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Pathfinder General /pfg/

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Pathfinder General /pfg/

Fist of the northern god edition

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Previous thread:
>>46115668
>>
>>46129078
Why not Hokuto no Ken?
>>
>>46129129
True, but I was thinking more about the whole reach thing.
>>
Reminder that there are people who actually think Rogues are better at stealth than Slayers.
>>
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What class other than Alchemist has pokeballs?
>>
>>46129078
First for taking requests.

I bought a copy of PoW:E, but I'm not currently running a game.

Does anyone have any requests for statblocks for low level initiator NPCs that DMs can use on their PCs, but don't have the time to do it themselves?

If you do, be specific with regard to the class and flavor of the campaign.

File related.
>>
>>46129147
Martial weapons means they get proficiency in the Bardiche, Bec de corbin, Bill, Glaive, Guisarme, Glaive-Guisarme, Halberd, Lucerne Hammer, Horsechopper, Lance, and Ranseur; all reach weapons.

Unfortunately, none of that matters, because Magi can't use two-handed weapons with Spellstrike.
>>
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https://docs.google.com/document/d/1QxlWQjtbHba89Va-qbA88j8hdyXScl1CcOlPirH-i9g/edit#

Presenting the Dread Prince, a fear-based Harbinger archetype inspired by the Swordmage who acts as a mobile party defender!
>>
>>46129174
I recall there being 3pp class that's literally a pokemon trainer.
>>
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>>46124006
In case anyone interested missed it last thread, got a first version of the Soulbound Doll alternative to the Homunculus the Promethean Alchemist gets. I'll get around to fixing all the typos and stuff in the next pastebin. Probably. Maybe.
>>
>>46129241
Spell Combat, not spellstrike, but to the same result, since spellstrikes rely on being able to use spell combat
>>
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>>46129128
>>
Would anyone be interested by a PDF or website or whatever that includes just T3 options from Paizo, DSP, and Spheres?
>>
>>46129243
Fucking sweet dude, I've wanted to play Swordmage in Pathfinder since.. well, since it existed. This looks legit fun, and "No Warning // No Escape" just SOUNDS awesome.
>>
>>46129392
Yes, actually. Would be nice to be able to dig through the various options all in one place.
>>
>>46129174
Spheres of Power, if you go all in on Conjuration you can basically have a team of different eidolon-alikes you can swap in and out.
>>
What shenanigans can I pull to get weapon training without sinking five levels into fighter?
>>
>>46129428

5 levels of shitty archetype warpriest
>>
>>46129428
You can take Martial Focus.

If you want AWT though, you're hosed. Fightanmans shit that is.
>>
Trying to come up with a character concept for a possible Hell's Vengeance game. Are there any cool/interesting archdevils for an inquisitor?
>>
>>46129416
>>46129392
Actually, thinking about this...

What would the best way to present classes that are T3 in a certain archetype, but not by default?

For example, Sacred Servant Paladin vs normal Paladin.
>>
>>46129174
>>46129418
Expanding on this, if you take, what is it called.. Greater Summoning and give each companion the Lingering Companion talent, then their summoning lasts all day, and you can stow and retrieve them from them hammerspace at will. Then just give them various talents to emulate poképowers; give Charmander the Draconic Form for Flamethrower, give Pidgey the Bestial Form for wing buffets, etc.
>>
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>5-6 months into our groups pathfinder campaign
>party is level 6
>find out it's actually spelljammer

YEAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>46129496
Aw shit brother that's always the best.

Everyone loves a good 'suddenly, spaceships'

Try to steal yourself an elven bug robot, they're adorable.
>>
>>46129492
Just list it as Paladin (Sacred Servant) or something, I guess.
>>
>>46129241
Get a mithral light shield and the Pikeman's Training feat from PoW:E.

>You can wield a normally two-handed polearm or spear in one hand, provided you are wielding a light or heavy shield in your other hand. When wielding a weapon in this manner, you treat it in all ways as being a one-handed weapon, rather than a weapon of its normal handedness.

The mithral light shield would have no arcane spell failure.
>>
>>46129466

Martial Focus does not appear to be on the SRD. What is it?
>>
>>46129533
Spell Combat still requires a free hand. A buckler would work, but doesn't a light shield specifically keep you from casting using that hand?
>>
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>>46129527
>Everyone loves a good 'suddenly, spaceships'

Not when you're playing a knight with attachments to the Prime Material.
>>
>>46129552
It counts as Weapon Training for feat prerequisites.
>>
>>46129161
>>46129385

Spellstrike does not require a free hand, so it could be done with a two-handed weapon.
>>
>>46129591
For just one class of weapons? That is pretty much exactly what I need. What book is it in?
>>
>>46129599
Spell Combat does, and without that you can't cast and full attack in the same round.
>>
>>46129496
I'm jealous.

>>46129533
>>46129572
>>46129599
The tl;dr is that you're pretty much wasting your class' best toy if you use a 2H.

So you use one of the various 1H or Light weapons.
>>
>>46129241
>>46129533
>>46129640
Or you could grab that feat, and also play a Skirnir.
Downside, you won't get spell combat until 8th level
>>
>>46129572
>http://www.d20pfsrd.com/equipment---final/armor/shield-light-wooden-or-steel
>You strap a shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it.

Alternatively, the magus can use the Weapon Trick feat for polearms and use Choke Up.

>http://www.d20pfsrd.com/feats/combat-feats/weapon-trick-combat
>You can take a –2 penalty on attack rolls and damage rolls until the beginning of your next turn in order to choke up on and wield a two-handed polearm sized for you in one hand, as long as you do not make attacks with your other hand.
>>
>>46129769
All that fucking around to be super mediocre until 8th level, when you can just use a fucking Scimitar and be decent from level 1 (or 2 if you're Dex-based).

>>46129785
Using a spell as part of Spell Combat/Spellstrike counts the spell as a weapon in your other hand. This legit doesn't work.
>>
>>46127542
No, I don't think so. Any archived posts on 4plebs or anywhere about this story?
>>
>>46129243
Why not Charisma?
>>
>>46130269
Because I speak to Gareth near daily, and he'd throttle the life from me.

Also, because it's inspired by an Int-based Arcane Defender.
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>>46130269
>>46130298
>>
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>>46130298
CHARbinger when?
>>
Real talk; if you had the chance to create one deity for Golarion, what would it be and why? It could even be a "minor" god, like the Empyreal Lords or a Demon Lord.

