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/5eg/ D&D 5th Edition General

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Thread replies: 344
Thread images: 41

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>Latest News
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Previous thread:>>50829726

Do you think any other classes need a "Revision" like Ranger got?
>>
Hey Phillip
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>>50835951
Hello Anon.
>>
First for healthy discussion about characters concepts and fun combinations of abilities.
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What was wrong with artificer?
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>Demon armor makes your unarmed strikes magical and gives them a d8 for damage

Sweet, could replace the whole monk class with this.
>>
>>50835935
Sorcerer could need an official buff. Wot4E should be remade/buffed, same with Bladelock and I'd like Berserker to be too.
>>
Can battlemasters disarm people by shooting them with a crossbow?
>>
>>50835979
Mechanically: honestly nothing. It's as closer to the old God Wizard that 5e gets, with a wizard that can heal and bypass concentration on some effects through potions.

But in older editions the artificer was definitely less of a wizard, mechanically, and that pissed people off. I for one don't mind it, and now the Forge cleric from the UA is actually really close to artificer mechanically.
>>
>>50835996
Yes. They can also goad them to attack you from 600 ft. away, even if they can't see you.
>>
>>50836003

Yeah, the issue was that well...the Artificer isn't really a spellslinger. They meld magic and equipment together.

They finally had a good, coherant theme in 4e (And were mostly weapon users) and then 5e goes 'Yeah, they are just wizards who can't even make permanent items until 18'.

That last bit was the bit that really annoyed me. Ebberon is a setting built around 2 major ideas: Shit tonnes of minor magic items because they can be produced easily + High level people are very, very rare. So they made the iconic class for that setting unable to meet either of the two major ideas of the setting.
>>
>>50836011
damn, heavy crossbow battlemaster looks like a lot of fun now
>>
>>50835935
Possibly the land druid.
>>
>>50835935
About to join a game, as a warlock - itll be my second game.

Is there anyway to get magic missile? Its my favourite spell and at this stage it looks like im going to have to multi-class just to grab it.

As a DM would you allow a warlock to take it instead of say witch bolt?
>>
What multiclass options synergize with Sun Soul Monk? I was thinking Champion fighter since Battlemaster Maneuvers don't synergize with spell range attacks?
>>
>>50836043
Magic Initiate Wizard.
>>
>>50835981
Speaking of this, would it be broken to allow every class to make a bonus action unarmed attack when they take a melee attack action? Sword + slap, pick + punch, hammer + headbutt, etc
I don't see why you can't "two weapon fighting" with two hands
>>
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>>50836043
>>50836055
>Grab Magic Missile, can cast it 1/long rest for free then using spell slots after that
>Can also grab two useful Cantrips
>>
>>50835935

gonna start a campaign (first time dm-ing) with some family over christmas time

how long does the lost mines of phandelver typically take to play through?

also, any other suggestions for that campaign?
>>
>>50836070

Well, you'd make the monk worse than it already was.
>>
>>50836043
As a DM? Sure.

Apart from asking your DM for it you could use magic initiate to get it from sorcerer, that way it casts from charisma still, and then you get one "free" cast at 1st level AND can cast it with your warlock slots.
>>
>>50836055
>>50836072
You have made my day!
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>>50836051
Moon druid to become LAZOR CAT
>>
>>50836083
>>50836070
To balance with two weapon fighting we would have to not allow str modifier on the damage, so you would be dealing literally one damage (no smite, no sneak attack allowed)
Good if you need to break concentration though.
>>
>>50836097
I'd suggest getting utility Cantrips since you've already (probably) got Eldritch Blast for a damaging one and Magic Initiate (Wizard) uses INT for it's casting.

I'd suggest Mold Earth and Mage Hand/Mending, all are incredibly useful.
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So, I'd like to make a Myrmidon/Swordmaster type character from Fire Emblem ala Navarre or Rutger.

What do you guys recommend? So far, Bard, Fighter, Ranger and Rogue look the most promising with Fighter and Rogue being the most clear contenders. However, I understand that Bard and Ranger might, overall, be stronger mechanically.
>>
>>50836086
>AND can cast it with your warlock slots.

Please explain.
I thought once it was cast i'd have to take a rest. How does it allow me to cast multiple times?
>>
>>50836110
Unless you have a Feat or class/race ability that gives you a better die Unarmed Strikes only deal 1+STRMod damage anyways.
>>
>>50836118
You "learn" the spell so can cast it as normal, however can only do so without expending a slot once per rest.

I'll dig up an actual source in a second.
>>
>>50835935
I don't think any class needs a revision as large-scale as the Ranger did, but a few class choices need some tweaking. As far as the classes go I think Sorcerer could do with a little to make them a desirable choice when Bard does everything the Sorcerer wants to do plus a little bit extra. For subclasses, the Four Elements Monk has some obvious issues with ki management, and the Beserker subclass needs some way to get around how punishing exhaustion rules are. Bladelock isn't strictly a subclass but it could still do with a little to make it a viable option over Eldritch Blast. As much as I'd like the Bladelock to be a tankier, more defensive alternative to the usual EB cannon, the sad fact is that by giving Bladelock heavier armour and more HP I suspect people'll take it for those benefits and then just be a tankier EB cannon than they could have been before.

As a personal gripe, Champion could do with some more interesting options in combat, because it's not fun to play.
>>
>>50836117

Rogue is the way to go for a myrmidon. Mayber Fighter 5/Rogue X. Cunning Action lets you disengage from combat at will and run away, a strategy most other martials can't use and which emphasizes your hit and run nature.
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>>50836118
>>50836128
Here, in the PHB Errata.

You know the spell so can cast it with spell slots.
>>
>>50836117
Bard and Ranger obviously include the possibility of magic, so if you don't want magic then they're not for you. The Myrmidon class itself is probably best represented by a Fighter with the Battlemaster archetype, although a Rogue with the Swashbuckler archetype may also fit as one of the most up-front and fighty archetypes for the Rogue. Those two are pretty solid mechanically, although on account of having no spellcasting they miss out on a little utility as you'd expect.
>>
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>>50836076
I think my group is on session 8 or 9? I haven't been counting really. They just cleared out Cragmaw Castle, about to throw Venom Fang at them. So probably another 4 or 5 sessions to deal with the dragon and the actual mine.

Albeit, I have a good number of new players so we aren't always as productive as I'd like and I've added about 4 or 5 sessions of original content.
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>>50836138
Swashbuckler fits this perfectly.
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>>50835935
Shit, the OP image makes me super sad there isn't a 5E invoker, everything about their flavor was amazing, they were more than a cleric, they had been given the words of the Gods themselves and were fit to speak for them, as they were the true conduits.
>>
>Sorcerer gets back spell slots on short rest
Are they OP now?
>>
>>50836157
I don't necessarily mind having magic, which would probably get refluffed some way.

As far as Fighter archetypes, wouldn't Champion fit the theme more as it expands the critical range?

>>50836138
>>50836182
I'll note that down, then.

I suppose my next question becomes, should I go for a Two-weapong Fighting build, or 'Dueling' as the books like to call it? Two-Weapons would play better with Sneak Attacking, if I do go along the Rogue route, I think. I'll have to ask my DM, but I BELIEVE feats are on the table, if that makes a difference.
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>>50836162

how long is each session generally?

and how many players do you have?

thanks, here's a tiefling
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>>50836243
Yes. Good job. Why would you suggest that instead of SP on short though.
>>
>>50836243
>sorc gets spell slots back upon short rest
Literally trivializes Warlock as a class except as a 1 level dip to get EB, even then, Magic Initiate.
>>
>>50836248

Two weapons is nice because you get a chance to sneak attack if you miss with your first attack. Since rogues only get one (Very powerful) attack, it's a nice safety net.

>>50836255

Most my D&D sessions last 2-3 hours. LMoP takes about 20-25 hours to complete.
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>>50836255
5 players and about 3 hours each session
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>>50836268

that's awesome, thanks pal

>>50836285

thanks

have a qt
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>>50836255
Well we usually start at 1am and play until 5-7am, depending on our level of tiredness and the mood. We have me DMing and 5 PC's.

So our sessions are anywhere from 4-6 hours.
>>
>>50836311
>>
>>50836248
I feel like the rogue sneak attack fits the whole I crit every time theme better than an eventual 15% chance to crit.
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>>50835935
Hello, /5eg/, we're running a party full of cliches. I'm probably going to play a girl, who escaped her arranged marriage to an old man. What class and archetype may fit that concept other than rogue?

