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/awg/ - Alternative Wargames General

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Thread replies: 216
Thread images: 39

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Bumps are allowed edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk (embed)

>Question of the Now:
What's your favourite /awg/ nobody knows of?

>Last thread
>>49577401
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>>49678118
Who's that guy? Very nice mini.
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>>49678427
Bloodbane from Drakerys.
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>>49678118
Anybody here Warlord?
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>>49678583
what's walord, and where can I get a pdf of it?
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>>49678583
Tried it once, enjoyed it, wish it had more options for customization. Do you have the expansion by any chance?

>>49678593
Reaper's fantasy skirmish, it's really neat, I'll try to find the pdf, tho it's fairly easily reachable on Google.
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>>49678593
>>49678687
http://www.mediafire.com/download/ekx3jzjrk7epmgv/warlord_2nd_edition.pdf
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>>49678118
QoTN: My favourite /awg/ would have to be warzone resurrection by Prodos Games. Though its been a fair struggle to get people too try it out and jump on board with it. I know tjat Prodos' shakey reputation after the AVP KS clusterfuck probably turns people off the most, and after some recent self reflection I am probably not the best person to have on the demo team trying to promote the game. To say that I'm unskilled socially would be the politest way of putting it.

But my mates and I have fun with it, and I think if we just enjoy ourselves people will come over in their own time if only out of curiousity. New edition coming out certainly doesn't hurt.
>>
>>49678710
thanks anon
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>>49678721
Well, you can always try to improve yourself, and Warzone is a good game. Beasts of War did a fairly good video on 1st ed, guess they'll do one for 2nd ed too. Tho I'd like to play Ultimate Warzone too at some point, what a monster of a rulebook that is.

>>49678738
No probs, have fun.
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>>49678759
Yeah, been working on myself a bit. My main problem is I'm like a deer in headlights when someone comes up to my table/booth. Only way to fix that is just talking to people, and I've been getting better. Last convention earlier last month I got 10 groups through my demo over the weekend. Not bad for an anime and pop culture convention crowd.

Learned a lot about demo technique, got another show next month and I'm taking those lessons forward with my 2.0 scenario and pitch. I'm hoping it all goes well.
>>
>>49678453
Thanks.
>>
>>49678842
Evan? If that's you, I'm truly think there's only the two of us in this thread talking about Warzone.

Don't forget that they are just normal people like you, who are interested in what you do - and you're enthusiastic about that thing, so it shouldn't be hard to convince them why they should play too.
>>
>>49678886
The one and the same, man. I'll be doing the Venusian Eanger scenario that we talked about for Little Wars next month, and probably use that as the default scenario for Jolt demos and clubs
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>>49679021
Then there are three of us, as I'm the one with the surplus Heavy Infantry and Strike Skimmer (which is still in shrinkwraps, didn't have the guts to open it yet, it looks so pretty like this). Good luck with the demos, and upload some pics of your completed stuff, painted minis are always welcomed.
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>>49679102
Aha! I've got the day free tomorrow, I'll dig out that box of Capitolians and get you those pictures.
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>>49679412
No hurries man, they can absolutely wait.
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10 past midnight bump!
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>>49680413
I really like the tankettes desu, my only fear is that they wouldn't be too compatible with the older stuffs.
>>
Several threads back, an anon mentioned Clan War, the wargame for Legend of the 5 rings. I was unable to find PDFs, but started thinking about how I could knock together my own set.

Then, a friend mentioned Avatar: The Last Airbender.

What would awg think about a 6mm, mass combat game using bits borowed from Mighty Armies / Dragon Rampant, with benders of all stripes duking it out?
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http://www.spartangames.co.uk/frontline-despatches-4-operation-thunderhead

Spartan's latest narrative campaign continues after their user survey showed a user response of "Anything, just pay attention to the game".
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Are there any good coop skirmish wargames out there? I mean, it's something I wanna try.

Sometimes the 'your dudes' approach is better when you have friends to share it with you, so having them play against an 'AI' could be cool, everyone gets super excited for bonuses and sad because of the penalties, wounds and all that.

Maybe 3-4 people controlling 3-4 miniatures each, doing specific missions, like infiltrating a bandit's camp and stealing treasure or robbing some wizard and his undead minions in a tower, or whatever.

Is there anything like that? And if there isn't, let's talk about how we'd do it.
>>
>>49680487
I love tankettes, especially since they're generally relatively amenable to working alongside my mixed 28mm historicals & SF stuff. They may be a bit big or a bit small, but they're oddly-sized (and probably chibi kawaii) anyway.

Kind of want to pick up the Dystopian Legions tankettes, and each type comes in a pair too.

>>49681899
Look into Two Hour Wargames (and solitaire stuff in general, for one/team-vs-AI games).

