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/STG/ - Star Trek General

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All Hands Lost Edition

Previous thread >>50638172

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game, and Star Trek in general.

Game Resources

FASA's RPG
>https://www.mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
https://www.mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures

Last Unicorn Game's RPG
>https://www.mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>http://www.coldnorth.com/memoryicon/

Decipher's RPG
>https://www.mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>http://strpg.patrickgoodman.org

Far Trek
>https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek

Lasers & Feelings
>http://www.onesevendesign.com/laserfeelings/

Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>http://www.ex-astris-scientia.org

Daystrom Institute Technical Library - Database of ships and technology
>http://www.ditl.org

Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>http://www.cygnus-x1.net/links/lcars/blueprints-main2.php

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html

Star Trek Cartography - Information and maps
>http://www.stdimension.org/int/

/stg/ Errata

The Adventures of the Ark Royal Crew (an /stg/ setting)
>https://1d4chan.org/wiki/Ark_Royal

The history of Klingon Civil Rights/Star Trek artwork (more /stg/ headcanon)
>http://klingonhistory.weebly.com/
>>
So besides Gene Commieberry's hatred of capitalism, for what reason is the Federation in a "Moneyless" economy in a world where you still cannot create something from nothing?
>>
>>50759200
I don't think it's an expressly moneyless society. After all, the Picard vineyards have to sell to someone, and Federation citizens still take jobs as Freighter crews labourers etc.

I prefer to think that the Federation uses social ostracisation as a means to encourage people to work and that, in general, nearly everyone has some form of job within their society. We just don't see them because who the fuck wants to hear about Gerald Chauser, the junior-
city planner for New Berlin, Minnesota?
>>
>>50759326
Might be interesting, though I'm a sucker for economics games and episodes and might not be the best indicator.
>>
>>50759423
Oh, no doubt it could be interesting. If there's one thing we've learned from /STG/ it's that the minutiae of a setting can be just as engaging as a proper character arc. I'm just saying that there could be a complex economy to the Federation and we'd never no because the closest we get to economic discussion in the show is the "rules of acquisition".
>>
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>>50759200
>>50759326
>>50759423
I think as has been shown in episodes that the Feds can use a sort of cash but it has devolved into a banter and favor system to get the things you really want. Which I find funny and a bit sad since people even in the UFP are still people who want something for giving something. Even if the setting has said otherwise several times. The no money system that the UFP uses is full of shit. I love 'The Great Material Continuum' idea because it just works better fro the setting.
https://www.youtube.com/watch?v=8H1-XAambts
https://www.youtube.com/watch?v=nE5smAZERpQ
Desk selfies
https://www.youtube.com/watch?v=X1bZH_VWVfc
bit of over lap but makes events more understandable
https://www.youtube.com/watch?v=LA2nBZP3N48
The DS9 'treachery faith and the great river' is my favorite 'fun' episode of this series.
Here's something amusing and informative which is an Econ lesson breakdown of the episode.
https://www.youtube.com/watch?v=nBleglF94CA
>>
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https://1d4chan.org/wiki/Ark_Royal

https://www.youtube.com/watch?v=FH8lvwXx_Y8

I've never laughed so fucking much.
>>
>>50760863
That was a good episode, and it showcased what a monumental clusterfuck the bureaucracy of the Federation is like.
>>
>>50761307
Not really, it's difficult to get things in a military in general, even one with replication tech like the Feds have. The unit I'm in had some of its budget slashed recently, halving some of our training ops because of other budgetary concerns. Granted, while we're in a time of war, it's no WWII or even a Gulf War in terms of what we're doing, so they aren't as concerned as they would be with a full build up. Fucked up? Yes. But that's going to happen in any area where something breaks unexpectedly and you don't have the parts immediately available. It takes time to get them.

Really, what it shows is how good a Ferengi officer would actually be in the logistics corps. All the numbers and dealing of running a business, but people are looking out for each other as well as themselves.
>>
>>50759200
You can create any mundane item from nothing. So a basic meal is worthless since it contains very little energy. But the energy to achieve warp speed is something that has a lot of value, thus they have mining collonies or trade partnerships. The mining collonies achive value by having a lot of freedom from the federation, they have their own laws and political systems. So only the people that want a hard free life will do that, think of the wild west.
>>
>>50759019
Really disappointed this isn't Corrosive Bolian Shit edition, ngl
>>
>>50763607
Funnily enough I didn't have an appropriate image to hand. And, as little faith as I have in the internet, I don't think I would find anything with a cursory search.
>>
>Miranda on patrol
>Everything is green
>Super green
>Get suspicious
>Run diagnostics
>Still not convinced
>Run them again
>Still green
>Grumble, this could take a while
>Walk to the replicator
>"Coffee, hot"
>Comforted by the silly sound it makes
>Fumble picking up the coffee mug
>Scalding coffee EVERYWHERE
>Consoles begin exploding
>Nothing is green
>Everything is red
>Klaxons wail
>Captain shouting over intercom
>Lights are flickering
>Chief engineer claims nacelles are building up too much energy and are going to explode if we can't get the reactor under control
>Captain still shouting
>Past the point of no return, those babies are gonna blow
>Get order from Captain to activate the explosive bolts that will separate the nacelles from the pylons
>Go dead inside
>All systems red
>Stutter something about the controls being dead
>Horrified silence is the response
>Press the explosive bolt activation button experimentally
>All hands lost
>>
>>50765872
>Miranda on patrol
>Dock at DS9 to resupply
>3 of the bridge crew are murdered by the mystery villain of the week
>The ship gets stolen by Riker's evil clone that got the docking bay with the Defiant mixed up
>Go in debt to Ferrengi bartender
>Arrested for public indecency by a shapeshifter
>Finally get my ship back
>Ship and station explodes because it's one of those "future portents/potential timetravel" episodes
>All hands lost
>>
So as the relatively new guy, what's with all the Miranda hate? I'm still researching, but it doesn't seem like that bad a ship for the time.
>>
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>>50766528
They just tend to have really terrible luck. Any time they need a ship of the week to have suffered some catastrophe in TNG onward, it's usually a Miranda.

Plus I guess being the level 1 starter ship for ST:O gives it a reputation for being made out of cardboard?
>>
>>50767688
Also the fact that they were around in the days that Kirk command the Enterprise and were still in service nearly 2 centuries later.

Starfleet doesn't believe in building enough ships to defend it's borders competently because that's too much like a military, man.
>>
>>50767893
Starfleet, existing since 22nd century due to plot armor.
>>
how come in ds9 o'brien always had that badge on his jumpsuit rather than the pips like everybody else
>>
>>50768668
He's a Chief Petty Officer, a non-commissioned officer. The Pips are for actual officers only. Which means yes, Wesley Crusher outranked him.
>>
>>50768768
Hell, when Nog and the Chief were working together. Nog technically out racked him as a cadet ensign since he was commissioned and O'Brien wasn't. Really I wonder just how hard is it to jump from enlisted to officer in Star Fleet since it does happen in current militaries irl. Would they need to go though the academy or just take the officer's promotion test or something?
>>
>>50759019
>>50763607

More like "Bolian Souffle Edition", amirite?
>>
>>50768865
Likely Starfleet would have seen a lot of mustangs during the Cardassian War, Borg Incursions and Dominion War, just from all the officer slots getting wiped out. Frankly, I'm surprised that Barclay wasn't put in charge of his own outpost, with the rate the Feds were going through engineers.
>>
>>50766111
>Miranda on Patrol
>detects tachyon anomaly
>Ship brought to Yellow alert
>Comes closer to anomaly, expecting a Romulan ship to decloak
>no Romulan ship
>just an interesting anomaly
>captain orders the anomaly surveyed
>Enterprise on patrol
>detects tachyon anomaly
>red alert
>detects ship within anomaly
>"Mr Worf, give our Romulan Guests a warning shot."
>Single Phaser beam
>misses the Miranda by a mile
>the phaser excites a previously undetected pocket of theta radiation
>Massive subspace rupture
>All hands lost
>>
>>50768865
Starfleet captains are give a lot of autonomy in how they organize their ships/outposts.

Captain says O'Brian is in charge of engineering by virtue of being a fucking genius when it comes to all things mechanical and 20 years experience. You know what that means for the commissioned engineer officers? It means they learn to obey orders when given in an Irish accent and fuck what pips they have. If they disagree with this arrangement they are perfectly within their rights to submit a transfer request and fuck off.

>>50768910
Barclay survived Borg, mutagenic virus, Klingons, Troi, alien probe brain rape, Romulans, innumerable aliens of the week, time travel, time travel + Borg, energy/matter hybrid microbes, alien computer game brain rape and may other things. He came out the other end of it all exactly as mentally stable as he started.

Sadly he started with mild Asperger Syndrome, anxiety problems and a tendency towards addiction caused by his extremely habit forming personality.

Were it not for his personality problems he would have been made chief engineer. With his luck it would have been a Miranda. With is skill it would have been gradually rebuilt piecemeal into something grander and more durable.
>>
>>50769294
>Miranda on patrol
>Damage computer flares up and indicates that the induction coils are broken
>Send engineering teams to check it out
>New engineering ensign screws up and blows up the main communications system
>Other feddie ship appears
>Miranda starts moving towards it shields down trying to hail it
>Captain of the other ship is one of the surviving cadets from the enterprise
>[Wrath of Khan theme intensifies] in the captains head
>Other ship goes to red alert, raises shields and fires a warning shot
>Meanwhile inside the Miranda a twitchy combat officer panics and fires a torpedo at the other ship
>Other ship retaliates
>Miranda blows up
>All hands lost
>>
>>50766528
A list of all named Mirandas in Star Trek.