For that matter, is rogue good? How does mastermind rogue compare to other archetypes?
>>
Rolling up a evil santa christmas encounter. What would be some stats for the evil goblins/elves, the reindeer, and santa himself?
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>>50836347
Rogue is one of the best. Mastermind rogue is good in political intrigue, as expected, and pretty decent everywhere else. Sometimes you'll wish you were an Arcane Trickster, but that's OK.
>>
>>
>>50836347
Wizard, maybe? Was taught Magic as a sort of "Look at how smart and high class my daughter is she can cast spells n' shit."
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>>50836385
Douchebag the Jew, is that you?
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>>50836351
How cartoonishly hammy do you need the encounter to be?
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>>50836422
I may be a douchebag, but why am I a jew?
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>>50836243
I'd just give them more sorcery points (at least at a lower level) and change Empowered Spell to work like Elemental Affinity, paying 1 sorcery point to add your cha to the damage, maybe 2 if it's an aoe spell. IMO, sorcerers should be less versatile than wizards, but pack more of a punch with the things they can specialize in.
The issue right now, as
>>50836135
stated, is bards are plain better than them, but I think that's more of an issue of how good bards are than how bad sorcerers are.
>>
>>50836432
Somewhat evil, like I have ice elementals as guardians to his realm. And I'm going to have the high moors turn into a winter wonderland because evil santa is coming to the realm. So challenging and I want it to give off a christmas vibe. Characters are around level 3.
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>>50836457
I'm going to be using Krampus for the encounter, although toned down a lot.
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>>50836346
I was working under the assumption of multiclassing into fighter, picking up champion on the way to Extra Attack, then jumping into Rogue until 20.

>>50836268
Question: Why would anybody ever take Dueling as a fighting style? It's just so subpar compared to something like Two-Weapon.

If we assume that there's no ability modifier and every attack hits, an 8th level Fighter 5/Rogue 3 with dueling would be doing 1d8 (4.5 avg) + 2 + 2d6 (7 avg) + 1d8 (4.5 avg) + 2 = 18 average damage
And equivalent Fighter/Rogue who's chosen Two-Weapon Fighting will be doing 1d6 (3.5 avg) + 2d6 (7 avg) + 1d6 (3.5 avg) + 1d6 (3.5 avg) = 17.5 avg.

Now, the math seems to favor dueling, but only so long as we assume neither has bothered to put decent scores in their main attribute (strength or dex). If we assume each has a reasonable 16 in their offensive stat of choice, then the Dueling Rogue/Fighter's average damage becomes 21 and the Two-Weapon Fighting variant's becomes a staggering 26.5.

If we also assume feats are allowed, the TWF Rogue/Fighter can pick up Dual Wielder can squeeze a further 3 damage in over the Dueling build by simply picking up a Rapier.

Why the fuck would anybody pick Dueling?
>>
>>50836474
Because it allows you to keep decent damage while still using a shield.
>>
>>50836447
Even Wizards are better at most things than them, Evozard shits on sorcerer blasters with more casts and non-shit careful spell, and that's one of the worst wizard archetypes. Twin is the only strong suit they have, which is amazing but not good enough to make the whole class good. I like giving sorcs this as well as the ability to use the spell point variant rule and a small buff for wild mage because it's pretty bad.
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>>50836474
Because not everyone wants to have two swords.
Sometimes people pick the not most viable option because it fits the character.
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>>50836474
You can hold a shield if you take dueling.
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>>50836487
Forgot to attach.
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>>50836443
Have you not played Stick of Truth?
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>>50836497
Dood I forgot about that /r/ing a cleric domain based off of SoT's Jew class.
>>
>>50836484
>>50836492
Wouldn't you be better served just taking a more damage efficient option and killing the thing that's attacking you before it got a chance to hurt you?

>>50836491
You fucking roleplayers and your goddamn funhaving need to stay out of my rollplay number simulator, your escapsim and pretend playing disgusts me. /s
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Is rogue 14/shadow monk 6 actually good, or is it just a meme?
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>>50836518
An average of 5 more damage per attack action doesn't actually make that much of a difference at higher levels, but the +2 AC will always be relevant.
>>
>>50836347
If she was the daughter of a politician a sort of bard with something else would be good she would be good at getting info out of people since charisma is being part of a politician and she must have gone to many high class meetings to practice this skill to aid her family into blackmailing other poiticians or what not.

Otherwise ignore my post I'm a retard.
>>
>>50836527
Ninja build has been a meme since the PHB came out, but yes, it's breddy gud.
>>
>>50836518
If you want the most damage out put you should GWF with a greatsword, still 2d6, reroll 1s and 2s. So just pick what seems coolest to you, weather that be 2 swords, one big sword, a sword and shield, whatever
>>
>>50836528
The damage of GWF comes from GWM mostly, while S&Bers have a utility feat with Shield Master instead. Ranged attackers can keep up quite well at higher levels though, with the fighting style giving them +to hit.
>>
>>50836527
Shadow Monk 6/Bard 3/ Rogue 11
>>
>>50836554
>Bard 3
pourquoi?
>>
>>50836527
In terms of speed, utility, and damage over pure rogue or pure monk up to like 11th level: yes, it's really good. Do monk 6 first (pump dex at 4th), and then into rogue for the rest.
>>
>>50836528
If Dual Wielder is on the table, it's more like 8.5 more average damage per attack action, but I'm just being pedantic, and will digress.

I know Wizards has been pushing their 'bounded accuracy' guff heavily with this edition, but does bounded accuracy apply monsters vs players? I thought it was a player only-thing, but I'm also not terribly familiar with the system.

>>50836539
I won't argue that doing what you want will be reasonably effective. I was just pointing out a sort of glaring inconsistency between the combat types.
>>
>>50836563
Bard 3 gives you (some) spells, Jack of All Trades so you have Reliable Talent on LITERALLY EVERYTHING, and either prof. in martial goodies, 2 more skills to Expertise, or the ability to tumble around like a Dark Souls Wood Grain Ring nigger.
>>
>>50836584
Forgot to add- you lose Blindsight on Rogue you get at 14 though, so keep that in mind if you're doing the Darkness to fuck the enemy tactic of the Naruto build.
>>
>>50836584
Fuck I forgot about tumbling fool.
>>
>>50836474

Dueling will add 2 damage per attack. Two-Weapon Fighting is passed in damage around level 11 when fighters get enough attacks for dueling to outweigh the damage from twf.
>>
>>50835935
>Do you think any other classes need a "Revision" like Ranger got?
Purple dragon knight
>>
>>50836337
are you fucking vampires or garou
>>
>>50836613
I'm on break from class, so I'm good to play whenever. So is one of the other PC's.

But the rest of them work really shit jobs and don't get off until like 12AM on weekdays. Fridays at 1AM is the best time for us to play.
>>
>>50836337
4-6 here too
>>
>>50836135

>Four elements
give them spell slots instead like eldritch knight and arcane trickster, so they can cast more shit but not get it all back on a short rest.

>Berserker
Let them not feel the effects of exhaustion during a rage, so they at least can still shine for 1 minute

>Bladelock
give them all the eldritch blast invocations but applied to melee weapon attacks instead. yes even the one to hit from 300 feet away :^) Probably change the +cha to dmg invocation to use cha as your melee attack modifier to hit and to damage.

>Champion
Buff their chosen fighting style even more. You don't just prefer two-weapon fighting, you're a fucking champion of it. You're not just good at putting on the hurt with big weapons, you demolish people you hit. This also applies to the second style you get at level 10.
>>
>>50836652
For Berserkers what I did is just let them expend their Hit Dice and increase their damage by the roll once they've hit with an attack.
This way, you get the thematic "i'm a short-term killing machine" with long-term trade off. And you also allow your Berserker to go two weapons wielding. Because my player wanted to play Olaf.

