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/5eg/ D&D Fifth Edition General

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>Latest News
Monk UA is out! http://dnd.wizards.com/articles/unearthed-arcana/monk-monastic-traditions
Be sure to fill out the survey on last week's Fighters!
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Previous thread >>50683120

What's the biggest thing you've fought/had your group fight in 5e? Did it's size affect gameplay aside from more HP?
>>
Use the other thread until it's past bump since it won't let me delete this one.

>>50688073
>>50688073
>>50688073
>>
>>50688057
They fought a gargantuan spinosaurs from Tome of Beasts. Its size alone didn't have a huge effect, but it did have like four separate reaches which had some opportunity attack shenanigans.
>>
>>50688125
Well the other thread will be autosaging soon, due to rampant shitposting.
>>
Fourth for good genetics.
>>
What would you roll to attempt to accurately draw an enemy from memory? Like if you needed help to identify it
>>
>>50690433
An Intelligence check. Proficiency if they have painter's tools or some other appropriate tool proficiency.
>>
>>50690461
I was thinking ability to draw accurately, would a bonus for slieght of hand be fair if they have it? Or just Pure int
>>
What's a good spellcasting focus for a cute slightly autistic dragon sorcerer?
>>
For a meathead PAM Paladin what's more important, CHA or STR? I'm pumping CON to 20 first.

Might switch to Shield Master sword 'n board, still undecided.
>>
Anyone kicking around an idea with the UA monk? I'm going to try out tranquility in an upcoming game.
>>
>>50690433
Intelligence, just intelligence. The player can add their proficiency if their background or experience to date in the campaign justified it. But there really isn't a named skill.
>>
>>50690510
dragon dildo
>>
>>50690521
Kensai PAM/Sentinel monk. Hyped.
>>
>>50690521
I might want to try a Kensei, though I feel like I'd want to use a shortsword.
>>
>>50690593
https://twitter.com/mikemearls/status/808904018265341952

The RAI of it was that you could use your kensei weapon and not lose out entirely on Martial Arts. Kensei is a hard-hitting DPS monk, basically.
>>
>>50690521
Tranquility has me interested, with the many castings of sanctuary. But the rest of the features are boring.

Why couldn't they just give me an improvised weapon monk so I could live out my fantasies of being Jackie Chan.
>>
>>50690623
>>50690593

>>50682287
>>
>>50690623
i literally don't understand his twitter posts, collectively, on the kensai
so kensai weapons ARENT monk weapons, but you still CAN use marital arts? like that one twitter poster said, why is pummeling not a martial art die and just a never changing 1d4?
>>
>>50690640
Kensei weapons are not necessarily monk weapons, but the design of that is to restrict access to the pummel and AC bonus, not to stop monks from using their Martial Arts while wielding them. It was an oversight/mistake and Mearls admits as much.

As has been said before: just saying they count as monk weapons for you would solve all of the given problems with the current wording and achieve the intended result. I'm like 50% sure that that's the route they'll go when they eventually get the official Kensei published in a book.
>>
>>50690640
Mearls doesn't give a shit about RAW really. For all the shit we give him the rulings he actually makes are generally pretty reasonable, even if they're often not in compliance with RAW.
>>
>>50690655
Ah. So they made them Kensei weapons so they weren't just 'pick 3 martial weapons and have them count as monk weapons', since that would mean every monk weapon could use the features?

That makes a lot more sense with the intent and everything now.

That said, I might still want to go for a smaller sword just for style.
>>
>>50690659
Basically this.

Crawford: rules-as-intended.
Mearls: rules-as-fun.
Perkins: what-are-rules?
>>
>>50690667

Prety much, they felt that a monk using Kensei abilities and all the monk abilities (which exist to compensate for a monk's lack of weapons) would make the Kensei way too strong. Short sword Kensei could be pretty fucking cool though, like a hyper combat monk.
>>
>>50688057
I've never been DM before but will be soon, how fair is it to use an Incubus as the first major villain for the party? Could 4 1st level characters reasonably take one, or should I not pull him out until they hit 2nd-3rd or higher?
>>
>>50690483
>would a bonus for slieght of hand be fair if they have it

That wouldn't make any sense anon
>>
>>50690688
So, assuming you can still use martial arts with a Kensei weapon, what exactly were they trying to avoid the use of?
>>
>>50690719
A group of four level 1 PCs has a nearly 100% chance of dying to an incubus.
>>
>>50690655
thanks, what this anon said >>50690667
>>50690659
i hate all these new UA. for the most part they just seem like things that should have been refluffing but instead now have shit mechanics tied to them. and yes i've said that before.
still some of them are okay. i would rather they just expand existing archetypes though.
>>
>>50690719
>CR4 Fiend
>Spellcasting
It would be *maybe* a fair fight for a group of 4 level 4 pcs.
>>
>>50690719

Wait until later.

Or, considering it's an incubus and would be looking for a meal, introduce him early and have him beat them, but otherwise be beneath his notice and not finish them off.
>>
>>50690745
>i hate all these new UA
Really?
I think at *LEAST* druid is fucking godlike.
Both twilight and dreams are sweet as balls.
>>
>>50690719
You should read up on what exactly CR means
A CR 1 monster is considered a decent challenge for a part of 4 level 1 characters. An Incubus is CR 4, which is considered a fair challenge for a part of 4 level 4 characters and would be extremely deadly for a party of 4 level 1 characters.
>>
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>>50688057
Anyone have a Epic 5-1 The Iron Baron?
>>
>>50690741

stuff like using a dex greatsword+flurry of blows, or Glaive as being able to use martial arts totally invalidates the whole "pummel" ability by being a straight better damage choice.
>>
>>50690719
An Incubus would absolutely wreck a 1st level party.
>uses Charm on party member, even with Wisdom save proficiency they might fail DC 15
>Draining Kiss charmed party member and insta-kill him with massive damage.
>repeat until TPK
On top of that, he resists non-magical damage and a good amount of elemental damage too, which means he has effectively 132 HP against a 1st level party.
>>
>>50690756
i just don't think adding more bs obscure archetypes is the answer. its all playtest material though, so i guess my point is kind of moot. i'd rather have them test a lot of (imo) bad ideas and decide they werent good.
>>
>>50690785
I like them alot - they designed the base classes to be static, but the whole system is designed to increase player options by expanding archetypes over the edition's lifecycle.

I think it would get a bit stale without new archetypes desu
>>
A question about the angelic guides for aasimars, since I'll be DMing for one soon: they supposedly communicate with the aasimar through visions, prophecies and feelings, but they are given personalities such as "stern and judgmental" or "kind and parental". How the fuck do I put the both together and show their personality through visions??
>>
>>50690811
Just think about what lessons a guide would want to teach or what hints it might want to drop, then think about what kind of visions might convey those lessons and ideas.
>>
>>50690785
Agreed. If they're actually making these into a phb2 or something, I'll be disappointed. Most of these options are oddball shit that don't feel like they're worth giving an official release compared to, say, the SCAG options, for example.
>>
>>50690832
Even the druid options?
>>
>>50690764
Sensible. So basically you just get the dex punching, but not the various bonus actions?
>>
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I was theory-crafting with a friend earlier tonight and had a scary realization: as a DM, the last thing I want to see at my table is a level 18 Half-Orc Samurai. Between Relentless Endurance, Second Wind, and Strength Before Death, the PC would be incredibly hard to kill, ignoring any healing magic that was used on the character.
>>
>>50690876
Dip a level in Shadow Sorcerer
>>
>>50690876

at level 18, even with Indomitable, they're more likely than not to fail any dex or wis saves, and there are plenty of those that will take them out of the fight altogether.
>>
>>50690876
Power Word Kill?
>>
>>50690832
I have a feeling they won't release a second PHB. They seem hell bent on avoiding having a huge library like previous editions. Which is both a good and bad thing. They can avoid the option bloat, but we end up starved for new content. And god forbid they ever give us a new setting in a proper book, not a chapter at the beginning of an adventure or as a half-assed PDF.
>>
>>50690962
They confirmed that they were conceptualized the first mechanics-focused splatbook near the beginning of the year. These weekly UAs are almost guaranteed to be a push toward that book. Expect it out at the end of next year (though without the "PHB 2" monicker, they confirmed they're avoiding that naming scheme, thus VGM instead of MM2).
>>
What do you guys think we'll get from the Paladin UA

Pally's never received a UA. I'm hoping for a offensive, blasting focused one. Only thing I don't absolutely love about Paladin is the lack of AoE and ranged options, a "Sun" based Paladin that got some blast spells/ a blasty CD/ a Blasty level 7 ability would be literally the perfect class
>>
>>50691021

Healing paladin ("Oath of Mercy")

Elemental Paladin ("Oath of the Primordial")

and then maybe a light paladin.
>>
>>50691021
Oath of the Yeoman.

A Longbow/Crossbow smiter paladin.
>>
I'm in a campaign based in a hefty open world where exploring and micromanaging our resources, supplies and such when travelling as important. Art objects found as treasure are more than simply loot, we have to find reasonable buyers if we want good value and the like. Coins found are in varied currencies, from Dwarven Glimmers, Imperial Karls, Golden Falcons, which are all varients on GP. Golden Eggs are heavy, oval shaped coins worth 5gp. Platinum Sunbursts, or "Curses" as they are more commonly known, are an exotic currency used by the old fallen empire. Most places don't accept them as currency as to have a bag of curses means you either bartered with graverobbers, or are graverobbers.

Currently organising our Wagon with supplies, tools and equiptment as we made the mistake when clearing out a small dragons lair. We killed her kobold servants, piled the coprses high and waited for her to meet our challenge. After an hour or so she never showed up, so we went back to the ruined buildings nearby where we stowed our wagon to regroup and attempt to track her down, only to find it smashed, our horse heavily mauled and partially eaten and the dragon smugly lazing on the roof of the broken building waiting for us to meet her challenge. One dragon later we're heading back to the nearest city with a few sacks of treasure over one guys shoulder, all the supplies we can carry over anothers, the Barbarian missing a leg now using part of the cart as a walking crutch.

So what are some essentials to have on the wagon? We've already got an arcane lock enchanted double-padlock chest for our valuables, two barrels of water and plenty of food although we don't seem to need as much since we only tend to use it at times where we can't forage on the move. Just want to check if there are any mundane supplies we really should have on us, some "Dungoneer/Outback Explorer essentials" that you wouldn't leave at home without.
>>
>>50691028
I would be happy with this

I want an option for a Dex Paladin. Maybe the level 7 ability, or the CD, could allow them to use Divine Smite with Ranged attacks. Like, any enemy within 30ft of you could be smited by your ranged attack or something
>>
>>50691021
The only one I'm 100% on us getting is a ranged paladin.
>>
>>50690719
As someone who has tpk'd a level 1 party with four goblins, no.

That being said you can introduce him at level 1. Make him not kill them but show his power by forcing them to be useless. Have his motives be specific, like kidnapping a specific woman, and have him teleport away after. Build him up, let the pc's hinder him from later kidnappings around level 3 enough for the incubus to get personal with revenge. Then after he kidnaps their sister, mom, or whoever they care about, have them assault his base on the material plane or if he has a gate to hell have them delve into the darkness to fight him there. An incubus with minions would be a great level 4 boss that gets them to 5 in my opinion.
>>
>>50691021

A ranged option is a given, although hopefully not a spellcaster option since that has too much overlap with cleric in my opinion.
>>
So new to RPG in general and 5e in particular.

Im playing a barbarian with stats
14, 13, 15 going to +1 with human, 12,11,13 thinking of +1 or maybe dex.

The DM is offering me point buy, or re-roll and the group (friends) is telling me my diversity is going to make me unable to participate as I should be focusing purely on Strength, Dex, and Con.

Are the enemies/campaigns based on only optimised builds or is it at least viable to play a jovial giant? I've got till our first actual session to decide which is in a few days.
>>
>>50691246
15 14 13 13 12 11 is actually better than point buy or array. Bump the 15 and one of the 13s, then put a 16 in Str, 14 in Dex, and 14 in con. Grab medium armor and you're golden, just bump Str and hit like a truck.
>>
>>50691314
I didnt have any intention of going over probably 16 Strength. Was going more for durability, reflexes, and charisma.

