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Warhammer 40k General

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Based OP Edition

>Genestealer Codex Picture
http://imgur.com/a/tncVh

>Half of October's White Dwarf
http://www.mediafire.com/?7roqnuiij16umwr

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>49591390
Last Thread.
>>
Is it true that I can call up a GW and order a Deathstrike missile on someone from my house?
>>
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>>49600625
Only if you get a hold of their legal department and the house is of a recaster.
>>
Who was looking for info on genestealer cults?
>>
I got memed on by Eldar today.

>strength D artillery tank with Fast Skimmer
>315 point superheavy with two heavy d3+2 36" range multi-meltas
>lol warp spiders, we get to move in every phase including on the other player's turn!
>lol windriders, let's make a squad equivalent to devastators for the same points, and then put them on bikes with jump shoot jump for free!

What the hell were GW and Forgeworld thinking.
>>
I asked this before but I'd like some more opinions on the matter.

Given that I already own the Deathwatch Overkill box, what's the best use I can get out of the models I already own? That is to say, the 12 autopistol/rending claws Acolytes, and the 10 Neophytes with Autoguns, 2 with Mining Lasers and 2 with grenade launchers.

I'd like to get something reasonably competitive together out of this, without having to basically scrap everything I already own and buy a shitload of new models. I plan on getting at least one of each of the new kits, maybe two each of the multi-unit kits for variety's sake.
>>
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>>49600635
>>
>>49600681
Your mistake was agreeing to play a guy running a cancerous list like that.

In my FLGS there's only one Eldar player remaining, because he runs fun, fair lists of mainly aspect hosts and wraithlords (not wraithknights) with well-painted models. All the grey tide WAAC faggots were driven off.
>>
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I want this so badly ever since I found out it was a thing.
>>
>>49600704

It was a tournament, I should have expected it and brought my own cheese desu
>>
Anyone know what a servo-skull next to a board on B&C means?
>>
>>49600702
If you're planning to do the Cult Insurrection Detachment with a Brood Cycle as Core, you're going to need one more box of Acolytes on top of the one-of-each you plan to get, as well as a box of Purestrains.

This will give you a total of 17 Acolytes, 5 Metamorphs, 26 Neophytes, 10 Genestealers, 4 Aberrants, and one of each HQ - you can convert one of the Acolytes into an Iconward if you don't want to buy the expensive clampack.

With a lot of upgrades this can make a decent low point list but you're really missing out if you don't grab an additional 10 stealers and 3 more Acolyte boxes to run the First Curse and Subterranean Uprising Formations.
>>
>>49600749
I own quite a lot of genestealers already, thankfully. I converted my Space Hulk dudes for tabletop use not long ago.

I'm interested in some of the armor available. Never played guard but the idea of having some tanks and heavy weapons interests me. Though I think sentinels are really doofy looking and don't care for them.
>>
>>49600681
I can get most of that, but who thought the Warp Spider thing was a good idea? That's too much mobility for 1 unit, no one can handle moves as sick as that.
>>
>>49600641
Most things are online, but the scans are missing the rules for the army detachment, cult ambush, and return to the shadows.
>>
>>49600821
To the rescue!
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>>49600842
If there's anything people have trouble reading I can give you the exact text.
>>
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>>49600712
>3+ cover on battlements
>camo cloaks give my joes terminator armor without the up-downs of aegis & orders
Neat. I want this almost solely for the purpose of a fluff battle between garrisoned IG and attacking deldar.
>>
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Well, it's gonna be interesting to see the Swarmlord surfing a Leman Russ battle tank into battle
>>
>>49600883
>Swarmlord
>interesting
Name checks out.
>>
Why cant gsc take the other russ variants?

I want my brrrrrt damnit
>>
>>49600875
Yeah, but without upgrades that's still a 1/3rd of your points in a 1,500pt game so whatever else you bring really has to make up for that.

Also, I know the chick in your pic doesn't actually have skull pasties, but I wish she did.
>>
>>49600883
Is that picture a cropped pornographic image?
>>
>>49600938
Because they want to give you a reason to take allied IG detachments so you need to buy another Codex + HQ etc.
>>
So since a Patriarch is fearless and auto passes all look out checks even in challenges, he can basically survive any challenge.
>>
>>49600812

They nerfed it so it can't be used consecutively. Just shoot at them twice.
>>
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>>49600943
yes

Now if only I had enough income to buy some genestealers and actually finish my tyranid army
>>
>>49600948
As long as he still has ablative Wounds from his attached squad, yes.

But even without that there are very few things that are going to defeat him in a challenge for equivalent points.
>>
>>49600842
On behalf of pdfags everywhere, thank you.
>>
>>49600939
Considering the current power level of DE, I'd say that balances it out neatly.
>>
>Compulsively bought 3 of each hybrid box, 2 guard getting started boxes, 3 Goliaths and 2 copies of overkill

Spiral help me
>>
>>49600712
Rumor is that there's apparently GW's biggest kit ever coming in November. Some speculate that that's it. I don't know, though.
>>
>>49600974
I'll help you by buying those spare deffwatchies off you.
>>
>>49600938
Because PDFs cant have nice things.
>>
Reposting a list, 1850 points:

Primary Detachment - Cult Insurrection

The First Curse - Total 400 pts

Patriarch (ML2, Familiar) - Total 120 pts

Purestrain Genestealers (20 Genestealers) - Total 280 pts

Neophyte Cavalcade - Total 660 pts

Neophyte Hybrids (2 Mining Lasers, Chimera DT) - Total 155 pts

Neophyte Hybrids (2 Mining Lasers, Chimera DT) - Total 155 pts

Scout Sentinel Squadron (2 Sentinels w/Autocannons) - Total 90 pts

Leman Russ Squadron (2 Exterminators) - Total 280 pts

The Doting Throng - Total 410 pts

Magus (ML2, Crouchling) - Total 85 pts

Neophyte Hybrids (15 shotgun Neophytes, Leader, 2 Flamers) - Total 95 pts

Neophyte Hybrids (15 Neophytes, Leader, Seismic Cannon, 2 Grenade Launchers) - Total 115 pts

Neophyte Hybrids (15 Neophytes, Leader, Seismic Cannon, 2 Grenade Launchers) - Total 115 pts

Secondary Detachment CAD

HQ

Magus (ML2) - Total 65 pts

Troops

Acolyte Hybrids (9 Acolytes, Rock Drill, Leader, Goliath DT) - Total 152 pts

Acolyte Hybrids (10 Acolytes, Rock Drill, Leader, Goliath DT) - Total 160 pts
>>
>>49600938
play guard then, alien scum
>>
I always wanted to give Salamanders (The Guard vehicle) a shot. I'm thinking about buying two Genestealer Goliaths, place Cadians on it, and use it as a bastardized proxy.

Would this be acceptable?
>>
>mfw first game with GSC I roll a 6 for Warlord trait
>First turn charge into IG platoon with 20 scytal purestrains within 12" of Primus (rolled a 4 for ambush and came up right next to them) and buffed with Might From Beyond
>Laugh off their Overwatch with 4+ cover in the open, T4, 6+ FnP
>6 attacks each at WS6 S6 I6 AP 5 re-roll misses
>Literally body his entire gunline
>Haven't even resolved my two other charges yet
>He hasn't even had his first turn

Oh boy, GW may have gone a bit overboard.
>>
so, what date are the genestealer cult models actually going to be released?
>>
>>49601058
Yesterday.
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>>49600972
Is this in relation to the fortification or the titty-tape?
>>
So, anti-GSC question. Will servo skulls mess with the cult ambush rule?
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>>49601032
Rock Drills are bad, take the Saws.

Cavalcade is mehhhhh, boring. Brood Cycle a best.

Doting Throng loses out by running all Neophytes instead of Acolytes to benefit from the Hatred.

Not enough stuff Ambushing, those Genestealers aren't going to have any support turn 1.

No Primus to give out more Hatred?
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>>49601094
During deployment, yes.

When they're Ambushing from Reserves on turn 2 onwards, no.
>>
>>49601094
Only the initial deployment, any units using ambush while coming in from reserves on the 2nd turn or onward are unaffected.

Of course those guys will trigger interceptor units, but unless you're Tau good luck getting your hands on that in any significant capacity.
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Cannot wait for the Tzeentch dex to come out and spell familiars are nerfed.
>>
Ambush doesn't count as infiltrate incoming in 3...2...1..
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>>49601116
Don't tempt the shitposters.
>>
>>49601048
GSC, even if they don't unseat Eldar or Space Marines, are going to be fucking awful to play against casually.

As much as Assault desperately need redone, mass Turn 1+Assault from Pseudo-reserves with high initiative, high strength, cheap Rending units is not the solution.

Not looking forward to the months of GSCfags in denial that their army is hella unfun to play against.
>>
>>49601112

>Implying anything will be changed for CSM at all
>>
Advice on optimal load outs for Death Company?

