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BOARD GAMES GENERAL

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Thread images: 33

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/bgg/ - Board Games General

Previous thread:
>>50226743

Resources (reviewers, /tg/ groups, good online vendors, game accessories)
http://pastebin.com/NA2W929q

What have you played recently?

What do you love and what do you hate about your gaming group?

What's your worst case of buyer's remorse?

If you could play only 5 games for the next 5 years, which games would you pick?
>>
Repost from old thread.
Just got King of Tokyo + Power Up expansion for 40$, what am I in for?

It's mainly going to get played as a filler game until others are coming / entry level game for new players.
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>>50266913
>that OP pic
It's like you wanted this thread to be a shitfest...
>>
>>50266937
>a filler game / entry level game for new players
exactly that
light fun
>>
>>50266995
What? Isn't it popular at the moment? Seems to be the flavor of the month.
>>
>>50267227
kys
>>
> What have you played recently?
Middle Earth Quest. Finally my group beat Sauron, though he was so inexperianced he might as well had thrown the game.
> What do you love and what do you hate about your gaming group?
> love
They're my friend so I love that about my group.
> hate
I can only play "hard" games with maybe 2 of them. Anything that has even a modicum of complication like Chaos in the Old World is unplayable because the fourth seat will be taken by a guy that randomly throws the game in someones favor while not understanding what he did.
> What's your worst case of buyer's remorse?
Can't say that I have one. Even Munchkin gets a play through once in a while (and it's suprisingly fun when you add a timing element. i.e person with the highest level in 30 minutes wins)
> If you could play only 5 games for the next 5 years, which games would you pick?
Chaos in the Old World - for hard strategy
Kemet - for a lighter strategy
Imperial Settlers - euro + comfy
Codenames - social
Neuroshima Hex - 1v1 though that would imply I'd actually get to play 1v1 in the next 5 years

Not sure about the Kemet pick, though I love the game.
>>
>>50267242
?
>>
>>50266913
>What have you played recently?
Red 7. Nothing more.

>What do you love and what do you hate about your gaming group?
I love that everyone in my gaming group shares the same tastes.
I hate that I'm the only one in it.

>What's your worst case of buyer's remorse?
Tough question. The only games that I feel weren't worth my money are ones I only paid a pittance for, anyway.
If I absolutely had to pick one, I suppose it would be Tentacle Bento.

>If you could play only 5 games for the next 5 years, which games would you pick?
BattleCON, The Message, Nightfall, Blue Moon Legends and Star Realms.
>>
>>50266913
FFG's holiday sale is live, good chance to give Asmodee a bit less cash than they usually want to settle for. Of special interest, a lot of the GW license stuff is pretty cheap.
>>
>>50266913
>What have you played recently?
Running through a campaign of Descent

>What do you love and what do you hate about your gaming group?
I can't think of something that I love about my game group really, I can play heavy games with some of them I guess?
What I hate is that there's like 6 of us, and half of them have such specific tastes that only like 15% of my game collection can even hit the table. It's infuriating at times. I like the games we can play, but I like variety and some of the group would be perfectly happy playing the same game over and over again.

What's your worst case of buyer's remorse?
Don't really have one, closest thing is Star Trek: Fleet Captains if only because it never hits the table, not because it's bad.

>If you could play only 5 games for the next 5 years, which games would you pick?
Assuming getting the game to the table isn't an issue, I'd go with Among the Stars, Duel of Ages II, Valley of the Kings, Grand Austria Hotel, and CitOW.
>>
question
made a homebrew rpg board game, there used to be a homebrew general or something of the like? would anyone care to redirect me
>>
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I recently just got back into mage wars arena, and by back into I mean playing for the first time because when I first got it a year I was able to play it maybe twice before I realized I'd never get anyone to play it with me. But I heard that you can play it on OCTGN, which I have never used before. Is there an active community around it on this website? Is it actually worth using or is it a janky mess of a site? I'd love to be able to play this game, I think it's fantastic, but it's just so hard to get to the table for me because I'm never able to do 1v1 type games. I always have 2 people over for any gaming, with the exception of when 1 of them comes a bit earlier than the other and we play something quick before the other guy gets there.

As a secondary question I guess, I DID just pick up battlegrounds, because I'd heard that it makes playing with 3 people way better due to the map structure and the new objective. Has anyone tried it with 3 people before, and if so, any recommendations on map setup/tips on how to make it as fun as possible?
>>
>>50267642
there's the game design general, but it doesn't seems alive atm
>>
>>50267866
yeah I saw, im reading a pdf posted there but its apparently for more advanced rpgs, non-board game related.
>>
>>50267816
I also fell for the Mage Wars meme. Bought two expansions and tons of sleeves. What a waste of money.
>>
>>50267951
me 3
It's actually not a bad game
If only I could get to play it more often...
>>
>gaming groups
I have two of them, so let's start with
>Friday group
>love
quite a fair amount of people, lots of good bantz
>hate
two of them won't touch anything that is complex, one of them is fine to be around but the other one is an insufferable cunt

they also love Betrayal too much, and I can't stand seeing that game played weekly

>Saturday group
>love
can play any of my games without hesitation, pretty chill

>hate
it's generally only three of us so games that work better with higher player counts aren't ideal, we play at a friend's LGS and he very rarely has the time to join in, not to mention he closes pretty early so trying to do >3p Titan is out of the question

>worst case of buyer's remose
Warhammer Quest: Adventure Card Game or MTG: Arena of the Planeswalkers

>5 games for 5 years
Duel of Ages II
Cave Evil
Shadows of Malice
Titan
BattleCON
>>
>>50267951
I wouldn't call it a meme. I DID play a couple rounds of it back when I first got it, and me and the person I played with really enjoyed it. It was my room mate who then moved out, and there was no easy way for me to get anyone else to play it. Like I said, I generally have a small game group of just me and 2 other guys, and when we occasionally have a 4th person, it's usually a friend who would have NO interest in a heavier game like this, so 2v2 isn't an option. I'm setting up books for this friday when I can try the 1v1v1 using the battlegrounds tiles, so we'll see how that goes. My only worry is that since I'm building the books and this is a game that only one of them has played (and he only played it once) it's going to be a little overwhelming at first, not because of the mechanics but because of how many fucking cards/keywords that are getting thrown around. It's really the games main weakness imo (mechanics wise, getting to play it is it's true weakness).

I'm thinking we'll have to play it at least twice to get a good feel; once just to introduce them to it, and the second time around using the same books, now that they know what kind of spells can come out and such. I'll obviously have the advantage the first game because I know exactly what options everyone has while they have no idea, which is why I'm really hoping they don't cave on the first round. I'll definitely hold back some stuff.

And don't feel too bad...I have the original core set AND the new core set, druid v necro, warlord v forcemaster, conquest of kumanjaro, and now battlegrounds. If nothing else, the giant original core box makes for a really nice set piece on top of my gaming shelf in the living room...
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>playing Betrayal with 5 friends
>everyone except one person is on the main floor
>other guy upstairs
>only 4 rotations of turns in or so
>dude upstairs triggers the haunt
>fucking Mummy

do you have any idea how hard it was and lucky we had to be to beat that haunt? it is crazy though how many there are, especially with the expansion.

great pickup, although it can get a bit awkward to play if you don't have a table big enough.
>>
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>playing Blood Rage
>absolutely rolling
>take Ygddrisill twice unopposed
>completely bomb out a province with a Fire Troll
>maximum starting rage at the Third Age, the other two stats are nearly maxed as well by that point
>mfw the Lokifag next to me is counting his points at the end of the game and I just barely beat him
>>
>>50266913
do you guys know why heroquest is so great?
>>
>>50268455
Because of the BROWDSOWD
>>
>>50268173
>we had to be so lucky to beat that haunt
Luck is literally the only thing going on in that game, calling it a great pickup is a weapons-grade stretch.
>>
>>50267227
No, it's literally one ironic shitposter repeatedly posting over the top enthusiastic opinions on the game.
>>
>>50268173
>haunt starts
>game ends due to blind luck before everyone even gets a second turn post haunt

My last three plays of betrayal.
>>
>>50266913
>What have you played recently?
Onitama and Mansions of Madness 2nd edition
>What do you love and what do you hate about your gaming group?
I have 2 groups. One is very middle of the road in terms of depth and has shrunken in numbers quite a bit sadly as I attempt to reunite the group after 3 weddings and a lot of moving around.
The other wants to play heavier games and I enjoy playing with them, but we are absolutely opinionated towards what we love and don't always agree. Still, they are more consistent than the first group, just good luck getting them to try out 60% of my collection.
>What's your worst case of buyer's remorse?
Seafall. I have played 1 game and I know it's early, but I let my friend from the heavier group talk me into it and now I feel locked into playing this for 15 game sessions and all the bad stuff I heard about it, it's just really dull dry gameplay for a legacy game that should demand better theme for it's story. Not to mention how ridiculously long it is. I finished Pandemic Legacy in 13 games with these guys and that was great because we could do 2-3 games a night. Seafall we are going to play once and be too mentally exhausted and tired of sitting to want to pull out a different game or anything.
>If you could play only 5 games for the next 5 years, which games would you pick?
Cosmic Encounter, Baseball Highlights 2045, Seasons, Dixit, Twilight Imperium 3.

