[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D Fifth Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 415
Thread images: 23

File: 1464391466994.jpg (27KB, 177x188px) Image search: [Google]
1464391466994.jpg
27KB, 177x188px
Racist NPC/PCs edition

Volo's Guide to Monsters in the trove. Be sure to buy it and support the hobby even if you download it!

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>/tg/ character sheets
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Previously on /5eg/... >>50209198
>>
File: 1468456604869.png (254KB, 400x600px) Image search: [Google]
1468456604869.png
254KB, 400x600px
Bread anon here, I have 23 str now
1500 xp till lvl 10
Pure champion so far
What the fuck do I do with str like this?
>>
Why are gauths so weird
>>
>>50218124
grapple god
>>
>>50218069
>tfw went LEEROY JENKINS with my Dwarf Wizard
>Killed 3/6 Orcs in melee by myself before dying.
Felt good.
>>
>>50218069
Currently playing a character from Not!Arabia. Rest of party is an elf and a human, and a tiefling just joined in. I'm trying to play up the don't trust tiefling thing but I also don't want to be an asshole to one player on their own- ways I can be "racist" against the tiefling without being a 100% asshole? I am planning on learning to trust her and reconciling that I shouldn't have judged her etc but until then I want to play up the hell spawn ancestry
>>
>DM bans conjurations, enchantments, divinations and illusions because they "ruin the plot"
>all necromancies are eeeeeebiiiiil and are not allowed to anyone non-evil
>PHB only

I stood up and left. When did you realize that your DM was retarded? What did you do?
>>
>>50218230
Talk to the player.
>>
>>50218069
>tfw DM doesn't understand that our party refuses to go on adventure
>Much rather do regular deliveries for my character's bakery.
It is a good feeling.

>"Are you sure you don't want to follow the Goblin down the path?"
>"Yeah, we just want ro finish up the job and get our money."
>"Are you guys really sure about that?"
>"Yeah."
>"Oh. Uhh... well okay then, I guess?"
>>
>>50218245
I do PHB only games. If I don't own a physical copy of the book and read it then its not allowed at the table. Only one player complained but he has more expendable income then everyone else in the game. PHB only lets everyone feel like that are on equal ground till we can afford SCAG and Volo's.
>>
>>50218230
As >>50218256 says, but you can be the sort of polite racist. Like, you wouldn't explicitly say anything but the way you act implies a slight aversion or suspicion of her, with the most overt thing being like accidentally letting something slip
>>
>>50218267
Sounds super fun. You sure showed him.
>>
>>50218267

Goblins would be attacking the bakery quite soon.
>>
>>50218281
No, he finds it hilarious.

>>50218298
Yep. My Dwarf Barbarian did indeed fight off a couple last session, actually.
>>
>group looks promising, normal good guy party
>lawful evil tiefling joins
>"my character is lawful evil, but only follows his own code. He sees others as tools for his own gain, and does whatever he wants"

Great, there goes the party
>>
>>50218311
That's called Chaotic Stupid.
>>
>>50218069
DAMN DIRTY ELVES.

Seriously considering no elves in my campaign setting. y/n?
>>
>>50218326
I get why people would play a character like that (they're mentally stunted spergs), what I don't get is why the GM would say "yea thats cool you'll fit in with our human elf halfling dwarf party that is all LG NG or CG"
>>
>>50218367
I guess the ideal is they're edgy kid who pulls through in the end to help save the day through the power of friendship.
>>
Anons? Long story short, I got a race brewed up for one of my settings who basically originate out of a "gone horribly right" experiment at mixing together kobolds and snakes. How far up the scale of overpoweredness would you rate this racial write-up?

+2 Con, +1 Cha
Small
25ft base speed
Darkvision
Sunlight Sensitivity
Bite Attack (as per Lizardfolk, but doing Slashing)
Down the Hatch (can eat a Medium or smaller corpse as an action, or as reaction to killing an enemy with your bite attack - this weighs you down appropriately)
Digestive Boost (spend a bonus action to heal yourself for level + swallowed corpse's CR health - this is a once per corpse thing)
Venom Spittle (cast Poison Spray via Cha as an SLA)
Resistance to Poison damage and Advantage on Disease saves
>>
>>50218069
Which book has the faction stuff?
>>
How's the monster math in this edition? I've only played in small groups with weird class combinations, so I can't really tell myself.
>>
>>50218425
It works well enough for how flexible the game can be. I've had no real specific concerns with it.
>>
>>50218425
Been crunching numbers, it seems okay so far. I also lack a lot of "in the field" experience, though.
>>
>>50218230
>>50218256
make sure the player know what your doing and maybe try to keep it to non combat stuff.
like have him make shitty remarks at a taven but like dont leave her character in the lurch in combat
or do! depends on how deep you want your characters prejudice to go! hell you could ive them a campaign wide storyline of coming to terms with it and being less racist.
or not s'you character, but above all else make you intentions known so its not like your just the asshole player hiding behind roleplay
>>
>>50218311
>>50218326
>>50218367
>my character is lawful evil, but only follows his own code
The concept of Lawfulness exists in this player's mind.
>He sees others as tools for his own gain
And there's the Evilness. So far, the character seems Lawful Evil...however:
>and does whatever he wants
Chaotic Evil with a slight Neutral Evil lean.
>>50218387
The reality is, they want to do what 14-year-olds do when they play GTA. They want to start trouble with random acts of violence against people who don't deserve it, then get free stuff off the small waves of faceless mooks sent after them. They get incredibly shitty when they fail and have to come to terms with the fact that the party will neither help in the fights, nor rescue or resurrect the player's character.
>>
File: 1286158385834.jpg (24KB, 300x300px) Image search: [Google]
1286158385834.jpg
24KB, 300x300px
>DM drops some hints and lore about some very powerful heroes that once saved the area from a big baddie and orcs years ago, who have now turned to the evil side lately for profit or whatever

>later, fighting some bandits while escorting a trade caravan
>four guys looking just like those fallen heroes (as described back in town) barge in, killing 2-3 bandits with flair during their entrance, telling us to just stay calm and they'll just take one thing from the caravan and be off
>DM makes it sound as if we'd be stupid to even try and fight them
>one guy asks what their leader is wearing
>DM says he's just wearing a chain shirt and holds a well polished axe, but nothing special
>we all immediately think "wow this guy is so badass he doesn't even need fancy gear"
>DM plays them really well and we all just back off to avoid dying
>they open a specific chest and take one very specific item (some black stone) and leave

>3-4 hours later, four guys looking just like those fallen heroes show up, except these guys are fully clad in fancy looking gear, their mounts are some golden-horned rams and the blackguard fallen paladin makes us all piss our pants just by being near him
>mfw they ask if we have seen four clowns pretending to be them
We are so fucked
>>
Why is there still no sign of Dungeonology on the Trove? We've had Volo's for ages when it's still not even due for release, but Dungeonology has been out for days and still no sign of it?
>>
>>50218407
vore fetishes detected
>>
>>50218686
That sounds awesome. Did that feel exciting? You didn't feel cheated, or made out to be stupid?
>>
Anyone have an online dice roller that I can use to easily determine the number of encounters that will happen in a day?
>>
>>50218714
No we were all absolutely sure they were the real thing
>>
>>50218686
Wow that started off like a typical shitty gmpc thing then became ace
>>
>>50218717
https://www.wizards.com/dnd/dice/dice.htm
>>
>>50218686
Yo yo yo what if the guys pretending to be the fallen heroes were good guys trying to stop the now evil heroes from doing something and now yall gotta go find them and team up with them to take on the assholes

YOOOO what if those guys are actually the fallen heroes but are time traveling to the future to stop their evil future selves from doing evil shit

YOooo what if those guys who are time traveling to stop future versions of themselves end up turning evil because of the events that unfold during thembfighting their evil future selves

Yoooo
>>
>>50218755
Never do anything with time travel in a TTRPG. It never ends well. NEVER.
>>
>>50218786
It worked fine for me.
>>
>>50218786
It can be done well. You need to go with branching timelines/alternate timelines, rather than dealing with paradox though.
>>
>>50218755
how high are you right now?
>>
>>50218412
DMG has a little bit on the factions and if i recall correctly on the adventurers league website there is a free download that also has some info
>>
>>50218407
Why the fuck would a bite attack do slashing damage?

why the fuck would you be able to eat a whole medium creature with one action, instead of it taking an hour?

SLA don't exist, you vore loving tard.

gtfo with your fetish, it can join the sentient sword in the trash
>>
>>50218230
Act the way a nice old Southern lady would. If the tiefling does something nice, say something along the lines of "Oh, I didn't expect that from you." Look up "microaggressions" and do those.
>>
Hey /tg/ I have an idea for a dragonborn paladin who serves Bahamut. My dm has said that I can be a platinum dragonborn, for a cool story where I'm the first platinum dragonborn in history. Does anyone know what my breath weapon would be? Is there any record of Bahamut (Platinum god of good dragons) breathing fire/lightning/cold etc.? In contrast, does anyone know what breath weapon Tiamat uses?
>>
>>50218230
Assume he can't read/write, if something needs to be explained be sure to do it extra slow for the monsterman.
>>
>>50219063
For Bahamut it's cold/special effect kinda like silver's as far as I remember. In the meantime Tiamat had 5 heads last time I read about her, so she'd have them all.
>>
>>50218689
Isn't that like a kid's pop up book with slide tabs and shit?
>>
>>50219063
Apparently it's cold according to the FR wikia.
>>
>>50219063
If you want to be a special snowflake "Clearly this is ones birth is the blessing of Bahaumat!" give him Radiant breath.
>>
>>50218686

That's pretty good anon.
>>
>>50219082
Awesome, ty
>>50219092
Didn't know about the FR wiki, thanks man!
>>50219123
I like this idea actually!
>>
Is it ever justified to kill another PC?

I am a NG fighter, one of the other PCs is a NE sorcerer. He's using some edgelord shadow sorcerer bullshit. He has, IC, said that the rest of the party are just servants he tolerates so long as it benefits his cause, which is raising undead and taking over some city or some shit

He's done some edgy shit to the point where the true neutral rogue whispered me and was like "we should fucking murder this guy", honestly id be totally down for it but the player of shadow the edgehog would probably have an autistic meltdown

OoC we all told him that his evil garbage doesnt fit with the group and he got all self righteous and whined about player agency and something about railroading(??¿)

Tldr is it ever justified to murder another PC, considering if its pretty justified In-game?
>>
File: maxresdefault.jpg (64KB, 1440x1080px) Image search: [Google]
maxresdefault.jpg
64KB, 1440x1080px
>>50219159

As a DM I never like it when my players are trying to PVP. If he wants it to be player agency and go down that route, I don't see why your characters wouldn't want to murder him.

He's going to sperg out no matter what, because he's not going to get what he wants instead of what the group wants.

>HFW you guys man up and murder his character
>>
>>50219159
A better course of action is to talk to the DM about kicking him from the group and NPCing his character afterwards.
>>
>>50219191
and then kill the npc, right?
>>
>>50219159
If it makes for well built up drama then It's probably for the best, but I'd say either spend some time laying the groundwork before a showdown and if possible convince the character to just find another party to frequent.

