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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

POG Work edition

>>49698762 Last thread
>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 rules and scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

>All currently leaked photos of the DFC rulebook, courtesy of the facebook group and multiple anons
http://imgur.com/a/i48YR

>DFC ship stat pics
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

Reminder to ignore bait, unless it is masterfully crafted.

initial topic: How long do you expect before we see non-KS battlecruisers? Corvettes? Dreadnoughts?
>>
>How long do you expect before we see non-KS battlecruisers? Corvettes? Dreadnoughts?

A few months for dreadnoughts, at least a month for battlecruisers. Corvettes is a crapshoot.
>>
Battlecruisers are supposed to be December.

Corvettes will probably follow some time after in early spring.

We probably wont see Dreads until late next year
>>
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>When the admairal says "Weapons Free!"
https://www.youtube.com/watch?v=V117Ycxb6a0
>>
I know kickstarters got exclusive battlecruiser sculpts, but really how much different can a Leonidas and Agamemnon really be?
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>>49725335
V E R T I C A L
E
R
T
I
C
A
L
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>>49725335

Maybe it'll be like the Homeworld Mothership and be tall instead of long?

The Jo-burg will need a pair of gundecks unlike the Atlantis, whilst the Perth will probably be more clearly built around the Viper laser. Assuming they want seperate models for both classes. If they want a modular Battlecruiser chassis that you can build both types out of, I'm not sure how they'd do that, as the Viper has to seem like one single weapon, whilst the gundecks of the Jo-Berg have to seem seperate.

The scourge ones are probably going to be increasingly gribbly, and the Manticore at least will probably have a Torpedo orifice pride and center.

As for the Shaltari, how would people feel about an asymmetrical design?
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>>49725405
I reeeeaaaally hope we will eventually get some
V E R T I C A L
E
R
T
I
C
A
L ships. For right now I think I'll use my Hiigaran mothership as a station proxy.
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>>49725457
For the J-Burg/Perth I'm thinking/hoping that they might go the BB style with just one front section instead of the cruiser dual style of the Atlantis/Avalon
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>>49725457
Nah, the hulls are definitely going to be modular.

For the UCM, I'm expecting maybe a "delta-wing" kind of vessel, somewhere inbetween a cruiser and a battleship in its shape and how solid it is.

For the Scourge, I have absolutely no clue; maybe a hammerhead kind of shape?

For the PHR, I'd say either V E R T I C A L or a much more blocky (but shorter) shape; perhaps 4 rows of halfsides rather than 2 rows of broadsides.

For the Shaltari, maybe a + shaped array of prongs, rather than the current X shape? Perhaps it'll be a more solid ship, like the battleship, with weapon slots on its sides where the battleship has its disintegrator banks with a dual-slot prong where the battleship would have its particle triad.

Maybe something like pic related?
>>
I wonder how they are going to create them. Are we looking at a small plastic blister or are they going to be attached to a new sprue of goodies.
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>>49725499
>mfw I didn't get a chance to pick up the special edition with the mothership model

I kick myself every time I glance at the remastered title on Steam.
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>>49726023

Eh, there's nowhere really in my room to store it personally.
For me the real catch for Remastered edition is that easy to use Steam Workshop support. Within a month all of my favourite mods had been ported.
>>
>>49726126
Still waiting on that new Battlestar Galactica mod to get finished. I need to remove clanker with a Battlestar something fierce.
>>
>>49726164

I'm waiting on the Remastered version of Star Trek to get the classics invasion mode back. That mode was seriously fun.

>That feel when a Borg Cube spawns, and it's so big you can see it even though it's not in your sensor radius.
>>
>>49726224
Oh man that sounds like fun. Lately, for my star trek fix I've been playing Sins. Armada 3 might be the best mod I've ever seen.
>>
Warstore is selling starter boxes way over retail and before launch on ebay.
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>>49726555
Link?
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>>49726581
http://www.ebay.com/itm/Dropfleet-Commander-2-Player-Starter-Set-New-Toys-And-Games-/401204277240?hash=item5d69a36ff8:g:vvoAAOSwCGVX-~ps
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>>49726581

https://www.ebay.com/itm/401204277240

Absolute madmen
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>>49726596
>>49726601
>123 dollars on Ebay
>80 dollars preorder on their website
(((oy vey)))
>>
>>49726601
>>49726596

I am disappointed in the War Store folks. I'd understand a slight markup for early release, but that's just mean.

On the other hand, I cannot help but applaud their capitalistic spirit. I am conflicted.
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>>49726699
>This is why the PHR defected.
>>
>>49726699

If there's a demand for it, why not. As long as the people who preordered will still get their orders on time, who cares?
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>>49726601
Isn't launch oct 15?
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>>49726749
I'm just wondering if there isn't some contractual obligation they're under to wait until official release before selling the products. The pre-release sale, coupled with the cost, makes it look somewhat sketchy to me.
>>
>KS is cheaper than MSRP
>stores apply discounts
>WAHHH KS ISN'T CHEAPER THAN RETAIL
Motherfuckers Hawk doesn't tell the stores how much to discount.
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>>49726940
But when you add in all the extra sprues for the KS, then it is cheaper than retail.
It's almost like the folk complaining live on a completely different plane of existence to the rest of us.
>>
>>49726940

I assumed I was getting less than a 20% msrp discount and was pleasantly surprised that I got enough goodies to outweigh that.

I backed the game to support Hawk, not to have absolutely optimal $ to useless toy ratio.
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>>49726997
No, they're just fucking retards who can't do basic arithmetic.
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>>49726940

>even discounting the free cruisers, frigates and other stuff, I paid somewhere around $15 more for my commodore order than I would from warstore

I'm a pretty frugal guy but I just don't care
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>>49727037
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>>49726940
>people whining that Hawk's MSRP is too inexpensive, allowing non-kickstarter untermensch to buy the game at an affordable price and grow a lasting community fml
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>>49727744
It gets both depressing and enraging if you dwell on their mindset too long, anon. It's just not healthy.
>>
>Hawk responds to some dude asking about the situation
>dude's phone is in fucking comic font
Apologies for the eye-rape, /dcg/
>>
>>
My 2 player starter set for DFC just shipped from thewarstore. Suck my dick, kickstarter whiners.
>>
>>
>>49728097
Really, from preorder? Or from Ebay?
>>
>>
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>>49728116
I preordered it from The War Store less than a month ago.
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>>49728306
>it's already shipping
Wew,it should be at least another 4 days by their dates.
Good for you regardless, anon.
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>>49726833
That's when it's being delivered to retailers. It may be a couple more days after that that retailers get it into stores or up for sale. Hawk are apparently only delivering bulk store orders to about 11 or 12 companies/locations, but I assume there's more than 12 shops in the world that'll sell DFC, so another stage of distribution presumably has to happen once the stuff is in third-party hands.
>>
Now, i might be showing my age a wee bit here, but when i saw Andy Chambers on the cover i did wonder if there was going to be any similarities to a certain other game he wrote for a certain other games company...

Whilst i've not had time to really look through the rules, there are certainly a few parallels there.

tl;dr - I tell thee, that there Imperium of man has done a reet good job at sprucing up their ol' speships!
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>>49728666

You want to be comparing the New York to the Emperor and the Beijing to the Retribution, which are almost completely comparable

The Avalon is a battlecruiser and the Moscow is just a heavy cruiser.
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>>49728666

>that there Imperium of man has done a reet good job at sprucing up their ol' speships!