Basically, my 3 favorite games, a good light game that doesn't lose it's appeal easily, and something with depth to master. Also all the ones I own too many expansions for, assuming in my 5 year mission I can take everything I fit in the box.
>>
>>50268512
Hey! Two ironic shitposters... at least
>>
What are some good co-op games for Tabletop Sim?

Introducing a friend to board games and I'd like to make sure they get a good look at what sorts of things are available.
>>
>Feudum
>Fuck yeah hermit yourself in your own little corner of the board
>Dominate the guilds and manipulate things like a boss
>Advance rules because you cannot be little babby playing game
>Monsteran
>Expansionan
Damn right I want this on my table for christmas, getting drunk on and off the board, cozy times with that artwork.
>>
>>50268941
>christmas
Christmas 2018 maybe
>>
>>50268941
the artwork is definitely appealing, but it looks too Euro when I was skimming through the rulebook to maintain my interest
>>
>>50268843
So, after this >>50239679 happened, I decided to actually look into it, and -amongst other things- I found a Board Game Brawl vid, and some info on the design it reimplements.

It looks like the game's OK. You happy now?
Still not backing it tho.
>>
>buy Portal Games edition Neuroshima Hex a couple days ago after doing a quick browse for copies of the Z-Man edition to no avail on BGG and eBay
>punch out everything, sleeve cards
>check Amazon the next day and there's six copies of Z-Man edition in stock

feel like a dumbass now, should I pick it up for Doomsday Machine and try and sell the Portal Games edition?
>>
>>50267369
Tried buying Battlelore, $90 shipping to Australia for one fucking game. No excuse for that, no support.
>>
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Has anyone played this? Is it good? Just bought it on a whim, so I am hoping that the answer is "yes," but tell it to me straight.
>>
Compact/travel-friendly games? I'm backpacking soon and want to bring like 3
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Just got Battlelore what am I in for?
>>
>>50270253
You'll want to go boardless. Also, sleeve your cards.
Bag of d6s, pack of cards, bunch of chips. You can play/proxy a bunch of games.
You can take any card game in a deck box, 3-4 fit inside a double.
>>
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>>50268455
>gargoyle
>FUCKING FURNITURE
>>
>>50268281
blood rage is a damn crazy game.
you can pull a strategy, and if the other players don't fuck up your plan (wich happens quite often) you can skyrocket your score.
the fun thing is that sometimes the board gets so fucked up that things can work your way by themselves.
>>
Has anyone here played hyperborea? I'd never even heard of it and looking at the box made me think it was some kind of old ameritrash game until I played it tonight at some pre-bgg.con meet up.
It was really, really fun and had lots of interaction and interesting decisions. I'd honestly rank it as a contender for one of my favorite games.
>>
>>50266913

>If you could play only 5 games for the next 5 years, which games would you pick?

1. TI3. I don't get to play very often right now, so I'd like to make the most of the opportunity when I can.
2. Agricola. I've had it for a while but have not had enough time to play it and get a feel for using all of the various decks.
3. C&C Ancients. I really want to run through a full campaign but only get to play in small doses.
4. A COIN game, either Liberty or Death or ADP since that's what I've got.
5. Dominant Species

So mostly games that allow for a lot of variation in play while still requiring a lot of careful strategy.
>>
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Anyone tried this one yet? I've heard it's Risk in name only and plays more like a card driven dudes-on-a-map type of game.
>>
>>50270989
Yeh, all my friends are fucking casuals, that list would net me zero plays in five years.
>>
>>50271052

Yeah, this takes my situation into account to be clear - I have friends who are into deep games, but we all have enough real life obligations that sessions are rare.

If I were writing this six months ago, when I was generally playing once/twice a week, very different list.
>>
>>50266913
>If you could play only 5 games for the next 5 years, which games would you pick?
Terra Mystica because it's fucking siiiiick
TI3 for a huge epic game
Love Letter for the exact opposite
One Night Ultimate Werewolf for social games
Battlelore because I love wargames/miniatures and it would scratch that itch.
>>
>>50269719
I remember checking out that kickstarter because I was a fan of the vidya it's based on, then NOPEing the fuck out when I saw it was made by the guys who released Myth. That game had the shittest rulebook I've ever seen, and judging by the comments on BGG this one's a bit of a mess as well.
>>
>>50269719

I remember looking at it during the kickstarter. I came to the conclusion it was kind of shit and didn't back it. Sadly I can't remember precisely why. Sorry anon :(

>>50267816

I feel like this game has such potential, but you have to be in a incredibly ideal situation to make the most of it. As in, you've got the core game, and your friend(s) have the core game, and you can meet up and you or the friend bring your spellbook to the match. Sadly, it's almost always "okay I've got the core, let's split it up in a way that's fair". It's pretty much LCG the board game for me.
>>
>>50271577
>>50271665
Poot. These are not promising reviews. I saw a youtube of a combat scenario and how it played like a puzzle game, thought "huh, that's neat," then saw the price of $80 with all the minis and decided to go for it. Ah well. $80 for some corny minis to paint is fine, even if it blows.
>>
>>50271704
On the plus side, if you like the combat system try out the game because it's very good and can be bought for about 10 burgerdollars.

Also you might be able to flip it for a profit to a fan of the game series down the line someday, but I wouldn't hold out too much hope.
>>
>>50267816
>>50267951

Me four. I really like it, but it's the kind of game that needs to be the only game you have, and you need to be a teenager with nothing else to do with your time to be able to devote yourself to it properly.
>>
>>50270564
Dunno. But it's cheaper than shit, so go play it and tell me.
>>
Any modern milsim board games? Grid maps, special units, etc
>>
>>50273979
>nihilism? why would someone play that
>oh, muslim, wait what's that to do with grid maps and special units
>ah, milsim
It was a fun ride while it lasted.
>>
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>>50268455

I have played many games since, and nothing has been as satisfying as HeroQuest. I still can't figure out why. I feel a bit like all the other games are chasing the dragon for me (forgive the pun).

And reason HeroQuest is great is because of hero's brew. Because really, who's gonna argue?
>>
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Thoughts? Watched some reviews and gameplay, looks like a lightweight version of D&D.
>>
>>50274270
Less RPG replacement, more "complete your objective before the Overlord/AI completes theirs". Nice if you just want a board game that gives you a character and lets you customize them though.
>>
>>50274270
there's an app for it which replaces the need for one player to be the Overlord (DM). Haven't tried it so I can't comment if it makes the game more RPG-like and less like >>50274399
said.
>>
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The 1000K stretch goal. Pretty epic looking mini.
>>
>>50274832
I'm currently using the app to go through a campaign. It absolutely makes the game more RPG-like and more interesting to boot, to the point that I won't ever be playing with an Overlord again unless we have 5 people and we're forced to play Descent for some reason.
>>
>>50274980
>Epic looking
>pegasus body
>angles, angles everywhere
>wings have just been mashed with a cocktail stick
>constipation pose

Also, wtf with those front legs, look like they've been loped off and are the middle of bursting out regeneration wise.
>>
>>50269174
I really don't care, man. I noticec lot of people shilling the game and thought it was funny so decided to join.
>>
>>50275605
kek same here

https://www.kickstarter.com/projects/806316071/mythic-battles-pantheon/pledge/new?clicked_reward=false
>>
>>50275605
>>50275654
You guys should go get in on that Feudum action instead.
>>
>>50266913
that fucking OP you already shit up last thread with your shilling.
>>50267227
No it s only you who find this game fom.