Two Hour Wargames do some stuff that's very much what you want - they have freebie rules that are just the basic rules, but their full games tend to add neat campaign systems and stuff. Just bear in mind that their older stuff is clunkier, and it's often a bloody nightmare to try to learn just by reading - you really want to push a few toy soldiers around and roll a few dice as you read the rulebook.
>>
>>49679102
And then there were four. Love me some Warzone. Got a large collection of WZR from the kickstarter and post kickstarter the Imperial and Warbanes. Glad that 2.0 is out in the wild. Hopefully more people will pick up this great game.
Just ignore the AVP shenanigans, Warzone is just to good to let that worry you. It's a great universe, really nice models and actually a good game system . I like the fact it's not a I go you go while system, it's a I activate a unit (a model at a time) then you do a unit

Do yourselves a favour and download the free full rulebook from Prodos website. Be aware it's a pre release version there a few issues that are going to get updated, but worth a read and play :)
>>
>>49681218
I feel like the setting doesnt lend it self to the scale.
>>
>>49682274
Never played anything 2HW, but I'll see if I can download some of those you're talking about.
>>
>>49682572
I did, but no ToC and index, no love from me - I'll wait till those are done. Otherwise yeah, it's a neat system, and I like the card mechanics too - maybe I'll pick up the big deck this time.
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Do you think the setting is important for a skirmish wargame? What do you think is the most important, originality or a consistent setting?
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>>49683229
I usually like to make up my own settings to fit the games I play.
>>
>>49683256
For example? What do you mean?
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>>49683597
I just use the mechanics and don't worry about the setting, I prefer more generic games for this reason as it makes the process easier.

It of course is usually a collaborative effort with my opponent.
>>
>>49683229
I'm so sad Helldorado is dead. I never got to try it, but I love the minis.
>>
I'm looking for a good Mordheim replacement with some good campaign play, this seems like the best place to start asking, so yeah, does such a t hing exist?
>>
>>49684166
If you are into wizards, then there's Frostgrave, other than that, Rack&Ruin has strong RPG elements with tons of customization, but if you're into simpler stuff, Savage Worlds Showdown could work, and it has the added benefit of being a derivative of an RPG, thus having a shitton of material from the sourcebooks.
>>
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>>49684166
>>49684366
Forgot pic
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>>49684366

Is there a link for Rack&Ruin?
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>>49684639
Yup
https://mega.nz/#!TE9UDJpB!QE5JHlEOzGdt5yCsPSmwl_Vet7xHhEW60ZEy33kAx4o

If you like it, buy the pdf and support the creators, they are a nice bunch.
>>
>>49684382
Picture should have a big minus sign next to 'character development for anything not a wizard'. Since that's a huge difference between it and Mordheim.
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New starers for Dark Age are incoming

http://dark-age.com/brand-new-faction-starter-boxes-available-soon/
>>
>>49685830
Hell yeah, Dark Age! Just needs a little nudge to really get out there. What a good game.
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How do you feel about games that have you throw different amount of dice for different tests?

Like for example, combat is done with 3D6, but all other interactions are done with 1D6.

Not specifically that, but something really similar is what I'm planning to do, but I'm afraid some people might consider it "counter intuitive" or something like that
>>
>>49686472
I'm fine with it. Systems just need to be coherent and comprehensible, not bound to a single mechanism.
>>
>>49686472
I mean, 40k does that and nobody seems to mind.
>>
>>49687105
It'd be pretty difficult to make an argument that 40k's popularity is from it's mechanics, though.
>>
>>49687220
True, but its popularity has made those mechanics more palatable to the wargaming masses.
>>
Didn't get any replies last thread, so any good IGOUGO Mech games? I'm not a fan of the card activation thing in CAV: SO, and I don't really like alternating activation ala Battletech Alpha Strike.
>>
>>49687599
Look up "KOG Light" or something like that.

I'm in a google group of game development and a dude just posted his game there. I think he's also on Dakkadakka forums, at the game design subforum.

>>49686719
>>49687105
True, but I don't want to be like Too Fat Lardies' "Bag the Hun" which uses thousands of different mechanics for different stuff
>>
>>49687599
I am not sure that there is such a thing.

From my experience with gaming, if the game is post-1980s and IGOUGO, it is fairly likely that the rest of the design is just as lazy as the choice of turn system. There's some rare exceptions to that and none of them are mech games.
>>
>>49687725
>which uses thousands of different mechanics for different stuff

Well don't do that then. It's perfectly fine to have 2-3 different methods of resolution for tasks in wargames. It's all about getting the appropriate 'feel' down, and typically that will involve using more than one set of dice rolling. Massed shooting being a lot of dice versus command and control with just a couple for a generalisation that you'll commonly encounter in games.
>>
>>49684366
I heard Frostgrave is kinda rubbish though. Does Rack and Ruin have it's own miniatures?
>>
Come November no more paper models for me!
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>>49688262
Why Brewers Vs Masons?
kind of strange choice for starter teams don't you think?
>>
>>49688368
Isn't it going to cost hundreds of dollars to pick up though?
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>>49688386
Hundreds of dolars? isn't guild ball one of the cheapest games in the market up to this date?
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>>49688368
They are both middle of the road teams in terms of play style.
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>>49688397
I looked into getting into it, and the tokens alone were $40 and apparently required. Then the starter pack with 3 dudes in it was $50. I wanted to try it out with a friend, but the idea of having to put down $90 each to try it was crazy...
>>
>>49688386
£45 I think, so like $85-90 here in Canada.
>>
>>49688262
Look all this stuff.
I can't wait for a pricetag. (and then feel discouraged)
>>
>>49688397

I primarily buy my wargame stuff on ebay, and on a figure by figure basis most Guild Ball minis are in the $13-$15 range including shipping, while starters can go for $25-$30 for half of your team. Some especially large mascots or models like Colossus can dip a bit higher to around $20-$30.

