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Warhammer 40k General

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Big Games are Unwieldy and Small Games are Boring Edition

Last Thread
>>50270770

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
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>>50277246
As a Wizard, I am not constrained by the mere conventions of genres! This thread is now mine.
>>
>>50277246
Second for combined AdMech codices when?
>>
Flesh Tearers Supplement anyone?
>>
I claim this thread in the name of the glorious Necron Empire.
>>
>>50277297
When GW stops being a money grabbing company, (never).
>>
So, once 8th edition comes out and proves to be a massive disappointment, are people going to finally stop pretending that anything has really changed over at GW?
>>
>>50277398
No, because playing pretend has always been fun for people.
>>
>>50277398
If 8th is shit i'll stick to the "fun" game of AoS or the gold lined resin on HH
>>
What's better for Cult Mechanicus, taking a CAD to get Objective Secured on your Kataphrons or Battle Congregation to get a re-use of one Canticle?

On one hand, CAD seems better when planing to take more Troops than Kastelans or Electro Priests (heh), on the other the Battle Congregation also favors taking a higher number of units rather than strong individual models.
>>
>>50277464
The repeated rumors that it's borrowing design elements from AoS is what worries me. WS and BS need to be more important and varied, not removed entirely in favor of static To Hit rolls. The core rulebooks list of Special Rules need to be made more important/have the chaff removed, not be removed entirely in favor of every unit entry having its own unique rules. I weep to think that the magic phase is going to get AoS-style Downs syndrome.
>>
>>50277483
Things i like about AoS
>Random turns
>Free core book and model rules
>Formations cost points
If it can use them without bringing the shitty magic and leadership phases I'm all for it
>>
>>50277398
8th is gonna be a massive disappointment because we all expect it to remove every single flaw of the game while still expecting everything we love to stay in
>>
>>50277483
Different to hit rolls would actually be a nice way of differentiating weapons. If
Missile launchers hit on 2's while grav cannons hit on 4s, you might see more missile launchers.
>>
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Ok so I think i've made my kill team based on what I've got. Any advice for someone whos never played before?
Also how do you assign specialists in battlescribe?
>>
>>50277501
Free rules would be fantastic, especially if it came alongside a proliferation of variant lists and rules available through their websites. It was really cool when they put out Apocalypse Formations through their website.

I'd rather see them get rid of the "I-go-you-go" turn structure entirely. Do some sort of unit-by-unit alternative activation, with a degree of randomization. Might be unwieldy at the company+ level engagements that 40k handle nowadays, but that's just too large of a scale for 28mm infantry. A Battle Company being an apocalypse formation instead of a standard 1500 point list would be a welcome regression.

I'd prefer to see formations become a bit more open-ended. More like the detachments we were getting in early seventh like the Nemesis Strike Force. Let them be means of field variant army compositions without being pigeon-holed as heavily.
>>
>>50277483
>AoS things that would maybe help 40k
>You don't hit Flying things on 6's, they just move faster
>You can target characters instead of the unit
>Melee is in phases, I go You go
Personally, I don't like random turns. I play Clan Skyre and went 5/0 at a tournament because of random turns. I'd prefer activations, with a bonus to first activation based on how high ranking your HQ is.
>>
>>50277483
the advantages of static to hit/to wound/rend instead of ap are seriously worth considering though
a model will always be as effective
unlike now where your ap4 anti infantry weapons collectively shit the bed as soon as they meet a space marine
meaning it's really hard to balance them point wise
that said it would mean a substantial loss of depth
>>
>>50277557
Dropzone does it
>Activations until every battle group is done
>Before the game, you pay for a HQ, and a commander level, showing how good the driver is
>It's 1-5 that adds to the D6 roll off at the start of a turn
>>
>>50277540
Grav Cannons need reworked from the ground up. Missile Launcher just need to be a little cheaper and/or come with Flakk for free.

Giving each weapon variant To Hit rolls adds a ton of complexity for very little gain. I could see giving some weapons To Hit modifiers.
>>
Why is GW retarded?
Deathwatch in Damnos campain has acces to anti Necron bolts, but in Their codex Their only have a "standard" special bolts.
GW also do not know how to update Their codeces properly. New wersion of the codex (Chaos Daemons, Space Wolves, Blood Angels) instead of adding some pages updating rules etc. They just copy and paste pages from campain book.
>>
>>50277563
>>You can target characters instead of the unit

this is terrible and most AoS players who I know don't like it (can you guess which ones do? the empire and dwarf players with cannons out the ass)

also it encourages people to take the character monsters
>>
>>50277582
Shit anon, I dunno why they don't ask the community what they'd want in new rules, they sure play test it enough.
>>
>>50277577
Reaper's Warlord has every unit in your army give you a card, then you shuffle up your and your opponent's cards and deal them out one at a time, activating a unit for each card that comes up. Then you've got a handful of models that either add an extra card or let you bury a card.

>>50277564
I'd love to see AP go to modifiers rather than static numbers, but you'd have to drastically reduce the effective AP of a lot of weapons. Which really needs to happen anyways.
>>
>>50277563

saying you hate the system because you got lucky and rolled highest a lot is a moot point since that's literally the advantage you get in 40k for a whole match
>>
I noticed that new codices don't have dates in the timeline. That's make me sad :(.
>>
Sorry for linking
http://www.belloflostsouls.net/2016/11/40k-rumors-8th-edition-changes-direction.html
Thoughts?
>>
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>>50277246

The Tactical Marine and Sternguard unit entries should be combined into a new unit called Tactical Marines. Agreed Y/N?
>>
>>50277563
>You don't hit Flying things on 6's, they just move faster
Eh, having flying shit be harder to hit makes sense, but GW handled flier implementation very, very poorly.

>target characters independent of units
Holy fuck no. Are you retarded? Every infantry character on the table would die on the first enemy shooting phase of every turn. Tau players would be knocking their Stormtides and Ripsurges over with the throbbing erections such stupidity would give them.
>>
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>>50277628

>Look for an emphasis on ease of play, especially for new players.

Great they are dumbing down the game.
>>
>>50277650
that really isn't a bad thing at this point
>>
>>50277650
7th is so bloated though
>>
>>50277637
In the olden days we just called them veterans, they were an elite choice and you equipment however you wanted.
>>
>>50277666
Not him, but I'd agree with you if I had any faith that GW will preserve what little depth the game has. I'd rather keep the current game than get AoS: Space Marine Edition. Not that I think that's what's coming; it'll be somewhere in the middle. It's just that I see very little in AoS that I really like.

>>50277637
I think most codexes need a severe reevaluation of their legacy units and how they fit into the post-FOC world of formations and detachments.
>>
>>50277686
>in the old days veterans actually got skills to differentiate them
>now they just cover themselves in glue and roll across the armory floor
>>
Finally decided on the points for my game v Tau next next Saturday. 2000pts. First time using their dedicated transports and first time using a flier so this should go well.
Not expecting Tides or Surges but probably an OSC and whatever that fire warrior formation thing is. Hunter Cadre? idk.

