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/swg/ - Wretched hive edition

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related

Previous Thread: >>49706920

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign/
>>
>artist in the OP's pic
This is the story of the best trip I’ve ever had in my life, okay. Happened when I was eleven years old in Mos Eisley, Tatooine where I grew up. I went to a place called the Chalmun's Cantina, uh, with my best friend Ben
>>
>>49727127
Fuck I should have fixed the eleven years old bit too.
>>
>>49727056
What are the odds of there being an FFG X-wing announcement today?
>>
>>49727056
What counters a Crack Swarm?

What about a Crack Swarm without Howlrunner (using Weapons Guidance instead)?

It looks like the Crack Swarm has counters in cards (Assault missiles, bombs) but no bad matchups to list archetypes.
>>
>>49727148
There's been two weeks since the last one. not sure if that's a lot or a little, bit it felt like we've had announcements every week for a while with all the IX and HoR-previews and the wave X reveals.
>>
>>49727148
They just posted something else, so, no.
More importantly, will the next announcement be Scum Huge ship and/or Scum ace pack?
>>
>>49727170
Bringing more than 2 or 3 ships tends to help.
>>
>>49727056
Can I get into Imperial Assault with Vader, 2 squads of elite Stormtroopers, a pack of dice, and command cards from the core? Or do I need to bring my own maps for skirmish games?
>>
still looking for general character art, ideally for use in EotE
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>>49727655
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>>49727395
So BBBBZ?
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>>49727655
>>49727701
Hey it's my space landsknecht
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>>49727742
It is, noble drawfag
>>
In the FFG system, is there any way to stop people from just moving out of combat, and firing their ludicrously heavy guns at you from short range?

Our GM sent us up against Dark Troopers last night, and it was only through freakish luck that my character wasn't completely fucking annihilated by their heavy weapons.

Even when I got into melee and tried to keep them occupied with my Vibro-Axe, they'd just turn around, walk 3 steps, then fire at me at near point blank range.

Fuck Breach on personal scale weapons forever.
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>>49727771
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>>49727762
Nah I'm the guy that asked him for it. If you're watching, I love you drawfag.
>>
>>49727771
The warden has the grapple talent, IDK what other specializations might have something
>>
Anyone have any 3 player game types for X-Wing? One guy in our group drops out at the last minute every time we play so we've been coming up with our own missions but want to know if theres anything else we could do.

>>49726980
The dice gods must favour Advanced with proton rockets, whenever ive put them on ive not rolled less then 4 hits.
>>
>>49727771

Other than maybe a couple talents, no. If you can remove their free maneuver, or Crippling Blow so they take strain (which a rival will take as just WT) when they move or stuff that'll hurt them. Otherwise you have to keep engaging and swinging. You are sucking up the maneuver, so it can't aim, get into cover or anything.

If your only damage dealer is you in melee with a vibro axe, get rekt the Empire is actually using good tactics to crush you. Your allies need to take advantage of it's maneuver limit to plaster the DT with shots and then you close and force it to spend manuevers to disengage. And if you do keep it engaged, he's pretty fucked unless he just punches you, Gunnery cannot be fired at Engaged.
>>
>>49727655
>>
>>49727979
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>>49727550
I mean, one of the players has to have maps of some kind to play on since it's all grid and scenario based and such. But if you're talking about tournaments, then I think the tournament hoster is supposed to provide the maps. But otherwise, yes,everything you listed should be fine for playing with.

>>49727771
With a vibro-ax, you've got Sunder; 3 Advantage turns the weapon completely unusable until it gets repaired.
>>
>>49727854

I flew against Vader a few weeks ago in a triple threat match. I rolled 4 crits and a hit with a proton rocket against him. He was absolutely vaporised
>>
Aaand i'm back again. I just can't keep away from chopping up real world aircraft schematics into Star Wars snubfighters.

I felt this one was good enough to chuck out and i got two more in a WiP state, one which is based on the same aircraft i based this on.
>>
>>49728273
Here's the other one. No info or fluff blurb on this since i can't figure anything out for it.
>>
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>>49728559
>>49728273
As for those few of you who wants to know, both are made from this: the soviet Iljusin Il-28 bomber
>>
>>49727771
Sometimes that's what happens when you bring an ax to a gun fight. Charging headlong isn't always gonna work out, but here are some tips:

Don't go first, let the shooty guys soften them up and take their shots without having to worry about hitting you.

Have a backup plan, pack a gun or some AP or frag nades to soften up targets in the first round or two before committing to melee.

Get tough, invest heavily in armor and talents that improve survivability. Commando is a fantastic specialization for that and nets you some melee and thrown weapon bonuses. Also, cortosis may be expensive as fuck but it negates both the Breach and Pierce qualities.

Use the narrative system to your advantage, flank and corner targets to keep them engaged. Use your Advantages to disarm them or give yourself free maneuvers.

>Fuck Breach on personal scale weapons forever.
What were they armed with out of curiosity?
>>
>>49728630

Not that guy, but Dark Troopers in AoR are armed with an Assault Cannon for Dam 10, Crit 2, Long range, Auto-fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1. They also have Missile Tubes.
>>
>>49727854
The book from the Ig-88 box has a 3-player mission.
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>>49728738
http://xwing-miniatures.wikia.com/wiki/Mission_12:_Bounty_Hunt
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>>49728732
>Not that guy, but Dark Troopers in AoR are armed with an Assault Cannon for Dam 10, Crit 2, Long range, Auto-fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1. They also have Missile Tubes.
>>
>>49728777

Yeah, they're also Soak 8, WT 16, with a base Agility of 3 and Gunnery of 4. 1 Defense AND Adversary 1.

These guys are at least like a mini-boss/mid-boss, if not an entire boss fight encounter for starting level players.
>>
>>49728831
Yeah, if you're fighting guys like this just starting out, one of two things have occurred.

1) The GM done fucked up

2) The players done fucked up
>>
>>49728777
Dark Troopers are pretty much pure murder on legs for any crew not loaded for Krayt Dragons.

My EotE players NOPE'd out really hard when they came up against two Dark Troopers. The party were commissioned to do a heist for a Hutt crime lord who wanted schematics for a anti-grav AT-ST version. What the PCs didn't know was that the R&D base where it was kept had been selected as a Dark Trooper test area.

It ended with the crew NOPE'ing out hard and are now deep in debt to the Hutt crimelord. It's all gone very Serenity-esque and i love it.
>>
>>49728831
>they're also Soak 8, WT 16
that's not as bad as I thought it would be
>>
>>49728831
And the GM had us fight 2 sets of 2.
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>>49728971

Jesus Christ. Was Kyle busy or something?
>>
>>49729103
We've got a fair bit of experience, and it's the penultimate session.
Also he said he wanted to use them at least once before the game ended.

Did I also mention we were inside a high-pressure underwater research base? So we couldn't really use Missile Tubes without risking killing us all?
>>
>>49727771
FFG Star Wars doesn't have a system by which disengaging from melee is penalized either in action economy or a risk of an AoO?
>>
>>49729521
the only penalty is that it takes an action to do so
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>>49729678
I meant a maneuver
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>>49729521
A maneuver.
Which you get one free of each turn.
So by engaging them in melee combat, they have to decide between a crazy high difficulty, or one less aim
>>
>>49729806

Actually, the Dark Troopers weapons are both Gunnery which is physically impossible to use on a target engaged with you. They do have like, Brawl 2 and a lot of brawn, but just slugging with people is not an optimal use of their time. And if the Dark Trooper is taking 2 Wounds a turn do get an extra maneuver, this problem will rapidly solve itself.
>>
>>49729869
Okay, so they can't shoot while engaged.
So they spend one maneuvre to leave engaged.
And then their action to shoot.

Rinse, and repeat.
>>
When do I give my players strain
>>
>>49729989
that's why you spend three advantage to disarm, then spend another two to take a free maneuver to kick their weapon away.

