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/dcg/ Dropzone/Dropfleet Commander General

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Thread replies: 323
Thread images: 61

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Rapid Tactical Insertion edition

>Hawk Wagame's website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builder
http://www.dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: Polls from last thread you nerds
http://www.strawpoll.me/11160746
http://www.strawpoll.me/11149934
http://www.strawpoll.me/11151165
>>
>What will Faction X be?
>Builders of the White Sphere
>AI/robots/Von-Neumanns
Why not both?

Also, PHR are really fucking popular.
>>
>>49186120
We all thought it was honey. Little did we know we had been tricked into eating ABANDONIST PROPAGANDA
>>
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>>49186252
Quick, more memes
>>
Continuing the ship name discussion.

What if the Shaltari dreadnought completely breaks form with its name? I honestly can't see them trying to pass any precious stone as more superspeshul than diamond or platinum.

It might end up being some rare element or maybe just something entirely different.
>>
>>49186685
I mean, gold is arguably just as superspeshul as diamond.

In terms of pure value though, there are these
https://www.truefacet.com/guide/top-10-rarest-gemstones/
>>
>>49186864
Gold honestly sounds really stupid.

Totally did not consider Beryl or Alexandrite, though.
>>
>>49186685
>It might end up being some rare element or maybe just something entirely different.

>neutronium class dreadnought
>antimatter class dreadnought
>>
>>49186217

Those are UCM reporting names, anon.
https://en.wikipedia.org/wiki/NATO_reporting_name
>>
>>49186287

Memes for the meme god.
>>
>>49186896
Beyond gold and platinum, there's also silver and palladium as precious metals.

What about the Marble class dreadnought, since some of their cruisers are named after stones?
>>
>>49186287
wed probably have more memes if the models were prepainted, just saying.
>>
Does anyone have that art of the three Shaltari in a ship core?
>>
>>49187856
Also, does anyone have the Christmas pic where they're all playing together?
>>
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>>49187919
>>
>>49186685
Iridium
Icosahedrite
>>
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>>49187856
>>
>>49187967
You are a beautiful human being, anon.
>>
>>49187967
So comfy.
>>
>>49187999
Thanks! Do you also have the Resistance Sapper art?
>>
>>49187967
> Scourge and Shaltari seemingly playing on the same team

COINCIDENCE?
>>
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>>49188075
This 'un?
>>
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I'll post the other four as well, why not.
>>
>>49188172
yeh, thanks mate
>>
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>The one with the AA gun shoots. When he is atomised, the one with the ammo takes over.
>>
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>the energy is folded over 1000 times by expert laserswordsmiths
>>
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There, it is finished.
>>
>>49188270
Fun fact, katanas were actually folded so that they had ~1000 layers, which is about 10 folds. If you folded steel 1000 times it would be completely fucking ruined.
>>
>kickstarter commenters are humorless fags, news at 11
purge when

I wonder if our DZC admiralfag is one of the admiralposters
>>
>>49188512
>DZC admiralfag
wew, the fuck did DZC come from.
>>
>>49188316
Holy shit you can't post things like that. My boss will hear me laughing.
>>
>>49188584
>browsing Vietnamese crochet FAQs at work
>>
Based on the beta stats, I really do hope those UCM missile CAWs have that torrent rule, where they get more shots if going weapons free.

Looking for the feeling when you fly past, unmask turrets, unload cannons then missile massacre the abandonist trash.
>>
>>49189383
>Based on the beta stats
Do you know something about the beta stats that we don't?
>>
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>tfw thread will be on life support until DFC ships
>>
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>>49190454
Nothing wrong with that so long as somebody switches in a fresh tank every now and then.
>>
>>49190454
To be fair, we did have a good run of threads with a hell of a lot of discussion, it's not like there's been nothing to talk about these games. We've just hit a little lull, that's all.
>>
>>49190888
For those who are not aware, today is a federal holiday in the US in which it is traditional for people to go to the beach or do something else outside.
>>
>>49190938
I fucking scored on it this week too.

O Chem dept just straight up cancels labs for the week, so I've only got a single report to prepare, instead of two.

But anyways, Wednesday I'm going to go out and by my DZC army junk. How's the competitive scene in a wider sense in this game? I'm not looking to go hog wild on competitive stuff, I've got other wargames for that, but I am usually more oriented towards the actual game side of things.
>>
>>49190979
There's reasonably regular tournaments
>>
>>49190938
Fucking Americans thinking their federal shit is important fucking support the reconquest faggots ad vindictam.
>>
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>>49188316
No anon, NOW it's finished.
>>
>>49191283
Sphere preserve me, I can't breathe!
>>
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Wow, op pic I'd appropriate today

So II'm here to post my Roman UCM Colonial Legionnary paint scheme with accompanying Bear.

I know the paint job is rough but I've been painting 40K minis for a while so doing 1 CM models is a new experience
>>
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>>49191579
Closer look on Legionnary
>>
>>49191579
>>49191610
Fucking phone putting my images sideways
>>
>>49191579
That turned out pretty good all things considered. I like the black for the sensor pod at the front, I think it would look much worse otherwise.
>>
>>49191579
The bear looks great, although I'd go for some tan, gold, or bronze secondary on some of the panels to break up the red.
It'd probably also look great on the infantryman, as the red+black is really dark on such a small model and occluded what little detail there is.
>>
>>49191650
I was thinking of painting the pod Balthazar Gold but then I thought the black would probably be a safer option
>>
>>49191579
>>49191610
Looks nice. One suggestion, it may be worth trying to add a little bit of gold onto them somewhere - at the moment I'm not really getting "roman" from the models.
>>
>>49191680
What gives you the impression that Roman soldiers wore gold?
>>
>>49191659
I dunno, the simplicity I like in the infantry although I see your point. I really wish I got the metal models and not the underwhelming plastic ones
>>
>>49191721
Bronze, then.
>>
>>49191735
Eh, the plastic starter set is cheap enough that you can get the metal infantry by themselves.

In particular, I'd recommend that you paint the dropship clamps on the side metal, and make some of the side panels a matte bronze or tan.
>>
>>49191748
Keep guessing
>>
>>49191807
Shit, I could have swore they had more bronze on them; very well, iron with bronze accents.
>>
>>49191807
to be fair, Republican Roman infantry wore bronze helmets.
>>
>>49191869
Very small amounts of brass

>>49191891
Yeah, but they tinned the surfaces to prevent corrosion.
>>
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Update on the Bear. Painted the dome and some panels Balthazar Gold. Looks alot better
>>
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>>49192019
Looking pretty good, but I still think it'd look a bit better with the blue circles painted silver, and the yellow bits painted a secondary hull color; you could try it on the spare third bear you get with the set.
>>
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>>49192214
I call it "Deadpool On Wheels"
>>
>>49192559
topkek; if you have it, you should see what it looks like in a matte bronze, tan, or grey.
>>
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>>49192620
yeah, tan would probably look great actually
>>
>>49192620
>>49192709
The best I got for tan besides buying a new color is Cadian Fleshtone
>>
>>49192748
Yeah, that's a bit too orange or brown; black or dark grey works pretty good as well.
>>
>>49192767
I like the Deadpool kinda look honestly, it ain't bad at all
>>
>>49192799
Oh yeah, it definitely works; I'd say a grey would be better, but hey.

