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/dcg/ Dropzone/Dropfleet Commander General

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Seasons Greetings edition

Previous Thread: >>49186007

>Hawk Wagame's website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builder
http://www.dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: Polls from last thread you nerds
http://www.strawpoll.me/11160746
http://www.strawpoll.me/11149934
http://www.strawpoll.me/11151165
>>
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>>49216532
>only 3 out of 25 play scourge
jellyheads deserve better representation.

Other question to the thread, how would you feel about proxying if the models are clearly marked as being different? I don't like how the Shenlong looks but want to run it. If I have another cruiser, and maybe a much less exaggerated version of its head cone, I'm hoping people would find that acceptable.
>>
So what has Hawk actually said about Faction X? Just that one is planned?
>>
>>49216634
>So what has Hawk actually said about Faction X? Just that one is planned?
Pretty much, as well as the fact that Dave wants to do up to 8 factions.

Depending on whether or not the Resistance factors into those 8 factions, there'll also be faction Y, Z, and possibly W in the future.
>>
Quick, post ship names that you can never remember.

>Yokai
>Sphinx
>Azurite
>Aquamarine
>>
>>49216594
>Other question to the thread, how would you feel about proxying if the models are clearly marked as being different? I don't like how the Shenlong
I can't tell the scourge ships apart, desu.
>>
>>49216805
The only ones I'm not sure of are the Shaltari HCs. I think the Jet is the bombardment and disintegrators, the Obsidian is the triple particle beam, and the triple disintegrators is ??? Onyx?
>>
>>49216594
Added my vote for Scourge fampai.

Also I agree with you on the Shenlong. I wouldn't have a problem with the proxy as long as it was clearly original and not just another Scourge ship that you were saying was a Shenlong for this game. I'm trying to figure out how I want to alter mine, myself. I'm thinking some custom work to change the stealth headcone into something that looks more like a hercules beetle crest might be the move.
>>
>>49216853
You just look at the guns like with all the other races ships.
>>
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Reminder to never forget your mosquito nets.
>>
And what do you think about the faction that will be easiest to magnetise?
>>
>>49218975
>Easy as can be
UCM
PHR
>Pretty simple
Shaltari
>Might take some clever magnets
Scourge
>>
>>49218983
[jellyfish sweating profusely]

I honestly am a little upset about how hard it looks to magnetize scourge
>>
>>49216594
> Scourge are now 2nd most represented in the poll

[happy parasite noises]
>>
What are better Storm Wagons or Thunder wagons?
>>
Also sorry for samefagging but DzC newfag need opinions on this list
Standard Army
Battle: 1982/2000 points
Standard Army
Resistance Standard [1982/2000 pts]
Breaching Drills [50 pts]
Breaching Drill: Model 109 Breaching Drill [50 pts]
Warlord's HQ [535 pts]
Alexander: M3 Alexander(General), AT-77 Lifthawk(+AA Cannon) [335 pts]
Freeriders: 4x Freeriders [140 pts]
Gun Technicals: 6x Gun Technical [60 pts]
Vehicle Detachment [293 pts]
Gun Wagons: 3x Gun Wagon, NT-1 Kraken [113 pts]
Storm Wagons: 3x Storm Wagon [60 pts]
Cyclones: 2x AH-16 Cyclone [120 pts]
Resistance Band [504 pts]
Fighters: 2x Resistance Fighters, AT-77 Lifthawk, 3x MT-90 Jackson [148 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
Typhoons: 2x Typhoon [140 pts]
Attack ATVs: 4x Attack ATVs [120 pts]
Rusted Fist [300 pts]
Hannibals: 2x M9 Hannibal, AT-77 Lifthawk(+AA Cannon) [150 pts]
Zhukovs: 2x M20 Zhukov [150 pts]
Fast Strikers [300 pts]
Archangel Pathfinders: 2x Archangel Pathfinder [160 pts]
Hellhog: J19 Hellhog(+Extra Ammo) [140 pts]
>>
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>>49216532
I liked the idea from the previous thread.
>>
>>49216532
>UCM players: MUH FUKKEN XENOS
>Resistance players: SHINY AND CHROME
>Scourge players: handsome, superior, and serious
>PHR players: A E S T H E T I C
>Shaltari players: Pung pung make spiky man proud!

It's perfect.
>>
>>49219844
One time someone who had enough infantry asked for a list evaluation. Hopefully it will happen again some day.
>>
>>49218983
I honestly get a little aroused by the thought of a completely magnetized PHR force.
>>
>>49219291
Nah, it shouldn't be that hard so long as you can reliably drill on the axis of rotation for the hinges.
It's the prow and crest that might take some work.
>>
if there is anyone willing to play near Seattle Washington please reveal yourself
>>
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>>49222241


>8+ magnets used per ship

>gonna take $160 of magnets for my whole fleet
>>
So what's your power rankings for Commander, /dcg/? Here's mine.

> Shaltari
> PHR
> UCM
> Resistance
> Scourge
>>
>>49222325


DZC?

Pretty close, although I would addendum that the factions are fairly near each other in total power level
>>
>>49222378
> Scourge and Resistance
> Anywhere near Shaltari in power level

OK Jan.
>>
>>49222299
>per cruiser
Two magnets for each broadside slot: 8
One for jaw slot: 1
One for prow slot: 1
One per jaw base: 3
One per prow weapon: 3
Turret: 2
2 per each broadside weapon: 36
Two for heavy jaw stem: 2
One for heavy jaw attachment: 1
One for troop carrier attachment: 1
Lower prow slot: 1

Total: 59 magnets.
please check my math, I don't want this to be true
>>
>>49222442
Ih, and add on eight more if you want to articulate your heavy guns and bombardment cannons.
>>
>>49222442


Oh yeah seems like a fucking breeze

I would rather just spend that $160 on 8 more cruisers
>>
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>>49222386


>resistance not near shaltari

>[pops wheelie internally]

feels bad man
>>
>>49222299
Nah bro. Sweet drop ships with walkers and tanks hanging under them turn me on.

a e s t h e t i c
>>
>>49222529


DZC PHR are exceedingly easy to magnetize and look great doing it

Except the Hades

Don't magnetize the Hades unless you're going full articulation
>>
>>49220919
Not quite, UCM should be MUH AD VINDICTAM.
>>
>>49222481
Why are buying such expensive magnets? Most of those magnets will run 8 to 10 cents; worse case scenario, you pay 6 or 7 dollars worth of magnets per ship, which allows for every combo.
>>
>>49222386
Resistance are not even remotely underpowered.

Generally speaking, I think PHR, Shaltari, and Resistance are almost exactly balanced with each other. UCM and Scourge are slightly harder to play but not really underpowered either.
>>
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>>49222633


>just do 59 magnet jobs on 8 cruiser hulls each plus another 20 per frigate

>it's just so easy bro
>>
>>49222775
>20 per frigate
More like 6 per frigate, unless you're magnetizing the fins

I never said that it'd be easy, only that it's not as expensive as you think.

thank God I have a dremel, this'll be a breeze :^)
>>
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>>49222845

>544 magnets for my whole fleet
>$50 of magnets
>30 hours of my life
>>
>>49222973
Jeeze anon, don't you take the hobby seriously?
>>
>>49222442

You don't need magnet-to-magnet contacts. Magnet-to-ferrous contacts work also.
>>
>>49223187
Fair point, but I'd still recommend magnet to magnet for the bigger stuff, like the prow jaws.
>>
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>>49222991


Tee bee ech I come from battlefleet gothic where I actually enjoyed having committed ship rosters with names and histories

Sadly blowing up in Dropfleet seems to mean you'll crash into the atmosphere and die with fleets of LoGH tier size and disposability so I guess that's not going to happen
>>
>>49223245
>with fleets of LoGH tier size
/dcg/, are you a bad enough dude to collect all of Battlefleet Olympus?
>>
>>49223326