I'd make a God of Elves in the same way there was a God of Man and God of Dwarves.
>>
>>46130393
ZARUS REBORN!~
>>
>>46130393
Goddess of the Hopeless Virgins
>>
>>46130393
I'd honestly like to add on to the Dwarven Pantheon. They need a sufficiently Dwarfy nature deity. Despite there being a nature deity of the sea and sky, there's nobody in charge of earth and/or mountains, except Torag, who is every bit the CIVILIZATION GUD god.
>>
>>46129078
source?
>>
>>46130456
What part of Zarus Reborn did you not understand.
>>
>>46130393

I'd sneak in a God(dess) of Traps and Futa past Crystal Fraiser and she'd never know
>>
>>46130315
Ironic shitposting is still shitposting, anon.
>>
>>46130503
Sorry...
>>
Can any weapon bypass an Aranea Silk tunic? It gives DR 3/Bludgeoning and Slashing, and I can't find a single weapon that can do both at the same time.
>>
>>46130498
So... Corellon Larethian?
>>
>>46130565
The flat side of a sword, senpai.
>>
>>46130565

Morningstar does both.

Piercing too.
>>
>>46130565
I think there's a couple monsters that do all three types of damage, like Devastators.
>>
>>46130575
Then you're doing Bludgeoning damage. You have to do Slashing and Bludgeoning at the same time.

>>46130584
Morningstars don't do Slashing damage.

>>46130595
True, but can a player reasonably bypass this DR?
>>
>>46130595

All Bites do slashing/piercing/bludgeoning
>>
>>46130584
Nope. Morningstar is B&P. Claws can be all 3, but only rarely.
>>
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>>46130315
Char?

https://www.youtube.com/watch?v=RyNAHxP_fbA
>>
>>46130456

So a god of NEETS, or the goddess of virgins? I think Lymnieris is the Lord of Virgins, but a deity devoted to hopeless nerds incapable of getting laid would be very amusing.

Would Shelyn be on that?
>>
>>46130565
Bite.
>>
>>46130617
>>46130638
Ah, didn't even consider natural weapons. Looks like both claws and bite attacks work
>>
It always seemed silly to me that bludgeoning/piercing/slashing DR can only be bypassed with the proper type of weapon, while the other common DR types can be bypassed with magic plusses. Like, no matter how holy and undead-smiting your weapon is, if it doesn't bludgeon you can't get around a silly skeleton's DR. Unless you have smite evil or something I guess.
>>
>>46130650
Still interesting that no manufactured weapon can beat a 1150g tunic's DR.
>>
>>46130727
Well it's 3pp.

And potentially supposed to be OR.

Like Quilted Cloth armor, so you can have it with any armor.
>>
Is there any mechanical reason not to get masterwork weapons made of Obsidian or Stone at character creation in low level campaigns? They weigh and cost less than their metal counterparts, and masterwork removes the Fragile quality.
>>
>>46130887
I don't think so? Having an obsidian greatsword would be pretty cool. Do they have lower hardness/HP? My DM almost never uses Sunder, so I don't even know.
>>
>>46130887
They have less hardness. They break easier.
>>
>>46130570
Madam, that is an underrated post! Oh, a Sir. I do apologize, it is so hard to tell with knif- Elves. Yes, elves.
>>
>>46130932
Yeah, half hardness, and you can't make two handed weapons, but as a GM I would rule of cool Obsidian Greatswords into existence.

>>46130972
Yeah, but when was the last time anyone ever had their weapon sundered in game?
>>
>>46129496
I'm running a plot that will eventually take to the stars, though using PF space stuff and not jammer.

Players know their enemy hails from beyond Golarion but doesn't yet know they'll have to leave it to stop their ambitions.
>>
>>46129217
Looking for a muscle-guy, CR 5 or so, bodyguard and/or grappley ; urban campaign.
>>
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>>46131088
The example posted should work. Take advantage of Steel Coils for grappling.
>>
>players get surrounded by slimes and zombie type people
>his cat gets hit by color spray
>he rps and tries to save his cat
>gets fucked up and dies
Welp no one to blame but himself for rping so well.
>>
>>46131183
I want to bone the small one.
>>
>>46131256
>>
>>46131256

I was just thinking the same thing.

>>46131277

Handie time!
>>
>>46131256
I don't think I noticed the small one until you pointed her out.
>>
>>46131389
Do you have a halfling with doe eyes and a huge chest on your hard drive?
>>
>>46131409
Why do any of us have ANYTHING on our hard drives?
>>
>>46131190
Oh boy, I hope someone at your table reminded him it was a replaceable class feature. Never get tired of hearing that one from RL pet owners who go into depressive funks when their pet dies. Almost makes me feel like "It's a replaceable life feature." but I'm not that big of an ass.
>>
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>>46131409
I don't think so. Can you describe something that would stand out in a thumbnail?
>>
>>46131409
I imagine a smithy of butts may have something you're looking for.
>>
>>46131457
POV of a halfling looking up the viewer. With cleavage.
>>
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>>46131484
Alfie?

Try checking shortstack threads on /d/ or /aco/
>>
>>46131455
Damn, man. Even autists can connect with animals. You're just some kind of lonely fag.

>>46131032
PF has space stuff?
>>
>>46131537
You must not have an understanding of reading comprehension or the ability to detect sarcasm. Yep, sounds like a touhou autist to me.
>>
>>46131571
>2hu
>Casual typing style

If that's 2hu he's gotten a ton the fuck better at being personable.
>>
>>46130315
Every time you ask for it, the release is pushed up a week.
>>
>>46131709
So we get it like, in 2032 at current count?
>>
>>46131571
Funny, I can't find inflection or body language in any of the words you wrote, so I guess I must be really bad at both reading comprehension AND detecting sarcasm in text!

Oh wait, no, you're just a full-blown retard.
>>
>>46130393
>Name: Ligut
>Titles: The Unforgiven, the Splintered Shield, the Stained
>Home: Abbadon
>Adjective: Ligutine
>Alignment: Neutral Evil
>Portfolio: Remorse, Surrender, Suffering
>Worshippers: Traitors, oathbreakers, cowards, failures
>Cleric Alignments: NE, CE, LE, N
>Domains: Darkness, Death, Evil, Knowledge
>Subdomains: Loss, Murder, Fear, Memory
>Favored Weapon: Throwing Shield
>Symbol: A broken, rusted shield covered in dried blood and set aside a pool of tears
>Sacred Animal: Toad
>Sacred Colors: Brown, gray

>To those who bear the burden of great failings on their hearts, whether of deeds or character, Ligut is someone to whom they can relate - with whom they share a plight. To Ligut, to seek forgiveness for an act of betrayal or cowardice is the most heinous of arrogances, and even acts of atonement carry the stench of conceit.

>It was not always so - once, Ligut was a mortal paladin, charged with the protection of a cache of holy texts belonging to every faith from Aroden's to Zon-Kuthon's. However, this cache in the desert, guarded by Ligut and his mighty shield Bladeshatter, was assaulted by the forces of Rahadoum shortly after the founding of that nation. Facing two thousand men by himself and fearing for his life, Ligut threw Bladeshatter down and fled into the sands, dying of thirst soon after. His mortal panic, and the gods' judgement at his dereliction of duty, sent him hurtling down to Abbadon. It is not quite known how he ascended to wield divine power himself, but it is said that whenever an oath is broken out of fear, whenever courage fails, and whenever men die with hearts heavy with regrets, unforgiven and unrepentant, his power grows.
>>
Hey so im working on my own setting and running into a bit of an issue own my races. I would much prefer using custom races that would better fit into the backstories of the races then try and fit some of the core races into roles they arent suited for.