With some matte varnish, shading, and the lights, it'll look great.
>>
>all these kickstarter cucks saying that Hawk's comms are bad
Do they really want nothing but weekly "situation nominal, nothing has changed" updates?
These fucking people.
>>
>>49192902
I'll definitely keep you guys updated as I go on with my Roman-esque army as I go on
>>
>>49193394
I want legionnaires with a 10 mm scale aquila
>>
>>49193459
I could find a way to do it by using a spare 40K aquila
>>
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Last one for a bit, Roman-esque Condor
>>
>>49194451
Man, I should have just painted my UCM red. Even if they would share my PHR and Shaltari colors.
>>
>>49194482
To be honest, I wasn't expecting UCM to look good in red but damn do they look good
>>
>>49194451
Man, I can't decide what scheme looks better; Red with grey and silver/bronze, or slate blue with grey and silver.
>>
>>49194513
its space marine syndrome. Surfaces that are flat and relatively large look amazing in blue, red, black or grey. Whether it's cars, space marines, or condors, those colors just look great.
>>
>>49194600
The military green the studio colors have going on also work pretty well; I think the effect works best with either cool colors, or dark colors. It doesn't work as well with bright warm colors, like yellow or orange.
>>
>>49194683
It works okay, but I personally think blue and red look way better on models. I can understand disagreements on that subject though.
>>
>>49194796
Personally, anything that isn't purple, orange, yellow, or exceptionally bright works the best.
>>
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IMO the UCMA units look best with the GDI color scheme. They look and feel like RTS units, particularly of the Total Annihilation or Supreme commander breed too (the Condor and a SupCom transport are almost identical)
>>
>>49195849
Tbh, that looks great, could use some light grey as well.
>>
>>49195849
>GDI UCM
>NOD PHR (complete with giant scorpions)
I dig.
>>
>>49195973
>Scrin Scourge

What scheme would the Shaltari be?
>>
>>49196010
Can't even remember what scrin looked like, scheme wise. I guess the remaining hole is blue and green?
>>
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>>49196086
>Can't even remember what scrin looked like, scheme wise.
>>
>>49196086
Just go with a color scheme that's as vibrant green as possible, to invoke that tiberium glow. Use a dark blue to better detail shadowed areas
>>
>>49196086
What >>49196174 said; you could make the Shaltari with the Forgotten scheme; orange, brown, and radioactive green.
>>
>>49196269
In fact, maybe a bright green main hull with copper weaponry.
>>
>>49196291
>>49196269
>GREEN. ROCKS.
>>
>>49196434
>painting the Emerald class mothership like an actual emerald

They're green radioactive rocks that sublimate and assimilate other matter, anon ;^)
>>
>>49196010
Protoss. I'm shocked we see so little golden-yellow with bright blue gems Shaltari.

Scrin or Borg are going to be my DropFleet Scourge scheme.
>>
>>49196269
Actually, you could do a CABAL theme for the Shaltari; bright, electric, icy blue compared to the Scrin-Scourge opalescent bugskin.
>>
>>49196134
Geeze, I never realized how huge those things were.
>>
>>49196678
The Annihilator tripod is what, 4 or 5 stories tall right? Not counting its tentacles?
>>
>>49195932
>Tbh
Has the great filter been lifted?
>>
>>49196794
desu Tbh DESU
>>
>>49196803
>doesn't work with mixed caps and lowercase
lmao git gud Hiroshimoot
>>
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>>49195849
More nice color schemes pls
>>
>>49196766
Yeah, but those shock troop thingies were infantry.
>>
Have any alternate fleet paint schemes been shown yet?
>>
>>49197249
Super-heavy infantry, to be precise. In any case, they're referred to being the "size of a small car", so I assume the cinematic were a bit out of scale.
>>
Do you guys prefer your models with battle damage and burns, or pristine and factory new?
>>
>>49198898
>implying I'm anywhere near good enough to choose
If I can get them all painted, I call it a win.
>>
>>49198898
Undamaged but slightly dirty. Shit will get fixed quickly.
>>
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>>49198898
Nah, I prefer pristine or new (because that's all I can paint).

That being said, I wish I could do heat damage on barrels or OSL, which speaking of, I found these schway-ass Scourge onna google images.
>>
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>>49198993
>>
>>49198898
I like mine weathered. Battle damage is hard to do convincingly.
>>
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>>49199013
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>>49199033
>>
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>>49199051
>>
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Also, found this reasonably high res (if incomplete) pic of the Avenger sign.

http://www.dakkadakka.com/gallery/745657-Dfc%2C%20Dropfleet%20Commander%2C%20Dropzone%20Commander%2C%20Dzc.html

Screencap related; are you a bad enough dude to collect an entire Strike Carrier's worth of DZC?
>>
>>49198980
See, I like the idea of painting near misses. Fronts of dropships with the paint scorched off from near hits from plasma and such. Aesthetically damaged but still functional.
>>
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>>49199086
Chromia class Orbital Relay Base model when, Dave
>>
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>>49199106
>>
>>49199096
Putting dings and scratches into resistance armour is pretty much a must-do!
>>
>>49199106
Dang UCM.
You have 1 man piloted battle tanks.
You have atmos/space warships much larger than a modern supercarrier fully operated by 130 people.
Carries an infantry brigade plus over 300 tanks.
Carries a tank division's worth of armor

The UCM fields thousands of these ships.
>>
>>49199086
>>49199106
>>
>>49199086
Why can't I save this so I can look at it in not a fucking 800x600 box?
>>
>>49199106
Also,
>1 full cohort
Implies 1,000 cohorts per legion; I wonder if we'll ever get a proper force-org chart of a UCM colonial legion.
>>
>>49199244
I have no idea, trust me, I tried to.
Why else would I link the page instead of posting the pic
>>
>>49199255
Doubtful. Shit, I'm still not even sure if the UCMF and UCMA are even different organizations.
>>
>>49199312
Core book, page 73;

"In total, the UCM has over 900 million men and women under arms. Military service is currently volunteer only, although there is constitutional provision for conscription should the need arise. However, all jobs which held the war effort, even the most humble, are lauded as honorable for the good of the species.

