[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/ccg/ Custom Card General /cct/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 293
Thread images: 151

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
Magic Primer (+1).png
2MB, 1401x1800px
Change the target edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>50111054
>>
File: Doctor Strange12.jpg (41KB, 375x523px) Image search: [Google]
Doctor Strange12.jpg
41KB, 375x523px
Blech. I dunno, I hate this guy.
>>
>>50169538
They can be at uncommon, bump up the power if you feel thats needed. Build around me-enchantments usually are at uncommon, and its very infrequent to see a non-aura enchantment at common, as they don't really add to the board in limited.


You can reword the text to a more standard formatting like
"At the beginning of each end step, if an opponent lost life this turn, put a quest on ~ ".
if you really want to keep it working "exponentially" in multiplayer you could rephrase it to
"At the beginning of each end step, put a quest counter on ~ for each opponent that lost life this turn."

Also you should reword the activated ability on the black one to just
"Destroy target creature", targeted sacrifice is something that is very much avoided.
>>
File: Phantom Terror.png (258KB, 375x523px) Image search: [Google]
Phantom Terror.png
258KB, 375x523px
>>
File: Phoenix Caller.png (308KB, 375x523px) Image search: [Google]
Phoenix Caller.png
308KB, 375x523px
>>
File: Herald of Crisis.png (305KB, 375x523px) Image search: [Google]
Herald of Crisis.png
305KB, 375x523px
>>
File: Clearminded Guardian.png (233KB, 375x523px) Image search: [Google]
Clearminded Guardian.png
233KB, 375x523px
>>
>>50172720
I'd feel more sorry for Infinite Crisis if I actually liked the gameplay. Really, the best thing to come out of it was the art. Though people speculating on possible characters and abilities was interesting. Anyway, Nightmare Supes seems fine.

>>50172725
Seems fine I think. You don't have to target a card like this. Also, what is this spellshaping?

>>50172786
Dunno about this one. Though I have a feeling most people will just complain about it not being Snapcaster.

>>50172790
Seems too powerful.
>>
File: Wrong.jpg (99KB, 750x1046px) Image search: [Google]
Wrong.jpg
99KB, 750x1046px
>>
>>50173439
Universal destruction seems odd outside WB. And why the timing restriction when you could use the counter mode?
>>
File: Trump Victorious.jpg (49KB, 375x523px) Image search: [Google]
Trump Victorious.jpg
49KB, 375x523px
>>50173439
>>
>>50174025
Still don't get the Emperor connection.
>>
File: custom card challenge.png (336KB, 1600x1000px) Image search: [Google]
custom card challenge.png
336KB, 1600x1000px
Rolled 3, 3, 9, 1, 9 = 25 (5d10)

Let's roll.
>>
File: 3 3 9 1 9.jpg (40KB, 375x523px) Image search: [Google]
3 3 9 1 9.jpg
40KB, 375x523px
Rolled 10, 3, 6, 6, 6 = 31 (5d10)

>>50174436
Black, sorcery, token gen, cmc 1, rare

So... Spoils of Blood, basically. Does this work?
>>
>>50174025

>ult is not an emblem

you had one job
>>
File: 10 3 6 6 6.jpg (37KB, 375x523px) Image search: [Google]
10 3 6 6 6.jpg
37KB, 375x523px
Rolled 4, 3, 5, 4, 10 = 26 (5d10)

>>50174482
Multicolor (RW), sorcery, voltron/buff, CMC 3, uncommon
>>
File: 4 3 5 4 10.jpg (49KB, 375x523px) Image search: [Google]
4 3 5 4 10.jpg
49KB, 375x523px
>>50174519
Last one for now.

Red, sorcery, voltron/buff, CMC 3, mythic

Fuck. Yeah, I'm garbage at low-cost mythics.
>>
File: Gerrymandering.jpg (139KB, 750x1046px) Image search: [Google]
Gerrymandering.jpg
139KB, 750x1046px
>>50173606
Counter for combo enablers.
On-field 'counters' to use it at eot. Aside from color restriction, it's pretty much on par on powerlevels with Counterspell.

Also, how is this not Trump/Killary edition?
>>
File: Element of Conquest.png (983KB, 750x1046px) Image search: [Google]
Element of Conquest.png
983KB, 750x1046px
>>
File: Artificial Councellor.png (970KB, 750x1046px) Image search: [Google]
Artificial Councellor.png
970KB, 750x1046px
>>
File: Tatsumaki, Telekinetic Terror.png (284KB, 375x523px) Image search: [Google]
Tatsumaki, Telekinetic Terror.png
284KB, 375x523px
>>50175981
I would change his to combat damage. Otherwise, perfect.

How's this? Building stupid custom Commanders for my playgroup.
>>
>>50172528
This is pretty bad CO kun. It's really boring :(

>>50172720
Not sure why black has such a reliable indestructibility. It's already off-color. If you want to keep it, change the cost to

>B, Remove +1/+1 counter from ~
>1B, Exile a creat you control

or something similar.

>>50172725
Make it discard, the costs are tight enough to have it enable GY and madness. Really well rounded card. Kudos.

>>50172786
I love this thing. Could I have the art?

>>50172790
2WW would be probably better. It's quite a solid card. Strong beatdown.

>>50174482
>Each player creates an X/X black Demon creature token with flying, where X is the amount of life they lost this turn.

Much cleaner. Marginal situations enabled by this wording aren't much to care for desu.

>>50174519
The swings.

>>50174560
That wording is iffy. Not really digging the multi-Berserk.

>>50176058
Hm. Just a cleaner alternative, that is both stronger, and weaker.
>[1UU]
>3/2
>Flash
>Flying
>[UU]: Choose one --
>** Counter target spell with a single target.
>** Change single target etcetc.

If you want to keep it as is, I I'd lower it to a 2/2 and reduce its costs to be an Ezuri/etb/Curio abuser/enabler, it's not a card worth enough to build around.
>>
>>50175932
>Also, how is this not Trump/Killary edition?
Because there's another thread for that. And those cards usually never go anywhere. I've never seen people go as far as agree on colors for Trump and Hillary before the conversation just stops.
>>
File: Red Malaga.png (993KB, 750x1046px) Image search: [Google]
Red Malaga.png
993KB, 750x1046px
>>
File: Flash (Prime) - Olympian.jpg (895KB, 1024x1024px) Image search: [Google]
Flash (Prime) - Olympian.jpg
895KB, 1024x1024px
>>50176195
>This is pretty bad CO kun. It's really boring :(
Yes, it sucks, do you have any ideas for it? I'm sorry, but I'm a bit tired of being stuck on this one card and NOBODY HAVING ANY FUCKING CLUE FOR IT EITHER. Having ZERO REAL SUGGESTIONS like this is a nightmare. Sorry, but this has been building up for a while.

>>50176195
>Not sure why black has such a reliable indestructibility.
Kazy, where have you been the last few threads? Indestructible is being used as a replacement for Regneration. I don't know if it will be temporary or what, but it's Black for now.

>>50176195
>Could I have the art?
Not him, but sure. Art is from a game called Infinite Crisis. It's a failed MOBA using DC characters. As I pointed out in one of my posts, I didn't find it very fun, and make a note that I love DOTA.

>>50176195
>Much cleaner. Marginal situations enabled by this wording aren't much to care for desu.
OK. Not using "they" though.

>>50176195
>The swings.
What?

>>50176195
>That wording is iffy. Not really digging the multi-Berserk.
Do you have any ideas for a cheap voltron/buff Red card that's mythic?
>>
>>50176292
>Dr. Strange
Have you considered giving him an impulse ability, then making it so he can cast cards exiled with him later on? Might adequately reflect his access to that crazy magical power conduit thing he can tap into or whatever. Like, he knows ALL the spells but can only access a few at time because mortal mind limitations? I dunno. The trials and tribulations of translating other IPs into Magic, I guess.
>>
>>50176664
Hmm... A second, hidden hand? Like, exiling cards face down and being able to play them? I'll just need to think of a way to keep it more interesting than just "draw more cards". Impulse does seem like a good idea though, thanks.
>>
File: R commons.jpg (1MB, 1875x1569px) Image search: [Google]
R commons.jpg
1MB, 1875x1569px
>>50177136
I guess you could go that route with it. Just trying to lay some inspiration down, so if I did, mission accomplished.

Here, have some shitty cards. I feel like this is the weakest common set so far, in terms of cohesiveness and feel. I think I've been having a few off days. Anyway, my feelings on the cards:
>Craven Horderaiser
I like this card a lot but I feel like it has complexity issues as a common.
>Cindercaster
I'm not sure crossing Sparkmage Apprentice and the Cerberus-expy from Theros is a good idea, but I did it anyway. Hopefully the fact that the set has lots of equipment in it means the drawback is ample enough.
>Ravine Crasher
Feels too pushed. Maybe it should be 3/3.
>Imposing Visage
Not too sure how to even begin to cost this.
>Bathe in Flame
Probably too good, considering Chandra's Outrage. I was trying to find something between Shock and Lightning Bolt, since I want red to have a really good, cheap, common burn spell in this set.
>Molten Impact
Though, that spell I was talking about? That might be this. This also feels pushed, even if it can't hit players.

All in all I'm not very confident about these, but I'll toss them up anyway in the hopes that I get some good input on them and it'll help line everything up better. I have to leave the computer for a bit but I'll respond to whatever verbal bitchslaps I get over these when I get back. Thanks again for looking in advance.
>>
>>50177820
>CR03
If this is the second time this ability has resolved this turn, ~ gains haste until end of turn.

>CR04
At the beginning of the end step, return ~ to its owner's hand.

>CR05
I don't think the drawback matters enough to bother having it.

>CR08
Being instant is pretty pointless

>CR09
I doubt you'd really get much use out of this aside from just impulse 2, but that doesn't really matter

>CR11
Same problem most opponent choice cards have.

>CRg01
Could stand to be a 1/2.
>>
>>50175976
Decent card. Centered text looks like ass.

>>50176058
P/T is way too pushed.

>>50176250
Neat.
>>
File: Stormy Knight Phantom Lady3.jpg (44KB, 375x523px) Image search: [Google]
Stormy Knight Phantom Lady3.jpg
44KB, 375x523px
A new Phantom Lady. Trying something a bit different this time, basically Shadow. If this isn't good, I'll go back to Flicker and ignore offensive Hexproof.
>>
>>50177820
monohybrid cards are both boring and unnecessarily pushed.