I'm leaning towards Power Mauls over Power Fists.
>>
>>49601134
To be honest they might unseat Eldar and Space Marines.

It's Tau they need to worry about.

We might see the top lists become a rock-paper-scissors of Tau beats GSC which beats SM/Eldar which beats Tau
>>
>>49600974
Good, good...the wyrm speaks within you, brother! Do not fight it, for it speaks the truth in a world of liars!

what's the background of your cult, friendo?
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>>49600589
>>
>>49601134
Put your ass in transports or fortifications, have units that can counter-attack their assaults. GSC have plenty of weakness, genestealers are the only scary shit in CC for them and the rest dies to a stiff breeze when faced with any other close combat unit and also the fact that they dont have a lot of access to anti-tank.
>>
>>49601134
>Mass turn 1 assault

The guy above really lucked out with getting a 6, if he hadn't that 400+ unit would've either done nothing or sat in front of a gunline and been utterly destroyed.

I'm not saying GSC won't be frustrating to play against, I completely agree with that, just that these things need to be viewed in context. The guy above got really, really lucky when he needed it, that's all.
>>
>>49601146
Power Maul benefits
+10 pts cheaper
+not specialist, so +1 attack for having two weapons
+hits at initiative
+concussive
-only S7 on the charge, S6 otherwise
-AP4

Power Fist benefits
+AP2
+S9 on the charge, S8 otherwise
-Unwieldy
-Specialist
>>
>>49601240
Well considering they get 3 chances to roll that 6 before the game starts, and even if they fail they just go into Ongoing turn 1 and try again on turn 2...
>>
>>49601096

While Rock Drills are still a power fist and thus still useful, I'd agree that I'd rather take Rock Saws over those if I find the points. Maybe drop the Acolyte leaders or something, was worried about the small squads running away too easily.

I disagree with your detailed analysis of Cavalcade with Brood Cycle, plus that core choice has less mandatory requirements. I also just don't like Metamorphs.

You say that like you can't charge with Magus boosted Neophyte squads and get good returns. Since this is where most of my foot sloggers are, I wanted to take the option that gives me the most ranged oomph for the 2-5 Cult Ambush results while still having nice options for a charge thanks to Magus buffs.

The fuck are you talking about "not enough stuff ambushing", the entire Doting Throng can ambush first turn, and if I'm really worried I can just go the 2nd turn deploy route by tucking away the Goliaths somewhere safe for the first turn.

I will admit genuine regret for not finding a place for a Primus but I can't give up those delicious psychic powers.
>>
So I have a far fetched dream of building a whole regiment of my guard.

What's the minimum number to have a reasonably sized regiment? The minimum period seems to be indicated towards being three companies of three platoons.
>>
>>49601283
>The fuck are you talking about "not enough stuff ambushing"
The lists people are brewing right now on Dakka have 26 units ambushing turn 1. You have... what, 5 or 6?
>>
>>49601215
>Put your ass in transports
Terrible idea. Large units that can infiltrate before charging will surround the vehicle and blow it, and the entire unit inside, up.

It's even easier now with the larger base size.

>>49601240
>The guy above really lucked out with getting a 6
Not particularly. There are a lot of ways within the army to reliably choose your ambush result. And if that fails, you can just spam out inexpensive acolyte units with the detachment and brute force it.

Not to mention the fact that you can do this at pretty much any time during the game thanks to return to the shadows.

And unless an army has a boatload of interceptor, there's nothing they can do to really stop it. It's like a drop pod army that can get back into their pods and drop again on the next turn to delete another unit.
>>
>>49601306
To clarify, not saying all GSC lists should go full pelt ambuscade.

But if the minmaxed lists can hit over 25, you can hit at least 10-12.
>>
Hey guys, I was thinking about autoguns vs stubbers.
Stubbers are direct blowback, autoguns are gas-operated, maybe?
>>
>>49601351
>>>/k/
>>
>>49601322
You can however, use transports as pseudo barricades that said infiltrating chargers must break through first to get at the juicy infantry behind. Though this probably only works for factions that have cheap and/or large transports that can be used specifically to block movement paths.
>>
>>49600875
The power of the imperial guard, son.
>>
>>49601351
Autoguns are caseless firearms, stubguns are just anything lower tech than that.
>>
>>49601351
Pretty much, yeah. Stubbers can be compared to an AK. Heavy stubbers are just machine guns
>>
I want to buy a physical codex for tyranids, but it seems a lot of people are telling me to wait. Any merit to the idea?
On a side note
>be repaiting termagant leg thats only half broken off
>drill from back of shin up into calf
>slide pin in
>model is slightly tilted upwards due to the new pinning
>looks better than it was before
I'm okay with this
>>
Quick! What's the average points in a game?

I need to know before I begin writing up my first Tyranid list. I don't care how bad it is, I just want to be able to use mass melee with giant monsters, anons.
>>
Okay so for a decent list

>Brood Cycle at minimum for neophytes
>First Curse for Patriarch and purestrains
>Subterranean Uprising for Primus and Acolytes

Is doting throng worth running for the Magus? I'm going to have to buy so many Acolyte boxes that all look the same, I'm gonna want to shoot myself.
>>
>>49601383
Don't give GW money for printing a piece of shit book like that. Definitely wait til 8th when they get a Codex written by the guys that just did Genestealer Cults.
>>
>>49601387
my flgs commonly plays 600-800 games, maybe once a month if someones feeling cocky they do over 800
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>>49601387
1850 to 2000.

I prefer 2000 myself.
>>
>>49601387
1500.

Run Toxicrenes and Haruspexes in Tyrannocytes for fun kaiju stomping times.
>>
>>49601398
So its shit? thats a good enough reason for me. any idea how long till a new nid codex may be released? With the genestealers being out, i feel like its coming soon
>>
>>49601394
The Acolyte boxes have like a billion options, they won't all look the same, they're not just the snapfits from Deathwatch Overkill repackaged.
>>
>>49601112
Probably go down to 1/use per turn and increase in cost.
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>>49601351
>>49601372
>>49601369
Does a "stubber" even exist? I hear people talking about stubbers as some small arm between a stub gun (the pistol) and heavy stubber (machine gun) but I have never seen anything outside of FFG and fanon.
>>
>>49601416
I'd say roughly a year at the earliest.
>>
>>49601422
Stub guns and heavy stubbers are still stubbers. And they are generally considered bottom of the barrel when it comes to weapons. So only poor PDF, gangers, and lower tech worlds will use them in any numbers. Heavy stubbers get a pass because it's basically a .50 cal machine gun which is still somewhat useful even in 40k.
>>
>>49601420
I still don't want to have to load down my list with no less than ten units of them if I just want to run all of my HQ characters.
>>
>>49601356
>You can however, use transports as pseudo barricades that said infiltrating chargers must break through first to get at the juicy infantry behind.
If there's enough impassable terrain to allow you to block off the unit 100%, sure. Most of the time you're not really going to be able to have that luxury since they can drop units down anywhere on the table. It's not like you can stick your guys by/in cover/the edge of the table and hope for mishaps.

And you have to deal with this shit the ENTIRE game, instead of just the first turn like you would a drop pod army. With them replenishing casualties for free. And possibly summoning more units for free, with free upgrades.

There's a lot of fun to be had with the cult and I'm looking forward to painting mine, but as far as mechanics go Cult Ambush is fucking cancer for casual games.

>>49601422
I don't think there's ever been a stub rifle or carbine in the fluff, but that's likely just because there's no real need to give it rules or mention it when the autogun exists.
>>
>>49601448
Well you can run the characters outside of the Formations with the Acolyte taxes.

But the Codex really shines by spamming Acolytes, so...
>>
>>49601459
>With them replenishing casualties for free.
Wait what?
>>
>>49601459
>And possibly summoning more units for free, with free upgrades.
Don't forget these units automatically come in with the Cult Ambush rule instead of Deep Striking like normal summons, and also they can replenish their casualties as well.
>>
>>49601471
One of the Decurion benefits.

Every time a unit with Cult Ambush comes back from Ongoing Reserves it replenishes d6 models lost earlier in the battle.

There's a Formation that turns a Patriarch, Magus, and Primus into a single unit that can abuse this to rez a dead Warlord as long as one of the three is still alive and able to escape at the start of one of your turns.
>>
>>49601484
Thats fucking stupid
>>
>>49601461
Ah, I missed the "Lords of the Coven" formation.

That works I suppose. The buffed blessings and zealot are cool I suppose, but I'll keep thinking about it.

I wonder how worthwhile transports are for a list like this. I might just hook up a single Rockgrinder because they're sweet looking.
>>
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The Emperor's Barbeque.