>>49729996
when they generate threat results on combat check or other high stress stuff. though what exactly you spend threat on is up to you.
>>
>>49728767
>>49728738
Cheers
>>
>>49730084

Or, as noted, with a Vibroaxe you can spend 3 on Sunder to just cut the gun in half and break it.
>>
>>49730208
true, but the other strategy applies to any melee weapon.
>>
help ive been running EotE for 5 sessions and so far its just been a new job/mission per session and I have no idea how to make a meaningful BBEG that ties into them just wanting to make dosh from simple jobs
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>>49730339
Have the PCs get pulled into a job that requires fucking with a galactic megacorp.
>>
>>49730339
>corrupt Imperial Customs officer using his/her influence to fuck with those who don't/can't pay the outrageous bribes
>rival crew stealing the PCs jobs
>ISB black team rooting out smugglers and rebel sympathizers
>fence/middle man screwing the PCs over without their knowledge.
>bounty hunter out for one of more of the PCs
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>take a look on ebay for x wing stuff
>"Custom made Millenium Falcon" made to look like Chewbacca
>its just covered in brown flock with a card ammo belt
>£80
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>>49730682
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>>49730730
>>
>>49730704
>Custom made Millenium Falcon
post pic
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>>49730745
Freddie?
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>>49730825
He looks more like J. Jonah Jameson.
>>
>>49730339
Give them some turbo asshole who they actually *want* to go out of their way to fuck with. rather than having someone go after them, have them go after someone
>>
can anyone provide pics of imperial officers?
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>>49730792
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>>49730940
he probably did it then realised he ruined a perfectly good model
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>>49730940
That's hilarious.
>>
Can someone post the HWK-290 pseudo-stealth-X and explain how it works again?

(it's still bullshit that you can get four normal lasers and weld them together for a more damaging quad-linked laser that still only takes one ship hardpoint)
>>
How exactly does linking weapons work and interact with customization hardpoints?

If I wanna put 4 laser cannons on my HWK-290 and have them linked, does each cannon take up a customization point, then linking take one too? Does linking weapons cost anything except credits? Or does it just cost 1 mod point because all 4 cannons are linked?
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>>49731002
>>49731049


Oh I found it!
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>>49728013
Thanks!

Time to go to my LGS and buy 2 boxes of stormtroopers and Vader.

Is vader and 2 squads of elite stormtroopers with Vader's Finest a good list?
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>>49731232
Silhouette 1 in combat.

Dear god.
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>>49731293
Shooting at a man sized target. And if you swap out something for a pseudocloak you upgrade combat checks against you at short range and beyond.
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>>49731357
Another HWK 290.
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>>49731268
Vader is not a great option right now. If you can get him in the fight and keep him in the action, he can wreck just about any enemy. But Brutality is the only action economy he gets on his own. I've seen a devastating turn from Vader where he finished off 4 or 5 figures, but it took him several command cards to do so.

Elite Stormtroopers, on the other hand, are the most efficient figures in the game, as far as I'm concerned. But I feel like Vader's Finest is kind of a waste. Better to get Cross Training, from the ISB Infiltrators pack, as an enhancement. It gives them the spy trait and gives them the option to roll a white die for defense. The elite Infiltrators aren't bad, either.
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>>49731552
Oh, also, the Grand Inquisitor is a really good choice if you want a centerpiece figure in an Imperial list.

I can't remember what pack Advanced Comm Systems comes in, but with it, Kayn Somos can be a great figure to build a trooper list around, as well.
>>
>>49727279
Hahaha
No.
>>
so... anyone got any good EotE, AoR, and/or F&D stories?

I can always go for a good story time.
>>
What sort of weapons do you suggest for a modestly well-funded merc or bounty hunter that has armor taken care of and doesn't mind taking a mark in dead, crispy, or a little mangled?
>>
>>49732848
Whalodons have stats in Stronghold of Resistance, not a story but it's something I guess.

>>49733002
Heavy Blaster Rifle is never a bad choice, stock up on 'nades for wiping up minion swarms.
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>>49733002
The space equivalent of this old beauty.
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>>49733002
Nothing but thermal detonators
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>>49733002

A light repeating blaster doesn't have a stun setting, good range and high-power. Plus it can double as an anti-critter rifle or an anti-speeder weapon.
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>>49733073
a piss-weak constantly malfunctioning piece of shit?
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>>49733385
>constantly malfunctioning

I didn't know it was the 1970s
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>>49733073
That would be the A280 blaster rifle.
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>>49733385
>constantly malfunctioning
>image clearly shows an A2 and not an original M16
History channel pls go.
>>
>>49730745
https://www.youtube.com/watch?v=MS4_Z84-rRE
>>
>>49733073
Is this the same gun that jammed constantly in vietnam leading to the deaths of many?
>>
>>49733541
to be fair the A2 still was issued with those garbage tier green-follower magazines that constantly tilted and fucked up the round feed
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>>49733073
Possibly the DC15
Very long service life, lot of variations ranging from carbines to revised models like the DC-15A and produced in mountainous numbers.

>>49733745
1980's era M16A2 is still around, slightly different animal to the Vietnam model and pretty sure I saw marines running around with them in Iraq
(Plus it helps they actually ship cleaning gear and tell the grunts to use it- first models didn't!)
>>
>>49733745
No, you're thinking of the M16 (no suffix). And that was partly due to logistical faults in the US military. Troops initially received no cleaning kits or instructions, and were given the wrong type of ammunition. The issues that were actually related to the M16's parts were addressed with the M16A1 and later variants.

Wikipedia also contains a link to a retired colonel's case study that indicates that the M16 platform ultimately saved lives in the long run, seeing as the alternative in 'Nam was usually the M14. I'm not a historian, though, so I can't comment on the reliability of this source.

>>49733836
Point, but statistically speaking, malfunctions for the A2 still appear to be far, far lower than the suffixless M16.
>>
>>49734004

the OG M16 was full auto too right?
>>
>>49734065
Yes, to the point where it actually became a problem because conscripts would just magdump the moment they saw something move in the bushes.
>>
>>49733073
I know it's not as efficient as modern rail mounts, but I fucking LOVE the A2's grenadier shroud. Boxy with a regular patern of holes, it's just dead sexy.
>>
>>49733940
And it had a dead sexy (if somewhat under detailed) grenade launcher variant in gennedywars!
>>
>>49734376
I haven't found the image I first saw it in, but when the israelis were first testing the tavor 21 with the m203, they mounted the entire m16a2 grenadier front under the barrel. It was fucking hilarious.
>>
>>49734004
>seeing as the alternative in 'Nam was usually the M14

and yet there are so many people who say we never should have changed from the M14 and feel vindicated by its modern re-issue...even though said re-issue puts it in the role of a sniper or designated marksman's weapon rather than a standard rifle.

>>49733539
A280 and A295 don't get enough love, I tell ya.
>>
>>49730682
http://starwars.wikia.com/wiki/Sun_Crusher ?
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>>49734436
M14's are usually only loved by those people who never had to walk 40km with one and all the other heavy shit we carried around.
As a modernised DMR with a good optical system they're not too bad for engagement ranges past about 300m, but really wouldn't be anyone's first choice for a jungle or urban environment where its a 10th of that range. Even our guys lumped with L1A1's tended to 'fnangle' them into something much more practical for that situation in Vietnam (shorter barrel, 1st gen underbarrel launcher, 30rd mag and full-auto)

Never really understood the dislike for the M16 family of guns as they've proved themselves over and over, still in use, still pumping out variations and don't look to be going away any time soon unless someone's coming up with a radical replacement which succeeds them.
>>
>>49734608
Is dat some SASR SLR?
>>
>>49734633
Yup. Sear's filed down to reenable Full Auto, magazine comes from the 7.62mm Brens we used for SAWs and the barrel's cut down substantially. Of course, they're only slightly quieter than a chemical plant exploding and the recoil apparently felt about as bad as being the guy on the other end.
>>
>>49734608
>Never really understood the dislike for the M16 family of guns as they've proved themselves over and over, still in use, still pumping out variations and don't look to be going away any time soon unless someone's coming up with a radical replacement which succeeds them.