Broadly, the military is split into two halves, the United Colonial Army (UCMA) and the United Colonial Fleet (UCMF)"

Seeing as how both the UCMA and UCMF have their own commander structures, Army Headquarters (AHQ) and Colonial Admiralty respectively, I would say that they are separate organizations, albeit with a stupendous amount of inter-branch cooperation.
>>
>>49199106
>souls
ughh
What is this? The Napoleonic Wars?
>>
>>49199431
What would you have said? Personnel? Lives?
I like it, it has a certain charm to it.
>>
>>49199431
Dave's a brit, man. They're all about the naval tradition.
>>
>>49199431
RULE BRITANNIA! BRITANNIA RULES THE WAVES!
>>
>>49199431
>>49199466
>>49199485
"Souls on board" is still in common usage in American (and likely worldwide) aviation. I'd be surprised if it weren't the same for ships, too.
>>
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Is there any scans of the Dropfleet Commander Rulebook? I could have sworn someone posted a link to it a few weeks back.
Would kill to take a look at the ship fluff.
>>
>>49199856
>Is there any scans of the Dropfleet Commander Rulebook?
It's not out yet, those were just a few leaked pages. You can find them in the Wayland link in the OP.
>>
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>>49199876
Huh, could have sworn someone had scans already. But ah well. I can't wait for the release.
>>
>>49199856
>>49199954
I'm loving this art.
>>
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>>49200087
Whoever they got to do the art for the setting is great. Really sells it.
>>
>>49200132
It doesn't look like Patrice's art, so they must have brought someone new on board, or contracted it out.
>>
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>>49200172
A lot of this stuff is from the Reconquest 1 and 2
>>
>>49200087
I really wish Hawk would release a bunch of it at wallpaper resolutions.
>>
Love the UCM ships a huge amount, but I'm thinking of differentiating the light cruisers more.

They're all 'smooth' top hull, non-finned, non-turreted engine block, and standard underhull.

I'm thinking of giving them all the heavy cruiser 'armed' top half, the light cruiser non-finned engine block, and cutting off or shortening the underhull.
>>
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>>49200441
Yeah, they got class.
>>
>>49200598
>filename for pic is lander
>it's a Jakarta class combat frigate

u wot m8
>>
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Moar Art.
>>
>>49200611
Whoops. Looked like a pic of the Bulk Lander.
>>
I am extremely bad at evaluating units, how good are Hazard Suits? I am not sure what niche they fill.
>>
>>49196840
>Fleet 2-Tone is Orange and Light Grey

Wait, would that work for UCM ships? I sort of want to give that a go now.
>>
Monkeying around, looking through the books, and a walker heavy Shaltari army seemed like a neat idea. This is what I came up with.

Gates
Gaia 80 x 2 160
Eden 50
Haven 20 x 2 40

Command
High Warchief 150
Coyote 105
Panther 125
Yari 30
Light Ion Cannon 12 x 2 24

Swordtip
Tarantula 110

Warrior Clan
Braves 70
Braves 70

Warfist 1
Dreamsnare 85
Jaguar 110

Warfist 2
Dreamsnare 85
Ocelot 95
Ocelot 95

1490

Either the Panther or the Yaris guard the Ocelets, depending on my opponents aircraft, along with the Dreamsnare.

The other walker group just moves/teleports towards my opponent, looking to do some murdering.

I've new to the game, so I have no idea if this is going to work or not, but it looks fun as hell.
>>
1500 points of UCM, (just trying to put together a list to go alongside a DFC fleet,) does this look workable? And/or, does it look cheesy? I know falcons, katanas and praetorians are rated pretty highly, so not sure how a list with a lot of them will come across. I just really like miniguns, and genuinely prefer the katana's model to the sabre's, so picked units I liked the models for then tried to fill the list out.

>Command BG
>Phoenix gunship (CV3) - 250
>2 x Praetorians (1 x Raven-A) - 124

>Armour BG
>6 x Katana (2 x Condor) - 284
>3 x Rapier (1 x Condor) - 166

>Infantry BG
>2 x Legionnaires (1 x Raven-A) - 80
>2 x Falcon-A - 80

>Infantry BG
>2 x Legionnaires (1 x Raven-A) - 80
>2 x Falcon-A - 80

>Scout/Exotic BG
>4 x Wolverine-A - 72
>2 x Praetorians (1 x Raven-A) - 124

>Air BG
>1 x Archangel - 67
>1 x Archangel - 67

>Total: 1474. (Waste remaining points on missiles on dropships.)

Funnily enough, it would still be cheaper to get the plastic starter to kick this off even though I wouldn't use the sabres, bears, or all of the legionnaires. Conder dropships really ain't cheap.
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Just finished my Ferrum. I still have to work on the drones.
>>
>>49201554

One of the reasons Katanas are rated highly is they can drive on and not use a transport. Their main use is actually building demo. They can fight resistance, scourge, and shaltari better, but struggle against heavier UCM and PHR stuff.

Combine the Katana squads with the Rapier then put them in an albatross. You will save some points that way.

Drop a squad of Praetorians. They are too pricey to do anything, but CQB. One squad of Praetorians will murderize everything except other factions CQB specialists (sirens, MFR, Destroyeres, First born) When you see those guys you just bring down the building. Trade the second squad out for another legionnaires in a raven.

Up your commander to CV4.

These changes should put you at around 142 remaining.

You can throw in some scimitars or a broadsword. For more heavy tanks. I would add in some falcon-Bs. Those guys are great. or maybe an eagle.
>>
Anyone have the phase 2 book properly uploaded with all the enviormental and megafauna shenanigans too?
>>
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>Kickstarter is back to maximum autism
>>
>>49202461

It is mainly like 2 dudes who are have the ass burgers.
>>
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>>49202759
>who are have the ass burgers
>>
>>49199466
>What would you have said? Personnel?
Yes
Charm has no place in the military, especially when it would sound anachronistic *today*
>>
>>49203157
>Literally "no fun allowed"
Wew lad.
>>
>>49203251
>souls are fun
wewwier and wewwier
>>
>>49201147

you gonna need more gate. especially eden.
>>
>>49203265
>using traditional naval terminology in a society that is pretty much built around ancestor-civilization worship, going so far as to name their infantry and organizational structure after an empire from over two and a half millenia ago
>not acceptable
>>
>>49203318
>Using terminology from the 1800s because you have a warboner for your ancestors from the 2200s
>One thing doesn't make much sense, so nothing else should make sense either.
>>
>>49199511
>still in common usage in American (and likely worldwide) aviation
Outside of accidents where everyone or almost everyone dies?
>>
>>49203401
>infantry named after roman units
>ships named after old (from an in-universe perspective) cities
>vehicles named after medieval weaponry
It's not "one thing", huge swathes of UCM naming convention are backwards looking.
>>
>>49203401
>using terminology from the 0000's because you have a boner for all prior civilizations
>implying the word itself even matters
>implying the monosyllabic souls isn't better than the trisyllabic personnel
>>
>>49203401
>archangel and seraphim
>>
>>49203492
>old cities
that presumably still exist

I would also point out that there's a huge difference between naming specific vehicles after old weapons and literally referring to personnel as souls

>>49203513
>implying the monosyllabic souls isn't better than the trisyllabic personnel
I'll do more than that. I will outright say it is true. Why? Because the term personnel doesn't make you sound like a superstitious dumbass.
>>
>>49203540
The UCMF is a Navy and sailors are notoriously superstitious.
>>
>>49203540
>Because the term personnel doesn't make you sound like a superstitious dumbass.
*tips fedora*
In any case, in the usage; souls, lives, crew, and personnel are all synonymous.
>>
>>49187967
Why tje shaltari is the only one without arnor?
>>
>>49203622
Because they don't normally wear clothes
>>
>>49203622
he probably wouldn't fit in the room otherwise.
>>
>>49203567
I hear space is an ocean too
>>
>>49203612
Not quite. Souls is only used when the ship goes down and they're dead.
>>
>>49203911
>corvettes, frigates, cruisers, battleships
>torpedoes
>admirality
>spaceship life is more akin to submarine life, than ship life.
There are certainly parallels
>>
>>49203944
In current usage.
>>
>>49203911
It's about as scary as one, if not moreso.

