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/ccg/ Custom Card General /cct/

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Thread replies: 319
Thread images: 132

File: Magic Primer (+0).png (2MB, 1400x1800px) Image search: [Google]
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Curses edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>50172483
>>
>>50215041
Shoulderwatching U
Enchantment- Aura Curse
Enchant Player
Whenever enchanted player draws a card, each other player scrys 1.

Dom's Touch 2R
Enchantment- Aura Curse
Enchant Player
Whenever enchanted player casts a spell, any player may pay 1. If they do, ~ deals 1 damage to enchanted player.

And not a curse, but silliness

Lone Sigil W
Enchantment- Aura
Enchant Creature
Enchanted creature gets +1/+1 and has first strike.
U: Exile enchanted creature, then return it to the battlefield.

Blood Summons GGG
Enchantment- Aura
Enchant Creature
Whenever enchanted creature dies, you may search your library for up to three creature cards with the same name and put them into your hand.
>>
>>50205520
Yeah, that's me. I don't think I've had anyone associate me with that set before exclusively. It's probably my worst foray into setbuilding, so that's not really my favorite thing to be remembered by. Oh well.

Don't worry anon; we're all faggots here.

>>50207294
I will never live that shitshow down, I guess.

So... do I want to work on my set or just derp around with singles tonight... hmm. First world problems, man. Red's close to "done" being prototyped so I guess I'll try to get the last three or so cards in order and move on to green. My weakest color. Yay.

>>50215143
>Shoulderwatching
I get the vibe from the name that you'd get to peep each draw the cursed player makes. Honestly I think this is a bit too good. Scry 1 ain't much, but even fixing your top card repeatedly, for free, and with 100% certainty, is kinda nice. Might just need to be 1U.

>Dom's
"if that player does" Otherwise, seems okay. Maybe a bit weak? I recall there was a damage amping curse in red at 1R or 2R already... I'd have to go check.

>Sigil
I actually like this. Has sort of a Totem Armor feel to it.

>Summons
I feel like turning any creature into Squadron Hawk on death is cool, but not GGG cool. Though I can understand the want to keep it harder to cast, I suppose.
>>
>>50215400
Just kill yourself, dude.
>>
>>50215420
I'll get right on that my man.
>>
>>50215400
>Shoulderwatching
Yeah, but just looking at the draws is boring, and there's already telepathy. I was figuring for big multiplayer games for primary shenanigan.
>Dom's
Thanks, again a big multiplayer thing. "How'd you like to fuck this guy over whenever he does anything?"
>Sigil
I suppose I could make both activations white, but I like to cross occasionally.
>Summons
It's a little bit of setup, but it's still draw three threats. Maybe bump it up with Flash or the like? And of course I forgot the shuffle clause.
>>
>>50215570
>shoulderwatching
That's fine, I mean its your card. I am just curious if so much scry is okay for just one mana is all.
>Sigil
Nah making it blue is more interesting overall. Though blue usually exiles then returns at the end step, if I recall.
>Summons
Hmm. I'm just worrying about playability mostly. GGG is hard for anything other than monogreen to cast, so it really limits the card overall. I'd rather see it overcosted but castable in more situations than cheap and hard to use.
>>
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I have no creativity for curses.
>>
>>50215765
I get that it's expensive due to counter doubling/proliferate and all that, but still, 2BBB feels really steep for this, considering how many counters it needs. It's basically useless unless you have some way to ramp it up, but if you reduce the number of counters you need, then it becomes too easy to ramp it. Conundrum. I guess make it cheaper/easier to cast? I mean look at those cards that make you win the game if you meet a requirement; like Epic Struggle. Four mana, and twenty creatures really isn't that hard to get, all told. I think this could be 4B or 2BB no sweat, to start. Then, you just need to tweak the number of counters it needs to go off.
>>
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>>50215765
>not Doom of Damocles
>>
>>50215893
"attacked with a creature" according to Angelic Arbiter, but other than that, just as unfun as the original, only less calories.
>>
Is this the correct wording for this effect?

"If you or a creature you control would take damage for the first time in a turn, prevent 1 of that damage."

The idea is basically like Kira, except for damage.
>>
>>50216506
Hm, something like this would be a better version of Absorb, so I already like it.

I want to say maybe "Whenever you or a creature you control would be dealt damage by a source for the first time each turn, prevent 1 of that damage." A cross between the Absorb reminder text and Kira's ability. I think it'd be "Whenever" and not "if" because "if" implies a static replacement effect, and this doesn't do that. I could be wrong though.
>>
>>50216506
If you or a creature you control would be dealt damage for the first time each turn, prevent 1 of that damage. I believe.
>>
>>50216619
Prevention is a replacement effect otherwise you'd be going back and retroactively removing damage.
>>
>>50216636
Thanks for the correction. I defaulted to Kira because it wasn't static, but now I know not to do that.
>>
>>50215893
Curse of the Scales makes me think of dragons and lizards. Otherwise, not bad.

>>50215765
This is both too slow and too boring. You cast it then just defend and counter any enchantment removal until your opponent kills himself. Unlike nearly all other instant-win cards, you don't have to build anything other than a standard control deck.

>>50215143
Shoulderwatching is too cheap. Dom's Touch is too expensive.
>>
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>>50216761
>>
>>50218089
This feels too oppressive. Even just one of the abilities would probably be fine.
>>
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- ART CHALLENGE -
Design a card using this art by Jason Nguyen.
>>
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Slowly moving forward. I have some black commons for you guys to take a look at! Let me know what you think.
>>
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>>50220417
>CB04
You're still using Skulk, really? Anyway, I feel like the Green ability should only be activated once each turn, since that tends to be how Green likes doing big pumps.

>CB05
Nice.

>CB06
Not sure about Lifelink. I get that it's there to offset the downside of the ETB ability, but then it just makes me ask why the downside exists in the first place. And considering you're probably going to get at least one hit out of it, you might even be able to just get away with making it draw one card and you lose one life.

>CB11
This is just a nitpick, but I feel like this should have different art.

>CB12
Why can't you just use Damnable Pact?
>Because it's not common.
Fair enough, but I don't think this is either. So many of the B draw-lose effects are printed at uncommon or above (two i/s cards one of which was originally uncommon), just having the extra modes I think should bump this up. Actually, now that I think about it, some sort of B card draw with Convoke might be good enough to make a card or two out of.

>CB14
Why is this an aura? Like, if it were something like
>Enchanted creature gets +1/+1 for each Eye you control.
I could see it. Though on the other hand, unsure if that would be common material.
>>
>>50215826
Serious question: Are you on the spectrum?
>>
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>>50220310
Name is crap I know.
>>
>>50221220
>You're still using Skulk, really?
Yeah. I used it in the first set, so I feel like I need to finish out the block with it.
>I feel like the Green ability should only be activated once each turn
At six mana, I don't think that's a large concern, already being cost prohibitive. The "once per turn" pump isn't a hard-and-fast rule anyway, looking at Quilled Wolf.
>CB12
I made Damnable Pact a reprint in the first set, actually. As for complexity, even with the large number of modes, each mode does nearly the same thing, which simplifies it in my mind. Or would you suggest simplifying it further?
>Convoke/card draw
Definitely an avenue I plan on exploring.
>CB14
Making this an aura makes it less difficult to remove and plays into the flavor of the card. So, I chose to do so for balance and flavor reasons.
>Lady Shiva
Why "another"? Even with prowess, she feels more WB than WR. Especially with that destroy clause.
>>
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>>50221862
>Quilled Wolf
Eh, OK.

>complexity
Could just be me. But my point about this effect rarely being at common on spells is still valid (though I did overlook Live Fast and Sign in Blood), even if you simplified it. Though that might be a power level thing, like how common creature destruction is either restricted or overcosted.

>CB14
Fair enough, but still, not doing anything at all for the enchanted creature kinda bugs me. Not even a +1/+1 buff?