Horderaiser is just a convoluted token making enchantment

Visage: Impulse draw is pointless on med-high cmc spells. Making it impulse until your next turn like commune with lava goes against the whole idea.

Both of your burn spells are pushed.
>>
>>50177820
Well, it's given me a few things to think about at least. Thanks again.

>CR01
I guess it's OK. Wizards seems to be OK with giving this to White, not so much with Red though.

>CR02
Eh.

>CR03
Why?

>CR04
Oh, come on, you can't even give it Haste? Might as well be an enchantment. Pay 2/R on upkeep to get a Goblin.

>CR05
Another big "Why?" Also, and I'm sorry when I say this, I hate commons too, but you go way too far with how complex your commons are sometimes, like with this.

>CR06
Eh.

>CR07
I'm still a bit surprised about how few LD ETB creatures there are. Seems fine.

>CR08
Name taken. First ability is fine, though weird at instant. Second ability just seems like something you tacked on to justify a bigger cost. If you want to keep the flavor, I'd say maybe make it an Aura with Red evasion like Menace. Or you could just make it a straight reprint.

>CR09
Kinda hard for me to see much use in this.

>CR10
I'd either make it a sorcery or put it at 1R.

>CR11
Modals don't use colons, they use hyphens. Also, really not seeing the point of this.

>CR12
Your wording is unclear. 2 damage to each or divided between them?

>CR13
Sorry, but there's a reason I'm glad Wizards stopped counting tapped/untapped permanents. Seems undercosted, very much so. The one from BFZ or OGW was more restricted and it was something like 3RR. And I get the tapped thing, but let's face it, most of the time you use this, it's going to be all of them.

>CR14
Eh, I guess it's OK.

>CRg01
RG for a bear? That's it?
>>
I wanna make a land that adds a mana of any color, BUT it has to be of a color of a planeswalkers on the battlefield. How do I word this?
>>
File: Planar Orrery.png (259KB, 375x523px) Image search: [Google]
Planar Orrery.png
259KB, 375x523px
>>50180276
>>
>>50180276
>T: Choose a color among Planeswalkers you control. Add one color of that mana to your mana pool.

It's not very pretty. And generally it's not worth land slot since planeswalkers tend to not actually stick around that long.
>>
File: Lixs Tavern.jpg (41KB, 375x523px) Image search: [Google]
Lixs Tavern.jpg
41KB, 375x523px
>>50180311
Thank you
>>
>>50180415
oops. shoulda capitalised the P there
>>
>>50180422
>>50180380
Actually, forgot. "Planeswalker" is a card type, and card types aren't always capitalized. Only sub-types are.
>>
File: Lixs Tavern.jpg (42KB, 375x523px) Image search: [Google]
Lixs Tavern.jpg
42KB, 375x523px
>>50180449
so i shouldnt capitalise planeswalkers anywhere on the card?
>>
File: Tribal Superstition.png (206KB, 375x523px) Image search: [Google]
Tribal Superstition.png
206KB, 375x523px
>>
>>50180478
jesus im fucking bad at editing
>>
>>50180478
Also needs to state what zone it checks the planeswalkers in.
>>
>>50180380
Slight correction. The template for the ability would be Meteor Crater.

>T: Choose a color of a planeswalker you control. Add one mana of that color to your mana pool.
>>
>>50180559
thanks for the assist
>>
File: Stolen Thoughts.jpg (41KB, 375x523px) Image search: [Google]
Stolen Thoughts.jpg
41KB, 375x523px
>>
File: Skaraxis Coaxer.png (240KB, 375x523px) Image search: [Google]
Skaraxis Coaxer.png
240KB, 375x523px
>>
File: Sylvan Tenderer.png (264KB, 375x523px) Image search: [Google]
Sylvan Tenderer.png
264KB, 375x523px
>>
>>50177980
>>50178990
>>50179269
Pretty much what I expected; a resounding "try again, dipshit". I probably should have worked on them more before posting but I was in a rut and thought it might help kickstart some ideas based on the feedback I got. Turned out to mostly be a tremendous waste of time due to not much of it being salvageable, apparently, but at least now I know where I stand. Thanks anons. At least half of these cards are going to just get flat out redone/axed.

>>50180768
That much creature untap on a single body seems a bit much at that cost, but I could be wrong. The land thing is fine, though a bit on on a blue permanent, even if it costs green. Eh, blue untaps anything and taps anything so I suppose it's fine.

>>50180766
Well, it doesn't let you spend mana of any color to cast the exiled card, so that's okay I guess, but it still doesn't feel like a common mostly because I don't know that you'd want playsets of it in a draft.

>>50180480
Card is really cool, but the name seems disconnected from what it does.
>>
>>50180818
I actually forgot to give it a rarity.
>>
>>50180834
Happens to the best of us. At least you didn't post 15 worthless cards a few hours ago.
>>
File: Twist Words.png (252KB, 375x523px) Image search: [Google]
Twist Words.png
252KB, 375x523px
A twist on Redirect.
>>
>>50180818
Hey, don't beat yourself up too much. I don't want you to get all dejected again and I have to spend a month encouraging you to go back to designing cards. Yes, some of them don't work at all, and others don't work at common, but many of the latter I believe you could salvage by just bumping up the rarity.
>>
>>50180774
Seems OK I guess, though I think the ability should be more like Mirari's Wake, where it only adds mana that the land made.
>>
File: Imperium.png (968KB, 744x1039px) Image search: [Google]
Imperium.png
968KB, 744x1039px
>>
>>50182589
>>50180774
I think the latter half should just be axed and just add a mana to your mana pool. Or like two mana of any one color a land you control could produce.

The way it is is just convoluted for a tap ability that doesn't make anything clearer or particularly interesting.
>>
>>50178959
The second line should probably just check which creatures have counters as opposed to which ones don't.
>Each creature with a blacklight counter on it can only be blocked by creatures with blacklight counters on them.

Not sure how I feel about the actual ability.
>>
File: Pamela Isley Poison Ivy5.jpg (51KB, 375x523px) Image search: [Google]
Pamela Isley Poison Ivy5.jpg
51KB, 375x523px
>>50188156
OK, I'll change it back to just Flickering then. Now I just have to figure out the rest of the Freedom Fighters.
>>
File: Theft of the Mind.jpg (45KB, 375x523px) Image search: [Google]
Theft of the Mind.jpg
45KB, 375x523px
>>
File: Psystrike.jpg (47KB, 375x523px) Image search: [Google]
Psystrike.jpg
47KB, 375x523px
Getting pumped for Sun and Moon, playing through Y right now. Though I think I'll need a break soon, Lumiose City is making me nauseous.

>>50189942
Kinda interesting, though hard to really judge from a balance perspective.
>>
>>
>>50190281
>renamed Bushido
It'd be nice if they'd do this at some point, but if they haven't now, it seems unlikely. Engage is as good a name as any.

>>50190091
I don't know that you can fairly cost this at anything under 8 mana. Even in a low-curve deck you're looking at two lands, five nonlands, most of which will be CMC2-3 on average, for a total of 10+ damage at least. Then, you get seven cards. It's pretty nuts. I'd tone it down to four cards, or reveal till you reveal a land or something, so it can actually be costed realistically. It'd still be really strong.

>>50189040
I dunno if I like green being in the cost of the treason ability. I'd rather it be 2R or something. The green comes plainly from the token gen.

Have you ever considered giving her animate Forest abilities or anything like that? I've never really seen you do that, and it could be neat for her too. I realize her "femme fatale" aspect is interesting as well, but she does do the "giant mutant killer plant" thing too. Just a thought. I guess it depends if you want the slightly edgier comic Ivy or the more Saturday morning version B:tAS/Ivy & Harley comics had. I'm fine with either. Or maybe you could start doing different versions of characters, kinda like we get different versions of the same PWs? Could be neat to explore some more variants of these characters.

I don't think I have it in me to work on my set tonight, so I think I'll just be futzing around with one-offs.
>>
File: Yavimaya Theurge.png (257KB, 375x523px) Image search: [Google]
Yavimaya Theurge.png
257KB, 375x523px
I don't do many green cards so I think I'll try to focus on messing around with that tonight. Also, gonna go a bit old school on the names and flavor. as far as the costing on this, as far as I can tell, for 1G you can get a better form of the first ability, and the second should be okay considering Skarrg Guildmage, I think. That gives you a 4/4 for 1RG and no tap, so an X/X with trample for a tap for X G should be okay, yeah?
>>
>>50189942
Something tells me just using something like new Emma's control ability would be a lot smoother, though not identical.
>You control target opponent during that player's next turn. That player takes an extra turn after this one.
>>
>>50191168
I'd honestly just say "Lands you control have..." because there's nothing terribly wrong with granting redundant abilities if it cleans up the wording.
>>
>>50191196
I actually started with that but liked how "Non-Forest" made the text box look. Also, more older cards were worded this way and that was sort of the aim as well. I can't blame you for it being a bit odd to look at; older cards look strange to me now too and I've been playing off and on since Revised/Unlimited. Curious if it'll bother anyone else.
>>
File: Hooded Naga.png (210KB, 375x523px) Image search: [Google]
Hooded Naga.png
210KB, 375x523px
>>
>>50191256
Huh. Did you see this upthread? >>50180768
Parallel design trends.
>>
File: Bloom Curator.png (271KB, 375x523px) Image search: [Google]
Bloom Curator.png
271KB, 375x523px
I'm surprised the first ability on this has never been tried at WotC. It probably needs reminder text telling you you can do it even though it's not your turn and whatnot. Also, confusing for new players who don't know that tutoring a land and putting it onto the battlefield isn't playing a land.
>>
>>50191381
Because it's just confusing for no good reason.
>>
File: 178.jpg (61KB, 312x445px) Image search: [Google]
178.jpg
61KB, 312x445px
>>50191381
>>
>>50191381
>I'm surprised the first ability on this has never been tried at WotC.
That's because you don't know of the little rule Magic has that basically says
>If an effect would have you play a land when it isn't your turn, just ignore it.
>>
>>50191381
>>50191419
>305.3. A player can’t play a land, for any reason, if it isn’t his or her turn. Ignore any part of an effect that instructs a player to do so.
>>
File: Poison Ivys Harvest.jpg (57KB, 375x523px) Image search: [Google]
Poison Ivys Harvest.jpg
57KB, 375x523px
>>50191031
>Psychock
Yeah, revealing until you hit a land, or maybe two, sounds good. Or nonland?