But im glad to hear that all I need is an ability increase and some medium armour to be decent
>>
>>50688057
The largest thing we fought was an Elder dragon, bit size didn't come into play beyond health. Though earlier in the campaign, we had fought an adult blue dragon, and both of the martials ended up jumping onto the creature's back and fucking it up while it flew.
>>
>>50688057
30 foot Cyclops
>>
>>
>>50691337
Why wouldn't you ever go over 16 str on a barbarian? That just seems counter productive.
>>
>>50691399
Well assuming only a few ability score increases, minus a few spent on feats that I want for him, and the fact I want a Robert Baratheon tier camaraderie I just don't see it as entirely feasible to hit all the goals and reach 20 with Str and rage damage seems to cover the loss in 2 or 3 damage from not having maximised the stat.
>>
So if I wanted to do a Polearm monk what would be better. Way of the Kensei (UA)or just use a spear with the UA feat and go with another monk path?
>>
I want to put a kenku npc in one of my games as a recurring character who learns new things from the players and between their meetings.

Anyone know where would be a good place to find stuff to start making a really basic soundboard?
>>
Where do you draw the line of Samurai's Strength Before Death?
What if the Samurai breaks line of sight?
Do you treat the lethal blow as having 'landed' and the Samurai gets to act before you apply any of the effects that come with a lethal strike?
>>
>>50690518
In most cases strength is more important, since charisma only increases some of your DCs and in most cases your spells will either be buffs or won't have a DC while strength will pump your damage significantly. In very few cases will it not be the better option unless you're doing it solely because it fits your character.
>>
>>50691427
Don't skip on strenght, you use it for every roll in combat ever. And you proficiency bonus also helps way more for skill checks, and your proficiency bonus scales with level and doesn't require you to hamstring your main stat.

The rage damage bonus is only good if you actually have a high str, if you want to have a more diverse martial than maybe a fighter might be the better way to go since you get more ABIs.

If you want to play a jovial Giant just make sure you pick up proficiency in Charisma skills and that charisma isn't utter thrash.

> TL:DR STR is your main stat, and a major force amplifier for every combat situation. Don't skip it.
>>
>>50691454
I'm envisioning it as a sort of bushido battle trance, where the samurai simply shoves death from their mind for a split second to take an opportunity to take the enemy with them in a flash of honor and steel.
With that in mind, I'd say my interpretation would probably only proc on melee attacks, or if the target that conducted the ranged attack was within the samurai's movement speed. Line of sight seems like a good requirement too, unless you feel as if a samurai in his dying (tm) breath would be able to detect the one who slew him, even if he were unable to see him.
>>
>>50691495
It's fairly iconic for a pin cushioned warrior to take out enemies, especially threatening their allies,, before succumbing to their wounds. Hell, just look at Boromir.
A restriction on the specific killer goes against the flow.
>>
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Can anyone review these homebrew races' stats?
http://pastebin.com/1ecrVTKt

Thanks in advance.
>>
Is there a Volo scan?
Or does anyone have a list of the playable races' features?
>>
>>50691656
>24 feet
Multiples of 5 and 1 only.
>>
>>50691676
Every real number is a multiple of one.
>>
Who else is with me that, although we didn't receive a drunken master, the Monk UA turned out awesome?
>>
>>50691676
Done.
>>
>>50691698
Only 2 options, one with wonky, unclearly worded ideas, the other an archetypical, but entirely outside my interests, option.

Meh, it's better than just throwing things together, like fighter, but it also felt lazier.
>>
Anyone here play Mystic? Is Mind Vault focus ability suppose to be the unlimited version of Knowledge domain's channel divinity?
>>
I'm a vengeance Paladin, PAM using a halberd

I use Find Steed alot, like alot. I was considering multiclassing post level 6; either Cavalier or Knight from the UAs.

Which would you guys do? Both are very fitting in every way. Knight has an emphasis on reaction attacks but I have PAM and get a reaction attack 90% of the time
>>
>>50691698
Kensei is a clusterfuck.

Tranquility is a cool non-magic healer/cleric option imo.
>>
>>50690655
>>50690640
>>50690623
So "kensai weapon = monk weapon ++"?
>>
>>50691675
dude look in the fucking trove
>>
>>50692104

Apparently yeah. This simplifies things a lot compared to my original fear that it was a weird separate category that would lead to awkward situations where I have to keep rereading for the right wording on class abilities all the time
>>
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>>50688057
>Mearls
>>
>>50692156
Awesome, the Kensei looks fucking great now. For the record, that's how I first understood it, not sure why everyone went the route of "kensei doesnt let you use your class features"
>>
>>50692171
It was RAW, so it was asked on twitter.
They then gave an answer that sounded like it was intended.

Also, if you consider the damages, kensei monk deals about 25% more damage or so, and has access to that +2 AC. The thing is that that damage doesn't require ki or anything, it's always-on. That's not even considering the damage with GWM which is more about +33% total.

I suppose that's not insanely overpowered, especially since it doesn't really fit in with monk's 'I'm going to prone and shove stuff about' or sneakiness but instead just tries to deal as much damage as a fighter.

A kensei with very high stats (rolled) sounds like they might be better than a GWM fighter though, but that's
>rolling for stats
>>
>>50692171

Its because there is this fear that it would be OP if it did any good damage.Like adding comparable DPS to other classes as an option is going to make Battlemaster Paladins and Bearbarians obsolete instead of just standing shoulder to shoulder with them
>>
>>50691964
Just stick with Paladin. You don't need anything from Cavalier or Knight, just enjoy your steed.
>>
>>50690811
They are visions so you have some leeway with them. They can be vague
>>
look what i found
http://www.ebay.com/itm/Tactical-Battlemat-Forest-/262761209774?hash=item3d2dc9dfae:g:uHgAAOSwo4pYUB6R
Do u think its worth buying from russia for low price or not?
>>
>>50691964
There isn't really any clear synergy with anything aside from action surge, which literally almost anybody has affinity with.
Champion perhaps, as more crit chance means more crit smites.

But, a warlock or sorcerer sounds like they'd have better synergy, but vengeance PAM paladin isn't very charismatic in general, so you're probably not so well up in that area.

You could also try barbarian for a level.
>>
Does anyone happen to have some level one character sheets he's willing to share? I'm looking for inspiration. Preferably AL legal (PHB+1, no UA).
>>
How would you stat SCP-093 in 5e?
>>
>>50692406
Well of Many Worlds, see pg 213 in DMG.
>>
>>50692412
And the entities?
Thanks.
>>
>>50688057
What stuff from the unearthed arcana is good and balanced?
>>
>>50692157
Didn't know Mearls was a fruit. Is he at least cute?
>>
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Making a character who's immune to Exhaustion, however is cursed to make up for it.

How does "Every time you sleep, you are affected by the spell Dream and must save to avoid the nightmare effect at disadvantage (Since the BBEG has a part of their body, or rather did when he was cursed)"

I'll be RPing it as them being constantly exhausted but unwilling to sleep since they know it leads to a recurring nightmare, and spells like Calm Emotions make them have to make a save or fall asleep since they're only managing to stay awake due to being really, really pissed 24/7

Dying from the damage isn't too big a concern since they're a Revenant.
>>
>>50692427
Just freeform a meaty star block. Resistance to all but psychic damage, maybe, or regeneration that's deactivated by psychic damage
>>
>>50688057
As a newbie to dnd in general and only having played like 4 times with friends, should I just read the whole player's handguide or are there better places online to learn most about dnd?
>>
>>50691698
Kensei needs clarification on stuff but overall looks cool.
>>
If I made a Kenku Monk would I be that guy?
>>
>>50690655
>just saying they count as monk weapons for you would solve all of the given problems
Except now they do way more damage than Monks and have greater AC. There is literally no downside. All the balance that went in to giving Monks just quarterstaves and shortswords is thrown out of the window if you say they can use greatswords like whatever now, and here's +2 AC while you're at it.

What is it with people not being able to take pro/cons? The Kensai still does appreciable damage without a Monk weapon.
>>
>>50692663

Yes you would be Hawkman

Shit im thinking of doing it right now and the only reason I havent drawn it up yet is is I kinda want a Kensei and going Human for GWM at lv1 would be too easy
>>
>>50690876
>he plays Fighters and doesn't Resilience: Wisdom before high levels
You're just begging the DM to fuck you
>>
>>50692545
He has a wife and child. He's not gay (or Jewish as far as I know), he's just triggering GGers.
he's not that cute either imo
>>
>>50692447
Kensai as written
>>
To DMs who use playmats, how do you handle progressively revealing more parts of a dungeon? Do you draw out the whole thing and keep unknown areas covered with paper, or do you draw each new room as your players discover it? Any other methods I'm unaware of?
>>
>>50690876
>Wanting to off your PCs that bad in a shitty wimpy death
>Not wanting blaze of glory bullshit where the PC explodes the boss then explodes himself
>Thinks samarui are even the tankest
You idiot retard, fucking the holy barbarian half orcs shit on kensei
>Highest hit die
>Up to 24 con
>Resistance to all melee damage, except for elemental shit
>Oh you knock me to 0HP? con save that doesn't depend on damage and it don't
>Oh no I failed con save because it got harder, time to use racial not dying
>Oh no that failed me too, well I can't die until after my rage is done
Since they get giant crits and free advantage on attacks they have a real chance of exploding your BBEG in a hit
>>
>>50692766

I've done both. I think people tend to prefer the drawing method, though it can be a bit stressful for you, or not look as nice.

But it does feel more dynamic to draw it out then and there from a smaller copy you have in-hand.
>>
>>50690760
which map program is this?
>>
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can anyone tell me what different things you'll be saving against with wisdom versus charisma?
>>
>>50693055
Wisdom is a much more common saving throw to make. A grab bag of spells like Hold Person and Polymorph call for Wisdom saves. Charisma saves are much rarer:

>>Spells that Require Charisma Saves:
>Banishment
>Calm Emotions
>Dispel Evil
>Divine Word
>escaping from a Forcecage
>penetrating a Magic Circle
>choosing not to be affected by a Seeming spell
>Planar Binding
>an involuntary Plane Shift
>the hopelessness effect of a Symbol spell
>Zone of Truth
>>Monster Abilities that require Charisma Saves:
>Ghost's Possession
>Umber Hulk's Confusing Gaze
>>
>>50693055
>wisdom
Mostly everything not dodging
>charisma
ignoring teleportation barriers and total possession
>>
>>50693055
Off the top of my head
Wisdom: REALLY bad things. Hold person, Hypnotic Pattern, Tasha's Hideous Laughter, Confusion, Slow.

Charisma: Trying to teleport out of a force wall/cage, Banishment, Umberhulks crazy confusion eyes

In 5e I've found that getting hit with a wisdom save seems to be 100x worse than any of the CON or DEX saves since those are always just 'oh you take damage' rather than 'you are stuck, immobilized, and can't do shit for the next minute. Good luck'
>>
>>50693055
I can't even remember the last time someone in my group had to take a charisma save

against a ghost I guess but that was it.
>>
the only thing i can think of is I believe madness is a charisma save
>>
Few questions 5eg
1. Are there any good low tier 3 adventures prebuilt in faerun
2. Is there a gravity magic homebrew
3. Where do you get your maps from?
4. What Cr would a level 20 oathbroken paladin be (hp 300), if it has access to the death knights hellfire orb?
>>
>>50692649
what do you want to learn about? general mechanic? optimization? fun?
>>
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Okay /5eg/ I'm gonna need some help

I'm going to be DMing for the first time relatively soon (after the holidays) and I need some tips on running my first campaign

I'm planning on running Storm King's Thunder for myself and 4 friends. I've read the book cover to cover about 2-3 times already (I have a lot of spare time at work), and I think I'll have my players start at level 5 in Triboar. Does anyone have any suggestions for ideas with the campaign?

Any tips for a new DM? I plan on rolling with whatever the players do but I also want to throw in some specific things for them to encounter as well. What should I be on the lookout for? A list of things to do/things not to do? What worked well for you in the past?

Any help would be appreciated
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>>50693281
1) Check DMs Guild I heard they are cash
2) Not that I have seen but there is Reverse Gravity the level 7 spell. Use the DMG to follow spell making rules and make your own.
3) Pinterest, actually. For small and large scale.
4) That number varies insanely, but 300 HP makes for a Defensice CR 16. Offensive CR without smiting every turn is a measly 6. The DMG doesn't really explain how to give the CR of a creature with spells or instant high damage abilities. I'd say it would be somewhere from the 13-16 range due to how much damage they can pump out in an instant. Maybe add an additional CR cause of lay on hands. So anywhere from 14-16 depending on how you do its action economy.
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>>50693431
Time to make a gravity homebrew myself then eh.
If I bump the hp to 500 and ac to 24 that makes it a bit tougher? Or is that just artificial difficulty
It's longsword attack is 1d8+10 +15 necrotic with 2 attacks with that per round
Has up to level 20 oathbreaker spells
Shield to make the ac 24
And the hellfire orb 1 per day
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>>50693284
Yes, almost everything. I would really like to build my basic knowledge about dnd, but I havent found the best way to do it yet.
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>>50693593
Read the player's handbook and then got to your FLGS and see if they have any sort of organized play for D&D. You'll learn the most by playing
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>>50693358
Pls respond
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>>50691689
6.7
1.00001
453252532.432
I just came up with 3 real numbers that arent divisible by 1 without even trying
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>>50693537
Yes it would be notably tougher. 500 HP is a defensive CR of 23, and the AC goes off the entire chart.