Assuming 3 $15 minis and a $25 starter, $70 US is probably a good rough starting point. It's definitely a cheaper option, but as a trade-off you'll have a lower model count compared to even something small like Malifaux.

>>49688446

They'd be stupid to market it over $100 US since they're competing with stuff like Infinity's starter, which is around that price range and has a larger player base.
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>>49685830
>Shadow Caste
All of my boners.
>>
>>49688627
>They'd be stupid to market it over $100 US since they're competing with stuff like Infinity's starter, which is around that price range and has a larger player base.
really its got way more overlap with the warmahordes playerbase in my experience, so ~100usd for a 2 player starter is OK, especially when its a full team.
>>
>>49688386
>>49688420
>>49688446
>>49688627
It's on their website for $70 us.
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Don't know if these have been posted before, but Mantic put up a bunch of photos for their new game Warpath.
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>>49690196
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>>49690214
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>>49690230
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>>49690256
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>>49690282
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>>49690302
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>>49690327
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>>49690340
And saving the best to last, Shredder's tunnel transport.
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>>49690196
>>49690214
>>49690230
>>49690256
>>49690282
>>49690302
>>49690327
>>49690340
>>49690351
Now this looks pretty nice, I'd certainly pick up a few of those dropships, they looks heaps good.
>>
>>49685830
>kukulkan

wait, is there a warhammer like game about the mayan gods?!
>>
>>49691425
they're abducting aliens here who took ancient humans and made them their soldiers but yes.

Dark age is much more skirmish game than warhammer. guns are scarce or unreliable. it's sorta post-apoc ish but the apoc was long ago
>>
>>49686472
imokaywiththis.png

You either have shitton of modifier, or differing number of die. While I don't like rolling bucketloads, about a dozen or so is manageable.

>>49687599
You could play CAV with IGOUGO I guess.

>>49688199
It's not that bad, just a bit bland and entirely focused on wizards. No, R&R doesn't have its own figures.

>>49688386
50GBP, so a bit less.

>>49690214
I should really finish my enforcers, and start my veer-myns and forgefathers...glad I got into the Warpath KS, but a bit sad I didn't go for the books.
>>
Is the KoW Historical army book out yet? Does anyone have a PDF of it?

What about the supplements with lists for armies like Twilight Kin and the like? Is Mantic currently working on them?
>>
>>49691573
A kind anon uploaded it to /hwg/, here's the link:

http://www.mediafire.com/file/h8cbeuhfjlnx2ah/KoW_Historical_001-128_v5.pdf

I don't know about the Twilight Kin, they are working on them for what seems like an eternity.
>>
>>49682572
Call me number 5. Warzone is what got me into watgaming way back when. Huge fan of the new version, and 2.0 is looking pretty sharp so far.

>>49685830
I'm excited for the 2 player starter. Saint Issac vs. Ice Caste, in plastic, with new Ice Caste sculpts? I can't contain all these boners!

>>49687599
Why in the world would you WANT an IGOUGO system?
>>
>>49684166
Star-struck City seems like its supposed to be a not-Mordheim and its rules are free.

..I haven't actually cracked open this pdf yet though so I dunno.
>>
FUCK THE NEW GUILD BALL SET IS SO PERFECT
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>>49690351
A close up of the Forge Father light tank, which looks a bit like Sgt Bash.
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>>49693172
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>>49693184
Space Age Doom Wheels.
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>>49693202
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>>49691646
I prefer it. It feels a lot less reactive and more proactive. That being said, I don't care too much, it's the people I play with hate alternating activation with a passion and usually won't even touch a game with it.
>>
>>49691646
As someone who loves Chronicles I really wanna try warzone. The models look pretty nice.
>>
I only recently looked into the non-GW world of miniatures gaming and it's almost maddening, there's so many games with cool looking models or systems. It's a shame that they all have to fight for space. On that note what are some of the best AWGs? And how is Warpath? I like their not-skaven guys a lot
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>>49693928
>And how is Warpath?

Well, the rules wont be out until sometime later this year, but they have released a preview of the fluff section of rulebook for kickstarter backers. Got some nice cross section pictures in there.

Models have come a long way since Mantic's first Kings of Wars models too.
>>
>>49690196
>>49690214
>>49690230
>>49690256
>>49690282
>>49690302
>>49690327
>>49690340
>>49690351
> Mantic have finally got in-house painters that aren't total garbage

Praise be.
>>
>>49690196
>>49690214
>>49690282

Man, I don't know if it's just me or what, but some of those vehicles look more like stuff kids would play with.

Of course wargaming is just playing with toy soldiers but that looks specially "toyish" to me

I feel the same way about 40k's vehicles. So big, chunky and clunky, I fucking hate them.

Altough I must say I hate 90% of mantic's minis because of the chunkyness and uninspired designs. GW nowadays is also trash in my opinion.

Gone are the days of the nice LOTR models sculpted by the Perry bros, or 6th edition Fantasy Models.

Maybe it has to do more with the painting style, but why has the quality dropped so much?

And it's not like I'm a nostalgia fag, Infinity and Malifaux miniatures look REALLY good for example
>>
>>49694549
Have you seen any modern combat vehicles by any chance?
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>>49694670
Yes, and they don't look like that at all

Pic related, it's a project for a Polish stealth tank. Looks a thousand times better than that 'dwarven' tank
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>>49694910
Models don't have to be realistic, especially if it's sci-fi fantasy stuff. It's fine that you don't like it but just because things can look realistic doesn't mean they have to.