USS Antares (NCC-9844): Damaged during fighting with dominion and brought back to Federation Starbase. Fate Unknown

USS Bozeman (NCC-1941): Dragged nearly 100 years into the future, considered MIA until encounter with Enterprise

USS Brattain (NCC-21166): Crew driven insane by evil mcguffin of the week. Killed each other. All but one crew member dead

USS Lantree (NCC-1837): Crew killed by aging virus, ship scuttled. All Hands Lost

USS Majestic (NCC-31060): Flank support for the USS Defiant during operation return. Destroyed by crossfire. All Hands Lost

USS Nautilus (NCC-31910): Assisted Defiant in destroying Chin'Toka defence grid. Fate unknown

USS Reliant (NCC-1864): Captured by Khan. Eventually destroyed. Crew presumed dead

USS Saratoga (NCC-1887): Disabled by Whale Probe. Fate Unknown

USS Saratoga (NCC-31911): Destroyed by Borg at Wolf 359. Some survivors.

USS ShirKhar (NCC-31905): Destroyed an Chin'Toka. All Hands Lost.

USS Sitak (NCC-32591): Flank support for the USS Defiant during operation return. Destroyed by crossfire. All Hands Lost

USS Tien An Men (NCC-21382)
Assisted Defiant in destroying Chin'Toka defence grid. Fate unknown

USS Trial (NCC-1948): Numerous appearances around DS9 and Dominion War. Fate Unknown.

Most unnamed Mirandas were either used in reaction shots around DS9 or background combat for the Dominion War. Most of them blew up. Especially in DS9, where they were casually destroyed onscreen during any major battle.

To be honest, the Connie and Oberth both had much worse survival rates.
>>
>>50769531
>USS Reliant
A cut scene from Star Trek III said the crew were picked up by the Enterprise.
>>
>>50769637
I like that. It shows that KHAAAAAAAAAAAAAAAAAAAAN!!!!!!!! was a noble savage rather than just a savage.

and also has a lower body count that Warlord Janeway
>>
>>50769703
He even left them on the nicer of the two remaining worlds in the system too.
>>
>>50769737
That's better treatment than he got.

Seriously all the Starfleet had to do was sent a single automated probe to the planet at some time in the previous 50 years.

Although still villainous the more you think about KHAAAAAAAAAAN!!! the less of a bastard he seems.
>>
>>50769531
The Bozeman was a Soyuz class which is some kind of Miranda+, it survived the Dominion war and the borg fight from First Contact
>>
>>50769962
>TFW Bozeman has the distinction of probably being one of the oldest ships still in service while being one of the ships with the least miles on it.
I wonder which other ships have 'the been thrown though time' thing done to them in Trek?
>>
New NX model is looking nice.
https://www.youtube.com/watch?v=8GA0DU33jMk
>>
>>50769703
>>50769737
>>50769766
Khan is, to an extent, part of what I like to call "the Helghast Problem"; Where an enemy is so compelling and their reasons for being bad are so convincing that only through excellent good-guy characterisation can you hope to keep the audience on board with your good vs evil narrative. Fortunately for Trek, Kirk and Co are already so beloved by the time of WoK that, despite this being a catastrophe of their own making, we side with them because we know that they're good people.

The same doesn't apply to Into Darkness where Benedict Cumber-Khan is the much more interesting and sympathetic character. He wants to save his people. He wants revenge against the man who threatened to kill his family. Sure, he's the bad guy, but only so long as you can convince the audience that the crew of the Enterprise are the good guys. So when Spock goes on a Khan-esque rampage to make Khan himself suffer, we lose all sense of there being any reason to root for Starfleet. They're no better than Khan and they're far less engaging.
>>
>>50770599
I think the latter problem is inherent in all the reboot movies. They spend so much time telling us that this isn't the original crew, and then neatly (or not) slot everyone back into the same role, and then try and make up the exact same story beats. Even worse, they don't get why that worked. Pine's Kirk is feeling old and out of shape in the third one after what, 4 years of cruise time? Bullshit.
>>
>>50766528

We don't hate the Miranda. It was a thing started in the other thread as a joke due to the number of times Trek uses the class as its personal whipping boy to show "how serious" a fight or enemy is.

If it weren't for the fact that Oberth class starships were apparently phased out before the Dominion war, it would have been them thanks to STIII showing us how paper thin her hull and shields are.

I for one love the Miranda. She's not my favorite ship, but she's a classy old gal. We're all just having a good natured laugh at Trek's expense, not making fun of the Miranda.

>>50770599

They should never have tried to force the Khan character into I2D. Not only does he not have the pathos that WoK's Khan has (with Space Seed as the background to jump start it, and you don't need to have watched it because there's new characters who weren't there that it can be explained to).

Worse, Space Seed and WoK have to explained to not!Kirk and nuSpock by Spock himself, which massively undercuts any of the personal tension and danger that existed in WoK, since Khan isn't doing any of what he does out of straight malice or hatred for Kirk (or even Admiral Marcus), he's doing it so save his "family"/cohorts.

The first half of the movie has some interesting stuff about false-flag attacks, instigating wars of "defense" and even something to say about keeping secrets from the civilian government, plus a side dish of runaway military spending.

And then it shits on it by trying to be WoK 2.0.
>>
>>50770780
For me Pine Kirk didn't feel old or out of shape, he just felt tired and in need of a break. Which I think is the feel they were going for considering that they had just spent years in space breathing recycled air, eating recycled food and feeling artificial gravity in the confines of a single ship. Eventually cabin fever will get to you no matter how roomy the ship is. So, for me at least, that was acted and written something fucking sweet.

>>50770599
Khan was always a product of his time and a villain of his environment. He was raised to bring peace to a world at war, his people the armies of keeping that peace. Most expedient and lasting method of doing that was to take that shit over and impose peace.

And he was right in TOS with what he said to Kirk. He was expecting to wake up in a world where humanity had surpassed or at least equalled him in inherent capability. Instead he wakes up to dull weakling with shiny toys. Then their inaction kills almost all of his friends and family.

TOS/WoK Khan was only after Kirk. He buried him on that planetoid and intended to head for the horizon. It has been a while since I saw the film but I think he was then going to take that borrowed hip and warp to the horizon and never look back. If I'm remembering right this indicates that he has a sense of fair play and proportional response.

Reboot Trek has Khan wake up to Admiral Robocop holding hostage all people he cares about. Shit was never going to end well.
>>
>>50770893

>sense of fair play and proportional response

This right here is one of the reasons why WoK's Khan can't be topped. The writers had an excellent handle on who Khan was, his relationship to Kirk, and how far he was willing to pursue his vengeance.

What galled him was that Kirk would escape, and Khan couldn't have that. Not for marooning him and his people on Ceti Alpha V and then forgetting them, not for the deaths of his people, and especially not for the death of McGivers, whom Khan apparently really felt love and affection for.

Khan is complex, interesting, dangerous because his ambitions lead him to do whatever he feels is necessary, but despite being "superior" he's still inherently human.

I2D Khan has only the barest vestiges of the original Khan, and is operating on the extremely lazy "revenge!" plot, with a heaping pile of super hero powers that the original didn't have. Khan was "superior", but not fucking Captain America.
>>
>>50770951
I felt it was a nice touch in WoK that he kept his wife's broken Starfleet badge.

I'm not going to lie. I think Benedict Cumberbatch did an excellent job with what he was handed. Pity what he was handed was mediocre.
>>
>>50770893
>TOS/WoK Khan was only after Kirk. He buried him on that planetoid and intended to head for the horizon. It has been a while since I saw the film but I think he was then going to take that borrowed hip and warp to the horizon and never look back. If I'm remembering right this indicates that he has a sense of fair play and proportional response.
>kills all the scientists except for the bare minimum he needs to figure out Genesis
>>
>>50771015
As I said it's been a while since I saw the film.
>>
>>50771009

There's a lot of little details in WoK that give us insight into Khan's character and his mental state, such >>50771015 his flying off the handle and killing people when he's thwarted, yet still having the ability to scheme another way to get what he wants without it seeming implausible, plot convenient, or simply having the main characters look like retards.

>Cumberbun

I have to disagree with you. I think he has his moments, but I've never been particularly convinced by his acting. Maybe that will change over time as I see him in more stuff, but just from the few viewings I've seen, he's a moderately talented, handsome actor blessed with a fantastic voice.

That said, tastes differ. Even though I'm not a fan of him, I think most of the actors in the reboots are doing the best with what they are given. Even Pine (whom I despise).
>>
>>50768865
Cadets don't outrank anyone. At all. In any military in the world, cadets aren't in the chain of command. They're there to learn. So, theoretically, Seamen Apprentice Bob Jones outranks Cadet Nog.
>>
>>50771120
The actor formerly known at Benedict Cumberbatch is an amazing actor, and an even more amazing voice actor. Watch Sherlock or The Imitation Game to see some of his range, and of course watch his Smaug preformance on youtube
>>
>>50771854
Not even theoretically. While I was considered E-5 in paygrade when I was in OCS, I was considered outranked by anyone who had completed even Basic. Granted, everyone who was there was at minimum E-4, but I doubt that would matter to the Chief.
>>
>>50768865

Even assuming cadets could outrank enlisted, there's this thing known as the chain of command, and O'Brien answers only to the command staff of DS9, which is pretty much Sisko, Kira, Dax, and (maybe) Worf.

I'm not even 100% certain that Dax or Worf could actually give O'Brien orders. Where station repair and maintenance is concerned, O'Brien is in charge. Same with engineering on the Defiant.
>>
>>50773273
Dax and Worf could certainly give O'Brien orders, but they'd defer to his expertise in the situation if it was engineering, or suffering.
>>
>>50773319

More or less what I meant, but I wasn't being clear.