Just so you are clear on this Wizards typically makes monsters "glass cannons." Where they can pump out a lot of damage and not that much health. A good example is the Dire wolf, with the Defensive CR of 1/4, and an offensive CR of 3-4, due to near constant advantage due to pack tactics and save on hit prone.

The reason they do this is because PCs will always lose the longer the battle goes. The only times my characters have died is drawn out battles where enemies aren't dropped in three turns. 500 HP is a lot health and unless you got your fighter, your own paladin, and something else, someone is going to be killed, not just downed, due to necrotic killing enemies with 0 health. It's also boring unless properly built up to be a fight that everyone is into. One of my party fought an enemy with I'm guessing had around 250 health, and he fully healed himself twice. It would have been a pain if we weren't into every turn.

So I like the idea of this, but if you are making an enemy, use caution.
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>>50693644
Start with starter set and lead from their directly into SKT. starter set is great for new and old DMs. Interesting but simple encounters. Also slowly takes off training wheels for newer DMs
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>>50693691
Thanks for the input anon.
I'm relatively new to dming so I appreciate the advice
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>>50690623
Man, I hadn't seen Mearls twitter in so long. (((Kike Mearls))) with his rainbow DnD logo. Phew lads.
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>>50690623
But you *can* use martial arts while holding a nonmonk weapon, when you aren't wielding it. That's the guts of the system. You can't make a martial arts bonus attack when you attack with such a weapon, but if you make unarmed attacks from flurry of blows, you can use the other benefits on those.
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>>50693712
Is that Lost Mine? We just got finished running that, the GM we had is tired of doing it so I volunteered to step up to the plate
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>>50693770
Ouch. Well their goes your easy practice. Best advice I can give you is try to establish where the party is going at the end of each session, so that you can prepare for that destination or shit along the way. One of my personal big mistakes was letting the players decide at the beginning of a session, which direction of a 3 way fork they wanted to go. And of course they chose the one I spent the least amount of time preparing for.

Also be prepared to adlib a lot and write notes down so you can make shit make sense later.
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>>50693770
>>50693823
Could always grab some of the Adventure's League modules and run for a few weeks to easy into it, then from there either start working on your own stuff or use existing modules for awhile still.
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>>50692202
>>50692202
It can also use that extra Ki it doesn't need for attacks on dodging instead. Kensei seems like it'd be rather ran my and deal nice damage for a Monk, though I think the tradeoff is that it sacrifices some utility relative to other paths.
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>>50693823
Ah well. I was planning on doing that pretty much anyways, since adlibbing is sorta how I do my business anyways. I'm really good at flying by the seat of my pants so I think I can do alright in that regard. It also helps that chapter 3 is basically "I dunno what do you want to do lol" so that will give me a bit of time to get it together. I'll make sure to always end my session going somewhere though that's a good tip
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>>50693858
Stick with season 1 though. Past that it becomes a bit of a gamble on the quality of the adventures. Some it is great. Lots of times it needs work or an experienced DM. Season 4 was especially poorly edited and play tested
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>>50693891
It is a clusterfuck of a mess of writing, but we hashed out this whole flurry and nonmonk-weapons thing with Sun Blades a while back, didn't we?
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One of my players is planning on playing as a Scarlet Mummer favoured soul in my PoA campaign. Anything in particular I should know about them? Any fun villains or enemies I could throw at them? I'm curious to see how she interacts with the GOO warlock in the party too.
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>>50692986
This was done by an artist in some combination of Adobe software with probably a bit of 3D reference work.
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>>50693932
Yeah. And elsewhere they've said they meant for pummel to only work within 5', so they have a lot of re-writes to do, and an entire Zen Archer on the cutting room floor.
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>>50694088
I think they need to swap pummel for just adding proficiency to the damage of Kensei weapons, and clarify that while you can use sex for punching while wielding one, you can't bonus action to punch or flurry.
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>>50693667
1x6.7.
1x1.00001.
1x453252532.432
>>
>>50694165
>use sex for punching while wielding one

...Did you mean this?
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>>50694193
Thats just the identity property, anything can be multiplied by 1 and you will get itself
For something to be DIVISIBLE it has to be divided by another number without a remainder
6.7 / 1 = 6 remainder 0.7
1.00001 / 1 = 1 remainder 0.00001
453252532.432 / 1 = 453252532 remainder 0.432
>>
>>50694193
I think youre thinking of whole numbers, not real numbers.
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>>50694231
Dex. My bad.
>>
so i just saw the preview to Saga of Tanya the Evil (Yojo Senki), so I read up on it for the premise, which now i'm interested.

so now a psychotic child soldier(mage) sounds like a good villain to me, what ya'll think?
>>
What class is a Drow most likely to be?
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>>50694286
female cleric
male rogue
male wizard
male fighter
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>>50694193
>>50694258
the remainder part is important
even tho 6.7 / 1 = 6.7, you cant take individual units of 1 and assemble them into 6.7 pieces, without breaking one, which is what divisible means
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>>50694286
Multiclass Barbarian/Bard/Fighter/Ranger/Rogue/
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>>50694258
>>50694193
>>50693667
Why are people trying to teach me?!
I come here to argue, not to learn!
>>
>>50694336
It's a natural reaction of nerds to dumb
>>
So I know maps of faerun are pretty common, where do I find the individual maps of every little town and city/ region within faerun, or at least as many as possible?

Also how the fuck do you dm's deal with inconsistent players not showing up to sessions half the time? I'm talking irl
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I'm in a serious bind right now, I'm DMing a new campaign for my party and I started them off in a prison doing some prison fights, to buy time so I could work on the actual campaign. The plan was that someone would bribe/bust them out and then offer them a job.

Except they all love the prison setting and want to keep going with it, and I have pretty much no idea what to do for it. Except that since they just soundly kicked the asses of the current jailfighting champs, they all get prison bitches.

What are some good ideas for a prison campaign?
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>>50694468
>his fantasy prison is more than just a cell to rot in
sad!
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>>50694468
Slowly reveal that what they thought was a normal prison is actually just a small ward of a fuckhuge prison, and various sections hold different prisoners and monsters. Now that they've conquered their ward, they have to contend with more powerful gangs from other areas. There's really no upper limit to how far you can scale this up.
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>>50694358
Easy answers is taking control of the absent player characters as NPCs or having an in setting reason for people to randomly disappear.
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>>50694552
Local outcropping of an interdimensional megaprison
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>>50694064
Less people means less rolls for perception and lore rolls, so be prepared that sneaky enemies are a little more resilient. Also powerful spells become even more powerful. Hold person on a single PC means 1/3, instead of 1/5 of the party is incapacitated.

Certain spells are also buffed like Bless, and spells, and certain abilities that can only target a limited number of allies are also improved like the evoked blocking his spells from hitting allies.

Honestly it doesn't sound like anything you wouldn't have encountered before in 3.5.
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>>50694468
Have them get framed or go too far in a prison fight and they have to be transferred to a more secure prison.

The PCs are chained and escorted to a huge maximum security prison that is so big it runs more like a town, with crime bosses leading the inside, ruling with goons and contraband. The players soon make allies and enemies as the gang leaders build up the engagement, or find a way to break out with friends and deals.

The twist is that the guards are in on it, and the warden is actually using this deep hole society throws its criminals into to gain followers or make sacrifices for his cult.
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>>50694552
I was hoping for more along the lines of mechanics. Like, smuggling fantasy drugs, using minions, avoiding being shivved, the eventual escape, etc.
Although this does give me a chance to give them a fun weapon I've been dying to use (pic related)
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>>50694755
The deal with legendary actions is they get stronger with more people present, but cap out at 3. So a creature with legendary actions caps out against three opponents. Cause it can use all its legendary actions every turn, but not have to deal with more combatants
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>>50690785
I'm currently playing an Archer from the Fighter UA. It's fucking awesome because I also took Sharpshooter. I'm basically goddamn Robin Hood.
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>>50694872
Is it OP as hell?
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>>50695007
It's a 5e bow fighter
Of course its OP as hell
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>>50692751
>#GG is still around
>Gaymergate had something to with homosexuality
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>>50694267
They call them integers
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>>50694738
i fucking kek'd
>>
Are there any worthwhile D&D campaign podcasts that aren't full of epic memers?
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>>50691698
At least they kensei that they tried.
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>>50691698
kensai looks based desu

If I ever played a monk I'd have to dex greatsword cheese it up
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>>50695368
Critical role isn't a podcast (it's a twitch stream/VOD) but it's pretty fun. You could convert it to a podcast
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>>50693055
Madness.....oh Pelor have mercy on me. Madness chacks.
>>
>>50695368
I liked Acquisitions Incorporated's 12 episode run on Penny Arcade

The live shows are too memey for me though
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>>50695368
>watching/listening to other people play d&d

cringe
>>
I'm always disappointed with my DM's story. I don't think I think I can do a "better" job, but at least things could work the way I think they should.

He said he wants to play sometime. This is a great opportunity to try dming for the first time, any tips? I pretty much know all the rules, and I already read the DMG, SCAG and VOLO's. I need advices for new DMs really
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>>50695573
>Sitting at corporate job listening to the silence of my soul eroding

cringe
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>>50695608
>having a corporate job

im so sorry for you
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>>50690876
wait, this is wha you want as a dm. pcs you can throw crazy stuff at and have them probably not die
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>>50695384
>>
Has anybody converted Way of the Wicked to 5e? If not, how would one go about doing this?

I've been meaning to DM a way of the wicked campaign again, but am fucking tired of pathfinder, so i was thinking of taking the core ideas from the book and using it for 5e. What are the obvious pitfalls and not so obvious traps laid out in the campaign when converting to 5e? The fight with Sir Balin at level 2 kinda stands out in my mind... he had 5 fighter levels, not sure how to convert that to 5e.
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>>50692739
>and going Human for GWM at lv1 would be too easy
it would be useless to you for many levels
>>
What should I pick as my feat for a variant human barbarian? I kinda want to avoid GWM so early on, so i'm considering resilient:dex to start off with 16str 14 dex 16 con from point buy. Got any suggestions? Is tavern brawler fun?
>>
>>50693932
>That Kensei version of Kensei is likely dead in the water for official design.
+6 weapons probably wont be a thing i imagine
>>
>>50695932

I mean that's probably the coolest thing they get so I hope it is. Mostly though I want them to re-write it more clearly and just supplant the normal martial arts ability with Kensei weapons, and give the class more to do. While it has some cool abilities right now, it just feels meandering without a core idea about what the Kensei does other than "a monk but, like, with a katana!"
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https://kotaku.com/dungeons-dragons-gradual-shift-away-from-monster-boo-1790002540

Thoughts?

Archive link: https://archive.is/Vyxig
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>>50696080
Just another breast envy article
>>
>>50696080

I never played any of the earlier editions, so I can't really comment, but social justice is a cancer and needs to die.
>>
>>50696080
I don't see any problems with what wizards is doing.

I see huge problems with browsing Kotaku.
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>>50696080
>https://archive.is/Vyxig

Thank the gods for the archive links. I would have to give shittaku more hits. From a mechanical PoV, i like Mearls work, but i hate all this SWJ stuff he is adding to the game lately.
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>>50696080

Firstly:

>Kotaku

Other than that, design idea seems fair to be honest famalamadingdong
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>>50696080

This::
>>50696155
>>
>>50695121
If I drew you a Euler diagram of people triggered by homos on Twitter and people who got hardcore into GamerGate, the latter would be entirely inside the former. like a dick in another man's butt
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>>50692157
Hopefully the revisions are done by whoever wizards hires to replace him.
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>>50696080
Female DM running an all girl game. I don't have an issue one way or another with it. Boobs or no boobs, doesn't really matter much to me. I don't think they should be unilaterally removed though, as it could make sense for some monsters, but it's not something I'll get worked up over. As DM I can easily say that a monster has their boobs or junk out or not so it doesn't really change anything.
>>
Crawford should be the lead designer

You can't prove me wrong
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>>50696080

How dare a *succubus* be portrayed seductively.
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>>50696080
My only thought is that you should stop shilling for Kotaku.
>>
Are teifling bards still OP? Haven't played 5e yet and wanted to know.
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>>50696253
you really missed the point of the article mate
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>>50690510
Ask Orion
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>>50690510
>>50696306
Oh, sorry, I missed the word "cute" when reading that.
>>
>>50696253
Try reading the article next time.
>>
>>50696326
Anyone and everyone who gives more than half a shit about gamergate is a faggot.
>>
/gg/ general: Kotaku edition.
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>>50694468
Just watch Oz.