I wonder what would be cheaper

A full strike cruiser of DZC or a moderate sized battlefleet of DFC
>>
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>>49223245
>Tee bee ech I come from battlefleet gothic where I actually enjoyed having committed ship rosters with names and histories
>Implying my PHR fleet wont be filled with eccentric commanders with increasingly bewildering backstories

Did you really think Chad Cybercock was the only one of his kind? My fleet will be full of Slab Beefchests, Buff Crashfists and the likes of Fleet Commander Oatz Squatzon, in their quest to provide sweet gains to the unenlightened remnants of humanity.
>>
>>49223569
Spaceball, anon, I'm at work! Put a warning on that!
>>
>>49223768
>browsing cambodian waterpainting chatrooms while at work
>>
>>49223569
Slate Fistcrunch
>>
>>49223569
>Crombo Cromagnum
>>
>>49223569
Punch Rockgroin
>>
>>49223569
Bolt VanderHuge
>>
>>49223569
BUCK THUNDERTHRASH
>>
>>49223569

Roll Fizzlebeef
>>
>>49223569
Gristle McThornbody
>>
>>49223569
Gronk Slamthighs
>>
>>49223569
>Dick Vandercock
>>
>>49223569
Bob Johnson

Oh wait...
>>
>>49221167
Standard Army
Battle: 1996/2000 points
Standard Army
Resistance Standard [1996/2000 pts]
Breaching Drills [50 pts]
Breaching Drill: Model 109 Breaching Drill [50 pts]
Warlord's HQ [535 pts]
Alexander: M3 Alexander(General), AT-77 Lifthawk(+AA Cannon) [335 pts]
Freeriders: 4x Freeriders [140 pts]
Gun Technicals: 6x Gun Technical [60 pts]
Vehicle Detachment [299 pts]
Gun Wagons: 3x Gun Wagon, NT-1 Kraken [113 pts]
Cyclones: 2x AH-16 Cyclone [120 pts]
Thunder Wagons: 3x Thunder Wagon [66 pts]
Resistance Band [472 pts]
Fighters: 2x Resistance Fighters, AT-77 Lifthawk, 3x MT-90 Jackson [148 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
^ Sharing ^ Fighters: 2x Resistance Fighters [48 pts]
Veterans: 2x Occupation Veterans, NT-1 Kraken, 2x Battle Bus [148 pts]
^ Sharing ^ Veterans: 2x Occupation Veterans [80 pts]
Rusted Fist [340 pts]
Hannibals: 2x M9 Hannibal, AT-77 Lifthawk [135 pts]
Zhukovs: 2x M20 Zhukov, AT-77 Lifthawk [205 pts]
Fast Strikers [300 pts]
Archangel Pathfinders: 2x Archangel Pathfinder [160 pts]
Hellhog: J19 Hellhog(+Extra Ammo) [140 pts]
Better now? Or are you still gonna be a euphoric faggot.
>>
Time for needless fear-mongering!
PHR heavy broadsides suck (and thus PHR sucks). Medium broadsides are just as good or better against all targets except heavy tonnage targets with 3+ armor (and not also Shaltari).

Counterpoint : Heavy tonnage, 3+ save, ships are your enemy's most powerful ships and probably the things you want to kill really badly.

Counter-Counterpoint : Even in optimal conditions heavy broadsides only average 10% more damage than medium. Likely not worth the loss of targeting flexibility.
>>
>>49224476


As of right now, heavy guns are are either 1) on the full retard Hector who uses them as reliable auto crits while the torpedo is flying to fuck up a BB. It's a specialist ship so it gets away with it

Or 2) on the ???? Where it's half mediums and half heavies, giving it a slight skew towards heavy ships but by no means ruins it's flexibility

Or

3) on the BB, who gets 6+ shots with them which puts them up pretty high in firepower and they're the secondary armament to the prow super weapon/torps anyway

So they aren't too bad in context.

The other upside is that Heavy Cruisers were confirmed as heavy ships, so the only things that heavy guns currently don't get a bonus for are plain cruisers, LCs and frigates.
>>
>>49224696
Are light cruisers counted as light ships for light broadsides?
>>
>>49224696
>Hector
Achilles*, anon.
Hector is dual burnthrough and medium broadsides.
>>
>>49224746
Nope, LCs and Cs are medium tonnage; as of now, only frigates are light.
>>
>>49224746


That is an excellent question.

If so that actually makes light guns fairly good at killing harassers and flankers

But if not, I could understand it as there's more of a gap in weight between frigate --> cruiser than there is cruiser -> battlecruiser/heavy cruiser
>>
>>49224696
>????
Perseus, which has light and heavy broadsides, and a medium turret.
>>
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>>49224776

>dual burn through and full mediums

Might as well have named it the auto include

>>49224814

Ah yes, the Mars pattern BC of DFC

Without the uh, B in C
>>
>>49224696
You're thinking of the Achilles, not the Hector.

The second ship is the Perseus which has half heavies and half lights, not heavies and mediums.
>>
>>49224834

In fairness those Dual burnthroughs are only as good as the UCM's normal single burnthrough.

8 normal shots without having to go weapons free is pretty nice though.

Uh, wouldn't the Mars be the Heavy Carrier?
>>
>>49224879


Who cares? The UCM BTL is great and the Hector doesn't have to give up any of its broadside firepower to have it

And yeah being able to not have to eat a major spike to fire broadsides is pretty nice

I was thinking Mars because it's the literal "one of everything" ship
>>
Can you get another spike of either kind if you're already at major, or do you have to "cool off" first?
>>
>>49225324
Major is high as it can get and they don't stack. Eg if you're on major and get another, you don't have to lose both to go down to minor
>>
>>49225324
But you can do things that give you a major / minor spike while you have one already
>>
>>49219788

Thunderwagon. Stormy has its role, but cyclone is generally better at that than stormy for a cost.
>>
>>49225440
That's what I was wondering, thanks.
>>
Ok, so looking at dropzone, and I'm interested in either the Shaltarii or the Scourge walkers.

I'm really loving the look of the Scourge walker stuff, between the mini swarm-ish walkers and the bigger stuff. How is this stuff on the table?

Shaltarii I'm also liking, and their walkers seem far more flexible. They're all heavier choices it seems like though, are any of them mainline units?
>>
>>49225606
>How is this stuff on the table?
Scourge are traditionally a faction of fast things, where they get up in your jock and wreck your day from close range. The walkers are the opposite of that - deploying in an area and then moving slowly, but able to throw shots at good ranges. I've only used them as a supplementary force because of that, but the AA walker is great. I've yet to be impressed by the anti-tank walker, though. And the command walker is fucking ridiculous.
>>
>>49225664
Ridiculous good or bad?

I'm interested in all the walkers though. The Screamer looks super interesting, though I'm unsure of it's role.
>>
It's time to test your knowledge, /dzc/.
What is the ship class and armament of each of the following; your prize for getting it right is absolutely nothing except for smug satisfaction, so looking up the pics is only cheating yourself :^)
Make sure to spoil your post so that you don't give the answers away.

First up, UCM

Moscow
Berlin
San Francisco
Toulon
New Orleans
New York
Tokyo
New Cairo
Madrid
Osaka
Saint Petersburg
Taipei
Jakarta
Seattle
Lima
Beijing
Rio
>>
>>49225767
Ridiculous good.