First of all, talk to the player privately about it and spitball some ideas, if he's not budging just say that your character probably can't allow too many more overtly evil actions go without atleast speaking up about it, encourage him to be a sneaky sneak

IC debates about morality are great ways to showcase roleplaying, just ensure you're 100% acting out your ideas and character's personality as opposed to OOC feels soaking into the game (Which can be real difficult).

Eventually instead of straight up murder, challenge the PC to a Duel, if you win I'd suggest not straight up killing the guy, just patch him up, leave him in an inn room with all his belongings.

100% do not just have a rogue slit his throat when he sleeps, because the player will throw a bitch-fit and insist that he catches the rogue in the act with metagaming.
>>
>>50219211
that came across as real patronizing... sorry that wasn't my intent
>>
File: Zweihänder.jpg (117KB, 500x667px) Image search: [Google]
Zweihänder.jpg
117KB, 500x667px
>>50219201
Surely you can figure out what to do with the evil asshat sorcerer
>>
File: 4chanlig.png (183KB, 1500x1500px) Image search: [Google]
4chanlig.png
183KB, 1500x1500px
>>50218311
>>50218326
>>
>>50218268
My group tends to buy splats for the DM as they come out, immidiately if its campaign relevant, birthday/holiday if not. It entirely solves any issues, and splits cost, which is a good thing to not force on DMs, since they typically invest the most overall.
>>
quick question. what happens if a character is always heavily or lightly obscured?
>>
>>50219279
Lightly: creatures have disadvantage on perception checks that rely on sight
heavily: vision is blocked; creatures effectively blinded

straight from the DM screen
>>
"Run monsters like they're heroes of their own adventure".

Thoughts on this?
>>
>>50219295
hold up. so if a character found a way to be lightly obscured all the time, they can make stealth checks whenever? so kind of like hide in plain sight?
>>
>>50219322
>Next time on: Gelatinous Cube Adventures!
>>
>>50219342
Technically, where are you going with this?
>>
>>50219349
working on a homebrew class, trying to balance a class feature that essentially does exactly that.
>>
>>50219359
sounds neat, what are the key concepts/abilities of the class?
>>
>>50219344
Gonna clean this motherfucking dungeon for the next two centuries. Awww yeaaaa.
>>
>>50219359
Just give them the wood elf 'can become lightly obscured in heavy rain n shit dawg' thing
>>
>>50219421
is that a patch of mold 20 feet away?

awwwww shit yeah, in 3 months i'm gonna be eating like a king
>>
>>50219433

but then an issue would come up if they wanted to play a wood elf "whatever the homebrew class is called"

although you could just give it a different set of conditions than the wood elf feature
>>
>>50219400
honestly - and this is being super critical of my own creation - It probably doesn't merit being its own class. It'd be a fine mystic archetype, if anything.

Basically its a sneaky/stealth based version of the mystic. Its a spell point based mixed caster class (casting similar to a warlock), whose main abilities come from the disciplines or paths they take. The two archetypes I've typed out for it include a more caster-centric archetype akin to the lore bard but more specialized towards anti-casters, and a skirmisher archetype reminiscent of the rogue.

http://homebrewery.naturalcrit.com/share/BkaciQ1L

if you want to check it out. beware - its pretty long and uses the word shadow WAY too much.
>>
>>50219467
>uses the word shadow WAY too much.

nah i think it's fine
>>
>>50219478
lmao

yeah, i need a fuckin thesaurus...
>>
>>50219467
i like it, it's just a little weird as a full class but as an archetype i don't think it would come into itself enough

a wild idea, what if you were to rework it into a prestige class? probably wouldn't work but whatever ¯\_(ツ)_/¯
>>
>>50219439
Classes and races already do that, so just do it.
>>
>>50219519
I have no experience working with prestige classes. In fact, I didn't even know prestige classes were a thing anymore.

Mind telling me more and elaborating on what you mean?
>>
>>50219439
>>50219526
I did something similar. Basically the class grants the next level of obscure-ment based on lighting. In normal light, they are lightly obscured so receive bonuses to stealth checks via disadvantage on perception checks. when they're already lightly obscured, they count as heavily obscured and can just make stealth checks to hide outright.
>>
>>50219545
https://media.wizards.com/2015/downloads/dnd/UA_Rune_Magic_Prestige_Class.pdf

they're not "officially" a thing

idk, i thought maybe it could work as prerequisite: rogue or warlock X level prestige class because of the focus on magic and stealth

but rereading it, i realised a lot of the homebrew comes from the shadow arcanums and paths

prestige classes are a good way to squish a lot of good features in ~5 levels because of prerequisites like X level and X stat

all that said, i have NO experience with making my own homebrew and think yours is very well done
>>
>>50218245
>DM bans
dropped right there
>>
>>50219322
Good, good.


Didn't a UA for bards just come out, where is that?
>>
File: Quoth_the_Raven22wDetail.jpg (64KB, 768x576px) Image search: [Google]
Quoth_the_Raven22wDetail.jpg
64KB, 768x576px
>>50218069
Hello elegan/tg/entlemen.

I bring you a quandary of mine: last session my party was looking for a woman to ask questions to regarding plot.

Thing is, the woman is probably going to be like a noble lady and there probably is no possibility for us to speak with her in a normal way.

So my druid hatched a plan: in case we can't talk with her in the usual way mortals communicate, he will try to talk with her privately, sneaking past the boundaries that blocked us from reaching her.

My question now is: could my druid turn into a raven and then talk to her in common?
>>
>>50219669
one for barbarians came out on monday if that's what you were thinking of
http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf

or there's an older one that has bard subclasses
http://media.wizards.com/2015/downloads/dnd/04_UA_Classics_Revisited.pdf
>>
>>50219669
http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf
>>
>>50219590
ah. well, thanks anyway. Ill check it out and consider it, maybe youre right and this would be fitting for a prestige class. Like I said before, I didnt even know they were a thing.

Yeah, a majority of the homebrew are the paths themselves. Id say they make up around 70% of the class.
>>
>>50219679
why not?
>>
>>50219679
yes actually, the raven has the mimicry ability that lets it mimic simple sounds. i would argue it would be able to imitate someone speaking common
>>
>>50219682
Thanks heaps brah. Nah, it was a most recent UA. So, we'll be on track to get a new UA on Mon?

Yeah, found here >>50219688
Thanks heaps brah!
>>
>>50219688
oh shit, i missed this one, when did it come out?
>>
I really like 4e, but can't play it because my friends like 5e. But I just wish 5e was more like 4e.
>>
>>50218267
Im sorry anon but your that guy.
>>
>>50219764
i think you're the only person that i've ever seen that prefers 4e over 5e.

what parts of 5e do you dislike and how does 4e deal with that?
>>
>>50219736
It hasn't
>>
>>50219788
Overly simplistic combat, and poor social support. Skill challenges were stupid at first, but they're a great framework for DMs to generate in depth social challenges. You can do the same thing in 5e, but because it isn't spelled out anywhere, most DMs just default to roll a die and if you roll high enough once the guy dues what you want. Poor balance between casters and martials also tarnishes 5e.

Finally, I dislike that 5e is built around 90 percent of combat turns being attacking or cantripping.
>>
>>50219903
Then go to /4eg/
>>
>>50219897
oh, did people guess the URL?

hasn't this happened before?
>>
>>50219923
Yes and yes
>>
>>50219916
I'm playing 5e.
>>
>>50219713
I'm just asking for your opinion: I don't want to be the only one to think that the plan would work quite well.

>>50219723
I think so too: I hope the GM will agree with us.
>>
>>50219688
This annoys me. Why are the ten minute rituals on any sort of rest based cool down at all?

Wizards needs to give every class more interesting at will abilities, and these were perfect opportunities to do so.
>>
>>50219995
I agree, I'd go 1 minute instead of 10, or 10 minutes cast more than 1 hour duration
>>
>>50220006
I'm fine with it being ten minutes, just not having any sort of short rest limitation. So if you can perform two times in an hour, good for you, you can use it twice. It's no more worrisome than ritual casting.
>>
>>50218268
Do you at least also include the players companion since it's a free pdf?
>>
So I heard that all the races from Volo's guide have faction restrictions in Adventurers League but I can't find any official source for it. Do any of you happen to have a link?
>>
>>50220027
i don't mind it being 10 minutes because they're more social themed skills
>>
>>50220048
this has the faction restrictions underneath some flavour text
>>
>>50220099
It even has mandatory background stories for all races?! I'm glad my AL DM hasn't read that document and probably never will.
>>
>>50220099
>Yuan-ti can only join lords alliance
>the evil spies can't join the evil spy faction

I can work with this, but it's a bit odd in my opinion.
>>
What does everyone think about this weeks UA?
>>
>>50220136
I think it should limit your clan/race and that's it. I don't see why they felt the need to make every kobold leave due to lack of fish or have every goblin a former bandito. Why not have a delusional kobold that thinks that by performing deeds they will transmute into a dragon? Why not a bullied goblin leaving his clan to study books and gain arcane knowledge? Why not a Bugbear that's driven to become a cleric of some nature god?
>>
>>50218124
>23 Str
>Meanwhile I'm a 11th level Paladin without magic item, not even one
>>
>>50220136
oh god, i never even saw that part, at least for most of them they're not too restricting but i think that it should have been left as a heavy suggestion.

that said i'm sad about the whole PHB+1 as it won't let me play my kobold swashbuckler rogue idea
>>
>>50220150
Fey bard seems like a rehash of bard/fey warlock, but whatever. The assassin bard makes no goddamn sense, it's like a rogue who doesn't want money or a pacifist fighter.
>>
>>50220198
i see the College of Whispers as a bard spy kinda deal, probably better for political campaigns or very social campaigns
>>
>>50220198
Fey Bard works really well as a pacifist character, since unlike the fey warlock they dont get many decent damaging cantrips
>>
>>50220163
meant to quote you here
>>50220198
>>
I just don't see what whisper bard is going to be doing in combat, he seems really useless.
>>
>>50220183
>>50220197
Some of the backgrounds are worse than others. I really can't fathom why they felt the need to limit players that much. Volo's guide makes plenty of suggestions for justifying monstrous adventures and they should have just stuck to that.
>>
Speaking of bards, I'm planning a Life Cleric 1/Lore bard x for this new campaign for some dank Pelor hymn-heals. I normally do martial classes, is there anything I should know about spells I should pick up? I already know it's pointless to cure wounds or whatever during combat unless they hit 0 hp.
>>
File: 1326903424682.png (364KB, 500x282px) Image search: [Google]
1326903424682.png
364KB, 500x282px
If I take Animate Object, can I animate 10 spikes or caltrops and then have them each attack at +8 for 1d4+4 every turn as a bonus action?

But the spell says the objects must not be worn or carried, is there any way I could do this without first requiring a previous turn's action to throw these spikes into the ground?

I've never played a Wizard before so this might be a stupid question
>>
>>50220346
it probably mostly depends on your DM, but i think the "objects must not be worn or carried" is so you don't animate objects on an opponent's sword or armour for example.
>>
>>50220346
dropping something doesn't even use your item interaction IIRC
>>
Why so many people out there don't like Monk? and I don't mean just mechanically speaking.
>>
>>50220477
it doesn't do as much damage as a GWM fighter or paladin so it's useless
>>
>>50220458
technically to spread caltrops takes an action, but you wouldn't even need to do that, you would just need to grab them from whatever pouch they're in and cast
>>
>>50218407
Digestve boost is too spammable. Needs a per day limit.

