[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D Fifth Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 447
Thread images: 29

File: 5956451_orig.png (358KB, 501x262px) Image search: [Google]
5956451_orig.png
358KB, 501x262px
Lonely Necromancer Edition

Volo's Guide to Monsters in the trove. Be sure to buy it and support the hobby even if you download it!

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>/tg/ character sheets
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Previously on /5eg/... >>50201440
>>
>>50208658
it's in the DMG as an optional in-combat action under two names
both can be used with either an action or bonus action
tumble is opposed dex (acrobatics)
overrun is opposed str (athletics) with adv/dis for size differences
>>
What CR is appropriate for a 1v1 encounter? My party tends to split up a lot, so I'd like to know what CR say, an 8th level Sorcerer would be able to solo.

Before you mention, I am well aware the CRs leave something to be desired, especially with balancing abilities and the like, I'd just like ballpark guestimates so that any 1v1 encounter doesn't have to be "it's a DMPC I rigged up to be your level with half-assed optimization". Bit more impressive to say that you fought a Bulette on your own and won than "I killed a daemon with the help of three other guys"
>>
>>50209359
check kobold fight club, it varies
>>
>>50209359
WotC has no idea what CR is even used for. Don't use CR as a measure for anything.
>>
>>50209375
>WotC has no idea what CR is even used for.
Except for all those times in the DMG they say what it's used for.
>>
>>50209198
Shilling since its a necro thread
Only error is that passive perception needs to be 13 but ill get to it eventually™
>>
>>50209373
>>50209375
as an addition to this, some classes will do better solo than others, which can't really be explained numerically
>>
Glasstaff escaped the Redbrand hideout, where do I best reintroduce him?
>>
>>50209494
Personally I had him run to Cragmaw Castle, where he warns Grol that a party of adventurers will be there to fuck their shit up in the coming days.
I was going to have the party ambushed if they went in through the front (inside doors shut, hobgoblins block the front door forming a shield wall while Glasstaff casts spells from outside) but they snuck in through the side entrance so I had him in with Grol and the Drow.
>>
Thanks all of you for the input
>>50209373
Looks to be about what I'm looking for, will check it out in further detail.
>>50209375
Oh I know it, just wanted to see if I could get a ballpark estimate, then I could just eyeball something in that range and guess if it'll work or not.
>>50209405
Keeping this in mind, I've noticed things like stun Monks, Fighters, and specced casters can cripple single enemies, while something like a Rogue or Ranger would need to get the jump on the enemy or work the environment to their advantage if they don't have other party members to help out. Planning on shifting those a little above or below "average" to attempt to compensate.
>>
>>50209494
Gutted and eaten by Venomfang
>>
>>50209578
>leaves a mansion in a town
>somehow killed by a dragon 60 miles away
kek
>>
>>50209515
>>50209578
I was thinking the Castle too but not sure if he knows where the castle is.

Last minute idea: Wilderness encounter based on roll so not guaranteed.

Glasstaff, Goblins, Goblin Boss, Bugbear. Maybe hobgoblins? Escorting him towards the castle. Arranged to be a Hard or Deadly encounter.
>>
>>50209642
Sure, that works.
I think he knows where the castle is, but even if the book doesn't say he does you can still put him there.
>>
>>50209695
What I'm worried about is that what if they don't run into him? Should I not make it based on a dice roll?

Trying to be prepared for rngesus to fuck up the game.
>>
So I'm playing a pseudo-vampire (undying warlock) in an upcoming game. Right now I have magic initiate as a feat for some additional warlock spellcasting giving me Friends, Minor Illusion, and Expeditious Retreat. What are some other somewhat vampiric spells on the warlock spell list? I was thinking about taking gaseous form, vampiric touch, and spider climb as soon as I can, along with Sculptor of Flesh for some dire wolf and giant bat transformation. Would it be worth it to pick up Minion of Chaos too, so I could summon a gargoyle now and again?
>>
>>50209761
If you want them to encounter him, just have them run into him on the road whenever they're next between Cragmaw and Phandalin.
Just because random encounters are rolled for doesn't mean you can never put in a planned encounter.
What level are your players going to be when they run in to him?
>>
>>50209821
4 PCs of 4 levels. They just levelled up after clearing the redbrand hideout so I don't really know how they'll fare.

The barbarian is a goddamn monster. +5 str, +2 prof, +1 sword on ATT.

A beast- circle thing druid, an assasin rogue, and a lore bard.
>>
>>50209960
Kobold Fight Club is useful for calculating encounter strength.
A medium encounter would be something like Glasstaff with four goblins and a bugbear.
You can make it harder if you like.
>>
>>50209995
http://dhmholley.co.uk/encounter-calculator-5th/

I'm using this to calculate but the system is same i think
>>
Quick question to more experienced:

Everyone rolls initiative, fight begins. On his turn the druid turns into a beast that has higher dex. He plays his turn doing whatever.

At the end of his turn should I make him roll another initiative as the beast? Is it too much of an advantage if I let him do this?
>>
>>50210188
Just keep his initiative the same.
>>
So I'm thinking of making my first ranger soon. Atm I'm thinking of making him a human beast master ranger. My main debate I'm having with myself right now is which feat I should go for. I'm thinking either healer or mobile atm, but I've also considered lucky and magic initiate. My fighting style is twf and I plan to have a wolf companion. What I hope to do is sneak with my wolf a lot and ambush enemies as a pair.
>>
>>50210188
just keep him at his rolled initiative. anything else is just a fucking hassle.
>>
File: chuul.jpg (452KB, 856x856px) Image search: [Google]
chuul.jpg
452KB, 856x856px
What are some good minions for an aboleth to send a horde of at the party?

6 PCs, 11th level. It'll send minions to swarm them after they take out an enthralled remorhaz.
>>
>>50210188
Keep the initiative roll but place him where appropriate for his new modifier to it
>>
>>50210188

I agree with >>50210231 and >>50210241 . Just keep all initiatives the same.
>>
>>50210272
>>50210241
>>50210231
It takes two seconds to adjust it to the new mod.
Lazy shitters.
>>
File: 595_large.jpg (142KB, 636x900px) Image search: [Google]
595_large.jpg
142KB, 636x900px
>>50209790
Bumping for advice.
>>
>>50210293
But what are you gaining from doing it
Especially if they then change back / get changed back / shift into something else
Why bother
>>
>>50210264
Outside of the crab thralls the aboleths have, you could throw bandits or cultists the aboleth has taken control of. Depending on the region this is taking place in kuo toa could also be minions.
>>
>>50210310
Two seconds.
Does simple addition and subtraction hurt you, anon? This might not be the game for you.
>>
>>50210231
>>50210241
>>50210266
>>50210272

Thanks y'all. I won't give a re-roll but I'll add the new dex modifier.

It makes more sense imo. No point of turning into something with high Dex if it doesn't affect the initiative.
>>
>>50210240
Get the defensive duelist feat.
Why?
Because opponents will miss you and trigger AOO from your wolf.
>>
>>50210293
It has nothing to do with how hard it would be to adjust imo. It mostly boils down to the fact that initiative more represents your initial responsiveness to the danger and not how agile you are.
>>
>>50210319
>wizard initiative 10
>fighter initiative 9
>wizard polymorhps fighter into cat, making his initiative 11
>fighter loses his turn
bravo game designer-kun
>>
Another quick question:

If a creature has normal speed 30, and burrow/swim/fly speed of 60, can he 30 walk and 60 whatever in the same turn? Or does it choose between 30 walk and 60 other.

If the first, he can go 30+60 as just its movement, am i right?
>>
>>50210383
Just update it next round and do fighter's turn right after the wizard
How is this hard?
>>
>>50210383
it would only affect the initiate after the round ends completely even if he turns before.
>>
>>50210395

You can mix and match your speeds as you move, but they aren't separate totals. So if you walked 20 but only had a swim of 20, you wouldn't be able to use your swim speed that turn.
>>
>>50210404
>>50210401
so you just make arbitrary rules calls whenever you want to
that's nice to know

>>50210354
smartest guy in this chain right now
>>
>>50210395
You use up your speeds at the same time, but you can use excesses. So if you have 30 walk en 60 fly, you can choose whether you fly or walk for the first 30 ft. After that you can fly another 30 ft. But if start by flying 30 ft, you can't walk another 30 ft after that.
>>
File: IMG_0290.png (545KB, 798x333px) Image search: [Google]
IMG_0290.png
545KB, 798x333px
>>50210446
>Make a stupid, easily fixed complaint that anyone with common sense would know how to deal with
>A-ARBITRARY RULES! YOU CANT EVER MAKE RULINGS AS A DM! YOU CAN ONLY PLAY THE GAME EXACTLY AS WRITTEN!
>>
>>50210395
Nope.
You subtract any already used movement from the value of the speed you're switching to.
For example Walk 20 / Fly 40
Walk 20 -> Fly 20 yes
Fly 40 yes
Fly 20 -> walk 20 no, IIRC
Your total movement for the turn won't add up to more than 40 no matter what as it's your highest move speed
>>
>>50210472
>implying I said that
you still haven't explained what you gain from changing initiatives as you go, only that you need to create more pointless rulings for situations that wouldn't matter if you hadn't randomly added a rule in the first place
you're adding complexity (and not even anything complex enough to be interesting) for complexity's sake
so yeah that's pretty pointless
>>
>>50210338
That's definitely a good plan, but Idk if I would take that at level 1. I'd probably take it at 4 or 8. I sorta want to keep my fighting style versatile until 3rd when I get my companion.
>>
Anons? Long story short, I got a race brewed up for one of my settings who basically originate out of a "gone horribly right" experiment at mixing together kobolds and snakes. How far up the scale of overpoweredness would you rate this racial write-up?

+2 Con, +1 Cha
Small
25ft base speed
Darkvision
Sunlight Sensitivity
Bite Attack (as per Lizardfolk, but doing Slashing)
Down the Hatch (can eat a Medium or smaller corpse as an action, or as reaction to killing an enemy with your bite attack)
Digestive Boost (spend an action to heal yourself for level + swallowed corpse's CR health - this is a once per corpse thing)
Venom Spittle (cast Poison Spray via Cha as an SLA)
>>
>>50209388
>Called a Volatile
> doesn't explode on death
You had one job.

And yes I know volatile doesn't literally mean explosive but come on.
>>
>>50210493
Because going from an 8 dex retard into a 18 dex speed racer means you'll have your shit together faster than before.
What you gain could be the difference between going after a mob of enemies or before them.

Please try to use common sense to determine what the result of things would be. I don't have to hold your fucking hand and explain everything to you. You're an adult, anon.
>>
>>50210521
how on earth are they eating a medium creature if they themselves are small?
>>
>>50210521


I'd put them pretty far down honestly. Sunlight sensitivity is probably the harshest racial downside there is and digestive boost doesn't seem to make up for it. As written they can just eat corpses forever and heal up after every fight so I guess they help your team manage resources but eh.
>>
>>50210532
Don't blame me, blame the developers of the game its based on
>>
>>50210188
Look at it like this:

Everyone rolls initiative, fight begins.
On his turn, he uses guidance, which gives a 1d4 to a skill check such as an initiative roll.
Does his initiative change if he wants it to?
>>
>>50210538
see
>>50210354
initiative is about your initial response to danger, not how quick you are in general, otherwise it's be more like passive perception and be a set value
at the end of the day I don't really care whether you're playing the game normally or adding whatever retarded rules you want I hope you have fun :D
>>
>>50210521
I feel like digestion should take more than an action. Maybe let them gain THP equal to level + CR of the digested corpse after a short or long rest?
>>
>>50210563
No, because the initiative is already rolled. Guidance cannot be used retroactively.
>>
>>50210573
Similarly, 'enhance ability: dex' for advantage on initiative, bardic inspiration etc won't work.

It's not really hard to work out when people realize it's a skill check, not an inherent stat.
>>
>ITT people who don't reroll initiative every round
How does it feel to be so plebian?