Yeah that's what I heard too, that the reason we haven't ditched it yet is because we haven't been able to get a rifle that's both not massively more expensive per unit than the M16/M4 and provides more than a marginal improvement at best over them.
>>
To switch the convo back away from /k/ stuff...sort of, I wonder what kinds of arguments about different blaster types go on in-universe.
>>
>>49734686

Fudds who only shoot slugthrowers and refuse to buy blasters
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>>49734436
>A280 and A295 don't get enough love, I tell ya.
I always felt that it was the perfect example of a good SW gun in that most of their weapons are just real life ones all done up in extra sci-fi bits, like so.
>>
>>49734679
Small arms for the last 30-40years or so has sort of hit a bit of a plateau where they're a decent mix of effectiveness, reliability and cost.
Really they would need something which is literally 'earth shattering' in terms of engineering to drop them overnight like they did with blackpowder vs smokeless and still not affect the bottom line too much. We could do a lot with more modern materials, titanium, various fibre composites and super strong ceramics- but at the end of the day someone will need 2-3mil guns and if the unit price is $15-20k with special, techno-magical rounds costing $30 each, then they're not going to sell! Admittedly, mass production 'can' drop a price down eventually, but it'd be a bit leap of faith and even bigger budget.

>>49734686
There's always that one arsehole that turns up with a Disrupter Rifle... then mysteriously disappears some months later :)
>>
>>49734686
Well, there's probably a lot who prefer heavier blasters in the illegal set of folks but more professional marksman who will say that a regular one that's well-made is a much better or more practical I should think.
>>
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Got issued this a few days ago.

What's the E-11 like? I've heard conflicting reports.
>>
I"m makinf FaD adventure in start of purdge era. What i made so far:
>PC almost finished their training, need to assemble their lightsabers.
>purdge happens
>PC on a run to their master's ship.
>Can't take off, cause something is holding a ship.
>Turn's out it's darth skywalker himself, holding a ship.
>Master sacrifices himself in order to save PC.
>last hing he said "meet my friend x, in y system. He will cover you."
>PC leave him, a quick starfight in order to escape.
>Turn's out x is some sort of med-level thug, who will cover pc in order them to work on him.
>Ofc, there will be an inquisitor after them in the end.

Rate pls.
And a couple of questions: how fast did republic switch to empire form? How much time will pass before empire army standards (ties, at-at, stormtroopers) come in play? I plan to guide PC to Ilum, in order to gain crystals, but i think there will be too much imperials there.
>>
>>49734936
>And a couple of questions: how fast did republic switch to empire form? How much time will pass before empire army standards (ties, at-at, stormtroopers) come in play?

Equipment wise only a handful of years I imagine; the last stage of Clone trooper armor was basically already stormtrooper gear, and Sienar and Kuat Drive Years were already making or had a hand in making damn near everything for the Republic with ships near the end of the war, so all they'd need to do was put the product lines up, easy when you effectively have the wealth of the entire galaxy behind it at that point.
>>
What's a good reason for Imperials to justify shutting down a spaceport in the Mid-Rim other than "alliance scum trying to escape".
I'm trying to create an intro-misison to bring together an EotE group not in medias res, or with them all being hired.
And the Empire wants a reason that'll hold up for a couple of days. Something that won't panic people.

Basic premise is:
>Local Government of small sized Port hates the Empire, and surruptitiously supports the Rebellion.
>They've also gotten arrogant in the last year, thinking the Empire hasn't noticed.
>Meaning they've been really short on their Taxes. Port's become a haven for smugglers and criminals.
>Empire decides to send a message, will shut down the Port, sort out who's got cash/influence, then kill the rest.
>Players have neither, nor do various others. So they can either make a break for it themselves, or make some dough transporting/smuggling other off-planet.
>Players have to get out of the Port in one piece, various ways to do so.
Even if they just cut and run without a plan, it's just a YT-1300, Empire will just send a few TIEs, they need the rest to stop the bigger vessels trying to make a break for it.
>>
>>49734986
>What's a good reason for Imperials to justify shutting down a spaceport in the Mid-Rim other than "alliance scum trying to escape".

Too much illegal shit been caught by Imperial Customs running through it without enough effort on the parts of the spaceport operators to tamp down on that shit.
>>
So I accidentally dropped my advance tie and the top of the peg broke off inside it. Anyone know a good way to get it out?
>>
>>49731232
wasn't this already statted in a book?

I remember because my players had some interest in it but I remember it seeming not that good.
>>
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>>49734986
Landing permit inspection and/or security drill to shake down the port authority?

If the local gov is as unruly as described it could be as simple as the nearby Imperial garrison taking direct control of the spaceport as both a show of force to leverage the shit out of the gov and to secure it for their use. If there's a Star Destroyer overhead even better, any ships that make an unscheduled launch obviously have something they don't want the Empire to discover so they'll be detained, searched and their captains e̶x̶e̶c̶u̶t̶e̶d served citations for unlawful operation of a starship. There's room for all kinds of volatile shenanigans to go down between the local port workers and the Imperials as they boot the place.
>>
>>49735112
If no better method comes up, try gluing something thin to the top of the peg and ty pulling it out once dry. Never done this myself, but it is what I would try.
>>
>>49727854

A good system for a 3 player game is that as soon as one player is knocked out, the game ends and the scores are tallied.

It helps prevent players from ganging up on a weaker threat to knock them out of the game, and encourages people to work against whoever has the winning position on the board.
>>
>>49735576
As far as i remember there is a 3-way mission in ig-2000 box. Might check it out.
>>
>>49734686
>BAN ASSAULT BLASTERS
>>
>>49734879
Don't believe what anyone tells you, an E-11 will save your life if you know how to aim. I'm not a fan of the carbine variant without a stock though.
>>
>>49734686
>he doesn't carry a backup slug revolver or autopistol

Yeah, you laugh, won't be so funny when you need it.
>>
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>>49734936
A few things to note with jedi PCs that I've learned.
They will become immensely powerful very quickly if they are even slightly inclined to do so. This increases exponentially once they have a lightsaber in their hands. Stealth Jedi can make someone forget they exist simply by stepping out of their sight and succeeding on an average DC stealth check. A deflector guantlet can turn 6 or 7 wounds into 3 strain with the reflect talen.
If its early enough in the canon that the empire hasn't locked them down yet and, as you stated, the PCs have a ship, they're going to B-line for lightsaber crystal coves. Ilum, Dantooine, Roche Asteroids, various others, there are too many to GM hand waves and say "They're all locked up" without your players calling bullshit on you.
If they're going to be forced to work with Friend X for a long period of time I'd find a way to encourage the party to take EotE classes, or the less traditional jedi ones, like Seeker, Sentinel, or Warrior. My current party of jedi are in 9BBY and frequently whine that they put all their XP into lightsaber duelist type classes even though they didnt even have lightsabers and they knew just turning one on would paint a target on their back. Try to get your PCs thinking practically when spending their XP
>>
>>49734986
The moff in charge of that system was found to be completely ignorant of the system's arrogance and was "dismissed." His replacement chose to replace everyone on the customs staff as well. Suddenly the rules apply again and are to be enforced to or past the letter
>>
>>49734986
>reported jedi sighting (false)
>reported jedi sighting (true)
>bomb threat
>anonymous drug tip causing a search of the entire spaceport
>customs officer shaking down spacers for outrageous taxes
>undeclared dangerous animals has escaped from a freighter and now EVERYTHING is shut down until they are found
>>
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>>49734986
Hoojib infestation
Mostly harmless, nothing to be concerned about citizen!
>>
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What's the deal with the gadgeteer bounty hunter?
>>
>>49736467
It's actually his niece who is the brains behind his operation. Take her out, and he will fall more easily.
>>
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>>49736482
Thanks.
>>
>>49736467
It's being an ACTUAL Bounty Hunter.

Like, one of the ones who'll bring people in alive, not cut off their heads or dick around in the forest for 2 months and somehow make a buck out of it.

Talents relate to being intimidating as fuck, disabling people non-lethally, and modifying your arms and armour beyond their already (ludicrous) limits.
>>
Hey /tg/, what do you think of this?