The crux of the issue is unlike creature creation i find the rules on race creation much vaguer. Using the srd site as my source. Are there any other guides out there with a more in depth look at it.
>>
>>46131800
Paizo's 'rules' on race creation are...

Shoddy. At best.

They're not the worst to use as a reference for things like statblocks and such, but they undervalue many abilities and overvalue others.
>>
>>46131928
This reminds me of something SKR once worked on. A 'feat point' system, wherein characters gained point every level and could spend them on feats, and more powerful feats cost more points.

Which isn't really a bad idea in and of itself, except that Skill Focus was priced higher than some metamagics, and natural spell.
>>
>>46131986
A nice idea, but the absurd amount of feats in existence would make it difficult to implement.
>>
>>46131986
And that proves that he's a total retarded and never should develop any gaming system again.
>>
>>46132024
Eh, Numenera wasn't terrible but i bet he's responsible for the background 'carries a quiver', in a system where 'rides the lightning', 'controls gravity', and 'controls minds' are also valid options.
>>
>>46130565
The weapon creation rules exist
>>
>>46131986
https://web.archive.org/web/20140202043441/http://www.seankreynolds.com/rpgfiles/misc/featpointsystem.html
>>
>>46129217
My players in Iron Gods are being hunted by a Technic League assassin, I could definitely use a statblock. Only thing I got for him is he dual wields these http://archivesofnethys.com/EquipmentTechWeaponsDisplay.aspx?ItemName=Neural%20inhibitor
The players are level 6 right now, and I want him to be a decent challenge and possibly recurring villain.
>>
>>46132024
>But that was Paizo making him make all those bad character classes, really.
SKR defense force honestly believes this.
>>
>>46129480
Moloch is pretty cool. He's Hell's general and leads their legions. Be as military as possible.
>>
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>>46132081

>Leadership is less expensive than Power Attack
>Mobility is more expensive than any metamagic feat in the game
>Spell Focus, Greater Spell Focus, and Augment Summoning are all cheaper than ATHLETIC
>>
>>46130565
Cestus and the claws natural attacks.

Bites do Bludgeon, Slashing and Piercing; claws do Bludgeoning and Slashing, slams do Bludgeoning; gore attack does Bludgeoning and Piercing.

Most people don't bother looking at those rules.
>>
>>46132240
There's a reason I still give him shit for this, I don't care if SKR later admitted he was young and didn't know how 3.5 worked.
>>
>>46131537
PF has a lot of space stuff.
>>
>>46132241
Cestus are B&P.

There are zero manufactured weapons that do S&B, or at least zero that aren't super fucking obscure.
>>
>>46132263
Somewhat related question:

If you already have the prerequisites for other reasons, is it ever worth it to take weapon versatility?
>>
How do you go about RPing a brawler that doesnt follow the tired old cliches of le-muscle wizard, classy gentleman boxer or Luchador?

I really want to play one but I dont want something that doesnt get old after the first few sessions and without doing dumb #absolute madman shit.
>>
>>46132263
I stand corrected. That makes Claws the go to weapon.
>>
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>>46132174
Sorry, but I haven't played Iron Gods, and I don't that much about the technology rules or Technic League.

I know that there are some, but that's it.
>>
>>46132308
I'm playing a brawler right now.

He's kind of a thug, really. The sorta guy you'd use as a model if you wanted to clone bandits.

Basically a mercenary guy.
>>
>>46132308
How about a soldier who was always more comfortable with his bare fists than the weapons they gave him?

It's pretty easy to adapt any martial archetype (big dumb smashy guy, agile mobile guy, etc.) to pretty much any martial class.
>>
>>46132240
It's the price of natural spell that really gets me
>>
>>46132314
Bite works too. Doesn't matter that it's piercing damage too. It does Bludgeoning and Slashing, and that's the only thing you need to bypass the DR.
>>
>>46132326
He doesn't really need much in the ways of technology outside his weapons. Think of those guys from Legend of Korra with the two electric batons.
>>
>>46132308

Mercenary who got a start as a street fighter. Not a gentleman or formally trained, like the boxer, he learned how to fight in arenas where there weren't any rules but putting the other man down and making him stay there. Despite lower origins, he's cunning and remembers every technique he's had to overcome over the years, and has a knack for imitating the various fighting techniques he's seen or just read about.
>>
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>>46132403
I haven't seen Legend of Korra.

When you say electric baton, I think TR-8R.
>>
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>>46132240
>Compares Metamagic feats off of Scribe Scroll, which is his benchmark for Item Creation feats
>Literally uses "ALL DAY" as an excuse for Weapon Focus for being 'good'.
>Simple Weapon Focus: "Weapon Focus, Martial Weapon Proficiency (gives access to a whole class of sub-optimal weapons, removes a penalty, but it's given out like candy as a class feature so it can't be too valuable"
>"Can't be too valuable"
>Costs 7
>Every Metamagic feat costs 5
>mfw this asshat can't be bothered to gauge Metamagics because they aren't ALL DAY™
>>
I wish there was an unchained monk archetype that let them use int instead of wisdom for all wisdom-related monk things, like save DCs and AC bonus
>>
>>46129531
>>46129392
>>46129416

Well, here's a quick proof of concept:

http://pathminder.github.io/classes/paladin-sacred-servant/

And the text file it's generating from:

https://raw.githubusercontent.com/pathminder/pathminder.github.io/master/_classes/paladin-sacred-servant.md
>>
Can I ask a question to anyone who has the Vigilante pages lying around?

I'm interested in doing a fistfighter vigilante using caestuses, but I'd rather not go with the sneak attack path (forget the proper name). Two-weapon fighting could be viable if the class has a source of bonus damage (smite, studied strike, favored enemy, etc.) but I can't remember if it does.

So, does it?
>>
>>46132439

You gotta admire the titanic fucking balls on a guy who sees a foe armed with the most deadly melee weapon in the known universe, drops his usual gear, pulls out a melee weapon of his own, and proceeds to kick his enemy's ass.
>>
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>>46132615
That's pretty fucking neat. It seems to repeating abilities a lot, but it's clear it at least is doable.
>>
>>46132674
To be fair, those batons are made specifically to fight Lightsabers, iirc.

I'm still impressed he was so fucking gung-ho to actually use it, though. Also that his testicles fit inside his uniform, what with being giant.
>>
>>46132615
This reminds me of something.

I thought a while back how nice it would be to have something you could use to apply archetype text to the actual normal class page. So you've got your normal class text, you tick a box for the archetype, and it swaps out the replaced stuff for the archetype stuff, so it's all in one place and you don't have to swap between multiple pages.