So yeah I'd probably be a bit superstitious too if I was on board some ship.
>>
>UMC in NOD colors
GDI for life, terrorist.
>>
>>49204289
>UMC
Wew, thanks phone, UCM*
>>
What I find tiresome are the "Kickstarter isn't for you", "gamers are spoiled brats", "you people are crazy", "backers aren't customers" (read the Kickstarter terms, you're incorrect - people are owed exactly the rewards they're promised or a refund from whatever funds are left if the project fails, which this won't), the "just google it/search the Internet for info", and the in-general Hawk can do no wrong and anyone who says otherwise needs to be belittled, corrected, and put in their place type posters. They're just as dead wrong as the sky is falling types, and do nothing other than fan the flames they're allegedly trying to put out. Fanboy behavior never convinces anyone other than a like-minded fanboy.

I agree that negative comments in the Kickstarter look bad. But you know who's responsibility that is to head off and address? Hawk. Not you, not me, not the Knights - Hawk. If they're not motivated enough to do so, in all honesty they deserve any fallout that comes from it.
>>
>>49205033
ickstarter comments are the default method of communication with a project creator

when people say 'kickstarter isn't a store' they're suggesting that the relationship between backer and creator isn't that of consumer/merchant. it doesn't mean we aren't entitled to timely communication - in fact, our relationship with hawk is also comparable to an investment, which obviously makes us even more deserving of knowing what's happening with our money. i came in aware that most kickstarters, especially those that are overfunded, don't manage to meet their initial delivery estimate, and i imagine many others did as well. expecting communication does not mean i did not expect a delay and does not mean i'm complaining about the delay itself

referring to any comment requesting more information as 'bitching' or 'whining' or being sarcastic to other commenters out of desire to defend the project or hawk is the absolute worst thing you could be doing if you truly want a friendly comments section. if you see criticism as being 'negative' (it's not), you must recognise the above as being outright hostile
>>
>>49205033
>>49205061
Shut up sheltari !
>>
>>49205033
>>49205061
This is a largely legitimate complaint but the things is Hawk are being criticised for lack of communication where there is nothing to communicate.

We know exactly why shipments haven't gone out yet, are people really wanting hawk to email out every day saying 'yup, still waiting on them books' 'yup, still waiting on them books' 'yup, still waiting on them books' until they finally arrive?
>>
>>49205166
Basically what we have here is clear and obvious group thinking example. The guy, or multiple anons for a fact put forward multiple reasons to consider as red lights that can spell doom for DfC. The before mentioned Armada actually does some things, that DfC will lack. The movement is more realistic (large ships turn worse than small agile ones (this in my opinion is one of the biggest idiocies of DfC, you can customize ships to a certain degree (impossible in DfC), you can get different strategies going by switching your admirals etc. I could go on, but what would be the point ? I remember in 2012 when I was all about DzC and wanting it to be the next big thing. Sadly after 4 years of time I see it as a waster opportunity. This only show that small indie like studios aren't the answer Time will tell if DfC is better success then previous game. As of now out of 7 people in my area that did play DzC 4 sold everyone on e-bay. Not because the game was so bad, but because it was nothing special and there are tons of good ones (Armada is already miles ahead, has Star Wars Fluff and prepainted ships and there is Gothic on the horizon). So sure your money and time into this mediocre game while missing out on something better.
>>
>>49205272
There's the old chestnut.
>>
>>49205272

I struggle to think of a more dead on arrival game than Armada
>>
>>49205286
>second or third time its been posted
>already a dead meme
>>
>>49205033
>>49205061
Most of the 'fanboys' would just rather have the comments section not clogged with inconsequential demands for things that are not going to suddenly materialize.

No amount of complaining will make stuff shop faster. No amount of complaining will suddenly just create more information for Hawk to hand out. People know what the problem is and they know what stage we're all at here.

There is absolutely no point in Hawk posting constant updates if there is no new information. The people repeating these complaints are in fact now complaining about there being no new information in the latest update, after saying they want updates anyway. This is the definition of whining for the sake of whining.
>>
The weirdest thing for me is people going "WHAT ARE THEY HIDING, WHY DON'T THEY JUST SAY THE RULEBOOKS ARE THE PROBLEM, WHY AREN'T THEY BEING SPECIFIC!?"

There is literally no other part of the project they'd need an external printing company for. It could only be the rulebooks. They are assuming that their backers have two brain cells to rub together.
>>
Its because it goes beyond criticism or requests for information.

Some of the backers on there (and its like the same 2-3 guys, scroll through they are there) are acting as if backing a product entitles them an up to second video of the production line and a direct line to CEO. They have been complaining as to if every day that passes requires them to be consulted and briefed.

No one is complaining when people asked "hey can we get an update". It would be nice if they could provide more info. However, expecting them to be at the beck and call of individual customers. Hawk is a company with around 5-10 staffers. They can't simply sit there trying to provide answers to every question. It would literally slow down the process.

More over, they were provided an update 10 days prior to the end of the month saying the main component is a print item they are missing. Maybe it came in last month at the end and was still screwed up. Maybe Hawk made a mistake with the file they sent to them.

The fact is certain people will not be happy regardless of the circumstance. Lets say it was the printing company, those same people would be demanding Hawk fire them or something. Disregarding any past relationship, quality/existence of competitors, or even feasibility of such an action. Then what happens when they say so and someone tracks down the production company and unfairly gives them negative reviews. Now Hawk loses a business partner they worked with and relied on.

Maybe the DID have to change printing companies. This could lead to all sorts of things for a large 5000 book order and the possibility of more orders to come. Any comments they make online could affect the success of these deals. (IE its known they want to release soon all the printing companies double their prices)

At the end of the day, you have all the information you actually need. They are waiting on a print delay. Once that is complete your orders are coming in. That is really all you NEED to know.
>>
>tfw you can't tell what's bait and what isn't anymore
>>
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Chad's new booty call.
>>
>>49205555
S O U R C E
>>
>>49205555


>that semi Chinese jacket on the left dude

A e s t h e t i c
>>
>>49205560

Its from the Hawk Wargames instagram page.
>>
>>49205555
They look like they're about to start a dance routine.
>>
>>49205555
>that pixie cut
o-oh my
>>
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>>49205555
>those quads
>you lift, brah?