Here are some plotlines from the show:
>one of the guards' fathers died in a prison riot long ago, he seeks revenge against prisoners
>said guard goes fucking crazy later and tries to assassinate the Governor
>eternal prison gang war and deal-making between: Sicilians, Irish, Mexicans, Bikers, Aryan Brotherhood, Black guys, and Muslims
>people on kitchen duty keep putting ground-up glass in food to assassinate their rivals
>drug smuggling of various sorts
>tons of gay shit, including a former prison bitch who snaps and takes a shit on the Aryan Brotherhood leader's face
>guy obsessed with prison nurse hires his brother to kill her husband; brother ends up in prison with him
>Aryan Brotherhood leader uses his sons to kidnap another inmate's children and kills one of them
>son gets caught and sent to prison, wherein guy with kidnapped children turns him gay, turns him against his father, and gets him to kill himself
>crazy company takes over medical care for the hospital and tests a drug designed to age prisoners by several decades so they can be released early and clear out room in the prison
>someone anthrax bombs the prison
>someone also firebombs the prison
>a religious cult leader gets gang members to murder each other using psychic powers to harass them in their dreams
>Chinese refugees arrive by boat and are temporarily imprisoned while the government figures out whether they'll be set free or returned to China
>Prisoners vs. Guards basketball game wherein one of the players gets hamstrung
>inter-prison boxing championship wherein people are drugged pre-fight and a literal retard hulks out and accidentally murders a few of them
>the death penalty is abolished
>oh wait it's back
>a prisoner can't die
>this fucker keeps tunneling out of jail but gets caught; some other group bullies him into using his tunnel first but he collapses it on them
>everyone is obsessed with the local access television childrens' show host and her huge tits
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>>50696303

Honestly, no, I think you did. Because the entire point of the article is "look how sexist the game was back when 99% of the game's audience was male and it catered to male sexuality", as if men liking to look at the female form is inherently evil. Its just more fashionable male-bashing.

Wanna point me to the equivalent article railing against, say, sexist romance novel covers? Don't bother looking as you won't find any but their sister site Jezebel has multiple articles on how those are ok because, well, those are for *women* and not evil, evil men.
>>
>>50696326
A person who is very flat-chested is very hard to be a 10
>>
My friend is a no-fun-allowed GM and doesn't enjoy really anything other than killing characters and vanilla shit so I end up stuck as foreverDM. No-fun-allowed grognard wannabes care to give me an insight into your psyche? What do you actually gain by doing things like not letting players roll stats, preventing any races beyond Human/Elf/Dwarf, limiting moon druids to a gimped list of forms that peaks at about CR 3, preventing multiclassing, and so much more? Why do you profess such disgust with these things yet gladly partake in them when someone else runs a game? What is your fucking problem?
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>>50696446
>fashionable male-bashing
lmao

>equivalent article railing against, say, sexist romance novel covers
Said article doesn't exist because it's immediately negated by all the male comic artists drawing men as impossibly buff beefcakes all day, even going back to the 60s and earlier when MEN WERE MEN. this also instantly negates women who whine about oversexualized heroines so let me pre-empt the bitchfest you were about to launch into over ladies not liking that either
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>>50696466
>not letting players roll stats
Balance issues
>>
>>50696446
Jezebel would defend a book about a 12 year old boy being molested by a 30 year old women, but go stab happy over a book about two fifteen year olds having healthy consensual safe sex
>>
>>50696446
no you dip, the point was that in the 70s and 80s dnd was around 99% male, and now as demographics change, people prefer monsters who aren't inherently sexual, AND the game creators wanted to cater to both male and female gamers instead of just male ones.
succubus still exists, she's still hot, but shes right next to the incubus, who is also hot.
i would say this article did a surprisingly good job of not just outright calling previous incarnations of the MM inherently sexist. instead a woman tries to understand why her friend was drawn to dnd precisely BECAUSE of a certain sexual aspect to the game.
but you see what you want to see i guess.
>>
>>50696466
>grognards
>no stat rolls
look mom i peppered my post with shit bait to try and start an edition war!
>>
>>50696500
Better restrict class choices too because a ranger or monk player might feel useless compared to the bard
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>>50696515
[citation needed]
>>
>>50696518

I'm not surprised to find there are betas here, no worries. Maybe if you'll show your best friend a copy of your latest white knighting she'll let you be a shoulder for her to cry on after her latest asshole boyfriend pumps and dumps her.
>>
>>50696561
instead of responding i'll just say yikes. good luck to you.
>>
>>50696561
Not sure if you understand the article. I think the point is that the audience is now more gender diverse and there's no need for such large quantities of fan service nude women. There are still attractive monsters, but now there are male and female ones.
>>
>>50696557
>grognard wannabe
read idiot

adding "bait" to your comment field filter improves every thread on every board prove me wrong

protip: you can't
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>>50696518
The thing is, the average person wouldn't think twice about tits or no tits. But these batshit insane SJW's see tits and just can't help themselves from screeching "MUHSOGEENEE!" and turning a harmless piece of artwork into a martyr for "social justice". The people with this mindset are cancerous.
>>
>>50696518
Beyond just that, look at where D&D and the companies were back then compared to now

>80s D&D with tits everywhere
>run out of some guy's basement
>beholden to no one
>makes just tens of thousands a year?
>literally blamed for turning children into actual satan-worshippers

>modern D&D
>owned by an enormous toy company
>beholden to investors demanding mass market appeal
>million-dollar company
>>
>>50696595
woah sick burn cocksleeve
>>
>>50696607
read idiot what? you want people who you insult in the same sentence to give you an insight into their playstyle? just ask your friend why he feels the way he does about playing, if your friend even exists and this whole thing isn't just bait.
>>
>>50696591
You're an embarrassment to your future grandchildren.
>>
>>50696518
>a woman tries to understand why her friend was drawn to dnd precisely BECAUSE of a certain sexual aspect to the game
>Believing feminist lies
>>
>>50696610
>the group that routinely runs around throwing up art everywhere with bare breasts to show off WOMYN'S PRYDE are the prudes
Look, Clapistani, you need to have a talk with your religious wingnuts before you start saying anyone else sees tits and starts screeching.
>>
>>50696466
>What do you actually gain by doing things like not letting players roll stats
>OSR
>Not rolling stats
What are you talking about?

>preventing any races beyond Human/Elf/Dwarf
I agree with you, this dumb

>limiting moon druids to a gimped list of forms that peaks at about CR 3
Why would I let a druid from the desert wildshape into a polar bear he never saw?

>preventing multiclassing, and so much more?
Minmaxer detected
>>
>>50696518
>now as demographics change, people prefer monsters who aren't inherently sexual
No, that's developers pandering to the vocal minority of crazy feminists (who don't even play the game) and telling their fanbase what's best for them. You don't want to be a dirty sexist, do you?
>>
>>50696695
news flash, all people are shitty hypocrites
especially the fucks who whine about SJW whining
>>
>>50691040
A ranged focus would need to be a really core thing, so lvl 7 is too late
>>
>>50696775
you are currently whining
>>
>>50696711
>omg people who complain about sjws are just right wing sjws

Please tell me more about your enlightened centrist opinon
>>
>>50696866
>>50696775
If you're going to samefag at least adopt a different posting style.
>>
>>50693740
>>50693657
>>50695121
R u triggerends?
>>
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>>50696896
>>
>>50691698
Yeah, I expected Kensei to be more streamlined but will do, it's already a lot.
Tranquility is a goldmine, I bet my players are gonna use one soon. If I could play I'd make one instantly, a big Con-based hunk of a man who eventually gets fucking angry when you kick his small bff and gets to wreck your shit.
Makes for a good rp opportunity.
>>
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Any good references/guidelines for how to convert old adventure modules into 5E? Planning my campaign and if I know my group they're going to go off the rails at some point and I'll be totally unprepared. Want to convert some old 1st and 2nd edition modules to 5 so I can whip them out easily if need to.
>>
>>50691698
It's a mess. Tranquility is okay, but also mostly a mess. Kensai is just a mess.

>>50691985
>Touch someone and they stop bleeding, become full of energy and their sprained muscles relax themselves.
>Not magic
>>
>>50696913
>>
>>50697004
>Kensai is a mess because people can't conceive of not having their cake, someone else's cake, and eating both of them too
>>
>>50696080

>more sexy male monsters

Hell yeah.
>>
>>50696561
Please post an example of something sexy you've done in a D&D game, I want to cringe and/or laugh
>>
>>50697045
Searched for hunky efreet

Got this

Maybe they're right
>>
>>50697080
Fire lolis.
>>
>>50695885
Sentinel is good, attacking not on your turn doubles your possible damage from 1-4, and 5-20 is a 50% increase. If you are fighting a slippery enemy being able to call advantage on your disengage proof opportunity attack is definitely good. It also helps your team a bit and you will be the guy Martials want to stand next to.

Mobile is also good due to the extra speed, and the counter to opportunity attacks. With all your extra movement you can always run to and away from a fight no matter.

Tough is simple and strong, though you won't really be happy with your decision until you start hitting the higher levels.

Athlete is alright, Alert means you always always go first. Skilled is pretty great if you have the stats for it, meaning you have stats other than STR and CON above 13.

Lastly Savage attacker could make sure your damage is always dank.
>>
>>50697011
>What is a snipping tool?
>>
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>>50691698
Kensai is... problematic. I'll keep hammering on it: pigeonholing eastern martial practices into just a monastic tradition (as has been done in quite a few fan works) is a bit wonky. It not only doesn't really do the fiction justice, but, more importantly, is mechanically shallow.

I mean, it's obviously the least intrusive and most easily compatible option to do, but it's sort of a half-assed way to go about it.
>>
>>50695368
The Adventure Zone is hilarious, and the DM (Griffin McElroy) has actually come up with some really unique ideas for campaign hooks. And some which are just gratuitous nonsense like the quest based on the Fast and Furious films/Fury Road.
>>
>>50697149
>problematic
>>
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>>50697129
I can live with that.

>>50697096
Or this.
>>
>>50697149
Tranquility monk is Friar Tuck
>>
>>50697129 #
Unfortunately for you it's already a race of hunky red back muscles with broad male shoulders.

And fat red uncut cocks.
>>
Is Shadow Monk/Rogue a good combo? What are some good classes for Out of the Abyss?
>>
Are AL modules any good?
>>
Asshole here who made the full-class Soulknife in the past. I've made another thing. It's probably overpowered again. I'd like to think it's a mechanically interesting class that functions properly but it could be broken as shit.

So, here it is: The Black Sun Sentinel
>>
>>50696080
>Crawford elaborated, “The question shouldn’t be, ‘Why should we add an incubus to our game?’ The question should be, ‘Why was the incubus taken away?’ Why is only half of the succubus/incubus tradition being carried forward by so many games?”

RTFA you idiots, what they're talking about is incredibly reasonable.

Frankly if it means less time cringing about some weird nerd's sexual fantasies while I'm trying to play a game, I'm glad that they don't have creepy shit like that nymph anymore.
>>
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>>50697302
Also, here's a pdf of the Soulknife if anyone wants that.
>>
>>50697302
Not gonna read all of this, but switching between stances should take a bonus action solely because it adds that you are doing something, not just kind of switching without even mentioning or motioning. It adds to some complexity that you have to choose to do something or switch stances.

Starstrike needs to be named something so you know it procs the cooldown and effect for solar and lunar. I had to assume that it did proc it and assuming is RAI and RAI is meant to be broken.

It feels clunky with how much book keeping you have to do to know when such and such abilities are off cool down, but then again spell slots are of a similar sort.
>>
>>50697363
Alright, enjoy circle-jerking with a bunch of /v/irgins who can't go for more than eight minutes without frothing about MUH SJWs.
>>
>>50697473
You're probably right.

It's meant to be that Solar puts all solar abilities on cooldown. I'll see if I can phrase it better.
>>
>>50697337
>less time cringing about some weird nerd's sexual fantasies

When you put it like this it makes me want to change my stance on it. That guy in my group can't control himself around female npcs, wants to have his own succubus to fall in love with him etc.