That's not the PHR section of the book tho
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>>49725335
Basic sculpt is no different. You get a lower hull that's resin and several fins/wings that you'll have to bend back straight with hot water (because they're resin too) you need to couple the bottom hull with a top hull from a cruiser sprue (they provided an extra sprue for those of us that bought in for the battlecruisers) and like a certain other game, you can add the weapons fits to the top hull. You could probably magnetise them if you're careful.
>>
>>49728726
>>49728735

It was the similarities in layout and stat blocks that i was referring to. Basically i think Andy Chambers took BFG and ironed out all the problems with it whilst fitting it with different fluff.
>>
>>49728666
>Chambers spends years on WH40k, especially working on BFG
>BFG gets closed down with the other specialist games
>Spend a year moping
>Realize you can just remake your waifu system with an indy company
>Also realize that indy company would love to make BFG with a few points filed off as long as you play ball on a few rules to make the game more unique

Chambers is playing in dark magic. That's some waifu tier level love for rules mechanics and ship representation.
That said, man that looks good as hell. Can't blame him for pretty much stealing wholesale the presentation.
>>
>>49728735

Yeah broadsides in DFC are pretty much only the PHRs domain but in BFG everyone except Tau, necrons and Eldar were broadsides dependent so it wasn't all that unique
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>>49728787
Yeah, the book's really nicely laid out and it's mostly fluff. The rules section isn't all that massive.

Just hope launch assets aren't as i friggin' game breaking as they were in BFG.
>>
>>49728787
>>49728784

Totally. I feel like PHR play like how Imperials were supposed to play in BFG
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>>49728832

They're strong but launch assets are resolved per turn, so you can't just amass 50 bombers and fire bomb Tokyo
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>>49728846
TFFT, i've had enough eldar fighter screens and bomber waves for one lifetime.
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>>49728748
I don't think that's what anon was asking, anon. We know what the Leo looks like, but we're wondering how different the Agamemnon sculpt could be.
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>>49728870
Enemy hurling four carriers worth of fighters after you? Send them on a merry chase. Full throttle or major course corrections are things half the enemy fighters won't be able to keep up with. Drag them through a debris field and see if they pursue or decide it's totally worth dying on a 3+ or 5+ in addition to any 4+ evasive maneuvers, and your point defenses...
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>>49728870

They did largely fix that problem a few errata's down the road at least.
Orks somehow, even though they hadn't even brought a horse to that particular race still managed to lose out though.
>>
>>49728748
Oh so you DO get an extra cruiser sprue for the battlecruisers. That's good, I can use the extra bots for magnetizing things.
>>
You know, I just realized something really interesting about launch assets; since they're launched during the roundup phase, AFTER that ship has activated, standard orders does not nullify that spike until next turn.
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>>49728331
Looks like they meant an Oct 14th delivery date since that's when it should get to my house.
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>>49729415
Yup, for a PHR Bell, launching fighters means they open them selves up to 18 inch scan with UCM. One lima base. 24 inches if you hit them with a lima, which means Viper time.
>>
So what does scald actually do?
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>>49731323
Adds +1 to the target's armor value, if it's within scan range.
>>
Man, some of these paint schemes are great.
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>>49732070
Hello there, fellow parasite! Have you heard about the wonders of metaphysical infection?
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>>49732070

WOW!

All those bright colors that conflict you think would look like shit, but they work so well. Impressive.
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>>49732448
Best of all, the more I look at it, the more I realize it's not a terribly difficult scheme to pull off - no really advanced techniques, just a good use of color and a steady hand. I really like that.
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What's interesting to note about the Leo is that it's actually just 3 extra parts; that huge chunk of resin of a broadside and armor on the bottom, and the two big maneuvering fins on the top.

The normal "big" maneuvering fins on cruisers are moved to the bottom.
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>>49734056
Shit, that's a Hector
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>Scourge point defense consists of hundreds of tiny oculus beams in ship-spanning arrays
>this means their antimissile halo tech probably uses oculus emplacements as well
>imagine oculus-ravagers scuttling around on hillsides and rooftops lasering everything in line of sight
FUCKING BATERS
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>>49734116
>all those fucking occulus gems
DAAAVEEE
>>
I see very little Shal'tari-posting here. Nobody here looking forward to playing them?
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>>49725334
>moscow vs frigates.gif
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>>49725335
What if the UCM ships were asymmetrical? I was mucking about with my KS bonus UCM sprue and it looks rad as fuck if you put one "long" wing and one short one on.
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>>49735203
The Shaltari didn't have a clear motive for their participation in the Cradle World Brouhaha until the recent reveal of their extra-sneaky meddling, so between that and their extreme risk-reward play style they're hard to casually chat about without getting my hands on their fleet first.
>>
>>49735307
What supersneaky risk-reward are we talking about here?
Generally long range and un-paralell turning capabillities vs Sunflower gates?
>>
If anyone is interested I wrote some words about DFC recently, to bring a little positivity after endless KS whining.

https://ideaswithoutend.wordpress.com/2016/10/08/tabletop-game-review-dropfleet-commander/

I used to love BFG but knew it had issues, and DFC is definitely the game BFG should have been
>>
>>49735331
Just the simple dichotomy of Shields Up vs Shields Down is a serious decision before we look to factor in their other extreme qualities like high range, high speed, paper thin physical armor.
Voidgates are going to be funny too depending on the max range required for mothership relaying.
>>
>>49735583
There's also the question to consider when facing them of kill the gates, which is the easier way of stopping deployments, or kill the mothership so all the gates are useless.
>>
>>49735583
What did shields up order do?
Major spike, negates crits and hits at 3+ (With support ship) but you can't use weapons?
>>
Do you take point defense seperatly from armor saves? In which case; before or after?

Can you take point defense against regular shooting?
>>
>>49735727
Major spike, 5+ save becomes 4+, negates critical hits.
>>
>>49735787
Oh, and it turns your PD off.

>>49735782
>Do you take point defense seperatly from armor saves? In which case; before or after?

Yes. You do so before saves. You should be rolling your PD at the same time as you're getting hit by bombers/CA.

>Can you take point defense against regular shooting?

Nope. It's just for CA and bombers. Main weapons are assumed to be too fast and powerful to be stopped by interceptor missiles and the like.
>>
>>49735796
Can PA only stop crits from CA and Bombers?
>I assume CA is close-action weapons,
>>
>>49735885
Point defense can only act against close action and bombers. Two successful point defense rolls are required to stop a crit from either source.
>>
>>49735936
Does shal'tari have any launch 4 units?
I seem to remember their fighters giving +5 PD.
Which could stop most, if not all of the Bell-hijinks.
>>
>>49735946
Shaltari have the best launch values in the game. The fleet carrier has launch 4, and the full carrier has launch motherfucking 7. You could max out your launch capacity without even trying with these guys. And that's without mentioning what shields do to PHR bombers since so much of their potency comes from crits.
>>
How much do I need to play DZC to enjoy DFC because DFC looks great but I can't get on with DZC
>>
>>49736006
But when you go Shields Free and start arranging your dice; dont you lose all your PD? Including those from fighters?
>>
>>49736021
iirc you lose the ship's PD, but keep the fighters. I can't confirm that though.

>>49736020
Not at all. You don't need to play 40k to enjoy the various games based in its setting.
>>
>>49736021
You lose your base PD, but keep your fighter PD.

Which is why fighters are pretty important for Shaltari.