She is hot af, desu.
>>
>>49205612
Demonstrating post-human superiority in ALL pursuits. All of them.
>>
Guys, guys, what if the Chromia orbital relay base is actually going to be a unit, Ferrum sized, that provides full LoS within a radius for the purpose of IF weaponry, regardless if there is LoS or not.
A super spotter, if you will, at the cost of only being dropship mobile.
>>
So, what happened to MSgt. Carrow from the Reconquest Phase 2 book?
PHR double-agent? Was she "removed" from the team?
>>
>>49206042
UCM Man-In-Black, hireups were worried that she might possibly compromise the mission after seeing her lack of emotional restraint, and the knowledge of her brother.
>>
>>49206042
I figured she was taken out by a PHR spy, because we haven't seen anything from the UCM to suggest they have men in black etc. in their ranks when all the narrative's been in the UCM POV, including highest classification stuff. You'd think one of those memos only the president can see would mention it if it was going on.

I've been wondering however about the "Naval Intelligence" character that busted the UCM dudes out of Salakhan's jail. I know the UCM did have a spy in there, but the dude was supernaturally fast and stealthy, and never showed his face to the soldiers he was rescuing (did feel pain though, when it's suggested PHR can turn that off). An effort to inject a little grassroots goodwill toward the PHR, while continuing to needle the UCM higher levels, perhaps?

Really though, the PHR are almost too sneaky beaky for their own good, it seems like the buggers are everywhere.
>Ivan, can I talk to girl?
>No, is PHR agent.
>What about commanding officer?
>No, is PHR agent.
>What about you?
>No, am PHR agent. Everybody is PHR agent.
>>
>>49206095
Let this meme die. It was very definitely PHR.
>>
>>49206366
Let this meme die. It was very definitely UCM.
>>
>>49206226
The more I read of the fluff, the less I get the PHR. I´m really hoping that we´re going to get more infos on their schemes in the DFC rule book. So much double-crossing, betrayals and secrecy is really mind-boggling...
>>
>>49206570


They're trying to slow down the reconquest so as to not have the entire scourge/evil shaltari/other guy factions destroy the UCM.

Their main goal really does seem to be, at least in its strategic goals, altruistic towards all of humanity

Which is a breath of fresh air to have a sort-of antagonist faction that are actually have a decent justification for what they're doing
>>
>>49206366
It's not a meme. Difference of opinion.
>>
>>49206366
The baselines just don't want to accept that we snuck our own spies aboard their spy ship.
>>
>>49206042
PHR infiltrator, obviously.

This is the PHR's shtick.

Also, the way the killer moralized his actions at the end there is really way more PHR than UCM. A UCM agent would've said something like "You're a good soldier, know that. Ad vindictam."
>>
>>49206570
They appear to have two main goals

1. Defeat the Scourge and ensure the future of humanity.

2. Make sure the UCM is in no position to live out its Abandonist revenge fantasies after they take back the Cradle Worlds.

They go about this through clandestine activities because they can't afford to trust the UCM and they know way way more than anyone else seems to about what's going on. They definitely know there are some kind of special things hidden on a few of Cradle Worlds, and they've been recovering them.
>>
>>49206642
The PHR angle is perfectly plausible based on tech and language. but the UCM removing someone they think could cause problems seems more likely.

If the phr know the marines are there, why would they continue to let them gather information? And why would they kill off a nobody? That hardly seems like a "necessary evil". If we end up with someone who looks exactly like her in the next book though...
>>
>>49203157
>it would sound anachronistic *today*
It doesn't. It's still in common use, though "officially" it's written as persons on board.
Go watch any radio recordings of an IFE and you'll hear "souls on board."
>>
>>49203157
You, uh, don't know much about the military, do you?
>>
>>49207195
To his credit, FAA JO 7110.65 *does* is written "persons on board" now, but nobody actually says that.
>>
>>49203540
Back to the Age of Smegmar general with you you raging fedora-tipping faggot.
>>
>>49205033
>>49205061
>>49205265
I get that you're bitter about your precious Age of Smegmar game being shit and the general being worse, but you need to go back.
>>
>>49207522
Do you actually read what you're replying to or just roll with whatever you think it says?
>>
>>49207461
>>49207522
Ebin
>>
>>49207553
I seem to have linked the wrong comment on the last link, meant to include the one after it that was a continuation of the rant.

Clicked the wrong thing, sue me.

Point still stands, the ranter is trying to be cool and make a new meme that died in inception. He needs to leave.
>>
Just don't respond to trolls, dude, they'll leave when they're ignored. Post relevant material instead.
>>
So how will Dave go about writing new race such that it can conceivably be in conflict with literally every other faction?

Since, you know, wargame, and all...
>>
>>49207268
Wouldn't it just be 'Compliment': 4000, if you had 4000 people on board as both passengers and crew?
>>
>>49207844

Race of Xenophobe isolationists who must kill everyone who knows they exist?

When that doesn't work fall back on "must kill all everything" plan b.
>>
>>49207844
Just make them jerks, like all the other races except Pungari
>>
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To try to get this shit back on track somewhat, what ships do you think might be underrated in DFC? Stuff that nobody's really talking about at the moment, but may end up getting used a lot.

With the disclaimer that I'm working on the basis that identically modelled guns will have the same stats, I think pic related, the humble Osaka light cruiser, may find its way into more lists than people expect. The reason being, until a ship goes Weapons Free (and there will probably be plenty of situations when you don't, either for signature reasons or because you just need to manoeuvre) the Osaka will be putting out just as much firepower as the Moscow heavy cruiser. That seems pretty tasty to me, to get a heavy cruiser's firepower for a light cruiser's points. Obviously once you can go Weapons Free then the Moscow comes into its own, but in general I think ships that put out good firepower from the only weapons profile they have will be really valuable for their points.

Anyway, any ships that you think might turn out to be important in the meta, but aren't really being hyped at the moment?
>>
>>49207885
Complement.
>>
>>49207888
Ideally, it has to also feasibly ally with other factions.
>>
>>49208025
As a PHR interested person, if frigate or light cruiser spam becomes a thing, I'm seeing the ajax being a potentially useful ship as 12 light calibre shots per side should hopefully chew up the lighter stuff nicely.

The BTL frigate might be good assuming it's the same weapon profile as the cruiser BTLs.


Hmm- As a side note, I wonder what the best angle to approach enemy ships for the purpose of broadsiding them without them being able to get into rear arc is.
>>
>>49208025

Oh yeah, Light Cruisers are gonna see good use, simply because the difference in firepower at long ranges is negligable, and they're gonna cost a fair bit less.

To be honest the Scourge Light Cruisers sound terrifying, the Stryx especially. 75pts for a Wyverns loadout is insane. You could field two for less than a heavy cruiser. Those two frigates do a total of 4d6+8 CA attacks, with scald. If they give those things Stealthy they will be completely broken.
>>
>>49208120
I am legitimately a little butthurt that the Theseus appears to be the only pattern of light cruiser for the PHR. I'm just not interested in those light broadsides at all.

