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/bgg/ - record breaker edition

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/bgg/ - Board Games General

Previous thread:
>>50337680

Resources (reviewers, /tg/ groups, good online vendors, game accessories)
http://pastebin.com/NA2W929q

>what's the most money you ever put into a board game

>what's the most time you ever got out of a board game
>>
You Mythic Battle: Pantheon faggots ain't got got shit on KDM hype. This is how a Kickstarter is supposed to run. $2.5M pledged in less than 4 hours.
>>
>>50386460
Thanks for that. How many sessions would a campaign typically last? And I take it you could easily replay the whole thing and get a very different experience?

>>50386499
>>what's the most money you ever put into a board game
About $120 each for Blood Rage and High Heavens. Pandemic and expansions would account for more (especially including Legacy) but most expansions were bought by friends.

>>what's the most time you ever got out of a board game
Am I supposed to keep track?
>>
>>what's the most money you ever put into a board game
Shadows of Brimstone. Adding 300+ $ to the total right now due to new kickstarter
>>what's the most time you ever got out of a board game
If you count solo, I think SoB is up there.
No solo ? Pandemic, people keep asking me to play it. Oh, and although it's only a 10 minute game, Escape : curse of the temple has seen lots of plays and might amount to something crazy. But like >>50386580 said, I dont really keep track.
>>
>>50386499
man ive been following poots since before the first kickstarter. its fucking glorious watching that fucker succeed.
>>
>>50386559
less then 3 hours senpai
>>
>>50386559

Why is it news that an established product that has already delivered the goods with substantial demand and is running a mere re-order campaign has more people willing to commit to it than a new IP from a company that hasn't made one before?

You don't need to point out that a meal you can see sells better than a meal from a restaurant they haven't built yet.

Might buy KDM still. Still tossing up. Australia side had huge supply chain problems at the start, so I'm mostly waiting for some kind of comment as to whether that's been sorted out.
>>
>>50386559
What are you talking about? Every KS funded game that made less than Kingdom Death is a failure?

kek go spend your yearly allowance on that game and be happy.
>>
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For 1666 I could maybe get at least 1 Titan pascal, or wait and get 2 when they release the next one.

The most I paid for a board game was Dungeon Saga, bought someone's KS off eBay. (~240$)

Next most expensive was heroquest with Kellars keep @ ~130$

I still am trying to find a copy of the original WHquest willing to spend 250$

But I guess I did buy BoProspero on pre order @150$ as well, and I did buy the AoS WHquest game with some add ons for 150$ too.

Considering I haven't played any of them except Dungeon Saga I've wasted my money, I guess I could resell them.

This is why there is no way to justify spending 1666 unless I'm going to be a dick a scalp it which I do not want to do.

I've spent the most time with Dungeon Saga and Zombicide, but previously Monopoly Life and just normal playing card games.

Anyway I seriously need to be talked out of dropping the 1666
>>
Thinking about crafting my own BG... thoughts?
>>
Does anyone care about New Angeles?
>>
>>50386700
I was thinking about a game with 12 castles and magic...

Lol but seriously what setting are you thinking about? What goal are you setting for your players? How many players? A cooperative type game or a competitive?

Those would be the first questions id ask myself, also /gdg/
>>
>>50386700
Use something like Tabletop Simulator if you can to save yourself the trouble of reprinting and cutting everything, especially on the first few iterations.

And be prepared to iterate a lot.
>>
>>50386700
>>50386710

You should already know your game, mostly. If you just want to make 'a board game', you don't have the spark that makes projects from non-professionals a worthy trade-off. Professionals can get away with 'just a game' because they've got the design skills and experience to make a game mechanically solid even if it's not inspiring.

You need to have an idea that you need to see work, and a board game is the only way you can see it working. Then it's something worth trying.

Then you have to design the entire game, top to bottom, and test it repeatedly before you even think about publishing it. There are no shortcuts. Every step you cut out of the game design before you try to sell it is one you have to do eventually - best case scenario, with a timeline and people hounding your shit to get it done, worst case that you never finish and your project fails and your name is mud in the BG community.

>>50386713

Absolutely correct. Rules only cost you time. Renders cost you time and skill. Prototypes cost you money. Tabletop Sim is a godsend for physical game design.

Iteration is the difference between a good idea and a great game, and the difference between a mediocre idea and a decent game.

Consider... a hiddne information game, those need iteration. The core of Mafia, the classic school game, is solid. A bunch of people have a role, A third of them are one team but know who each other is. Everyone talks shit then votes to kill someone, and eventually the small team is dead and the big team wins, or small team equals big team and small team wins. It's actually a solid core, and frankly the most fun way to play it 98% of the time.

cont.
>>
>>50386786

Now look at the fifty billion variants, including that trashy internet Werewolf game and shit. A fucking assload of house rules, most of which don't interact, most of which don't contribute, most of which if removed would make the core game either no worse or actively better. This is because they are never iterated - just added. There is no consideration for whether they're neede,d they're just added because the rule seems 'fun', but you never test the combos of the rules to see which is MOST fun.

Now compare that to a very good hidden info game, Secret Hitler. It seems similar to the above since many rules are arbitrary on first glance. But play it, and the sheer cleverness of the way the rules interact becomes clear. Every single rule is there because it needs to be, any new rule would undermine the game, and removing any rule would also undermine the game. The process of proposing rules was the same as the shitty internet Werewolf games; toss mud at a wall and see what sticks. They may be pro designers, but that just means fewer of their ideas are shit and they know the difference better, not that they have more good ideas. The real difference is every single time someone proposed a new rule, they sat down and tested the fuck out of the game with every possible combination of rules.

I'd comfortably say they must have had at least a hundred test version of that game, if you include the changes so simple they didn't print them out. And that is why it's vastly better than core Mafia, when the online shithead versions are dramatically worse.

Also remember the most important game design rule:

Your rules are on credit. Every rule you add costs you, objectively. Then it costs you based on how good or bad it is. Only then does it benefit you. Your job is to tell whether each rule adds enough to be worth the cost. And if you can make the same functioning game with fewer rules, it is a better game for it.
>>
>>50386580
>Campaign
I think the main campaign used to be 25 lantern years, new kickstarter says it's been extended to 30 lantern years and a new boss has been added.
>Replayability
There's lots of ways a campaign could go (mostly defeat in various ways), and the persistent effects of the hunt and settlement phase should make every campaign different. Then there's tons of expansions, bosses and alternate campaigns that add to the game, so I'd say replayability is pretty solid.

Disclaimer: I have only read the rules and watched gameplay videos. I have no first-hand experience, but I've done my homework.
>>
>>50386499
>>
>>50386598
>Shadows of Brimstone. Adding 300+ $ to the total right now due to new kickstarter
Fuck me and you both.

I've not even kept track of what "Wave" they're on but I do remember paying a shitload for extras about a a year or two ago.
>>
>another bgg shill thread

Can we stop that?
>>
>>50386885
You realize people were going to talk about it either way, right?
>>
>>50380239
I specifically purchased the old edition once I learned about this new edition. can't stand the art and the decreased portability is a huge turnoff
>>
Which pledge level seems to be the best deal for the price?
>>
>>50386894
Well in that case every bgg OP can be a shill because people were going to talk about it either way, right?
>>
>>50386928
$0
>>
>>50386934
Sure, I don't care. People will talk about the games that interest them and ignore the rest, whether it's in the OP or any other post. (Going to bed, so apologies if you wanted to argue further.)
>>
>>50386885
It's already been fully funded... for twice what Pootis expected actually, and it'll probably surpass his production capacity.
So relax, no one's gonna pester you to back it to unlock more stretch goals or whatever, it simply doesn't require shilling. It's just that people love it, be patient while the hype overwhelms the people that are excited about it. People WILL talk about it regularly til the campaign ends.
>>
>delivery date 2020

kek
>>
>>50386701
Me
>>
I would like to design a fantasy gnome game in which players are spelunking a cave and the cave is represented within a glen more style rondel that determines turn order with a vicious creature to fight on each space but also an innate ability for example one space helps you to heal and one space allows you to gain a magic spell etc. Does there appear to be a way to blend the last-player-moves element of glenmore / tokaido with players spending multiple turns on each space or no?
>>
>>50386499
>>what's the most money you ever put into a board game
Conan, and it was worth it.
>>
>>50386682
This topic was kinda messing me up because with Dungeon Saga, Conan, Shadows of Brimstone, Blood Rage, etc. Games are getting pretty expensive, specially my favorite kind which are crawlers, TBS and wargames. The increasing quality of components are driving prices through the roof.

