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/ccg/ Custom Card General /cct/

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Thread replies: 326
Thread images: 148

File: Magic Primer (+0).png (2MB, 1400x1800px) Image search: [Google]
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Halloween edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>49991483
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Halloween edition, that's a joke. Kinda felt obligated to do it, but seriously, there are less than one and a half hours left of Halloween over here. You guys?
>>
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Jesus, at this rate I'm not sure anyone will show up before Halloween is over.

Anyway, here's this, you know what to do.
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>>50048320
We spent all last thread making spoopy cards. I'm out of skeletons, man.

>>50048531
You know you'll draw before you scry if you activate the ability, right?
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>>50048531
ohthankgodsomeonecame

Card is pretty cool, though I am kinda concerned about that last part. I mean, in the right deck, it would be like having a 56 card deck.
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Wordy as fuck, I know, but it's the most concise thing I can come up with for the ability.
>TL;DR ~ becomes a perfect copy of another creature, including having the same counters that creature has and the same equipment and auras. But ~'s name is still ~ and it's still legendary, and keeps this ability.

>>50048559
>I'm out of skeletons, man.
But anon... There's a skeleton inside you right now. BOO!

>card
Well, this is... odd. Kinda sucks that it will only have one or the other. Since you can't control it directly, like with an ability or something, I think you could get away with 1GU.
>>
>>50048559
I think it feels more BU than GU, especially since green traditionally doesn't care about artifacts very often, so the green ability triggering from having them feels off.
Also, 3 cmc, definitely.

Reversing the abilities also makes it so that you can
>block flier
>sac artifact
>deathtouch kill enemy flier
Which feels good as a play and rewards the mechanics more.
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>>50048595
>But anon... There's a skeleton inside you right now. BOO!
I lied I have one more giant skeleton.

>Christopher
I like the idea of it, but not sure if it should be repeatable. I'd just make it a normal Clone-type thing, but that may make the permanent copying even nastier.
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>>50048639
God damnit, I made Sekki. I feel like Kazy sometimes.

>>50048595
>>50048620
Acknowledged and changed.

More artifacts matter, for whatever reason.
>>
>>50048639
I guess the last ability isn't a copy of Sekki in order to interact with counters being removed from effects other than damage? Seems good overall. Although... being "Ossuary" I have to admit, it would have been cool to see it ETB with X counters, where X is the number of creature cards in your graveyard. Could be too good though.

>Chance (man I wish there were more space in the name line so I could use his alias)
Yeah, that's probably the best option.

>>50048667
Oh, well, I hope my suggestion for the Skellie helps make it feel different from Sekki then.

>Gear
Couldn't you just say
>~ gets +0/+1 for each artifact you control.
I mean, same effect almost, except yours functions in more zones, which I don't imagine is going to have a huge impact on playability. Seems cool overall though. God, you're so much better at below-rare stuff than I am. I tried doing more COD stuff today, commons and uncommons, and... I could seriously feel my interest dying as I went through them. I seriously respect anyone who can slog through all that bullshit and actually make a set.
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>>50048737
Jeez, should've just posted all of them at once. Prophet, Ruin, and Seraph are all, sadly, very unpolished. Seraph in particular has been hard to do because her ability (every one of these guys has a unique weapon and a unique ability) is a score multiplier, and I have no clue how to apply that to Magic.
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>>50048737
>God, you're so much better at below-rare stuff than I am.
>implying I can make a common to save my life
Oh /co/anon, you make me laugh. I actually said the exact same thing as you about commons last thread.

Yeah, gonna kick around a few more ideas for that art, because its super cool. The next iteration was
>When ~ enters the battlefield, sacrifice each other creature you control. For each creature sacrificed this way, put a number of +1/+1 counters equal to its toughness on ~.
Plus trample and a temp-Indy by removing counters.

But then I realized I made some sort of faux-Devour-Golgari Grave Troll. Truly the Curse of Kazy is upon me.

>>50048826
>If you would win the game, you win the game twice instead.
:^)
But in all seriousness, five color (or WUBG) super doubler.
>If an opponent would lose life, they lose twice that much life instead.
>If you would draw a card, draw two cards instead.
>If you would gain life, you gain twice that much life instead.
>If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
>>
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And another card I've been having trouble with. I realize I have this policy about evergreen stuff, and poison counters are really iffy about that, but it really fits the character. Idea is that she's an assassin who specializes in poisoning victims. And in Origins, after poisoning Bats, he hallucinates fighting multiple of her at once, thus the token gen. Kinda miffed that I'm having trouble with one poisoner when I still have two, I guess you could say three, more of them to go. Cheshire, Scorpion (Carmilla Black), and Mister Bones (the third one).

>>50048880
>commons
Well, you can at least do uncommons. And I seriously think the problem with commons for both of us is that they are designed, for the most part, to be inefficient filler, which neither of us have an interest in.

>next iteration
I'd have it give you the choice of what to sac.

>Curse of Kazy
Is that what you're calling it? I can't really recall Kazy doing that myself. Do you have any cards he made that are near copies of actual cards?

>Seraph
Considering how much the individual Doubling enchantments are costed, she'd be the most expensive card in the game with all those abilities. Hey, there was a card from Kaladesh that doubled triggered abilities, right? I'll start looking into that.

>card
Pretty fun that is allows you to filter without chucking stuff to the grave. Although... now I'm seeing downsides since the tuck applies to each individual draw. Like, imagine having no cards in hand, then you get your draw step. You get to draw two cards because of this and- Awesome, both are cards you really need! Oh, but wait, one of them goes onto the bottom of your library. Unfortunately, I don't know of a way to solve this, and that is a fringe case, the card is still good.
>>
>>50049039
>I can't really recall Kazy doing that myself.
It was more a reference to Kazy's "I made Undying" joke that got passed around for a while here.

>Mnemonic Techniques
Yeah, its a draw filterer, and the downside of that is you can sometimes be screwed on the choice. But that happens all the time with Anticipate and other sorts of things. The other problem with it is that it can take forever to resolve. "Draw three" becomes "Draw two, bottom one, draw two, bottom one, draw two, bottom one," which can be pretty clock heavy.

>Copperhead
I like it, although a proliferation of first strike deathtouchers might be a little bit much. The illusions might be a little bit weaker than the original, after all.
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>>50049155
>Kazy
Oh that. Oh god that was- I'm sorry, is- fucking hilarious. Yeah, that is a serious problem, it's happened to me a few times too.

>Mnemonic
I don't imagine it would be much harder than draw-discard. The player will just put the cards they don't want into a pile, then when they're done drawing, put the pile on the bottom of the library.

Speaking of draw-discard, anyone else notice that new UB draw-discard from Commander 2016? I thought of that ability a while ago but could never think of a good way to word it. Glad Wizards could.

>Copperhead
Good point. Just 1/1 FStrikers then? Or just 1/1's?
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>>50048320
It ended about... 20 minutes ago. Was watching Re-Animator for laughs. Happy Halloween.

>>50048568
Hm. This feels oppressive; maybe too much so. Issue is I can't really find a fault with it except maybe it's a touch too cheap? The body is so small though that it's pretty easily removed by about every color so it's hard to say.

>>50048595
>it copies the creature and everything attached to it
Okay, that's kinda neat, but goddamn the wordswordswords. I know it's necessary but yeesh. 10 lines. Maybe pick one thing he can copy? Counters OR permanents, but not both? And it being repeatable is maybe a bit much.

>>50048826
Seen all these but Seraph, Prophet, and Nomad I think.

>Prophet
Having it scale to deal more damage the more creatures there are is strange. Logic dictates it'd be the other way around.

>Seraph
12 potential damage at 3RR. I'm... leery of this, to say the least.

>Nomad
Oh wait, I did see him. He was the first one I saw. Insect guy. Seems better.

>>50049039
I don't like First Strike here, because black gets it tertiary and so shouldn't really be handing it out in gold cards.

>pic
Wall o' commons, again. Looking for more abuse while I work on another color.
>>
>>50048221
>>50048320
>Halloween edition, that's a joke. Kinda felt obligated to do it, but seriously, there are less than one and a half hours left of Halloween over here. You guys?
>>50048387
>Jesus, at this rate

https://www.youtube.com/watch?v=PO6Zk5qkYcA

No need to apologize guys, this thread is fantastic!
>>
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>>50049413
>Katarina (Spy Smasher)
I could make up for it by making the body better, like maybe granting some sort of protection or something, to justify raising the price.

>Chance (Human Target)
New version, pic related. If this doesn't work, then I'll just change it to do the thing with permanents.

>Prophet
He has a lightning gun. Idea is that you shoot one guy, then the damage goes from that one guy to each guy around him. Not quite the same I realize. Maybe something like the Kusari-Gama ability? Or Ronin Cliffrider? Or Balefire Dragon?

>Seraph
Like I said, unpolished. Yeah, scrapping that design now.

>Nomad
Thanks.

>Copperhead
Well, let's see. Best colors for poison counters are Green and Black. But only Black gets FStrike. And Blue is really the only color that makes Illusions. I guess I could throw in Red or White to help it. I'm thinking UBR would be the best choice then.

>Wall o' commons
I want to make a card called that now. It'll have defender and get +0/+2 and be able to block another creature for each common nonland permanent you control. Maybe. Oh, and you'll get feedback in my next post.

>>50049436
What?
>>
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>>50049413
They seem fine to me, although the random off-color activations for the last two make me curious. Is this going to be a theme, or is it just a dash of semi-gold?

>card
Aura bomb wincons, words that were not meant to be uttered together.

>>50049653
>Prophet
Terrible idea, but
>Whenever ~ deals damage to a creature or player, ~ deals that much damage minus 1 to target opponent or creature an opponent controls that ~ hasn't dealt damage to this turn.
If that wording makes any sense. So he hits for 3, then jumps for 2, then jumps for 1, down the line, like chain lightning.

This makes him super Red though.
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A WW character. And because WW gets rebooted seemingly every other year, she's not very consistent. I think she's supposed to be, like, an anti-hero version of WW, angrier and more violent and brutal. Except that describes WW herself in plenty of her retcons, so yeah, it's weird.

>>50049413
Goddamn there are so many people doing sets now. Who are you again? Wait, are you Time anon? Why do you not have a set symbol? Why are you using Counter strike? Did you come up with that? Yes, my memory is this bad.

Anyway, feedback. Cards I don't mention get an "Eh." from me.

>CW01
Never really been a fan of making creatures drop keywords, but I guess it's fine.

>CW03
Why not immediately? Or give a creature Vigilance at the beginning of combat?

>CW06
>CW07
Glad to see my advice on Mobilize was helpful.

>CW09
I still stand by what I said in that I feel like this keyword will be more difficult to remember than most due to not being intuitive. Oh, and I just realized this, but the use of Strike in the title could also make people think it messes with combat damage priority as FStrike and DStrike do, when it obviously doesn't.

>CW(U)01
Why the "(U)"? Unsure of this. If this can be used to get 1 damage in then boomerang, I'm definitely leaning towards uncommon.

>>50049690
>Prophet
Actually, now that you mention it, I already did kind of a thing for that. But I'm not above modifying it for use again.

>Incarnation of the Weeb
Dunno about this. Obvious trouble balancing a huge aura that can protect itself and the creature, and gives a big bonus on top of that. On the other hand, 2-for-1 is a thing.
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>>50049849
>Incarnation of the Weeb
I aim to wee- I mean, please.Believe me finding good art of a fucking vajra was way harder than I though it would be.

>Dunno about this. Obvious trouble balancing a huge aura that can protect itself and the creature, and gives a big bonus on top of that. On the other hand, 2-for-1 is a thing.
Well, its a Darksteel Plate that costs 1 more (and has a double colored cost) that you can't move around willy nilly. But it also lets you bolt things willy nilly.

>card
Bird-Ojutai-Lord. Harpies are too cute to be a Black tribe. Or maybe she should just be an Aven, but she's not quite... bird enough to be an Aven. Oh well.

>Artemis
You can probably use "that Equipment" without confusion, although Wizards has used both sorts and prefers "the verbed noun's" templating.
>http://magiccards.info/query?q=o%3A%22sacrifice+a+creature%22+o%3A%22the+sacrificed+creature%27s%22&v=card&s=cname
>http://magiccards.info/query?q=o%3A%22sacrifice+a+creature%22+o%3A%22that+creature%27s%22&v=card&s=cname

Also, feels pulled in too many directions. She pumps herself by equipment count, not equipment cost, so she wants to have lots of small equipment and swing. But she also wants to throw big equipment, but she can't do both because no Vigilance.
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>>50050023
>Artemis
Oh wow, I actually have permission to use Vigilance on a RW card? Have the stars aligned?