>inb4 takes too long
>inb4 features not created with that in mind
>inb4 less tacticuhl
>>
>>50210516
Then get the skilled feat and pick 3 more proficiencies.
Broaden your utility if you want to make a versatile character work.
Otherwise Observant or Alert might work for you.
>>
File: wow.png (187KB, 361x691px) Image search: [Google]
wow.png
187KB, 361x691px
>>50210618
>rolling initiative for 4 players and every monster every round
>>
>>50210539
Elastic gullets, in a nutshell. They're not big enough to use weapons effectively, but they're stretchy.

>>50210546
Well, if they're willing to give up actions in the middle of the fight, they can heal themselves in-battle without needing the cleric/bard/whoever to zap them. Does that buff up its power level?

>>50210572
I actually had them digesting as a bonus action and with no limit to uses per battle, which is why I figured they'd be overpowered - the Lizardfolk gets temp HP equal to its level once per short rest by hitting with a bite attack, for comparison.

Also, doesn't resting already restore normal hitpoints and so make that obsolete/weaker?
>>
>>50210618
this is fine if you use speed factor but it's retarded if you don't
>>
Thanks for the answers guys. I'll go sleep now, gotta kill my PCs tomorrow.
>>
>>50210635
Use macros faggot

>Inb4 i dont use roll20
>inb4 i play irl
What are you, fuckin gay? You like playing make believe face to face with your faggot irl friends? Ew son, i bet you have aids with them
>>
>>50210623
I think 6 skills will cover everything I wanted covered skill wise, but alert would be pretty nice. And it would benefit my companion too since he goes on my initiative. I think that's what I will go with. Thanks.
>>
File: smug anime girl.png (253KB, 568x638px) Image search: [Google]
smug anime girl.png
253KB, 568x638px
>>50210666
I hope this is bait otherwise I feel sorry for you being stuck playing online
>>
>>50210666
>>50210635
Honestly it wouldn't be that hard to keep track of irl. You could have a player keep track of it and have them or the player roll initiative after their turn so the DM can just concentrate on the game.
It's still stupid though
>>
>>50210721
this is where someone comes in with
>trusting your players
>>
>>50210721
The correct answer is to roll for players and monsters as groups and apply speed factors instead.
>>
>>50210743
This is an interesting answer.
Would you use anyone's dexterity mod for either roll or just straight d20?
>>
File: 1394769008291.gif (3MB, 435x326px) Image search: [Google]
1394769008291.gif
3MB, 435x326px
Dumb hypothetical: If you were to create a pinball wizard build, how would you do it?

I was thinking perhaps something like an Eldritch Knight (Hermit Background) with a mace proficiency.
>>
>>50210980
I'd love to help, but what is a pinball wizard?
>>
>>50211009
A kid who's deaf, dumb, and blind.
>>
>>50211009

https://www.youtube.com/watch?v=4AKbUm8GrbM
>>
I've been thinking of adding the option to roll 2d10 rather than 1d20 to the PCs. What do y'all think?

It'd be framed to them as their ego making the decision to respond with id (d20) or super ego (2d10) to a given scenario.
I think giving the players the option between the two could met some of the annoyances of a d20 system, while still giving players agency to attempt hail marys and create the whacky, memorable scenarios everyone loves about d&d.

I've been using dice multiples behind the screen for NPCs for ages to get more balanced encounter results to pretty good effect I think.

Any glaring issues with this idea before I beta test it for a session?
>>
Rate my homebrew Monk ki move
Spend 2 ki: move 5 feet towards a creature and make an unarmed attack. On hit, the creature takes an additional 1d10 damage and must make a STR saving throw or be pushed 10 feet away from you. As part of the requirement to make this attack, you must ask the creature a question pertaining to its well-being before attacking. The question does not need to be answered.
>>
>>50210521
>>50210639

So, nobody really thinks this sounds inherently overpowered? I was worried the combination of "turn your kills into health for yourself" and an SLA cantrip keying off your lesser stat boost would be pretty strong, even if being Small does make you kind of weak in melee combat, particularly with Sunlight Sensitivity.
>>
>>50211045
I will be imposing a daily limit on this
>>
>>50211042
It raises the average die roll by .5 and makes criticals and fumbles (assuming two 10s and two 1s function as crits and fumbles) go from 1/20 to 1/100. It seems pointless and I doubt the players would like their crit chance going down to a fifth of the current chance.
>>
>>50211024
That sounds like a situation that should be brought up to your DM. There is no direct rules on how to gain blindsight like back in 3.5. Being blind and deaf would mean you pretty Much have disadvantage on everything and cant do anything RP wise outside of stumble around. As a DM I'd personally grant blindsight to a player who chooses to be blind and deaf.
>>
Hey, does anyone have that pdf with Modrons? I'd be obliged.
>>
>>50211045
I don't see how this is any more powerful than an Open Palm Monk using Flurry of Blows, unless you're intending this to not take up a bonus action.
>>
It could work quite well if you had a couple of simple tools if done online.


First, a timer. Say, a 5 minute timer for everybody to decide what their action is.
Then, everybody writes what they want to do in a box, probably where everyone can see it and the DM can quickly say 'no, you can't/can do that' sort of a thing. Alternatively, DM doesn't see it until after the time's up so monsters and players all act independently.

I feel it could make for a very interesting game, though it'd probably have to be not too serious and quite lenient as there could be all sorts of problems such as the DM would have to rule quick changes of decision and such. Say, the target of an attack moved out of range, the character could probably have perhaps half a minute to redecide their attack.

It introduces some interesting elements where you can't be sure that a downed player will move after a healer, where people can try to backpedal away to confused enemies and that combat feels more dynamic than structured and turn-based.
Would mean healers would want high dex, though. Goddamn fucking dex.
>>
>>50211045
Isn't this just a worse version of open palm monk using flurry of blows?
>>
>>50211226
Ok hows this:
When you take the attack action on your turn, you may spend 2 ki to move 5 feet towards a creature and make an unarmed strike. On hit, deal 2d12 damage, push the target 5 feet away from you and knock it prone. May not use the second attack from the extra attack feature this turn. 2 per long rest.

As part of the requirement to make this attack, you must ask the creature a question pertaining to its well-being before attacking. The question does not need to be answered.
>>
>>50211349
Requiring a specific fluff is really weird unless you make it a homebrew that's only supposed to apply to a particular character.
Otherwise, it's normally fine to let people have their own catchphrases.

Aside from that...
The fact that it automatically pushes and prones the target on hit is a bit much.
However, it's still very similar to an open palm monk spending 1 ki to do an extra punch (1d4 to 1d10 + 3 to 5 or even more damage and triggering on-hit effects) and using their open palm features to prone and push.

You might as well just play an open palm monk and refluff it if that's what you're aiming for.
>>
File: bustahurufu.gif (123KB, 350x150px) Image search: [Google]
bustahurufu.gif
123KB, 350x150px
>>50211405
Alright last try before i give up on this joke
When you take the attack action on your turn, you may spend 2 ki to move 5 feet towards a creature and make an unarmed strike. On hit, deal (3 of your current martial arts damage die) damage. The target must succeed a str saving throw or be pushed 5 feet away and knocked prone. May not use the second attack from the extra attack feature this turn.

As part of the requirement to make this attack, you must ask the creature a question pertaining to its well-being before attacking. The question does not need to be answered.
>>
>>50210472
this general argues in favor of the opposite when it comes to martials with shields and the stash/stow rule that the writers have said aren't supposed to be followed granularly
>>
>>50210618
>high level abilities and capstones grant 1 point of a short rest resource when you roll initiative with 0
>rolling initiative every round actually makes those abilities good and worth sticking with the class to reach
desu the game feels like it was designed with rolling initiative at the start of every round as the intent
>>
Druids in wildshape can still use Class and Race abilities right, so can a Lizardfolk Druid still use the "Natural Armour" ability to get AC 13+DEX for improved AC in wildshape form with except maybe Giant-Crab having stronger natural armour.

They can still use the "Bite attack" too right?
>>
>>50211074
Yeah I'm aware of the percentile changes. That's why I'd still give the option to players who valued a chance at a 5% crit more than better percentages in the mid range.
My thinking is that it will allow players to feel like their modifiers and proficiencies count for something and lessen the liklihoods of player's missing on median rolls they shouldn't really have issues with. I think it'd help a lot with immersion and a sense of fairness and control for the PCs while still giving them agency to attempt a statistically riskier option.

But you're suggesting a player won't think this way and including the option would be useless, rather than flawed?
>>
How do magic items and spells that scale with caster level interact? E.g. does a Wand of Eldritch Blast crafted by a level 20 warlock shoot more beams than one crafted by a level 1 warlock?

What about spells that change if they're cast with higher level slots?
>>
>>50211883

The caster item is set when the magic item is created. Yes, a wand of eldritch blast could shoot more beams, but that would make it much more rare than a 1 beam item. Typically, unless a magic item says otherwise, it casts spells at their lowest level. E.g. even though a Helm of Brilliance can toss fireballs with a DC18 save, they're still only level 3 fireballs.
>>
>>50211536
I mean, it's okay. If the monk has other level 3 features, it might balance out if it's 2xmartial die extra damage. The extra ki point over open hand monk is to essentially gain open hand monk features temporarily.

But... It doesn't really bring anything new to the table, and it's overly specific. Unlike 4e, it seems 5e goes for the theme where you have more versatility instead. See: Open hand monk has three different on-hit options when they hit with flurry of blows.

I'm definitely on the refluffer's side where you should just go open hand monk and do the mao-style 'genki desu ka daijoubou maji de atashi fago deshou hontou ni yatta kiiiiita' stuff as refluffed open palm monk.
>>
I'm about to run LMoP, and I just got Volo's Guide to monsters. I'm thinking of replacing the boss goblin in the Cragmaw Hideout (the one with more HP) with a nilbog. What other creatures could I swap around in this adventure? Or do you think the nilbog will be too tough of an encounter in this scenario?
>>
>>50209198
So, same anon from the other day here, still digging in and trying to grok the progressions of 5e.

Does nothing get more than 2 attacks? If not, How do you keep up damage, relative to HP growth?

How are Saves Calculated (Having a hard time finding it) and what number fo I use if something calls for a save I don't have?
>>
>>50212284
Fighters get 4 attacks, but other martial classes have other methods. Paladins, for example, have Smites, Barbarians get their rage damage bonus, and Rangers have some spells and class features.

Saving throws are determined by your stat. Your class will also give you proficiency in two saves. Having proficiency just means you add your proficiency modifier to your ability modifier for that stat. If you make a Wisdom save and you're not proficienct in wisdom, it's just your flat modifier.
>>
>>50212284
Fighters get up to 4 attacks for one attack action, but that's at level 20. You get 3 attacks at level 11 as a fighter. Aside from that, all classes that get the Extra Attack feature only get 2 attacks. You can get more attacks by setting yourself up to get an opportunity attack as your reaction, or getting an ability to attack once more as a bonus action, such as with Polearm Master, or by wielding two weapons.
The way classes that don't get 3+ standard attacks increase damage is through abilities, like smite or sneak attack.
>>
>>50212284
To add to what the previous two anons said, Monks technically get 3-4 attacks. If you use your attack action (which is 2 attacks after you hit level 5) with monk weapons (why wouldn't you), you can use a bonus action to make an unarmed strike. If you spend 1 ki, you can instead make two unarmed strikes with that bonus action.
>>
Is getting the same proficiency across the board a good idea and the one we needed or a terrible idea?
Ie, every class has the same proficiency regardless of multiclassing.
>>
Anons? Serious question here; ho much do you think you can tweak a D&D race before it stops being a race?