The Screamer is a support piece, and it's damned good at it. Contrary to the fluff, its job is to hide somewhere where it can't be shot at, and let its aura do all the work.
>>
>>49225781
Scourge


Djinn
Raiju
Chimera
Harpy
Charybdis
Wyvern
Ifrit
Dragon
Yokai
Scylla
Sphinx
Shenlong
Hydra
Daemon
Gargoyle
Strix
>>
>>49225811
PHR


Orion
Hector
Minos
Bellerophon
Orpheus
Heracles
Medea
Ajax
Perseus
Andromeda
Europa
Theseus
Ikarus
Ganymede
Calypso
Achilles
Pandora
>>
>>49225846
Shaltari


Amber
Jet
Opal
Platinum
Amethyst
Jade
Turquoise
Granite
Onyx
Azurite
Obsidian
Basalt
Aquamarine
Diamond
Topaz
Emerald
>>
>>49225873
>>49225811
>>49225846
>>49225781
Fun game, although one of the nice things about DFC is you don't have to memorise a ship's armament, you can pretty much look at the model and work it out.

Anyway, let's try the UCM: guns heavy cruiser, BTL cruiser, troop cruiser, guns frigate, troop frigate, battleship (dunno which), cruiser (dunno which), bombardment cruiser, guns light cruiser, double BTL heavy cruiser, PD or CA frigate (can't remember which), the other CA/PD frigate, carrier cruiser, detection frigate, BTL battleship, guns cruiser. Yes, this is how I think of the various classes.
>>
>>49225811
Alright, Gonna try scourge since I'm primarily playing them.

>Djinn
Bruiser Frigate with plasma tempest.
>Raiju
Cruiser with oculus arrays and BTLs.
>Chimera
I think that's the mothership cruiser with some oculus arrays.
>Harpy
Frigate, oculus arrays?
>Charybdis
Frigate, upwards firing guns?
>Wyvern
I think its a cruiser? I feel like its one of the simpler ones.
>Ifrit
Cruiser, has chin BTLs and might have something else.
>Dragon
I recognize that battleship. Its the one with more CAWs and missing the torps.
>Yokai
Frigate, unupgraded?
>Scylla
Frigate, bombardment?
>Sphinx
That's a Battlecruiser, I think? No idea on this one.
>Shenlong
Heavy cruiser with the nose cone of bullets, stealth and partial cloak.
>Hydra
Cruiser, Carrier.
>Daemon
other battleship, its got torpedos so I'm going to have 2.
>Gargoyle
The cruiser that drops troops on the ground.
>Strix
Light cruiser, CAWs?

no idea how many of those I got right.
>>
>>49225873
>>49226035
And I'll try shaltari, as it's the only other one I've any chance with: Guns cruiser, bombardment cruiser, shield frigate, particle lance battleship, guns heavy cruiser (a guess based on it starting with A), lance frigate, cruiser (dunno which), cruiser (dunno which), particle lance cruisers, guns light cruiser, particle lance heavy cruiser, carrier cruiser, grav light cruiser, carrier battleship, guns frigate, CA frigate.
>>
>>49226035
I think you accidentally skipped one or two in the middle, since everything past the New York is pretty much wrong

>>49226096
>no spoilers
Anon, please

yes, yes, yes, yes, no, half-yes, yes, no, no, no, no, yes, yes, no, yes, yes

>>49226124
yes, yes, yes, no, no, yes, half-yes, half-yes, no, yes, yes, yes, yes, no, yes, no
>>
>>49226189
Oh yeah, I got Toyko completely wrong (have now looked things up) and somehow missed the New Cairo.

I reasonably pleased with how I did on the shaltari too, those are tricky. Not sure how I forgot that they have a mothership though, it's kind of a major part of the fleet.
>>
>>49225781
[Spoiler]
Moscow= Heavy gun crusier
Berlin= BTL Cruiser
San Francisco = Troop ship
Toulon= Gun Frigate
New Orleans= Strike Carrier
New York= Battleship super carrier with torp
Tokyo= Battleship with bombardment and guns
New Cairo= BTL light cruiser
Madrid=Bombardment Cruiser
Osaka= Light Cruiser Guns
Saint Petersburg = Double BTL
Taipei = Close Action Frigate
Jakarta = PD Frigate
Seattle = Fighter and Bomber crusier
Lima = Radar ship for giving enemies spikes frigate
Beijing = Battleship with guns
Rio = gun Cruiser

[/spoiler]
>>
>>49226298
>[Spoilers]
Anon, please
everything is correct
>>
>>49226298
FUCK i made a typo in the spoiler.

I am a faggot
>>
>>49226327
ctrl+s, senpai
>>
>>49226298
How important will bombardment weapons be?

Or the difference between troop ships and assault carries?
>>
>>49226393
>bombardment weapons
Help you clear out heavily entrenched enemies, allowing you to achieve ground-parity even if you have a less-than-sufficient number of troop vessels.

>strike carriers vs troopships
The latter can only deploy one infantry asset or one armored asset per turn, the latter can deploy up to four in total in a turn, or can deploy a defense battery to shoot at incoming ground assets, and I think even strike carriers.
The former are much, much cheaper and much faster, though.
>>
One strength of the PHR people may not be noting is that their entire real armament on the cruisers is in a single weapon bank. Including the split medium/light broadside variants.

That means they can pull stupider maneuvers while still using the majority of their firepower, while the UCM's stuck using only a single BTL, or a pair of heavy railguns for most of their ships, and losing out on the pair of medium railgun turrets on the ship flanks.

You basically have less need to go weapons free for most PHR vessels, which lends them to be doing change course bullshit, or playing with scan ranges.
>>
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>Got a 2 up Ajax

>it sucks

NOOOOO

NOOOOOOOOO


ITS NOT FAIR
>>
>>49226428
Wasn't there something about strike carriers being able to put troops down into hot LZs because they're going in in dropships, while the bulk landers the troopships use can't really be put straight into the middle of a battle. Or something like that.
>>
>>49226445
This; each broadside is actually two separate weapon profiles, even if of the same type, with the special rule "linked" allowing for both to be fired together normally.
>>
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>>49226459
>24 shots and a BTL
>"sucks"
>>
>>49226428
Neat. So there's a ground mini game in dfc for the purposes of scoring?
Is there a cap on how much a ship can deploy in total, or can a strike carrier deploy a whole legion with enough time?

Is a strike carrier better vs ground defenses? Would winning with nothing but excessive bombardment new conceivable?

Why in God's name do you need battleship-sized bombardment platforms?
>>
>>49226459
>>it sucks
???
Excellent frigate hunter while still being able to ping enemy cruisers; it's not a ship-of-the-line brawler, but it's not useless.

and besides, those 2-ups aren't really game pieces anyways

>>49226478
I don't think so, it's just that bulk landers are so fat and slow that they're much more vulnerable to defensive weapons, making them almost guranteed to die if they hot drop. I think.
>>
>>49226445


I would also mention that all you need to do for PHR to put out their expected alpha strike is to show either your left or right side

UCM have to go full frontal to get their full attack *and* go weapons free, which after the first few turns isn't going to be trivially easy
>>
>>49226519
>Neat. So there's a ground mini game in dfc for the purposes of scoring?
Yep! Objectives are grouped into 'clusters', which are comprised of 2 to 4 'sectors', each of which is either commercial, industrial, or military.

Troops are landed in sectors (I believe), and can move between sectors within a cluster to secure it and attack enemy forces, but we don't know much about how the ground game will actually be played.

Also, I think the game has a limit of six rounds, meaning that even if you were dropping once every turn you'd only get a max of six infantry tokens on the field from the strike carrier, which we can roughly assume to be equal to a full cohort.
>>
>>49226506

Half a burn through laser*
>>
>>49226573
>UCM have to go full frontal to get their full attack *and* go weapons free, which after the first few turns isn't going to be trivially easy
Not necessarily; the loss of a single medium turret is marginally less firepower compared to ships that would normally be going weapon free, like Moscows.
>>
>>49226609


If they want to play broadsides that's fine, but they'll eat a major spike and still be shooting less than the PHR equivalent sized ship in that scenario.