>>46132672
Avengers can get both Lethal Grace, and Fist of the Avenger.

Fist of the Avenger is a flat damage bonus with unarmed or gauntlets. Argument could be made for Cesti.

Lethal Grace adds half your level on melee attacks if you're using dex to hit and strength to damage. It also actually gives you Weapon Finesse.
>>
What's that trait that lets you use intelligence instead of charisma for intimidate?
>>
>>46132566
>t is doable.
>>46132240
>>46132081
>>46131986
B-but guys! He was young and did this on a train ride! It wasn't meant to be taken seriously!

I mean, he commited nearly 9 pages to it, and posted it online for everyone to see it, and disregarded common sense and logic so easily that a toddler would find such a feat difficult...

B-but you guys are being insulting and rude about this speculative experiment!
>>
>>46132703
Excellent. Time to take both and leave strength at 10.

>>46132717
Bruising Intellect.
>>
>>46132761
what type of trait is it?
>>
>>46132439
That actually seems like a better idea. Could you stat me up TR-8R using Path of War? Doesn't even need to use technology, it could just be tech fluff.
>>
>>46132771
Social.
>>
>>46132761
See that's the thing. Strength STILL benefits you.

With Lethal Grace, you still get your strength bonus to damage, as WELL as half your level.

It's to make having a balance between the two attack stats less detrimental than just maxing up one of them, like the AWT Trained Grace.
>>
>>46132783

TR-8R probably wouldn't be a PC. He still goes down to one blaster shot.

In my mind, TR-8R is a movie version of the Super-Guard every GM has found under their power at some point. The minor, "simple" encounter that briefly channels the unrelenting fury of the dice gods and makes a more lasting impression on the party than several of the actual boss fights.
>>
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>>46132608
Have you seen DSP's Vigiliante.

It's a Stalker archetype that uses Int for everything instead of Wis. You might be able to duplicate the things you want from stances and Stalker Arts.
>>
>>46132796
True, but I feel that the benefits of having a superhigh dex outweigh those of a balanced dex and strength. That said, I'll not be turning down any strength bonus items.
>>
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>>46132752
Oh don't get me wrong. A feat point system isn't a bad idea. Quite the contrary! However, it's SKR's very limited understanding of the system that lead his implementation to be.. rather subpar, to say the least.

I understand this post is facetious, but I felt that I may as well share my thoughts on SKR's proposal.
>>
>>46132825
Fair enough.

I just really like its implementation. I mean, in point buy, for the cost of raising a stat from 16 to 18, you could instead raise another stat to 15 from 10.

Things supporting a less balls out statmaxing method make me happy.
>>
>>46132677
>It seems to repeating abilities a lot

Take another look. I added more magic.

>So you've got your normal class text, you tick a box for the archetype, and it swaps out the replaced stuff for the archetype stuff, so it's all in one place and you don't have to swap between multiple pages.

That line of thought is why I have it generating the table out of the text already. I mean, it'd probably take a ton more work to get it to work like that, but it's a start.
>>
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>Make online friend that only plays as men
>Always mentions his desire to play a race/class thats only suitable for female characters but says he'd never be caught dead playing a girl character
>One day he builds said character
>3 months later he's the biggest slut in the realm
I swear, I meet like a couple of these types of players every few years.
>>
>>46132911
>Only every few years.

Don't get out much, huh?
>>
>>46129243

I like it, but No Escape should probably have some sort of check or save, especially since someone could be pulled over a gap and likely killed. I think IL + int + other stuff vs CMD would work rather well, though it's your archetype.
>>
>>46132911
If I was a girl I would give my number to every guy I met and use my cell phone's vibrations from all the calls I got to masturbate with.
>>
>>46132939
>vs CMD

I'm not up on PF math - doesn't CMD scale brutally fast? DC10+Initiator level + Int doesn't scale that quickly.
>>
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>start playing dnd about 8 or 9 years ago
>be terrible at the game
>suck shit in combat
>be disruptive during non combat
>terrible at role playing
>only care about killing stuff
>play like this for 3-4 years
>go separate ways with the group (amazingly not because of reasons related to the game in any way)
>join the same group again last year after not having played in a good 3 or 4 years
>my dm tells me i am the best player now

It's amazing what growing up can do
>>
>>46133038
It's almost creepy, isn't it?
>>
>>46133073
Yeah now I am a super mature good player that gets xp rewards for good roleplaying and uses wise tactics in battle. I just wish I didn't dump charisma because it hurts my ability to be a leader when my character the 80 year old human wizard who was a soldier all his life would really make sense as a leader. The party is politically involved and might be starting our own organization to keep the peace and fight against an evil king.
>>
>>46132911
>Bro it up with roll20 dude
>This develops
>So begins the slippery slope
>His character begins to flirt with yours
>His next character tries to act as a waifu to yours
>That awkward sesh where he tries to initiate erp with you in a game with randoms of all places.
>>
>>46133145
Also anyone know a good way to boost my charisma? Eagles Splendor would kinda help but it's only minutes/level. And the party is dirt poor and can't really afford magic items.
>>
>>46133205
Bind an efreeti and give it a decent deal, like for every three wishes it gives you, you'll give it one for itself (as long as its wish cannot directly or indirectly harm you, your party, your loved ones, your allies, etc.). It's getting a pretty decent deal.
>>
>>46133234
that seems way beyond the means of a level 6 party.
>>
New to martials here, whats better between chained and unchained for barbarians?
>>
>>46133308
Chained.
>>
>>46133308
I may as well ask what makes one type better than the other and how it reflects in the long term.
>>
>>46133308
It depends.

Chained's rage improves your strength and constitution.

Unchained improves your attack/damage and gives you temporary HP.

Unchained's upside is basically ease of use, and dropping out of rage can't kill you. Plus, a bunch of Unchained's rage powers are better.

Chained though, because it's improving your ability scores, directly improves things like str based skills, your carrying capacity, your fortitude save, things like that. Unchained's damage boost is also only equal to normal gain from strength, it doesn't apply the x1.5 from twohanding.
>>
>>46133308
Unchained definitely has some nice new rage powers, but if the DM won't let you port them over to chained it's no great loss.
>>
>>46132983

Heck, use regular CMB + initiator level as a drag maneuver....

Or a will save?
>>
how does /pfg/ feel about campaigns starting out around level 1 or 2 and having generous xp rewards at low levels so you get to experience some of that low level jank but then quickly level past it to 5,6,7 or so right in the meaty good part of the level progression and handing out less xp rewards then?

Our DM had been handing out bonus xp that scaled with APL for things like arriving on time and ready to play and coming up with good ideas. As well as bonus xp for characters that are behind the highest xp total in the party.

He said now that we are a bit higher level he will still hand those out but not have them scale with our level flatly anymore to try to slow leveling down a bit.