Also side note: I think both the dwarven tank and the polish stealth tank look pants down retarded.
>>
>>49695053
Then why did you asked me if I had seen any modern combat vehicle? I didn't make that argument, you did.

Fair enough, it doesn't have to be perfectly realistic, that's true, I just said I didn't like the designs at all.

The polish tank doesn't look that shitty, but yeah, it's not great.

Maybe it's the fact that those vehicles in wargames don't have bases like other miniatures have, and that makes them look more toyish. Imagine foot soldiers standing on their feet instead of bases, they'd probably look more like toys or plastic soldiers than miniatures (even if essentially that's what they are)
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>>49693904
It's certainly an easy game to jump into, rules are a free download and a faction starter is pretty reasonably priced. Enough models to cook up a 500 point army for most of the factions, I think Dark Legion is a little undercosted since last I checked.

2.0 rules are up for download and preorder, printer friendly PDF at the end of the month too, though the full PDF doesn't have an index or table of contents, that should be amended soon, hopefully. Either way now's a pretty good time to jump in with a friend. It was said that there'd be a 2 player starter box sometime in the new year, hopefully that gets more news soon.

Pic from my last game under the previous 1.6 rules, going to have a send off game for the old edition and then a big run of the new rules, will try and make a full battle report of it, maybe finally put that blog domain of mine to use.
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>>49694549
I actually quite like the almost toyish and comic book style of their new vehicles, there's also this undercurrent of retro 50s sci-fi to some of them. A few of my other friends feel the same as you, but I think they've done something good here, they also seem to have a better(much, much better) painter doing their studio examples. Holy shit they used to be awful for that.
>>
>>49695118
That wasn't me who asked if you had seen a modern combat vehicle.

I can definitely see what you're saying about bases there.
>>
>>49695511
That's a lot of terrain, is Warzone skirmish scale?
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>>49695722
Kinda-sorta, yeah. You have squads ranging from 5-12 infantry (or so, some start from less, and can have more), small vehicles, heroes, my approx. 750 points Bauhaus force consists three squads (with 5-5-8 men) plus a single hero, so yeah, it's not entirely skirmish, but smaller scale than say, 40k. When you activate a squad, you activate each men independently and use up its two actions before you activate another member of the squad.
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>>49693332
I...what? Your friends are weird, bro. Alternating feels more organic and flowing and a lot less like "well my guys will just stand here like dopes now while your ENTIRE ARMY does what they need to do."

I personally can't stand IGOUGO since I tried something with alternating. It feels so rigid and boring. Only a few games I feel can get away with using it, and even then only barely(Kings of War, for example).

>>49695722
Not really. It's in that sort of sweet spot that Warmahordes used to occupy. A couple of squads per side, a character or two and a few light vehicles. It's just that terrain makes games more fun.
>>
>>49695118
>>49695696
ANONYMOUS POSTING STRIKES AGAIN!
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>>49696006
Oh man don't get me wrong I agree with you. Having to sit there doing nothing for 20 minutes while your opponent goes is boring as shit, but the guys I play with are used to Warhammer so they don't like deviating from that too much, and admittedly I'm kind of the same. I might just end up writing my own game and do some reaction mechanics mixed with the usual IGOUGO stuff to minimize the sitting around.
>>
>>49688262
holy shit ive never heard of this before
so its like a board football/brawl thing with different crafting guilds as teams?
>>
>>49697026
Basically. it's what you get if you mix Soccer with Blood Bowl and fantasy guilds.
Brewers and Masons are a guild but then there's Fishermen, Butchers, Alchemists, Hunters, Engieneers and some other more.
a whole team is made out 6 minis so is somewhat cheap to get into (depending where you live and your currency...)
>>
>>49696801
Ah, yes. I've met many people like that. Terrified of anything new, unwilling to try something else because it might show how dated and poorly designed their favorite game is. I feel for those people. They're missing out on a lot of really solid games.
>>
>>49697121
better be a haberdasher/cordwainer guild in there
>>
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Mostly finished with a Dust Tactics/Warfare Hans light mech. First time doing salt chipping, and I did it a couple different ways on different parts of the model, refining it as I went. It looks a bit schizophrenic with all the different techniques, but the chipping gave it a nice 3D effect to the wear that looks pretty good up close.

Still need to do a bit of touching up, but I'm content otherwise. The guy I bought it from had glued the weapon on, along with the armor plates, so I couldn't get them off without damaging them, hence the lack of chipping on certain parts. And god damn are Dust models chock full of mould lines, I always miss some.
>>
>>49697180
Who knows. new teams are introduced as the game goes on. one of the following for season 3 is Farmers and then something like the "Jesters" guild but this last one is based on rumors.

now if you want Mercs, you can play as The Union who are basically a bunch of Goons who can be used as individual units for other guilds or as a whole team by their own.
>>
>>49697242
but farmers dont form fuckin guilds!
>>
>>49697292
>Fantasy
>>
>>49697230
I'd recommend filling that small gap on the waist, but otherwise, a pretty damn good looking mech you got there!
>>
>>49697310
no! i wont allow it
>>
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>>49697323
>>
>>49695722
It's a modular jungle board a friend of mine built years ago, it's pretty rad. As for scale of the game? it's right into a platoon level engagement, larger games having somewhere between 20-30 models a side with a limited range of vehicle support. Things can go up from there, but it slows down considerably since models in squads act individually.

