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/5eg/ D&D Fifth Edition General

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Previous thread >>50669464

What encounters have you thought would be easy but ended up wrecking your party?
>>
>>50673392
i threw a couple manticores at party at one point, and it should have been an easy brush off encounter that only lasted a few rounds, but they played it so poorly that they almost tpk'd
they were more than high enough level
>>
>>50673392
fuckin ogres man. 2 CR my ass
>>
>>50673412
Same! they played so bad. split up, at one point our druid was at 2 life, in melee range, and uses a third level spell slot to inflict wounds instead of healing. when the fight wasnt close to over, so it wasnt a finishing blow. her character ended up dying
>>
>>50673434
its strange because manticores arent even particularly crazy monsters
like they dont get poison spikes or anything
theyre just flying lions basically lol
>>
>>50673434
> Druid
> Inflict wound
????
>>
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I've just gotten through half of The Water Margin and i've really been inspired by Zhang Qing's schtick, and i'd love to add it on, if able, to my old character idea for a Hobgoblin monk/martial.

What's the best way to make a PC that specializes in throwing stuff, preferably improvised rocks or other things. I'd like it to be a Monk but if another class works better then that's no issue.

https://www.youtube.com/watch?v=brhwyOq1DSg

And if it's totally unfeasible/ineffective in 5e then i'll just take inspiration from Wu Song, Lin Chong and Li Kui anyway.
>>
>>50673392
>What encounters have you thought would be easy but ended up wrecking your party?

A single spectator.
>>
If your DM dispel all 24 layers of tiny hut (what else would an elven wizard do during long rest?). He isn't fair.
>>
>>50673392
A single animated broom of attacking.
>>
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>>50673445
your post made me lol but you're absolutely right
>>
on the subject
what super difficult encounters have you had that you hyped the shit out of, but the party ended up destroying with ease?
>>
Is there a compilation of 5e feats from all sources?
>>
>>50673468
whatever the earth elemental cult leader is in pota is named
>>
>>50673468
I learned very quickly that spellcasters die very fast if they're focused down.

I decided to always give tough casters blink from then on unless they've got another concentration they need to have up.
>>
>>50673473
There's:
- The feats in the PHB
- The racial feat for deep gnomes in the EEPC
- The weapon feats in the feats UA.
>>
>>50673473
seconding this
im only aware of the ones in the PHB, if there are more i need them in my life
>>
How do you feel about using a mental puzzle outside of the game eg a cipher? I'm thinking of having my party find the journal of their "Ally" to clue them in that he's the bbeg, but I don't want it to be simple. Just the fact that it's coded would be a clue, but I'd like his plan to be attainable from it. If I use a simple rot13 cipher on a print out, possibly giving each player a different section because it's written in different languages, is that interesting? I doubt they'd figure it out quickly, I've got a friendly npc spy character who could figure out the cipher, but they'd have to leave the cave/wait a while to find him (they are currently travelling through a Kuo toa cave with him, under the guise of a guide because he's a drow from the under dark)
should I give int checks that give hints to the cipher? Is it just uninteresting/takes away from the game?
>>
>>50673490
UA also has the gourmet feat, anon.
Don't forget about that.
>>
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>>50673473
>>
>>50673485
Mirror Image, baby. Though Blink is pretty great, too.
>>
>>50673468
A flind that got hurricane rana'd off a cliff.

I ain't even mad dude rolled a Nat 20 on the grapple check and outrolled a 20 strength flind for a shove
>>
>>50673494
I gave my players an incredibly simple alphabet puzzle.
26 holes in the wall, required them to spell out a name.

Took them 15 minutes to realize it was the alphabet when there was writing telling them they needed to input a name.

Just don't be afraid of giving them more clues if they seem confused and you want them to figure it out. If they can get by not figuring it and it isn't integral to the plot, that's fine then.
>>
>>50673501
my man
>>
>>50673511
Why not both? :^)
Still can't believe mirror image isn't concentration.
>>
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>>50673495

*Gourmand

you SWINE
>>
>>50673522
It's more the details of his plot, I'm sure that finding a coded Journal will make them distrust him anyway, aside from the fact that he is a drow and one of the party hates him already
>>
>>50673392
Once, at 6th level, when they were in a Wizard's tower, they came across a pretty simple mathematical puzzle which blasted for 2d6 fire damage, dc 10 dex save for half, on a wrong answer. The party of four came down to death saves, the monk almost died three times
>>
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>>50673542
>I'm sure [...] will make them
careful there
>>
Haven't run a DnD game in a few years, thinking about starting one up. Ran 4E for about 5 years and loved it. How does 5E stack up?
>>
>>50673540
Ah well.

So anyway now I'm gonna put Costanza into one of my games as druid that wields a baseball bat (club).
>>
>>50673458
Exactly. I just have warlocks spam Dream at them so they can never rest and eventually die of exhaustion. If they can't deal with with a couple 9th level spellcasters on the other side of the world that's their problem.
>>
>>50673557
Fair enough, just saying they are close to turning on him anyway
>>
>>50673557
Beat me to it.

Subtlety is fine. But make sure your players are actually tracking along at the pace you think they should be. If they're not, don't be afraid to make things more obvious. If you're too subtle you can risk players going off in wildly different directions than you had anticipated.

Sometimes this can be a good thing. Sometimes it's just a massive waste of time.
>>
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>>50673560

I seriously hope you TPK.
>>
>>50673534
I had my party fight a high level illusionist and I gave him the Displacement feature from Volo's. So he uses that and then casts Mirror Image, for a total of 8 duplicates. Man, that was fun.
>>
>>50673577
You hope I TPK my players with Costanza?

That would certainly be an interesting way to end the campaign.
>>
>>50673559

5E is very different than 4E because it's chanelling a lot of the spirit of 2E. Combat is not as much of a focus as it was in 4E and is less tactical in the sense that not everyhting is built around messing with the grid. I think it's the best edition of D&D that has been printed but if you grew up on 4E it's likely to be a shock to you particularly in how spells work.
>>
>>50673566
i'm not saying its a bad idea, i think puzzles are cool. just be ready to beat them over the head with it if you need to.
>>
>>50673585
Seems pretty cool.
>>
>>50673468

Ive had a few of these as a player and DM especially in 3.5

>>BBEG gets hyped up for a several month long story arc
>>DM is an old AD&D guy and and doesnt know how a Cleric works in this edition
>>Gives him disintegrate not knowing it was a perfectly fitting thing for a destruction Cleric
>>Doesnt last two rounds

>>Throw a pretty solid Wizard at a mid level party of three
>>Wizard uses Resilient sphere on himself and the PCs cant do shit to him
>>PCs almost panic before one of them dispells it with a solid roll and curbstmp ensues

>>DM throws 3 Clay Golems at 12th lv party in 6E
>>Lawful stupid Paladin charges into them like an idiot in a game with Flanking optional rules
>>Trades hits and loses over 1/3rd health
>>My basic math kicks in and I realize my meat shield is fucked as the other golems are right after me in inti order
>>DM rubs hands in satisfaction
>>My Warlock has a +2 Pact keeper Rod and maxed Cha
>>Banishment mutha fuckah
>>Kill Golem quickly with party
>>Druid drops wall of Thorns before I drop Banishment
>>Initiate smug grin protocols as DM suddenly realizes the Golems will never make it out of WoTs with me constantly knocking then back with EB shots
>>
>>50673562
> Elf wizard
> never sleep
> Dream failed
> Tiny hut
> "Spells and other magical effects can’t extend through the dome"
> Dream failed

You're a failure of a DM.
>>
>>50673559
5e is much more like traditional D&D than 4e is, in terms of mechanics and fluff. It's easy to learn and run, a lot of fun as it is for people who just want to play D&D without much muss, but if your focus is mechanical depth or tactical combat you may be disappointed.

It's personally my favorite RPG.
>>
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>>50673586

don't forget to post about it
>>
>>50673461
explain
>>
>>50673615
The party killed a spectre, then the rogue started checking out the rooms on that floor. They opened a pantry and a broom came out and insta-KOd him.
>>
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>>50673559
>MFW I remember being a crabby grognard about 4e when it came out

Where has all the time gone?
>>
>>50673392
>What encounters have you thought would be easy but ended up wrecking your party?

>A single giant octopus.
Oh god they had no idea

>A bunch of imps that looked like rats
Party just tried to stomp on them even after the rats bit them for a shit ton
>>
>>50673631
what a rude broom
>>
>>50673590
Started on 3.X, thought it was a mess, moved on to 4E. It had its issues, but I loved the simplicity of running it as a GM and the meatiness of combat as a player.

Right now, I'm probably going to be running for a pretty low-key group, so if 5E is more streamlined that's good. I just don't want the old 3.X issue of martials standing next to the monster banging it with their sword while the wizard/cleric/druid handle everything, or the other issue of monsters (especially casters) being a tremendous pain in the ass to run. That was probably my favorite thing about 4E - I can look at a monster stat block and see everything it can do at a glance, and make up or adjust them on the fly.
>>
>>50673631
Had a similar thing happen with an animated rug.
>>
>>50673658
I think you'll like 5e. It's pretty good.
>>
>>50673658

Martials still have that problem to a degree but it's not as prevalent. If you're just doing a home game of 5E, give all the martials the disengage option of the Mobility feat to make it spicier.

It's definitely streamlined though, I really like it. Combat is MUCH faster to resolve than in 3.X or 4.
>>
>>50673677
>Combat is MUCH faster to resolve than in 3.X or 4

Whelp, I'll check it out.

What's the best way to get started, beyond downloading the pdfs?
>>
>>50673658
5e is more streamlined than past editions.

Martials do have some problems of sitting still banging it with a sword, but they're not punished much for not doing that, and their role as big-dick damage dealers and damage-soakers is rarely taken by casters.