>Ivy
>Forest
No, never thought of that. I guess there's a bit of a disconnect with me considering that she doesn't really hang around in forests or jungles, but in Gotham. I could give it a whirl though.

>"giant mutant killer plant"
Already did that, kinda.

>different versions
This is one upside to having multiple characters or similar characters. For Ivy, if I end up with different designs I like, I'll rework them so one goes for her, and another for another character, like Black Orchid.
>>
>>50191409
I disagree.

>>50191414
Oh, missed that because I didn't think to search for it worded that way. I'll make the change, thanks.

>>50191419
>>50191429
Yup, had no idea. >>50191414 fixes that though so no worries.

>>50191468
So it's a scaling Necrotic Ooze? Seems fine.

>versions
I see. That works, I suppose. I just thought the different incarnations might be fun to toy with, like Adam West Batman and the like.

>Psystrike
Hmm. Till the first land could end up being for naught, so that kinda sucks, but till nonland is basically only going to net you good damage and card return if you abuse Scry. You might just want to make it static after all, just a lower number. It'd help with consistency.
>>
File: Shark Repellent Bat-Spray.jpg (49KB, 375x523px) Image search: [Google]
Shark Repellent Bat-Spray.jpg
49KB, 375x523px
>>50191554
>Psystrike
True. Doing this reminds me of the guy who kept posting that giant wall of Pokemon cards. Anyone else remember that guy? Goddamn did he piss me off though. Kept trying to help and he just never seemed to pay attention. Kinda glad he's gone.

>versions
Eh, I guess, but only if I get to a point where I go "Damn, I like this design, but I have literally no character to use it for right now." With the sheer number of characters in comics, I know that having leftover designs I like is going to be unlikely, so I'm not going to bother with doing different versions of the exact same character. Closest I've come is maybe two different aliases, like Doc Ock being Spider-Man for a while. Though, hey, I won't mind at all if you decide to do your own version of Ivy. Yeah, you keep saying you don't like making cards on other IPs, I know, but you sound a lot more interested with this than I've seen you when we discuss other CO things.

And speaking of CO, I've been trying to do Aquaman again, and realizing I have no idea what to do with him, again. My biggest problem is that I want him to spawn tokens, but I have a very hard time coming up with any design that actually justifies having Blue in it, which is really important since he's going to be working with Merfolk or Fish, both very Blue. I think one of my last ideas was to just spawn Fish tokens based on the number of Islands you control. Do you have any ideas?

Oh, and you mentioned Adam West Batman, so here, have this. Comic is Planetary/Batman: Night on Earth, an interesting little one-shot that features the Planetary crew interacting with a few different iterations of Batman. Also, going on a tangent here, but Planetary is an awesome comic. If you ever wanted to see a world where some of the most famous fictional stories existed in the same universe, read Planetary. (And don't read League of Extraordinary Gentlemen, Planetary is that done right.)
>>
File: Road Often Traveled.png (284KB, 375x523px) Image search: [Google]
Road Often Traveled.png
284KB, 375x523px
>>
>>50191722
Personally, I would've thought from the name that it would have some effect that looked at the types you have among lands you control and the type of the tutored card.
>>
File: Monstrodon.png (247KB, 375x523px) Image search: [Google]
Monstrodon.png
247KB, 375x523px
>>50191708
>Pokemon guy
I remember him, yes. He made me look reasonable on my most bullheaded days by comparison. For every change you got him to make, he'd goof something else or do more than what you said/half of it and then wonder why people harped on him. Also, what color pie?

>bat spray
I remember this card I think. I don't recall it doing damage though. Maybe it's been too long since I saw it.

>>50191722
I think this could be an Instant probably. That's a pretty hefty drawback.
>>
>>50191820
This doesn't need trample.
>>
>>50191833
But it has it, so if it needs to be spendier, I'll do that. 3GG maybe?
>>
>>50191839
The more expensive you make it, the less relevant the ramp becomes.
>>
>>50191820
>Also, what color pie?
Ugh, yes. Though now that I think about it, it is kinda funny that the Pokemon TCG does have issues with Pokemon's equivalent of the color pie. It has a very hard time representing dual-types, and it lumps types like poison, psychic, and ghost from the games into psychic for the card game.

>card
Uncommon, really? I mean, if you want to make a version of Primeval Titan that's legal, go ahead, but you can't put it at uncommon.
>>
File: World of Goo.png (208KB, 375x523px) Image search: [Google]
World of Goo.png
208KB, 375x523px
>>
>>50191888
>Choose three. You may choose the same mode more than once --
:: Create a 2/2 green Ooze creature token.
:: Put two +1/+1 counters on a creature token you control.
>>
>>50191843
also true. I guess a smaller butt is in order then. Sadly, Elephants are 3/3 already, so this being allegedly "bigger" and the same P/T would be silly. Guess the card has met an untimely death in that case.

>>50191852
Well it's dead now so it's not really an issue. And actually I wasn't even looking at Titan when I made it; I was looking at Centaur Rootcaster.

>>50191888
This just looks SO WEIRD.
>>
File: Cave Hermit.png (297KB, 375x523px) Image search: [Google]
Cave Hermit.png
297KB, 375x523px
>>
>>50192222
>Turn draw spells into free mana
Does too much. Maybe if it were
>Whenever a spell or ability causes you to draw one or more cards, untap target land.
>>
File: Ancestors Teachings.png (244KB, 375x523px) Image search: [Google]
Ancestors Teachings.png
244KB, 375x523px
>>
File: Joyrider.png (306KB, 375x523px) Image search: [Google]
Joyrider.png
306KB, 375x523px
>>
>>50192806
Reach and the ability to gain flying is a bit redundant, not to mention "sharing" abilities is generally white.
A red name for a not-exactly red card.
>>
File: Thopter.png (1003KB, 1128x1429px) Image search: [Google]
Thopter.png
1003KB, 1128x1429px
So, can I resize a picture to certain dimensions in paint to make it automatically come out proper size when printed on a standard piece of paper, or am I going to have to ask a print jockey to look over my shit to make sure it comes out right? (7.5 inches wide, 9.5 inches tall, right?)
>>
File: no-name.u Valiant Shieldmate.jpg (50KB, 375x523px) Image search: [Google]
no-name.u Valiant Shieldmate.jpg
50KB, 375x523px
>>
File: Tatsumaki Telekinetic Terror.png (284KB, 375x523px) Image search: [Google]
Tatsumaki Telekinetic Terror.png
284KB, 375x523px
>>50176058
>tfw someone likes your card enough to steal it
I ended up going with a completely different design for Tatsumaki.
>>
>>50177820
Inspirational Rush sure as hell isn't common. Too weird and too complex.
>>
>>50194316
Her abilities are fine but why didn't you name her Tornado of Terror?
>>
File: Smoldering Insight.png (328KB, 375x523px) Image search: [Google]
Smoldering Insight.png
328KB, 375x523px
Think I've seen someone make a similar card, but in any case, Mind Unbound for red.

>>50193939
>At the beginning of each combat, ~ gains Engage X, where X is the greatest power among creatures your opponents control.
>>
>>50194327
He must be saving that for the Plainswalker version.
>>
>>50192475
>>50193939
>>50194339
You don't capitalize keywords unless they begin a sentence.
>>
>>50193753
Yes, just look up how big cards are in pixels.
>>
File: Colin Wilkes Kid Orphan3.jpg (104KB, 752x523px) Image search: [Google]
Colin Wilkes Kid Orphan3.jpg
104KB, 752x523px
I guess everyone else is either too busy or too burnt out, as I am, to post cards right now.
>>
>>50196615
'Kid Orphan3'?
Going by your usual naming scheme, does that mean that there two heroes named 'Kid Orphan' before him?
>>
>>50196615
Somebody else remembers this character? I fucking loved Colin.

Who are the other two orphans? Theres a lot of them in that universe.
>>
>>50194339
Without an end-of-turn clause, it's basically straight card draw.
>>
File: Batmobile.jpg (51KB, 375x523px) Image search: [Google]
Batmobile.jpg
51KB, 375x523px
Am I the only one who's noticed this trend in Magic with making cards that buff one creature you control during combat? I think it's a happy medium between auras and global enchantments.

>>50196670
...No? It means there's a card named
>Colin Wilkes, Kid Orphan
and another named
>Colin Wilkes, Kid Orphan2
I don't use the iteration number just for characters with the same alias (BTW, Colin is the only one I call Kid Orphan). I only do this if the secret identity and alias have both already been used on a card. Like, I have a card for
>Peter Parker, Spider-Man
as well as
>Otto Octavius, Spider-Man
and I even plan on doing another Otto card for his time as Doc Ock. Haven't really gotten around to him though.

>>50196725
Yes, I like Colin too, wish he'd come back. Though on the other hand, I'm glad he's been spared all the post-Flashpoint bullshit.

Also, no, as I explained above, this is the third card for Colin specifically. I don't use numbers to distinguish between legacy characters, I let the secret identity names do that for me. Like, if I ever got around to doing Holly Robinson, she wouldn't be
>Holly Robinson, Catwoman 2 [or II]
she'd just be
>Holly Robinson, Catwoman
That said, I usually try to avoid using the same alias anyway. Like, I wouldn't use Monica Rambeau's Captain Marvel alias, probably Photon or Spectrum. (For those who don't know, there have been like, seven Captain Marvels, just for Marvel comics. They have to keep using the name or risk losing it to DC, though they probably don't care anyway since they already renamed him Shazam.)

I mean, I guess if the alias were so long I couldn't fit the secret identity name, maybe I'd use numbers to tell the legacy characters apart, but I don't think that will happen.
>>
File: Spellwild Mystic.png (278KB, 375x523px) Image search: [Google]
Spellwild Mystic.png
278KB, 375x523px
>>
File: Counter Shock.png (280KB, 375x523px) Image search: [Google]
Counter Shock.png
280KB, 375x523px
>>
File: Karen Starr Power Girl39.jpg (51KB, 375x523px) Image search: [Google]
Karen Starr Power Girl39.jpg
51KB, 375x523px
>>50196670
>>50196725
>>50196807
Also, the iteration number is something I do more for myself than anything else. It lets me keep multiple designs of a card without confusing me as to which one I'm looking for.

There haven't been 39 Power Girls, just 38 Karen Starr, Power Girl cards I've designed and don't post anymore. (I just need to be sure that this is a good design so I can finally say it's finished and remove the iteration number from it completely.)