>Lady Shiva
Another is a bugfix from a previous version which I overlooked, thanks. As for the colors, I don't feel like WB should get Prowess. Maybe another tri-color card? I was also thinking about making it so that if damage from a noncreature source is prevented, Shiva deals damage equal to its power to the source's controller. Is that a good or bad idea?
>>
>>50220417
Forbidden Knowledge is really neat.

Perpetual pledge is overcosted.

Unearth Auras are cool. Retribution of Bau is too cheap at common given the 2-for-1 potential.

Worshipped One neither looks like an eye or looks like it can fly.

Find some other way to balance Osari's Favor or make it usable as an Aura rather than an easy to remove enchantment.

You have a lot of card advantage in black so far.
>>
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>>50220310
>>
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discards/sacrifices one or more? Liliana's Caress/Megrim says 2 damage for each discard is okay.
>>
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>>50221308
This seems way too bad when compared to Dark Prophecy.
>>
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>>50222745
So what, the idea is that this is better in a lower mana cost, more aggressive deck?
>>
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>>50220310
My entry.

>>50220417
I wish I had a more coherent reason for my distaste of twobrid mana other than "it looks ugly."
It seems like a cheap way to allow you to trigger mana-matters cards, in the same way that Devoid was a cheap way to do colorless cards. Well, not nearly as bad as Devoid.

I would make CB04 a 1/2 or a 1/3 or something. It's garbage as is.
>>
>>50222849
I think this needs a downside so that it's not so much better than Swerve and similar. Perhaps something if you lose flips?
>>
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New version of Shiva. Added B to the cost, Haste, and if damage from a noncreature is prevented, Shiva smacks the controller. Again, flavor is supposed to be unbeatable martial artist.
>>
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>>50220310
>>
>>50223578
>~ gets +1/+0 for each instant and sorcery card in your graveyard.
>>
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>>50223650
>>
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>>50223578
>>50223650
You're both right.
and/or
>>
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>>50223712
Funny how both were printed in the same set with different wordings.
>>
>>50223712
This is different because it's checking to see if they combine to pass a number. >>50223735 should be used as a template.
>>
>>50223735
>>50223712
Fucking why?
>>
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>>50223775
Asking for a total is different from asking for individual cards.
>>
>>50224223
>all that armor and size
>1 toughness
>>
>>50223704
Pretty solid, I like how he can work well in a non-Mill deck for drafts, since Blue and Black usually gets usable instants and sorceries.
>>
How about a delay curse? Something like this.

2UU
Enchantment - Aura Curse
Whenever enchanted player casts a spell, counter that spell. If the spell is countered this way, exile it with one time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
>>
>>50224771
Well, it not only delays a player for a turn, but basically kills any kind of counters and combat tricks that player may have.
>>
>>50224703
I don't make my own arts, I just use what is available
>>
>>50223389
The noncreature source bit is never going to come up.
>>
>>50224771
Well it's an infinite loop under that wording, so it needs to specify from the hand.
>>
>>50225046
Oh word.

>>50224886
I'll up the cost to make it fairer?

3UU
Enchantment - Aura Curse
Whenever enchanted player casts a spell from his or her hand, counter that spell. If the spell is countered this way, exile it with one time counter on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
>>
>>50225038
Uh, why not?
>>
>>50225463
He's wrong, because mass damage exists, but otherwise you wouldn't target this with damage.
>>
>>50225497
Unless with redirect?
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>>50222940
if you lose the flips, the opponent gets a copy
>>
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>>50225806
Not good enough for the cost. Doesn't even have haste. Make it stronger.
>>
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>>50225038
>>50225497
So, other than the noncreature bit not being relevant most of the time, which I'm OK with, it's good? Sorry, but the tenth iteration is about the time where I start getting antsy.
>>
>>50226132
The way manifest is written, it can't happen from your hand. This would have to be templated as "exile a card from your hand face down, then manifest that card."
>>
>>50225903
Doesn't seem very good. For one, having Dethrone doesn't matter if the cursed player doesn't huge the largest life total.

>>50226132
Interesting, though I'm afraid it could be too oppressive. Being able to use it on yourself, out of desperation perhaps, seems cool too

>>50226313
Hey, all Sliver activated abilities only cost generic mana, right?
>>
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Name could use some work.
>>
>>50226785
Too strong as well, as they only have the turn to do anything.
>>
>>50226785
I'd suggest them having to pay an additional {X} and enter with that many counters and then possibly ditch the haste.
>>
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>>50220032
Needs to have partner so you can run it with the donald
>>
>>50226785
Combined with cards that makes creatures etb tapped, it basically stops the player from having any board presence at all.
>>
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>>50227097
Arguably fine at rare but really dull. 3G would make it fine at uncommon, 2G might be pushing it.
>>
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>>50226969
>>
>>50227122
Not the guy who made it but I think the idea was to make a manadork who can be dropped on turn one after using a fetch.
>>
>>50226969
>You gain X life for each color of mana spent to cast ~, where X is the number of colors of mana spent to cast ~.

Oh hey, at least now it hits the bar for shitty rares.
>>
>>50220032
Make the Kicker cost a Dash cost for 2RRR instead. Just seems more natural.
>>
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>>50227682
I like this, but I feel like with as many "at the beginning of your upkeep" Enchantments as there are, it could use a different sac timing.
>>
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Been playing around with a black partner-meld and finally have a version that im kind of happy with. opinions?
>>
>>50228159
Stop making cards. Sincerely, everyone.
>>
>>50228159
Alyndra:
>Whenever you sacrifice a creature, each opponent sacrifices a creature.
Doesn't have to be "would" because it's not a replacement effect.
>>
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>>50228254
>>
>>50228325
>#butthurt
>>
>>50228258
Thanks, I'll switch the wording around
>>
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>>50228159
Only being able to sac a paired creature is one of the worst design choices that I have ever seen. It's just so ridiculously restrictive. Also, mono-Black Hexproof? Seriously? No, Slyblade doesn't count.
>>
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Messing around with some ideas I had at work today. I'm actually not sure how to word this; a look at the comp rules says this might be it?

>>50228159
I'm just not the hugest fan of Meld, to be honest. And I'd actually just use Alyndra on her own, since that mirrored sac ability is awesome in the right engine. I think that's why I don't care for this so much; I like one of the pieces better than the whole, so to speak. I also don't really know much about balancing Meld cards, but this seems like it's not overpowered or anything.

>>50227525
Not bad. Alternate cost seems okay, depending. Red tends not to care past the fourth land, so this really shines late-game.

>>50227512
I'm guessing the ability is to "force" a block, Browbeat style. Thing is, it might play poorly if your opponent has an empty board, since then you have to put that on one of your own creatures. I guess red gets drawbacks like that, and I actually like them, but a lot of new players, and many players in general, might not.
>>
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>>50228709
>>
>>50228728
D'oh. OH BOY I MADE UNDYING. At least I costed the damn thing correctly.
>>
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>>50228709
>Armsmaster
Arms? Oh, I think she's a master of something else entirely.

Anyway, as >>50228728 points out, the ability to make all Equips instant-speed is so cheap there's not much point to just restricting it to her like this. That said, I think better wording would be something like
>You may activate equip abilities that target ~ any time you could cast an instant.
Maybe, since you have to choose targets before activation.
>>
>>50228773
I think it's strange the ability is so cheap; the fact that you can strap Cranial Plating to things at instant speed is HUGE, so giving it to every Equipment you have feels really big, but I guess I'm just bad at judging these things. I just changed the wording to the Leonin and called it a day.

>Bluebird
See, I'd normally think that second ability was super-strong, but now I've learned otherwise. Kinda frustrating to learn how wrong you are sometimes.
>>
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>>50228830
>the fact that you can strap Cranial Plating to things at instant speed is HUGE
Except that's a three-card combo. You need the Shikari, the Plating, AND a creature with toughness 1 in order for that to go off. And this is kinda why messing with Equipment can be so cheap, it's rarely a threat by itself. Think about it, outside of Living Weapon, is there any Equipment that is immediately threatening to see enter the battlefield by itself if its controller also has no creatures? It doesn't really happen with Auras because they're designed under the idea that they don't get moved around, but even the few times we see the ability to attach it to something else, it's cheap. Because like Equipment, Auras aren't really threatening in and of themselves. They're always part of a combo.
>>
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>>50228984
Cranial Plating can be attached at instant speed without the Shikari (it just makes it cheaper), which is what I was talking about, but that doesn't change the fact that you're right. Your collage there tells me I also need to get better at expanding my search parameters when looking for examples of things I think I'm "inventing".