Then I remembered my set of Wastelands cost me $200, my set of Liliana of the Veil $360, my Tarmogoyfs $600 and I'm blessed as fuck that I got Bayou, Underground Seas and Tropical Island for $5 each 18 years ago and wasn't stupid enough to sell.

But then again, Legacy is the third least played variant of Magic and I still get to play it at least once every couple weeks. I haven't played Descent all year long, and will have to get players taking up two heroes each to play the 4-5 player scenarios in Conan.

I don't wanna say it feels wasteful, but I dunno, maybe these kind of games should start considering for the price point they're getting at they'll be targeting adults with real lives who can't get together so easily anymore and may cherish a game that can be taken to the LGS and picked up fast by new players than having to wrestle schedules to gather a consistent group and an overlord anywhere this side of once a blue moon.
>>
My FLGS just had their black friday sale, buy 2 get 1 free. Picked up Millennium Blades, Galaxy Trucker, and TIME Stories.
>>
>>50386499
>>what's the most money you ever put into a board game
First Kickstarter for Kingdom Death: Monster, total ended up being a bit over $1000.
>>
>>50383701
>>50383410
I'm not an economist but I play one on a mongolian warhorse webzine.

S&d doesn't work quite as well with boardgames because boardgames aren't perfectly fungible i.e you can't replace Campaign for North Africa with Monopoly.

Depending on consumer tastes a single board game may be quite fungible (i.e you only care about "dudes on a map" and you don't have to get specifically Kemet) or not at all fungible i.e you MUST GET Cthulu Wars because fuck you.

This means that sometimes board game companies may be considered as virtual monopolies.

Scarcity of board games is influenced by a couple of factors:
> IP (StarCraft, GW games by FFS will be hit by this, Dune etc)
> print runs - board games are hard to store needing a lot of physical space without moisture.
though it's mitigated somewhat by the second-hand market.

So when the board game isn't very niche it will follow the trends of similar commodities in entertainment industries - books, dvds etc. When it's very niche the prices can virtually arbitrary (similar to rare books).
>>
>>what's the most money you ever put into a board game
$300 for StarCraft + BroodWar. For me that's a ridiculous amount and I bought it only because the game was "a perfect storm for me". I'm a sucker for StarCraft and strategy games.
>>what's the most time you ever got out of a board game
>one sitting
Probably StarCraft. A full 6p game can go on for full 4-5hrs.
>all in all
It's either StarCraft I at least had 24 plays in the last year and I don't think that any took less than 2hrs and most took probably 3 or more. Other option would be Neuroshima: Hex and Imperial Settlers. It's hard for me to say how much time I've spent playing the last two because when I was still with my ex gf we used to play 2-3 times a day everyday.
>>
>>50387503
So what is Kingdom death monster?
what are the mechanism, is the board just that monotone thing shown in the video?
is there anything else than plastic figurine.
what is the theme, does it has a high replayability?
is it just edgy weaboo porn? judging by the figurines you have all the medfantasy armor/weapon from the manga arsenal.
>>
>>50387561
You replied to the wrong post?
>>
>>50387577
yeah i thought i had clicked on OP not on some random post in this thread.
>>
>>50387561
There's a lot more to the mechanics than in that video, but a lot of the games complexity comes from monster AI and that only starts to get interesting a bit later on in the game, specifically character builds and especially movement/positioning become very important for survival.
Another draw of the game is the various story events, of which there are a pretty decent amount and are all quite well written.

The atmosphere is a very over the top Dark fantasy with a distinctly eldritch feel, similar to Bloodborne. The gameplay also makes it feel a bit rogue-like with the perma-death and high difficulty.

As for the miniatures, though they are pretty fucked up (mostly in the non-humanoid monsters) it's mostly only the collectible/event minis that are really weeb-ish, the normal player minis are fairly reasonable.
>>
>>50387671
similar to Bloodborne but more stone aged*
>>
>>50387671
thanks so what is the game about?
is it cooperative, FFA?
what are the game mechanism?
waiting 3years for the product, that seems pretty insane.
would it be worth it.
i d like some feedback in case i m thinking of pledging.
thanks for as many feedback as possible.
>>
>>50387686
its already been out for a long time and played by people.

you can literally download the rules or look up videos of people playing
>>
>>50387686
Taken right from the kickstarter:

"A cooperative nightmare horror game experience. Hunt intelligent monsters and develop your settlement through a self-running campaign."

Here are some video covering the very basics of the game mechanics, don't worry things get a lot crazier as the game progresses:

https://www.youtube.com/watch?v=mboZZZ8TuV8
https://www.youtube.com/watch?v=K4lZ13VqQ38

Anyway as someone who both loves good board games and loves painting very high quality miniatures it was totally worth it.
>>
>>50387736
thanks, last question, is it "familly friendly" or is it magical realmesk?
>>
>>50387747
Definitely 18 or at least 16+ there are cock monsters. The largest monster in the base game has a fully modeled anus with hands coming out of it.

The aforementioned anus hands are also one of its attacks.

So yea.
>>
>>50387747
Super not family friendly, loads of gore and violence, other messed up stuff (like a monster that can pull you up it's asshole) and reproduction is a central game mechanic of the settlement phase.
>>
>>50386499

Holy shit these pledges. Crazy. I was thinking "oh I'll check out this kingdom death thing everybody's always talking about but the entry point is crazy high.

>>50386855

Yeah, I paid 125 $ to get the wave 1.5 about a year ago. Worth it, but waiting for wave 2 is still a horrible feeling.
>>
Limited (127 left of 666)

poots fucked up. should have made it 6666
>>
Can I ask for a recomendation?
My gf and I need something to play for those long winter evenings. Something long, to really get into.
At the same time it shouldn't be as complicated as twilight struggle. I guess something like mtg commander, just not that because it's really expensive (although we might get those precons).
>>
>>50388492
Tbh I thought that commander games would take as much as normal mtg games... So about 30 minutes tops.

War of the Ring?
Through the Ages?
Twilight Struggle?
Mage Knight?
Robinson Cruzoe?
Imperial Settlers (can easily get 1+ hrs play with deckbuilding... and then you just play again :P)
>>
>>50388492
it depends cause 1v1 game arent that great if they last too long.
a few acre of snow is great. for 1v1 it s quite fast.
there is horus heresy FFG that is 1v1 and about 2h long.
descent can be nice also runebound 3rd ed

if you want to go coop
eldrich horror,
andor (low replayability thou)
stuff like zombicide (i really hate that game thou)
>>
>>50388530
>>50388550
thanks for the titles guys. so far acre of snow, horus heresy and rune bound look like they might be a good fit.
Just something about the story they tell that make them more entertaining than just an abstract game with good mechanics. Not sure how to describe that. I'm just glad that nowadays we have games that combine american theme with german mechanics
>>
>>50386800
>Implying Secret Hitler is a really good implementation of the social deduction genre
>Implying Max Temkin is a professional designer with only a game he didn't design under his belt

Hey, I've got an idea, why don't we make a social deduction game that relies a lot less on the social part, and that deduction part is too wishy washy so let's make it solvable too!

I understand why people like secret Hitler and it's not a bad game, but to use it as an example of something that wasn't just "this pre existing concept plus" is ridiculous, it should probably be the poster boy in the opposite direction.