Like, say you have dwarves, but in your setting a magical disaster blew up their volcanic homeland, and now all dwarves have black skin, glowing red eyes/hair and fire immunity because the survivors absorbed the magma's elemental essence. Are they still dwarves, in your eyes?
>>
>>50212456
Do they speak with a scottish accent, drink magma beer from obsidian steins, and have volcanic fiberglass for beard hairs? They're still dwarves.
>>
>>50212456
Just use azers in that case.
>>
>>50212476
Azers are still dwarves.
>>
>>50212456
Since I hate Tolkien races, I'm okay with people changing pretty much everything about them. It's just a word, who gives a shit?
>>
Thinking of Goblin names for an Arcane trickster rogue I'm cooking up with Volo's, any thoughts? I have Grubfoot in the lead but that's just from my old runescape days.
>>
>>50212476
>>50212496
Curious if either of you have ever actually looked up Azers, but they're elementals, not humanoids. This can be end up being a problem, mechanically.
>>
A player in my group just asked if he can pick this class
https://www.dandwiki.com/wiki/Dark_Weapon_(5e_Class)

What the fuck am I reading?
This sounds fucking broken

inb4
>D&D wiki
>>
>>50212456
I feel like once they stop looking anything like what people perceive them to be, they need a new name.

If your dwarves are still short and beardy, go ahead and call them dwarves or flame dwarves. If your dwarves suddenly became eyeless mole people with fur, give em a new name altogether.
>>
>>50212517
>inb4
>>D&D wiki
That's like going to ISIS countries and be surprised about their brutality, what the fuck did you expect?
>>
>>50212512
They're dwarves that have attuned to the elemental planes, shedding their mortal forms and transcending into glorious fire.
>>
>>50209198
why does curse of strahd campaign fuck non-magic users so fucking hard? can't get magical armor or a single fucking magic weapon around here.
>>
>>50212517
>three common saving throws
>all those proficiencies

I know fuckall about balance and I couldn't even make it past that.
>>
>>50212501
>The strange creature walks up to you with its hideous five-legged gait. It's skin was a moist purple, undulating as it sloughed into its feet only to spurt back out from its head. It's thousand or so eyes make an audible clamp as it blinks. It reveals beneath its many-eyed head, behind its many-eyed legs, and tentacle ending in a beak. It opens the beak and squawks an alien language. Your sorcerer quickly cast comprehend languages so as not to miss what it says.
>"What did it say, Persimmious?"
>"He said welcome to Hammerfell, land of the Dwarves!"
>The fellow dwarf in the group, Grrrzktat, whose skin was green and flowed upward, looked up and asked, "Why didn't ye just ask me to translate?"
>>
>>50212560
10/10, would use.
>>
>>50212517
D&D wiki is the worst place ever if you want to find anything remotely balanced. A Naruto will look as a weak class compared to anything from there
>>
ok nerds, tell me your Kobold PCs you plan on making, Dex battle master reporting.
>>
>GM decides to translate game to 5e even absolutely everybody tells him not to do it because he's the GM and he's the boss and the god here
>Instead of working his ass into translating chars like he's supposed to do because he's the GM he forces players to come up, using official rules though, with a 5e counterpart
>Entire gimmick of your char is moving fast and get advantage from it (from attack, to damage, to defense, to walk over water, to run up walls, to flank with yourself, to leave shadow clones because you run fast, etc, etc) so of course is impossible to translate
>Gets mad when you don't come up with a 5e counterpart
>Gets mad when everybody leaves
>Gets mad when we don't invite him to our game
Cry bitch

Also, srly, why so many people translate games to 5e? I've never seen this before with any other new system, is there something that I missed like modular rules or something like that?
>>
>>50212208
anyone?
>>
>>50212625
Sons of Tiamat fuck you edition. Divine rank 0 demigods. They're fucking conquering everything, as Tiamat wills it.
>>
>>50212643
5e is genuinely good, but it's good for certain genres of games. If it had a higher powered variant it would be the only d&d style fantasy game you'll need.

You guys fucked up by fueling his ego and he fucked up by being a shit. Y'all fucked up and are shit. It's not the systems fault.
>>
>>50212643
Don't blame 5e for your group's failings you shitnozzle.
>>
>>50212686
>>50212713
>Implying I blamed 5e
Getting too much on the defensive aren't we?
>>
>>50212643
People translate to 5e the same way they translated from 1e to 2e, from 2e to 3e, from VtM to MtA, from Bunnies and Burrows to 4e. They just do.
>>
>>50212726
You did, you said that something bad happened while 5e was present, and that's impossible. Change your statement immediately.
>>
>>50212440
I'm the one doing the sort of math analysis to grok the patterns.

Thus far I think it's a good idea to use one scaling number.

I question the wisdom of not having the option of 1/2 and 3/4 Proficiency options (like, you could buy two skills at 1/2 proficiency for the price of one at full proficiency).

I'm also unsure whether I like the degree to which accuracy is bounded (I actually liked the eventual scenario of "I'm good at this so I no longer need to roll for the easy stuff" with skills in PF). It makes the game more swingy, and not everyone enjoys the effect that has.
>>
>>50212726
Sure, but you're still a whiny bitch. Him too. And you are blaming the system.
>>
>>50212763
>And you are blaming the system.
You either are reading to much between the lines to the point you see stuff that isn't there or you're projecting hard.
>>
>>50212780
Stop bring shit though and tell your DM to fuck off.
>>
>>50212799
Which we already did, can't you like read what I posted?
>>
File: 5eg anon reads the phb.png (557KB, 700x483px) Image search: [Google]
5eg anon reads the phb.png
557KB, 700x483px
http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf

This is Monday's UA, because they already uploaded it using the same file layout as the barbarian one. GG, Wizards.
>>
>>50212560
I'd like it if they all looked like EACH OTHER, but I don't see why your Horserapia dwarf has to look like a Tolkien dwarf. I don't see why you'd use the word dwarf at all, either, unless it's all a setup for a gag. I don't think it matters, at all.

>>50212625
Kobold Ranger riding a Giant Weasel.

>>50212643
I mean, you could've just been a Monk, but yes, 5e is pretty low power.

>>50212758
You get to a point where DC 12 and under challenges are impossible to fuck up if you're actually good at them. Rogues also have a hard time fucking up things they're good at. And DMs are also encouraged to allow passive checks for things they know someone has done a million times, but that's the thing with 5e, it leaves a lot up to the DM's discretion and quite a number of DMs are uncomfortable with that.
>>
>>50212819
>No Mystic
>>
>>50212810
Stop being a whiny bitch.
>>
>>50212841
>I mean, you could've just been a Monk, but yes, 5e is pretty low power.
Except I was using medium armor, 2hd falchion and most of the stuff even if slightly similar had major differences, with monk you fall if you don't end your turn on a surface with my old character I didn't, also I can't get bonuses (advantage I guess would be the 5e counterpart) by myself just from moving fast and I need the help of other players.

Sure, if I reduced my old character to a word "fast" monk would be the most similar thing, but by that you can reduce clerics to fighters or wizards to experts.
>>
>>50212890
>Except I was using medium armor, 2hd falchion
And you can't be a monk with that why?
>>
>>50212625
Fighter that wants to be a paladin
>>
>>50212909
Because monk isn't proficient in medium armors and falchions? just saying.
>>
>>50212625
Kobold Clown/Jester Bard.
>>
>>50212890
>>50212643
>>50212726
>>50212780
Sir, we don't like the people who doesn't praise 5e every 5 minutes, so please, kindly leave.
>>
>>50212948
take your 1st level in fighter, or just mc fighter and guess what, you get all that shit.

Either way, you're trying to fit a square in a round hole.
>>
>>50212758
Hmm...I actually kind of like the idea of being able to get 1/2 proficiency skills. Might need to be limited in some way, since that could get a bit silly if you had too many, but it'd be a nice touch, especially if you only want a bit of a skill for flavor.

Maybe let people swap out 1 skill for two 1/2 skills at the start of the game as a houserule.
>>
>>50211024
>>50211030
only two answers, and neither helpful
>>
>>50212284 Again.
>>50212330
>If you're not proficient in a save, you get no profession bonus to it at all.
Gotcha.

Looking at DM's Guide for Monster Creation, why does AC Cap at 19? Does AC Cap at 19 for players?
>>
>>50212643
What are you all playing now?
>>
>>50212986
Because even at 19, the fights start being annoying if you don't roll high. It is more fun to slowly take down a monster with a bit of a hp buffer than fail to hit a monster 75% of the time.
>>
>>50212986
AC doesn't actually cap at 19, it can be higher. It just means that an AC of 21 or higher will always adjust the monster's defensive CR.
>>
>>50212986
There's no real AC cap for players, though realistically they highest you'll see is around 21 barring more temporary spells and effects.

It's mainly a guideline to keep things within bounded accuracy, as AC getting above 20 makes things much harder to hit when you'll probably only ever have +11 to attack rolls.

There are some monsters that go above 19, but those tend to be the CR 25+ stuff with ridiculous stats anyway.
>>
>>50212990
Fantasy craft and M&M
>>
>>50212986
Monster manual's monsters have more than AC 19, also they probably cap at 19 because PCs can't hit much higher, their bonus to hit is +11 or +13
>>
>>50213062
If you said PF I would've said fuck off, but you have Patrician taste.
>>
>>50213108
Really? I hear a lot of backlash everytime I mention I play FC
>>
File: 1478995180157.jpg (162KB, 800x1035px) Image search: [Google]
1478995180157.jpg
162KB, 800x1035px
Polymorphed flail snail when?
>>
>>50213155
Fantasycraft is well made in terms of balance and numbers, but has fuck-all for magic options (they've been promising a magic book for years, and fuck all for prebuilt monsters/adventures, and only the one book for character options.
>>
>>50213155
>>50213166
FC was well designed but really has no support. This is because PF players are literally retarded and can't let go of their Stockholm syndrome to look at other systems.
>>
>>50213166
FC has two books really, one is the CRB and the other has adventure styles with character options. There's also a spellcasting book in pdf format.
>>
So, some monsters have saving throws while others do not.

Does that mean the monsters without saving throws automatically fail when a saving throw is called for? Or do they still use their applicable modifier without proficiency?
>>
>>50212819
well they... sure are bards. really good at infiltrating and social stuff. would be really fun in a lot of campaigns, in fact they'd be perfect in a campaign i'm running. but they also feel like they're missing some omph. still, they're basically SAD so it's not too bad
>>
>>50213215
>Does that mean the monsters without saving throws automatically fail when a saving throw is called for?
No, the marked saving throws are only to show that they have proficiency with it, same with skills. Without it you just use the appropriate ability modifier alone.
>>
>>50212985
You asked what Pinball Wizard was. One person posted who it is and the other posted the song about them. Maybe you're the deaf, dumb and blind one.
>>
>>50212890
My point was that that's the closest to what you described. The problem is that it isn't Naruto-tier level stupid like your old game, which I also answered: 5e is a low power game.
>>
>>50211042
Are you retarded...?
>>
>>50213269
>The problem is that it isn't Naruto-tier level stupid like your old game
Not him but nice strawman you built there.

It's fine if you don't like high powered fantasy, or superhero stuff, or CoC, but that doesn't mean is worse than low power fantasy like 5e.
>>
>>50211042
Unless you work on the crits you just killed Champion Fighter and high level Barbarians in general, also HalfOrcs.
>>
>>50213248
Thanks, good to know.
>>
>>50212517
>DandDwiki
>fucking broken

That site is entirely cancer.
>>
>>50213308
Shut up and go back ot /a/, weeb
>>
>>50213308
I have every right to make fun of someone who didn't read the second half of my only sentence in response to them.
>>
File: laughing cum dumpsters.jpg (106KB, 507x338px) Image search: [Google]
laughing cum dumpsters.jpg
106KB, 507x338px
>>50212643
>>Entire gimmick of your char is moving fast and get advantage from it (from attack, to damage, to defense, to walk over water, to run up walls, to flank with yourself, to leave shadow clones because you run fast, etc, etc)
>>
I've convinced my players to play 5E, but I'm having trouble convincing them to convert their 4E characters and finish the story we're on. They're determined to finish it in 4E. I hate 4E and have since the start, and I dread continuing playing it. How feasible is converting 4E characters to 5E? That's their main concerne. They don't wanna lose the crazy powers they have for those charactera.
>>
>>50212726
>irony
>>
>>50213421
Just finished it in 4e or tell them you don't want to play anymore. Converting over is going to make no one happy. They'll bitch and make the game less fun for you or just quit outright.
>>
>>50213186
That is one view.