>What's your worst case of buyer's remorse?
buying into your shitty bait
>>
>>50275686
Why so buttblasted though?
>>
>>50274980
wow a fucking pegasus.
they dont even hide how OP that """"kickstarter exclusive"""" will be 5activation cards and 3 art war..
yeah fucking jewing people to get that exclusive paytowin OP shit.
>>
>>50275735
Yeah but he also costs 5RP and you only have 12. That guy alone uses up almost half of that.
>>
>>50275704
because i secretely backed the kickstarter and hope people will fund it a lot so i can get a huge resale value out of a lackluster game.
the game mechanic are terrible, especially the dices.
the only good thing is that you have to manage your activation card to not end up with a unit becoming useless cause no more cards.

I already made 275$ dollar out of a 125$ conan king pledge so i m hoping for the same. but at least conan was a good game, a bit lacking in scenario but still great with a nice group strategy to defeat the overlord.
>>
>>50274832
It's still very much a "complete your objective quickly" deal even with the app, but your finish line is a lot hazier, and the random events can be amazing, like the time when my party saved a goblin, and later it came back during a side quest with some archers and dealt damage to a few monsters. We still lost that one, the horde of monsters were way too tough. The app also has a mode for randomized dungeons if you don't want to play a campaign.
>>
>>50275803
>i secretely backed the kickstarter
>lackluster game
>the game mechanic are terrible, especially the dices

Your thinly veiled lies won't work here lad.

Also you don't know the rules. When your deck runs out of cards you shuffle your discard pile and it becomes your new deck so you don't have to worry about a unit becoming useless for the rest of the game.
>>
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>>50275869
then the game is even more shit than i thought since you dont have to worry about managing your activation cards.
I just backed it because i knew i would get twice the money i ll invest on it.
i just hope this time i wont have to wait for 2years to get my investement back.

The game is lackluster to my point of view, the dice mechanism is annoying muh special custom dice.
it s just another version heroclix with a board
>>
>>50275892
You have to consider unit composition.
You have to consider number of activation and art of war cards each unit gives you.
You have to consider when to activate which unit or which power for the biggest effect.
You have to consider whether to go for full-on combat or chasing omphalos. Or how to do a bit of both.
You have to consider positioning of your units, keeping in mind range, terrain, and powers.

There is enough decision making. Not sure why you insist on talking the game down, making it sound like it's a dumb King of Tokyo kind of deal. It's a very fun and well designed skirmisher that offers a lot of replayability and tactical decision making.
>>
>>50274399
>>50274832
>>50275146
>>50275848
Is this 1 big objective the team has to face together? or do we each also get a sidequest?
Like be the one who lights all the beacons or save the most villagers and so on and so on?

Does it feel RPGish or do you feel like you are led by the hand and you just throw dice and hope you kill the monster.

It has great reviews, but I am afraid it will fall flat.
>>
should i get Die Macher
>>
>>50276005
A single big objective you need to clear for each quest. The side quests are quests you can play through to beef yourselves up before needing to play through a main quest. The objectives themselves are pretty varied, ranging from simple 'kill X', to 'take all magical items to disrupt a ritual, then kill the ritual master'.

The closest RPG-like thing it has is that you have your own character, and you can choose what skills to purchase with experience, as well as choosing the equipment they're using. You can't really choose to do weird things once you're playing a quest, though you can choose what side quest you want to do. Both app and regular Descent has random events as you travel from place to place, but that's it.

Get it if you want to have a game that's just about fighting monsters and completing quests, with just enough theme that you can feel like the character you're playing when doing awesome things. Avoid it if you're expecting a grand story with multiple branching plot points, or as a replacement to actual DnD.

Maybe look up some play videos, get a feel of how your turns will be?
>>
>>50276112
Watched Rhado do the first quest, it seems nice.
I'll see what the group says, we got a couple of super casuals who don't seem to interested
and a few who like me never had experience with board gaming, but got this whole mental image of what it is from watching all the D&D stuff on TV, we think it seems cool, will we be disappointed? or will this give us what we are looking for, even just as a stepping stone into D&D or D&D like board games?
>>
>>50276220
If you've never played DnD before, then you'll probably be satisfied with Descent. It satisfies the urge to play a band of adventurers working together to complete a quest, the good feel of rolling good rolls and clearing swathes of enemies in a single turn, or going back and forth with another player beating down a tough boss enemy while surviving it's attacks. As long as you're aware that the best path is not always killing and uncovering everything then moving on, but instead making a beeline to get to your objective faster, then you should be fine.

I wish I could tell you to try a similar but less expensive game first, but I can't think of any that offers the same experience unfortunately.
>>
>>50276112
Also, are the side quests going on in the middle of the main quest? and are they individual or again, team side quests?
Or do they take place in their own map?
>>
Is this an appropriate area to discuss the dark souls board game?
>>
>>50276332
All quests play like a full quest, with a group objective and monsters and stuff, not stuff like "put this sword in this location while doing a quest that's completely unrelated to get something". The reason I called the "in-between main quests" quests as "side quests" was because they're usually completely unrelated to the main quest, atleast in the app (regular Descent's is connected I think). My bad if I caused confusion there.
>>
>>50276367
sure thing
it s a still a boardgame even thou miniatures are more prevalent.
i m a bit annoyed i didnt backed the kickstarter back then but i wasnt convinced with the gameplay video and the size of the tiles when it came to boss fight.
>>
>>50276423
The devs have been pretty good with the updates, and they've taken a lot of the criticism on board when it came to regular board game players giving it. Tiles are no longer random, boss tiles are bigger, and there's much more enemy pattern cards.

The miniatures are pretty good looking, I'm going to have a blast painting them myself.

I'm going to try and work the boardgame into a dnd hybrid campaign. Not sure exactly how it'll work, I'll probably need the rulebook in my hands before I can tell it's viable, but It would be great fun.
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>>50268502

But it's fun and casuals love the random aspect.
>>
>>50273979
>Any modern milsim board games?

Yes, Plenty. Try GMT games. They have an excellent track record. If you love complex rules sets also check out MMP (Multi-man Publishing).
>>
Descent guy here again, would you say playing as the Overlord character keeps you out of the loop? or is it fun and engaging even while you play "solo".

How long are the App campaigns and the normal player-overlord campaigns?
>>
Debating on Emergence Event Galaxy Edition on Kickstarter, especially since the base game will be shipped next month.

What is different about this game compared to Xia, Eclipse, or even TI3?

Is it worth buying?
>>
>>50277260
>3X
>no exterminate

Dropped
>>
>>50277288
I'm aware there's not the fourth X.

I'll wait for a real response and see if anyone actually wants to engage in discussion instead of dropping memes.
>>
>>50277073
The Overlord plays a whole different side of the game, with different mechanics and different objectives to achieve while sending out monsters at the players. It's still fun, but you'll have to hold back if you want your players to have fun too, especially since you have full knowledge of the current quest and the players don't.

Normal campaigns are roughly 8-10 quests I think, and I think I'm still halfway through my app campaign and played through 4 quests, could've been more if we didn't head back to town to recover Morale.
>>
>>50275803

>buying kickstarters to flip for profit
>waiting at least a year to make about 100 bucks, sometimes more, sometimes less

I'll never see the merit of this. Just seems like an incredibly small profit (number wise, not percentage wise) after such a long wait.
>>
Descent guy here for the last time.
I'm trying to get a grasp of what the game is like, and from what I can tell there isn't much of a stroy, you just get a mission and you have to do it, fail and the next ones are harder.

No real role-playing here, you get a character. you customize it as you like and you just kill monsters and do the missions you are assigned.

Since I can't really wrap my head around the "idea" of the game (I got the mechanics down) would you just say its a good game to dive in head first for a group of boardgaming newbies who never played anything co-op?

I'm looking for something thats a bit less intense from our "Take That" games, and this seems like a nice breath of fresh air.
>>
>>50268281
>>50270856

I've been wanting to get into this game SO BADLY. i've been looking how to get this shit into Tabletop Simulator to play with pals.

Any ideas? My dick is so hard at the thought pls pls tell me there's a blood rage file somewhere. There has to be. It's obviously on the steam workshop

>tfw too retarded to find it.
>>
>>50276071
Yes, if you like politics and dry eurogames and have friends who enjoy long thinky games.
>>
>>50277579
>and from what I can tell there isn't much of a stroy, you just get a mission
The missions are connected and have stories attached in the rulebook, but yeah that's the gist of it.

>would you just say its a good game to dive in head first for a group of boardgaming newbies who never played anything co-op?
I played Descent as my second board game, so it's fine. It's a bit rules heavy though, and messing up rules can make it feel a bit unfair, for either side. If you think your group can handle it, have at it.