The rest of Berserker features are pretty good honestly. Makes me think of original ways to curb his rampage in creative ways.
>>
https://5egmegaanon.github.io/5etools/bestiary.html#Adult%20Bronze%20Dragon

The bestiary now includes "rollables," where each ability score, skill, save bonus, attack, and dice roll in the stat blocks can be clicked to roll it in-line.
>>
>>50836693
This is fucking cool, thanks 5emegaanon, you are the hero we need but don't deserve.
>>
How would we make the Dark Vestiges in CoS to be more like the Dark Powers of old?
>>
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>>50836693
A man among men.
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>>50836693
You the man anon
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>>50836693
Meganon what the fuck. Why are you so good to us? You've seen these threads, we do *not* deserve you.
>>
>>50836674
I like that idea a lot. How exactly do they get this feature? Is it just an additional thing on top of what they already get at level 3?
>>
>>50836693
im usually one to physically roll dice but fuck rolling 12d6, thanks mang
>>
Where I can watch people play D&D?
I want to learn by watching.
>>
>>50836836
Twitch, probably.
>>
Where does it actually say in the rules that Longbows use DEX for attacks? I don't actually see it. Do they even use it, or have I been playing wrong all this time just assuming that's how they work?
>>
>>50836798
http://homebrewery.naturalcrit.com/share/r1qjwqpGx

We play using these rules. Not sure they'll satisfy /tg/'s VERY HIGH standards (^:
>>
>>50836850
PHB pg. 194. Melee weapon attacks use Strength, ranged weapon attacks use Dexterity. Only finesse and thrown weapons break that rule.
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>>50836864
Thanks, I assumed that's how it worked but I was confused that it wasn't mentioned earlier.
>>
>>50836836
If you wanna watch right now twitch is pretty shit since it's livestreams. I recommend 5-10 episodes of Critical Role if you want to GM since Matt Mercer is great at descriptions and roleplaying NPCs and such, but for learning the game I'm not sure - CR is shit for it since they are playing for an audience and it's common to say it's not D&D at all, feeling almost scripted at times. RollPlay west marches is pretty cool and you can probably find at least one personality in the list of guests (different players session to session) that you've heard of if you're into digital games. Never got into the other D&D Rollplay show with the tarot cards and such and it hasn't gotten much praise from what I heard either.
>>
>>50836901
>>50836842

Thank you. So, Rollplay I guess.
I'll find them on youtube or something?
>>
>>50836693
Okay now is the time for honesty, are you in fact Santa Claus?
>>
>>50836923
Yeah, rollplay is a brand though so there are a lot of other shows of other games under it.West marches is at
https://www.youtube.com/watch?v=bGxPvdeKQuo&list=PL-oTJHKXHicSxKhs57c2hYuoPcayPoBJc

Guide is at
https://community.itmejp.com/t/rollplay-viewers-guide-wiki/419
>>
>>50836946
Thank you.
It'll be fun to try this after I learn to play.
>>
>>50836693
In the races section why are the only UA races 2 of the shifters?
>>
>>50837058
The data I scraped for all this didn't include any but that. If anyone wants to add them, the JSON files are on the github. Otherwise I'll get to them later on.
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>>50837058
The ONLY UA material on MegaAnon are Eberron, Both Ranger UAs, and the Mystic mk II.
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>>50836187
That sounds hella gay, dude. Literally just an art major version of a cleric.
>>
>>50836385
Alright so I need some help with this. I want to add a bit about when an attack roll altered by to advantage or disadvantage comes up as 2 20s the player gets to pick the results of the properties tables. And a bit for destroying it involving hitting a sphere of annihilation 1,001 times and then magical explosion and both items are destroyed. And maybe even as a optional rule the wild magic sorcerers when they have a surge of wild magic can pick the result of one table on their next attack with the sword.
The part I need help with is it possible to add all that and not have an extra page added with maybe one paragraph on it? Or at least what can I add to prevent a mostly empty 3rd page?
>>
>>50836530
This nigga gets it. Bard is great for representing broad knowledge and skills like those a fantasy noble should have.
>>
>>50836024
What made 4e artificers distinct? Could it be done in 5e?
>>
If I two-hand a weapon, say a longsword, does the damage die increase by 1 step, ie 1d8 > 1d10? And could I apply 1-1/2 my strength to the damage?
>>
If the weapon has the versatile property (like longswords), it can deal more damage. Read the equipment section of the PHB.
>>
Dual Rapier UA Beast Ranger y/n?

Dual Wielding style and feat, obviously. Should I even bother with melee or stick with the usual Archery style and Sharpshooter feat?
>>
>>50836836
I'd recommend Dice, Camera, Action above that of the other channels, even Critical Role. While the players aren't the best actors/roleplayers/personalities, that show is surprisingly good.
>>
>>50837435
Read the rules, please. This is covered by the Versatile property of weapons.
>>
>>50837444
>>50837463
Why thank you. Have the section pulled up now. So it doesn't confer a half-damage bonus? Such a shame.
>>
I wish there was a Feat or something to make daggers useful as something besides an emergency weapon.

Maybe something like "+2 to ranged attack rolls, drawing a dagger doesn't cost an action, bonus damage to grappled/prone targets"
>>
>>50837477
It's a good thing. That plus Dueling makes sword and board worthwhile. More character diversity is way cool, especially since Shields are iconic as fuck.
>>
What would be needed so the martials, including rogues and the like, could have more versatility and out of combat options?
>>
>>50837580
Creative people to start playing martial classes.
>>
>>50837580
Give them Ritual Caster or Magic Initiate (limited to non-damaging spells) for free.
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>>50837631
Wat.
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>>50837580
Martial preparations.

Basically weeaboo fightan magic for out of combat.
>>
I'm probably worrying unduly, but my character has a fear of being touched, which is only barely suppressed in the presence of the party, whom they slightly trust to not violate her personal space.
Is it bad that they've developed a tendency to cast Thunderclap when there's an enemy and a typically unconscious party member nearby with the justification that they're panicking and screaming?
>>
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>>50837698
I would suggest roleplaying fear without casting a spell on an unconscious party member.
>>
>SKT
>trying to figure out how to open the door in the All-Father temple
>tap the ise rune we found to the one on the door
>statue yells at me and shoots ice all over the room
>shitty Reflex save, not too much damage, whatever
>not sure if it's just me or the rune
>tell everyone to leave the room and ask the Rogue to jump up and hit the ild (fire) rune
>surely the guy with Evasion will be fine
>he does it, statue yells at him too and starts summoning fiery rocks
>it's not just a fire-based version of the earlier attack
>DC is higher and the DM rolls like 30 goddamn die
>Rogue instantly obliterated by 140 damage
sorry bro
>>
>>50837545
The daggers are perfectly fine already. They can be concealed, thrown and dualwielded. Everything a proper rogue needs.
>>
>>50837768

All I see is a proper usage of a rogue as a substitute to an arcana check. He served well.
>>
>>50836518
>implying my taking Dueling for a constant +2 damage and Shield Master for constant advantage isn't more murderous than your GWF+GWM which misses half the time unless I'm setting you up anyway
>>
>>50837580
Grit was suggested a few threads ago, all martials have 2 points per short or long rest while paladins have 1 (since they get some spells and stuff). Spend one grit to do something, no real rules but essentially the same as crit-succeeding on a skill check if that was a thing, doing something cool like jumping up on a monster and grappling it despite it being larger, etc.

>>50837693
How does it work though?
>>
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>trying to design a folding pike/halberd/Glaive that folds to the size of a Longsword that could be built without modern machining tools/alloys

muh autism demands I do this because a character usually wouldn't lug around a fucking halberd everywhere they go like into Inns and stuff, at least not mentally stable ones

Post folding weapons pls, as of now I'm thinking something along the lines of a large butterfly knife but with a shorter blade so it goes from roughly 4 feet or so out to 8/maybe 10 feet, where most of what would be a "blade" on a butterfly knife is more handle.