>>"Zeb" TIE Fighter (12/13 Points??)
>Sabines Masterpiece (1 Point)
>"Chopper" (0 Points)
>Dead Man's Switch (2 Points)

15/16 points. Guided bomb. Or is Feedback Array better than Dead Man's Switch?
>>
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http://pastebin.com/Rf2zQmH6

Statted the light carrier from Rebels for Saga edition

pls critique
>>
Anyone else mix NuCanon and EU in their campaigns?
>>
>>49736903
Wouldn't a box be more efficient than a wedge shape for hauling cargo?
>>
>>49736950

It tows the cargo
>>
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True or not?
>>
>>49736865
Seems to be mostly right, my D20/Saga memories are a bit rough though!

Backup hyperdrive should be x 12
Should hold 48 starfighters + couple of shuttles
Crew is around 250, with 150 passengers and the supplies are about 12months
>>
>>49737077

good idea, I won't increase the ship complement though, I'm going off of the size in rebels, I might stat the "real" carrier later
>>
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>>49737224
The Imperial Escort carrier is a major piece of gear, they aren't real fast but they can shit out so many TIE's it'll make anyone cry.

Starships of the Galaxy (D20 era) has a really neat starship creation system in it worth a look too if you don't have it, my PC's used to lose their minds in there for hours making up all sorts of weird shit.
>>
>>49737321

I love the escort carrier

The reason I'm using this is because I want a capital ship that isn't going to absolutely dominate the PC's

They /might/ have a chance against this
>>
>>49737344
Just remember to run them as a carrier- so it'll have some escorts as well. Even if they're just Corellian Gunships with them to keep fatty safe from big things.
>>
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>>49737344
Eggscort Carrier?
>>
>>49737371

yeah, I was having this as a complement to a garrison in a "peaceful" region with no serious rebel threat
>>
>>49736568
Ehhhh, seems fun/funny but I feel like better work can be done with those points.
I can't help feel that most opponents will see what your trying to do and blow Zeb and Chop sky-high before you can deliver the payload. Only 3 hull after all. Still, could be fun/funny. I'd wait until we see what that EMP illicit in that pack does... maybe let's you ion yourself and everyone at range 1? That could be cool.
>>
>>49737554
>that EMP illicit in that pack does... maybe let's you ion yourself and everyone at range 1?
I feel like it'll be 'Ion everyone you're in base contact with'
>>
>>49734936
>an inquisitor
Inquisitors didn't start until the Empire really took off.

>med-level thug, who will cover pc in order them to work on him.
Some friend.
>>
In ligjt of that freaky stealth build above, what would you put on a HWK-290?
>>
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>>49737732
Turn it into a convertible.
>>
>>49737745
So would that be one mod point?
>>
>>49734986

Rumors of plague, the spaceport is being quarantined, and rumored suspicious individuals are being hauled away for concern that they may be plague carriers.
>>
>>49736903
I kind of do but only minorly.
Most of the planets and lore I lay out is EU, but I took the NuCanon Dathomir since the group are jedi and the nightsisters are fun to mess around with. Also I had to rule that Order 66 was the nucanon version of reversible or preventable bio chips and not just super super loyalty because of GM feels mixed with some PC actions as youngling padawans
>>
FUCKING POST YOUR NEWS ITEM FOR TODAY FFG FFS FUCK
>>
Ashoka audiobook is out!
http://www.mediafire.com/file/2nrt3l6eoj4hk4o/Star+Wars+Ahsoka.zip
>>
Hey /swg/ this Yooper just got his Forged in Battle copy. Does anyone have any picture requests that haven't been filled yet?
>>
>>49738258
>Something that won't panic people.
>plague

Pick one.

Plagues and people being black bagged for ostensibly being carriers are not a good ways of minimising panic.
>>
>>49739361
Your dick sandwiched between the pages
>>
>>49738947
Does this cover the unaired finale of TCW? The one where she helps in the Mando Counterrevolution?

>>49738258
>>49739412
Maybe say it's a plague that's harmless to people but threatens agricultural goods? Some sort of plant-blight or livestock disease?
>>
>>49734986
>>49738258
>>49739412
>>49739484

This is the Empire we're dealing with.

Say it is a plague which only effects [INSERT SIZEABLE ALIEN MINORITY HERE]. Add in a few COMPNOR agitators stirring up anti-alien sentiment, and not only do the Empire get to achieve their short term goal, but get to pin the blame for everything that happens on the aliens.
>>
>>49739639

Pretty much this. Explain that it's a conservation effort and that travel off-world could kill an alien species that isn't on the planet. It builds up resentment over something so trivial and gives the Empire plausible deniability in spreading racism.
>>
>>49739724

You misunderstand my intent.

The Empire claims the plague is on world, and only effect a resident alien sentient race; Rodians, Ithorians, whoever is a sizable enough presence on the planet to have a hand in the politics there. Bonus points if any of the alien politicians/governmental types are Rebel-leaning.

You make it *their* fault that the blockade is in place, *their* fault that the shipping business is blocked and supplies are rationed. All it then takes is a little bit of careful rabble-rousing, and the Empire has support from the masses to clean house of anyone viewed to be supporting the aliens.
>>
>>49739874
Modern politics 101
>>
>>49739874
Ah, the reverse Krytos-trap. I like it.
>>
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>>49730745
>>
>>49736568
>Have the spoiled the other TIEs yet
>Nope, must have seen the name on a card spread
>Look at card spread again
>Ahso...
Ahsoka is gonna get a card. Hyped.

Now we just need Rex as a crew card and I can make all my favorite people in lists.
>>
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>>49740122
>Not loving mustaches
>>
Still requesting pics of imperials of any kind, be they troopers or officers or other agents. In return, I'll just dump some trooper pics that I have.
>>
>>49737554
My current idea is just Sabine with tactician and splicer tools.
Fairly cheap, manueverable, mess with your opponent's plans.
Maybe add crack shot.
>>
>>49739930

It also leads to a richer game experience. Let's look at it from the party perspective.

The party might make a beeline to get off-world, ignoring anything which doesn't further that aim. In doing so, they may overlook the machinations behind the scene. They make their escape, but the Empire's plan succeeds. In the future, they here of the sudden change of government, the anti-alien pogrom, etc.

But let's say they do pick up on the machinations, find a vital clue that all is not what it seems. What do they do? Do they use this information to fight back against the Imperial propaganda? Do they trade knowledge of the truth to a local crimelord (useful blackmail material, after all) for a hefty payout or a future favour? All options, which could shape the campaign, and make the players face more nuanced choices.
>>
>>49740164
>>
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>>49740205
>>
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>>49740261
>>49740205

oh yeah I guess some of them aren't troopers
>>
>>49740286

Point is, I still want more pics of imperials to boost my collection
>>
>>49740356
>>
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>>49740424
>>
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>>49740439
>>
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>>49740456
>>
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>>49740482
>>
>>49740552
>>
>>49740587
>>
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>>49740612

and I'm out, hence the whole "request for more" thing
>>
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>>49740666
I have some for you, Satan.
>>
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>>49740700
>>
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>>49740719
>>
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>>49740737
>>
>>49740768
>>
>>49740781
>>
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>>49727056

I wanna find a FFG game to join. My group's only playing D&D. They have two campaigns running at the same time, we play every Monday. It's kind of draining. I'd like to try something different. GM has F&D and EOTE but hasn't read the rules.

That said, anyone have any open spots in a group I could join to maybe try out??
>>
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>>49740801
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Anyone having a problem downloading stuff? I keep getting the following error message.
>>
R8 my squad

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,63,3:41:-1:;207:-1,21,69:41:-1:;7:-1,126,58,77:-1:7:&sn=Unnamed%20Squadron
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I finished my custom Z95s today. Coated them in nuln oil and dry brushed with agrax earthshade for a really really subtle rust hint. Carved into them with a craft knife to make them look beaten up, though it isnt that pronounced.