They seem straight up worse unless the meta really swings toward frigate spam.

I really want a PHR light cruiser that just has medium broadsides.
>>
>>49207522
>>49207461

/AoS/ is usually pretty tame though.
>>
>>49208228


There probably is one but just keep in mind the only real difference between a medium broadside and a light broadside against a non frigate target is the ability to crit on a 6 for the mediums. Lights aren't bad at all.

As far as lights on the LC specifically, it'll be good to have a fast anti frigate cruiser squadron to go strike carrier hunting or to keep harassers away from our carriers
>>
>>49207844
I think it will legit be like the Ur-Quan. A race that was decimated by the scourge and knew about the Shaltari. They decide that the only safe galaxy is a purged galaxy. This will come before the White Space Ball peoples. Who will end up having ulterior motives to make the PHR and them have vested interests in killing each other.

>>49207916
WTF are you talking about the Pungari are the talking pets of the galaxy. They are just waiting for the right opportunity to seize control of the shaltari and then the universe.
>>
>>49208228
I can't recall all the ship types so Im not sure on all the PHR cruisers, ajax just stood out to me for dakka. Just waiting on the rules to be seen / finding the full list again before I get contemplative there.
>>
>>49208307
Well, the clearest way of doing conflict between the sphere makers and PHR is to make it so that the race has changed their outlook so their values aren't the same as they were when they made the sphere.
>>
>>49208228


They've said we haven't seen all the ship types that will be released in the book, I doubt PHR have only one LC class
>>
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>>49208120
My early thinking for PHR had been to attempt something like pic related, (marvel at dem MS Paint skillz,) basically come in at 45-50 degrees so you can effectively fire your broadsides directly forwards, then cut back across with a course change order. Maybe splitting the fleet in half, with each half doing a mirror image of the manoeuvre, so the entire board is in the arc of on half's broadsides.

The big problem that then occurred to me though is a diagonal path is obviously longer, and we know PHR ships are the slowest in the game. It may well be that they just can't get across the board in time doing this sort of nonsense.
>>
>>49208346
I personally really want a phr ship which has troopship capacity + launch bays so I can do 3x troop ships and 3x carriers only using 5 ships total to free up space for dakka.
>>
>>49208144
I do think making the stealthy cruisers the heavy ones was quite a clever bit of design. It avoids the cliche of stealthy light ships, it prevents you spamming too many stealthy ships as that could be annoying for your opponent, and (with the scourge's weapons reducing armour at close range) it gives you motivation to get the ship with the extra firepower up in close to the enemy.
>>
>>49208379


Considering PHR already have a heavy carrier I doubt it'll happen at launch but it's always possible
>>
>>49208307
Well, the other option is always orz.

A nice complement to the terribly mundane horror of the scourge.
>>
>>49208287
>keep in mind the only real difference between a medium broadside and a light broadside against a non frigate target is the ability to crit on a 6 for the mediums

That's wrong, last I checked.

Lights have a lock value of 5+, with the light caliber rule bringing it to 4+ against frigates. Mediums have a lock value of 4+ against everything, so they're far, far superior for hitting anything that isn't a frigate or below.

I feel like the light broadsides are most useful on the Orpheus, since it's most likely to be engaging smaller ships in lower orbital levels.
>>
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>>49208527

>that's wrong

>light broadsides roll 6 dice, hit 1/3'rd of the time for 2 hits on average

>medium broadsides roll 4 dice, hit 1/2 the time and crit on a roll of 6, for 2 hits on average

I hate you >ackshually fags
>>
>>49208527
Except to compensate, light broadside weapons tend to get more shots per weapon bay, no?
>>
>>49208634
Crits are less important vs smaller ships too, aren't they?
>>
>>49208634
>what are probability distributions
>>
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>>49208728


I have no idea. All I know is that mathematically the difference is that each hit on a medium broadside has a 1/3'rd chance of being a crit while light broadsides don't get that against non frigates. That's it.

>>49208747

>clearly discussing overall bell curve, which is nearly identical
>but muh distributions

Go google something that will actually help you
>>
>>49208728
Yeah, frigates generally seem to have lower armour, for UCM and scourge at least.
>>
>>49208896
The thing is, anon, is that we don't care about hits, we only care about damage; the presence of crits (granted damage) heavily skewes the probable damage of a weapon to the right.
>>
>>49208950
>granted
Guranteed*
>>
>>49208950


Read what I originally posted. I am not arguing lights are better, I am not arguing that lights are equivalent.

I am stating factually that the only difference against non frigates is the crit chance, which I was using to infer that light guns are not worthless outside of their intended role. Suboptimal, obviously, but not a waste of points overall.
>>
>>49208950


>2 hits versus .66 crit + 1.33 hit

It's a skew but it's not absurd. Medium guns are good and light guns are good, they're balanced pretty well
>>
>>49209056


And just to expand on that, damage wise against a 3+ save cruiser

Lights: .66~ damage

Mediums: 1.11 ~ damage

A pretty clear advantage to medium guns, although I think the other anon was just saying that the crit chance was the deciding factor, which it totally is since it accounts for 59% of the damage of medium guns.


Obviously against lower armor save ships it becomes more even.
>>
>>49209018
Oh, I don't disagree, I'm just saying there's a larger gap than to-hit chance.
I'm working out the math now for average damage between the two.
>>
>>49209153
Actually, nevermind, I don't know my stats well enough to model this; RIP me :^)
>>
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>>49209211
Hi there.
>>
>>49209153


Crit plays a very important role against PHR and UCM since they're rocking 3+ saves, as the post above shows.

A full medium cruiser broadside versus a full light cruiser broadside against another 3+ cruiser is going to look like this

Mediums 8 shots, 4 hits, 1.33 crits + .889 unsaved damage for a total of 2.22~ damage on average. Not bad.

Lights 12 shots, 4 hits, 1.3333 unsaved damage. Approximately 60% of the damage of the mediums.

Now just for reference, let's see against 4+ saves

Mediums 8 shots, 4 hits, 1.33 crits, 1.33 unsaved damage, 2.66 damage total

Lights 12 shots, 4 hits, 2 unsaved damage

Now it's 75% of the damage done. So getting closer
>>
>>49208903
I guess there's that, but I meant that having less hp, taking them out of the fight early with critical damage(or at least reducing their capabilities) is less important.
>>
>>49209288
Just to check, you know a critical is still only 1 damage in DFC, right?
>>
>>49209301


I think he's referencing the critical hits table.
>>
>>49209301
Wha-
>>49209354
Yeah, that. Might be getting confused with crippling?
>>
>>49209369
Yeah, critical hits are only automatic damage, without an armor save.

Normally, whenever a weapon is fired with n damage, the following happens:
>does it hit?
If yes
>does it crit?
If no, then each individual point of damage takes an armor check; for example, a weapon of 3 damage will, in effect, do a "cluster" of three one damage hits, each which are individually saved against.
If yes, then the target ship takes all n damage.