We're better off without that shit. I want to play dnd, not erp with someone at the table.
>>
>>50696080
Wait a minute, didn't some fucking masked wrestler sue this site and make them bankrupt? Why is it still up?
>>
>>50697660
Only Gawker went down. Kotaku and Jezebel are still up.
>>
>DMing a campaign with 6 friends
>usually play music to enhance the mood and scene
>none of them have seen a single Star Wars movie
>can use John William's work without compromising the immersion of the campaign

What a fucking blessing
>>
>>50697792
>has SIX friends who have never seen Star Wars
>still considers them friends
what
>>
>>50697792
>6 nerds who haven't seen Star Wars

Lies
>>
>>50697813
They all don't like scifi or space shit, so im not going to force them.
>>
>>50697792
>none of them have seen a single Star Wars movie

i hope to god they arent american or thats just sad
>>
>>50697792
So do you play with the Amish or something
>>
Since I can't seem to find any groups and roll20 shit never seems to actually get off the ground, my only chance to play D&D is probably going to be Expeditions. How shit is it? I figure I can meet some people to play with outside of organized play that way.
>>
>>50697827
Star Wars is largely fantasy though you lying sack of shit
>>
>>50697350
I've been thinking of killing off my Mystic (for a variety of reasons, here >>50687988 ) so I'd be starting at Level 6 or 7, which means I could go with Monk 6/Rogue 1 split to start. I'm not sure. I'm just trying to think of a class that would be more fun than what I'm doing now.
>>
>>50697827
There's like no sci-fi or space in Star Wars. It's mostly samurai fighting it out with pseudomagic.
>>
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>>50697818
>>50697839
>>50697840
>>50697861

>all dont like space shit
>2 haven't seen them period
>2 watched Backstroke of the West with me once
>1 knows of the universe and some info but hasnt actually seen them
>1 wont watch it cause he is a hipster faggot

I wish they would, trust me, I really do
>>
I'm DMing LMOP. Party of 4 characters, 3rd level, who are going to enter Wave Echo Cave.

How badly will they be fucked at lvl 3?
>>
>>50697842

It's pretty fine. A lot of the dedicated AL people show up (though they'll probably be at the Tier 2 tables) so you're mostly going to get to meet and talk to the long time players who, at least at my store, are USUALLY pretty decent people barring the inevitable handful of That Guys.

The expeditions themselves are short as they're designed to clock in at 1-2 hours apiece. Which means gameplay is brisk, and if you're playing something like a Wizard once you have a few levels to your name you can play much faster and looser with your spells.
>>
>>50697914
Isn't that the recommended level? Do they have a decent fighter and a healer and a wizard with non-idiotic spells? If so they're probably okay.
>>
>>50698057
4 is the recommended level
they have no one that can heal
their wizard has shit AC and doesn't have effective spells
>>
>>50698220
>no healing at all
Kill them off and tell them to take it more seriously next time.
>>
>>50698283
I dunno, I might just drop a wand of cure wounds or something, the campaign's almost over anyway
>>
>>50698283
>>50698409
Oh, the other option is to have a goblin they kept alive to sneak after them, and try to trade a little potion-administering during a tough spot for a return favour.
>>
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Okay character idea time tell how cancerous this is:

>Stout Halfling raised by a tribe of orcs and half orcs. Has wanted to be a chosen "battleborn" of the tribe his whole life, but this is birthright of only the Orcish members. He ignores the slights and has an unbreakable spirit. His persistence to prove himself causes the death of a tribesmen and he is expelled. However, he is determined to prove to everyone that he is worthy of being a battleborn and also needs to atone himself. He plans to return one day worthy of forgiveness and acceptance.

For AdvLeag or other RAW game that will start at lvl1:

>Stout Halfling Barbarian
>Barbarian Tribe Member background

>Athletics, survival, perception, animal handling.

Start with greatsword sell it along with javelins and handaxes.

Buy mastiff, shield, warpick. Leaves me with 10s.

Suggestions? Comments?

>weasel isn't the name, it's a placeholder
>>
So a thought on Kensei.
Consider that it lets you use Strength or Dex for the weapons, no matter what. This means you could use Str for a kensei weapon that normally couldn't- such as a bow. Strength Archer is technically possible.
>>
>>50699217
Yup but the question remains why

Much better to take a dex greataxe and unarmed strike every turn so you effectively have a shield
>>
>>50699279
I'm sure some minmaxer out there can break it. Barbarian specifies melee weapons attacks and that's the only strength-dependent feature I can think of, but it's gotta be breakable.
>>
>>50699306
I doubt it
>>
>>50699173
Sounds fine.
>>
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>>50697179
Yes?
>>
>>50688057
I always try to add more and more bigger things to my campaigns.

I allow my guys and even encourage to go all lost planet on my bosses, climbing on them and ripping out spines, patches of skin, and attacking their innards.

Only 1 PC done this and got bonus EXP and did more damage.

This led to him having his gladiator finding bigger and bigger shit to find more glory in fighting them and acting like Hulk Hogan in towns he saved.
>>
>lol dex greataxes and breaking all balance makes tons of sense, it's the only way the archetype can work
>YOU WANT TO PUMMEL BEYOND FIVE FEET? UNBELIEVABLE, RIDICULOUS, GET OUT
>>
>>50699217
Mearls and Crawford have both said they flubbed the wording on a lot of those. The RAI is that you can use Dex in place of Strength for kensei weapons (but not the other way around). You can also use Martial Arts despite wielding non-shortsword kensei weapons.
>>
>>50699660
who are you talking to?
>>
Convince me that getting more frequent releases of stuff is bad.

>buh m-muh bloat
We're fucking starved for options. I just went on the PFSRD and thought of trying it out just because of the sheer number of cool toys to play with then I remembered the retarded power tiers and balance, and horrific skill system and general math and boundless accuracy; and it passed
>>
>>50699782
>3e took a decade to release all it's shit
>get upset we don't have as many books in 4 years of 5e
>>
>>50699782
Sounds like you answered your own question. But if what you're looking for in an RPG is a hyperabundance of needless splats that just demand more looking shit up and houseruling, by all means, play Pathfinder or 3.5
>>
>>50699173
>raised by a tribe of orcs
>is thrown out of the tribe of orcs for killing someone in a fight

I think maybe you don't understand how orcs work, Anon.
>>
>>50699826
>PF was released in Aug 2009 (7 years)
>Starter Set was released in July, PHB on Aug 2014
In 7 years Paizo has released 53 products. That's like 7.5 per year. We barely have all those IN TOTAL.

>>50699887
>Implying what is most flawed about PF is not the very core mechanics
>>
>>50699937
If you include UA we're way ahead
>>
>>50699924
Unless they just really hated him and were looking for an excuse to get rid of him.
>hey Krog, did you hear Tiny killed Grom in the weekly brawl?
>what the fuck, that means... he's my boss
>and mine. shit's crazy, I hate that short fucker
>he doesn't actually know he's our boss yet, does he?
>no, he always skips Oral Traditions Night because we all laugh when he tries to speak Gruntish
>what if we told him killing someone in a fight means you're banished from the tribe
>>
>>50699937
The core mechanics are the worst, but the gross amount of material to filter through is also bad.
>>
>>50696080
Dipshit trying to justify his decision to remove content that is targeted towards strait males while adding content geared towards gay men and strait women, which anyone with half a brain can see is hypocritical. Also is funny that through his example, the dipshit basically acknowledges they are going to lose a lot of new young male players into the game(their bread and butter), while being too dumb to realize that is the implication made.
>>
>>50699217
Can you melee wield a crossbow as your kensei weapon?
>>
>>50700016
Yes.
>>
>>50699964
>2-3 archetypes with almost no flavor and lacking art
Well, I don't HATE UnearthedArcanas, and heck, they are free but... You can't really compare them

>>50699996
But you could cut out that material and still play fine. There's no need to include the Book of Planar Fuckery if you're gonna be killing rats, and even if you do, you don't really need the Tome of Rodents.
>>
>>50700014
>I want to try out tabletop roleplaying like a huge fucking nerd
>but the sourcebooks lack the scantily-clad demon women I can only find in the realm of paperback boardgame supplements
>I guess this hobby's not for me, le sigh
>>
>>50696080
>kotaku being kotaku
>>
Bard 17 / Ranger (Beastmaster) 3

Simulacrum
Find Familiar
Find Steed
Animate Objects at 9th level

Control 43 minions at once. This is assuming that you don't just have your Simulacrum cast Simulacrum on you ad infinitum.
>>
>>50697896
dude, more than anyone else who has ever posted in /5eg/, you NEED to find a different group.
>>
>>50700030
Can you wield a net and have it do damage?
>>
What manner of character does one play with stats of 12 8 8 10 11 11
>>
>>50700087
no because nets don't have a damage die.
>>
>>50700087
You can do that even without being a Kensei.
>>
>>50700101
>rolling for stats
Not even once
>>
>>50700070
With programmed illusion and infinite time, you can create infinite illusion AIS. With glyph of warding you can give them weapons.
>>
>>50700101
life cleric (or something) or a bard (buff + healing) or a buff focused sorcerer.
>>
>>50700101
healbot, control wizard
>>
>>50700101
Bro, just threaten to light your DM's house on fire unless he lets the party use point buy, because rolling for stats is FUCKING RETARDED
>>
>>50700101
>rolling for stats

Play a monk just so you can die faster and reroll.
>>
>>50699478
Its a nonsense word which doesn't mean anything more than "I don't like thing"

I don't like Kensai because I think the +2 ac when making unarmed strike complicates combat as
>doesn't have +2 ac on first turn, or surprise, or when travelling
>someone (most likely the DM) has to remember its on
>creates more "backtracking" situations as players remember the +2 ac after the fact etc

Also, I dislike the double proficiency against one target 1/rest as its unlike any other mechanic and thus complicates the game. If Adv/disadv were supposed to get rid of minor and situational numerical modifiers then USE adv/disadv

Lastly, the distinction of Kensai Weapons is retarded. Just say "You learn proficiency with any three martial weapons and they count as Monk Weapons for you". I also don't like the "bonus action to inflict +1d4 bldg damage on a hit". It's damage without an attack roll, when does the bonus action take place? Before or after the Attack action? What if you move between attacks? I also doubt anyone would use it as a bonus action unarmed strike would do more damage and adds +2 AC

Sharpen the Blade is ridiculous as it can be done on any ones weapon. Ho party with +3 weapons. It should read

> As a bonus action, you can expend up to 3 ki points to grant one monk weapon you touch a bonus to attack and damage rolls while you wield it. Only one weapon can receive this bonus at a time. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this bonus action again.
>>
>>50700101
Alternatively, play a peasant.

If asked why, say 'Well, since we've rolled for stats and I rolled a peasant instead of a hero, I might as well be a peasant-hero, right? That's why we roll for stats, so that some of us can be peasants and some of us can be heroes.'

Be the best goddamn peasant there ever was and till those fields like no other.
>>
>>50699976
That would also explain why he thinks orcs have hereditary titles and castes.
>>
>>50700044
>example literally states friend got into it because scantily clad women
>too stupid to see how sex really does sell
Ya, go crawl back under that safe space rock you live.
>>
>>50700105
>>50700110
So, as a net is a ranged weapon, if I choose it as my kensei weapon and hit someone with it as a melee attack it'll work?
>>
>>50696080
>look at this faggot Mike Merals, he got attracted to a nymph when he was 12
>too bad, we at Kotaku are better than that and are not attracted by strong, muscular men that appear in the books. We play D&D for STORYTELLING!
>>
>>50700175
Anon, it's 2016. I don't have to buy anything if I want to see demon tits. I am inundated by demon tits. There are so many demon tits in my face at all times, I would pay money to get them to stop just for a minute. There has been so much tit exposure that tits no longer do literally anything for me.

Do you know what happened in 2003 if you punched DEMON TITS into Google compared to now?
>>
>>50700114
>glyph of warding system controlled by a network of programmed illusions
I like the way you think.
>>
>>50693281
If it has legendary actions I'd make it cr 21 like a lich, if not I'd make it cr 17. Also keep in mind the PC's magic items.
>>
>>50700208
You can wield the net and do damage with it as an improvised weapon but it will not impose the Restrained condition nor will you gain any benefits as a Kensei because improvised weapons cannot be your Kensei weapon.

But you could attack with the net as your Kensei weapon, treating it as a fucking net, and use your Strength on the attack roll. You just wouldn't be doing damage.
>>
>>50700208
no? why would that work? at best your dm would let you use it as a improvised weapon for 1d4 or what have you, but even then you don't have proficiency in improvised weapons.
>>
>>50700243
>There has been so much tit exposure that tits no longer do literally anything for me.