Im quite pleased with them
>>
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>>49733385
>>49733745

>there are star wars "fans" on this board RIGHT NOW that know next to nothing about firearms

so you guys are only here for the lightsabers or something?
>>
>>49742069
SPESSSHIPS MUTHAFUKKA!
>>
>>49735112
The peg on my bomber broke like that, i just filed it flat and stuck a magnet from ebay on there
>>
>>49742059
Cool! I'd love to mod my Z95s someday, if I could just find the time to learn how to paint first.
>>
>>49742069
Mostly storytelling and aesthetic.
>>
>>49734795
>>49734679
There's also that any military weapon needs to be so overengineered as to withstand the constant abuse and use in hostile environments and none of the experimental pieces come close to doing that without, as said above, costing and arm and a leg.
No one wants to go into the desert with their life literally on the line and worry that the computer chip controlling their gun might blue screen on them. Or that the plastic housing cracks. Or that sand gunks up the carbon fiber slide.
It doesn't help that we're not fighting an enemy that can win a straight fight. If we were, weapons tech would advance in leaps and bounds.
But as is, there's just little need for hyper advanced rifles to kill goat fuckers. We just need to be good at finding them and letting traditional munitions(launched from unamnned drones flown by the noble Chair Force) do the dirty work.
>>
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>>49742069
Starfighters, EU insanity, and Dark Greetings

Speaking of insanity, holy fuck is Crystal Star a chore to read
>>
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>>49742097
>>49742225

still, you think more people that are into the militaristic aspect of star wars would be more into the most accessible military aspect for the average joe
>>
>>49742261
Space fighting throws most of that shit out the window.
And the fighting in Star wars was never close to realistic.
>>
>>49742261
You may wish that it be like it isn't, but it don't
>>
>>49742261
Look fucker, if I gave a goddamned bit about realism in Star Wars, I wouldn't like the space ships. I'm all for hard sci-fi, and incredibly soft sci-"fantasy"-fi. Star Wars is the latter. For the other itch, I have the Expanse.
>>
>>49742257
BEEESSSSS
>>
>>49742257
That thing does NOT look aerodynamic like it was described.

But despite Crystal Star being awful I liked the parts with the Solo kids trying to escape.
>>
Hey, what do you guys use for checks to gain knowledge about ships and vehicles in FFG games? Just Mechanics?

A check like this seems relevant pretty much every session that has the party dealing with ships. Seems like kind of an oversight to not have a Knowledge (Vehicles) skill.
>>
>>49742726

Know (Warfare) for milspec stuff, maybe Know (Education) - how familiar you are with official classifications and systems.

Mechanics in a pinch when talking about the actual operations of a ship "Do you know how hyperdrives work".
>>
>>49742823
What about something like tractor beam range? You could say Warfare, but its not really a weapon exactly.

I say this because this is the last time this kind of question came up during my sessions but it hasnt been the only time.
>>
>>49742929

I mean, that's on the stat block, that should be common knowledge, no roll required. Especially for anybody say, trained in Gunnery.
>>
>>49742929
Depends on the exact situation, but Warfare could still work if it's a military vehicle, Education is solid as well; if the vehicle is close enough that you can scan the ship with your sensors, it'd just be the "Scan the Enemy" action. You can also repair weapons with the appropriate weapon skill, so you could potentially make the case that an Intellect/(Weapon skill) check could be used to gain insight into the exact capabilities of a weapon.
>>
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So the K-wing has 18 hardpoints, right? What if we slapped a gun pod on every single one of those?

I may or may not be drunk right now.
>>
>>49743157
You don't have enough targeting systems. Nor the reactor strength to run that many at the same time.
>>
>>49743055
>Range of equipment on any given ship should be common knowledge
>I know the range of equipment because I can shoot well
I appreciate that you're giving me your 2 cents but this doesnt make much sense to me.

>>49743082
I guess Warfare gets closest. Kinda weird how a Career like a Smuggler that spends a lot of time dealing with Vehicles wouldnt know anything about that though.

> Intellect/(Weapon skill) check
What? I havnt read anything about that.
>>
>>49742069

I actually used to work for an FFL as an assistant, but to be honest familyman, none of that is applicable to Star Wars with its goofy space fantasy physics.
>>
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Anyone got good art of armor that DOESN'T look like stormtrooper or clonetrooper stuff or just yet another Mandowanker for RPG PCs?

Finding aesthetically appropriate stuff is surprisingly hard.
>>
>>49730704
>>49730940
I saw this to. eBay is reminding me I viewed it. I was £150 when it was first posted, he's been slowly reducing the price.
>>
>>49743225
>What? I havnt read anything about that.
Page 159 in EotE. Basically Mechanics can be used to repair any weapon, but they give you the option to use Computers if it's "sophisticated" and has programming and shit, or the appropriate weapon skill. Basically just extra options in-case you don't/can't pawn repairs off on whoever in your group is more Intellect-heavy.
>>
>>49743272
Palm off repairs, I mean. Fucking auto-correct.
>>
>>49743272
>>49743297
That just has to do with weapon repair specifically though. Doesnt have much to do with what I'm asking about.

Interesting to know a Weapons skill check can be used for that too though.
>>
>>49743225

>I appreciate that you're giving me your 2 cents but this doesnt make much sense to me.

I mean, it's not like the ship has special modifications to the range standard. Every tractor beam of the same class will have the same range. So assuming you know what it is, you should know the range. There's no point in being an asshole and obfuscating stuff which is on a pretty standard table in the book. Maybe make a sensors check to know which class of tractor beam projector it's armed with. It's not like range bands are hard and fast numbers.

And I say Gunnery because that IS the skill to operate a tractor beam. This means if you have points in it, you're familiar with how they operate and their limitations.

Don't overthink it. There's no reason to obfuscate core, standard information about common things in a wide, wide galaxy. Save that for puzzles or weird stuff nobody has seen before. Don't be like "hurrdurr, make a knowledge check to know the range on a light repeating blaster". Next you'll be telling me people have to make rolls to push buttons.
>>
>>49743340

To put it another way, why can players not just HAVE this information? Does it some how make a more interesting and entertaining session for them to lack the information or for them to risk a roll on it? If there is no entertainment or interest to be had in the possibility of failure other than "yeah, you suck, you don't know anything" do not roll.
>>
>>49743340
>>49743385
PCs knowing everything that is in the books the players have seems like the definition of meta-gaming. Why would the Mercenary with 1 INT know anything about weapons systems?

It's immersion breaking. Why WOULD specialized knowledge just be available to players by default?
>>
>>49727056
Dude Mauls ship in the bottom right corner.
>>
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>>49743157
You get something like this
>>
>>49743520

Well, that's the question, is it specialized? Ranges, I don't think so. Structured time and action economy is very meta to begin with, so knowing ranges, damages and qualities of most weapons which are not weird and exotic should be a given. Not allowing players to be able to make tactical choices on that front because "oh, you're all stupids with no INT" is petty and pointless. Now, if the enemy is firing exotic missiles, or is some rare experimental military platform - I think that's a fair call "hey, do you guys have knowledge skills, because this is some weird tech". A tractor beam? Nah. Pointless.

>It's immersion breaking. Why WOULD specialized knowledge just be available to players by default?

So... it's immersion breaking if say, a guy with Gunnery 5 but 1 INT has no idea how heavy weapons works, despite the fact that he can use the shit out of them? That's immersion breaking to me, you might want to do a gut-check on what you think immersion is.

As noted, you can use the combat skill itself to fix something in a pinch, so that means you should be able to roughly know what it's internals and technical specs are like. If your INT isn't grand, sure, switch up which stat is used (the GM can do this, it's his game) to reflect the fact that you are not an academic powerhouse, but don't deny that the character knows what the fuck he's doing when it comes to starship scale weapons. I've spoken to guys who did marksman training in the army, for example, and they got taught how to do all the windage and bullet drop calculations on paper. I assume if you're like, a naval gunner, they run you through what your effective ranges and things to look out for are too. that's all Gunnery the skill, regardless of INT level.
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>>49743703
>So... it's immersion breaking if say, a guy with Gunnery 5 but 1 INT has no idea how heavy weapons works, despite the fact that he can use the shit out of them?