>Harpy
Why not just
>Each other untapped creature you control with flying has hexproof.
Unless I'm missing something.
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>>50050104
>Artemis
If she gets Vigilance, drop First Strike. She's already plenty fat enough to survive almost any combat without having to punch first.

Or keep it the way it is and either lose the equipment pump ("I wanna throw shit!") or lose the equipment throwing ("I wanna Voltron!")

>Unless I'm missing something.
That's much better.

>Alex
WUBRG goodstuff general. Seems fine.

>card
Gee I wonder what this card is supposed to be.
>>
Sorry I took so long to get back to everyone; my gf wanted to play Overwatch.

>>50049653
>UBR Copperhead
This sounds much better.

>Christopher Chance
You can flicker it, and it's in the two strongest colors for it, so it should be fine.

>>50049690
>They seem fine
Thanks, that's good to know.

>off-color
The set has multicolor support and is based off shard pairings, so you'll see a bunch of allied color stuff and a bit of enemy-color as well.

>Varja
Expensive enough to be fine, I think.

>>50049849
>Timeanon
Nope. I'm Savage Anon. I don't have a symbol yet because I haven't thought one up. Yes, I came up with Counter strike. No, I'm not sure I should use it. I should have copy-pasted my concerns on these from the last thread. Oh well.

>CW03
I could do that. I wanted to make it so you got the untap on a surviving creature though, so it's not wasted.

>Mobilize
Yeah, I like it quite a bit now, thanks. It's not flashy, but it works and will do work.

>CW09
I might just drop it; I thought given that the set's flavor and theme was military/war it'd fit, but you might be right on complexity. Name could also be changed, if it does end up staying somehow.

>CW(U)01
This was to remind myself I had to make a monoW card with a U activation cost/additional cost/etc. Part of the planned multicolor support.

>Artemis
On board with what >>50050023 is saying here. Her flavor is a bit scattered. Tighten up the mechanics a bit, and it'll be nice. Maybe just make the Equip Fling flat damage? It's a bit simpler overall. 2 or 3 would be fine.

>>50050023
Too much I think; 2/3 fliers with upsides at 3 is always an issue with me ever since Nighthawk. Yes, I'll show you on the doll where it touched me.

>>50050104
Oh yeah, this dude, the one you hated my advice on. It works I guess. Hand cascade is what it is.

>>50050192
Could be 2/1 probably, not that it has to be.
>>
>>50050192
I feel like this could almost be common.
2-color is actually a bit iffy to help you ramp.
>>
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Since I posted Artemis, here's WW, now with better art, finally.

>>50050192
>Artemis
Oh right, forgot to mention that the new version would drop the pump.

>Alex
Good, thanks. Hmm, guess I have... Superboy Prime left? Oh shit. That's going to be hard. To put it in perspective, his defining trait is being OP as fuck. It would be entirely fitting for him to be a 10/10 Indy Flyer with Haste, Trample, and DStrike.

>card
Well, pretty obvious. Neat though. Yeah, early Magic flavor was certainly different. I think you could get away with Paradise Harpy or something.
>>
>>50050192

looks like something from d
>>
>>50050239
>Copperhead
Yeah, already came up with a new version.

>Chance
Flicker? Oh, because it's not repeatable now? Yeah, not really worried about that, I can live without it being repeatable.

>Savage anon
Ah, I forgot you took up set-making again. Well, that and you were doing the mono-hybrid mana Time anaon is doing, though the fact that you kept it all 2/C (thank you for that by the way) made me think you aren't him. Also tired, so yeah.

>CW03
Eh, makes sense. Though having two triggers like that does make the wording a bit cumbersome.

>Mobilize
Well, I am curious to see how you change it up, like which tokens for other colors, and effects to create multiple tokens too.

>Alex
Didn't hate it, but didn't really like it either, sorry. And the other anon who pointed out that there are a bunch of one-mana cantrips that would just let you cycle your deck for free to find your wincon got me too.

Anyway, what's the flavor of your set? Shit, did I already ask you this? Tired, going to sleep.
>>
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>>50050239
>>50050320
>Hmm, I do have that new version of Copperhead. I'll attach it to the post later. Surely I won't post without remembering it.
Every time. And for the record, this is how tri-color tokens are addressed. Check out Godsire, or the Legends guy that makes Sand tokens.
>>
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>>50050244
>Recommending a rarity shift downwards on one of my cards
Man, Hell really has frozen over, in these last 30 minutes of Halloween.

I would loved to have Totally-Not-Birds of Paradise been 1G, but the stupid Flying throws it out the window.

>>50050259
>Paradise Harpy
it is, then!

>WW
I like it. Its RGW but not Naya, which is nice, because it explores RW's Equipment and GW's Aura focuses.

>>50050295
You just need to learn to appreciate DFC. :^)

>card
Last one for the night. A mishmash of various ideas. The counter shenanigans is the thing I'm least sure about. Also probably makes the board hate you in Commander, which is half the fun.
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>>50050342
Man, Medomai really makes it hard to design creatures with extra turns, at least I feel that way. Nine times out of ten I ask myself "Would you play Medomai over this?" and answer yes, unfortunately. Really unsure of this card, the lifeloss bit seems like it's encouraging UB aggression, which is... strange, to say the least. I mean, I guess you could pay enough to trigger it, but... yeah. Wait, if this is for Commander, maybe have it apply to everyone? Like, others can get extra turns as well? Just make it something that ultimately benefits you, like applying the 10 life loss to other players.
>>
>>50050334
This better satisfies my autism, thanks.

>mono-hybrid
I just posted these for the first time last thread, so I guess you musta saw them too. Or are thinking something else you saw was mine. Either way, reason I'm doing it is to make it so you get some casting options due to the set supporting shards, but not at all for the CMC reason Time anon is doing it. I'm more utilitarian. I also just realize that if I nix Counter strike, I will literally have two new mechanics in this set, and that's it. And one of them is just a rehash of something that already exists (hexproof) in preparation for the inevitable retooling WotC is doing with it.

>cantrips
That's fair. EDH is supposed to be fun, after all.

>Flavor
War, pretty much. There are two large empires at war, and each of them has two shard-colored generals commanding their armies. The fifth shard is a mercenary general who could work for either side, and sometimes works for both. Then there are shard-colored Champions, who are basically heroic figures in each army. Think Ajax or something. The rest are just different types of troops or support bodies that could help an army out. Basically, I wanted to do a multicolored set without nitpicky factions restraints, so instead I chose to just keep the colors doing when they are doing so I don't have to make sacrifices to the pie to make faction mechanics work or to convey flavor, and can instead just focus on making my stuff solid and in-pie. Also, the idea of "cult of personality" stuff appealed to me. I shouldn't be making a set, frankly, but here I am, liar that I am.

Also, I got rid of Counter strike and just made the Tauryak able to block an additional creature. Also made it 3/5 instead, same cost.

>>50050342
I can't even begin to rate this. I am garbage at balancing or critiquing extra turn cards.

>>50050380
Why is Booster Gold giving extra turns? Is there something about him I don't know?
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>>50050490
>Counter strike
Keep it if you want, but it needs a different name. Retaliate?

>Booster Gold
You know he's a time traveler, right? Like, pic related is Rip Hunter, another time traveler, who is Booster Gold's mentor. And also Booster Gold's son, due to time travel hijinks.

OK, going to bed for real.
>>
>>50050533
Yeah, I know he's a time traveler, but he goes back in time, not forward. Also doesn't reset time or anything. I dunno, it's whatever, I just don't picture him doing that is all. I know his powers are kinda generic and you can't really make a card out of his personality... except maybe you can... no clue how you translate "kind of annoying egotistical janitor" to card mechanics though.

>counter strike
I'll think about keeping it. Retaliate is a decent suggestion. Was also looking at Run through, or Counter attack.

>Rip
I feel like the mana cost should come before the exile clause to mirror ability costing.
>>
You know, Time anon got mentioned a few times and I realized we haven't seen him in a bit. School distractions, I suspect.
>>
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Unusual territory for black, but I feel it fits. More than it would blue, really.
>>
>>50050601
Well, he did a lot more time travelling in his solo series.

>Rip
Order is taken from Preferred Selection, which uses
>sacrifice ~ and pay
so I just substituted exile for sac.

>>50051617
Eh, I dunno. I'd be fine if it were graveyard recursion, but this does feel more Blue.
>>
>>50052674
Ah okay. I mostly know him from Brave and the Bold and whatnot where they pretty much just make him a joke set piece.
>>
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>>50054262
Yeah, kinda figured it was something like that. I first heard of him in Justice League, the show, and like Brave and the Bold, it only mentions time travel to explain where he's from, and doesn't bring it up otherwise. Which makes sense, since the shows don't follow him or his adventures, so there's no reason for him to go through time in those shows.

But for example, one of the characters is his series is Rani, a Daxamite from the 31st century. Oh shit, just realized I haven't done Mon-El. Eh, might just skip him though. Oh Sodam Yat. No, I'm not even touching that one. Seriously, imagine Superman with a Green Lantern ring, that's Sodam Yat.
>>
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>>50054384
>>
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>>50052674
The thing is that while blue likes artifacts and all that biz, "mind control"ing artifacts doesn't really make sense. And with black's inability to deal with artifacts, it should at least be able to steal them. It's not like blue couldn't stand to lose a few of its tools.
>>
>>50048221
Does anyone know of any card makers that aren't specific just to Magic?
>>
>>50056981
MSE has templates floating around for YGO and FOW, as well as more general use templates for stuff like D&D Power Cards.

>>50055111
>>50055220
>>50055260
Need some Silver Borders on these, bruh.

>>50056763
I mean, there's Geth, but Blue also has Steal Artifact. And Take Possession, for the more general case.
>>
>>50057074
Couldn't bring up the option for silver borders. Maybe I need to update.
>>
>>50057074
>MSE has templates floating around for YGO and FOW, as well as more general use templates for stuff like D&D Power Cards.
Awesome, thanks.
>>
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>>50056763
>The thing is that while blue likes artifacts and all that biz, "mind control"ing artifacts doesn't really make sense.
How does gaining control of a thing not make sense in the color that most often gains control of things?

>And with black's inability to deal with artifacts, it should at least be able to steal them.
I firmly respond with "No." First, Black can deal with artifacts through selected discard and search-exile effects. It has to deal with them before they hit the battlefield, yes, but it's still there. Second, every color needs strengths and weaknesses. Getting rid of a color's weakness only serves to completely fuck up the color pie. It takes away a huge part of Magic when you do that.

>It's not like blue couldn't stand to lose a few of its tools.
Another firm "No." The fact that Blue sometimes gets things that some might find fitting for the color doesn't justify doing the same with other colors. In fact, I'll give you an example from very recently in Commander 2016. Red getting Polymorph in Divergent Transformations. I've spoken about my dislike for Blue get exile-removal before, I've made it very clear it's something I don't like. Do I like that now Red is getting it? No, absolutely not. Nearly every single objection I had with Blue is carried over for Red.

(However, while I feel like Red getting any random effect just because it's random is lazy, I do think Polymorph is a better fit in Red than Blue. Because, really, while Red's justification is "It's random" it is accurate, Red is about randomness and chaos. Whereas Blue's justification boils down to "It's magic" which is never a good enough excuse.)
>>
>>50057074
>Geth
Different because it's from the graveyard.

Blue, Black, and Red all have the ability to steal things, but they have differences.

Red steals permanents temporarily, generally only for a single turn. Sometimes it gets to steal cards from an opponent's hand.

Black steals cards from outside the battlefield or the stack. It can recur from an opponent's graveyard, steal cards from an opponent's hand, or take cards right out of an opponent's library.

Blue has access to everything mentioned above, though usually is steals permanents indefinitely, plus it can steal spells that are on the stack.

Do note that I am speaking generally, and for modern design, so this disregards stuff like Aladdin.
>>
>>50057190
>How does gaining control of a thing not make sense in the color that most often gains control of things?
I see blue having creature mind control to make up for the fact that blue generally doesn't have good creatures, but blue already plays tons of artifacts. It really doesn't need to Memnarch everything as part of its color pie or gameplay balance.

>Color strengths and weaknesses
Yes, no color should be able to deal with everything on its own, but this is fringe territory for black, blue's ally and I really don't consider this step to be game-breaking or even that much of a stretch.