I also got to play a fair few pre release versions of the game before the kickstarter went up as I live in Austin and run in a lot of the same social circles as Max and to say he was constantly refining his game is silly, it was originally a zany/funny resistance clone up until pretty much the date of the kickstarter and since then he made very few cuts and revisions. It's hard to get good critical feedback in the environment he mostly tests in.
>>
>>50388492
>KD:monster

you could buy all shit from blue moon. its not that expensive at the moment.

or buy a few boosterboxes from some old tcg
>>
Damn, regret from not backing the first time made thousands of people back a game that LITERALLY has roll to move.
>>
>>50388629
Anal phoenix too stronk
>>
>>50388629

In what context does KD:M have roll to move?
>>
>>50386499
Makes me really sad that Kickstarter gets 10%
>Most money
Including expansions, Dominion
Without expansions that title now goes to Mechs vs Minions
>Most time out of a board game
I've wasted many hours on Androminion, but at the table maybe Innovation? I dunno it's close
>>50386928
I mean if you don't want to go all in you might as well just get the base at 250 which is a good deal if you were considering getting it at 400
>>
What is the appeal of Kingdom Death to people who don't
A) want to jerk off to their cheesecake models
or
B) have a monster impregnation/rape fetish
?

100% serious question btw
>>
>>50388896
Armor customization is pretty neat, so is the monster AI (though the latter has a rival in the Dark Souls boss AI, I think?). The campaign seems pretty extensive too, with TotAN style randomized events.
>>
>>50388933

If the '100% serious question btw' didn't tip you off, I don't know what will.
>>
>>50388834
Who's talking about KD:M?
>>
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Does anyone know how long till Triumph and Tragedy will be reprinted? Looks like an awesome game but currently
>>
>>50389127
*currently it's pricey as fuck. What's the price you could expect after reprint?
>>
>>50389044

I was being serious. I felt it was necessary to include something so it didn't just seem like an insulting shitpost.

>>50388933

I see. Thanks.
>>
>>50386499
I'm half tempted to back this but haven't because I am Britbong and also don't know if it's worth the audacious pricing and ridiculous wait time. (2020? What the fuck, Poots?!) What say you, /tg/? Is it worth me pulling the trigger on this or is it just overpriced overhyped garbage? Which tier would you recommend, if any?
>>
>>50388896
If you've never played it, I'd describe it as a campaign RPG-lite with a fairly simple action system bolstered by more advanced actions. The production values are very high with regards to the number and sculpting of the minis but it could be considered a little rough around the edges in other elements of its presentation. The first kickstarter was underpriced after all of the add-ons and stretch goals were added in but the price has definitely been corrected for this newest iteration.

This game requires a fair amount of buy in from your game group and if you want to advance in the game you should have a regular group like an RPG or a legacy game. KD doesn't have much in the way of original, super clever mechanics but it is noteworthy for its scope and ambition. Pretty much every element of the system drags it further into a niche and the game will definitely not have broad appeal outside of its core demographic but those that it appeals to will love it.

At least some part of the current campaign is fueled by remorse at not backing the original at its super low price.

Cool minis

RPG Light centered around boss fights

Beating bosses gives you new items

Progression and home base system

No overlord/dm necessary

Closer to an RPG than a modern boardgame
>>
>>50389302
i m in the same boat.
i asked earlier and some peole were saying in a magicalrealm tier game, but with great mechanism.
i m def not sold.
i cant believe people are willing to shed 300+dollaroo for a game that ll come in 3year. those 300+ if invested would generate much more than what the game can generate on a resale
>>
>>50389302

>Wave 1 - Estimated Delivery Summer 2017
Core Game / 1.4 Update Pack

>Wave 2 - Estimated Delivery Spring 2018
Gambler's Box, Promo and cross-over figures

>Wave 3 - Estimated Delivery Spring 2019
New Expansions

>Wave 4 & Beyond - Estimated Delivery Winter 2020
???
Even I don't know for 100% what may happen during this campaign.
>>
>>50389127
>>50389138
It's a GMT game, if you go to their site there is a 'reprint' number that when people 'pre-order' that many the game gets slotted into GMT's production cycle. (IIRC it's *usually* around 500?) Once the game is reprinted, the game sells at standard retail price. Sure there will be idiots asking stupid-high prices on Ebay, etc, but this is why those auctions site there untouched for ages.
>>
>>50389302
its not 2020 tho. look at the timing in the description, some is early 2017 summer (so winter 2017) and then it comes in phases
>>
>>50389358
Ah thanks, didn't know about that!
>>
>>50386951
I would prefer people stop backing, less people the quicker we will get our stuff.
>>
>>50389697
it also works in inverse
the more people the more stuff we get
>>
>>50388492
KD:Monster if you like kinkiness.
>>
>>50388896
WHO doesn't????
>>
>>50389780
We've already hit max, more people just dilutes it.


REEEEEEEE!
>>
>>50389808
Well, it's a long time ago, but back in the bay before I was introduced to /tg/ and related boards...
>>
>>50389798
I like how you're optimistic about the other Anon's relationship to last for another five years.
>>
Mind out the way, best kickstarter coming through.
Also, love that reddit is proven to be a complete bunch of braindead tards.
>>
>>50390071
> Also, love that reddit is proven to be a complete bunch of braindead tards.
You need other proof then visiting it?
>>
>>50389338
I have played it and while it is a really good game, would not recommend it for add much add they're selling it unless you really love the models and plan to paint them and really love the setting and want a story. As just a boardgame, you can get better stuff.
>>
>>50390071
I was the 19th backer! Seriously though, they should put more about what the cards do on the cards, the iconography's already small and there's a lot of empty space, I think it would help new players A LOT if they didn't have to reference the rule book or memorize every action, especially when some have a lot of options in them.
>>
>>50389817
>We've already hit max, more people just dilutes it.

Or it allows them to do economy of scale with a bigger manufacturer...
>>
>>50386499
I have to admit I'm rather disappointed in CSI's 'Black Friday' sale. Of over 1800+ items 'On Sale' there are 17 board games (1/3 of which is Star Wars Armada stuff) and the Netrunner core set. That isn't to say there aren't a few good deals in there, but it isn't much compared to FFG's sale or Miniatures Market's sale for example.
>>
>>50390402
Even worse, it's more like 16 than 17 because Pandemic Legacy is there twice.
>>
>>50388896
I think the it's coop survival thing (or 'cancer' as some would call it) + the undeniably good models.
I like neither the gameplay nor the models. I think coop (in its current state) is cancer and animu is shit.
>>
>>50388896
As a person who doesn't really care about minis in general and would prefer less cheesecake in the game (to be fair the base game actually looks fine, the pin ups were just add-ons as far as I understand):
- Difficult coops appeal to me in general
- Combat looks very engaging and I've heard good things about it (the way the AI deck also serves as HP is interesting)
- I like the resource collection and armor set mechanics, they feel Monster Hunter-esque
- I'm a sucker for any game that has a build up, something you can work on and expand throughout a campaign, so the settlement mechanics are very appealing to me
- I like that the storytelling is nearly as important in this as in a role-playing game

The only things holding me back are the price point and the fact that I can't manage to pull a group together for regular RPG sessions, so this would probably not go any better.
>>
>>50390631
>I think coop (in its current state) is cancer
Can you elaborate on that? Give examples of what you consider good and bad coop?
>>
>>50390631
>animu is shit
While I agree with the statement, I don't find KDM looks anything like anime, the illustrations and minis are western-style dark fantasy
>>
>>50390755
I honestly don't even know a good coop game where players play against the game only. I mean the main problems get discussed every 2nd thread (or at least used to, before we got that mythic battles ks), so there is no point in stating them again. The cancerous thing about coop is, that it gets shoved into things it doesn't belong (see that League of Legends game).
That said I get that people like KD:M, it's probably one of the better games if this kind.

Also my favorite coop game is justice league hero dice.
>>50390875
The style reminds me more of anime and japanese vidya (Monster Hunter or whatever it's called).
>>
So just to make sure I'm not retarded the lantern pledge gets you the full KD:M core game plus the 1.5 expansion right?
>>
>>50391079
not just the 1.5 core game
>>
Jet has a 30% off a single item sale.