Poison spray is a pretty damn weak cantrip, so that's allowable.

Disease is almost never going to come up and there's no advantage against poison saves, so that's worse than dwarf's poison resistance.

'weighing you down' is a bit hard to do without rules, as normally DMs don't track weight.

CR is fine to scale, but it might be a bit of a pain to ask your DM all the time, especially if they create a creature and didn't assign a CR to it. Not to mention, quarter or half or eighth CR creatures.
Actually, down the hatch isn't so bad because you're going to need a lot of decent CR creatures to benefit from it at all. It just seems like it'll be an annoying ability that could easily be replaced by 'If you feed on your enemies after a battle, you automatically regenerate your level in hitpoints' or something.

Darkvision is weak because it's not superior darkvision to go with sunlight sensitivity.
>>
>>50220477
People is retarded and think monk doesn't "fit" D&D because D&D is an European fantasy setting. False, not even at its conception D&D was an European fantasy setting, it was a mix of different cultures, settings and mythos, and monk was in D&D since day 2, even before rangers, sorcerers, etc, I think it was released at the same time as clerics.

As for mechanics, is meh, deals the lowest damage, needs good stats to survive because it can't depend on equipment and in most groups is only wanted if you stunlock 24/7. Imo also doesn't have a role and rogue pretty much outclasses him as the acrobatic light armored nimble guy.
>>
>>50220486
spreading them so they can be used does, dropping an open bag that doesn't spread anywhere doesn't
>>
File: Creighton.jpg (191KB, 1280x900px) Image search: [Google]
Creighton.jpg
191KB, 1280x900px
Stat me
>>
>>50220524
>deals the lowest damage
But that's not true.
It's certainly not the highest damage, but at level 5 you'll be dealing a consistent three punches for 3d6+12 if you have a +4 modifier (and honestly, you should do.)
In comparison, a rogue may be dealing 5d6+4 damage. Though the rogue's damage is more reliable, the rogue doesn't get 5 flurry of blows every short rest and they're limited in options that can expand that damage. Mostly booming blade / green flame blade for less reliability but more damage and spare bonus actions, or assassin on surprise, or multiclassing.

A caster relying on their cantrips without spells will do less, too. A warlock will do 2d10+8, which is also less. With hex, it's only a bit more than the monk.

Compared to a sword-and-board, the swordboard may do 2d8+12 if they have 'duelling'. This is also less.

Compared to PAM, GWM fighters, paladins and barbarians and such they're definitely lose, however.

The monks don't level too well beyond 5 in terms of damage and become more of a stunbot than anything, but many other classes also suffer similar problems. A barbarian for example gets barely anything beyond level 5 until the much later levels.
Rogue is an odd one, because it has a very steady progression of damage. Cantrips tend to be steadier, too, and fighter gets a third attack at 11.

I'd call monks mediocre in terms of damage, basically. Great at level 1-4 with good stats.
>>
I saw this posted in an earlier thread.

Lizardfolk druids, Do they get to use their 13+Dex AC formula while in wildshape? Do they get to use their bite?

Would make for a great Dinosaur themed moon-druid using Lizardfolk Farwanderer as the race.
>>
>>50220808
No
No
>>
I'm starting to think I shoud join a new game. My group never plays anymore because someone is ALWAYS unavailable and now one of our players just plain said he wouldn't be available some sundays from now on and another one's laptop battery stopped working. This was all just a couple of minutes ago. One of our original players dropped out at the third session too
>>
>>50220820
Okay, why not? The PHB seems to imply they can.
>>
>>50220808
they can choose to use 13+dex if it is higher than the wildshaped form's SC
>>
>>50220808
RAI would obviously be no, those abilities are granted by their physical body, not just because they were born lizardfolk
But then, what about an elf druid? Can they use a longsword while in wildshape?
>>
>>50220841
>>50220827
>>50220854
http://dnd.wizards.com/articles/features/rules-answers-january-2016

you choose the highest one, official ruling says so
>>
Does anyone have a link to the fairly new Legendary Planet adventure path by Legendary games? The series is getting raving reviews but I just can't afford it and wont be able to in the near future.
>>
>>50220867
>aarakocra druid shifts into bear form, can fly 40ft
bravo nolan
>>
>>50220888
>>50220854
AC, not all racial features
>>
>>50220888
Fucking
Bears
>>
>>50220909
check the PHB, you gain the features of your race and class
clearly this lizardfolk example shows that your wings don't need to be present on the animal & that the fact you have it in your base form is what matters
>>
>>50220867
Except there doesn't say anything about draconic/wildshape

The only example is monkORbarb/wildshape and monk barb are different from scales, their AC comes from stats something you keep in every form. A bear doesn't have scales, therefore you don't apply your natural scale armor when in bear shape
>>
>>50220933
If you can convince your GM that when your Lizardfolk transforms into a bear, the bear is slightly mottled with rough scaly hide under its patchy fur, then you can have the AC.

If you can convince your GM that when your Birdperson transforms into a bear, the bear is feathery and has cute little bird wings that allow it to fly, then you can have the flight speed.

If you can convince your GM that when your Dwarf transforms into a bear, the bear is slightly squatter than normal and tougher than a regular bear, you can have the poison-resist.

If you can convince your GM that when your Elf transforms into an ape, it is more fluid and graceful than a regular ape, then you can maintain your longsword proficiency and use it for whatever reason.
>>
>>50220933
>"you retain any benefits from your class, race, or other source and can use them if the new form is physically capable of doing so."
>can use them if the new form is physically capable of doing so
>>
>>50220933
>Have oposable thumbs as human
>Turn into bear
>Wear armors, use large weapons (so double dice)
>Use fighter's extra attacks if you have them
Gonna abuse this hard
>>
Would this work?
> Druid cast jump on self
> Wild shape in to a female steeder
> Use sticky leg for "opponent is now stuck to your leg" effect
> Use leap to jump 180ft into the air
> release your opponent
> has Wizard cast feather fall on you to land safely without damage.
>>
>>50220966
A Lizardfolk Druid transforms into a beast with scales then what.
>>
>>50220985
>bear being capable of having a scaly hide
it's almost like that's the point I was making, idiot
>>
>>50220966
>These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use.

i don't know, it seems pretty clear to me
>>
>>50221002
You have to see one first. Not too hard with polymorph though. I get all the half-dragon beast add into Wild Shape dex that way.
>>
Stop arguing about raw. This isn't /pfg/. 5e is rule lite, it is about what is making sense.

That why you don't get Bardic Super Horse.
>>
>>50221041
Bardic Super Horse is different, range and target of "self" are two different game terms people confused.
This is actual RAW.
>>
>>50221041
Bardic Super Horse got erratad I think when they clarified that "No, cone of cold does not have a target self just a point of origin self."

Speaking of super horse.

Be a Paladin, cast Crusaders Mantle. My Steed gets it too, giving everyone +2d4 Radiant right?

I wanna do a cavalier/mounted type character and I'm not sure to do Paladin using Find-Steed, or Nu-Ranger using Beastmaster and asking for a Mount as my pet.
>>
>>50220499
The race does have kobold origins, so the darkvision/sunlight sensitivity combo is kind of fixed, as that's what they get in canon anyway.

I figured encumbrance-increasing both made sense and was unlikely to come up, so I wasn't really sure if I should use it or not.

I can't tell if the current poison/disease resistance is okay as-is to keep the race balanced or if it needs boosting?

Reworking Down the Hatch & Digestive Boost is something I'd like to get a handle on. The lizardfolk can gain its level in temp HP once per encounter by landing a successful bite attack, for comparison. So, I'd like if it could provide mid-combat healing, if possible, as well as/in addition to post-battle recovery.
>>
>>50221085
Please go home Vore fetishist.
>>
>>50221081
Bonuses from the same source (here the spell) don't stack
>>
>>50221097
Touche, that should have been obvious. But I could dismount and provide two different auras but yeah.

What are some good spells to use with Find-Steed then?
>>
>>50221110
it's mostly for using stuff that buffs you to also buff your horse IIRC, I don't know what exactly is the best option
>>
>>50221085
>darkvision, sunlight sensitivity

You're giving them 60ft darkvision like almost every other race gets in return for being blinded by the sun.

That's like giving a blind man a stick so he can see.

Give it superior darkvision due to science or whatever, because at least kobolds get pack tactics.

>>50221085
Poison and poison save resistance is better than disease resistance, because diseases almost never come up, and paladins are immune and can just cure them flat-out anyway. Poison matters more since it tends to be things likestinking cloud.

If it's mid-combat healing, an action and bonus action to get CR health probably isn't right. There're so many things wrong with something on PC-tier consuming entire things at once (At least monsters can deal acid damage to consume things) but really, it'd probably be best to simply say 'you can snack on enemies and fluff it how you want afterwards' unless you really want consuming entire corpses and having skeletons revived inside of you to be a thing.

CR is too awkward, though. Base it more off of character level, probably.
>>
okay, so I want to play a clawfighter using alter self.
Is a shifter bladesinger the way to go? bladesinger 14 fighter 6?
>>
New to all this, what is The Adventurers League?
Pro D&D?
>>
>>50221141
To be honest, kobolds getting "normal" darkvison and sunlight sensitivity never did make sense to me. I might change that in my kobold homebrew too...

Hmm, what about making it simply "if you kill a creature with your bite attack, you can spend a reaction to gain your level + con mod HP, with excess becoming temp HP"? Or is that too powerful and excess HP should be lost?

It does still require you to get into melee and actually kill something with your teeth, which may not be super viable depending on your class.

Then perhaps add in the "you can eat corpses after the battle to regain lost HP" thing?
>>
>>50221205
"Official" D&D at game stores, for people with no regular group.
It lets you use the same character at any sanctioned game store.
>>
>>50221110
*technically* an independent mount (i think the steed of "find steed" would count as independent as they have a minimum of 6 INT) could make use of any smite spell as they can make the attack action (PHB p198)
>>
>>50221225
>may not be viable depending on class
if it's not viable they won't pick the race, always assume it's viable
>>
>>50221237
IIRC beast attacks aren't melee weapon attacks so that wouldn't work
>>
>>50221225
Kobolds are pretty small and probably don't have to see out as far, especially when they can rely on each other.

But, mechanically, pack tactics usually works against sunlight sensitivity to give the kobolds no advantage or disadvantage.

Excess becoming temp HP is slightly overcomplicating things when 5e likes to keep things simple, and the fact temp HP doesn't stack makes it work awkwardly with things that give temp HP such as fiend warlock's ability which also triggers when you kill something.

You can probably do 'once a short rest, you can regain your level+con mod HP as a reaction after an enemy dies within 5ft of you' and keep a seperate thing for out of combat.

You could also say 'You can spend a hitdie without a short rest by consuming a recently fallen foe'.
>>
>>50221257
i just looked that up, page 310 of the PHB calls the Riding Horse's "hooves" attack a "melee weapon attack"

smiting horses may be back on the table
>>
>>50221257
Even if they're not using a weapon or they're using a natural weapon, they're making a melee weapon attack, even if it's not using a melee weapon.