Which is a pretty good balance, otherwise PHR ships wouldn't necessarily be all that good just on the principle of UCM being able to broadside as well as them.
>>
>>49226652
Wouldn't PHR be the best faction for doing spearhead suicide rushes, where you just drive right into the heart of the enemy formation and weapons free- as doing it that way would let you get both broadsides off + maybe the frontal weapon, and their native 3+ saves would hopefully help them weather the counterattack.
>>
>>49226696


Precisely. PHR want to do a Full (Lord) Nelson and dive straight into the enemy before splitting for maneuvers. With some light flankers and back end support ships like carriers.
>>
>>49226652

True, although generally speaking UCM have better lock ratings than the PHR which counts for a lot.
Honestly I think all of the races are probably pretty balanced generally, although there may be a couple of ships that perhaps unbalance things a little (I know some playtesters had concerns about the Stryx being as deadly as it is for instance) it mostly comes down to playstyle.
>>
>>49226582
Thank you, friendo. Is there somewhere I can review what rules/mechanics are already leaked/established? I'm liking the sound of things here, but I don't know much about it.
>>
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>>49226757
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander/description

There's a good bit of information on the KS page, as well as some mechanics videos from BoW; fair warning, the host is a bit excited.

Also, have some ships that aren't on the kickstarter page.
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>>49226733

That's really less of a Nelson and more of a Lord Howe.

And the Glorious 1st of June only worked out for Britain as well as it did because we had a rate of fire THREE TIMES superior to our opponents and none of them were expecting us to just break formation on a vague order of "Fuck it, just get in there and shoot something." from the Admiral in question.
>>
>>49226741


The 3+ lock rate for UCM ships, so far as what's been leaked, seems to be for heavy mass driver turrets on the center line and those are only for the dedicated gunships. Those ones are pretty good, don't get me wrong, but you typically give up at least some of your fore weaponry for it (again, so far as what's been shown)

Other ships that have some other fore weapon tend to only have medium turrets.
The New York for example has Lock 4+ on everything.
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Is all carrier fleet with phr looks viable?
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>Andromeda escort carriers for light slots
>Ikarus vanguard carriers for medium slots
>Bellerophon heavy carriers for heavy slots
Looks like it
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>>49226896
>>49226914
>>
>>49226896

It's unknown. We know they have at least three variations of Carrier (a heavy, light and frigate version), but the question is how rare or expensive they are.

We know that PHR Bombers are supposed to be the best, but what does that mean exactly? Do they have a better Lock on value? Do more damage per hit? Have more attacks?
Are the PHR fighters correspondingly weaker?
We know that the Seattle and Hydra are rare choices, so this will at least limit how many of them you can take, but what of the PHR? Are all three carrier variants rare? Does this mean you can still take three of them?

Basically, we don't know.
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>>49226850


>only worked because we shot at 3 times the rate of fire

>PHR can shoot double the shots of UCM

>spam calypsos to cuck that 3+ lock value into a more fair engagement

>hit their capital ships on a 2+ anyway


My good captains, form two lines. Formation: DickButt Cock Slamington
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>>49226914
I don't know why people want Beijing-tan. New York-Sama is where is at.
>>
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>note that all those little red dots are Scourge PD
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>>49226696
Could be a solid tactic to Full Thrust between enemy ships, then hope for a double activation for the next turn to weapons free and cruise by them.
>>
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2-player starter set demo game on for DfC on BoW when?
>>
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>>49227004
>another faction has many tiny gems/lights to paint
DAAAAAAAAAAAAAAAAAVE
>>
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>>49227085
You know I had been wondering as to what a good attack angle for PHr ships would be, and I never considered before that just going straight through could be a viable tactic, as you can turn to get behind after. Mght be fun to see if spearhead PHR fleets work well there.
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>>49227160
It's alright anon, there's always the PHR :^)
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>>49227115
Did they mention when Battleships were going to become available? I need some Heracles in my life.
>>
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Better get those GW(tm) Citadel(tm)(c) Gem(c)(r) Technical(tm)(r) Paints(r) ready, lads

>>49227255
Original estimate was October with general release happening in September, but I'd probably push that estimate back to early November.
>>
>>49227187


I hope Admiral anon was just misreading the unit entry because I really hope the Heracles has 12 shots for its 12 heavy guns.


>>49227255

Oct 28th according to warstore
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>>49227274
>I hope Admiral anon was just misreading the unit entry because I really hope the Heracles has 12 shots for its 12 heavy guns.
I do too, even if it'd be absolute OP bullshit
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>>49227160
>Have an autistic level love of painting tiny little gems
>Play Eldar because of this
>Mfw Scourge
>>
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>>49227309
>Scourge
>not Shaltari
>>
>>49227255
A few stores have put up DFC stuff for preorder (probably earlier than they're supposed to, but that's another topic). Most of them had battleships as well as starter fleers in their preorders, so it seems a fair assumption that battleships will be available as soon as stuff does go on general release.
>>
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>>49227326
Anon, I'm evil, but not space avocado Hitler evil
>>
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Did someone say A U T I S M
>>
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>>49227346
>>49227326
>>49227273
>>49227291
>>49227306
>the guns have their own command core
Like, goddamn.
>>
>>49227306

It wouldn't necessarily be that insane, 12 heavy guns against a heavy target with a 3+ save is an average of 7.33 damage which is huge but it's coming from the biggest slowest ship in the game.

It's also not the only ship capable of doing that.

Against non heavy targets it's down to 5.33 damage on average which is good but ballpark equivalent to what a Moscow can do I believe.

my theory is that the the Heracles has two banks of 6 firepower heavy guns on each side that are linked, just like every other PHR ship. Admiral anon may have missed that crucial second part, I hope
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>>49227204
Freckles chan!
>>
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And now for the best ships
>>
>>49226652
>If they want to play broadsides that's fine, but they'll eat a major spike and still be shooting less than the PHR equivalent sized ship in that scenario.

Actually that's sorta incorrect.

Put a Hector and a Moscow next to one another and the Moscow will still be putting out more shots on the Hector (even if they're side-by-side in optimal broadside positioning) because the Hector's double burnthrough is a front narrow weapon. The only PHR heavy that can hit a single target with more than one of its weapons when going weapons free is the Bellerophon.

The Moscow will definitely win a broadside fight with a Hector. It has more shots and its shots have a better lock value.
>>
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>>49227448

>12 light shots per side
>8 medium shots per side


>>49227451

>this all guns heavy cruiser can shoot more than the absolute most baseline PHR cruiser


Do we know the actual stat layout for the Moscow? How many shots does it get with its heavy guns versus it's two medium banks?
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>>49227490
Someone around here will likely have the admiral beta stablock leaks saved.
>>
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>>49227490

Wait I suck cocks the Hector is a heavy too

Still curious about the Moscow
>>
>>49226946
Do Calypsos have an aura or do they confer their benefits on one nearby ship?
>>
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>>49227490
Well, these were it's stats at some point during the beta. Obviously that's no guarantee that it'll be the same now, although the shenlong didn't change apart from points if that means anything.
>>
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And because someone usually asks, here's the scourge one.
>>
>>49227542


You don't happen to have that leak with the special orders for every ship do you, based anon?
>>
>>49227490
The Moscow has eight shots for its heavy broadsides and four for its lights.

So, from the side, it will hit the Hector with eight 3+ lock shots and two 4+ lock shots. The Hector will get eight 4+ shots in return.
>>
>>49227584
>>
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>>49227481
You know, the Shaltari ships really grew on me. But the older I get, the lazier I get, and there is no way in fuck I could ever paint that many little tiny details and have it reach the standard I set for myself in my head.
>>
>>49227595


Yeah that's pretty sweet. 160 looks pricey for 12 hull points but damn if you don't get bang for your buck

>>49227637

And here's the catch. The Hector doesn't have to go weapons free to fire it's broadside while the Moscow does. Being able to turn (or even do course change while shooting a full broadside) while putting out respectable damage is going to be a big part of PHR tactics, I predict.
>>
>>49227728
Their damage doesn't really look all that respectable to me.