>>50057190
Blue deals with basically everything in the game. It touches permanents, it touches spells, it touches the library. While Wizards has been toning down blue in recent sets, blue needs more weaknesses rather than just shittier cards each set.
>>
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>>50057463
>Blue deals with basically everything in the game.
Pure Blue's weakness (in my view) is a lack of permanent answers to resolved permanents. They have temporary answers in bounce, tap, and control manipulation (because its often through Enchantments), and time-sensitive answers in counterspells, but any-time, any-place removal of a threat is typically not Blue's purview.

Sure, there's stuff like Pongify and Rapid Hybridization, but I don't think there's a lot of love for those outside of Maro's boner for them, and even then you could argue that in many context they simply minimize a threat rather than nullify it.

There's also the fact that Blue typically gets poor offensive creatures, and has to rely on other colors for a win con. Blue is a great enabler, but outside of non-rotating formats where they can dig deep for degeneracy, they can rarely win with the same pure philosophy in the same way a White Weenie, Green Stompy, or Red Burn deck can.

Blue may dominate eternal formats because that's where all the broken Blue cards were printed, but Blue is (arguably) the worst color in Standard and definitely the worst color in Modern. There are Grixis and Jeskai control shells that are primarily blue (for Torrential + Glimmer), plus the UR Dynavolt decks, but "UW flash" is 90% white.

>>50057294
This seems like a perfect time for an ultra-niche hate card! Fuck you, Zedruu!
>>
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>>50057463
>Yes, no color should be able to deal with everything on its own
>Blue deals with basically everything in the game.
WotC be praised
>>
>>50057618
>Blue deals with basically everything in the game.
Well, its part of blue's colorpie to be the best.
>>
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>>50057463
I guess I could see it if it took a cue from Murderous Spoils and stole stuff from dead creatures.

>blue's ally
I just want to point out that the reason a UB evergreen keyword is so hard to make is due to the very limited amount of mechanical space the colors share.

>>50057592
>Pure Blue's weakness (in my view) is a lack of permanent answers to resolved permanents.
Yes, exactly. Blue needs to have counters set up to deal with things it can't otherwise deal with, just as Black needs to get rid of pesky artifacts and enchantments before they hit the battlefield.

Though this leads into my next point
>stuff like Pongify and Rapid Hybridization, but I don't think there's a lot of love for those outside of Maro's boner for them
This is why I despise Blue's current exile removal for Pongify. The original idea is fine, a bit of hard removal to resolved permanents, with the downside that the opponent gets something for free. But then they decide to first exile the creature, which isn't very nice already. I mean, destruction is powerful, but it is possible to get that back, but that just goes out the window with exile. And then there's what replaces it. It kills me that Wizards thinks giving a player a bear for murdering one of their creatures is enough of a downside. Oh no, 2 damage, I'm so fucking scared. Especially in the color that has cheap and easy ways to remove tokens by flicker or bounce.

I'm firm in my belief that Blue's removal for permanents should always, ALWAYS, either be soft or have a substantial downside, and never leave something in exile. That said, seeing Divergent Transformations, while I still don't like the exile effect, gives me hope that Blue is getting less of this in the future.
>>
>>50057933
Augury Owl
Augury of Bolas
Artisan of Forms
Benthic Infiltrator
Blighted Agent
Body Double
Caller of Gales
Cerulean Sphinx
Chronozoa
Clone
Coral Barrier
Most Merfolk
Cryptoplasm
Dimensional Infiltrator
Erdwal Illuminator
Faerie Miscreant
Forgotten Creation
Furitive Homunculus
Grand Architect
Hedron Crab
Illusory Angel
Incursion Specialist
Delver of Secrets
Invisible Stalker
Jace's Phantasm
Jwar Isle Avenger
Kaijin of the Vanishing Touch
Kaho, Minamo Historian
there are more
>>
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>>50058377
????

>>50057933
This seems fairly powerful since it can turn Lands into Bears, permanently.
>>
>>50058377
Huh?
>>
>>50051617
Nah, senpai, this is blue as hell. Blue cares about artifacts, and it steals stuff. Black doesn't do either of those things.
>>
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>>50051054
It's been like two threads. He's probably bleeding out in a ditch as we speak.
>>
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>>50058731
>He's probably bleeding out in a ditch as we speak.
It's midterm season, so this sounds reasonable. God knows I wanted to crawl into a ditch and bleed out after my Thermo final yesterday.
>>
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>>50058377
Are you just posting blue cards in some kind of weird semi-alphabetical order?

>>50058854
This is a very difficult card to parse. Also: http://gatherer.wizards.com/Page/CardDetails.aspx?multiverseid=278252
>>
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>>50058854
This is probably how Wizards would do it, anyway.
>>
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>>50058911
>>50058940
Name gaffe aside, its not a movable lord enchantment, its an enchantment that makes lords. Sort of. They're Non-Lord Lords. Lords that buff non-Lords. Kuzko's Lord, the Lord specifically for Kuzko. That Lord.

Maybe this makes it easier to read.
>>
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>>50059045
Or we can go full Sensei Golden Tail with this, and just make up creature types.

>>50058940
I really like this, by the way. Although it should probably specify
>Enchanted creature has "Other creatures you control get +1/+1."
Because "other creatures" on the Aura means all creatures.

>>50058911
Functional, but not the most exciting thing in the world. Black doesn't strike me as the color of things that are leybound, though.
>>
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Is this ability undercosted on an uncommon?
>>
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>>50059623
First, export your cards. Second, did you miss the conversation we just had about how much Blue's "consolation prize removal" is disliked? Perma-Omnibian is probably not a good idea.
>>
>>50059683
So, destroy would be better than exile, eh?

Also, it might be disliked here and elsewhere, but I used to love Ovinomancer. Stuff like that reminds me of the 'good old days' when each color had many different things in its part of the color pie.
>>
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>>50058509
Any more powerful than his cousin? Also, just realized I need a nontoken clause.

>card
At that cost, I think this is fair.

>>50058731
Not sure if I'd put this at uncommon.

>>50059683
Cool. Though I think you can end with
>where X is that artifact's converted mana cost
Since we already know it's talking about each destroyed artifact. Oh yeah, and I'm not entirely sure about how I feel about a card that ties back to Mirrodin when the art doesn't really fit.
>>
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>>50059743
>Also, it might be disliked here and elsewhere, but I used to love Ovinomancer. Stuff like that reminds me of the 'good old days' when each color had many different things in its part of the color pie.
>>
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>>50059778
>Any more powerful than his cousin? Also, just realized I need a nontoken clause.
Depends. Looping something like an Time Warp or something is probably more degenerate that repeated permanent "destruction". Hell, even looping Brainstorm or cantrips would probably be fairly nasty.

I still think it should be "nontoken, nonland" though, to prevent 1GU Stone Rains on a stick if you have anything remotely capable of blocking a bear.

>card
Name changed, then. Prince of Vines he is!

>>50059743
Having to return 3 basics to hand (and pay 2U) every time Ovinomancer wants to activate its ability is a lot different than just paying 5 mana. Also, design standards have changed a ton since then.
>>
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>>50058854
But Commander's Authority is already a card. I only know because I play mono white weenie in EDH.
>>
>>50060015
God, I always laugh at that art.
>OK son, here's your pin. Now have a nice day at school and try to make friends.
>Aw, ma, do I have to wear it? Werewolves hate Avacyn's collar...
>>
50050192 that's great.
>>
>>50060045
>Avacyn's collar
You mean Avacyn's collar, the symbol of her church, the symbol chosen specially for her church, that collar?

>>50060015
I already changed the name, because I'm a dingus and somebody else pointed it out to me. (>>50059045 >>50059098)

>>50059943
Whoops, needs a color on that token. And maybe an evergreen to make him not so... vanilla. We'll see.
>>
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Missed the "Partner" thread, though this is more like "Trio"
>>
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Batwoman. Ex-soldier and Bruce Wayne's cousin, though she didn't know he was Batman until after she became Batwoman. Flavor is angry soldier becomes angrier vigilante.

Humorously, while the original Batwoman was introduced to assure readers that Batman isn't gay by giving him a love interest, this Batwoman is a lesbian. Damn, reminds me that I need to make a card for Renee Montoya.

>>50060679
Eh, not sure on the tapped and attacking part. Impulsing 1 for that price seems fine though.
>>
>>50061448
>Humorously, while the original Batwoman was introduced to assure readers that Batman isn't gay by giving him a love interest
Ah, the good old not-gays. It's very important not to scare your straight white male audience.
>>
>>50061511
Pretty sure that was to make sure Batman wasn't seen as a pedophile. Hanging around with a young boy in his underwear and all.
>>
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>>50061511
Well, even disregarding homophobia, the idea of a rick billionaire playboy having sex with a young child he adopted is still pretty creepy. Like, they played that completely straight in Brat Pack, and it was extremely uncomfortable.
>>
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I forgot to post this when we were still in Spooktober.
>>
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New version of Spy Smasher. Old one was 1 cheaper and was a 2/2 and lacked the keywords. Changed it to this since an anon said he wasn't really sure it should be 5 CMC, so I just threw in extra stuff to justify increasing the cost.
>>
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>>50063059
Hexproof on utility creatures that have no reason to attack always felt mean.

Also awkwardly this sort of ability won't let you draw if there aren't any creatures your opponents control.

>cards
Yet another colored artifact cycle.
>>
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>>50063190
>Also awkwardly this sort of ability won't let you draw if there aren't any creatures your opponents control.
Well, yeah. Otherwise you could target your own creatures to get two cards, and that's not what it's supposed to do.

>cards
>Remove three charge counters
Other than that, no idea really. I can tell they're going to be hard to balance due to how swingy they are, and since they are incredibly reliant on the meta. Good luck.
>>
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>>50063464
Its a "ransack", unless its got four walls and a roof.

Also this seems really strong at CMC 2.
>>
>>50063584
Yeah I already spotted and fixed it. It might be cheap, but it's pretty narrow in terms of hate.
>>
>>50063602
True, true. Its a soft Linvala, which has a 3/4 Flyer stapled to it at the fairly cheap 2WW.

I'd like to see white on an activated ability hate card, though, but pushing it to 3 CMC might be excessive. Maybe GW.
>>
>>50063639
A mythic legend probably isn't the best comparison.
>>
>>50063639
I was basing it loosely on Burning-Tree Shaman.
>>
>>50063690
>make a stronger ability
>put it on an enchantment, making it safer
>reduce the cost
???
>>
>>50063740
For color purposes. Burning-Tree is a fairly different beast gameplay wise.
>>
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Both of these abilities are surprisingly rare. Well, the "all" part mostly.
>>
>>50063464
Making a free 2/2 body makes it at least 3 CMC. Fighting, I feel like it's maybe not quite 4, but 3 and some change.
>>
>>50064430
Your opponent controls if you actually get anything out of it. I don't know if 3 cmc is worth turning off activated abilities of X/2 creatures.
>>
>>50064453
It doesn't necessarily matter how hard it is to activate. Sure it might cost less than something that automatically gives you one each turn no matter what, but the effect is still worth that much.
>>
>>50064469
That doesn't make any sense to me. But I'm probably going to rework it anyway as it's pretty lackluster as is.
>>
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>>50063997
I don't think it's all that surprising. It's more interesting when it's more of a choice.
>>
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Hey guys, what do you think?
>>
>>50065054
Oh look it's this card again.
>>
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Probably abusable as fuck, but hey.
>>
>>50065157
Actually seems kinda hard to track.
>>
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>>50063464
Art in use.

>>50065054
Your art is also in use, Spell Contortion. Also, no. We've all seen this idea before, multiple times.
>>
>>50065157
I'd rather it have something like
>T: Copy target activated ability of a permanent. You may choose new targets for the copy.
>>
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The first attempt at these had nothing but negative feedback, so I scrapped the 'if ~ is your only commander' stuff and reworked them. Still trying to find art for Varnel.

Are they costed okay? Do these work better? (Hopefully?)
>>
>>50066500
BR doesn't work, RW and WB both make me ask why anyone would make them their commanders. UR is... eh. Just eh, but brtter than the rest. Also, not really a fan of how they change if you control another commander. Honestly, I think caring about commanders is best left to non-commander cards.
>>
>>50066609
Alright, time to scrap them and start over. Thanks
>>
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Decided to change this up again since it felt weird that she had Flying but none of the other Amazons did, and kinda weak at 4/4.
>>
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does elk work for reindeer?
>>
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>>50068796
In our world, no, because Elk and Reindeer are different species of Deer. Now, in Magic, where Dinosaurs are classified as Lizards, you could probably get away with Elk. Then again, considering the types Sable and Ferret, Magic seems to have a bias towards mammals when it comes to getting creature types correct. Your choice, really.
>>
>>50066038
That's probably less abusable, yeah.
>>
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Page 9 bump with some blue commons to be torn apart.