HQ
-2xCompany Command Squad, 60
+Master of Ordinance,20
+Commissar, 25
+Heavy Flamer, 10
+3xFlamer, 15
Total, 130 (260)

-2xPrimaris Psykers, 50
+Mastery Level Two, 25
Total, 150

Troops
-x6Veteran Squad, 60
+Heavy Flamer, 10
+2xFlamer, 10
+Autocannon, 10
Total, 90 (540)

Dedicated Transports
-x8 Chimera, 65
+Hull Heavy Flamer, free
+Turret Heavy Flamer, free
Total, 520

Fast Attack
-Hellhound Squadron, 125
+2xHellhound, 375
+Hull Heavy Flamer, free
Total, 375

Complete Total, 1845
>>
>>49601516
Why autocannons though when you need lascannons for AT
>>
>>49601509
Nah man.
>>
>>49601516
hellhounds are better without being squadroned, I find
>>
>>49601459
Ah, I see. So usual tactics one would do to influence your opponents movement don't really work here due to new rules for the GSC? What then, just put all the important stuff in reserve and hope for the best and avoid a turn 1 alpha strike?
>>
>>49601516
Anon, that's 33 Heavy Flamers, 18 Flamers, 3 Inferno Cannons, 2 ML2 Psykers whom I can only assume are rolling on Pyromancy, 6 Autocannons, and 2 Orbital Barrages.

>>49601535
BS4 S7 AP4 Heavy 3 is enough to glance most things to death, anon. Especially 6 of them.
>>
>>49601516
>>49601564
>33 Heavy Flamers
Wat.
>>
>>49601564
Anything Armor 14 will wreck everything though, since there's no melta unless you roll it on the pyromancy table (which you very well may not).

Relying on orbital bombardment with full scatter to take out any av14 opponents just won't work.
>>
>>49601516
Anon please don't scare the Assault armies. All that Wall of Death will scare them off.
>>
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How exactly do Death Companies work for the Blood Angels and their successors?

They aren't listed in the companies' squads list, but then later on it says
>BLOOD ANGELS BATTLE COMPANY
>6 Tactical Squads
>2 Assault Squads
>2 Devastator Squads
>1 Death Company Squad
So what the hell?

Do their successors get their own paint scheme for their Death Companies or is the Death Company a single separate entity that extends for all of Sanguinius' sons?
>>
>>49601306
>>49601348

Alright, so looking at some stuff again, cut one of the russes, cut the goliath squads to minimum, cut the extra bodies in the shootier neophyte squads. Also I found I miscalculated some totals and I can stick proper rock saws on the goliath squads.

I can run another Doting Throng, right now I'm looking at 4 acolyte squads. There's about 105 points to play with and I don't know if I should just keep padding more 5 man acolyte squads, or give the ones I've got leaders, some hand flamers, maybe a mining weapon.

Alternatively, I could swallow the pill of fielding a metamorph squad, and go for a Subterranean Assault instead. I'd be able to get a primus in there, probably with the metamorphs.
>>
>>49601253
Where are they getting three chances from? This isn't the Subterranean Uprising, the First Curse formation doesn't have any native bonuses to the Cult Ambush roll.

The Patriarch can get a warlord trait that allows you to pick, but the guy said he rolled it so that's not what happened.

>>49601322
I wasn't saying there isn't a lot of ways to get decent chances of a 6 over the whole army, I was saying that he had a (as far as we know) 1/6 chance of getting the result he needed with that particular unit. I consider that to be pretty lucky, and not something to rely on.

The other thing to remember about Return to the Shadows is that it still returns you to Reserves. Meaning, if you go first and put half your army back into Reserves, your opponent only has to wipe out the rest and it's game over.

It's a good ability, but it isn't something you can just use with impunity.
>>
>>49601626
Blood Angels and their successors all have Death Companies because they all have the Black Rage.

The Lamenters used to not have it but then they did.

As for color scheme it seems people don't stick to any one thing but I'd say the normal chapter colors with more black, black being the symbolic color of those overcome by the black rage, leaving just enough color that you can tell the chapter.
>>
>>49601564

autocannons are heavy 2
>>
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>>49601516
>>49601623

I'm not scared of all that fire! The Radicult will prevail, dude.
>>
>>49601626
The Death Company's and the Sanguinary Guard's colors are the same across all chapters except the Angels Encarmine.

Theirs are white!
>>
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>>49601626
>Death Company

It varies a little, Black is standard though Angles Encarmine deviate a fair bit.
>>
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>>49601651
I know a guy that can stop this real quick, and he'll be knee deep in the dead after he's done.
>>
>>49601674
it's ironic that the guy best equipped to deal with cults looks like he's half genestealer
>>
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>>49601626
Just think of the fluff, anon. All Blood Angels successors (bar Lamenters) deal with the same flaw that makes marines join the Death Company. Certainly, some chapters just kill off the lost marines as they happen, while others will merely imprison them. Most, however, will do things the good old first founding way, which is run a death company variant.

Remember that at some point in time, with a better GW, the listed chapters were just supposed to be guidelines for whatever Chapter you made up. As Death Company is a part of the guideline for a BA successor, you can bet that a successor chapter should have a Death Company. Unless you fluff yours as one that kills them off or otherwise doesn't have them, where you then just don't run them. Or you could even fluff a non-BA Successor chapter that has some other mutation/curse that gives them some death company parallel and use them "as the rules for" this special snowflake mutation. The game is about creativity anon. Do whatever you want so long as it doesn't trample on your opponent's fun.
>>
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>>49601693
Or maybe this is more appropriate.
>>
I have been building a green tide army with Thraka, is this still viable? What units do I need other than the billion choppa and shootas?
>>
>>49601711
>Orks

Come on now, Orks being viable isn't possible. Just do what you like.
>>
>>49601683
It takes one to know one.
>>
>>49601048
DAILY REMINDER THAT GENESTEALERS HAVE NO GRENADES.

Just fucking stand in cover or behind something so that at least one single Stealer passes through/over cover and reduces his unit to I1. Any competent close combat unit should be able to clean them up at that point, as their saves are awful.
>>
>>49601785
>What are blasting charges
>>
>>49601785
purestrains're decent enough at weathering attacks now that they can still rape at i1. it's a bit more dicey but they can do it.
>>
>>49601785
>2 chances to get Purestrains grenades.
>>
>>49601754
maybe they're disarmed by his baldness, and see him as a potential comrade
>>
>>49601785
Try again.
>>
>>49601754
He who smelt it, dealt it... xenos scum.
>>
>>49601785
>DAILY REMINDER THAT GENESTEALERS HAVE NO GRENADES.
>purestrains can get flesh-hooks, have T4, 5+ (or 4+)/5++/FNP
>everyone else has assault grenades
the purestrains aren't going to be charging close combat deathstars unless they have flesh hooks
>>
I'm thinking about taking a bunch of 5 man squads of Battle Sisters with a Heavy bolter for my troop choices.

How well would this actually do? The idea is that it gives me some small firing platforms with OS while freeing up points and transports.
>>
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>>49601516
>>
>>49601895

>5 man squads
>>
>>49601895
General consensus is heavy bolters aren't even worth it on units than can take it on 4/5 models.
>>
>>49601711
No matter what you do, Orks are not viable, so pay attention to >>49601734
>>
>>49601869
Reading the codex. Can't find an entry on "Flesh Hooks," nor is there any option to take Flesh Hooks in the Purestrain codex entry.
>>
>>49602003
Mutations table.
>>
>>49601920
I've heard in some local metas heavy bolters can be ok, but it really depends what you are playing against
>>
>>49602003

See: The First Curse formation, as well as the Warlord Traits.

They're random chance, but they both can potentially provide the Patriarch's unit with assault grenades.
>>
>>49602019
Dark eldar, Orks, Ig, Tyranids they do decently.
>>
>>49602019
It's a gun that left to its own devices isn't terribly good at hurting blob squads because only 3 shots; doesn't have a high enough strength to threaten MC's or most vehicles, and costs as much as other better choices for said squads that can take it. Exceptions exist like Imperial Fist devastators or a leman russ with Punisher Cannon, but even then you can do better than a Heavy Bolter. Just skip it unless it comes included free of charge, and even then swap it if possible.
>>
>>49602019
heavy bolters are only okay when the unit can't take multilasers or autocannons
>>
>>49601895

I'm no expert on Sisters but generally speaking you only have one of three holy options.

Heavy bolters, if taken at all, should be on Retributors. Melta-guns should be on Dominions to rush up in an Immolator.

Means heavy flamers and flamers should really be on your sister squads. There are a few theories on battle sister squads, but for me if you want to run a 5 woman squad you want a heavy flamer, a flamer and an immolator with either flamers or multi-meltas if you think you'll need the extra anti-tank.
>>
>>49602072
Or if they get specialist ammunition.
>>
>>49602032
Also Necrons since Heavy Bolters are AP4 so that's one less save they get to roll.

Or so I heard when I asked when I shouldn't have multilasers.
>>
>>49602075
hellfire shells are okay, but I'd almost always rather have a missile launcher instead
>>
Looking to make a DKK infantry heavy army. Are they any fun to play/play against?
>>
>>49602108
They better be, they cost as much as armies twice their size.
>>
>>49602108

Do you like filling your hands with dice, over and over again?

