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/5eg/ D&D Fifth Edition General

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>Latest News
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Previous thread >>50664245

What's the strongest monster you've ever challenged your players with?
>>
First for have you tried playing 4e instead?
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>>50669464
>What's the strongest monster you've ever challenged your players with?
Man.
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>>50669484
Is this going to be in every /5eg/ now?
>>
>>50669464
I once made up a custom monster using the dmgguidelines. It almost killed two pcs and they decided to talk it into letting them kill it instead.

It worked.
>>
>>50669464
CR 14 adult black dragon. The tiefling wizard in the party taunted him as he asked who turned the paladin into a T-Rex, and he was promptly turned into an acid-covered skeleton jelly, dropped from near-full to dead in one blast.
>>
>>50669464
>What's the strongest monster you've ever challenged your players with?
A wizard with 8 int.
No, actually it was a black dracolich. Went better than expected.

I'm building up the current campaign to end in a battle with a giant aboleth that the yuan ti who summoned it were mistaking for dendar.
>>
gf wants to play next weeks. Asked me to make her a xena

Other than an L3 human barb, what should I start her off with?
>>
From the previous thread.

A suggested replacement of Polearm Master-

Defensive Fighter
Your training allows you to strike enemies as soon as they enter your reach.
You gain the following benefits:

When you take the Attack action, you can use a bonus
action to make a melee attack such as a shield bash, a kick, or striking the
enemy with the blunt end of a Halberd. The weapon's damage die for this attack
is a d4, and the attack deals bludgeoning damage. The bonus attack
uses the same ability modifier as the main attack (From PHB Errata)

Other creatures provoke an opportunity attack
from you when they enter your reach.
On one side-
This is good because it lets you use whatever weapon you want and still be effective, and lets you decide if you want d12 damage, d10 damage +reach, or d8 damage + Shield

On the other side-
This is bad because the answer to samey weapons isn't to even further homogenize the weapon pool by spreading out feats for specific weapons.

What do you think?

Personally I tend to agree with both sides, while I feel you should be able to use whatever weapon fits your character, I also think the game needs more distinct weapons. I'd say change each weapon around itself, maybe adding more Special traits to them so you don't need a Feat to gain it's bonus.
>>
>>50669464
>What's the strongest monster you've ever challenged your players with?

A really big rust monster.
>>
>>50669484

Played it when it came out. It fucking sucked, so we didn't play it anymore.
>>
>>50669585
I'd like to see more Fighting styles before delving into feats. We still lack one for the own weapons and versatile weapons.
>>
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>>50669484
i love 4e

anyways guess i'll re-ask: is revised ranger adventure league legal?
>>
>>50669484
I wish I could find enough people to do it still.
>>
>>50669616
No.
>>
>>50669616
no
>>
>>50669581
you roll a bard and follow her around
>>
>>50669657
Joxter the Migh-ty he's really ti-dy!
>>
Kensei isn't bad, but still kinda disappointing.
>>
Guys, rate my gyth

+1 Int, +2 Dex

Telepathy to one creature that shares a language out to 30 feet
Resistance to psychic damage
Advantage against all spells that would read its thoughts or any type of divination that can afford a save.

That's it.

Bonus to Int, because Psionics, the Ghost Wise halfling telepathy thing, resistance to its damage type and a weaker version of the cranium rat's telepathic shroud
>>
>>50669634
make a /4eg/ and then ask about it
>>
>>50669601
That honestly makes even less sense as it encourages greatswords//rapiers over halberds/whips even more.

So, uhh, I guess everybody uses greatswords or rapier+shield, martials get a slight damage buff and rogues now have access to a feat that allows them to effectively two-weapon-fight with +dex to their bonus attack with a rapier (1d8+1d4 is pretty much 1d6+1d6) and allows them to make reaction attacks so they can sneak attack anybody who moves towards them, but thus loses their uncanny dodge every time they do that?

Huh. I can also see some other oddballs such as bladesingers taking it, but overall it only looks like a bad idea.
>>
I don't get sageadvice, people will ask the most retarded questions that need no answer because even a 5 yo kid know the answer after looking at the PHB, meanwhile the really important stuff never gets answered or the answers are ambiguous as fuck
>>
>>50669684
I'm actually really liking it. I do feel like it's missing that slight something, but reading it through it all sounded great.
>>
>>50669720
>meanwhile the really important stuff never gets answered or the answers are ambiguous as fuck
Give examples
>>
>>50669700
i feel like resistance to psychic damage in a campaign that will likely be about psionics largely is too good TO BE HONEST. idk how often the rest will come up, probably not often. but the fact of that metagame strong resistance and the good (imo) combo of int+dex bonuses makes it stronger than it might otherwise appear.
so i think you might want to reconsider.
>>
>>50669700
Don't forget the mage hand.
>>
>>50669684
So, to get the best out of it you need to make 1 weapon attack, one unarmed so you can get +2 AC, then FoB. And unless you're using short sword this iteration will deal laughable damage.
>>
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>>50668623

Dumping my screencaps of the coolest stronghold concept I've found, from last thread
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>>50669757
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>>50669651
Is Volo's Good? I recently bought physical copies of the DMG and the PH, and I really love the quality of both. Should I also pick up the Monster Manual, or is that all stuff I should get online?
>>
>>
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>>50669770
>>
Why is kensei a monk now? why it goes unarmored? couldn't they call it differently?
>>
>>50669778
volo's kind of sucks imo. i would just download it from the mega in the OP. you won't ever use 90%+ of it.
>>
>>50669791
How's the MM? I love actually being able to flip through a book.
>>
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>>50669784

And that's it. I really should get that all stuck into one image.
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>>50669778
If you ever plan on DMing, the MM and VGM are both fantastic.
>>
>>50669813
The Monster Manual has a lot of great content, and even if you want something that's not in it there is so much you can use as a base for whatever monster you want
>>
>>50669778
IMHO the DMG is mostly useless, only really good if you haven't DMd before. MM is much more useful.

Keep in mind that CR is largely useless, and it's better to note how much damage a monster does and how long it is likely to survive against your party to determine the challenge it poses.
>>
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>What's the strongest monster you've ever challenged your players with?

Well I am a first time DM and the players ran into the big bad early on by some of their poor decision making.

They were level 3~ at the time and the Death Knight was roughly CR 7. Only one died though, as the Death Knight tried to ignore them the whole time.
>>
>>50669813
MM is cool. just download them and try them out, and then buy them if you like them, don't take my word for it.
i think owning a physical copy of the MM is worth it though. but thats really just my two cents, not a penny more.
>>
Lads and lasses, hello

5th ed question

With Alignment (yes I know, people hate it fuck off)...is there any rule anywhere, like in previous editions, that says that the DM can penalize players who repeatedly act out of alignment?


At least I swear there was a rule somewhere in a previous edition that said this. I can't frigging remember
>>
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>>50669789
>why it goes unarmored?
This is the third time I've seen someone insinuate Kensai weren't always unarmored characters.

Here is their first fucking appearance.
>>
>>50669847
Do you have any good resources for this? Or just play it by ear and try to get good at it?
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>>50669466

No. Nothing from the UA is AL legal, only officially published books and the AL player's guides
>>
>>50669867
Just penalize him. You don't need a rule to do it
>>
>>50669778


Volo's is okayish. It has rules for playing different races.

Goblin and Kobold are awesome in their own right. The former can do extra damage equal to their level, the other can grovel and beg and give disadvantage in combat (and a few other places, I think) because of it.
>>
>>50669867
Change their alignment to match how they act
>>
>>50669754
It says if you make an unarmed strike as part of your attack action, this means, you don't get +2 AC with flurry of blow, one of your multiple attacks as a monk must be unarmed.
>>
>>50669867
Nope, and there never has been such a rule. Though in previous editions some classes had to have a certain alignment.

Only thing you see like that now is paladin's, which can be any alignment, but must follow an oath they swore.
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>>50669883
Sorry, I'm used to the 3.5 and 4e kensai, didn't know it came from older editions
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Is there anything good I should steal from an allowed book for an AL Monk character? I just started playing 5e and AL in general.
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>>50669896
You, you're okay

>>50669906
You, you're garbage
>>
>>50669867
When I was a neutral good cleric and burned down the mess hall of a bandit town my dm just changed my alignment to chaotic good, I thought that was a fair punishment.
>>
>>50669814
thats hella cool. Id use it in my campaign.

If only my players were interested in strongholds...
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>>50669924
I which part of my post do I say the opposite?
>>
>>50669936
>you're garbage
What? Actions dictate alignment. If they act one alignment, you're supposed to change it to match how they act.
>>
>>50669736

well, I don't think the campaign is going to be all that heavy on psyonics, and your point on dex is well made, but if I gave it to strength or Con, they would make for retarded barbearians.

... which I guess only makes your point about psychic resistance.

Orite, I may take out psychic and either do this
>>50669741

Or leave telepathic shroud as is on the Cranium Rat.
>>
>>50669906
This
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>>50669966
> If they act one alignment, you're supposed to change it to match how they act.