Now, 2.0 has a set of optional rules that boil the game down to a level that you can comfortably play a larger 40k style game, units act like a single entity for their actions among others.
>>
>>49697230
A bit much of gray shining through for my taste. Besides that it looks really cool.
>>
>>49698631
>>49697315
The one thing I learned while doing this is that less is more. Future models should be more refined.
>>
If you had a system where you started with a base "human" statline, and could add traits to make aliens, would you be alright with a limit of 3 traits? Traits would be like
>Strong - Counts as a Size bigger for melee combat
>Small - Reduce the Size and base of the model by 1
>Multi-limb - May carry more weapons than usual
All with cost adjustments to the models. Not as free-form as something like SoB&H, but still gives you room to play in.
>>
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Page 10 bump!

What new shit is on peoples to do lists? I've got a bunch of tokens to do for my Brotherhood army.
>>
>>49702564
Working on my MERCS stuff so I can start filming some learn to plays. Then I need to get my ass in gear and paint my Heavy Gear stuff, too.
>>
>>49702564

I still haven't got around to painting my Nassier for Wrath of Kings and yet still bumbled into a cheap ass Teknes starter box.
>>
>>49698334
>Now, 2.0 has a set of optional rules that boil the game down to a level that you can comfortably play a larger 40k style game, units act like a single entity for their actions among others.
That's gotten my attention.
>>
>>49678118
Funny you use a fig from Drakerys to open the thread, even though it hasn't even been released yet.
>>
>>49704695
It certainly got mine when I saw it in the back of the book. I'll be trying it out as soon as I can, if I can remember to take some piccies and notes I'll bring it back here to /awg/ as a battle report.
>>
>>49700056
Could work desu.

>>49702564
Got my first Malifaux starter (Kaeris), so I'll probably start on them soon-ish. Other than that, two Mantic Dwarven cannons/organ guns for my dorfs, some Ral Partha Shadowrun minis.

>>49704851
Wat
>>
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>>
>>49705929
I hate this image

using regular, human-sized chaos infantry still has the competition come out on top, but they had to go for the ogre-sized motherfuckers because it just wasn't a big enough gap for their GW-is-satan rhetoric.
>>
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>>49704851
And?
But now that you commented on the matter I have a marginally good reason to shill for Eden. Because both games are from the same creator!

So, now for some Eden news:
>I bought a chainsaw loli.
Thanks for reading this post.

Seriously, I hope Drakerys takes off outside of France. And if it boosts Eden's popularity, all the better. They deserve a larger player base.
>>
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>>49702564
Got some Prang Raiders from Ion Age, gonna paint 'em up in piratey colours - lots of black, skull patterns on visors, stuff like that
>>
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>>49705929
Also Norba, the third Drunk Spaniard

$2.05 per model
>>
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>>49706931
Oh also I got the vend-o-bot because it's great.
>>
>>49702564
How are the rules for Brotherhood, anyway? From what little I remember of original Warzone they weren't terribly balanced there.
>>
>>49702564
I'm thinking about grabbing some Deadzone and Malifaux stuff (I love skirmish wargames with campaigns, bite me.)
>>
Any one got the beyond the gates of antaries PDF. Or pike and shotes
>>
>>49707079
/hwg/ will have Pike and Shotte

>>49659527
>>
>>49707024
From my read of the 2.0 list they're looking pretty good. They're still able to cast out psychic buffs like no ones business, their close combat troops will be much more likely to do their jobs(same can be said of the other factions too) Judicators are a bit faster now. A few more named characters are in. As for powers, some have been cleaned up, one has been removed.

All in all they LOOK good, but I'd need to get a few games with them under my belt before I could really pass judgement. Hopefully they're not a cake walk or a bulldozer.
>>
>>49694910
It's a mockup, and it will not be ever put into production, because someone ran a check, and one MBT is still better than even 5 light tanks.
>>
>>49705929
wtf? I love Spain now
>>
>>49706342
Tbh, I agree.

It's hard to break into the wargaming scene (especially beyond the skirmish scale), so I'm hoping Drakerys has some success. It has some very interesting mechanics, but we'll have to wait and see how it pans out.
>>
I wanna get into guildball, is there a starter set or something worth picking up?
>>
>>49708331
Your timing is almost perfect

>>49688262
>>
Didn't think this was worth its own thread and this seems like the place to ask. I want to get into war gaming but I don't have much spare cash to spend on sets, what's a beginner friendly game that's easy on the wallet?
>>
>>49709152
Malifaux. You need a starter box and set for quite some time.
>>
>>49709152
>what's a beginner friendly game that's easy on the wallet?

X-Wing

The starter set costs like 20€ and comes with everything you need. Also Minis are Pre-painted.

Another positive aspect of the game is its high popularity at the moment so you can find players easily.

MERC is cheap to get into too. (Never seen someone play it though)

I suggest to visit your local gaming club or a local store and ask/check what games are popular in your area and then choose one of these (the cheapest to get into obviously.. )
There is no point of owning an army for a game with no players/opponents around.
>>
>>49705929
Links?
>>
>>49709282
Momminiaturas, Avatars of War, Games Workshop.