Do you like to watch the light in your opponent's eyes slowly die as you work your way through dozens of units every shooting phase?

IG in general is dull to play against for these reasons. Bitching flavor, bitching vehicles, so I try not to complain too much.
>>
>>49602129

More like three times.

>>49602108

They all have WS4 so that could be fun I guess, a massed bayonet charge.
>>
I want to impress my normie friends who are into boardgames with my painting, which of the recent GW stand-alone boardgames is fun for quick pickup games?

Betrayal at Calth looks like 40k lite and seems pretty hard to learn, same goes for Overkill. On the other hand Silver Tower seems pretty interesting.

Any ideas?
>>
>>49602171

Overkill's real easy to learn but not very fun.
>>
>>49602171
space hulk
>>
Any pictures of the GSC Warlord Traits?
>>
>>49602171
Silver Tower is pretty great.
>>
>>49602171
Just forget about the board games and teach them 40k via simplified Kill Team without specialists, leader traits or psykers. That's what I do. This will give you the chance to put whatever models you want on display.
>>
>>49602191

Excellent game but a cunt to get a hold of.

>>49602171

Warhammer Quest, has a lot of painting opportunities.

Blood Bowl will be out soon, also will have good opportunities for colourful kits.
>>
>>49602171
The Lost Patrol. Amaze them with a game that is short and fun even though 1 side is pretty much guaranteed to win. With your fancy schmancy painting skills they'll be impressed at the scouts and genestealers they'll be using.
>>
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Clan ghost bear from mech warrior was the inspiration. Will have the lightning motifs like the whitescars have and the models will be using bits and pieces from the sons of horus kits.

How's the chapter look? paint scheme wise?
>>
GENESTEALER EPUB WHEN
>>
>>49602129
>>49602140
>>49602143

I mostly want to do it for the spectacle. I'll probably run as much static artillery as I can too. The modelling opportunities with them seem pretty good.
>>
>>49601306
Where are they brewing this, I hate traditional forums there's nothing on the army lists
>>
>>49602214
>a cunt to get a hold of
you can usually get it for under two hundred bones on ebay

I mean first edition space hulk and the expansions will be super expensive, but the new one's not too pricey.
>>
>>49602270
Nice and clean, you might wanna consider some contrast though as its'e predominately bright and cool colours.
>>
>>49602306
Pretty sure there's a 4th ed version sitting at my LGS gathering dust.
>>
What do you guys think of my tau list? I'm not sure what my local meta looks like outside of spacewolves (2 friends play them)
>>
>>49602317
Looks perfect for a tau list.
>>
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>>49602323
>tfw when you forget the pic

Goddamnit
>>
>>49602270
is there some kind of website to make those in?
>>
>>49602003
you can't find it because you are a faggot that didn't check the literal 2 pages in which the purestrain are mentioned
>>
>>49602323
It's all stealth suits.
>>
>>49602313
Buy that shit. Best game GW ever made.
>>
>>49602331
Looks like 60% useless waste of space
>>
>>49602313
does it even count as 4th edition, it's just 3e with some extra tiles, ain't it?
>>
>>49602333
There is but it's shit, that one there's made with some russian Marine maker program.
>>
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>>49602344
>>49602331
This should work better.
I'm not the tau player don't reply to me with advice.
>>
>>49602389
hey I think you should buy more tau that are not in your list to make it less shit
>>
>>49602294

Well that's the best reason to get into an army. No amount of crunch will get you through painting 200 guardsmen.
>>
>>49601920

Hrm. Well, there goes that idea.

>>49602074

Rets get Heavy Flamers, too. There's something to be said about 4 Rending heavy bolters.
>>
>>49602409
>>49602074

Fuck. Four Rending Heavy FLAMERS
>>
>>49602409
>>49602412

Sisters usually don't need that much anti-infantry with all the usual flamers and shredding Seraphim.

I just honestly don't really care for Rets.
>>
>>49602396
>tau players endlessly getting shot for gundam spam and WAAC shut any Morin can google
>player posts an original list without any of that
>hurr durr it's shit play a WAAC build

I'd help the guy if I knew a damn thing about tau
>>
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I'm doing a list for a monthly 40k@400points combat patrol league.

As conversions, painting and basing adds point I've gotta get started on the big work now, so I need to decide my list already, I've made two drafts and a bit of help picking/polishing would be lovely.
I've enough orks to supplement with nearly anything.


First thematic choice
>Pirate Patrol (400pts)<

> HQ <
Da Kaptin - Kaptin Badrukk, Da Freeboota King [2x Ammo Runt]

> Troops <
ABB (Able bodied boys) - Boyz
10x Boy [10x Slugga]

Swabbies - 10x Gretchin
Runtherd [Grabba stik]

> Fast Attack <
Boarda Boyz - 5x Stormboys
Stormboy Nob [Big Choppa]

> Heavy Support <
Da mates - Badrukk's Flash Gitz
4x Flash Gits
Furst Mate Grogg [Bosspole, Choppa, Gitfinda, Razbog's Snazzgun, Stikkbombs]


Second, less thematic more functional (maybe) choice
> Madd Mek's (400pts) <

> HQ <
Big Mek [Choppa, Gift: Warboss Gazbag's Blitzbike, Slugga]

> Troops <
Waugh Boyz
12x Boy [12x Shoota]
Trukk [Big Shoota, Reinforced Ram]

> Fast Attack <
6x Warbiker
Warbiker Nob [Big Choppa]

2x Wartrakk [Skorcha]
>>
>>49601351
It's more of a cartridge difference actually.

Most autoguns/pistols are <.30 calibre rounds, often caseless, so something similar to 5.56, 5.7, 4.5, 9 mm etc. High velocity light cartridges with high fire rate. Think AR-15, G11, or Mac 11.

Stubbers are typically >.30 calibre. Heavy and slow (relatively). It covers things like .45 acp, .308, .50 Beowulf, .50 BMG etc. Big rounds with lower rates of fire compared to autoguns. Think 1911a1, BAR, M2HB and so fourth.

Technically it all falls under auto weapons (any thing that throws a kinetic round with chemical propellant) on a military scale but people still differentiate because reasons.
>>
Anyone know of any cool bits custom or official that I could put on my Tau kill team to give them a little more special look to set them apart from normal fire warriors?
>>
>>49602528
Last Month's White Dwarf had a good tutorial.
>>
>>49602537
is there anywhere I can get scans?
>>
hey guys I'm looking for a tidbit of Warhammer 40k lore.

There was a page I saw in the past that mentioned some Chaos powers kind of like the ones shown on this page (but had some differences as well): http://wh40k.lexicanum.com/wiki/Gifts_of_Chaos#Chaos_Mutations

I don't remember all of them, but some of the ones shown there are familiar. Namely, the Ichor Blood. I recall seeing things like Nurgle's followers have their blood replaced with maggots and Khorne's with lava.

Some of the ones I do remember are the Gifted having bronze or metallic skin, and growing monstrous wings (Nurgle's were a fly's wings, I believe) and a monstrous tail (Khorne gave a scorpion's tail I think).

If anyone could post a link or something to those abilities, I'd be really thankful.
>>
>>49602438

I've always had a thing for Rets. Plus, they remind me of a time when all sisters could do fun shit like rend.
>>
>>49602553
Warhammer fantasy role-play second edition Tome of corruption had like... 21 pages of it.
http://khorne.ru/2nd/wfrp_web
>>
>>49602618
>>49602628
Sweet thanks man. You're awesome.
>>
>>49602545
any local gw or FLGS has them
>>
>>49601639
>Where are they getting three chances from?
Warlord trait, re-roll Warlord trait, Ambush roll.

If any of those are a 6 that unit it making a first turn charge.

If it fails all three it goes into ongoing reserves start of turn one, automatically comes in turn two with yet another try.
Or if the enemy army has no ignores cover they can just sit out turn one with a 2+ cover save and then charge normally turn 2.
>>
>>49601785
They have a 1/3 chance to roll it on the mutation table, the Warlord has a chance to roll it on the Warlord traits if he happens to fail both tries at getting the 6, and failing that, they can place the unit however the fuck they want on the table as long as it's not within 3" of an enemy, and that doesn't mean like Deep Strike without scatter where they all have to bunched up around a central model, it means literally HOWEVER THE FUCK they want.
>>
>>49601711
>greentide with thrakka
oh shit nigger what are you doing.
Anyway, mek guns, ghazzgh decurion with trukkboyz. den ur good to krump oomies.
>>
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>he thinks slaanesh isn't the best god
>>
>>49602628

Actually that has some of the stuff I was looking for, but I recall the one I saw being a Wiki page and having specific effects for each Chaos God.

Thanks though.
>>
>>49602545
Last month WD is in the OP nub.
>>
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Is there something I'm missing about rules that grant "a To Wound roll of 6 wounds automatically"? On the surface, I'm reading it as 100% useless against anything that isn't a big fucking creature that you couldn't otherwise wound, as To Wound rolls of 6 wound pretty much anything else anyways.