Oh yeah, so if you see a card I had previously posted with an iteration number but the latest version doesn't have it, that means I've decided it's finished.
>>
File: Minos Wurm.png (256KB, 375x523px) Image search: [Google]
Minos Wurm.png
256KB, 375x523px
>>
>>50196807
It's practically a Vehicle or an Equipment.
>>
>>50196868
Yes. But Vehicles seem to be specific to Kaladesh, so I'm not using them, and Equipment has a flavor issue I don't really like that much. ("Let me just equip this CAR.")
>>
File: Angelic Lawmage.png (205KB, 375x523px) Image search: [Google]
Angelic Lawmage.png
205KB, 375x523px
>>
>>50196844
Oh, I had only seen low numbers and assumed it was for hero iterations, not card iterations.
>>
>>50197366
A cheaper, symmetrical Angelic Arbiter? OK I guess.
>>
>>50197469
Ah. Yeah, most of the time, thankfully, I don't go very far in iterations, but other times I don't have such luck. I have Doctor Strange and Aquaman both over 10 right now, which sucks.
>>
File: Time Cube.png (278KB, 375x523px) Image search: [Google]
Time Cube.png
278KB, 375x523px
>>
File: Urzas Plant.png (245KB, 375x523px) Image search: [Google]
Urzas Plant.png
245KB, 375x523px
>>
File: discard.jpg (233KB, 1125x523px) Image search: [Google]
discard.jpg
233KB, 1125x523px
>>
File: Death Pact.png (261KB, 375x523px) Image search: [Google]
Death Pact.png
261KB, 375x523px
>>
File: Sagu Traitor.png (248KB, 375x523px) Image search: [Google]
Sagu Traitor.png
248KB, 375x523px
>>
File: Flummoxing Gale.png (304KB, 375x523px) Image search: [Google]
Flummoxing Gale.png
304KB, 375x523px
>>
File: Dancing Feet.png (289KB, 375x523px) Image search: [Google]
Dancing Feet.png
289KB, 375x523px
>>
File: Quintessal.png (269KB, 375x523px) Image search: [Google]
Quintessal.png
269KB, 375x523px
>>50197713
>¡Mientras tanto, los MAGOOOOOOOS DEL TIEMPOOOOO!
On the subject of time: pic related.
>>
File: Chase Tomorrow.jpg (49KB, 375x523px) Image search: [Google]
Chase Tomorrow.jpg
49KB, 375x523px
>>50198440
>>50197713
I got distracted by diddling around in Unity, so card making is on hold.
>>
>>50198440
>Whenever you play a card, if you have no cards in hand, draw a card.
>>
>>50198125
Very clever. I like it
>>
File: Michael Carter Booster Gold.jpg (49KB, 375x523px) Image search: [Google]
Michael Carter Booster Gold.jpg
49KB, 375x523px
This guy again. Does the coinflip make it OK? I am kinda worried about just stringing extra turns together one after another. Should I give it a harsher drawback, like putting him on top of the library instead of into the hand? Anyway, I guess now I'll try to do Mister Mind again.

>>50198517
>diddling around in Unity
Whatcha makin'?

>card
Oh cool, you used my suggestion!
>>
File: Spinesnatcher.jpg (54KB, 375x523px) Image search: [Google]
Spinesnatcher.jpg
54KB, 375x523px
>>50198643
>Whatcha makin'?
At the moment, nothing really. Tinkering around with tutorials, moving things around, figuring out how to do various mechanic ideas. I did some CompSci in my undergrad so the programming isn't entirely foreign to me, but its always a challenge to design from square one stuff like inventories and hurtboxes and bullets and all sorts of the fun stuff that pops up in games.

The current idea in my head is something like Virtua-On or Custom Robo in design, with more of a Transistor/Bastion/Metroidvania broader concept, since I loooooove Metroidvanias.

>Booster
I'd make him cheaper and have the Medomai clause, or a variant of it.

>card
Another card workshopped by people in this thread.
>>
File: Idrian Valiant.png (204KB, 375x523px) Image search: [Google]
Idrian Valiant.png
204KB, 375x523px
Considered "[WW]" less to cast, but it trips so many people up that I went with the simpler version.

>>50196812
A rather lovely design for a set with a Temur focus. I might trim the "activate abilities" part,, it's already quite a solid card and it clutters the textbox of an already-complex common.

>>50196844
I think this is the best Power Girl iteration I've seen. The pump ability seems pretty worthless, but I like the kind of "merry destruction" theme going on. Power Girl always seemed a lot less subtle than Supes.

>>50197720
A nice pun, and the actual design is just as smart.

>>50198116
This just feels clunky, and super hard to balance. It's a good concept, but the execution leaves much to be desired.

>>50198125
This is a really cool Future Sight style card. I'd cost it at 3BB to be on the safe side, though.

>>50198147
I'm already salivating at the EDH prospects.

>>50198158
>THEY HAVE DANCED INTO THE DANGER ZONE
>WHERE THE DANCER BECOOOOMES THE DANCE
There's a place on Ravnica called Tin Street. Might be a slightly more subtle reference.
>>
File: Tom Tresser Nemesis6.jpg (47KB, 375x523px) Image search: [Google]
Tom Tresser Nemesis6.jpg
47KB, 375x523px
>>50198697
>Unity
Sounds cool. If you ever get to a point where you want to show off what you're making, please let me know, I'm very curious to see what you make.

>Booster
Eh... I'm really not liking the idea of just making him a small Medomai, which is something that's been in my head since the start. But if I have to do that, then I will.

>card
Oh. Well, now I feel kinda bad, like I'm taking over your cards or something.

>>50198737
>PG
Oh finally, thank you. The pump was actually leftover from another design that destroyed artifacts with lower CMC than her power (which I still want to use as a mechanic) but I just decided to keep it for more or less the reasons you state.

>card
Seems odd to affect just Auras. And I don't get the Flying part either. The rest seems pretty awesome though.

>WW less to cast
Yeah, that trips people up a lot, just ask Kazy.
>>
File: Wrathful Gibborim.png (1023KB, 750x1046px) Image search: [Google]
Wrathful Gibborim.png
1023KB, 750x1046px
>>50198609
Thanks!
I mean, it's not technically wrong, just needlessly long. And maybe not even needlessly - the Null Profusion wording could be slightly confusing because of how "play" and "cast" are defined now. Well, the potential for a mistake it there, at least.

>>50198517
This is getting saved to my "real good custom cards" folder. Good luck with your project, rosette-tooth-anon!
>>
File: Poetic Lightning.png (217KB, 375x523px) Image search: [Google]
Poetic Lightning.png
217KB, 375x523px
Hexproof on something with the potential to be this brutal makes me shudder. I mean, there's nothing WRONG with it, but it just screams 'unfun'. UB is definitely the right color combo for the newmrakul effect, anyway.

>>50198775
>seems odd to just affect Auras
Eh, makes sense. Changed it. What's so weird about it granting flying? I wanted to cover all the basic white keywords. (Save double strike and indestructible.)

>>50175976
>centered text
kazy no
>>
>>50198793
>Null Profusion
True. Like I always say, it's up to you.

>card
I feel like there could be an interesting design in here somewhere.

>>50198847
>Nemesis
Man, Mindslaver always confuses me when I think about costing or restricting this card. Drop Hexproof and use something else then? Haste? Pro creatures?

>Flying
well, it sounds kinda dumb when I think about it, but because the art doesn't make me think she can fly.

>card
Nothing "wrong" with it, but I have to ask why.
>>
File: Burning Clarity.png (320KB, 375x523px) Image search: [Google]
Burning Clarity.png
320KB, 375x523px
>>50194339
REEEEEEE

j/k it's cool. Glad you liked it that much
>>
>>50198986
>I have to ask why
It's a haiku.
>>
File: Volatile Fixation.png (321KB, 375x523px) Image search: [Google]
Volatile Fixation.png
321KB, 375x523px
>>
>>50199107
I both hate and respect this for being a thing.
>>
File: Vanei the Pitiless.png (1MB, 750x1046px) Image search: [Google]
Vanei the Pitiless.png
1MB, 750x1046px
I feel like this card asks a lot of difficult rules questions.
>>
File: Visions of Kek.png (234KB, 375x523px) Image search: [Google]
Visions of Kek.png
234KB, 375x523px
>>
>>50201032
It definitely shouldn't be able to take your opponents stuff at least.
>>
>>50198517
This is a cool card.

>>50199853
Too close to a real tutor.
>>
File: Senile Tutor.png (257KB, 375x523px) Image search: [Google]
Senile Tutor.png
257KB, 375x523px
>>
File: Dire Dilemma.png (247KB, 375x523px) Image search: [Google]
Dire Dilemma.png
247KB, 375x523px
>>50201949
I like it!
>>
>>
>>50202122
It might need to exile itself, but I could be wrong.
>>
>>50202041
Would probably use an "unless" clause instead of "may".

>>50202122
This seems a bit convoluted. I'd probably do something like exile your hand and graveyard, then return X cards to your hand.
>>
>>50202122
This is green, rather than red.
>>
>>50191168
I'd drop "non-Forest" for entirely different reasons, if only because she becomes useless if your lands become Forests. As-is, it's a wording that would drive less experienced players away (as there's nothing wrong with it, but people may assume it's an intentional drawback).

Otherwise seems fine. If you're Sylvan Tenderer guy, I like where you're going with this.
>>
>>50202825
Her ability is pretty irrelevant if all your lands are Forests anyway.
>>
File: Solitary Godtracker.png (305KB, 375x523px) Image search: [Google]
Solitary Godtracker.png
305KB, 375x523px
>>
File: CB06 Revenant Elite.png (274KB, 375x523px) Image search: [Google]
CB06 Revenant Elite.png
274KB, 375x523px
>>50202762
I disagree that it's pure green; I think it'd be best as an RG card myself. Exiling down to a given hand size feels pretty red to me, given the total effect of the card. Returning any card from your yard to your hand is for sure green though, so it does need green in the cost.

>>50202041
I agree with >>50202660 here, I think it might read better. Other than that, pretty decent card all told.

>>50201949
I like the concept behind this, but I am not sure the cost is appropriate. I'd make it 2B myself.

>>50201032
Okay, so my first question would be "why doesn't this just simply give you control over the spell instead?" I mean why would this Legendary Angel want to make some other creature your commander? I could see if maybe she could grant Partner too; that might be cool.