I presume you use computer programs a lot. Do you know how they work?
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>>49743703
God why are you so stupid
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Anyone know where I can fiND the statblock for YT-2400. My EotE players have wanted one for a while and been doing well so I want to reward them with it.
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>>49743267
I have some stuff like that
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>>49743699
Well that's one way to make up for not having an integrated machine gun in the 60s.
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>>49743757
Pg. 265 in EotE.
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>>49743766
huh guess i didn't have that many. Mostly Mando, Clone or Imperial stuff
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>>49743703
If you have Gunnery 5 and 1 INT and no ranks Skills relevant to knowing how the sophisticated ones work on the inside, then all you know is how to aim and fire big guns really, really well. You have no idea about how they actually work.
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>>49742069
>he cares about guns
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>>49743783
Ah thanks fella. Totally missed that.
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>>49743826
found this after some more digging
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>>49743729

I mean, if you think I should be rolling Computers every time I open up Twitter or 4chan, we have fundamentally different ideas on what skills represent - and this conversation will go nowhere. I recommend you stop playing FFG and open up SWSE, it has a mentality much more in line with that.

That said, yeah, I use my computer a lot, so yes, I have a good idea what it is capable of in a given situation and if I don't I know what to look for.

>>49743830

I mean, shit, if you want to hide shit from your PCs for literally no reason I've seen other than that apparently literally everyone in the party is an idiot, be my guest. I'm never gonna be playing with you, so it's no skin off my nose.
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>>49743863
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>>49743865
I just hide things from players because it doesnt make sense for them to know everything that's in the books by default.
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>>49743886

I mean, if that's your style, that's your style. But I've listened to the writers for this game in interviews and stuff, and I really don't think that's the tone they're going for with the rules.

It's real cliche, but this is supposed to be more of a "yes, and" or "yes, but" system. You style sounds like it's way more tedious than it needs to be. If some guy could roll really great to like, make origami cranes with a tractor beam, he should probably be familiar with the rough range and tractor rating of such a weapon. And I really hope you don't make players roll to know the stats of every object they buy or find - because that sounds tedious as fuck.

But if you're gonna get triggered so bad by it, I dunno, add Know (Vehicles). You can make custom skills, just do it. Know (Technology) might be more broad. Given Comprehend Technology in the Sentinel Artisan I think Education is supposed to cover that, but do whatever man. You asked for other's input.
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>>49743886
Not that guy, but he never argued "Everything that is in the book". If you're gonna take up this thread with your argument then at least argue about the same thing.
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>>49743958
>more of a "yes, and" or "yes, but" system
What does this mean?

>like, make origami cranes with a tractor beam, he should probably be familiar with the rough range and tractor rating of such a weapon
What does this mean?

> roll to know the stats of every object they buy
Usually not unless it might be of story significance somehow. I dont know why you would go with that from the one tractor beam example I've listed

>Find
Typically depends on how complicated what they find is. Do your players instantly gain an in-depth comphension on everything they look at?

>But if you're gonna get triggered so bad
This is a meme that I wish would die. Just because I see something in a game that I percieve as an oversight and am willing to argue over why think so doesnt mean I'm sitting here being all upset.
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>>49743271
For real? Damn. What was he thinking when he decided he could get £150 for it
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>>49744140

>What does this mean?

It's like an improv thing. Don't negate players unless you really have to, like you have a hard and fast rule or something clearly prior established. If they ask a question about an action or say they do something, your response should be "yes, but" or "yes, and". Like "Do I know the range of a tractor beam?" "Yes, but there are several kinds. Unless you do something to figure out which type this is, like if somebody has the Known Schematic talent, you can't be specific".

>What does this mean?

What I mean is when you have such a high skill you might roll enough suc/tri/adv on a check to use a Tractor Beam you might be able to pull of rocket surgery, you should probably have in character knowledge which matches the kind of stuff the dice results might let you pull off. "I rolled enough triumph to do something crazy awesome, can I?" Is your response, "no, you don't know how?" because the dice seem to indicate they're doing something very impressive.

>Do your players instantly gain an in-depth comprehension on everything they look at?

In-depth? No. But if my players scavenge a crate of blaster rifles, I say "Yeah, they're pretty common, stats like the book". Unless like you said, there's a significant story hitch for them not to know the standard mechanical profile, such as if they're writing it on their sheet (this is why I mentioned buying) no point in being obfuscated. Maybe if nobody had Ranged Heavy (and thus, no training or experience with this type of weapon) I might say "you think they're normal rifles but you can't be sure". Still a bit of a broad hitch. Of course, my longest running game had an Sentinel Artisan with 4 INT and Comprehend Technology, so he was also pretty good at that in a pinch.
>>
>>49744398
>>49744140

The rarity on a Tractor Beam starts at 4 and goes to 6. This tells me as the GM while not as common as dirt, it's a pretty standard piece of equipment. Anybody who has been in and around ships or systems of this type should probably understand the basics. Stuff like Turbolasers, for instance, are much more rare and restricted - so unless somebody has a specific backstory or other reason to be familiar, that might be a good opportunity for a roll to represent them extrapolating based on prior knowledge - and they might roll threat or something which could represent flaws in their knowledge or guesses. I'd rule Warfare or Edu most of the time, maybe mechanics or in case of a weapon Gunnery if you're not knowledgeable. A savvy player could spin Underworld to me because it's a (R) item so it'd be on the black market.

Now, of course, a backstory justification might go the other way. If literally nobody has in-game or specified experience with a system like it or anything, that's more erring strictly on the side of skills, especially Knowledge skills to make educated guesses, but I still don't see much point in holding the info back. On an average world, the PCs could just roll up and make an Average (2D) Negotiation check to buy one of these things, I really don't think it's exotic enough to warrant much fuss. If they're pressed for time or under other pressure, like they're literally in a tractor beam and trying to figure out how far enough away they need to get? Eh, sure. Threat in that case can result in strain, that can do stuff in the game.
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>>49744398
I think we're pretty much in agreement then. Though I feel like more characters than those with specific Careers, having chosen a specific Talent should be able to get the specs on something like a tractor beam.
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>>49740768
I like this one. It's very "Dune" looking, without going too far into weirdness. I think it strikes a neat balance between the Empire being something weird and stagnant, with a lot of old traditions to cling to, while also being practical and militant at the same time. Also, those hats have a vague Chinese/Japanese courtier feel to them, which makes Vader's nazi-gasmask-samurai-robot thing really work as a sort of bridge figure between the past of the republic and the present of the empire.
>>
So does it make sense at chargen to spend ALL your XP on increasing your characteristics, particularly if you're getting a cache of XP to spend in addition to the racial starter?
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>>49744710
Can't increase them otherwise except through cybernetics and Dedication, so yeah, spend as much of it as you can.
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>>49744710
Also: should I be shooting to make at least one characteristic a 4, or are several 3s better?
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>>49744813

Depends. If you're in a career/spec which really needs multiple stats, bump multiples to 3, assuming also to get some freebies from species if you didn't like, go Human for more diverse skills.

If most of your key skills are based on one characteristic and you don't plan on branching far, bump that sucker to 4 and pad weakspots or a secondary stat.
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Its a longshot, considering it only existed in a dream sequence, but it'd be fantastic if NuCanon revisited this design as something from Incom.
>>
If you're using a weapon with multiple active features - eg, conc grenades, which have blast, concussive, and disorient - you have to pay to activate any one of those choices, right?

Also, is two-weapon fighting (guns akimbo kind of stuff) even worth it? It works more or less like auto-fire, right?
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>>49742069
I know how blasters work; I know their types, strengths, weaknesses... but I don't know shit about guns. Why would you need to in order to appreciate made up imaginary space weapons?
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>>49740126
This is a great day for you: Rex is absolutely the one included Crew card.
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>>49733940
Why is the front half on upside-down?
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>>49746358
>Also, is two-weapon fighting (guns akimbo kind of stuff)
I works pretty well, especially at short range

>It works more or less like auto-fire, right?
yep, except you're obviously limited to one extra hit. It's a lot more versatile in the sense that autofire weapons are fairly uncommon while a pair of light weapons are easy to come by.
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>>49746358
Yes, you have to pay to activate any of the Active features; any labeled Passive trigger on their own.