Unless I'm missing something.
>>
>3.5 was pretty hard on casters multiclassing but fairly nice to martials that do it
>5e is the opposite
What did they mean by this?
>>
>>50221348
by multiclassing martials you offset the level where you get your extra attack.

by multiclassing caster, so long as it's not warlock the only thing you're putting off is class abilities as multiclassing between full casters gives full spell progression
>>
So, what do you guys think of Volo's Monster Manual?
>>
>>50218267
WHy ARE YOU PLAYING DnD IF YOU DONT WANT TO KILL GOBLINS? SPEAK WITH YOUR DM!
>>
>>50221257
If monkeys can use knives, a gorilla could use a club, just need to get a large sized ape mount.
>>
>>50221412

I agree they should speak with their DM, but DnD doesn't mean "go kill goblins" is the only thing you can do.
>>
>>50221348
That's just wrong.

Martials get very few penalties for multiclassing. Battlemaster fighters and monks have the most penalties for multiclassing out of the martials as they have scaling stats.

Casters quickly lose access to incredibly powerful level 9 spells such as wish for multiclassing.

Heck, if you're a caster and you take a level in another caster and obtain the spellcasting feature, here's what happens:
1. You lose (1-Spellcast Level Rate of first class) spellcasting levels where spellcast level rate is 1 for full casters, 1/2 for half casters and 1/3 for third casters if your first class's level is (1/Spellcast Level Rate)+1.
2. You lose (1-Spellcast Level Rate of second class) spellcasting levels where spellcast level rate is 1 for full casters, 1/2 for half casters and 1/3 for third casters if your second class's level is (1/Spellcast Level Rate)+1.
n. You lose (1-Spellcast Level Rate of nth class) spellcasting levels where spellcast level rate is 1 for full casters, 1/2 for half casters and 1/3 for third casters if your nth class's level is (1/Spellcast Level Rate)+1.


It's good they allow spellcasting progression to continue sort of normally and you can cast spells with other class's spellslots, but in the end it still seems to favour martials.
>>
>>50221374
Not quite full spell progression.

A level 5 Wizard and Level 6 Cleric, does have the spell slots of a level 11 caster including 6th level spell slots.

However, they can only prepare 3rd level spells, as neither of their classes are high enough for 4th level ones. They can cast these spells using 4th and 5th level slots freely though.

Progression isn't one hundred percent great but it is still very forgiving.
>>
>>50221374
Only fighter has extra attacks beyond level 5, and an eldritch knight can use cantrips and not give a shit. Rogue doesn't even have extra attack.

>full spell progression
See >>50221446
>>
>>50221398

Personally, I think they did a good job, but I'm curious about what anons think
>>
>>50221452
>>50221457
oh yeah, forgot about that bit, ignore what i said
>>
>>50221425
Yeah, but it's not really a system that makes "deliver goods from the bakery" engaging unless monsters show up somehow anyway.
>>
>>50221505

Fair enough, but then again, I don't know any system that make bakery simulator engaging without problems arising


Seems that anon went the "let's dick with the DM" road
>>
>>50221452
>very forgiving

>a level 5 AT has two levels of spellcasting
>a level 5 EK has two levels of spellcasting
>a level 10 AT5/EK5 has two levels of spellcasting
>a level 10 AT has four levels of spellcasting

It's forgiving if you're a full caster, but then again it does take you a level further away from level 9 spells.

I feel they've been very careful with allowing multiclasses at all.
>>
>>50221520
Recettear: Baked Goods edition.
>>
>>50221271
Many thanks for the feedback; these are some good ideas that're really helping me fix this race up. Got the lore set, it's the crunch I'm having difficulties with.
>>
>>50218069
Does wildshape require somatic components?
Can you wildshape into a bee or something to escape bonds when tied up?
>>
>>50221646
Wild shape isn't a spell, there are no limits on when you can use it, just how many times you can use it
>>
>>50221539
Send adventurers down into procedurally generated dungeons to get rare ingredients.
>>
>>50221646

You can use wildshape to escape from bonds no matter the shape you use.
>>
>>50221230
oh thats neat, lets you just pop in low effort to play where ever.
though if you are close enough to a game store to play why not just have a group there?
>>
>>50221539
>>50221674

Remember that Wakfu episode with the bakers?
>>
>>50219159
Problem doesnt seem to be the PC, but rather the player. Killing PC wont solve anything unless root cause is removed.
>>
>>50221686
Never watched, so do tell.
>>
>>50221081
Same vein, Be a Paladin, cast Haste, Steed gets an extra attack too right?
>>
>>50221680
It's basically for people who can't find their own group, so it gets all the worst, shittiest players together.
Great for people who are so obnoxious that nobody they know will voluntarily DM for them.
>>
>>50221520
Making bakery simulator engaging is up to the DM
>>
>>50221711
Provided the spell is only targeting you, it works.
>>
>>50221715
Yes, but if the DM's proposal for the game wasn't "bakery simulator" then they have every right to run something else or ditch
>>
>>50221675
>>50221657
Spasibo.
>>
>>50221704

The enemy was a baker ninja creating bread monsters
>>
>>50221097
You could still do the higher d4 of 2d4 damage.
>>
>>50221680
it depends on personal preference, if i had no one to play with but my FLGS ran AL on a weekend i suddenly have a group and a character i can play anywhere that does AL events.

if you do have a group, then AL may not be for you, or it could be an opportunity to meet new people to play D&D with
>>
>>50221690
Indeed. You have to kill the player
>>
>>50221757
No, the effect is getting to roll the d4.
Two spells still only grant one effect - one extra d4.
>>
>>50218124
Knead the FUCK out of dough
>>
File: 1384920021445.jpg (396KB, 1050x1479px) Image search: [Google]
1384920021445.jpg
396KB, 1050x1479px
SO i cobbled together a pantheon from a bunch of existing real life ones. Thor, Wukong, Anubis, ect. ect.
what your opinion on this?
>>
>>50221825
i mean, if it fits your setting go nuts
>>
>See Tabaxi stats as a playable race in Volo's guide

https://www.youtube.com/watch?v=APrBdP0bBJM
>>
>>50221674
>DM gets excited, finally some adventure!
>Alright, so you set out...
>What do you mean 'no'?
>Youre sending the hireling???
>You want to keep baking?
>Fine, another old man walks in, staring at a bagel...
>>
Anons? Morbidly curious due to the thread on beastfolk in /tg/ terms; since we had the Equinaals (literally "anthro horse angels") back in Planescape, could a race of horsefolk actually be done to make sense as a mortal race in D&D?

What I'm loosely picturing is a race divided between the traditional nomad's lifestyle and the "newfangled" settled agrarian cultures. Big on physical might & speed, not too brainy, matriarchal at home, males (and the more aggressive females) tend to leave their birth-herds to become wandering adventurers/nuisances, and generally more of a "not evil minotaur" feel, sort of like what the minos had back in 4e.
>>
why the fuck is adventurer's league so god damn restricting? is the pathfinder society like this?
>>
>>50221825
Your likely going to have gaps or overlaps unless you really work on it, but even so it should be fine. Just make sure players know the common ones for their region, and let potential cleric players have enough options.
>>
File: Jami.jpg (8KB, 200x177px) Image search: [Google]
Jami.jpg
8KB, 200x177px
>>50221962
>Horse people
>Not evil
Choose one
>>
>>50221962
We already have cat people, demon people, and half people, no reason we can't have horse people too if it fits your setting.
>>
>>50218159
A barbarogue is still a much better grappler.
>>
>>50221900
>lore bard
i'm missing one expertise, and i can't decide which one to take, it cannot be perception for RP reasons.
there's no wizards in the group so i was thinking arcana could be useful but stealth, persuasion and acrobatic also could be.

any suggestion?
>>
>>50222005
not meaning to quote
>>
>>50221962

It would make sense, yeah.

Pretty sure there was donkey people in 3.X.

>>50221825

Do what you want, if you like it.

I wouldn't really like it personally, but it's a question of opinion.

Mostly because the gods's personalities tend to get horribly butchered in case like that, no offense meant.
>>
>>50218267
He should have asked:

Are you sure you don't want to murderfuck this goblin to prevent it from spawning more goblins who could in turn murderfuck your settlement?
>>
File: 1474058605701.jpg (341KB, 1146x850px) Image search: [Google]
1474058605701.jpg
341KB, 1146x850px
>>50221520

Maid RPG
>>
>>50221972
What do you mean by this? Planning on joining with a kobold PC when I move until I find a real group
>>
>>50222089
i wanted to make a kobold pc with the mercenary veteran background :\
>>
>>50222089
well you can do that so long as you stick to the background rules given to the Volo's guide monsters

>All of the races presented in this document are open for D&D Adventurers League play. That’s right, aasimar, orcs, kenku, yuan-ti… ALL of it. That said, we have some idea about how these new character races fit into our world, and so herein resides a racial story that MUST be incorporated into the background of your various characters.

see >>50220099 for the document this comes from
>>
>>50218069
whats his name again?
>>
>>50220198
Fey bard is a Glam Rock star.

Assasin bard is just comically spooky.
>>
>>50222128
Oh, that's pretty retarded, but not as bad as I was expecting. The worst part is I would totally assume you can copy and paste that into the beginning of your backstory, then, in the case of
>>50222100
just say you chose to be a mercenary afterwards to make a living.
>>
>>50220655
Monks lag behind damage wise after level 10 which is when they should be getting ''Extra attack 2'' as playtests have suggested.

It's the easiest fix for the class.
>>
>>50222182
True.

Barbarians probably deserve something at about that level, but they have good capstone features, they get ridiculous health (Although it's only worth a 'tough' feat over a 1d8 class) and they have much better multiclass potential, so barbarians are probably alright-ish.
>>
>>50222005
anyone?
>>
>>50222232
Barbarians with the exception of the Berseker archetype are great.

First of they get a better unarmoured feature, a bonus to damage rolls utilizing strenght and all athletics/strenght checks not to mention resistance to non-magical weapons very early on.

For the most part Barbarians are allowed to focus on 2 stats.
One to determine their damage output and one to soak up damage.

Monks on the other hand have 3 stats they need to rise, less ASIs and a lower Hp die while Con is only their tertiary stat.
>>
>>50222286
You're missing the point.

While barbarians are great, they're very front-heavy.
They're practically set to go from level 5 onwards and only really get health and other odd features like advantage on initiative, but there's honestly little reason for them to not go and multiclass into something else with more interesting features.

More importantly, after level 5, barbarian only gets:
Rage damage (From +2 to +3, then to +4 on every attack)
ASI (Increase strength)
Brutal critical (Only triggers on a critical, which is about 1/10 of the time with advantage)
.. and more rages, as if they don't have enough already.

Similarly, monks go from 1d6 to 1d8 to 1d10 (Essentially +1 per hit every increase for non-weapon attacks) and they get more ki to use with stunning fist and the like. Not really a lot more damage. Oh, and ASIs.
>>
>>50222338
>>50222286
Oh, and if you do get to level 20, there's infinite rages, that extra con, that extra strength... Good features, including possibly stuff like bear's tanking ability, but it all comes a little too late.
>>
>>50222356
Yes while monks don't really get to multiclass much due to MAD, have only 4 ASIs and their damage/ki scaling being tied to the class it self.

And if we go and compare capstones...
Monks get astral projection...