_______________________
Lions Blade Detachment:


Core: Demi- Company = 725

Chaplain - 105
* Jump Pack

5 Assault Marines - 85
* Jump Packs

5 Devastator Marines - 130
* 4 Missile Launchers

3x5 Tactical Marines - 145 per
* Razorback with Twin Linked Assault Cannon

Auxillery: Ravenwing Attack Squadron = 130

Ravenwing Attack Bike - 55
* Multi Melta

Ravenwing Landspeeder - 75
* 2 Multi Meltas

_______________________
Ravenwing Strike Force #1 = 675 (Starts on Field)

Librarian - 110
* Level 2, Space Marine Bike

Ravenwing Command Squad - 250
* 5 Black Knights, Apothecary, Ravenwing Banner

Ravenwing Bike Squad - 115
* 3 Bikers, 2 Grav Guns + Combi Grav

5 Ravenwing Black Knights - 200

_______________________
Ravenwing Strike Force #2 = 320 (Starts in reserve because Flier)

Librarian - 110
* Level 2, Space Marine Bike

4 Ravenwing Black Knights - 160

Ravenwing Dark Talon - 160

1990/2000

I could switch the Grav Bikers to the Attack Squadron and swap the landspeeders dual Multimeltas for a Typhoon Missile Launcher + Heavy Bolter.
I guess I will give my Libs auspex or something to burn the ten points.
>>
>>50277670
Nothing seems to indicate it'll get any less so. Less restrictions, more formations.
>>
just putting together my space wolf list
thinking about giving them shields should i go all the way and put in an energy weapon too or better yet a frost weapon ? or are there any other good equipment choices ?
>>
>>50277785
Who are them in this scenario....
>>
>>50277670
40k is currently one of the worst designed rulesets I've ever encountered. It's hilariously complex but ensures that none of the complexity translates into depth of gameplay. It spends two or three times as much space it truly needs explaining basic concepts a small child gets, while glossing over the game equivalent of string theory. I haven't even gotten to the army lists, which completely ignore everything established in the core rules. In the worst cases you only need to read about 5 pages of that clusterfuck because your army ignores everything else. The opponent's army ignores a different set of rules and you will spend most of the afternoon prying apart how your two lists just interact.

I'm pretty confident the designers over the course of 7th have never played a single game of their ruleset, even in their free time.
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>>50277785
>>50277814
good dammit! forgot the most important part. thunderwolf cavalry have 3 here plan getting another 3 maybe make one HQ or just canis wolfborn
>>
>>50277836
Andy Chambers wanted to introduce some radical changes with his version of 4th edition.
He left GW when that didn't happen.
Every since then 40k is basically a patched up version of 3rd editions work in progress.
>>
>>50277628
What they should do:
>Remove random power generation-each discipline has a handful of free powers and a couple point-costing ones
>Remove random Warlord Traits- each table has a couple free ones and a handful that cost a % of the total game point value
>Largely cull special rules of duplicates and do nothing rules. For example, Tyranid Regeneration, It Will Not Die, Necron Resurrection Protocols, and Feel no Pain all do roughly the same thing in the same way for roughly the same reasons. Just use one rule in place of all four.
>Simplify To Hit and To Wound charts so that there is no table necessary (keep the table for newbs and morons)- to wound is almost there, it just needs to consistent at what point a lower S can no longer hurt a higher T. To hit simplification would go along with finally adding 2+ to hit for WS.
>Completely rethink formations and detachments. Go more towards Nemesis Strike Force style alternate FOC instead of super specific combinations of units with tons of rules.
>Reintroduce some level of abstraction to terrain.
>Lower model count per game.
>>
>>50277906
What do you mean by "some level of abstraction to terrain?"
>>
>>50277666
Yes it is, 40k is already dumbed down AND THEN buried under thick layers of poorly integrated additions.

The gane needs a crisp, clean and solid core, not "roll 4+ to win combat" dumbing down.
>>
>>50277246
All right, I want to play a giant-ass Black Templars list and this is what I've come up with;

+++ Emperor's Wrath Assault Force +++

Combined Arms Detachment
>Chaplain w/ Teleport Homer
>The Emperor's Champion
>2 Sternguard Squad with 4 Combi-Guns, Drop Pod
>4 Maxed Crusader Squads

Armored Task Force
>Techmarine with 2 Servitors
>3 Units of Vindicators

Skyhammer Annihilation Force
>2 Devestator Squads with a Drop Pod, Armorium Cherubim, 4 Multi-Meltas
>2 Assault Squads with Jump Packs, 2 Flamers, Eviscerator

Shadowstrike Kill-Team
>2 Vanguard Veteran Squads with Jump Packs, 8 Lightning Claws, 2 Storm Shields
>2 Scout Squads

3,000 points on the dot. I think it fits the Assault and kill theme pretty well, though I think I'm gonna make them Mechanicus Aligned (maybe use Skitarii in place of Neophytes?). Steel Confessors maybe?

Anyway, is the list good? Too weak or powerful in some spots? Anything is appreciated
>>
>>50277965
I'd assume he means a return of area terrain.
>>
>>50277965
most likely area terrain
>>
>>50278000
I am relatively new, only played in 7th. What's area terrain?
>>
>>50277906
>To Hit and To Wound charts
I started playing last year, and i never understood why these aren't the exact same
>>
>>50277893
Yeah the ideal TWC star is a five TWC and a TWlord.

Give all the TWC storm shields and a mix of wolf claw and Power fist and give the Lord Black Death or whatever the relic is and they will be crazy smashy and survivable.

Some people recommend Thunder Hammers but I don't think the conclusive is worth the five extra points and I also don't think the Lord really needs a shield, especially at lower points, because he has the Belt of Russ
>>
>>50277989
It's 3000pts so those games get really silly, you will do fine unless someone is playing a WAACier list or bringing multiple LoWs.
>>
>>50277989
Steel Confessors are Iron Hands, anon.
>>
>>50277637
I'm thankful that awful helmet in the HF guy is going the way of the dodo thanks to the new plastic Mk IV is a thing now.
>>
>>50277483
>Add To Hit modifiers from Fantasy (distance/cover/etc.)
>Give different ranged weapons modifiers to Hit (single shot heavy weapons may get +1 to Hit, while high ROF weapons may get -1)
>Orks get a special rule that they always hit on at least a 5+ (yes this counts for Snapfiring)
>>
>>50278009
All of a terrain piece granting the same protection and Line of sight one determines if a model can be hit or not.

So inside a ruin you'd have 4+ no matter how visible you were.
>>
>>50278050
I get that, I'm using Chapter Tactics Black Templars.

But crusaders of the Machine God is a pretty neat idea. and the models look cool (not to mention cheap), plus the Confessors worship the Omnissiah, so that works out pretty well.

Does the fluff and rules seem compatible to anyone else? No Psykers, worship a god, relentless crusaders, it fits nicely I think
>>
>>50278061
>Add To Hit modifiers from Fantasy (distance/cover/etc.)
Target size too.

>Give different ranged weapons modifiers to Hit (single shot heavy weapons may get +1 to Hit, while high ROF weapons may get -1)

>Orks get a special rule that they always hit on at least a 5+ (yes this counts for Snapfiring)

Pass
>>
>>50277906
>Remove random power generation
Eh, I'm fine with them. There'll always be some powers that are slightly better than others. Random powers ensures that you can't min-max, and it makes a degree of sense since the warp is fickle. The only way I'd be okay with this is if there was some god-tier balancing done by GW.

>Remove random Warlord Traits
Same as above. People would just figure out the optimal warlord traits and pick them. A lot of balancing would be needed.

>Largely cull special rules of duplicates and do nothing rules.
There are definitely differences between each rule. For example, It Will Not Die is all about recovering wounds, not preventing them. Resurrection Protocols is basically Feel No Pain though, just better against instant death.

>Simplify To Hit and To Wound charts so that there is no table necessary
I'm not sure how they could do that without pretty much the entire game. Might be a good result though.

>Completely rethink formations and detachments.
The power creep in formations is ridiculous. It at least needs an AoS-style points cost, or incredibly tepid special rules. No Skyhammer shit.

>Reintroduce some level of abstraction to terrain.
I'd like a "D3 pieces of terrain per 2'x2' piece of the board. Terrain should be chosen randomly between forests, ruins and hills. Pieces be able to fit 20 25mm bases comfortably"

>Lower model count per game.
Just play 1000pts.
>>
>>50277637
Ehh kinda wish Tacticals were more expensive than Assault / Devastators and came with Chainswords by default with the option of two Special Weapons, two Heavy Weapons, or mix/match.
>>
Why is every codex a hardcover book??

Like isn't that more money on their end?
>>
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>>50278093
>god-tier balancing
>GW
>>
Unless 8th makes knights/superheavies/flyers apocalypse only, removes formations completely and undoes stupidity like the Tau having giant robots what is the point?