>>50069246
This is pretty cool. I think it works at that cost. I'd have made it a bit smaller, but I'm conservative about that kind of thing. I don't like making creatures over 6/6 at all, really.

>>50068796
Elk and Caribou are the only creature types that can represent the Cervidae (deer, caribou, and moose) family in MtG currently, so it's what you're stuck with if you care about tribal. I don't think anyone's gonna complain if you make your cards have the Reindeer subtype though, given the nature of what you're doing.

>>50068381
I kinda like how she works right now; you can exile her to fuel other things, either from hand or some other way, then cast her later and get the token as well. Doesn't seem much like an Amazon, but eh, if her powers are like this then so be it. If she can fly though then taking that away might be a bit disingenuous to the character. It's just a small cost adjustment (probably to 3WW) to compensate.
>>
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>card
Dredge-endary.

>>50072757
Carefully Orchestrate seems like a lot going on for a common.
Tactical Assessment is cool, typo not withstanding.
Thoughtwarp Acolyte seems like a lot of value at CMC1, even if he costs B to get that benefit.
>>
>>50072757
Oh thank god, I'd forgotten what flying does.
>>
>>50072925
Five seems awful low. I mean I know "lol dredge" but still, it seems like a pretty narrow window to me. Otherwise, pretty cool.

>Carefully Orchestrate
I have a hard time figuring out what WotC considers "complexity" sometimes. There are commons out there that have you carry out several operations, but there are cards that seem simple to me that are supposed to be rare. I try, but sometimes I push my commons. I think I'm not the only one with that issue, but eh, doesn't justify me doing it if it violates NWO.

>Tactical Assessment
Thanks, I type faster than I think sometimes. Fixed.

>Thoughtwarp Acolyte
I figured that since the set has no flashback or anything, the discard is a bit more of a penalty than it might otherwise be. I can adjust the cost of the death trigger to 1B if necessary, no problem.

>>50073009
Glad to help, anon.
>>
>>50073157
>but there are cards that seem simple to me that are supposed to be rare
I should specify that I understand that there are cards you don't want to see at common in draft, which is a reason to put simple mechanics at rare, before someone jumps down my throat about this.
>>
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Bumping with a big fish.

>>50073157
>>50073298
I completely understand the rarity issue. I barely understand Commons, so you'll see that I post a lot of Rares, a good amount of Mythics, and a few Uncommons. But commons... not so much.
>>
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>>50072757
>Delirum
Thanks. Have another Endless. And yeah, I've been super hesitant to go over 6/6 myself, but first, these guys are magic, and I don't get that excuse often, so I just decided to go all out with it (if anyone can think of a comic book character who would have a legit reason to smash enchantments, please tell me), and also because the Endless have big ties to the number 7, so yeah.

Oh, speaking of Endless, how would you feel about a Polymorph-ish effect that hit nonland permanents and was on a mono-Red card? Maybe UR.

>Donna Troy
Yeah, she doesn't look very much like an Amazon, but that's because I chose to focus on a different part of her character, specifically her deal with Crisis on Infinite Earths (thus the name). If I had to sum it up quickly, she's the closest representation of the idea of retcons this side of Time Trapper. Ooh, just had an idea for him. However, he constant retcons (as well as those applied to all things related to Wonder Woman) has also made me go back and forth on her power set. But now that I like more into it, I think I'm going to change Donna to 3WW Flyer and replace Wonder Woman FStrike with Flying. I think I've been using FStrike as a replacement for Indestructible in that it makes creatures much more likely to survive combat, and I should probably scale back on that.

>Blue commons
I'll give you feedback later, say, an hour. Got to watch Arrow. Damn, I need to make a Green Arrow card.

>>50072925
Five or fewer? That's absurdly low. Like, Shelldock Isle and Isleback Spawn proc at 20 or lower, maybe use that.

>>50074111
> I barely understand Commons, so you'll see that I post a lot of Rares, a good amount of Mythics, and a few Uncommons. But commons... not so much.
...Are you me?
>Islandwalk
Ah, nevermind. But for real, I'm not sure about this guy. I mean, I get tapping, but tapping absolutely everything? Even stuff you have? Eh...
>>
>>50074603
>onto the battlefield.
>>
If Rick Sanchez and Morty Smith had a planewsalker card, what would their abilities be?
>>
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>card
Unfun kitty.

>>50074603
>Five or fewer? That's absurdly low. Like, Shelldock Isle and Isleback Spawn proc at 20 or lower, maybe use that.
I didn't want him coming back too early because he recurs every turn, and has haste so its not a big deal if he dies. He'll just be back next time. I wanted him to be a reward for playing on the edge of a deck out. He's mostly Legendary just so you can't slam 4 of these guys back from the grave and swing for lethal.

But I bumped his trigger up to 10, so we'll see.

>Ah, nevermind. But for real, I'm not sure about this guy. I mean, I get tapping, but tapping absolutely everything? Even stuff you have? Eh...
He's one of the biggest monsters in the series. In the game where he originally shows up, he's the cause of a series of earthquakes when he keeps bashing his horns into the sea-caves a village is built over. Do you think he'd be fine tapping just things you don't control? The untap clause is to prevent him from locking people down so easily.

And Islandwalk is alive and well. Meandering Towershell from Khans and a bunch of other cards got reprints in Magic 2015 with it (Stormtide Leviathan namely).

>Dream
At 7, there's little that you can cheat out that's super abusive. Seems fine, if janky, although a touch "Starfield of Nyx on a 7/7 body."
>>
>>50074971
>card
Eh... I'm not sure if this color combo works... I don't think B can bring FStrike to a gold card by itself.

>Islandwalk
...Those were all made before Islandwalk was killed. Find me any Landwalk card originally printed in or after Origins. Spoilers, you can't.

>Dream
Hrm. Recur all enchantments? Uh, tutor? Everything I can think of with Dream involves enchantments. You have any suggestions?

And not for Dream, but how about this
>At the beginning of your upkeep, choose target nonland permanent an opponent controls. Its controller puts it on the bottom of its owner's library, then reveals cards from the top of his or her library until he or she reveals a permanent card, puts that card on the battlefield, then puts the other cards on the bottom of his or hee library in a random order.
Am I too anal separating the owner and controller of the permanent?
>>
>>50074971
>>50075241
>Islandwalk
Wait, have we had this conversation before?
>>
>>50074971
http://magiccards.info/query?q=%28o%3Aplainswalk+or+o%3Aislandwalk+or+o%3Aswampwalk+or+o%3Amountainwalk+or+o%3Aforestwalk+or+o%3Alandwalk%29+-is%3Areprint&v=card&s=issue
>>
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>card
Doggy this time, now with actually in color effects.

>>50075241
>>50075253
>Islandwalk
True, true, I cede the point. And yes, we probably have. This is one of those flavor areas where I disagree with Wizard's design decisions, like Regenerate. I like the atmosphere and effect it brings to a card, even if its developmentally or technically disadvantageous.

>Narga
I always want to go "B-but Glissa!" and then realize that's a shitty argument (Glissa is, in general, sort of a hot color pie mess, I think). I could give it deathtouch, but Narga isn't really... poisonous. Nor is it thematically white. It's stealthy and speedy. And skulk or unblockable in UW rubs me equally poorly. Fuck, UB, you're such a pain in the ass.

Also, I'm surprised you didn't ding me for using Shroud.

>Dream
So pseudo-Reweave on a stick? Better, I guess.
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>>50075444
>Islandwalk
Yeah, I do like the flavor of it... though to be honest, it's only really ever worked with Islandwalk, not any of the other Landwalks. And frankly, I'm with Wizards here, I think flavor needs to concede to mechanics. Otherwise we might still have Islandhome.

>Glissa
Yeah. Plus, her mono-Green self also had FStrike. No idea why really.

>Shroud
True. *ding*

>Dream
Ability isn't for him, but Destruction. Idea is Destruction's job is destroying stuff, but he wanted to stop, so he tried to create things. Problem is, he really sucks at it. I guess you can say the flavor is somewhat similar to Goblin Welder.
>Sorry, I destroyed you Lux Cannon. But look, I made you a Darksteel Plate!
Hmm, maybe I should just use that?

>Zingore
Uncommon legend? Eh... not a fan. Also not sure on that ability. Just makes me wonder why bother with DStrike if you don't want it to grow too big.
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>>50075746
>if you don't want it to grow too big.
Should actually be a rare, thats my bad. Also, its again top-down as fuck, since Zinogre has a particular "charge up" mechanic, and is among the more aggressive-comboey monsters. Maybe he'll just get non-ability worded Outlast for WW.

>Welder
Super-Welder that could hit any non-creature type might be interesting. Although Welder's ability is sort of a mess by modern standards. That referencing of target legality, though. Almost as inelegant as Animate Dead's wording.

>Death
Are they all going to be 7/7s for 7?

>card
Let's post 7/7s for 7.
>>
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>>50075905
>Zinogre has a particular "charge up" mechanic
Maybe do something like Ashling? Though I don't really exactly know what you mean by this, so I could be wrong.

>Welder
Well, I'm thinking it would be something like
>Target player sacs a permanent, then recurs a card with the same card type of your choice.
But what if there's nothing in the yard? Maybe I should just stick with the Reweave idea.

>Are they all going to be 7/7s for 7?
I did say 7 is important to the Endless, right?

>Dalamadur, Cardname Crusher
Seems cool.
>>
>>50076049
>Maybe do something like Ashling? Though I don't really exactly know what you mean by this, so I could be wrong.
As in he literally charges up with electricity. He gets all electrical and spikey in three stages, and gets more aggressive and combo-tastic as he maxes out. Hence the cap of three +1/+1 counters.

Anyways, I'm banning myself from card shenanigans for the night. I have a differential equations midterm tomorrow.
>>
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>>50076254
Good luck with your midterm.
>>
>>50076312
>Destiny
>lets you choose your own destiny instead of the one determined by your shuffle(s)
Wat. But seriously, something this expensive is allowed to do this, even on a body that fat.

>>50076254
Good luck, anon.

>>50076049
I'd make it have a clause where you can only control one stolen permanent at a time, but other than that, getting one a turn is fine.

>>50075905
Hey man, my lands are Plains, he's a MOUNTAIN crusher! No fair!

>>50075746
What I know of this Death is that she takes life, not gives unlife. Am I mistaken? I'd make her Visara, basically.

>>50075444
He should have an ability that uses those counters for something, I think. Makes it more interesting. Also not a fan of uncommon, but eh, if it were for a Legends-matter set, whatever I guess.

>>50074971
Skulk + First strike is so weird. Also I dislike black handing out First Strike because it's tertiary in black.

>>50074603
Aside from the typo someone already caught, this is pretty sweet. Big fan of Opalescence.

>review commons in an hour
LIES! Not that you have to; feedback is given not deserved or to be expected.

>>50074111
I don't like how redundant Islandwalk and Trample are, but eh. The tap ability is crazy. Limited blowout-tier, and EDH too. Expensive as hell though, and no protection so the telegraphing is real.
>>
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>>50077895
>LIES!
Shit, I forgot. Hold on.

>>50072757
Cards I don't comment on are just "Eh"

>CU03
Not sure if this should be common. Also, you realize returning one of your own things isn't always a downside, right? Especially with Flash, so you can use the ability at the best opportunity.

>CU04
>Ward
I am very curious to see how this plays.

>CU09
Odd interaction, and I'm not sure if I like it.

>CU10
I don't think this is common material. Unsubstantiate is an uncommon and targets less.

>CU12
Not sure if this is common material.

>CU(B)01
Shit, what does (B) mean again? Anyway, I find it an odd break that this asks for payment on death. Why not have it work similarly to the others?

Nothing super exciting, but what do you expect, they're commons.

>>50077895
>Destiny
I can't tell if you like this design or not.

>Desire
What if it was only for as long as you control Desire?

>Death
Far as I can tell, she's just a psychopomp, guiding the deceased to the afterlife. Which is the most boring thing ever. I imagine this ability would be best represented by Rest in Peace, which... yeah, no.

>Dream
Eh, kinda down since another said it's just Starfield on a stick, which is completely true. Maybe I'll stick with it, IDK.

Thanks for the feedback.

And I'll be honest, I kinda want you to just post all the rest of your commons next so you can get through them all and get into the more complex (read: interesting) cards. Or if not all, B and R.
>>
>>50078285
>CU03
It's not meant to be a downside, it's meant to be limiting; you have to pay full price for the utility of it. It's an Æther Adept with Flash, so getting it at an easier to cast cost than the Adept means you get less tactical flexibility with it (no offensive use) so you pay extra for the bounce to enemy stuff. I did that so you weren't stuck with an overpriced card if you wanted to just save something of yours, but on a whole, a fairly costed card for all that delicious utility.