Here's a folding gun.
>>
>>50837768
>beat up all the barbarians in the temple
>white wyrmling is one round away from being murdered by Spirit Guardians
>run off into the darkness, backflip off a wall, shadowstep overhead
>come down on the wyrmling with a bag of holding and wrestle it into the bag
>dragon hostage acquired, time to make friends
>it just tells us to fuck off
>finally get into temple chamber, talk to a ghost and Annam? or some shit
>WHERE'S IYMRETH?
>here
>finish up our questions and walk outside
>she's coiled up around the statue and glowing with crazy energy, just waiting for our dumb asses
>her stupid cult has our airship and NPCs held hostage
>find out she's really mad at giants because of her dead boyfriend or some shit
>keeps talking like a crazy, racist dragon
>Wizard decides to perform a hostage exchange: the life of the wyrmling in the bag for our airship and friends
>SHOW ME THIS WYRMLING
>pop its head out
>wyrmling starts screaming about big papa Cryovane and how much it loves Iymreth because oh my god you're the best dragon you're like the idol of the dragon world omgomgomg can i get your autograph squeeee
>Wizard: surely the life of this dragon is worth more than a few smallfolk
>THAT IS TRUE
>BUT IT IS ALSO WHY THE GIANTS DEFEATED US
>obliterates three of us and the wyrmling with a point-blank lightning breath
fucking
dragons
>>
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>>50837870
>carve a long shaft of wood with two sections on it that are flat on one side
>cut in half
>attach glaive head to end of one stick
>mount brackets around the flat sections
>slide the two halves of the shaft together so that the flat sections touch
>clasp together
>>
>>50836070
Couldn't you do that already if you use a light weapon in your main hand? The second attack is an unarmed strike off the simple weapon table for 1pt damage.
>>
>>50835935
I'm playing a light cleric atm. It's fucking awesome.
>>
>>50836070
Not if all attacks are alliterated
>>
>>50837927
Unarmed strikes are not weapons. This was changed in the errata after the first printing.
>>
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So in my new group we award 2 Inspiration at the end of each session to the "MVP" of that game. Could be great roleplaying, a surprisingly strategic play, or simply thinking outside of the box in a way that stood out.

Problem is, every player save for one is quite inexperienced. The vet player basically strategizes /for/ the other players to the point that he has their spells and capabilities memorized (granted, that's the kind of person he's playing, but the other players never think of anything else they'd like to do). In addition, he does about 40% of the group socialization on his own even when he encourages the others to speak (he ended up having to telepathically guiding the bard through a meeting to avoid the groups coming to blows).

My question for you all is this: Should I ignore the vet in these votes until the other players get better at the game? Or should I award him as an incentive to play their characters and gain a better grasp of the game? I really like this group so far and I wanna continue to play while being fair to all involved.
>>
>>50837967
Holy shit my bad that looked a lot less porny in the google thumbnail...
>>
>>50835935
Only monk, I think. All the other classes fit into their niches well and do it decently enough. Monk just doesn't really have a proper niche it fills well.
Though if we're talking buffs, I'd say give warlock maybe one or two more spell slots at certain levels.
The short rest thing is neato, but just 2 per short rest is way too shitty compared to the other classes that get "per short rest" resources.
>>
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>>50837926
Yeah I considered something like that where the sections were curved to make it less awkward looking.

Here's what I've got so far with the butterfly knife version. Conveniently folds into itself so you don't need a sheath for it, however I feel it's still a bit too cumbersome. Here's a cowboy ranger I was sketching previously who may or may not end up using it. As you can see it's half the size, but still a bit big to strap on your belt while going about town. I don't expect it to be small enough to be concealable, but small enough for it to not get in the way when doing things outside combat would be nice.
>>
>>50836836
Adventure Zone is a group of new players, so it's like 20% explanation of what is going on each episode. It's more on the humorous side, if that affects your judgment.
>>
>>50837750
Well, the thing is that having big, angry things violating their personal space makes them panic a little. And if it's too small for them to back away, they sort of just blindly lash out. The fact that there's a friendly there probably doesn't even register by that point.

At the least, that's my own thoughts on the matter.
>>
>>50837975
i aint complaining
>>
there is no tactical advantage to having a balisong weapon
>>
>>50838080
Not in combat, but out of combat not needing to carry around a 10 foot pole would be convenient.

Balisong just seems like the most viable way to make a collapsible spear without sacrificing too much durability, since more moving parts=more things that can fuck up and break.
>>
>>50836051
Champion wouldn't even work cause it's not a weapon attack. Only thing that could be ok is a light cleric, cause it's aesthetically pleasing that you get cantrips, light xantrip, and can shine a flash light in people's eyes to give disadvantage.
>>
>>50837870
Sword and scabbard designed so that some or all of the stock can be fixed inside the scabbard to function as a glaive.
>>
>>50837967
Give a maximum amount of inspiration they can have, 5 and they cap out and you can't have any more. Instead of comparing them all, compare them to themselves, imagine instead a "most improved" award over a "most best".
>>
What was something you thought would be just alright or meh in effectiveness but turned out to be amazing? I have two examples of war priest and inspiring leader.
>>
>>50837459
Dual wielding is most viable on UA Beast Conclave since it will do more damage with your bonus action than Hunter's Mark can amount to. You don't even need the feat, just the fighting style.

Archery is safer. Crossbow Expert can get you a bonus action attack, and later you can get Sharpshooter to boost damage. There's no equivalent for dual wielding.
>>
>>50837477
>So it doesn't confer a half-damage bonus?
That's 3.5 rules. It was one of the reasons one-handed weapons could not compete.
>>
Why should I play Tiefling
>>
>>50837587
This

>>50837580
Which martials are you worrying about?
>>
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>>50838153
That's actually a spetum you're talking about.
>>
>>50835935
>Do you think any other classes need a "Revision" like Ranger got?
In this order

1. Monk
2. Monk
3. Monk
4. Monk
5. Maybe Warlock, improve bladelock and just have it rely exclusively on invocations like in 3.X rather than a scarce few spell slots.
>>
>>50838327
How about PAM BeastRanger?

Seems like the extra attack would add up quickly on a class without extra attack while being marginally safer.
>>
>>50838365
Cause Charisma and Intelligence have good skills, resistance to the most common damaging spells is good, reaction damage against an attacker, and you can make succubi inccubi jokes.
>>
>>50838387
>improve bladelock and just have it rely exclusively on invocations like in 3.X rather than a scarce few spell slots.

hol up hol up

how about...

Warlock "not-smites"?
Make them do decent damage , and make it so they can only be used with WARLOCK spell slots to cut down on multiclass cheese since they'd scale with Warlock spell slot level, it'd be a lot of potential damage but you'd only get 4 max at level 17.


It doesn't fix the "squishy nerd" problem Bladelocks have but it'd make them glass super-cannons.
>>
>>50838387
Monks are fine if you do 2 things:
Stop using DPR as your measuring stick of usefulness
Don't play Wot4E

The only real change I make in my home games is to scale up Martial Arts die by 1 step.

I agree Pact of the Blade needs a big overhaul.

Purple Dragon Knight should get one too, but I don't think a supplement archetype should be high priority.

>>50838390
That's a solid choice too. Any combination that gives you bonus action attacks is good on Beast Conclave since Hunter's Mark has diminished value with only 1 attack.
>>
>>50835981
Technically it's because you have clawed gauntlets not because you can now into martial arts.
>>
>>50838460
>Stop using DPR as your measuring stick of usefulness
Instead use Stun because they are only useful for that, their damage is laughable so is their defense, if they don't stun just ask them nicely to leave the team.
>>
>>50838521
The defense is not that much of an issue past level 8 or so. A monk with Mobile never needs to be exposed to very much that could hurt him.
>>
>>50838541
>expending ASIs on anything but Dex and Wis
Look, this is a cooperative game, we need you to hit and the monsters to not pass your Stun DC easily, so don't.
>>
Are monks allowed to wear armour if they want to?
>>
>>50838572
Variant Human. Or just play with a DM like me who allows rolled stats.

>>50838584
If they have proficiency from somewhere else, yes. It turns off the Martial Arts feature though, so damage suffers.
>>
>>50838584
Yes.
You only lose unarmed defense, speed bonus, martial arts (extra bonus attacks, damage on unarmed attacks and the ability to use Dex instead of Str with your weapons) and you get disadvantage on all attacks. But you totally can wear them if you want, nobody is stopping you.
>>
>>50838387
Wait what if you gave them any or all of these fixes
When you choose this pact boon at 3rd level your warlock hitdie becomes a d10.
Maybe set the damage die on your weapon is fixed like monk weapons are.
Extra attack for free at 6th level (ithink thats when bladesinger gets it)
Let bladelocks have acess to the paladin smite spells.
An invocation that lets you have an arcane focus wielded in one hand add +2ac.
Invocation to let pact weapon turn into tools/instruments either give full or half proficency in those tools.
Invocation that adds some maneuvers and superiority dice.
>>
>>50838445
Remove slots from the equation, those have other uses for bladelocks.

