardassia and Ba'reil is fond of Kira. So Kira stays. Winn tries to become Kai-president for life so Kira rouses up her old terrorist buddy and convinces him to run for office. Then she starts banging him. Funnily enough, I think under the Shakarr government, Kira is safe in her position. Hell, it's surprising that he didn't offer her a promotion.

Kira benefits from pretty much every change in power, perhaps by accident, but possibly by design. It also helps that Starfleet likes her. She's "their Bajoran" after all.
>>
Would a series set entirely outside of the Federation, perhaps following a Klingon or Romulan crew be possible?
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>>50925139
>setting out to make a stronk smart wymmins instead of useless fucking eye candy who somehow became a counsellor
>making her a sue instead
>modified nanoprobes make up at least half of Voyager's random deus exes
>"best girl"
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>>50910355
>seska episode
>great
>>
>>50926278
It's entirely possible that Kira is game of thrones-ing her way to the top of the heap. She always survives upheaval. She's become one of the most indespensible officers in the Bajoran military. Her more politically palateable friends have a nasty tendency of ending up dead or disgraced. Add to that the fact that she's basically a national hero and uber-patriot and you have an obvious choice for First Minister.

>yfw First Minister Kira and Chairman Garak are the people sitting across the negotiating table.
>>
>>50927645
Possible? Yes. Feasible? No. The Klingons would be nigh impossible to film all the time because of the makeup required, and the Romulans, while they have less, are rather one note, unless you start picking up
>muh Rihannsu

So they're basically a crew of an over the top Soviet ship, with a commissar and all.

>>50929711
Kira canonically becomes a Vedek though.
>>
>>50929801
Joining the clergy is no obstacle to political gains on Bajor. Quite the opposite in fact.
>>
>>50930018

>more holy than bareil
>more terrorist than shakar
>crazier than winn

Kira's hitting all the right beats, with a side of "the Federation knows me!"
>>
>>50930204
Plus she's got that whole virgin mother thing going on with Kirayoshi O'Brien.
>>
>>50930463

And was romantically involved with a god of the Dominion. And a personal friend of the Emissary.
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>>50930648
You know it's too bad we didn't get more flash forward episodes with DS9. It would have been interesting to have seen what their take on 'the future crew of DS9' would have been. We only get a little of that with the Jake episode where his dad is hopping though time. Captain Nog was great but more would have been better.
>>
>>50932002
STO has more of him.
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>>50932002
Giving them all an epilogue would have boxed the writers into a corner. Because they were totally going to give us a good series after DS9, honest.

I'm positive discovery, all evidence to the contrary, isn't going to suck dick and kill the main timeline half of the franchise. Everyone is so looking forward to the Klingon captain (so progressive) and the excellent looking ship design.

It would have been so terrible if they would have given some real closure on the characters and denied us the possibility of a follow on series once Discovery with its superior quality brings in a fresh audience to justify it.

No I'm not fucking bitter or anything.
>>
>>50933316
I'm sensing some negativity, might just be in my head.
>>
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>>50933348
I'm as calm and serene as the Dead Sea.
>>
People talk shit about the discovery but I'm fine with it, as literally anything is an improvement over the ugly, fat doughnut that was the enterprise-D.
>>
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>>50933541
Before seeing Discovery ship I would have said the same.

I can only hope this is part of a long running prank.
>>
>>50933640
Seeing Discovery has only reinforced my hatred for the enterprise-D. The discovery I can at least envision as a ship of exploration, unlike the overgrown luxury liner with the living room bridge we got with TNG.
>>
>>50933738
And don't forget the six or so daycare centers and the over sized lounge and bar areas.
I bet the fucking thing had also a movie theater or two in there taking space from torpedo bays or science rooms.
>>
>>50933777
Trips confirm that Discovery has done nothing wrong.
>>
>>50933794
It's hard for a show to do anything wrong before it has aired.
Although the writers and their absolute love of social justice is imploring me to go to red alert.
>>
>>50933777
Lolz! You don't need torpedo bays. So long as you don't show aggression it's perfectly obvious to any enlightened being that members of totally different cultures that don't share your values will see your peaceful intents and cause you no harm.