To make this worse, the necron voidblade has both Rending and Entropic Strike, both of which say To Wound rolls of 6 wound automatically. Not only is that repetitive, the Entropic Strike is straight useless as the Rending auto-wound happens at AP2 and EntStr doesn't. The only thing that changes is the vehicle pen roll, where a 6 is an auto-glance but you get a bonus D3 for luck.

Unless I'm missing something. Are these "wound automatically" rules referring to an additional wound? Does a voidblade wound roll of 6 wound the target normally AND have an extra rending and an extra entropic wound? 3 wounds in 1? If so, it certainly doesn't read clearly.
>>
>>49603173
That's the 4 Armed Emperor/Skymother/Living Void.
>>
>>49603212
It just makes you auto glance a vehicle on a 6, useful if you end up in combat with a dread or something.
>>
>>49603212
Nope, voidblades are rubbish.
>>
>>49601058
Yesterday, and next Saturday, then it's dwarfs apparently
>>
>>49602331
It looks fun but you have a problem in that You can't just take a squad of 3 Pathfinders, 4 is the minimum. Strike teams should be kept with rifles and I'd personally remove the gun drones off them and either making a sniper drone team with them converted or add a marker drone squad and attach it to the commander. That way you have more markerlight goodness.

I love the list, it's actually somewhat similar to mine in concept and you're a boss for not bringing retarded megaunits. Anything bigger than a Ghostkeel or spammed is terrible.

I can't find a single fucking battle report that plays cool non-superunit lists, it's horribly frustrating.
>>
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>>49603173
>>49603281
>Not Gork or possibly Mork
>>
>>49601683
I've been expecting you... brothers
>>
>>49602510
actually back in 2nd edition they had different profiles. Its like so many things, an artefact from the past, and the weapons do look different, although I cannot name a single model that was designed in the last ten years having a stubber.
>>
>>49602487
>>
>>49603734
I think they were still doing the specialist games attempted revitalization ten years ago. I know for sure they had a bunch of still unreleased models being shown off at games days that I'm still mad about.
>>
>>49603734
Hybrids, guard and ad-mech vehicles all get heavy stubber options as well.
>>
>>49603857
pretty sure he wasn't talking about heavy stubbers
>>
If I want a Demolition Claw, what is the best weapons to give the Acolytes?

They're going on Tank Hunting duty, obviously. I'm thinking the Rock Saws. Seismic Cannons on the Rockgrinders?
>>
>>49603904
if you're doing the demolition claw take two demo charges, put them in the goliaths with seismic cannons and you're 1-3 S8 AP2 blasts can either finish the job of busting the tank or kill a bunch of infantry as needed.
>>
>>49603956
And the Free Caches mean you get way more than 3, if you survive.
>>
They should let Tyranid synapse organisms Look Out Sir! wounds onto any unit that is within 6" of the targeted unit, within one size category (Gaunt-sized, Warrior sized, MC size), and is closer to the firing unit.
>>
>>49603866
Sicarian Infiltrators can take stub-carbines+Power sword as one of their weapon choices.

It's just that no-one takes them because burst pistols+Taser goad is just better.
>>
>>49603988
oh shoot, I forgot about stubcarbines

They're actually kind of neat, because those are the first non-pistol/heavy stubbers ever.
>>
>stubbers are low tech only used by those at the bottom of the pile
>termies would be at least equal too against all targets, and better against most if they had heavy stubbers instead of stormbolters
>>
>>49604014
Plus it would be cool as fuck for termies to walk around hip-firing 50.cal machineguns.

Fuck bolters, the stubber revolution is now.
>>
>>49604014
>confusing fluff with crunch
>>
>>49603734
I'm aware they have different profiles.

I was pointing out that in-verse logistics wise they are all "auto" weapons technically in that they fire varying sizes of plain old bullets.
>>
>>49604006
Autoguns are apparently stub-type weapons as well, but for whatever reason they don't go by that name.
>>
>>49604038
Assault cannons are basically just miniguns. Probably in .30, maybe in .50.
>>
>>49604041
See
>>49602510
>>
>>49601421
>not 1 use per game
The naivety of this one.
>>
>>49604069
>Implying using the familiar doesn't require you to smash the model every use.
>>
>>49602465
There are suits in the list. He is beyond redemption
>>
>>49600712
>>49600978
I remember when Forge World made those there was something stupid like a 4 month waiting list. They took your money up front, of course.
>>
Who thinks guard is squatted to fw only now and in the combined chaos csm book they will have nothing new but renegades that can loot more than gene cults and the only gaurd update will be some adeptus arbites inquisition scions sisters "imperioum" codex that will be a continuation of militarum tempestus beacuse imperium guard is copyrightable and we will all still say IG and imperial gaurd will slot back into the history book like immortal eldars and the bad metal and old simple plastic it is. I really think IG is gone this moving forward of the narrative will make all the worlds turn to gene or chaos cultists or renegades and IG will go but the acronim will stay with imperium guard just like PDF imperial army and imperial gaurd and militia and cults is now gene and chaos in modern 40k and in the new force this imperium gaurd will fight the general populous and no longer be any gaurd they will have to bring out the hero's into this new IG and not even the Russ will survive they will have some new super evil riot tank and in the future people will think of thus new leman Russ plastic varient n not the old gaurdsman any more. I think its literally just happend the gaurd ended its final breaths as the astra milotarum hell its last update was digital only can they prepare us harder a greatway to squat all thous massive IG collections is make them go FW only because no one is going to glue carapace armor or what ever solar aux or scions have on all their Victoria miniatures it feels a lot like what happens withbWHFB the wayvern kit magically ataching to a part of chimera that doesn't exist in instructions is another good sign that ki spru was designed for a new vechile too and imagining gw creativity its prob a gun garage for the Taurus why els it needs thoys tracks. IG is dead long live imperium gaurd
>>
>>49604124
is this a facebook post, or what
>>
Little rule question: How do warp charges form demons count when I have Librarian conclave?

Scenario: I have a librarian conclave with 3 level 1 psychers, and summon 10 pink horrors with 1 WP charge each.

As I have understand, I know have 5 basci warp charges + 3 warp charges from conclave + 10 charges from the horrors

In my psychic phase I can use 3 warp charges in my conclave, and one of them can use all 3 of them; and each of the 10 demons has 1 warp charge to use, which means 1 effect per demon

in the enemy psycher phase, I have 5 WC from the basic, 3 from my conclave, and 10 from my demons to deny enemy rolls.
>>
The fact the leman runs rebox is with a mechanicuk fucker is erry too I bet it will show up in the combined admech book for 8th. Its a sad day eldar dieing soon and getting new range and gaurd too but being replaced with all our wish lists arbotes sisters cooler inquisitors from that fucking fan movie maybe one female ig vet and a bunch of 40k swat A team to ride around in that truck. Goodbye chimera good bye have fun with you 6-7 FW lists and stop asking for plastics say hello to these 32mm imperiums purest to survive battered and scared and in new uniforms truly this force with a plastic warhound and plastic thunderbolt flying over head in a starter box with the new eldar is the future. Hell they let FW add medics to gaurd they have total taken that thing and ran with it they are now the core lists and If you wana use your shutty cadians and catachan ready to rip their heads of and blood wash them and cover them with these little golden spirals and chaos cogs beacuse that's the least we could do to piss you off (you all went to bold action with rick any way the horder) won't give us the best stufffor warhams world the prick! Let him have his 28mm we going beafcake plus girls in the taurox party buss. Mohahaha
>>
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>>49604124
>>
>>49604150
10 horrors have 1 WC IN ALL
>>
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>>49604124
>>49604165
>>
>>49604124
tl;dr
>>
>>49604150
Horrors are not 'pyskers' per say, they have the 'brotherhood of psykers' rule meaning the unit as a whole is one psyker.

D6 warp charges, +1 per level 1 librarian and +1 per squad of pink horrors.
>>
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>>49604124
>>49604165

nigga what. summaries inn a few short sentences
>>
>>49600589
Aiya! Inquisitor Jackie, only psyker must defeat psyker! One more thing! Where is Uncle's force weapon?
>>
>>49604124
>>49604165
Hey there, /s4s/, welcome to /tg/!
>>
>>49604124
HAS ANYONE EVER been so far as to make can do more look more like?
>>
>>49603173
Slaanesh tried corrupting my baby brother with Friday once. Slaanesh has made it personal.
>>
I introduced a friend to 40k and he wants to try a proper game

They want to play Eldar but I don't really know much about them could one of you guys help me put together a 500pt list of them?