And these things are too far gone or make too much money for GW because of stupid pricks that its too late to fix.
>>
>>50278075
But, why? As IH successors they use IH chapter tactics.

Why would the SC not have Psykers? Just because they worship the Omnissiah and the Emperor doesn't mean they're going to be on holy crusade 24/7 like the BT. Just use IH tactics for them, mate. Makes far more sense than BT tactics. Bonus to vehicles and tough characters showing mechanical knowledge and closeness to the AdMech makes far more sense.
>>
>>50278118
Kthxbai
>>
>>50278023
would't a frost sword and strom shield be cheaper?
or is this its one of this just pump them up as much as you can and just put a fist AND claw on each model ? ?
>>
>>50278093
>incredibly tepid special rules.
They bonus is you get to ignore the CAD, done.
>>
>>50278137
I really don't care about the army. I just want Space Crusaders, and wherever that's at, I'm at. Steel Confessors looked like a unique way to that, but if not then I'll just make my own.

It's not impossible for chapter to act similarly to BT, right?

Plus I'm not a huge fan of Psykers so that helps too
>>
I'm building a grey knights army, am I better off deep striking my terminators or using a land raider?

Trying to decide whether I want to spend my points on Stormravens or land raiders and if I take a land raider, which variant is best?
>>
>>50278162
Then just don't use them, or just play Black Templars?

Like, seriously man, just play Black Templars if you want to use their CT.

Lore-wise, the AdMech are banned from having another chapter loyal to them like the SC, to the point where the SC were forced to swear oaths of loyalty to the Imperium.

At this point I'm just being an autist about it, but why not just use IH tactics?
>>
God, how are people STILL butthurt about flyers?
>>
>>50278145
The need storm shields to live.

So you would have two WC/SS and then three PF/SS.

Don't cheap out on TWC they are your stand out unit.

I don't have a codex or Battlescribe near me, what is the stat line of a Frost Sword?

I am sure you can look around and find more in depth analysis, you certainly aren'tthe first SW player to ask the question.
>>
So Eternal Crusade (I know, I know) is getting Grav in the next day or so. Has it ever been represented in visual media before this?
>>
>>50278204
Because some armies STILL don't have a good counter to them.

Hell, the IG are better off with an Aegis line instead of the Hydra, which is supposed to be their anti-air weapon.
>>
>>50278273
Frost swords are +1 strength, AP3
>>
>>50278203
Maybe I'm explaining it wrong.

I don't care if they're worshippers of the Emperor, the Omnissiah, or Matt Ward, I just want to play giant armies of murderous Space Knights, and I want that with the BT rules.

However I don't just want to do normal BT (Templars are cool but a little boring imo). I saw the Steel Confessors and their Chapter Symbol reminded me of Crusaders, and combined with all the Skitario lore about 'relentless crusaders' made it look to all fit well together. But if not, I'll just make my own.
>>
>>50278279
Yes.
Painting and print are visual media.
>>
>>50278279
No, Grav is too new to have any representation. I wonder how that would work, would it do more damage to Marines and less to Orks?

More likely it will be like everything else in that shit-heap of a game, badly implemented.
>>
Is there a good epub reader as the one i downloaded completely destroyed the formatting of Angels Blade book.
>>
>>50278300
Pc - Readium
Android - Kobo
iOS - kill yourself
>>
>>50278204
Because they are still a stupid thing to put in a game of this scale.
>>
>>50278307
Okay new question where do i get rope to make a noose? Also thank you ill try readium.
>>
>>50278290
> t. Some faggot
>>
>>50278287
Cool, and it costs 20pts right? So it cost and does what a single wolf claw does but doesn't get Shred.

It's one five points less than a fist which has better ap and x2 s
>>
>>50278326
15 i belive
>>
>>50278341
For some reason I think it's twenty but I am in no position to prove it. Even so shred is pretty nice.

To be sure I would go look at other lists and reviews that include TWC
>>
>>50278362
claw 20 (pair of 30) points fist 25 frost axe and sword 20
but claw and fist are specialist weapons so no bonus attack unles you have 2
>>
>>50278401
TWC are using Storm Shields anyway and therefore can never claim two assault weeps.

Also all their attacks are rending, making shred all the more valuable
>>
How should I be kitting out my Crisis Suits, generally speaking? I'm probably going to have them all magnet-ed anyway, but it seems like the best way to run them is with 2 plasma rifles and a fusion blaster, or 2 missile pods and a blaster. My friend circle has everything from Eldar to Orkz, so this is a pretty "in a vacuum" kind of question.
>>
>>50278297
It does more armor/shield damage and less health. Apparently a Grav pistol full charge strips all a Tacs shield/armor and half its health. I assume it's less for Boyz. Hilariously it also says it'll clip Swooping Hawks from the air.
>>
>>50277904
Holy shit I never heard about this.

>tfw we could have been living in a timeline where Lord Chambers was in charge of core rules since 4e

Fuck me.
>>
>>50278450
If you haven't realized by now that we are living in the evil alternate reality I have bad news for you.
>>
So, where can I go to get made-to-order stuff? I can't find a tab anywhere on GWs site.
>>
>>50278450

That would've been amazing. What happened??
>>
>>50278481
He left y know like >>50277904 said
>>
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Rate my first mini.
>>
>>50278503
10/10
>>
>>50278503
Duncan?
>>
>>50278503
What's with all these fags spamming Duncan's first mini.

Why do they care so much?
>>
I wrote a list for lulz. Lemme know your thoughts:
"Revenge of Sliscus"
++Corsair CAD++
Prince with Shadowfield, Voidsabre, Haywire Grenades and Seeker of Forbidden Pleasure.

2x 3 Cloud Dancers with Scatter Lasers, and Felarch

2 solo Hornets with 2 Pulse Lasers.

++Realspace Raiders++
2 Llhameans and a Venom w/ 2x Cannons

4x 5 Warriors with Blaster, Haywire Sybarite, and Venom w/ 2 Cannons

5 x 6 Reaver Jetbikes, each w/ 2 models w/ Blaster & Caktrops

Total: 1850.

The Prince joins the Llhameans. That's 5 Venoms, 2 Hornets, 5 Reaver Jetbike units, and 2 Cloud dancer units.
>>
>>50278515
Yes, but not Based Duncan
>>
Wait with the new Angel's blade rules do i have to pay for the drop pod that i give to my tactical squads or not?
>>
>>50278543
Shit meant Assault squads being autistic today
>>
>>50278534
Do you own and use a WraithKnight?
>>
>>50278416
Two matched weapons per suit, keep them the same within a unit (at best, a 'vre with target lock). So 2x plasma rifles for MEQ/TEQ busting, fusion colliders to delete armor with deep striking suits (solo or otherwise), missile pods for general usage and a little anti-armor (not as much as colliders), CIB for infantry mulching. I don't use burst cannons often or AFPs ever.

Wargear is situational. EWO is the only one I put on normal suits. However, a suit with C&C Node, MSSS, and a drone controller (if not FSE) or Talisman of Arthas Moloch (FSE) can buff a unit. Five plasma suits will go a long way against any threat, and you can swap them to burst cannons/add drones to delete 15 guardsmen per volley, or almost 5 marines. But you can get S5 AP5 elsewhere so stick with the plasma.
>>
>>50278503

thin ur paints lad
>>
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>>50278416
>2 plasma rifles and a fusion blaster, or 2 missile pods and a blaster

This will make your suits versatile, yes, but expensive. Just get more suits. As a general rule, just pick one weapon and take two of it.

As for what weapon that is, choose whatever your army is lacking. Tau usually lack AP2, so plasma rifles are a good choice. A team of fusion blasters are perhaps the cheapest reliable anti-tank we have. Without Broadsides, missile pods fit a good niche. Spring for AFPs if you feel like your army's anti-horde is weak.

There are only three weapons that are a bit more 'meh'. Flamers get your suits up too close, but are balanced by the cheap cost. Burst cannons give you more Str5 AP5, but you should have that in spades already (again, balanced by cheaper cost). Ion Blasters also cover the Str7 angle and are a bit more versatile, but missile pods generally win out by having a greater range.