For alternative co-ops, Betrayal is pretty popular as a newbie's "make stories out of random stuff that happens" game, and Pandemic is a more puzzle-like co-op game. There's more, but those are the popular ones.
>>
>>50277579

If you want an immersive character building experience, you won't get it with descent 2e. It's a very streamlined RPG. Think golden axe or gauntlet. I've got it, plan to get rid of it. The overlord role was never very fun. The Others Seven Sins blows it away (less so story wise), and so does Conan (again less so in the long story)

If you want an RPG experience, I'd say just play an RPG.
>>
>>50275759
It's still KS preorder pay-to-win exclusive content.
Board games sure embraced the vidya industry's business practices. DLC, promos, exclusives, low-effort sequels, day one preorder bonuses, p2w, microtransactions, abusive pricing and distribution, shady deals with reviewers, large studios crowdfunding shit because fuck taking risks and spending their own money

The Golden Age of Board Gaming, ladies and gentlemen.
>>
>>50277877
Forgot SJW taint and greedy bankers
>>
>>50277877
>pay-to-win
During the unit selection phase both players have access to all units that haven't been chosen yet. That means your opponent could pick this guy, depending on who goes first. You increase the options for both players. You add strong units to the unit pool, well guess what, your opponent also has access to that pool since you draft units.
>>
>>50277980
Shush, you, I don't want facts, arguments or logic. Let a bitter, crabby old fag vent.
>>
>>50278018
I have all the Dead of Winter: A Crossroads Game assets scanned, do you know of a place where I can get it set up for printing?

With all the cards on one side and the backs on the other, all set up to be cut up straight?
>>
>>50267242

Stop using that fucking shitty meme
>>
>>50277738
>For alternative co-ops
I'd agree with the other anon's assessment that Betrayal is pretty light (which isn't a bad thing, but there just isn't a lot of meat on the bone in the way of depth).

Pandemic Series - enjoyable and reasonably straightforward / explainable rules.
Gears of War - a lot of fun but OOP (out of print).
Level 7 Omega Protocol (just got a new expansion too) - a lot of fun, but like Descent this one requires a controller for the enemies.
There's also the various D&D board games like 'Wrath of Ashardalon'.
>>
>>50277321
Unfortunately I'm not familiar with that game. You might look at Quantum which is a nice 3x style game, or Eminent Domain (deck builder), or Core Worlds (really good deck builder) by way of alternatives.
>>
>>50278018
>Shush, you, I don't want facts, arguments or logic. Let a bitter, crabby old fag vent.

I Kek'd!

>>50278293
>assets scanned, do you know of a place where I can get it set up for printing?

Almost any modern print shop *COULD* do that if you gave them the correct data files to work with (like RGB seperations) or they can create them from your supplied data files. The real issue for you is that it's someone else's intellectual property. Most places are probably going to take one look at that and say 'Nope!'.
>>
>>50278825
Nigga I work at a print shop, Im not gonna let my coworker who does graphics sit for 2 hours and crop shit for me and align it.

Isn't there a forum or website other than that russian one where people do that?
>>
>>50278731
End your existence in as suitable way as possible.
>>
>>50279091

Better.
>>
>>50277877
Apply yourself.
>>
>>50279090
> Works at a print shop
> Knows people get paid to do design work
> Can't or won't learn to do it for himself
> Isn't willing to repay co-worker for labor
> To lazy to look up place that *might* do it for free...

The solution here is *obvious*. To quote a phrase "End your existence in as suitable way as possible."
>>
>>50279348
>Ask someone to do 50$ worth of work for a game not even worth that
>Doing it yourself as if you learn it in 5 minutes
>As if I haven't scourged the internet before coming to this shitty place

Yea, you should apply that method to yourself
>>
>>50276457
damn
if i had known that i would have latepledge when it was still possible
sucks for me
>>
>>50277877
i kinda agree
reviewer are being paid to say this game will be great buy it when it comes out/kickstart it

also big company using kickstarter is an insult. they already have enought fans ready to buy their product, they are shifting the weight of the risk on the buyer instead of investing their own funds. also big company are "siphoning" backer from small busyness/original project cause people will spend their money on big company project instead/
>>
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>>50279806
Dare I ask what game someone liked that you didn't like that gave you this idea that paid reviews run rampant in the boardgame community?
>>
>>50280127
Have you seen the videogame industry recently? Have you seen the way the boardgame industry is following this to an exact T? If you don't think paid reviews are quickly becoming a festering cyst then I've got some child refugees you should definitely invite into your home.
>>
>>50280127
a lot of tom vassel review are pretty shill.
he even went up and said that mech vs minions was good when the game feels like playing that
>>
> >Doing it yourself as if you learn it in 5 minutes

Making it sound like it's 'Rocket Science / Brain Surgery' levels of difficulty. Try Youtube for some simple concept / how to vidyas. I do this shit for myself and I have no graphic design software training.


>>50280387
>a lot of tom vassel review are pretty shill.

Obviously you haven't seen his reviews on Sea Fail.. err Sea Fall. In spite of all the hype, apparently none of the Dice Tower regulars liked the game enough to even want to finish the campaign. They played partway through and said 'Nope - it's more of a slog as the game goes on. Not worth the time investment.' You can tell they want to give the game the benefit of the doubt in the initial review, but by the time they do their 3rd and final review they're pretty blunt about how much they disliked the overall result.
>>
>>50280387

He also made no mention of the rulebook when reviewing myth. I like the game, but that book was toilet paper.
>>
>>50280697
I can't argue with that criticism of Dice Tower if they failed to mention that. The Myth rule book(s) have been epic levels of notoriously bad. As much as I'd love a good dungeon crawler with lots of expansion sets, I've avoided Myth like the plague.
>>
>>50280755

A sensible choice. Megacon has a tendency to aim very high, and with very cool ideas, but miss the mark by varying degrees.

One issue I felt with myth is they didn't really convey what they were trying to do very well. It's a very sandbox-y dungeon crawl that wants you to set the difficulty as you see fit. The box contents would lead you to believe it's mostly automated and not needed. The rule book was trash. It was a nightmare for a lot of people.
>>
If someone wants it, Dead of Winter scans are here.

http://www.
filedropper.
com/deadofwinter
>>
>>50267369
>FFG's holiday sale is live, good chance to give Asmodee a bit less cash than they usually want to settle for.

I have to admin that CSI's current 'Sale' is pretty weak - 5 board gaming items, none of them particularly exciting. Hopefully they'll something good for 'Black Friday'.
>>
>>50280127
So I'll tell you straight up what I've seen by watching a couple local designers go through the Kickstarter progress

Designer 1 got three paid previews: Board Game Brawl and a couple nobodies just so the page didn't look barren. The nobodies didn't get anyone to buy the game. Their delivery was poor and uninteresting, and they provided no valuable insights into the gameplay. I looked at their views, and they didn't even reach triple digits. BGB's preview people actually watched. All paid previews were disclosed. No one else even got a copy of the game.
Their actual lucky break was Board Game Breakfast. They were featured twice on the KS segment: Nick mentioned their game right before he left Board Game Breakfast, and Suzanne mentioned it again on her first KS segment. Those views definitely turned into sales.

Designer 2 still hasn't done any paid previews afaik, but he hasn't actually started the KS yet (he wisely decided to wait till January for tax reasons). He did give out between 10-25 free copies of the game to "influencers" at GenCon. So far he has half a dozen reviews which are all positive but mostly nobodies who should NOT be considered influencers. I don't think these people are capable of good criticism or even drawing any kind of crowd to the game when the KS is up. I think he will have a hard time getting noticed now unless he pays for coverage or gets lucky

One last thing I'll add: both designed games are influenced very heavily on hits and are relying on backers' knowledge of those games and saying "I like that game but I like this theme better." Even though they each play fairly differently from their influences and are good games on their own merits, the similarities are/will be what drives sales
>>
>>50280227
>Have you seen the videogame industry recently?
If you'd like to point out the similarities, go for it, but no I don't assume these 2 are close to eachother just by nature that they both exist.
>>50280387
Tom is an overly enthusiastic guy, but I don't think there's any instances of shill. As anyone is, he might be prone to bias and thus why he mentioned that before talking about mechs vs minions (with 2 people who did not have that same relation to the game and very freely speak up against games they don't like in Tom's presence a lot), but I highly doubt he is paid in anything more than review copies for his reviews.

>>50282622
I will stand down on this regard though, I don't really know anything about Board Game Brawl. Could be friend of situation, could just be the usual kickstarter disease where once you back something you become a salesman because you want to reach all those stretch goals, or maybe he really was paid to do it.