Also, why is Kingdom Builder so cheap on Amazon?
>>
>>50391079
As far as I can tell 1.5 is more like an extended second edition than an expansion in and of itself. Basically there's no separate expansion you need to buy on top of the core game (unless you want the gambler box thing), the upgrade tiers are just if you already had the previous edition core game and don't need to get another copy of everything.
>>
>>50388356
I went in on KDM at the $275 pre-order mark a little over a year ago. It was risky, because none of my friends wanted to go in on it. Since then, they've been buying expansions for the group, because they desperately want more of it.

If you're in the US, the $250 level gets you the core game, which already has a lot in it. Outside if tye US might be tricky, because Poots is a choir boy and won't do anything to trick customs, so buyers in other nations may get reamed with customs fees.

I really recommend that you give it a try, or at least look into the leaked stuff online to see if you'd to put $250 towards it. Hell, try to get 3 friends to go in on it with you.
>>
>>50391164
>>50391155
Cool that's what I was hoping for! I was afraid that I wasn't reading it right I totally missed the boat on the original ks and wanted to make sure to at least lock in the core game on this one. Any opinions on the lone (last?) survivor add-on?
>>
>>50389302
You could take a gamble. By the time KS charges you for your pledge, Trump will be in office, and the value of the dollar may have tanked. You might be able to get the game for peanuts.
>>
Amazon has no deals for shit i want :(((((((
>>
>20
>20
Are you serious? Why would you pay for something FOUR YEARS in advance?
>>
>>50391291
I'm not. Wave 1 is set for delivery next summer.
>>
So is KDM really worth the 700+ they want for the full game and expansions? That shit seems way overkill for a board game.
>>
>>50391384
depends if you want it.

they cant really sell for lower because they would lose money.
>>
>>50391404
I want it just for the models, but at $700+ its a little too steep for me
>>
>announces a new stretch goal
>we're already past that amount

By the way, the update reminds me - can anyone here who has the game confirm whether it was properly proofread? Poots' updates always have lots of typos, and if the game is anything like it I would find it very distracting.
>>
>>50391384
Full game MSRP is $400, and all the current expansions jack that up to somewhere around $1300. Scalpers on ebay drive it up even higher. If you can get some friends to go in on it, I personally think that $700 is a pretty good deal for all the current game offerings.

>>50391526
I know there are a few. Some words spelled incorrectly, some wonky grammar. The worst off the top of my head is one terrain card that is lists results for 1-2, 3-6, 8-10, and just completely forgets 7. The Dung Beetle Knight has a rule called one thing on one card/in the book, and called something else on the actual card for the rule.

It's fairly minor, but for how well-made the materials are, it really does bother me to see such stupid mistakes. It's fairly uncommon, in that I've only noticed a few instances, at least.
>>
>>50391835
So what's the deal with the doofy teeth on the white lion? Does it look better painted up or in person? Also what's a good first expansion to get?
>>
Is Kingdom Builder worth the $18 low it's at now? It's never been that low on Amazon before. But is the game even good?
>>
>>50391994
My FLGS compares it to Terra Mystica in that you're trying to expand strategically across certain types of terrain and they call it a pretty "zen" game, whatever that means to them. I believe TableTop has an episode for it if you want to see it in action.
>>
>>50390755

>coop is cancer

From what I've seen here, that sentiment is shared by passive aggressive types that let other people tell them what to do when playing coop board games, and instead of facing the problem/player they just jump into /bgg/ to whine about it.

Shit people will ruin everything they touch. RPG's, board games, parties, everything. Keeping their company and saying the fault lies in what they've shat on is an excercise in stupidity.
>>
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>>50391906
>So what's the deal with the doofy teeth on the white lion? Does it look better painted up or in person?
The teeth do indeed look doofy, but in person the creepy, human-like hands seem to draw the most attention.

>Also what's a good first expansion to get?
Consensus seems to be that:

Dung Beetle Knight is the favored "basic" expansion. Entertaining fight, fun events, adds a lot of neat stuff to the game, and fighting it gets you a lot of resources.

Dragon King is the favored "large" expansion. Gorgeous (and huge) model, lots of cool extras added to the game, and offers an alternate campaign where his human form guides your survivors, and you focus less on the settlement, and more on turning your characters into superhumans.

Lion Knight is the favored "nemesis" expansion. He can be added into any game, and since you fight him as a special showdown during settlement phase, he doesn't take up time you could spend fighting other creatures. So he only adds content, and doesn't replace it.

Second place goes to Flower Knight, Spidicules, and Manhunter, respectively, from what I've seen online and played. They add cool gear to the game, and have interesting fight mechanics, but aren't quite on the level of value for your money as the others.

I'd say that Dung Beetle Knight, Flower Knight, or Gorm are solid first-expansions.
>>
>>50391994
I played it like 10 times and completely lost interest.
My main gripe is that you can only build on a single, random type of terrain each turn, and the VP objectives are also random. People who like the game argue this gives it replayability, and makes planning and adaptability extra important.

You're forced to build on the hexes of the random terrain type you drew, and only on hexes that are already adjacent to one's you've built on. A bad terrain draw will waste your turn, your limited building pool and net you no points in the end, which I find especially infuriating.

Not a terrible game, but not Spiel des Jahres material. I liked it at first, but I just don't enjoy it anymore.
>>
>>50391994
I like it and would buy it for that price.

When you get down to it it's a geometric puzzle. You put in 3 houses and have a little bit "special powers" each turn and you try to optimize for certain conditions (like each house near a mountain scores or each house in a line scores).

So you try to optimize for your maximum score, while being a dick to other people.

It's very "light" to me though I guess you could be very serious about it.
>>
>>50391835

I think the terrain you are referring to is the survivor corpse? I remember having an argument with friends because they truly thought nothing should happen if you roll the single number that wasn't included since it was a typo.
>>
>>50392383
Rule of Death brah, the worst possible outcome for survivors is what should happen whenever there is any doubt.
>>
The average pledge per person is around $400...jesus

Does anyone play KDM solo primarily? I found it to be a pain in the ass to manage all the gear grids and character sheets myself, so I usually just hold out until I can get friends together.
>>
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>>50392383
Your friends are right.
>>
>>50392053
>Shit people will ruin everything they touch. >Keeping their company and saying the fault lies in what they've shat on is an exercise in stupidity.

Heh! There you go being logical again. You'll never get promoted to upper management with thinking like that!
>>
>>50392383
>>50392434
Nothing happens is the official ruling from Poots. It's on the website.

Also rule of death only applies if the disagreement is at a stalemate. It's not "I'm unsure so we have to assume the worst possible option" it's a tie breaker, that's it.
>>
Well, I used a temporary email site to order a game, and now I've lost the inbox before I could edit to my real email. It was a dumb idea, but does anyone have any ideas to be able to track my game now? Jet doesn't let you sign in except with an email.
>>
Wew. Are boardgamers usually this fucking lazy? Everywhere you look people asking what kingdom monster is, as if thousands were too stupid to use google.
>>
>>50391164
Well, there are several warehouses, eu, Australia and so on from where they shipnthem outside the US, so if living within some of those regions, customs should not be a problem.
>>
>>50392742
Can you recreate the same address on that e-mail site? Do you have any info at all about your order (e.g. order number)? If not you might be able to convince their customer support to send you the tracking link if you explain and give them the time the order was placed and the last 4 numbers of your credit card (assuming you used a credit card). It's not exactly private information anyway since you could try any combination of characters on USPS's tracker and see tracking info for random packages.

(Seriously though, what a terrible idea.)
>>
>>50387747
This is Kingdom Death. It's Dark Souls mixed with those Korean MMOs that YouTube pixelates tuned up to 12 in the family unfriendliness scale.
>>
>>50392842
I tried to recreate the same address, but it doesn't seem to be working when I try to login/send an email for forgotten password (though I think I remembered the pw). It might come down to emailing the customer service if the game doesn't show up in 2 weeks. It kinda sucks I can't track it though.
>>
>>50392747
There are like 20 different supplements and they just made a brand new massively successful Kickstarter that does not by default contain the core game.
>>
>>50392122
Thanks for that I've had my eye on that beetle knight since I've heard of KD. Are there any expansions to avoid? Due to generally unfun mechanics?
>>
>>50392907
Doesn't excuse people's lack of use of google.
>>
>>50392926

Supposedly the tree and the lion god are the weaker expansion.
>>
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>>50388896
>>
>>50392926
Solid Expansions after initial ones:

>Gorm: A good initial expansion, but also solid to pick up later. Gear is mostly defensively focused, and the gorm replaces the white lion. Adds a really shitty recurrent settlement event (most people ignore it).