The rest...is up to you.
>>
>>49709313
Thanks :)
>>
>>49709207
>MERC
The 35$ starter packs are surprisingly well priced.
>>
>>49709931
They totally are.. minis look nice too, but i can't say anything about the rules.
>>
>>49695511

>Beautiful landscape, fully painted. Looks awesome no matter how you turn it!
>Unpainted models

Oh you lazy mother fucker!
>>
Speaking of MERCS, for anyone that plays the game is there a reason to pick one faction over another except for aesthetics?
>>
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Anyone else gets motivated and de-motivated a LOT while designing wargames?

It's like sometimes I feel like my ideas are awesome and I write some cool mechanics, and sometimes they end up not being that great, or not good for the feel of the game.

Then sometimes I wanna write a skirmish campaign game, then a 6mm massed battle game, then sci fi, then nothing.

It's hard to stay motivated and doing the tasks you need to do to keep developing your game
>>
>>49711514
I feel the same with painting armies. I envy those who can focus on their figures till they finish an entire army, not just a skirmish band.
>>
>>49684166
Malifaux with the Shifting Loyalties book
>>
>>49691584
The Twilight Kin list is on their website for free. Easyarmy has the entire list as well.
>>
>>49709152
Battletech's starter box is the best deal on the market by far. Guild Ball and Malifaux are also up there, with 6 man and 8 man armies respectively that make them reasonably priced.
>>
>>49709945
The new rules are pretty damn good. Way better than the first edition.
>>
>>49711361
They all have different play styles. Some offer unique units as well(CCC has a guy with a flamethrower, EU has the Analyst and so forth).

They all also have unique faction rules(each faction has two) which give them a different feel.
>>
>>49712325

Cool, is there any place to look up how each faction plays? Gonna try to drum up interest in my area, don't wanna pick crap starters to demo with.
>>
>>49711514
I get hit with ADD with ideas and lose focus all the time. Biggest cause is when you hit a wall and you go without feedback. Why I keep throwing ideas out in here and /gdg/, helps set you back on track when you start getting feedback and ideas.
>>
>>49712359
Not that I know of off the top of my head. Possibly the Megacon forums? They probably have someone who can give a more in depth breakdown of the factions.
>>
>>49711514
>>49711610
I can relate on the painting front. It's why I only play small army games/skirmishes now. I mean it's also a plus that most skirmishes have campaign rules but whatevs. The biggest thing is painting a few really cool and different looking models.
>>
Does anyone happen to, by chance, have pdfs of the Freebooter's Fate books? I have the first one, but I was mostly interested in the expansions.
>>
fyi, the pastebin in the OP has been removed.
>>
>>49711005
Fuck yourself, I'm playing the Imperials in the lower centre of the picture. My mate Chris was playing the unpainted Capitol, he was the one who built the table, by the way.
>>
>>49705961
So do you want to use blood warriors at 6.20 per?

How about blood reavers at 2.90?

Or perhapes we go to the old Chaos warrior box that still only ties the highest price on that image.

Go shill elsewhere.
>>
>>49712359

I'm pretty knowledgeable so I'll give a quick rundown.

CCC: Reliable well balanced army. They need to repair less than other armies and they have a model for every situation. Weak melee

Kemvar: A generalist faction as well but much stronger melee and an amazing heavy. Big thing is they have active camo which makes them really strong but once their armor breaks they are really weak. Very much a feast or famine sort of army

UCSR: Suppression, tough, movement control. Lots of heavies.

EUinc: The teamwork army. Units are better when they fight together and they're pretty flexible but lack heavy damage dealing. They are the combined arms faction.

EIC: Swarm army with REALLY good units but the units are very low on wounds so they die quickly and are weak against grenades. Interesting elite swarm army.

House 9: Mobile, can take another model from another army so are really flexible. Have great grenades. They're really really good. Little light on the armor and heavy guns.

House 4: Sort of weird. Big on stunning models, have strange synergy, fairly hard to pin down. They're the strangest army in the game.

GCC: Close assault, lots of armor breaking and some movement control.

Sefadu. Super super mobile firing teams, hard to pin down. Low armor though.

ISS: Great grenades and aoe attacks make them great vs clusters of enemies. Hard to flank and make a solid brick but are also pretty mobile. They tend to quickly take an objective and be hard to dislodge.

Keizai waza. Pretty average but have massive area denial and objective control with the nuke. Weaker than other megacons except that they can nuke stuff. Nuke is very strong.

Texico: Good mobility and movement denial. Light on firepower so tend to play a sort of running engagement take the objective and go style.

Hope that helps.
>>
>>49702564

Waiting for the rest of my Hiigaran fleet to arrive for painting and setup for Full Thrust.

Also I have an AdMech kill team to assemble.

And a wood elf team for Frostgrave/Mordheim/Song of Blades and Heroes to assemble.

Also a buttload of Infinity to paint.

Send help.
>>
>>49716705

Fuck, and I forgot a team of 15mm clone troopers.
>>
>>49681559
>anything, just pay attention to the game

How old is dystopian wars now? The fans have been suffering through intermittent releases for a long time.
>>
>>49716633

That does help!

Which two would you suggest for demo purposes? Was thinking Sefadu and Texico?