I think the point to take away though is a shill is someone whose paycheck comes from the makers of these games. Videogame industry didn't get filled with paid reviews because they threw in swag and had a nice conversation with the reviewer. The reviewers became shills when they started getting paid to advertise games. Ads are their income, the company is directly paying their income, and videogame reviewers even dating back to the magazine days have always been loaded with advertisements the companies making these games paid for. That's the line videogame reviewers crossed that gave the game companies too much say, a real financial investment in the reviewers.
>>
Finally got to play Blood Rage after how worried all the comments around here made me. Really loved it though, I don't quite get all the complaints I was told a week ago. I get the feeling people are just confused that it's not area control. The way this was told to me was that the game was all cards while the board and miniatures was just decoration, but positioning did matter, there was a lot of attention paid to the map itself. There just wasn't that element of stopping a piece from moving because you're standing in front of it. I was also told it was ridiculously short at 3 turns, but you spend a lot of time in each action phase, that's where the real "turns" are happening. The only thing I felt particularly shorted on was the ice giant's ability. It comes too little too late, you can use it once, and it basically serves mostly to try and push one stat last minute into the +20 glory mark.

In any case, was fun. I love how bloody and reckless the game encourages you to be while still having a strategy.
>>
Hey /bgg/; due to some rather toght security rules at my work most board games have been ruled out as something we can do during down times since they have cards and those are strictly forbidden(even though we can't have anything to write with so we couldn't write on them).

So are there any good, easy, board games that don't use any sort of cards? We have chess, but fuck me does that get boring when you play 3 times a day and 5 days a week.
>>
>>50284141
It's a fine fame, it just doesn't let you do all the cool stuff you want to do. It promises a certain thing and doesn't deliver on it. It's really just a pretty light drafting game with a point salad-ey point scoring mechanism in the middle.
>>
>>50280695
It's weird how you don't know what shill means but still feel the need to say someone isn't one.
>>
>>50285173
Neuroshima Hex is the best suggestion I can make, I'd look into other abstract games as well like The Duke, Hive, Onitama etc
>>
>>50285173

Zombie dice?
>>
>>50285173
Dexterity games maybe? Stuff like Junk Art, that bird game with sticks, or the pointing game with mushrooms.
>>
>>50285241
Did you walk into it expecting a 4x game or something? I'm confused with the not letting you do what you want. Did you want a negotiate card and resource management?
>>
Other than Blood Rage, what other Coolminiornot games do you all play?
I just found out thay are based here in Atlanta, where i live, and thought it was interesting.
>>
>>50285975
I expected fighting over stuff, it's literally just take action - > score points. It's so far removed from a war game but it's advertised as one. Again, the game is fine, it's just not really strategic or about combat at all.
>>
>>50285978
I've heard good things about Arcadia quest but other than blood rage the rest are pretty trash.
>>
>>50285978
Zombicide is very popular, really beats the dead zombie horse back to death
Rum & Bones seems nice, I've heard clashing opinions on it
The Grizzled is pretty comfy but has no minis,
Potion Explosion was FOTM, gimmick is fun for a few plays, I don't see it becoming a classic
>>
>>50286641
The whole game is fighting over stuff. I don't know what game you are playing. I get that it's not traditional war game mechanics but I just don't get BGG. I get that people won't like this game and for perfectly valid reasons but I've just never had a community so awful at articulating anything. I constantly hear criticism for games, wonder "huh, what does he mean by that?" and then get a chance to play the game and think "huh, seriously, what did he mean by that..."
>>
>>50286870
Let me give a different view here. Yes, there is fighting, it says so right on the action. You play a card and their people die, scoring both of you points. There's definitely fighting mechanisms in this game, no one will counter that.

However, it doesn't feel like a game where I'm fighting for any reason other than fighting. I'm not fighting so that I can hold an important or strategic position 95% of the time. I'm fighting because that's how I score points, fighting. I can't maneuver my troops, nothing outside of the draft really effects how any battle plays out. Contesting points really just screws both players over, it's almost never a good tactical move.
>>
>>50285686
I should also mention they can't have a ton of pieces.
>>
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We did it /tg/! We did it!

ONE MILLION!
>>
>>50287994
There goes my Terra Mystica suggestion.
>>
>>50288416
Awesome! That means it'll have even higher expectations that it will most definitely fail!
>>
>>50288428
Must be nice to live life as a jaded cynic even when it comes to rather banal things such as board games.
>>
>>50287600
Fighting for points that win you the game and a permanent upgraded to stats is definitely something to fight for, and what happens where on the board is still pretty significant. Just because you threaten neighboring regions doesn't mean you don't move or think about deployment. It's not that huge of a focus, but saying there's no decisions past the draft and that it's basically a card game is one of those hyperbole claims that made me call this place out in the first place.
>>
>>50288416
fucking CTR now that you got fired of the shillary crew you couldnt grow a backbone and do something on your own, you had to go and find the near cock and chocke on it ...
>>
>>50289385
>on /tg/
>in a board game thread
>bitches about people who back board games on kickstarter

What are you even doing here? Go away.
>>
>>50289427
There's talking about decent games on kickstarter and then there's just blatantly shilling for another plastics pusher scam.
>>
>>50290266
>shilling
>scam
Damn you're quick to throw around accusations of shady stuff going on just because some anon is hyped for a game.
Seems to be your normal miniatures game so not sure where you get the scam thing from.
>>
>>50290363
cause it s just mythic battle instead of cardboard token they are pushing plastic figurines.
mythic battles wasnt really that great so the reskined version with miniature wont be good either.
>>
>>50290363
>some anon is hyped for a game
Son, I come from /pol/, this shit is little babby tier.
>>
So, just to make sure, is the hate for kickstarters coming from people who can't afford them? I can understand that.

>kickstarters are commonly shady and scammy
>kickstarters are just like DLC in vidya
>exclusive content for supporting a project in its infancy is dumb

These are incredibly weak arguments
>>
>>50290363
>just because some anon is hyped for a game.

>>50212563
>>50212629
>>50212731

Guys just stop responding to it, it'll get bored and give up eventually.
>>
>>50290470
I'm in for £150(ish) on Feudum so no. The hate is for obvious lazy ass cash grabs which do nothing except shit up the industry.
>>
>>50290527

Example(s)? I see shitty games go straight to retail all the time. How do bad Kickstarter games have any sort of significance?
>>
>>50290470
>kickstarters are commonly shady and scammy
Not wrong, there's that one company that apparently keeps doing new kickstarters to fund their previous kickstarter. By now though we know how to differentiate the shady ones and the reputable ones so there's less instances of getting scammed, but they do exist.

>kickstarters are just like DLC in vidya
Can't see where this is coming from.

>exclusive content for supporting a project in its infancy is dumb
That aren't many kickstarters these days that start their kickstarter before looking and securing publishers, fulfilment services, printers, and the like. A lot of them are more or less done and just require printing and delivery, which the kickstarter funds.

And the kickstarter exclusives can range from purely cosmetic (good) to game changing (bad). Imagine games that have terrible balance UNLESS you have that one character or unit that is a kickstarter exclusive. You can see why people would be adverse to it.

That said, most of the recent hate is probably people trying to find reasons to hate kickstarters due to the Mythic Battles anon mixed in with opinions from prople that do hate them.
>>
>>50290550
Because it's individual peoples money and makers should have a greater duty of care with it. There are certainly good designers who absolutely wouldn't be able to get off the ground without crowd-funding and every shit project that scams off people puts those kinds of instances in further jeopardy.
>>
>>50290583
I m against big company using kickstarter to shift the risk of an investement on the user instead of on their funds.
I think it s just so lame, cheap and cowardly.
Big companies have found a way to get money without having to invest their.
These big company siphon the money from project that would really need a kickstart, someone with a great idea wont be able to realise his project because big names are taking thespotlight and in the end a great concept wont see the light of day.

Monolith should be strong enought to launch a project on their own but hey let s have people pay us in advance for something we ll deliver late.
>>
>>50290389
The new mythic battles is very different from the old one.
>>
>>50290487
Kek if you think that's shilling rather than obvious trolling.
>>
>>50290470
It's not hate for kickstarters you thick fuck, even though some definitely have their reservations about the site.