I think it's a pretty novel approach that we got to play a bit as super low powered and now we are starting to come into our own but we didn't spend too much time at the lower end.
>>
>>46133308
Play a Warder.
>>
>>46133766
I think that's a good way of doing it.

Especially for newbies, the game is a TON easier to learn if you're not fucking about with a million different abilities and magic items and feats and all that stuff.

Plus, it gives people a better feel for the campaign so they can build to the game rather than building for one thing and being met with another.
>>
>>46133766

I'm all for it. But then again I'm one of those hippies who'd rather just say "All right, you killed the boss/solved the mystery/saved the town, everybody's level 6 now" than track XP in the first place.
>>
>>46132615
One more:

http://pathminder.github.io/classes/soulknife-high-psionics/

This is a version of the soulknife incorporating the "free gifted blade" fix.
>>
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>>46133766
I did it a few years ago to get people used to the system. It works.

I'm going to do it in the next game I run to get people used to maneuvers.

It's going to be Rusty Dagger Shanktown for levels 4-6, so I hope they don't get too attached to their characters.
>>
>>46129294
What? No, they don't. You can Spellstrike with a normal spell, as in use a standard action to cast a touch spell, and then deliver it with your weapon instead of a touch attack.

Spellstrike and Spell Combat work together very well (giving you an extra attack as a full attack action most of the time), but they don't actually require each other to function.
>>
>>46131030
>Yeah, but when was the last time anyone ever had their weapon sundered in game?
I've been using the automatic bonus progression rules in my games lately, and this has freed me up to sunder the fuck out of everything without any guilt at all (when it's an appropriate tactic for the enemy to use, of course).

It's also led to warriors using weapons other than those they're specialized with now and then, too, since they've had to resort to things like stealing weapons from enemies or raiding the enemy armory after having their weapons destroyed.

Some of the most fun I've had as a GM in a long time has been an Ogre Barbarian with Improved and Greater Sunder smashing straight through the PCs' weapons and knocking them on their asses at the same time.
>>
>>46132699
"Wait, is that FN-2187? That fuck-up could barely handle a blaster rifle, what the hell is he doing with a lightsaber? Dumbass probably doesn't even know how to use the damn thing... I'ma go fuck him up."
>>
>>46133205
You don't need a ton of Charisma to do social skills. The DCs are often pretty easy, and you've got tons of ranks to drop in them.

If you want to push them harder, you could take Extra Traits to use your Intelligence on a few of 'em:

http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Student%20of%20Philosophy
http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Bruising%20Intellect
(do note that these are both Social traits, so you can't take both if you aren't house ruling out the limit on multiple traits of the same type)
>>
>>46134318
No traits allowed sadly. But I could drop a bunch of ranks into Diplomacy (the most important one to me) and get a sorta okay check. I have 7 cha so I have a big deficit.
>>
why are all spontaneous spellcasters in Pathfinder charisma focused?

Full casters get to be wis or int focused, stats that are useful for things outside of spellcasting, but spontaneous casters are all saddled with charisma
>>
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>>46134655
>http://rpg.stackexchange.com/questions/8187/why-do-sorcerers-use-charisma

>http://paizo.com/threads/rzs2ogfx?Why-sorcerers-use-charisma-to-cast
>>
>>46129078
>fist of the northern god edition
yes.. I am going to play a monk and this level is what I will need. Give me monk options
>>
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>playing unchained swashbuckler
>Want to use scarlet throne but GM doesn't want me to use any of the classes that came from PoW but seems to be fine with me wanting to use scarlet.
>I would have to spend up to 6+ feats to learn maneuvers

It would be too much for me ask if I was to learn them like the classes from PoW? Should I try to learn as many as I can or pick a few and move on?
It feels like I'm taking a inch and going a mile
>>
>>46129583
>he won't quest across time and space to save the realm and earn the princess' hand in marriage

How do you sleep at night, cur?
>>
I want to marry Abrogail II!
>>
>>46134770
You're allowed to use random homebrew classes but not PoW?
>>
>>46134842
yeah kinda odd
>>
>>46134824
I saw her first, anon.
>>
>>46134770
>>46134842
>>46134853
To be fair, PoW classes change the game a lot more, and throws a massive wrench into what kinds of characters can be considered good in the campaign. I think it's still for the better but if the game also includes someone who absolutely MUST play a Fighter or a Rogue and won't take any substitute, a beefed up Swashbuckler is definitely the less disruptive option.
>>
>>46134871
Ok yeah I wanted to play swash but its my first time playing so im unsure if me losing that mnay feats is huge
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Continuation of the already-CE elf girl's story:
>she is massively politically helping that NE nobleman she loves, ensuring he will soon become a king instead of a meagre duke
>she (with his knowledge and consent) killed his wife and son (CdG with a pillow while under greater invisibility and nondetection, it helps that her stealth mod is +30)
>she was assigned by him to be the leader of the investigation group who tried to determine the murderer
>surprise surprise, no tracks were found despite their best efforts, so the murder was written off at political enemies
>they live together for some time already
>it's pretty certain they'll marry each other at some point soon-ish
The dream is coming true.
>>
I have a PoW question.
One of the Scarlet throne Stances reads thus:

Practitioners of Scarlet Throne know that to be a lord amongst warriors, he must walk the path of battle alone, and he understands that often times he may be beset by all sides. By adopting the Circular Stance, the disciple learns to defend himself from the predations of those who would think him outflanked. While in this stance, the initiator is never considered flanked (this thwarts sneak attack attempts as well, provided that the rogue or ninja's level does not exceed the disciple's initiator level by 4 or more).

Now I'm pretty certain that means you only negate sneak attack that come from being flanked, but a player claims it means all sneak attacks.

Could someone who knows better clarify for us?
>>
What makes and breaks the tier standings of a class? Is it always about spellcasting or are there other features that might give a class a better standing?
>>
>>46135216
It's pretty much just improved uncanny dodge as a stance, so point to that for future rulings.

http://www.d20pfsrd.com/classes/core-classes/barbarian#TOC-Improved-Uncanny-Dodge-Ex-
>>
>>46135216
"As well" probably means that it works in addition to that. So negates both flanking and sneak attacks from any other source.
>>
>>46135219
Tiers are about both power and versatility - the ability to succeed at things, and the number of different things the class can be successful at.

Generally speaking it does require spellcasting to be tier 1 because you need a large list of very diverse things your character is capable of, in addition to nearly unbeatable power levels, and those are almost always going to be spell lists.

Tier 2 can theoretically contain anything with comparable raw power to really good 9th level spells, even if they're not versatile.

Tier 3 and 4 are in a similar comparison to each other, but tier 4s can sometimes have a slightly higher power ceiling than the 3s; tier 3s are mostly about having comparable power to tier 4s but can do a lot of other things in other situations as well.