>Slenderman: Some okay items and gear, and he replaces the other nemesis encounters after he starts showing up. Moves on and off the board, while moving your team around. Insanity is played with. Hard, but pretty entertaining, all told.

>Sunstalker: Gear ranges from good to okay. Not sure on the fight, but the alternate campaign included with the expansion is the weakest, imo.

Backburner Expansions:

>Lion God: A brutal fight with okay rewards the first time you fight it. Any fights beyond that are not worth the torrent of bullshit you need to suffer through in his fight.

>Lonely Tree: Mostly a really nice piece of 3D terrain. Can be a nemesis fight, but one survivor is killed as a prerequisite to fight it each time, and it is brutally difficult for very mediocre reward (the rewards can blow up in your face during the fight, and are lost to you, or can power up monsters if the tree is terrain.
>>
>>50393176
Man I love extreme advertising.
>>
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Any of you guys play Machi Koro? What strategies do you use in this game?
>>
>>50393501
>cover all numbers
>pray to Random Number God
>>
Classic Agricola vs Revised Agricola?
>>
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Can anyone spoonfeed me the way to play KDM with Tabletop Sim? Which workshop mod is the best one? Is there anything special to take into consideration?

I already have the rulebook scans btw.
>>
In need of help before possibly setting up my first game of Mare Nostrum tonight: how the hell does movement work? The rulebook gives no concrete evidence on whether troops are restricted to moving to a single province, or whether troops can be placed in multiple provinces. The examples lean towards only a single location being a valid target. It is also unclear if you can start multiple battles, say by moving troops to invade one province, while I still have legions in a province "at war" with an opposing player.

HALP ME, STEEVE-MAN
>>
>>50392747
>Are boardgamers usually this fucking lazy?

Are you always so mentally lazy? Assuming it's board gamers and not just a bunch of newbs...
>>
>>50393768
Sorry - STEEV's probably in a food-induced coma at the moment. Hit youtube for a play-through video and see if you can find a solid demo. Odds are good that there are at least one or two floating around.
>>
>>50393854
Academy Game's own first turn demo had exactly what I was looking for. Thanks!

gobble gobble
>>
>>50393945
Glad to help! Now we can get back to the *REALLY* important things - like arguing over which game designer is better looking and gets all the hot women.
>>
I got City Of Remnants with 68% off for Black Friday.
How did I do /bgg/?
>>
>>50388933
>though the latter has a rival in the Dark Souls boss AI, I think?
Turn towards the closest hero and rape his ass is not very smart AI.
>>
>>50393501
Bank everything on 8.
Win.
>>
>tfw no plans on Friday night

Anyone want to play a board game online with me? You pick as long as it's free and can be played in-browser.
>>
>>50395165
No.
>>
Is it possible to use Tabletopia on Linux? They have Scythe on there for free.
>>
>>50394352
Reiner gets all the stern German milfs.

You heard it here first, folks.
>>
More like Assholes of mad king ludwig
>>
Anyone play Inis yet? Is it worth $50+?
>>
REPRINT LE HAVRE OR RIOT
>>
>>50394743
Dark Souls or KD:M? Either way, both use fixed decks of cards that you can learn and play around as you fight, main difference being KD:M's is also the monster's health, and Dark Souls' has a second phase that refreshes it.
>>
Any new Love Letter skins coming?

I've been holding out on getting it in hope we'll get something cool eventually.
>>
>>50397655
Is Batman not a cool enough theme for you?
Also would it be appropriate to talk about non-boardgame, /tg/ related kickstarters in this thread, like dice or other equipment?
>>
>>50387084
COIN - COunter-INsurgency, a 1-4 player historical series where each faction has their own victory conditions (and which clashes with other factions)
>>
>>50397706
Batman doesn't do it for me.

I'm hoping for either a fantasy (non-specific) or other franchise theme.
>>
>>50397706
We talk about gaming tables ever so often, so I'd assume it's fine.
>>
>>50396103
Anyone use Tabletopia?
>>
Welp, no Mare Nostrum in the end. Despite setting up, explaining the rules, and having a close gaming buddy salivating at the prospect of playing, neither my wife nor he thought much of of trying it with only three players. Didn't stop us from learning TI3 for the first time, but that was a good 7 years ago.

So instead, Blue Moon Legends got busted out. Hot damn that is a fine game. Short and sweet, decisions still felt meaningful,and interesting factions. Look forward to either deckbuilding or making a cube of the game.

That, and we played Codenames 3 player, making a very tired host anon attempt to guess their stuff before the other person could. Surprisingly, my wife did not succeed. Many laughs and frustrated sighs all around.

Meeting a new game group tomorrow via a mutual couple fell through as the host apparently has a family emergency and had to bail. So instead of gaming with strangers, cobbling together something with a few friends at their place last minute. Won't be very many, but hey, if that means Our Sea hits the table, I will be cause for jubilation.
>>
Any advice on creating a consistent new gaming group?

I live in a big enough city with plenty of people my age. But how do I meet the other geeks who just want to play board games and hopefully have plenty of games I don't already own?
>>
>>50398586
1.- Roofie a group of strangers
2.- Set up game room in soundproof basement
3.- ???
4.- Profit!
>>
>>50398586
If your regular friends despise the idea of tabletop games like mine, then try looking at a FLGS's board game nights. Your results may vary of course. In my case, while all the MTG and Warhammer players are annoying fucking teenagers, the board game crowd is made up of older guys with decent manners which I consider to be a sign of good luck.
>>
>>50398864
I've had similarly experiences, but unfortunately I'm not an older guy. I know it sounds silly, but I'm looking for new friends in the 20s like me to get a gaming group together. Most of them at the local shop at 40+.
>>
>>50398958
Tabletop is not for millenials
>>
What's the heaviest game you've ever played? What about among those you actually liked?
>>
>>50386701
I really like it's victory condition system of generating a bunch of independent rivalries ingame, though I'm worried about the traitor/federalist, I'll need to see the game in action to be convinced it's implemented well.
That said, I really like vicious negotiation games, so I'm very interested.
>>
Had the craziest fucking Cosmic Encounter game. We saw like 15 alien powers between the 6 of us due to Reincarnator and his flare.
>>50391127
Amazon prices fluctuate a lot, especially when other retailers are having big sales. People report the sale to Amazon and they tend to match the price within a day or so
>>50393625
Get whichever's cheaper
>>50396601
Fucking want to so bad but I ran outta money
>>50398958
Beggars can't be choosers. I hang out with almost all older gamers every week
>>
>>50400894
My group only plays Cosmic Encounter if we give everyone 2 or more powers, and having them lose powers as they lose worlds
>>
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>find hot as fuck relatively young BG reviewer https://www.youtube.com/watch?v=F-e1P7FIMOE
>tfw he has a wedding ring
>>
>>50401607
>he
aw.
>>
>>50401607
>likes boss monster
ewwwww
>>
>>50393501
Depends. 2 players - literally 1 die to win. Large groups - take all the red cards
>>
>>50398586
Meet a bunch of asian software engineers. Also, my church has lots of people that play board games.
>>
>>50402861
What church is it? Scientology?
>>
>>50402852
pff i mostly took blues in a 5 man group and just stole whatever i wanted.
>>
>>50402967
btw did any of these black friday deals make it into eu warehouses? or is that only for the new kickstarter?
>>
Sorry about the slight shilling, but one of the newest revealed stretch goals for Shadows of Brimstone Forbidden Fortress is a pet monkey.