As someone who often does play PF, I would happily have switched to FC if they had more options and better compatibility with my existing 3.x monsters and adventures.

But they lacked that compatibility, and as such didn't make the initial sales numbers they would have needed to justify giving it the treatment it deserves.
>>
>>50213269
Technically low power has nothing to do with that, in 5e you can be fucking fast, cast shadow clones (wizard spell dont' remember the name), run up walks without falling (spider walk), run through water (another spell), etc, the problem is that you can't do at will with a martial, you can fly at fucking will but not do what I said before for some reason.
>>
>>50213417
>Character can be defined with more than a class name
Awesome right?
>>
>>50213421
It's not feasible.

For you to convert over their 4e characters, you will have to convert over all of their powers, numbers wise. It will likely take you hundreds of hours to do that conversion in such a way that their characters are meaningfully the same character in 5e, unless you build some kind of tool to automate that process.

Building that tool will likely take you ~24-~48 hours if you know what you're doing, but will allow you to convert stuff on the fly from then on in a few seconds.
>>
>Lizardfolk sometimes worship dragons
Is this dragon deities, local dragons, or either/both?
>>
>>50213600
Both
>>
>>50212517
>you may consider this weapon finesse
THEN WHAT'S THE FUCKING POINT OF STRENGTH AS A STAT?
>having to ask the CR of each creature so you can get that many souls
No thanks
It was a pretty interesting concept, though.
>cast devil's sight at will
DEVIL'S SIGHT IS NOT A FUCKING SPELL
>grant your 'owner' extra attacks
So, basically, it's screaming 'please use me on a class that needs extra attacks such as barbarian or paladin, and anyone else will find it useless?'
>hexed weapon, take up ten spaces
God, that'll be a pain for the DM to manage.
>if they are disarmed
Normally, disarming isn't done in 5e.
>taken advantage of the weapon incarnation feature
This is not how you word classes. You mean 'If you are not presently in X' or whatever, because technically you can use a feature without taking advantage of it. It's even worse when you consider how important the term 'advantage' is in 5e.

>save throw proficiencies: ALL THE GOOD ONES (dex/wis/con)
GEE I DON'T KNOW MAYBE THIS MAKES IT AN OVERPOWERED MULTICLASS TO START WITH 1 LEVEL IN?
>guided casting
A lot of spells cannot gain advantage. This should say 'advantage on attacks' or suchilke.
>can technically regenerate level 6+ spells with one of the feature
This should never be allowed.
>adding d20 to damage
What

Oh god, I could go on for ages, but actually this class isn't very powerful.

>no multiclass stat prerequisites
Way to go, dumbo.
>>
File: laughing whores.jpg (125KB, 1300x957px) Image search: [Google]
laughing whores.jpg
125KB, 1300x957px
>>50212890
>>
File: laughing sluts.jpg (113KB, 389x251px) Image search: [Google]
laughing sluts.jpg
113KB, 389x251px
>>50213557
>Character can be defined with more than a class name
>Character can be defined as literally one word

Autism
>>
>>50213417
>>50213635
So that guy is an autistic retard.
>>
>>50213624
>>50212517
Sorry, I can't help myself, I just want to keep berating the pieces of shit found on the D&D wiki.

>"Starting at 18th level, you may activate the Lord Slayer. You must be in Secondary Release, this feature requires 20 souls to use. Make an attack against a single target, the damage for this attack is xd10, the x representing the amount of souls you wish to sacrifice during the attack the default damage being 4d10 and increases by a further d10 for every 5 souls after."

Literally
x = number of souls used
4d10 + xd10 = damage
Every 5 souls, damage increases by 1d10
Thus, x = number of souls used /5
5x = number of souls used
5x = x
Congratulations, you just fucking lost it.

>you can become immune to a damage type at a cost without ANY actions. Not even a reaction, bonus action or action or anything.
Come on, try to understand the game a little.

>One of the options is 'You increase your wielder's AC by 3, or 9 in second release'
DO YOU NOT UNDERSTAND BOUNDED ACCURACY

Somebody please burn this website down

All it is is a trap for players who try to look up everything on a wiki instead of in the PHB
>>
>>50213635
>>50213665
>Gimmick of character is...
>Implying that defines the character
Sure, you can also define his personality, lookings, story, etc, but mechanics have nothing to do with it and is easily translatable.

Also, samefagging.
>>
>>50212517
>dandwiki

Guys can we get this place shut down or something? That site has to qualify as some sort of crime
>>
>>50213687
Yeah, he plays ttrpgs and browses on 4chan, that's the most autistic part of him.
>>
>>50213736
He's also inspired by literal horseshit.
>>
File: 1447768691261.png (107KB, 540x521px) Image search: [Google]
1447768691261.png
107KB, 540x521px
>>50213748
The website makes me ANGRY
Angry like a EAGLE BARBARIAN
>>
>>50213736
Can you say that in English, please? I don't speak Retard.
>>
Can a Warlock with Pact of the Chain using a Gazer as his minion use the Gazers eye-ray attack, or does he have to spend his warlock attack action to use it?
>>
>>50213789
I've seen lazy ass retarded new players try to bring in some shit from there multiple times

they don't seem to understand that it's just shit made by some autist out there, and is in no way official or semi-official D&D shit

"but it's the D&D wiki anon, what do you mean it's not actually in the game"

No fucking joke I've had players come in with shit like a "living armor" race, a mindflayer PC race, some DragonKnight class that was laughably, unbelievably retarded to the point where I thought it had to be satire
>>
>>50213806
You have been typing it pretty good so far
>>
>>50213827
I'd like to see the dragon knight class. I've seen one before, and it was bad with stupid shit like 'one of your starting gear pieces is a finesse pike', but I don't think it was that bad, so it's probably different.
>>
>>50213826
Gazer's a bit stronger than the other chain options, definitely make it use his action.

Completely silly if not
>>
>players see Demogirgon rising from the Darklake
>huge, two headed, 30ft. tall accompanied by dozens of evil manta rays murdering scores of kuo toa
>kuo toa rampaging and wailing
>players all decide to fight a demon lord

They were level 3. I had to have the kuo toa archpriest be attacked first and loudly announce "+17 to hit and 70 damage" before they ran

Players, amirite
>>
>>50213848
No, fuck off
>>
>>50213848
Dragon knight is gimmick and stupid and doesn't fit D&D
>>
First time DM here running Lost Mine of Phandelver tomorrow. It recommends 4 to 5 players but I'll be playing with 6, what should I change to accommodate this number?
>>
>>50213872
>what should I change to accommodate this number?

remove two players from your group
>>
>>50213865
My fetish is bad homebrew so I can mentally pick it apart and laugh at it.
Don't hate.

>>50213866
It'd fit pathfinder maybe.

Not 5e.

>>50213872
Bonus ducks.
>>
>>50213831
Pretty well, not good.

Please, in English.
>>
>>50213863
D&D has a problem, and this happen in every edition, it's hard to assess monter's power, see, you can throw an Ogre at them (big burly and stronk monster) and it's shit tier weak, and then throw a Mindflayer (medium sized, skinny, looks weak) and obliterate them.
>>
>>50213883
this isn't it but is still a motherfucking hilariously retarded homebrew

https://www.dandwiki.com/wiki/Dragon_Knight_(5e_Class)
>>
>>50213897
Yeah, well enough, not awesomly good, but you're still there.
>>
>>50213863
I'm sorry your players are retarded.

My party noped it out of there faster than you can say Sloobludop.
>>
>>50209198
Is the Battle Master archetype any good for a sword and shield fighter or an archer?
>>
>>50213898
Wasn't really a issue in 3e, you just had to ask your DM for a knowledge check.
>>
>>50213929
>is the Battle Master (BATTLE MASTER) archetype good for someone who battles?

I dunno anon
>>
>>50213969
>Implying some classes had knowledge as class skills
>Implying cunt casters spent any
>>
>>50213929
>Can trip people at range and other stuff
Yeah, battlemaster ranger was my first 5e char and was awesome if not broken
>>
>>50213907
Eh, it' s not entirely shit but there are so many minor issues with it where clearly the creator doesn't understand 5e properly. Things like saves in charisma and strength to things like 'you may attack as a reaction' without defining what the attack is.

Also too special snowflakey, obviously.
>>
>Quicklings
Used to be some other now lost race, before they were made quick.
>Halflings
>Half-lings

It all makes sense now.
>>
What were you doing when /5eg/ went to shit?
>>
What is the most versatile class/archetype/build? Melee combatants preferable. I'm going for that "seasoned adventurer who's ready for everything" feel and want to back it up with crunch.
>>
>>50214047

battle master fighter for non-magic, bard for anything else.
>>
>>50214012
and maybe the uh dragon companion i dunno

that shit is complete shit friend

>>50214047
most versatile class is probably a Bard

Valor Bard could do what you're talking about

otherwise battlemaster or paladin would work
>>
Is Halfling Diviner with Lucky feat a meme or is it actually good?

Can I roll > use lucky for a reroll > use portent to substitute the new roll, before I'm rolling?

My new DM use both fumble and critical fail/success on ability check...
>>
>>50214079
>Fumble rules

Play Halfling, no question
>>
>>50214079
It's a meme build made to be obnoxious as fuck for the GM.

you will come across as a completely insufferable munchkin if you actually play that.

Also your GM is shit
>>
>>50214079
It's good, it isn't nowhere near as broken as people make it, same with sorlock
>>
>>50214047
Warlock3/Paladin 17, simply just paladin, perhaps barbarian5/rogue15, cleric, druid, valor bard. Heck, maybe even Eldritch Knight, or EK7/Warlock or Rogue.

Basically, you're looking for spellcasters with decent defenses, utility and whatever.

I'd probably recommend paladin. Paladins have good defence, pretty good offence too if you want to burn up your spell slots to attack. They have spellcasting for utility and you can change your spells after a rest, they provide very powerful support through auras, and they can heal.

Valor bard might well fit what you're looking for, though. They have jack of all trades, expertise and access to a lot of spells of interest, as well as full casting for a great variety of spell-related utility. They have armour and a pretty okay melee for when they're not casting spells.
>>
>>50213998
I thought if a fighter wanted to be a ranger they should take the scout archetype.
>>
>>50214107
1. Scout isn't official
2. Scout didn't exist when I started
3. Isn't really that good
>>
>>50213914
>imagine being so salty over an election that you rageposted on a 4chan board about make-believe

wow
>>
>>50214014
If a halfling fucks a quickling is the baby called a lingling?
>>
>>50214107
scout archetype isn't official, and by ranger I think he means Archer

archer battlemasters are fucking insane. Played with a guy who made one once and it was retarded, and he wasn't even completely optimized
>>
>>50214074
If they simply said 'the dragon is not fully autonomous, you must use the features that make the dragon attack and suchlike or your action to make them attack' then it works mostly fine, even if there's a bunch of minor faults.

Still stupid, but not broken.
>>
>>50214128
Nah, it's a Kindafast
>>
>>50214136
>>50213998
Archer BM better than the Polearm BM? So Dueling sword and shield doesn't even compete with the other two?
>>
>>50214169
what are you trying to do?

Archer BM is probably the best for damage, next to Greatsword BM. Both require feats (GWM and Sharpshooter)

polearm BM is good too, it actually works with GWM and GWF as well, so if you get Polearm Master and GWM it's probably better than Greatsword BM.

Sentinel is also great for Polearm.

Sword and Board BM is a bit of a waste. Shield Master is a solid feat but nothing on the level of sharpshooter gwm polearm master and sentinel
>>
Sell me on the Bard, /5eg/. I don't really get it, the class seems just so mediocre. The Fighter and The Barbarian are combat kings, Rogue is a second-liner skill-monkey, The Wizard and The Cleric are dedicated casters, Monks and Warlocks are just cool and thematic. Bards don't seem to have any of that. They just get an okay spell list and less then average to okay set of class abilities.