>suffering

No one is more knowledgeable than O'Brien on that topic.
>>
>>50773843
He can't blame anyone else for that he married her.
>>
>>50773843
3 of the times he suffered technically didn't happen though.
>>
>>50773273
There have been weird situations, such as in "Rules of Engagement" where O'Brien would have been expected to take command if the present commanding officer were incapacitated.
>>
>>50775656
To be fair, that's probably because of his time in grade seniority, the fact that the station was mostly staffed by the Bajoran Militia, despite being a Starfleet outpost, and the fact that out of everyone, only O'Brien had a fucking clue how the bodged together Starfleet and Cardassian tech worked.
>>
>>50775998
>only O'Brien had a fucking clue how the bodged together Starfleet and Cardassian tech worked.
And even then the station did try to out right kill them once or twice. I'm betting O'Brien was glad that after that piece of junk was destroyed that they replaced it with a UFP issue starbase. Btw, does anyone know what kind of station was the 2nd DS9? Was it the standard giant mushroom thing we usually see?
>>
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>>50776162
Pic related. O'Brien designed it, with the green bit of the dome there being a combination promenade and giant park thing.
>>
>>50776203
Please tell me I'm not the only one who thinks it looks silly and that they should have just used a Stardock type Starbase
>>
>>50776237
Aside from the rings, that's the basis for Starfleet's new mega starbases. And even then, apparently O'Brien developed the rings so that ships can enter and leave the shield bubble they provide even while the shields are up.
>>
>>50776308
I definitely like the STO style mega-starbases better
>>
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>>50776203
So was looking around but couldn't find them. Does anyone have a guess as to the dimensions of the DS9 II base?
>>
does anyone have the episode guides?
>>
>>50777434
Just watch the lot, lad. The good and the bad.
>>
>>50776561
STO mega starbases?
>>
>>50770893
They should have brought out Colonel Green if they had to have an old war character.
>>
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>>50773936
>>
>>50779146
Yeah, if you want us to really hate ww3 era megalomaniacs then showing us 1 in action wouldn't be a terrible way of going about it.
>>
>>50778780
im gonna but i remember having a giggle at them and i regret not saving them
>>
>>50779123
I think he is talking about the fleet starbases.
http://sto.gamepedia.com/Fleet_Starbase
>>
>>50784157
That actually looks pretty badass and could be a good computer game all in itself.

You are given command of a station by Starfleet, some shitty metal box made up of old spare K series parts and assembled by the lowest bidder in the UFP team.

Your mission is to act as the hub for the patrol boats, science ships, relief efforts and other noble endeavours in that particular frontier sector.

During that time you have to fend off Cardasian Extremists, Bjoran Pah-Wraith Heretics, Klingon Renegades and a whole host of other shit the Star Trek universe throws at people. Also guest appearance from big green space hand, special lens flare effect special anomalies and the Easter Egg Q encounter.

It would have an X-Com type difficulty curve which is to say the difficulty curve ramps up and you better keep up because this shit isn't going to slow down.

You get a certain number of ships of basic type. You are way on the edge of the map and a long way from the core worlds of the UFP. You want new ships? Build a ship yard. Getting an actual Starfleet issue ship is a very rare event and it's never going to be anything particularly good. You want to buy 2nd hand ship from Mudd's Used Ship Emporium? You better be good at fixing up centuries old derelicts.

You want good officers to give buffs to your ships and base? Well you got a few to start with. Rest are enlisted knuckle draggers who just want to see the frontier. You want any new officers? Build an academy. Or hire non-Starfleet experts.

There should be a sliding scale. At one end you got Exemplar and at the other end you got Infamous. Hiring dubious experts from off the grid and giving them high ranking positions and making your base and fleet a Frankenstein mess gets you all of the Infamy.

It could be fun. Sort of X-Com meets Mass Effect.
>>
>>50785038
And what about the fleet holdings?
Gain access to them once you have managed to get a federation fleet stationed at your base, or once you have started exploring the nearby systems yourself?
>>
>>50785210
That could be worked into how the base starts.

Are you a Starfleet commander of a base commissioned and built by Starfleet or are you an ally of the UFP in a starbase built by someone else.

Going the Pure Starfleet method gets you a standard but very small fleet and a standard base. It also gives you a few fairly decent starting officers.

If you are random commander who is merely allied with Starfleet you get random starting stats. If your base was built by non-Starfleet it starts in variable state of disrepair with randomly assigned low end capabilities and highly varied spare parts with no fleet to start with.

As an independent you should have to deal with more shit because you don't have the backing of the Starfleet name to deter trouble but at the same time should be able to attract more private ships to your fleet because you don't have the same baggage as Starfleet brings with it.

Going Full Starfleet is easier for going for Exemplar where as going Full Independent makes it way easier to go full Infamous.

Also going if Starfleet you get access to a bit of exclusive high end tech. If going Independent you get access to greater variety of low to medium end tech and a bit more resources because fuck the Prime Directive.

The goal of the Late Game should be for Feds to expand the borders of the UFP into all available space and make the whole place as prosperous and Utopian as the Fed core worlds.

The Late Game goal of the Independent should be to make your space station the keystone and hub of a small but prosperous interstellar empire/protection racket/cooperative/whatever.

Throw in a council room for making policy decision with benefits and detriments that bring favour or disrepute from the major players of the quadrant (in a manner similar to Dragon Commander) and it would be damn near the perfect game.
>>
ok /stg/ picture this

telltale announces that they'll be doing a game based off of a star trek series (tos, tng, ds9, voy, and ent)

which series would you want them to use? or create an original story in the vein of borderlands
>>
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>>50786460
Either make a game set in the TOS time or make a completely original story set in the time between TOS and TNG.

I want either a campy story or those sexy sexy wok uniforms.
>>
>>50786460
TOS

Because what this anon said
>>50786521
Uniforms are undoubtedly sexy but TOS camp wins out for me.
>>
>>50786727
since most of the actors are all ded they'd probably make it set in the jar jar abrams timeline TOS
>>
>>50787057
Why should they? Just have another ship on its own 5 year mission somewhere far away from Enterprise.
That way you could have the crew sometimes talking about their adventures without a need to bring any of the old actors in.

Also you could try and do the same thing Cryptic did in their TOS adventures and re-use voice files from the actual show.
>>
>>50787162
>you could try and do the same thing Cryptic did in their TOS adventures and re-use voice files from the actual show.

It sounded like shit.

Don't do that.
>>
>>50786460

I want Telltale to keep their grubby paws off of various franchises. I've seen their "games" played, and I'm not impressed.

If they changed the formula and took inspiration from Star Trek 25th Anniversary or Judgement Rites, I'd be okay with that.
>>
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>>50787307
Wouldn't say no to an honest remake of the old Star Trek PaC adventure games, honestly.
>>
>>50789124
I would. Mostly because I've played the 25th anniversary/Judgement Rites adventures, and really unless you're the forgetful sort there isn't that much replayability in them unless you fuck up the first time though and care enough to go for a better ending.

I'd much rather see some newer adventures, though not in the Telltale style. I like some game in my games, not just the occasional quicktime event and dialogue choices that don't actually matter much.
>>
>>50785513
>>50785038
Dragon Commander + Sim City + Mass Effect.

I'm throwing money at the screen yet nothing happens.
>>
>>50786460
I can't really see Telltale's style working with that. I mean I guess you could do some sort of situation where you're exploring an abandoned starfleet ship and trying to piece together a mystery but that's a fairly threadbare premise.
>>
>>50784157
In this case, I think either the fleet starbase or the redone Earth Starbase works
>>
>>50776203
Incredible, a design that seems more impractical than DS9 for repairwork or cargo transfer.
>>
>>50793366
Well, the docking rings do probably allow the station to be bigger and give more access to larger variety of ships. I would say it is better for defense this way since you can more easily control access to the station itself.
>>
>>50795011
But is it any better off than the old style of federation starbase? The mushroom-base for lack of a better descriptor.
>>
>>50795959
Personally, I think that a series of skeletal docks like they used for construction would be best. More entry/exit points, easier to anchor, and more flexible in terms of size.
>>
>>50796033
So a semi modular Station? That would actually be quite interesting. You could tailor each station to the specific needs of it's parent system and easily detach/replace severely damaged modules. The only problem I can think of is that each module would need its own independant power grid and propulsion for transit, and that could wrack up the necessity for a large number of engineers and maintenance crews.
>>
>>50759326
Kirk expressly said in STIV in San Francisco that they don't use money in the future.
>>
>>50796306
Probably not even that. Three basic sizes: shuttles/runabout (into actual bays they can go in, almost like a carrier in BSG), mid sized (Defiant through Voyager), and capital ship. Make a single spine unit with which to build around, make it to where it has its own core, add arms based on how tall the vessel is. Proceed to make the dock as large or small as you want, since it's stationary and in space.

I'm thinking something that you fly into one direction, get fixed, and continue forwards. Above the spines you can put in cargo/recreation facilities (assuming that the ship's aren't as good.
>>
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>>50796466
>>50796306
And now I wish I was a drawfag because I think I figured out how to make this semi-practical full sized starbase. A central, boxlike area with several shuttlebay entrances that can be forcefield or mechanically shut as necessary. On top and bottom would be a section for two of the largest possible ship types, or up to a single D'deridex if necessary. Sides would be semi-configurable, twelve slots. Think like the repair station in Enterprise. This would provide space for quite a number of ships, small transports, and still provide a promenade or other similar area.

A slightly more aesthetic alternative is to make it kinda like DS9, with the configurable sections on top/bottom of the ring segments. Simple docking you could put on top of the pylons, and full repairs on the interior section.
>>
>>50796849
You could always give it a go with pen and paper, just to illustrate your point.
>>
>>50796981
In the morning, I gotta be up in seven hours for work.
>>
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>>50760865
Oh my god. YES. I love this scenario.
>>
Started listening to Star Trek: Excelsior today. If you can deal with the amateur voice acting, it's pretty damn solid.