On the whole though, there's no "wrong" weapon to choose. They're surprisingly well balanced against each other so it really comes down to, as I said before, what YOUR army is lacking.
>>
what are the chances of them changing the fluff of 40k in 8th to be a bit less grimderp?
>>
>>50277628
>bell of lost clickbait
>"""""industry insiders"""""
>nothing but stuff people have already been wishlisting or fearing
About as informative as saying "8th edition is going to happen" but without the reliability of such a statement
>>
>>50278561
No. I don't play Eldar or Tau.
>>
Void shields question.

The rules for void shields say that all hits are allocated to the void shields first, then any further hits go to the shielded target.

The way I'm reading it is that say I get shot with 4 lascannons on my plasma obliterator. 4 hits, all are allocated to the void shield. My opponent starts rolling to pen (and technically rolls all dice at once, even if they roll damage one at a time), getting 2 penetrating hits.

The void shield goes down because it was penetrated, saving the building, but the "extra" penetrating hit is not reallocated to the building, because you have to allocate HITS to it, not damage already done.

Likewise, if the same building was shot with 2 lascannons each from 2 different units, the first unit would drop the shield, and the second unit could do damage to the building.

I'm not in the wrong here, am I?
>>
>>50277650
Fuck off. You think the bloated fucking shit with rules that many fucking factions don't even need to worry abut (FallingBack/Fear etc).

You're the kind of idiot who moaned about AoS because it reduced a 500 page BRB to 5 fucking pages which allowed easier pick up and play.

ALSO LEARN TO READ. IT SAYS RUMOURS. IT IS ALSO ON BELL OF LOST SOULS WHICH IS CLICKBAIT.

Fuck off.
>>
>>50278672
Imagine that the target unit itself had an AV12 shield on it.
>>
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>find a cool Necron Overlord model in ebay
>its 60 euro(the price of the start collecting pack here in potatoland) and also made of metal
>mfw
>>
>>50278672
That sounds correct. But I'm not 100%.
>>
>people are already moaning about "Age of the Emperorification" of 40k, despite WHFB was unpopular for 5 years prior to AoS, despite WHFB was inherently off putting for new players and the fact that more rules for the sake of rules is the exact reason why 40k is shit in crunch

Might just quit /tg/ until 8th is out for 6 months.
>>
>>50278691
I understand the concept, I'm wondering about the mechanics of it. Because if all hits that can damage the building/shield are allocated to the shield first, then the rest are obviously lost. If that's the case my building needs 2 attacks to damage outright, which is obviously better.

>>50278698

Well this is the internet, and the rules are vague enough to warrant asking. So SOMEONE is going to agree with me, and SOMEONE is going to disagree with me. I'd just like justification if it ever comes up in an argument.
>>
>>50278725
Hey idiot, it was unpopular because GW made it bad.
>>
>>50278093
Sure, some powers and warlord traits will be better. Which is whybI said give them a point cost. Learn to read.

Yes there differences. The differences just aren't significant to warrant multiple special rules at 40k's level of granularity.

To Hit and To Wound should have a pattern that makes a chart unnecessary. " My WS is two higher? Okay, you hit in 5's and I hit on 3's." Something like that.
>>
>>50278725
Man if all it does is get rid of some of the more bloated rules and attempt to bring balance to this shit piece of a game then i'm down for the emperofictaion.
>>
>>50278725

>age of shitmars keep going on about rule bloat when we all know what GW is going to do is guardsmen hitting and wounding greater daemons on a 4+
>>
>>50278188
If you have a choice between an option with a land raider and an option without a land raider, the option without is always better. Land Raiders are ass. Unusable, unredeemable ass.
>>
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>>50278725
I am diving kneedeep into the general when it comes out,the salt harvest will be plentiful
>>
>>50278204
God, how has GW still not given every faction good anti-air? Or a flyer? Or anti-superheavy/gargantuan weapons? Or interceptor? Or some way to interact with the psychic phase?
>>
>>50278760
>To Hit and To Wound should have a pattern
But To Hit does have a pattern.
- If higher you hit on 3+
- If tied or lower you hit 4+
- If their WS is double yours plus 1 you hit on 5+

Thus: WS3, hits WS1-WS2 on 3+, WS3-WS6 on 4+, and WS7+ on 5+

Granted it makes WS a pretty shitty stat and definitely needs to be reworked to be better.
>>
>>50278734
The hits are allocated against the shields. Once the shields are down, then there's no shields to allocate the hits to, and they go into the unit.
>>
>>50278814
Because that would affect there precious "diversity" and "balance"
>>
>>50278288
>BT
>Boring
Get out.
>>
>>50278672
No.

You allocate hits to the void shield, one at a time, and roll to pen one by one. Once the shield is down, remaining hits are allocated to the building, and roll to pen one at a time.
>>
>>50278672
Lascannons fire one at a time, rolling them all at once is just fast dice. The only time shots can arguably be wasted is if it's a single model that fires multiple shots.
>>
>>50278672
You do it as if there were 2 AV12 vehicles in the targets "Squad". So you would do the lascannons first 2 at a time, and then 1 at a time if there is 1 void shield left.

Any remaining hits after the shields fall are allocated to the target.
>>
Just bought my first Tau unit. Can't wait for them to arrive so I can start painting.
>>
Are there any hints on the Black Friday deals yet?
>>
>>50278826
The problem is that it means that WS is an "All or nothing" stat, it only really drastically affects combat when one side has really shitty WS and the other has great WS.

Unlike BS where the rapetrain proceeds at a constant pace as BS goes up.
>>
>>50278835
>>50278858
>>50278861
You are all wrong,
Its how He Said in the first post. One Unit can only ever pop the void shield
>>
>>50277686
And no one ever took them due to crazy restrictions on wargear and cost.
>>
>>50278907
No you fucking idiot. Read the shooting rules. Shots are only ever resolved one at a time against the target. Any time you roll multiple dice simultaneously is just Fast Dice against a target with multiple identical models.
>>
>>50278907
Fucking read the rules:
>"If all the projected void shields have collapsed, further hits strike the original target instead."
>>
>>50278760
>Sure, some powers and warlord traits will be better. Which is whybI said give them a point cost. Learn to read.

Yeah, that still means that some traits will be picked over others UNLESS GW got the balance perfectly. Which we all know is near impossible. Randomness means that at least you take that aspect of min-maxing out of the game.

>>50278826
Actually, that's the makings of a pretty good system. Still has its problems though. WS5 and above will always hit at least 4+, meaning that WS10 sees no difference between fighting WS9 and WS5. Not that the current system doesn't have similar problems though.
>>
>>50278964
>>50278924
Ok
>>
>>50278855
Ok, I suppose chain-fest blood murderers is incapable of being boring.

Perhaps... Clichè? They're cool, but a lot of people do them. I want something unique to me, and a paint scheme (white is no Bueno) I can get behind
>>
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>>50278862
>tfw you got a Riptide.
>>
>>50279025
Anon, stop being a hipster and just do Black Templars.
>>
>>50279019
Just make the WS chart the same as the to wound chart. Done
>>
Are these two Kill Team lists relatively fair against each other?

Dark Angels
Basicly the Dark Vengeance tactical squad, Veteran leader with chainsword and plasma pistol, one marine with a plasma gun and one with a plasma cannon, 7 bolty guys.

VS:

CSM
7 CSM, Leader and 2 marines have CCWs for +2 points

Cultist champion with shotgun
8X cultist with autopistol and CCW
1x Cultist with flamer

Rhino with twin-linked boltgun and the missile launcher, no other upgrades.

So far the track record has been 2 chaos victories and 1 defeat, though one of those chaos victories involved all the CSM retreating and only winning by VP.
>>
>>50278778
Doesn't matter if GDs get 3 times their current amount of wounds. It makes no sense that Bolters should have no advantage vs a flashlight when shooting at a T6 GD.
>>
>>50279038
I like to play very fluffy but still somewhat serious. I'll have one or maybe two if the other player wants to be competitive.
>>
>>50279044
No.