Speaking of Equipment and Auras, this is something else I dreamt up. I think the main issue is it's just too narrow, and really only would probably play well in Limited where Auras are way more common. I may have costed it a bit cheaply, but I figure these are the three colors it'd show up in.
>>
>>50229093
>Cranial Plating can be attached at instant speed without the Shikari (it just makes it cheaper)
What? I'm gonna need you to explain this to me.
>>
>>50229180
Cranial Plating has it's own instant speed equip ability. You're thinking of skullclamp
>>
>>50229201
Oh, duh, right. Well, for the Plating, it's another card that was designed to be part of a cycle and is of a much higher power level than all the others. Frankly, I think it was a goof on WotC's part of putting it into a cycle by giving it the ability without really thinking it through.
>>
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>>50229093
But anyway, yeah, not entirely sure on Pilfer. Could be fun in limited, right, but outside that, dunno.

>search parameters
Unfortunately, yes, finding everything means having broad parameters. I got those cards (I knew of them all beforehand but couldn't recall them off the top of my head) by just searching for literally everything that said "equip" that wasn't an Equipment. And there were a lot of things I wasn't looking for too, most of them were things I wasn't looking for, but that's part of finding the right Oracle text.

>Speaking of Equipment and Auras
Ditto. I'm not entirely sure why, but I really like the idea of making Amazons Equipment and Aura-focused. Yeah, Artemis doesn't deal with Auras, but many of the other cards do.
>>
>>50229326
I just don't think of widening my searches very often. Probably not the best negative quirk to have as a cardmaker.

>pilfer
I considered adding +1/+1 counter theft too but that would make the reminder text a novel.

>Artemis
Equipment Fling seems fun enough.
>>
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Is this ok? Also, this >>50217883
looks pretty good to me
>>
>>50229854
Capitalize Burning Wounds. Don't capitalize player. This doesn't need to be multicolored.
>>
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>>50229854
Well, Corrosive Mentor is 2B and only gives wither to black creatures you control, and has an 1/3 body. It's also uncommon. So, I would make this uncommon, and increase the cost to at least 1BR.

>Enchant player
Whenever a creature attacks enchanted player, that creature gains wither until end of turn.

It's a decent curse because it turns all creatures attacking that player into debuffs on legs, and basically removes indestructible.

>card
A bit more futzing around. I entertained making a not!China set a long while back, and have off and on thought about how do to martial arts. This was one idea I had. Stupid M15 frames and the P/T box cutting off words. I wish they'd fix that. The spacing on this bothers me way too much.
>>
>>50229942
Play around with using SHIFT+ENTER. Trying using one between "has" and "vigilance" in the last line.
>>
>>50229942
>>50229989
Or just add a bunch of spaces after "vigilance"
>>
>>50229989
The single word on the bottom line and the gap it leaves looks almost as bad, but I hadn't thought of splitting lines like that. I can try it on other cards when it comes up; thanks anon.
>>
>>50229942
Abilities shouldn't depend on P/T, because layers make them behave unintuitively.
>>
>>50229997
Tried that; it basically does what I posted only shrinks the text even more for some reason. I think it's just bad luck with that exact combination of words and lines. Oh well.
>>
>>50230022
I knew the layer thing would come up, but I figured since I was not specifying exact numbers it wouldn't be as big a deal. Is there a better way to do it? I suppose I could make them modes.

I need to stop trying to be clever. It never works.
>>
>>50230022
Not him, but are you sure?
>613.4. The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.
>>
>>50230044
Triggered ability at the beginning of your combat.
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>>50229923
>This doesn't need to be multicolored
>>50229942
>make this uncommon, and increase the cost to at least 1BR

Everlasting Torment is 2R/B and it has more heavy effects so idk what to do, I think RB would be an apropiate cost.
>>
>>50230057
They still get applied in layer order.
>>
>>50230080
OK.
And?
>>
>>50230070
>Everlasting torment
What the fuck Gatherer I searched for "damage dealt as though wither" and got nothing. NOTHING. Fuck. Well, BR it is then. Uncommon still though.

>when
Whenever.
>>
>>50230090
Yeah, that's not the right wording, I could tell you that off the top of my head.
>as though its source had
Which also nets Phyrexian Unlife.
>>
>>50230087
Meaning that all continuous power effects will be checked after it has abilities applied to it.
>>
>>50230087
Continuous abilities are only applied once. They don't keep iterating until they reach a steady state.
>>
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>>50230109
It just searches for those words anon, not in that exact order. It's just looking to see if they are in the card's text, so something was amiss. I might have mistyped something, I dunno.

>>50230058
So this then? It kinda changes how the card works a little, and some odd shit can happen with multiple combats, but if it works better (or works at all, in the layer case) then I guess that's how it's gonna have to be. Flavor feel is still there though so that's good.
>>
>>50230118
>613.4. The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.

>>50230113
>Example: Honor of the Pure is an enchantment that reads “White creatures you control get +1/+1.” Honor of the Pure and a 2/2 black creature are on the battlefield under your control. If an effect then turns the creature white (layer 5), it gets +1/+1 from Honor of the Pure (layer 7c), becoming 3/3. If the creature’s color is later changed to red (layer 5), Honor of the Pure’s effect stops applying to it, and it will return to being 2/2.
>>
>>50230145
Yes effects get updated when you play them, it doesn't change the order that they apply.
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>>50224223
>veteren
>dies in combat vs any power

Flavor pls
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>>50229093
I don't like pilfer being a keyword when it's so narrow and so often, in the larger scope of magic, will do nothing.
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Just trying to finalize this.
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>>50230262
I read this 3 times and didn't realize it had vigilance.

Pretty cool ogre.
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>>50230435
Buffing based on an i/s card seems way more UR then GU.
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>>50230407
Losing indestructible doesn't seem green at all. I'm pretty sure that's only a red ability.
>>
>>50222647
art in use, gem of becoming
>>
>>50230466
I'm sorry, what was that? You said something about not even bothering to double-check on Gatherer, is that right?
>>
>>50230435
Feels pretty much identical to imprint.
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>>50230484
>messed up story card based on a lame event with the jacetice league

Yeah okay you got me.
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>>50230250
Solid design. Also the alliteration pleases me.

>>50230262
Functionally powerful card; would do well in a draft environment.

>>50230397
You know, I did point that exact thing out in my own original post, but I guess when you don't like something, sometimes you gotta tell somebody.

>>50230407
Knowing what I know now about this dude's power set makes me wonder if maybe he should gain protection from keywords or something as he encounters them, since his main power is his adaptation to things that kill him. I'd give him regen and have him place counters on things that deal combat damage to him, and he basically removes abilities from all creatures opponent controls that have the same abilities as cards with counters on them. Or something, I dunno. The counter thing kinda represents that already and is way simpler. I guess I was just thinking out loud.

On an unrelated note, these martial arts cards are fun to make. I'm just messing around with how you can make cards feel like they are changing fighting stances or styles for flavor purposes. This one's a crack duelist in 1v1 but gets all dickish when you gang up and goes out in style with as much collateral damage as possible.
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>>50224941
Ok.
Then change it's toughness or change the name or change the abilities or change the art.
Like >>50230335 mentioned you have a veteran soldier that trades to Squire. Don't you find that ironic?
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Wondering if this is too good.