The sad truth of life in the utopia
>>
>>50700031
It's easy to kill off the specialized material you don't need, or don't Really Need, but I'm talking about it from the player's perspective. Feats, spells, classes, archetypes, races, that shit is spread out all over the place and in great abundance. Fuck me if you think I'm going to actually look through all the options to pick what feat I should take at level 14.
>>
>>50700243
>Do you know what happened in 2003 if you punched DEMON TITS into Google compared to now?
-/tg/
>>
>>50700146
> I also doubt anyone would use it as a bonus action unarmed strike would do more damage and adds +2 AC
You have to make an unarmed strike with your Attack action to get the +2 AC, but yes, a bonus armed strike is better than the Pummel that's offered if you can use it.

>Sharpen the Blade is ridiculous as it can be done on any ones weapon. Ho party with +3 weapons.
It does read "grant a weapon you touch a bonus to attack and damage rolls while you wield it." So it doesn't work on anyone else's weapon.

Maybe you should invest in some remedial classes before you try amateur game design.
.
>>
>>50700269
Ok hear me out here
>You gain proficiency with three martial weapons of your choice. A martial weapon is considered a kensei weapon for you if you’re proficient with it.
>A martial weapon is considered a kensei weapon for you if you’re proficient with it.
>Attacking in melee with a ranged weapon does 1d4 and it counts as an improvised weapon
>Tavern Brawler feat gives you proficiency in improvised weapons
So if I take proficiency with the net and the Tavern Brawler feat I'll be proficient with the net in melee combat so it'll count as a kensei weapon so it'll do the kensei damage right?
>>
>>50693281
>gravity magic homebrew

'You can distort the very flow of time itself. At the end of a round, calculate your speed by your displacement moved from the start of the round over six seconds. Use this speed to determine time dilation.'
'As an action, you can smash two objects of a rest energy no larger than 10 to the power of 17 Joules, each, together. This power causes the expulsion of gravity waves in all directions, distorting the very fabric of space itself and causing fluctuations in the sizes of objects. All creatures within 20ft must make an INT save of DC 30. On a successful save, they realize what you're doing. On a failed save, nothing happens. Additionally, all creatures within a mile distance of you take damage equal to the distortortion of space, 1 point of unresistable damage for every 1cm per metre distorted. You can use this ability once every short or long rest.'
>>
>>50700307
I get what you're saying, but you do realize that you don't actually have to? There's no need to make the character with the best arrangement of feats and classes, just take a look at whatever you wish and throw in what sounds coolest.

(This is where I think 5e shines: there's better and worse options, but you can basically use mostly anything without crippling yourself too badly)
>>
>>50700101
You could do the same thing you would do with those stats in AD&D: Elf archer. Personally I'd be wild magic sorcerer with a lot of buff spells plus Sleep/Color Spray.
>>
>>50700387
>just take a look at whatever you wish and throw in what sounds coolest.
And then you try to play the game with that character and it's not actually cool. At best, you die. At worst, the team takes pity on you and you live, but never do anything, ever. That's why the sucktitude of the core mechanics is the worst.
>>
>>50700362
Yes.
And remember, since you hit an enemy with an improvised weapon, you get to bonus action grapple them. Now your Kensei has a restrained target they can drag around at Monk Warp 3.
>>
>>50700430
I agree with you regarding PF. I do not think this is (or would be) the case with 5e, because the game is based upon different core mechanics.

Besides, combat should be like 30% of the game anyway.
>>
>>50700146
'Problematic' just means 'posing a problem'
>implementing the Box-Muller method in the Monte Carlo modelling program proved problematic
>the situation was made problematic by the sudden conflagration of engine number two
common usage notwithstanding. Either way it was a joke about that character's frequent use of the term.

As for the Kensai, I'm inclined to agree with your analysis. At will +2 AC on the Monk, already a class with relatively high AC from their Unarmoured Defence, makes them pretty hard to hit on top of them getting a bunch of damage boosts which all adds up to just being way more effective in direct combat than the baseline Monk, yet at the same time having much less flavour and utility than, say, Way of Shadows. Plus all the vague, confusing wording and mechanics that don't work like anything else.
>>
>>50700477
I'm just thinking that you can add a lot of new stuff to 5E without getting bogged down in options as long as they keep them organized, like with the core+1 rule in AL.

We have the book of monsters which has only new races, not new race, spells, feats, and classes. We don't need multiple supplement books each with new races, classes, feats, and spells and iterations on existing classes in future books and the complete arcane 3 that features new material for the bard from PHB 2 and a couple of necessary feats for teleporters that you really want as a psychic warrior from PHB 3.
>>
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>>50700175
IT IS THE YEAR 2003
A decades-old craze is sweeping through the nation. Once thought banished to obscurity by the Moral Majority, DUNGEONS & DRAGONS has arisen from the black pit of Satanic worship and Pagan sacrifice to wreak havoc upon our young and tempt them into the Devil's waiting grasp. The reason for its resurgence? An insidious new weapon that no youth can resist... SUGGESTIVE ART.

It's a tragic scene being played out in colleges all across America. Bright young minds turning from the righteous path by drawn smut, throwing away their futures for the cheap thrills of so-so artwork and the occult. Read on, if you dare.

>EVERYTOWN, USA
>RURALSTATE UNIVERSITY
>SCENE: A GRUNGY COLLEGE DORM, POSTERS OF SATANIC MUSIC BANDS AND SCANTILY-CLAD WOMEN LINE THE WALLS, ILLUMINATED ONLY BY THE SICKLY BLUE GLOW OF AN OLD CRT
>[THE ROCK AND/OR ROLL PLAYS IN THE BACKGROUND]
>[SAM ENTERS]
>SAM: Mike, you gotta check this shizz out.
>MIKE: What's up, my dude?
>SAM: Look what I just bogarted from the corner store. A DUNGEONS & DRAGONS: MONSTER MANUAL.
>MIKE: A what now?
>SAM: Check it. It's got pictures of chicks with their tits hanging out.
>[SAM flips to a page bearing a green woman with gossamer wings striking a seductive pose]
>MIKE: Looks like the chick in the absinthe ads. You say they're selling porn at the 7-11?
>SAM: No, broseph! At Barnes & Noble! This isn't porn, it's a GAME. A game where you can look at somewhat decent art of a few mythological creatures with bare breasts!
>MIKE: Why don't we just look at these Playboys? Or the old porn VHS tapes we stole from my dad? Kevin says he can find porn videos on the computer, too. All sorts of stuff. Or we could sneak down to the girls' lacrosse team's locker room an-
>SAM: You don't understand, Mike! These women have wings! And sometimes horns! And purple skin!
>MIKE: Brenda went to the Halloween party as Tinkerbelle and performed oral sex on like 10 dudes, s-
>SAM: You're such a square!
>>
>>50693281
Just refluff Evard's Black Tentacles. No one will ever know.
>>
>>50700519
Kensai makes perfect sense.

You are a more damaging Monk. You trade the ability to do decent damage with your fists, especially at higher levels you'll never reach, to do superior damage with a weapon and benefit from magical equipment and weapon feats. This necessitates getting a little more Strength, but the loss in defensive power is offset by an optional AC boost, which requires you to lower your damage output to avail yourself of it.
>>
Dawnforgecast's "5e Reforged" thing, anyone have it?
>>
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Is there any good archetype for a fightan/sort of frontline rogue?
It seems the first 7 levels or so of Assassin are rendered almost totally void by the Charlatan background?
>>
>>50700763
barb/assassin
kensai
battlemaster/open hand monk
>>
>>50700542
> implying that most people will play with AL rule
>>
>>50700763
Uh swashbuckler?
>>
>>50700763
Swashbuckler.
>3: If you make a melee attack against a creature (hit or miss), they can't opportunity attack you for the rest of your turn.
>3: Add Charisma mod to Initiative. You don't need advantage to Sneak Attack a creature if no creature other than your target is within 5 feet of you.

>9: Cha (Persuasion) vs. Wis (Insight) to impose disadvantage on attack rolls against targets other than you, and disables their opportunity attacks against creatures other than you. Charms non-hostile creatures.

>13 and 17: who cares you won't get here but it's bonus action to gain advantage on Acrobatics or Athletics checks and rerolling one missed attack with advantage once per rest
>>
>>50700763
Swashbuckler
>>
>>50700763
Barbarian-rogue, either STR focused or DEX(+con) focused..
>>
>>50700773
My point isn't to get people to play with the AL rule, but that if you publish books with it in mind so that the AL can still use your books, then it leaves material easier to manage physically, instead of needing digital sorting tools to handle character creation.
>>
Is Swashbuckler the easiest thing to play?

>Literally no resource management
>No positioning for sneak attack
>Can just walk in the battlefield, no problem (Doesn't cause OAs)
>Most abilities of rougue are more bonus to your skills, so you only need to write these bonus on your sheet

I think they are even easier to play then Champions
>>
>>50700877
They are bad against a group of enemies.

> solo sneak attack doesn't work if enemy stand next to each other
> can only negate OA of the creature you attack, rogue doesn't have extra attack
>>
>>50700877
It's a very well made little archetype, they should have called it a Duelist rather than a swashbuckler though

swashbuckler to me = pirate

anyway I played a 3 swashbuckler 2 fighter once and it was great. Lots of mobility, darting about, decent damage (had Dual Wielder so two 1d8+3 Rapiers plus your SA once is pretty solid)

I was surrounded by three Hobgobbos once and action surged, attacked all three and then just got to run away scot free
>>
Need some balancing help. I'm DMing a new campaign for a three player party consisting of a Fiend Warlock, Land Druid, and Open Hand Monk. The only other campaign I've DM'd had a 5 player party that was completely OP so I had to really ratchet up the difficulty.

How strong is this new party? I don't want to kill them immediately. Starting at level 1 by the way.
>>
>>50700877
>have to make use of expertise if you want to get milage as a rogue
>bonus action every turn, have to choose between two-weapon-fighting and disengage/dash/hide when an AT could go rapier and just BB/GFB every turn, etc

>>50700994
Eh, would be better if you could get 5 levels in it for extra attack. At that point, you might as well go duelling +shield unless you're looking to do what you did and get as many attacks to get free disengages.

I never thought about the synergy between barbarian's extra attack and swashbuckler's thing.
>>
>>50701132
Beware, level 1 is "mice with rockets". A single attack can bring a PC from 100 to 0.
>>
>>50701132
>land druid
Not a moon druid.
>open hand monk
They're a monk.
>fiend warlock
They're a warlock.

Suboptimal, but not bad. For example, druid is fine (they're a full goddamn caster), but they're clearly not trying to optimize. Monk varies depending on starting stats, but I would generally not call it all that great except for their unique ability to overwhelm a target with stun saves. Warlock is probably one of the worst casters, but it's still pretty good. It's particularly strong when used in a ranged-only party, I'd say.

Just what was the previous 5 player party like? I kind of doubt they were actually optimized either.
>>
>>50701251
Warlock is functionally a ranged martial, not a caster.
>>
>>50701251
Land Druid is better than Moon Druid at higher level though. More Conjure Animals and Polymorph > Combat Wild Shape.
>>
>>50700877
I had a lot of fun playing one, probably my favorite subclass for rogue which is my favorite class so far.
>>
>>50700877
I personally hate Swashbucklers as a DM, then again when my one PC meets a group of enemies, he says I'm targeting him and refusing to let him use his class to the fullest due to him losing sneak attacks.

That and he thinks zombies shouldn't be moving in groups in an undead infested dungeon.
>>
>>50701309
In this case, you have two semi-squishy characters (Monk is less squishy if they have good stats, but they're still a 1d8 class with perhaps 16 AC if they have +3 on both wis and dex). If the druid was a moon druid, they'd be doing a much better job of tanking stuff out.

Land druid is looking more towards a wizard's role, and you can just have a wizard for that.