>>49735946
With Shields Up that will work. Someone math'd out the amount of PD needed to stop all damage from the Bell's bombers on average rolls and it's.... very very high. Shields Up + fighter defense will be effective though, due to negating crits.
>>
>>49736084
Shaltari PD is so incredibly good I reckon they might be able to do it even without shields.
>>
>>49736084
Are there any sources that you can site that states you get the Fighter's PD?

As far as I gathered, a ship doesn't get PD when it uses shields, but I can see it go either way. I just want to make sure.
>>
Fighters aren't PD though technically are they? So you wouldn't get PD, but you'd get the protection from Fighters
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>>49736291
Fighters simply state; "+5 PD"
When they discussed Raise Shields at the BoW vids they say "You lose PD."

I guess we'll have to wait for the errata for the soon-to-come book that will feature vague wording.
>>
>>49736322
In all the videos before they've said "Shaltari fighters are important for Shaltari, and there is a reason they are the very best (that ever was!), because they need them to get some PD when you've raised shields".

One of the fluff reasons for PD being inoperatable is that the shields require so much energy you can't run PD at the same time.
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>>49736338
Well, if you say they've said as you've quoted, I'll believe you.
>>
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The page for shaltari shields hasn't leaked, so we don't know the exact wording, only that "many ships with passive countermeasures running cannot use point defence".
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>>49736360
Not a verbabrim qoute obviously, since it was like 6 months ago I saw the BoW videos concerning the difference in faction playstyle. But that was the essence of it.´

>>49736367
Seems to imply their own PD to me at least, but I'm biased has remembering Dave talking about Shaltari.
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>>49736413
A nice thing about Hawk is they tend to be pretty quick with erratas. If RAW suggests that ships with shields up can't use fighter PD it wouldn't surprise me if an errata appeared soon afterwards.
>>
That reminds me. There was a ship abillity; sturdy armor or something that makes critical only happen on a +3 instead of the usual +2.
Not a single ship in the book has this rule.

I'm guessing it's a rule exclusivly for the dreadnaught; but it still feels silly to include a rule, but not anyone that uses it.
>>
After having played the game I have been considering a good 1500 list, and think this could work:

Vanguard: Scipio, Bellerophon, 2x Calypso (464), Lv2 Admiral (40)
Line: Ajax, Theseus, Theseus (278)
Line: Orion, Orion, 2x Europa (294)
Pathfinder: Orpheus, 2x Medea (208)
Pathfinder: Orpheus, 2x Medea (208)

Medeas are unfortunately both fucking terrible and your only frigate lander option so take the minimum possible, take the troopship that's an Ajax stapled to a troop pod and blow enemy carriers the fuck up.

Also NEVER RELY ON BURNTHROUGHS
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>>49736452
I think there's a couple others like that as well. I guess it's just preparing for future ships.
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>>49736472
Oh and Orions are love, Orions are life, hug your Orion every night
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>>49736474
Well, all in all I'll concede the point that it's smart to gather all special rules in the one place, this case being the core book. The fact that they are actually planning ahead is sorta cool too.
>>
>>49736472
What makes the Medeas terrible?
I thought we liked them at /tg/.
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>>49736472
Why is the Medea terrible?

It's the only frigate with bombardment capability.
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Does lock cap out at 6+, or a 6 always hitting? I kind of assumed it did, but looking at the shooting rules there doesn't seem to be anything that states that.

Reason I'm wondering is there's the potential for +2 lock happening fairly easily (change levels + shot going through a debris field) which would mean any weapon with a 5+ lock goes up to a 7+ to hit and automatically misses. Similarly a shot into atmosphere through a debris field (though the exact path of the shot can be debated) could be bumped up to a 7+ to hit. Like I say, my gut feeling was this isn't how it works, but I can't find an actual rule in the leaked shooting pages.
>>
>>49736551
>>49736496
It's because they have so few orbital strike dice that are so unreliable as to basically not matter, and their lack of guns means they have to suck up fire from enemy strike carriers.
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>>49736573
6 automatically hits, no matter what.
Penality is capped at 6+
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>>49736598
Cool, that's a relief, it does seem like the sensible way of going about things.
>>
>>49736573
They've said it a coulpe of times in interviews and they did it in DZC. So most points of data points to a continuation on that trend.
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>>49736592
Enemy strike carriers only hit on 6s though, don't they? None of them have the Air To Air rule on their guns. Well, okay, the voidgate does, but we've established that's not a proper ship.
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>>49736656
It's still a pain not even being able to plink away. Especially because you don't have any other atmospheric options.
>>
>>49736706
You've got pretty good corvettes at least
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How are people planning lists with Corvettes in already when we don't have models yet, just proxy them?
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>>49736656
Voidgate-chan is the shippiest ship.
>>
>>49736472
Is this not illegal?

As far as I can tell you only have one Light slot in Vanguard battlegroups.
>>
>>49736875

Calypsos can come in groups of two.

>>49736843

You just need the bases really.
>>
I wonder- are there any good / legal lists that would allow you to have a Heracles, Leonidas and a Bellerophon in the one list while still being functional?
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>>49736875
Cal can come in groups of 2.
>>
>>49736907

You can do it in Clash tier I think. 1 Flag Squadron and 1 Vanguard Squadron is all you'd need.

That would however be 660pts alone, just for those three ships. So, you'd have to be near the high end of the Clash points limits. Like 1800 or so.
>>
>>49736907
Just bolt a Heracles onto >>49736472
for 2000pt games.

I guess you'd have to remove a Calypso.
>>
>>49735355
Not terrible.
>>
>>49736949
Possibly, but I'd maybe want another couple of BTLs somewhere- maybe some laser frigates. As reasoning for that is so they can act as spotters for the heracles's DMC by lighting things up.
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>>49737111

Do the Frigate BTL's get Flash?
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>>49737266
Yep, afaik, every BTL gets Flash except for the 4 shot BTL(8) firemode on the Scourge Furnace Cannon.
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>>49737287
>>49737111

Flash affects the unit using the weapon and not the one hit, right?
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>>49736846
Okay I won't bully the voidgate
psyche, voidgate A SHIT
SHIT
>>
>>49737305
Nope, flash gives a minor spike to the ship hit by a weapon with flash.

Bloom is the one that gives the attacking ship a minor spike.
>>
You're in a tournament.

PHR's flag group is a level 5 commander in a 26 hull, 3+ armor, sturdy armor dreadnought with two calypsos. He is smart enough not blow his whole load on bombers in the launch phase.

What is your counterplay.
>>
>>49737675
Also be PHR, try and knock him out of orbit with a heracles.
>>
>>49737675
Win the mission, ignore the dreadnaught?
>>
>>49737675
I offer to team up with him so we can fuck over shaltari players
and bully the void gate
>>
>>49737675
gather the Emeralds and land more troops than him
>>
>>49737675
https://m.youtube.com/watch?v=R0sw2CgysWY

I only need one shot, and I have three. Those Calypsos will be annoying, though. I'll need to take care of them first.
>>
>>49737675
Shoot him first with my diamond, which I bravely haven't escorted with opals to ensure its group's strategy rating is lower than any superheavies with a calypso/jakarta/opal escort so it'll go first. Three shots gives a chance one'll get through the calypso's shenanigans, then hope the crippling table is kind, and if if not pray to my shields.
>>
>>49737694
A Calypsoed DMC only crits this dreadnought on a 6
>>
>>49737792
It's still 2 + shots at 3+ damage each, and I only need one hit to get the crippling table going.
>>
>>49737330
>>49737713
W-well you should stop bullying the Voidgate, b-because otherwise my-err, I mean her many friends and supporters w-will come to beat you up!
>>
>>49737675
>implying the PHR won't have the Regenerate rule

It's literally the PHR's main shtick.