>>50230504
>make cards feel like they are changing fighting stances or styles for flavor purposes

This seems pretty cool. The individual design is fine but feels a little weird to me. But as part of a set that's doing this regularly (which is the plan) I'd like it a lot.
>>
>>50230502
It's just an extension of Wave of Vitriol. Regardless, losing Indie isn't exactly used a lot, so who knows what color it really is. But as of right now, it fits in mono-Green. If Wizards introduces new precedent, please let me know.
>>
>>50230539
I think it'd be better if it just applied to itself.
>>
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Dragon Appeasement is garbo
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>>50230539
Thanks anon. Inb4 interest steers me away from my current set and onto this one. Honestly I'd probably let it, though what I might do is just make a setfile for it and add to it here and there, then when I have a few hundred cards, start paring them down and arranging them as needed into something coherent.

>Champion
I'm guessing this is a riff on Champion of Lambholt? Hard to say if it's balanced, but the concept is sound. I actually think it'd be better off contributing less devotion itself and rely more on your board. So I'd make it cost 3G or 4G.
>>
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>>50230677
Feldon approves, though I dunno if red's allowed to make permanent copies like this. I'm not sure about the cost either, since with the right creatures, you're getting their abilities on something that is actually probably less removable overall.
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Trying my hand at set again. Currently just throwing out flavor-first designs to get myself in the mood.
Then I'll actually get to work on that skeleton.

>>50230747
Yeah it was more flavor first so might not be that red since it's permanent. I'll have to mess with it more if I want to make it a realer card.
>>
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Changed this because, seriously, skywhaler's shot is some serious bullshit for white to have.
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>>50230773
If not when.
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>>50230790
Right, thanks.
I am rusty.
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>>50230773
Hm. I almost wonder if you could just upcost this and go with Inspired instead. It might be a bit easier to grok. As it is this seems super pricey and risky compared to Azure Mage.

>>50230782
Yeah Skywhaler's upset the balance between what black got to kill and what white got to kill. I like the card, by the way. Nice riff on Intrepid Hero. I always liked that card.

>>50230844
Wait, were you the one doing the European Knights and tales of High Adventure set? I recall bounding ideas off you about that a few threads back. You should get yourself a symbol if you haven't already so we can get a more coherent idea of what your set looks like as you post.

>card
More notChina stuff. I'm on the fence about Meditate. On one hand, it's flavorful (to me). On the other, I feel like I could push the cards more if I just made it "you may choose not to untap" forcing the risk of attacking, but with a bigger payoff. Thoughts?
>>
>>50230844
>>50230773
These are neat.

>>50230677
Interesting idea, but needs to cost more and perhaps another color.

>>50230504
Not bad.
>>
>>50230904
This is complicated for little benefit as is. You could just have a single trigger and achieve the same thing.
>>
>>50230933
Well essentially what I was looking at was meditate on the whole, with this as a common application. It's just a different Llanowar Elves, and I'll admit that. Meditate basically turns creatures into enchants at will, then back again if you want, so I'd have to explore the design space more before I chalked it up as worthless. KISS rule only applies when the card isn't part of a bigger whole. There are plenty of cards that could be more streamlined but aren't for the sake of their sets.
>>
>>50230904
The ability can really just be "You may choose not to untap this permanent during your untap step." and then need some other method of tapping it, whether it be a solo ability or attacking.
>>
>>50230963
Again, something I already said in that initial post, but I'll take that as a vote for that approach over what I did with it. It loses some flavor, but I suppose if the card is supposed to be flavored as "passive" like this one, a chill monk, then a tap ability would accomplish the same thing. My only issue is that it'd add complexity and be hard to make certain common concepts with. I'll see what I can come up with.
>>
>>50230904
I agree with >>50230963
It's much more interesting that way.
And this is a bit more soapbox-y but it's very important to remember that creatures have inherent complexity and inherent abilities and function in being creatures, which can attack and block and get into the most common complex part of mtg, the creature combat. Downplaying that is generally not playing to their strengths.
>>
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I'm working on a Ravnica cube and would like to give each Guild a Planeswalker to up the power level a bit. I'd enjoy some feedback on a few. I know Planeswalkers don't usually have set mechanics on them, but I wanted them to be the epitome of the draft archetype that I intended for their Guild.
>>
>>50230978
If you want it to meditate and you want it to do so without attacking or a tap ability, make an enchantment.
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>>50230904
>Wait, were you the one doing

Yeah, it me. I should get a set symbol. After that thread I actually hopped into a bunch of other stuff so I haven't gotten any progress done on that in the time between then and now.
Part of it is having the want to do a set but not actually knowing what I want outta a set.
>>
>>50230985
For this one in particular, I'm having a bit of trouble with the wording on his emblem.
>>
>>50230987
Not the same thing actually, because having the option for it to be either with Meditate is a player decision. I guess it could just be an enchantment that can become a creature like so many artifacts can but that's not exactly what I'm trying to convey. So I disagree on that assertion.

>>50230985
I don't see a problem with doing something like this in a cube; they are insular formats and when it's self-contained like that, parasitism isn't a concern at all really. I think his +1 can be better; he's 4 mana in two colors.

>>50230982
I'll take this as another vote for the change. I'll mock something up in a second; I have an idea.
>>
>>50231009
What would make his +1 better? Since I'm working with both old and new Ravnica, I wanted the discard for more of a Hellbent flavor, but I keep getting told that it is a bit underwhelming.
>>
>>50230996
This has the potential to be pretty confusing as both the renown keyword and counters are used for player reference to tell whether the permanent is renown or not (even if the game actually remembers). Basically it can be hard to track giving renown to creatures (and subsequently removing it).
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>>50230996
Yeah, setmaking is hard. I've seen dozens of attempts and maybe... 4 successes? Like, real successes. I've seen (and made) mediocre complete sets but there are very few in this community I would consider high tier. It'll be a job, I hate to say it, so hopefully you can keep it as a labor of love. Work slowly, and don't rush or push yourself. If you get sick of it, you'll stop and it's almost impossible to pick back up again. I like giving feedback to setmakers so I'm looking forward to seeing more.

>>50230999
I don't think you need the reminder text for one thing. I think you do need to fix how the emblem applies unleash to your cards, but I can't find the card wording I'm looking for. I'll keep looking though.

>card
Here's my idea for fixing the Student. It feels cluttered, but it does the same thing, sort of. You lose the first instance of G and make C instead, if you go that route, but ultimately it's the same. Does this feel better to everyone overall?
>>
>>50231035
This is one of the reasons I hated Renown and Monstrous myself; I always wondered how badly it would confuse new players if you put a +1/+1 counter via an outside source on a creature with Renown 1 that wasn't renown yet.
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>>50231035
Thankfully it's a rare. If worst comes to worst, since renown is binary it can simply be "my creatures on this side are not renowned, my creatures on this side are renowned."
Removing renown doesn't change much, because they'll still have the counters. I feel like the +1/+1 counters are reminder enough.
>>
>>50231051
Since Unleash is an ETB trigger, would a simple, "Creatures you control have Unleash" work?
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>>50231051
Very minor change: now that it's a dork proper, should probably be a 1/1.
>>
>>50231051
This is just a really compliated Llanowar elf.

>>50230999
>>50230985
You get an emblem with "Whenever you cast a creature spell, it gains unleash."

See Bloodlord of Vaasgoth.

>>50231098
Interesting.
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>>50231098
Ah yeah, probably.

>Krushok
4/4, I think. That P/T alone would make it the Siege Rhino of its draft environment. The ability is over the top.

>>50231108
>complicated Llanowar Elf
You really like echoing things I've already said. I dunno if it's supposed to be amusing or annoying. But yes, by proxy of what it is, it's going to be.

Also thanks for coming up with the wording for that anon; I got distracted with a card.
>mfw chinese menu
>>
>>50231154
>>50231098
Actually let me correct myself; I forgot about the Baloth for GGG. The P/T is fine, carry on.
>>
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>>50231154
Fun card. I'd consider changing the white keyword to vigilance. Makes reach feel better and benefits a 5/5 more.

>>50231162
I was also going to mention the card this is based on. Lifelink/lifelink-like things are much more powerful in limited, and high toughness is more likely to be beneficial in a format where decks aren't greased up aggro machines. Trample is pretty real too.
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And the other one, just for fun.
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>>50231180
I guess it'd make reach feel better on the main creature, but it depowers the anthem effect a little. Maybe that's for the best though.