And you have to take the children with you in the inky black unknown because morale support reasons. Because nothing concentrates the mind more than your kids being potential casualties of your mistakes, incompetence or just plain bad luck.
>>
>>50933825
Don't worry, if you haven't noticed the hippie dippie undercurrent that flows through the past 50-ish years of trek then anything social justice will probably fly right over your head anyway.

>>50933831
Spot on about he family stuff, kids need to get out and see the galaxy more! Not like they've ever had issues with turbo-NEETS spending every possible moment in the holodeck to deal with their emotional issues or a captain who's had to deflect inquiries from starfleet about starting some freaky cult of personality among the schoolchildren. Besides, being exposed to shipwide alien mind control plagues and the like builds character.
>>
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>>50933738
Actually turning it into an oversized Marine base like they did in 'Yesterday's Enterprise' wouldn't have been a bad idea for the Galaxy class ships.
>>
>>50933738
The implication was that the Galaxy was going to be a generation type ship, sent out on 20 year missions outside of the Federation. Why the Feds would do so with the high rate of loss for any ship not named "Enterprise", we'll never know.
>>
>>50934229
Also, what were the chances of ships like that going AWOL, forming their own little kingdoms in butt fuck nowhere, using the ship as the main battleship, enslave some locals and colonize the fuck out of them while captain declares himself the god king of all creation?
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>>50933738
Why even bother with the Galaxy class when the Nebula is inherently superior.
>>
>>50934281
If I was captain 100% I tell you that.

Presumably they have psychological testing to weed out the crazies.

Although this does beg the question of why, especially by TNG era, Ships Psychic isn't an actual position with appropriate training. And I mean actual and useful psychic abilities, not some one-drop, mummy got me this job, useless """empath""" like Troi.
>>
>>50934281
Now that you mention it it IS a bit odd that the possibility of starfleet ships going renegade isn't something that come up in TNG, especially given that that EXACT occurrence was shown as happening AT LEAST once or twice in TOS and had a lesser version occur in DS9 with a civilian colony ship.

Oh well, guess its just there to show that humans are Too Enlightened for that sort of tomfoolery in the future.

>>50934394
Genuine psychics, another relic of the TOS era that mysteriously vanished without explanation or remark.
>>
>>50934281
Close to slim. There were like 4 ships launched before the Ent-D, and in the first 15 years of their lifetime, 3 were destroyed. And then they built more of the fucking things.

>>50934394
They were only handing the class out to Captains who'd been out in the field for 20+ years, judging by the age of the actors they got to play them. Maybe in the future, everyone with "I'LL MAKE MY OWN STARFLEET! WITH MINISKIRTS! AND BEEHIVE HAIRDOS!" is dead.
>>
>>50934484
So they had catastrophic failures with this sorta mission concept and they decided to just keep on hammering at it?
How in the fuck does Federation stay in one piece? Is there some serious 1984 shit going on that we never see? Or was Gene just so diluded that he thought that people 400-500 years in the future would act completely differently when compared to modern man, when modern man doesn't act so much differently when compared to folks who lived 400 to 500 years before us?
>>
>>50934541
>So they had catastrophic failures with this sorta mission concept and they decided to just keep on hammering at it?
As a direct result of all the fucking ships exploding forever, the rest of the class was kept close to home as diplomatic and science couriers like the Ent-D. Just like its original predecessor, it became emblematic of the Galaxy class. Too bad the Dominion War happened, and the class was apparently turned into the FUCK EVERYTHING gunship from Dark Mirror.
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>>50934575
>Dark Mirror