Am I wrong?
>>
>>50214037
Playing D&Dnext playtest back in may 2012
>>
>>50214206
Did you actually read the class and other classes?

Lore bards prob the best all around class/archetype in the game.
>>
>>50212284
>How do you keep up damage, relative to HP growth?
You don't, really. HP increases far outscale damage increases.
>>
>>50213929
If you want a tanky shield fighter, go dex eldritch knight in heavy armour.

If you want a ranged fighter, go dex battle master.

If you want a melee damage dealer, try something like strength fighter PAM + GWM or whatever stupid shit you want to do, but try to stay away from champion still.

EK works well with shield+rapier because they can use Booming Blade and Green Flame Blade which doesn't scale very much off of their weapon's damage dice.
Battlemaster works well with ranged fighitng because.. Well, see the comments others made.
>>
>>50214202
>next to Greatsword BM
Polearm (PM + GWM) BM outdamages Greatsword (GWM + any feat you want)
>>
>>50213849
I wouldn't say stronger. Attacks wise, yeah.

But the value of the empowered familiar isn't in it having strong attacks or adding DPR, it's the fact that most of them are intelligent creatures with the ability to follow complex orders with longside abilities such as invisibility and relevant skills like stealth, insight or perception, the ability to interact with the environment, people and objects by simply having hands and the ability to speak common tongue. All while having resistances to common elemental damage types or even magic resistance as a whole.

A Gazer has none of these, except the ability to mimic speech but with 3 intelligence it may be hard to provoke a useful bluff out of this ability, DC10 aside. It has eyebeams but that is about it, and even those are randomised.
>>
>>50212392
>why wouldn't you
Because maybe you want to be an unarmed martial artist?
>>
>>50214229
next to meant "around the same as"

How large is the difference in avg damage? I don't really know how you'd equate that since one of PM's major advantages is the reaction attacks
>>
>>50214206
>inspiration dice
>magical secrets
Read it again
>>
>>50214217
Yes, I did. Yeah, they get to add something to their or their party's checks on which they would have succeeded anyway. Big deal.
>>
>>50214247
>How large is the difference in avg damage?
Enough to Polearm(d10) > Handcrossbow (best ranged weapon) > Greatsword
>>
>>50214240
yea it's almost like Gazer isn't one of the creatures listed as a chain familiar option in the PHB, weird how they don't match up with the other chain familiar options

>>50214271
>yea I did read it. Let me demonstrate that I read it by saying something completely wrong about it

readthedamnbook.jpg
>>
>>50214221
Whats wrong with champion? Make a half-orc with a giant axe and you're unstoppable.
>>
>>50214079
If a player in my game tried this, he'd be using every one of those rolls to avoid all the falling rocks.
>>
>>50214266
And exactly how is Magical Secrets makes them better then the class they take spells from, again?
>>
>>50214308
Because you get the nuking power of wizards with healing power of cleric.

You can do ANYTHING
>>
>>50214206
>master casters beaten only by Wizards, who don't get healing spells and have less survivability
>better skill-monkey than Rogue
>get the most powerful spells of Paladin and Ranger before them
>strongest support class
>inspiration die
>control abilities

Bards are fucking bested, m80. They're jacks of all trades and masters of all of them but two. They're only above average at raw magical nuking and they're mediocre at physical combat, but they're otherwise the kings of each role.
>>
>>50214289
>handcrossbow

Oh no. Not this shit again

>>50214298
it's a passable archetype but it's boring as fuck and not "versatile" in any way

>>50214308
i dunno maybe by stealing spells from other classes to create an incredibly versatile caster

or stealing spells from classes and getting those spells many many levels earlier than those classes themselves would
>>
>>50214298
All they get is a bit of extra damage on 1/20 of their rolls.

Compared to the benefits of EK or Battlemaster that scale with level, you need the level 18 feature (survivor) and a lot of fights without rests to be even comparable to the other classes.

Champion is fine as a 3 level fighter dip multiclass, however, for classes that really want crits.
>>
Can all of you stop being so whiny and autistic and less like /pfg/?
>>
>>50214390
>Can you stop playing ttrpgs and browse on 4chan?
>>
>>50214390
pfg is here
>>
>>50214390
>Can all of you stop being so whiny and autistic
you realize you are on /tg/ right?
>>
Anything I should keep in mind if I were to make a Druid? Any spells not to take, and some I absolutely must take if I want to benefit the party?
>>
>>50214443
Go Moon Circle. Kill.
>>
>>50214443
Land or Moon? If Land you'll be focusing on summoning critters and getting some goodberry, if Moon then stick to spells that don't require concentration (longstrider, barkskin, the stealthy one) and get to maulin'
>>
>>50214308
Rangers and Paladins have very nice, exclusive 3rd-5th level spells. Bards can get them far earlier and cast them better since a Bard will generally have a stronger Casting stat than a Rangers Wis/Paladin Cha.

Additionally, Warlocks have some exclusive spells, but due to the pact magic casting nature are limited to two slots a day most of the time, a Bard taking advantage of these spells will be free to cast them more often without a short rest.

All of this in addition to the natural versitality you get from having access to spells from different classes at the same time.
>>
File: Mind Flayer Version 1.png (76KB, 827x458px) Image search: [Google]
Mind Flayer Version 1.png
76KB, 827x458px
Can I get help/advice on my PC Illithid race?
>>
>Still no mystic
Shit, I want to Sarani mukō e, Plus Ultra! hard
>>
File: mind flayer talents.png (189KB, 447x589px) Image search: [Google]
mind flayer talents.png
189KB, 447x589px
>>50214466
Here's the racial talents too, so you don't have to dig up the UA
>>
>>50214466
>>50214520
You might want to specify that you need to be next to someone to use Mind Consumption, and you could probably work on the phrasing. Make it just an action to devour the brain of an unconcious humanoid or one that died in the past minute.

All that said, I think it might be a bit too strong. It has very nice 'cantrips' at first level, and detect thoughts is nice as well. Mind Consumption is mostly flavor, but it could get rather dangerous if you have a Mindflayer Rogue sneaking in somewhere to devour the brain of a sleeping person.

Superior Darkvision without light sensitivity is also quite nice to have.

I think it may end up being okay, if only because Intelligence isn't as universally useful as an ability score.
>>
>>50214466
I think devouring brain stuff should be kept out as just a player fluff thing, or else they'll carry brains around with them to eat whenever. Also, advantage on int checks for 10 minutes seems a bit odd for just eating a brain.

I think it should be a recommended thing that mind flayers tend to eat brains but not part of an ability, and put some other ability in its place.
>>
>>50214466
Not an expert or anything, but it seems like a strong-but-not-overly-so race. Mind thrust should have a uses/day though imo (INT mod per long rest?).
>>
>>50214298
If you had a battle lasting a couple dozen turns, then the Champion might be comparable to the Battlemaster. Otherwise, wth are you doing?
The extra damage you would get from a crit you can just get on demand with maneuvers and also have the ability to do some nice stuff with it.
>>
>>50214443
As someone who has played a Land Druid and a Moon Druid, Moon is vastly stronger.

A Land druid gets on average 1 more spell a day from Natural Recovery, 1 extra cantrip, and maybe one-two useful exclusive spells prepared. The Moon d ruid gets the huge beastly forms, ability to take form as a bonus action, and guess what, the exact same spellcasting progression. So even if you want to focus on your spellcaster side, still take Moon-Druid because being able to wildshape as a bonus is a huge benefit.

1st Level spells.
Thunderwave is one of the best offensive spells, assuming the GM overlooks the fact that it alerts everything within 300ft of your presence.
Entangle is fantastic and has saved my tail more often than I can count. Stop a fleeing enemy in his tracks or open a foe up for the hurt as restraint adds disadvantage to his attacks, and advantage to strike him.
Longstrider is nice once you've got a few more spell slots and can spare it just to speed up those martials and give them more manuevering, I'm playing an coast-themed druid so Giant Octopus is my goto form, bumping his 10ft to 20ft is amazing but most wildshapes are fast enough that this won't be needed.
Goodberry will get you 10 free "Get up punk" micropotions to distribute amoung the party.
Healing Word, because in my opinion it is the best healing spell considering how forgiving 5e is for getting knocked to 0.
>>
The players in the game I've been DMing have been expressing the need for a wind-down session, and that time has finally come. I've got a traveling carnival event planned, though I don't know of any good games that the players can interact with. Is there any good documents for games of chance out there?
>>
>>50214292
>Chain familiar lists several monsters.
>Each of these monsters has the side-tab "They are avaliable as familiars" next to their entry.
>Gazer, printed a year later, has "They are avaliable as a familiar" next to their entry.
>All the Phb's in the world however, have not manifested the extra text to reflect this. Clearly it is insane to consider such a thing would be appropriate.
>>
>>50214601
>>50214612

High Elf can pick 1d10 cantrip or 1d6 disadvantage one, etc, why mind thrust is so strong?
>>
Playing a half orc, bear totem barbarian. Stats: 16,14,16,8,10,10. i use a greataxe when I fight. When i get to level 4, should I up my strength or con to 18 or should I take a feat? maybe great weapon master, resilient (Wisdom)? Thoughts?
>>
>>50214601
Would it help I made Mind Thrust available at level 3 instead of something you start with? I like your advice on the wording of Mind Consumption; I'll use that.

>>50214605
What if I go with what >>50214601 said and limit the brain thing to brains that have died in the ast minute? I figured since mind flayers eat brains to gain memories, advantage on Intelligence checks would cover that. If I wanted to keep this feature, should I change it to be more specific? i.e.: "you gain one specific memory from the consumed brain, such as a nearby secret door or a weakness that their boss has, at the DM's choice."
>>
>>50214685
GWM is ok because you can get advantage to attacks rather easily
>>
>>50214612
>Not an expert or anything, but it seems like a strong-but-not-overly-so race
I tried to balance it against elves, so that makes sense.
>>
>>50214670
I wouldn't say it's strong, but better than average. You'll usually face dumb fuckers who don't resist psychic so it's easier to hit and to damage. But it's fine desu

>>50214685
When in doubt, up the attacking stat.
>>
>>50214670
Forced Movement is helpful, and Int saves tend to be rather low on most enemies. I didn't notice when I read it the first time that it was only melee range, but it's still quite nice to be able to force someone back 10 feet and deal some hard to resist damage.

>>50214706
I think it might be fine to keep it at first level. The thing that concerns me more is the intakill potentiall of brain eating.
>>
>>50214246
You're either being a pedantic cunt or honestly don't know that unarmed strikes follow the same rule.
>>
>>50214670
Unlike the others I'd say it's not very powerful since +2 int +1 wis is a rather limiting set of stats that don't work awfully well together (not that wis is an awfully bad stat).
However, it has very strong utility rather than anything else.
Mind meld is an improved level 1 GOO warlock feature.
Mind thrust is very situational, and limiting it to INT uses a day or suchlike won't do anything, because it's basically giving you a better version of the 'shove' action for those situations you really need to push someone.
Darkvision 120ft without sunlight sensitivity is, like said, probably the dealbreaker.

Compared to a drow, the mind flayer has worse stats (+2 dex +1 cha is much more versatile and they can be used together), the mind flayer doesn't get stuff like 'resistance to charms', the mind flayer doesn't get perception proficiency.. They both get spells.
There's a couple of other minor elf utilities.

But...
EIther the 120ft darkvision needs to come with a negative or mind meld should be nerfed a little bit, as right now you have telepathic communication with ANYTHING that can potentially speak.
Overall doesn't need a big nerf at all.

>>50214706
The specific thing like 'you gain memories such as locations of secret doors' sounds pretty neat, actually, rather than just advantage on int checks, though you could probably stick to advantageon int checks. Within the last 10 minutes or so is probably a must-have restriction.
>>
>>50214737
>The thing that concerns me more is the intakill potentiall of brain eating.
Ah, that's a good point. I didn't consider what you said about the rogue sneaking in and eating sleeping people's brains. If it helps, it is only available once per short rest. I figured if a DM lets you coup de grace a sleeping person, why not do it through brain-eating?
>>
>>50214670
Like >>50214731 said it's not strong, but when coupled with all the other little things mindflayer gets it goes from good to pretty fucking good.