I get the impression that dreadnoughts may have the same Hull Points ass their faction's battleships bit with reinforced armour and more guns.
>>
>>49737935
But voidgate-chan is all alone right now, and there's an Ajax and 2 Europas right above her with a firing solution being plotted.

Don't worry, we're not going to break her precious warp core; we think it'll make a perfect disco ball for the dreadnoughts dance floor, but she's not doing the reasonable thing and just giving it to us.
>>
>>49737935
>a
>fucking
>flower
>>
>>49737675

Send my Demon and my specialised CAW Squadron in to distract him whilst my Mothership and Strike Carriers secure sectors, supported by my Basilisk and a pair of Hydra's. I bleed off his Fighter CAP with Djinn CAW attacks, and basically overload his defences with multiple attacks each of which can be dangerous instead of one big attack.

Once the Stryx's are in range however, I must accept the fact that I will lose at least one per turn. I must cripple the Dreadnaught before I run out of Light Cruisers, and preferably without losing my own Battleship.
>>
>>49736472

>medeas are terrible

So would you rather have 1 4+ to hit shot, 1 3+ scald shot, charged-fuckin-atmosphere or 2 bombardment shots?

The advantage of the Medea is being nearly unkillable in atmosphere by anything besides over twice its value in corvettes. It's going to be your workhorse on objectives, you're going to have to learn to love it
>>
>>49737675
I accept Big McLargehuge's invitation to surrender.
>>
>>49738108
As PHR, you'll also have a fair amount of firepower lying around in broadsides, so just pointing the offside of an ajax in the direction of anyone going after the medeas will do a lot to keep the corvettes off them as well.
>>
>>49737675

Focus fire his corvettes, land troops with impunity
>>
>>49738108
...not having considered that I am, in fact, an idiot unworthy of the aesthetic-sphere
>>
>>49738134

That's doable, an Ajax will cripple a normal corvette in atmosphere from orbit

Also the echo is pretty damn good at intercepting other corvettes
>>
>>49726699
Counterpoint: http://www.thewarstore.com/product110020.html
>>
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>>49738146

All will be forgiven, we can all make it, we must only endeavor.
>>
>>49738108
This, I fucking love the Medea.

I'm tempted to forsake assault troopships entirely and just go full Medea, using bomber waves to pick out enemy troopships with tank capacity from across the table.
>>
>>49738602

If PHR didn't have kickass troopships I would too, but damn the Orpheus is ballin.

>yo lets make our objective capping troopship completely anti frigate with a little bit of BTL

Also troopships are nice because even though they only have a launch value of 2, you can land 3 infantry tokens per lander.
>>
>>49738664
Three infantry launch point?
So a San Fran can land nine infantry chits?

Mother of chrome. Why do anything else?
>>
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>>49738734

>nine

Anon, I...
>>
>>49738734
*per
>>
>>49738766
Oh, for some reason I thought it was 3.
>>
>>49738785

It used to be but they homogenized all the troopships landing amounts
>>
>>49738766
>25 to 60 cohorts
>about 48 escape pods per side of the lander hangar
>a little over 5 cohorts worth of escape pods
>>
>>49738828

It would probably be prudent for the troops to already be embarked on their landers during a battle even if they weren't sure about their drop site yet
>>
>>49738816
I figured it'd be alright if factions had different troop profiles, or what with PHR having more efficient bombardment. I suppose this works though.

three troops or one armor, right?
>>
>>49738866
Three troops or one defensive battery, I think only strike carriers can deploy armor.
>>
>>49738866

Or one defense turret too, I think

And I was wrong, the shaltari mothership is 3 launch although it has to work as both the troopship and strike carrier
>>
>>49738876
IIRC a defensive battery hit knocks one bulk lander or dropship unit out of the sky. So three infantry tokens could die fiery deaths if they assault and fail to enter a defended position compared to strike carriers...

Sounds amazing.
>>
Does anyone know if the factions have any different factors in Troops and troop combat?
Also, dropping armor? What is that?
>>
>>49738905

Almost. Defense batteries cause any bulk lander token to be destroyed on a 3+ and any dropship token to be destroyed on a 5+.

Multiple batteries don't change the effectiveness but do add their HP to the battery total for that region. Infantry/armor and bombardment can destroy batteries.
>>
>>49738915

We don't know if there are any differences between different factions armor and infantry tokens.

strike carriers can drop either 1 infantry token or 1 armor token.

Armor tokens are very good at destroying enemy tokens on the ground and are harder to be killed by other tokens but are very vulnerable to orbital bombardment as they only have a 5+ save against it.

Infantry tokens are the opposite. They're okay at fighting other tokens but are very easily killed by other tokens. They have a 3+ save against bombardment though, making them hard to displace from orbit.
>>
>>49738981
There aren't differences to my knowledge
>>
>>49738981
Ohoo. That is cool.
I wonder if nukes are going to ruin everything tho.
>That's a cool 2 turns you have spent enforcing a planet that generates 1+ VP a turn. Would be a shame if someone simply shot you down and reset all your work and started farming VP there instead.
>>
>>49739027

Well you can still take saves against nukes (I think***) but you also can't have any enemy ships within 12" of the nuking ship whatsoever, so if that's the case you need to git gud.

Also nukes destroy the objective so they're purely denial
>>
>>49739027
Nukes permanently destroy that sector (not the entire cluster) and cause the player owning the nuke to lose 1 VP, in general.
>>
another important part is that we still don't know how shaltari ground tokens work as they don't have dropships or bulk landers, only "gates". It could be that they simply can't throw down 3 infantry per token like the other races but can put down a surprising amount of armor from one ship.
>>
>>49739213
> tfw losing game
> tfw just nuke the largest concentration of hedgehogs I can find out of spite
> tfw centuries to recover
>>
>>49739248
>Spot the UCM player.
>>
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>UCM Dreadnought is a Ragnarov
>>
>>49739288
superior human genes
>>
>>49739577
>https://ideaswithoutend.wordpress.com/2016/10/08/tabletop-game-review-dropfleet-commander/
lol wtf, back when gw had humor.
>>
So, to anyone who has the rulebook, what errors or typos have you noticed in it? Anything more major than a wrong number, some mistyped fluff, etc?
>>
>>49738828
>>49738864
The extra escape pods are for the deck crew
>>
>>49739808

I haven't seen anything too glaring yet. The shaltari have the wrong PD on their fighters in the launch section, the Ajax fluff refers to its non existent ability to split fire and the glass corvette talks about how it doesn't have shields, even though it does (they don't actually do anything but ruin its signature and negate crits but it has them)
>>
>>49739808
>>49739890

There's some inconsistencies between the Demon and Dragons Furnance Cannon Alt mode. One has the Lock at 3+ the other at 2+.
>>
Interestingly enough, a ship with a hull value of 3 is slightly more durable than a ship of hull 4, since it doesn't roll on the crippled table, and thus can't take damage from crippling effects.