How nice to compare that with 24 STR/DEX/CON
>>
>>50222382
*24 STR/DEX

they don't get a dex bonus with their capstone
>>
>>50222382
Not 24 dex, that'd be a bit much. 24 str/con is still a thing, though.

It's not really monk's MADness, but more the fact they need ki to use their features, which they get more of as they level. The barbarian gets more rages, but rages last an entire minute and a level 5 barbarian gets 3 of them, whereas a monk could potentially burn all their ki in two or three rounds, even if it does come back after a short rest.

Also, their bonus attack doesn't work with a lot of features such as improved divine s mite, or sneak attack. They can't even grab a quarterstaff and go PAM rogue, which honestly should be a thing for a rogue that focuses on ridiculous damage on reaction attacks, but no uncanny dodge and one feat less.
Well, the problem is that it only takes a 1 monk level dip to do that, which is a bit too good. If it took a 3 monk dip to get PAM to work on rogue it'd balance out, probably. Monk5/Rogue15 would be pretty viable with PAM.
>>
>>50222428
Monk 6 / Rogue x is one way to multiclass.
Just to clarify monk weapons aren't finese weapons with the exception of Daggers and Shortswords so there is no SA with quarterstaff/spear.
>>
>>50222471
>Monk 6 / Rogue x is one way to multiclass.
Is pretty much the only way to multiclass monk and don't commint senpukyaku in the process

And by monk6 we meant shadowmonk6

Before they changed unarmed attack into shit monk was more MCable, I even played a Monk3/Paladin7 and was pretty cool, sadly couldn't reach Paladin 11 for improved smite (1d8 on all attacks) the only reason I played that char 3d10+3d8+15 at will was sounded pretty nice.
>>
>>50222471
If they were finesse, monk1/rogue19 or monk5/rogue15 would certainly be viable, as said.

Monk6/Rogue14 isn't as important, but if you're shadow monk then it's probably worth it for sneak attacking things that aren't normally sneak atackable.

Though, I just realized it's a bit awkward.

You have a 1d4+dex bonus attack from polearm master (Which is redundant unless you don't get level 6 and you're fighting something resistant to non-magical weapons), you have cunning action as a bonus, you have the shadow leap thing which is a bonus and you have an unarmed strike as a bonus.

Then again. I guess you use cunning action whenever you don't have shadow leap.

It'd also set up a weird situation where rogues could use shillelagh + quarterstaff, though they'd still want dex for AC.


Fuck, why didn't I think of this sooner. A paladin can hold a quarterstaff in one hand, get PAM, get all the benefits of PAM just on a 1d6 weapon instead of a 1d10, still use a shield and even use shillelagh on it.
>>
>>50222526
>That last line
Like for real? 2 years and you realize that now?
I have seen Palocks (tome) doing that ad nauseam since day 2, once GFB appeared the smell of jizz was unbearable
>>
whats good mutliclassing for a barbarian in the first place?
>>
>>50222579
in the second line I DON'T mean you can get an extra attack on GFB using PM, just saying
>>
>>50222582
Champion fighter
>>
>>50220987
you can't jump farther than your walking speed :^)
>>
>>50222579
I already know the whole palock shindig, but I was always thinking of club+shield, and then there were strength halberd paladins.

I just never thought to combine the two into a freak of fucking nature.
>>
>>50222613
You can, you just freeze midair until it's your turn again
>>
>>50222582
Rogue is the best if you want to be tanky.

Champion fighter is good if you're a half-orc and want to do damage.

Champion fighter rogue barbarian as a half-orc is if you're fucking drunk.
>>
File: Snug.jpg (34KB, 262x206px) Image search: [Google]
Snug.jpg
34KB, 262x206px
>>50222623
>duelling fighting style
>20 charisma
>1d6+2+1d8+5, possible smite
>1d6+2+1d8+5, possible smite
>1d4+2+1d8+5, possible smite
>reaction attack
>1d6+2+1d8+5, possible smite

All done with only needing charisma.

We've done it.

The laziest paladin.

If you manipulate the sage advice to say 'you can use war caster to make a reaction attack if it uses your weapon' then you can also use booming blade for absolutely obscene reaction attack damage.
I keep getting told that there was some specific quote about it not working somewhere, but I've never seen it.
>>
File: paladin of dlul.jpg (29KB, 334x400px) Image search: [Google]
paladin of dlul.jpg
29KB, 334x400px
>>50222678

Paladin of Dlul
>>
File: f3e9c0c1b67a456b65a60946df69383a.jpg (117KB, 800x1102px) Image search: [Google]
f3e9c0c1b67a456b65a60946df69383a.jpg
117KB, 800x1102px
How do I make a sith? I was thinking about going fiend bladelock with repelling blast for force push and witch bolt for force lightning. What else would you recommend for a sith character?
>>
>>50222678

the laziest Paladin seems like a fun concept
>>
>>50222778

There is nothing that really fit a Sith.

Oathbreaker Paladin might be the closest.

Then again, not sure how you want to play a Sith character in a group.
>>
>>50222778
Oath breaker Paladin Undying (NOT light) Warlock
>>
>>50222778
Mind control and super reflexes are the other big two. Resilience or self healing would be nice.
>>
>>50222822

Note: there is a reason why Oathbreaker isn't a PC option
>>
>>50222780
>>50222764
>paladin whose only particularly good stats are perhaps charisma and constitution
'No, I don't work out. I made a contract with some weird being and got a weird book and I just let magic do stuff for me and wildly swing a stick around at anything that comes close.'

>>50222837
I thought oathbreaker is only not a PC option to avoid people using edgy, villainous options when they're generally not supposed to be villains.
>>
>>50222852
Oathbreaker and Death domain aren't PC options because traditionally evil options aren't going to mesh well with the standard, traditionally good/neutral party.

With good reasoning there's no reason they don't work. Example: Party trying to stop a horde of orcs from invading [kingdom] is joined by an Oathbreaker who's family was killed by said orcs and swore to end their race to the last man, woman, or child. Likely going to cause inter-party tension, but their goals align.
>>
>>50222852

>I thought oathbreaker is only not a PC option to avoid people using edgy, villainous options when they're generally not supposed to be villains.

It's also not balanced to be like the players options, IIRC.

I mean, there is plenty of options that let you be an edgy villain
>>
>>50222893
>With good reasoning there's no reason they don't work. Example: Party trying to stop a horde of orcs from invading [kingdom] is joined by an Oathbreaker who's family was killed by said orcs and swore to end their race to the last man, woman, or child. Likely going to cause inter-party tension, but their goals align.

Dude, no.

This would be a Vengeance Paladin.

An Oathbreaker is absolute scum. And even if he was pissed/wanted to genocide the orcs, he would certainly not swear an oath to kill a race, by definition
>>
File: $70006752731262F5.jpg (18KB, 378x168px) Image search: [Google]
$70006752731262F5.jpg
18KB, 378x168px
I'm not sure this is our Tordek, but I found this in Volo's Guide. Might be a small nod or a coincidence.
>>
>>50223444
Who is our Tordek?
>>
>>50223457
>https://1d4chan.org/wiki/Tordek
>>
Is there any cap on how much bonus HP a warlock can gain from killing dudes?

I have one who just surfs through any combat with low-grade opposition by gaining like, 100 collective HP from kills.
>>
Anons? Quick question; how overpowered would you call a magic ring that gives +1 Strength (can't take you over Str 20) and which lets you cast Enlarge Person on yourself once per short rest, but which can only cast said spell if you're not in direct sunlight and with the spell lasting 1 minutes or until you are exposed to direct sunlight?
>>
>just got out of DMing 2-year modern-day light-fantasy campaign in another system
>players want to play 5th ed
>know the system
>brain can't think of any good high fantasy ideas because it's still stuck on fighting vampires and wizards at the local factory

Any suggestions on shit I should watch / read for interesting plot hooks / dungeons? I've got my overarching idea but I'm still stuck on the old system.
>>
>>50223540
Not remotely overpowered
>>
>>50223531
As far as I know, temporary HP doesn't stack, if you're referring to that. So it just refills to its maximum. At least that is how we do it with my group.
>>
As long as it is attunement, seems fine. Maybe make it once per long rest rather than short.
>>
>>50223444
The quote under the goliath heading is also attributed to a Tordek.
>>
>>50223531
temp HP doesn't stack, one you get new instance of temp HP it replaces your current, if it's higher
>>
Just a quick idea.

Lizardfolk Druid. Wildshape into Giant Toad.
Use "Hungry Jaws" ability to inflict a bite attack as a bonus action, automatically restrain your target since the toads bite does that. Use your action to use the swallow ability, attacking with advantage and if you hit, gulp in a single turn.
>>
>>50223577
Oh, indeed. Nice catch. I'm starting to think it's just a coincidence, though.
>>
>>50223557
These are manga and subject to criticism, but they are pretty damn rad at least.

Dungeon Meshi
Vinland Saga
Blade of the Immortal

I'd list more but I can't think of any obscure things that fit the fantasy aesthetic.
>>
>>50223557
http://www.dandwiki.com/wiki/100_Adventure_Ideas_%28DnD_Other%29
There are a lot of lists like this, filled with ideas you can work from. You could also try seventhsanctum's generators.
>>
>>50223612
It seems strange to me that they would specify Dwarf Fighter like that though so I don't know. It would be an insane coincidence.
>>
>>50223570
>>50223609
Huh, thanks.
>>
>>50223663
I don't have a Twitter, but somebody with an account could ask them there.
>>
What would be a good fighter/paladin multiclass build?

Champion/Devotion?
BM/Devotion?
BM/Crown?
PDK/Crown?

Is it true its usually better to start as a fighter and then dip into paladin? What level will it be good to start multiclassing?
>>
>>50223634
>>50223638
Thanks. I went through the MEGA thread and grabbed the whole Adventures folder, so I'll read that too.

Would a campaign primarily based around visiting other planes be interesting? My players are half trolls (read: lol let's mess with this NPC for shits and giggles) half casual gamers, but claim they want something 'interesting'. I'm already expecting them to kill half my NPCs and derail the plot, and figure sending them to a plane full of werewolves or aa plane where there are no women every few planes would be fun enough.
>>
>>50222005
>only Cha skill with proficiency is persuasion
What fucking kind of bard are you?
>>
If a character is being executed does the executioner have to continue hitting them until they run out of hit points
>>
File: 1472048335737.png (106KB, 346x327px) Image search: [Google]
1472048335737.png
106KB, 346x327px
How fucked out of fun am I for picking assassin rogue? It seemed like a good idea at the time but now it seems like my entire playbook is
>open combat by assassinating the enemy leader/spellcaster
>sneak attack the most dangerous enemy next to an ally
>cunning action hide sneak attack the most dangerous enemy not next to an ally
>bunch of gimmicks that would probably be useful if I were playing a solo campaign a la dishonored but are mostly worthless when I don't have two hours to rp me infiltrating somewhere to kill someone

I'm thinking of taking levels in war cleric and making a ghetto version of the avenger from 4e, maybe force everyone to address me as inquisitor. I don't have a lot of wis, but that +10 on attack channel would go a long way towards making sure assassinate connects and I guess the free weapon attack bonus action is pretty sweet.
>>
>>50223696
I personally feel like going through multiple dimensions would lose its charm after a while, but if you wanna go with it the DM Manual lists a city called "The City of Keys" or something to that affair, where it acts as a gateway to literally every dimension listed in the DMG. Could be fun having your team of miscreants play delivery service to places like heaven, hell, chaos, robot lands, etc.
>>
>>50218069
Are there youtubers /5eg/ approves of and are good for d&d amateurs?
>>
>>50223811
Matthew Coleville is amazing imo.
https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA
>>
>>50223444
>>50223457
>>50223462
>>50223577
>>50223612
>>50223663
>>50223683

Are you guys joking?