Below that (5 and 6) are just classes that aren't usually good at things, or particularly useful things. I guess tier 6s CAN'T be good at things, is the difference? They're NPC classes.
>>
>>46135219
A class that gets 9 levels of casting and bonus metamagic feats is wasted if it only has force effects and energy blasts. A class that gets no spellcasting can still break the game if, for example, it gets the ability to enthrall people, no save.
Versatility matters. A class that's locked into a single way of breaking campaigns is only tier 2, while a class that can break the campaign in a different way each day is tier 1.
>>
How do I not die as a strength-based unchained monk?
>>
>>46135488
Suckle the cock of thine Dungeon Master
>>
>>46135488
Monks should have more defensive class features honestly, being so MAD and lacking armor. Unchained monk should have kept Will save and received some HP cushion ability, like the Crusader's delayed damage pool but he can actually get rid of it if he meets X condition before it takes effect.
>>
>>46134871
Tbh, I've been considering just giving the other martial classes 9th level initiating by default and call it day, choose your initiation mod 4 free.

Like I fucking love initiating, but I really don't like any of the initiating classes outside of being a gate to good initiating.
>>
>>46135488
You play a brawler
>>
>>46135488
well.. back in the day my group and I had this saying we learned from an internet show. I believe that it can be somewhat relevant in your search for an answer
HP > 0 = win
Otherwise just kill stuff faster. Dead things can't hit you unless they are zombies or the like
>>
>>46135642
I think they should get a somewhat weaker progression, but still the ability to get one without feats or class. Like the new favored class option in this easing-your-group-into-maneuvers homebrew.
>>
>>46135706
>I think they should get a somewhat weaker progression
I disagree, because the only reason the DSP archetypes even get weakened progression is because they want the base classes to be the prime initiators. I have no such reservations.
>>
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Tell me, /pfg/, what's your favorite bludgeoning weapon to beat a motherfucker with? Size and proficiency are no object!
>>
>>46135859
Dwarven longhammer, no question. Reach smashings for 2d6, sign me the fuck up.
>>
>>46135859
Goliath greathammer, followed closely by tetsubo. Large die, large multiplier. Sure, no special qualities, but who needs special qualities with powerful build, Stupendous Strength, and Prodigious Two-Weapon Fighting?
>>
>>46135859
Strength Powered Fists.
>>
>>46135859
Another motherfucker!
>>
>>46135960
seconded

Now if only it was viable
>>
>>46129833
Sorry for the stupid question, why does everyone say to use a scimitar and dervish dance with the magus? The falcuta seems like a stronger weapon if you went STR instead or DEX
>>
>>46136097
Because Dex gives you a lot more side benefits than Str (AC, initiative, Reflex, more skills, etc).

Also because crit range is important to a magus but crit multiplier isn't: you're angling for crits so that you can get your Shocking Grasp damage multiplied, but spells are only a x2 regardless of the weapon you use, so an 18-20 is better than a 19-20/x3 (especially when Keen or Improved Criticals come into use).
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>Magus archetype that ignores Eldritch Scion, makes a different CHA-based 6th level "bloodline caster"
>trades a bunch of shit, can't stack with most archetypes, doesn't get medium or heavy armor
>you get a blast "spell" that is literally just refluffed Alchemist bombs
>you can enchant the blasts with arcane pool, but can't enchant weapons, and get arcana to add special effects

I actually don't quite get why a blaster wasn't just "different Alchemist bombs" if "ALL DAY BLASTING" is "OP".
>>
Whats the point of the ranger class when the druid seems to be capable of doing the exact same thing only better?
>>
>>46136144
What's the point of any class when the full casters can fill any role better than anyone else?

The ranger exists to cater to specific fighting styles in a way the fighter fails to, mostly by letting you ignore stupid feat prereqs and by letting you get better bonuses for a narrower target pool.
>>
>>46136144
What's the point of the fighter class when a summoner's eidolon can do the same thing only better?
>>
>>46136144
There isn't one.

Become a Hunter instead if Druid doesn't interest you.
>>
>>46136139
>that filename
Too soon, anon. Too soon.
>>
>>46136133
Oh, seems our Magus player conveniently forgot to tell us that spells don't crit beyond x2 haha. I thought it might have been the AC bonus, thanks.
>>
>>46136190
>too soon
>20+ years is too soon
>>
>>46134655
Except for Inquisitors
>>
>>46132308
A brawler who enjoys bare-knuckle beat-downs because they can feel the impact and force being delivered far more intently with fists than blades. [s]And is also a giant masochist[/s]
>>
>Vitalist levels up to 9, now has access to psionic revivify

>Realize this gives GM a free pass to turn up the lethality of everything because I can just bring dead party members back for almost-free within 1 round

A double-edged sword.
>>
What do you autists think about microlite20?
>>
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>>46136322
I think I'm not autistic enough to know what that is, anon.
>>
>>46136335
a very, very simple d20 rpg. The rules are like 17 pages
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>>46129283
Sorry it took so long, anon that wanted to take a look and give an opinion on the doll idea three or five threads ago here.

This seems different from the one that posted before, right?
This version is unfortunately terrible. I know you did it just for fun, but the doll offers literally nothing aside from trading out mechanical benefits for fluff that could pretty easily be included with the homunculus anyway.
It would probably work better if you based it on the familiar that the Homunculist gets, with a dash of Soulbinder wizard for the "soul of a loved one inside" bit. It allows them to gain feats and class features as you level up, basically remembering who they were before.
>>
I really like the concept of the Synthesist but its almost always banned. Is there a similar transforming class that lets you become some sort of horrible monster?

Druid is a no go because I want to transform into horrible tentacle abominations from planet-x instead of just plain old animals.
>>
>>46136414
There's some sorcerer or bloodrager bloodlines that fit that idea, like Aberrant.
Aegis also fits very well, I doubt someone who bans Synthesist would allow 3pp.
>>
>>46136414

Alchemist. Mutagen makes you a monster, and one discovery is literally "grow tentacles".
>>
>>46136414
If someone bans synthesist but not summoner as a whole, they're not capable of running a game.
>>
>>46132308
Professional Rapist
>>
>>46136464
No, no rape!
>>
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>>46136464
You're two days late for the five-year anniversary, anon.
>>
Why the fuck do creatures with a swim speed still deal reduced damage underwater with bludgeoning and slashing weapons?
>>
>>46133554
Well, the idea is, it avoids impassable terrain like giant pits. But strictly speaking, it only mentions avoiding obstacles, not things you *could* move an enemy through that are hazardous... That might be the fix, just preventing them from entering hazardous terrain as a result of No Escape.
>>
>>46136537
Because swim speed isn't magic and doesn't get to ignore laws of physics?
>>
>>46136537
...why wouldn't they? It's not like fish have a magical aura that removes water resistance around them, they're just streamlined to minimize it. Swinging weapons are not streamlined, so water resistance fucks up the swing.
>>
>>46136562
But the aquatic combatant feat lets a creature without a swim speed fight underwater with no penalty at all
>>
>>46136390
If I have to be honest, I erred on the side of caution with this because I had to take into account the discoveries and alternative version of the archetype I had proposed in the initial document, since even weaker bombs are still more bombs at once. Is that a good excuse? Probably not, but I just don't have enough of a grasp on what kind of subtle changes are too subtle. I was /hoping/ to highlight the fact that a homunculus is more "artificial creature" while the dolls are "soul bound to a construct", but looking at it I flopped hard on that. Having your companion creature be tiny is also probably a dumb idea as well.