Then again, I'd want to give players a decent general feel for the game, so maybe CCC and Keizai Waza?
>>
>>49715979
It works for me, anon. Don't copy the (embed) at the end, I'm not sure why I forgot to delete that.
>>
>>49717510

The nuke is way too complicated for a demo game. CCC is definitely the #1 choice. After that probably EUinc honestly (Ironically that's the two player starter box they're releasing so they probably think the same way I do)
>>
>>49717912
Grabbing the Counter Threat box for Recon is a great start. Get you CCC and EU teams. Those are what I'm using for my demos(albeit with some changes to the EU team).

CCC vs. KemVar is also a classic match up.
>>
>>49716705
>Waiting for the rest of my Hiigaran fleet to arrive for painting and setup for Full Thrust.
>Hiigaran fleet
Explain. Please.
>>
>>49717992

I don't like Kemvar because they're so unstable relative to other armies. One good emp grenade could ruin the game for the Kemvar side or if the CCC player is bad they'll find it impossible to kill Kemvar.
>>
>>49716134
To be fair, Blood reavers are around $1 per mini on ebay..
>>
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Has anyone here played Kensei? I'm asking because I got a bunch of Kensei models that my brother had left over from a kickstarter (he doesn't play it either, he just wanted samurai models). I like that the models seem to be hand sculpted rather than done in a computer, that's very rare for Spanish miniatures nowadays.
>>
>>49719450
>seem to be hand sculpted rather than done in a computer, that's very rare for Spanish miniatures nowadays.
Norba and MOM does them by hand, not sure about Infinity and AoW. Who else is there?
>>
>>49719517
Infinity is all computers. Not saying none of them do it by hand, it's just getting rare, especially in that part of the world. It's also 28mm and not something weird like 32mm, which is also going against the general trend in Spanish miniatures.
>>
>>49719572
Then we have Infinity, and Black Chapel from Spain doing it by computers, and we have AoW, Norba, MoM, Kensei and Gamezone who do it by hand.

Hardly "very rare" in my book desu.
>>
>>49719604
You kinda left out a large part of the industry for some reason, but whatever.
Knight Models are also computers, for example.
>>
>>49717047
>>49717047
2nd edition was... 2014? There were a few releases in the remainder of that year, finishing with the bombardment group boxes. Since then, nothing with the exception of the dreadbots, the worst addition ever made to the game.
>>
>>49719669
You added one...I'm willing to listen who else is there as I don't know that much Spanish manufacturers, but calling it "very rare" is bullshit.

Haven't played Kensei BTW, the figures are awesome, but a bit too pricey for me.
>>
Anyone know of a video of freebooters fate? I'm looking to see the game play rather than going on assumptions.
>>
>>49720659
There are some in German on Youtube. Not sure if that's any help.
>>
>>49720659
>>49720670
https://www.youtube.com/watch?v=6w7q95r7KVc

Here is a rather short video in english. Quality is questionable though.
>>
>>49720738
Thank you, my dude
>>
New to games with minitures. What are good ones for customization. I realize you paint most stuff yourself but is there anything more?
I'm honestly not even 100% sure what I'm asking.
>>
>>49720998
What exactly do you want to customize? The miniatures themselves? Paintjob?

If you want to customize miniatures, Warhammer 40k Orks are probably the best example. You can do lots of stuff with multipart (GW) plastic kits, but orks in particular are very friendly to conversions. Chaos and Imperial Army would come next.
But there are other companies with plastic miniatures as well, and lots of these can be combined and customized too. Perry Miniatures go together with Fireforge for example and lots of people used parts from both companies to build Game of Thrones armies.
If you like historicals, Warlord Games has a big range of (not only) WW2 plastic kits which are very compatible to each other.
Another one i have to mention is Frostgrave. While you can literally use any miniatures you want to play it, they have a couple of plastic sets with very good customizability too.
>>
>>49721073
Like I said, I'm not even sure what I'm asking. I guess what options are there that go beyond just painting a miniature.
Your post does help and answer a lot, thanks.
>>
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>>49721215
Its entirely up to you.

Some people just paint their minis straight out of the box according to the paint scheme provided on the box or the rules

Others combine different kits to spice up their minis a little (different heads or weapons for example. There are entire companies who specialize on selling heads and other parts compatible to existing miniature ranges)


And then there are guys who use green stuff (some kind of putty) or plastic card and other raw materials to create their own miniatures or vehicles.

As i said, some games and armies are better for this than others because of their nature.
Pic related from google here for example: Only the dark grey parts are actual warhammer parts, everything else was done by this guy to create that (unpainted) Ork vehicle.
>>
>>49717995

You know, Homeworld 2 ships.
>>
Hello /awg/, I'm making some rules for a skirmish game and currently I have this attributes for the game's weapons >>49721108

I know this is not for game developing, but /gdg/ is not a good place to get suggestions. Could anyone of you tell me what rules weapons have in games you like that are not listened?

Ignore the rules, just suggest me some rules particular weapons could have and I see if I can adapt them to my game. Thanks.
>>
>>49721653
but... miniatures? they exist? please help me exchange money for homeworld spaceship toys.
>>
>>49718384
Fair point. Plus buying the Recon box also gets you a solidly fun board game.

>>49719450
The rules are alright, but I had some trouble understanding how some things worked last time I gave them a read.

Models are nice, of a bit fiddly, but building an army can be really expensive if tou want a unit of more than 10 guys.
>>
>>49722570

Shapeways. It's a magical place.