Tordek is literally an official D&D character, dudes.

He was supposed to be the main iconic Fighter for D&D 3.X, but they put Regdar instead because White Male Lead Character syndrom
>>
...people didn't really believe that Tordek had been invented by /tg/, right?

Right?
>>
>>50223729
>actually managing to use assassinate at all

That's pretty fucking impressive considering how hard it is to get a surprise round when you're with a party.

If you're using assassinate ever at all, then it should be paying off.

You should be able to make assassinate connect simply because most of the time you'll be attacking with advantage due to being unseen
>>
>>50223729
I played an Assassin for a while, was my first character in 5e. Then after reaching level 4 SCAG came out and my DM allowed me to be a Swashbuckler instead. I'll never regret it.
>>
Guys, help. I'm DMing Curse of Strahd campaign, and long story short, one of the PCs, the sun soul monk, will be offered special training by a deva.
What power-ups can I give to him without breaking the game? I'm doing it since he doesn't have any magic items and likely won't have any at all.
>>
>>50224017
Assassinate has been reliable so far, as long as I get the drop on them. It's just kinda my only thing and I rolled a character that I don't particularly like roleplaying so I'm trying to brainstorm ways to make combat more fun. I'll probably go with the cleric idea to at least have some spells, as long as I stay away from anything with a save I should probably be good.

>>50224072
I'll take a look at Swashbuckler, worst case I can just get myself ultra killed if I just can't make rogue fun
>>
>>50224075

Looks up "Supernatural Gifts" in the DMG, it should give you some ideas about how to do it
>>
>>50224075
Give him some mongrel wings on his legs in exchange for an indefinite madness and CON penalty from his experiments. He gets a 30ft fly speed but needs to land at the end of each turn.
>>
>>50224157

The "Charms" section, in particular.

It's in chapter 7, pp 227-28
>>
>>50224154
Your DM is probably being extremely lenient, then.

Your entire party has to roll stealth and beat the highest passive perception of the monsters. If even one teammate fails, you don't get surprise.

You can get around this by not having your teammates nearby and taking the surprise round by yourself.

I usually find assassins rarely ever get to use their ability unless they're murderhoboing.
>>
>>50224183

That's not fitting at all.
>>
File: ROOK.png (164KB, 401x401px) Image search: [Google]
ROOK.png
164KB, 401x401px
>>50223729
have you tried playing a robot fighter i hear they're pretty fun dude
>>
>>50224199
>Your entire party has to roll stealth and beat the highest passive perception of the monsters. If even one teammate fails, you don't get surprise.
The book does not say this. The entire party doesn't have to be attempting stealth, just the person going for surprise.
>>
>>50224199
We just murdered three other PCs for not being subtle enough, now that I know we've been misinterpreting the assassinate text I might as well take a swim in the moat and reroll because that was basically the only redeeming feature of this class
>>
>>50223729
Try to take advantage of poison, if you can. It's usually hard to get in most games, but you have a case for being able to produce it yourself since you have proficiency. And remember that just because you can make poison doesn't mean you're the only one who can benefit from it- the entire party can take advantage of you poisoning their weapons in advance.

If you're thinking about multiclassing, I'd suggest Battlemaster. Cleric is nice for cantrips (Guidance in particular) but Fighter's action surge can do more or less the same thing as War domain's bonus attack, and maneuvers offer good utility.
>>
What would you guys do for an Oracle? We're level 8.

Should I just take the wizard school of divination as my focus and play a wizard? Are sorcerers better for this somehow?
>>
>>50224461
divination wizard seems oracle-ish to me i guess
>>
>>50224276
Our table uses the 'group checks' rule on page 175 of the PHB for stealth. The group sneaks together- everybody rolls and the 'middle' result becomes the group Stealth check value. (if there are even numbers of characters, we average the two middle values)
This smooths things over a lot, helping characters with heavy armour not be left out, and every player feels like they're contributing. (Also having a rogue with insane Stealth isn't so bad if he's not going out on his own all the time and holding the game up.)
>>
>>50218990
>gtfo with your fetish, it can join the sentient sword in the trash
Hey now. I like my intelligent artifacts. They're fun.
>>
>>50224647
It does, but then what? After the "I predict the future" how should the character act? How would I role play a magicial character. I only play monks martials.
>>
Is it a bad idea to have players roll initiative against non-hostile NPCs
>>
>>50223611

Except you are now a giant toad so no longer have access to your lizardfolk 'hungry jaws' bonus action attack.

Good effort though.
>>
>>50224708
Depends what you're trying to do, but they'll see "roll initiative" as "FIGHT" for sure.
>>
>>50224708
Tease put rolling imitative in non combat scenarios once or twice so they get the idea. If you did that to me, I'd assume it's killing time.
>>
>>50224725
PBP says otherwise.
>You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
A giant toad of capable of making a bite attack, thus it is capable of making use of the "Hungry Jaws" race feature.
>>
>>50224702
Any way you want it to act is fine. Define your character and their relationship to the visions.
is he casual about it? "it will happen anyways, so just let it"
Is he paranoid about it? "Surely this will happen at the worst possible time, I must try to fix it"
Define your character and define how big of a part the "oracleness" should be. Having the ability to see the future is still just an ability, not the personality of the character.
>>
>>50224736
Just thinking of entering a room in a hostile area with a potential ally or overwhelming threat, calling for a roll would make the players act out how their pumped up weapons drawn PCs really would.
>>
>>50218268
>What are PDFs?
This is the way to deal with limited book access.

Especially since not everyone needs all the books, all the time.

Several PHBs, 1 copy of each other book you might want (if that), and PDFs, are all that is required.

Most of the time, those other sources are not needed at the table, so you can easily pass around the one physical book and use PDFs, and simply do the rational, 4e inspired thing: Include the mechanics for your spells/powers/feats on your damn character sheet, so you don't have to ever look them up in a book.

And if you all own all of the books? Same thing: Include the rules on your damn sheet, I don't want to wait for you to flip back and forth between spell descriptions on your turn while you hold up the table.
>>
>>50224461
Divination Wizard, Knowledge Cleric, or Lore Bard. Wizard is the way I would go, but Cleric gets some iconic oracle spells like Augury and Commune. Bard, or the Ritual Caster feat may help give you the best of both worlds.

>>50224702
It's really up to you. I would approach an oracle in one of three ways:
-you're a mystic who can be somewhat (or extremely) cryptic
-you're a scientific nerd focused on producing reliable predictions
-you're a charlatan pretending to be the aforementioned mystic who happens to be unusually lucky
>>
>>50224679

Sounds like it's your table who's too harsh on the assassin.

I don't see why heavy armor PCs would feel left out, Stealth isn't supposed to be in group all the time, just like you're not expecting a Wizard to melee.
>>
>>50219485
Are you basing this on the 3e FR class? (Didn't read it).
Because Faerun has the "Shadow Weave" as an alternate source of magic, connected to the plane of shadow (shadowfell)
>>
>>50224804
>>50224865
Thanks gents!

I'm gonna go cleric, and treat the visions like it's nothing to whacky, but since I see the future I become cryptic about things
>>
>>50219598
I frequently ban races when I run a setting/campaign with a different race loadout: IE: No drow in my "war against the drow" campaign, no warforged if we're not playing eberron or planescape or spelljammer, etc.

I also will ban something like firearms, if I'm running a campaign where they should not be an option.

And if I'm running Pathfinder I ban Rogue and Fighter, because they can't keep up and I got tired of players telling me they knew fighters were under powered in terms of versatility and win button powers, building a fighter, and then bitching about the druid like they hadn't been forewarned.
>>
>>50219903
>Nobody does Skill Challenges in 5e even though they can
Guess you should GM.

>5e relies far too heavily on the same basic attack.
I can see that argument. So Homebrew Archetypes/Subclasses/ACFs to make the classes play more like their 4e counterparts.

Personally, I really like the fact that I have more than a handful of powers, and I like being able to use those powers more than once in a combat, if I need to.

But I can see wanting less basic attack/repeated cantrip. It can be somewhat repetitive.
>>
>>50218069
Does anybody have a good reason I *SHOULDNT* allow my players to take two skills at half-proficiency instead of one at full proficiency?
How about 4/6, 4/6, 2/6 instead of two at 6/6?

For players who want more skills, but don't necessarily need the full proficiency bonus on them.
>>
>>50223717
they kind that doesn't enjoy sucking walls of dicks or is a professional cunt.

i don't even use an instrument as an arcane focus, in-story my group doesn't even know i'm a bard.
>>
>>50225114
What do you do when your proficiency bonus isn't even?
>>
I'm a new player(I do know some stuff from reading and watching some D&D content) and I just started a campaign with new players and DM, thing is we found a weapon that deals 2d6 damage, but has disadvantage on damage rolls. Is disadvantage on damage a thing?, i thought it was only on attack/check/saving rolls.
On an unrelated note, whats the best roguish archetype?
>>
>>50225235
Dis/advantage can apply to any roll, especially on a magic weapon
>>
>>50220188
He has 23 STR because of one magic item, though. It could be his only one.
>>
>>50225235
>Is disadvantage on damage a thing?
Not by the rules, so your DM might have to go into a better explanation on what that means. It sounds like it'd be better off just dealing less damage since all that rerolling will slow down the game.
>>
>>50225251
Thanks, First time i've ever seen disadvantage on damage and trying to figure out how to roll that on roll20 was pretty fucked
>>
>>50225208
Round down.
>>
>>50225235
There are things that do the opposite, but nothing to my knowledge that does that. It's not a bad idea, though. A weapon that deals 2d6 but you reroll the damage and take the lowest would still be better than a weapon that dealt 1d6 or even 1d8.
>>
>>50225142
>not proficient in Deception
>party doesn't even know your class

They're a special kind of people, aren't they?
>>
>>50225114
There's nothing really wrong with it; they'll only be hurting themselves.
>>
>>50225358
jack of all trades help but yeah, absolute retards.
>>
>>50225114
Man, just give every character an extra skill. It's not like the game is gonna suck because people can do shit.
>>
>>50220980
>swashbuckling ape druids
Welp, I finally have a badguy concept for the next adventure.
>>
>>50224794
>A giant toad of capable of making a bite attack
Toads have teeth?
>>
>>50223727
Up to the DM. They might rule it as an instant death attack, they might not. The circumstances could change a lot.
>>
>>50225478
Giant ones do
>>
>>50223727
Depends on method, if we're assuming traditionally lethal methods then DM's should probably give a reason the method is lethal, be that with huge damage (This would work for something like the guillotine) or some sort of reason the player would be way weaker (days withoud food in a shitty prison cell)
>>
>>50225478
No, but super strong gums hurt anyway.
>>
>>50225381
>hurting themselves
how?