Crippling, however, is only if the ship is brought down to half or less of its total damage points, and I believe is rolled on the crippling table again to a maximum of once per turn every time it takes damage afterwards.
>>
>>49209369


I think that's the case. Crits on regular hit rolls just ignore armor saves, that's it.

The crippling damage table is what happens when you go under half health or get hit with the mighty black hole cannon dick of Chad Thundercock
>>
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>>49209469


Implying Chad Thundercock wouldn't go for the double torpedo penetration with the crippling neutron missile cumshot
>>
>Atlantis: cannons out the ass and strike craft
>Avalon: fuck-off laser and cannons out the ass

>Basilisk: super spooky stealth and occulus weapons out the ass
>Manticore: super spooky stealth and CAW out the ass

>Leonidas: light and medium cannons out the ass
>???: ???

>Adamantine: literally an Amber and an Onyx stuck together
>Mithril: ???

What is the second PHR battlecruiser, and what does the Mithril do?
>>
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>>49209767


>Leonidas broadsides are literally two cruisers melted together with no prow gun

>will do 3.55 unsaved damage per broadside per turn to 3+ save ships
>putting a UCM cruiser into crippled status in one volley is not improbable
>>
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>>49209767


>second PHR battlecruiser

My second Leonidas
>>
>>49208634
>>49208896
Admiral here.

Light broadsides... are extremely situational. Probability dictates that they should be only slightly less effective against cruisers than medium broadsides, but in practice, they under-perform against them.
>>
>>49209255
I hope these motherfuckers are cheap. They seem like an autoinclude for most battlegroups.

That Rio and its eight shots is suddenly looking way, way less spectacular when the 3+ lock becomes a 4+.
>>
>>49209767
IIRC the second PHR battlecruiser is called the Scipio.
>>
>>49210488


>my anecdotal evidence trumps mathematics


Actually the probability in lights vs mediums shows that mediums are around 25-40% more effective than lights against non frigates, depending on armor saves.

So you can take your anecdotal experiences and give us story time about some games you've played
>>
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>The hector has 4 heavy guns per broadside
>fires 4 shots

>the Heracles has 12 identical heavy guns per broadside
>fires 6 shots
>>
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>>49210760

>4 heavy gun shots will do 2.44 unsaved damage to an enemy BB

>8 medium gun shots will do 2.22 unsaved damage to an enemy BB

>4 heavy guns will do 1.77 against a non BB
>>
>>49210760
12 shots with a 2+ lock value against big ships would be monstrous.

That said, how do you know how many shots the Heracles gets?
>>
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>>49210940


It would be appropriate considering what the Heracles is supposed to do

6 shots was what beta test bro in here said, taking it with a mild grain of salt but likely

>the Heracles does the same damage against non heavy ships as a fucking NY class carrier battleship
>>
>>49208120
>The BTL frigate might be good assuming it's the same weapon profile as the cruiser BTLs.
It's not, but it's still deadly for a frigate weapon, especially in squadrons.

>>49208228
>I really want a PHR light cruiser that just has medium broadsides.
You have the Europa for that, though.
>>
>>49210940


It would do 7.33 unsaved damage against heavy ships and 5.33 against non heavy ships. That's a lot but it's not ridiculous
>>
>>49211014
PHR stuff really does seem incredibly underpowered. It looks like they'll almost never actually fire all their stuff, and even when they do, they don't wreck stuff, they just scratch the paint on two things either side of them.

Whereas all the other factions seem like they pop an enemy ship almost every turn.
>>
>>49211173

I...wouldn't go that far, this is just a continuation of the baseline for PHR being UCMx1.5 + special rules.

PHR cruiser spam looks terrifying and as much as I'm bitching about the BB, I'm whining about its secondary armaments.

Also PHR frigates look phenomenal
>>
>>49211173
PHR also has the toughest ships, deadliest bombers, and their dropships and strike carriers can actually contribute to combat while all the other races have what amounts to a "useless ships besides grabbing objectives" tax, which cannot be underestimated.
>>
Oh god. I'm now just realizing: how the fuck am I going to do my Sabres and Rapiers in a Roman scheme.

Ugh, probably will improvise as I did with the Bear and Condor (see previous posts under my trip above). What should I do /dcg/
>>
>>49211340
>PHR also has the toughest ships

They have, what, one more health point on average? The focused fire of other factions tears them apart.

>>49211340
>deadliest bombers

I hate that this always happens with broadside factions. It happened in Gothic, too. Imperial navy sucked because their broadsides didn't pack enough punch and their armor wasn't thick enough to compensate for the fact that every other faction could very easily just focus fire a ship down to almost nothing every turn, whereas they struggled to even get anything in their firing arcs (and they were way tougher/punchier than the PHR in comparison to their fellows). So in the end the only way to play them was bomber spam.

We'll have to see how it all works out, but everything I've seen of the PHR makes them look extremely underpowered.
>>
>>49211709
Paint 'em red?
>>
>>49211729


They have one extra HP on cruisers and more on their heavies/BB than UCM

Also it's unconfirmed but people are thinking the frigates might be 3+ saves which is big, which combines with their ECM frigates nicely

Also another helping factor is that PHR cruisers tend to have the entire firepower of a UCM cruiser in each broadside, plus whatever their fore weapon is.
>>
>>49211729
You didn't use enough escorts or torpedoes in BFG.
>>
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>>49212063


>tfw sword skew is just as funny in the video game as it is on the tabletop

Rip /BFG/
>>
>>49212108
Is it me or is mp ded? I finally got a m8 to play this weekend and wet hah to settle for "vs comp" matches because queue wouldn't pop.
>>
Since this is rate my list thread, apparently:

Standard Army
Clash: 1498/1500 points
Standard Army
Standard Roster [1498/1500 pts]
Gate Group [236 pts]
Eden Gates: Eden [50 pts]
Eden Gates: Eden [50 pts]
Spirit Gates: Spirit [43 pts]
Spirit Gates: Spirit [43 pts]
Eden Gates: Eden [50 pts]
Court of Elders [336 pts]
Coyote: Coyote(High Warchief) [255 pts]
Yari Squad: 3x Yari(+Light Ion Cannon) [81 pts]
Swordpoint [249 pts]
Tomahawk Squad: 3x Tomahawk [114 pts]
Kukri Squad: 3x Kukri [135 pts]
Swordpoint [154 pts]
Tomahawk Squad: 3x Tomahawk [114 pts]
Firebird Squad: Firebird [40 pts]
Warrior Clan [210 pts]
Braves: 2x Braves [70 pts]
Braves: 2x Braves [70 pts]
Braves: 2x Braves [70 pts]
Warfist [205 pts]
Jaguar Squad: Jaguar [110 pts]
Ocelot Squad: Ocelot [95 pts]
Arrowhead [108 pts]
Warspear Squad: Warspear [108 pts]
>>
>>49211920
>PHR cruisers tend to have the entire firepower of a UCM cruiser in each broadside

Well, not exactly. PHR will have 8 shots at lock 4. UCM will have 8 shots at a mixture of lock 3 and 4. That makes a huge difference. Let's not even get into the UCM burnthroughs. During playtesting pairs of UCM BLTs were regularly doing ten damage to PHR cruisers, without even going weapons free. On the other hand, the way more expensive PHR ships were lightly denting a few vessels either side of them when they went weapons free.