The 5e stat blocks are better than 3.5e's by a mile, but spellcasters can be a bit of a pain still. Just be sure to have a spell list site like dndmagic.com or similar on-hand.
>>
>>50673680

Download PDFs, and probably get the starter set for like $30 which comes with an adventure for new folks. Otherwise look into the Adventure League modules which are short adventures designed to be tackled in an hour or two. 2-3 of those form a single 'story arc' in an overarching season.
>>
>>50673446
she got it as a quest reward
>>
>>50673699

Skills being easier to obtain without gimping yourself is another thing helping out martials a good bit
>>
>>50673722
What's the difference between the two megas?
>>
>>50673699
They do retain the main flaw of the 3e fighter, however: an inability to make saving throws, which is unfortunate for the class that used to have the best saving throws around (second only to the paladin).

Note: All of this has fuck all to do with melee vs caster balance.
>>
>>50673802
>melee vs caster balance

How is it in 5E?
>>
>>50673842
good in combat, sort of
bad out of combat, mostly
>>
>>50673842
casters for PvP
martials for PvE
>>
>>50673867
> 5e
> PvP
Get out
>>
>>50673789

First one is the core 5E stuff - Monster manual, DMG, the hardcover adventures and so on. Second one is stuff from the 'DMsguild' which is sort of adventures and stuff for DMs. Some paid, some not, some official, most not.

>>50673842

Pretty fine.
>>
>>50673890
let me reword this in a way that wont trigger autists such as yourself
casters for 1v1 situations or extremely small groups
martials for multiple enemies/larger groups of enemies
can you live your life now?
>>
>>50673910
not him

also no
>>
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>>50673392
>no gamefinder thread

Anyone happen to be DMing a small game, even looking to start a solo game, that is text only and preferably play by post?
>>
>>50673853
>good in combat, sort of
>bad out of combat, mostly

What might even it up a little out of combat? In-combat is good, but it sucks to be the fighter standing around waiting to kill stuff while the wizard has fun for an hour.

Also, how is mounted combat in 5E? Can I have my paladin gloriously charging the dragon?

If Paladins aren't awesome in 5E, it's a big score in 4E's favor.
>>
>>50673910
all wrong
>>
>>50673924
>What might even it up a little out of combat?
Leniency with what martials can accomplish with skill checks, and strict adjudication about what spells can accomplish.

As for paladins: they are one of the best classes in 5e. They can heal, cast spells, hit extremely hard, and have extremely good defense.
>>
>>50673916
>>50673929
Contradiction: The Ultimate Counterpoint
wew lad
>>
>>50673940
>As for paladins: they are one of the best classes in 5e. They can heal, cast spells, hit extremely hard, and have extremely good defense.

muh dick
>>
> Druid polymorph into a half-silver dragon mammoth.

> DC 16 30-foot cone Paralysis breath weapon

If I make this happen? Will my DM hate me for it?
>>
>>50673952
your DM wouldnt let you "make" it happen if he hated the idea of you doing it
>>
>>50673952
ask him, dingus
>>
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>>50673924
i don't think its fixable in the confines of 5e. with a good dm its a non issue. the issue is that combat is super codified, and mostly okay. out of combat the only things with hard rules are "ask your dms about skill checks" and "this spell does X, which often isn't something its possible to do through skill checks without a lot of time".
i think monk is a good start towards bridging the gap, because they get a few discrete tricks that they can use in and out of combat which aren't like... normally possible.
THAT SAID backgrounds CAN do a lot to bridge the gap, by giving each character some sort of out of combat trick they can pull. just, again, they're reliant on dm fiat for the most part. thats not BAD it just means its hard to fairly judge these things because there isn't really a very specific system they operate in like in combat.
paladins kick ass in 5e. there aren't tiers in 5e though in a classical sense. even then, paladins are really, really good in 5e.
haven't done much mounted combat to tell the truth so i won't comment.
>>
>>50673940
>they are one of the best classes in 5e
sure but most people who play them play them like lawful autistic assholes
>>
>>50673910
> caster
> not better vs group
You are so wrong mate. At least learn what fireball do. This is not even counting stuff like a Fear, Confusion and Cloudkill.

Hell even at level 1, they could cast sleep and incapacitated a group of goblins.
>>
>>50673842
Casters are by FAR weaker than in any prior edition, melee dudes are decent, certainly superior to most AD&D/BECMI types.
>>
Any way to carry multiple concentration spells?
>>
>>50673998
not by RAW
only by some homebrew magic item
>>
>>50673924
if the wizard wants to spew his spell slots at noncombat situations, let him
the rogue and bard are superior in and out of combat to either anyway

if you wanna be the most broadly effective char, instead of fighter, go for a rogue, instead of wizard, go for a bard
>>
>>50673998
Become an alchemist. Turn them into potions that do the same thing.

Consult encumbrance rules to determine how many you can carry.
>>
>>50673924
>If Paladins aren't awesome in 5E

They're easily one of the best mechanically and most fun to play. Great multiclassing options too
>>
>>50673998

Only through using metamagic to twin the same spell as far as I know. Maybe a legendary tier magic item.
>>
>>50673990
>big groups of enemies will always be in one giant convenient death ball for me to cast into
you couldve just said your DM was retarded mate
if your DM puts your caster into situations where you can sit in the back completely safe from all danger at all times, then yeah, your retarded opinion might hold some weight
but no decent DM would allow that on the reg
>>
>>50674008
Ritual magic
i
t
u
a
l

m
a
g
i
c
>>
>>50673924
5e paladins are one of the best classes around.

Simply put, you aren't going to be able to make saving throws in 5e reliably enough for my tastes without a paladin.

Things like a vampire or aboleth are much, MUCH more powerful than what, say, a caster is going to pull off; they simply flip PCs into enemies with their mind control until they have done so three times.

They are also one of the best implementations of a gish around.

Paladins are the one class every party should have, and they come in all flavors so there shouldn't be a problem.
>>
>>50674029
let me word this in a way that wont trigger autists such as yourself
martials for guts and glory
casters for carrying the treasure and mopping up
can you live your life now?
>>
>>50673924
I am currently a level 4 vengeance paladin

paladin is awesome and next level will be a huge jump in power.

I took PAM so I'm shitting damage, works great with Bless or Divine favor
>>
>>50673990
>At least learn what fireball do.

Be a weak fucking waste of a spell?
Fireball gets more weak and pathetic every edition. It was essentially certain death in LBB, was demoted to massively deadly in BECMI/AD&D, became meh except at clearing weaklings in 3e, became a joke in 4e and a liability in 5e. You need to use a level 5 spell for it to simply kill CR 1/2 foes.

Sleep is also pretty fucking weak in 5e, easily its weakest incarnation.
>>
>>50674050
that was a real cute attempt there mate
but you never countered my point so
buh-bye (^:,'
>>
if Martials are so great, I think we need to buff the humble Wizard
>>
>>50674029
> damn I don't know how spell actually work
> better call him a retard and change goal post

I can do that too. I bet you DM is a retard who think combat only happen in a large empty field. Instead of a dungeon like the game name-sake. And even then caster still win, they got a few control spell that cover 100+ feet cube.
>>
I want to make a potential quest for the party where a village suffers from diseases and poisoning. As it turns out the rivers got poisoned by Yuan-Ti, the players can track them down and find a NPC who can help them cure the villagers.

But why would Yuan-Ti target a small village? And how would they do this? Maybe they got an innocent person to help them poisen the water? Any ideas?
>>
>>50674070
reread the post
you have little to no reading comprehension and im assuming that has something to do with your blatantly poor grasp on the english language
shoo
>>
>>50674061
THINK ABOUT WHAT I SAID NIGGER I DID COUNTER YOUR POINT
MARTIALS ARE FOR KILLING STUFF
CASTERS ARE FOR FUCKING UTILITY AND HEALING
if you want to, yes in some instances if the dm puts 30 goblins in a circle casters can clean house, but mostly they'll be saving slots for important stuff and casting 2d8 ray of frosts that miss 60% of the time.
thats my experience thus far.
>>
fighter is genetically engineered to be played in campaigns that do stuff like Hoard of the Dragon Queen, in which you find a +2d6 damage sword VERY early on, and in which there is a paladin (to cover for their total inability to make saving throws)

you don't wanna bother with them outside of those circumstances
>>
>>50674091
Yeah, martials, esp rogue or fighter with a niec magic sword, are there for dealing oodles of damage. Full casters, even war clerics, are Absolutely Abhorrent with damage.
>>
>>50674029
>>50674090
> can't find arguement
> deflect and ad hominem
Hahahahahahaha
>>
>>50674086
village is built on an ancient yuan-ti burial ground and they want something buried under it?
they're just expanding and want to clear out a town without directly marching on it and starting a war?
lol snakes bro poison?
>>
>>50674086
>But why would Yuan-Ti target a small village?

Coz they a dick
>And how would they do this?

Sit around spittin in the water
>>
>>50674091
calm down sperg
your personal anecdotes hold no weight in a debate so keep that weak shit out of here
>>
>>50674043

wish i'd read through the oath things before making my character for my recent campaign

i figured they'd be back to forced lawful good after 4e and didn't even bother reading the entries, but oath of the ancients is my fucking shit for a palading.
>>
>>50674070
Better hope all the enemies are in a comfortable-to-zap formation and that none bring range attacks, that they all emerge onto the battlefield at once.
>>
>>50674104
>on the same side as me
>doesnt realize it cuz hes a retarded foreign dipshit
Hahahahahahaha
>>
>>50674093

i do pretty good with con and str throws though
>>
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>>50674109
>calm down sperg
sorry i'm drinking
>>
>>50674128
can i join you?
finals are killing me
>>
>>50674122
> Almost 2017
> 5e
> Still think casters doesn't have defense
AHAHAHAHAHAHAHAHA. Oh wait, you are serious? AHAHAHAHAHAHAHA.
>>
>>50674086

>The small town is built over a Yuan-Ti outpost
>The Small town has an ancient relic that details how to expediate the process of becoming a malison
>Small town has an ancient Yuan-Ti shrine
>Yuan-Ti are just being dicks and want to include the town in their empire
>>
>>50674128
>>50674143
3rd

i wish i had good or bad musical abilities so I could roll a bard and torture my party with bad singing
>>
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>>50674143
sure help yourslef to anything in the fridge
>>
Okay so for and DMs:

Let's say I'm a Sorc 3/Lock 2. I can quicken Mold Earth to make a 5x5 hole behind a target and then a second later hit them with an EB with a knockback that puts them directly over empty space. How does knocking someone back into open space function? How about in the future when I can hit with multiple knockbacks off one EB? Say I put a hole 5 behind them but knock them back 10, would yo say they fall into the hole and bounce against the back or enough force to carry them straight over?