>>50214706
The memory thing sounds good. Maybe the player can make one to three inquiries about the memories of the creature (each query taking an action if in combat)?
>>
>>50214758
I think you don't understand what's implied, monk weapons are weapons and therefore benefit from more stuff, including magic enhancements
>>
>>50214775
I think a good fix might be to restrict it to people dying or dead within the past minute. That way, if your DM does let you instakill sleeping people, you can still just stab them in the heart, then eat their brain.

Letting it work on people who are unconcious just makes it so players can try to inflict that status, such as with a Sleep spell or the like. Dead and Dying is easier to control and puts it firmly as a fluffy utility thing.
>>
>>50214787
What does this have to do with my post, though? I was asking why you wouldn't use a monk weapon as a monk. Yeah, 'cause you got a cool magic weapon would be a good reason; a good reason that 99% of monks won't encounter.

You must be pretty bored to be on 4chan picking apart someone's post, a part of the post that really didn't even matter, either. Go find something to do, kid.
>>
>>50214801
Eating the brain of a sleeping person gives them nightmares of having their brain eaten.

If they're being kept asleep by magic, they can't get out of it. If they're just taking a nap as usual, they wake up in a panic.
>>
>>50214817
You don't seem to be busy either
>>
>>50214838
Not really. Feeling sick. I don't do anything anymore other than lurk here and occasionally play TF2 for 10 minutes before getting bored. Waiting for Rifftrax on Toonami Aftermath, which is still hours away.
>>
>>50213831
i also fucked your mom pretty good but that don't make you any less of a retard
>>
>>50214303
And the DM has to avoid PHB to the face.
>>
File: Mand Flayer Take 2.png (77KB, 812x471px) Image search: [Google]
Mand Flayer Take 2.png
77KB, 812x471px
>>50214766
>>50214783
>>50214801
>>50214822
How about this? The idea I have is that the player can ask the DM what they want to know when eating the brain, or they can just have the DM choose something appropriate.

ignore the typo in the filename
>>
>>50214443
>>50214641
2nd level spells.
Barkskin is a Wildshapes best friend, most beasts have a low AC and Lizardfolk Druid aside, there isn't a lot you can do to improve it. This is your awnser to that, especially when some of the forms have particularly large high pools of health but low AC as a balancing factor, changing that to 16 makes them bulky for days.
Flaming Sphere, Decent damage hazard that not only denies your foes ground, but can also be used to directly attack them for just a bonus action, which you can do while casting other spells or rampaging in beastform.
Heat Metal, against a guy in heavy armour its pretty strong with no saving throw as they cannot remove armour. They physically have to break your concentration while suffering disadvantage on attacks or be grinded down by 20d8 fire damage over its duration.
Lesser Restoration, Better to have it and not need it, than need it and not have it. There are some things in the game that if you don't get access to LR within a couple hours or even miniutes, you're dead.
Pass witout Trace, want to emasculate the rogue? Invalidate all the stealthy characters by just giving clunksalot the paladin and bangers the fighter +10 flat bonus to stealth, even with disadvantage they can't fuck up THAT much right?
>>
>>50214872
>i
>>
You guys aren't been excellent to each other. This isn't the 5eg I know and I am disappoint.
>>
>>50214896
Welcome to Trump's Faerun.
>>
>>50214889
>Pass witout Trace, want to emasculate the rogue? Invalidate all the stealthy characters by just giving clunksalot the paladin and bangers the fighter +10 flat bonus to stealth, even with disadvantage they can't fuck up THAT much right?

>playing a shadow monk in full plate
>the party still hasn't figured out why we haven't lost a single stealth check despite rolling 5-10s the whole time
>>
>>50214889
>>50214443
3rd Level Spells.
Call lightning, high reliable repeatable damage, if you're outdoors that is.
Daylight, very useful against enough enemies that it's worth having prepared even if you dont cast it often.
Flame Arrows, while not great gives a nice buff to a ranged ally that will at least make friends. My party had a sharpshooter beastmaster ranger, so was only making one attack a turn, and we had a mastermind rogue who almost exclusively set to give the ranger advantage on his strikes, so he was getting a lot of bang for his buck each arrow almost always hitting, who doesn't love an extra d6?
Conjure Animals, turns literally any encounter into a faceroll. I suggest using the CR1 or CR2 options unless you want GM to hate you. As fun as it is ruining an encounter with 8 wolves, no one wants to see you play with yourself and roll that many dice.
Dispell Magic, the amount of times I've unraveled the Gms plan by simply saying "Dispell magic would end that effect right?" but most casters can get this.
Plant Growth, while not impactful during combat the 8hr version will almost always make friends with the townfolk and farmers. It just seems druid-y.

These are spells I used a lot on my druids and always enjoyed casting. Hope it helps.
>>
>>50214934
Not OP but I've been wanting to try druid for a while and found this helpful. Good job son.
>>
>>50214922
>Invalidate all the stealthy characters
>invalidate
yeah because it sucks when the whole party can sneak into the enemy camp and crush the enemy while they sleep.
>>
>>50214906
Fuck off.
>>
>>50214958
Kind of sucks when you're playing the character who invested skills, expertise and character themes in being good at sneaking into the enemy camp to crush them while they sleep and the Fighter is keeping up with you thanks to the druid casting one spell.
>>
>>50214889
Lizardfolk doesn't benefit from scales when he's in wildshape
>>
Would anyone allow a custom weapon with a stat block of "1d8 slashing, finesse"? Not trying to cheese anything, just don't like rapiers and want my bard to have something manlier. I don't really know anything about swords, so what would such a thing be?
>>
>>50215044
If you want to be manly, use Strength. Dex is for Elves and faggots.
>>
>>50215056
Strength is just a literal downgrade of dex for one-handed weapons, though.
>>
>>50215044
Sabre?
>>
>>50215044
Spear, quarterstaff
>>
>>50214991
currently playing a rogue, there is nothing wrong with having the fighter join you, gives you something to hide behind when shit goes south.

Stop trying to be a special snowflake, alpha striking enemies while they sleep with the whole party is awesome.
>>
>>50215075
Then I guess you can have fun being an optimal faggot

Joking aside, I doubt any DM would have much trouble with you refluffing a rapier as a saber or something instead.
>>
>>50215097
Currently playing a rogue, it sucks when I spent expertise on persuasion and stealth and its completely and utterly invalidated by casters
>>
>>50215117
I just dream of a world where strength isn't a shit stat for anyone but damage-focused fighters and paladins and barbarians.

But it's never coming.
>>
>>50215130
yeah, teamwork fucking sucks.
>>
>>50215134
Fair. The only way I've seen it be useful in games is when the DM is using the Encumberance variant and having 10 strength or less means you can hardly carry anything.
>>
>>50215147
I could have gone fighter and be of more use now that my stealth and persuasion is not needed like at all.
>>
File: 1475792630285.jpg (320KB, 500x572px) Image search: [Google]
1475792630285.jpg
320KB, 500x572px
Fuck, how much effort should I be putting into the backstory of my character? I'm joining a campaign in a few days and I've only got his personality, character concept, a few events in his life, and the DM plothook thought up. The only other guy to have posted his backstory seems to have everything worked out from the birth of both his grandfathers down to when his character was first toilet trained. I'm worried that whatever I come up with won't be nearly fleshed out enough.
>>
>>50215176
got a wizard, a warlock, and a druid in my group. Still not invalidated. I'm sorry you hate working with a group.
>>
>>50215201
Typically, you don't need that much. Once you reach a certain point, it gets too much for anyone to read and remember anyway.

If you can get their life story and personality summed up in 2 paragraphs, you're fine.
>>
>>50215176
>implying that your entire worth comes out of the expertise feature

Not to mention, you can potentially hide mid-combat using stealth. Rogues use cunning action to hide as a bonus action, after all.

You're also not too late to multiclass, because you can grab up 5 levels in rogue for uncanny dodge then go up the fighter path or barbarian.
>>
>>50215201
What you have is fine, and will probably be less of a pain for the DM to read. Feel free to detail your backstory more in your head and consider how it affected your character, but on paper/text, the DM and the other players only really need to highlights reel unless the DM is specifically doing a campaign focused on the characters and their backgrounds.
>>
>>50209198
Is there anything comparable to flat footed or touch AC in 5e? Scenarios where you don't get your Dex, or you don't get your armor? Attacks that ignore Dex to AC or ignore Armor to AC?
>>
>>50215237
Typically, such things are either given Advantage to represent being a precise strike or the opponent being off-guard, or are Dexterity saves to represent things that can only be dodged rather than blocked.
>>
>>50215237
No
>>
>>50215237
In such situations your attacker would have advantage.
>>
>>50215237
Basically

Dex saves = Touch AC
Flat footed = Doesn't exist, because dex is fucking overpowered.
>>
>>50215215
Strawmen are constructs, and rogues can't sneak attack a construct
>>
>>50215265
>Dex is overpowered
Monks run on Dex more than any other class, but they're shit, your argument seems to fail.
>>
>>50215201
longtime GM. Here's what I require (more than most).

>Name, Race, Class, Place of Birth (Pick one in Faerun), Eye Color, Hair Color, Height, Weight, Distinct Physical Traits.
>1 Paragraph describing one or two of your character's main personal goals.
>A Paragraph or 2 describing events that make them invested in the wellbeing at least half the party.
>Descriptive words that describe 3+ elements of your character's personality, psychology, or behavior. Greedy. Loyal. Honorable. Honest. Etc.
>All of the above needs to fit into whatever our agreed upon campaign premise is.
>All of the above needs to be accessible to me at a glance.
>If it's more than a page, shorten it.
>>
Best rogue archetype? I think I'd enjoy having the versatility of a third caster with trickster but the Thief looks like a pretty flexible skill monkey as well. Assassin just looks like damage damage but when you've already got a paladin and fighter I'd feel redundant.
>>
>>50215318
they can in 5e.
>>
>DM rules that on a 1 followed by a 1 on attack roll the fighter's weapon breaks
>some time after that, have to retire character due to IC stuff, when session ends, roleplay a farewell scene with the party and give the fighter another weapon (a really ornate thing once received as a reward, not magical) as a parting gift
>DM throws a fucking fit and tries to veto it because apparently giving gear to fellow party member and then making a new characrer is munchkinry

What the fuck. Is this normal? Who's right?
>>
Please help i am clearly retarded.

Do druid spells known work like clerics where they have EVERY spell of the levels they can cast known, but can only prepare a number equal to their wisdom?
>>
>>50215349
Does your group have a bard yet?
>>
>>50215360
your DM is a faggot if this was several sessions after the fact.
>>
>>50212819
no mystic again rrrrrrrreeeeeee
>>
>>50215360
No, that's autism. It's one thing to make a character, have them shove all their starting gear onto an ally, and they kill themselves on purpose.

It's another thing to have a character retire after a long period and give some trinkets to the party as parting gifts.
>>
>>50215336
>this class that uses dex is shit, therefore dex is shit

Are you saying intellect is a great stat because the only class that honestly actually needs it to any significant degree is a good class?
>>
>>50215360
He might be thinking that you're going to sell it or have that sword be given to your new character. Make it clear that that was just a parting gift and not something the party or you will be using to get an edge.
>>
>>50215360
Wait so... it was something you all earned.
You gave it to him before you character left in game? It makes sense because he lost his other weapon.

I mean, the only way I can kinda see it being annoying is if the weapon you gave him was really powerful. But you said it's not even magical, just ornate.