God I loved that book.
>>
>>50934443
Other than the betazoids.
>>
>>50934541
>>50934575
I figure it was a result of the captains of Picard's era coming to age in a time where there were no real threats to the Federation - the Klinks were playing nice (kinda), the Romulans decided to hide behind the NZ for decades, and the other space empires were no match for the might of Starfleet as a whole, even if they were able to win a battle or two against a single ship at a time (Cardassians, Tzenkethi, etc). It was an era of great peaceful expansion (except for everyone that died - but when you have trillions of citizens, and entire civilizations joining you every few years, what are a few hundred colonists lost here and there?). These captains hadn't had to deal with real threats, most likely, and then suddenly they are captains of the best ship Starfleet engineers could design, bigger and badder than anything ever seen before, utilizing all sorts of new tech. These captains probably waltzed right into danger, shields down, welcoming death. Picard himself did it numerous times, despite the objections of his tactical officer (and often his first officer). It's only the Enterprise Effect that saved them numerous times; that doesn't help if you are on the exact same sort of ship, with a similarly-qualified crew, but your name is USS Yamato or Galaxy.
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>>50933825
>"muh SJWs"
>when trek is literally space hippies
>when trek has been going out of its way to be multicultural and inclusive decades before tumblr made it trendy
>all the way from TOS's stronk black wymmyn to VOY's "a black guy, a not!korean, and an injun walk onto the bridge"
>when even JJTrek in THE CURRENT YEAR is significantly less libtard than Trek was in the 90s
>"but m-muh SJWs"
literally what
>>
>>50935067
This is why there needs to be a big red button on both the captain's chair and on the tactical officer's console. You slap it and it raises shields.

By the time captain has ordered the tactical officer to raise shields and the tactical officer has bip bip biped his console the ship could have several holes in it and a bunch of dead children who were there for no reason.

The standard response to encountering anything even slightly unexpected should be Slap The Big Red Button. BRB gets unslapped only if and when shit is proven to be safe.
>>
>>50934443
see >>50934394
>""""""empath""""""
>>
>>50935279
Yellow Alert is supposed to raise shields automatically, and begin charging phasers, while setting aside power for the torpedo tubes. The writers forget all about that though, and assume yellow alert means changing the bulb. You'd think there'd just be a "OH SHIT NEW THING" button for Yellow Alert and "JESUS FUCKING CHRIST, BORG!" for Red.
>>
>>50935296
was directed at >>50934878
>>
>>50935279
Whats hilarious is that they had that exact thing in ENT, they just called it "tactical alert" instead.
>>
>>50935467
>>50935344
And the exact same problem.

By the time you or the first officer have mumbled flavour alert and the tactical officer has tippity tapped his buttons there could be a few feet holes punched through the ship.

Big Red Button cuts out all of that.

You slap the button it puts shields up. Fucking about with a warning buzzer and changing the lightbulb is secondary to not getting shot.
>>
>>50935609
Well to be fair, you have to admit that the calling for that is simply for dramatic license on TV. The tactical officer is obviously going to flip over to shields up with a single button.
>>
>>50935609
Having the big red button be a verbal command to the ships computer would actually be pretty practical, as you only need to give the order once for both the ship and crew to know whats up.
>>
>>50933316
This post is magical if read in Bester's voice, as if to Garibaldi.
>>
>>50934575
The three nacelle future Ent-D had an enormous fuck-your-shit cannon under that went through Negh'Vars like a hot knife through butter. The Galaxy class was always doomed to badass refits.
>>
Just finished Star Trek: The Original Series. Aside from a few terrible episodes, I really, REALLY liked it.

Starting on The Next Generation presently. My concern is that, from bits and pieces I saw as a child (I was born in 1987) and when family members were rewatching it when I was a teenager, I don't remember seeing any Vulcans or Romulans, and the aesthetic was so different that I hardly feel like it's connected.

Aside from TNG having its own variant on "The Naked Time" from the original series and the existence of Klingons, the Prime Directive, and the Federation, are there any connections or nods to the original series? I'm halfway through The Naked Now and I feel like dropping it.