Alternatively, let's say I Mold Earth directly under a target, do they drop in on their feet? Reflex save or fall prone at the bottom of a hole? Reflex save to dodge to another square to avoid a hole'ing? What if I quicken another Mold Earth to remove the ground out from under where they dodged? Can you make a reflex save mid reflex save? If someone falls prone or is dropped into a hole in the first example; can I quicken a Mold Earth to put the Earth back into the hole I removed it from to bury them alive or bury them up to their necks? What kind of effect does being buried under 5 sqft of dirt have? How fast do you think an unprepared or winded target would suffocate? How long would it take a creature with a STR of 10 to claw through 5 feet of dirt without a Burrow/Dig speed? How about 14-15 STR? Is a Small or Smaller creature crushed or does it take longer to dig free? If I bury a caster in this way would they be able to Cast while so buried? Would someone be able to reactionarily Misty Step out of the ground, or out of the hole mid-quickened cast to fill it in?
>>
>>50674127
true
just 4e's ultra weak dominate was already fury inducing, and the fact that even if you are strong against mind saves it will probably hit you and make you an antagonistic NPC is pretty terrible
>>
Is Warlock 2/Abjurer X any good? I see some synergies (at-will mage armor buffing Arcane Ward, Armor of Agathys temp points being protected by the ward), but it seems conflicted about where it wants to be. You could be in melee hoping your magic defends you, but you might as well just Eldritch Blast, in which case why would you need that much defense?
>>
>>50674147
nobody said otherwise
>>
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>>50674153

Anybody here ever done a rapping bard?

I've had the idea for a long time but I always wuss out before I even fill out the character sheet.
>>
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>>50674122
It's back to either your DM is a retard and run everything combat in an empty plain or you never actually play in any game.

Here, let me pull some quick map from the trove for what kind of battlefield real people will be playing in.
>>
>>50674191
sounds cringey as fuck
t
b
h
>>
>>50674191
unless you're trying to make a wigger character who lives with his mom, don't
>>
What is the SRD?
>>
>>50674209
haha... yeah... character.......... haha.................
>>
>>50674214
system reference document. its basically the game with minimal fluff so that you can see the mechanics to base stuff off of. its what third parties use to make things.
>>
>>50670335
Super-delayed because I got distracted, but it's amazing, thanks!
>>
>>50674222
consider it therapy to get better
>>
>>50674214
The SRD is the System Reference Document, which is the cut-down version of the game that Wizards has opened to other developers to use under their Open Gaming License. It includes much of the core rules with many iconic monsters, subclasses, subraces, and feats cut out.
>>
>>50674233
if your game at all leans towards samurai champloo or something it could be really cool. i've always wanted to do a samurai champloo style game.
>>
>>50674193
>It's back to

not the guy you were responding to

>and run everything combat in an empty plain

How the fuck does it not being an empty plane jive with your casters = gods masturbation?

Something as simple as
>the ogre walks in
>the next round an ogre walks in

undoes your entire scenario, as does

>ogres walk in from opposite directions, requiring the wizard to ensnare his own party if he wishes to hit both

etc

your insane theorycrafting bores me
>>
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>>50674243
>responding to trolls
why do you do this?
>>
>>50674239
Samurai Champloo, Katanagatari, either would work for me as a great campaign setting to play in.
>>
>>50674243
Then the combat is piss easy in the first place.

No one ever argue about casters being godly against single enemy.

Sleep / Disable / Kill the first one.
Sleep / Disable / Kill the second one.

I guess you're a shit DM who has no grasp of action economy and system mastery, but still trying to argue about it for some reason.
>>
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>>50674251
arguing fuels testosterone which makes you feel better, makes you healthier and heightens your sex drive and function and I wanna jerk off soon

>tl;dr its not literally my fetish but who knows when I'm going to start masturbating, it could be at any moment
>>
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>>50674267
>>
>>50674265

>Sleep

Don't make me laugh.

Ok buddy since the idea of monsters not being clustered in a way the wizard can comfortably aoe, despite in 21 years of RPGing and DMing I have never reliably seen monsters arrange themselves in comfortable patterns for more than a round even when the DM never cares about monster tactics breaks your brain I shall leave you to your mental illness.
>>
>>50674267
i'm reporting you to the nearest Paladin
>>
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>>50674239

https://www.youtube.com/watch?v=2_nl0QwHnus
>>
>>50673842

Casters are toned down because

A} The concentration mechanic only lets you have one spell with an extended duration on thus no more invisible flying mindblacked with Stoneskin

B] No spells that are easy autowins anymore. Most are converted into damage spells temporary debuffs or were completely re-written

C] Save DCs arent as easy to push into the stratosphere and duration on useful spells are no more than 10 rounds usually.
>>
>>50674286
> 1 ogre
> only 59 hp
> party not being to get it down to 22 or 31 in 1 round
>>
>>50674303
sounds fucking good to me

What about druids and clerics? They were always an issue, if usually less dickish about it than wizards.
>>
>>50674327
clerics are strong, but not at killing things.
druids can be immortal, and wreck shit early on, but it levels out.
>>
>>50674327
Druid are full of concentration spells.
>>
>>50674286
> confirmation bias
>>
>>50674327
simple, clerics are VERY good against fiends and undead at high levels and druids are VERY good at being damage sponges at low levels

they are otherwise unremarkable and they are very bad at being pinch hitter fighters at mid level, think of how they become in AD&D at low levels and you're on point
>>
No mystic this year ;ads. Pack it up.
https://twitter.com/JeremyECrawford/status/808548738524323840
>>
>>50674327
>>50674333
Light cleric is good at killing things.
Forge cleric is really good at killing things.
Druid can conjure 2 Dryads for an hour. You knew what to do with them. :3c
>>
>>50674370
Forgot about fucking summoning fairies, the most god tier trick in the game other than nonsense about polymorph & shapechanging.

The fairies can then maintain multiple concentration spells!
>>
>>50674370
light cleric is alright
forge cleric is good at killing literal things
>>
How's the Rune Knight?
>>
i kind of hate all of the UA options for the past few class based UAs. they just seem like a lot of extra garbage that could have been cool refluffs of characters but now has a bunch of shitty mechanics tied to them.
>>
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>DMing a group of 5 people
>"alignments" range from Lawful Goods to Chaotic Goods
>some arguments about courses of actions but generally the party seems to get along great
>other friend wants to join
>tell him sure the more the merrier
>he is lawful evil

Lets see how long this lasts.
>>
>>50674415
at least he's not CN
>>
>>50674184
Falls deal damage for every 10 feet fallen and only knocks you prone if you take the damage. "Falling" into a 5ft pit basically does nothing.
>>
>>50674415

Well played LE can be a blessing, and offer a good foil for the group. Hope your friend is mature though.
>>
>Druid is white
>Wizard is black

I see what you did there WotC
>>
>>50674415
all depends on how you play it

lots of people can't even play the good alignments properly
>>
>>50674433
He is. He has a bit of trouble roleplaying cause he's shy but itll be fine.
>>
>>50674441

That's a good mix. A bit of reservation and a desire for the approval of others will make him try to sling that LE shit in a way that sounds good and pleasant. That's the best way to do it.
>>
>>50674435
what's the joke?
>>
>>50674352
FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUCK
>>
>>50674184
>Alternatively, let's say I Mold Earth directly under a target, do they drop in on their feet?
mold earth doesn't do this
>Reflex save or fall prone at the bottom of a hole?
no
>Reflex save to dodge to another square to avoid a hole'ing?
no
>What if I quicken another Mold Earth to remove the ground out from under where they dodged?
what if
>Can you make a reflex save mid reflex save?
yes
>If someone falls prone or is dropped into a hole in the first example; can I quicken a Mold Earth to put the Earth back into the hole I removed it from to bury them alive or bury them up to their necks?
no
>What kind of effect does being buried under 5 sqft of dirt have?
it would really suck
>How fast do you think an unprepared or winded target would suffocate?
1+con mod minutes, minimum 30 seconds to run out of breath, then it can survive a number of rounds equal to its con mod.
>How long would it take a creature with a STR of 10 to claw through 5 feet of dirt without a Burrow/Dig speed?
~18 seconds, but again spells in d&d are pretty explicit and i wouldn't let you do this
>How about 14-15 STR?
~12 seconds
>Is a Small or Smaller creature crushed or does it take longer to dig free?
irrelevant
>If I bury a caster in this way would they be able to Cast while so buried?
you can't, but if a caster was buried under 5 feet of earth it might limit their capacity to do certain spell components, so it just depends.
>Would someone be able to reactionarily Misty Step out of the ground, or out of the hole mid-quickened cast to fill it in?
yes
>>
>>50674050
You're the most autistic one here.
>>
Next level for my elf bard is 4, with a 16 in CHA it's best to ASI CHA +2 right?
>>
>>50674517
>elf

shoulda half-elfed brochompski

anyway yes, you don't need no feats
>>
So i just filled out the Fighter UA survey, wondering what others put I was as specific and detailed as i could be, but won't repost each 200 word here.