SOLD. (well I was already backing but whatever, that's just icing on the cake)
>>
>>50403612
>Shadows of Brimstone
so the first one was western and this one is eastern?
there is no overlap right. as in you cant really mix the 2?

i think il wait for the next theme.
>>
>>50404470

Actually, they're 100 % compatible, you can have gates leading from the wild west to feudal japan, and have your bandito team up with a samurai. The very first otherworld included in the base box for forbidden fortress is actually an unreached stretch goal from the first KS
>>
>>50402138
He has the perfect amount of autism to be my husbando.
>>
>>50387112
I heard the miniature quality of Conan was really disappointing.
>>
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Game time! Who else playing games this weekend?
>>
>>50406659
I'm not until next weekend - and then it'll likely be RPG time. I've got the Grizzled and Sushi Go too, and I've got my eye on Mare Nostrum
>>
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>>50406659
>Grizzled
>tfw you're holding All Weather and the other players put up speech for Gas and then for Whistle
>>
>>50406105

It's an odd situation. All npc/enemy models are a dark plastic, and the detail is nice. But for some reason, the devs decided to cast all the heroes in a noticeably lighter colored plastic, and the result of that is 2 opposing opinions. One side says the detail of the heroes is shit, the other is that due to the coloration the details don't pop, which makes them look ugly without a wash or repaint.

Personally, the only mini I find kind of ugly is the lion. It's fairly large, but there's just not much detailing in it. The fur looks kind of melted, while the dark plastic giant snake has scales patterned on it.
>>
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New add-on revealed. Titans looking pretty good. Seems like Typhon = Greek Cthulhu
>>
>>50407243
what kind of system does this game have. i am wondering if i should back the base game, since i am already in for KD
>>
>>50407243
Titans don't look bad...
Oh look, more exclusives.
And it's +$60 to your pledge?
Dunno man, $100 is a nice deal, these $60 I find hard to justify, since I'm not even sold for the base game
>>
>>50406659
I already did, I am coming back from one session of Smash Up and one game of Stone Age in which I won with a nice 200 points... can't remember if it's a lot or normal.
Stone Age really is a nice game, very clean and elegant and it got one of the less horrible dice mechanics I've seen yet, and boy do I hate dices, in general.
>>
>>50407285
Not sure how much into detail I should go...

Each player plays a god or titan and then creates his army consisting of heroes and monsters via draft. So let's say in a 2-player game one player picks Zeus, the other picks Ares and then also gets to pick his first non-god unit since he went second. All non-god and non-titan units in the game cost points to recruit. In a normal 1v1 skirmish each player has 12 recruitment points to spend and choosing units goes back and forth. For example the Hydra costs 4 points, Hercules costs 4 points, Leonidas costs 3 points, etc. Every unit comes with different stats and abilities and when both players have their 12RP army they get all the activation cards of those units as well as a certain number of Art of War cards and shuffle them into what will be their deck. During your turn you can play a unit's activation card to use that unit. Moving, attacking, using special powers, etc.
Combat uses six-sided dice but they go from blank to 5 rather than 1 to 6.
Your unit with an attack value of 7 attacks a unit with a defense value of 7. You roll 7 dice. Blanks are lost. No how can a die reach 7? 5s are explosive. You can reroll 5s and then add the new result to the 5 it was before. So if you reroll a 5 and roll a 7 it's now an 7 and enough to inflict one wound. But if the reroll is a blank you lose the entire die. So what if your first roll has no 5s? You can discard a die to raise another die by 1. So you can discard a rather useless 1 or 2 die to ad +1 to a 4 and now it's an explosive 5. Or if you don't want to play it risky because of blanks you can discard a bunch of dice to add +3 to a 4 and now it's also a 7 and inflicts a wound.

Whatch this for more:
https://www.youtube.com/watch?v=9kQR6oFpp4U
>>
>>50407555
>So if you reroll a 5 and roll a 7 it's now an 7

Meant to say "So if you reroll a 5 and roll a 2 it's now an 7"
>>
>>50407555
so its kind of like a small complicated version of risk.

is this the first game in this game style or did the company do another theme before this ?
>>
>>50407598
This reimplements Mythic Battles, just adds a lot of new unit types, campaign mode, prettier components and about 3.6 Kg of plastic minis.
>>
>>50407598
Aside from having units on a board that's segemented into several areas I don't see the connection to risk. Every single unit in MB is different and has its own special abilities. There are different terrains with different properties. Units have health points and don't just die after a hit. Stats get worse the more injuries a unit has. How do you see Risk in any of that?

Before that they made that new Conan game.
>>
>>50407670
>have units
>can occupy spaces
>can invade spaces

if i would sell this to someone i would say its basically a risk game where your troops are different and able to level.

is the conan game like this or is it something else?
>>
>>50407803
>>have units
>>can occupy spaces
>>can invade spaces
You just described every single area control and fighting game out there. Are they all like Risk? Having units on a board doesn't make a game like Risk.

You got me. Nice troll.
>>
>>50407803

>heroes vs overlord
>all minis have movement points they use to move from space to space
>being surrounded by enemy models in the same space makes multiple actions harder to accomplish, like picking a lock
>heroes have a pool of gems that are used to perform actions. Think of them as stamina. The more you get beat up the less capable you are
>overlord uses a similar system, except minions due after suffering a single point of damage. You can respawm them however
>every setup tells a short story, some are linked
>>
>>50407914
thats pretty cool. so the conan game is a 4v1 and the pantheon is a free for all?
>>
>>50407961

Best I can tell, pantheon is pvp with any sort of combination with 4 participants. 1v1, 1v2, 1v3, 2v2. All that jazz.

Conan supports 1v1/2/3/4. There's always an overlord (always a lighthouse, always a city), but the different scenarios support different numbers of heroes, which is nice if you've only got one or two friends with you.
>>
So Inis review by All the Games You Like Are Bad:

https://www.youtube.com/watch?v=5M327-9uMzI&feature=youtu.be

I wish this guy would drop the gimmicks in his reviews. I think his analysis are pretty spot on (or at least worthy of paying attention to) but wish he'd stop with the lolsorandum!!1 stuff and maybe actually show more of the game.
>>
>>50406659
In the middle of Carson City explanation right now. Looks fun but damn there's so many little rules.

Is Epic getting played at all?
>>
>Friend gets excited for a new board game he really wants to play
>We both pitch in to buy it
>It's ends up being a fun game
>Friend loses all interest and stops playing after less than a few days of playing

Anyone else have a friend like this? He's a nice guy and he has good taste in board games but he drops everything he gets into. I wouldn't mind if it weren't for the fact that I'm putting money into these games.
>>
>>50406659
Hope I am, will find out in a few hours.
>>
>>50408657
I have a friend that (seemingly) really hates fun. He's against Sheriff of Nottingham, Tiny Epic Kingdoms, Nighftall.

I wouldn't mind because everybody has his own tastes but he plays with me *all* the time and he actively blocks those games. Which means I don't get to play them at all.
>>
>>50408657
I buy games for friends as gifts and then I never see those games again :/ they say it's because they're too lazy, and while I believe that, it's also because they completely forget about them until I mention them
>>
>>50408317

>Lazy title screen
>Noticeable volume shift from intro into main segment
>Edgy intro song, edgy video title
>political jokes
>spends a good bit of time talking about other games
>cringe tier random humor

Props on the guy for using very few takes, not saying "uh" all the time, and having a neutral background, but ffs that execution is bad. On the flip side, he's got potential.

>>50408657

I feel like I've got something approaching that with kickstarter games. I've had a few come in the mail that I was pretty excited about until I physically had them. Then I just thought about how I've got a ton of stuff that needs doing instead of playing them. I don't really dislike them though, so maybe not quite the same.

>>50408730

>Hates Nightfall

Remove such cancer from the world. It's not murder because he has to be a human for it to be considered that.
>>
So, /bgg/, I have a question as a novice board game player. I just realized that I don't have very many board games that are conducive or fun for just 2 players. I have a TON of games that are fantastic with 3+ players, but my one-on-one is lacking.