>CU04
Me too. I like it more than I should.

>CU10
I was a bit worried about this, yeah. I should just take off the permanent part, most likely. I doubt I can price it to be usable and fair at common. Or, I could make it bounce noncreature stuff (probably artifacts)? I dunno.

>CU12
It's wordy, but I don't think the operations here are anything too complex. Maybe it does belong at uncommon though.

>CU(B)01
It was just a personal reminder to make it a common blue card that used black mana for something, since every color is getting a mono common creature that interacts with one allied color, and an Aura that interacts with the other.

>not super exciting
Nope, not to someone who finds commons droll. I like making them though; it's fun to try to make interesting ones with such a limited palette.

>Destiny
I honestly think that the name and effect are kinda at odds, but I'm not that familiar with the character, so any irony is lost on me. If they are really like actual Destiny, then I would assume "take what comes" would be the name of the game and it'd basically be "Players can't search libraries or cast cards from graveyards." or something like that. But like I said, I dunno any nuances of the character.

>Desire
That'd be better, but I do like being able to change what you snatched and having to give the other thing back. Or, you could make it so when you would have to give it back, you can pay a cost and exile it instead of giving it back so nobody can have it?
>>
>>50078437
>>50078285
>Death
I see. You have a point; I know a bit more about her than the others, but as I recall she's also pretty unforgiving about "letting people off" so maybe she prevents casting from graveyards as well as something else so she's not too boring? She also seems to be fairly cheery and level-headed so maybe some kind of Pacifism effect? I dunno; that'd make her multicolored so that'd be up to your. BW most likely.

>Dream
Eh, I like it, but if you don't, then change it.

>post all your commons
Never did I think I would see someone ask for MORE walls of cards. Huh. I'm working on one color at a time and trying not to burn out, so sorry the pacing is too slow for you. I'll get to the Uncommons eventually. B is next for commons, so at least you'll get a color you like, I guess?
>>
>>50078285
Oh, I also meant to ask; does >>50073009 have a point? If reminder text bothers folks I can remove it; I am just going off some old statement I recalled reading someplace where they always included reminder text on commons, but Kaladesh proves they no longer do that, and with the removal of Core sets, it's probably a dead design philosophy. It would un-clutter quite a few cards.
>>
>>50078525
Some evergreens do, some don't.
>>
>>50078659
So I noticed; None on Flying, still there on Reach. I wonder if anything around pre-M10 revision is non-keyworded, and the rest is still. I'll have to do more research on the matter, see what the convention seems to be and change stuff accordingly.
>>
>>50078678
Flying, trample and defender don't get reminder, as well as menace now if kaladesh is anything to go by.
>>
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>>50078713
>menace
Okay that's odd. That's a really new evergreen to be dropping reminder text on.

>>50078723
>Madness.dec
>>
>>50078713
Also noticing a distinct lack of several evergreens at common to begin with. Very odd indeed. Some are pretty rare as well. I expected to see more Prowess in an artifact-centric set, especially since it's new.
>>
>>50078437
>CU03
Kinda interesting. Eh... let's keep it at common for now, see what others say.

>CU04
If you need anyone to do playtesting through Cockatrice or something, give me the word.

>CU10
If you can, make it play into the themes of the set. Like, if you have a slight enchantment focus, have it work against those specifically. Or somehow benefit you from playing into the themes.

>CU(B)01
OK. Still kinda odd to see such a trigger.

>not super exciting
Well, good on you for being able to make commons.

>Destiny
Wow, you are making me rapidly question my decision to adapt the Endless. Now that I think about it, they're all just boring as fuck. Yeah, just going to shelve them for now.

>>50078493
>commons
Well, commons aren't very interesting from a feedback standpoint, and are usually pretty easy to get through. So, yeah, might as well try to go through them quickly to get to the rest of the set, where the themes become more apparent and the cards become more interesting.

>pacing
Don't worry about it, you should take your time. I'm saying this as someone who's burned out quite a few times. Seriously, I tried doing some common/uncommon cards very recently after getting fired up from doing a bunch of other rare legends, and holy shit, I could literally feel my enthusiasm dying.

Oh, I hate to sound... I dunno, weird I guess, but do you have any opinion on Catwoman?

1/2
>>
>>50078493
>>50078837
>color you like
I really need to play more to find out just what the hell color and playstyle I actually like using. I like the idea of Black, but there's always a part of me that hesitates to use the mechanics that call for saccing things, paying life, exiling cards, etc. Like Delve. I mean, Delve is cool, but... I always think, with little exception, "What if I want those cards I exiled later?" I've played the MTG video games a few times, and one of the first cards I knew about was Elixir of Immortality. And I immediately fell in love with it. I just adore the idea of being able to completely restock my deck. Seriously, I cringed when I played a Necromancer's Assistant once and milled myself for 3, because my only thought was "What if I need those cards later?"

Wait, how did you know I have an interest in Black? Or am I just being stupid and forgot I said something about it earlier? If anything, I'm surprised people haven't teased me more about using RW.

2/2
>>
>>50078525
Oh, and yes, I am kinda for reminder text. Not on everything, mind you, but if I were doing it, I'd want to be sure that someone new to Magic would at least be able to tell what the keywords did if they had access to, say, all the commons and uncommons.
>>
>>50078837
>CU10
Artifacts it is. There will be a lot of Equipment, given that the set is about war, so that works for me. Change made.

>Endless
Powerful effects can belong at Legendary, even if they are kinda "simplistic". You're trying to remain reasonably true to the characters, so let them do what they do. Maybe try to find interactions between their "simplistic" abilities and some keywords? Like Dream could have Prowess, for example.

>Catwoman
I've given you feedback before on her, but I dunno what iteration it was, I have trouble keeping track. I don't suppose you can say whether something is a new version/hunting for more feedback on current version or not when you post it? It'll help me not skip new versions thinking I've already commented.

Anyway. I'd change her hexproof to the Ojutai one. Bit more interactive overall. She seems the same as last I saw her; you altered her a bit based on a card you were helping me design at the time, if I recall. I like her maybe having Skulk too, but I know your rule against non-evergreen stuff.

>>50078855
>black
You... asked for Black and Red commons next? I'm not exactly Sherlock but you're not exactly hiding this stuff like Moriarty either. Also, in MSE black comes after blue and I'm just working down the line at the moment to get my prototypes in.

Black becomes easier to play when you look at everything you're playing with as a resource to be exploited. Think like an evil overlord. Minions? Expendable. Land? Feh, conquer new land. Your own health? When you rule everything, you can worry about immortality then. And you'll have no enemies to take advantage because you killed them all. Your mind (library/hand)? Fuck it, if you can solve a problem now do it now, don't wait for it to stab you in the back later on. You have plenty of good ideas to replace the ones you just forced yourself to forget.
>>
>>50078959
If I got rid of reminder text, it would only be on well-known evergreens, so Scry, Menace, and Prowess would still have it, as would all set-specific keywords.
>>
>>50078855
It's a feeling you eventually get over, more or less, if the deck really appeals. Using the graveyard as a resource can be ridiculously powerful- ran into a Jund EDH deck recently that didn't even exile stuff, it just refused to let anyone fucking stay dead.

Repeated Caustic Caterpillars on top or refusing to let anything die on anyone else's turn (oh, 6 damage to sheoldred taking all your mana? cute, I sack her and scry 1) is a hell you have to experience to appreciate.

Meanwhile, I don't feel like carding this up, but I may have made a semi-acceptable "non-combat" RW legend. Honestly at the end of the day it still wants to swing, but hear me out.

[Name, Goblin Goblin Tamer] - 2RW
Legendary Creature - Goblin Soldier
Goblins you control are Soldiers in addition to their other types.
Other Soldiers you control get +1/+1.

3/3

>Alternately, give it Partner and bump the cost up by one, consider 2/2, 2/3, and 3/2, and consider bumping up the cost without partner and giving it a cheap tap to make one or two 1/1 gobbos.
>>
>>50079114
>tamer
I'd change it to "Goblin Wrangler" myself. Bit more tongue-in-cheek. Otherwise, seems okay, but maybe needs something else to make it pop as a legend. At least, if you keep it without Partner. With Partner, well, it should be simple then. I'd like to go on the record saying I don't like Partner, but I'm likely in the minority so don't expect to hear any hate from me about Partner cards. I'll critique them like any other.
>>
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I know I should be studying. Fuck.
>>
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>>50079078
>so let them do what they do
Right, but as you've pointed out. most of them don't really DO anything. What does Death do? Talk to dead people. What does Destiny do? Read a book. BORING.

>Catoman
Probably a good idea to tell people about changes, yeah, good point. And yeah, she did have Skulk for a while, until I learned Wizards was unhappy with it. I did really think for a while they'd found their UB evergreen keyword. Oh well, they'll just have to ready the harpoons again for this white whale.

>black
I was thinking of WUBRG order.

>Minions? Expendable.
Only when they no longer serve a purpose.
>Land? Feh, conquer new land.
But I can't do that without the resources.
>Your own health? When you rule everything, you can worry about immortality then.
You can't rule anything if you die.
>And you'll have no enemies to take advantage because you killed them all.
But I'm not confident I can do that. Oh fuck, it's like you tricked me into a therapy session or something.

But I'm probably just a wuss who needs to play more. But I'm also so much of a wuss I just get curbstomped. Oh jesus, am I actually going to have to go back to the Magic video games for practice? Jesus the grind...

>>50079089
Sounds good.

>>50079156
Well I'm curious, what do you not like about Partner?
>>
>>50079156
Name was entirely a joke because I couldn't think of one myself. Right now the only reason I want to make partner cards is because I don't think they managed to give us a single great combination in fifteen fucking options.

Theoretically I could make the commander some OTHER race and give them Boros flavor, but that feels a bit meh? I mean, it could work with Vial Smasher maybe.

I kinda intend to eventually make a "commander set"- which is less like an actual set of cards and more like a whole bunch of commanders in a generally similar power level, plus a smattering of cards that go with them. No telling if and when I'll even get close to completion, or if I ever even will truly finish the beast, but it's a nice thought experiment.

>>50079312
Sacrifice decks can be stupid good once you get used to the idea of piloting one. Your fear goes from "what if I need the things I'm giving up" to "what if this motherfucker exiles my graveyard". If you play EDH, consider a card like Grenzo, Dungeon Warden. With a suite of artifacts, it becomes possible to pull some insanely sick plays using not just the graveyard, but the bottom of your deck too, and there's then enough room to do whatever else you want in RB. Steal-and-sack? Sure! Madness? Why not? Scry? Practically a combo! Delve? Absolutely- those instants and sorceries in your graveyard are just collecting dust!

If you aren't confident to take the plunge yourself, look into decklists and stuff for formats you play or want to play. Cards I can think of off hand that make the transition easier is stuff like Shadows of the Past, Nantuko Husk and similar creatures, anything that wants to die like Sprouting Thrinax or Young Scholar, and anything that can get stuff back like Gravedigger and such.

Delve and other "exile from graveyard" effects can feel scary, but there's stuff that accumulates that you can't get back, and stuff that you shouldn't have to use after a certain point- stuff like Sakura Tribe Elder.
>>
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>>50079305
Why study when you can post sexy chicks on fake cards?

Soulbinder seems pretty cool, but I'd make it tap. And probably rare.

>>50079312
>boring
I guess so? I dunno, if it were me I'd just be happy to successfully translate a character into a working card that's faithful and playable. I guess different strokes and all that?

>UB keyword white whale
Don't remind me. I keep saying it's my Moby Dick. Damn concept.

>grind
Meh. Just play Cockatrice with people. Less pressure, more casual fun. Until the tryhards. I'm not one though; maybe some day I'll get back on and play with /ccg/. I uninstalled Cockatrice right before it was kill last time.

>keywords
Alrighty, then I have a plan.

>Partner
It's purely a thematic dislike. I like my Commanders to be a solo act. It's just not my cuppa. Like I said, won't ignore cards over it or anything. I don't like PWs either.

>Patty
Okay, I have to ask, what are her powers first of all? I may ask this a lot of the characters I don't know.
>>
>>50079414
See, I think if they are gonna Partner, you need synergy, and you should make Partners that are obviously designed to work with the packaged Partner, but also with other ones for a twist, but it shouldn't be obvious to casuals or newbies. Make it a Johnny thing mostly. That'd be a pretty good challenge. I mean they don't have to all work with each other but at least with one other Partner not from their pack, you know?
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>>50079424
>Why study when you can post sexy chicks on fake cards?
They can't all be sexy.