>Arcane Archer
>Good idea, needs to scale somehow
>Needs more arrow uses
>Slight rework

>Knight
>I really dislike messing with the Action Economy and the idea of sort of almost reactions
>That being said, more Opp Attack triggers is a good idea
>like the concept and direction, but really just dislike Implacable Mark entirely
>Rapid Strike belongs on the Samurai, is kinda eh here

>Samurai
>Fucking fantastic
>Needs a Ronin variant, just altering the Courtier feature to deal with someone other than nobles
>Rapid Strike BELONGS here
>I'd prefer ignoring all damage until the end of your next turn, maybe with a free action surge on top, to going immediately on hitting 0, especially when there would be times you might smack a Samurai to hit 0 and then bring them back up on purpose.

>Sharpshooter
>Non-feat games only
>I won't ever use it in a game im in or run, but it should exist
>Rapid Strike WHY? It can't even trigger it, unless you spend an attack shoving prone anyway.
>>
>>50674517
unless your con is 8 or something
>>
>>50674517
Unless you are aiming for something specific, it's pretty much always best to 20 out your primary stat.
>>
>>50674468
Paladin next week, then I think it's safe to assume nothing for the two after that due to holiday season.
Ranger, Rogue, Sorcerer, Warlock, Wizard still to come.

My hope for the Mystic would be February 13th. A mere 9 weeks away.

Just kill me now.
>>
>>50674530

To me the Knight was just a boring version of a control-oriented Battlemaster.

Actually, I feel like that's true of every fighter archetype that isn't a gish; it's just a boring version of a Battlemaster.
>>
Want to use PHB and all of the UAs to date for a modern dark fantasy game, is there anything I should modify or change?
>>
>Also, how is mounted combat in 5E?

Anyone got info on this? Reminded me that one of my fav 3.5 charachters was a horrible mishmash of multiclasses that let my halfling ride a golden dragon who was really the PC.
>>
>>50674582
All about mounted combat can be found on PHB pg. 198, and there's a feat that improves it on PHB pg. 168.

It's decent but mounts are extremely squishy compared to you. And no, you won't be pulling off shenanigans like that unless the DM is extremely generous.
>>
Quick question: What's the most broken spell from the Wizard spell list if a Sorcerer could metamagic it?
>>
What do you guys think we'll get for Paladins next week?

They've never had a UA anything so I'm interested.

I think an Oath that gave ranged options would be awesome, as would an Oath specifically dedicated to Arcane stuff (either the protection of Arcane magic from the hands of evil or a Magebreaker sort of deal)

judging by UAs though we'll probably get an Oath fully dedicated to healing, one all about slaying undead (a Oath of Light would be awesome tho)

>>50674582
Well there's nothing as cancerous as that,

mounted combat is solid if you're specced for it, the real problem is logistics. No GM is going to allow a fucking warhorse to run around in a dungeon.

Common thing I see is someone going Halfling and using Find Steed for a mastiff or something of Medium size. couple that with a Lance (you could also take the Dual Wielder feat and dual wield lances for two 1d12+str attacks) and it'd be pretty good if not rather gamey

best class for it would either be UA Cavalier or Knight or just good ol' Paladin.

The Paladin gets a 2nd level spell called "Find Steed", and it's fucking amazing. Summon a steed of your choice (has listed options but the GM could allow something different, no non-shit GM would allow anything over the CR of a Warhorse however), it appears by your side and is a fully trained and loyal steed. It's creature type becomes your choice of Celestial, Fey, or Fiend, and it's Intelligence is boosted to 6. You can speak telepathically with it up to a mile away, it understands languages though it can not speak, and it follows any and all of your orders requiring you to do nothing but think them.

Lasts until it dies or you banish it. Fucking great spell
>>
>>50674608
The most broken spell is the one that lets you turn someone into a monster of level = CR
>>
>>50674619
If a DM does not allow a horse into the dungeon because there's not enough overhead clearance, I do not want to fucking run into giants in the same dungeon.
>>
>>50674628
what if they're tall, but skinny? Horse is too fat.
>>
>>50674628
>because there's not enough overhead clearance

Consider all the fucking details of bringing a horse into a dungeon man

Not only vertical space, but horizontal space. You have to turn back, now what? going to walk your horse backwards? If there is actually enough space for your horse to rotate horizontally you're not in a dungeon, that's a fucking mansion familam. If you also have enough space for you to ride on your fucking horse and be an actual combatant then you're in a fucking ballroom.

then you have: Noise, your horse is clop clop clopping all around. Fear, a lot of horses get stressed from small enclosed spaces. What happens if Goblin freaks your horse out? Now you got a big ass horse whinnying and jumping around.

No reasonable GM would allow you to bring your Horse into the dungeon. You a small-sized PC and have a Medium sized mount? that'll work

This is all coming from a Paladin who has Find Steed up 24/7 and never wants to leave the side of his faithful steed.
>>
>>50674628
>>50674635
>>50674659
>mfw player tries to bring his Warhorse into the dungeon
>>
So monk kensei can pick Ranged kensei weapons.
Strength longbow kensei is possible.

That's dumb though.
What's more important is your Bugbear monk can pick up a whip and use a combination of weapon strikes and unarmed attacks, all without entering most creatures' reach.
>>
>>50674665
>Don't talk to me or my giant wife's triplets ever again
>>
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>>50674669

Bugbear is best bear. I want to make one!
>>
>>50674669
Suggestion: both are dumb

bugbear more dumb though. monstrous PCs are dumb enough, add a layer of munchkinery to it and it gets turbo dumb
>>
>>50674698
Oh yeah, I'm just poking holes in the wording so that it'll hopefully get fixed for full release
>>
>>50674659

Again, if the dungeon actually IS a small restrained affair that would logically hinder a horse, then that's fine, but I don't want to see ogres and giants in that dungeon.

>No reasonable GM would allow you to bring your Horse into the dungeon.

Some DMs aren't the usual brand of hypocrites and they remember that "oh yeah, the fucking enormous beasties in my dungeon are much bigger than a horse."
>>
>>50674736
again, major difference between a dungeon big enough for an Ogre to hang around in and a dungeon where your fucking warhorse has enough room to gallop about and participate in combat

a gm would not be hypocritical to not allow your horse in, he just doesn't want to deal with your bullshit. It would make no logical in-game-world sense to take a mount into a small, dangerous and enclosed area, you're only doing it because you're a munchkin dual wielding lances
>>
>>50674736
idk if a horse would want to go into a dark dank dungeon
it would probably resist
>>
>>50674768
not if it were summoned
>>
>>50674771
i mean, i would allow it, but it would probably get in the way more than anything since the tunnels most likely would not be wide enough for an adult and a grown warhorse to fit side-by-side
>>
>>50674191
if you want to struggle at rhyming while other players wait for their turn go for it
>>
>>50674889
i can envision the cringe holy shit lol
>>
>>50674899

It's what stops me from doing it. But it still seems like fun.
>>
>>50674191
>>50674889
>>50674899
I feel like it could work well. Give them around 15 seconds and if they can't come up with any dope rhymes they instantly fail whatever they were trying to do
>>
>>50674922
well depending on your setting rap would make no fuckin sense
some suspension of disbelief would be required
not sure how npcs would react to a genre of music that doesnt really exist
>>
>>50674924
give them a synth and if theyre unable to play any tunes they get ko'd
>>
>>50674530
Rapid strike is bad except maybe on samurai but then samurai is knocking people over first, sharpshooter gets advantage shooting from hiding.

Arcane archer is like a bad warlock. Your force arrow pool is small and when its gone you don't crit like a champ or have dice like a battlemaster. Also too few special arrows and limited access to only 6 of 8 by 18th level ouch. more less powerful arrows earlier. Maybe a few neat tricks like firing an arrow you can control like a familiar where it goes around corners cause magic.

Knight has bad action economy I like the you shall not pass gimmick reaction. The mark is a bit odd. Rapid strike why?

Samurai is pretty cool but why is our cool samurai knocking people down and hoping they don't get back up for an extra attack? Rapid strike is just kind of badly worded. Samurai can give themselves advantage 3 times a rest but can't rapid strike at the same time because action economy.

Sharpshooter is mega bad in execution. but a good concept. I love this one the most but hate its rules even more. A battlemaster with a bow is better. Their first ability is mostly the sniper feat and stacking it with sniper feat is gross. Rapid strike and their final extra shot first turn is a horrible combo of firing 6 arrows from hiding first turn ignoring cover and doing +9 (+19 if sniper) before other modifers. I suggested they have trick shots and other things that tool box their shooting to make them better at actually shooting without having a ton of extra shot, damage or wacky you can only do this three times a rest mechanics. Loved eagle eye though, that ability is pretty sweet. Look at a sharpshooter with a crossbow or throwing weapons and look how much they break down.

As an aside for throwing weapons is it reasonable to suggest maybe darts are considered ammunition and you can just throw a fuckton of d4's without having the draw only one weapon or two weapons if you have the feat.
>>
>>50674889
>>50674899
>>50674924

this could be a fucking tv show
>>
>>50674941
This just really makes me want a Sonic Underground RPG with everyone sitting round the table with actual instruments.
>>
>>50674941
Bard for Shadowrun?
>>
>>50674765
>small, dangerous, and enclosed area

Sorry, I thought we were talking about fucking vast underground complexes with 8' to 16' creatures moving around with plenty of room to spare.

>you encounter the dragon
>its fuckhuge
>you can't fit your tiny ass horse in here tho lol
>>
I can't find the new character sheets TG had, with the 3rd page having the archetype features and all
>>
>>50673392
6 skeletons vs a party of 4 first level characters
>>
is there a way to fix artificer? i like the whole thing of making pots and scrolls as a wizard but locking yourself out of spellslots doesn't really seem that appealing.
>>
>>50675206
That would easily reck 4 level 1s in a straight up brawl are you high

>>50675211
then be a wizard and take the UA alchemist feat
>>
>>50675206
Skeletons can easily two hit level one characters, giving them the numbers advantage is definitely going to be fatal.
>>
>>50675118
if i was DM i would honestly just kill your horse with a trap or something if you annoyed me this much about it
>>
>>50675118
ok now your 19hp warhorse is dead from one hit from an ogre

hope it was worth it
>>
>>50673559
It's a lot simpler. I find the fights a lot more boring.