>>50198993
I feel like with how slowly this gets going, it could be RR.

Okay, I have a question for the thread. That one anon that keeps telling me my use of monohybrid mana is boring and lame and that I'm a faggot for doing it make me wonder if I could spice it up a little. Since I'm doing a set about war, and including Mercenaries, what if I made them monohybrid so that any color could use them? It'd make flavor sense for Mercenaries to be available to any army, for a price, but obviously folks they like (their home color(s)) would get a bit of a discount. Interesting idea? Obviously I would have to be careful with what effects I give said cards so the other colors don't get access to too much they shouldn't, but would that add flavor to the overall set, do you think? Pic related.
>>
File: Terraforming.png (252KB, 375x523px) Image search: [Google]
Terraforming.png
252KB, 375x523px
>>
File: Wheel of Life.png (261KB, 375x523px) Image search: [Google]
Wheel of Life.png
261KB, 375x523px
>>
>>50202931
>Mercenaries

Go for it, seems like a really neat idea.
>>
>>50202825
I suppose there isn't much point in keeping it then. >>50202853 is right, but either way, I suppose the KISS rule always applies, even to throwback cards. I was also thinking of changing her cost to 2G since she's supposed to be played in multicolor decks. Might call for a bump to 2/3 or something though if I do.

>>50202917
Hm. This is an interesting concept. I like the idea. It definitely occupies some untapped green design space, though I'm not sure there's much you could do with it besides different P/Ts and whatnot, since it doesn't play well with itself as a general effect.
>>
>>50202931
Mercenaries is a much better idea than using monohybrid mana as an obtuse cost reduction that's only interesting to development.
>>
File: Ashcourt Hatchling.jpg (44KB, 375x523px) Image search: [Google]
Ashcourt Hatchling.jpg
44KB, 375x523px
>>
>>50203100
I really like the idea, but it's too easy to keep it alive forever. Perhaps whenever you cast your second instant/sorc spell?
>>
>>50202990
Nice to hear I might be onto something. I just hope not too many people get upset over Mercenaries in all five colors. I think it should be okay as long as it's a set theme. The other issue I have is with tribal; should I stick relevant subtypes onto them as well, or just stick with <race> Mercenary? I don't plan on there being any tribe-relevance in the set, so it'd just be for card flavor for the most part.

>>50202972
Yeah, this is more what I was talking about regarding >>50202122.

>>50202954
I feel like this is at once correctly and incorrectly colored. I have no idea what color I'd put it in though. UG? No clue. Another neat idea though. Thread's full of a lot of them; kinda makes me ashamed of my mediocrity.
>>
>>50203086
To be fair it wasn't meant as cost reduction, it was meant to reward color-intensive casting (more difficult in a multicolor set) while also smoothing mana costs out for multicolor support. I thought I explained that, but for whatever reason I guess it didn't come across. Or, you didn't care what my intent was and saw it how you wanted to see it, which is fair I suppose, I can't tell you how to interpret things. But I'm glad that I'm on the right track with this; it will hopefully make the monobrid stuff feel more organic to the set. It'll still be there to some degree on non-Mercenary cards, but those cards will still have hard color requirements to them. Only the Mercenary cards will be castable for purely generic mana. Hope that comes off as more acceptable overall.

>>50203100
I'm with >>50203119 here. Since it has Prowess it plays just as well with the card and is a bit more fair.
>>
>>50203191
>Only the Mercenary cards will be castable for purely generic mana
Actually this is a bit of a lie; I thought about a noncreature spell cycle too, but I am not sure it's a good idea overall.
>>
>>50203119
>>50203191
Yeah, that's fair enough. It originally didn't have prowess, but I figured people might question its absence.
>>
>>50203209
The original monobrid spells aren't considered a color break, so feel free to at least experiment.
>>
File: Rakshasa Noble.png (294KB, 375x523px) Image search: [Google]
Rakshasa Noble.png
294KB, 375x523px
>>
File: CB09 Precarious Exchange.png (210KB, 375x523px) Image search: [Google]
CB09 Precarious Exchange.png
210KB, 375x523px
>>50203255
Fair enough. I still think there's merit in keeping monobrid mana for smoothing out costing but as long as there's another reason for it to exist, it might make it more meaningful/interesting overall.

Pic is an example of what I'm toying with. I hate posting single commons but it's relevant so I guess it's not a waste of space.
>>
>>50203308
Very cool, but since it enables itself easily I'm not 100% sold on the costing. I feel like the body is fine, but the theft should be spendier. Maybe 2UB?
>>
File: Basil Karlo Clayface3.jpg (52KB, 375x523px) Image search: [Google]
Basil Karlo Clayface3.jpg
52KB, 375x523px
>>50203314
I get that mono-hybrid makes this easier to cast, or at least more flexible, but really, four life? Maybe 2 cards and 2 life at CMC 6 instead? Or something more like Read the Bones? I think changing the speed to instant and the flexibility of mono-hybrid would justify the rise in cost. Please don't do that thing where you chastise yourself for not getting a card down on the first try. That happens to nearly everyone.
>>
File: Haggard Research.png (272KB, 375x523px) Image search: [Google]
Haggard Research.png
272KB, 375x523px
>>
>>50203478
Life amounts are always digits, not words. 2 life.
>>
>>50203314
>caring about space in dead threads
>>
>>50203411
Well 3 felt too low for the boost in speed and the flexibility. It's also a common so I am worried about pushing it. 2/B2/B2/B seems way overcosted for a Sign in Blood at instant, to me anyway.

No, I'm not going to "do that thing". It's a bit disappointing that apparently this is what people think of me now but whatever, I can't tell people what to think and it's not entirely undeserved.

>Clayface
I can't recall if you had a version of this that was basically a better Evil Twin, but that might be a thought too if Clayface is in the business of killing the people whose forms he assumes it could be interesting.

>>50203478
I'm not sure if the cost is fine or not but this is some pretty hefty hand fixing. Putting cards on the top of your library isn't much of a drawback if you are basically just tooling your draws a la Scry. It's true this is less flexible though. Also not sure on the wording; I feel like "then, for each card drawn this way, put a card from your hand on top of your library or pay 2 life." is more proper.
>>
File: Kate Kane Batwoman4.jpg (55KB, 375x523px) Image search: [Google]
Kate Kane Batwoman4.jpg
55KB, 375x523px
>>50203512
Yeah, I'm definitely thinking Read the Bones. Think about it, you could cast it at 2BB, just B more for instant speed.

I'm sorry man, but you have done it more than just a few times. Though I think it's very undeserved, you just go through the same process everyone else does, making cards, getting feedback for changes, refining them.

>Clayface
Funny you say that, iteration 2 only copied a creature on the battlefield, but gave that creature -6/-6 until end of turn. Should I use that?
>>
>>50203584
>read the bones
I suppose, but it kinda feels shitty for 6 mana outside of black. I'd like the spells to at least be somewhat usable. I'll go with it for now and see what happens once I repost my B commons at a later date.

>clayface
Might work; Evil Twin destroys what it copies but the -N/-N feels like being suffocated, which seems to be Clayface's preferred way to kill someone; by engulfing them. I guess I missed that version? My memory is bad.

>batwoman
Seems different than last time but I can't recall that exact wording. I guess this is why I requested changelogs. I only hope I remember to do it when the times comes for me to repost all these commons. Anyway, she seems okay, though her ability is a touch weird to me. I just don't "do" RW very well. It's a weak point of mine, like green in general.
>>
File: Aaron Cash.jpg (33KB, 375x523px) Image search: [Google]
Aaron Cash.jpg
33KB, 375x523px
Aaron Cash, guard at Arkham Asylum, hates Killer Croc. Because of this hate, he gets White's high-power hate. Unsure of the abilities though, wondering if it should O-Ring or something.

>>50203761
>Read the Bones
Well, how many of the current mono-hybrid cards would be decent at 6 mana? I've always assumed 6 was just a worse case scenario that nobody ever really used, and the rest was to help multicolor.

>Clayface
Didn't post iteration 2. I don't always post all my iterations (which is why PG has so many) because I tend to come up with multiple ideas at the same time and just decide on one to post.

>Batwoman
Whoops, yeah, should've pointed out the difference. Well, only a small one, she has Vigilance now in place of Menace, which another anon pointed out kinda works against her ability. Also, ability is Boros Battleshaper, but repeatable. Red and White have abilities that can dictate the flow of combat, this being one of them.
>>
>>50203830
Aaron seems fine.

>read the bones
I guess we'll see how the feedback falls once I start putting up the ol' collages again.

>clayface
Well, I was just thinking of that because it really seems like how he operates from B:tAS.

>batwoman
Fair enough. I'm not sure Menace is the worse choice, since when you prevent a creature from blocking, you are basically forcing a less than ideal block, or making her unblockable, which ain't bad.

>Red and White have abilities that can dictate the flow of combat, this being one of them.
I know what RW does in concept, at least as established. I was just saying I am bad at making RW cards that are interesting or exploring the design space the color combo offers. But I guess my general mediocrity calls for "babby's first" explanations. Oh well.
>>
File: Phoenix Force3.jpg (44KB, 375x523px) Image search: [Google]
Phoenix Force3.jpg
44KB, 375x523px
>>50203899
>Aaron
Cool.

>Clayface
True.

>RW
Oh, I think everyone has a color or combination they're not good at designing. I think mine would be Red, since I have a very hard time getting my head around suicide Red.
>>
File: Jacqueline le Vert.png (298KB, 375x523px) Image search: [Google]
Jacqueline le Vert.png
298KB, 375x523px
>>
File: Minamo Pariah.png (251KB, 375x523px) Image search: [Google]
Minamo Pariah.png
251KB, 375x523px
>>
>>50204514
Bland, confusing, and overly complex. Legends/10

>>50204522
Really not liking how there's just no way to hard cast it.
>>
File: Geist of Sir Shandlar.jpg (40KB, 375x523px) Image search: [Google]
Geist of Sir Shandlar.jpg
40KB, 375x523px
>>50204514
Let's do Legends.
>>
>>50204558
Magnificent.
>>
>>50204558
Wouldn't the banding line just be
>All your legends band with other legends
>>
File: Arien Offspring.png (266KB, 375x523px) Image search: [Google]
Arien Offspring.png
266KB, 375x523px
>>
File: Madaran Hexknife.jpg (43KB, 375x523px) Image search: [Google]
Madaran Hexknife.jpg
43KB, 375x523px
>>50204608
Banding (unfortunately?) isn't a keyword action, its a keyword ability. Its something creatures have that lets them "attack as a band", not "band".