>When you hit with your pact weapon, you can choose to deal additional force damage equal to your warlock level. You can deal this damage once per turn.
>>
>>50838611
That's so elegantly simple of a fix. It's beautiful. How does it math out compared to Eldritch Blast?
>>
>>50838623
4d10+20= 42
vs
2d8+20+20= 49 (assuming thirsting blade and life drinker)
>>
>>50838611
>>50838623
I thought everyone's problem with blade lock was all that utility spellcasters want
>>
>>50838600
Thanks, I didn't have the PHB on hand and my knowledge is pretty incomplete
>>
>>50835935
>it's a "let's fix bladelocks by ignoring their weakness: defense" episode
>it's a "let's fix bladelocks by turning them into paladins" episode
>>
>>50838648
No, the problem with bladelock is that due EB dealing more damage while keeping you out of problems and warlocks being squishy af you're going to look at your weapon and say "why did I pick this shit?, better be an EB turret"
>>
>>50838379
I suppose it could be, although the prongs aren't necessary.

>Try to convince your DM it's a war pick when sheathed, a longsword when unsheathed, and a glaive when fixed on the end of the scabbard.
>>
>>50838661
>When you attack with your pact weapon, you gain a +2 bonus to AC. This bonus lasts until the beginning of your next turn.
>>
>>50838661
Bladelocks have many problems, all related with their choice of dealing with encounters aka "melee". They're squishy and they deal lower damage than EB (unless hardcore optimization).
>>
>>50835935
>Rework wildshape
>Actually, just rework druids in general
>Sorcerers
>Wot4 Monk
>>
Is Dex Cleric a bad idea
>>
r8 my character idea

lvl 4 cause my other character died.
Ovearth the Scaleless(Dragonborn)

He was born scaleless. Feeling ostracized because of his deformity/mutation he grew to believe he had to "earn" his scales, so after training as a warrior he set out onto the world to find scales of his own.

He is horribly superstitious due to the fact that be attributes his lack of scales to being related to fate and destiny rather than some kind of biological phenomenon. Essentially looking for a way to blame something for his "hardship". He is constantly consulting some rune carved bone dice, looking for answers on where to go to find scales of his own.

He has come to the conclusion that he should make his own scales and has been practicing his hand as Blacksmithing while adventuring.

While a capable fighter, he believes his lack of scales makes it so he's always going to be physically weaker than any other Dragonborn so he is always striving to think up ways to undermine his foes outside of pure brute strength.

With his mentality of "earning" his scales he likens scales to any armour. I was thinking that whenever he defeats an enemy he strips them of their armour.
>You do not deserve to have this protecting you

He follows a survival of the fittest mentality.
>Only the strong survive.
>Life is a game with no rules
>The weak feed the strong
>it's fight or die when your backs against the wall


Character has a serious issue with his ego. He was partially inspireds by Ivar the Boneless from the show Vikings then i thought of Seathe the Scaleless from Dark Souls when I was coming up with a character based on Ivar.
The main reason i picked Dragonborn over Lizardfolk was due to his ego being so fragile and him having to be this weird kind of proud. I see Dragonborn as this kind of noble species and he feels like he's lacking part of what makes dragonborn noble. He's got a weird kind of pride to him, he doesn't want to accept help or be coddled.

Ideas for Breath Weapon?
>>
>>50838815
It depends on your starting ability scores. In point buy or standard array, I'd say it's not worth it. If you roll some decent ability scores, go for it.
>>
>>50838839
Well it would have to be a Wood Elf because the only simple finesse weapon is a dagger.
16 Dex and Wis isn't bad at all though...
>>
>>50838849
Tempest, War, and Death get martial weapons to alleviate that though. Nature can get Shillelagh. Knowledge, Light, and Arcana don't have to rely on weapons so much. All clerics can use the light crossbow, which uses Dex and allows Divine Strike.
>>
>>50838661
Dex Bladelocks have decent enough AC with Armour of Shadows.

Str Bladelocks were always going to be too MAD to use. And if anything, trying to fix that by giving them medium/heavy armour or just outright pumping their defences would be even more like turning them into Paladins.
>>
>>50836385
Where can I find the 'Magical Properties' table/list?
>>
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Want to play female halfling. What's the best class and archetype, mechanically and thematically?
>>
>>50838936
>What's the best class and archetype, mechanically and thematically?
Wife
>>
>>50838936
>mechanically
Lightfoot are good bards, rogues, and sorcerers. Ghostwise in SCAG are good for cleric and druid.
Stout are good for everything else.

>thematically
Going to depend a lot on the campaign setting.
>>
>>50838995
Add monk to the ghostwise list
>>
>>50836070
You know what. Lets change a few game mechanics.

All classes have a 1d4 unarmed strike, only some get to use them with Dex (Monk, Druid, Ranger).
Unarmed strike can be taken by all as a bonus action.
Monk gets two unarmed strikes instead of one per bonus action and flurry of blows is 3 unarmed strikes now.
>>
>>50836117
Monk Long Death 6/Ranger UA hunter 3.
Pick up dueling and use a shortsword.

The reason why i didn't say Kensei is because its a jumbeled mess.
>>
>>50838694
My fighter/bladelock would love this
>>
>>50838815
It's good if you go longbow elf
>>
Has anyone run the numbers as to whether it's more useful to get +1 AC or +1 to hit? I'm assuming the former, but it's been a long week and I'd really appreciate it if someone else already checked.
>>
>>50838047
"If you're an asshole, justifying it in character means nothing"
Fucking your party over just because you think it's cool RP-wise is a dick move. My golden rule is you should always do the best thing for the overall story, for the party, other characters, and mechanically; unless you cannot justify it in character. Even if you don't go that far, this is too far in the other direction. Also stormwind and all that.
>>
>>50839068
Every race can use the light crossbow for the same damage at a lower range though.

>>50839088
The game favors ending fights more than it favors trying to outlast them. PCs lose in the long run, so end fights sooner with +1 to hit.
>>
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Hold on, can you grapple someone with your "Attack action" and then shove them prone with Shield Master on the same turn?
>>
>>50839088
Depends on the class and damage per hit.
>>
>>50838661
Since bladelocks want to be martials but lack the beefiness and AC let's just go with this.

When you use your Action to attack with your pact weapon your AC increasess by an ammount equall to your proficiency bonus until the end of your next turn.

So a Dex based Bladelock with Armour of shadows and 18 Dex at lvl 2 has 19 AC but will still suck damage wise compared to propper martials and blaster warlocks.
>>
>>50839123
Yes. If you have Extra Attack, you can do that without Shield Master as well.
>>
>>50839167
If you tie it to proficiency instead of warlock levels, it's really powerful for multiclassing.
>>
>>50838815
Start with one monk level and then pump cleirc.

Monk 1/Arcana Cleric x is a great combo thanks to SCAG cantrip access and synergy with the bonus action unarmed strike.
Not to mention Unarmoured defense keying of your casting stat.
>>
>>50839196
Delaying spellcasting on a cleric to gain AC is a bad idea though.
>>
>>50839195
I have never met a player who didn't multiclass their warlock character.
But you are right considering this would allow one to get a monk with 13 Cha to dip those 3 levels for Hex and AC bonus that boosts them to well over 20.
Not to mention all the full plate waring characters.

>>50839204
You get Dex spears/quarterstaves and unarmed for it as well. And a one level delay isn't that bad.
>>
>>50836487
Metamagic and sacrificing spell slots to cast higher level spells is pretty boss. Also it seems like no matter the situation when I play wizard there's some spell I should have prepared instead of the one I did. Wizards and Bard are better controller types but worse blasters IMO.

Free armor is nice for dragon sorcerer too
>>
>>50839100
Honestly, my character is kinda a selfish dick, but they have realized they've been causing an unreasonable amount of friendly fire, so they're gonna try to be a bit more careful either way.
Makes sense though, I'm new so I thought I'd ask you guys' opinion.

I should've taken Shocking Grasp instead of Thunderclap, doubt any amount of talking with the DM can allow cantrip changes, though.
>>
How do I multiclass monk and cleric
>>
>>50837951
Link?
>>
>>50839337
Badly
>>
>>50839234
>I have never met a player who didn't multiclass their warlock character.
Usually the problem is people playing other classes and taking the low-hanging fruit of the warlock.
>>
>>50839337
Start one level in monk for STR and DEX saves.
Then go Cleric after that.