Any other fanmade Star Trek audio dramas you can recommend?
>>
>>50797798
Anon, do you have a link? I wouldn't mind a listen myself.
>>
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>>50779189
I have to admit I was hoping that the Kira surrogacy would mess with Keiko more than it did, or that Kirayoshi would be born with nose ridges. That would have made the curse into "The O'Briens must suffer."
>>
>>50786460
Enterprise, there was criminally little material from that era.
>>
>>50800279
Well that's sort of understandable, considering it blew away every bit of beta canon between First Contact and TOS, so the fandom was starting from tabula rasa.
>>
>It's a Cryptic live action role playing Ferengi episode

https://www.arcgames.com/en/games/star-trek-online/news/detail/10323483
>>
>>50801882
That's the sort of thing that could easily drain my bank account. Thank god im already broke! Haha... ha...
>>
Which Star Trek RPG can /stg/ recommend to me? I've had the urge to maybe run a Trek game, centered on Starfleet and exploring the galaxy.
>>
>>50799670
Google it. Should be first result. Jump in at the recommended spot, S04E02.
>>
>>50803327
Last Unicorn is pretty good. It has multiple time periods as well as a large back catalog of supplements. You can get most of them online for free too. I haven't played the Modiphius offering but maybe someone else in the thread can give you their opinion on it.
>>
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>>50807515
For some reason the 4 nacelle ships really look good to me.

If there was a sort of Prometheus class but with a saucer section rather than an arrow head or even a Daedalus ball type prow it would look perfect.
>>
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>>50808383
Well in that case you have a few options. There's the Cheyenne class, a decidedly derpy looking ship. She's certainly not the worst of the pre-Galaxy ships (that honour goes to the Niagara) but she's no looker.
>>
>>50808787
Then there's the Stargazer class, which I feel is criminally under appreciated in STO, as she's quite a sleek ship.
>>
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>>50808806
Helps if I post the image.
>>
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>>50808821
And finally we have the Dakota. I'm actually not sure what I think of her. I like the slightly flatter set of her aft section.
>>
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>>50808787
>not liking the Cheyanne, arguably the best looking of the post-Ambassador to pre-Galaxy class ships

How do you live with being so wrong?
>>
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>>50809246
>Implying she isn't the consolation prise when compared to the New Orleans and Springfield.

Lad...
>>
So do you anons have any preferred naming conventions for your ships in games like STO?
If I'd played I'd use names from myth I think like Pollux or something like that.
>>
>>50809387
>Springfield class ship
>Crewed by...
>Captain Flanders
>Chief engineer Simpson
>Chief medical officer Hibbert
>Chief science officer Frink

These are the doodely journeys of the starship Springfield, her five yeardely mission to exploradoodel strange new worlds, to seek out new life and new civilizations and tell them about our lord and savior Jesus!

Mister Simpson, give me warp factorino nine!
... Mister Simpson? Simpson? SIMPSON!

GAAAHHH i wasn't sleeping.

Simpson! Give mewarp factor nine immediatedteriino!

Pff, stupid Flanders always giving orders "Simpson do this, Simpson do that", why i oughta...
>>
>>50809500
>U.S.S. Springfield gets into a fight against Klingons and Mister Simpson has to save the crew by stabilizing the reactor.

https://www.youtube.com/watch?v=v5MOatu5-DE
>>
>>50809500
>U.S.S. Springfield was built in the San Fransisco fleet yards under the supervision of Vice admiral Burns, who was accused of having fitted the ship with a poorly manufactured warp core
>Admiral Burns declared that the warp core was perfectly fine for its intended duty and that the sudden outburst of mutant tribbles in the sections near engineering was a mere coincidence and that the radioactive vermin could have come from virtually any station on which Springfield had docked
>Despite the fact that all of the stations reported sightings of three eyed tribbles after Springfields visit
>>
>>50809480
Well, for Federation ships I use whatever comes to mind, really. Stuff like Vigilant, Endurance, Endeavour, Balder. All names of ships that I have.

I don't really have any convenion for klingons because I don't enjoy playing as them. So I just use the auto-fill until I find a name that sounds good.

As for Romulans, I went and looked up the English-Romulan dictionary and found a few good choices. For instance, "Tagor" means Talon and "Vauthil" means Victory. I had to do a little bit of messing around with latin roots of words to come up with other names but for the most part they're just direct lifts from the dictionary.
>>
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>>50809500
>>50809523
>TFW Christians in space
It's funnier when you know they are being serious about their views.
https://www.youtube.com/watch?v=PfJuqOnNCCA
>>
>>50809480
Older ships use a lot of the FASA names, with the Constitution classes sharing the names from the FASA Feddie manual. Galaxy class ships have "hopeful" exploration names, like Odyssey and Endeavour. Sovereign class and other battlecruiser ships have the more aggressive names from the FASA manual for the Reliant, which caused me no end of irritation when the second reboot movie came out, since I was using USS Vengeance at the time. Scientific ships have science greats as their names.
>>
>>50809480
Well i have sort of a naming system.
Im essentially playing my character as a Mirror universe captain and so i make sure to name my ships after either some war like kings, generals or emperors from past.
Also liked to use certain imperialistic words at one point, stuff like Imperious and Relentless.
>>
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>>50796981
>>50796849
>>
>>50810185
So essentially each berth is designed to adjust to fit as many ships as possible?
>>
>>50810900
And in such a way that they would have more than one entry into the ship. After all this is intended to be a Repair Station if you can only repair one thing at a time you're not having a very good turnaround.
>>
>>50809387
>Springfield class
>70 year old design, costs more than most modern ships
>crews hate it
>shipyard outsourced half the production process to the Pakleds
It's the USS M1A.
>>
>>50812771
Can pakleds actually build ships? I always assumed they just killed some Bajoran refugees and took their transport as their own
>>
>>50809746
>Captain Retard
DAT CHRISTIAN LOVE AND KINDNESS
>>
>>50809746
...What the fuck did I just watch?
>>
>>50813795

There's a shitload of Pakleds in the background on DS9, so they have some kind of shipping business going on or something.
>>
>>50809746
>Not only did people spend their free time on this, they invested money into its production.

Who is this even aimed at?
>>
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>>50814750
Yeah, whenever they had a fat actor show up to play an extra, they threw them in Pakled makeup and stuck them in the background.
>>
>>50814825
Wow, Nog really let himself go
>>
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>>50809480
I prefer naming my ships for past and current speed record holders, then give them a registry that matches their speed.
My personal favorite is my kelvin constitution USS Blackbird NCC 2193.
But then again, I named my NX Gratification, so who knows anymore.
>>
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>>50809480
Kancolle.
>>
>>50809480
I generally like sillier names, though that can take many forms. Sometimes they are named after animu girls, sometimes AMERICA, sometimes song names, and so on. In STO in particular, the 16-character limit on ship names really limits what you can do though. The fact that there is no real reason for it really grinds my gears; at first I thought it was so they could fit it on the hull, since they do that for Fed ships (even though it wouldn't apply to KDF/Rom ships, it's easier to just have a uniform rule), but the noob ship you get can have 45 characters or something like that, and it all shows up on your hull if you're Fed.
>>
>>50800279
Speaking of which, I just started rewatching ENT: Terra Nova and that gave me an idea for a campaign setting: one of Earth's early deep space colonies. You've got wars with the Xindi, Andorians (briefly) and Romulans, and there's literally a handful of ships in the entire fleet that can pull off an interstellar rescue mission in reasonable time, the NX class, and that's assuming you set it during or after ENT. Set it before Broken Bow, and there's no help at all.
>>
>>50809480
USS Kanye West

i think when i played sto, i played a ferengi so i named it the kristallnacht
>>
>>50809480
It bugs me how any people just name their ship Enterprise.
>>
>>50820951

Don't forget all the folks who name themselves after Kirk, Picard, Riker, or Sisko, with some horrible misspelling to get past the filter. (Yet I never saw any Warlord Janeways in STO).
>>
>>50821302
>not wanting to see Captain John Luke Pecard tool around in the USS Enterpryse-D, a Sovereign class ship
It's like you hate unoriginal retards. The fleet I was in banned anyone who had one of those characters.
>>
>>50821368
I got kicked from a fleet for using the incorrect registry number for my Excelsior class that I called Farragut.
>>
>>50821442
RP Fleet or normal one? If it's the latter, the fleet were dicks. If it's the former, they're still dicks, but they do have a microscopic leg to stand on.
>>
>>50821442
Normal fleet, if their recruitment ad was to be believed. Maybe I just caught the wrong fleet admin but he seemed pretty mad about the whole thing.
>>
>>50807515
Awww yiss. That's the USS Utah Beach. Feels weird when someone posts a modified screenshot of my ship.
>>
>>50809480
I name my escorts and battle cruisers after famous historical battles (USS Utah Beach, USS Pharsalus, USS Thermopylae, USS Vicksburg). I name my cruisers after historical figures (USS John Adams, USS George Washington), I name my science ships after famous research labs (USS Groom Lake, USS Colorado Springs), I name my shuttles after famous warriors or soldiers, (USS Vercingetorix, USS Sun Tzu), I name my other ships after random shit. Like the Sphere Builder Arehbes Destroyer (USS Ronald McDonald) and the Nihydron Destroyer (USS mary poppins)
>>
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>>50822083
Yep, I do that. Mostly I use my own ships but /stg/ has proven incredibly useful for getting shots of ships that I don't have/ain't willing to shell out actual money out for.

Pic-related is one of my own shots.
>>
>>50822269
Lemmie know if you need any other ship pics. For shuttles, I've got a Type F, Peregrine Fighter, and the Yellowstone and Danube Runabouts. I've got a Paladin Battlecruiser, a Sao Paulo Escort, every variant of the Advanced Escort, the Thunderchild Class Heavy Escort Refit, a T2 Oldschool Constitution, and all the freebie ships you get when you level.
>>
>>50822332
I'd appreciate a couple shots of the Peregrine, actually. Shuttles and fighters are one of those areas I haven't really explored all that much.
>>
>>50822367
As soon as the server is up from maintenance, I'll take and post some shots.
>>
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>>50822332

Count me in too. I've got a Peregrine as well, and I keep meaning to take more screenshots of everything. I plan on snagging the Sutherland here when the server is up. I've been grinding out zen like a madman all month.
>>
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>>50822448
Cool, I look forward to it.
>>
>>50823532
Do you have any wishes for what sorta ships you'd like to touch up?
Also got any preferred kind of background? Would you prefer to have a planet or a nebula or just a star field on the background?
>>
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>>50823532
Nebulas and Stars make for good backgrounds. Earth Spacedock is generally a good place to take screenshots. For composition try to keep the image as un-cluttered as possible. So a couple of background objects is fine but something like an asteroid field tends to diminish details. See pic for an example of what I'm talking about. Notice how the nearby asteroids make the ships blend in.