>Thoctar and Monk
Wow, I remember these. How long ago was this?
>>
>>50231154
>Llanowar Elf
to be honest, I missed your previous comment. But it's worth repeating because you go through all that trouble and all that text to just get a worse mana dork. And really, it's first and third abilities are made mostly irrelevant by its second - because you don't need to make a lot of G when you already need G to cast him.
>>
>>50231243
With how WotC has been nerfing mana dorks lately getting one at CMC1 is actually good nowadays. Aren't they usually at CMC2+ now?
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I dunno if these will even end up being part of a proper set, but having a setfile with limitations to design around and a determined flavor is kinda interesting. I guess /CO/anon was right. I didn't think I'd enjoy it but I do. Probably last one for the night.
>>
>>50231236
>How long ago was this?

A hundred million years probably.

>>50231258
Yeah one mana dorks are currently too strong for standard, they feel.
>>
>>50231283
Scaling off modes? That's some interesting design space. What made you choose red as the color for it? Also, would the rules/wording allow you to say "modal spell" instead of how you have it now?

>>50231304
I reckon the monk is in a good spot then, being "too good" as it were. You can get a colorless out of him early which doesn't do much for you, but then the colored mana can flow turn 2 onward which would be on-curve for current dork design anyway.
>>
>>50231154
This needs Vigilance
>>
>>50231369
It has it now in place of first strike, as per the other similar suggestion.
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>>50231329
>why red
Grixis will be the colors with the most escalate cards for this set, thus giving those colors cards that care about casting those kind of spells help push that theme. I also like having red be given clever designs as I dislike how samey and boring cards are (their mono planeswalkers for example).
>Could you just say modal spell?
I'd need to give modal spells their own card subtype for that to work, so currently no.
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>>50231487
This seems fair but a bit over costed. This could be a 5 drop.
>>
>>50231467
>subsejcation
Are you trying to spell "subjugation"?
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>>50231511
Yes, thank you.
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>>50231412
Ah right, I forget that actual card text has to be formally formatted, so "modal" would literally have to be a type.

I also like red having more creative, clever cards because I agree it can be very boring. It's why I like impulse draw so much myself. Very unique mechanic.

>>50231467
This seems a bit weak. The lifegain doesn't offset the fact that it's a very much weaker Pacifism.

>>50231487
Yeah, I agree this could be cheaper. I mean you're just going to pitch tokens to it but that takes some setup at least.

>>50231505
>costs 1 less to cast
This is probably fine.

>card
Okay, I lied, one more. And this one is probably going to get slapped down, but I thought I might toss it up anyway and see what people think. The idea popped into my head while I was thinking of existing mechanics I wanted to include in the design shell, and I was thinking of detain and fight. Fight is going to stay, but I didn't want detain, so I decided to try Duel. It's fight, yeah, but the flavor is supposed to be the winner is the patient one, not the violent one (hence toughness, not power) and the tap is a form of pre-combat trick to reduce the number of blockers. I could also throw it on flash creatures to take a potential attacker out of the mix as well. I'm also not married to it so if it's trash, then that's where it'll go.
>>
>>50231560
omg why can't I get out of this habbit of mashing the old token creation wording with the new.
>>
>>50231567
It really shouldn't be a delayed trigger at least.
>>
>>50231570
I did the same thing a bunch of times, and I still catch myself typing it the old way at first all the time. It takes time to change your habits.
>>
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>>50231587
I wanted the chance to allow people to buff their duelers and stuff. This is supposed to be wuxia, and be over the top and whatnot. So any chance to allow for that I am taking. Giant Growth on your dueling creature? Ancient northern defense technique! That kind of thing. I know you can do that with Fight too but you have to do it just then, instead of having time to make a decision about how you want things to play out. Like I said, fight will be used, but I wondered if I could do something else too.
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>>50231567
Dueling feels every GW as it's still a fight mechanic but has more rules and guide lines to it. It follows strict laws and doesn't fit into UR's impulsive, lawless nature. I don't think this keywords fits the colors you are putting it into.
Style Swap feels very UR and I think is a good effect, but I find keywording it like this misses the whole utility of the effect. Stat swapping in UR is intended to be a mechanical advantage over your opponent, allowing you to better control combat to be in your favor. Making it only a 1 time choice on your upkeep really fails to fit the goal of such an ability.

I would change dueling to either GW or drop the mechanic. Fights haven't been in red in a while anyway.
Style Swap is better off as the classic keyword like on wandering fumeroil. It may make typing out the cards take a bit more time, but it will keep the general card theme from being weak.
>>
>>50231663
I can agree with a lot of this, especially that I should have considered that just because red gets fight, it wouldn't necessarily get "other fight" just because of that. I think I should probably change the card to be UG, honestly. U for the switching, G for the dueling. Of course, that depends on if I keep duel or not. I might not, because I'm not sure how much it adds except to be an even showier fight that lets you do weird shit like equip your creatures before it resolves itself. I mean it sounds fun, but it'd also have to play well, and I don't know if it will.

Style swap is staying as it is because it's free, and you ALWAYS get to see your opponent's form/stance in a wuxia/kung fu movie, don't you?

>Sulphurmaw
I'd have this be "each mode chosen beyond the first" to avoid potential confusion for new players, but I'm also about to go sleep and can't really be arsed to go check if I'm right or not on that, so if not, well then bugger me.
>>
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While we're talking about fighting.
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>>50231720
You could change duel to be more dependent on keywords to reflect that UR is taking every skill into account like:
>To duel, each creature gets +1/+1 for each keyword it has until end of turn, then fights.
Oh, also keep in mind butt dueling is GB. See Grim Contest.

>>50231750
This feels like it could get out of hand if you got any big cards but that would just be a situation where the card is just a win more.
This should be fine?
>>
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Okay, last card of the night.
Feeling it should be uncommon. Anyone else agree?
>>
>>50231842
powerlevel and complexity makes it seem rare imo, but you might get away with it as an uncommon.
definitely not common.
>>
>>50231851
If I swap the casting cost and the escalate cost would it be fine at uncommon?
>>
post joke cards / intentionally bad creations
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>>50231859
>>
>>50231821
Didn't even see Grim Contest; I need to get back into shape with checking this stuff. Bit me in the ass more than once tonight. I think I'll stick with Duel being in Bant colors since WU tap, and G does fight, and all three have toughness-favoring mechanics. That sounds about right to me.

>>50231859
inb4 someone just goes through the thread and links a bunch of cards or goes "lol they already did lolololololol"
>>
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>>50231859
>>
>>50228159
I'm a really fan of partner, meld and soulbond, so on top of what everyone else said about the wording:
Father Imarri is really weak, compare it to Altar of Ashnod.
Alyndra is too strong(compare it to grave pact and Ruthless Deathfang), and black doesn't really get hexproof(she doesn't even need it, since the moment your opponent would target her, you would just sac it).

The meld creature is also pretty shitty for 8 mana, without to mention that you lose the Alyndra ability that is really strong. Considering it is made for commander, Alyndra would be bonkers in Meren.
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>>50231663
>>50231720 's right about the wording. Weird but cool card.

>>50231750
Mixed feelings, but it's an interesting way of oppression.

>>50231821
Cute! Reminds me of the Invasion block.
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Adjustments
>>
>>50232133
>illusionist's shackles owner
Just change it to you, the owner of the equipment doesn't change even if it is equipped on an opponent creature.

>They may choose
Who is "they"?

Also, this equipment is ridiculously strong, being able to get copies of all activated and trigered abilities on the board on top of being a better pacifism. The fact that you can hit yourself with it almost doesn't matter, since you always get twice value over all your abilities.
>>
>>50231750
Why combat? Might as well be upkeep.
>>
>>50232133
Jesus there are so many things wrong with this. First, I can't tell what it's supposed to do due to poor wording. You say "owner" then "they", which makes absolutely no sense.
>>
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Ugh, I hate that typeline, but it is accurate. Should I just cut out Human for the sake of aesthetics? Anyway, abilities are supposed to show how Superboy has very different powers from Superman, powers he has to consciously use in order to approximate something like Superman's.