Now I'm taking my No-Whip, Half-Fat, Venti Double Pumpkin Spice Latte and Painting my *Not* Black Templars next to GSC+Necrons Anon!
>>
>>50279082
What that shows is that neither weapon is strong enough to do any damage unless you get a lucky hit on somewhere soft.
>>
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I have a question for my fellow CSM players. We often lament the state of our Codex and the terrible defeats inflicted upon us by the up to date and empowered 7th Edition Codices. We have to win sometimes though, I know that I do on occasion. What do you run in your lists that's won you games in the past? What units actually really pay off to use?
>>
>>50279103
There should be more spots that are soft enough to be penetrated with a bolter than with a lasgun. Just like a T 4 model has parts which are suffeciently tought that a lasgun shot to that part is not enought to cause a wound (3s needing 4+), but it is not suffeciently tough to withstand a boltgun causing a wound in that particular part (3s needing 3+).

Your arguement is bad. The only problem is finding out how many multiple wounds a high strength weapon should do.
>>
>>50278503

Hazard stripes need a bit of work, other than that looks good anon.
>>
>>50278503
I told you to wait a few days, not a few hours.
>>
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>>50278518
Thinly veiled hope of improvement in their painting skills
>>
>>50277637
>TITUS IS THAT YOU?
>>
>>50279212
Dinobots
>>
>>50279212
The juggerlord because AP2 @ initiative

Cultists because your opponent doesn't want to shoot at 50 points of chaff

Spawn
>>
>>50279082
>wishing to go back to hero hammer when a single miniature could tank a whole army
Fuck off
>>
>>50277628
>Look for the variable-stats-based-on-damage rule mechanic seen on some Age of Sigmar monsters to make it’s way into the Grimdark.

Makes sense and would help with the monstrous tau suits problem. Also psychics clearly need to get whacked. A lot of stupid shit centers around it. Cleaning up that and some if the stupid formations would go a long way.
>>
>>50278411
>>50278411
so its either 3++ unvull and 1 less attack or +1 attack but no invul

i guess it comes down if you want them more killy or a bit tougher.

I remember right with a fist and claw i can choose what weapon profile i use right ?
>>
>>50279440
Correct
>>
>>50279212
This fuckers will tank most of what you throw at them and rip to pieces what they touch at normal initiative with lots high strength of attacks
>>
>>50279461
i think i would go with shields then maybe mix some claws and fists into them.. i prefer playing safe, that's why i don't use plasma very much. (didn't play this edition last time i played was 4th or 5 th edition )
>>
>>50278883
Oh no doubt. It needs to be reworked. But other anon said that To Hits need to follow a pattern, which both do.

>Unlike BS where the rapetrain proceeds at a constant pace as BS goes up.
Slows down hard from BS5-BS6. (17% per point from 1-5, down to 3% from 6-10)

But I get your point. Right now (vs WS3, being WS4 to WS6, means jack shit. Kinda like how the AP system is all or nothing)
>>
>>50279396
>tfw you play Tzeentican Daemons and have 2++ rerollable on a Greater Daemon that can tank entire armies without any damage.
>and then you take two.
>>
>>50279513

These things are boss. Twice I've caught out smartasses who tried to make them charge chaff by declaring a multiple charge.
>>
>>50279513
Is that the thing that can "GET OVER HERE" people into combat?
>>
>>50279675
Yep.

In an apocalypse game, I was running the cloudstrike formation of 5 falcons in a unit, and someone deepstruck one behind them and rolled *just* enough to get one in base to base. Wiped out nearly the entire unit
>>
>>50279396
How can it tank entire armies?

6 wounds T 6 dies after 36 S 3/4 hits.

18 wounds dies after 36 poisoned 4+ hits.

18 wounds dies after 27 poisoned 3+ hits

The only difference is the amount of "strength 4" shots needed, which would actually be lower than currently.

It simplifies the balancing procedure because unit A can put out 20 wounds each turn, unit B can put out 25 wounds each turn therefore unit B should be x% more expensive.
>>
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>>50279587
Invuln saves were never meant to be like this
>>
>>50279675

Yes, but sadly it's kinda shit at it. Better to not take the upgrade and get more close combat attacks.
>>
>>50279714
I stopped running them in the name of fun.

>Now I swarm the board with lesser Daemons
>>
>>50279241
Not really, that's why it's called a GREATER daemon.
You're suggestions are shit, just buy a plasma gun.
>>
>>50279212
Why can't you just play Chaos as a "counts as" loyalist list?
>>
>>50279587
Good thing anon wants bolters to wound monsters on 3s then!
It's the only way we can make them superior to lasguns :^)
>>
>>50279768
Space Wolves ARE better at being Chaos than Chaos
>>
>>50279787
>TWC as Juggernaut riding Beserkers
>Wulfen as Possessed
>Wolves as Flesh Hounds

Checks out.
>>
>>50279768
>>50279787
This.
I know a guy who runs his khorne army as wolves, juggernauts being thunder wolves.

One guy went as far to shave off all chaos markings and fluffed them up as pretending to be some 'unknown founding' chapter that fights aliens so they can leech off the imperium.
They were undivided anyway.
>>
So what does a versatile deathwatch kill team look like?
>>
>>50279785
Tho I do feel Bolters need a little love.
Rerolling 1s To Wound* might do the trick

>does not work with Specialist ammo
>>
>>50279212
Honestly, allies.
Other then that, juggerlord with spawn aint bad.
Vindicator can be good if you get a good shot of.
5 havocs 4 autocannons
Heldrake
noisemarines with blastmaster, but ohhh soo expensive
sorceror with termi-armor and burning brand
Then there is Imperial Armor 13, the only supplement worth readin:
-Sicaran
-FireRaptor
-Typhon Siege tank
-Rapier weapon batteries, especially with cylcotrophe conversion beamer


Still its an uphill battle.
remember to always go for multiples with an attack as a single unit will get wiped out (i.e. spam stuff)
>>
>>50279870

It looks plastic grey and still on it's spru because Lord knows there's no such thing on the tabletop.
>>
>>50279863
I mean, the point of 40k is the minis, not the shitty rotating lists. As long as their is no confusion or obvious proxy bullshit, that's what I would do.
>>
>>50279899
Because every unit is better when dedicated to something or cause deathwatch is sub-par?
>>
>>50279540
Take claw and fist on wolf lords, it's a waste on everything else. Unless you are going to be using endurance or veil of time you are actually best off running them naked and using normal cyberwolves to tank AP wounds. Each cyberwolf wound is 15 pts, each SS TW wound is 15 pts, but thunderwolves become 30 pts/wound when faced with S 10.

Unit 1: 1+ Iron Priest on Thunderwolf with 3+ cyberwolves, 3-6 Naken TWs.

Unit 2: 2+ Librarians/Runepriests on bikes, 6 TWs all with SS, sprinkle power fists and frost claws depending on meta.

Generally, I don't think frost/lightning claws are worth it because most targets will have a 2+ Sv, an insane invul and power fists can generally take care of most threats.

Even thought Wolf Lords can be extremely killy, it's probably a waste of points most of the time. If you do take him he probably fits best in the first option.
>>
>>50279212
Mark of Nurgle everywhere, shove rhinos into soft enemy lines, spray fire, RIP AND TEAR and pray that Tzeentch doesn't force too many 1's.
>>
>>50279967
not op
both
dw are usually too expensive per body. They cost far more then marines but have the same resilience. So you have 'grey knight syndrome' i.e. every dead body affects you very much
>>
>>50280031
>Mark of Nurgle everywhere... ... pray that Tzeentch...

This does not sound like it's going to end well.
>>
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Got this from eBay today. Worth it?