But generally, do whatever you want. Whatever ship in whatever location. I've found that sometimes there are locations that surprise you with how well they look. I can't guarantee that each and every ship will turn out looking well but I'll certainly try. Also it might take me a while to get them done.
>>
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>>50823532
>>
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>>50823532
Anotha
>>
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>>50823532
And a third
>>
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>>50824768
I took pics from the ships i ought last time we had a sale (not the one we currently have).
Starting with Science command ship Fritz Haber, guest starring U.S.S. Pasteur
>>
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>>50825338
Next up, Engineering command cruiser Eisenach.
>>
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>>50825347
And last, Tactical command cruiser Silesia.
>>
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>>50821302
>>
Just got the cross-faction science ship pack, so I'll be trying to get some nice shots of those. Featured is the KDF one.
>>
>>50826169
>>
>>50826250
>>
>>50826808
>>
Thanks lads, I'll sort all these out over the next few hours.
>>
>>50827485
>>
>>50827783
>>50827747

No hurry anon.
>>
>>50828093
>>
>>50827783
Someone was definitely looking at a White Star when coming up with that.
>>
>>50828477
What location is this?
>>
>>50828771
New Khitomer in one of the later time war arc episodes.
>>
>>50828771

What he said: >>50828792
>>
>>50828792
Oh right, guess I should bother finishing that so
>>
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>>50828814

Just for fun.

>>50829054

Sweet!
>>
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>>50829083
>>
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>>50829112
>>
>>50829100
>>
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>>50829128
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>>50829151
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>>50829201
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>>50829230
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>>50829246
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>>50829265
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>>50829303
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>>50829359
I reckon that's me for tonight. I'll get to the rest tomorrow morning.
>>
>>50829375

They look great. Thanks.
>>
>>50829133

Figured I'd throw my Peregrine in the mix.
>>
>>50829540
>>
>>50829712

>captcha

If it's not storefronts, it's sushi.
>>
>>50825452
74656% T R I G G E R E D
>>
>>50767688

Totally badass in player's hands, easily found to be made of explodium even when the Terran Empire uses them at max level.
>>
>>50769439

These things are priceless, anon. Thank you.
>>
>>50770424

The last model looked nice by itself. This model is the dev team screaming "Fuck the haters, WE loved Enterprise."

To be fair, the series grew on me, even seasons 2-3.
>>
>>50770424
Why no T6 NX? Why must we endure a life where an NX can't stand against Borg incusions?
>>
>>50831804
One can only hope they decide, fuck it, and shove the NX refit on the C-Store.
>>
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I can't help it. I know NuTrek isn't great (hell, Into Darkness isn't even passable) but I have THE biggest crush on Jaylah.

>I do not know what is a welcome mat.
>>
>>50831349
The NX class exterior is fucking beautiful (interior probably second to the "functional but sleek" of the Intrepid). Had just the perfect mix of tacticool, technicool, and "oh god this is gonna blow up the moment it goes to warp isn't it" while not looking as far futury as the other trek ships do
>>
>>50832240
Nx a shit mate
>>
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>>50834992
Delet this.
>>
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>>50836791
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>>50836822
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>>50836826
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>>50837010
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>>50837019
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>>50837033
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>>50837040
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>>50834992
your waifu a shit
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>>50835575
>>50837076
NV a much better
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>>50837132
I see someone did in CG what i did to an Eagelmoss, moved the nacelles back form their "correct" position.
>>
>>50837213
I wonder if the person who added the little fins to the design of the ship was an ancestor to Tom Paris.
>>
>>50837213
ya know, that's a good question. they don't seem to do anything.
>>
>>50837535
>>50837594
I think the NV doesn't have a shuttlebay so it needs to be able to land. So those fins are for aerodynamic purposes. That or it's just rule of cool.
>>
>>50836791
>>50836822
>>50836826
Nu-Nebbie doesn't look half bad.
>>
>>50831306

>Miranda on patrol
>Respond to distress call
>Andorian freighter
>They have casualties, hit by Orions
>Drop shields to beam medics and techs to freighter
>Orion ship decloaks, beams Nausicaan marines over to Miranda
>Command crew resists
>Nausicaans kill them
>TFW I'm next in line
>Orion captain gives me a choice
>Join them, help them operate Miranda
>They won't kill the rest of the crew
>Consent, knowing I'm screwed
>Crazy-eyed Nausicaan left in charge
>I have the helm
>Ordered to warp to illegal shipyard
>Spend three days there
>Transparent aluminum treated to darken windows
>Nausicaan tribal warnings painted on hull
>Someone has the bright idea to weld spikes to the hull and nacelles
>Warn them not to do that, might affect warp field geometry
>They ignore me
>Miranda now looks like something out of an ancient Earth movie
>Struggle to remember genre
>That's right! Post-apocalyptic!
>Crazy-eyed Nausicaan orders me to leave shipyard
>Warp away
>Something is definitely wrong with the warp field geometry, but compensate
>Thank lucky stars for this old robust 23rd century design
>Detect tramp freighter on long range sensors
>Crazy-Eyes orders us to come about
>Wonder why her power emissions are so high
>Do my best to drop out of warp and come in at an attack vector that puts most of our guns on the freighter
>Something still bothers me about the power emissions, but I have more than enough to occupy me
>Crazy-Eyes orders them to drop their shield and prepare to be boarded, and then sodomized
>Amends it to be "or be sodomized"
>He apparently thinks this is funny, since he laughs
>Freighter begins to break up
>Shouting, Crazy-Eyes is angry, claims he'll kill whomever fired
>No one fired
>All torpedoes in magazine
>All phaser banks fully charged
>Confusion
>Three ships emerge from breakup of the freighter
>It's not a freighter
>It's a goddamn Prometheus class
>Must have been using a holo-emitter and modulated their emissions
>Incoming fire
>All hands lost
>>
>>50840463
>Miranda on patrol
>headbutt a quantum filament at warp six
>all hands lost
>>
>>50840947
>Miranda on Patrol
>Sneeze in engineering
>Warp core goes critical
>All hands lost
>>
>>50842102

>Miranda
>Sitting at Spacedock
>About to be launched for patrol
>Errant self-sealing stem bolt crashes into tractor emitter
>Tractor emitter on the other side pulls the Miranda into the dock superstructure
>Deuterium slush tanks rupture, exploding plasma conduits set them off
>All hands lost
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>>50842735
>Miranda on deep space mission
>cataloguing stellar and gaseous phenomena
>No warp capable civilisations within 50 lightyears
>no suspect activity from other ships
>boring as fuck
>fortunately the captain had a holodeck installed during the last refit rotation
>Lieutenant Bumblefuck decides to engage in some period drama fun
>Genghis Khan becomes self aware and holds the lieutenant hostage
>demands that holo emitters be installed all over the ship
>Golden horde overruns crew
>All Hands Lost

Sidenote: I was thinking of trying to come up with a little game, aimed at a group of 2-5, based around All Hands Lost. Essentially the idea would be that the group has just been assigned to the USS Misfortune, a Miranda Class starship, and their mission is to survive every terrible thing that the universe can throw at their ship, until they can return to spacedock and request immediate transfer. I was wondering if there were any pre-existing systems that already handle something like that?
>>
>>50843128
That sidenote actually makes me wonder - what if a certain Captain Tylor was assigned to a Miranda?
>>
>>50843128

I bet you could hodge podge something together.

Personally, I'd use a science-fiction RPG (probably Star Frontiers, but you could easily use one of the Trek ones) for the players, and then I'd do some ungodly horrible Frankenstein's monster to represent the ship by combining Star Frontiers with Aerotech.

After that I'd create a series of "encounter tables" where there would be encounters with allied/neutral/enemy ships, anomalies, new species, etc. They'd be tasked with patrolling a specific sector that would have planets, starbases, and some predetermined encounters to start with, with other stuff determined by the tables.

Also, this is occasionally amusing:

>http://hyotynen.iki.fi/trekfailure/
>>
>>50843239
Is Tylor the Veteran Vulcan Captain that gives no fucks?

>>50843277
I had been working on something like a bastardisation of Tharsis and Betrayal at House on the Hill. So each character would have a number of stats that they need to keep from reaching 0 (Health, Hope, Sanity to name a few possibilities) while also keeping the various stats of the ship from reaching 0 (life support, warp containment, hull integrity, power distribution) with each character's state of mind having an effect on how successful they are at combating random occurrences as they happen. The actual overworld would be limited to a number of phases based around the ship completing randomly selected mission objectives.
>>
>>50843411
Nope, but Tylor's certainly irresponsible, and definitely gives no fucks about anything other than maybe pretty girls, at least from what I remember of the series.
>>
>>50843544
I'm afraid I don't know who you're talking about.
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>>50843667

Anime series. Starts off with this civilian who saves someone and is awarded a captaincy as a reward, but he's made captain of the frigate that the star navy sends all it's failures and bumfucks to, and somehow despite him not making any active effort to do anything other than skirt-chase, relax, and have some fun, he's the one that stops or wins the war.

I might have some of the details slightly off, been years since I saw it, and the other charcaters couldn't ever figure out if he was really that good, or just extremely lucky.
>>
>>50843667
https://en.wikipedia.org/wiki/The_Irresponsible_Captain_Tylor
The wiki is pretty concise, Tylor is literally like if a lazy Doctor Who became a space ship captain and the crew are all stand-ins for his companions. So all the crazy shit of current Who but anime sailing around in the setting's version of a Miranda but not dying.
>>
>>50843963
>The Captain of a Miranda Class Starship
>Not dying

What will those crazy Japanese think of next?
>>
>>50840463
W I T N E S S
M E
>>
>>50843128
No idea, but that game sounds fucking fantastic.