>>50232179
So, what is the flavor here exactly?
>>
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>>50231859
>>
>>50233189
>Nothin personnel kid
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>>50231859
You asked for it. For the record, these are all troll cards.
>>
>>50233189
Also, "~ ETB untapped" is like the laziest way to be intentionally bad.
>>
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>>50228619
>>50228709
>>50231990

Thank you, exactly what I needed. Was just trying to fit keywords where they didn't really belong. Here's the next attempt
>>
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>>50231859
>>
>>50233189
>designer credit instead of artist credit
this is some premium bait
>>
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>>50233232
>quintuple strike
>>
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Trying something new, O-Ring effect combined with Aura and Equipments matter.

>>50233320
I think it would be better if the meld clause were in Imarri's sacrifice ability. Not entirely sure, but maybe something like
>T, Sacrifice a creature: Add BB to your mana pool. If you both own and control ~ and sacrificed a creature you own named Alyndra, Unwilling Sacrifice this way, exile that card from your graveyard and ~, then meld them into Alyndra, Ritualbound.
Regardless, this still strikes me as being very weak. I mean, the meld version is almost the same as just stapling the two creatures together. The sum should be greater than the whole. It should at least bring something new to the table.
>>
>>50233320
>>50233397
Oh, and the reason I suggested moving the meld trigger is because I'm not entirely sure the way it is now would work, since you can't technically sac Alyndra due to the replacement effect, but I could be wrong. Of course, you could just then have the trigger be something like
>When you sacrifice ~, if you both own ~ and own and control a creature named Father Imarri, [...]
>>
>>50231329
>You can get a colorless out of him early which doesn't do much for you,
u wot mate
It's still a one mana dork that can help you cast 3 mana spells on turn 2.
>>
>>50233397
>>50233417

I'll get the wording corrected, thank you. I want to put something extra on the meld, I really do, but don't quite know what fits. Graveyard manipulation? Mana ability?
>>
>>50233739
Well, what's the flavor exactly? But personally, I think ETB Zombify might be a good fit.
>>
>>50233760
Flavorfully, Alyndra is a yearly sacrifice to a demon. Something interrupted the ritual, now Alyndra has demon powers. ETB zombify sounds like it would fit. I'll see if I can make it work
>>
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Scion of the Ur-Dragon, but more flexible basically. Good, bad?
>>
>>50233686
Was tired; meant "as much for you" since its a bit weaker than colored mana. I might buckle to convention and just make it cost 1G and buff the body a little. 1/2 or something.
>>
>>50235584
Well, he seeds the yard for recursion spells and abilities, and that's pretty good, but I feel like since he has a menagerie of forms he likes to use, Imprint would be a good mechanic for this, then let him become a copy of a card imprinted on him until end of turn. I'd keep the tutor too, but I have no idea what that'd do to the cost.

Also, 3/3 feels a bit fat. Is Beast Boy really that good at combat outside of being a Tyrannosaurus Rex or rhino?
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>>50236490
>Imprint
Lots of ways to Imprint. Maybe the tutor exiles instead, and there's another ability to have him become a copy of a creature card exiled with him? If I go that route though, I'd probably make it so that when BB LTB, the exiled cards hit the graveyard.

>3/3
True. This is holdover from a previous design philosophy I had where 3/3 was a standard body (now 2/2 is and 3/3 is used to represent someone exceptionally trained, like Batman). Does 2/2 sound better?
>>
>>50236490
>>50237241
One last question: I copied the wording from Scion and tweaked it only slightly, but I'm wondering if I should have it so the card is still legendary and keeps its name, as a lot of legendary shapeshifter cards do. Your opinion?
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>>50237241
I was thinking of exiling, then giving him an ability to copy creature cards exiled with him until end of turn, yes. And the LTB trigger to yard the cards is a decent idea too, to keep from losing them if he dies or something.

2/2 sounds better, yeah. It's what I think of when I think "better than average" for a human body.

>>50237279
I'd like that, but only if you have room. I mean he can talk while he's a gorilla so it's still him, just silverback-shaped.

>card
Hooo boy I came up with something new for UB to do. I am kind of excited about this mechanic. Shame the card is somewhat wordy because of it. Maybe I should keyword it if it proves to be well-received?
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>>50237677
I'm okay with this. I think the flashback could be 1U though. I mean you do lose the body from Coiling Oracle in the exchange, and in total the card would cost 2GU for two draws. That's fine.
>>
>>50237677
Oh, you're still here. ...Wait, who are you again?

>Journey into the Unknown
Is this really Blue? Kind of a minor nintpick though, considering some of the stuff Wizards has put into off-color Flashback.
>>
>>50237746
Not that anon, but yes it's definitely blue. it's basically a cheaper and weaker version of Unexpected Results.
>>
>>50237746
It stands because cards like this can be looked at through the GU lens, which has Coiling Oracle. I think that mechanic might be the MOST GU thing in my mind, in the game of Magic. Especially since a decade or more ago when green started getting so much more card draw.
>>
>>50237443
...Oh wait, the returning LTB clause won't work when he becomes a copy, unless I manually add the ability. Shit. Ugh, I guess I could use an "until ~ leaves the battlefield" effect, but that doesn't work with a library, at least I don't think so. It would have to be hand or graveyard then, and I'm not even 100% sure on the latter. As much as I don't want to, I may have to skip the LTB effect. Damn.

>card
I think you'd have to write out the return effect completely.
>[...] random. If that player does, he or she returns that card to his or her hand at the beginning of the next end step.
At least that's what I think, looking at Ignorant Bliss.
>>
>>50237792
It's closer to a noncreature Coiling Oracle, but yeah.
>>
>>50237792
>>50237819
Since when are off-color cards the same as gold cards? That's like saying there's no difference between hybrid and gold.
>>
>>50237864
It isn't at all. That mechanic is something both G and U can do, and since it's shared, it's a GU mechanic. It more heavily favors G though, to be fair.

>>50237844
Yeah wow, BB would get wordy as fuck. You could have him just copy the P/T of the cards he exiles, since it's still BB's mind in there maybe?

>rewrite
I was afraid of that. Oh well, words words words it is.
>>
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>>50237746
I'm no one.

I was pushing it a bit, I used Arbiter of the Ideal to justify part of it.
>>
>>50237935
>That mechanic is something both G and U can do
Show me a Blue card that has this same effect, or something very similar, and I'll believe you.
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>>50238119
Minus the draw part.
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>>50237937
Hmm. I think you can probably get away with 2U on the flashback here, but 3U might be the safer bet. It's odd to see that array of types on a counterspell.
>>
>>50238156
OK. I personally wouldn't consider that enough justification for mono-Blue (and the whole thing seems really bullshit on WotC's part) but I'll let it go.
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>>50237935
I *think* that this works.
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>>50238224
In all fairness, it is pushing it quite a bit.
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>>50238352
I'd do "When ~ leaves the battlefield, put cards exiled with it into their owner's graveyard." The singular reference to cards when you can do multiples feels odd to me, but if you have precedent for that wording, by all means. It does seem to work though. Are you happy with it?

>card
"Chinese have a lot of hells." -- Eddie
>>
>>50238521
I feel like this is more GW than BG. Unless you're going at it from the "indestructible replaces regen" angle, then by all means.
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>>50238204
I wanted it to counter any nonland permanent spell. But I was unsure if permanent type spells are referenced as "permanents spells" on the stacks.

It could be 2U but I'm playing it safe.
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>>50237937
This feels like an uncommon.

>>50238204
I feel like the trigger should happen at end of combat or his base power should be reduced.
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>>50238610
Well "permanent card" is a thing, so why not? No shame in playing it safe on the wording though. This card seems fine.