Unit wise he told me he wants to have a Farseer and some warp spiders
>>
>>49604124
Ever heard of brevity?
>>
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What's a good Black Templars list?
I want to include Grimaldus and some servitors to give out FnP.
>>
So the codex entry says that you can give the lemon russ a battlecannon but the weapon profile for the battle cannon doesn't seem to be shown on the list with the other russ guns.
Anyone with the codex able to confirm if it's in the quick ref in the back or a different part of the book or have geedubs listed it as a option but not given the profile? Cause if so I can't wait to see the bols article about the mystery of the new lemon russ battlecannon profile.
>>
>>49604253
Ah, thanks. In consider using the conclave partly to counter enemy strengths, and with bloodletters against infantry, and horrors against strong psycher armies. But that requires quite a few models.
>>
Eldar Jetbikes don't have relentless do they?
>>
>>49604448
Read the fucking rulebook.
>>
>>49604397
Profile is in the BRB
>>
>>49604448
All bikes have relentless anon.
>>
>>49604376
Here's what I would do, based on that idea:

>Farseer (singing spear) - 105
>10 dire avengers (exarch with power weapon and shimmershield) - 160
>6 warp spiders (exarch with powerblades and TL gun (because that's what the model comes with)) - 149
>5 striking scorpions - 95
>Total - 499

Aspect-heavy eldar isn't generally considered as cancerous as other builds, so let's push him in that direction. Oh, he'll have the model for a scorpion exarch spare, but there aren't quite points for it. Tell him to build it with the claw though.
>>
>>49604553
Wait, shit, 2x5 dire avengers, not 1x10.
>>
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>>49604124
format your shit nigga
Seriously nobody wants a WALL OF TEXT
>>
>>49604553
>>49604562

Thanks dude, however with it being 2x5 Dire Avengers only one can have the exarch now
>>
Are scorps even any good?
>>
>>49604588
Yeah, true. I still feel that sort of shape of army would be decent to start (10 DA, 5-6 WS, 5-6 SS), just adjust the exarchs to taste.
>>
>>49604553
Where are the banshees?
>>
What is a good name for a group of plague marine mercenaries (and their rhino)? I can't think of any good ones.
>>
>>49604553

I have one more question sorry, I play Tau and I'm not sure what I should include in my list to make sure this match is as fair as possible

I was thinking of just going with some troops and crisis suits considering the weapons available in that Eldar list. Avoiding vehicles

Or to makes sure it's a bit easier for them run breacher teams without a transport. I don't want to put them off the game
>>
>>49604626
Tau vs eldar and you don't want to put someone off this game? Shit mate.
>>
>>49604639

kek, when i started playing I went Tau because I wanted robots, they want to play Eldar because of Dawn of War, and they like the sound of Warp Spiders

We're only playing over tabletop sim so I guess I could play any army rather than the one I actually collect. But I thought it would be easier to stick to Tau as I know most of the rules for them
>>
>>49604619
Sitting in the corner?
The buffs in 7th were necessary, but still didn't tip them.
>>
>>49604625
Who the hell would hire plague marine mercenaries? They'd probably do more damage to the allied army by simply being nearby for a few days than the enemy army could.
>>
>>49604681
Evn Slaaneshi Marine mercenaries are more logical and manageable than this. They never turn down their music and might very well decide to just rape you in your sleep but at least they are no plague marines
>>
Some one post White Dwarf October 2016 PDF?
>>
So is the IG consnsus w/r/t 'Stealer Cults to take veterans with snare mines?
>>
>>49604657
>of
Appreciate that bud, everyone has a reason for getting into this game I'm just thinking with those codexs your going to spend more time trying to gimp your dex and lists to try and make em fair than playing the game.
Straight up advice as the person who introduces people warhammer in out flgs, grab two matching marine armies (borrow/obtain/sell first born) and play 30k cycling through legions. This means that you pick up the brb pretty quick, your both pretty much on equal footings and also you can work out play styles based on legion.
If that isn't a option then play kill team to death with the forces you have, the good thing with kill team is it really let's you learn weapons and squads, start simple and add into it try and match each other if you can, so trying out something fast alla jetties? Match em with something tau equivalent (the little skimmer thing) putting down crisis suits? Cool here's warp spiders. This makes it easier to try and remember that you can both do something in the same phases. (assault phase movement)
>>
>>49604681
>>49604709
The reason I want to fluff them out as mercenaries is because I will only use Plauge marines, a rhino, a sorcerer and 10 cultist as a allied detachment to my Renegade army
>>
>>49604788
Then don't have them as mercs, they can be the demi-gods sent to lead the glorious revolution.

This isn't Fantasy where rogue bands of Marauders work with the Empire for money, in 40k it's ALL about power.
>>
>>49604824
And to add to that, what the FUCK would Plague Marines do with money?

Taking money from them would be like a blood bank accepting a donation from Charlie Sheen.
>>
>>49604771

When I introduced them to it I put down 2 identical Tau armies and said he had to stop me running off the board so it didn't turn into us just taking pot shots at each other

My current list I'm hoping isn't too dumb is an Etheral, 3x Crisis Suits with 2x Plasma Rifles, a 10 man Strike Team with Rifles, 2x 7 man Breacher teams and a 6 man Pathfinder team. It's a little under the 500 pts and I was trying to take stuff that would force me to end up more in range on their guns. As he's just learning I don't mind losing as its still more for demonstration, I'm just worried the Crisis Suits might do too much damage

Kill team does sound like a good idea though to help learn the rules and get used to the game
>>
>>49604148
Its the future right? Astra milotarums is it >>49604771
How to play 40k form some.one who doesn't but really really wants to and is overtly invested while financially poor
>>
The way you get into 40k is any thing love people who force it dont get it if your approaching 40k that way it will never be the right girl for you ever period done sealed forgotten lots of people want to love playing 40k who dont ... Give up play some thing els
>>
>>49601543

Yah man.
>>
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>>49604880
>your entire post
>>
>>49604880
I'm trying my hardest to understand these posts...but holy fuck.
>>
>>49604880
Ok, but what does it mean?
>>
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>>49604880
ENGLISH MOTHERFUCKER DO YOU SPEAK IT
>>
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>>49604880
>>
>>49602306
I've seen'em go for under $120. Heck, there are several on ebay now for under $100.

Really kicking myself for buying a second copy to sell later; GW stuff almost never holds its value.
>>
What's the ideal army if I want to play an:
>Elitist
>Melee focused
Army?

Elitist and ranged would also be cool. I'm assuming it'd be Chaos for the former, and Admech/Skitarii for the latter.
>>
>>49604948
If you're okay with the wolfwolfwolf aspects, space wolves have stuff that's elite and good in melee. That is to say, both good in melee, and actually capable of getting across the table into melee.
>>
>>49604948
The best melee focussed, elitist army around would probably be a Tau shooting army or an Eldar shooting army or a Space Marine shooting army. That is the most elitist melee focussed army you can do.
>>
The brb is 100 pages that's 10x wjay age of sigamr is currently maybe 10 including general handbook add 30 for your army so really aos is only half the size of 40k and designed in 2015 with very tight rules 40k is not hard to get into memorising 100 pages can be done in 5hours you eather want to do it or you dont and reasons for coming up with systems to get into it have more to do with your personal history and life situation that any logic to get into this game. Seriously the best advice is take your time ENJOY it and if lurking for years suits you or becoming a theorycrafter over night suits you and in a torniment in the morning that's fine every one has their own pulls and situations a regimenting and hobby like that is insain lots of you guys are cold hard theory crafter's who will be playing with tokens forever and at some point you just have to admit that's jot the hobby and move on. Any thing can be broken down and abused but actually enjoying some thing is personal and is how the best players thrive and if your not doing that already to the point you need to plan out a attack on this in your mind desne forging thing and create reasons and theory's to do everything and buy everything then your not really getting into it for your own enjoyment your getting into it for some weird personal milestone coping mecanisum or excuse for not doing some thing els you actually enjoy the idea that nerds are ment to be into 40k and magic and its ment to make them the happiest in the world is what created the toxic envioment gw is valently recently trying to rise out of. Just do any thing 40k related and if it gets you into the rules learn them and play if it doesn't leave and stop pretending to know everything about 40k because your lifestyle demands it. Performance and knoelage expectation distorts this game at all levels of play if your not playing with and fucking around with the rules and following some easy guideline of KT or skirmish then why
>>
TFW Nids get cucked by GS cults...
Way to go, GW. Way to make the Nid allies better than the Nids by a fucking mile.
>>
>>49604948
Well if you want to be melee focused and elitist then Dark Eldar are your best bet, because no-one has them.
>>
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>>49605001
>>
>>49605001
Man, the bait is real.
>>
I then ends up being keeping up with the other boys and when they leave so will you so what was that time investment worth just to dave face and say you where a 40k player I see it on all the top blogs on all the top rumour sites all over the place seriously guys its a 100 page rulebook stop treating it like a religion and you might start having fun games and understanding it to greater depth off the keyboard. Yes irony hard
>>
>>49604987
Honestly, they weren't on my radar, but I've always liked their aesthetics. I'll most likely be considering them, the ultimate test is buying a box of their infantry, painting it, and seeing if I have fun painting it, though.
>>
>>49605001
Oh my god, please stop, it's like someone is just speaking into a speech to text translator in really broken English
>>
>>49605036
My points are fair you guys are literally asking what's a system to enjoy the fastest its crazyer than my walls
>>
>>49605066
>its crazyer than my walls
What did he mean by this?
>>
I doubt you guys play on the reg if your plotting how to finally use your PDFs one day to "feel it all man"
>>
>>49604835
Raptors are mercs for other warbands since they worship the Raptor God. I guess Anon could say his Plague Marines could be starting a collection of coins from different planets across the galaxy?
>>
You can't tell some one what they enjoy the rules are basic every army has elities just play
>>
Post lastest White Dwarf PDF?
>>
40k only feels unapproachable if you haven't read a instruction Manuel like just do it its not hard you guys rear it up like some mystical concept of fun
>>
Picking models and army's and making lists is part of the active hobby its not the start of some process to Terra its self you will never get there if you approach it this way it will slow you down drastically
>>
So, anyone play any games lately?
>>
>>49605200
My nids got buttfucked by DKOK on Friday.
Why does random game length exist again?
>>
>>49604824
>>49604835
>what the FUCK would Plague Marines do with money?