Also, the card was specifically formatted to use the ancient formatting from the "banding lands" like Tolaria and the protodeathtouch from Lowland Basilisk.

Minus the awkwardly missing period.

>card
Little did I know that Ramses Overdark had so much lore.
http://mtgsalvation.gamepedia.com/Ramses_Overdark
>>
>>50204656
It could at least have flash.
>>
>>50204665
Oh that's spicy. I didn't even think of that.
>>
File: Runeaxe of Bartel.jpg (46KB, 375x523px) Image search: [Google]
Runeaxe of Bartel.jpg
46KB, 375x523px
Might as well get in on the Legends stuff. Hope this is OK. Also, I seem to have a much harder time than everyone else in finding good art.
>>
>>50204616
When you reveal a card as reference for an effect, you put all the dependent effects right after you reveal the card.
>... reveal the top card of your library. If that card is a creature card [...] deathtouch. Put the revealed card into your hand.
>>
File: R commons.jpg (1MB, 1875x1569px) Image search: [Google]
R commons.jpg
1MB, 1875x1569px
>>50204656
>>50204665
>>50204674
This would make a really cool card overall.

>>50204616
"Whenever" for things that can reliably happen more than once, like dealing combat damage. When is usually for ETB/LTB stuff. Seems fine, though the card advantage thing really is the loosest of ties to Xira Arien. Still, I knew what you were getting at instantly so I guess it's effective nonetheless.

>>50204522
I agree; this could use a hard casting cost, even if it's morbidly high to persuade newbies to use the Ninjutsu ability.

>>50204514
I agree this is a bit boring. Maybe try to give it some Naya spiciness? Like, maybe she does something to make creatures with power 1 or less have base power and toughness 5/5? She'd probably have to be pricier as a result, but she'd make for an interesting weenie commander that way I think.

>pic
Okay, take two on my red commons. A bit of a changelog, since a ton got redone:

>CR01
New card, replacing Wretch Sticker. Red needed more aggressive bodies.

>CR03
New card. Meant to play into the new Mercenary theme of cards playable in any color "for a price" while being cheaper in their home color(s). I thought the ability might be useful for any deck, since Equipment are going to have something of a presence.

>CR04
Changed to actually be a creature instead of a shitty enchant. Feels more like it actually makes a "horde".

>CR05
Simplified to be a trumped-up Sparkmage Apprentice.

>CR06
Cost increased.

>CR07
"Mercenary" theme applied to the cost.

>CR08
New card; functional reprint and red's monobrid spell.

>CR09
Cost changed; made into a modal spell to cover red's lack of artifact removal at common.

>CR10
Simplified.

>CR11
New card that's an amalgam of two older cards. Hopefully a more effective card as a result.

>CR12
Part of an old card simplified.

>CR13
New card; unsure of costing.

>>50204710
Huh. Protection from enchantments is a bit weird, but I guess I'd just expect white in there somewhere. I think maybe it buffs P/T too much?
>>
File: Kentsu Warbanner.jpg (41KB, 375x523px) Image search: [Google]
Kentsu Warbanner.jpg
41KB, 375x523px
>>50204710
Art is hard, especially for artifacts.

I agree with >>50204825 in that I'd cut the P/T boost, as I think the token making and vigilance is strong enough.

>card
Somberwald Alphas on an artifact. Based off of Marhault Elsdragon, general of the kentsu, Bolas's empire's army. A thrilling 4/6 with Rampage 1.
>>
>>50204852
>Rampage warbanner
Yeah, sure. Probably makes more sense as an anthem effect than it does as a keyword. Bushido was a very welcome replacement for it ultimately.

>art
I can't post artless cards. I just can't do it. I've spent hours looking for art sometimes. It's maddening. I really do need to get better at crediting artists when I have the name though. I really want to go through the set when it's done and do so, as well as with my old set which I never got around to.
>>
>>50204825
CR03 could probably get away with straight reducing an equip cost rather than relying on already having one.
>>
File: Kusho Valiant.jpg (45KB, 375x523px) Image search: [Google]
Kusho Valiant.jpg
45KB, 375x523px
>>50204878
Speaking of impossible to find art, lets talk about Merfolk. Either you get questionably risque mermaids, or you get... nothing.

Really makes it hard to have non-Humans in custom cards in general.
>>
>>50204926
Art is what made me give up actually refining a set. It's really annoying to try and make a coherent theme.
>>
File: Scarzam Dragon.jpg (45KB, 375x523px) Image search: [Google]
Scarzam Dragon.jpg
45KB, 375x523px
>>50204825
>Runeaxe
You do realize why it's there, right? Also, it's on Polis Crusher, so I'm not too worried about it. Will probably fiddle with P/T though. Though I want to keep it so it somehow references 6/5. Not going to be that picky with the mana though.

>>50204825
>CR01
Wizards likes using
>attacks each combat if able
now. Seems fine.

>CR03
Eh. Maybe uncommon, maybe.

>CR04
Feels very odd to have these two abilities right next to each other on the same card. I feel like this would be a lot easier if Mobilize where repeatable. Combat damage, get a token that's a copy of the caller? Eh, probably not at common. Hmm... raise cost to make multiple tokens?

>CR11
I like the concept, though it doesn't strike me as common material. But I say you should definitely save the design to reuse it at a higher rarity.

>CR13
I'd just say something like
>Cast ~ only during your turn and only during combat.
>~ deals 1 damage to each blocking creature.
Shit, is that common material? I fucking hate commons. Tired, sorry.
>>
File: Luahu Patrol.png (231KB, 375x523px) Image search: [Google]
Luahu Patrol.png
231KB, 375x523px
>>50204825
Molten Impact is too flexible, especially in comparison to similar cards.

Outflank looks more impressive than it really is. The modes should be more differentiated.

On the whole, there's nothing really exciting or interesting about your red commons. They're core-set tier.
>>
File: Foultip Loner.jpg (39KB, 375x523px) Image search: [Google]
Foultip Loner.jpg
39KB, 375x523px
Does this work or do I need to change it to, "When you cast..."

>>50204852
This makes blocking really hard. I'd consider making it 2r/g as it will make aggro strats really hard to slow down. Or make it a flat rate of +1/+1.
>>
File: Scarzam Dragon.png (297KB, 375x523px) Image search: [Google]
Scarzam Dragon.png
297KB, 375x523px
>>
File: Wavecrest Geoshaperv3.png (244KB, 375x523px) Image search: [Google]
Wavecrest Geoshaperv3.png
244KB, 375x523px
>>50204926
Some things aren't hard to find, but it's really damn hard to find one that actually fits.

That why I've taken to so many top-down designs recently. Just pick up interesting art and slap it on a placeholder, build from there.
>>
File: Tide Render.png (242KB, 375x523px) Image search: [Google]
Tide Render.png
242KB, 375x523px
>>
File: Hexcraft Demonstrater.jpg (44KB, 375x523px) Image search: [Google]
Hexcraft Demonstrater.jpg
44KB, 375x523px
>>50204955
This feels really strong and I wouldn't consider fair unless you want to really push an agro meta, or if going multi colored is punished.
If this is not your plan, I'd recommend making this cost 1 2/g2/w
>>
File: Season of Decay.jpg (47KB, 375x523px) Image search: [Google]
Season of Decay.jpg
47KB, 375x523px
>>50205015
This technically doesn't work, because Escalate means
>For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].
It only works for choices made on cast (modal spells) and not for choices made on trigger/activation (modal abilities).

>>50204989
This is clever.

>>50204967
Something something Dark Depths, but honestly, what doesn't break Dark Depths at this point?

>card
Repost of mine x100.
>>
>>50204924
I was concerned about doing that because of Auriok Steelshaper being rare.

>>50204926
>merfolk
Yeah, you better like titties or bishie dudes. Card seems fine, by the way. Both colors are strong at removing abilities, so it works just fine. Body is more than acceptable at that cost as well.

>>50204943
>Runeaxe
Green getting Pro enchantments is fine; it's a hate color too. I looked up the name attached to the axe once you mentioned this and now I do, yes.

>CR01
Will change. I didn't even notice that. Shame on me.

>CR03
I don't think it's complex enough for that.

>CR04
I'll admit that's true. Part of the problem is I don't want another 1/1 for R; I have two already. So I wanted him to make one by default, then offer Mobilize for later-game scaling if desired.

>CR11
I think the issue here is that impulse still isn't at common much. I feel this isn't due to inherent complexity, but rather because it's a new thing, and WotC has a tendency to test new things at uncommon and rarer. But, if I get more feedback along this vein, I'll find another card for that slot and stick this one at uncommon.

>CR13
I don't mind the telegraph; I kinda like mind games. I actually had it straight granting the Ashmouth Hound ability, so blocking/blocked, but I wasn't sure red should get a defensive anthem so I changed it. I'm honestly not sure about it, so it might get tossed.

>Scarzam's Dragon
Well, given that the original doesn't have flying, and doesn't really do anything, this feels really strange. I feel like given the flavor text on ol' Sivitri, it should be RG and be immune to mind control/traitor effects and be 6/4. Thing is, that's pretty boring. So... hell man, I dunno. What I do know is what you have gets out of hand way too fast in decks that can cheat it out. I'd Exhume this thing in a heartbeat.
>>
>>50205038
Auriok needs to be rare seeing as it's cost reduction stacks and has a anthem. A cheaper equip cost for a 1/1 isn't a huge deal.
>>
File: Ragebound Remnant.jpg (45KB, 375x523px) Image search: [Google]
Ragebound Remnant.jpg
45KB, 375x523px
>>50204967
I dislike giving dark depths more win conditions but it's hard to find any other reason why this card would be a problem, besides turning basics into fetches I guess?
>using top down design
Good call. I've been forcing myself to do the same.

>>50205029
Wouldn't then, "As you cast ~, choose one or more" work then?

>Season
Rounded down feels too good as it denies single tokens from being made. This puts things like bitter blossoms off line and that's too good.
>>
>>50204955
>Molten Impact
What are you comparing it to so I can see where you're coming from?

>Outflank
One is meant to be more offensive and the other more defensive. Another reason I did CR13 the way I did; I didn't want red having too many defensive combat tricks at common.