PHR broadsides honestly look less reliable than their prow weapons, which are supposed to be weaker apparently. They're gonna be the bomber faction.
>>
>>49212435

I don't play Shaltari, but you probably don't have enough Pungari.
>>
>>49212475
>needing primitives

[amused spine rustling]
>>
>>49212435
Not sure how good the Warspear is, but that list looks perfectly fine.
>>
>>49203278
Do I drop Gaias to get them, or do I just need to find the points somewhere else?
>>
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>>49212505

They are the battle thralls you wanted you dumb hedgehog
>>
>>49212463


I think that was more about BTL being OP at that stage of the test than anything.

Do you remember the spread of the 3+/4+ split? Like how many attacks on each? I can run a comparison really quick if you remember them
>>
>>49212475
I could get rid of the Firebird and free up some points for Pungari, but I like having the mobility of a gunship.

If I got rid of that and the Warspear, I'd have the points for some Firstborn and Pungari, but that seems like overkill in the infantry department to me.

>>49212519
Thanks boss. I think I'll be picking up this list in the next few weeks if all goes well.
>>
>>49212679
I can't remember the exact 3+/4+ split. IIRC heavy mass drivers get more shots, but that might just be on the Moscow. It might be half and half.

The BLT doing that damage is exactly as it is in the rules the admirals have.
>>
>>49212435
E're you go lad; 3 Braves is a bit too much, and it'd pay to have some Havens just in case. CV4 should also suit you, and firstborns are too useful to not take.

Standard Army
Clash: 1487/1500 points
Standard Army
Standard Roster [1487/1500 pts]
Gate Group [276 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Spirit Light Gates: Spirit [43 pts]
Spirit Light Gates: Spirit [43 pts]
Haven Terragate: Haven [20 pts]
Haven Terragate: Haven [20 pts]

Court of Elders [355 pts]
Coyote Warstrider: Coyote(Warchief) [205 pts]
Yari Light Grav-Tanks: 2x Yari(+Light Ion Cannon) [54 pts]
Firstborns: 2x Firstborns [96 pts]

Shaltari Swordpoint [249 pts]
Tomahawk Main Grav-Tanks: 3x Tomahawk [114 pts]
Kukri AA Grav-Tanks: 3x Kukri [135 pts]

Shaltari Swordpoint [114 pts]
Tomahawk Main Grav-Tanks: 3x Tomahawk [114 pts]

Shaltari Warrior Clan [180 pts]
Braves: 2x Braves [70 pts]
Braves: 2x Braves [70 pts]
Firebird Gunships: Firebird [40 pts]

Shaltari Warfist [205 pts]
Jaguar Warstriders: Jaguar [110 pts]
Ocelot Warstriders: Ocelot [95 pts]

Shaltari Arrowhead [108 pts]
Warspear Heavy Fighters: Warspear [108 pts]
>>
>>49212732


yeah BTL are pretty powerful.

Comparing a Moscow to a regular PHR cruiser isn't a fair comparison though since it's a heavy cruiser
>>
>>49213001
I'm not.

The Moscow gets way waaaay more shots.

The standard UCM BLT cruiser can and often does, with just its BLT, cripple PHR cruisers with a single shot. They're really not that durable when you get down to it.
>>
Theoretically the Orion can, at weapons free, target a single ship with... I think ten shots? Maybe twelve?

It has to luck the fuck out to do that though, seeing as it needs to be at the perfect position where both its side and front arcs coincide with the same ship, and it has to move in a straight line at minimum speed beforehand because that's how weapons free works.

I'm not certain PHR are under powered exactly, but they seem like they will be the hardest faction to play.
>>
Hmm. It does seem like the heavy broadsides are a bit underwhelming (or at least, from what I've heard the different broadsides are). They only outperform medium broadsides against caliber targets with 3+ armor (and even then, only by about 10%).

Then again, with PHR and UCM having solid armor that may be a decent percentage of the targets in the game.
>>
Does DfC seem like it's going to have an excessive amount of dice on rolls to anybody else?
Watching some demo videos makes me feel like I'm going to be filling up my garbage can with D6s and then tipping it over every time I attack.
>>
>>49213398
IMO they should deal two damage each. As they are they're not worth it.

They're even less useful against Shaltari, who negate half their effectiveness (i.e. their high crit potential) when they raise shields.
>>
Does anyone know why Simon left Hawk?
>>
>>49214279
He did?
>>
>>49214279
Starting his own business. An LGS if I'm not mistaken.
>>
>>49214316
That's what I heard.
>>
>>49214279

He wanted to open up a table top games cafe. He saw a lot of them while touring supporting Hawk and wanted to open one himself.
>>
>>49214335
>>49214347
That's fucking adorable. I'll miss him and his saintly patience in the BoW videos, but I hope he does well.
>>
>>49214335
>>49214347
Huh. Best of luck to him, I suppose.
>>
>>49214279
desu, I wish he had stayed until DFC was shipped; him leaving (even if it was for a fairly innocent reason) kind of puts a strain on Hawk, not to mention tingling some of the more tin-hatted backers.
>>
>>49214911
Is Hawk more than just Dave at this point?
>>
>>49215259
Yeah, I think he's got seven or eight guys working with him by now.
>>
>>49215259
It's Dave, an enormous block of resin he hand carves each mini out of, and a pile of coke that makes the resin block look small.
>>
>>49215259
Yeah, but they're still a very small operation.
There's Loius, James, Patrice (artist), and Sean (business dude)

I heard they hired one or two other dudes (and temps), but I don't know who they are.
>>
>>49215318
lmao
>>
>>49215318
This is what I choose to believe.
>>
>>49215318
Somebody draw this.
Send it to him.
>>
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>>49215318
>>49215492
>>49215893
>>49216087

>It's been five hours now, Dave has been sitting in pitch darkness; total sensory deprivation
>he sees clearly in his mind's eye, he sees that which will be
>all at once, the lights come on, he is alone in the room but for a single chisel, and a block of resin
>with supernatural quickness that not even the PHR could hope to match, he taps the resin in dozens of places with his tool
>he looks at the model and says "you are already sculpted"
>hairline fractures appear in the block, before it disintegrates into invisible particulate matter
>Dave does not wear a mask, the resin must flow through his veins
>in place of the block, pristine and immaculate in its details, stands one of his greatest works
>"Now that's a proper badass chunk o' resin, innit?"
>>
>>49215318
>coke
>not resin dust
>>
>>49216110
>"you are already sculpted"

I kek'ed.
>>
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>>49216110
>>
New thread, commanders

>>49216532
>>49216532
>>49216532
>>
>>49207195
Maybe the people I know in the military simply aren't oldfags
>>
>>49210760
Is it established that they're identical?
Thread posts: 323
Thread images: 61


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