Single Scourge and Shaltari batteries are extremely damaging. UCM less so, but they find it incredibly easy to go weapons free, as everything they have can both shoot sideways and frontways. Furthermore, their concentrated damage is insane. UCM burnthroughs absolutely strip ships and light them up for finishing off. PHR broadsides generally only do one point of damage to whatever they're targeting. I am pretty certain that the frontal heavy railgun batteries for UCM ships (the lock 3 ones) are way more reliable for doing damage than medium broadsides.

Dice spikes can happen, of course, but broadsides have been severely underwhelming in everything I've seen.
>>
>>49227833


I'm not really seeing the enormous scourge single batteries in >>49227558. The scariest is probably the BTL which...isn't really unique to them.

The heavy frontal batteries on some UCM ships are indeed excellent, however they require weapons free to fire both sets of turrets (for the ships that have two sets, of course) which is a severe limitation on maneuverability. It's not going to hamstring UCM but it definitely keeps them from being OP.
They're also only present in significant numbers on a few vessels. Unless your fleet plan is to just spam Moscows I suppose.

The seattles heavy guns in comparison do a respectable 1.77 damage per turn although I have no idea how shooting and launch assets work together.

As far as single ship focus fire, yeah that's kinda the UCMs whole schtick. It would be kinda weird if they weren't good at it. it has its own downsides to balance it but I don't really see it as unfair at this point.

If anyone has any of the other leaked PHR ships I'd be happy to judge the shit out if them. Right now it seems we're operating mostly on hearsay but as far as mathfleet goes all the ships spoiled so far seem to be pretty reasonable in comparison to one another
>>
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I dun did some mathcommander (because "mathammer" seems wrong for a non-GW game). Basically: the Orion generally puts out 2-3 damage from a linked bank of medium broadsides. It is clearly outshot by a Moscow going weapons free, but (a) this is a medium cruiser compared to a heavy cruiser, (b) the Moscow has to go weapons free while the Orion can fire that broadside on most orders, and (c) the Orion could go weapons free and unleash its other broadside at something else, doing double the damage overall. (I'm ignoring the prow gun because it does a piddling amount of damage, and can't be slewed to join a broadside.)

Also looked at those factions' carrier-cruisers for the hell of it. It's remarkably close between the light broadsides and the heavy mass drivers.
>>
>>49228533
Something about those numbers seem wrong; shouldn't you be taking into account the distribution of all possible firing combinations, ranging from 8 misses, to 8 hits, to 8 crits, on the medium broadsides for example?
>>
>>49228623
Oh god no, that's not how you mathcommander or mathhammer. All you do is figure out averages. From there you can estimate how the weapon will perform on average games. Obviously you'll still have spikes or failures, but you don't worry about that. Instead you just worry about the averages.
>>
>>49228533

Lights can't crit against non frigates m80, otherwise great work.


Although to be fair frigates are probably what are going to try and hunt carriers anyway, the lights might actually be an appropriate choice

And I'm not sure why we're using a Moscow as the baseline for UCM firepower. The Rio is the actual baseline and does a pretty decent 2.77 unsaved damage on a full frontal weapons free.
>>
Iirc the Moscow is a rare ship, so you won't come up against a lot of them in one fleet.
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>>49228623


What is it with this thread and random guys getting bell curves and distributions confused?

Thise are two different methods of looking at the same data and they give different answers because they're asking different questions.

If I gave a shit about the individual chance of doing exactly 3 damage I would do that. If I want to find the global average for some gunshots, I do bell curve.

You know at a total level they're identical right?
>>
>>49228665
Do'h! There was always going to be something...

I think I've cocked up the UCM numbers too, should I delete the post, or leave it up so everybody can laugh at my ineptitude?
>>
>>49228729
>What is it with this thread and random guys getting bell curves and distributions confused?
I took highschool stats as a senior two years ago, and think I know more than I actually do. Sorry anon :^(
>>
>>49228738


Just do it again broseph, I love spreadsheets

>>49228776

We all have to start somewhere
On an unrelated note, does anyone have the collected profile view picture of all the PHR cruisers revealed so far? I can find the UCM one and the scourge one but I can't find the PHR one
>>
>>49228836
>On an unrelated note, does anyone have the collected profile view picture of all the PHR cruisers revealed so far? I can find the UCM one and the scourge one but I can't find the PHR one
Hawk never made one, but I can toss together what I have from Wayland.
>>
>>49228882


Thanks mate I would appreciate it


And I love being spoon fed but this is the last request: anyone have something showing PHR BTLs? I heard they were 1 shot each instead of 2
>>
>>49228836
Way ahead of ya. Changed the UCM ship to a Rio for a fairer comparison.
>>
>>49228944


Yeah this looks about right. UCM should do more damage than a single broadside of PHR if they go weapons free, but PHR should beat them if they get to shoot both sides. That always seemed to be the philosophy behind the internal balance between the two factions.

Although 2.22 damage for a normal cruiser is pretty good considering that either gives it zero spikes or allows it to turn twice at a minor spike. PHR seem like they're going to be surprisingly slippery
>>
>>49229076
I think the fact we've been arguing about what's better is probably a good sign. It means the game's been designed well, and is (hopefully!) fairly well balanced if the internet can't come to a conclusion on whether A or B is superior.
>>
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>>49228898
RIP, apparently these were the only 5 side profiles of cruisers that they had. Sorry anon.
>>
>>49229157


Who's ship is better in this case is completely decided by battlefield maneuvering

If the UCM ship is looking right at the PHR ship at the start of its activation, it's superior

If the PHR ship has a target in each broadside, it's superior

It legitimately comes down to who is the better admiral at positioning, which I think is brilliant tee bee ech
>>
>>49229193


Great, even this is cool. Thanks anon. What other ships are we missing? Do we remember their configurations?
>>
>>49229201

what is tee bee ech
>>
>>49229261

The letters t b h

Which gets auto filtered to desu if you actually type it

Inb4 the auto filter was turned off
>>
>>49229201
which I think is brilliant tee bee ech
Depends on how easy each are.
>>
>>49229246
Theseus class light cruiser, half light and half medium broadsides.

Ajax class cruiser, beam prow weapon and full light broadsides.

Perseus class cruiser, turret prow weapon, half light, and half heavy broadsides.

Bellerophon class heavy carrier, double beam prow weapon, full carrier compliment.

Orpheus class assault troopship, beam prow weapon, full light broadsides.
>>
>>49229290

it'll have to be played out but just keep in mind once a ship gets a major spike, the only way to get rid of it is to go silent running and essentially lose its activation. So once a UCM ship goes full auto (or does an active scan) it's most likely going to be in range of any gun on the table.

PHR being able to conserve their major spikes until they actually have the opportunity to blast two targets is a pretty nice advantage.


This is all just talking with only the most basic cruiser rules available. We haven't even worked with the ECM/EECM frigates yet which knowing PHR will probably be a big deal

>>49229330

Thanks m8
>>
>>49228944
The Orion also has its front medium railguns. They seem to be on a pivot so they could concievably be able to hit the same ship as the side broadsides if you position just right. We don't know how many shots they get though, it could be anything from 2 to 4.

I think the Orion will see play in groups of two or there because of this.

I think PHR ships with front narrow weapons, light broadsides, and heavy broadsides will fall out of favour for the most part due to their extremely niche nature, with exception of the heavy carrier.