Don't listen to the guys spewing crap on this multiclass for ''delaying spells''.
These are the same people who will advise a fighter dip for heavy armour and other crap.

The only thing you are doing is gaining unarmoured AC keying of your casting stat and Dex based Spears/Quarterstaves as well as a bonus action attack which are great consistent features.
>>
>>50839409
>Can wear heavy armor and shield which gives him more AC than a monk can reliably get
>Can pick PM and hit as good with staves
He gets nothing from monk, he doesn't lose much if he just dips 1 level but he doesn't get much either.
>>
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I did it Anons, I made a full size folding Glaive that doesn't look retarded! Or at the very least, less so than a giant butterfly knife.

I still haven't designed the actual system that would deploy it to it's extended state and lock it there, but I can handwave that away for now as "fine Dwarven craftsmanship at work". The biggest weak point is obviously the joints, however I think I've made a system that's reinforced enough to stand up to combat without too much risk of breaking, (Just make sure you look over it for damage to the mechanism on a rest)

I based the folded version off a Woodsman Pal, so when it's not unfolded it doubles as a heavy machete for camp work and can be used as a Battleaxe (1d8 Versatile, too heavy to benefit from Finesse)

A statpage for anyone that wants to actually use one.

>Folding Glaive
200 gp, 10 lbs

>Folded state
>1d8 Slashing, Heavy, Versatile (1d10) Special- As a bonus action on your turn you can activate the mechanism, extending the weapon to Glaive form. This movement doesn't have enough force to cause damage.

>Unfolded state
>1d10 Slashing, Heavy, Reach, Two Handed, Special- As an action on your turn you can return your folding glaive to it's folded state. This movement doesn't have enough force to cause damage.
>>
>>50839337
If you want to be an unarmored Cleric sure, get one or two levels of monk (I dont' recommend more), you won't be better (or even equal) to a full plated cleric but you won't be useless. But if you want to be a casty monk, forget it.
>>
>>50839449
Anon he asked how to make a Dex based Cleric work.
READ THE POST FIRST YOU DOUBLE NIGGER!
>>
>>50839480
How am I going to assume this single post not tied to any previous one >>50839337 is it part of a chain?
>>
>>50839480
Not that anon, but ok. Wear studded leather and a shield. Unless you're rolling really high stats, that combination is 14+Dex AC. Dipping one level of monk to gain 1 AC is retarded.

>>50838887
This shows why Dex staves/spears aren't worth a dip.
>>
>>50838820

there isn't a dragonborn that does thunder damage right? Have his breath reflect his scaleless body and have him just fus roh dah people.

He and his parents were devastated to find out he didn't even shoot out elements like a roight proppa dragonborn
>>
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>>50839480
>>
>>50838815
You're basically just trading +1 AC from plate armor for a better dex save and initiative. I always focus on dex on my backlines clerics, since the extra AC is more or less worthless if you're not on the frontlines.
>>
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>>50839264
They may not be worse with Quicken, earlier +mod damage and more higher level slots but even if not worse at blasting, they are worse at basically everything else and not good enough at blasting to make up for that. You can't just blast 24/7, or else you will gimp yourself in other ways.
>>
I just made it to level 5 as an Oath of Devotion Paladin, and feel I should have a general idea of what to get for my next ASI at level 8 since I already took a feat in Sentinel.

Assuming I don't inted to Oathbreak or multiclass, would you recommend bumping STR to +5? CHA to +4? Another feat? Speaking of, which one would you get between Inspiring Leader, Shield Master and Resilient (CON)?
I'm a scrub with very little experience as a player, any input would be very appreciated.
>>
>>50839763
Getting CHA for aura's is pretty goood
>>
>>50839763
At level 6 you'll get Aura of Courage, adding your Charisma to your saving throws. Resilient will be nice at that point, but bordering on overkill. Go with Strength or Charisma, and keep focusing on those.
>>
Is there any spell that would explain something splitting into two when it dies, creating two new monsters to face? Or would it be simpler to hand wave it as magical genetic manipulation?
>>
>>50839829
That's just a Dread Power
>>
On a scale of 1/10 how retarded is taking Sharpshooter for Javelins/Daggers?

Seems like it'd be amusing for a STR character to become a sniper, and you'd be able to reach just as far as most "long range" cantrips.
>>
>>50839858
That's my build, a tempest cleric whaler with 25 javelins on his back
>>
>>50839858
Sharpshooter requires ranged weapons. Those are thrown melee weapons.

You can use a sling or dart though.
>>
>>50839858
According to errata, sharpshooter only applies to ranged weapons. Weapons like the Dagger and Javelin are melee weapons that you can make ranged attacks with, so they don't count.

Darts do, though, and you can just say you're using them as improvised daggers.
>>
>Tfw playing Genos as a warforged sun soul to the point I always end wasted at the end of every encounter, though not intended
>nobody noticed it yet
>>
>>50839858
11
>>
>>50839883
Eh, on one hand it'd be easier to carry a bunch of darts than a pile of daggers (and they do the same damage anyway), on the other carrying a bunch of Javelins is COOL.
>>
Should the beast companion of the ranger be able to proc hunters mark?
why/why not?
>>
>>50839920
You could always ask your DM to allow everything except the -5 atk/+10 dam to apply. Point out that you could just use a hand crossbow for the same damage, range, and type, it's just that the Javelin is cooler.
>>
>>50839883
>>50839891
Strictly speaking only the third property doesn't work, as the game distinguishes between attacks with a ranged weapon, and ranged weapon attacks. IIRC they said they would use the phrase ranged-weapon attacks if it had to be a ranged weapon.
>>
>>50839763
Max your Strength, it's your most important stat and should generally be maxed before doing anything else with ASIs. Shield Master is great after that, and Cha increases are nice as well but Strength is a must.
>>
>>50839978
Hunter's Mark only does damage for the caster, RAW.

It's nice that the Beast Conclave isn't so reliant on Hunter's Mark for damage like the other archetypes.
>>
>>50839978
No, because it's a different creature and only the caster can benefit from it.
>>
File: tesshu.jpg (57KB, 400x227px) Image search: [Google]
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>>50839894
>make Tesshu from Tenchu
>Rogue Assassin/Shadow Monk with Healer and Tavern Brawler, Expertise in Medicine
>Use needles (Darts) as weapons
>Acupuncture people to death (When not just beating the FUCK out of them)

sheeittt that might be fun,
>>
>>50839894
Now I have to ask...how do we stat OPM?
>>
>>50840065
100 dex, str and con lv 20 monk.
>>
>>50840065
You don't. That kind of character is not made for game systems.
>>
>>50835935
So, /tg/ what do you think of this campaign idea:

The All Monk Party. They're all anime-style ninjas with their own unique powers, represented by their Way. Between the different Ways from the recent UA, the ones in the corebook, and the ones in the Sword Coast guide, you've got most of what a party needs covered.

>healer
Way of Tranquility
>melee dps
Way of the Kensai
>ranged dps
Way of the Sun Soul (ki blasts!)
>stealth
Way of Shadow
>crowd control
Way of Four Elements
>tank
Way of Long Death

The only one that doesn't really fill a party role like that is the Way of the Open Hand, which just gets a grab-bag of abilities without any real unifying theme beyond "good at martial arts".
>>
>>50840104
Way of the Open Hand is the team leader.
>>
>>50840104
>The only one that doesn't really fill a party role like that is the Way of the Open Hand, which just gets a grab-bag of abilities without any real unifying theme beyond "good at martial arts".

That's the Green Ranger
>>
Alright, I think I finally have my finished rough draft. Now is the time to start balancing. Opinions would be appreciated.
>>
>>50840104
>The only one that doesn't really fill a party role like that is the Way of the Open Hand, which just gets a grab-bag of abilities without any real unifying theme beyond "good at martial arts".

Open Hand does the control role better than Way of Four Elements.