I dunno, maybe pay the dark mechanicum to repair their weapons, tanks, to get more supplies, etc.
>>
>>49604948
Grey knights
>>
>>49605200
Tested out the Secutarii the other day with a friend, set up some pretty average lists but ended up filling my Elites slots with those guys. Let me tell you those Peltasts have a deceptively low Strength on their weapons compared to how much damage they actually dish out.
>>
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>>49600589
The Scheme looks alright in DoW 2 and SPACE MARINE, can't wait for my first badge of marines to arrive next week to try it in live.

Another question for fluff Buffs: If a Chapter (lets say a vanilla chapter fromed from the ultrasmurfs in the second founding) has only one large ship, no battle barge or Strike Cruiser, but an old ass surplus Grand Cruiser from the Great Crusade, would that be acceptable?

An Avenger or Vengeance Class Grand Cruiser, old Ultramarines Surplus, I guess that could be allowed?
>>
>>49605200
Just played in a mini tourney at my lgs. Got 4th out of 8 players. meh. First guy I played was a cheating bastard though, and annoying as fuck.
>>
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>>49600712
>As per model
I love this rule. It encourages scratch-building
>>
At some point it becomes a shopping basket optimisation process and then your just as bad as gw and completely missing the point and won't click buy like trust me you want to get into 40k do this get attached to a army for the most superficla of reasons think how you would like to play them try it out if it doesn't work sell and get a new army repeat 40k its not hard not to ruin resale of minis and if you stay on shopping carts and lists and opinions like these it will be 9th edition and you still won't know what color you want to paint that sholderpad for a million reasons that have changed 5 times over the years. 40k isn't unapproachable and any one who says its got too complex with formations is a imbicile who won't be able to support the hobby and turn the army building and theaming process into a cash floe equasion and not apart of the game as it always was planned to be. It doesn't matter what you buy or what you use gw minis have a set value if the figure looks at all 21c just literally jump in do stuff learn as you go and minimise fact checking every choice because the people who have the most fun in this hobby have a option of minis to do every kind of manuvour and strategy and when you actually get into it and get ownership you realise that's not that hard having a list that can do 100% this or that perfect is fine but with thous minis you can ally do he 98% optimal at this other thing or 80% optimal at thus other thing and 99% at some thing els that's how this hobby is designed it not made to be like a talent tree in wow or a video game build its ment to be full of interprateble options and if you keep umming and aring what's best you will never be put in the thous "that's good enough" situations that make you feel smart and creative in this hobby and Game. No one wants to buy the optimal list of everything most players who actually play do exactly what I'm saying and its not hard to work out when your actually playing games against infinate opponents
>>
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>>49605066
Nigga you can't speak English, let alone produce a reasonably viable argument
>>
This thread is shiiiiiiit
>>
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>>49605001
>>49605284

Moving from topic to topic... quite hypnotic
>>
>>49605257
>First guy I played was a cheating bastard though, and annoying as fuck.
Care to elaborate, or was it nothing really of note? I'm in the mood to be angry at someone I'll never see.
>>
>>49605301
It's the evolution of poetry.
>>
>>49604838
Either give 1 crisis plasma and one burst cannons
This shows off different weapons profiles and with kill team they are their own men, crisis are good because it cover multi wounded models.
You can drop the crisis suits and put in a devil fish.
This then shows off vehicles. Put on sensor spines to not over complicate the game with terrain tests.
Put the warlord in it and show off basic tactics for how to protect the warlord.
Do neither and put drones in stuff. This is a good way of introducing inv saves and with a ethereal you can also show off armour invunl and fnp.
>>
>>49600724
>It was a tournament
There's your first mistake. There is no balance to 40k anymore, any attempt to play it competitively is a waste of time.
>>
>>49604853
OK start from the start, do you have a flgs or a Gw nearby?
Has a army already grabbed you with their fluff or appearance?
Do you have any budget at all?
Do you have someone to play against?
>>
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What do you guys think about the vengance weapon Battery ?
I consider buying one to support my Blood Angels and my Imperial guard ( taking the all the time is boring and i play in a very friendly meta )
>>
Seriously do you want a collection that's easy to carry and can with some tweaks you developed over time and some alt army's to do basically everything that's what you should aim for and you cant do that in one list you sorta do that slowly as the meta and what you have developed and changes and starting like this will lock you in too specific and you will get stucked there bored and drop out. Id you have a collection that's optimal and then sub but close to at a bunch of stuff you will be actual able to play the games to come up with nre ideas and enjoy the hobby emensly and realise how you can make what you got work and thrive at the table swapping stuff out and switch allies and stuff around between games you can't plan for that endgame thou because combinations are limitless you can start with a netlist sure but ask how these units could benothereise used and tend for the 95% perfect lists that can make a buch of 88% ones than just going full hog at perfect list after a year of prep because it will be down to 44% optimal in 3months and you will just end up wasting time on eBay and forums selling stuff and striping paint and hating the hobby. Use common sense and fuge abit that's why you need to start on your own terms just dont pick orks. And your golden but dont start asking things about styles of play because you will quickly learn a main part of 40k is making not a all comers list but a all commers collection for the most reasonable total price possible and that can be achived in 6 months but a perfect net list will not last while that msthodical slow built thing will and that will make you actually want to convert and paint INA. Cool way and actually hobby and game with pride and not like your still here working it out for the 10th time 4 years down the track.
>>
When will the psychic phase just be renamed powers phase and give every army something to do? I feel like whenever I play Necrons I'm flat out unable to take part in a part of the game (and in some games it's a pretty big and influential part). It's not like we've got anything to compensate, either - a single upgrade on Spyders doesn't count. Whenever I come up against an army with even a modicum of psyker presence I feel completely helpless as I'm at the mercy of RNG, maybe once every 10 games I'll get lucky and be able to deny a 1-charge power with 6 winds of the warp dice but aside from that it feels like I'm a sitting duck.

>inb4 "waaah"
>>
>>49605309
Well, he was trying to allocate his wounds to all of his different librarians in his little chaos libby conclave thing, even when he failed his look out sirs. He wasnt moving or charging correctly, or piling in correctly with his cultists. For example he was trying to hold onto objectives in close combat by not piling in guys who were on said objectives. Then he was cheating his ass off in the psychic phase, saying he got rerolls on everything even if they passed. He thought all his shit was fearless, when it wasn't. He constantly did take backs on movement when I explained shit to him that he didn't know about his own army. Then to top it all off he rolled those tiny fuck in dice that are hard as shit to see. We never got past turn 3, in 2 and a half hours because he took so damn long.
>>
Anyone not in AUS have genestealer dice? reading the WD on the pdf and it mentions that genestealer symbol is the 6 and a skull is a 1.. However mine are just symbol as 1, 6 is normal, or is white dwarf just plain wrong??
>>
Its not hard to win 40k games at 80% optimality or even 70 if you focus on this stuff from the start it will ruin your hobby for you this fella is right.
>>
I've been playing casually with friends for a while and I'm soon going to start trying to play at my flgs. Does the DA Lion's Blade detachment come off as a dick move in a casual pick-up game?
>>
>>49605325

That's kind of how I planned the first game, It was 2 5 squads of fire warriors, a crisis suit with 2x missiles, and a piranha each. That way they got to understand jetpacks + vehicle armour, as well as how AP works

I even assaulted so I could go over those rules, I'd take a devilfish but I'm worried they wont be able to damage it with that list

I think I might just do Killteam instead. Give them some warp spiders and windriders. At least then we wont have to mess around with psychic powers (which I don't have much experience with being a Tau player)
>>
>>49605405
I don't even need to know this formation to know there's way dickier things you can do. You're fine.
>>
>>49605387
What a faggot. You fucked him up good, right?
>>
>>49605405
No
>>
>>49604124
This fucker keeps posting his autistic opinions in the warhammer threads,
>>
>>49605224
Okay, I'll expand further on that, what the fuck would the Dark Mechanicum do with money?