Yes, there's various ways to pull off two-weapon fighting that can help you out, depending on what you're aiming for. Using two pistols in particular works best with Smuggler/Gunslinger. And assuming you're using the same type of weapon, then yes, it's basically like auto-fire except you're more limited in the number of hits you can dish out and can only target one enemy.
>>
>>49746459
>>49746505
It occurs to me too that you could get a pair of heavy blaster pistols, buy the match mod, then buy laser sights and never have to worry about activating that second hit, since your advantage cost becomes 1 and you get 1 every round.
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>>49746559
not exactly, you still could get a net -1 in disadvantages which would cancel out your free advantage
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>>49746559
se, im not sure how the advantages granted by Superior and laser sights on offhand weapons are handled. the rules don't seem to say. By RAW, you're only making a check with one weapon then spending advantage tor trigger another hit. I don't remember seeing anything about the offhand weapon qualities effecting the initial roll.
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>>49746623
advantages and threats don't cancel for combat checks, they are resolved separately.
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>>49746640

[citation needed]
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>>49746640
blatantly false
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>>49746640
Only thing that never gets canceled out is Triumphs and Despairs, and even then it's just their bonus effects and not the success/failure that each brings (which can still be canceled).
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>>49746398
Is there confirmation on this?
Because all I can see is "Captain" and while that could be Captain Rex, I don't want to get my hopes crushed if I let myself get hyped.

Rey and Finn work together so well I feel confident that if that is Rex, Ahsoka and Rex will be a combo I will want to run for reasons other than my love of fluff lists.
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>>49746627
I'm not talking about Superior, actually. There's a weapon mod in Fly Casual that lets you make a set of two matching light weapons, reducing the Advantage cost to activate the extra two weapon fighting hit by one. That would seem to stack with the laser modification, since IIRC two weapon fighting always goes off the main weapon, anyway.

Though it only seems fair to buy lasers for both guns.
>>
>>49746652
>>49746663
>>49746692
then why would the game break down spending advantage and threat into two separate steps and explicitly state that advantage is resolved before threat?
>>
https://www.youtube.com/watch?v=CXupjcMbIB8

Alright, /tg/, how would you stuff seventeen men, a guitar, and an accordion into a small fighter?
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>>49746901
canceling the results would also make it damn near impossible to crit with certain weapons
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>>49739874
goddamn I love the Empire
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>>49746627
Dev answered this and somebody posted it on the forums. Essentially anything that alters the dice pool is only applied from the initial weapon you're attacking with. So if you've got one weapon that grants tons of Boosts through Accurate or whatever, and then another with tons of Setbacks through Inaccurate or whatever, you can opt to use the one that grants Boosts to essentially reap all the benefits and none of the penalties. Unless one of the weapons would actually increase the actual difficulty (not just lob on setbacks or upgrade purples to reds), at which point you're forced to use that one.

>>49746901
Because you resolve the remaining Advantages/Triumphs first and then the remaining Threat/Despairs last. If you were meant to leave them uncancelled, it would specifically say so since it would go against the core mechanics of the game. If you need any more proof, pop open the "Under a Black Sun" adventure module, turn to page 9, and look at steps 4 and 5 for combat checks.

>>49746954
Not all weapons are meant to be easy to crit with. Some weapons are just shit at some things.
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>>49746953
Do they have to come out alive at the other end?
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>>49747095
Ideally, yes.
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>>49740737
Well shit son. I'm on the chans.

Note to self: Repaint the helmet. Shit's getting a bit scratched up.

Also, sourcing the bits I need for a Grand Moff Hissa costume as we speak.
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>>49746775
Over on the wiki we do a lot of speculating. Part of this involves recreating the cards and seeing what fits with the revealed sections. To spare you a drawn out explanation, the only word that could fit after Captain is a three-letter word. In context with these characters, the only logical conclusion is 'Captain Rex.'

So no, no official confirmation, but 98% sure based on methods that rarely fail.
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>>49747166
>not Trioculus
Boo
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>>49747118
Time to hollow that shit out then. Y-wing I think would be best, with her old armor plating on as a guide for vacuum proofing our new Refugee-wing. If you pull the seats out and remove the nose guns, I think you could fit a good 5 or 6 people in her forward position, especially if you pop out the seats. we'll say 6 for now, even if its going to be awkward. We do have to leave a bit of space because the guy flying the ship needs it to actually use the fucking thing.

Her armored mid is a gold mine of potential people stacking. Remove the shield generators and a couple of energy conduits leading to the engines, I could see fitting another 6 or 7 easily, and that's without stacking. I need to pull up her schematics to see if we could actually stack more than 2 a space though.
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>>49746954
You dont understand crit threshold at all do you?
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>>49747269
YES!!!!
Hyped. Now just to try and b patient until this is released.

HoR will help tied me over. Rey and Finn. A Han that it makes sense to run Luke as a crew in.
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>>49747309
Okay, looking at the thing you could pop out the rear deflector shield generator, slice up the twin power generator and put them where the main power cells are, and downsize the power cells so they're glorified starters. This means that you're going to never store energy but this thing is meant for maximum people storage, not being a combat fighter. If we're doing jumps we'll have to keep the hyperdrive bits and I'm not confident on chopping off bits we don't need for space considering its a device I've never even touched but if we're doing entirely in system refugee packing we can slash that shit out and store an extra 2 people by my guesstimate.

The Astromech slot is completely superfluous for this monster of a ship, but the life support under it isn't. My gut instinct says we might want to slice out the astromech port and the bottom of it and put in a monster sized life support system, but depending on the kind of numbers we need we might have to just use that for our last buddy.

Looking at the cockpit it has a ton of shit we don't need, meaning we could slice it all out and fit a shit ton of people in there. if that pilot model isn't actually an ugnaught we could conceivably fit 3 people a side in there after we yank out her guns, torpedo tubes, sensors and cannon.

If we're going into heavy custom work, we could also build a new cockpit bubble that's much broader than the current cockpit. That would let your refugees all poke their heads out the window, and give them a nice view. Since we're building a shitheap meant to carry the max people, lets say we can stack an extra person on top of everyone but the pilot, so one on each side and one in the back. This has the added benefit of giving the pilot a terrible fucking view, even worse than before, meaning he now only has a vertical cockpit to look up at and see the galaxy as he desperately swings his walking human's right violation craft through the stars for cutthroat rates.
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>>49747387
you need to spend a certain amount of advantages to trigger a crit. cancelling out advantages with threats lowers the amount of advantage results, making it more difficult to get the requisite number of advantages to crit
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>>49747471
additionally, the 2 engines have sensor arrays in front. We don't fucking need sensor arrays on this trash heap, toss them and make some baggage space for more people. I figure if you cram em you could fit 2 each in that bubble.

With all that done, you've got 2 per engine (4), 4 if we're stacking where the power generator is (8), if we're cutting the hyperdrive we can add another 2 (10), and if I have my numbers right that cockpit could fit 8 (2 on the right side, 1 where the torps are, 3 in the back if everyone hold's really still, 2 on the left side) (18) and that's not including a pilot. so If we do include the pilot 19.

To meet our point lets just say the guys in the engine cones are the ones with the instruments and call it a day. there we go, 17 men, 1 accordion, and one guitar, and we only had to butcher an ancient war bird so far past what's right for the damn thing I have to wonder if I've committed a war crime. Otherwise you can fit almost 20 people a bird and do some serious people hauling in the event of another planet-wide cataclysm, which Force knows the star wars universe isn't lacking on.
>>
Edge of the Empire Core Rulebook, page 12, second column, last two sentences of the second paragraph under "ADVANTAGE"
>Advantage is canceled by Threat. Each Threat symbol cancels one Advantage symbol

Edge of the Empire Core Rulebook, page 13, second column, last two sentences of the second paragraph under "THREAT" (which starts at the bottom of the first column
>Threat cancels Advantage. Each Threat symbol cancels one Advantage symbol.