It's hate for the ironic shitposter pretending to shill for the game constantly.
>>
I heard someone describe Inis as a mix between euro and ameritrash components but I think it's closer to an abstract with a card draft.
>>
>>50290470
>exclusive content for supporting a project in its infancy is dumb
Know what exclusive does?
Right, it excludes people. As in "we know you want this, but you can't ever have it"
You're never gonna get any love from the people you exclude. And yeah, exclusive content may be a way of thanking backers for supporting a project from the get-go, but the fact that someone else can't have it is bound to make that person envious, resented and bitter.
>>
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>>50290789
Nevar 4get
>>
>>50290789

That guy started last thread, there's been Kickstarter hate for a long time. Lurk moar.

>>50290855

>envious, resented and bitter

Feeling like this is the case 99% of the time.
>>
>>50291320
Fine, so you're just yelling at a nebulous "thing that has happened in the past" but not talking about the only actually kickstarter hate that has been happening recently?
>>
>>50291381

>yelling
>kickstarter hate has only been recent

Kek
>>
>>50290659
But this is where people learn that certain groups / companies / individuals can't be trusted. Or investors adjust their expectations to deal with the high likelihood that delivery will be late, etc. And those KS that are out-right scams or debacles of mismanagement should certainly be made known so others can make good choices.

As for the whole 'exclusive content' thing - I can see where people driven to 'completionism' would be bothered if they missed out. And those that point out instances where 'backer only' content drastically improves / alters game play have a very valid point for their dislike of the practice. I'm not really concerned with it to much one way or the other.
>>
>>50290789
>It's hate for the ironic shitposter pretending to shill for the game constantly.

That begs the question "Where's the hate for shitposters constantly whining about board gamers who are genuinely excited about a new game."
>>
Okay guys, this time of year is getting close:
What do I get to play with my family over the holidays?
None of those fucks plays board games, but I'm sure they'd try if I bring something good with me
bonus points: not that much lying
>>
>>50292161

I'd say try codenames. My family is pretty retarded, and that's my plan this year.
>>
>>50292161
>>50285837
>>
>>50291516
Are you dense? I didn't say that. Read my post again.
>>
>>50291999
Half the posts in the thread two previous were from the same guy saying stuff like FUN(tm) and stupid shit like that, don't even act like it's hating on people genuinely excited about anything.
>>
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Collection wagglan?
>>
>>50292750
>implying you could tell the difference
>>
>>50292750
cancerous trolling faggots sparked some pretty good discussion tho
>>
We're still on 4chan. We're known to be irrational, infantile and contrarian.
If someone goes "check this out, it's so cool!" someone here will inevitably shit on that opinions just for the fuck of it, and trolls will feed that rage just for the lulz.

[/mansplainan]
>>
>>50294004
>mansplainan
I think you mean being correct.
>>
>>50285978

Dogs of War. Bought it on a whim and turned out to be a solid strategical game.
>>
>>50285978
XenoShyft - which kicks me in the ballz regularly.
>>
The only part of Kickstarter that is evil is exclusive content. The reliance on these hurt games post launch and honestly and honestly don't help that much either. I believe Scythe and Dark Souls, have made good on their promises of little to no exclusives and were massively successful.

Outside of that, bad games will always come out kickstarted or not and the choice to back a kickstarter or not will always be voluntary. Its produced some fantastic games, so as long as you're not buying the shitty ones, isn't this just a net gain for the boardgame market? Even when you do plan to spend money on Kickstarters, there's a great deal of research you can do to avoid the bad ones. How vague are they being? How much do they really promise? What is the maker's history?
>>
anyone have that recommended games for couples pic?
>>
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>>50295930
Not the author, but here you go!
>>
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>>50296086
General ideas...
>>
>>50295681
Your position comes off as articulate and reasoned. I wouldn't 'reject' buying into a KS solely because it includes 'exclusive content', but I also wouldn't like buy into simply because it has that either. And to be honest, if I missed a KS and the game really needed that 'exclusive content' to be really good, I'd be far more likely NOT to buy the game after the fact. The real problem is thanks to one or two posters being ass-hats about a few KS drives, we have an entire crowd of 'anti-KS ass-hats' that shit up the threads at the opposite end of the ass-hat spectrum. There was an Anon who was posting weekly or bi-weekly updates of interesting new board gaming KS drives. But I'm sure they're long gone after the last dozen plus threads with the "OMG Kike-Starter! Shill baby! Shill!" (i.e 'Stop liking what I don't like!) shit-storms.
>>
>>50296210
I suppose in a community aspect, Kickstarter does have this problem where once you're financially invested, the campaign wants you to become the advertiser and you want the kickstarter to constantly get more because more stretch goals. I can see where that gets annoying. It's not really shilling as we think of it in the paid sense, but it's an artificial feeling bloated hype.

I can't bring myself to hate kickstarter though. I love Baseball Highlights 2045, I love Stockpile, I love Blood Rage, I love Scythe. I don't care if they're 1 in every 50 kickstarters, that's 4 great games in my lifetime that it gave me and I didn't even back any of them. The only one I feel a little sad towards is that Bloodrage had monsters and a god that I'll never get to see..
>>
>>50296308

There's something I find extremely morally reprehensive about social stretch goals. I'm putting 200+ dollars in your fucking project, why do you consider it MY JOB to also advertize it ?
>>
>>50296086
thanks anon, appreciated.
>>
https://www.gmtgames.com/p-613-spacecorp.aspx

looks like GMT is trying to take advantage of the vacuum of space exploration sim game left by Ares Magazine
>>
>>50299831
Auto-buy if board looks like a mandala.
>>
I backed feudum and I think it looks like a really good game at this point (pure conjecture based on reading the rules though) but what is up with the stretch goals? A 25k higher level and they'll paint a single cube in the game gold? What?
>>
>>50292899
No one else wants to show off their collection? Shame....
>>
>>50300748
>>
>>50300748
I own 3 board games
>>
>>50300815(Me)
Out pile: Game of Thrones LCG, Lord of the Rings, Pandemic, The Resistance, Small World, Super Dungeon Explore

In queue:
Dominant Species, Alchemists, Junk Art, Akrotiri (if it's ever not $200 again), Raptor, Lisboa, Feudum, THE COLONISTS (holy shit I loved playing this game)
>>
>>50300845
Which ones do you have?
>>
>>50300815
How's Inis? I played it once and it felt interesting but I wasn't sure about the replay value. Is it still interesting after several plays?
>>
>>50300916
I actually haven't gotten to play my copy yet but I've been playing it whenever I can at BGG.CON. I think it has a ton of replay value, its a game that's all about playing off of your opponents and it rewards repeated plays with experienced players.
>>
I got my copy of Mysterium and read through the rules. While it all sounds well and good, I have to ask if anyone plays without the voting and that last step about revealing slowly the cards? I hear the rules originally didn't have that and honestly it does sound super tacked on. It's a cooperative game and some players decide who they think the final murder is before others do? What is the point. If you're playing as a group with group discussion, you only care what the player who sees the most is going to see. If you only care about getting one player up to max level to see the most, then you can create this weird gaming of the system.
>>
I have nothing to contribute to this thread, but I can save if from being bumped off the board
>>
>>50302060
The players who see less vote secretly before the players who see more see the next card.
>>
>>50302060
It is probably the weirdest rule in the game, but in the end it really depends on the ghost's clues at the end to get the final guess right. At the very least the clairvoyance system makes the psychics care about each other's guesses more than without, versus "yeeah you should pick that one man, do it. It's wrong? Daamn, sorry."

The final guess is less tense without it, but I don't think it would be impossible to remove.
>>
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https://www.kickstarter.com/projects/806316071/mythic-battles-pantheon

Live stream later today.
>>
>>50305074
Why does Julia Roberts have tentacles?
>>
>>50305250
What makes you think all grills *don't* have tentacles?
>>
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>>50305477
>>
Has anyone here played The Colonists? I got a demo of the first age and I was very intrigued and wanted to play more. Is the game worth the length?
>>
https://slickdeals.net/f/9374895-board-games-pandemic-17-50-7-wonders-19-60-ticket-to-ride-europe-23-five-tribes-25-tokaido-18-castles-of-mad-king-ludwig-27-more-free-shipping?v=1
>>
>>50305074
instead of shilling for a game that already got 1M+ you should shill for a small game
https://www.kickstarter.com/projects/megacongames/emergence-event-galaxy-edition
looks nice might get the early 2017 pledge cause i m cheap and dont want to be disappointed with a delayed release.
>>
>>50305708

Oh yeah? I'll see your sale link and raise with this...

https://holiday-sale.fantasyflightgames.com/

(There are actually some substantial discounts there surprisingly...)
>>
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>>50306790
Damn, son. Amazon just pm'd a bunch of prices, too.