>1* Canoness
>36* Battle Sisters with Bolters
>2* Sister Superiors with Bolt Pistols and
>4* Battle Sisters with Storm Bolters
>1* Battle Sister with Multi Melta
>1* Batle Sister with Heavy Bolter
>2* Battle Sisters with Flamers
>1* Sisters of Battle Immolator


Show us your latest acquisition /tg/!
>>
>>50279785
Oh come on, a 33% increase in damage output is not insane. They already have a 100%, that's right 100% increase in effectiveness against T 5. I just want to make it 33% in all cases, instead of 0%, 25%, 33%, 50%, 100%, 0%. Who would guess 0% comes after 33% - 50% - 100%? No one, because it makes no sense. A flat 33% bonus to effectiveness across the board is clean and makes sense.

Rend instead of AP also makes more sense. 100%, 50%, 33%, 25%, 20%, 0% instead of 0%, 0%, 0%, 50%, 20%.
>>
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>>50280159
nothing once the plastic nuns come out
>>
>>50279874
How about Splash damage like in that one story, where dudes died from standing next to someone who got shot?

>Roll a die for each casualty, on a 4+, Unit gets a single/D3 S2 AP- hit
>>
>>50280179
>he fell for the plastic SoB meme
>>
>>50280179
Depends. Some like the nostalgia of metal dudes
>>
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>>50280159
I just went full retard and bought the Maelstrom of Gore despite everyone telling me how weak and overcosted it is. I'm making a fluffy army based around it to fight Tau. Wish me luck!
>>
>>50279787
>>50279853
>>50279863
>using space wolves as CSM
You disgust me traitorous filth

but yeah CSM had juggernauts first and they should have the option to deploy them, I'm truly surprised GW didn't had them released in the daemonkind codex
>>
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>>50280213
A fair point. I mostly prefer the plastics because the metal dudes are kinda ugly lookin,even the recasts.
>>50280211
>he fell for the "I gotta pretend like I was joking and not a gullible cunt" meme
>>
>>50278450
>>50278481
He went to work on the Starship Troopers game. Supposedly a lot of what could have been 40k 4th edition ended up being used there.
The game is defunct these days though.

It all worked out for Chambers though, since he got to work for Blizzard amongst others.
He seems to be doing quite well for himself.
>>
>>50280211
>meme
GW hinted at it in a video on Warhammer tv, I don't think any individual at GW is that much of a douche.
>>
whats the best faction for melee combat? I wanna fuck people up
>>
>>50279270
He blew his meme load prematurely, amateur
>>
>>50280276
Space Wolves
>>
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>>50280248
actually from what little I've seen he doesn't seem like that bad of a person,just fucking shit at fluff n crunch
>>
>>50280159
Paid a silly amount for an unopened pack of Aeronautica Imperalis Hellblades. They are currently en route.
>>
>>50280218
>Chainaxes are AP4
>Enough bodies to survive shooting
>Blood-crazed to close the gap quicker
>Red Rain to take care of anything that survives the first round of combat

Might actually work out. Good luck anon. Watch out for Riptides with AP2.
>>
>>50280218
You don't pay for upgrades and additional dudes so it's actually quite good. Avoid the conversation if your opponent tries to determine where exactly this rule is listed.
>>
>>50280179
I'll complete my army with plastic dudettes once they're out, it will be easier for conversion and special characters but for now I just need tons of bolter bitches
>>
>>50280222
>I'm truly surprised GW didn't had them released in the daemonkind codex

No models? No rules.

>Tho I'd love more Daemon / Chaos kits
Juggernaut CSM, Disk CSM, Disk Flamers, etc.
>>
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>>50280318
fair nuff,I've been considering making a nuns army once the plastics come out and it doesn't make me cry looking at the pricetags but eh
>>
>>50280316
I might just be obtuse, but that's not an actual rule right?
>>
>>50280343
It's not like they didn't released them during the EoT with juggernauts for chaos warriors on fantasy, the could had done the same for zekers when they released daemonkind and the Bloodthirster
>>
any other melee-based factions? I dont wanna play as god damn furries
>>
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>my made to order valhallan stuff is in
time to crank up that red army choir and get paintan
>>
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>>50280159
If you insist.

Didn't buy anything since the last time somebody asked about what people picked up.
>>
>>50279212
My khornetemptor is a person favorite, had him punch out a knight once. Been running R&H with csm allies which seems to pair very well. Really want to try a juggerlord with 3 unmarked spawn from R&H based on what people here have said about it. Occasional moments of tactical genius make it worth while, like chargin some D-flamer wraithguard with cultists that then go to ground to fail the charge but soak the overwatch so the khorntemptor can clobber them. Anyone know what some good additions would be for building more of an elite spearhead CSM squad aside from fire raptors and sicarians?
>>
>>50280234

Well that's good. I'm happy for him. IIRC I believe he is working on his own new game now? Though I could be thinking of Gav Thorpe, not sure
>>
>>50280620
Gene stealers
>>
>>50280620
>gsc
>kdk
>bangles
>tyranids
>orks

Am I missing one?
>>
>>50280620
Blood Angels.
>>
>>50280806
Tau
They can put out more smash combat attacks than any other army.
>>
>>50280790
as in cults or as apart of a tyranid army?
>>
>>50280817
Yes
>>
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>>50280830
>>
>>50280806
>daemons
>gks
>>
Hey fa/tg/us, how should I equip my assault marines with jump packs? I have a 5 man squad.
>>
>>50280865
No gear, use them as Skyhammer tax :^)
>>
Tyranids 7th ed codex when?
>>
>>50280920
Probably one of the first of 8th.
>>
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>>50280920
>>
>>50280865
Melta bombs on the sergeant since the yare cheap and dropping most vehicles will net the squad's cost back. If you really want to give them specialist weapons, flamers and a combi-flamer, they are cheap and assault marines/raptors work decently against hordes but poorly against elite units. But in all honesty, >>50280877 is right
>>
>>50280806
Black Templars and Raven Guard :^)
>>
>>50280620
AdMech with a focus on Kataphron Breachers, Sicarians, Electropriests
>>
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>>50280609
He's saying cheat and don't pay points costs for any of your upgrades. While I don't recommend this, perhaps if you discuss it with your opponent beforehand it'd be OK.
Though that's implying taufags are ever charitable
>>
>>50280877
>>50280950
Thanks. One other thing - how do I equip my cataphractii?
>>
>>50281094
With bikes ;)
>>
>>50281182

Nice meme. Upboat bro.
>>
>>50281191
LE
>>
>>50280816
shut the fuck up
>>
>>50281182
FUCK OFF.

Your meme isn't funny, just fuck off and kill yourself.

Stop shitting up this board, I swear to god I dont know how many threads you ruined.
>>
>>50280758
He was also brought on by Hawk to help with the new Dropfleet Commander game that just dropped.
>>
>>50281224
butthurt marine player detected.
My ghostkeels killed an entire squad of terminators the other day, nothing like AP2 on all your shooting platforms, eh?
>>
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>>50277344

>it's another 'Rountree is only *pretending* to vastly improve GW' post
>>
>>50281266
>thinks he has more AP 2 attacks than Tyranids
lololol
>>
>>50281094
Do you intend to use them as cataphractii pattern termis or just as cool 40k pattern termis? The termi entry in the SM codex is far better than the extra bit for the BaC cataphractii.

If you are going with the 40k entry, TH/SS all the way.

If you are going to use them with the rules for BaC models, Combi-bolter and LC or fist since they can't be kitted out as well.
>>
>>50281266
>nothing like AP2 on all your shooting platforms, eh?

Not him but my Marines can bring up to forty AP2 weapons if I want to shit on Taus day, it's all relentless and mostly twin-linked too.

Hell I can even block your overwatch if I feel like it.
>>
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Order finally went through for my leviathan, looks like a fun kit looking forward to having it being the centerpiece of my army

On the siege claws does the severing cut rule apply only to wounds generated to infantry or could it be used to cause additional wounds against say a wraithknight?
>>
>>50281281
Maybe not but I can bring more USEFUL ap2 attacks.