Someone motivate me to keep going.
>>
>>50936440
>halfway through second ep
>feeling like dropping it
You're scum.
However, the first season of TNG is pretty crap. You can honestly skip to the last ep of the season, where the Romulans show up. (People will tell you that "Conspiracy" is a good episode, but they are wrong. "The Neutral Zone" is also not a good episode, but it is relevant to future plot developments, and ties TNG strongly to the greater Trek universe.) You can then go on to season 2, where the characterization and worldbuilding start coming together; though the writing doesn't improve a whole lot, it is slightly better, and it sets up season 3, where the quality rises suddenly and dramatically (amazing what getting rid of a couple of dumb producers can do to a show).
Gene Roddenberry, who created Trek and was the executive producer for both TOS and TNG, wanted TNG to feel very different from TOS. He basically didn't want any more connections to the old show than were absolutely necessary. The main one is that there is a Klingon on the bridge (Worf). Of course, by "different" he meant "rip off various old episodes" and "Data is basically Spock 2.0, and Riker, Kirk 2.0". Roddenberry was a hack.
>>
>>50936440
Straight up, Season 1 and 2 of TNG aren't great. They occasionally hit on gold, but for every "Conspiracy" there is a "Code of Honor". Seriously don't even bother with "Code of Honour", it's garbage.

But once Seasons 3 comes round, TNG becomes perhaps the most consistently entertaining Trek series of all (you can argue DS9 manages this as well). In my humble opinion, season 4 is the best. Good character development, great storylines and engaging villains.

There are occasional nods to TOS, references to events and ships. Of the various TOS races, the Klingons get the most screen time, the Vulcans appear in the background and the Romulans are a constant lingering threat in the background.

My advice, watch either "Matter of Honor" or "The Measure of a Man" from season 2. Those are 2 fantastic episodes, if they can't sell you on TNG then I don't know what can.
>>
>>50936440
Also, have you watched the TOS films? You should probably watch those before TNG.
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>>50912727
Would it be at all possible for you to do this one as well?
>>
>>50936573
>>50936612
Thanks. I'll keep going, then.
>>50936703
I haven't. That's a good idea, though.
>>
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>>50936706
I actually did this one in a previous thread, I must have forgotten to upload it.
>>
>>50936612
What's the one with the Klingons that turn up in season 1 and Worf gets to do things?

That one wasn't terrible.

>>50936573
Very yes, though season 1 TNG is mostly concentrated crap in the first half dozen episodes, there's a slight quality rise (slight being the key word here) once they get past the mid-point. But really though, those half-dozen episodes on any show not named Star Trek would have murdered it dead.

I think all or nearly all of the worst of season 1 and possibly 2 were recycled scripts from Phase II. Which just makes me glad that Phase II was cancelled.
>>
>>50936751
Awesome, that came out sweet, you probably did post it, but I doubt I got to see it.
>>
>>50929711
I'd love to see that. Garak would lie about the terms, she'd blatantly disregard the deal, they'd both laugh their asses off, and maybe mess with Quark a bit on the way to the cargo bay where the actual trade exchanges would take place.
>>
>>50937747
Meanwhile Admiral Nechayev is hiding in a runabout getting shitfaced on Romulan Ale because she didn't sign up for this shit, and shouting/praying for Sisko to come back and deal with them again.
>>
>>50936960
Phase II was also the original source of the USS Dickfarts design from Discovery.
>>
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>>50938683
It is kind of true what Kirk said about being an Admiral. That you get the most shit done and are far away from main Star Fleet to do the right thing when you are just a captain of a starship. I'm almost such warlord Admiral Janeway is plotting a way to get herself demoted to captain so she can get the fuck away from all the paperwork and restrictions of a desk job.
>>
>>50938768
Either that or she wants command of Temporal Affairs so she can mess with Braxton some more.
>>
>>50938768
She got the promotion, shoved in an office on Earth and had every decision she makes quietly blocked. It was not a promotion so much as a way o keeping an eye on her.
>>
one thing that bothered me throughout tng once i saw the episode where they went into picard's backstory was that he was a frenchman yet he spoke with an english accent

like it didn't detract from my enjoyment of the series but it just nagged at me

anyone else feel this way
>>
>>50936440
WHAT IS B R A I N
>>
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>>50941310
No, in almost 30 years you're the first person to make that observation. It gave me a lot to think about.
>>
>>50941310
Universal translators, he was probably constantly going all "Sacre bleue! Baguette! HONHONHONHONHON!" but the translator gave him the most British accent it could give him.
>>
>>50941310
It's a fairly common theme for American TV shows to give European(French, German, Russian, etc) a clipped English accent. I figure this is just a way as marking them as different but preserving the audience's understanding.
>>
>>50941446
really makes you think, huh....
>>
>>50873470
Damn I just want to get a nutcracker and crunch that guy's head.
>>
>>50873470
so when in the series is discovery supposed to take place