Side side note: How does everyone get the artsy effect (and awful blurring) on their STO screenshots?
>>
>>50845808

We call him artist anon. And he has come to give us blessings of greatness, we but need provide him with the rude material.

>>50845791

>witnessed.jpg
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>>50845808
I'll develop the concept over the next while anyway. Hopefully the concept I'm currently working with holds water.

>Side side note: How does everyone get the artsy effect (and awful blurring) on their STO screenshots?
I edit them to look like that. Pic related is one of my newer efforts. I started doing it when it became apparent that my laptop's graphics looked like ass and this was a way to make them look even remotely tolerable. Plus I like the aesthetic that it produces, like you could almost imagine something like this hung up in some captains ready room.

At any rate, the good denizens of /stg/ help me out with screenshots of ships I don't have so that I can edit them.
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>>50848016
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>>50847985
>>50848003
>>50848016
>>50848031

Those turned out pretty damn great. Thank you.

>>50846011

You should definitely throw some more ideas around when you have the chance.
>>
Thread could use a bump.

Some ideas for All Hands Lost:

- Players take on the Command Crew
- The rest of the crew is somewhere between 24 persons and 45 persons according to Memory Alpha
- They represent various departments (medical, ops, engineering, security, tactical, command, etc.)
- These crewmen would have some statistics (a saving throw perhaps, Healthy, Injured, and Dead states, Morale (Morale could work like old school D&D - sue me, I'm an OSR fag as well as an Trekfag, or it could be something different), and Competence (they might have their Job, and a general Competence for everything else).
- Not sure if the PCs should be built like NPCs or if they should differ significantly
- Ship itself (U.S.S. Misfortune, NCC-22103) also needs stats, but it's more important to focus on things that can go wrong, rather than make a complete wargame since SFB exists
- Personally, I like the idea of running the game like a wilderness adventure/hex crawl in B/X D&D, but don't let my OSR fagginess deter anyone from pursuing an idea more to their taste

I need to sleep, so I'll see you all in the morning. I'll leave you with this:

>Miranda on patrol
>Tour of duty has been the single most hellish, PTSD inducing one in all of Starfleet history
>However, some things don't add up, and not every contact we have is logical or even consistent
>Vulcan science officer begins putting pieces together
>Comes to startling realization
>We're a simulation on a holodeck
>Ship is in shambles, half the crew is dead or wounded from constant attacks, constant mishaps, and terrible luck
>Remaining crew gets angry
>They're playing god, and don't care how we suffer
>Try desperately to contact them, get them to stop
>Horrified, they try to delete us
>Vulcan snaps, beams a fully replicated photon torpedo into the holodeck
>All hands lost
>>
>>50850691
>TFW it is like 'Paranoia' but in space.
You know the game has to have some bullshit where your character can be saved from dead somehow. But it needs to be in tone with Trek like we were 'clones' all along or out of phase doppelgangers. Then it would really be Paranoia in space.
>>
>>50850691
>Miranda on patrol
>Encounter a malevolent space born entity with an odd sense of humor
>Alters crewmen
>All hands lost
>After medical officer has activated the emergency medical hologram, orders it to perform augmentic surgery on the entire crew
>All hands recovered
>>
>Miranda on patrol
>Chart several new stellar anomalies
>Nothing goes wrong
>Several cargo runs through pirate territory
>Pirates don't bother us
>Shore leave in friendly territory
>Crewman "Hans" gets transferred
>Only "Hans" onboard
>All Hans Lost

Merry Christmas, nerds.
>>
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>Miranda on patrol
>encounters unknown vessel
>first contact protocols engaged
>aliens are extremely friendly
>the wish to meet in person
>shields lowered
>aliens are vidiians
>All Hands Losts

Sidenote, I'm writing up an outline for AHL and I should be posting it over the next few hours
>>
>Miranda on patrol
>pickup starfleet distress call
>something about navigational failure
>already know somethings up, as the sector has ZERO documented spatial anomalies or nebulae and it comes up clean on long range sensors
>assume its a scam
>get within about 10k kilometers and go to yellow alert
>find a fellow Miranda just drifting along out there
>hail them
>channel opens, but no one picks up the veiwscreen or audio
>send over a boarding party to investigate
>entire crew still alive, unexpected
>seem friendly enough but very obviously disoriented
>no one seems to remember where they are in the ship, one of them keeps babbling on about forgetting where "where" is
>officially spooked, get medical on the case
>senior staff meet in the ready room after a while to sort things out
>chief medical officer says that crew of the other Miranda has a new strain of psychic bacteria that's caused catastrophic damage to their ability to process spacial information, although everything else about them seems ok.
>symptoms are so bad that they can't even navigate the buttons on a console, which is they were almost but not quite able to answer our hail
>best guess is they've been like this for a couple days, the distress call being one of the first things they did once symptoms started spreading
>chief engineer says that their safety cutoffs actually worked for once so now he's the one who needs to get their warp core fired up again
>quarantine protocols are being followed fine so everyone leaves to get on with their work
>doc heads back to sickbay
>enters turbolift, suddenly realizes he can't remember what deck sickbay is on
>whips out tricorder and takes a cellular selfie
>infected
>fuck
>stop some random crewmen in the hallway to be sure
>tests are positive
>fuck
>its been a few hours since the boarding party returned and symptoms are already showing
>bolt down hallway to tell the captain
>end up in cafeteria instead
>all hands lost
>>
Incoming AHL text dump! Brace yourselves! Pictures will be basically unrelated.
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>>50853385
Alright, here's what I'm thinking. Pretty much an amalgam of the BSG boardgame, Betrayal at House on the Hill and Tharsis.

As suggested, the crew take command of various section heads. Engineering, Science, Medical, Security, Tactical and Nav/Con are all available for the players to choose from, with each choice offering a different set of stats, their primary skill and 2 other competency skills. For Example; the Chief Engineer has their primary skill as Engineering (10) but is also competent in Nav/Con and Science (5 each). They have a baseline 0 in the other 3 skill stats, which they can attempt to train over the course of the game. A skill can have a maximum of 10 and a minimum of 0. These skills effect how successful a player is in rolling against one of the numerous catastrophes that happen. These skills don't change unless trained, but are also buffed/debuffed by the state of mind of each player.

State of mind is split up into 4 stats. Sanity, Hope, Concentration and Endurance. Each of these are drained by different catastrophes. (Eg: Nageela draws the ship into the void for "Funtime". Hope and Sanity are drained, depending on how well the crew deal with the instance.) these stats can also be increased by availing of various sections of the ship. Concentration is restored in the Crew quarters, Endurance in the Gym, sanity in the officer’s lounge and Hope in the holodeck. Everybody starts with a base 10 points in each mental state category. Increasing one of the MS stats will give you a buff in 2 skills. IE; having 12 points in Endurance will give you a +1 buff to Security and Engineering. Conversely, having 8 points in Endurance will give you a -1 to your Engineering and Security Skills. Reaching 0 in any of these mental states causes your character to die and take out the section they’re in.
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>>50853400
That brings me to the ship. Rather than having numerous stats for the overall ship, it has 8 counters. These counters are removed whenever a section suffers critical damage. Each section has either a Mission-critical role (Engineering, Sickbay, Command Deck, Life Support, Structural Integrity, Deflector Array.) or non-mission critical role (Crew Quarters, Lounge, Gym, Holodeck, Shuttlebay, Cargo bay, Science Lab, Armoury, transporters.) Each of these sections serve a purpose in the game and can be used by each player during their turn phase. Only one person may use a section at a time. There are 16 sections, each of the 12, no MS-related, sections have a skill check in 1 primary and 1 secondary skill. (So you benefit from having high medical skill in Sickbay, but you can also choose to do a slightly more difficult role for science, if that is your stronger skill.) Each can suffer critical damage during a catastrophe. Each can also be repaired by the crew, with a successful roll. Repairing a section will return. Repairing a section require a roll of 20 with the primary skill associated with that section.

Now onto Missions. To win the Game, the crew must complete 8 missions, after which they return to spacedock and request transfer. These missions are randomly selected and range from supplying a colony with medical aid to saving a cargo ship from the corona of a dying star. Each mission is completed by using appropriate Mission critical sections. For example; the colony supply mission requires the players to use the sickbay to accrue point towards a mission success. However, in this case, the Transporter room and Shuttlebay can also be used to speed up the process. Missions require the crew to accrue 10 mission points from appropriate sections in order to progress to the next mission.
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>>50853409
During the mission phase, each player’s turn is spent in one of the Ship’s sections, trying to complete a task in that section. They may be attempting to help complete the mission, avert a catastrophe, improving a skill or improving their mental state. Each of these actions requires a role of a d20. The required number for success varies depending on the difficulty of the action and that player’s appropriate skills. If the role is successful, then whatever the player was trying to do happens. If they fail, then they begin a catastrophe.

Catastrophes come in 2 flavours, mission specific and section specific. If the section you are currently using is used in the current Mission, then the catastrophe is randomly selected from a pool of situations directly related to that mission. Let’s use the relief mission as an example again. Someone fails a role in the Shuttle bay, the following happens. “One of the shuttles, carrying a sample of an extremely virulent virus, crash lands in the shuttlebay, internal sensors immediately lock down the shuttlebay. 5 crew members are trapped and have been exposed to the virus. Over time they will become irrational and attempt to escape. If they do so, the computer will automatically lower the bay force field and jettison them into space. This catastrophe places a -2 modifier on all mission related activities. (7 turns, 6 points)”

In this situation, the crew may use the Shuttlebay, Sickbay, Science Lab and Life Support sections to attempt to avert catastrophe. If successful, the trapped crew are cured and you gain 2 mission points. If unsuccessful, the shuttlebay receives critical damage, every player character loses 1 hope and 1 concentration, and mission progress is set back by 2 points.
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>>50853420
Now let’s look at a section specific Catastrophe. Someone has failed a role to regain concentration in the crew quarters. The following happens. “Ensign Chell, a Bolian, has come down with a nasty case of Bajoran Cholera, and has seen a cubic increase in the amount of fecal matter being ejected from his body. The toilet drainage system for the entire deck is clogged and the shit tide is starting to come in. This CatASStrophe places a -3 modifier on all mission related activities. (5 turns, 4 points)”

In this situation, the crew may use the Crew Quarters, transporter and Structural Integrity sections to try and avert catastrophe. If they succeed, the catastrophe disappears and they may continue with the mission. If they fail, then the crew quarters receive critical damage and all player characters receive -1 Sanity and -2 Endurance.