Another guy also sells Kushan and Taiidan if you're more a fan of the original. But while I like Homeworld 1 a lot, I like the Homeworld 2 aesthetics more.
>>
>>49722874
magically expensive though
>>
>>49722892

Indeed. Worth it if you love it, not worth it if you like your money more than plastic spaceships.
>>
>>49722874
>>49722892
Ah, right. Yeah.

Thanks anyway.

(although I have to wonder how much a shapeways-printed game-scale mothership would cost... and how big it would be. presumably you could just do the top half or two thirds, and rest it directly on the tabletop for a good Homeworld look?)
>>
>>49722892
Amen. I was looking at some 1:72 scale dinosaurs to use for Cretecea (since nobody seems to make good dino minis at a reasonable scale) and the guy I found was asking like $30 per model, and far more in some cases. He has a T-Rex (still at 1:72 scale) that he was asking $100 a pop for!

I just want some nice, relatively in scale with each other, dinos without breaking the bank.
>>
>>49723016

There is a Shapeways Mothership (Homeworld 1) available by the guy who does Kushan ships. It's 230 USD.

It is literally cheaper to straight up buy the Homeworld Remastered edition (retailing around 100 USD right now) and use the Pride of Hiigara model than it is to buy the smaller Mothership off Shapeways, which I know because I may or may not have done just that.
>>
>>49723071
>since nobody seems to make good dino minis at a reasonable scale
Go to a toy store, grab a big box of dinos, pick the ones you want, give the rest to charity.
>>
>>49723107
Well scale and detail are my big things.

Cretecea uses Magister Militum stuff, but man those models look dated. I want something that looks good, but won't be huge. Don't want a T-Rex being the same size as a Land Raider, for example.
>>
>>49723357
aren't there some dino kits by revell and other companies?
>>
Does anyone have a pdf of Ospreys "Broken Legions"?
After playing Age of Decadence the setting kinda interests me.
>>
>>49723609
I'm afraid not, but I'll keep an eye out for it.
>>
>>49682572
>Do yourselves a favour and download the free full rulebook from Prodos website

I'm retarded, apparently. Or they removed them since they have a pre-order link up for the final version now.

If they're still up can someone point me in the right direction?
>>
>>49725114
http://warzone.prodosgames.com/downloads

Top of the page, the Corporate Warbook is what you want. You're welcome.
>>
>>49725269

Thanks, anon! I might as well ask in case you (or anyone else) happen to know off hand: are the Bauhaus and Brotherhood starter boxes relatively balanced? Roommate and I are leaning towards those two factions based purely on fluff and aesthetics. (Obviously I'm going to read the rulebook first before doing anything, but it would be nice to know).
>>
>>49725346
Bauhaus is a very solid box, with the Venusian Marshal(and characters in general) going down in points you have a very flexible and forgiving force. Adding in the noble house doctrines and you can tune things how you like to fit your playstyle. The Hussars got some nice little changes like their ARG-17 missile launcher having a proper anti infantry shell. Vulkan battle suits can mix armaments(though that got left out and will be amended back in soon).

The Bauhaus starter will give you a very solid army, I recommend grabbing two, max out your troops, give you the option to take a kapitan for a hussar squad and a pair of vulkans is nothing to sneeze at.

Brotherhood is a pretty good starter too, while the humble trooper may not seem like much at first glance don't be fooled, with their choice of two Art powers, upgradable Inquisitor squad leader, mixed armaments, and choice to upgrade some of the squad with DMRs you have a very fleixble unit on the attack or defense. The inquisitors themselves are no slouches themselves, either as characters or a squad they're a very solid choice for any army. And finally the Judicator, like a space marine dreadnought but more zealous, either kitted out for a brawl or ranged support they can weather and dish out damage with the best of them.

The Brotherhood is a well balanced box, also recommended you pick up two to get a nice spread of units, though obviously don't jump in like that at once, expand if you and your mate like the armies.

Hope my shilling helped.
>>
>>49726003

Awesome, your shilling is actually much appreciated. Starter boxes -> possibly grab a second one each if we end up liking it enough to re-allocated the monthly 40k budget was our general consensus anyway so it's good to see that this is not a terrible idea.
>>
>>49702564
I've still got a whole ton of stuff from my WZR kickstarter package, which will take an age to get through. But I've also got a large Imperial and Warbanes army to do.

Not sure whether to do Imperial or finish my cyber, got my Deathdroid to paint
>>
>>49726640
Honestly, finish off your Cybers, if it's just the deathdroid then it should be a quick job. Then move onto your Imperials and Wolfbanes, the only match up more classic than Cybertronic vs. Imperial is Dark Legion vs. Brotherhood.

I've gotten my last batch of Brotherhood minis assembled now, going to give them a spray after I get home from work and get stuck in!
>>
>>49726890
Well I've got three Deathdroids, three units of armoured chasseurs, machinators and a few other bits.

On top of that I'm painting Warmachine starter for my mate and lots of other painting for a store, so squeezing in my Warzone and Infinity is a challenge!
>>
>>49678118
You guys should check out https://onepagerules.wordpress.com/. The games are quick and fun, you can play with any miniatures, and they are free.
>>
Has anyone got the latest version of a Song of Blades and Heroes as a PDF?
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