>Provacatuer
Forcing attack seems odd when you can only do it on your turn. Anything you wanted to have haste so it could attack was going to attack anyways, and anything you wanted haste for so it could tap will just tap and not have to attack.
>>
>>50079449
Fug, I forgot to put Flash on it. I must be getting tired.

>Viola's
Seems fine. Could also be red. In fact, I'd love a red version with Haste... I might log that in my "shit to use in my set" file.
>>
>>50079424
>>50079449
>>50079469
I dunno, I kind of like it this way. When you cast it the first time, she gives something on your side haste, at the downside of having to attack (meaning you can't pick her to use the ability asap), and after that, she forces creatures on either side to attack.
It's kind of flavorful in an odd sense
>>
>>50079414
Oh, and on the topic of Grenzo, shorthand list:
Ashnod's Altar is a godsend
Hero's Blade essentially cuts his casting cost to 2+tax every time
Panharmonicon is great since you're already in artifacts, especially if you abuse low-power etb creatures like Nerkataal or Siege-Gang Commander
Tel-Jilad Stylus is the craziest protection you'll ever use and it lets you reset your ETB guys
Hearthstone lets Ashnod's Altar go mana-positive
Crystal Ball lets you set your topdeck AND your bottom-deck
Reito Lantern, Junktroller, and Epitaph Golem make sure that none of your stuff ever dies for very long
Daretti is brutal if you can ult him
Deathbringer Thoctar, Zulaport Cutthroat, and Blood Artist are actual win-cons in this deck
Vessel of Endless Rest is a great mana rock now
Shadows of the Past puts you in a world of pure imagination
So does Black Market, Dictate of Erebos, and any other card that cares about things dying

Welcome to Prison Architect, the deck. The only card I'd say you absolutely need in this list is Ashnod's Altar, but that's just so you can extend the value f o r e v e r
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>>50079521
... well shit, mistakes into miracles? I'll get rid of the flash then.
>>
>>50079568
>faeriedelve.dec
Dear god how horrifying.
>>
>>50079521
Nothing stops you using the ability on herself in order to use the tap ability.
>>
>>50079521
>I dunno, I kind of like it this way. When you cast it the first time, she gives something on your side haste, at the downside of having to attack (meaning you can't pick her to use the ability asap), and after that, she forces creatures on either side to attack.
>It's kind of flavorful in an odd sense
It never has a downside you can't control if you have any plan for your turn. If you have a creature you want to attack, bueno. If you want it to tap before combat, that's not a problem either, because tapping prevents it from attacking. If you want it to tap after combat, you just cast her in your second main and the attack clause is wasted.

Because the haste is until end of turn, you can't even cast her second main and keep her up to force an attack from an opponent.

I maintain that it would be a lot better with flash.
>>
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>>50079414
>>50079424
>Black
I just realized a few things. I think I'm going to take a break from cards for a while.

>boring
Do note that I'm the guy who had to be convinced, multiple times, to make this the final iteration of Superman, with absolutely no abilities that aren't just evergreen keywords. You think I would've come up with this myself? Hell no. If you want to do the Endless, be my guest. But I'm starting to wonder if I really want to do them anymore.

>Patty
Long story short, she's a normal human with gear that allows her to tap into the Speed Force like other DC Speedsters.
>>
>>50079602
>>50079615
>ohgodwhathaveidone.jpg
Okay... so... now I dunno what to do with the card. I intended to put Flash on it, but got impulsive and posted it before I did. And now I dunno what angle to take. I agree Flash makes a better card so maybe I should just default to that? I mean without flash it could probably be UR anyway.

>>50079628
>I just realized a few things. I think I'm going to take a break from cards for a while.
Uh... sure? What brought this on? Do you feel your designs have stagnated or something?

>boring
I think we just see cards/cardmaking through different lenses is all. I am most interested in getting cards thematically correct, and working as I want them to work, and you seem more worried about crowdsourcing cards so they are as playable as possible with strict adherence to the character a secondary concern. Correct me if I'm wrong, of course. Neither way is incorrect.

>Endless
Nah, you know my spiel on converting IPs into MtG.

>Patty
Why not give her speed-based abilities if she's Equipped? Could make her kinda like that damn Kithkin that "levels up" whose name I forget all the time when it comes up. She gets a new ability/keyword for having 1/2/3 Equipment attached to her?
>>
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Repost, just because.

>>50079568
Lifelink always seems weird on blue cards.
The ability is also super weird in those colors, though also absurdly powerful.
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>>50080600
I'm not sure there's any way for that creature to become unpaired. Sure, it can leave the battlefield and then return, but then its not "that creature" anymore.

I think you need an Unearth-style clause there instead.

>card
A pair to >>50079305, of sorts.
>>
>>50080600
Neat card, but could do with a smaller body I think. 3/3 or 2/3 would make more sense, since you're basically just going to keep grabbing the best creature constantly. It might also be worth considering exiling the paired creature when it becomes unpaired or dies instead. Could stay a larger body then, I think.
>>
>>50080639
I dig the ability synergy here. I dunno if you really need the "X can't be 0" clause because three mana to trigger ETB/dies stuff isn't really that spectacular. I can't really forsee it being an infinite abuse thing. At least, no worse than other outlets for it.
>>
>>50080639
If it tried to leave, it would be sacrificed... though might actually need an "instead". There's also the chance of something happening to Mara, in which case the creature goes back to the grave.

>>50080641
I tried to base the costing off Sheoldred. And of course she can only grab one at a time and only if she doesn't have one already. I also think the heavy black tilt gives her the edge to be more powerful as she doesn't have any keywords.
>>
>>50080710
>no keywords
That may be true. I am notorious about conservative card design (usually) so I underpower a lot of things. Of course sometimes I think things are fine and they are ridiculously broken but I think we've all fallen down that pit a few times...
>>
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A cheaper faith's reward
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>>50080639
I feel odd about both green sacrificing lands for buffs and exiling cards from the yard. The former seems more red and the latter seems like it would just make something without exiling (though requiring a tap).

>>50081021
Well, creatures are the main thing you usually get back with a card like that. Lands too, I guess, if you Armageddon'd everything.

Some part is still telling me it's actually too cheap when comparing between Faith's Reward and Second Sunrise. Though I guess Plague Wind (7BB) is about equal to Wrath + this card (3WWWW).
>>
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It's the second time I scrap my idea of WB faction for my traditional Heroic Fantasy set

The first idea was Pirates (not-Blue pirate, what was I thinking ?)
The second was an information brokers faction, based on revealing and/or manipulating the top card(s) of the libraries

I'm out of ideas for now, so I have a question about WB
Beside pic related, where business is everything, what kind of philosophies are WB
>>
>>50079741
>What brought this on?
Issues.

>boring
Yeah. I've already driven myself half-crazy trying to get cards as accurate as possible, and it's just not very satisfying. The cards become clunky and underwhelming. So yeah, I like to put mechanics first, flavor second.

>Patty
That could be interesting.
>>
>>50082938
>The first idea was Pirates (not-Blue pirate, what was I thinking ?)
Honestly, I think Black fits Pirates pretty well.

>Beside pic related, where business is everything, what kind of philosophies are WB
TV Tropes I think does a better job explaining it than I can. Just use CTRL+F and search Orzhov

http://tvtropes.org/pmwiki/pmwiki.php/Analysis/MagicTheGathering

Huh, should I have posted this link in these threads earlier?
>>
>>50083061
>Honestly, I think Black fits Pirates pretty well.
They were in White and in Black (with gold cards as well)

>link
Neat, never thought of going on tvtropes for MTG talk
>>
>>50083073
There's actually a ton there, including a page for the individual colors, the planeswalkers, groups like the Ravnica guilds, and other characters from the various planes.
>>
>>50083073
Well, I think Pirates would do pretty well in Blue/Black.
>>
>>50083204
Tvtropes really is a great site

>>50083502
Pirates are blue/black, that's why I scrapped them
>>
>>50082938
Any kind of moral crusading faction would probably be WB. I think of WB as the color of hypocrisy: it wants to make rules that bind other people but not itself.
>>
Rolled 1, 6, 9, 3, 5 = 24 (5d10)

>>50048387
>>
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Rolled 3, 6, 5, 6, 2 = 22 (5d10)

>>50086484
White, creature, token gen, CMC 2, uncommon
>>
Rolled 1, 3, 3, 9, 9 = 25 (5d10)

>>50086634
Black, creature, voltron/buff, CMC 3, common

fuck commons
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>>50086998
White, sorcery, removal/burn, CMC 6+, rare
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>>50082938
Black/White is:
>Abuse of the system. Organized crime, abusive religion, "benevolent" dictators. White's orderliness aligned with black's lust for power. Typically an imbalance of power, in which a few rule the many.
>Ends justifying the means. Black's lust for power brings out the worst of White's desires. B/W will resort to personal damnation to do what it believes is right.
>Pain as salvation. White's sense of community and gratitude tempered with Black's belief that power must be taken by force. Black sees blood as a source of worldly power, Black White sees blood as a path to a higher power. Life, death, reincarnation and the nature of mortality are Black White's purview.
>The battle between selfishness and responsibility. The dawning of understanding ones place in the world, not as an individual, but as a member of a group. Disparate forces being brought together not because their lives are on the line, or because they're forced to, but because they recognize a moral responsibility to each other or a higher power.

>>50081743
While sacrificing lands is typically Red's purview, Green can do it sometimes for fun and profit, too. World Breaker, the Gitrog Monster, and Titania are green cards that play off of Green's ability to manipulate land.

Also it needed an ability to get lands in the yard by itself or it'd be absolutely 100% garbage outside of a fetch environment, and even then it'd be 50% garbage in Draft. Would you like it more if it Awakened a land?
>1GG, T: Target land you control becomes a 0/0 green Elemental creature. Put a +1/+1 counter on it for each land card in your graveyard. Its still a land.
>>
>>50088442
>I want Seething Song back, damnit!
ha
>>
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>>50088623
Well, its a Seething Song if you can get a second color of mana, and a better Seething Song if you can get a third.

It used to be more broken but I got laughed at when I posted that.

>card
Speaking of Storm. The mentor of >>50079449.
>>
>>50088707
Why not:
>Noncreature spells you cast cost 1 less to cast for each other noncreature spell you cast this turn.
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>>50088890
I had that at first and didn't like it for some reason. But I think you're right, it sounds better.

>card
This would probably not be safe at 1RU, as tempting as it is.
>>
>>50088957
Flavor text wants me to make it modal, with one mode being this, and another being
>Draw cards equal to the number of cards in your hand. Skip your next turn.
Might be too good though.
>>
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Gog, a card I've been meaning to do for a while. I don't even know if the colors match up to the effect, it's kinda hard for me to place. Anyway, idea is that Gog is a very powerful being and loves having people worship him, granting them gifts. But if they ever turn against him, he punishes them and takes those gifts away.

Oh, and "Third World" due to how the DC cosmology works. Most of the time, DC takes place in the Fourth World, and every World is a restructuring of reality. For instance, after Final Crisis, where Darkseid nearly succeeded in dragging the entire multiverse down with him, the New Gods all died, only to be reborn again in another world, sans Darkseid. In addition, the Monitors were turned into human mortals.
>>
>>50089791
I'd just have him grant and remove +1/+1 counters. Because of how the granted ability works, (I think) they end up getting multiple instances of "+2/+2 for each Devotion Counter as long as there's a devotion counter on it." I dunno. Obsidian Fireheart is the only one that grants a non-redundant change, and its specially worded to prevent anything from getting a second copy of the ability.

>Whenever another creature attacks one of your opponents or a planeswalker an opponent controls, put two +1/+1 counters on that creature.
>Whenever another creature attacks you or a planeswalker you control, remove all +1/+1 counters from that creature. For each counter removed this way, that creature gets -1/-1 until end of turn.
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>>50089951
Probably better. I didn't want to use +1/+1 counters because of how widely-used they are (I don't want Gog to confuse attacking Hydras as former worshipers), but that makes sense.

And here's Gog's Magog. I kinda wonder why Magog was chosen for the original story he's from, Kingdom Come, (great read, though a bit preachy if you know the background material) since it never featured Gog. For those who don't know Gog and Magog are referenced in legends and mythology in our world, though exactly what they are varies depending on the source.
>>
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bamp
>>
>>50089791
>>50090649
This is some spicy trash going on tonight.
>>
>>50091951
???
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>>50092411
>>50092429
Odd thing to make a cycle around.
>>
>>50092411
>>50092429
>>50092504
either block orientated or mouthingbreather "REEEE LIFEGAIN IS SO UNFAIR" weird fetish customs
>>
>>50092411
Should probably be WU. Blue gets like zero interaction with lifegain.