The Orks are the only non-Imperial force to have an agreed on currency, and Teef are second to loot in terms of value (And the inflation would be insane). Chaos deals in favours, power and servitude.
>>
>>49605436
It seems like some new bait tech we've not seen before. Look at the replies he's eliciting.
>>
>>49605429
No I lost, he had a really good list despite trying to cheat and having annoying as shit dice. He was just a fag. And it's not like I'm biased for losing either. I lost my third game and that guy was fine.
>>
>>49604948
Tempestus Scions. Go full melee. Be a man.
>>
>>49605369
When I get to use my psychic dice to deny marker lights.
>>
>>49605445
I've seen it before on other boards, it's nothing new. /tg/ is just stuck in a warpstorm that protects it from certain shitposting, usually...
>>
>>49605445
/tg/ is most likely the easiest board to troll on all 4chan, even when people KNOW it's bait you still see it get 10+ responses of
>Stupid fucking troll, you didn't trick me! I won't reply to you!
>>
>>49605363
They are a cheap way of chucking pie plates up the board (You ARE taking the battlecannon, no questions), but as I've done to my opponent before, one destroyed weapon result on the structure damage table and you have an AV14 brick.

And don't forget that they severely limit your maneuverability on your side of the table.
>>
>>49605369
You can do more now than you used too.
You're less at the mercy of RNG than earlier editions because you can actually do something about it now and when the psychic phase was introduced it did nerf psykers in some ways. When things happened just wasn't all collected into one phase.

Moderately helpless is better than completely helpless.
>>
>>49605422
Good starter, sound like you tried to cover a fair bit.
Rear armour mate, vehicle facings are a easy thing to pick up once you try them in games.
Even easier when you don't have any to worry about and only focusing on opponents.
Put one scat laser on his bike and it'll gently bring some tactics into it.
Good one to try with kill team after you've coverd basics is relic from the brb mission rules stripped down obviously, once your both coverd the basics and run about 10 games and your both confident then introduce psychic phase. It's a headache to get right, run codex before main rule book again to keep it simple, normally I introduce people into by giving them one psyker and a fixed buff power.
Give it a game or two with this and then introduce the rest of the psychic phase(deny, witchfires, random warp charge dice). This works well for you as well as it means you'll learn with him how it works which is useful If you army doesn't.
From there go from kill team to the 500 cad you mentioned.
Remember keep it light and if it stops being fun take a break and come back with fresh eyes.
>>
How does Chaos and their champions react upon seeing activity of Newcrons? Is the old antipathy still a thing? Do they hate each other as much as when they were antithesis?
>>
>>49605551

I'll try that, thanks mate
>>
>https://drive.google.com/open?id=0B6o7be8UuQA_eDUzbWVrQW9EbHM
October white dwarf scans, can someone make it into a PDF please
>>
Someone needs to update the black library MEGA, it still lacks The Legacy of Russ.
>>
Grey knights need an update
>>
>>49605631
Or at least a usefull formation
>>
>>49605253
It really lacks some tertiary colour imho.
I fear it will lock bland when you are doing vehicles and some more complex miniatures.

>If a Chapter (lets say a vanilla chapter fromed from the ultrasmurfs in the second founding) has only one large ship, no battle barge or Strike Cruiser, but an old ass surplus Grand Cruiser from the Great Crusade, would that be acceptable?
Seems reasonable
>>
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Late to the party- got an Iron hands list
>if you like it say nothing

Fist of Medusa Strike Force
Codex:Space Marines (Iron Hands)
2000pts total
**Strike Force Command** (610)

chapter Master (265)
-Bike, AA, Gorgon Chain, axe of medusa, dig weapons, grav pistol

command Squad (305)
-apothecary, bikes, 4 grav, 4 SS, 4 power axes

**Armoured Task force** (680)

predator (115)
-lascannon sponsons

predator (115)
-lascannon sponsons

predator (115)
-lascannon sponsons

3x whirlwinds (195)

techmarine (140)
-servo, iron stone, bike

**1st company task force** (475)
sternguard (165)
-melta, combi melta
-drop pod

sternguard (165)
-melta, combi melta
-drop pod

sternguard (145)
-drop pod

**Raptor Wing** (275)
Stormtalon (115)
-missiles

Stormtalon (115)
-missiles

land speeder (45)
>>
>>49605640
Yes. And I like some viable options besides librarians, dreadknights, and mandatory troop taxes.
>>
>>49601516
If you want some AT, remember that Meltas are basically microwave guns and plasma is really hot gas. So both are technically heat weapons and do set shit on fire.
>>
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Okay so what happened about this? I haven't heard a damn thing about it, and given I currently have a supremacy suit with no top mount, you can see my dilemma.

Would like to at least know what it does, if anyone has heard.
>>
>>49605709
It's going to be in Fire of Cyraxus, rumoured for Q1 2017.

And fuck knows what it does
>>
>>49605709
Isnt that "just" a Heavy Rail Cannon that is already in some Tau Titan-class vehicles? S:D ap1 shot that has Machine Destroyer and some fuckhueg blast.
>>
>>49605740

Yeah, but wasn't it meant to be avaliable to people at the Amsterdam day yesterday? They advertised it would be a month in advance.

Haven't heard anything, so either they failed their promise, the release was model only for amsterdamers, or people are being really tight lipped for some reason.
>>
>>49605762
They are probably going to release the model early. They've done it already with Tau'nar's other weapon choices (the melta arms) and just updated the rules on their site.
>>
>>49605762
I'm certain that FW don't plan their events at all. they just show up with whatever is at hand.

And people always say "It'll be at the next open day, you see" before EVERY open day. It was the same with the last one, people were convinced it would be up for early sale but instead they got AoS shit.
>>
>>49605760
The Taunar is the only titan class Tau-""vehicle""
>>
>>49605813

Maybe he's talking about Manta's railguns.
>>
>>49605830

Or that thing one of the Tiger Shark variants has.
>>
>>49605813
Asdffasd. Lets correct myself then:

Tau superheavies. Manta, those X-1-0-whatever flyers. They both already have superheavy versions of Railcannons. So that might as well be that.
>>
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>>49605651
Meh, I'm not sure which colour to add.

I really like the bicolour, and you have many chapters with only one colour.
>>
>>49605790

Okay okay yes, but if you read the picture I posted, from Forge World's blog, they actually -promised- it would be at this open day.
>>
>>49605875
>many chapters with only one colour
not even ultrasmurfs or Blood Angels are only one color, anon.
I'd throw a color in there that makes your dude's look less like mall Santas
>>
>>49601383
>>49601398
>>49601416

May I please have a .pdf of the codex, all the same?
>>
>>49605875

Personally I'm not entirely sold on the white shin guards.

As far as third colors go, even something like a company designation on a shoulder or kneepad would be good.

Blue would not look bad, or even green.
>>
>>49605958
like what, green?

Ultras are Blue and White, mine are Orange and White.

Most Chapters are only two colours. rarely two.

I fail to see how this colour scheme is more bland than any other space marine chapter.
>>
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>>49605875
Fixed it for you
>>
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>>49606050
they are not meant to be red, they are orange.
and I don't like the golden rims.

I'm thinking of a coloured Shoulder pad but that seems kinda dumb too.
>>
>>49605740
Droops in sunlight
>>
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>>49606069

Don't go for sapphire blue, do something like this.

Apologies for also enforcing my shin guards suggestion.
>>
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>>49606069
>>
>>49606157
that one's looking good.
>>
>>49606197
It's the eyes.
Eye color has to contrast the main color of the armor.
>>
>>49605980
You can download it and make one but posting I am not even sure a pdf of the whole codex would fit in a post.
>>
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New Thread
>>49606209
>>49606209
>>49606209
>>
>https://drive.google.com/drive/u/0/mobile/folders/0B6o7be8UuQA_eDUzbWVrQW9EbHM?usp=drive_web

Can someone make this into a pdf and upload it onto media fire please
>>
>>49601422
>Does a "stubber" even exist?

Yes, the 40K RPGS have some statted out. It's basically a modern firearm.

For the record, Autoguns still have things like ejection ports and can handle cased rounds despite being "caseless" because some of their specialist shells are cased.
>>
>>49605363
I've considering adding some to my admech for a while for the pieplates, but I just don't trust the automated fire. I wish you could upgrade them, or assign a dude to a control panel, or something so you can choose where they shoot.
>>
>>49605066
Nobody knows what your points actually are because we can't read your incoherent rambling.

Punctuation, son.
>>
>>49605760
Unlikely. The current one has S:D Massive Blast and Apc Barrage 3 Pie plates already. This one will have to be pretty fucking hardcore to compete
>>
>>49603156
What's so bad about Orkz
>>
>>49605261
Yeah when warseer comes back online there is a good tutorial from bugbait_NZ where he builds one of these.
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