It's speculation, but I expect PHR fleets to mostly look like

>battlegroup A
Heracles/Minos
Calypso

>battlegroup B
Bellerophon
Bellerophon
Calypso

>battlegroup C
Orion
Orion
Calypso

>Everything Else
Frigates, fucktons of frigates
>>
>>49229695


The prow medium turret is 2 shots at 4+ to hit

The corner angles will depend on whether there's a specific clause that states that an enemy ship can only be in one arc at a time, even if it's on the very corner. If not then yes, you'll see Orion's firing their front and side arcs at one target although that's not really worth going weapons free for
>>
>>49229798
>The corner angles will depend on whether there's a specific clause that states that an enemy ship can only be in one arc at a time,
Ships are measured to as a point, so they could only ever be in one arc anyways.
>>
>>49229840


I can go completely geometry nerd here on you and say that a point can always be bisected or covered by a perfectly flat line

Or you can just believe me that I'm sure there's a rule stating that ships can't be in more than one arc because Andy Chambers was anywhere near the book when it was written.
>>
>>49229877
>point
>bisected
A point can lie on the line (and this technically not be 'in' any arcs), but it literally can't be bisected.
>>
>>49229965


Sorry not my first language, you get what I meant though
>>
>>49229798
>>49229840
>>49229877
2 shots at 4+ is completely retarded if you can't add it to the eight side shots when a ship's base is in both arcs.

There is no point in even having a weapon that weak. With the Orion's turning capabilities, you will almost never be in a position where you will fire those two shots. They might as well not even be there.
>>
>>49230234


They're for two things

A) plinking while advancing directly towards the enemy on normal orders. It's better than nothing.

Also for just free attacks when you go weapons free

B) it's a points reduction over more expensive fore guns
>>
>>49230234
>There is no point in even having a weapon that weak.
It's literally equivalent to a UCM medium turret
>>
>>49230234
>>49230491
>>49230743
In any case, we can see that the medium turret turns all the way to the side in the studio photos, it will have side arcs.
>>
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>>49230768

Anon, I...
>>
>>49229414
>but just keep in mind once a ship gets a major spike, the only way to get rid of it is to go silent running
This is incorrect. Standard orders will drop it to a minor unless something's changed since beta. Likewise if you already have a minor and do something that gives you another minor you'll go up to a major spike.
>>
>>49230895


Considering people here still think BTL can do infinite damage, yeah I think things have changed
>>
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I got a new one fresh off the paintbrush /dcg/. Just painted Sabre in the Roman-esque scheme
>>
>>49230968


Hello Adeptus Mechanicus
>>
>>49230919
That's a change to a specific weapon system, not core signature mechanics.
>>
>>49230990
:^)

I play Smerfs
>>
>>49230234
>There is no point in even having a weapon that weak.
Anon, you are aware this is a game with limited turning speed and mandatory movement, correct? You are aware that maneuvering to place an enemy in broadsides on the first or second turn will reduce the amount of table space you can traverse at certain vectors without sacrificing offensive output for the remainder of the game, and that it's better to have a small gun punishing frigates for spiking themselves while you're on direct approach in those early stages than no gun at all?
>>
>>49230968
Needs a bit of a wash, desu, but looks good otherwise, boss. Take a picture of the whole force when you're done.
>>
>>49230811
Oh
;_;
>>
>>49231214
It's honestly going to be a better idea to run silent than to shoot that gun on the approach.

Most of your foes are going to have a lot more power than you on their front arcs, so you'll want to be minimizing fire traded until you can start getting some real use out of your broadsides.

If there exists a light PHR cruiser variant with two medium batteries on each side, and assuming that they're cheaper than the Orion, they might be a much better use of your points.
>>
>>49231781
>It's honestly going to be a better idea to run silent than to shoot that gun on the approach.
Going to require an entire two turns of setup, as you can't turn while silent.
>>
>>49231781
No reason to run silent turn 1 unless you're up against Shaltari who have amazing scan range, or a bunch of Lima frigates who try pinging you for a UCM sniper fleet.
>>
so out of curiosity how are our writefags doing?
>>
>>49232766
Are you hankering for neuroparasite lewds, anon?
>>
>>49233123
god, yes. I just want to read about how that shit goes. I'm super curious if jungledevil anon is going to incorporate the phase 2 fluff into the story telling or if they'll keep it phase 1. Plus there's a lot of places the story can go, which is pretty exciting.
>>
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A D
V I N D I C T A M
>>
So. can one build a Shaltarii list focused around their heavy walkers?
>>
>>49234391
How do you feel about running their light walkers? It would help with the theme and let you run entirely walkers.
>>
>>49234457
I was considering the normal tanks for to contrast the slow walkers, though the light walkers are certainly fine as well.

I didn't figure I'd be able to run them pure based on what I've seen, I'd just like to focus on them.
>>
>>49234567


You can definitely run pure walkers if you take their lighter walkers, which are very respectable
>>
>>49234567
Then its certainly possible! Thanks to dreamsnares in the support category, its actually very feasible.

Here's a list I just cooked up to show what you an do. Keep in mind its not amazing, and the primary idea is lots of the heavy walkers. You could tailor this yourself to include more walkers of your preference or whatever you'd want.

Standard Army
Clash: 1496/1500 points
Shaltari Standard
Gates [266 pts]
Gaia [80 pts]
Eden [50 pts]
Eden [50 pts]
Spirit [43 pts]
Spirit [43 pts]
Court of Elders [421 pts]
Coyote (shaman) [171 pts]
Panther Squad: 2x Panthers [250 pts]
Sworpoint [114 pts]
Tomahawks: 3x Tomahawks [114 pts]
Warrior Clan [210 pts]
2x Braves [70 pts]
2x Braves [70 pts]
2x Braves [70 pts]
Warfist [275 pts]
Dreamsnare [85 pts]
Ocelot Squad: 2x ocelots [190 pts]
Warfist [210 pts]
Panther [125 pts]
Leopard [85 pts]

That gives you a ton of anti armor in 2 ocelots and some tomahawks (not to mention the dreamsnare and the leopard, along with your commander) and 3 panthers for AA. You'll be playing a different style than the usual Shaltari tricks, but you'll be able to match a lot of folks in firepower at long range and as long as you carefully deploy your tomahawks you could handle close range problems nicely.
>>
>>49228661
No, you're wrong.
>>
>>49228729
No, they're not
>>
>>49235200
>>49235224
I'm interested, anon; could you explain?
>>
>>49234391
Yes, but bricktari has fallen out of style as it does poorly against modern mobile lists
>>
>>49235240
Expected damage values that give credit for overkill do not accurately represent anything and most curves are not bell curves
>>
ships
when
>>
>>49235800
A week after we stop asking. So probably never
>>
>>49235800
Still waiting for Beijing-tan.
>>
>>49235824
So you're saying the general should go on hiatus until the ships ship?