The 4 hull ship only needs 2 damage to be almost guaranteed to die, while the 3 hull ships needs 3 damage to be destroyed.
>>
>>49740184
Nope, they still take crippling damage, they don't roll on the catastrophic damage table when destroyed.
>>
>>49740226
Read the crippled page again, anon
>>
>>49740226
>>49740241
More specifically, the last sentence of the first paragraph.
>>
>>49740283

Having a hard time doing so with my photograph of the page, do you have a better one?

also the only hull 3 thing I can think of is a void gate
>>
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>>49740283

Doh, this is my picture
>>
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>>49740323
>>
>>49740346

Great, thanks.

Yeah I guess that keeps some corvettes and gates in the game longer although gates will pop with ease anyway

Still it's nice for the Echo, it takes almost as much effort to kill as a New Orleans
>>
>>49740323
>also the only hull 3 thing I can think of is a void gate


*Deeply disappointed but non-judgemental head-shaking*
>>
>>49740346
I'm also wondering, does Reactor Overload have a chance to chain infinitely?
>bring PHR battleshipHeracles down to 11 hull
>Reactor Overload
>Reactor Overload
>Reactor Overload
>Reactor Overload
>6" explosion radius
>Distortion Bubble
>6 damage

>1/236196 probability for this to happen
I like those odds.
>>
>>49740387

Am I missing one?

I didn't mistakenly call the void gate a ship
>>
>>49740429

with 2 orbital decay, all ship without atmospheric dies, turning into the fireball. after 3 orbital decay, even atmospheric crashes..
>>
>No.
>I paid good money, and it hasn't turned out as promised. I am every bit as entitled to speak my mind as anyone else here, happy or unhappy about how things have gone. And none of it is being addressed. Hawk hasn't said a word about why they shorted us a box, without said box they haven't adequately (or at all) explained why we couldn't pick the first two fleets since it wasn't a case of pre-packed starter boxes, their apology for breaking their word on backers-before-retail is painted to make them look the victim not the perpetrator, prices were sub-par now that we see what online retail will go for, few if any backers are getting their tracking info, and there are reports of other flaws coming in such as one of the PHR cruisers being miscast.
>You don't congratulate a dog for pissing on the floor, you rub its nose in the piss so it learns not to do that again. This project has gone from decent to sh!tshow in under a month, and if I want to grouse about that, I have 190 British Pounds worth of right to do exactly that.

>canadians
>not the worst posters
>>
>>49741379
I love the one about discounts. Looks like pre-ordering turns out ot be shit option once again!
>>
>>49741268

Orbital decay is a state, it doesn't stack
>>
>>49741379
>You don't congratulate a dog for pissing on the floor, you rub its nose in the piss so it learns not to do that again.

As an aside you actually don't. The most effective way tot rain a dog not to piss on the floor is to not react when they do it and shower them with praise when they do it outside.
>>
>>49741379
Not getting a cardboard box, and possibly not getting your stuff before some shops is a "shitshow"? He's right, he really is entitled. A shitshow would be if the game & models weren't getting made at all.

>>49741569
It's a funny mental image though
>Our engines are offline! We're going down!
>[explosions intensify]
>Now our engines are triple-offline! We're going down even faster!
>>
>>49741569
How does orbital decay work, anyways? Does it automatically happen after that ships activation or during roundup?
Is it subject to a save?
>>
>>49741646

I'm not sure, my hypothesis is that it's like fire but instead of 1 hull point it will drag you down one orbital level if you don't repair it in the clean up phase.

That way you can fight it by climbing to high orbit every activation (or just die if you were already in low orbit).

It could be important as it would basically force a ship to keep moving to high orbit in its activation, giving it a penalty to shooting at low orbit ships.
>>
>>49741874

Also another interesting side effect of this hypothetical scenario is that if you inflict orbital decay on a ship that has already activated and ended its movement in low orbit, it will auto burn up if it doesn't successfully repair the damage.

Neat for sniping troopships with your Heracles I suppose
>>
>>49741874
>>49741909
What I like about this interpretation is that it also makes Engines Disabled far different than any of the other crippled results with orbital decay, as it's the only one that explicitly prevents you from ascending a layer. You have to repair either orbital decay, or you have to repair the engines, otherwise you're fucked.
>>
>I complained directly to Hawk about the No box box set, which Is an issue that isn't going away any time soon, they responded within 24 hours with a perfect no apology apology, in that they were sorry I felt disappointed by what I received, notbthatbtheynwere sorry for the cheap ass money saving fuck wit decision not to include retail boxes. Really not interested in the reasons for the decision it's a daft one.
>If you watch the Beasts of War Video from last weekend you will see Dave talk his way around the contents without mentioning the words set or box in a display of verbal gymnastics as the Beasts of War guy talks to him about the two player box set. Would be funny if it wasn't so sad.

Jesus Christ what world does this guy live in where everything is always perfect and it's okay to be a dick to Dave?
>>
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>>49742062

I only keep model boxes so I have something to prime models on
>>
>>49742062
I'm more mad about the cucks who keep implying/saying that Hawk never intended to ship backers before retail, and that they were lying through their teeth the entire time for PR.

>They shouldn't have made the bloody stupid promise in the first place though and they then shouldn't have kept on repeating in with the now pious looking overtones that hinted that they were better than others and here's the promise to prove it.
>Nope, turns out they are like everyone else.

Absolutely infuriating.
>>
>>49742062
>Jesus Christ what world does this guy live in where everything is always perfect and it's okay to be a dick to Dave?
I have to admit I'm a little miffed there's no retail packaging, I was planning on giving one of my starter fleets away and the box would have made for a nicer gift.

I mean I'm not too angry or anything, I'm actually more pissed off at the shipping time but that's just because it's going to miss the long weekend I have off work, but the box is part of the product so it's an odd decision.
>>
>>49742141
I mean, there are obviously a few benefits to no retail box;
>less stuff to pack
>easier to make sure everything is in the box
>smaller packaging; cheaper and quicker shipping
>less space taken up in a limited space warehouse

But on the other hand, I do agree with you. The box would have looked really nice, but I don't actually use it for DZC stuff in all honesty; I keep all my units in foam trays, I just have my book in a bag, and all the tokens and quick ref sheets easily fit into ziplocks and a thin binder. likewise with the buildings and map.

Pretty much everything BUT the units in DZC can be stuck into a folder, in all honesty, meaning you don't need to carry around a bigass box.
>>
>>49742141
But see that's a reasonable response to the situation; "it's odd and I'm disappointed" is way more mature than demanding they fix their "cheap ass money saving fuck wit decision", which is how a child responds to things they don't like.

Ultimately what's going to likely happen is all the super pissy people are going to play for a month or two, bitching the whole way until they poison any potential community to the point that no one wants to play. Meanwhile I'm just excited I'll be able to get more cruisers this week.
>>
>>49742213
To clarify, by "more" I mean in addition to the Kickstarter ones I don't have yet.
>>
>>49742204
Yeah I'm a Firestorm Armada player so I'm just going to use one of my existing carry cases, I'm just going to feel so cheap handing over a bunch of sprues and a rubber band rather than a nice boxed item.

As I say, no big deal and I appreciate that they pretty much had to ship when they had to ship and this probably makes life easier.
>>
>>49742141

I feel like I've been trained like a fucking dog by FW to think a transparent plastic bag with sprues and loose parts is of much higher quality than a nice box
>>
>>49738953
Does a battery defend a sector or a cluster?
>>
>>49742280
You only get the nice box if you spend a lot of money on a single high quality(tm) model, goy :^)

Chop chop, back to work! Can't earn that Warlord sitting on your ass!
>>
>>49742295

That is an excellent question

>>49742303

I distinctly remember Titans used to only come with a certificate and then switched pretty recently for the newer gigantic models
>>
Did Hawk ever say that they would include the retail box?
>>
>>49742426
It was heavily implied, although not explicitly listed.
They SHOULD have included the retail box, but it's not the end of the world that they didn't.