I mean, sure, a +6 is better than a +3, but if there are two skills you will have come up equally, and you can't just play to your strengths and avoid one of them, isn't +3 to 2 skills better than +6 to 1 and +0 to the other?

>>50225406
Hmm.

How many "free skill of choice" could you give before it becomes too many?

There's 18 skills

Backgrounds grant 2
Half Elf Grants 2
Rogue grants 4

So normally you cap out at like 8 skills, right?

>What about a free 2 skills, plus the ability to half-proficiency if there are things you want to dabble in/shore up a weakness a bit?

Because that's more or less the direction I'm leaning.

Group's quite used to pathfinder's "put 1 point in each class skill to get a +4" fairly effective "dabble in lots of stuff and specialize in a few things" rather than all or nothing.
>>
>>50225478
most frogs do and some have pretty nasty bites.
>>
>>50224276
If the enemies are already aware of your party and are hostile, you will not be able to surprise them as they are already ready for combat.
If the enemies are aware of your party but are nothostile, you should still be able to surprise them if you are unseen, but your teammates should really count as surprised too.

The book pretty much says that you cannot get a surprise round if combat has already started. Combat starts when the hostiles notice the party.

The idea is you cannot surprise somebody who is already anticipating immediate combat, or else invisible creatures would win constant surprise rounds or something ridiculous. Surprise is surprising people, not 'Oh, look, we're being ambushed right as some guys showed up and started attacking. There's a surprise. [/s]'

>>50224317
I'm not quite sure how you were doing it. Were you trying to get the entire party to be supersubtle?
Pass without trace is wonderful for that.
>>
>>50225545
>True toads completely lack teeth, but most frogs have them, specifically pedicellate teeth in which the crown is separated from the root by fibrous tissue. These are on the edge of the upper jaw and vomerine teeth are also on the roof of their mouths. No teeth are in the lower jaw and frogs usually swallow their food whole. The teeth are mainly used to grip the prey and keep it in place till swallowed, a process assisted by retracting the eyes into the head.[38] The African bullfrog (Pyxicephalus), which preys on relatively large animals such as mice and other frogs, has cone shaped bony projections called odontoid processes at the front of the lower jaw which function like teeth.[3]

we learn something new every day
>>
>>50225539
Not necessarily. There's a couple reasons why a +6 to one is better. For one, you have a better chance of guaranteeing a check. Secondly, you're more valuable to your party when you're really good at one thing as opposed to being kinda' good at several things; many checks only need to be performed by a single person and your party will want a person who's specialized in that skill, imagine having a +8 Sleight of Hand while your companion has a +10, no one's ever going to ask you to try and snatch something when he's around, will they? Thirdly, every odd number proficiency is a point going to nothing (+2, +3, +4, +5, +6 becomes +1, +1, +2, +2, +3, +3) -- this is only a problem half the time and not one at all in the long run (unless you give someone the Ioun stone or boon that grants +1 to proficiency, but that's completely under your control), but anyone who chooses to do this should probably realize they're making that sacrifice assuming you play with people over the age of 7.

But ultimately when making homebrew it's better to aim under the bar than over it, so I think this is something fine to add if your players want it. Just make sure they don't fuck up their progression as you're also now making it a little harder to keep track of.
>>
>>50225114
>>50225539
If someone has a high skill check, it often makes yours redundant.

If you're a bard, you get 'jack of all trades' to add half proficiency bonus to everything that's a skill check that you don't add proficiency to.
So, basically, if anyone plays bard and you're talking half-proficiencies then the bard is probably going to be as good as you if not better.

5e simplified it because with bounded accuracy if there were skill points everybody would just invest them all in the same skills constantly. Thus, proficiency handles that mess instead.
>>
>>50219903

> Poor balance between casters and martials also tarnishes 5e.

There is no poor balance between casters and martials in 5e.

>they're a great framework for DMs to generate in depth social challenges

How? Aren't skill challenges just "you have to pass those few checks for it to work" ?
>>
>>50225715
>>50225719
Sure, you can often get away with only one person making a check.

But if nobody took it, then you're kindof pooched.

And sometimes it's the worst player that matters, not the best; as is sometimes the case with Athletics/Acrobatics/Stealth.

If the whole party needs to manage a task (particularly at the lower levels), some bonus is better than none.

>Jack of All Trades
Sure, a bard would have half bonus to everything. Point.

Hmm. I'll think on the half-bonus then for now.

I suspect in the meantime I will just give everyone an extra 2 from the whole list, and an extra 1 from their class list.
>>
>>50225441

Wasn't that the main antagonist in one of the Ice Age movies?
>>
Once, I played with a guy who didn't get why people would do an interesting description of their character's actions unless it gave them a mechanical bonus to do so.

It was pretty disheartening.
>>
>>50225583
>In addition, any hit you score against a creature that is surprised is a critical hit.
is sort of ambiguous and was interpreted as
>In addition, any hit you score against a creature that is surprised in this manner is a critical hit.
so it was mostly treated as "if the rogue beats an enemy in a relatively safe position when rolling initiative they get to open on a crit" which we just kinda assumed was correct since outside of that rogue seems pretty ass

The three PCs we got killed were done in because we're in a city full of people with "detect fun" on their spell list and we need to make sure we don't draw enough attention to ourselves for them to start casting it. Those three were drawing attention to us by being retarded, therefore we got them killed while throwing the fun detectors off our trail.
>>
>>50225876
I think characters already get quite a lot of skills (at least 4) and players will always find a way to get the important ones, like Stealth and Perception (which some races automatically get). Not sure why you feel like they need more?
>>
Sometime I think people don't get 5e has challenges for groups, not for a bunch of PCs trying to out-do each others in the same area
>>
>>50225916
There's nothing ambiguous about that line. Surprised is surprised. It's a game mechanic.
>>
>>50225858
Skill challenges are basically trying to write up a noncombat encounter as though it was a combat encounter.

A few skill rolls to succeed or fail certainly reduces the drastic swinginess of skills. (1 roll, flat distribution d20)

>>50225858
I can see how some might consider the fighter and rogue and barbarian a bit less flexible than the other classes (particularly the casters), but the disparity is certainly much smaller than 3.X/PF.

His concern about many how many turns boil down to a basic attack, I can appreciate, however. In 4e you don't know that many combat tricks, but you're almost never doing the same thing two turns in a row.

Whether that is good or bad or irrelevant is a matter of opinion. It's not an easy thing to change in 5e if you don't like it though.

A lot of things only refresh after a long rest. To get 4e-like variety, you'd want to shorten the duration of a short rest to just a few minutes, and allow more things to be regained in that short rest.
>>
>>50225913
Isn't inspiration designed for autists like this?
>>
>>50225876
>extra 2 from the whole list

That's a bit too generous.

Athletics, stealth and perception are perhaps some of the most useful skills. Everybody will just pick up perception. Some others are pretty good like persusasion, too.
The problem is that everybody will probably be good at the most important skills if you do that.

It'll make the point of playing a rogue or half-elf or bard somewhat less. Especially bard, because bard works on being good at the unusual skills and has the unique thing of being able to choose ANY three skills as their proficiencies.

Instead, it might be nice to do something like downtime activities where characters can do things like learn a new skill, work on an item or suchlike.

You can do it if you want, though. It's not really a big deal.

But, skills aren't generally important enough that it's worth making your players go through a lot of faf and half-proficiencies and calculations trying to work out what they're 'kind of maybe good at because they wanted just a minor background bonus to a skill'.

Unlike other anon said, players will probably not always have access to skills like perception and giving them free skills means pretty much everyone's going to have it now.
>>
>>50225978

I prefer think about it as a way to reward people who do the effort to do awesome stuff, but eh.
>>
>>50225924
4 seems really anemic to me, and the players expressed the same.

I think this largely comes from the 8 years of pathfinder
>In pathfinder because of how the math worked out, you rarely needed to max out your skills to get highly effective at them (mostly just for opposed skills). For instance, maxing out survival eventually just becomes a poor investment because you'll almost never rarely need it as high as you have it.
>This in addition to the ability to dabble.

4-8 out of 18 seems anemic when people are used to like being good at like, 7-15
>>
>>50225957
Yeah no shit, it's obvious now that I've been told I was wrong several times in the same thread. And I wish I had either not made a rogue or not asked about it here, because now that I know how it's supposed to work I'm gonna go from having very little fun to having no fun at all because my entire playbook is now "cunning action hide, attack nearest dude"

I can't even suicide and reroll cause I'm caught in some gay plot shit and dying now will shit up the whole thing for everyone
>>
>>50225916
That's kind of a bit strong when you consider rogues getting a crit means that a level 3 rogue with two shortsword attacks would deal 4d6+DEXMOD + 4d6 damage, or even 6d6+DEXMOD+4d6 damage on a half-orc.
But yes, that's not a broken level of damage and actually rogues aren't very powerful in terms of damage.

Rogues are good at skills. They can get ridiculous perception modiiers, for example.
Rogues are pretty tough. It's not obvious at first, but they raise their dex and end up with typically almost as much armour as a GWM fighter. They also get a level 5 ability which reduces the damage taken from something by half. They also get evasion.
Rogues are reliable. They only have to land a single shot to deal sneak attack damage. However, this means you have to actually have a second attack in the first place. They even have a 'reliable talent' skill later.
Rogues have a bunch of synergies. Booming blade or green flame blade increases their damage. Multiclassing can also do things such as give them extra attacks, rage damage, et cetera.
Rogues also have some other cool features. Thief rogues later get two turns at the start of every combat. Arcane Tricksters can use a hand to grant advantage while they use BB/GFB. Spells in general are nice to have.
Rogues are consistent. They often don't need a lot of rests.

However, they're not extremely damagey and bards can overshadow them easily if you get frequent rests.

They're not a bad class.
>>
>>50225980
Well, I could require the additional skills be class skills. It just seemed like it might end up as "you get all class skills listed in your class." since the class skill lists tend to be pretty short.
>>
Thoughts on the new UA?
>>
>>50226018
>4 seems really anemic to me, and the players expressed the same.

Have you tried playing the game like that?

>I think this largely comes from the 8 years of pathfinder

My condolences

>4-8 out of 18 seems anemic when people are used to like being good at like, 7-15

7-15 out of what, 30? Most of which are for rolls that benefit the whole group?


Pathfinder is basically a bunch of PCs in the same room all trying to show they're the best, 5e is more of a group effort.
>>
What would you change to make wild magic sorcerer less shit?

Admittedly part of it is dice hate me, but I feel like I'm falling behind in damage, survivability and compared to other casters utility.
But, I'm enjoying it, so don't wanna give it up for balance reasons.
>>
>>50226062
>>50225916
Oh, and, they're one of the less ability dependent classes.

Dex gives them AC, but they don't desperately need extra to-hit or extra to-damage because of the fact their damage mostly comes from sneak attack. Then they have con, which is simply just nice to have.

.. Yeah. It's not bad, but rogue certainly isn't very powerful by itself until the later levels.

Rogue has a steady damage progression, whereas most classes instead get a massive power jump at 5 and then only get slight increases afterwards, or at 11. I think rogue tends to be best at the later levels, but by then some of the magic classes start to dominate.


Barbarian-rogue is always a lot of fun, though.
>>
>>50226086
Probably limiting it to class skills is best, or letting people choose two backgrounds.