No, they're supposed to be roleplaying. Roleplaying. Playing their role. The character shouldn't change for the person, the person changes for the character.
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>>50669757
>>50669770
>>50669784
>>50669814
Okay, got it all down into one picture.


>>50669945
You could probably just give them the seed and that alone might get them interested. Something like this seems designed specifically to push players into being involved in the stronghold's creation.
>>
>>50669867
Unless the character is specifically being granted magical powers and benefits by an entity who disagrees with his actions (which may not necessarily need to be alignment-based) there should be no penalty for "acting out of alignment". This basically means "Clerics only", because even Warlocks and their patrons don't operate like that.

Alignment is not a straightjacket that limits what you can do. It is a reflection of what you have done, and thus an indicator of what you are likely to do in the future. An Evil character is not prevented from saving babies from a burning orphanage for no benefit to himself, and a Good character is not prevented from just murdering an innocent shopkeep for his wares. It's probably shit RP if they do, but there is no in-universe Alignment Police that is going to swoop down and bitchslap them.

If your player is acting out of alignment, all you have to do is say: "Your actions have shifted your alignment X points towards _______." Granted, 5E doesn't use a point-based system, but just keep track of this shit in your head all fuzzy-like. This will scare the bejeezus out of half of them, and they may try to argue that such-and-such act wasn't Evil or Chaotic or whatever because they only did it for Z reason.

Remind them AND YOURSELF that intentions are meaningless and some grand Cosmic Arbiter of Alignment has written down on a piece of paper a bunch of things that are ALWAYS Evil and ALWAYS Good and ALWAYS Chaotic and so on. They may very well be doing things that you think go "against their alignment" but are not "elementally" Evil/Good/Lawful/Chaotic and needn't have an associated shift. If they're just being a douche to be a douche, arrange for appropriate in-universe consequences; i.e., heroes or a magical detective investigate the guy your PC just murdered and happen upon him later, or implicate his part in the murder to the lawkeepers of the next settlement the party visits.
>>
>>50669996
>The character shouldn't change for the person, the person changes for the character
If they're roleplaying the character a certain way then that's how the character is.
>>
>>50669996
Not that guy, but in a lot of circumstances it comes down to the player realizing that he didn't have the alignment or character fully realized, and that a different alignment would be more appropriate for their playstyle.
You shouldn't be pigeonholed into a flawed character idea just because you didn't fully think it through in the beginning.
>>
>>50670027
>>50670036
I assumed this discussion was about freely changing the players alignment by how they want to play the character. How many times can they change it before they aren't playing a character but just playing themselves in each scenario?
>>
>>50669998

hey man, that's some pretty kewl shit. thanks
>>
>>50669979
>well, I don't think the campaign is going to be all that heavy on psyonics, and your point on dex is well made, but if I gave it to strength or Con, they would make for retarded barbearians.
>... which I guess only makes your point about psychic resistance.
well, if its not psionics heavy its not a big deal, i just assumed it would be if you're making gyth
dex + int isn't too strong if the resistance isn't going to be a really common resistance imo.
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>>50669464
>ctrl-f Tarrasque
> 0 results

DESU, it was a humanoid with the rest of the stats being a re skinned tarrasque. It died in the jaws of a T-Rex. On the moon.
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>>50670045
>people play Monks that aren't Mountain Dwarves
buh?
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>>50670049
The only reason they'd be changing their alignment several times is if they keep changing how they're playing the character. Even if they're playing themselves, they should fit into one of the alignment choices
>>
>>50670049
That just means they're a typical Chaotic Neutral/Evil Shithead.
>>
>>50670083
>Playing something other than a Variant Human.

Oh, are you doing it for "roleplaying" reasons?
>>
>>50670101
>minmaxing this hard
>>
>>50670121
I play games to WIN.
>>
I am playing as a paranoid anti government character who believes he is being scryed 24/7 and has a bunch of conspiracy theories.

My party is eating it up and having a great time. However, during the intro my character ambiguous referred to some "great" emergency and demanded the party pool their money (obviously I can't share what the theat us because I am constantly being scryed).

The party is now feeding my character money to fund my antics (building bunkers, stashing go bags around the city, building lead hats to protect my thoughts). However, I feel like I need something BIG to finish my character arc. Any ideas and/or exotic magical items worth going for?
>>
>>50670141
>playing dnd to win
>(You)
>>
>>50670141
>winning DnD

I mean if you're doing a published story.
>>
Is there no sage advice on minor conjuration and material spell components on purpose?
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>>50670083
I want to survive, already had bad experiences with races that don't rise both dex and wis
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>>50670060
I demand an explanation
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>>50670141
But Mountain Dwarves are the only race that's +2/+2.
>>
>>50670161
It's pretty obvious what designer intent was. You can substitute conjured objects for magical ingredients.
>>
>>50670189
So a 5k diamond for my sequester spell is OK...?
>>
>>50669778
Holy shit that picture.
What was the name of that book again?
>>
>>50670161
>>50670189
Only components without a gold cost
http://www.sageadvice.eu/2016/11/17/can-conjuration-wizards-use-minor-conjuration-to-get-usable-spell-components-and-foci/
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>>50670156
>>50670159
>>50670180
>>
>>50669998
You're probably right. I'll see about dangling this in front of them and see if they bite. We had a terrible experience with kingmaker in pathfinder though, so we'll have to wait and see..
>>
>>50670148
1) lead the party in a raid on what he claims to be a secret re-education camp, but turns out to be an orphanage/sacred druid land/mindflayer hideout
2) start constructing a massive magical mind-controlling device of your own because "we just need to get ours turned on before they get theirs". Become the next campaign's villain.
3) Accumulate as much of the party's cash as you can, then reveal that you're just a conman who pretended to be crazy to get all their money. Skip town, become the next campaign's villain.
>>
>>50670228
>Mearls ever relevant

Nah man, you just argued against yourself there.
>>
>>50670224
stinky cheese man something something something
>>
>>50670228
Why that doesn't show up with a google search of "minor conjuration sage advice" is pretty confusing, but thanks m8 - that's exactly what I needed.
>>
>>50670148
The Eye of Vecna

Seriously, what better god to follow if you are a conspiracy theorist than the god of secrets?

>>50670179
I used Tarrasque stats for THE FINAL FORM of the BBEG. The bite and swallow effects were full on size distortion, bending space to eat his enemies. The fight happened on the Moon, which the BBEG stole to fly into the sun. Also, there was a secret Yuan-ti base on the Moon, full pyramids under glass domes.

The final fight took place at the foot of one of the pyramids. The PCs were level 13, or so. They did fine after they did some targeted attacks to destroy some crystals that gave the BBEG this ULTIMATE POWER.

Pic related, the fists are what the BBEG would use to try to eat people.
>>
>>50670246
Worst comes to worst, they either neglect the house or construct it badly, and either a villain steals it out from under them or it gains sentience and they have to battle their own enormous malformed creation.
>>
>>50670271
It's in Sage Advice, it's official
>>
Do you think WotC designers come here?
>>
>>50670289
>Worst comes to worst, it gains sentience and they have to battle their own enormous malformed creation.

i lold, that would be glorious.
>>
>>50670302
no
>>
>>50670294
whoa whoa whoa, see pic related: >>50670179
>>
>>50669932

Volo's races are a good place to turn, since monks only lose Sun Soul/Long Death in the SCAG.

My recommendtions:

-Bugbear 10ft reach allows you stay out of harm's way most of the time and do more monk shenanigans. Stealth proficiency doesn't hurt.

-Kobold shadow monk for advantage on most attacks almost all of the time. Bonus dodge when grovelling is very strong, and something no other kobold character can do.
>>
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>>50669282
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>>50669464
20th level Gestalt Champion Fighter/ Frenzy Barbarian

He killed them.
>>
>>50670294
As polite as I can put this, how is Sage Advice official? IIRC, there are two, the monthly column, and the twitter collection.

I have no horse in this argument, I am just wondering.
>>
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Hey I'm a newish DM getting ready to start a campaign of pic related with some friends through Roll20. Any suggestions from those who have run it before? It seems pretty wide open and complex but also pretty enjoyable.
>>
>>50670294
It isn't though. The only official sage advice is the PDF released on wizards site.

Iirc, tweets by Crawford are also official.

But mearls is a hack.

>>50670302
I hope so. Someone needs to tell them what a terrible job they do.
>>
>>50670148
Alex Jones?
>>
>>50670344
embrace the dungeon delve.

If the players aren't in a dungeon, they better be planning on heading into one.
>>
>>50670346
>Someone needs to tell them what a terrible job they do.
I love how people here give a shit about being polite
>>
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Let's spice up weapons.