Your DM is dumb.
>>
>>50215378
Na, pretty much fighter, paladin, warlock (old one if that matters) and cleric. I'm pretty excited, like 3/5 of us have never played before but are getting our characters all set up now.
>>
>>50212819
>Fey Bard
>Assassin Bard

I'm not really feeling these. I guess it's hard to make Bard Archetypes feel distinct when they're already so versatile.
>>
>>50215416
>>Assassin Bard
This one I actually liked I could see a use for that take the guy you killed appearance and mannerism in my current campaign.
>>
>>50215349
Thief - Great at high levels (you may be allowed to chug potions as a bonus action, the extra turn on the first round is brilliant), meh otherwise.
Assassin - Depends on DM and whether you get a lot of chances to surprise enemies. Not awfully great, but advantage against things that haven't moved it pretty nice.
AT - Generally very good, much wider utility and the way they gain spell slots means they're gaining good features while other archetypes are getting crap like 'you can spend a long time trying to build up a second identity'. Doesn't necessarily need intellect, but a good path to go if you want intellect.
Swashbuckler - Generally very good. Almost always get sneak attacks and higher initiative, and a few fun bonuses, along with kiting potential. If you want a charisma rogue, go this way.
Mastermind - Good if you're going for a ranged rogue who isn't allowed to hide all the time with their bonus, but bad otherwise.
If you want a strength-based rogue, get 5 levels in barbarian first. You can also do fighter, but fighter works better with dex in this route.
>>
A player of mine says he wants to try DMing. I think YES! finally! I can be a PC. He picks out one of the pre-made adventures.

Time comes to play
>he has only barely skimmed parts of the adventure he wants to run
>doesn't even pretend to improvise
>we come across this kind of mysterious thing in the woods (apparently was in the adventure) but it has no real quest associated with it
>party thinks, "hey lets go back to town and ask around, maybe we can discern something about this"
>newDM says "no don't do that you won't find anything and will just waste everyone's time."
>o-okay

I have enjoyed the combat sessions so far because they're basically straight out of the book. But when it comes to roleplaying and other shit he literally spoils entire sections of the campaign at a time either for lack of trying or because he hasn't read enough he doesn't know what he shouldn't spoil.

H-how do I motivate a new DM to roleplay more, be comfortable with improve, and actually read their source material?
>>
Let's say you have an effect that is a repository of knowledge- like the library and memories of an Elder Brain, or some great "not for mortal eyes" compendium of information, or even just a magical blueprint created in far too many dimensions for a human to normally perceive.
Now, let's say the PCs decide to shake and touch and look into the thing.
Would the resulting overflow of massive, eldritch, or otherwise incomprehensible information be best handled by an Intelligence or Wisdom saving throw to avoid being nuked by psychic damage or given a form of madness?
>>
>>50215546
They've already failed a WIS check by choosing to gaze into the abyss in the first place, I'd say INT fits.
>>
>>50215518
Tell him what you like about the game, then ask him if he wants advice for improving. If he says no, then don't bother since he will never take your advice or improve. If he agrees, then let him know that he should read and be more familiar with the adventure, and that a big skill of DMing is ad libbing and coming up with things on the fly. If he is resistant, then give up because he will always suck. If he considers your advice, then later in game has trouble with making up plot twists in unforeseen situations, then take the opportunity in-game to do a round table yes-and suggestion for things that could happen and have the players come up with possibilities.
>>
>>50215546
One of the very, very few times an int save may be called for, provided they have made the conscious decision to try and understand it, otherwise perhaps wisdom to try and mentally 'dodge' the effect.
>>
I was wondering if this is fun addition to champion subclass or any homebrew fighters. Since I recently play AiME and found this part to be cool

Style Focus
When you choose this archetype at 3rd level, you become
even more fearsome a foe with your chosen Fighting Style.
The Fighting Style chosen at 1st level gains additional
abilities.
Archery
You may spend your action aiming. If you attack with your
bow next turn, you gain a +2 bonus to the attack and do
not suffer disadvantage for attacking at long range.
Defence
You ignore disadvantage to Stealth checks due to your
armour.
Duelling
When you are wielding a melee weapon in one hand and
no other weapons, you may exchange your +2 bonus to
damage from Duelling for up to a +2 bonus to attack.
Great Weapon Fighting
You have advantage while wielding a weapon with the
Two-handed or Versatile traits if you are fighting against a
creature your size or smaller.
>>
>>50215546
>>50215583
>>50215610
DMG says that INT saves are usually versus things that manipulate your memories and things that can be refuted with cold hard logic and facts, and WIS saves are more of a willpower thing and are sometimes used versus things that can be perceived as false.

So I'd say doesn't matter.
>>
With Volo's coming out, at what point does a setting have too many playable races?

I always like to have plenty of options available for my players, but I also know that it's easy to get overwhelmed with options.
>>
>>50215850
I think any more than a dozen is way too many. Past 6 or so it starts to lose focus as well, where it's hard to find space for all the races in the setting as a whole
>>
>>50209198
Looking at Monster HP and Damage

Monsters seem to hit really hard and have a lot of HP, for their respective CR, in comparison to the PCs.

Also, the monsters in the book seem to have substantially lower HP and damage than the DMG table suggests.

Can someone explain this change to me from previous editions, or the inconsistency between the table and the published monsters?

Won't this make fights drag on forever?
>>
>>50215850
I don't think Volo's has added too many. I also feel like fluff plays a bigger role in 5e than it did in previous editions and players are being attracted to races for more than just stats.

Another book like Volo's will be pushing it.
>>
>>50212517
This isn't just regular unbalanced homebrew, this is
>advanced homebrew
>>
>>50215850
>>50215860
>>50215868
I've always been a fan of Star Wars Cantina-style crowds, where there's just an uncountable amount of races and variety for the fun of it.

I do agree that if you want a more concise setting to keep it at 4-6, up to 8 if you gotta.
>>
>>50209198
Would it be weird to creat a feat that let's take a bonus action to attack with your shield?
A shield bash thta would maybe do 1d6 and have a dc to beat for not becoming prone?
>>
>>50209198
Does Wizard 17/Cleric 1 work the way I think it does?
>>
>>50215998
You mean the Shield Master feat?
>>
>>50215736
The only worthwhile one is GWF. To go over in more detail.
>Wasting a turn
>No one expects you to stealth anyway
>People go dueling for the +2 damage because one handed melee weapons suck otherwise
>Advantage at no cost against the majority of creatures
>>
File: shield.png (272KB, 369x280px) Image search: [Google]
shield.png
272KB, 369x280px
>>50215998
?
>>
>>50216005
we aren't psychic, you dumbass.
>>
>>50216021
holy shit there's one already i'm garbage lol
>>
>>50216005
You don't learn any Cleric spells above 1st level, but you can still cast Cleric spells in higher level slots to get bonuses. You'll also get armor proficiencies from the Cleric.
>>
>>50216031
Yeh i'm dumb i forgot though i would still like a feat
>>
>>50216039
Ah. Okay. That makes more sense. Thanks.

>>50216033
Obvious Questions should not need in-depth explaining.
>>
>>50216043
that let's deal damage with the shield
>>
>>50215736
>>50216027
Oh, and I forgot to add, sharpshooter, a practically required archer feat, means you don't suffer disadvantage at long range, so it's redundant for champion.
>>
>>50216052
>Obvious Questions should not need in-depth explaining.
you've obviously never seen some of the stupid assumptions some people have had about this game.
>>
>>50209198
When do Str/Int/Cha checks come up?
>>
>>50216070
Str checks are mostly for getting knocked down or pushed around and manhandled in some way, int is for things like psionics, cha is for some (but not all) mind affecting spells/abilities.
>>
>>50216083
>Cha for Mind-Effecting Spells.
Okay; then When do Wis Saves come up?
Is it just a 50/50 split on mind effecting effects with CHA?

Narratively speaking, what's the difference between an INT save for psionics and a CHA save for mind-affecting abilities?
>>
>>50216112
CHA is your force of personality, failing saves is like you're losing yourself, like a vampire turning you evil, or an umber hulk making you go crazy.
INT is your intelligence, or brain power. Psions typically aim at stunning your brain, so you gotta flex that grey muscle and tell them THAT'S NO GOOD!
>>
>>50216151
So, you resist psionics by being smart, and you resist loss of self using your force of personality?
And Wisdom is normally like, the ability to understand other people, and your own perceptual abilites, along with practical skills (traditionally, profession type stuff).

When do you roll WIS saves?

Do all the saves come up regularly?
>>
>>50216070
Str: Being pushed about.
Int: Psionics, things directly affecting the brain or having to use sheer brainpower to get through something.
Cha: Force of will, to overcome possession, magical forces that prevent you from teleporting, magical forces that teleport you and magical forces that try to pry into your personality and such.

>>50216112
Wisdom is to tell that something like a suggestion is not your own thoughts but instead magical manipulation, and to thus reject those thoughts.
It's to tell right from wrong.
However, there are also some cases such as with 'hold person' where the save is to avoid magical influence, and it does seem a bit arbitrary when it seems 'bane' could also have been a wis save, or 'hold person' could also have been a cha save, but I might be missing something.
>>
>>50216190
DEX is the most common followed by.. WIS maybe?

Every class gets one 'common' saving throw proficiency and one less common one.
>>
>>50215002
>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.

Having thick scales is a benefit that wild animals can have. Thus it applies. Lizardfolk Dire-wolves have thick hide and the odd scaly patch of mottled skin amidst its fur compared to say an Dwarvern Dire-wolf who may appear squatter than a regular Dire-wolf and will resist poisons.
>>
>>50215201
Honestly, you can make up your character's backstory as you go along, as long as you take care to make sure his past supports the current state of the character. The most important things you need to have hammered out for a character beforehand are his motivations for being an adventurer, and a good justification for what makes you willing to work with other adventurers, many of whom are oddballs and/or dangerous to be around.
>>
>>50216190
>>50216194
Something to keep in mind is that the majority of saves are Con/Dex/Wis, and some of the Wis saves that feel like they should be Int or Cha are mainly that way due to being Wis saves in previous editions.

This is why each class gets one of the 'good' save proficiencies along with one of the 'bad' save proficiencies, like how Fighter gets Strength and Con.
>>
>>50209198
So, I've been crunching monster numbers, and am starting to crunch player numbers. Does anybody know of any existing analysis of PC math I can look at to get started? My google-fu is failing me.

I'm particularly interested in figuring out what reasonable DPRs are at each level.
>>
>>50216194
>>50216083
Int also handles illusions.

>>50216112
Wis handles fear and charm effects, and is also sort of a catchall save for spells that don't fit other categories.
>>
>>50215044
I'd allow it but I'd also rule that it doesn't make you any manlier because you're still a bard using finesse weapons.
>>
>>50216313
No, int doesn't.
Int checks do, but int saves don't.

We're not even sure why it isn't wisdom.
>>
>>50216190
Wis saves are vs illusion and deception.
>>
>>50216218
CON. Then WIS, then STR, then CHA, then INT.
>>
>>50216370
>>50216448

Wisdom is power of perception and LOGIC
>>
>>50216481
Logic is INT. WIS is more about Intuition than Intelligence.
>>
hi /5eg/. im thinking about retiring my current character soon and making a warlock (he's "done his job" so to speak so it would make sense for him to retire). any advice on warlock shit? i read over them and they seem pretty neat, kinda like spell machine guns
>>
>>50216602
Basic advice is to not bother with Blade Pact, and take Agonizing Blast for your first Invocation. From there, it's hard to go wrong.
>>
best level 1 and 2 spells for a bard?
not looking for damage as my party is a champion, bear totem, open hand and two tomelocks.
>>
>>50216791
healing word or heroism is my pick for level 1
>>
>>50216791
Level 1:
Healing word is pretty much a must for getting people off of the ground, but note that you can't cast a full action spell if you use it.

Dissonant whispers is very powerful when a monster would trigger a ton of reaction attacks from teammates, especially characters with strong reaction attacks such as rogues.

Sleep is very powerful in the early levels.

Since the tomelocks wouldn't have identify until they get book of ancient secrets (if they do), identify is a valid choice.

Bane is pretty nice for debuffing since it's effectively inverse bless, but unlike bless monsters have a chance of resisting it. I'd make it a maybe.

Level 2:
Heat metal. Does ridiculous damage against certain targets, but is otherwise mostly to disarm.