Honestly, I've barely played with druids and I don't familiarize myself too well with their rules but even at more moderate levels it seems favourable to a better version of arcane recovery. They can still cast all the spells, and those spells still take the sametime to cast.
>>
Here's the reason why I believe my "main choice" for any game I start is a halfling monk:

https://www.youtube.com/watch?v=-_wKk3RIsv8 for fitting monk storytelling soundtrack

>Playing a homebrew campaign
>It's literally mexican modern shithole: The Town
>I'm playing as (Insert character name here), a halfling who studied the monastic arts and teachings of the Sun Soul, and strives to be the perfect definition of a "hero". Chaotic Good.
>Everyone in our party is mixed races, there's not a single human among us
>We find out quickly that the mexican shithole is also racist, so the group as a whole gets a lot of shit thrown at us.
>However, I won't raise my hand against them. I'll simply prove their beliefs about other races wrong by actions.
>So for all of the campaign, I was the leader de facto of the group, answering every attempt of the NPCs to turn me off with stubborness born of a good heart, which all of the NPCs eventually grew fond of, aiding anyone that might have required help, instigating risky actions on my comrades to reap bountiful plot rewards
>We find out, by chasing a suspicious group, about an incoming dark elves attack on mexican shittown
>Not on my watch
>We warn the authorities about attacks, rally them to act, and a defense force is split through key points of mexican shittown
>I also get to recklessly go into a house on fire and save families,
>So the time of war arrives
>we're a fucking level 4 and some useless NPCs group against a legion of dark elves with multiattack and +9 to their poisoned attacks
>You've got to be kidding me
>However, what kind of hero would I be if I ran away from adversity
>I stand in front and fight
>Even though my ability score rolls weren't amazing, I did have a good ammount of dexterity
>And stout halfling's inherent poison resistance made everything so much easier, making me survive hits that otherwise would have killed me
>>
>>50701373
Hate the player, not the class.
>>
>>50701379
You know Druid is a 1d8 class that can wear medium armor and shield too right? And there is no different between Land and Moon at level 1.
>>
New player, in a campaign with what /tg/ tells me is a minefield of red flags
>All players first time
>First time DM (has played)
>DM's GF plays
>She's Chaotic neutral in a good party and a VERY unique character
>Guy who's idea it was and his gf (both playing) break up half way through
>good aligned party starts out playing like murder hobos
Was buckling up for a shitshow but
Our that guy backed out,
DM gf is a good player
Organizer and his now ex are amicable
After my lawful good character argues to not murder some mostly not so bad guys party about to lynch me, but the DM gives us exp. for talking them down, now everyone wants to try their hand at diplomacy

>DM tells me one night after beers that the worst of us is a better player than any in his other two groups
>another guy wants to DM so no forever DM

Wish I had started earlier, I think that sometimes WHO you're doing things with can be just as important as WHAT you are doing when it comes to having fun.
>>
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Introducing a sizable Firenewt Army to my PC's tomorrow boys. Gonna encounter them at a town they were sent to.

I tend to play music. What is the theme of the Firenewt Army?
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>>50701467
>eventually, for personal reasons, I have to abandon the campaign
>But not before giving my character a fitting end
>We battle easily through a small pack of dark elves + an ogre, once we try to move towards the second keypoint to defend
>But then, something unexpected happens, as we're ambushed by a notable group of more dark elves and another ogre.
>I taunt everyone on the ambush group, and make them fixated on me
>cheesy death flag line: "You go and fight on the other side, I'll catch up to you later!"
>Knowing well I was going to die, I fought with all my strength
>By some miracle, the dices never failed me, and I managed to slay almost everyone on that group.
>Imagine the typical one man army vs a huge pack of dark elves, redirecting projectiles, jumping from enemy to enemy, throwing all my barrages to bring as many of them with me to Hell itself
>But alas, the dices didn't fail the ogre either
>The ogre finally grabs me, and chews off my neck in a huge damaging attack

>Years later, on mexican shittown, and the surrounding provinces, tales are told of a tiny monk whose heroism and force of will aided them in their most unstable times, his death in battle being the most stirring to bring the villagers and guardsmen to defend the place with their lives


Cheesy as fuck story, but would repeat similar feats again, instead of going murderhoboing.
>>
>>50701570
Danger danger high voltage
>>
>>50701373
Is he playing as a lone rogue? Otherwise, he should still be able to sneak attack.
>>
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>>50701570
https://www.youtube.com/watch?v=vWYTS6P8O9w
>>
Some questions about 5E:

How well does it do dungeon crawling, and traps in particular?

How well does it handle mass combat, where your heroes are leading an army or trying to kill an enemy general?

How well does it handle fighting giant creatures? Can you go Shadow of the Colossus on them?
>>
>>50701761
>dungeon crawling
gud

>mass combat
There's optional rules in a UA but the PHB/DMG don't go into any of that on their own

>fighting giant creatures
they have a larger model base and some abilities don't work on them. if you want to climb it's up to the DM to come up with what that does, because there's no hard rules on it
>>
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>>50701467
Pic related is the only proper way to play Halfling martials
>>
>>50701531
They'll reach level 2 very quickly if they don't all die horribly.
Once that happens, if they had a moon druid, they'd have a druid that can assume 34 HP twice a short rest as a bonus action.
At level 6, that seems to be about 52 HP twice a short rest, Level 9 would be 68, level 12 would be 76, level 15 would be 95, level 18 would be 126 and level 20 would be fuck you this isn't ever going to happen but infinite wild shape.

Certainly overpowered at level 2 and you could say more use of certain spells would be more powerful than more HP, but a moon druid would even at later levels make a good subsitute for a tanky character considering they can also do full casting when they're not busy putting up that health.
I guess the real problem with it though is they don't get awfully good AC with those wildshapes unless they take a level of monk.
>>
>>50701761
>Dungeon crawling
Meh
>Traps
Meh
>Mass combat
Poorly
>Large creatures
Meh

With 5e, most of the fun is up to your dm. Other systems offer you good frameworks for making things fun, 5e goes almost freeform. If you have a good dm, your games will be adequate, if forgettable. If you have a bad dm, you better hope your games are forgettable.
>>
>>50701790
Some kind of duck with a log
what
>>
>>50701622
He always targets shit that seems the biggest threat by running up to it, stabbing it, then hoping he hits/damages it to run away.

After two sessions, I looked into his archetype and realized it can't work in swarms and mentioned it to him before the third session.

He forgot then got swamped by bullywogs WRRRYYYING on him with rocks.

Ever since then he complains about enemies that rely on numbers or things with resistance.

The thing about resistance is because he thinks he should be able to do full damage even it has resistance against non-magical weapons.
>>
>>50701783
>if you want to climb it's up to the DM to come up with what that does, because there's no hard rules on it
check the dmg pg 271 senpai

>>50701833
>Other systems offer you good frameworks for making things fun
please elaborate
>>
>>50701871
>hoping he hits/damages it
But swashbuckler doesn't HAVE to hit, as far as I remember.
>>
>>50701872
>make checks to move around in their space
>they can use an action to boot you out of their space, maybe, if you fail another check
oh dang those are some hot rules all right
>>
>>50701897
>>50701871
Oh, I guess he wants to hit because otherwise he'd have to use two-weapon-fighting and lose a bonus action dash.

Eh.

Could be worse, at least they're thinking about tactics rather than just 'I walk up and stand there hitting it'.
>>
Is it me or does thief rogue kind of just not get anything? Is it supposed to be the equivalent of champion fighter, where it's meant to be "simple" but that just ends up meaning you're the other types of thief but with your skills crossed out?
>>
>>50701872
Burning wheel makes role-playing thrilling by adding stakes (many in character arguments and discussions are a wager between two players or dm about how their characters will act if they lose), and meta tactics to social combat that go beyond "argue to the dm that your proficiency bonus applies"

4e has skill challenges.

Ffg Star wars has narrative dice that do an excellent job generating rich outcomes.
>>
>>50701920
Luckily that's covered by a Dragonborne Paladin and a human fighter.

Then again, at least the fighter tries shit like jumping on the backs of large or bigger creatures and ripping out their spines.
>>
>>50701761
As a general thing, the answer will be:

'There aren't hardcoded rules on it, but it's pretty easy to come up with your own rules as you see fit for those with 5e's framwork'.
>>
>>50701909
not him, but what exactly do you want for those rules
>>
If you could import one thing from 4E into 5E, what would it be?
>>
Kensai is legit senpaitachi
Tons of damag
>>
So do aasimar just look like humans with glowy faces? I need to track down a character picture and Google is no help.
>>
>>50701983
The word "edition"
>>
>>50701937
>skill challenges
I keep hearing about this, what is it?
>>
>>50701991
You can make them look like whatever you want - their descriptory text leaves a whole lot of room for aesthetics.
>>
>>50701983
A few of the 4e classes as archetypes. I really liked Slayers, but I'd love for any of these to get added back in

Warden
Avenger
Ardent
>>
>>50702012
A ruleset for running non-combat encounters.

Essentially, you determine before hand that a certain outcome is going to be tough, and the rules tell you tough outcomes need 5 successes before 4 failures. So you present the players with some problem. They try to solve it. If they succeed, they get a success, if not, they get a failure. Either way the problem changes as a result of the PCs actions. Repeat until either the success condition or the failure condition happen. Never let anyone know they're in a skill challenge.

You can tweak them in a lot of ways, like making some skills better or worse, setting specific outcomes for each level of failure, or success, etc.

It's a great DMs tool for making social and exploration encounters rich, but the 5e dmg didn't bother to include it.
>>
>>50701932
No you're right. The Thief archetype just kind of sucks all around. You're better taking Assassin, Swashbuckler, or Inquisitive.
>>
>>50702037
>A few of the 4e classes as archetypes. I really liked Slayers, but I'd love for any of these to get added back in
>Warden
>Avenger
>Ardent

What from them is missing in 5th, and how would you add it in?
>>
>>50702035
Well, I meant in established FR stuff. There must be art that officially depicts them, other than the weird blue thing in VGtM that I assume is a fallen anyway.
>>
>>50701932
Thief is a great class, if you get creative.
>>
>>50702121
No assimar looks the same.
They literally all vary pretty dramatically in appearances, just like tieflings.
You can give them as much or as few angelic features as you'd like.
>>
>>50701983
Warlords. They were a great niche that battlemaster wishes it could fill the boots of. WotC kowtowing to people who can't understand HP not being meat so they can't comprehend nonmagical healing (but sleeping off severe wounds is just fine) makes me sad.
>>
>>50701871
As the other anon said, he doesn't have to hit. If he attacks something, that thing can't make AoOs on him as he walks back. He should try to attack the stuff that stands beside the fighter and/or paladin. That said, I can attest that it is very frustrating for rogues to only be fighting scores of squishy enemies. I once had to fight 50 kobolds coming in waves and it feels like a waste to do 4d6+4 to stuff that has only 5 HP.
>>
>>50702120
>Slayer
Could get by as a Champion but would still like to be its own entity
>Warden
Nature based defender. Could possibly be an Oath of the Ancient Paladin
>Avenger
Lightly armored Vengeance paladin but it lacks the wall phasing

>>50702158
Thief is my favorite class. I'm a minority in that sense
>Ardent
The only real one that'd need work to add back in since it's psionics based

Overall most of those are already covered in a general sense but don't quite feel like their 4e equivalent
>>
>>50702181
Man that post got butchered
>>
>>50702169
>can't understand HP not being meat

What is HP then
>>
>>50701932
Nah man, Thief is pretty good, as long as you have access to plenty of ball bearings, caltrops, hunting traps, potions, healer's kits etc.
>>
>>50702196
Luck. Inner will to live. Power of friendship.
Read the entry on hit points in the PhB dude.
>>
>>50702179
I understand that part about a rogue fighting swarms and since then, I've been designing battles so that there's things he can do during it that could help the party instead of just "I roll to hit something with only 5 HP.".

Typically describing how the Kobalds are coming through a gate with a switch or something.

He doesn't take the hint and just takes it as me describing the scenery.
>>
>>50702121
Pupil-less eyes and some sort of mild radiance seem to be the most common 'traits', but like the other anon said you can mix and match celestial traits to your heart's content so long as the DM oks it.
>>
>>50702196
A giant abstraction that covers all kinds of mental and physical condition stuff. If it really was just meat then it would make no real sense that you can't, say, hit a vital organ until you've hit someone in nonvital places enough times, or decapitate something you haven't stabbed in the gut first, or whatever.
>>
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>>50701991
>>50702121
>>
>>50701983
The online monster builder and character creator. Character creator i guess I can do without, but the monster builder was amazing.
>>
What's better, a ranged or melee Rogue?
>>
>>50702410
There's essentially no benefit to melee period.
>>
>>50702410
see >>50702418
>>
>>50702418
>>50702433
Thanks. I wish Rogue had better synergy with Sorcerer or Monk. The Shadow options for both classes are awesome and would be cool additions to a Rogue.
>>
>>50702452
I think multi-classing is bad - I'd just make an archetype to do whatever you want to fluff your rogue as doing.

Rogue UA isn't too far off either, so you might not even have to.
>>
where's new thread fags
>>
>>50702465
Be the meme you want to be.
>>
>>50702410
>>50702418
But there is, though. If you miss with your shortbow, that's too bad. Going melee you can two-weapon fight for a second chance to sneak attack.
>>
>>50702418
Melee allows two weapon fighting without a feat to let you fire a hand crossbow twice, which allows extra sneak attack chances.
Melee also allows use of a shield if you multiclass.
Melee allows swashbucklers disengagement (though honestly you could fight at range and then pull out a sword when you need to get away from a monster getting too close) and easier sneak.
Melee allows use of GFB and BB by arcane tricksters.
Rogues also get blindsight out to only 10ft or so later.
Ranged also suffers danger of having a -2 or -5 to hit due to cover, with creatures blocking they way often modelled as -2.