Simple Weapons
>Spear: 1d6 Piercing, 3 lb, Versatile (1d8), Special: When held in two hands gains Reach

Martial Weapons
>Battleaxe: +1 to damage, +2 if two-handed (Only +1 with one handed because Dueling exists.)
>Greataxe: +2 to damage

>Longsword: +2 to hit against enemies without armor
>Greatsword: +2 to hit against enemies without armor

>War Pick: +2 to enemies with armor, Versatile (1d10)
>Lucerne (New weapon) 30 gp, 1d12 Piercing, 7 lbs., Heavy, Two handed, Special: +2 to enemies with armor

>Maul: Hitting an enemy with a Maul lets you make the Shove action as a bonus action.
>Warhammer: Hitting an enemy with a Warhammer lets you make the Shove action as a bonus action.

>Morningstar: +1 to hit, +1 damage, deals 1d4 Piercing and 1d4 Bludgeoning each attack.

>Glaive: Special: Sweeping Attack- When you take the Attack action on your turn, you can make one additional attack against an enemy within 5 feet of your target in your reach

>Pike: Special: Bastion- You can set your Pike to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your Pike as a reaction. If the attack hits, the target takes an extra 1d10 piercing damage. You can’t use this ability if the creature used the Disengage action before moving.

>Halberd: Special: (no clever name since Versatile is in use already)- When you make an attack with a Halberd, you can do one of the following- Spear Attack: Reach, 1d10 Piercing; Axe Attack: 1d10+1 Slashing; Hammer Attack: +1 to hit, 1d10 Bludgeoning (Spear is the only one with Reach)


These are just off the top of my head to make weapons more unique. They're probably pretty badly balanced, like adding +2 to hit, but hopefully you at least get the idea of what I'm trying to do here.
>>
>>50670341
Gonna be playing a gestalt game soon.
Hype.
>>
>>50670275
Time to make some small one-off adventures based on this shit.
>>
>>50670148
>building lead hats to protect my thoughts
Dummy, that just concentrates the mind control rays that bounce off the ground and enter the braincase from below. You need a full-body Faraday cage, or at the very least, something that completely covers the head and neck.
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>>50670377
>>
>>50670148
Run for King of some country and ask the Red Wizards to scry on your opponents for you.
>>
>>50670362
Gotcha, I'm interested to see what will happen if they are like halfway through a huge dungeon and ready to tap out, maybe even retreat.

The dragon turtle fight with water cultists shooting at you from above seems rad as hell.
>>
>>50670377
+ damage and +accuracy are pretty powerful effects. You have pretty much made martial weapons too powerful, imo.

The pike's anti-charge effect is already in Polearm master.
>>
>>50670377
what they need to do is bring back exotic weapons, why the FUCK were they just completely left out?
>>
>>50670377
Morningstar is alright, otherwise I would never use these
>>
>>50670377
You tried, I guess.
>>
>>50670434
It's more difficult than I thought to make weapons unique without making them better across the board.

I guess you could add downsides to go with the bonuses too.
>>
>>50669484
Played it. It was fun, but fights seemed to take a long time. I was of two minds of having a lot of powers as a fighter because I usually prefer simpler classes and I'm not very good at math.

Also, one of the players was a forever DM who used stuff from the 3.5 SRD to make his character. He was some kind of homebrewed race that looked like one of the turrets from portal that may or may not have been a construct. It was really weird.
>>
>>50670390
Well, pro-tip: a fighter/barbarian gestalt is pretty good.
>>
>>50670427
Exotic weapons were garbage design.
>>
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I'm planning a kind of grind house-y zombie campaign, maybe a 1 shot, maybe it will continue if people have fun with it. Its an intermittent campaign in a break for our main campaign, which myself as well as several other members of the party are planning mini campaigns or 1 shots for. Anyway.
The PCs are essentially going to be in a megadungeon thats actually a huge castle, and break out of prison basically itemless save for the clothes on their backs, and then have to work their way through the hallways to an exit point.
I have a lot of specific encounters planned out, but a large part of it is going to be there are just too many zombies to fight in a lot of instances. Its also going to stay pretty low level, so this is pretty much a death sentence if they take on more than a handful of zombies.

So heres my question. Zombies in 5e have 22 hit points on average, and on top of that have undead fortitude. That seems impossible to kill if you need to say kill two to escape from twenty. Does anyone here find it unacceptable to add a caveat to them in which if they take say more than 11 damage in any one attack, they are dropped instantly? Like a certain damage threshold will be the "you snap its spinal column" point, thus allowing the PCs a chance to get a few quick zombie kills, since low level adventurers can't really do 22 damage quickly.
I might use a range (9-12?), and am thinking of making a list of a hundred or so zombies to just go down as they need to encounter a specific zombie for combat or a description or something.

On top of that there will of course be other kinds of monsters, undead, villains, etc who won't be so quickly disposed of, but I want to keep things running at a good clip. Does that KIND of rule sound okay, and does anyone have input on numbers? I think it should be more than can be killed reasonably with a knife except by a crit, but a good chance with a maul.
>>
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>>50670424
The Pike's anti-charge is directly copy pasted from the Feats UA, and it adds an extra d10 of damage if someone triggers it since it costs a bonus action.
>>
>>50670392
please post them if you do
>>
>>50670141
Is it alright to report a post just for being dumb?
>>
>>50670448
That's not even the issue. The issue is you're changing things that don't need to be changed, and fucking up even more things in the process.

Assuming you're gonna insist on implementing this in a game:
>Spear is retarded
>All the + to hits make ranged weapons worse in comparison
>Maul and Warhammer invalidate the shield master feat's shove, as well as battle master's shove
>Glaive is the same thing, that's just a battle master maneuver lazily copied over

These wouldn't be incredibly awful if the intention was for only battle masters to take advantage of these extra properties, but I'd still just scrap the idea. There's no need.
>>
>>50670463
Yeah - it actually makes Champion not-awful in the late levels.

I'm looking at a whole bunch of things though
Arcane trickster/abjuration wizard anti-mage.
Twilight druid/evocation wizard super-nuker.
Devotion paladin/monster hunter fighter.
Sharpshooter fighter/deep stalker ranger.
Tons of shit.
>>
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>>50670517
God, I wish.
>>
>>50670526
>Assuming you're gonna insist on implementing this in a game:
Oh fuck no, I'm not so retarded as to think my awful ideas are good. That's just a shitty example of ways you could potentially change up weapons to make each one seem different.
>>
>>50670528
Battlemaster Fighter will be so much better than Sharpshooter.
>>
>>50670497
Ya, I just meant that I could already get an anti-charge effect through an opportunity attack a la Pole Arm Master. Why burn a bonus action?

This pdf feat is built to use a spear in two hands. Why not just use a pike?
>>
So how do we balance the variant human? I'm thinking +1 to only one stat of your choice.
>>
>>50670563
Not in the deep stalker build bro - think about steady aim + snapshot + underdark scout + stalker's flurry + sharpshooter on every hit.
That's crazy senpai.
>>
>>50670611
+ action surge of course.
>>
>>50670484
zombies are meant to be tough as nails, but poor at damaging other things.

Halving their hp would probably be fine, especially if everyone starts off unarmed.
>>
>>50670609
What is so OP about them?

I think that not getting darkvision is balance enough. The main problem is that everyone loves feats.
>>
>>50670609
please stahp
>>
>>50670609
They are literally fine
>>
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I'm trying to work out benefits for a Thrown weapon fighting style, but I'm getting a bit stuck on what's fair for it.

Right now my main thought would be to let the user draw Proficiency mod thrown weapons per turn just to ensure they have enough stuff to toss no matter what, but that's more of a side bonus. Ideally, I want to make it so it's a good fighting style for mixing between thrown and melee to take advantage of the fact that thrown weapons can be used in either.

Any thoughts?
>>
>>50670609
I dunno, maybe something like +2 to a stat of your choice and Expertise.
>>
>>50670674
A good feat is worth 2 attribute points, maybe even three. A variant human can be considered starting with four extra attribute points, compared to the normal 3.
>>
>>50670674

That, and most DMs don't really enforce vision rules as stringently as they should.
>>
Lets spice things up.How do we fix dwarves? I'm thinking they should all get +1 charisma while drunk.
>>
>>50669754
It seems very awkward to me and letting a fighter do some monk stuff would work better than cramming a lot of martial stuff into a monk to sort of replace their signature features. Sure it's monk-y in the fluff and source of the power, but the theme and playstyle seem much more fit for a fighter.
>>
>>50670727
>I'm thinking they should all get +1 charisma while drunk.

for what reason
>>
>>50670517
My poor sweet anon, you should learn what a bait post is. Tis far better to ignore than to complain. You're just giving that poster the attention they want.
>>
>>50670609
I wouldn't allow variant humans because I'd give every player a feat at level one anyway
>>
>>50666666
>>
>>50670727
>fix one of the best races
What
>>
>>50670720
That's because they aren't fun. Feats on the other hand, those are fun.
>>
>>50670768
He's a denizen of Stormwind senpai.
>>
>>50670611
Steady aim is at BEST +10 damage IF the attack hits.