Enhance ability is pretty useful if there's a skillcheck somebody really needs to make.

Hold person is a very strong control effect that makes people autocrit the target.

Invisibility has uses if you want to sneak around or get away from tricky situations.

Suggestion is good if you want some sort of mind-controlley spell.
>>
>>50215866
Well a cr4 monster should be a challenge for level 4 pcs. So the monster should be able to keep up when its getting 25% of turns the party gets. Cr wise i like 4 cr 1s with 4 level 4 pcs. Also run multiple encounters a day
>>
Why Halfling Diviner? Lucky + Portent work with any race right?
>>
>>50216956
Racial feature:lucky you can reroll any 1 on an attack, ability check or saving throw.
>reroll all the dice!
>>
>>50216956
so you can on top of all that shit, reroll your 1s.
>>
level 12 eldritch knight.
Str: 20
Dex: 18
Con: 13
Int: 16
Wis: 12
Cha: 10

My DM is allowing the mystic. Looking for opinions on multiclassing into Mystic for the last 8 levels. Started at level 1 for the record. Should i do Awakened or Immortal?

Would it matter if i left my Int at 16 for the last 8? None of the abilities seem to key off of Int much.
>>
>>50217087
i have a 2 handed magic sunblade that gives me a portent die and does force damage, in addition to, if i take a fatigue giving me an additional TURN instead of action like action surge. Been building this thing since lvl 3
>>
Can paladins feel that theyre doing something wrong even if they dont know it or is that some bullshit?
I want to trick one of my players into committing the worst sins possible and i want to know if im abusing any misinfo
>>
>>50217109
>i have a 2 handed magic sunblade that gives me a portent die and does force damage, in addition to, if i take a fatigue giving me an additional TURN instead of action like action surge. Been building this thing since lvl 3

nothing you do anymore literally matters, do whatever you want, maximize fun and be free.
>>
>>50217212
is it that bad? it doesnt even give any +'s for to hit or damage
>>
>>50217242
I mean, that's pretty overpowered, yeah. It's a lot of utility.
>>
I have creation and malleable.

I gave my fighter a wood hilt.

When combat starts, I turn it into an adamantine sword.


legit? Does malleable work on creation?

also, can I make explosives with creation? Provided I know the composition.
>>
>>50217206
Stop.
Don't do it.
Consider why this may be an idea that leads to personal conflict with the other person.
Consider if you actually desire this conflict.
If you do, why is this person in your game?
If not, would the person enjoy the roleplaying opportunity of being tricked like that?

Messing with the paladin by providing dilemmas is fun and all, but deliberately tricking them without a really good reason and then slapping them with penalties for it is way worse than an overly-lethal trap or overpowered encounter.

Don't be that DM.
>>
>>50217267
huh. It hasnt really been that bad ive noticed. our DM has accommodated with smarter and stronger monsters, and i've gone all the way up to exhaustion 4 to keep people alive because combat has been brutal even with 2 bards and a druid with healing word, a paladin, a sunsoul monk, a warlock, a beastmaster ranger(old style) and myself. 3 of those exhaustion were in the same turn
>>
>>50217206
>I want to trick
Please don't. Taking player agency for a quick 'gotcha' is almost never a bad idea.

That said, most Paladin's wouldn't know, but their god also wouldn't require much penance for a sin that was unknowingly committed (if there was literally no way for them to know) so it would cause nothing more than some mild prayer to atone.
>>
>>50217304
>2 bards, druid, paladin, monk, warlock, beastmaster, and an eldritch knight

with that many PCs just who gives a shit any more anon, go wild and maximize fun you aren't playing the same game as us
>>
>>50217304
if everyone at the table is having fun then power to you, but i personally, both as a dm and as a player, wouldn't use something like that just because how much of a spotlight it can give a single player.

does the rest of the group enjoy having the fighter do twice as many things per round or outright carry the single fight? does the dm enjoy having to upscale every single thing so the op party doesn't melt it in seconds?
>>
>>50217319
>>50217304
>you aren't playing the same game as us
Speak for yourself, I've DM'd for an 8-player game before. It's still Dungeons and Dragons.
>>
>>50217331
Dm is having a blast because of how big the stuff is. Other players havent complained because they have their own stuff theyve been crafting and im not a shit that uses it all the time. since i got the second turn thing at lvl 11 i've used it maybe 6 times.

our dm loves skill checks and saving throws and i have a VERY healthy fear of disadvantage
>>
>>50217338
>It's still Dungeons and Dragons.

grats. but its not the way most parties are ran/play.
>>
>>50209198
Does anybody have any good guides (or guidelines) for damage output?

What's good damage? What's mediocre? What's shitty? What's hyper-optimized?
>>
>>50217331
>>50217304
and yes, also this >>50217319

i tried running for 7 PCs and it was unbearable, tried with 6 and even that was way too much of a slugfest and unless someone detached itself from the narrative, combat would take forever and the party would be incapable of progressing the plot at any relevant speed.

my current party is 6 PCs but there's a couple of players that don't care about decision making so it virtually runs like a smaller group and most are martial classes/warlocks so combat is pretty much "i attack it with my axe/i cast eldritch blast" ad infinitum.
>>
>>50217282
It's all in the love of the game, If he can sense theres some danger in what he does and to magnify how his actions effect the world. I'd only be giving the player much more power.
>>50217315
It's never meant to be a "gotcha" moment, rather a series of choices that theyd have to make which aren't entirely obvious. I intend for it to be fun, of course. I also dont intend for the effect to be permanent and for him to be able to stop once he finds out what he has done. I'd also leave many clues.

Thanks though, guys I don't want to be "that DM" and he is a good friend, i just want things to be very interesting and high-stakes
>>
>>50212819
>two schools of once per rest mind rapey charm magic

Who told them this spell-like abilities shit made for attractive class options? You're a fucking bard, you can already cast spells that do that shit and more than once per rest.
>>
File: 1468283844769.png (2MB, 1280x1010px) Image search: [Google]
1468283844769.png
2MB, 1280x1010px
>>50212819
>At 6th level you can use a bonus action to be able to cast Command as a bonus action for a minute
Is this REALLY good, or is it actually not when you consider it precludes casting an action spell or using your bonus actions to inspire/heal?
I might try taking this to table instead of a valor bard next week.
>>
>>50217461
When you consider that you then can't use the actions like you said, it probably isn't insanely strong.

Do consdier that bard colleges are quite powerful.

You get to cast vicious mockery, at least.

However, command isn't so bad. If you tell a monster to 'flee', they'll trigger a whole bunch of reaction attacks. Or, you could get them to fall to the floor and then beat their body while it's vulnerable.
>>
File: autism.jpg (150KB, 821x673px) Image search: [Google]
autism.jpg
150KB, 821x673px
>>50217362
You can find a few charts on various forums if you google-fu it. With feats, multiclassing, magic weapons, campaign power level, etc. there's not really any definitive answer. 5e makes it hard to flat out suck.
>>
>>50217514
>Stick em with booming blade and force them to flee
Bueno.
>>
>>50217523
what is PDK?
>>
So when should expect minis from the VGM
>>
>>50209198
Building a Warlock, and:
>FEY PRESENCE
>Starting at 1st leveI,your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
>Once you use this feature, you can't use it again until you finish a short or long rest.

How do I do a 10ft cube centered on me, when I take up a 5ft cube? Half a square in all directions?
>>
>>50217726
it's not centered on you, it's originating from you

pick a corner of your square and draw a cube from there
>>
>>50217726
The origin of a cube is on one of its faces. So on a grid you're choosing a 2x2 space adjacent to you.
>>
>>50212819
Can you capture a beast shadow if you are a bard/druid? And it dies whilst you are shape-shifting?

Or what about polymorph? Bards have access to that.
>>
>>50217362
https://docs.google.com/spreadsheets/d/1d-9xDdath8kX_v7Rpts9JFIJwIG3X0-dDUtfax14NT0/edit#gid=508652177

this thing is pretty autistic and beware of the homebrewed numbers, but it should give you a very good idea of what's the average damage throughout the classes. it makes a bunch of assumptions like target AC and whatnot so you might want to check it carefully before accepting their conclusions.
>>
>>50209198
are there any 5th edition character builders, im sure none exist as polished as the one wizards made for 4th edition but surely someone has some online thing?
>>
>>50217813
Thanks. I will comb through it and hopefully extract something useful.

>>50217762 >>50217803
Ah, that makes much more sense. Thanks!

>>50217726
Going to (for fun) build a Level 20 Warlock pregen, and scale it back to get the levels leading up to 20.
>>
>>50215336
retard-tier argument
>>
File: 1468456604869.png (254KB, 400x600px) Image search: [Google]
1468456604869.png
254KB, 400x600px
Bread anon here, I have 23 str now
1500 xp till lvl 10
Pure champion so far
What the fuck do I do with str like this?
>>
>>50217889
grapple God
>>
>>50215339
I'm stealing this. Thanks anon.
>>
>>50215369
Like Clerics. Prepare from the whole list.
>>
>>50217835
bump
>>
>>50217980
You got it, buddy. It's served me well.
>Everything you need as a GM, Quick and Accessible.
>it's not a fucking novel.
>It's not that much work for that player who doesn't want to put a lot of time into a backstory.
>Bonus points, encourage them to use short phrases in a list with bullet points instead of paragraphs for easier reference, if they can. If they feel they need paragraph form, see original post.

>>50218039
You can't bump, we're in autosage because 431 posts. We will need a new thread soon-ish.
>>
>>50218056

>>50218069
>>50218069
new thread then, lets go ahead and get it over with we're on page 10
>>
>>50214977
:^)
>>
>DM bans conjurations, enchantments, divinations and illusions because they "ruin the plot"
>all necromancies are eeeeeebiiiiil and are not allowed to anyone non-evil
>PHB only

I stood up and left. When did you realize that your DM was retarded? What did you do?
>>
>>50211755
Druid monks still get to punch you by wildshaping into apes or monkeys.
>>
>>50212456
So you made them into TES dark elves?
>>
>>50211777
2d10 makes easy easier, but hard harder. If you need to roll 13 or higher, you have better odds with 1d20.
>>
>>50214206
Here's what you do. You multiclass.

>Valour Bard/Dragon sorcerrer makes you a full caster/martial who gets unarmoured AC and a shit ton of spells, most notably Shield and cantrips out the whazooo
>>
>>50214390
Well arguing about autism on a mongolian horse hearding board isn't exactly going to help.
We need to cleanse the fags spilling over from /pfg/ however.
They were baited in after VOLOs monster races was released in UA.

Damn weaboo furries and scalies.
>>
File: 6e33a680267964e837563969a7aecd0d.png (799KB, 758x1290px) Image search: [Google]
6e33a680267964e837563969a7aecd0d.png
799KB, 758x1290px
I want to be the best healer/buffer/debuffer I can possibly be

not at all worried about doing damage or killing anything

How do I do this? UA is allowed
>>
>>50218575
Life cleric.
>>
>>50215336
Monks suck for other reasons.
They need to spend a resource to get their full attack ability just so they can compare to rogues.
Their Hp die is the same as rogues as well despite needing to prioritize Wis over Con.

But hey here's a fix for the whole class.

''Extra attack 2'' at lvl 11, Hp die is d10.
>>
>>50218575
Lore Bard.
>>
>>50209198
>>50215349
Go swashbuckler.
Be socially competent and able to fight as a frontliner.
Dip a level into dragon sorcerrer and get the SCAG cantrips.

>>50212819
I can finally play a Glam rock star
>>
>>50212819
Evil bard archetype finally.

My party can finally maximize the edge.

Party already has:

Shadow monk
Long death monk
Assasin rogue
Necromancer wizard
Death Cleric
Oathbreaker paladin
>>
>>50218575
Lore Bard/Thief 3
Get the Healer feat and Expertise in Medicine Wis.
Steal cure wounds from Cleric with magical secrets.
Steal aura of life from paladin.

Enjoy being a heal bot.
Thread posts: 447
Thread images: 29


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.