>>50281299
Good luck with the invulnerable saves, cover saves and feel no pain.
>>
>>50279046
That has its own problems, as you now have to make all dedicated melee the same WS or they'll suck dick against each other.
>>
>>50281330
Stop roleplaying as a tau faggot and fuck off.
>>
>>50280816
Sisters of Battle can buy 20 smash attacks for 100 points.

>>50281330
If you're actually using those smash attacks you're almost certainly wasting your points.
>>
>>50281281
Riptide hq
Riptides for elites
Riptides for fast attack
Riptides for heavy support
Riptides for formations, yes I do believe they can do more smash than nids.
With inv to boot.
>>
>>50279396

You obviously haven't fought the Tetrad, then.

Herohammer is here to stay.
>>
>>50281330
>Good luck with the invulnerable saves, cover saves and feel no pain.

I mean, likewise though.
>>
>>50281342
Someone post that grav cannon rage image.
>>
>>50281356
>If you're actually using those smash attacks you're almost certainly wasting your points.
Depends how many units it shot off the table before it got locked in combat.
>>
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>>50279513
I love those things but this guy demands that units getting harpooned can overwatch since since the bloodslaughter "counts as having charged" i dont bring it anymore because i dont feel like calling him an idiot every assault phase.
>>
>>50280169

>a 33% increase in damage output is not insane

You do know that's the difference between a 5+ and a 3+, right? Good to know that it's just me going crazy, the Impossible Robe isn't an insane upgrade to your resilience after all.
>>
>>50281305

Any model, anon. Give it one claw, one drill, and murder all before you.
>>
>>50281465
2 melee weapons? Unless it has a fast way to get up the board, no thanks.
>>
>>50281430
The Impossible Robe is so terrifying.
It's such a no brainer upgrade (for MC), but I end up feeling like an ass after I spawn a soulless unstoppable abomination.

Rather it be a flat 3++, cannot be modified.
>>
>>50281366
>using hero hammer to refer to monstrous creature spam
There's a special spot in hell reserved for people that conflate terms to the point of meaninglessness.
>>
>>50281465
I think i fucked up and ordered two siege claws by mistake instead of one claw and one drill

which considering no one here uses any form of big nasty vehicle I dont think the drill is necessary for a while
unless wrecker or armourbane grant some benefit against monstrous creatures I haven't played the game in quite a while
>>
>>50281532
>LoyalistSpace Marines
>Not having fast ways to get units up the board
What is a dreadnought drop pod for 55
>>
>>50281583
or wait just armourbane, the claws get wrecker as well
>>
>>50281532

Drop pod.

Anyhow, even if it didn't have a drop pod, it's so staggeringly Melee oriented that you're a fucking moron not to run it up the board for fear of wasting points.

Unless you're running a blood angels one, in which case twin storm cannons and twin nipple mounted assault cannons just for the raw concept.
>>
>>50281583

I built mine with two claws and say it has one of each. Claws are cooler.
>>
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>>50281305
All models, so enjoy taking monstrous creatures apart
>>
Is this the place where we talk about fucking Tyranids and the problems that might occur?
>>
What happens to a Marine if he attempts to eat a Tyranid's brain to gather information?
>>
>>50278521

Fast but will die and can barely deal with armor. Drop the blasters from the Reavers and buy a 3rd Hornet. That'd be an improvement I guess.

Prince seems pretty pointless as is, and you're not really using him for anything (not his power, not his loadout, he's on his own basically).

A superior version of this list would drop some shit, put the Prince on a bike, put the Prince with an allied Detachment of
>Autarch w/ banshee mask, lance, bike
>3 scatterbikes

And then stick both the autarch and prince with a unit of Reavers made out of 2 of your current units of Reavers.
>>
So I want to play a Fallen Dark Angels army with Cypher involved.
He isn't in the Dark Angels' codex but I know I've seen his dataslate so I am guessing it is in a magazine or something.
Right now I am playing Necrons so I want something small that is a bit of fun and fluff.
If I bring hIif I bring Cypher will my army be "unbound"?

To start at 1000 points my current list would be:

HQ: Librarian Level 2 - 90pts

Elites: Company Veteran Squad all with dual Pistols in a Drop Pod - 125pts

Troops: Two Five-Man Tactical Squads in Razorbacks with Twin-Linked Assault Cannons - 145pts

Heavy Support: 10 Devastator Marines with 4 Plasma Cannons - 200pts

Predator with Twin- Linked Lascannon and Storm Bolter - 105pts

Not Sure Where He Goes: Cypher, Lord of the Fallen - 190pts

I just want to put Cypher with the Lib and Vets in the Drop Pod and then shoot and assault some stuff.
Nothing fancy or hardcore just some fluffy fun.
>>
>>50281771
for a while I thought that mk3 backpack was just hanging in mid-air in front of the terminator.
>>
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So i just started painting my genestealer not entirely convinced on his Carapace armor thingy, any tips especially on genestealer painting?
>>
>>50282090
Yeah go to the /wip/ thread.
>>
Why does no one use basiliks?
I used 3 in game and they fucking made back 2 times their points cost against space marines
>>
>>50282050
I think thats all legal, you just cant run it using the Dark Angels codex I think. You could use the Iron Hands or Imperial Fists chapter tactics to get a small edge for what you are going for though and just explain that your army is actually fallen angels.

If it is just for fluffy games no one should give you any shit in a casual setting.
>>
>>50282124
They're not very meta.
>>
Decided to try and build a choppa-based ork army,here's the list. I don't know much about wh40k or wargames in general s its probably not good
>>
>>50282210
>choppa-based ork army,
>don't know much about wh40k or wargames
>probably not good

Actually it will be terrible
>>
>>50282210
>10 Boys
>3 warbikers
>5 Tankbustas
>1 kills kan
>1 stompa
>>
>>50282225
It probably is but that's why I posted it here, to get advice from proper players [spoilers]and get mocked[/spoilers]
>>
>>50282090
http://www.warhammer-community.com/2016/10/25/paint-splatter-genestealers/

There's a bit on carapace painting in the Patriarch section.
>>
>>50282210
I'm sorry anon, Orkz in general are just bad.
>>
>>50282260
Aw :<
I'll have a look on 1d4chan and see if any other armies would be suitable for melee combat
>>
>>50281584
Paying 55 points extra when stormcannons are just fine.
>>
>>50281599
And yet running one melee one stormcannon has worked beautifully so far.
>>
>>50282234
You need at least 3 kans per unit.
>>
>>50282251
>and get mocked

You got it, moron
'Ere we go

What list are you running that only needs one troop? Have you looked at your rule book yet?
What point level are you bringing your Stompa to? If this is a 1000pt game even if it is a shit LoW it is still a pain in the dick to deal with if you havent tailored in preparations. 3 Warbikers aren't doing dick besides fleeing the board after one of them die. MSU Bustas can work in a trukk as a suicide unit but thats suboptimal. The Killa Kan will be the sorriest piece of shit on the field foot slogging for god knows what reason, alone and scared of a glancing blow.

And on top of that, you have no HQ.

Now ya got me all fired up.
>>
>>50282284
You'll lose faith in this game fast if you try to focus your army in melee.
>>
Eternal Crusade made Grav a constant green beam. This fit your headcanon /tg/?
>>
>>50282505
Pretty much, yes. Always thought it was some green bearish weapon.
>>
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>>50282505
No, I always imagined them to be like those weapons the geonosians used in star wars
>>
>>50282505
Nope, sounds stupid. Should manifest as more or less how sonic weapons are portrayed in cinema, invisible waves only seen as its moving to the target before the crunch.
>>
>>50282284
Blood angels, genestealer cults or daemons are best.

Blood angels are very powerful in casual games but are unable to bring the cheese to stand up in 'more serious' games. Boosted greatly by recent FAQS and supplements but how much hasn't been established yet.

Daemons are one of the most powerful armies in the game but are HEAVILY random and psychic focused, with the expect of Khorne but pure Khorne is shit, you need psychic powers.
Emphasis on giant unkillable monsters and swarms of chaff.