>>49747505
Did you ever think maybe that was by design? Adding setback dice to attacks targeting you - through having shields, taking cover, wearing armor with a defense score, etc. - reduces the chance you are hit or crit by an attack.
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>>49747640
>Did you ever think maybe that was by design?
no shit smartass, what Im saying is that triggering a crit that requires 5 advantages is pretty much never gonna happen
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>>49747669
Yeah, pretty much. You can use advantages to score a critical hit with a Crit 5 weapon with as few as any three beneficial dice, but it would be exceedingly rare.

So if you want to crit frequently with a weapon that isn't naturally good at it, get as many proficiency dice as you can and hope for triumphs.
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>>49747669
>5 advantages is pretty much never gonna happen
Well I wouldn't say never, but certainly not often enough to depend on for any strategy.
>>
>>49747309
>>49747471
>>49747545
Honestly, I was expecting something like a Skipray Blastboat, but the terrible terrible things you've done to a Y-Wing in the name of Slavtech warm my heart.
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>>49748036
Eh, I think you get more of a Y-wing. Hard to say, but that central pod for the Skipray just doesn't feel that big. That said you could probably pull out the entire interior and put some racks in and load a good 15 people in, I'm just not sure how much space we're looking at.

I'm curious, will this be showing up in a campaign?
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Finally picked up all the huge ships. Setup for an all-ship game on Friday starts tomorrow!
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>>49748129
No, this was purely for my own amusement.
anon has no game
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>>49743385
>To put it another way, why can players not just HAVE this information?

Because it can make a session much more suspenseful if they have to guess at what tractor range is on a big ship blocking their path to hyperspace and safety. Do they cut it close, shave a few rounds off in exchange for potentially getting tractored? Or do they keep a wide berth and take their chances holding the TIEs off just a few more seconds.

Wait, nevermind, Brad's a dick and he looked it up, it's Medium range. Just keep it to long range. Who needed tension anyways?
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>>49746901
Because it's not Advantage/Threat, it's Advantage/Triumph and Threat/Despair. You can get Advantage and a despair, or threat and a triumph. All that rule is telling you to do is resolve the positive effects before the negative ones.

>>49746954

Once you start getting more dice to roll, it's fairly trivial to get 3-4 Advantage on a combat roll if it's not a crazy shot. Anything with a higher crit rating than that isn't meant to be crit very easily with.
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>>49747669
No fucking shit, sherlock. It's almost like it's supposed to be really, really hard to fucking crit with some thing! (and you can still spend a triumph to do it if you really want)
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>>49748148
>Setup for an all-ship game on Friday starts tomorrow!

So many feels right now...
the lamentation of being the only Armada player at your LGS
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>>49743335
You would think that a guy who knows blasters inside out can fix one in a pinch.
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>>49748549
Hell you can get Advantage, Despair, AND Triumph, or Threat, Despair, and Triumph, the 'biggest' are the only ones that don't cancel out (well the success/failure does, but still).

Getting both a Triumph and a Despair seems like it would make for some fun during combat. "You hold the trigger until you feel the blaster is going to melt your hand, before releasing a bolt the size of a thermal detonator, and curiously shaped like the front half of a blaster pistol"
>>
>>49749617
Triumph and Despair combo would be like your SKS getting a runaway slamfire but nailing the burglar with most of the shots. The burglar is in bad shape but you're out of ammo and you'll have to fix your gun.
>>
>>49749649
Not a gun guy, but I think that's what I was going for. "Ok the target has a chunk of torso missing, replaced with the front end of your gun. Your gun has a chunk of front end missing, replaced with the smell of burnt blaster innards"
>>
>>49749649
You hose down the burglar and his entrails decorate your lampshade and couch.

Unfortunately... a passing police car has also been riddled by your excited wild spraying going clean through the wall and they are now annoyed.
>>
Played 2 games of X-Wing so far and got my arse handed to me both times. Don't quite know what I'm doing yet, I'm not sure if it's my tactics, my squad building, or both.

So far I've got the TFA Set, TIE, TIE/FO, Lambda, Imperial Assault Carrier, TIE Punisher, TIE Bomber.

I was thinking of working towards a build where Colonel Jendon locks and Bombers/Punishers missile the shit out of everything, but considering how I've been going so far I'm not sure my squad-building instincts are up to scratch. Also doesn't help how I keep crashing my FOs every single turn.
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>>49750141
>Also doesn't help how I keep crashing my FOs every single turn.
There are three hurdles for newcomers to the game.

The first is deployment. Learn how to deploy your ships to your greatest advantage, learn which maneuvers on which dials complement each other from turn 1, learn to psych out your opponent with positioning etc...

Then comes learning those templates, understanding instinctively when a turn will be too sharp or a bank will be too gentle, figuring out how close to get to that asteroid and if it's worth burning your reposition. Learning not to bump, or when to bump on purpose to set up a shot.

After that comes an even larger hurdle: learning to outguess your opponents. Honestly, a player who has mastered the templates and has learnt to outguess his opponent will win 9 times out of 10, even with a shitty list.

You'll get there anon. Don't be ashamed to practice.
>>
>>49750174
Any specifics on deployment? I love my lambda, tends to wreck face early on until it needs to very slowly turn around, though the rest were 1 FO and 3 TIEs. My first match was against a heavy and a K-wing, I think did alright apart from constantly crashing my Omega Leader, store closed before we could finished. The guy suggested flying my swarm in formation.

Second match I mostly kept to formation well apart from constantly crashing my Omega Ace and got obliterated by a guy with 2 TIE Advances and a Defender. Honestly I'd be the happiest in the world if I could just do hull damage in my next match.
>>
>>49750245
Lamda is a hard ship to fly unless it has a dedicated role like doomshuttle or palpshuttle. As for using tie fighters just focus fire ships down rather than spreading your damage
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>>49750245
It's different for every list. For example, I used to run a sledgehammer list of Chewbacca with Rage, Jan Ors with Decoy and an A-wing. I took it to a tournament without practicing my deployment, and it took me until the third game to realise that the build really sang when I deployed Jan Ors as far to the right as possible, with Chewbacca close to her left, and the A-wing off the one side somewhere facing diagonally. With the formation like this Chewie and Jan could fortress up one side throwing out four-to-five hits on anyone coming in, and the A-wing was free to engage with whoever at will. It was the optimal deployment for that build, and once I worked it out I hit on a winning streak for the rest of the day.

If I had practiced my deployment a few times the night before I might have worked that out beforehand and won my first two games as well.

For example, try starting your Lambda in a corner facing about 45 degrees inwards. That gives you a good spread of the field, and makes turning easier. Try splitting your squadron, so you have a swarm on one side and your important ace on the other side: this will force your opponent to choose one target. I once won a game by tricking my opponent into chasing my ace for three rounds, during which time I set all my other ships up for a killing blow. It was still close, but ultimately a victory I could feel good about.

Try a few different deployments, try and see how the board will look in three turns and set up for that.
>>
Where are the hardpoints for weapons listed? It's not in the tables like with armor, did I miss a line somewhere?
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>>49749556
IIRC, EotE specifically mentions that weapons can be repaired off mechanics or their own skill, and fancy big stuff can also be repaired with computers.
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>>49750297
it's in the tables
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>>49748921

Get a group of people to come over and play where you are! I only rarely go to play at the game shop because very few have the degree of miniatures autism that myself and my brother have. I just invite people over and throw huge games at my place.
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>>49750297
>Where are the hardpoints for weapons listed?
It's listed under the HP column, yeah I occasionally get it confused for Hit Points too but it does actually mean "Hard Points"
>>
>>49751094
That's embarrassing, I made that mistake.
>>
>>49751092
To my eye Armada always looks like its models should be half the size they actually are or played on a battlefield twice as large. There's something so goofy and crowded about that scale/play area.
>>
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FB_IMG_1464136274477.jpg
3MB, 5312x2988px
>>49751092

Ping pong Table is the best size I've yet encountered for full fleet battles. Gives you room to play alot of obstacles which to me make the game far more interesting. You do need to consider though that most normal games are played with no more than 6 ships total. Don't need as much space for so few ships.
>>
>>49751278
>>49751171

Meant to reply to you. Fack I need my coffee.
>>
>>49751767
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>>49751767
New
>>49751767
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Thread posts: 316
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