>>50238615
>at end of combat
I think I know what you want. This? It's true it's probably a bit better balanced this way.
>>
>>50238615
>>50238730
Oh, and Master the Way says your card should cost more.
>>
>>50238578
I've already pointed out why that doesn't work for this card. And to be honest, I have no great precedent. There are effects that are part of a single ability that have something change zones then have a check to change zones again later based on a trigger, but nothing quite like what I'm doing here, unfortunately. At least, not that I can find.
>>
>>50238730
>Well "permanent card" is a thing, so why not?
Because talking about permanent and nonpermanent spells would be confusing.
>>
>>50238786
Where? You pointed out why you didn't want to word it like Banisher Priest, not why my suggestion doesn't work, but I suppose it runs into the O-Ring issue no matter what since you can't put the entire thing into a single clause.
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>>50238807
>permanent spell is confusing
>creature spell is not
I don't follow you.
>>
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>>50238597
It was. I debated on WB or BG for this flashback effect and went with BG.

>>50238615
It might need to be.
>>
>>50238836
not red
>>
>>50238829
>Spells aren't permanents.
>This is a permanent spell.
>>
>>50238829
>>50238912
Also, it makes it sound like the spell stays on the stack or something.
>>
>>50238817
>You pointed out why you didn't want to word it like Banisher Priest,
Yes, and I pointed out why the old O-Ring wording, like the one you suggested, doesn't work either, because the return ability would disappear when BB becomes a copy, unless the entire ability is written out as something it gains when it becomes a copy.
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>>50238836
Part of me wants to agree with >>50238871 and part of me sees it as "land hate" so it could be in red.

>>50238912
>>50238932
>creature spells aren't creatures
>enchantment spells aren't enchantments
>etc etc
Cards also aren't permanents. Cards are only cards in specific zones, just like spells are only spells in their specific zone. "Permanent" is as much a valid descriptor as anything else, but if you don't want cards worded that way, that's up to you. I just don't see a problem with it, personally. I don't know that I'd do it if I had no precedence, but if someone else did, fine by me. I've argued for changes based on new player understanding and whatnot, so I see where you're coming from.

>>50238987
That's why I suggested just copying the P/T and maybe gaining all the abilities instead? Avoids that problem, as far as I can tell.
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>>50238871
It was added to red in Eldritch Moon.
>>
>>50239099
That flashback cost seems almost too high, but getting two Assassinates out of one card is really good, so I suppose it's justified.
>>
>>50239090
You realize "permanent spell" is in the comp rules, right? I'm just saying it shouldn't be used for clarity's sake.
>creature spells aren't creatures
This would hold some weight if it weren't for the type line that has "Creature" written on it that clues people in that while it's a spell, or a card, it's still a creature spell, or creature card.
>>
>>50239184
Well, then that just means my stance on someone using it makes even more sense to me. Also I don't think it's too much to ask someone to add an extra step of association (creature = permanent type), but we differ on that and that's fine. Ultimately, like I said, if it isn't showing up on any cards, the safe bet is not to do it, but if someone did, in my opinion, which you do not share, it would be fine.
>>
>>50239269
Well, I just want to speak just a bit further on why I think Wizards tries to avoid referencing "permanents spells" and even "permanent cards". Permanent isn't a type, it's a category of types. No card has "Permanent" written in the typeline. And Wizards probably just wants to cut down on the chance that someone might get tripped up by it. Admittedly, this would mostly be newbies to the game (which probably explains entirely why Vessel of Nascency, a common, doesn't say "permanent card"), but newbies are the future of any industry, no consumer base is going to live forever.
>>
>>50239099
>One card is enough precedence for me!
Not saying it isn't Red, I'm just saying we should just hold off on it for now. Otherwise we'd have mono-Black Hexproof creatures everywhere.
>>
>>50239364
>I've argued for changes based on new player understanding and whatnot, so I see where you're coming from.
Ah, so we agree on that part at least. Works for me.
>>
>>50239404
I dunno if I agree with this, since one can associate "land tapdown" with neutered land destruction/hate, which is red's thing, but kekxproof is solidly green and blue, and there aren't really other color that get "almost that". I guess Protection comes closest but that's on the way out/been toned down to scarcity. You do have a point about being careful with that though. It's a slippery slope.
>>
>>50239404
MaRo said they were trying out land-destruction-lite in red. Of course in practice, it's very far from useful.
>>
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All of these tropes. And all of them are fun to make cards for.
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>>50238204
Might want an "If you do," trigger to make sure the creature gets exiled by the ability. Also, since Clues are out, you could just make the type Gold and let that automatically be the name, but whatevs. I like the card overall, no idea on balance however. Probably going to steal this design for Deathstorm.

>>50238521
Man, I miss Regen. I hope they make another keyword to replace it that fits the flavor better than Indie. Feels weird how I said a while ago that Indie was basically just an extension of Regen and tried putting it into Black.

>>50238578
I think you could actually say
>Whenever enchanted player attacks with a creature,
I realize it's wording that isn't used very often, but I believe it works.

>>50238615
No idea if this wording works. Whenever the comp rules talk about modal or modes, they always say "spell or ability" but never card or permanent or something else.

>>50239090
Eh, dunno. I think the token should just have Flying. Also not sure on Menace, especially with 3 power.

>>50239494
Words are worthless. But I will concede that it's better than some stuff I've seen Wizards make.

>>50239464
Don't get me wrong, I would certainly like to see it more in Red, I just think we should be careful about it.
>>
>>50239604
Do handicapped warriors next. Been thinking about one-armed swordsmen recently for some reason, no idea why. And do Zatoichi.
>>
>>50239604
This is a mess of words for such a mundane effect.
>>
>>50237937
Am I missing some reason this isn't just "Counter target permanent spell"?
>>
>>50239790
We just spent the last 20 or so posts talking about this, keep up.
>>
>>50239605
>Heise-Jin
There's another version here >>50238730; which do you prefer? And I took the Gold text right off of Gild, so it's Oracle-approved. I suppose you could make Gold a type, but WotC hasn't done it yet so I am trying not to overstep.

>Boiling Oil
I had it that way at first, but did it my way for clarity. I dunno which is better.

>Killer
I guess I could make it a white Insect with flying to riff off of Kamigawa's moths. In fact, I love references so I think I will do that.

>>50239623
>crippled warrior
When I find some art, I shall be done. I love that trope too.
>Zatoichi
I love the movie with Beat Takeshi in it. The blind swordsman trope is another one to hit. I don't know if I'll do an expy or not, because this is not!China, not not!Japan, but we'll see.

>>50239717
Tell WotC; it's already a card, just modified for my needs because it fit the trope of the beggar that can whip thug ass with no training because "prodigy".
>>
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>>50230135
You could probably save some space like this
>At the beginning of each combat, blah blah blah. Otherwise, blah blah blah.
>>
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>>50240537
That might work, since currently if its power and toughness are equal, you get nothing out of it. I'll give it a go.

>>50240126
If they go back to Gold tokens, I can see this happening.

>>50240342
I think that flashback cost is too high; look at Waterwhirl. Your flashback + base costs should be similar, and yours is 8 total mana vs 6 for Waterwhirl. Also it should be uncommon according to that too.

>card
Does this work for the "obvious kidnapping target" trope? I kinda wanted to do a white Sleeper Agent for this.
>>
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Does this make sense?

>>50239988
>Heise-Jin
Is this guy from something? Wait, are you the guy who had me laughing my ass off at Wuxia Muppets? Anyway, not sure about the other version, since it also works with removal spells. Maybe an activated ability to exile a creature blocking or blocked by it?

>Boiling Oil
Well, it's up to you.

>Killer
Aren't Kamigawa's moths giant? Like, big enough to ride on? Seems kinda odd. And from a symbolic standpoint, butterflies work much better.

>When I find some art
Well, I'll see if I have anything.

>Zatoichi
I see. Well, it's not like he's the only blind swordsman out there.
>>
>>50240788
>obvious kidnapping
I feel like there should be some reward to kidnapping her in the first place. Otherwise it just turns into "Don't attack this player with high power".

And just spitballing something here
>Damsel in Distress
>Enchant creature you own but don't control
>Enchanted creature can't attack or block and can't be sacrificed.
>Creatures you control attacking enchanted player's controller get +2/+0.
>>
>>50240884
>>50240788
Obviously that last part is supposed to say
>enchanted creature's controller
>>
>>50240804
>Heise-Jin
No, I made him up. Also, no, not that guy. I kinda like the second one all told since you can do dick things with it, like you said.