Catastrophes are time sensitive. You have an allotted number of turns to accrue catastrophe points, in the same way that mission points are accrued. If you don’t achieve that number of points in the time given, then you fail. To aid the crew, the affected section gives 2 points towards averting catastrophe when used. Any failed rolls relating to the catastrophe give -1 catastrophe points. And failed rolls not relating to the catastrophe give -2 catastrophe points. Only 1 catastrophe may be activated at a time.

Some catastrophes, if successfully averted, will give the person who triggered them a special, 1 use ability. For instance, being exposed from chronoton radiation will allow that player to save the ship from destruction once by changing the time line to either negate a crisis or repair a section.
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>>50853431
The 5th mission, if the crew survive that long, is a crisis mission. This is a particularly difficult mission and is selected from a different pool. For example; “the ship has hit a quantum filament and all systems are fried. You must work across the ship to restore power and basic control before the warp core destabalises. -3 to all rolls. 30 turns, 20 points”

This mission adds modifiers to each of the various section skill checks and is time sensitive. There are no catastrophes for the duration of this mission and every section is usable to reach the necessary points for this mission, giving 1 point each. However, failed rolls automatically deal critical damage to that section and deal the player in that section -1 to all of their mental state stats.

This is not a game that you are expected to win, at least not easily. Always remember, you’re aboard a Miranda, you basically signed up to die.

The main issue with making this game a reality will be the sheer amount of writing and scenario creation required to make it a passable random-generation game. Dozens of missions with dozens of possible catastrophes will take a lot of time. Not to mention trying to balance each of the various skill paths.


So... thoughts? Anything in there sound like it just plain wouldn't work?
>>
>>50853443
On first pass, reminds me of the Battlestar Galactica boardgame aka Everything is going wrong and you're all traitors: the game.

Which is a good thing. There's certainly legs on this idea.
>>
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>>50853669
Well, since we have come this far already......
Let's add another possible layer to the characters just for the hell of it. All characters must have a true alt identity underneath the Star Fleet personal. So some are spies, runaways, or just doing it for the giggles like uber being pretending to be human for his waifu, undercover Romulan/8472/changeling spy passing as human, or person is actual robot but has no idea he/she is one. Then we can really get the vibe of Paranoia favored Trek setting.
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>>50854076
I've never heard of this Paranoia game. I'd be amenable to having an alternate version of the game that's about the crew trying to out-betray one another. Maybe a Tal-Shiar training cruise gone right.

But for now I'm going to focus on making a PvE system.
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>>50854203
https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)
It's a fun game if you like a bit of off the wall entertainment. You are all troubleshooter and need to root out commies, mutants, and members of secret groups. The kicker all of the players are at least one if not all of the above. And they have to find this out about the other players while trying to keep their own crimes secret. Saying that this can get a bit crazy is the understatement of the century.
>>
>>50854203
>>50854410
Imagine the Three Stooges and Marx Brothers in a dystopian hellhole and you have what's the most common form of the game.
>>
>>50854539
>Three Stooges
>bowl cuts

>Marx Brothers
>Marxism

You can't hide from me you Romulan communists!
>>
>>50855078
That's also part of the joke in Paranoia. The Computer has eliminated so many references to history, that the Commies imitate John Lennon and Groucho Marx as their communist heroes.
>>
>>50843768
Sounds like I have my next STO captain.

>skirt-chaser
I had a thought: every Trek series had its designated skirt-chaser, a handsome, younger[-looking] fellow that went after the ladies (or the ladies went after him), but still was an ethical guy (because he's a hero after all). TOS of course had Kirk, TNG was Riker, DS9 had Bashir, and even >muh feminism VOY had Paris.
ENT is the only one that stands out: Tucker was obviously supposed to be this, at least somewhere in the history of the concept, but like everyone else his character got flattened out. The ladies went after him, but he didn't go after them very much, Risa Episode excepted. Too much of the Southern Redneck Good Boy to really do that. It also didn't help that Archer himself could almost pull it off (Bakula is older, but he doesn't look nearly as old, usually, as he really was), and Reed was also there being a relatively young and handsome fellow. And trying to ship T'Pol and Archer for two seasons, and then T'Pol and Trip for the other two, took away most of the need for Romance of the Week type stuff, for good and ill.
>>
>>50854410
>>50854539
Sounds like it could be fun
>>
>Miranda on patrol
>picks up ambassador
>most respected diplomat in the Federation
>charms the entire crew
>has a brain slug
>All Hands Lost
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>>50856180
The system could benefit from more call of cthulu-like character generation. For something where you have duplicates just to cover your inevitable deaths, it sure doesn't have appropriately streamlined character creation.
>>
>>50852185
>vidiians
>all hands lost
>the crew have to make their way back to ESD using their arm stumps to work the consoles
>>
>>50855171
>even >muh feminism VOY had Paris
Mcwhat?
Paris had precisely one episode where he was cast as a womaniser, and even the writers then admitted that it was written ages ago based on the assumption that Paris was gonna be another Kirk or Riker, before he got fleshed out (and made ohgodwhat). Hell, for the starting point of his character, he was remarkably straight-edge for most of the show. You'd expect someone as rebellious as he was SUPPOSED to be to get up to things a little more wild than "generic spess goofy antics" with Kim as his sidekick
>>
>>50859540
I can't remember, but did they ever reveal what his and first officer wooden plank's original beef was?
>>
>>50859777
Paris joined the Maquis for the "wrong reasons" according to Chakotay. Chakotay viewed himself as a heroic freedom fighter, while Paris just wanted to fly ships and shoot Cardassians because it was fun. At least that's what we're told.
>>
>>50859777
I think it was just to do with how little loyalty he had (at least in search of "adventure") - joining the Maquis not out of any big sympathy for them or a desire to stick it to the man, but just because he was looking for a fight and had been discharged from Starfleet. Then after he was jailed, it was kinda like

>"Hey you wanna go track down your former buddies for me?"
>"Yeah sure fampai I couldn't give fewer shits about those assholes."
>"Great, welcome t-"
>"Just get this over with I couldn't give fewer shits about you assholes."
>>
>>50834992

Shit-tier opinion noted.
>>
>>50859995
>>50859996

I'd completely forgotten Paris was even supposed to have been in the Maquis. Shows how much of a core concept of his character that was supposed to be eh.
>>
>>50860209
To be fair it's only brought up in the first season. After that he's treated like any other Starfleet officer on the crew.
>>
>>50859477
>The crew also have no skin


Gotta give Voyager props for the vidiians. They were one of the few genuinely unnerving enemies in star trek
>>
>>50861208
Doubly fridge horror when you get shown the Doctor's holographic waifu of what they SHOULD look like, and remember that they were once a regular civilisation that has been fighting this thing for two millennia.

...buuuuut squandered again, just like most of the promising ideas in Voy (up to and including, dare I say, the Kobali)
>>
>>50861308
The Kobali thing annoys me mostly because one: Harry Kim episode and fuck that guy he deserves nothing but scorn and 2: it has got a 'fuck off and go be with your own kind' moral of the story end.

Any good idea though was bound to be squandered as they moved past the area of problem. Especially since Voyager was not picking up nearly enough stragglers on the way or fleshing out the regular crew beyond a couple of people.
>>
>>50861360
>fuck that guy
B-but innocent generic niceguy cardboard character! Sure, he was completely ignorable, but that's better than most of the Voy casst

Also, it could've still been done much better if they'd stretched it out a bit. I'd rather Lyndsey/J'hetlya struggling with old memories while other Kobali chase her be a subplot for several episodes rather than the main story in just one, since you get more time to see the whole identity crisis thing, and it's just about short enough for Voyager still being chased by them to be plausible.

That being said, the thing with the Demon class planet and the copied crew was done fantastically well imho, and was probably one of the most Trek-y episodes in Voy (as well as actually having come back to an idea and done good shit with it which is exceedingly rare for them)
>>
>>50861360

>go be with your own kind moral

Yeah. This is one of my biggest gripes with Trek. It's bizarre that Trek pushes this notion and yet, the Federation is this multi-species entity with different species serving aboard starships together, and living and working on planets and stations not their own.
>>
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>>50861534
>but that's better than most of the Voy cast

I dunno, I mean we also have:
Paris - Starts poorly but becomes ok, stays pretty consistent too though far too many randomly generated background interests.
Chakotay - Non-entity. There's literally nothing here. Counts as shit because a character that could have retroactively been killed at the end of the pilot episode and changed nothing about the series is a shit character.
Nelix - Awful, so much awful unless he's suffering and he doesn't suffer nearly enough.
Torres - mostly mediocre one-note character, managed to have some growth.
Kes - writers clearly had no idea what to do with her despite all the potential, got saddled with Nelix and gets a lot of shit for that.
Janeway - inconsistent but at times that leans towards being an ok character with clear interests and flaws like terrible taste in holonovels. Middling due to extreme swings.
Tuvok - best Vulcan since Spock, actor clearly knew his shit and tried, gave a take on Vulcan that neither asshole or scientist. Wished he could have been on a better show.
The Doctor - the one shining beacon of hope in the cast until...
Seven of Nine - Far more than just a pair of tits in a catsuit, genuinely better character and actor than most of the cast.
Bonus:
Naomi Wildman - Kid character done right. Somehow not annoying, teams up really well with Seven. Turns up in a surprising amount of episodes so am counting them as I would Garak in DS9 since they're not always there and when they are it is mostly just for a quick drive-by, but nails it.