Battlemaster Dice give a guarenteed dice damage, that is reliable and can double up on crits, comes with debuffs and effects, can be used twice as often and most importantly, aimed attack to boost accuracy on those vital sharpshooter-shots.

Sharpshooter archtype a shit. You're better off going Samurai for the free advantage.
>>
>>50670751
two feats at level one the bes
>>
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>>50670702
I'm hesitant to post this because it sucks and theres a lot of bad ideas being thrown around, but I made some homebrew feats a while back based on that one weapon feat UA, including a thrown one you can look at for ideas if you want. I fully admit its not very good though.
>>
>>50669684

I was surprised at how much more I liked the healing Monk. Their capstone is bonkers awesome.
>>
with Christmas coming up, what are some cool in game gifts to give to my party members? :)
>>
Is there a chronological list of TSR/WOTC releases somewhere?
>>
>>50670609
Every player gets 1 feat.

Varient humans are the same (Getting two)

Because getting two feats when everyone has one is not as broken as getting one feat where no one else does.


There is also a "Versatile" human build I've seen, was something like +1 to three stats, +2 skills and once per long rest gain a skill proficiency for 10 miniutes.
>>
>>50670810

If you use minis, really nice miniatures.
>>
>>50670810
Rare candy.
>>
>>50670791
Sharpshooter is 12 damage at best actually.
It's also applied *on every attack during the turn*, meaning if you're a deepstalker ranger + sharpshooter fighter, you can use steady aim once and add the damage to *13 attacks*.
That blows the battlemaster *OUT OF THE WATER*.
>>
>>50670629
What I meant was that zombies keep their 22 hp, but if one single attack does 11 damage it can drop them instantly.
So like an 8 damage attack will reduce a zombie to 14 hp, but an 11 damage attack will kill one outright, as you hit it hard enough to sever its spinal column.
>>
>>50670835
If it's every attack, fair enough. Hell at that point fuck sharpshooter feat.
>>
>>50670797
>All those sick benefits being thrown around in the asterisk marked feats.
>"Fight Club" is literally a plus 1.
Come on man.
The Throwing Specialist one has some ridiculous shit though. It'd be more at home as a Fighter path than as a feat.
>>
>>50670928
Oh whoops, I started that one and didn't finish it lol. I got called out for this last time I posted this back in June I think.
>>
>>50670909
Why not stack sharpshooter on top of it?
You're getting both archery fighting style and close quarters shooter fighting style, so you get a +3 to your ranged attack bonus completely for free anyway.
Tons of damage.
>>
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Let's say I wanted to roll an old-school character.

What class is best for a character who specializes in darts and running away?
>>
>>50670952
Grognard the dwarf fighter
>>
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>>50670952
>>
>>50670719
Then just bar the overpowered feats from variant humans. I am assuming it is stuff like Lucky, and not Resilient?

Is there a list for what feats count for how many attribute points?

On another note, I've found that when building characters, everyone loves to include the extra feats for var. human, but they almost always forget to add in their bonus skills. Just food for thought.
>>
>>50670943
Because if you're doing 1d10+20 damage on attacks already, +5 to hit may be more relevant than +10 damage.
>>
>>50670772
I like the darkness rules, they really promote stealth, imho.

>>50670840
If they start unarmed, they won't have a lot of damage to deal the zombies.
>>
>>50670909
So for maximum weeb. Should I:

>Samurai with 3 level dip into Kensai

or

>Kensai with 3 level dip into Samurai
>>
>>50670823
Oh fuck, what would the rarity of a consumable item that instantly raised your level be? Would it be the only legendary consumable?
>>
>>50671028
What kind of fucking clod can't find a decent improvised weapon in a castle? Break a table and start clubbing zombies with the legs.
>>
>>50671024
Statistically it's not tho - it takes *HELLA* base damage for GWM/Sharpshooter to stop being worth it, and even with steady aim maxed out at level 20, and even with, say, a weapon buffed with a 7th level elemental weapon, sharpshooter is still very much better to use.

You need 40 average base damage for accuracy to even tie with the sharpshooter bonus damage statistically.
>>
>>50669484
I have.

I was very glad to be playing on roll20. I feel like it would have been a pain in the ass to play with paper and dice.
>>
for conjuration spells, does the character actually need to have seen the creature or can you just make up some bullshit backstory reason that you know about them?
i only ask because i just took conjure fey and weve encountered about 0 fey during the campaign up to this point, so it would be useless otherwise
>>
>>50671048
What do you care? Just give it to them if you want to.
>>
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>Samurai
>Kensei

Wu Jia wizard incoming?
>>
>>50670702
Someone posted a throwing madter feat a while back.

But a style could be as simple as
-You can draw a weapon as part of an attack you make with it-
>>
>>50671075
You don't get to pick what you summon for (most or all - one of those) them - the DM does.
As per sage advice.
As per a sage advice entry I really, really hate.
>>
>>50671078
Mostly just curiosity to be honest
>>
>>50671039
Kensai with samurai dip cause you can still get your capstone with kensai
>>
>>50671080
>no Sohei
>no Shukenja
>no Dazi (Barbarian)
>>
>>50671105
T. Pixie abuser
>>
>>50671039
second one desu
>>
>>50671105
well then wouldnt that make conjure fey completely useless?
the only point of fey is that they have strange, unique abilities that you couldnt get otherwise
so they are very situational, and if you just get a random one when you cast it, it wont be useful at all 90%+ of the time
>>
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>>50671080
One day.
>>
>>50671080
also what would be apporiate stats for a NOT! Lo Pann BBEG?
>>
Anyone have that doc of race and class options thus far released (as well as some homebrew stuff)? I thought it was somewhere in the OP but I can't find it.
>>
>>50671152
i did it once for the shock value and everyone loved it, fun is the point of the game after all
havent done it since because the shock value is gone and it would just be stale and broken at that point
>>
>>50671152
More like it puts work on me as a DM and makes my players feel extreme uncertainty about whether or not their casting of a high level concentration spell is going to be worth it.

>>50671172
Well, fortunately, you *do* choose what CR range you summon at least, and some of the CR brackets literally have 1 creature in them (like summoning fey with a 7th level spell slot can only give you korreds).
>>
>>50671174
Cool, you want to make ranged attacks with a ball? Roll 1d4 for damage!
>>
>>50671185
>>50669783
>>
>>50669684
I've missed the last few threads, are we talking about an official Kensei or a fanmade one? If official, what book is it in?
>>
>>50671201
Korred and the Ice-Hags.

Both are Brutal.

Can also give you a Giant Ape but you can do that with Polymorph.
>>
>>50671201
my DM uses MM, Volo's, and Tome of Beasts
so even if i choose a CR, there will be a shitload of possible results
because of all of that uncertainty i cant see it ever being very useful
>>
>>50670797
Don'the be. I've heavily molded my games and my group is having a he'll of a lot more fun for it.

https://www.dropbox.com/s/pjmb4qu1o4f9br3/Feats.docx?dl=0
This might provide some ideas.
>>
>>50671222
Oh I thought bheur hags were 6. Yeah they're both great, so nothing to be apprehensive about when you use a 7th level slot on conjure fey.

>>50671232
I don't know anything about the tome of beasts. Tbh as DM I just ignore that sage advice entry, because both I hate it and my players hate it.
>>
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>>50671208
The other guy's the wu jen you silly billy, and you're vastly underestimating the power of balls.
>>
>>50671221
Monk UA came out today
>>
>>50671105
You can state you preference though. As in "DM! Can I have 8 pixies! Pretty please with sugar on top"
>>
>>50671221
Read the first thing in the OP
>>
>>50671250
yeah i dont like that at all
its extra work for the DM and its makes the spell semi-useless
there would have to be an agreement between players not to abuse pixies for "conjure woodland creatures" though
>>
>>50671265
>sure, Anon
>but it's a Swarm of Pixies
>oh, it died in a single attack
>>
>>50671208
Clearly in the vid he's attack himself so he can deflect missiles on it and treat it as a monk weapon. So instead of piddly d4 improvised weapon damage it deals a whopping d4 monk weapon damage.
>>
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>Monk UA

It's better than I could have hoped for!
>>
How do you deal with adventuring gear and carrying capacity? Encumbrance is a bitch. Seriously. I'm playing a Fighter and there's just so much heavy shit to carry. It adds so quickly, and soon I'll just have to get a cart all for myself. And something to pull it, and food forit, and it'll only get worse.

I mean, a backpack, food for a couple of weeks, waterskin, tent, bedroll and blanket, survival tools like hammer, hatchet and shovel, light sources and fuel, rope bundle, pitons and hooks, clothing, sets of spare clothing, mess kits and utensils waterproof bags to sort shit, a fuckton of pouches, bandoliers and loops to just strap stuff to myself because backpack holds only 30 pounds, and numerous things of negligible weight like shaving kit, soap, string and needles.

And on top of that I have a polearm (main weapon), a sword (sidearm), a dozen javelins to throw and some daggers for throwing, utility and emergencies. And heavy armor.