>>49235836
>Beijing-tan
>not Heraclesika
>>
>>49235851
Pretty sure us stopping wouldn't stop the kickstarter commenters asking. We're gonna have to grin and bear it.
also
>Hearclesika
>not Daemon-sama
>>
>>49235938
>Daemon-sama
>not Chieftess Diamond
>>
>>49235972
>Daemon-sama and Chieftess Diamond get into a fight
>Chieftess Diamond keeps Daemon-sama on the back foot, her massive particle cannons too much
>Daemon-sama's armor is blown off, her superstructure exposed to the cold space
>her lasers fire, lightly battering Chieftess Diamond's armor but enraging her, causing her to approach for a certain kill
>Daemon-sama grins
>'you should always watch your back when fighting the scourge!'
>Dragon-chan snuck up from behind and shoves a torpedo full of razorworms up Chieftess Diamond's exhaust port
>>
>>49236047
LEWD
>>
>>49236047
MODS SEND HELP
>>
>>49236047
>>49236057
>>49236242
>Dave awakes with a start, a terrible nightmare lifted from his mind
>his breathing steady, he shakes his head
>"those basement dwelling tosses are making smut out of my game, again"
>"I'm sure they can wait an extra week for that, now innit"
>>
>>49236271
>>49236242
>>49236057
>Platinum Chieftess squirms, her body convulsing as the razorworms consume decks and crew
>Daemon-sama saunters over, giggling as her sister ship holds their prey steady.
>she expertly lasers off Diamond's plating, exposing her curvaceous superstructure for all to see
>'you know I've never infested a Shaltari before' Daemon mutters, her sister giggling. Daemon licks her lips, and fires her plasma tempest direct into Chieftess Diamond's core
>Diamond cries out, screaming 'n-no, if you shoot me there I'll explode!'
>Daemon laughs, and presses harder, her plasma tendrils cruelly squeezing at Diamond's core
>with one last cry Diamond explodes, killing thousands of Shaltari crewmen and turning into a drifting hulk of herself, infested with razorworms and unfit for flight
>Daemon-sama and Dragon-chan agree that while Shaltari are fun to play with, they aren't as enjoyable as Beijing-tan and decide to find their favorite play partner again

you know I didn't think I'd be writefagging tonight.
>>
>>49236390
There's one thing of mine that's diamond now and it's not a Shaltari ship.
>>
>>49236390
[worried hedgeheg noises]

THAT'S NO GOOD
>>
SHALTARI SEZ

SOMETIMES A SCOURGE WILL TRY AND TOUCH YOU IN PLACES THAT MAKE YOU FEEL UNCOMFORTABLE
>>
>>49234324
A D
V I C T O R I U M

Brother.
>>
Remember that spacechad is here for you
>>
New vid up from the German admiral:

https://www.youtube.com/watch?v=lnt5bSYCxeo
>>
>>49238265
Is that the fleet two-tone in the thumbnail/preview/whatever it's called? It looks really good.
>>
So, is there a concensus on what the best possible fleet can be built from the various faction starter packs in DFC? Seeing the various different ships one can build is kind off intimidating at first, I think.
>>
>>49238774
I'm not sure if there's going to be a consensus on that until after the full rules as IIRC there's some ship designs they haven't shown?
>>
>>49238774
I agree, and it's tricky to judge at the moment. I'm thinking in terms of what I feel is essential, (and will help learn game mechanics,) namely a damage dealer cruiser, a strike craft carrier, and a troop unit (or two). I feel if you cover those bases you can't go too far wrong. Finally, maybe best not to build a heavy cruiser until we know for sure what the limits on those are for smaller games.

So, all that said, I'd build a starter fleet for each faction roughly like:

>Rio / Sphinx / Orion / Amber cruiser (or could go with Berlin / Ifrit / Granite if you want a BTL/equivalent)
>Seattle / Hydra / Ikarus / Basalt cruiser (or PHR could take 2 Andromeda frigates)
>San Fran / Chimera / Ganymede / Emerald cruiser
>2 New Orleans / 2 Gargoyle / 2 Medea frigates
>2 other frigates (4 for shaltari)
(With apologies if I've got a class name wrong. I think they're all correct...)
>>
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Anyone else feel like the faction logos could do with an overhaul? I dunno why, maybe it's because they've not really got a consistent art style, but they just look a bit amateurish to me.

Well except the PHR and Resistance logos, those are fine.

Even though the PHR one is basically a weighted companion cube
>>
>>49235836
>Beijing-tan
>not New York-chan
step it up spaceman
>>
>>49239242
The shaltari one just being a piece of their tech seems lame. It's not really a logo at all.

The scourge one is sort of neat, but needs 3 red eyes, not 1.
>>
>>49239563
I'd go with four red eyes, one in the center and three trifecta.

The Shaltari one seems dumb but reasonable because the shaltari aren't really united; some of their tech is basically the best indication, since they aren't a single entity like everyone other than the resistance. (And have more flexibility than the resistance too)
>>
>>49239022
>>49238802
That´s one of the lists I came up with for the UCM:

2xJakartas (PD)
1xSanFran (Troops)

1xNew Orleans (Troops)
1xBerlin (Laz0rs)

1xNew Orleans (Troops)
1xRio (Guns)

The plan is that every battlegroup has troop-carrying capabilities, but at the same time a tactical points value that´s as low as possible. Also, I´d probably feel more comfortable with an offensive cruiser (Berlin), instead of a second carrier ship. But then I read that fighters/bombers are super useful and deadly...too many unknown variables, I guess.
>>
>>49239779
I think that's a big too much troop capacity for the rough DFC equivalent of a 500-750 point game, anon.
>>
>>49239779
With jakartas in the list, I'd feel more confident about leaving the carriers at home as they can fill in for your own fighters. To be honest I like every factions' carrier model, so was a bit biased about wanting to include one.
>>
>>49238265
Interesting.

The Lima seems less useful that I thought it would be. As lines close and ships start using orders that drop spikes on them, they become sort of superfluous, it seems. I think they might be used mostly against Shaltari, to deal with their long scans/low signatures.

Carrier/frigate combo for PHR seems super strong. I think we might end up seeing a lot of lists that are just Bellerophons, the cheapest cruisers possible, and lots of Europa/Pandora tag teams.
>>
>>49239022
Note that the only starter fleet with a light cruiser shown on its 'default fleet' image is the PHR one. This implies that if you want it in the same points range as the others you may have to drop the Orion down to a Theseus.
>>
>Atlanta class frigate
>armed with one heavy cannon per side
>>
>>49240493
>Atlantia class frigate
>fireship
>>
>>49238265
>one of the PHR corvette classes is called the Helena

Nice. Penthesilea and Hippolyta probably confirmed. It'd be cool if they had a Thetis corvette designed to shield the Achilles somehow, or a Patrocles frigate that is great for pairing with it.
>>
>>49240511
>Actaeon class light cruiser
>armed with forward narrow facing superheavy cannons along its flanks
>>
>>49240493
>>49240511
Atalanta was a heroic figure, though. In many versions of Jason's tale she's one of the most capable warriors on the Argo. She'd be a cruiser.
>>
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If we're going to have corvette/frigate classes with insanely disproportionate firepower, the most apt names for them would be Alecto, Tisiphone, and Megaera.

Seriously, fuck those bitches, they killed my pic related husbando.
>>
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>>49239242
PHR are just really advanced Valvedrones.
>Sprehe is a merged Gaben + Half-life 3 Episode 1
>>
So as we start our second week in September, what's the over-under on it getting finished this month?

I'm starting to lose my hype, anons.
>>
>>49241105
>ITT: real life Abandonists

Have some shame, anon.
>>
>>49241105
If they want to make their goal of gen-release by the end of september, they'll have to send out KS stuff within a week.

We're already waited 3 months past projected delivery, we can wait another week.
>>
>>49241105
I had the chance to talk to Dave (who even signed my rulebook) and he´s a really nice fellow who´s totally behind his company. Therefore I´ll just wait patiently until the release because I know how much passion is in the Hawk products.
>>
Given the KS plastic and resin has apparently been done for a while, and assuming manufacturing hasn't been halted, I do wonder if once the KS stuff's been sent out we might see model boxes on the shelves before the rulebooks and 2-player boxes (which would be held back by the same print delay - they can't start printing the 2nd batch for general sale until the 1st batch for KS is done after all) appear for sale. It wouldn't be entirely pointless selling models before rulebooks are available, KS backers could expand their fleets, and collectors might want to pick a few bits up.
>>
>>49241105
Stars War Armada is getting multiply release waves while Dropfail kickstarter is so delayed it will be dead on arrival

Plus useless PHR light guns and pointless orders shows system is broken

Buyers Remorse: The System
>>
>>49241513
Man I fucking wish Armada was getting multiple waves.
>>
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>>49241513
>>
>>49241541
>Reminder to ignore bait unless it is masterfully crafted.