Give it a shot, it mite be cool.
>>
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>ask the designers TWICE what happens at the end of Arcana cleric's Arcane Banishment
>no answer
I take it even they don't know?
>>
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Tips for roleplaying a Kelemvor Rogue/Paladin? Mainly related to Kelemvor things and how that would affect his mindset/actions.
>>
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Whats the best class to play as if I want to be a wild child full of energy and curiosity with no sense of personal space and propriety?
>>
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>>50675386
if that's supposed to be property, dickass arcane trickster
if that's supposed to be propriety, druid-loving hippie who's spent most of their life alone in the forest and is just now venturing out for X reason
>>
>>50675357
>After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn't on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.
>(as in the banishment spell, no concentration required)
>as in the banishment spell
>banishment spell

>If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
>If the target is native to a different plane of existence that the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.

Seems pretty straightforward to me anon.
>>
>>50675400
https://www.merriam-webster.com/dictionary/propriety
>>
>>50675409
It doesn't return? 100% of the time?
>>
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>>50675423
Yeah. How is a hippie druid who's spent most of their time around animals not the correct answer?
>>
>>50675386
a fat shut-in weeb virgin with the thesis spell "kill self"
>>
>>50675430
Whilst concentration is not required, I'd argue that causing the cleric to go unconscious within that 1 minute would end the effect.
>>
>>50673412
This is good though.
The key to success in 5e is to throw together numerous, small encounters that have one or two gimmicks to them and that will be over in a few rounds.

The party feels successful overcoming the gimmick and depletes their resources, or something goes wrong and (almost) TPK and retreat

>>50673420
This.
>>
>>50673473
If you're a DM, don't play with 5e feats. They're always somewhere between terrible, prone to abuse, or will extend combat turn time ten-fold
>>
>>50675457
happen to me last session. Sorcerer and Paladin blow through all their spell on the first 2 encounter and feel good about themselves. Then they start complaining about "no rest" and acting bitchy in the third encounter because they are now useless. They almost get us TPK.
>>
>>50675492
feats just allow a bit more customization and uniqueness to each character
ive never had an issue of them being or doing any of those 3 things
>>
>>50673392

I ran 6 berserkers against my 5-man party of level 7s (all optimized). The first berserker got a lucky near-max damage crit, and the party completely panicked and almost TPK'd. Half tried to run, while half tried to stand and fight.
>>
>>50675492
Not allowing feats is heavily nerfing fighter, somewhat nerfing paladin, maybe nerfing barbarian and slightly nerfing rogue later maybe.

A typical fighter only really needs two stats and they get a ton of ASIs, not allowing them to have feats is a big 'fuck you'.

Feats are also some of the only reasons to use strength - PAM and GWM.

Way to promote caster superiority and make strength even more useless than int.
>>
>>50675505

One of my players runs a pure AC eldritch knight, so I get to listen to him whine about not having any more spell slots to cast shield with.

Maybe you'd have spell slots if you weren't so damage averse, you fuck.
>>
>>50673392

A couple of orcs almost TPK'd our whole party at level 1. Took me out first, and I was playing a shield master barbarian. They both crit me and then started chopping down the rest of the party, it was brutal.

When I DM it always ends up being the opposite, though

>Paladin and Ranger at level 3
>End up in a 2v2 fight with an ogre and orc, no magic allowed
>Ogre by himself should have beat them
>Nope, they win but just down to the last roll

>Paladin still 3
>Chooses to fight a CR 3 demon by himself (it's not even weak to radiant damage)
>Fucking pulls it off, left at 1 HP because of half-orc racial

>Party is level 4
>Wizard isn't around, it's just the paladin, ranger, and rogue
>Try to steal from the CR 8 young dragon's hoard
>They all beat the dragon on initiative, all manage to hit and do more than average damage
>It poison breathes for that guaranteed damage, killing ranger's pet and bringing paladin to 1
>Ranger saves, rogue is hiding around a corner
>They all hit and roll high AGAIN, paladin blowing his highest smites
>Dragon hovering at 30HP now
>Dragon doesn't recharge breath, takes paladin down finally but misses the next two attacks
>Tries to fly away
>Death by ranged weapons before it gets another turn

I'm just waiting for the point where the whole party gets overconfident and TPKs on an easy encounter. It's gonna suck.
>>
>>50675539
Whenever the eldritch night, bladesinger wizard or w/e is reaction spamming shield I have to slink real real low to hide my shit eating grin under my DM screen
>>
>>50675525
>5e
> not zombie rush stuff with 1hp and healing word.
>>
>>50675534
Fighter can put their ASI on mental stats, so they can do stuff outside of combat.
>>
What should I modify in the rules if I want to run a modern fantasy game?
>>
>>50675430
>>50675455
But your spell doesn't end just because you're unconscious? Like, if you set up Alarm before going to sleep, you sleeping doesn't dispel it?

So the only way to stop it would be to dispel the spell on the creature on the other plane?
>>
>>50673610
How many RPGs have you played?
>>
Forge cleric is pretty fun..
23 AC before shield spell.
Spiritual weapons and animate objects for tons of swords.
>>
>>50675618
Wow man, for real?

Go fuck yourself. I want to see you have your Mages allocate STR then, so they can do stuff outside of casting magics.

Faggot.
>>
>>50675618
>I put my ASI for +2 int!
>great, now when somebody asks me about wallaby lore, I'll be ALMOST as good as the wizard!
>damn, shame the stat does barely anything else

There will be very, very little point to the fighter using anything but dex-based AC EK, where they'll pump up str to 15, dex+con+int to 20. And int honestly isn't really super useful for EK except for, say, 'hold person'.
And, I guess that's okay.
But if somebody wants to do a greatsword fighter?
Yeah, they're fucked..
>>
Come on please be the Mystic next.
>>
>>50675648
> bladesinger_laughing.jpg
>>
>>50675660
Dude... did you missed that earlier today, Crawford just said "no Mystic this year." on his twitter
>>
>>50675677
>playing an Elf.

Double Faggot.
>>
>>50675582

First game I ran:

>Trying to build tension with a young dragon attack on a fledgling party.
>Encourage them to run as it swoops down.
>Wizard thinks he's Gandalf
>shallnotpass.jar
>Crits everywhere
>Dragon fleeing
>Trapped by Web spell
>NotAsPlanned

Heros continued on to the dragon's lair (typicak Kobold cult thing). I had half the planned enemies retreat to represent their terror at the defeat of their master.

>TPK from 2 kobolds in first room
>This always happens
>>
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>>50675701
>playing in FR
>>
Is Eladrin the best race pick for Bladesinger?
>>
Rolled 8 (1d10)

Rolling for my wizards school

1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation
9 Bladesinging
10 Artificer
>>
>>50675747
>Playing in Something Besides FR, just because you want to be "Different".
>>
>>50675761
equivalent exchange bitch
>>
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>>50675761
Nice roll, Senpai
>>
>>50675660
>>50674352
Let it go friendo.
>>
>>50675687
Yep :(
>>
PHB2 will release around October next year. Spelljammer just before it.
>>
>>50675708
Haha holy shit. I hate how volatile the dice gods are. Gives the players a false sense of their ability. The paladin's since tried to charge THROUGH 5 bugbears and, again, would have died before he hit the ground if my rolls were even average. I'm designing a couple encounters now with spellcasters and using the average damage of their spells, just so the party will take some hits and realize they could die in much easier fights than they've won thus far.
>>
>>50675618
Are you retarded? Like honestly?
With that outlook, everyone should play casters.
>>
>>50675762
>Not making your own world to have more fun with it.
>>
>>50675708
I've lost count of how many times I've been wrecked by kobolds, pack tactics hurts and there's always so many of them.
>>
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>>50675797
Source? I was under the assumption that Wizard's wasn't planning on printing a PHB2? Have there been any dev comments on whether they plan on releasing any true new classes, or will it mostly be subclasses?
>>
>>50675797
that's too far out
>>
>>50675797
Weren't they planning phb 2 in the first half of next year?
>>
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DARK SUN SETTING BOOK WHEN!!!!
>>
judging from all these new class UAs there is definitely some kind of class option book coming.
>>
>>50675833
that would be cool. my last darksun game my defiler got discovered and had a pretty gruesome death.
>>
Just a reminder that feat is an optional rule.
grid battle map is also an optional rule.
>>
>>50673658
Still running a 3.x game, but I've started throwing in some 5e rules both to aclimate my group and because I like them more. I made more bonuses equal out to advantage, and use inspiration as a mechanic.

I also let BAB be calculated as full bonus with multiple attacks (I run roll 20 and I didn't want to calculate full attacks in macros) which has really helped martial classes

that and I don't let spellcasters do their spells inside of a bubble, constant concentration checks and enemies that target them in fights
>>
>>50675821
Mystic well get an official printing eventually. Late next year or early 2018 I reckon.

It's was a 13 month turn around from the setting survey to Volo's. 8 month from waterborne adventures to SCAG.

UA material at the moment will get an official printing within 10 months of the Wizard UA (Feb 6th).
>>
>>50674300
You just know Fuu likes it up her Hershey Highway
>>
>>50675877
feat is optional but only first time DM's dont allow them for the most part
>>
>party reaches level 14
"WIZARD! You get even MORE portent dice!
Wizard #2! You finally reach illusion wizard's capstone and can make illusions a reality!
Bear barbarian! You now have an ability that makes it hard for enemies to attack anyone but you if you're nearby!
Bard! You get MORE magical secrets and BATTLE MAGIC!
Okay, is that everyone?"
>Cucked McFighter raises his hand
"Oh, yes, you get an ASI! Shame your stats are already maxed. Oh, you wanted a feat? Too bad, feats are game-breaking and stupid. We don't allow feats. Go throw your +2 ASI on a dumpstat or something."
>>
Anyone have link to pdf for tje curse of Strahd?
>>
>>50675982
>Fighter still the most contributing member of the party
This is fine though.
>>
>>50675983
megaupload in the OP
>>
tfw we had a pally join our game and now the fighter sulks because the pallies smite bombs are overshadowing his 1 actionsurge per rest
>>
>>50675994
Contributes to what?