In 3.5 I'd just buy a handy haversack and a couple pouches and pockets of holding, but now it's getting hard without magic items. What do?
>>
>>50671265
As a DM I'm just going to ignore that sage advice entry on the grounds that it's dumb desu - not obligated to use rulings I think make things worse for my game.
If my player wants to bring 8 polymorphs with one spell to my battlefields I'll just tell him in advance I'll reserve the right to tell him "nah" if it makes things weird.
>>
>>50671337
I enforce it so players have to make the choice between carrying an entire fucking town on their back or being able to fight effectively.
>>
>>50671337
you can throw out like half of that shit at least
as long as you have one hammer/hatchet/shovel/tent etc.etc. among the entire party you're fine
each person doesnt need one
and most DM's dont even keep track of all that menial shit
>>
>>50671337
If situations aren't silly I prefer to ignore them.
I'd play a different game than D&D to play "Inventory Management - The Game".
>>
>>50671341
^this guy gets it
>>
>>50671316
You have some low expectations.
>>
>>50671337
Is your character a solo fighter who lives outdoors like a hermit? There is no way you need all of this shit all the time.
>>
>>50671418

I don't have a single complaint about this UA. It's golden. Even the Druid UA I had a few things to say, but this is utterly perfect. They need to just ship it now and make it official.
>>
>>50671418
Kensai is pretty good desu senpai
Nuke Ghandi isn't that great, but there are certainly worse things and it's really funny if nothing else.
>>
>>50671337
Most DMs aren't going to keep track of that and 90% of players won't.

Just have all of that shit on you, encumberance and bulk be damned, so if the situation ever calls for it you have the right tool for the job. That's pretty much your job as a Fighter--Big Backpack Guy. Even moreso than the Rogue, you are the fucker that can McGyver a solution to any problem and get out of any nasty situation with half a ladder, a bag of flour, and three waterskins. You need to do this because you have no skills applicable outside of combat, and if you aren't going to go fucking Felix the Cat on every exploration encounter, you're just a meatbag with a sword that could easily be replaced by any Wizard or Cleric's summon in past editions.

If at any point the party or your DM asks you how you're going to carry all of this shit, you just tell them that you are A) strong and B) have somehow managed to do it all campaign up to this point, so evidently you manage. Then beat them with a table leg.
>>
>>50671337
No idea if it's actually correct or not but we rule that things like backpacks count as negative weight.

So if you have 30 pounds of gear and a pack that holds 20 you're effectively only carrying 10 pounds.
>>
>>50671316
sauce on pic?
>>
>>50671445
What complaints did you have about druid UA?
I only had like two, and one of them I'm pretty certain was an unintentional overlook and the other was just that beasts suck, so buffing beast summons just makes something that sucks suck just a tiny but less.
>>
Why is the monk lay on hands just twice as good as the paladin version?
>>
>>50671337
Mules are 8 gp and can carry 410 lbs.
If using Volo's Guide, cows are 10 gp and carry 540 lbs, and oxen are 15 gp and carry 1080 lbs. If that isn't blatant splatbook power creep I don't know what is.
>>
>>50671472
Because the other archetype features are twice as bad.
>>
>>50671445
>>50671450
Kensai only got poorly written and boring combat rules.
Tranquility got yet another health pool feature, a useless ribbon, the strongest damage buff in the game (why), and some otherwise interesting features.
>>
>>50671472
Because they don't have any of the other healing or spell features of the Paladin
>>
>>50671361
Well guess fucking what, I'm asking because I'm the player with a town on my back. And my whole party too. And I have to drop it on the ground in combat. And I don't like it.

>>50671366
>>50671441
Stuck carrying all that shit because I'm the strongest. Others are in similar situations, except with loot and other parts of survival gear on top of their personal gear and expenses.

>>50671371
My DM does. We track everything, game is heavy on survival, and great fun so far. That's not the question.


The question is, how to cut down weight? Getting a vehicle is a really bad choice because reasons.
>>
>>50671472
Because Paladins have oodles of magical utility, actual healing spells, can summon fucking horses, etc., and are a fantastic class by themselves. Their Lay on Hands healing is also useable by all archetypes.

Only one Monk archetype gets healing. It is its defining feature, pretty much. Outside of the archetype abilities, what else does a Monk do? It tries its best not to die and runs/jumps around real well. That's it. Wow. Amazing. Really showed the Paladin up there, didn't it.
>>
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>>50671484
>>
>>50671501
The defining feature of the new monk is sanctuary at will.
>>
>>50671493
I think PAM monk using dex and super-buffed weaponry and parry shit is awesome.
Their capstone is pretty good too
>>
>>50671496
Hire peasants to carry your shit.
Have you ever looked at wages in 5e?
>>
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>>50671496
Get a wagon. Hire a wagonmaster. What kind of adventuring party doesn't have NPC tag-alongs? This has been a mainstay since 1st Edition. Shit, half the classes got XdY0 followers tagging along after level 5.

As for your backpack, tell your DM to eat a dick and install wheels and a kickstand. Insist on having advantage on checks to avoid being knocked prone or shoved.
>>
>>50671516
Sanctuary on yourself* at will.
>>
>>50671496
If the campaign is heavy on survival, surely there is foraging being done. 2 weeks of rations is a lot of fucking weight. Do you have someone who can cast the light spell? Get rid of torches/lanterns. Shave with your back up sword. Figure out who in the party can cover what and dont carry shit that they can do.
>>
>>50670820
As a DM, I wish I had the money to buy my whole group minis.
>>
>>50671496
>food for multiple weeks
Shit nigger what are you doing. Napoleonic armies would go with a couple days of shit in their packs and rely on talking from the land or getting shit from a supply convoy to keep going. What the fuck is your ranger doing not carrying half that shit?
>>
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Does this seem fair or would it cause issues?

>Tavern Brawler
Accustomed to rough-and-tumble fighting using
whatever weapons happen lo be ai hand, you gain the
following benefits:
Increase your Strength or Constitution score by 1,
to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike
or a weapon on your turn, you can use a bonus
action to attempt to grapple the target. The target
must be within 5 feet to attempt to grapple this way.
It seems fucking stupid that if I hit someone with a chair leg I can attempt to grapple, however if I hit someone with a Hammer of identical size and weight I can't.
>>
>>50671577

There are some cheap options. Assuming you have 5 players, reaper bones minis will only set up back about $3 apiece. They aren't nice, but they ARE minis. If you need even cheaper than that, some of the Icons of the Realms minis are measured in cents.
>>
>>50671586
>If you hit someone with an improvised weapon
Does this include ranged attacks? I don't see why not.

>Throw a chair at some asshole
>go tackle them when they're reeling from it
>>
>>50671586
Obviously you find an improvised weapon of roughly the same weight and shape as a warhammer so that you can use its stats.

>have a rod of lordly might on my tavern brawler
>turn it into battering ram form and beat things to grapple them
>turn it into a ladder and catch five enemies in a line between the rungs, grappling all of them and activating the Drain Life feature
>>
>>50671586
Nigga why did you screenshot the rules and then copy/paste them into your post
>>
>>50671578
He's a Fighter. If he were a Ranger, he could just take Goodberry and say "fuck this setting, I'm hungry now."

Actually he can do the same thing as a Fighter, by spending one of his ASIs on Magic Initiate. Go on, do it.
>>
>>50671625
Actions and bonus actions (even different attacks within the same action) can have movement in between them, so yes.

>>50671634
He changed the "improvised weapon" part to "a weapon"
>>
>>50671634
Changed
>Hit with an unarmed attack or improvised weapon
to
>Hit with an unarmed attack or weapon within 5 feet
>>
>>50671578
No ranger. Fighter (me), pansy-ass wizard, even pansier sorcerer, DEX rogue and DEX monk.

No one has Survival (yeah, we're idiots) and we're trying to not die in a place with like 2/3 of everything poisonous, half of that deadly.
>>
>>50671653
>No one has Survival (yeah, we're idiots)
¯\_(ツ)_/¯

I'd just suggest hiring peasants dude. They can carry more than they'll eat.
>>
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>>50671496
To carry this weight one must become the bee.
At least that what /k/ taught me.
Pouches on pouches on pouches on backpack.
>>
>>50671586
That actually does make Tavern Brawler a lot better, especially for Rogues.
>>
>>50671675
Survival is the best skill, though.

>party is heading up the Sword Coast into icelandia
>opted not to buy winter survival gear in Waterdeep or Neverwinter
>start hunting for bears and beavers "for the meat"
>and cranberries "for food"
>and redwood trees
>party has no idea why this is suddenly all important
>tfw I'm skinning pelts and brewing up tannin to make fur coats and capes
>have also been creating herbal healing potions the whole time
>>
>>50671653
Time to multiclass!
>>
>>50671717
question mark
>>
>>50671685
Oh the army way, how lovely.
>We managed to shave 3 pounds off the gun
Yaaaay
>So we're shoving 20 more pounds into your ruck
FUUUUUCK
>>
>>50671578
>>50671653
To clarify, everyone carries food for multiple weeks for themselves because foraging is super dangerous.