>>50840117
He's right.
>>
>>50839052
>>50836117

Fighter/Kensai is probably the best way to do it. They're not really Rogues so that doesn't really fit, and Wisdom to AC means you can run around unarmored.
>>
>>50840018
Eh, Hunter with Colossus Slayer is fine without it, especially since it gets a second attack. That and my DM loves focusing me when I use a concentration spell like Hunter's Mark.
>>
>>50840145
>Permanent Detect Magic and Identify and level 1

"no"

Why does your Illusionist ability have nothing to do with illusions?
>>
>>50836038
I was literally just making a wood elf fighter5/rougue3 with disarm and goadi g manuevers. So much shennanigans.
>>
>>50840214
>Permanent Detect Magic and Identify
It's similar, but not exactly the same. Perhaps I should go with my first idea and have it so you can tell what kind of emotional state a creature you're touching currently has?

>Illusionist
I figured it was self-explanitory, but you help and cause disadvantage with illusions.

>cause an illusion to help hide your allies' action
>create an illusion that makes the target either miss or focus on it instead, potentially causing an attack to miss while confusing it

Should I add to the bullet points with something like "you conjure an illusion/image"?
>>
>>50840065
∞ Str/Dex/Con, 10 on Int/Wis/Cha
5 quitillionth level unarmed and unarmored champion fighter
>>
>>50839337

By taking levels in those classes?
>>
>>50836474
Doesn't two-handed weapons and power attack beat both those or did they finally change the memeta in 5th?
>>
>>50840145
>innately sensing magic
no
>additional spells
no
>Illusionist
Give them some actual illusions
>Courtly tolerance
Fun ribbon
>Phantasmal Cloak
Decent enough
>Thin the Veil
Recovering anywhere from 2 to 8 sorcery points? Maybe someone can tell me if this is balanced for 18th level?
>>
>>50840104
>>melee dps
>Way of the Kensai
kek, unless short sword it in fact deals slighly lower damage than half the other monks.
>>
>>50840334
>Maybe someone can tell me if this is balanced for 18th level?

Sorcerer's capstone is that they get 4 when they finish a short rest

So not really, this gives them more earlier, but only 1/long rest
>>
>>50840343
He is probably talking about the tweet where they say kensei = monk weapons. It makes the kensei deal a whole lot more damage.
>>
>>50839123
You can also just fall prone after you grapple them and save the other actions.
>>
>>50840406

Wait, did they reverse that ruling? Last one I saw said the exact opposite.
>>
>>50840406
Odd, because sageadvice says kensa =/= monk weapons which turns their 3rd level last feature kinda stupid.
>>
Why does it seem like every character that gets posted in 5eg is multiclassing? Do that many dms really allow multiclassing? Why don't you want to play single classes?
>>
>>50840517
>Why does it seem like every character that gets posted in 5eg is multiclassing?

Multiclassing is common practice

>Do that many dms really allow multiclassing?
Well, yeah. Why wouldn't they?

>Why don't you want to play single classes?
Most capstones are shit
>>
File: kensei is a mess.png (129KB, 1502x706px) Image search: [Google]
kensei is a mess.png
129KB, 1502x706px
>>50840460
>>50840472
It is fairly stupid.
>>
>>50840517
At this point most people have either
a) played the shit out of "normal" classes
b) want legitimate advice since you can't just google some things like you can with normal classes
c) are powergaming niggers trying to eke out every last shred of cheese they can from a build before committing
or d) baiting for responses
>>
>>50840517

Because pushing the limits of the game can be fun, and some character concepts work best as a multiclass.
>>
File: Dolphin.jpg (24KB, 314x295px) Image search: [Google]
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>>50840531
ffs

Tweet them your masterfully cropped pic and ask for a consensus
>>
>>50840517
>Do that many dms really allow multiclassing?
The "with the DM's permission" line is often overlooked so multiclassing is assumed to be a core feature, rather than optional.
>>
>>50840559
Since Dec 14 is the newest one I'd assume that's the current valid answer.
>>
>>50837459
Works well with Wolf companion
>>
>>50840559
The conseus as far as I know is this:
Monk weapons are not kensai weapons, but kensai weapons get all monk weapon features, but can also use kensai features.

RAW the class sucks.
RAI/consensus the class deals way too much damage.
>>
>>50840531
What the hell is Mike's problem? Is he actually a homosexual Jew?
>>
>>50840571
Since Mearls literally know nothing about rules I think Crawford's one is sadly the valid answer.
>>
>>50837459
Remember that using shortswords and grabbing +2 dex instead of dual wielder gives you the damage and AC of the feat while also giving bonus to save throws and accuracy.
>>
>>50840619
Under what circumstances is dual wielding ever good
>>
>>50840334
>Innately Sensing Magic
Alright, so consensus seems to be to remove innately sensing magic. Will be removed and changed with another feature that is more fluff than mechanical.

>Additional Spells
Sorcerers don't really get too much access to extra enchantment/illusion spells, so I felt adding only one extra spell per new spell level was justified when you compare it to the other Sorcerer 1st level features(AC being higher and more HP, for example.)

>Illusionist
I struggled with mechanics that didn't seem convoluted or overpowered by adding in some sort of actual illusion abilities, which is why I went with what I have currently

>Thin the Veil
Obviously hasn't been balanced yet, I was mostly going for mechanical direction than balance first. Would making the sorcery point recovery 1 instead of 2 make it more balanced?
>>
>>50840601
>but kensai weapons get all monk weapon features
Except working with unarmed attacks which kills martial arts extra attack and FoB.
>>
>>50840645
When you're not a Fighter 11+. Not that hard to math it out.
>>
>>50835935
So doing an Abbyss campaign and want to go with a character that is maximum light!

I picked Sun monk , then we rolled stats (3d6 down the line and assign as wished) and this is what it turned out after the DM banned me from putting an 18 into one of my primary stats (i also picked human so up the following by +1 across the board):

11 Str
17 Dex
13 Con
10 Int
15 Wis
18 Cha

He does allow all UA stuff so i'm thinking of going with Undying light warlock 1 after reaching Sun Monk 6, then i'll pick up Light cleric and get a ridiculos amount of Burning Hands per short rest.

No need to call me a munchkin over this since we already have a loony munchkin Fire Genasi Paladin, a variant Human Barb with maxed Dex and Con and decent Str, a Variant human Rogue1/Transmutation Wizard 2 and the Variant Human Battlemaster Archer with the Martial Adept feat.
>>
>>50840601
Not specifically responding to you, but the whole point of kensai monk is to make a special snowflake edge Lord with a "great sword" (katana) that ends up doing 2d10 per swing at level 20 and taking great weapon master to slice your opponent in half with glorious nipon steel. No other weapon is really worth using.
>>
>>50840602
Go back to pol.
>>
>>50840735
>Picked class BEFORE assigning stats
>3d6
>DM prohibits to put 18 where you want
Strike 3, I'm out

Also
>Undying light with Sun Soul
Doesn't work at all
>>
>>50840776
Works with Spells for which Searing Arc strike (Burning Hands) does qualify.
>>
>>50839457
Just say It's powered by magic to stay in place.
>>
>>50840776
He gets a +7 on Burning Hands...
That's good shit.
>>
>>50840805
You only add +Cha to ONE target even if you AoE affects 20 guys. Delaying your monk features over that is stupid
>>
>>50840828
>+7
>>
>>50840776
3d6 is fine.
The best method would be 3d6 anything below 8 is fixed to 8, anything above 16 is fixed to 16.
>>
>>50840922
3d6 x6

in order

no do-overs

pick race and class before rolling
>>
Is there a consensus on what the best/most useful cantrips are?
>>
Rolled 2, 6, 2, 3, 1, 1, 4, 6, 5, 2, 4, 3, 6, 6, 2, 1, 2, 4 = 60 (18d6)

>>50840943
Scourge Aasimar Sun Soul Monk
>>
File: Why am I in this party anyway.jpg (120KB, 1280x720px) Image search: [Google]
Why am I in this party anyway.jpg
120KB, 1280x720px
>>50840735
>picks monk before rolling stats
Also known as 'How to make the world's most useless 5e character if you get unlucky'
>normal human on anything that isn't a super-MAD paladin
>being anything but a +2 dex/wis +1 dex/wis race on a monk
>monk/warlock multiclass, seriously what even the fuck is this supposed to achieve
>DM arbitrarily deciding that the most ability score hungry and hardly overpowered class player can't use his fucking 18 when monks crave that 18 like a ravenous honey badger that has just come out of hibernation, fuck if they don't hibernate.
>trying to have FUN

Is this an exercise in how much you can trigger me?
>>
>>50840956
MOLD
EARTH
A
R
T
H
>>
>>50840961
Scourge Aasimar Sun Soul Monk
>Str 10
>Dex 5
>Con 15
>Int 9
>Wis 14
>Cha 7

Doable
>>
>>50840968
Mearth?
>>
>>50840956
Shape water.
>hang pan above enemy's head
>move 3.5 fucking tonnes of water above pan
>drop it
>the water isn't directly harming them, it's the fucking weight of that fucking pan crashing down on them
>>
So, now that UA ranger is good what is the worst class at the moment?
>>
>>50841002
Sorcerer
>>
>>50840922
>3d6 is fine.
Explain this >>50840961, even if not in order it's shit 15, 14, 10, 9, 7, 5
>>
>>50840974
>9 AC when not wearing armour
Be glad wisdom modifier isn't negative or it could've gone below 5 AC.
>>
>>50841002
Sorcerer easily.
>>
>>50841013
>those stats
>shit

Those are almost as good as the standard array.