>>50091929
>Combo decks to other decks: HAHAHAHAHAHAHHAHAHA
It should be pretty balanced, considering Beacon of Immortality. Might not require the double W in the cost; 4W should be okay as well.

>>50090649
I have not the foggiest idea if this is balanced or not. That is some supreme punishment.

>>50089791
Well basically all the feedback I was going to make about this was taken care of already.

>>50088957
>>50089462
Well, in a draw engine deck, the drawback on this is negligible. In a Flashback deck, same. Etc etc. The modal idea is kinda neat, actually, but you'd have to up the cost, because modal.

>>50088442
Reduce the number of initial mana to RR, then scale off Converge. Would be much more balanced that way.

>>50087271
The destroyed creature needs to be attacking or blocking, or power 4 or greater, or else this needs to be WB.

>>50086998
Not bad. Making it a distribute ability would probably have been too good for common but the card really wants it.

>>50086634
Probably needs to be WW. It's a neat card though.
>>
>>50092429
Not really a fan to be honest. The lack of a "may" makes this really bad. It'd be WAY better if it impulse drew instead.

>>50092504
8.5/10 uncommon. Well done, Ringanon.
>>
>>50092626
>>50092429
Actually I take that back; could be good in a Flashback deck.
>>
>>50092790
>>50092626
There is also no "if you discard" so when hellbent you are straight drawing cards.
>>
>>50092867
Point. It would also be decent with Madness, if a bit unreliable.
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More spooky things.
>>
Man these threads have really become ghost towns lately. If I weren't stuck working on things that should be batch-posted, I'd throw up some cards to get people talking. Or at least, yelling at me, which is probably better than silence.
>>
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>>50093460
I'd reword this to cause a replacement effect for each time an opponent would draw a card to instead reveal the top card of his or her library and put it into his or her hand.
>>
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>>50093493
People say that every single thread, and yet we have people posting on and off throughout the day.

We're currently short a Timeanon but we've got /co/anon, ringanon, carrotanon (?) (>>50080600), myself and a couple of anonymous people floating around.

>>50093575
I like it. Might be too strong for 1B though?

>>50093579
The wording is based off of Booby Trap, rather than Zur's Wierdling. I didn't use Zur's Weirdling's replacement style because there's no possibility of that card going anywhere but the hand, whereas Zur's can punt it to the yard.

>card
How's the cost on this thing?
>>
>>50093657
Harsher penalty than brink, but narrower applications. You could possibly go cheaper as disabling a land is generally more valuable than a creature and you need a forced tap to get full value out of it.
>>
>>50093460
I'd consider it revealing pre-draw and pinging whenever a card of that type is revealed, or hurting them on their end step for however many cards of that type they have in their hand, 1 or 2 per.
>>
>>50093657
>People say that every single thread
Sorry, I am not trying to be a negative Nancy. There was just a time where it wasn't unusual for us to go through a thread a night, and them lasting 2-3 days, sometimes 4, feels wrong once in a while. I'm spoiled from an earlier time, I guess. I'll refrain from mentioning it again.

>wording
Whichever. I am just more accustomed to replacement effects. If it's also right then pay no heed to me.

Card seems okay, but coupled with U it could be a strong pick in a UB discard control shell. Hell, even white can tap stuff pretty easy and often, so WB in a draft too. I dunno if I agree allowing it to enchant any permanent is a good idea, nor making it too much cheaper because of the potential value, and again, the ease of which you can just trigger it yourself.

>>50093575
Pretty cool, but without a steady stream of 1/1s to throw at it it's gonna get outta hand pretty fast. BB at the very least, I think.
>>
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>>50093858
>threads
If anything, be glad we're not as slow as some other boards. Seriously, I've seen threads take DAYS after they reach their bump limit to get kicked off the catalog.
>>
>>50094147
I have noticed /tg/ as a whole is much slower than it used to be. I'll be the first to admit that the brusque pace of posting back in the day could be detrimental at times since people's cards would get buried and overlooked quite often, so a happy medium would be nice. I think a thread a day is a good pace, but again, I will not deny being spoiled by how things were. I guess I'm a bit of a nostalgiafag.

>Rac
Holy fucking shit. That'd actually take some time to resolve every turn, so I dunno about the slowdown. Random Polymorph in red seems fine to me, honestly, but the level at which this thing affects the board and stalls the game (potentially) makes me wonder if it's worth it. for someone with a lot of permanents, they'd need a way to determine one at random each time, and a die isn't always convenient, and shuffling them takes time to reset afterwards. Maybe there's a tournament sanctioned way I don't know about?

>>50094021
I like this a lot. This is one of those simplistic cards I wish I'd had the insight to create myself.

>>50093998
Seems fine. Obviously made for Delve.
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>>50094021
Probably too strong at U because of how it scales.

>>50093998
This is cool and clever. Golgari Brownscale effects need more love.

>>50094147
That's a lot of words. You can simplify the first half with
>At the beginning of each player's upkeep, exile target nonland permanent that player controls, chosen at random. That player reveals cards from the top of his her or library until he or she reveals a card that shares a type with the exiled card. That player puts that card onto the battlefield and puts the rest of the revealed cards on the bottom of his or her library. If a creature was put onto the battlefield this way, it gains haste until end of turn.
Yes, now it targets, so it broadcasts it a little bit, but it reduces some of the "if you do" text.
>>
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>>50094280
>>50094305
Hmm. Well, I can live without the random selection then. If the card were basically just
>[ability cost], T: Reweave target nonland permanent.
How would you cost the card and ability? Still mono-Red though. Maybe UR, but only if I have to.

>>50094305
Why does it have Green? And I'd just pick caring about power or caring about toughness, not either or. Maybe that would justify raising the value it has to be under?
>>
>>50094378
>Why does it have Green? And I'd just pick caring about power or caring about toughness, not either or. Maybe that would justify raising the value it has to be under?
The Green is for the counters, but if you think it doesn't need it, that's fine. As for raising the cap, the flavor was that it was eating children, so probably won't do that. Although I have to throw my hands up and shrug when Walls, Ornithopters, Soldiers, and Goblins are what passes for "children." Maybe he's not very picky.
>>
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>>50079305
I would like this art, if possible.
>>
>>50094378
I feel like this could be much cheaper because you can't set it up at all, and sorcery speed limits its usefulness to some degree. It can get you free shit, sure, but it's as likely to hit a land as it is anything you need or want, even for damage purposes. 2RR might be okay. At 2RR, you're looking at, in a red deck, an average damage of 3, or a free spell that costs the same, since red doesn't run slow decks usually, and has a low curve. I dunno, the potential of what it can do might merit the 3RR cost. Hard to say without playtesting.

>>50094675
"until its owner discards a card" maybe? Very strange card.
>>
>>50094844
It is possible.
>>
>>50094896
Thank you kind sir.
>>
>>50094896
That's the strangest wedding ceremony I've ever seen.

>>50094882
Maybe Scry or being able to choose one of so many cards from the top?
>>
>>50094675
Oh man, this creates a slew of unintuitive interactions with multiplayer. If you trade Loma for Player B's Thragtusk, and Player B trades (now their) Loma for Player C's Primeval Titan, who gets what when you discard a card later?

"Exchange" is such a simple word but I hate seeing it.
>>
>>50094675
I think this would work:
>Whenever you discard a card, if you own ~, exchange control of ~ and target creature you don't control until you discard another card.
Solves potential multiplayer messes.
>>
>>50094915
The issue is, any kind of allowable setup makes it WAY stronger, so I don't know that you could get away with that unless you upped the cost. As it is, it's the most fair it's gonna get, barring figuring out if I'm right about the cost or just an idiot.
>>
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>>50094985
Hmm. Well, for now, I guess I'll just make it an instant.
>>
>>50094021
Should either be more expensive or sorcery speed.
>>
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>>50095555
I think it reads better as
>Until end of turn, target creature gains hexproof and can't be blocked.
>>
>>50095886
and is unblockable
>>
>>50096148
"unblockable" is no longer a keyword.
>>
>>50096180
It never was a keyword in the first place. The confusion over whether it was a keyword or not is what caused the change.
>>
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>>50095886
>>50096148
His wording is correct.
>>
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>>50051054
>>50058731
>>50058854
Thanks for the concern, guys, but I'm alive and definitely not bleeding out in a ditch! I'm at a pretty intense stage of my grad school and my student teaching, and they're just taking up all of my time. I'm still working on my set, though. Just very, very slowly. Some updates:
>all monohybrid mana is now of the 2/X variety
>I'm testing out evoke as a faction mechanic for UR
>Currently still in the process of designing commons

Hopefully, I can be more active once things slow down a bit on my end.
>>
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>>50096381
If you're putting them on the bottom, you could just use reveal and skip the intermediate exile step. You might even get away without using exile from look as well.
>>
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>>50096381
>Look at the top X cards of your library. You may cast a card with converted mana cost X or less from among them without paying its mana cost. Put the rest on the bottom of your library in any order.
Also seems a bit cheap seeing as you're casting the best card from the top X of your library for only XU. Similar spells only let you dig X and put one into your hand.
To compare to Genesis Wave, this card could probably cost X1UU and be equivalent. Instant speed and nothing going to the graveyard seems like a trade off.

>>50096679
Don't think I like how this makes wasps without being put in danger. Hornet Nest at least usually explodes into do that.

Also, fixed Polymorph.
>>
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>>50096972
I was looking more at no mercy, rather than hornet nest when I made it.
>>
>>50097027
Pretty busted, at least in a constructed environment.
>>
>>50097040
oh i just realise i wrote graveyard instead of exile. exile would be much better right?
>>
>>50097034
Urza's block probably isn't the best place to reference power levels and costs, as it's regarded as one of the most power and/or broken sets ever printed.

>>50097075
Not him, but even exile doesn't really matter.
This card basically says draw 4 cards in mosts decks. The other cards in your deck may as well not even exist.
In a Lab Maniac deck, this is an instant win.
>>
>>50097095
I'll probably rework it anyway, as I'm not that happy with it, but I didn't think no mercy was a particularly impactful card.
>>
>>50097124
I know it's not the best gauge of how useful a card is, but it's rated 4.6/5 on Gatherer, which is pretty high.
Sure you take damage, but your opponent isn't able to keep throwing away cards in order try and kill you.
>>
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Trying to make a UR toolbox Commander for use with artifacts.

>>50096552
Well, good luck in your classes, both taking them and teaching them.

>all monohybrid mana is now of the 2/X variety
I think I speak for everyone here when I say "Thank you."

>I'm testing out evoke as a faction mechanic for UR
Makes sense, since UR cares about spells, and Evoke basically turns creatures into spells. Hmm, maybe it could be used on more than creatures? Not entirely sure what the applications of that would be though.

>Currently still in the process of designing commons
Well, take your time, we can wait.
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Need an opinion on my try to do a Sliver planeswalker card that has a change to see competitive play.
What do you think of this design?
I found that the static ability that gives a bonus to slivers is the best way to convey "sliverness" without using tribal.
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>>50098042
I just did this. What's funny is that people said the ult was too much, then Sarkhan Unbroken came out.

But for yours, first step is to stop trying to make it a gimmickwalker. Get rid of the static abilities and come up with another activated ability to use.
>>
>>50098042
Planeswalkers are typically designed bottom up. So, forget most of the tribal stuff and make a functional walker first.
Nissa Revane, even with her robust tribal base, is a poor excuse for a walker. Ideally, walkers should be able to be used in a variety of decks instead of being bound to their tribe.

>>50098090
The problem with yours is that it potentially ults and more in just a turn. Ironically, the ult is the least broken thing about that card.
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>>50098090
The problem is that I would never play your sliver in my modern sliver deck. Neither Cavern of Souls or Sliver Hive help me cast it.
The first ability is useless and I would prefer any sliver instead of paying WUBRG (tapping my slivers) and creating a 4/4-5/5 token, but I think it would be playable in commander.
This is my "regular" planeswalker version.
>>
>>50098181
OK, I mean, I guess you could make it a Planeswalker Creature with a fourth static ability
>~ has base power and toughness each equal to the number of loyalty counters on it.
Or something.
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>>50098163
Nissa Revane sucked because her first ability required you to play a vanilla 2/3 in your deck and the second was lifegain.
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>>50098208
That would probably be too clunky. Even Karn isn't an artifact planeswalker and that would be way more reasonable than making a planeswaker creature.
>>
>>50098228
Not him, but I've always felt like Nissa's problem was being so reliant on exactly one deck type, Elves. Even Sarkhan, as tribal as he is, can still be played without needing a very specific card, or without Dragons at all.