>not exciting or interesting
Fair enough. I am mostly going for solid over amazing since they are commons, and I am trying to pretend someone might draft this set. I do feel the need to comment that you seem to be far more brutal when reviewing my cards than you do anyone else's. I don't feel picked on per se, since if you don't have at least a semi-thick skin you probably don't belong here, but I'm curious about why it seems that way. It's kind of intriguing.

>>50204965
I think it needs to be "when you cast" since modes and targets are chosen on cast, if I recall.

>>50204966
Huh. well this is a bit closer, I suppose.

>>50204967
A better Grixis Illusionist? That works.

>>50204989
This is actually kinda strange because you'd expect it to be able to enable itself a bit easier. Though I guess you can pitch Islands to something or use -N/-0 effects to get it going.

>>50205015
Again, needs cast timing I think.

>>50205029
Nice hate card.
>>
File: Temple Diver.png (259KB, 375x523px) Image search: [Google]
Temple Diver.png
259KB, 375x523px
>>
>>50205054
Will simplify then, thanks.

>>50205065
>killing Bitterblossom at 1BB is too good
Nah. I can't agree with this. Though you mentioning Dark Depths made me realize I was mistaken about that Merfolk in my initial reaction.
>>
>>50205097
graveyard from anywhere.
>>
I think if you wanted escalate on a creature, it would have to be an additional cost and probably not named escalate.

>As an additional cost to cast this, you may pay [mana cost] for each mode chosen beyond the first.
or something like that.
>>
>>50205065
The problem is that you then have a replacement effect, and replacement effects can't target. You can have a "when you cast" trigger, but that's again, separate from the action of casting the spell. You'd need a new keyword or rules clause to handle choosing additional modes.

>Season
The problem is that many token generators create tokens one at a time, so rounding up means an already fairly narrow hate card whiffs against most things it wants to hate (Bitterblossom, Living Weapon, Brimaz, Young Pyro, etc.)

Also, the best token colors are typically white and green, who are also the best at removing Enchantments.

>>50205084
Technically, Grixis Illusionist lets you fix your mana. Geoshaper doesn't let you get new colors unless your opponent has them, but lets you do all kinds of other wacky shenanigans.

>>50205110
This doesn't get around the fact that the modes are chosen when the ability triggers, which is not when the spell is cast. Maybe something like
>Kicker [COST]
>When ~ enters the battlefield, chose one, then choose another if it was kicked --
>>
Dark Depths is broken anyways. Ideally, the transformation would be tied to the activated ability actually removing the last counter, but Wizards didn't forsee the potential interactions they would make.
>>
>>50205084
>brutality
because I care, oasis anon. And I tend to ignore boring cards unless someone posts a wall.

>molten impact
Should have mentioned that it's too good at common. At uncommon maybe it can pass, but it's still really strong. Twinstrike, swelter, furious reprisal are all sorcery and uncommon, and can't do more than 2 to any one target. Pyrotechnics deals 4 divided and can hit players, but costs 4R at uncommon and again is sorcery speed. There are cards like lightning blast and chandra's outrage that deal 4 instant at 4 mana, but can't kill two creatures. And then you have optional artifact destruction thrown in.
>>
File: Aven Scarwing.png (255KB, 375x523px) Image search: [Google]
Aven Scarwing.png
255KB, 375x523px
>>
File: Silk Snare.png (258KB, 375x523px) Image search: [Google]
Silk Snare.png
258KB, 375x523px
>>
>>50205212
>oasis anon
I dunno if I am who you think I am, but nonetheless, I appreciate all the feedback. Harsh feedback keeps a designer honest.

>Molten Impact
I'll take a look at it after some sleep and see what I can do. Seems I already have one card to replace so I can just make two separate cards, one for bigger direct damage and one for artifact removal and call it square. Too tired to do it now though.
>>
>>50205282
>oasis anon
but I was so certain...
>>
File: Belfor Renegade.png (276KB, 375x523px) Image search: [Google]
Belfor Renegade.png
276KB, 375x523px
>>
>>50205269
Why not just enchant creature with flying?
>>
>>50205364
Also hits creatures that gain flying temporarily, I guess.
>>
>>50205308
I assume you think I'm the guy doing the desert-themed not!Egypt set? The one with Ambush and Pinnacle and all that? That's Timeanon. I'm nowhere near his grade, sorry anon. Honestly if you don't already know who I am then it won't matter to you anyway, but I don't want to be credited with anything he made because it outclasses my own stuff, so I thought I'd clarify.

>>50205356
I get that red might get more Reach eventually, but this still feels solidly RG to me.
>>
File: Mazka Skychaser.png (308KB, 375x523px) Image search: [Google]
Mazka Skychaser.png
308KB, 375x523px
>>
>>50205397
No another anon who did a desert set with GU adapt. You are savageanon/waranon/wizardschoolanon/someothersetIcantrememberanon, right?

I am also a massive faggot for caring about identity on an anonymous mongolian puppet show board.
>>
>>50205520
Not him, but I had to look in the archives to know what you were talking about. I don't even know if the Adapt guy stuck around afterwards.
>>
File: Tatsu Yamashiro Katana2.jpg (43KB, 375x523px) Image search: [Google]
Tatsu Yamashiro Katana2.jpg
43KB, 375x523px
Bushido without Bushido. Wondering if this is a good variant though, or if I should pick something else. Flavor is master swordsman, which I'm having trouble demonstrating. Kinda the same problem with Lady Shiva I guess.
>>
File: 155.jpg (83KB, 312x445px) Image search: [Google]
155.jpg
83KB, 312x445px
>>50209308
I think you should just make it bushido.
>>
File: Card E4 Titanic Stand.png (271KB, 375x523px) Image search: [Google]
Card E4 Titanic Stand.png
271KB, 375x523px
>>
File: Nanaue King Shark2.jpg (50KB, 375x523px) Image search: [Google]
Nanaue King Shark2.jpg
50KB, 375x523px
>>50209466
No. Not using non-evergreen keywords.
>>
>>50209529
Well then you'd be making the only samurai that doesn't say "bushido" and that's just terrible
>>
File: Leonin Archaeologist.png (250KB, 375x523px) Image search: [Google]
Leonin Archaeologist.png
250KB, 375x523px
>>
File: Calcium Golem.png (239KB, 375x523px) Image search: [Google]
Calcium Golem.png
239KB, 375x523px
>>
File: Memory Corrupter.jpg (41KB, 375x523px) Image search: [Google]
Memory Corrupter.jpg
41KB, 375x523px
>>50210912

This is a cool subversion of the timing of costs for regeneration. However, I'd update it to "indestructible until end of turn" since that's the replacement to regen.

>>50210671
Solid.
>>
File: gildleaf.jpg (332KB, 1502x523px) Image search: [Google]
gildleaf.jpg
332KB, 1502x523px
Thoughts on Partner + Meld?
Too OP? Too dumb?
>>
>>50211154
"Populate for each land you control" is probably a little ridiculous, given that you're making at least four tokens for each land drop.
>>
>>50211154
Idea has merit. Don't care too much for the implementation.
>>
>>50211154
Partner and Meld sounds like a great idea actually. I think the bigger problem is how you spam Landfall and Populate.
>>
File: Sphinx of Frostbind Pass.jpg (45KB, 375x523px) Image search: [Google]
Sphinx of Frostbind Pass.jpg
45KB, 375x523px
>>50211154
Gildleaf doesn't need the two landfall blocks. Just make them part of the same ability.

>...creature token with defender. Then, if you both own and control...

One of those two creatures should cost more. Or, both of them should cost more, but they should be further apart in CMC as well.

The only issue with the idea is that the meld on a pair of partner commanders feels too easy, and thus uninteresting.
>>
>>50211237
>>50211242
>>50211253

Got it. I'll change things up, tone down populate and landfalls to reasonable levels. Thanks!
>>
File: Sphinx of the Blizzard.jpg (43KB, 375x523px) Image search: [Google]
Sphinx of the Blizzard.jpg
43KB, 375x523px
>>50211263
Cool art, bruh. An opponent controlled Intuition? That's cool.
>>
File: Moon Sphinx.jpg (44KB, 375x523px) Image search: [Google]
Moon Sphinx.jpg
44KB, 375x523px
>>50211312
It's really hard to find blue-ish sphinx art that isn't already an mtg card.

That's a neat "mechanic tribal" card, I'm a fan of those for build around. Makes Narcolepsy incredible.

That said, I'm a fan of sphinxs that ask your opponent a riddle.
>>
File: gildleaf2.jpg (333KB, 1500x523px) Image search: [Google]
gildleaf2.jpg
333KB, 1500x523px
>>50211154
>>50211266
Here's a really quick rework. Increased costs on both from 2 and 3 to 3 and 5 respectively, consolidated the landfall abilities on Gildleaf, Seedsower, and changed Gildleaf, Grovefather's landfall from 'populate for each land' to 'populate for each land you have played this turn'. Is this going in the right direction, or should I scrap and start over?
>>
>>50211344
>sphinxs that ask your opponent a riddle.
That's an interesting design philosophy. I like it, although I think sometimes giving your opponent choice can limit the usefulness of a card.

>>50211386
I'd bump Gildleaf, Seedsower up to to a 4/4, to continue the pattern of meld cards summing their total P/T. Also, GGGGG is a really hard cost to pay, and probably excessive, so I'd cost them a 1GG and 3GG respectively.

Also, instead of for each land you've played, perhaps "each land that's entered the battlefield under your control this turn."