Really, the biggest misstep Hawk has made so far in regards to the actual product, is the fact that apparently Dave forgot to model the bottom of the Leonidas (and thus Scipio) with a hole for the stand. Easily solved with a hand drill or dremel, but it's not like Dave to miss something like that.
>>
>>49742490

Wait really? There's no slot at all?
>>
>>49742490
I think that more than anything shows how stressful this must have been for him. Hopefully he gives himself a break when it's all over.
>>
>>49742536
Yep, completely smooth armor on the bottom where the CoG should be. Not too big of a deal; the hole is going to be covered up by the widget anyways. It's not like you won't have access to a 3mm drill anyways.
>>
>>49742583
I look forward to this being next week's Designated Moan on the kickstarter comments.
>>
>>49742540
Agreed
I know white knighting for Dave has become a running joke, but the guy works absurdly hard and clearly loves his company and its games. He deserves a bit more respect from some people.
>>
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>>49742702
>High command's sent us coordinates for a guy who's butthurt that his box set isn't as undercut as the Warstore can do versus normal MSRP
>We drop in 10, Legionnaires
>AD VINDICTUM
>>
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>>49742962
WHOOPS WRONG IMAGE AM I RIGHT GUYS?
>>
>>49742962
>>49742989
Kek
>>
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>mfw I told myself I'll clear my backlog in the months I'll have to wait till DFC shows up
>I've finished two models since then

Oh god there's going to be resin and plastic everywhere.
>>
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>>49742989
>mfw I work out why bay eighteen is next to bay zero-eight
>>
>>49743368
Reminds me of one of those bullshit facebook brainteasers.

> WTF!?! Can YOU figure it out?!
> Only 1% will get it right!!!!
>>
>>49743368
80, 81
>>
>>49743453
>> WTF!?! Can YOU figure it out?!
>> Only 1% will get it right!!!!

>Who was justified at the battle of Vega?!
>>
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>>49743368
Oh god damnit, that took me a while too. And it's entirely your fault.
>>
>>49743491
Nobody.
>>
>>49743658
That's abadonist talk!
>>
>>49743899
Abandonists who didn't fire first were right.
>>
>>49743491
Both were justified at the time based on the positions they were in.

The Abandonists however were right, no matter the moral or nationalistic argument. There's no way the EAA could have allowed everyone to warp away over Vega with the limited knowledge they possessed, but it still would have saved more lives if they had.
>>
>>49728784
That's exactly what he did. I think he had a post or tweet saying that Dropfleet was his attempt to fix a lot of the issues BFG had and get to his ideal game. Which shows, I have been pitching it to some friends and they love the idea of variable ranges for guns based on visibility while also rewarding various play styles. You could, conceivably, have a CAW focused fleet and a carrier/long range focused fleet face off and it would still come down to skill, smart choices and luck. I've been playing DZC with them and they're all vets of other wargames like Warmahordes, Malifaux, 40k, etc. And they love it. Each turn is a nail biter, one lucky roll or bad decision can turn the tide. We've been only playing with the starter set, but I got another one on the way with some command units, special units and the command decks to step it up.

Once DFC has released and they've worked out distribution, Im gonna pick up a couple of starters in December.
>>
>>49745085

Part of what variable ranges mean is that small ships will always be competitive.
>>
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>this maximal autism in the KS comments
>someone actually said "shitposting"
>>
>>49744257
I'm not sure they physically could. There were billions of people on the cradle worlds, can't fit all of them on spaceships.
>>
>>49745831
You could take a few trips, and if they joined in they could have fought a delaying action as one.
>>
>>49745854
You'd need more than a few. Ships can hold a lot of people, but it's peanuts compared to the population of a planet. If you dedicated the entire economy to it and nothing went horribly wrong, you MIGHT be able to evacuate half before the Scourge arrival. Mind you, that would still be significantly more than the number who did escape.

Speaking of which, was it ever explained why the tennis ball made its warning as vague as it possibly could? It just made humanity fight among itself rather than doing anything productive. A fuck up that massive doesn't seem like the type of thing it would do.
>>
>>49746198
It didn't want to bring any troublemakers with it. The way it did it, all the ones who did come with it were ones who wanted to, wholeheartedly- and even had blood on their hands for their choices.
Standard cult initiation and isolation tactics. :^)
>>
>>49744257

What if tennisball kidnapped the abandonist? What if tennisball was a invaader's ruse? All things considered, listening to tennisball was irrational for them.

Also I don't know listening to tennisball could save more lives.
>>
>>49745854

I can't be confident any return trip would possible. If it was possible, someone would tried to escape to Vega expecting to follow abandonists.
>>
>>49746198
Most of those people weren't useful anyway
>>
>>49746234

Speaking of ruse. I remind of theory anon written few threads ago.

Shaltari wanted to weaken scourge by letting them to fight humanity. But someone who thinks of fucking shaltari send a white ball to weaken humanity. Ensuring scourge total victory.
>>
>>49746198
>Speaking of which, was it ever explained why the tennis ball made its warning as vague as it possibly could?

How would unverifiable details have helped?
>>
>>49746234
Nobody was suggesting they could possibly have believed it.
>>
>>49746281
Even ignoring the fact that rescuers would have been slaughtered, who says no one tried it?
>>
>>49746350
How long does FTL take in setting? Could it have just showed up and gone "ayyy lol change ur FTL frequencies senpai lmao" and averted the invasion entirely?
>>
>>49745831
Yep, those issues exist. The right choice was still to get as many people away as possible. There's no way the EAA could have known this, but it was still the right choice in the end.

>>49746234
Those things didn't happen though. The EAA had every reason to be afraid of something like that, but it turned out the sphere was, to the best of our knowledge, entirely benevolent.

And it's obvious that getting more people away from the Cradle Wolds would have saved more lives.
>>
>>49746374
We don't know who ever tried that, so we can't sure returning trip is possible or not.
>>
>>49746281
Only the Abandonist vessels received the coordinates they needed to make the jump.
>>
>>49746384
The trouble is that you can't jump near planets and the sunlight transit takes time.
>>
>>49746198
As said earlier, critical thinkers would have made it harder to mould its new society and get them to, say, implant prosthetics that probably give the smug fucker a backdoor into the neural systems of every citizen.
>>
>>49746471
*Sublight
>>
>>49746323
I remember that one, it was interesting. Shaltari wanted to keep the Scourge around but didn't want them getting too powerful. So they sent it at all sorts of different species to both sustain it with new hosts and cut down the fleet so the Scourge have to spend time making a new military. Rinse and repeat.

Then the mysterious creators of the Sphere decided to make it so the next target race inflicted fuckall casualties upon the Scourge for some mysterious reason, and they sent out the Sphere to weaken the human defences. It worked and humanity was slaughtered thanks to the previous infighting. Nobody accounted for the ignored colonies going on some insane crusade, though.

At least that's what I remember of it.
>>
>>49746471
So it could literally have said "ayyyy change your beacon frequencies" (and they could have done it, it could clearly warn or help them do so in sync) and just saved them from the scourge entirely.