>>50098246
Doesn't seem very clunky to me. I'll do a mockup of it.
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Not-red dragons because not-red art.
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>>50098256
Combat with planeswalkers is a nightmare.
It would die with anything that could eat away it's loyalty even if you had a bilion slivers on the battlefield and it would make him targettable by both wraths and spot removal and he would still need a static ability to grant a bonus to other slivers.
>>
>>50098303
I was just trying to appease the guy who complained about not being able to Cavern of Souls or Sliver Hive with it.
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>>50098283
It seems really strong, but its a simple and clean design.
I dislike to see out color creature types but I think in this case it's okay because you made a top down card based on the art.
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>>50098331
I see it, but you have to see the pros and cons.
There is a reason why MaRo says that planeswalkers trascend other card types, to avoid cases like the ones I said (and to prevent you from tinkering out your Karn).
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>>50098352
>prevent you from tinkering out your Karn.
You make it sound like Karn's being an artifact in that case is the problem, not, you know, Tinker. I mean, I get what you're saying, but that's just a strange example.
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>>50098333
he made a better broodmate dragon in less colors.
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>>50098799
Powerlevel doesn't exists in a void.
Maybe the set of that dragon has all cards that are OP and that one is average at best.
As long as it has the right abilities in the right colors and a clean template for me it's ok.
If he said something like "Look at my card that I would like printed in standard." then I would have my doubts, but even then I wouldn't call it impossible.
>>
>>50096679
>>50096972
The intermediate exile is so that your library is reset before you start resolving the free spell, should that spell also want to use your library.
>>
>>50099124
The spell you'd want to cast would only begin to resolve after all the cards were put back on the bottom of your library.
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>>50099507
Seems pretty expensive for a combat trick.
>>
>>50099507
Actually, nevermind. I was only really referring to the unrevealed cost, though I also misread it as 3 like the Lorwyn reveal cards.
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>>50099507
So a usually worse mighty leap? I think making this a +1/+1 to team would be a better and more fitting effect.
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>>50105019
Sorry mate, doesn't work, layers say so.
Power/Toughness is checked in layer 7, yet abilities are added in layer 6.
Theres a reason why Stampeding Elks is formatted the why it is.

You could do:
0: ~ gains hexproof and trample until end of turn. Activate this ability only if it has power 5 or greater.
(However magic shies away from 0-cost activated abilities now, you could make it cost 1 or G instead).
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Which version do you think I should include in my set?
>>
>>50106304
The first one. The entire point of them is that they have answers, otherwise it might as well be an instant/sorcery.
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>>50106404
Glad to hear since it's also the version I prefer.
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what do you guys think?
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>>50108257
I don't really know how to cost this. What's the closest thing to this, Reality Smasher? Anyway, don't think this is common material.

>>50108268
Uh... no idea, sorry. I mean, punishing spot removal seems like a bad idea for any color if it's going to be symmetrical.

>>50108429
Why next end step if it's instant? Anyway, Recover is 2B and sorcery speed. So let's keep the cost where it is now, change the rarity to uncommon, and make it return the card on resolution. Of course, keep the cantrip.
>>
>>50108505
i guess i was thinking of something for green to do during the oppenents turn, for example cast this before their end step, target it as its in the yard then draw, almost like expensive cycling
>>
>>50108554
You realize instants aren't uncommon in any color, right? Adding to that, Flash is in Green and Blue a lot more than in the other colors.
>>
>>50108597
to be honest im not sure what you are saying, i have this rare instant that lets you choose and end step to grab a card, plus it would have to be a creature to have flash
>>
>>50108706
You said
>i was thinking of something for green to do during the oppenents turn
Like, for some reason, Green is really lacking in cards that can be cast during an opponent's turn or something.
>>
>>50108769
sorry for wanting a green instant i guess?
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>>50109148
Too many 0 cost artifacts for this to be okay, I think.

>>50109178
This is hard to gauge. For one thing, you probably don't want it at common simply because you have to draft around it, so what if you can't get the cards you need to make it work? That happens sometimes, so niche picks like this being common can end up causing draft grief.

>>50109192
Essentially an overcosted Shock that has a delayed effect but has the bonus of being pumpable, if not ponderous in that regard. Probably fine but not sure I care for it overmuch. Being able to get a free block + Shock ain't too bad though, I guess.

>>50109244
So... Bits are artifact Slivers? Hm. Old school ones at that. I think you need to modify the first clause to give Modular 1 to all Bit cards in libraries, hands, etc since it's an ETB as well as dies keyword. If you just anthem it, it does nothing. Also semi redundant with the +1/+1 anthem. You could also fix it where they get Modular 1 and ETB with a +1/+1 counter on them. Works basically the same way, and you can do away with the anthem. Not sure on balance, since chances are, like Slivers, you're not playing another Bits deck when you break this thing out.

Also, I'd like to go on record saying set symbols are hard to make. If I don't have an idea right away of what to do, it takes forever to come up with one.
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>>50109871
I'd actually rather see this in BR, to be honest. I know Hymn is a thing, before you start on that, but the idea of "modifying" discard makes me think BR on the whole. Plus you could possibly cost it at just BR, and make it a "hatebear" of sorts.

>>50109889
Feels a bit too good for the cost, but its also unreliable, so it might be okay.
>>
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>>50109871
Heh, I've done this effect before as well. Keep in mind that it screws up targeted discard, if that's a concern.
>>
>>50110406
It's an interesting effect, but I'm bothered that it's black.
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>>50110515
Why? Mind Control is totally in black's color pie.
>>
>>50110543
Enslave is your best example, honestly. This one is too old to matter. I agree black can get it sparingly, but pick a more relevant card.
>>
>>50110515
If necessary I'd make it UB, but it should be narrow enough to not be a huge deal either way.
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>>50110543
Alliances is not indicative of modern design.

>>50110561
Enslave doesn't even count because it was made for Planar Chaos.
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>>50110608
We don't really need to go through all the arguments of black mind control again.
>>
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>>50110608
>Enslave
True, but it did get reprinted further down the line which indicates to me that WotC at least considers it possible. It's also far more modern than Alliances, so it's still a "better" reference, for what it's worth.

>>50110682
Agreed; though as long as it doesn't go sour debating the nature of mechanics and the pie in the current game isn't a bad thing. Trying to predict what might be okay/allowed can be fun.

Okay, so... I came up with this idea, since apparently this set is my new proving ground for "replacement" mechanics for some stuff that's up for revision. I know Hexproof is, and I already have something for that, but I thought this up for UB as an evasion keyword I can use to partially replace Flying, be a better keyword than Skulk, and completely replace "can't be blocked". It's still really early in the set, so I don't have any real attachment to it, but I thought I'd toss it out there. It's for UB but likely will be slightly more common in U than B. I know, I know, WotC doesn't want evasion for the UB evergreen, but I thought a Skulk replacement would be interesting nonetheless. I also considered a version that is the opposite of this and makes the creature unblockable if you control more creatures but UB doesn't do that for one thing, and it directly hates on U's dislike of R's hordes and B's dislike of whites weenie armies, which I liked.

Also, this set symbol was literally the best idea I could come up with in several hours of tinkering to represent two huge imperial armies clashing. Two. Fucking. Arrows. At least it looks kinda good in a simplistic way, I guess?
>>
>>50110682
>>50110726
>forgot to give feedback
Fug. Card is very strange to me though; it feels like it wants to replace a blocker but Charade doesn't do that, so you basically telegraph it. I'd honestly just hard cast it and keep my other creature, unless there's something I'm not seeing going on here.
>>
>>50110742
You can use it like a removal spell. Bait an attack into a tapped board, then sac a creature killing whatever you want dead with first strike deathtouch, and you're left with a 3/1.
>>
>>50110682
Apparently we do.

>>50110726
Enslave was reprinted in New Phyrexia, one of the most notorious blocks for color pie warping.
>>
>>50110726
It's not bad, but probably not something wizards would print simply because it discourages you from playing cards.
>>
>>50110759
Seems narrow to me. I'd still usually just hardcast it. I guess the Charade is just there for added utility if the chance comes up.

>>50110766
>NPH
Indeed. Which is why I qualified my statement with "for what it's worth".
>>
>>50110806
I've been using Charade as a whole as a utility ability, simply due to how powerful flash casting can be.
>>
>>50110792
It doesn't discourage cards, it discourages creatures being on the board on your side, which Blue doesn't get many of or have a strong presence with, and black likes to use for other things like saccing so you get value from the keyword when you do black things. That was my thought anyway. I don't doubt WotC wouldn't print it though; pretty much because creatures are so important to the game now and telling new players not to play them isn't gonna make them happy.
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Well, thread's about to hit the bump limit. I hope someone remembers to make a new thread before this one dies completely.

Oh yeah, and question: For this art, this, or Curiosity?
>>
>>50110832
Curiosity for sure. It's frigging Catwoman man. The puns are real.
>>
>>50110827
>it discourages creatures being on the board on your side
Your opponents will try to keep their creatures back in order to block the Elusive creature. It wouldn't take very long to buff it to the point where taking damage from it every turn would really start to matter.
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>>50110840
OK.

>>50110832
>Legendary Sorcery
Goddamnit MSE.
>>
>>50110841
>Your opponents will try to keep their creatures back in order to block the Elusive creature
Why? It can't be blocked if they have more than you, so why bother? Are you saying it's not intuitive to new players who only know the basics of combat so they will get frustrated that they can't block it even if they hang back? Or are you saying that it's a problem because it incentivizes creature spam decks to hold off? Because that second bit is part of why I like it. It's kind of a hate mechanic without really being one directly.

For the record, I'm kinda tired, so I'm honestly not getting what you mean, so I would like some clarification so we're on the same page.
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>>50110917
When I said "keep their creatures back" I was trying to say something like "keep their creature cards in their hands rather than casting them."
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>>50110964
Okay, I figured. I want that to happen, actually. If it means making white and red purposely gimp their combat strategy then it's working entirely as intended.

Should I make the new thread for a change, /CO/anon or would you like the honors yet again?
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>>50110983
Go for it.
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>>50110983
It works fine, but I'd say it doesn't have much more space than skulk does. It's really easy to enable and doesn't have much in the way of counterplay, so it's difficult to put on anything that powerful.
>>
>>50110964
>>50110983
I should explain why I like this side of Elusive from a flavor standpoint: When you look at this set and the fact that it's about mass-scale warfare that's been going on for a century or more, you can look at the hand and library as not only the head and thoughts of the Planeswalker (player) but the castle, lands, and reserves of the army itself. Forcing your troops to "stay home" to prevent infiltration and spies/assassins is wonderful from a flavor standpoint. It's a bit of a stretch of the traditional way of thinking about the game in meatspace, but WotC hasn't made a big deal about the players being Planeswalkers in a long time. At least, not that I can recall.

If it becomes too oppressive in playtesting though, I can always nix it. Though the creatures would require so much voltroning and support since they'd always be small that it makes them a fat removal target, which is also kind of the intention. Makes the player using Elusive think if they should get greedy or not.
>>
>>50105818
Huh.

Though Stampeding Elk Herd is a mechanically different. Primordial Hydra has a more related ability.
>>
>>50111001
HA! I love this. It's cheeky as fuck.

I'll make a thread, hang on a sec.

>>50111006
Well, at least it doesn't defeat its own purpose like Skulk does. It also makes the player consider whether using all that delicious UB removal is a good idea or not, considering if he wants to win via combat damage, he needs to keep enough creatures on his opponent's board to make Elusive work.

I'm just curious how it's all going to pan out, honestly. I think it's better than Skulk but I'm biased so that means literally squat.
>>
>>50111037
I'm only talking about from a evergreen perspective. You shouldn't have any problems with it in a set, other than the issue with removal you brought up.
>>
New digs

>>50111054
>>50111054
>>50111054
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>>50111059
Ahh. That's completely fair. I may enjoy trying to come up with a UB evergreen keyword, but Elusive isn't it. We don't really need more evasion in the actual game. The only reason it'll be pertinent in my set at all is flying will be reduced a little and there will be no straight unblockable; kinda like how they handled Skulk, really. But eh, new thread, new possibilities. I appreciate all the feedback.
>>
>>50111075
You will need to be careful with creature buffs unlike skulk, so I'd keep it fairly color heavy so you can't easily splash in the better buffs from green/white
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