between tos and tng? between enterprise and tos?
>>
>>50941747
A decade before TOS, in the 2250s
>>
>>50941786
why do they keep going back? will we ever have anything post ds9?
>>
>>50941310
It's because England conquered France during WW3 and forced the eradication of the French language in exchange for stuffy British English.
>>
>>50941795
I think they're aping Star Wars. The Clone Wars tv show was quite popular and now Rebels is doing very well. Both series are set in intervening time between explored periods and are filled with nods to how things came to be the way that they are.

CBS wants to try that with the original series. Basically you can expect to see shots of Connies in the background, maybe a run in with Captain April and likely some younger versions of various famed Klingons.
>>
>>50941857
Shit we might see.
>Young Kirk and the Farragut
>Young Curzon Dax trying to fugg some Klinks
>Captain April and his 5-year mission aboard the Enterprise
>Garth of Izar before he went batty
>Old-ass Suval, T-pol and Shran(I don't know if Andorians live as long a Vulcans)
>Young Kang, Kor, Koloth.
>Young Chang and Gorkon
>A mix of augment klingons and "normal" klingons
>references to the Kelvin and that era of vessels
>No Romulans, at all
>The war with the Sheliak
>First contact with Bolians
>Bajorans being uppity dicks, pre-Cardassian "cultural enrichment"
>More Alternate Universe (in the style of Enterprise, rather than the TOS/DS9 crossovers)
>>
>>50941933
id love to see curzon

>tfw no series starring young sisko and mentor curzon
>>
>>50940015
But aren't all the Admirals corrupt, or being mindcontrolled, or some shit? And all the competent officers refuse the promotion? What if Warlord Janeway's the only non-BBEG Admiral left in starfleet?
>>
>>50935344
approaching autosage, proposing next thread be either OH SHIT NEW THING or JESUS FUCKING CHRIST, BORG edition
>>
>>50941795
Post DS9/VOY/Nemesis/Romulan Space Kablooey would require integrating all the powerups from them into Starfleet. You'd have STO tier tech and nobody to use it on except the Borg (AGAIN), the Voth, or round 2 with the Dominion. I suspect it was too hard for the writers to pull off.
>>
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>>50942943
As the representative of the Bajoran Government I must protest the use of Starfleet's NEW THING in our space.

Now that that's over, can I use it against the Cardassians first?
>>
>>50942962
All the powerups? Janeway II's OPplsnerf shit is hidden in the name of temporal shit, and there wasn't really that much else that needs nerfing apart from everyone being so friendly and happy to help each other.

>>50943101
delet yourself
>>
>>50943110
Say that to my face not subspace spoonhead, see what happens.
>>
>>50943110
Quantum Slipstream Drive, Borg tech, phased cloaks (no RSE means no Treaty of Algeron), tricobalt torpedoes, the EMH/ECH systems, the Sovereign, Defiant, Akira, Intrepid, Prometheus, and Delta Flyer classes, and turning deflector dishes into general purpose beam emitters are all in play without temporal hijinks. Endgame was just the cherry on top.
>>
>>50941839
Well, as long as they did away the language but kept the food.
>TFW British cuisine......NOPE!
>>
>>50943395
My last reply before the thread drops to page 11.
But for the most part they had all that shit without most of Admiral Janeway's time fuckery. Since we see a a lot of that OP shit on Prometheus. I think the only thing they really brought back was Slipstream and a bit of working Borg tech. The Feds had a bunch of OP tech in the closet, they were just mostly too chicken shit to use it openly. In fear, of starting an arms race but as it stands now. It is kind of tech up or die if 8472 species tries to fuck with the alpha quadrant like they do in STO.
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Thread posts: 313
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