What a dick.
>>
>>49746466

Tennisball or abandonists didn't thought of sending coordinate again. I think tennisball didn't want too many people following it.
>>
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AAAAAAaaaaaaaaAAAAAH
>>
>>49746611
Did they give you a tracking no.?
>>
>>49746629
Yes, but I'm not sharing identifying information with you filthy peasants.
Jokes on you, I'm not a kickstarter, just preorder scum.
>>
>>49746670
>Jokes on you, I'm not a kickstarter, just preorder scum.
;_;
>>
>>49746670

it's okay for me, I got the package already :)

jut wondered of tracking though. there were no tracking notification.
>>
>>49746323
Entirely possible that the Shaltari tribes are using humanity and the Scourge as proxies, even if humanity and the Scourge don't know it. The Scourge could have been elevated by one of the tribes as auxiliaries. I mean seriously, how does a jellyfish that obviously evolved in water develop all this advanced technology? Combined with the "recent" evolution to control other alien species? You're talking about a specific evolution to control species that straight up do not exist in their environment. Very, very hard to believe that arised naturally. Hell, diseases on earth have a hard time jumping from one species to another and that's with the same biochemistry.

So, throw in the fact we know the Shaltari tribes like to use others to fight their wars amongst each other, the fact they tried to do the same with humanity and guided them to the cradle worlds and helped them develop better FTL and who knows what else until humanity turned down their offer, and the Pungari who accepted it being outfitted with Shaltari weapons, it's pretty easy to believe that the Shaltari are more than willing to toss high tech weaponry at other races if they fight. And what better way to fuck over a rival tribe and their pet attacj dogs than to A: warn humanity and get as many as you can away all while giving them a shit ton more tech to return and fight later and B: help cover up the outer colonies and keep them isolated from the Scourge until they're ready to fight. B is obviously hypothetical, but a century and a half of being hidden from a violent invader species when god knows how many ships were jumping to them and with the latest fluff showing the Scourge could find them despite all their precautions leads me to believe it wasn't just luck that got the UCM to stay so well hidden. Throw in Shaltari are both attacking the UCM and the Scourge, depending on which planet they're at, shows there's definitely more than one tribe involved here.
>>
>>49746696
If it makes you feel better, it looks like I shouldn't expect to get it until next monday, the 17th.

And then on the 22nd I have a disaster recovery exercise at work that will presumably be a disaster and take all day too.

So it's *basically* like I'm getting them in November, really.
>>
>>49746768
could also explain why they can't rebuild their battleships
>>
>>49746768

Vague warning seems to be what tennisball maker intended imo

if tennisball said the danger is coming due for 2507, May third and/or explained why humanity doesn't have a chance against them, there would have been no infighting.
>>
>>49746768

The Scourge probably not. Their tech is way different than the shaltari and the shaltari have the tech advantage and numbers to murder the shaltari. If the scourge recognize tehy were being manipulated they would have attacked the shaltari already due to knowledge of their homeworlds.

Maybe the jelly fish evolved on a standard world and were the 2nd species on the planet to achieve sentience. They murdered the first who were already in space.

Or perhaps they were just minding their own business controlling the planets bodies when a group of friendly aliens try to say hello. So the scourge for for the fresh meat.

Or maybe the scourge were a bioweapon that turned on their masters.

Either way I doubt the shaltari would have ahand in their creation
>>
>>49746234
>>49746768
the anon also said the scourge is either lacking battle able shipbuilding ability utterly or can't send reinforcement due to something or someone until now as we can see no new scourge battleship.
>>
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>>49746670
And here I am stuck in the commodore doldrums. Curses unto you, shitmonger
>>
>>49746940
>If the scourge recognize tehy were being manipulated they would have attacked the shaltari already
Why would they? They get to survive and commit some genocide, the Scourge were having the time of their lives until the reconquest. It's entirely possible that they just don't give a fuck and are happy to be manipulated if it means more stuff to kill and infect.
>>
>>49746768
I can't accept the tennisball being Shaltari.
It's described as unadorned, white sphere.
>>
>>49746940
They might just not know.
It was indicated that the hivemind they have has problem passing through rocks and because of the distance and complexity of the stars it could be the seed ships they send out might be destroyed before they could they could link into the hive mind because of interfreience.
It might be why the shaltari gun down anyone who tries to jump into their space
>>49746940
>Or maybe the scourge were a bioweapon that turned on their masters.
I hazard that the scourge was a method of the shaltari to escape their fear of death, perhaps a rogue faction.
>>
>>49746940
>>49746975

the scourge already claimed that both themselves and humanity were being manipulated by shaltari.
>>
>>49746974
Go complain about it on kickstarter.
>>
>>49746974
An officer of your rank must know patience. Otherwise the [insert faction you don't like here] will win.
>>
>>49746987
What better way to hide than to make it the most bland shit possible? Especially after humanity already knew the Shaltari are dicks that wanted them to fight for them?
>>
>>49747003

>[insert faction you don't like here]

I like that.
>>
>>49746998
>trusting Scourge
Jelly genocide best day of my life
>>
>>49747012
I don't believe they could make something like that if their life depended on it.
>>
>>49746998
Yep. Which is what set me down my original line of thinking of multiple tribes being involved in the Scourge invasion of the cradle worlds. One tribe has the Scourge, one has the PHR via a group of very grateful and guillible people, and the third helps hide the UCM and lets them get fucking pissed and devote themselves whole heartedly on a revenge path against a rival tribe's auxiliaries.

Just.
As.
Planned.
>>
>>49747031
Jellys are a species of peace. Jungle Devil does not represent true Scourge.
>>
>>49747050

tennisball maker could be some shaltaris. so true. though I'm more inclined to the race X, which is rumored around.
>>
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>>49747050
Fucking hedgehogs. It's probably just one tribe that planned so hard they forgot why they were even making the plans.
>>
>>49747102
More than likely Race X. Though it could just be space pirates that are here to fuck shit up. Though it would mean a new army in DZC too since DFC is all about landing troops...
>>
>>49747131
>space pirates
https://www.youtube.com/watch?v=o0n2F986vL0
>>
Sometimes, I think of scourge shedding tears around, crying 'you told that mankind is easy to deal with! see those fleets around me.' grapping by the collar of some mysterious manipulator.
>>
have you ever read some quotes from dfc rulebook? its quite interesting.
>>
>>49747282
Such marvels I could hardly guess at, let alone expect to witness in my humble life. These aliens are almost divine in their master of all things, small in stature yet fathomless in years. The thought of ever being opposed to them haunt me, such is our crudeness in comparison. - Captain Explorer John T Cook, 2342

This place is surely the Land of Sand and Blood. The Shaltari have wreaked upon us this day such a slaughter that I hope we never face again. I have but three ships left, all that remains is for us to sell our lives dearly in the hope the Urchins have less stomach for blood than us. - Aaru Fleet Admiral Yuto N. Yamamoto, 2399
>>
>>49747339
>Urchins
Saving that one for later.
>>
>>49747359

It's AUTHENTIC. written by HWG writer.

we can proudly calls them urchins.
>>
>>49747383
>Urchins
>Spiny Maggots
>Hedgehogs
>Spiky Midget in a Tin Can
Quick, more anti-shaltari slurs
>>
>>49747282

furthermore.