Their damage is reduced because they don't have GWM or PAM and so they might as well go dex+shield.
They suck at tanking because the barbarian does it better and they can't get a feat such as tough or resilient.
They have very little in the way of utility features. The wizard can cast rituals, even the barbarian can use 'commune with nature' but yet the fighter isn't allowed ritual casting or magic initiate.

Their only strong point is high AC and even then a bladesinger or something will have higher AC most of the time.
>>
>>50675943
So slow.
>>
>>50675983
Every fucking thread. Do you chucklefucks even read the OP? We have a trove. Open the MEGA you fuck. It has goddamn everything.
>>
In a Ravenloft game I played in, I decided to be a Wizard Nacromancer who has a side job as a doctor. I didn't intend it but my character started to single handedly move the plotndue to his proficiencies in Arcana, History, Investigation, Religion, and Medicine.
>>
Reminder to praise your new Str kensei lizardfolk monk overlords.
>>
>>50676041
why does everyone get so upset about this shit lol
just politely reference them to the op, its not a big deal
>>
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It's honestly truly horrifying that some people might not allow feats and turn the most boring, 'I roll dice' somehow even more boring than it already was while simultaneously causing absolutely no harm to casters.
>>
>>50676085
No, fuck you! Stupidly exaggerated hostility is the only acceptable answer, you dense fuck.
>>
>>50674352
>https://twitter.com/JeremyECrawford/status/808548738524323840
for fucks sake
>>
>>50676085
It's basically a dude saying "I'm too fucking lazy to put in any effort to find this, can you guys do it for me? My time is far too important to do such trivial tasks." when they ask this stuff. It's insulting.
>>
>>50676127
no its an ignorant person pleading for assistance in finding something whose location they are completely unaware of
quit being so fucking sensitive over nothing
either help them or dont say anything
>>
>>50676143
Pleading assistance, after they did fucking nothing to help themselves, since they clearly can't even bother to read the OP which has a bunch of links where one pretty obviously says "want books? click here."

"I've tried nothing and I'm all out of ideas"
>>
>>50676087

>>Bb.bb..bbut they SAY its an optional rule and my players are too retarded to handle options after starting with 4E
>>
>>50676161
>Official 5e Mega Trove
a person who was new to ttrpgs might not have any idea what this means
when i first got into this shit i was clueless, and i would not have immediately assumed this to be filled with rulebooks and shit either
i just do not understand why people get so butthurt over this shit
help or dont
whining is pointless
>>
>>50675888

>>More BAB for martials will balance out the caster with Celerity+Time Stop that just time traveled and remade himself as a Demi-plane of double hard Obdurium with selective anti-magic fields over himself
>>
>>50676183
lurk moar faggot
>>
>>50676201
learn to read faggot, ive been here for years
>>
Is anyone here playing with the extended timeline mod?

I´d like to know f it´s still suicidal to attack Rome when they start a war with Partien? I´m playing the Cherusci in the late first century.
>>
>>50676227
Sorry, wrong thread. I have way to many tabs.
>>
>>50676211
I was more suggesting it as a solution to people asking for pdf's. Lurk moar is the obvious solution.

That and for some reason phone decided to link you instead of the original asker but lets go with the first one >_>.
>>
>>50676087
nah man it's fine, gotta make sure those monks don't get too strong.
>>
with Volo's out now, conjure beasts can summon Rot Grubs
is this pretty much an instant death sentence for anything without fire damage or restoration magic?
>>
>>50676256
>monks
By disallowing feats, you actually empower monks by taking away suboptimal options, while simultaneously nerfing other classes.
>>
>>50676298
Can you summon a swarm?
>>
>>50676319
i think by raw, you can summon 8 rot grubs
which i would count as a swarm but its up to the DM
>>
File: kenkumonk.pdf (1B, 486x500px)
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Making a kenku monk trying to think of a cool story backstory for him.
>>
>>50676397
>born
>watched way of the dragon as a baby
>mimiced
Now hes a monk
>>
>>50676397
I can only see character name and level... all the numbers are gone.
>>
>>50676422
>haven't rolled them yet we have to do that in front of the dm and the background is iffy.
>>
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>>50676435
>rolling stats

>PLAYING A MONK WHEN YOU DON'T KNOW WHAT THE STATS ARE GOING TO BE
>>
How do I determine monster's reach?

For context. I have a Giant Constrictor Snake constricting a player. Giant Constrictor Snake has two attacks. It can bite at 10ft or constrict at 5ft.

Can I keep him constrict as long as I don't move 15ft further away from him or is it 10ft?
>>
>>50676456
just the background mate we're working on mate
>>
>>50676456
>>50676435
Actually, disregard that, this is fine if your DM lets you reroll poor stats.

But, if your DM does that, why don't they just use this system?

>everybody gets standard array
>everybody rolls 1d4
>if you roll a 4, you get a free ASI and five concubines
>if you get a 1, 2 or 3 you get nothing, loser
It's surprisingly actually fairer than rolling for stats.
>>
>>50676477
Can I trade the ASI for five more concubines?
>>
How are long death monks?
>>
>>50676456
>Not rolling your stats, race, class, archetype, hit points and starting gold
You some sort of pansy?
>>
>>50676467
>Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
>>
>>50676477
Id be down for this
>>
>>50676523
Just make it a feat.
Feat: 'Cooler than you'
>You obtain 5 more concubines. Once a short rest, you may use this ability to assume the protagonist role at any point any other character has any semblance of control. While you are the protagonist, the party may only choose to follow you or not follow you. Anybody not with the protagonist is automatically irrelevant to the campaign. The protagonist will not die, causing one non-protagonist character to die in their stead. If there are no non-protagonist characters left, they merely go unconscious and wake up in a hospital. Once per long rest, you may also ask the DM to suck your dick. The DM does not have the right to refuse.
>>
>>50676420
>hatched
>>
>>50676397
He just wans no trabbu and he's seen enough drunken master to get into trabbu.
>>
>>50676585
That doesn't answer my question anon.

Grapple end when the creature move out of your reach.
> The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.

How do I determine the snake reach? Is it 10ft per bite or 5ft per constrict attack?
>>
>>50676790
the snake can only constrict targets within 5ft, but it can still attack targets at 10ft range with bite
>>
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Wtf are they doing over there
>>
>>50676476
You can't truly create a character until you have their stats, unless you're something like a fighter.

Characters can actually die during character creation, you know.

Monks, in particular, suffer the most. If you get bad stats, you should not go monk unless you WANT to die (which you honestly should so you can reroll and get better stats).

Not to mention, the magnitude of stats might well reflect the course of their life.

Also, seriously, what's up with people rolling for stats? Do they not understand 5e?
>>
>>50676810
>RAI can a kensai use str for a crossbow or gun? Can they pummel at range? Can they pummel with a reach weapon?

>@JeremyECrawford
>No to all three, but the text doesn't reflect that. We've noted this issue.

le written in pencil
>>
>>50676790
Just use the reach of the grapple move the monster used.
>>50676810
I can't tell if he's serious or not. He might just be nodding his head yes to the incomprehensible crazy person asking him questions.

But if he's serious, ha! That's retarded.
>>
>>50676835
thanks.
>>
>>50676835
He earlier says that "The Martial Arts feature defines what a monk weapon is. Nothing else is a monk weapon unless a feature explicitly says otherwise". That is, kensai weapons are not (except shortsword).
>>
>>50676824
>Not this shit again.jpeg

Rolling for stats, point buy, standard arrays, are not inherently better than each other. All three accomplish different goals, such as variance, or fairness. Each of these goals is a valid way to have fun. Ergo, each method of obtaining stats is a valid method of having fun, so long as you are using that method for the right goal.

There is no misunderstanding of fiveeee by rolling for stats, and your blatant attempt at bait for saying so is not appreciated. Fuck off.
>>
>>50676869
Are you trying to defend that a player wants to play a monk, but is going to then roll stats at the table?

If they roll bad stats - an entirely possible possibility - they will either have to enjoy playing a downright bad character or otherwise not have fun.

I've seen many bad stat monks in the past. All of them have complained about how useless they are.

Yes, rolling stats has the goal of variance. No, it does not do variance well. The only variance you get in 5e is 'you roll higher numbers' or 'you roll lower numbers', or an arbitrary 'you're the same character, except weaker/stronger'.

You can barely call that variance. If you wanted variance, you'd allow point buy and give reasons to take each stat for each class, so that a point in int isn't wasted on, say, a barbarian.
>>
>>50676456
What class is most resilient to rolled stats?
>>
>>50676456
>>50676927
Druid
Wizard
>>
>>50676937
>Wizard
enjoy your 8 INT wizard
>>
>>50676927
Most likely fighter.

They have access to plate armour (Fixed AC), they have lots of extra ASIs and they are single-stat dependent (Though they'd appreciate a bit more con, they have 1d10 HP unlike a monk or wizard).

Barbarians are pretty good too. Medium armour, their gimmick is just not dying with resistance. Even if you have bad con, 1d12 HP will take you a fair way and then your health is effectively doubled by resistance, or you can be a wolf barbarian and be support, giving everyone advantage.

Some casters are honestly not too bad if you limit yourself away from certain spells, but that will limit them quite a bit.