>Oil
I plan to do one for each hell, eventually, so we'll see about it then.

>Killer
True. I'll change it back. I used Orchard Spirit because butterflies never seem to really fly high but they are so agile that you'd need something specialized in catching them to do it.

>Punch
Yeah, it's basically Ashmouth Hound's ability. I doubt it'd be anything but common.
>>
>>50240884
>Otherwise it just turns into "Don't attack this player with high power".
That's the point? It's pretty easy to play around. I'll think about it and see if I come up with anything else though.
>>
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How disgusting is this? I've had the idea for a while, but to be honest, the complexity kinda kills it for me. Anyone else feel that way too?

>>50240954
I get that. I guess it's that I think the execution of the idea could be better.

>>50240909
>Heise-Jin
Oh. Do you know Chinese (I am aware that there are different languages, but I can't tell which one you used), or just Google translate? Anyway, if there's no flavor attached to him already, go for it. One of the things I wasn't sure about was the flavor, since this makes it feel like he has some sort of, I dunno, aura that turns others into gold, while the other made it sound like he had to do the deed himself.

>Killer
True, but it's kinda wordy for a token.

>Punch
Oh, the uncommon was from a different idea, basically a recurring ping. As for the card, I guess I'm afraid it's kinda bland. Do you have any ideas? Or should I tell my Complexity Addiction to shut up?
>>
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>>50240788
I can bump it up to uncommon.

For this card I need to find more appropriate art.
>>
>>50241363
Yeah, the art doesn't really sell damage prevention. It does sell being pissed off though.
>"Parley? Damn to the depths whatever muttonhead thought up 'parley'!"
>>
File: Influence of Wealth.jpg (45KB, 375x523px) Image search: [Google]
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>>50241363
You inspired me. Sorry the name is crap.
>>
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A bit of a color pie bend, but is it an acceptable one?
>>
>>50241834
If I could make heads or tails of the flavor, maybe. As it is now, just throw some Blue into it.
>>
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>>
is it possible to make a 1 cmc walker that is not broken and is usable?
>>
>>50242222
Maybe? Many have tried but I haven't seen a success yet.
>>
>>50241834
Green doesn't really counter things. I know there's void slime, but that's primarily blue. I'd need to take a better look at what void slime does vs other blue cards to see what tree actually difference is. Posting on a phone is balls.
>>
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>>50242222
>>50242245
I tried it twice. Both cards are messes. Feel free to tear them apart; I have no illusions that they aren't both crap. The -2 on the B/W one is way too good.
>>
>>50243110
So with Vi, The Pactmakers -7 ability, I need a bit of clarification. If I had more than 20 life would the opponents gain life or am I just being dull?
>>
>>50243158
They wouldn't gain life.
>>
>>50243158
Probably. I mean if you subtract a larger number from a smaller one, you go negative, which means they lose lost life, so lifegain. Though I dunno how MtG would actually do that. They might just have it be 0 or something. It'd be a fun thing to look up or hit up that "Ask a Judge" thread.
>>
>>50243217
Or someone could tell us, I guess. Figured it'd be the boring answer.
>>
>>50243158
While mtg tracks negative values, they don't actually use anything below 0.
>>
>>50243158
What >>50243447 said. Magic can and will come up with negative values, but if it's ever asked to input that value into a variable that will affect the game, it returns 0 instead. For example, creatures can have negative power and/or toughness, but if Magic ever tries to get these negative numbers to affect the game, it uses 0 instead. Like, if a creature with negative power attacks, it will never deal damage, because Magic looks at the negative power, turns it into 0, then uses this result to say that the creature deals no damage.

Here's another example, Predator's Rapport has the Oracle text
>Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Now, let's say, for the sake of example, we happen to choose a creature with P/T -1/2. -1 + 2 = 1. So, 1 life is gained.

Now let's say the P/T is -2/2. -2 + 2 = 0. So no life is gained.

Now P/T is -3/2. -3 + 2 = -1. And because the final result is a negative number, Magic uses 0 instead, so no life is gained. It is impossible to lose life with Predator's Rapport just as it is impossible to gain life with Phthisis, since negative values of life can't be gained or lost.
>>
>>50243623
Neat.

New thread soon. I don't mind making it once we fill this one up. Some good discussion and cards this time around all, well done. Nice lively thread.
>>
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>>50243711
I'll make it. What should it be? I'm terrible at coming up with thread themes, so I try to remember to ask you guys now.
>>
>>50243735
You make threads like it's your job.

As for an edition... hmm. I can't really think of anything standout that was brought up this thread to base the next one off of.

Paired permanents thread based off this >>50241310 and the Meld discussions? I didn't make either, but the sword reminds me of the axes I made for my set a while ago.
>>
>>50243911
>You make threads like it's your job.
I'm sorry if I sound like an ass, but I've seen too many bad OPs to not make a new one if I'm able.

So, permanents that are designed to work better together? Sounds like fun. Of the few things I'm sad about seeing the Core sets go is how it's much harder for Wizards to find a reason to print simple fun stuff. If that makes any sense. Like, having a generic setting that isn't really involved in the storyline and you can just make anything for is a great excuse to just make interesting cards. Because outside of that, there's always issues with flavor, theme, mechanics, etc.
>>
>>50244003
I can sign this. Every set having a story to it, especially now with the Jacetice League, is going to cause Vorthos overload or lead to bad stories (already happening). Core sets were always my target with my own set attempts, and they will be missed.

Also, I make good OPs, don't be an ass.
>>
I feel like the wording on this is too clunky any way to clut it down or otherwise improve
Thanks!
Also I'm working on a set of unicorns if anyone has any ideas pleas let me know!
>>50242101
I feel like being able to scry then draw is a little bit powerful, maybe make it 1 and one black straight off the bat not just one black?
>>
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>>50244053
>Also, I make good OPs, don't be an ass.
OK, prove it. And, I'm sorry, but I can't tell who you are without seeing your cards, so I have no idea if you've made good OPs before. Wait, are you Savage anon? I feel like it's rather often where he speaks to me with familiarity and I can't tell who he is because he doesn't post one-off cards very much. If that's the case, again, I'm sorry, but it's hard to tell who you are.

As for core sets, I've had this idea for a while now for a set release structure that would use core sets as a bit of a break that would also help newbies catch up on what happened with the story, and with how quickly the story seems to be progressing now because of the two-block paradigm (seriously, it's like Wizards was taking notes from TFA), I'm becoming more convinced that core sets should be brought back to be used this way.

...I talk too much, don't I?

>card
Actual flavor is fucked, but I love the name and flavor text.
>>
>>50244083
Vigilance and first strike can go on the same line. Gonna take a crack at the wording here:

"When Mourn, Charge of the Princess enters the battlefield, you may tap target Human you control. If you do, Mourn gets +X/+0, where X is equal to the power of the creature tapped this way. You may choose not to untap that creature during your untap step for as long as you control Mourn. As long as that creature remains tapped, it can't leave the battlefield."

I think, off the top of my head.

>>50244150
I was teasing you. Jokes don't do well int text when they are nuanced at all.

>reprint
Well I can't give feedback on that. Decent art and quote, I guess?
>>
>>50244150
>Prove it
Put me in coach!

>>50244287
>>50244287
>>50244287
>>
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>>50244256
Well, I learned somewhat recently I'm somewhat self-critical, so it's probably my not getting it.

Anyway, do you want to make the next thread or...?

>>50244083
I'm gonna streamline the shit outta this.
>When ~ enters the battlefield, you may exile a nontoken Human creature you control until ~ leaves the battlefield.
>~ gets +X/+0, where X is the exiled creature card's power.
>>
>>50244329
>>50244256
Thanks for the help guys!
>>
>>50244329
I didn't even think of suggesting Champion to him. Wow. I guess I was more focused on making what he had actually work.
Thread posts: 319
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