My wallet can't take this.

I did want to check out Jamaica but $14 in shipping, yikes.
>>
>>50306902
I had this game for a year now and I still haven't played it. Got the polish edition with nice artwork, too.
>>
>>50307394
And obviously I forgot to mention the game. I meant Castles of Mad King Ludwig.
>>
Last year target had concurrent 25% off and b2g1 sales, with price matching against amazon that also stacked. I'm holding out for something comparable.
>>
Bought Not Alone and Pax Pamir today, has anybody here had experience with them, especially the second one?
I've already played Not Alone once and I bought it not because it's some incredible game, but it is solid and I felt like my collection needed something light but non-party that can handle a few players besides 7 Wonders (unwieldy as fuck and some people mind the lack of interaction) or Resistance (just how many times can you play one game).
Pax Pamir seems interesting as fuck though, my only concern is that it throws quite a few rules at the player at once and I might have problem finding people to play it with
>>
>>50306902
So many temptations! So little $$$$. Sigh...
>>
>>50310124
Board gaming was supposed to be cheaper than GW. I don't earn enough money to pay for all the stuff I crave, and each goddamn year there's more and more coming out, trying to keep up is retarded.
>>
>>50307399
>polish edition with nice artwork
We know what game that is.
Hpw can I get it and the expansion in America? Do I have to pay the EU->US shipping?
>>
Can someone give me a quick rundown/opinion piece on Castles of Burgundy?
>>
>>50312281
No.
>>
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>>50312390
>>
>>50312281
Great euro in my opinion, not overly complicated, decent interactions with low confrontation, decent strategic depth, RNG fuckery can be mitigated. Regarded as the best Feld points salad out there, maybe because it's the most approachable. Good for breaking non-gamers to euros.
>>
>>50313438
all of those apply to catan.

how "insightful"
>>
>>50313493
You the guy that asked for an opinion? If not, kindly fuck off. If it was you who asked for an opinion, you got one, and if you don't like it, kindly fuck off.
>>
>>50313493
Catan is my favorite Feld point salad too
>>
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>>50299831
I never knew I so desperately wanted a space jewing game before. Maybe I should change my order from Pericles.
>>
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Played Terra Mystica for the first time.

A lot of things going on, but thankfully the host already had a good grasp on the rules of the game and guided us the whole way.

Played 6 players, from 8pm to midnight.

The green elf character is OP. Girl was putting free houses on every forest for free every round after she got the square building thing up.

10/10 would play again. Can't imagine learning the rules by myself for this kind of games, tho. Definitely need a lot of patience that I don't have.
>>
What's the best Catan expansion? I play it a lot with my family and we all enjoy it, right now I'm not entirely sold on getting the 5-6 player expansion for the base game. Seafarer or Traders looks pretty interesting, but I'm not entirely sure what they actually add to the game.
>>
>>50317493
cities and barbarians.
>>
>>50315799
Terra Mystica should be played max with 5 players though, it's certainly possible to play six but I guess it would make things a bit shakey.

The factions aren't exactly balanced and the green board is certainly very strong, both the Auren and the Witches, not the bestest but overall strong.

Game is great mainly for lack of randomness once the game is set, much to do, many mechanics to play on, it has no theme but it's really a superb game nonetheless.
>>
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Anyone here played this? What's your impression?
>>
Currently searching for a nice board game to play with my gf. It shouldn't be too complicated or too simple. Something that would be "2 players and more" if possible.
We already have Pandemic.
>>
>>50318402
Quantum
The Duke
Onitama
Raptor
>>
>>50318402
7 Wonders:duel (no "board" but then)
8min Empires Legends
Terra Mystica (since it was talked about earlier)

Might be worth it to know what time format you'd prefer, complexity etc.
>>
>>50318519
Well, time format should be average. Not too short but nothing like Arkham Horror. Complexity should be rather average too, with emphasis on board games that can pull off twists that could change the whole game in a short amount of time. We also really enjoy the "players vs. game" aspect of Pandemic Reign of Cthulhu but PvP isn't particularly a problem.
Boards aren't an absolute necessity.
I've already thought about 7 Wonders Duel but I'd like to keep it as a "last resort".
>>
>>50318425
Thank you, I'm quite interested in "Onitama".
>>
>>50318579
Neuroshima Hex! was my go to game with my wife. Game state can change on a dime as your carefully laid plans are undone by some smart maneuvering at the hands of the opposing player. Not too complicated, and you can check out the app to get a basic feel for the game.

Hive is also good.

And people keep raising the hue and cry over Jaipur, for some reason.
>>
>>50315799
>0/10 would play again. Can't imagine learning the rules by myself for this kind of games, tho. Definitely need a lot of patience that I don't have.

I like Terra Mystica too, but would agree that teaching the rules (or just learning them) can seem overwhelming at first. Thanks to a number of people putting out solid 'How to play' videos it has become a lot easier to learn the games and how to teach them to others as well. I often send my players links to 'game play' videos for new games I want to introduce prior to our sessions. Not everyone takes the time to watch, but even when a couple of them do it makes teaching the game a lot easier.
>>
>>50318402
>Currently searching for a nice board game to play with my gf

Take a look at >>50296086 and >>50296108 for additional ideas / suggestions.
>>
>>50319961
The biggest problem with Terra Mystica is that for new players they have no idea why they would take a certain action until they have a good grasp on ALL of the rules.
>>
>>50306902
bought sheriff as well. couldn't resist that lowest price ever
>>
>>50306642
>Too pussy to have a PvP aspect
>Sandbox Hugbox Game
I'll pass unless I see something that makes this game look interesting.
>>
Anyone got any recommendations for games that can support a lot of players?
Not quite 2roomsandaboom level, but something best played with 6-10 players.
>>
>>50321632
Codenames, 7 Wonders, Shadow hunters, Red November, Incan Gold
>>
>>50321632
the resistance diplomacy but be ready to lose friend over it.
>>
>>50321566
>How do I brain instead of "hurrdurr pile on the leader".

FTFY
>>
For those of you backing the Dark Souls kickstarter, which add ons are you getting?

I've started to avoid getting anything that's not an exclusive because you can pretty much buy it cheaper after it releases via an online retailer like miniature market. I kind of want to splurge on DS, but I could probably save a good sum of dosh just waiting to buy it later (which is still kind of odd sounding to me but whatevs)
>>
>>50322364
hurr durr muh safe space
>>
>>50322950
Not an argument but thanks for trying.
>>
>>50322981
This game relies on taking control away from the players and will devolve into who draws the broken combo of tiles first a la Xia without Xia's (admittedly crappy) balancing mechanic of attacking.
>>
>>50318636
Onitama has been a hit with everyone I tried it with. It's almost instant to understand what you're doing, it feels like chess, and takes 10 minutes to play. It won't fill a boardgame night, but it's great to throw in a round or 2 of these just randomly killing time.
>>
anyone had the chance to play pandemic iberia? I've heard good things (albeit from fanboys like zee) and it looks fantastic, but I'd like to hear the opinion of someone from here
>>
>>50322753
All of it because I'm a retailer.
Keeping a copy of everything desu.
>>
>>50325772

That's a first. The few times when I talk about kickstarter with a retailer, they absolutely hate it.

How do you feel about the retailer exclusive boss add ons, in the grand scheme of things.
>>
>>50325977
Actually I have an agreement with a retailer, I carry the risk and in exchange I get a copy of everything at a price based on what the rest sells for.
Basically, I get a copy of everything for what the retailer does in exchange for being fucked if the KS doesn't pull through if the rest sells as expected. If it sells better I'll get the copies for less, worse, for more.
>>
Is Chinatown good for a first large euro
>>
>>50321632
Mafia de Cuba fits 6-10 very nicely

>>50321708
>Losing friends over diplomacy
Your friends are babies
>Losing friends over resistance
Your friends are idiot babies
>>
>>50326300
Chinatown is more negotiation than euro. Castle of Mad King Ludwig is a pretty good first euro.
>>
>>50322753
You'll get a nice discount on the base stuff at least with the 6 expansions, but yeah, I doubt you'll get more than exactly what coolstuff will sell them for on the rest. Still, I picked up the dark root, the tiles, 4 kings, and gaping dragon. If I could undo my pledge, I would probably undo the 2 mega bosses until I know if the game is good or not, but eh, gaping dragon is my favorite boss.
>>
Friend came down to visit today, he brought Evolution Climate with him.