I name this ship Endeavour. May she break relativity, seek unknown worlds and guide us to a new and shining era as the Galaxy unfolds all its wonder before her - President Prime Myra R. Velasquez, 2305

Unity is strength, division is doom. You must hold our race together - I fear the consequences will dire if you fail. Assemble the fleet, we must stop this Abandonist madness before it forever sunders mankind - President Prime Ayo C. Sesay, 2507

the head of EAA government is called president prime I guess.
>>
>>49747397
When you need those Shaltari out of the ground game and the only solution is saturation bombing:
>Needles in the Haystack
>>
>>49747339

>shaltari are gigantic badasses

>in game one UCM ship is still equivalent to a Shaltari ship
>>
>>49747561
>Shaltari purposely gimp themselves to give their enemy a fighting chance
>their martial honor does not allow anything else
>the big guns only come out when fighting other Shaltari, or when a homeworld is threatened.
>>
>>49747282

Of brave 22nd century. it's an age of romance and brevity.

"War is a sad cycle. the inevitable folly of mankind. Though we cling to peace, be damn sure war will come again and sooner than you think. the pressure mounts, the land bleeds. We must build the ships of tomorrow today if we are to prevail! - President Charles K. Schneider, 2097

Personal courage and deeds may have won the day in ancient times. Today, superior resources will undoubtedly bring victory. - Quartermaster General Jack F. Sauer, 2115

For oil, for steel, for water, for the future, for life! Sail with me for such is the thirst of our homeland. It must be quenched, else it shall end in dust. - Captain Jason H. Zhou, 2116

Global war is a game of numbers, A commander must run them tirelessly and diligently to secure victory. Planners at the highest level must abandon the human for those numbers, lest they lose stomach in the repulsive face of personal anguish. These that suffers the least, ultimately, are those that win - President of the West. Darren P. Gainsborough, 2129

Such affronts we can never forgive nor forget. In this final war at sea, we must end them all. No mercy, no cease until we alone own the surface of this blighted ocean. - Lord Admiral Simon J. Park, 2135

A sea of fire and death the likes of which one would never dare to look upon again. This ocean of suffering is where our ambitions died, and where I too shall meet God. My ship sinks further as I catch the reek of roasting corpses... how is it that true shame of war meets my eyes only now? - Grand Admiral Ibrahim El-Amin, 2135

From this moment onwards, battles between ships of the sea will forever be eclipsed by those of the stars. May the coming maelstrom, the first of its kind, be the last. Alas, I fear it shall be merely a shadow of those to come. - Star Admiral Belladonna S. Collins, 2185
>>
>>49747561
Is it UCM or old world dating?
It could easily be the colonies' first encounter with shaltari fleets or something when they get rekt because they have no idea what a Diamond or a Platinum can do.

Or just as easily a really hideously costly battle where both sides got grievously mauled and they're horrified at how high the bill is getting.
>>
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Bump
>>
>>49747561
Shaltari can detect you from insane ranges and their own ships are hard to detect. I could see them being very scary if you end up outmaneuvered.
>>
>>49747698

You're right it is EAA time stamped
>>
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>>49747180
https://www.youtube.com/watch?v=2VlgYgN8qos
>>
>>49747131
>implying it can't be a space only faction.
https://www.youtube.com/watch?v=pM8OyBBoUhg
https://www.youtube.com/watch?v=dQgrQVv4rSE
>>
>>49748516
>space only
>in a game about landing troops on planets
>>
>>49748638

The fact that planets are for plebs doesn't change the desire to curbstomp everyone in their own niches and show them who's Boss here.
>>
>>49748115
Man I love how those Shaltari light cruisers look. Probably gonna build some Aquamarines as soon as I start on them, get some cheap impel on the board.
>>
>>49742583
Well shit. I don't have a 3mm drill.
This is actually going to pose an issue for me.
>>
>>49749738
Cut the nub off the widget and superglue it.

And be glad that's the only problem, my BC is so warped it looks like it has erectile dysfunction
>>
>>49749738
Better get one fampai. You should always have an assortment of tools.
>>
>>49749766
Which faction BC you've got?
Also post pics.
>>
Shitari; the worst race, or the worst race?
>>
>>49750068
I don't know anon.
Non-abandonists are pretty bad too,
>>
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>>49750068
Greatest race.
>>
>>49750094
>abandonists talking shit

You fuckers built your ships around broadsides. In space. Granted, you were dumb enough to listen to any random tennis ball that came along. Hell, I think I'll just fire a tennis ball at your bridge that says "Kill Yourself" and auto win my next fight.
>>
>>49750290
Gud luck getting your CAW into the bridge-area without succumbing to superior firepower.
>>
>>49750364
Fine, I'll draw a little doodle for you with my burn through laser. You fucks are dumb enough to believe it anyway.
>>
>>49750364
>Worst PD in general
>Claims superior firepower
>Thinks it will save them against CAW
>>
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>>49750385
>UCM baseline this buttblasted after granddaddy picked the wrong horse to back
Somebody's getting TWO offers to surrender after the brass pulls him off his propaganda terminal and hands him a rifle.
>>
>>49750415
YOU'RE GONNA NEED TO SPEAK UP. THE MASS DRIVERS ARE PRETTY LOUD WHEN FIRING. AT WHAT? YOU'LL FIND OUT IN A FEW SECONDS. THANK GOD FOR LIMAS.
>>
>>49746529
Could it have? Or were the Shaltari or even Scourge infiltrators feeding our beacon frequencies to them?
>>
>>49749369
If I ever started shaltari, I'd have to try quite hard not to resist building all of the cruisers in the light cruiser orientation. It's just better.

And no, I haven't worked out how heavy cruisers or motherships would work, but I'm sure there's a way.
>>
>>49747050
>>49747102
The original rulebook explicitly states that the physics-warping technology of the Sphere is beyond even the Shaltari's capability.

Dave said it in an interview (BoW I believe) too.
>>
>>49751017
Underrated post.

>PHR is Race X's weapon against Shal'tari's Scourge.
>>
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>>49750425
Bro, why you shooting at that random asteroid?
>>
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>>49751057
Why are people starting to put an apostrophe in the middle of "shaltari"?
>>
>>49751068
I have no idea.
I saw someone do it and thought; "Hmm. So THAT is how you spell it. it looks esoteric and it sorta makes sense."
And then I spellt it Shal'tari
>>
>>49747561
I mean, it's OK for them to be giant badasses... a Shaltari warship has like, 20 actual Shaltari on it. Compared to (based on our autistic counting of escape pods) several thousand on most UCM ships.
>>
>>49750398
He was talking about you surviving to reach CAW range.

On the other hand, he wasn't disputing the potential effectiveness of your stalking tennisball stratagem.
>>
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>Dave said the time until dispatch was completed was measured in days. As with all the recent updates you have to listen to what Hawk are saying very carefully.

>Measured in days doesn't mean anything since any length of time can be measured in days.
>>
>>49751611
>all these people reading Hawk's words as if they were from lawyers and marketers who're getting ready to go on vacation in Cancun
Do not bully
>>
>>49751611
Hawk is never going to make an explicit promise ever again. They don't want to suffer the wrath of entitled crybabies a second time. Joke's on them, there's no escape from entitled crybabies.
>>
>>49751611
>Hawk's verbal gymnastics are starting to make them look a little shady imo.

The only reasonable conclusion that Hawk is fleeing to the Seychelles with all the KS money!
>>
>>49751883
Maybe they can find sean murray for us :^)
>>
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>>49751924
On it bro.
>>
>>49751191
I mean, sure I guess. But they've never been spelled that way in any official anything so I don't really get it.
>>
Oh shit, threads about to die, new thread coming up
>>
New thread

>>49752096
>>49752096
>>49752096
Thread posts: 339
Thread images: 50


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