>>50671675
Well I'm sure as fuck not dying, proficient or not. Getting to a place with hirelings may be a bit problematic 'cause it's far.

>>50671685
Kind of what I'm doing right now. First action in combat is drop all that shit on the ground to move better.
>>
>>50671734
Uh, just get a wheelbarrow. You don't need an action to let go of a wheelbarrow. You can also use it as partial cover. Bolt a shield onto the side.
>>
>>50671734
>everyone carries food for multiple weeks for themselves
How fucking long is it taking you to get from town to town? You shouldn't be seeing major cities every other day but towns are usually built within at least a week of one another by walking, usually less.
>>
>>50671734
Goodberry bro, I'm telling you. Literally all you need is for one person in the party to spend a feat on Magic Initiate and the entire group is set.
>>
>>50671727
>modern soldiers routinely march and wearing packs weighing ~100lbs hanging entirely off their backs, not to mention other equipment
>grognard DMs complain when the fullplate Fighter wants to sprint wearing a 50lb suit of fullplate whose weight is evenly distributed everywhere
>YOU MELT IN THE SUN
>NO, YOU CAN'T JUMP
>YOU NEED HELP TO GET ON YOUR HORSE
>YOU DROWN IMMEDIATELY
fuck you reeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>50671756
One and a half week at best. Jungle frontier (hence poisonous shit), not many towns. And there are setbacks like obstacles that have to be circled around, fights after which we recover, and places we just feel like exploring.
>>
Magic Initiate or Ritual Caster if I'm looking at Wizard spells?

Are any of the Wizard cantrips decent? The rituals seem fun.
>>
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>>50671832
>YOU MELT IN THE SUN
>YOU DROWN IMMEDIATELY
>>
>>50671727
But how would you stat a woobie in 5e?
>>
>>50671273
Pretty much.

Don't be a retard, don't get slapped.

As a GM, if you want to use pixies, sure. You get One, maybe two pixies, and the rest are sprites. Don't expect 8 pixies and especially don't expect them to polymorph you guys into giant apes or something.
>>
>>50671832
one of my DM's annoyed a paladin player about how he'd sink to the bottom of the lake due to his weight, but due to his high CON and how the mechanics worked he could walk on the bottom to the shore by holding his breath if need be
>>
>>50671886
I once had a player insist that the Wizard would drown crossing the river because his clothes would get all wet and wet clothes are super heavy.
we had to explain science to him in the bathtub
>>
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I'm not sure if this has been asked recently or if it is in the mega but is there a PDF for a Firenewt player character
>>
>>50671854
Make your first goal to go full Catachan on the place and burn back the shit forest while establishing more outposts.
>>50671866
>Common Magical Item
>Grants advantage on all exhaustion checks in hostile environments (extreme temperatures). Grants automatic success in said environments when attempting a long or short rest.
>>
>>50671201
>wanted some kind of permanent animal companion as a druid
>get a summon class instead when DM's already had druid summons
find familiar forever
>>
With the new monk UA out, I have a question: is the RAW for the Way of Tranquility Sanctuary ability meant to allow the monk to heal without breaking it? Or does the not-Lay on Hands RAI meant to count as a spell?
>>
>>50671931
>had
meant hate

a previous DM wouldn't even let me summon shitty low CR animals for flavour and insisted he only roll the summons

summon spells a shit
>>
>>50671931
That's not really a complaint about the material. That's a complaint that what you got wasn't what you were looking for lol
>>
>>50671942
what?
>>
>>50671904
did you successfully teach him or did you have to push him off a dock?
>>
>>50671868
while were on the subject
what are some other cool fey creatures for summon
out of MM, Volo's, or Tome of Beasts
>>
>>50671953
ignore

>>50671445
>>
>>50671966
He learned.
>>
>>50671860
Depends what class you're playing and what you want to do. Magic Initiate for Booming Blade/Green Flame Blade is compelling for classes that only get 1 attack. Cleric with Ritual Caster can get a large chunk of the rituals in the game.
>>
>>50671971
Korred's are godlike.
Bheur hags are great.
A swarm of boggles is really funny.
>>
>>50669684
Just use a shortsword ans you still get your MA attack along with pummel.


So you deal 1d6+2d4+9 damage at lvl 1.
Dip into UA Hunter 3 and see how far that goes.
>>
>>50671940
I blame the way summons are handled and how they slow down already incredibly slow combat.

If any of my players insists on using summons I tell them they can, but only if they know EXACTLY what they're doing on their turn and their summons turns. If they don't. Summon attacks nearest threat and ends their turn.
>>
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>>50671337
>>50671496
>>50671653
>>50671734
>>50671854
>>
>>50671932
If it doesn't say spell, it's not a spell.
>>
Are there any elemental deities?

Like fire, earth, water, air, etc.
>>
>>50672015
And sorry, I meant to include: specifically in forgotten realms
>>
>>50671927
That is already a goal. A long-term one, though. Each outpost needs a couple dozen of hard-asses who are capable and willing to survive in the shit-forest for prolonged periods of time. And they don't grow on trees.

>>50672011
Good one.
>>
>>50672015
There are a bunch of elemental things that are on the same level as deities.
Kossuth comes to mind.
>>
>>50671985
Druid, so I share a lot of spells with Cleric.

The party has no INT based players so some of the rituals might help fill gaps later game. Having an extra damaging cantrip could be nice too, though which makes it hard to decide.
>>
How's Tranquility 3/Abjurer X? Sanctuary casting replenishes Arcane Ward, and you can keep damaging people with spells like Flaming Sphere.
>>
>>50672001
I don't like the randomness of it and how most of the work is thrown onto the DM.

It's hard to plan for my turn if I want to summon something when I don't know what I'm going to summon. The list can be so big, and depending on the CR I pick I then have to decide how to figure out their abilities quickly before their turn.
>>
>>50671987
why are korred's so good?
>>
>>50671675
>They can carry more than they'll eat.
and if worse comes to worst, you can eat them.
¯\_(ツ)_/¯
>>
>>50672073
Not worth three levels.
You could keep replenishing Arcane Ward with Spell Mastery spells.
>>
>>50672015
There are four huge, pure, explicitly elemental deities called the Elemental Lords:
>Earth: Grumbar
>Fire: Kossuth
>Air: Akadi
>Water: Istishia
They rule over their respective Elemental Planes and are all obscenely powerful. In 4E, they were retconned to be Primordials--entities that predated the birth of even the Gods--who sat out the Primordial vs. God war and got to stay in the main Forgotten Realms dimension.

They are mostly inscrutable and not as communicative as the other Gods are with their followers.

Grumbarryns resist change. They like everything the way it is and are extremely order-obsessed.
Istishians mostly look after rivers and shit and are constantly trying to learn new stuff. They have a rule where they can't stay in one place for more than a year.
Akadites are LEL SO WACKY wanderers who just do free-spirited things.
Kossuthans are obsessed with power and self-improvement. This faith is also the largest and most varied of the four and is very popular in Thay for some reason.

Outside of these guys, there are other "elemental" deities.
Eldath is a god of pacifism and lakes
Umberlee is a BITCH goddess of the seas
Talos is a god of destruction and storms, so both Fire and Tempest is applicable
Chauntea is an earth goddess (and actually the whole planet itself)
Other racial pantheons often have elemental deities (Surtr, for example, is the Giant god of Fire)
>>
>>50672077
Right. I agree that it's a bit silly it falls on the DM.
But I also understand not letting players choose to summon a bunch of pixies that fuck with everything.

Could be nice if spells that allowed for multiple types of summons could be reduced down to something like the table on animate objects.
>>
>>50672087
They can summon galeb durhs. And galeb durhs can summon two more galeb durhs. Korreds also have ranged attacks and hit like trucks, on top of being able to cast other shit.
>>
>>50672102
its so weird that i've been playing dnd for like 13 or 14 years and i didnt know this at all
>>
>>50672091
But I want to replenish Arcane Ward now, not at 18th level.

The other ways I know to do this are with Warlock at-will mage armor, and Svirfneblin Magic for at-will nondetection.
>>
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How many people here haven't played a tabletop ever
>>
>>50672116
Extended bits of cosmology rarely comes up, even in games about gods so I wouldn't blame you. All you need to know is your god and who they oppose and are allied with.
>>
>>50672102
Hugely helpful, thank you. Now I've got a solid place to start searching from.

For anyone that has played PotA would worship of one of these Elemental Lords cause any large conflict story wise? Or would it be mostly okay? I'm not wanting to accidentally have a character that should be aligned with one of the cults.
>>
>>50672122
I'm against more than two levels multiclass in wizard for anything.
Svirfneblins are gonna be the most optimal bet by a long shot if it's that important to you senpai.
>>
Planning my second game for my second group this month.

Am I a true DM now?