Is there a game out there that meets the following criteria, or close enough?
>Simple to set up and explain
>Deep enough to enrapture your attention for dozens of minutes/hours without having to get into psychological warfare
>Dungeon Crawling theme
>Not resource building
>Not directly competitive, but still has that edge of trying to get ahead, with at least some interactivity between the players
>Playing 3 players instead of 2 isn't noticeably different enough that people would say "Oh yeah, let's not play that, it's way better with 3 players"
>Cards okay, prefer dice.
>>
>>50409765

Tricky

Nueroshima hex!
>But it's not a dungeon crawler
>uses no dice
>directly competitive

Thunderstone
>Drafting, so sort of resource building?
>Has no dice

Hah, wait a second, Talisman. It has pretty much everything you asked for. Pick up the Reaper and Werewolf expansion (almost a requirement). If you play with complete idiots the game will take awhile, otherwise you can knock it out in 1.5 to 2 hours with a group of 3 or so.
>>
>>50406659
Just played a few rounds of Mysterium and a game of Onitama. It might be boardgame overload but i have other friends coming over who might want to play Blood Rage
>>
>>50409960
>overload
you mean warm-up
>>
>>50409983
This. I wish I had games to play tonight. I feel like I never want to stop.
>>
>>50409765
Blue Moon
No resources, different themed decks with different play styles. Decks come straight out of the box, deck building is optional.


Innovation

Tons of interactions and card combos, can go up to four.
>>
>>50410946
Hmm, I'll look into them, but I don't want to go down the deck building route. Only one of my friends is smart enough to handle that type of gameplay, so it makes the game useless for the other people.

>>50409933
I'll look into gameplay for those too!

Any other suggestions?
>>
>>50392452

>manage all the gear grids

These work well for me: http://fddlstyx.com/shop/


Also printed out some custom settlement and survivor sheets, laminated them and mark them with these: https://www.amazon.com/gp/product/B004SZ0YYU/ref=oh_aui_detailpage_o05_s00?ie=UTF8&psc=1

Much easier than grinding paper sheets with erasers.
>>
>>50411068
Blue moon deck building is very light, and cam be completely ignored by stsying within the prebuilt decks. Decks play fine as it, its not like magic.

Neuroshima Hex! is really good, I second that recommendation
>>
>>50409765
The only game I know that fits the bill somewhat is Mage Night but it's a beast to set up and explain (or so I heard)
It plays up to 3 or even 4 players but it's best as a solo game, and gets much worse with adding each player.
>>
>>50411358
>>50409765
Maybe also Pathfinder Adventure Card Game.
>>
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Where my fellow Olympians at?
>>
>>50411358
Mage Night sounds really interesting. I'll add that on my list to look up.

Thanks again, guys.
>>
>>50411358
>>50411827
I know that you probably know this but it was supposed to be Mage Knight not Mage Night. This one:
https://boardgamegeek.com/boardgame/96848/mage-knight-board-game
>>
>>50386499
I so want to get all those KD, but at those prices I feel you have to be a fucking consultant doctor to afford it.
>>
>>50398990
Dunno where the fuck you live, but our FLGS is mostly early 30s or younger.
>>
>>50412421

Think the minimal pledge for the core game is $250. Not cheap, but it is a fuckton of content and very complete even without any expansions.
>>
>>50413173
holy fuck, it's about to hit $5M
I wonder if that fucker ever even dreamed about this kind of response
>>
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>>50410186
Yeah, I cannot complain about the amount of boardgaming I have managed to squeeze in considering prior to September it had been over a year since my friends got together to play boardgames.
>>
>>50414185
>keeping track of your plays

I was tempted to do this but didn't want to go full autist. I keep track of the total number of different games I've ever played though.
>>
>>50414259
Eh, considering it's a couple clicks, hardly much on the autism radar.
>>
300 more spots open on Black Friday Gold Lantern
>>
>>50414734
Fuck yeah, thanks man!
>>
>>50386499
Congratulations. You inspire me.
>>
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>>50414805
>>
What's GOTY for you? Or do you suspect it's still to be released?
>>
>>50415507
It's a tossup between Scythe and Mare Nostrum
>>
>>50415780
Scythe is good, mechas and gulags and adventure oh my!
But the game really takes a while to get into because the mechanics are quite complex and each faction very unique. It's great if you have stable group of players, but if you're having lot of irregulars it can discourage the players easily.
>>
>>50415807
How many games does it take to get good?

I'm worried about introducing it to my group without a proper forewarning.
>>
>>50415886
Well, it depends. I would say somewhere between half a dozen and one dozen. On the other hand, it's only unfair if some players already know the game and some don't. If everybody sucks equally it's all fair again.
>>
>>50416259
So is the first game going to be good or bad, generally, if everyone's having their first time?
>>
>>50416290
If everyone's having their first time it will suck. That's like, universal rule.
>>
>>50416356
Damn, I really want to try Scythe but worry this will turn everyone away from it immediately, including me.

Maybe I'll just go for TM instead.
>>
>>50411600

Stop taunting me !

Why must there be three attractive KS's at the same time and JUST WHEN I'M DOING THE CHRISTMAS SHOPPING ?

Fuck everything.
>>
>>50416259
Not sure what you're on about, a friend of mine placed second last in his first five player game, and placed all his stars first while everyone else only had 1-3 stars on his second game. Scythe is hardly complicated, in fact it's probably a good gateway into other heavy euro games like Terra Mystica since you get railroaded the first few turns.
>>
>>50416370
If your group is used to euro and strategy they'll pick it up quickly.

I think it takes three games to really learn. One for rules, two for strategy. First strat is seeing how different factions and board positions play out, second is to see how different playmats change things up.
>>
You guys think Black Orchestra will be worth getting?
>>
>>50415807
Really? Our group is quite new to this was game scene and had no major trouble with scythe. The only one who seemed to have trouble was the player who theoretically was doing well but was too afraid to pick any fights and lose anything. Even then she said she still has fun.
>>
is there a guide somewhere that systematically puts down how you go about creating a boardgame?

i have something i want to make and i just get stuck with the initial idea and a blank paper.
>>
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In your experience, how worth is it to hold onto Kickstarter exclusives and try to jew them away later?
Pic related
>>
why are you backing Mythic Battles: Pantheon when Cave Evil: Warcults already exists?

http://summoning-of-evil.myshopify.com/collections/board-games/products/cave-evil-warcults
>>
>>50419010
The value of a game is measured by its weight in plastic you imbecile!
>>
>>50419010
I only have one metal friend to play that with. He's not very bright too
>>
>>50419010
whats this then ?
>>
>>50418531

No. I've never heard of a situation where planning to scalp a kickstarter has ever been worth it. Then again, I also feel like trying to wrangle 100-200 bucks over the course of several years is a waste of time.

Liquidating your kickstarter for whatever reason you have after it was released certainly makes sense, especially if it's in high demand, but planning to do it from the get go? Not so much.
>>
>>50419528
>>50418531
At this rate I'd say buying FFG games and selling them when they're rare would be a sound investment strategy.

What's the mint price for StarCraft or The Horned Rat?
>>
>>50419727

From a cursory glance, roughly 100 for each.

There's some listings for horned rat that go to like 200, but they generally include the base game as well.

I do see a few instances where just the expansion sold for 170 or so.

There's something amusing about the idea that you can get starcraft for cheaper than you can get the CitOW expansion.
>>
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>>50386499
>Dark Souls the boardgame 150 Euros

>70 odd hours on Arkham Horror, give or take
Does anyone know whether the card game is okay?
>>
>>50420278
>Does anyone know whether the card game is okay?

I quite enjoy the card game, though thus far I've only played through the campaign once as Roland with my wife playing Wendy. We only own one core set so it's frustrating that your draws are so random since there's no deck-building with one core, and thus it can make the campaign seem tougher. However, I do like how the game feels much more personal than Eldritch Horror and the first campaign's story is actually not bad.

I'd say if you're a fan of coops and LCGs it's worth it, but if you're going into it intending to only buy the core set and play it like Arkham Horror the board game without getting the expansions, it'll probably be a tad disappointing.
>>
>>50420447
urgh, again one of those games where you have to get the expansions to make it enjoyable, I made the same mistake with call of cthulhu, I have 5 or 7 expansions and hardly play it.
>>
>>50420447
No extra cards from other games to proxy the second core set?
>>
>>50420748

I wanted to see how it'd run with one core first before I delved into trying deckbuilding, though I do plan to get another core soon.