>>50702410
Generally I would say ranged, but it depends on your party. Rogues aren't particularly tough and weak characters should stay outside of melee, though they do get uncanny dodge at level 5 along with stuff luke evasion.
It depends on your party mostly. If your party is entirely ranged, go ranged so you don't charge in alone and die. If your party is entirely melee, go ranged because nobody else is. Otherwise, melee might be good if you have somebody sharing the melee fight with you who's taking some of the hits.
Honestly, I'd advise alternating between ranged and melee as you see fit.
>>
>>50702499
kd-hp
>>
>>50701932
Thief basically requires you to monkey around with consumable equipment, or to take initiative interacting with your surroundings. For example using Sleight of Hand in combat to grab a component pouch off a caster's belt. A lot of it depends on what your DM lets you get away with.

I still think Arcane Trickster is better in Tier 1 and 2, as long as you interpret Mage Hand allowing you take an action with the hand on the turn you cast the spell (strictly by RAW it doesn't work but every DM I've played with ignores that). Thief is far and away the best for Tier 3 and up, even if that's irrelevant for most games.
>>
>>50701872
I like fantasy craft's wealth system. Instead of hard numbers they have a wealth level and prudence stat. You gain wealth and aclaim that you use to acquire gear. Or something like that.
>>
>>50702410
Chances are most Rogues will be competent in both, but staying at range is usually safer.
>>
>>50701872
Other systems don't put in a throwaway limitations (one object interaction per turn/encumbrance) then make it obtuse with using mechanics (casting with ano EK or Flurry with a Kensei wielding a non monk weapon)
>>
What are the pluses and minuses of starting a campaign at level 1 vs. level 3? Trying to decide how to start a new campaign.
>>
>>50702796
Level 1 is dangerous due to low health, and level 3 is much preferred for the fact characters are properly defined at level 3 (archetypes or multiclasses) but you can play starting at level 1 if everybody is new so they're not overwhelmed by abilities.
>>
>>50702796
There's no reason to start at 1 ever.
>>
>>50701983
Tactical combat.
>>
>>50702796
Level 1 is highly lethal, which can be fun. On the other hand, the classes are barely separate at that point. By level three, most classes have gotten key identifying features.
>>
>>50702796
1-2 is basically a tutorial, and really limits your rp potential in the beginning. For example, a ranger wouldnt be able to have their companion, an AT/EK wouldnt have spells, a druid doesnt have wild shape until arbitrarily suddenly having them a couple sessions in. It's fine for new players though
>>
Are the encounter calculators generally accurate?

A group of 6 level 3's seem to be a match for some serious shit.
>>
I need some help with my Christmas one-off. I've got the beginning and the end, but I don't know what encounters and ideas I could include.

>The party, having helped found and then save the holiday (they've played 2 other Christmas adventures) are invited to Santa's house for a holiday dinner
>Santa isn't actually Santa-- he's the Pumkin King, who was mentined in our Halloween one-off
>he kidnapped Santa and invited the heroes here to get rid of them. The party is exiled to the Island of Misfit Toys
>Now the party must find Santa, escape the island, and stop the pumpkin king

Any thoughts/ideas? Last year the group had fought Krampus so I'm worried about retreding old ground with the "spooky stuff at Christmas" but I feel like I can pull it off.
>>
>>50702196
Readnigaread.jpeg
Check out the HP entry in the PHB.
>>
>>50702866
In the case of most non-casters, yes.
In many other cases, hell no.

Mind flayers come to mind.
>>
>>50702211
Once you're at 0HP, though, you are at last really physically injured to the point of unconsciousness. Being able to just yell someone back to health at that point is silly.
>>
>>50702899
The only hit point states that matter are 0 and >0.
If you're at 1 hp you could, fluff-wise, look perfectly fine, but the next blow that lands mechanically is gonna be a KO fluff-wise too.
>>
>>50702850
I have to disagree entirely. 1-2 is more like Challenge Mode than a tutorial, and being creative with the RP is pretty important to your survival.

I enjoy the experience of scraping by with improvised traps made out of rope and oil, but new players may not enjoy finding out that their supposedly heroic character can die in one unlucky hit. 3rd level is more forgiving in that regard, and you have the core abilities of your class, and not too much extra to complicate things.
>>
>>50690433

I would do Intelligence to recall minute details and probably Performance for describing it well or some kind of Dexterity check to draw it. I'd be pretty flexible with it though.
>>
>>50702899
>At 0 means really physically injured.
Says where?

O means uncounscious, stop, anything else is DM fiat. Or does the huge jump from 0 to 1 hp mean your severed arteries and broken bones heal to the point of 100% combat effectiveness.
>>
>>50702891
There is only one sorcerer. Rest are non-spell chuckers.

With these I could probably balance out encounters a bit easier? Was just surprised to see how much they'd be able to take according to this.

I guess the action economy is a bitch. Anybody give bigger, single enemies multiple initiatives?
>>
>>50703021
>Anybody give bigger, single enemies multiple initiatives
I don't understand the question.
>>
>>50702868
Some initial thoughts that might be fun.
>Sleigh/sled chase down a snowy mountain escaping/battling pursuing giant owls sent by the Pumpkin King. Could also take place on a huge toy train.
>Lycanthropy mechanic turning the friendly misfit toys to werewolves
>trio of green hags take the form of Mrs. Claus and party needs to figure out which is the real one through word puzzle
>>
New thread when??
>>
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>>50703036
Normally for BBEG, then can get swamped if there are a lot of PCs. The solution is usually send multiple underlings or whatever to ramp up the difficulty.

I know some people have mentioned, if the players are fighting a single difficulty enemy, giving the creature multiple turns of initiative in a round to balance the action economy.
>>
>>50702899
Now explain how resting for an hour can heal your fatal physical injury?
>>
>>50703051
Im scared of making a thread. Some other anon might make one at the same time and then all these other anons will rage at me and i dont think my social anxiety can handle it.
>>
>>50703062
>giving the creature multiple turns
Or... legendary actions...?
>>
>>50703083
I mean, yeah. Was just tossing outideas.
>>
>>50703071
It's not fatal injury though. That's why you're just unconscious and not DEAD by dropping to 0 hp.
>>
HP is stamina. Losing it is either sustaining minor injuries, like cuts, burns, and bruises, or dodging a blow in a way that actually tires you a bit. Reaching zero HP is either being knocked out or dropping unconscious due to being exhausted. Potentially life-threatening injuries are handled as the massive damage rule.

Without magic, regaining HP is a bit hard, though.
>>
>>50703021
Lair actions and legendary actions help mitigate this. And if you're truly pitting a single baddie against a whopping six PCs, something like fight stages/additional goals in the fight can be useful (ex. "Don't let Beegee the Devourer eat the innocent townsfolk chained up or he'll grow more powerful!" where PC actions are also tied up with freeing townsfolk, assuming non-murderhobo party)
>>
>>50703135
>Without magic, regaining HP is a bit hard, though
What are short rests and hit die?
>>
>>50703160
That's why I said "a bit". You most likely won't get from zero HP to full in a short rest without magic.
>>
>>50703039
I like all of these. I think I'll try to incorporate them. I'm mostly trying to think of fun features to put on the Island of Misfit Toys, or ways to make their journey back more exciting than just a boat trip or something.
>>
>>50703130
0 hp means death saves, failed death saves mean Death. Death means fatal.

So whatever brought you to 0 can possibly kill you, but if you stabilize you can shrug it off by spending a hit die after an hour nap. You can do this and fight as new all day. THAT is silly.
>>
>>50703130
Guess Death Saivng Throws are mislabeled then?
>>
>>50703218
Welcome to the heroic fantasy genre. It's a very silly thing.
>>
Are there any deity that appear on more than one setting?
>>
>>50703188
>ways to make their journey back more exciting than just a boat trip or something.
How about instead of a sled/train chase, you have them escape on improvised sleigh? Maybe one of the final puzzles after rescuing santa is to have them try to assemble a new sleigh for Santa to turn into a flying mount from various toys/creatures they encounter on the island (for instance a toy train caboose fashioned to a living rocking horse, teddy bear, and cuckoo from a cuckoo clock). Then they would be pursued on the way back to Santa's workshop by the giant owls or green hags on broomsticks to give a nice bit of action before the final showdown with the Pumpkin King.
>>
>>50703135
Warlords didn't actually "heal" you, they alllowed you to use a healing surge (basically a hit die).

I could totally see a non magic ability inspiring you to ignore your loss of stamina.
>>
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Show me some hate /tg5e/

Setting up a few guys on a oneshot and one asked to be a monkey. Going in at about level 5 and kind of used a mix of simplified barbarian and monk (martial arts bonuses)
>>
>>50703303
Most of the Dawn War pantheon is borrowed from other settings, either directly or by combining gods.
>>
>>50703328
Well yeah, that's kind of like it works.

But the minor injuries don't instantly go away in an hour, or can be ignored. That's why it's incredibly rare to get from 1 hp to full in a short rest.
>>
>>50703187
Wouldn't using all your hit die after a short rest average your total hp?

My loss of emergence happens when you go from 0 and literally dying to 1+ and 100% healthy.
>>
>>50703380

...well fuck, I dun goofed. Ignore.
>>
>>50703338
Thanks! I'll check it out.
>>
>>50703359
See
>>50703380
>>
>>50702796
Well as a player I've almost always ended up in games starting at level 1... and those tended to be the better games I was in.
I'm a roleplayer so I do dig that "you're just starting out, and all you have is your goal in life, what little money you've scrounged up and this basic gear you've put together and it's you and these few other equally unprepared adventurers you just met, underdogs against a cruel world".
As a DM this is also how I like to approach it. Grow your character. If there's things that only show up at 2nd or 3rd level like the aforementionned animal companion for certain rangers, we can work it out so at least the animal is a tagalong, maybe it's just he's still too feral or uncertain to begin fighting as an extension of you, so he stays back during combat.
And sometimes through discovering the character during the adventure, the interactions and the circumstances... sometimes it turns out an entirely different sub-class fits the character. I've had that happen with a player who was aiming for swashbuckler but by level 2 it was apparent to both them and myself that arcane trickster was a much more fitting rogue subclass for how they were playing the character.

That's just my take on it anyway. I've also had games starting at level 1 that were dreadful because the DM would be terrible, or really unfair, or boring, or any combination of the three.
>>
>>50703308
That's even better. I was considering an option to let them try to repair a ship on the island but I like this idea a lot more, thanks.
>>
hey guys, i found this race on unearthed arcana

thoughts?

http://homebrewery.naturalcrit.com/share/BkIpEdk4l
>>
>180 posts over bump limit
>page fucking 11
BAKE SOME NEW BREAD
>>
>>50703443
Do you like being weaker then a pair of housecats?
>>
File: rsjtsjstys4et4ages.jpg (57KB, 680x510px) Image search: [Google]
rsjtsjstys4et4ages.jpg
57KB, 680x510px
>>50703333
>12 intelligence
>>
How well could 5E mesh with a hex grid?
>>
>>50703478
cmon step it up faker
>>
>>50703443
>oh goodie we survived our first fight with four goblins and leveled up
>boy our survivability just magically fucking DOUBLED
level one is retarded, sorry
There is nothing you can "learn about your character" from level one onwards that you can't from level three onwards. It doesn't matter whether you start at 1, 3, 5, or fucking 10, whatever amazing discovery you make about the way you want to RP now is going to occur regardless of your access to class features or how many hits you can take from a goddamn rat before dropping.

And while this guy isn't a faggot >>50702824, I completely disagree with
>everybody is so new they're not overwhelmed by abilities
Every time I have run a game for new players at level one, they've been anxious to be able to do something other than "attack" or "knock over something". The casters blow their one or two spells and then stick a finger up their ass. The kind of people who are too dumb to wrap their heads around Attack+Bonus, Dodge, Disengage, and Help are going to be as helpless and confused no matter what level you start them with. What kind of fucking unicorn player is it that's smart enough to grasp these very basic concepts but completely shuts down once all the COMPLEXITY of third level comes into play. The most complex archetype at level 3 is probably fucking Battlemaster, and all that says is, "Pick a few of these things. You can choose to use one of them, four times per rest, after you hit something." Wow.
>>
>>50703488
Well if an 8 int wizard can take on 50 kobalds, I think a 12 int monkey will do fine.
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