Also, yes, druid is definitely one.
>>
>>50676949
Oh, you managed to roll nothing over an 8 on any of your six allocatable stats? That's rare.
Oh well, just use spells that don't require saving throws, like Sleep, Friends, False Life, Feather Fall, Fog Cloud, Longstrider, Mage Armor, Magic Missile, Protection From Evil And Good, Shield, Absorb Elements, Darkness...
>>
>>50673501
What is

DMSGld
and
VGtM
>>
>>50677068
If only there was a legend at the top of the page
>>
>>50677068
if only it explained those in the first paragraph

VGtM = Volo’s Guide to Monsters
DM'SGld = http://www.dmsguild.com/
>>
Comparing a low-stat monk to a druid..
Monk:
14 dex
12 wis
12 con
10 everything else
>their punches deal 4.5 damage (quarterstaff for 6.5) until level 5 on average, of which they have three with flurry of blows until level 5. With only +2 to hit and two hits normally, a wizard's firebolt will deal almost as much damage do more damage on average if they have a better hit chance.
>their AC is 13 and they cannot change this without multiclass and/or penalty. A wizard with mage armour is better, and they also get spells such as 'shield' if needed.
>their HP is 1d8+1, likely only as good as / lower than the party wizard's.
>they will have to engage in melee combat with vulnerable-caster-tier stats
>once they hit level 5, they get stunning fist! Great, a core part of monk. The saving throw on it is... 3(profmod)+8+1. 12. Kind of depressing.


>moon druid
>wis 14, 12 or 10 in other stats
>has barkskin if they need to up their AC
>can transform into animals, replacing their bad physical stats and gaining a load of temporary HP
>can use healing through goodberry to heal without a wis modifier being used
>can only prepare 3 spells at level 1, but eh. If they avoid wisdom-modifier using spells, they don't need as many spells anyway
>still, has 14 for a casting stat, so kinda half-decent anyway even if it's poor.
>shillelagh to damage off of wis in non-animal form, attack in beast form or cantrips don't scale off of wisdom damage, only to-hit.
>medium armour, shields
>ASIs all on wis
>>
Well the monk UA was allright i guess but only two archetypes is too little.

>Kensei
Just giving them 3 martial weapons as monk weapons would have sufficed to avoid writing them selves into a corner with the class.
Still using a shortsword to get both pummel and martial arts along with the +2 to AC is going to be nice.

>Path of tranquility
They kinda fucked this one up.

Could have done it better as a healer.
And the forcing of non-violence sucks as a feature in a violence based game.
>>
>>50677123
You can't be a monk with only 12 Wis.
Read the rules.

You need a 13 in both Dex and Wis.
>>
>>50676548
Isn't that how it works for the Warhammer TTRPG?
>>
>>50677152
Only for multiclassing, cuntbag
>>
>>50677152
nope, you only need to meet those requirements if you try to multiclass, unless i got it wrong which i might have
>>
>>50677078
>>50677084
okay i'm dumb, but thank you
>>
>>50677134
Tranquility is still overpowered if you abuse sanctuary stacking.

The real question raised a thread or two ago is 'Once you attack, you lose sanctuary. Since that sanctuary is no longer there, one of your other stacks of sanctuary comes into effect. Does it immediately dissipate due to the fact you're in the middle of an attack?'
I'd say no, because the attack is one instance, and that triggers the sanctuary to be lost. You'd have to make a second instance (a second attack) to trigger again.
>>
>>50674101
I play a war cleric with a bunch of martials, the only person who outdamages me is the GWM fighter, but I'm also blessing, healing, and tend to have a spiritual weapon floating around attacking too, and all at the same time to boot!
>>
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Stat me in 5eg, /tg/.
>>
>>50677206
>sanctuary stacking.
spell effects can't stack though. unless you mean something else and i'm misreading you
>>
>>50677206
I'd rather have it as a Healer-monk who can also use his abilities to hurt people.

Basically this.

Lvl 3:

When you touch a target you may expend 1 ki to either heal it or deal necrotic damage equall to your martial arts die+your monk level.
>>
>>50677206
That's a completely baseless rules interpretation.

>>50677232
Lmao!!!!!!!!! Muh references!!!!!!

Swashbuckler rogue with a finesse spear.
>>
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have a player who has never played before wanting to be a High Elf Warlock who has the curse of lycanthropy and a Wood Elf lover who is a thief and knows of her curse but they want to keep it a secret from the rest of the party.

Any ideas would be welcome.
>>
>>50677264
tell them to make a better backstory
>>
>>50677251

Spear is not finesse. No homebrew, please.
>>
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>>50677236
The fact that spell effects can't stack is exactly why sanctuary can stack, because you only lose one cast of 'sanctuary' each time you attack.

Durations of spells can overlap, you only apply the effects of one spell.

>>50677251
It follows RAW, much like how 'Kensei weapons aren't monk weapon' follows RAW.
>>
>>50677270

how so better? more detailed?
>>
>>50677278
There's a finesse spear in PotA
>>
>>50677232
Kensei monk with glaive
>>
>>50677287
> 'Kensei weapons aren't monk weapon' follows RAW.
And RAI.
>>
>>50673540
Is +2 Con good for a sorcerer or should I be shooting for +3?
>>
>>50677287
The spell checks for attacks, sees one, and ends. The next spell checks for attacks, sees one, and ends. Repeat however many times it takes for you to lose all sanctuary stacks.
>>
>>50677287
Arguably, you can say that the entire spell description is not its 'effect'. You can treat the last sentence as a clause for its duration.
>>
>>50677353
That was not meant to be a reply, oops lol
>>
>>50677350
And thus the best kensei weapon is a shortsword.
>get both pummel and martial arts

And then there's whips.
>>
>>50677353
more CON is never a bad thing
>>
>>50677372
>whips
Bugbear monk new meta
>>
>>50677356
The attack triggers all 'on attack' effects once.
It does not trigger 'on attack' effects several times.

For example, if you had two castings of 'enlarge person' on you, and you attacked a creature and then took damage due to an effect such as Armor of Agathys and you lose concentration of enlarge person on yourself, you would not then switch over to somebody else's hex and deal that damage as well.

>>50677358
If you take the top 'casting a spell' part, it quite clearly defines that's still the spell.
It lists the order in which each thing is described, and duration is mentioned before the spell effect.

An instantaneous spell may summon creatures that last for an hour, but the spell's duration itself is only instantaneous.
>>
>>50677384
I'm making a Rogue/Sorcerer starting at level 6 and I'm trying to figure out the best way to stat it. I have to use Breunor's ability scores, and with the first ASI I can get either get +4 CHA, +3 DEX, and +2 CON, or +3 in all three. I'm not sure which is better though.
>>
>>50673920
No, but I'd be willing to do that. What format are you looking to do this on?
>>
>>50677440
Cha is better
>>
http://kotaku.com/dungeons-dragons-gradual-shift-away-from-monster-boo-1790002540?utm_campaign=socialflow_io9_twitter&utm_source=io9_twitter&utm_medium=socialflow

>this fucking article
>WoTC White knighting this hard

Fucking hell, can we just play games without these /pol/ tier fuckups trumpeting how awesome and inclusive they are?
>>
>>50677417
Your first example is completely weird. Get your spells straight.

What were dealing with is an effect that defines its own ending condition. It checks that condition, and sees that it is true. It ends.
>>
>>50677475
Fucking hell, can we just play games without these reddit tier fuckups trumpeting how awesome tits are?
>>
>>50673495

Best feat ever.
>>
>>50677440
>have to use Breunor's ability scores
17 strength, 10 dexterity, 16 constitution, 8 intellect, 13 wisdom, 12 charisma.
Those are Bruenor's ability scores.

You cannot multiclass out of rogue with 10 dex.
You cannot multiclass into sorcerer with 12 cha.

Being anal aside, It's hard to say without knowing your rogue/sorcerer split as there isn't really any logical rogue/sorcerer build I can think of that makes any sense, and if it's only a 1 level dip in rogue then cha would obviously matter more, or a one level dip in sorcerer might mean dex matters more.
>>
>>50677475
Archive your links lest ye be accused of viral marketing
>>
>>50677515
We can distribute them where we want, but we have to use 15, 14, 13, 12, 10, and 8 as our scores. The idea was 2 Rogue, 4 Sorcerer, and the following 2 levels would be put into Rogue, then the rest into Sorcerer after that.
>>
>>50677613
ok, so standard array.
>>
>>50677477
Replace hex with enlarge person, I had to change it from hex to enlarge person part-way through because hex doesn't work if somebody else casts it for you.

If you have a spell that is essentially 'When you hit with an attack, you deal extra damage' that is concentration, by your ruling you could achieve infinite damage with one attack if you have enough casters.
Of course, it'd be terribly hard to set up, but it involves taking damage as part of dealing extra damage which then breaks concentration, causing a new spell effect to then check 'am I hitting with an attack?' which will reply 'Yes, I am hitting with an attack' which will cause even more damage, causing the concentration-breaking damage in retaliation to occur, causing a new spell effect to come along and say 'am I hitting with an attack? Yes, I am hitting with an attack.'

Otherwise, look at it like a math equation.

t(dissipiation) is the time it takes for the old sanctuary effect to disappear.
t(sanctuary) is the time it takes for the new sanctuary effect to appear.
t(attack) is the time it takes for the attack to resolve.

If t-attack - (t(sanctuary)+t(dissipation)) >0, the next sanctuary effect will take place.

However, all three of those are instantaneous.
1/infinity.

1/infinity - (1/infinity + 1/infinity) = -1/infinity.
The only doubt there is the modelling of it, whether attacks really do count as instantaeous and if there are two seperate events for losing sanctuary and gaining it.
>>
>>50677613
>4 levels in rogue

At least get 5 levels for sneak attack 3d6 + uncanny dodge.

It kind of feels like you might not be very familiar with 5e, yet you're trying to multiclass, because that sounds like a very odd multiclass, especially considering it denies you level 9 spells.

But, take swashbuckler rogue and focus on charisma, I guess. It'll be better in the long run.
>>
>>50673449
For thrown? Monk or fighter. Monk will allow the damage to scale and everything you throw is basically a dart if your GM is not a total hardass. This might actually be one of the few times the elements monk is nice because you can get flying at level 11 and pelt people from the skies.