> They don't even know i'm shitting myself half the time
>>
Are there 5e character builders?
>>
>>50672127
maybe you can join us someday (^:
>>
>>50672158
>they dont even know im shitting myself half the time

You've made it. Every DM is shitting their pants at least partially.
>>
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>>50672169
Yes, but people who use them are putzes.
>>
>>50672169
Yeah they're called dice?
>>
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>>50672169
>>
>>50670390
Whats a gestalt game??
>>
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>>50672127
I've only played D&D once.
>>
>>50672105
The pixie thing seems to create a lot of mistrust with the spell due to potential for abuse. I just like the spell for flavour or as a distraction so the enemies have to worry about something besides murdering my character, but they take so long.

I think even giving some more simple options for the spell, like the dumb rolling thing for a chance at pixies or a simple table for more generic animals that players could request just to keep things simple.
>>
>>50672205
You play a character who levels up in two classes at the same time.
>>
>>50672116
Because unless you've read Faiths and Avatars, books with elemental planar travelling, or something that goes on in Thay, these guys pretty much never get mentioned.

You look at the descriptions for any country in Faerun and they'll say things like: "Major faiths: Chauntea, Torm, Ilmater" and hit all the big names. It's weird, because they go on to explain elsewhere that the Elemental Cults (which aren't really cults, but that's what they call themselves) are actually fucking massive. Kossuth in particular, besides being the state religion in Thay, is definitely in the top five for most followers on Faerun.

It's somewhat explained by one little bit of FR lore that most people forget or never learned in the first place: everyone is polytheistic. You may be a Cleric of Chauntea or a devout follower of her (because you're a farmer), but you are still giving daily thanks to all these other gods and goddesses. You thank Lathander for the sunrise, Istishia for the rain, Ilmater for your good health, Helm for your safety, Kossuth (and several other guys and gals) for your hearthfire. You also give BRIBES to Evil gods you don't like, just so they don't piss all over you. Sailors, for example, give prayers to Umberlee (again, literally called THE BITCH GODDESS) so that she doesn't wreck their boats.

So even if there's not temples to some of these guys literally everywhere, like you'll find with Chauntea and Ilmater, there are followers and prayers being made to everyone daily everywhere. Since just about everyone interacts with "fire" and "water" in some way on a daily basis, they're getting tons of tithes and prayers even from people who aren't explicitly part of their churches / cults.
>>
>>50672108
takes 2 minutes and 2 giant convenient boulders to set up a korred +3 galeb duhrs
but that is pretty badass if you get the drop on somebody in the mountains
they can hair grapple somebody while 3 giant CR6 rock monsters pound the shit out of it lol
i like it
>>
>>50672205
Unlike multiclassing (where you take one class at a time with some loss of feature), Gestalt is cramming two classes together and taking the best of both worlds. Works great for high powered and evil campaigns.
>>
>>50672127
I played for a few months with a bunch of crazy, shitty people. If it didn't end with me making a contact to join a good tabletop group I probably would have stayed away from the games forever.
>>
>>50672230
Yeah it's great
Your korred can also make boulders for the ghaleb durh it summons to make two more so long as stone is around, since it can cast stone shape
>>
>>50672172
Thanks /tg/

I'd never have done it without you
>>
>>50672169
MPMB's character sheet pdf generator works nicely. It wouldn't have the new UA stuff.
>>
>>50672224
>>50672239
sounds awesome

multiclassing never appealed to me since you loose out on access to higher leveled stuff
>>
>>50672275
They made multiclassing generally undesirable intentionally, aye.
Gestalt is really, really cool in this edition in particular. It works very cleanly.
>>
>>50672047
If you're a Moon Circle Druid, the damage cantrips probably won't help you much. They're not keyed to your primary casting stat and you can't use them while wildshaped. If you're a different circle then you're probably using Shillelagh more, which means the Blade spells from SCAG can give you a decent damage boost in melee. If you don't go into melee much at all, Ritual Caster may give you better utility.
>>
>>50672139
The Elemental Lords oppose the leaders of the PotA cults.

The PotA cult entities are called the Elemental Princes of Evil. They're all plotting to take over their own planes in addition to their opposed element and the Prime Material, so the main Elemental Lords aren't really pleased with them. A Cleric of one of the Lords would have a huge hook to go after the cults hardcore, more than just about anyone else.

There are also Elemental Princes of Good, one for each element. They mostly oppose the Princes of Evil, but they're not exactly enthused by the Lords either, who are Neutral and can often be seen as cruel or indifferent, but it's mostly that their machinations are much more far-reaching and alien. They're playing long games that make even the most conniving God's plans look like child's play.

Kossuth has the most established lore and background (like knight, paladin, anti-paladin, assassin orders and three monk schools) but you can find enough information on all four gods in the 2E Faiths and Avatars to play a good Cleric of any of them.
>>
The art in 5E sucks balls. I'm reading the DMG and the description of the eye of vecna and the picture don't fucking match up. Fuck...I wish they sold a cheaper version without the shitty art.
>>
>>50672287
so they basically renamed Dualclassing or was that just the term from the D&D video games like BG?
>>
>>50672300
Really appreciate all the info.
Now I can fully flesh out this character I'll never get to play.
>>
>>50672333
It's been called gestalt for many many years now, at least through 3.5
It's not an official ruleset, just a player-made one
>>
>>50672137
>>50672225
yeah i guess no one really ever goes into religion unless a player becomes a cleric of X or somehow a god/religion become bad guys (or good guys) in the campaign in a major way.
hell religion in d&d in general as a game is pretty underdeveloped.
but its interesting to hear about.
>>
>>50672363
Religion is actually extremely developed lore-wise, but yes, no one wants to play religion in their actual tabletop games unless they're Clerics. And even then, it mostly informs what they're up to and what name they shout out as they cast magic spells, not really some huge RP shit going on.
>>
>>50672298
Moon druid with Shillelagh to fall back on. We'll probably hit level 4 in a few sessions.

I'm trying to build the character so they're decent outside of wildshape, or so I can actually try combat healing and still being able to fight with no spells/ wild shapes left. I guess in the long run access to more rituals could help more where it matters than an extra attack. Both seem like nice options.
>>
>>50672380
>no one wants to play religion in their actual tabletop games unless they're Clerics
I almost always play characters with religious ties, since the realms themselves have the deities as pretty darned integral to most cultures
>>
>>50671586
I approve of that change; if a player in my game wanted to use it I'd give it the go-ahead.
>>
>>50672393
I am currently playing Moon Druid with Ritual caster. Pretty much the same situation as you, no other full caster in the party...

Find familiar synergize well with wild shape (riding your raven for scouting,fast travel or ignore traps and terrain). Using raven to speak while you are in animal form.

Detect magic in ritual book help since it mean 1 less spell to prepare for you. Identify is okay if your DM let you use it to inspect magical trap too.

Unseen servant, Tiny hut and Phantom Steed for RP shenanigan.
>>
>>50672329
5e art is actually really good though
>>
>>50672393
As Druid, you can use produce flame or frostbite too. No need to take GFB/BB (especially since your INT wont be that high for GFB and you can't force trigger BB).
>>
>>50672357
Oh I just learned of it through Baldur's Gate which was 2e of course, was it officially supported then?
>>
>>50672481
>Using raven to speak while you are in animal form.
I never even thought of this. That's genius of you. I was planning to make the Familiar a Raven because of the common bit for shenanigans, but I didn't think to use it that way. The touch casting thing seems really nice.

One of the other players can use detect magic from some other thing, so I was thinking of going with comprehend languages since we deal with lots of other races.

How have you used Tiny Hut and Unseen Servant? Besides setting up a nicer camp I'm not sure what to do with those spells. The Servant one seems like a good way to mess with people if you don't get caught.

>>50672527
That's true. I still have to figure out what cantrip to go with next so I can try something that is more damaging from my own class. Ritual Caster is sounding like the better options.
>>
>>50672531
Might have been - I've only ever seen others play and hear them talk about 2e
I started early 3.0
>>
As a forever DM... how do I cope with the fact that I'll never get to play these characters I envision as an actual player?

How do you cope?
>>
>>50672688
Make them NPCs and don't marysue them.
>>
>>50672688
Turn them into NPC adventurers
You could also make them into enemies for the party to defeat so you could fight with them a little bit
>>
>>50672590
Unseen Servant? Check trap, hold lamp, give stuff to party member (or feeding them potion if you can convince your DM). For RP stuff, have it hold weapons and pretend to be spiritual weapon or ghost.

Tiny hut is perfect for ambush since object can pass through it.

Also phantom steed + plant growth and laugh while everyone else is crawling on the ground, while you use the steed dash action to run through the battle field.
>>
>>50669616
>>50669636
>>50669637
Short answer, no.
Short long answer, not yet.
Long long answer, it's still currently in the open play testing phase so that WotC can get enough feedback to make sure the changes are legitimate. The intent is to publish the revised ranger in a future sourcebook, at which point both the PHB and Revised rangers will be legal.
>>
>>50672710
>>50672705
I do this.