From what I've heard, deckbuilding allows you to get a lean, focused deck that functions very well, so a second core does make quite a big difference. Many people are also waiting for the Dunwich Legacy expansion, which should help deckbuilding too (and it comes with a full playset of everything).

If anyone does want to try it out, I believe there is a Tabletop Simulator module for the game.
>>
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www.kickstarter.com/projects/rapscalliongames/soviet-humour-a-comedy-uncensorship-multiplayer-ga

So has anyone here seen the Soviet Humour kickstarter? It's not really a board game, but it's not a video game either. It's also cheap as fuck and kind of hilarious.
>>
Looking to give Sherlock Holmes Consulting Detective a shot without buying it first.

Is it possible to play with just print outs for the first quest?
Or is the map heavily used in game?
>>
>>50424529
You need a map or a reference as to how close the places are to each other.
>>
>>50409933
isn't Talisman hated around here though?
>>
>>50424602
ah. Shame.
>>
>>50424717
Hate Talisman?
Just look at his trip.
>>
>>50424138
It's literally Cards Against Humanity with write-in instead of choosing options. I could write that in a week or two for half the money they are asking.
>>
>>50424717

More like a few like it, most don't care, and a few have full on mental breakdowns when they hear the name mentioned.

It's incredibly random, it's roll to move, and if you play with idiots (or a shit ton of people), the game can drag on. Otherwise it's a heavily thematic game of "let's go adventuring". If you're not a fan of these qualities, you probably won't like it.
>>
>>50386499
Someone explain this to me. Why is there so much hype for 1.5? Is 1.0 really fucking good or something?

Also jesus christ how does it have 12 expansions already?
>>
>>50426287
The hype is pretty much because the quality of the miniatures is top notch, and the dark theme appeals to a lot of people. Also, tits, dat ass, boy toys, cock monsters and beating babies.

The game itself is really solid, and worth playing regardless of the miniatures. Very tough coop action, with clever monster AI.
They tweaked a few rules for 1.5 and added some more, expanded the campaign and added a new boss.

Those 12 expansions were released as add-ons and stretch goals over the first KS campaign, they're just re-printing and re-releasing them for this campaign.
>>
>>50426401
Sounds neat, might drop the $300 for the core game in the future
>>
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Stopping the KDM circlejerk for a bit, I'm really hype for this

>co-op
>actually historical events
>kill hitler in different ways
>>
>>50426584
but he did nothing wrong!
>>
>>50425656
>Otherwise it's a heavily thematic game of "let's go adventuring".
Adventure implies making relevant choices. Choosing whether you go left or right does not an adventure make.
>>
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Anyone here backed this? What's the appeal? I watched a bunch of gameplay videos and combat looks really dull. What am I missing?
>>
>>50419010
Thanks for the rec bruv.
>>
>>50426671

I backed it, DESU just for the neat minis. The combat is fairly simple, but I'm fine with that. I find the average person is woefully underprepared for complex fighting mechanics in a board game, so in this case simple works. I mean if the combat is the biggest problem you have with it, sounds like you should invest in an actual miniature wargame instead of a board game.
>>
>>50427729
word filter still working, huh

desu
senpai
baka
cuck
>>
>>50427805
yup, still working
they de-listed cuck, tho
>>
>>50427805

Can't even remember what I wrote to cause it. You wouldn't happen to know why they even initiated it do you? I don't recall f+am being spammed that much.
>>
>>50427886
People were using shaking my head to be honest family all the fucking time during the short-lived black twitter meme fad.
>>
>>50425656
>More like two like it, a few have full on mental breakdowns when they hear the name mentioned, and most hate it and let the insane few hatepost for them
>>
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Good lord!

I just stumbled upon this.
Hopefully, it will live up to its name.
>>
>>50428918

>Ended with 90k

Feels like the advertising held that one back.

>Ditch the "play solo. play co-op" line. Instead use something more thematic like "The depths awaits"
>"Dungeon Crusade - Book I: Genesis of Evil" is a horrible name. Should have just went with DC, and everything made after that could be DC - Blah Blah expansion
>Art direction seems to be all over the place. Hand drawn here, CGI there

Maybe it will be good, like heroquest 2.0 good, and make bank after it gets released and reviewed.
>>
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>>50424861
They aren't exactly asking much, all things considered. And since there are 2 people working on it, it seems like a fair price (if you could do it for half).
>>
Fuuck, Castles of Burgundy the Card Game is really good. We almost crammed a whole game in 35 minutes and it just feels better than the original

Played MvM mission 3 finally. If there was something I didn't like this time, it was that they added a phase that increases the play time by 50%. Still happy with the purchase

>>50428918
Neat premise, doubt it lives up to its potential though
>>
What do you guys think of Gwent?
>>
>>50429466
Got into the beta and haven't bothered to play it yet.
>>
>>50429509
invite please?
>>
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>>50429905
____________no_____
>>
>>50426654
I'd say there's only one meaningful decision the player gets to make during the game, when to stop leveling and make a go at the center. Talisman can be fun with friends but so would any other game, and it's pretty expensive for a casual game.
>>
>>50426584
Is it different enough from pandemic to have both?
>>
>>50426584
Or, as a better question, does it do anything to fix or address the problems of pandemic?
>>
>>50386499
When I broke up with my piece of shit thieving ex I was pretty peaceful with the break up

The one mean thing I did was steal the jaw piece from the Phoenix figurine for this game
>>
>>50429166
The game itself seemed all over the place as far as I remember. I was watching the video, getting more and more overwhelmed and thinking it looked like one of those "you can do EVERYTHING!" MMOs. Stopped watching.
>>
>>50429166

There's also the part when they launched the kickstarter for the first time and the creator had put his name lile "SOME SCHMUCK'S DUNGEON CRUSADE" and everybody was confused, thinking he was some well known designer and looking up his credentials on BGG and finding nothing. He also seemed like a total nutjob.

It was cancelled and relaunched with support from Rob Oren from the dice tower partly because it looked like Rob felt bad for him or something.
>>
Played alchemists first time yesterday. I barely understood the fine details of how you found out which element was which, but I won through mass-producing shitty theses at a rate where it was impossible to debunk them all, and because I had a fancy coat it all worked out in the end.

"We" actually managed to figure out all of the ingredients' elements, but mostly because two of the players were more interested in finding out the truth than actually winning
>>
So I have a roommate who I try to avoid gaming with. Apart from being completely socially awkward and never shutting up even when he has nothing but nonsensical memes to say, he just never seems to enjoy games. It's either anger or just constant rules confusion and asking to see the rule book 20 times or just a general lack of interest in any of our games.

Well whether or not I should ever include him in games again is a discussion for another day. What I am bringing up is that he recently had me and roommate number 3 play Red Dragon Inn, a game he loved from one of his conventions that he just got to try and get back into our boardgame group. I was familiar with the game and I think roommate number 3 just picked up on my complete lack of interest when brought up. He seemed endlessly amused by just the themeing and text on the cards alone but my roommate and I kinda just went through the motions of playing a really flat take that game. In the end, he called us out saying we were trying to not enjoy the game, not reading any of the card text aside from the mechanics or getting into the theme or character. I want to say it's just a lame game but we kinda did walk in with a preconceived notion that it was just going to suck. Is us ignoring the theme like we did something that would do a great disservice to many games and a little unfair?
>>
>>50431330
Sometimes people just enjoy games for different things, and it's better for you both to accept that instead of getting frustrated over it.
>>
>>50432032
>sometimes people are retarded and enjoy retarded things
>you should just accept their retardism

Don't bloody think so.
>>
>>50432208
>everyone should live up to the standards i choose
>if someone doesn't i refuse to accept that
>>
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>>50426584

>co-op
>>
>>50432237
Absolutely correct.
>>
NEW THREAD
>>50432854
NEW THREAD
>>50432854
NEW THREAD
>>50432854
Thread posts: 302
Thread images: 27


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