I am not good at this, but that's what asking for opinions is supposed to help with I suppose.
>>
>>46136586
Which is about training to swing properly through water resistance, not about ignoring it by some kind of fish magic.
>>
>>46136603
So why don't aquatic races have that by default?

I'd think any merfolk or gillman who knows how to use a sword, knows how to use a sword underwater
>>
>>46136640
Or they just all use spears because using swords underwater is hard
>>
>>46136603
Omega-3 fish magic?
>>
>>46130393
Probably a LG deity of BDSM. There's already two deities that cover it in some of the worst ways possible, the pantheon needs a competent figure for divine magical realms.
Portfolio could be either Duty and Service, or maybe Redemption Through Pain.
>>
>>46136190
Son, dat nigga be dead for 30 years. Heck, they even had an OVA in the 90s where Dio killed him super hard
>>
>By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can't communicate with you. You can't actually see through the subject's eyes, so it's not as good as being there yourself, but you still get a good idea of what's going on.
Can someone tell me what the hell this actually means? Can you see what they see or not?
>>
>>46136659

So, basically Sacrier?
>>
>>46136640
If they were going to use swords, they'd take the feat, but if it's a choice between spending a feat or just using a piercing weapon, what would most PCs do? There's a reason tridents are so common among those races.
>>
>>46136701
It sounds like "You see what they see, but you don't get to roll against illusions if they fail because you only see exactly what they see."

I guess?
>>
>>46136701
I think it's more like having them narrate everything they're sensing for you. Only perfectly, because it's not actually their fallible ass narrating, it's the magic (voiced by Morgan Freeman).
>>
>>46136730
I choose to believe this is exactly how it works.
>>
>>46136587
It happens, and you can always keep working on it. That said, the Promethean isn't a terrible archetype but it's also not the strongest. You've got some room to play with there, but getting to keep bombs does up the power a bit... although it's also possible for a normal alchemist to spend a couple feats and have a familiar that throws bombs too. And a Homunculist can have a familiar too, with no feat investment, plus it can move around to throw bombs in other places, gains all the benefits of being a familiar, and even free Evolved Familiar feats.

So, a tiny homunculus can work out fine for an alchemist, there's just figuring out what having an actual soul means for them.
>>
>>46131986
Well,I suppose I could see that making sense from the perspective that skill rolls get made far more often than metamagic feats or natural spell gets used. So just based on frequency, yeah. The problem is that you get a fuckton more mileage out of the other two.
>>
>>46136704
>>46136659
/tg/ already built a LG deity of BDSM, Family, and Rightful Rulership and Citizenship.
>>
>>46136704
Had to look that one up, but could be fitting. And I suppose that Golarion already has Neshen, the Steel Lash, but that one barely has any info and despite the title and symbol being whips, favored weapon is a polearm.
>>
>>46136793
Isn't that just Erastil with a kink?
>>
>>46136793
Details?
>>
>>46136797
>>46136659
https://1d4chan.org/wiki/Ardarvia
>>
>>46132910
Yep, it's working perfectly now. You make a bunch of these and I will love you forever, anon.
>>
>>46132812
Down but not out. The house of mouse says that feedback on TR-8R was so positive that he's coming back. Also that TR-8R is his canonical designation now even though it doesn't fit with their existing naming scheme.
>>
>>46133766
I mean, sort of? The fast tracking through low levels is a great idea, but the using XP part is honestly an archaic and unnecessary deal.

There are plenty of little bonuses he can give, like mulligans, first dibs on snacks, little bonuses to important rolls, etc., that don't end up having to track exactly how much XP each individual creature should be giving to the party.

It also lets you level up the characters when it's relevant to the story, not when they're stuck in the middle of some dungeon fighting for their lives.
>>
>>46136947
That's dumb
>>
>>46136947
...While that sounds awesome, I demand sauce, 'cause that really sounds like fan-rumor.
>>
>>46136831
Well it seems my work is already done. Very nice!
>>
>>46136987
Contrary to popular believe /tg/ did get shit done before the mass bannings and SJW mods.
>>
>>46137007
Damn those spooky scary skeletons!
>>
>>46135859
What is up with her limbs? They seem attached randomly. Was Fran involved in this?
>>
>>46135021
>>she was assigned by him to be the leader of the investigation group who tried to determine the murderer
>>surprise surprise, no tracks were found despite their best efforts, so the murder was written off at political enemies
Pretty convenient for a murderer, that.
>>
>>46137074
Gifts of Lamashtu, probably.
>>
>>46137074
No, she's potentially the representation of an accident victim seen by a drugged out shut in from a highrise.

Yume Nikki reference.
>>
>>46136508
Please tell me this is archived somewhere.
>>
>>46137095
>pic
Are you sure that's blood?
>>
>>46136761
There's been some idea shuffling here and there, but Pathfinder just has so many options it's hard to not accidentally bump into other classes as you go. Trying to figure out how to make something with a meaningful difference to the base homunculus that can't be accomplished with just a refluff is difficult as well. The main thing I wanted to do when I first started is replace the natural attacks and the poisoned bite, but I doubt that's enough for a full alternative. Then again, maybe making it easier to have a longbow buddy isn't actually as much a copout as I think it is, but I'm still going to look at all my other options first.

This would be a lot simpler if my inspiration wasn't so sporadic.
>>
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>>46137145
I like to think that way.
A drawfag even drew a couple things based on that pic for me a while ago. Here's one for an example.
>>
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>>46137162
And another one. This one doesn't look as good, though, unfortunately.
>>
>>46136979

http://moviepilot.com/posts/3721252

http://www.starwars.com/news/meet-fn-2199-a-k-a-tr-8r-the-stormtrooper-behind-the-meme

>So there you have it — the stormtrooper behind the meme. Let’s hope we haven’t seen the last of Nines. Or TR-8R. Who wouldn’t want to see round two…and all the memes it could inspire?
>>
>>46137074
>>46137106
This guy's got it. >>46137113

I'm planning to run her as an asura-spawn tiefling antipaladin. No way to get vestigial arm or such, but prehensile tail can refluff into awkward extra arms nicely, and between two traits, she takes no non-proficiency penalties with any weapon. Who needs EWP (bastard sword) for one-handing it, when you can just use your two right hands sprouting from the same elbow?
>>
>>46137147
So instead of the homunculus use the base form of the Soulbound Doll and work from there.