Genestealer cults are no and people don't know much about them other than they can basically... You know the *teleports behind you* "nothing personel... kid" meme? Yeah, they're that.
They just teleport behind people and charge them, they can even do it turn one. Dice dependent of course so you're going to have some bad games but overall very solid but alot of weak units and thus lots of models to buy and paint.
>>
>>50282487
Shooting meta sucks i love my Rip and tear blood guys but its almost impossible to field them.
>>
>>50282557
The fact that the BA can no longer take Assault squads with free drop pods really sucks.
>>
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>>50282487
Unless you're daemons aka the melee master race.
>>
>>50282050
there is only the dataslate
it might be in the mega link
he does not roll with dark angels, pick a different sm chapter, saves you a lot of headache
>>
>>50282587
"Melee Masterrace" is actually Space Wolves. Best list for Daemons is psychic flying circus featuring unkillable screamerstar.
>>
>>50282579
They only just gained, or maybe regained, the ability to bring assault squads WITHOUT jump packs.
But they also got their scouts and dreadnoughts buffed as well as grav cannons for their devs so not counting the bullshit formations I would say they're about on par with their vanilla brothers.
>>
>>50282587
Balesword meet riptide
>>
>>50282634
Yea but im kinda sad that i have to modify my list now to fit in the 2 drop pods that i was bringing on my suicide melta assault units. I also really wish the fucking formation gave more option then the shitty "you can assault from deepstrike but it is disordered and making all the other bonuses this formation give useless" bullshit
>>
>>50282632
That's old news anon.

The new supplement allows you to (dice dependent but what isn't with daemons?) take a lord of change and a SKULLthirster with a 2+ invulnerable save, rerolling ones.
>>
>>50282670

What's a Skullthirster?
>>
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>>50282141
>>50282631

I guess I will say they are Iron Hands then, they are my third favorite Chapter and the tactics seem helpful for what I am trying to do.

This is the Dataslate but idk how old it is.
>>
>>50282718
Funnily enough, Cypher is often used in Cabal+KDKdoggystar as a means to give it both Shrouded and Hit&Run.
>>
>>50282693
New artifact for a bloodthirster/daemon prince.

On a 6 to hit you resolve your attacks at strength D which is at initiative.
But more importantly it doesn't take up an exalted gift slot so you can buy two greater gifts (pray for dark blessing), swap the one you don't like for a blade of blood giving your bloodthirster the 2 ccw bonus AND rampage.

Grimoire of true names and cursed earth for that 2+ invulnerable, prescience from your Tzeentch allies and watch him go to town on invisible deathstars.
>>
>>50281280
Nonsense! The day GW stops being a money-grubbing company is the day GW stops being, well, a company. Even the best customer service is only done because someone up top thinks they'll garner enough consumer loyalty to benefit in the long run.
>>
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>>50282530
>green bearish weapon
>>
>>50282822
too cu- i mean that looks like a strong animal to fight with.
>>
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>>50281771
> Space Wolves Leviathan RIPPING THE GODDAMN ARM OFF OF A CONTEMPTOR
> Other word bearers shitting themselves in terror.
This sums up the leviathan in a goddamn nutshell. Everyone shits themselves in fear at them, and for good fucking reason. They are made entirely out of pure RIP AND FUCKING TEAR.
>>
How much were the diaz daemonettes sold for before they were replaced? Can we expect them to stay the same price like the guard stuff did?
>>
>>50282943
>Word Bearers
>>
>>50282943
>legion known for fighting the 1000s
>red and gold egypty armor
>picture of a "sun" so you can tell they're "the sons"

UMMMMM COULD YOU NOT??? #triggered #magnusdidnothingwrong #justiceforprospero
>>
>>50282944
Was this the man that was supposed to survive a car crash?

Do you really need twelve nipples for that?
>>
>>50283188
I THINK its supposed to be indicative of a space marine style extended rip cage.
>>
>>50283188
They're not actually nipples, they're flesh airbags.
>>
I want to make a Orky police force looking WAAAGH!

But I dunno how. Sort of. Not really.
>>
>>50281881
The Blasters are 10 points each for the Reavers, and they get Skilled Rider so they are faster. The biggest issue IMO will be stuff like Deathshroud Skatach Wraithknights, or extreme bad luck versus a Riptide Wing. One can avoid the worst of Tau shooting by starting at the very edge of the table, but otherwise...eh.

Given the choice between getting one extra unit with AT, versus giving AT to four units I already have that don't have it, I'll take the second option, for MSU reasons.

The Seeker of Forbidden Pleasures is a fluff option. The serious option would be making him a Biker and Reaper.
>>
>>50283336

That would work well

The blue and white scheme already work well with the green and you could fashion some old fashioned Bobby helmets out of greenstuff for the boys
>>
Why the hell Chapter masters like Calgar, Dante, Azrael, Seth are Lord of War?
>>
>>50283288
Yep, it was this.
>>
>>50283570
Are you kidding me?
>>
>>50283570
Legendary status. I'm imagining that Magnus will be too.
>>
>>50283336
Acquire third party fantasy football heads with faceguard.
Paint fatigues blue, paint armor black. Replace axes with clubs and shockmauls. Model 'Ard Boys with riot shields. Replace regular shootas with shotguns.
Put sirens and lights on top of Meganobs.
Model Trukks as ramshackle bullies.
Model Kommandoz as SWAT.
Give your Warboss a mustache that screams authority and aviators that say you mean business.
>>
>>50283587
Yea but i thin this unit type should be only to something big, like Thunderhawk, Fellblade, Spartan. And chapter masters just be a HQ.
I understand that LoW can be taken if he is maximum 25% of army cost. But still they should be a HQ.
>>
>>50283587
Also Magnus as LoW is understable. He is in size of a knight, and probably he is more powerful than the knight.
>>
>>50283710
>He is in size of a knight

Are you fucking with me?
I thought he was the size of a Daemon Prince...
Jesus Christ.
>>
>>50283587
Of course he will be. I'm 100% sure he's a Gargantuan Creature anyway. He is bigger than Imperial Knight and as big as Wraithknight.
>>
>>50283749
Basically, the size of the new bloodthirster.

They had a choice between the DP sized model and a really huge one and they went with the huge one.
They said they're going to start scaling up the new greater daemon models to all be that size should they ever get around to them.
>>
>melee-focused army that uses a combination of mobility shenanigans and hordes of chaff to get into close combat with people and rip them apart
>is backed up by their MC leaders which are super killy death machines

Should I go Chaos Daemons, or Tyranids/GSC? Why?
>>
>>50283749
https://war-of-sigmar.herokuapp.com/bloggings/1222

Looks to be about 4-5 inches tall, with an even bigger wingspan.
>>
>>50283805
Daemons.

That's how nids should play but in practice they're just disappointing.
Daemons have the biggest baddest motherfuckers in the game for their HQs and the ability to summon more of their chaff minions to swarm around them.
>>
>>50282554
>>50282555
They do have a kind of visible ripple that shimmers when you start and let off of the beam. Actually looks kinda neat. Hopefully someone does a video soon.
>>
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>>50283749
>>50283774
>>50283780
You can figure the size from here. Hes a big boy.
>>
>>50283833
Well yeah, but Tyranids haven't been updated since 5th....s-surely they'll get an update soon, r-right?
>>
>>50283847
>Hes a big boy.

for tzeentch
>>
>>50283847
The small one was a test model before they decided on size, by the way. There's not two different Magnusii coming.
>>
>>50283861
If we pulled that helmet off, would he die?
>>
>>50283877
There's three helmet options. So no!
>>
>>50283877
uuuu
>>
>>50283847
>>50283861
He will actually be a bit shitty in melee since he has wings - Flying Gargantuan Creatures cant Stomp so... meh.
>>
New thread?
>>
>>50283996
He'll be a psychic monster though.
>>
>>50283785
>>50283785
>>50283785
Thread posts: 345
Thread images: 40


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