It's a fun game where you adapt the traits on species to get as much food as possible.

Then we discovered there's a supported way of playing it where you don't look at the cards you're playing, and one where you get more cards to play. We played a round of that and man some of the crazy bullshit that happened was great. The first thing that happened was, due to the climate right at the beginning, everything caught fire burning all the food and hurting all of our species, but fortunately my first species had a higher population only, and the rest hibernated to deal with the fact there was no food, since it was only a carnivore and everything else either died in the fire or wasn't small enough to prey on.
>>
>>50266913
To reopen a rather old can of worms:
https://www.youtube.com/watch?v=zSsbOJ62itY
>>
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>>50329476
>Show based around hating popular things
>He likes it
>/bgg/ is the only place I've seen huge amounts of hate for the game

So was he paid to do this or is he just a pleb like the rest?
>>
>>50328747
still haven't gotten my copy to the table, glad to hear it's as fun as I was hoping.
>>
>>50329648
He says it's a light, simple game, and he does bring up good points about the game being based mostly on insane production value and killing waves of weaklings, while bringing up how the game improves on the action-programming genre.
I still don't like the game, but his review helped me see why a person might like it, and some of those reasons people like it align very neatly with the preferences of the major reviewers: SUSD (wacky shit can happen), Rahdo (it's a co-op), and Dice Tower (it's a game).
>>
>>50329648
>Show based around hating popular things
You've not actually watched any of the videos have you.
>>
>>50329648
>>Show based around hating popular things
The only review where he hates the subject is Cry Havoc iirc.
>>
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>>50329724
>Threads and threads of "PAID REVIEWS! THE CORRUPTION OF THE MEDIA! YOU DON'T DO ANYTHING AND THE GAME PLAYS ITSELF!" spawned from this game
>Lead to the worship of this man around these threads
>The man says he actually enjoys the game that spawned all the arguments leading to the posting of his videos here as "the one true reviewer"
>"Eh, it's alright I guess. Just not my kind of game, ya know..."
>>
>>50329955
I wasn't one of the people posting vociferously about MvM. I'm the one who bought it to scalp, but decided to sell for $15 profit to a friend who missed the first wave.
>>
>>50329955
50329955 #
One to two people sperging out does not equate "threads and threads!" Worth of comments.

And after seeing that review, oh my, it does indeed look gorgeous. Love and care for components is a hell of a thing.

Now, if only Kickstarter ever inspired such lust in my eyes. :^)

It did once, in Rivet Wars. But then I realized I already had a ton of great two player games that weren't going to cost me 230$ (up front), and I asked for my money back right after the campaign ended
>>
Played A Feast for Odin again yesterday. Actually won by 1, which felt great. Emigrations confirmed for being crucial, if not absolutely necessary, since the top two scorers each had 3. The game is a beast and now I'm not sure which is my GotY between this and MoM2E
>>50329476
This guy makes me cringe
>>
I played this thing called Room-25 and it lasted a solid 6 sessions and it still wasn't enough. Anyone else here played it?
>>
Is there a good tutorial on how to make a game manual?
>>
>>50329955
I've never, ever, seen praise for the reviewer in this video on /bgg/. Literally never, not once.

The review also basically came down to him saying "I liked it in spite of the spite of the game, because of production values"

Now, I have no major problems with this game and I believe I was the first person to post a negative gameplay experience here (I got to play an early copy). I simply said (truthfully) that there isn't a lot of play to the game, and that it was dead simple, less deep than something like ticket to ride with more complexity than some other much deeper games.

I stand by that statement, and I don't think the average board game player on this board or one who has played a wide and varied amount of clever, modern board games will enjoy it very much. The main enjoyment of this game is randomness that causes chaos and failure to achieve your goals. The actual decisions you make in this game aren't very meaningful and the game is so dead simple that I don't feel like I'm ever able to have impact on the game other than inputting my simple goals and seeing them fail or not. There's no strategy, no planning, and very little tactics, it's more about "I want to do this thing so I will do it, oh no I have failed to do this thing".

If you want a direct comparison, I'd compare it to pandemic with the ability for what you want to do not to work due to forces outside of your team's capabilities in the game. I know that's the point of programming games but this one gives you little to work with to plan around.

I get why SU&SD like it, they love games that tell a story, or ones that people can say "remember when that thing happened? Wow!" about. I just think it's a little outside of the players control, and more akin to "remember when the game randomly didn't allow us to win and we had to take an extra turn to do so?"
>>
>>50331637
I love A Feast for Odin, definitely my game of the year.

Yeah, I think it's really cringy how he sits in front of his hard bound junk sci-fi like it adds gravitas to what he's saying. He's probably seen experts in interviews sitting in front of shelves of books related to their field and wanted to be like them without realizing that it isn't the same thing.
>>
>>50332151
Tbh I just thought that it's the only surface of his house that can actually be shown on camera. The guy has like a 1000 views, and I bet most of them are from friends.

I like his analysis, though.
>>
>>50331977
It's easy. Start out by explaining what your game is about. The setting, theme and story. Introduce the player to what this all is about in the first place. Then you start with the very basic mechanics and the goal of the game. What do you do as the player and why. How do the basic things work and what do they do? Then you keep going into detail on those mechanics and other mechanics that aren't necessary to win but are there.
You start out rough and broad and keep going more into detail. Don't start out with fringe case rules. Throw in some diagrams and graphics and examples and there you have it.
>>
>>50332330
>>50331977

They key to acquiring any skills is practice + feedback.

Read a lot of manuals, then write your own. I'd suggest reading manuals that are considered shit (like Ghost Stories) for anti-examples.

Give the manuals to people and have them read it, write notes on what was unclear.

See people play with your manual without any input from you and see where you failed in explaining.

Correct, correct, correct until you have the best version.
>>
>>50332119
>came down to him saying "I liked it in spite of the spite of the game, because of production values"
He does a LOT of praising of the actual game. What video did you watch? Everything after the unboxing is just praising the game, saying there's a lot of decisions and clever mechanics. His review basically completely contradicts your claim of "no meaningful decisions!"
>>
>>50332264
yeah I thought if he's doing game reviews, why doesn't he show his games? takes away gamer geek cred in my eyes
>>
>>50332979
>geek cred
Fuck off back to Wheaton's cock
>>
>>50332979
geek cred:
> Not playing against a board game background
-10
> That face
+9001
>>
>>50332330
>>50332379
Thanks
>>
>>50332844
His review is pretty much wrong on that account. It's not even really an opinion that the decisions in this game are really straightforward.
>>
>>50313493

>RNG fuckery can be mitigated

How interesting: the one thing that doesn't apply to Catan is also Catan's biggest problem.

also gfys
>>
>>50313493
The description of an Item in some category can also describe another item in the same category.

News at 11.
>>
>>50334097
If maybe you're horribly overblowing your issues as a guy who spent at least 2 reviews talking about lack of choices in other games brought up that it specifically wasn't a problem here.
>>
>>50334735
I actually like the game a fair amount, I was just saying that I can agree with the critical anon on that account and also find the game lacking meaningful decisions. The game is pretty much a gateway game. I think riot was going for this level as it will be many LoL players' first foray into modern board games.
>>
Why the hell are all Kickstarters so freaking expensive.

All the good stuff are 80$+, not including "add ons" or whatever other excuse they have for charging 30$ on a piece of plastic when they already broke 3million.
>>
>>50334989
Because almost all kickstarters haven't been played by enough people to know if the game will be good or not, the only way to attract people is with bling.
>>
>>50334989
>Why the hell are all plastic pusher Kickstarters so freaking expensive.

FTFY
Don't want to pay through the nose? Don't fall for the hype scam.
>>
>>50334179
>RNG fuckery can't be mitigated in Catan
I bet you're that guy who hoards all 8s and 6s even if they are all the same resource.
>>
>>50336728
come on getting monopole over some resource is also a legit strat.
it s pretty fun to rip off people so they can get rock or sheep
>>
>>50336793
I was referrign to the fact that most people tend to gravitate over the most common dice results, not noticing that statistical spreads mean nothing during a game in which you barely roll the dice. You cna't blame RNG if you play like that and donn't see a single 8 all game; rather in Catan you should try to spread your productivity across numbers so you get something every round
>>
Anyone here played a game called Battalia?

Friend has it. We tried playing it, but the rules are a clusterfuck and so we got about a quarter through a game before saying fuck it and playing something else.

Is it worth investing time to figure it out, or should we just play something else right off the bat next time?
>>
>>50337680

>>50337680

>>50337680

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