This shitty bait was old weeks ago.
>>
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>>49241513
>>
>>49241548
lol you are pathetic hawk dave

"bait", "sheltari" heard it all before

will be playing Age of Sigmars, an actually supported,system set in mortal realms of space and laughing at kickscammer buyer remorses over unbalanced game
>>
>>49241508
People would be hesitant to add or build stuff if they don't have the rules to know what is what. We are approaching 21 days to when they said there was a print delay first. There can't be much longer. Even if there was a second delay because they sent back the reprint order, 4 weeks seems like a long time.

Still it has only been a little while. I can keep waiting. I hope they stick to their goal of full KS release before sales. I just think that is the right thing to do.
>>
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>>49241576
>>
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>>49241576
100% bothered.
>>
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>>49241576
>>49241625
>>
>>49241576
> mwahaha I laugh at you pathetic fools with your inferior games!

When did Sheltari become a Saturday Morning Cartoon villain?
>>
>>49241663

This is probably not our standard troll. Just a standard anon trying to make a joke.

The sign is him pointing to AOS. Everyone knows its a joke. No one would post about it outside their general and not expect to be ridiculed.
>>
>>49241713

>AoS took off at our store and was actually kinda fun

It's a /tg/ meme at this point
>>
>>49241889
To be fair I hear the AoS rules are actually not bad and it's a fun enough game.

It's mostly what GW did to the setting as well as the ludicrous price of the models these days that puts me off it.

Plus I want to use my WHFB stuff for big battles, there's plenty of other games I'd rather use for skirmishes.
>>
>>49241961


The generals handbook helped it quite a bit. Thankfully with the new CEO they started releasing cheap starter sets for each faction which really helped with the overpriced FW tier prices of some armies
>>
Quick, let's AoS-ify Dropfleet so that other games can be less jealous of it's pre-release hype.

>In 2670, the UCM launches it's Reconquest spearheaded by the mighty Liberator-class Freedom Cruisers, and Reconquestista-class Reconquestors. None in the Scourge Vilehost Hatefleet can resist the mighty Purgation Purgator Purgatrix cannons of the UCM's elite Thunderdemocracy Destructorbolt lasers.

Meanwhile, in the shadowy depths, the treacherous Posthuman Republic lurks. Their fearsome Cyberbrother Technochad Marcus Barros plots from within his command palace, the warship Olympushome Godthrone...
>>
>>49239022
Shaltari will REQUIRE both an Emerald and several Void Gates, so that narrows them down a little bit.
>>
>>49242403
That only restricts one of your cruiser choices though, because you get the void gates on top of everything else.

Strictly speaking the Shaltari starter is the best deal of the lot, because you get more models for the same cost.
>>
>>49242085
Kek, you got me at Scourge Vilehost Hatefleet, that actually 100% no joke sounds like something that would be in AoS.
>>
>>49239022
For UCM a Berlin and Seattle, 2 New Orleans and 2 Toulons will be teh standard. Can accomplish all the objectives and has enough guns to do damage. Easy playable fleet with lots of room to grow.
>>49242085

> Reconquestista-class Reconquestors

It is funny how it actually sounds kind of like that. Everything needs a dumb name because they wet their pants so much about copyright.

>Technochad
amazing
>>
>>49242085
Nah, imma Ninth-Age-ify it instead:

>The mighty colonies of the Good Humans have launched the reconquest against the Insidious Aliens. Their fleets of Sky Frigates and Sky Cruisers battle the alien's Monsterships, while their troops are deployed onto planet with fallships. In the Fallship Commander starter set, you get 3 Bigbird Fallships, 3 Swordtanks, 3 GatlingSwordtanks, 2 Ursine APCs and 4 stands of Cohort-aire infantry.
>>
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>>49242085
>Purgation Purgator Purgatrix cannons of the UCM's elite Thunderdemocracy Destructorbolt lasers.
fuck

>>49242710
>In the Fallship Commander starter set, you get 3 Bigbird Fallships
FUCK
>>
>>49242710
>to bring the drone-shooting metaltank, you need to pay 60 or so points for biggestbird fallships
>or you can bring easternfaux swordtanks and don't need to buy them a bigbird fallship
>>
I want to make a Helburn 1500 list, here is what I own currently:
>6 sabres
>6 rapiers
>6 legionnaires
>4 praetorians
>4 condors
>2 bears
>2 ravens
>1 phoenix gunship for our lord and savior the hell burned
Remember that basically everything bigger than a sabre is banned. Please respond.
>>
>>49239242

The White Sphere was the companion cube returned from space to save us all, anon. Cleansed of earthly impurities in the fire of the incinerator.

Deepest lore.
>>
>>49242949
>the good humans have the most choices of airships, with two types of fastbird weaponships, one with fastcannons and the other with tracking-rockets, their giant freedombird weaponships with flying tank cannons, and their burningbird leader-weaponship armed with two triple fastcannons, two tracking-rocket turrets, and giant non-tracking housedestroyer rockets.
>>
>>49241889
I'll never understand how people can enjoy Center of the Table Scrum: The Game.

Or tolerate those awful models, Jesus Christ. The symmetridwarfs have convinced me that whoever is running GW is trying to crash the company with no survivors.
>>
>>49242998
Moar gunships. You want to saturate enemy AA defenses, so a 4x squadron of Falcon-A's would do it mighty fine.
>>
>>49242085
>Scourge Vilehost Hatefleet

This is genuinely something that could be in AoS. There are actually names worse than this in their rulebooks.
>>
>>49242085
>>49242710
>>49242949
I don't even what?
>>
Lads, post memes for the next OP
>>
>>49243206
Scourge Vilehost Hatefleet edition
Dropfleet Commander is an orbital invasion wargame where the Technochad dwells.
>>
>>49243278
I need an actual image though, anon
>>
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>>49243345
Somebody edit pic related to look like a dance routine is about to start. Or give it a Hugo Boss logo.
>>
In totally unrelated news. As a person who knows someone very close to Hawk central I know for a fact that this kickstarter is the last project Hawk Wargames will be involved in. They are in talks with someone that will potentially buy the whole thing from them. This is why Simon left. Dave is tired with all this work and negativity and will become a father in some time, so he is looking for a steady job. The whole drop zone/fleet is going down. Simon wanted to inform people, and when he found out he can’t (due to some contract fine print) he would not be a part of it. The delay is caused by non UK printer, basically the books were printed badly (one page was missing among other things). Take it all with a bag of salt if you like or straight out dismiss it altogether. I would be furious if I had been informed that something I’ve invested into is going to be a dead system in a couple of months. RIP DzC  We all enjoyed you …
>>
>>49243673
>please don't be a Kickstarter comment, please don't be a Kickstarter comment
>oh thank god, it's just bait
You got me, anon
>>
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>>49243673
shut the fuck up and have a spaceship.
>>
>>49243673
>
???
>>
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>>49243446
>>
>>49243881
Call ghost Bowie, its a walk off.
>>
>>49243673
Just to be clear, the reason this is most unlikely is the idea that the drop_ commander brand is getting shelved. We just had a kickstarter that massively outperformed expectations and brand recognition is only increasing. If you told me they'd be gutting dzc and trying to make it more profitable it'd be believable. As it stands you're implying its getting shelved, which is really hard to believe.
>>
>>49244520
They also just hired new staff
>>
>>49244520
He is implying he is a moron troll that just hates the game for some reason and gets a boner trying to bait everyone with his dumb comments.

He isn't even worth responding too.
>>
New thread, commanders

>>49244618
>>49244618
>>49244618
Thread posts: 323
Thread images: 79


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