>>50226115
First make it so that your DM can't decide how your class functions, because what's the point of having rules if you say 'your DM may get you to roll this, or ignore your class features entirely'

Get more tables. Put ridiculous stuff on the tables that could change the game at every moment for the better or worse. Make it a lot more like psykers and all the crazy fun shit they get up to constantly, rather than at best 1/20 every turn. And make sorcerer less shit.
>>
>>50226122
>.. Yeah. It's not bad, but rogue certainly isn't very powerful by itself until the later levels.

No class is. They're not supposed to be.
>>
>>50226109
>Have you tried playing the game like that?
Negatory. This is the first foray into moving them over to 5e. I've been reading the books and crunching numbers and campaign planning. One of them recently considered 5e for a campaign they wanted to run but decided to stick with pathfinder for it.

>My condolences
Eh, Pathfinder's fine. Most of the 7 player group's been playing some form of 3.x since 3e's release. We just skip the trap options (since we've been playing so long we can immediately spot them), and build to the same couple tiers, and it works out pretty well.

I expect 5e will run much faster in combat, due to less number tracking. And the reduction of trap options will make things easier for the couple players who right now lean very heavily on class guides to build characters that can keep up.

>>50226152
>2 Backgrounds
I hadn't considered that. That might be the simplest most elegant way to give out more skills at character creation if they're really looking for them.
>>
Someone should make a new thread.
>>
>>50221861
>>50221977
yeah i used the "god guidelines" in the DM guide and matched up various gods to the key natures
Thor: Tempest, Anubis: Death, Wukong: Trickery so on and so forth, looking the up to make sure they well match and what other notable aspects they have
though i also have various Racial gods too for elves and orcs and such with the idea that the "Human" gods populate the celestial plane and the racial gods exist on the mortal plane sometimes guiding groups or individuals of their race. Like Gruumsh appearing in the aftermath of a great battle of a particular Orc War Party to soak in the glory, or Lolth leading a particularly devout Drow cult in a dark magic soaked corner of the underdark, though still divine and objects of worship and representing godly "natures"
>>
>>50226152

My DM is actually really good with the features.

He's pretty on the ball with Tides of Chaos, and we've changed the natural surge to be 1d10, with the chance stacking every time it didn't go off (eg. If it doesn't happen on the first cast, the next cast will also activate a surge on a 2).

Early on the rest of the party was pretty unoptimized so it wasn't a big deal, but now the druid does more damage with solar beam than I do in 2 turns, and to try and hold my weight I have to give up either a defensive or a utility spell, neither of which I can afford.
Hell, I hardly have defensive or utility spells at the moment.
>>
>>50225142
I mean, you're only handicapping yourself by not capitalizing on your strengths. And to answer you'r original question, I'd say you're better off with either Persuasion or Stealth, tending towards the former because that's at least one thing you'll be REALLY good at.
>>
>>50226222
How does magical crafting work in 5e? Does it exist?

>>50226226
We're only on page 9.
>>
>>50226093
College of Glamour is pretty good, the poison damage from whispers is shit though, but I liked the subclass in general
>>
>>50226222

>Eh, Pathfinder's fine.

Let's agree to disagree.

>. And the reduction of trap options will make things easier for the couple players who right now lean very heavily on class guides to build characters that can keep up.

There is no real trap options, and the idea you have to "build a character that can keep up" is almost totaly absent.

It's better to avoid some options if you want something specific, though, like Beastmaster Ranger if you want to be the best murder machine in fights.
>>
>>50225876
Consider giving them an extra skill when they reach certain levels. I'll do something similar, after my party completes a big story-arc and reaches level 8, I'll give them some downtime with training and such. One extra skill, maybe some other minor boons.
>>
HEY HEY HEY IT'S TIME FOR CRAZY TAXi, WHO'S CARRYING YOUR FUCKIN' PARTY?
IT'S THE PRE REVISION RANGER HUNTER WITH ATTACK ROLLS AT +10 AT LEVEL 4
>>
>>50226287
>How does magical crafting work in 5e? Does it exist?

Well, it does exist.

You first have to have the GM's approval, to be of a level that allow you to create an item of the rarity you want, and to have the spells required for the item in particular. And then there is various RP requirement, because magic items are important enough in 5e that finding a method to craft one is often worth an adventure in itself, not to mention the materials.

Then each day spent crafting let you pay 25 gp of the item's creation cost, which also depends on its rarity. Once you have payed the complete cost, the item is crafted.
>>
My players are traveling through the Underdark. They have eaten drow, orc and duergar.

They prefer duergar meat and actively go out of their way to hunt and eat duergar including civilians and traders
>>
You know, I'm wondering, is there any utility features inherent to having an animal companion that you'd consider making the Beastmaster worthwhile?

I mean, for exemple, if you've got a wolf in the party, good luck to anyone who try to use Invisibility. And so on and so on.
>>
>>50226414

Evil PCs aren't fun, at least when they're just like that.

Send some actual heroes after them, maybe
>>
>>50226463
This is the Underdakr champ

They ARE the heroes.

I think its great. They are also kicking themselves for not taking cooking proficiency like I suggested. A lot of meat goes to waste
>>
>>50226295
What the heck are you talking about
>>
>>50226463
>Evil PCs aren't fun, at least when they're just like that.
[Citation Needed]

>>50226490
The underdark adventures of an Orcish Warband Orcish Metal Band actually sounds like a pretty fun campaign premise.
>>
>>50226490

>They ARE the heroes.

No they're not, they're just a more successful band of psychopaths than the others.

> They are also kicking themselves for not taking cooking proficiency like I suggested. A lot of meat goes to waste

Send a Maneater Mildred expy to work with them.
>>
>>50226439
Smelling really good lets you track to an area and even right up to someone

They are still invisible tho
>>
>>50226506
Its out:

http://media.wizards.com/2016/dnd/downloads/UA_Bard.pdf
>>
>>50226514
They are an evil party but they aren't SUPER evil

They didn't eat their kuo-toa friend even when they were starving.

Ok so a few of them wanted too and they squabbled about it until they found some duergar traders but hey
>>
>>50223985
>>50223875
Well dang, I didn't know that. I really did believe Tordek was from /tg/, because I'm not very familiar with 3.5.
>>
>>50226540

Fair enough.
>>
>>50226439
If you're Small, your Medium-sized companion can be a mount. Apes are physically capable of doing a lot of things other animals can't do, but humanoids can, so with your direction they're like having a friend always at your side.
>>
>>50226540
Then you're fucking retarded. Learn to Google.
>>
>>50226529
>assume the form and knowledge of anything you kill
>no requirement of spending Bardic Inspiration or needing to recharge on a rest
Now this is some serious shit.

Goblin army up to no good. Party has no idea what's going on. They find a goblin, and the Bard kills it. Now they know where the goblins are. They head on over there, but the entrance is hidden. Bard kills another goblin and knows the entrance. Waltzes right in, because he's a goblin. Just wanders around and kills his way up the food chain, refreshing his disguise and gaining more insight into the operation until he's the second in command of the war leader, who he immediately kills. Now he's the war leader and he tells everyone to fuck off.
goblins don't have casual acquaintances besides other goblins so of course they'd share the knowledge of their hideout and its entrance with themselves because that's where they all live, duh
>>
>>50226295
> Spend an inspiration to do 2d6 once per round
Who think this is a good idea, when a Rogue can already do it for free?
>>
>>50226644
A greatsword wielder can also do 2d6 per round for free. What's your point?
>>
>>50226644
>>50226295
>most commonly resisted non-physical damage type in the game
>most commonly immune damage type
I could see some use from this if the creature had to CON save vs. your spell DC or be Poisoned until the end of your next turn.
>>
>>50226662
My point is that it's a very bad ability.
>>
New dm here who just ran into big battles with a lot of creatures. It sounds like a lot of dice to roll before the combat begins. How far do I bunch groups together to simplify initiative?
>>
>>50226642
You could already use Mask of Many Faces to disguise self at will, or 'alter self' to physically change self at will.

However, if you could somehow obtain all of the assassin features they would work well together.
Perhaps bugbear or half-orc assassin with a whip that pulls people and this bard college.
>>
>>50225282
Alternativly, you can take that weapon (2d6), and just roll 4d6 and take the lower two rolls. I've never seen an official rule on this, but I guess that's why they added in vulnerabilities, or simply gimp the weapon by cutting it's damage in half.

I love 5e for its flexibility.
>>
>>50226710
This gives you knowledge, though.
>>
>>50226671
Why even bother attacking when a level 20 rogue deals 10d6 damage for free?

I mean, damn, just how do you beat that?
You can't. You can't beat that.
10d6. Free. Free 10d6 damage.

Sarcasm aside, yes, it's a fairly bad ability, though you can choose to only use it when you crit for, at the higher levels, an extra 4d12 damage. It's bascially a worse version of smite. The problem is it's competing with some rather strong bard colleges.
>>
So I was thinking of having a rapier using Goblin Bladesinger in the backburner in case my current character dies (depending on the luck of the dice, with a Bladesinger definitely requiring a good DEX and INT roll and a solic CON roll).

I'd use nimble escape combined with booming blade to continuously skirmish in the outskirts of combat, my casting focused primarily on creating havoc / buffing myself.

Should I dip two levels in Warlock to get Hex and invocations ( I was thinking Armor of Shadows and Devil's Sight )?

Also, are there any must have feats except for War Caster ( is it even a must have with the INT bonus to constitution saving throws)?
>>
>>50226732
Oh, right.
You can probably still ask them while in disguise.

If you obtain the actor feat and deception expertise, you can pretty much lie your way out of absolutely anything.
>>
>>50226787
> Bladesinger
> not Elf or Half-Elf
no, you munchkin
>>
>>50225114
Normal proficiency is already borderline useless half the time.
>>
>>50226823
I already asked the DM about that and he said it would be fine, but with consequences, considering we don't play in a standard WotC setting. I'll probably elicit hostility from Elves that recognize my fighting style and general distrust for playing a goblin.

If it's that repugnant I can also dip two levels in Rogue to get the same effect with sneak attack damage to sweeten the deal
>>
>>50226681
Generally go with all creatures of the same type moving at the same initiative.

It's also okay to ask if a player wants to track initiative for the session. Since initiative is public knowledge anyway, having a player call turns takes some bookkeeping off your hands.
>>
>>50226730
I registered the weapon to roll 2d6 then i just roll twice and take the lower sum of damage
>>
>>50226854
>Since initiative is public knowledge anyway, having a player call turns takes some bookkeeping off your hands.
Thanks!
>>
>>50226730
>>50226868
GM would need to decide.
http://anydice.com/program/9d8a
4d6 drop 2 is significantly better(adv) or worse(dis) than 2d6 twice.

4d6 drop 2 adv averages 9.34
2d6 twice adv averages 8.37

4d6 drop 2 dis averages 4.66
2d6 twice dis averages 5.63

4d6 drop 2 is faster with real dice.
2d6 twice is more than fast enough on a PC.
>>
>>50226642
>making the DM rp the losing side in a changeling round of space station 13, except the employees are all goblins
>>
>>50226967
; CULT
>>
New thread when?
>>
>>50227005
NEW

>>50227035
>>50227035
>>50227035
Thread posts: 415
Thread images: 23


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.