Fighter gets like 5 throws a turn, which may come out to more damage with javelins, but that's not improvised quite in the way you described. Your damage will be higher at first for sure and you'll be way more tanky, but that might not matter to you.
>>
>>50677668
>>50677477
Or, actually, I guess you could have 0 instead of 1/infinity, but then we get into division by zero levels of mechanics to determine what it truly means to be instantaneous with all these effects going on.

I'm going to see if there's some sort of spell that could be abused with the 'every spell will trigger its effect in order as the old ones disappear' ruling.
>>
>>50677372
>And thus the best kensei weapon is a shortsword.
>>get both pummel and martial arts
They both use a bonus action, so you cant use them both anyway. And martial arts is better if you can use it.
>>
>>50676913
this fucking shit again?
let people play make-believe how they want
get off your soapbox and deal with it
>>
Aha, I've got it.

I summon forth an ancient evil:
Horsecasting

A Paladin uses Find Steed to summon an animal that knows 'searing smite'.
The animal casts 'searing smite'.
The Paladin casts 'searing smite', also casting it upon the horse using Horsecasting.

The horse makes an attack.
The horse hits.
The horse applies searing smite, applying searing smite's effect. Searing smite ends.
At this moment, the second searing smite activates and does its check 'am I hitting something?', to which the answer is apparently 'yes'. Searing smite applies and dissipates.

The horse has just used two searing smites on one attack, which would not normally be possibly if you didn't rule that each spell will immediately take place after its previous spell does.


The only thing that doesn't follow there is having 'searing smite' on a 'find steed' creature, but it does say the DM may allow you to have other mounts, so it's still RAW.
>>
So how do you stat a monk?
Do you need to go 8, 15, 15, 8, 15, 8 or be useless?
>>
>>50677632
It's my first character, actually. I just want to play a combat type class who can also cast spells, but wasn't really into the Arcane Trickster archetype. I really like the Rogue class, and in a previous thread I saw the Shadow Sorcerer UA which I thought could be fun with it. The combo also fits the idea I'd had for my character really well.

>because that sounds like a very odd multiclass, especially considering it denies you level 9 spells.
It's odd, I just though it would be fun. I don't think the campaign is going to be going that long for Level 9 spells.

Thank you for the advice though.
>>
>>50677883
according to /tg/ apparently
>>
>>50677311

It is a magic item. Surely finesse because it is magic.
>>
>>50677897
everyone ive ever played with has rolled for stats and at no point has anybody been childish enough to bitch about their make-believe character not being balanced with another make believe character and not have fun because of it
you either play with faggots who take this shit too seriously or you are a faggot who takes this shit too seriously
>>
>>50677953
Good because rolling for stats is the rule, not the exception or variant no matter what people here say.
>>
>>50677953
It's simply more fun to play a more balanced game.

It's fine to play people with wonky stats, but that gimmick gets lame when you do it over a 3 year campaign.
If characters die all the time, then sure. Do 3d6 in order, that's way better when it comes to achieving 'variance' and getting people to not make con always their 2nd/3rd best stat.

Otherwise, the game is designed to try to achieve balance between players so that everybody has an equal chance in the limelight.
>>
>>50677854
Searing smite doesn't target only the paladin, so it can't be shared.
Searing smite does not end when you hit a creature, so put down the keyboard and pick up the book. Go home, shitposter. You're shit.
>>
Can someone not on mobile make a new, less shitty, thread to migrate to?
>>
>>50678000
Unless you mean 'target' as in 'thing you're attacking' (which would imply you can only cast chromatic orb on yourself and the horse, which is stupid) then I don't see why not.
It has a range of 'self', which means it targets only the paladin, and then the effect affects something else.

But, then, fine, we simply have armor of agathys on the target which damages the horse which loses concentration on searing smite.
>>
>>50677981
>It's simply more fun to play a more balanced game.
"Everyone play the game the way I say so because its more fun."
"But I have fun doing it this way instead?"
"NO YOU DONT SHUT UP THIS WAY IS MORE FUN IM GOD AND I SAID SO"
wew lad
your opinions are not facts
sorry to burst your bubble
>>
>>50678031
There is a generally better accepted way to have fun, and that is what the 5e book exists for. To tell you that imagining everything in your head is less fun than adhering to the rules contained within.

Yes, somebody could find it fun to do it another way, but generally it isn't.
>>
>>50677981
If your DM is shitty then sure balanced stats mean that you can play WoW except in your head.

Or you could play the other half in the game where the RP comes into play. Any half decent DM is going to find ways to challenge all players in different ways. Not just drop a monster in front of them and say "Hur hur. gud job fight with max stats. Oh bard you should try harder to roll better stats."
>>
>>50678029
Range != Target.
It's been clarify in sageadvice too. That's why Bardic Superhorse doesn't work.
>>
>>50675633
It only lasts a fucking minute
What are you talking about
>>
File: Read the book.jpg (50KB, 534x182px) Image search: [Google]
Read the book.jpg
50KB, 534x182px
>>50678069
>that is what the 5e book exists for
The 5e books says you roll for stats and only use an array as a variant option.

I never roll for stats because I don't like it, but jesus christ shut the fuck up.
>>
>>50678095
What does that have to do with anon thinking that even non-concentration spells end when you are unconscious?
>>
>>50677668
Nah, raw, the ending condition applies to all spells with that condition.
>>
>>50678069
"generally it isnt"
[citation needed]
yeah im gonna need some fucking statistics that back up your apparently incredibly omniscient knowledge on fun
oh you dont have any and youre just spewing shit out of your cock holster?
okay cool just checking
>>
>>50678096
But it is a universally agreed upon constant that that only exists because they were pandering to past D&D players.

If you follow those rules, you pick your class and race before you determine your ability scores.

That means, a monk doesn't know whether they'll get shit scores or not.

So many DMs pick the option, but don't realize that it means, for a monk, 'there is a chance you will be utterly useless.'
Sure, some people get off to being utterly useless, but most people would rather do something than be unconscious in 4/5 fights.
>>
>>50678069
badwrongfun
>>
>>50678150
>universally agreed upon constant
Obviously not since people in this thread disagree.
>>
>>50678150
How do you tell the difference between the situations where the player's handbook is telling you objectively what is the most fun, and where it is simply pandering to past dnd players?
>>
>>50678117
At least say where it says that.
There's nothing that says that under the 'duration' part of spellcasting.
>>
>>50678175
when he disagrees with it basically
>>
>>50678161
Then, do you not see why they need correcting and why we must go on a crusade against this false 'fun' in the name of justice and me not having to put up with every other campaign having a low-stat monk that everyone acknowledges as being useless?
>>
>>50678150
"universally agreed upon constant"
holy shit dude you must literally be god
also having low base ability scores doesnt make you "utterly useless"
every 2 points you drop gives you a -5% chance of success
quit acting like that shit is world ending
>>
>>50678175
When it started with 'str, dex, con, int, wis, cha'.

The whole system is broke.
>>
>>50678200
Why do they need correcting and you don't? Because you agree with yourself?
>>
>>50678178
Except the part of the spell which imposes a special condition on duration.

You may even be right raw. I don't think you are, because you've done some seriously weird interpretation to get to your raw ruling. But even if you are right, DMs can and will just rule zero to get to the proper ruling.
>>
>>50678209
Every 2 points of dex you drop lowers your unarmed damage by a significant proportion.
It also lowers your to-hit chance. It's not a flat -5%, because for example you can double your chance to hit against a monster with high AC.
It also lowers your AC.
It also lowers your ability to do sneaky shit.
It also lowers your save.
It also lowers your initiative.
It also lowers features such as 'deflect missiles'.
Then, your other stats are lowering too.
Wis is lowered.
It lowers your AC.
It lowers your probability of effect for saves.
It also lowers save.
It also lowers things such as perception.
Con is lowered.
Health is lowered significantly (Average 5 if you take averages, + or - 1 is at least 20% of that and when you combine this with lower AC and melee combat, it all escalates).

Other classes at least get stuff such as being able to fight at range, or plate armour to fix their AC at a high value.
>>
Monk's hit die should be 2d4 per level
>>
>>50678262
Agreed. This is why I give my players all 20s as the designers intended for the most fun play. Stats lower than that are just pandering to old players.
>>
>>50678223
Yeah. I think I'll put the horsecasting back into the barrel for now and let things cool down.

I don't think there's any real definite way to tell between them and there are only very special cases that could abuse simultaneously disappearing/functioning spells, such as through some weird concentration spell against reflection damage hoohinks.
>>
>>50678295
No, this is why the rules should have you not roll ability score after determining class.
Or, at least, it shows that they weren't considering rolling for stats when they made monk.
>>
>>50678295
My dm tells us to shitpost on 4chan about rolling for stats or point buy or arrays, and how only one method is acceptable. They record their post numbers. Last digit plus ten is our stat. Dubs explode.

Rolling for charisma, so here:. If you don't point buy your playing dnd wrong and misunderstand 5e.
>>
This argument about rolling for stats is exactly why I think Monks should get more ASIs like Rogues and Fighters do. They rely on their stats more than any other class, and the fluff of the class is all about perfecting the body. It only makes sense.
>>
>>50678353
>>50678360
That is not the way to have the objectively most amount of fun.
>>
>>50678353
"this is why the book exists"
"this is what the book should say"
make up your fucking mind dipshit
>>
>>50678360
Tell "your DM" it should be +9 so you can still get penalties and the maximum is 18.
>>
>>50678394
'Rules exist so that we aren't just making shit up'
The rulebook has errors in it, and rolling for stats was one of them.
>>
NEW THREAD

>>50678420
>>50678420
>>50678420
>>50678420

You can stay here to shitpost about stat allocation though
>>
>>50678414
then why did you reference the book as a baseline earlier you stupid goalpost moving piece of shit
>>
>>50678414
they arent errors just because you agree with them you fucking troglodyte
just say you disagree with them, quit acting like your retarded opinion is fact
Thread posts: 421
Thread images: 43


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