Pick rogue or fighter or druid or any other SAD+Con class.
15 goes in main stat.
14 goes in con.
You're just as good as a standard array player, except the stats you don't really care much about are much lower. You can easily play that if you don't pick a class like paladin.

>>50841002
Monk is hilariously bad if you roll poor stats when compared to anything else using poor rolled stats.
Sorcerer isn't far behind, but we can all agree it's sorcerer.
>>
>>50841013
>Total modifier of -2
>>
Rolled 2, 3, 4, 2, 2, 5, 3, 1, 5, 1, 1, 6, 4, 6, 2, 3, 3, 6, 6, 1, 4, 6, 6, 3, 2 = 87 (25d6)

>>50841013
Pick human.
16
15
11
10
8
6
Acceptable stats. Beats hurr durr 4d6 drop lowest, roll two rows of 7 and drop the lowest roll of each row, then pick your favorite row - oh and you may swap one roll between the rows.
>>
>>50841055
This, you'll always get ambushed and fail every important save ever which is good, that means you'll reroll a new char pretty soon. Also don't pick anything that isn't mindless full attack like champion, every other character option asks for other better mental stats for features that impose DCs to enemies.
>>
Rolled 2, 5, 4, 4, 6, 4, 2, 1, 5, 1, 6, 1, 3, 4, 1, 5, 6, 2, 5, 6, 4, 5, 6, 3, 3 = 94 (25d6)

>>50841128
>next 25
>>
Rolled 1, 5, 3, 5, 4, 3 = 21 (6d6)

>>50841159
>>50841128
>last 6
>>
>>50841128
>>50841159
>>50841176
>Row 1
9, 10, 12, 13, 15, 16, 11,
>Row 2
14, 12, 12, 17, 15, 11, 12
I pick second row, and swap the 16 for the 11.
>Final stats
14, 12, 12, 17, 15, 16, 12.
What race / class / details should we pick?
>>
Rolled 4, 1, 4, 4, 5, 6, 6, 2, 1, 4, 6, 3 = 46 (12d6)

Since people already started their rolling systems, here's what i use.

Base 6 in all stats and then roll 12d6 adding every 2d6 to the base.

So 6 Str + 2d6 etc.
>>
>>50841255
11 Str
14 Dex
17 Con
14 Int
11 Wis
15 Cha


Dragon Sorcerrer it is.
>>
>>50836474
Im pretty sure dueling specifies you cant be using two weapons. so only 1 weapon and shield
>>
>>50841131
I wouldn't say you're gauranteed to fail all the wis saves, nor are you going to get ambushed.

Passive perception only uses the party's highest perception, which all the enemies must beat.
If your passive perception is 3, your allies will bail you out.

Fighter even gets a 'succeed on a save'. If you're a dex fighter, you'll have good dex and con saves, your only concern is that wis which you can put at 10 while ditching cha, int and strength.
>>
>>50841363
"Alright everyone roll initiative."
"OK, Mr Passive Perception 3, you don't get to act first round because you are surprised"
>>
>>50841363
That's a variant rule, you assume too much.

No, fighter gets a reroll on a save, not a succeed.

If you ditch Str you will carry shit, and by carry I mean your equipment.
>>
>>50841363
>Replies to the other anon because "having low stats doesn't mean you'll fail"
>Assumes reroll is an instant succeed
The irony is strong in this one, Obi Juan trained him well
>>
>>50840330
S&B is good because you get 2 AC instead of 2.5 damage, the feats for the styles give S&B a shield bash and such while GWF gets tons of damage, both very good overall but better and worse according to class features and such. TWF is shit except some rogue and ranger builds and some low-level fighter/barb builds.
>>
>>50841363

You should read the rules on being surprised. Individual members of a group can be surprised if a stealth roll beat their passive perceptions.

That said most DMs will probably throw the PCs a bone since, well, they ARE the PCs.
>>
Alright so last night you guys helped me understand why a fighter dual wielding hand crossbows with crossbow expert is so powerful, I just want some clarifications on it.

Do you still need to get the two weapon fighting style in order to add the ability modifier to the damage of the second attack? Or does the crossbow expert replace the need for that?

Can you single wield a hand crossbow and attack with your action and bonus action in the same turn since crossbow expert allows you to ignore loading time? If so what's the advantage of dual wielding hand crossbows versus say shield+crossbow other than the coolness factor?
>>
>>50841480
>why a fighter dual wielding hand crossbows with crossbow expert is so powerful
What?, is this ironic?
>>
>>50841480
Firing two ranged weapons =/= TWF, twf rules only work on melee attacks, if you, somehow, could dualwield two crossbows they both add Dex to damage because you aren't attacking with melee attacks.

Yes, you can fire twice with a hand crossbow, one normally and one as a bonus action with Xbow Xpert and that's why dual wielding two hand crossbows isn't powerful at all, it's just what you can normally do with one hand crossbow but having to pay 2x the price of that weapon (also not having hands to reloading them because Ammo property forces you to have a free hand to reload a crossbow).
>>
>>50841055
>Pick rogue or fighter or druid or any other SAD+Con class.
So you're just going to limit play to the classes that applies to? It is a direct nerf to any MAD classes.
>>
>>50837698
Yes its bad. This character is your creation. Everyone appreciates characterization, but you can control how much theyre "afraid". Its not out of your hands, so just say they care enough about their team now, and have grown close enough to not want to kill them, no matter how afraid. Just have your character run away instead
>>
>>50840735
I'd go Warlock 2 and avoid any other multiclassing. In most situations you'll deal more damage with Hex + FOB than you will with Burning Hands.
>>
File: 4.png (6KB, 99x103px) Image search: [Google]
4.png
6KB, 99x103px
Sort of a newfag to tabletop games.

A spell like Banishment that has a duration of up to 1 minute (Concentration)

Does that mean he has to essentially channel that ability? I know if you take damage it stops the spell, but can you still defend yourself, move around and attack?
>>
>>50841615
>>
>>50841547
oh I see, so the build should be only one hand crossbow then. I guess having a shield is out of the question too then since that takes up the other hand?
>>
>>50841618
Read the rules on Concentration. You will find them on page 203 of your Player's Handbook (Chapter 10, Spellcasting).
>>
>>50841618

yes you defend, attack, move, attack, etc
>>
>>50841629
Yes, unless you're a druid, paladin or cleric casting spells a shiled removes your hand from this realm and puts it in the "can't be used" realm. Want to hold a shield and at the same time a coin? you can't, your hand is useless.
>>
>>50838111
Honestly I've carried a guisarme before and it's not nearly as bad as people make out.
>>
>>50841620
>page seven
Godfucking damnit
/tg/ moves slow as shit you dummy. We could get to 400 replies before we need a new thread.
>>
>>50841615
>>50841615
>>50841615
>>50841615
>>
>>50835981
That's like saying you can replace the class with "holding a longsword".
>>
>>50840837
>You only add +Cha to ONE target even if you AoE affects 20 guys
When a spell deals damage to a group you roll damage once and apply it to each target.
>>
Is there a logical way to get a T-rex as a pet when you're a ranger?
>>
>>50839457
We Bloodborne now.
>>
>>50840531
>>50840343
So question, because I am the DM can I override this ruling? At least in my game?
>>
>>50836851
Good stuff, I love minor revisions on classes in lieu of wholesale homebrew
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