So there's at least 3 good characters + Wildman, 4 average characters and 3 shit including Kim. By my reckoning anyway.
Which leads to my main problem with Voyager: it wasn't unsalvageable. Any one of the characters barring Chakotay (due to the actor) could have been fixed over time. But we've been over that so many times in just this thread with more than one decent re-workings so I'll stop there.
Also Merry Christmas.
>>
>>50861534
>That being said, the thing with the Demon class planet and the copied crew was done fantastically well imho, and was probably one of the most Trek-y episodes in Voy (as well as actually having come back to an idea and done good shit with it which is exceedingly rare for them)
>TFW is it bad that I felt more sympathy for the 'silver blood' clones than I do for actual crew?
It's kind of sad that the fuckers that weren't even real humans showed more humanity with the scripting for that episode than they really do with the actual crew. I guess you can really do drama when you know there is no statue duo to deal with. And Kim finally gets to be captain of course it wasn't really Kim. If that isn't ironic I don't know what is.
>>
>>50861658
Yeah and Voyager is the main culprit. Anything of Star Trek's worst elements is usually if not originating from (TNG season 1 originates a shitload of horribleness), is certainly codified there; holodeck malfunctions (they had a ton more than TNG), technobabble fixing the episode's problem, shuttles crashing, the ship blows up and everyone dies but not, the problem is fixed by shooting it, really really weird morality... Voyager hit all those beats time and time again.

Also would have been totally cool to have purpleheadedwhatsherface as a reoccurring extra/occasional speaking part like that Vulcan engineer Vorik who kept turning up.
>>
>>50861832
In fairness we should've seen more episodes start off like the silverblood one; not THIS TIME ON STAR TREK VOYAGER: ANOTHER MONSTER OF THE WEEK, just some nice sliceoflife except oh wait everyone's slowly dying
>>
>>50861832
Sad yeah but that we knew from really early on in the episode that it wasn't the actual crew killed my investment. I did actually really like that it started out with a big timeskip. Actual Voyager could have done with a few of those to help spread out events.

But also since I remembered how the original went there were so many huge inconsistencies it was just aggravating to watch. Also Harry Kim episode, even if it's fake Kim.

>>50861959
This.
>>
I don't know if this is too radical an idea for others to agree with but wouldn't it be better for the UFP to create new space fleet that was full on military?
Like a Star Corp that was geared for total defense and for going to war when needed. I mean you could have this organization working side by side with Star Fleet with one still doing exploration and science while the other was more for patrolling and defense. Since a lot of members of the UFP seem very lazy about their own protection a full time defense force seems like a good idea.
>>
>>50861808
I think Chuckles could have been fixed. He wasn't nearly as bad in the first season as he was later, and in the later eps that actually featured him for more than a bit part/technobabble/injunbabble speaker, he's pretty good (for VOY), like for example in "Equinox" when he actually stood up to Insaneway for once.
>>
>>50862892

Starfleet is the military though. That's clearly established in TOS when Starfleet is gearing up to go at it with the klingons, in WoK via not only the way they operate, but David's dialogue, TNG when we learn the UFP and the Cardassian Union fought a "war", when Starfleet got its teeth kicked in at Wolf 359, and again in First Contact and Insurrection, in DS9 with the whole Dominion War arc, and finally in ENT when Archer is given orders to go after the Xindi.

It's Gene who wasn't on the same page with everyone else. Starfleet does exploration, first contact, diplomacy, and mercy missions in peace time. During war, they are the first line of defense for the UFP.

Adding another organization into the mix would not only create jurisdictional issues (does the Star Corps have authority over Starfleet? The other way around? Do Star Corps captains have the same level of autonomy that Starfleet captains do? Etc.).

Personally, I don't think it's a good idea. We already know that a conspiracy within Starfleet Command once tried to plunge the Klingon Empire and the UFP into a senseless conflict because they'd been prepping for it for almost twenty years.

The last thing the UFP needs is another organization hot and ready to start a shooting war.
>>
so i was watching voyager and i got to Deadlock where voyager was split into 2, where one ship was getting blown up and the other one ended up getting raided by organsnatchers. which voyager was the "prime" voyager? it made me think of the ds9 episode where o'brien dies and is replaced by another o'brien from 15 minutes into the future
>>
>>50863698
Neither is the "original," that's the point. They are both equally valid and original.
>>
>>50861808
i think tuvoc and the doctor are the best characters on voyager thus far

both meld and innocence were pretty great tuvok stories
>>
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>>50862897
I remembered Chakotay's ancestors lived in Mexico, which made me think of Trump, and how he'd do as President of the UFP.
>WE ARE GOING TO BUILD A WALL ACROSS THE NEUTRAL ZONE
>AND THE ROMULANS ARE GOING TO PAY FOR IT
>WE'RE GOING TO SCRAP OUR TERRIBLE TRADE DEAL WITH THE FERENGI
>WE WILL MAKE OUR STARFLEET GREAT AGAIN, WITH EVERY SHIP IN THE FLEET GETTING THE FULL SET OF VOYAGER UPGRADES
In Trump's Federation, we could see Mirandas with future armor and transphasic torpedoes casually one shotting Borg Tactical Cubes and shrugging off the return fire, and the Danube class getting replaced with Delta Flyers as they wear out.
>every Wolf 359 veteran's face when
>>
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>>50864769
>Implying that Dukat isn't Star Trek's Trump
>>
>>50861808
With all this voyager talk is there an episode guide of what to watch? It doesn't seem as good to watch start to finish like DS9 was.
>>
>>50865495
I made something for that. It's less a guide and more a warning of which terrible thing/character appears in each episode. Let me see if I can find it.
>>
>>50864769
So, basically STO?
>>
>>50865415
The Bajorans have got to be stopped. They're bringing terrorists, they're bringing Federation Sympathisers and some of them, I assume, would make good slaves.

We... have got to build... a Nor station. And the Bajorans are going to pay for it.
>>
>>50865610
I've never played STO so I wouldn't know.
>>
>>50865705
Dukat's Klingon war arc was literally Make Cardassia Great Again. He just fucked up wicked hard by selling out to the Founders.
>>
>>50865864
Here's some stuff from STO.

Ferengi traders have been able to get their hands on tons of different high end ships, such as Dominion battlecruisers, Tholian Dreadnoughts, Kelvin universe Dreadnoughts and Iconian ships and are selling them to everyone who can pay the price.

Ships can be armed with variety of weapons, ranging from standard Federation Phasers and photon torpedoes to anti-proton beam arrays and chronitonic torpedoes.
There are several task forces specifically built against specific enemies and captains can join all of them, after gaining enough reputation within those groups they can purchase their ship equipment, which includes...
>Borg technology
>MACO technology
>Romulan and Reman technology
>Tholian technology
>Iconian technology
>Delta quadrant technology that somehow includes a Tantalus field device with which you can delete torpedoes and small craft near you out of existence
And many more.

This is all end game stuff though, well except the AP beamers which you can find as story rewards and sometimes as random drops too.
>>
>>50865922
Don't forget Terran Empire Warcrime weaponry.
>>
Got a set of the original Trek Films for Christmas. Chuffed to bits lads.
>>
>>50866736
Oh yes, the weapon that can lock a person inside an agony field.
How could i have forgotten about the mobile disciplinary machinery.
>>
>>50867697
You know this is a little off topic but that would be the perfect weapon for the Dark Eldar if they were ever added to the BFG:A video game.
>>
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>>50867748
BFG:A is my jam. I would gladly welcome a DE fleet but I don't think it would be significantly different to the Corsairs fleet.

With that said, why isn't ramming implemented as a combat strategy in Star Trek more often.
>>
>>50867748
It's a ground weapon actually.
>>
>>50867833
https://www.youtube.com/watch?v=bXq3dytL6ZA
I think most ships in Trek are made a little too fragile to use this tactic well. Since most ships that use the tactic in BFG are built like Russian tanks or old Roman ramming ships.
TFW not one fucking seat belt on either ship in that scene :/
>>
>>50867833
The way it is done in STO is this.
>Captain ability
>Ship gets a speed boost and if it brushes by enemy ship both take damage
>Most captains use it as auxiliary evasive maneuvers, in order to get the fuck out of combat when shields and hull have stopped living in the same dimension with you
>>
>>50843128
There's a boardgame called Space Alert that's very similar; a re-theme and a few rules alterations might get you what you're looking for.
>>
>>50868155
I'll look into it.
>>
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>>50867445
I got the ENT BD box set.
>>
>>50868030
That's probably a better use of the tech to be fair
>>
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>>50786460
Telltale needs to stay away from Trek.
>>
>>50868007
>Ships power reserves depleted.
>no attempt to reroute power from the warp core through the deflector array
>no attempt to create a tachyon inversion field to drain the Scimitar's integrity field
>no clever solution

Fucking TNG movies, man
>>
>>50870623
Or irradiate the Thalaron particles, thus turning them into red matter and watch as Scimitar turns into a black hole.
>>
>>50867833
>why isn't ramming implemented as a combat strategy in Star Trek more often
When your noob-tier weapons start with matter-antimatter reactions, and only get more powerful from there, ramming is basically only something to do when you literally have no other options (and even then generally isn't feasible because engines are the first thing that gets knocked out half the time).
>>
>>50870950
Not even the Klingons seem to do it (except for Worf). And that just seems out of character.
>>
>>50871586
I'm sure Klingons love a good ramming since they're a proud warrior race
>>
>>50870950
they just need to fit their ships with giant bayonets or giant javelins

just imagine battles consisting of warp jousting
>>
New Thread. Edition Name as promised at the start of this thread.
>>50873470
>>50873470
>>50873470
>>50873470
>>
>>50864769
>Mirandas with future armor and transphasic torpedoes casually one shotting Borg Tactical Cubes and shrugging off the return fire, and the Danube class getting replaced with Delta Flyers as they wear out.
literally just STO
>>
>>50865920
fucking changeling internet defence force, they're everywhere
>>
>>50870588
Woah, do they recruit from Bethesda offcuts?
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