Also, as a Legendary, the Highdruid probably deserves a proper name.
>>
>>50204955
Two mana for a 2/3 vigilance? Something like that would never see print.
>>
File: Uldagatch Gemini Lich.jpg (41KB, 375x523px) Image search: [Google]
Uldagatch Gemini Lich.jpg
41KB, 375x523px
>>50211386

Looks like it's going in the right direction. I'd rethink the hyper green devotion and them both still being 1/1 despite the mana cost changes.
>>
File: Sphinxs Supplicant.jpg (38KB, 375x523px) Image search: [Google]
Sphinxs Supplicant.jpg
38KB, 375x523px
>>50211419
Forgot my card.
>>
File: nice.jpg (140KB, 1140x710px) Image search: [Google]
nice.jpg
140KB, 1140x710px
>>50211438
>>
File: Finicky Spellwarp.png (271KB, 375x523px) Image search: [Google]
Finicky Spellwarp.png
271KB, 375x523px
>>50211386
i want to fuck that druid
>>
>>50211438
This is facetious, right?
>>
File: Soulcatcher Shaman.png (264KB, 375x523px) Image search: [Google]
Soulcatcher Shaman.png
264KB, 375x523px
>>50211344
i wanna fuck that sphinx, too

>>50211455
I really really like this card
You should make a cycle like this for each iconic if you haven't already

>>50211439
>except it's a zombie/thrull (preferably a thrull) in addition to its other types
for that delicious flavor
like they come back as some gross meat golem mmmm

>>50211344
something about lots of green mana symbols arouses me on a deep, primal level
also your set symbol is very cool
>>
File: thirdtimesthecharm.png (1MB, 1506x520px) Image search: [Google]
thirdtimesthecharm.png
1MB, 1506x520px
>>50211386
>>50211419
>>50211439
Third time's the charm! Named the Highdruid, buffed Gildleaf Seedsower, and changed text on Gildleaf Grovefather.
>>
File: Imp of Demonic Portent.jpg (43KB, 375x523px) Image search: [Google]
Imp of Demonic Portent.jpg
43KB, 375x523px
>>50211455
Yeah, there's no way every sphinx could be like that but I'm fond of the ones I've managed

This is a cool way of doing iconic tribal, although it's a shame it misses out on the khan's wordy but interesting style. Since sphinxes, dragons, angels, etcetera are often expensive, I like the cards that get a bonus when you have one sitting in your hand.
>>
File: Instinct.jpg (40KB, 375x523px) Image search: [Google]
Instinct.jpg
40KB, 375x523px
>>50211579
>exile it instead

Very cool utility 1/1. Would be a lot of fun in some aggro deck.
>>
>>50211586
Minor, but I'd make the tokens vanilla 1/1's.
>>
File: Kinshalan Courtmage.png (251KB, 375x523px) Image search: [Google]
Kinshalan Courtmage.png
251KB, 375x523px
>>50211344
>sphinx art is tough
I know, brother
Wurms are tough too, unless you like dune fanart]
there are others that I forget, but I always feel annoyed when I have to reflavor a card because there's no good art
>>
File: Vanei Mother of Murders.png (275KB, 375x523px) Image search: [Google]
Vanei Mother of Murders.png
275KB, 375x523px
>>50211656
I think the cycling ability should only affect creature spells. Also, I would ditch flash/make it a 4/4
but honestly all that is just gut feeling. I like the design a lot.
>>
File: Dying Breath.jpg (44KB, 375x523px) Image search: [Google]
Dying Breath.jpg
44KB, 375x523px
>>50211789
Huh, interestingly specific.This feels like one of those loose ends that could end up becoming quite powerful.
>>
>>50211818
This is cute, though I think the black ability should cost more at instant speed.

>>50211789
This is overly specific.
>>
>>50211823
if you were expecting this the death trigger to trigger on the unearth exile
then that's a thing that doesn't work, i think

>>50211854
>overly specific
That's kind of the point. What's wrong with being specific?
>>
File: iconic matters creatures.jpg (359KB, 1875x523px) Image search: [Google]
iconic matters creatures.jpg
359KB, 1875x523px
>>50211579
>You should make a cycle like this for each iconic if you haven't already
I have, actually. Plus a cycle of Instants/Sorceries, but they didn't turn out as well.
>>
>>50211890
>That's kind of the point. What's wrong with being specific?
It's unplayable in draft and is only good as a combo-piece tutor in constructed. Some restrictions are good, but this has too many.
>>
File: Morgana Abolisher.png (213KB, 375x523px) Image search: [Google]
Morgana Abolisher.png
213KB, 375x523px
>>
>>50212313
Seems undercosted
>>
Does this work as intended, or does it give them a counter every untap step regardless?

Refilling The Well (r/g)
Enchantment- Aura
Enchant creature
Whenever enchanted creature untaps, put a +1/+1 counter on it.
>>
>>50212313
This needs to be a 4 drop. A 2 mana o ring on a bear is too strong, especially if it can also harsh scruit
>>
File: Hexcraft Demonstration.jpg (42KB, 375x523px) Image search: [Google]
Hexcraft Demonstration.jpg
42KB, 375x523px
>>50213366
This feels U as U tends to care the most about untapping and tapping. I'd make it UG2 as this can get very out of hand in a deck designed around it, or just casual play.
>Does this work every untap step
It will only put a counter on the creature if it was tapped, and then untapped.
>>
>>50213465
This is incredibly clunky for very little gain.
>>
>>50213465
>Escalate - Each opponent draws a card
Okay, I make all my opponents draw 60. For 3 mana.
>>
>>50211906
These are neat, though I think you can do more to differentiate the black and red ones.
>>
>>50213660
Not how escalate works.
>>
>>50213465
Green does a fair bit of untapping, too. I was aiming for an over-recharging idea, but you had to 'empty the well' first.
Also not too hot on boosting the cost that much. Maybe 1(r/g) or 2(r/g).
>>
File: Demonbound Servant.jpg (49KB, 375x523px) Image search: [Google]
Demonbound Servant.jpg
49KB, 375x523px
>>50213661
Yeah, I struggled with the black and red. Maybe discard? The cycle was tight at 2C for the bear and 1C, T for the activated ability, so my space was a little limited.

Black was originally -1/-1 with optional destruction, but felt that would be too gross when curving into a 4-drop Demon. Thought about doing Black's card draw/life loss, but then that infringed on Blue. Discard, maybe?

>>50213660
Because you pick modes before you pay costs, you can only escalate up to the number of modes available, unless you can repeat modes.

>>50213721
I don't think its really a hybrid effect. I'd say its fine at G or 1G, given it has the standard aura problems, and Forced Adaptation exists.
>>
File: Angel Scales.jpg (44KB, 375x523px) Image search: [Google]
Angel Scales.jpg
44KB, 375x523px
>>50213804
Whoops, needs a sorcery speed clause.
>>
File: Chilling Presence.jpg (40KB, 375x523px) Image search: [Google]
Chilling Presence.jpg
40KB, 375x523px
>>50213721
Still has 0 things to do with red. I still stand behind the card being UG.

>>50213721
>>50213804
G feels way too good to me for the long game. It just lets any creature become a problem if your opponent can't find an answer for it. I think at least UG is fair due to the effects trigger and usability.

>>50213640
Good point. How does this feel? It's defensive, replaces itself, and synergies with itself.
>>
>>50213875
Most cases it's a worse forced adaption.
>>
File: Foul Repertoire.jpg (37KB, 375x523px) Image search: [Google]
Foul Repertoire.jpg
37KB, 375x523px
>>50213934
Forced was too good for any format expect for turbo aggro, which is where it was. So unless you want to make a turbo agro format it isn't going to go well putting it at just G.
>>
>>50205065
Wouldn't this allow you to pick whatever number you want for one of the abilities, and just not pay the escalate cost to pick any more?
>>
File: Gentleman Cambion.jpg (54KB, 375x523px) Image search: [Google]
Gentleman Cambion.jpg
54KB, 375x523px
>>50213875
Should cost 2U, probably, if Grip of the Roil and Crippling Chill are any indication for cantripping freeze-taps.

>>50213989
Seems like a lot of mill going on, for some reason.

>card
Technically, the math on this makes it card neutral, assuming you always press your luck.
>>
>>50213989
Unless it has a decent number of tap activated cards to play off, it's pretty bad at anything higher.
>>
File: Potential Weaver.jpg (42KB, 375x523px) Image search: [Google]
Potential Weaver.jpg
42KB, 375x523px
>>50214052
You pick a number for X to be, then pay it an additional time for each other mode you want.
So yes, you could just do X = 3 and pay 3 once to only pump a creature.

>>50214053
>2U instead of 1UU
Sure why not.

>tons a mill
I like mill and want it to be a viable strat for draft.

>Foul
Is there any issue though? I figured it's not always easy to get good value from the removal aspect.
>>
File: Maddening Shaitan.jpg (45KB, 375x523px) Image search: [Google]
Maddening Shaitan.jpg
45KB, 375x523px
>>50214207
>You pick a number for X to be, then pay it an additional time for each other mode you want.
Well, you only pay the Escalate cost if you want a second or third mode. So you can declare X = 60, pick the last mode, and your opponent loses because they will draw before you do.

Also, "as you cast" effects are replacement effects, and replacement effects aren't allowed to target, so the card doesn't really work. You need a kicker or other cost-tracking mechanic to make the pseudo-Escalate work on permanents.

>Foul Repertoire
Well, Fatal Blow is just B, so its probably fine. Modal spells are tricky to cost because modality is an upside in itself.

>>50214207
This is symmetrical. Is this intended?

>card
A similar idea.
>>
File: Emberseer Dragon.jpg (50KB, 375x523px) Image search: [Google]
Emberseer Dragon.jpg
50KB, 375x523px
>>
>>50174436
roll
>>
File: Glacial Pummeler.png (210KB, 375x523px) Image search: [Google]
Glacial Pummeler.png
210KB, 375x523px
>>
File: Cavern Caretaker.jpg (38KB, 375x523px) Image search: [Google]
Cavern Caretaker.jpg
38KB, 375x523px
>>50214357
Your question is confusing. Are you asking that if a card works well with itself it is intended to do that?
>>
File: Cindermoth.png (290KB, 375x523px) Image search: [Google]
Cindermoth.png
290KB, 375x523px
>>
>>50214599
He's asking whether it affecting both you and your opponents is intended.
>>
>>50214599
"Is this intended?" was "Was it intentional that this reduces escalate costs for your opponent as well as yourself?" Because most of the modern cost reducers are not symmetrical.

>>50214589
This is more or less a Glacial Crasher with Menace instead of Trample.
>>
>>50211890
>if you were expecting this the death trigger to trigger on the unearth exile
then that's a thing that doesn't work, i think

Yeah it's not supposed to cause a discard when you unearth it. That is intended.
>>
New thread?

>>50214651
Oh, thank you for the clarification.
No it wasn't intended but I think it's fine that way.
>>
>>50214732
I'll make a new thread soon. Give me, like, ten or fifteen minutes.
>>
OK, what should the next thread theme be?
>>
>>50214939
Curses or auras that are for noncreatures.
>>
>>50214981
Done.

NT: >>50215041
NT: >>50215041
NT: >>50215041
NT: >>50215041
NT: >>50215041
Thread posts: 293
Thread images: 151


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.