But the problem is then you always have to play them at a lower power level or you'll wreck your party of idiots.
Playing them for real would get dangerously close to DMPC.
>>
>>50672742
>>50672710
>>50672705

this, except i intentionally mary sue the shit out of one or two. I use them to slap the PCs around and keep them in line, kinda remind them that there is always a bigger fish. also at some points (like when the game is too early for a tpk) i have them save the party and peace out really quick, hopefully while dropping another quest for them to do or point them in the right direction on their current quest.

basically, dont let the PCs know its a mary sue until its far too late.
>>
>>50672770
dear God have mercy
>>
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>>50672770
I just want to play my original character.

But my friends are all shit at DMing and/or think "lolsorandom" makes for fun adventures.
>>
>>50672785
i shit you not, the way my players do things, they purposefully create mary sue characters out of what are supposed to be useless NPCs.

i shit you not, i once had a minor lord turn into a lich king because they were unsatisfied with the horse and carriage combo he rode in on. they kept one upping themselves and wouldnt let the story continue until the ground his undead steed rode on corrupted with every step and chills went down all the commoners spines.
>>
>>50672688
Ask one of your players if anybody's interested in running a one-shot so you can get some player time.
>>
>>50672812
Stop not shitting all over the place dude.
>>
>>50672807
I only have a 2-3 friends I can get together on a regular basis so I always make a DMPC and just make sure I let the players make decisions and lead progress.
>>
>>50672827
i shit you not, i cannot stop not shitting.

i have a problem. :(
>>
>>50672770
Bad DM detected. If you want to masturbate to your mary sie character please do it privately, not on the table.
>>
>>50672851
muahaha, thats the beauty of it anon. my players cant go anywhere else. its my petty vengeance for being a forever dm.
>>
>>50672239
>>50672224
I've been wanting to run a quasi-gestalt campaign for 5e where instead of two full classes you pick two archetypes. Ideally you'll feel and be quite robust and strong in your niche, but not quite to the extent of full gestalt.
>>
>>50672824
>Ask one of your players if anybody's interested
Absolute brain fart: ask your players if anyone's interested etc.

Man, I'm out of it today.
>>
>>50672891
>corners one of my players after a session
>so uh, you know if anyone might be interested in running a one-shot?
>>
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>>50672851
>Implying I can get hard if nobody's watching
>>
>>50672843
try fiber
>>
>>50672727
That sounds like it's a lot of fun. Thank you for the ideas, anon! Ritual caster it is.
>>
>>50672876
It wouldn't be nearly as balanced as a gestalt party can be in relation to one another though.

Compare an illusionist/divination wizard to a wot4e/tranquility monk.

The discrepency between what the archetypes are affording their respective classes is incredibly massive.
>>
passerby from /v/ here. How do you get into dnd? None of my friends care for it
>>
>>50672932

roll20.net, /r/lfg on reddit, or find an adventurer's league near you at your local game store.
>>
>>50672932
check out the trove in the OP, download the core rulebooks, then hop onto roll20 and find yourself a noob friendly game. Thats literally it. Have fun and welcome newfriend!
>>
>>50672932
Play D&D-based games like Icewind Dale and Baldur's Gate.
If you like the vibes look for people to play with either in real life or on the internet.

I just met kids who new adults who played D&D when I was in middleschool and got into it from there.
>>
>>50672932
look around for a group locally or look around on roll20
im sure if you ran a campaign for your friends they wouldnt be against it though
go to the 5e mega trove in the OP and read up on rules and shit and see if you are still interested in it afterwards
>>
>>50672932
>>50672952
also check out divinity:original sin. very dndish vibes from it, very cool game.
>>
>>50672919
For Tiny hut, be sure to clear a few things up with your DM first.

Like what he as define "leaving" the area. If he think as long as a part of your body is inside the hut, it doesn't count as "leaving" then...

Octopus has 15ft reach...
>>
>>50672946
>/r/lfg on reddit
this is how i found my current group of a year and a half. i had a friend from highschool though go in with me.
>>
>>50672727
In my experience casting Leomund's Tiny Hut spontaneously teaches a nearby enemy your exact location and how to cast Dispel Magic.
>>
>>50673000
If you try to pull that shit in a dungeon where a spellcaster is possibly present, then it likely should.
>>
>>50673000
Trade a level 3 spell slot for a ritual magic is still an adventage.
>>
>>50672969
Now I want to do terrible things.
>>
>>50673016
In the most egregious case, it was a group of trolls, one of which had a scroll of Dispel Magic.
>>
>>50673000
I'd be okay with it failing if it means some asshole enemy caster has to blow a spell slot.
>>
>>50672930
That's not really any different than normal gestalt, is it? Imagine a Champion/Diviner and a Bladelock/Wot4E, and it's a similar situation.
Or Champion/Diviner compared to many things, that's a pretty fantastic gestalt combo in general now that I think of it. All those ASIs!
>>
>>50673074
Haha. Yeah, fuck that DM.
What he should have done was have the trolls poking around this strange dome that seemingly popped up overnight.

Maybe a group standing a few yards away coaxing one to poke at it with a stick.
>>
>>50673000
> not stacking several tiny hut inside each other
>>
>>50673080
>thinking your DM actually keeps up with enemy spellslots and doesn't just cast what he wants
>>
>>50673097
>all are too chicken shit to poke it
>decide to throw a rock at it
>rock goes through
>toss a gold coin out at the trolls
>confuse them more
>>
>>50673115
mine is pretty fair
>>
>>50673087
It makes whole classes not as great though.
Every single class is viable paired with some other in some respect in standard 5e gestalt as it stands. You can pick good and bad options, sure, but if you're optimizing your options literally everything is fair game.
A better example is to compare good options to show the discrepancy here then.
Compare an illusionist/divination wizard to a thief/inquisitor rogue.
What the rogue is getting is nothing near what the wizard is, and those were the best options the rogue even had.
>>
>>50673103
>The Wizard spends his 2 hours watch ritual casting Hut 10 times.
>>
>>50673122
Rock from the outside can't go through it.
>>
i want to play a conjurer/summoner class
what would be the best class for this? or is there i good homebrew class i should look at instead?
>>
>>50673166
I misread, thought only spells couldn't get inside.
>>
>>50673132
Oh, they will be "fair" but that doesn't mean they're actually tracking all their slots.
>>
>>50673174
Your DM will fucking hate you.
For minimal hate, go conjurer wizard.
Print out your elementals stat blocks. There are so few you can summon anyway.

ALWAYS know what you're gonna do both for your turn and your summon's turn.

Also, wizard conjurer won't have to worry about losing their concentration and having to deal with a rampaging elemental (if your game gets that far).
>>
>>50673244
what about for maximum hate? (^:,'
>>
>>50673257
Be a druid focusing on summons.
Summon woodland creatures
Conjure fey beings
Conjure elementals

Tell the DM he has to decide what's summoned because the spell says they have the creature's statistics. Oh, but you get to choose what they do each round.
>>
>>50673174
Druid or Lore Bard.

Or you could fluff all spell into summoning stuff. Ie. Firebolt conjure a flaming sprite who shoot fire at your enemy before disappear.

This is 5e. Get use to fluff.
>>
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>>50673244
>ALWAYS know what you're gonna do both for your turn and your summon's turn.

this is a crucial mindset for all players to have really
>>
>>50673267
Oh, and also dip 3 levels into ranger for an animal companion.
And take magic initiate for a find familiar spell.

There you go. I got a little angry even typing this for you.
>>
>>50673278
You forgot the part where you pick up Find Mount.
>>
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>>50673205
i had DM that did, since he'd announce stuff like that.

mind you he was shit at balancing his railroad encounters so all combat ended up with near party wipes so it didn't really matter. didn't help that we could only safely approach those encounters with stealth but he let his shitty friend play who liked to scream, smash, and set things on fire in dungeons. and get friendly npcs arrested, and make everyone hate us. and get us arrested.
>>
NEW THREAD

>>50673392
>>50673392
>>50673392
>>50673392
>>
>>50673122
You'll be fucking bombarded and crushed to death by rocks the next second. Trolls love gold.
>>
>>50671064
Yay. 1d4 damage per swing is going to really down those 22 hp zombies fast. I'm sure the d4 is going to trigger the half hp instadeath scenario that anon thought up too.

The initial situation was the clothes on their backs, so spellcasters are going to be about as useful as a screen door on a submarine for the initial encounters.

Oh, and zombies get to make con saves every time they get at 0 hp, dc 5+(damage taken), unless it was a critical hit or from radiant damage.

So, spellcasters are hobbled, and radiant is out. The usual zombie has a +3 con. They will keep getting back up, more than half the time, if you are just beating them with clubs. Good luck, your going to need it.
>>
>>50673174
Go druid. Conjure fey and planar binding them.
You no longer have to concentrate on the spell, and you can bind as many as you'd like.
Much easier if you have a party member/NPC make you an inverted magic circle.
>>
>>50671466
just look up Hirame on panda, you'l find it
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