If you want it to act like a familiar, you're pretty much there. If you want it to act like a companion, have it upgrade to Small at 4th, and maybe into a Medium Soulbound Mannequin at 12th. Could even toss in a Grand Discovery to make it a Soulbound Shell later on.
>>
>>46137208
Source material should never be influenced by memes, god damn.
>>
>>46137219
Just so you know, I'm shamelessly stealing this for future use.
>>
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>level 2 group, necromancer, rogue, and antipaladin
>Our group gets a job from a lich to heat back an orb of power from a red dragon who's been pestering him for years now
>while searching get trapped in a maze, but eventually find dragons lair, and dragon
>surprised gm by straight up talking with it
>gives us one of three orbs, telling us that this one will kill the lich when he touches it
>head back and after a long debate tell lich it's not the right orb
>the lich sends in his larges spooky skeleton to rekt the dragon because this was highly insulting
>as we watch the ensuing battle, find a orb of dragon control of all things along with right orb
>roll the dice too determine what kind it controls
You'll never guess what kind
>fails the saving throw
>Sufice to say there's one less dragon and a very happy lich
It was a good session
>>
>>46137235
I actually did do that, and I was considering how to progress it. Thinking about it, a tiny soulbound doll would be better suited to a familiar instead of as part of a companion, unless you go for "swarm of dolls" as you progress. That would get messy, though an Alchemist handing a bunch of tiny magic longbows to his doll swarm for a hail of arrows is a hilarious image.

I'll have to just see how many different variations I can slap together and sort through in the meantime. Doll to mannequin, just the mannequin, medium to large golem, doll to swarm of dolls. Gotta throw stuff at the wall to see what sticks. Could even make an alternative to the tumor familiar discovery while I'm at it.
>>
I dont quite get it so someone explain it to me.

According to the improved two weapon fighting feat, I get an extra off hand attack at a -5. Is this extra attack penalty fixed, or can I further reduce it by using a light weapon?
>>
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>>46136831
This is not my kink, at all.
However, I am in love with this concept, and the detail and effort overall. Plus, something about the emphasis on respect and penance really tickles me.

I'm definitely stealing this for my setting
>>
>>46137648
That penalty is fixed, and cumulative with whatever other penalties you may have. Just like the second attack you get when making a full attack.

So if your normal attack routine with one weapon would be +10/+5, and adding an off-hand attack with TWF gets you +8/+8/+3 (assuming you're using a light weapon, so -2 to all attacks), then improved TWF gets you +8/+8/+3/+3.
>>
>>46137648
No, it's fixed. It just lets you take an iterative with your offhand, in addition to the one you take with your mainhand.

So with 6+ BAB but not Imp TWF, you can do

MH 1 (normal BAB + bonuses - 2 for TWFing with a Light offhand) / OH 1 (normal BAB + bonuses - 2 for TWFing with a Light offhand) / MH 2 (normal BAB + bonuses - 2 for TWFing with a Light offhand - 5 for your first iterative attack)

Imp TWF simply adds an OH 2 to that attack sequence.
>>
>>46137648
You get second iterative with your offhand.
>>
>>46137686
>>46137692
Thanks sempais
>>
>>46137726
np

The iterative system (especially combined with TWF) threw me for a loop when I started 3.X, too.
>>
What to gestalt with magus?
>>
>>46137751
Wizard
>>
>>46137755
Sounds boring, sempai
>>
How do i make thor /pfg/? Is there a paladin archetype that lets you fuck with lightning?
>>
>>46137751
Warder
>>
>>46137686
>>46137692
>>46137695
>>46137743
Another question actually, If I'm under the effects of haste do I also get an extra offhand attack or just one main hand attack at full bab-2 (assuming light of course)
>>
>>46137250

To be fair, 90% of the material related to Boba Fett exists because fans thought the random bounty hunter that caught Han Solo had really cool armor.
>>
>Gestalt game
>playing Psychic/Psion for maximum brain power
>Other PC is an Unchained Synthesis/Bard who almost never summons her suit except in emergencies
>Acts pissed off and distracted whenever she does suit up
>Get curious one day and tap into her mind when she's fused
>Hear her in a one-sided argument with her demon eidolon
>She's telling it to shut up while it sends her a constant barrage of "YOU'REDOINGITWRONGFORFUCK'SSAKEGIVEMECONTROLICANDOTHISWHYAREN'TYOUEATINGTHEGOBLINS"
>Instant sympathy points
>>
>>46137804
Just the main-hand attack.
>>
>>46137804
Only one extra attack at full bab plus any penalties you might have (from power attack, two weapon fighting, fighting defensively etc...)
>>
>>46137751
Warder, Harbinger, Slayer or (believe it or not) Cavalier.

What's that? You never considered LANCESPELLSTRIKE? Understand that I am not sure if this actually works, but it'd be hilarious if it does.

>>46137811
That sounds fantastic. Please tell me he's the typical grumpy demon who is constantly being an annoyance but will pull through when it's important.
>>
>>46137751
>Lore Warden/Eldritch Guardian Fighter if you want a boost to your "hit dudes with sword"-itude
>nearly any flavor of Alchemist if you want extra utility
>take vivisectionist if you want to hit things better
>Promethean/Preservationist will likely make your GM hate your guts, but you can continue to do your Magus thing while your homunculus takes care of your alchemy stuff
>I have no idea if card caster plays well with Alchemist bombs, but it could be fun?
>>
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So I've been wondering Bout this for several weeks now.
What's with random posts in /pfg/ getting deleted all of a sudden? Most of the time they are just answers to questions, and don't appear to be trolling or anything of that nature? And it's happened with such frequency, I highly doubt it's just someone removing their own posts.
>>
>>46137902
I know some of the waifufag tangents have been getting purged from time to time. Haven't noticed much else that wasn't obvious "I posted a dumb thing, gotta reword that"
>>
>>46137862
Sort of. He's sort of a mix between a screaming manchild and Bowser with a constant desire to eat every monster we fight.

A fun bit about the character that the player told me is that, by some fluke, the Synthesist has almost no control over the eidolon's evolutions. The demon has chosen its own upgrades, and they all seem to be pointing towards a grapple/Swallow Whole build, which is making the Synth extremely uncomfortable.
>>
>>46136701
It's kind of like those blind people who aren't really blind: their eyes are still seeing things, but their brain isn't interpreting it visually for some reason. So if you throw a punch at them, they won't actually see it coming, but they'll still know it's coming and move out of the way.
>>
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>>46137950
Here, this just happened. Another time, I think it someone deleted a response someone had posted answering questions about how Tiers work
Also you could probably find a few more in the archive
Honestly it seems half the time there has been neither rhyme nor reason to the deletions
>>
>>46138015
What, this post? >>46137805
It doesn't look deleted to me.
>>
>>46138043
It's faded out and deleted on my screen for some reason.
Huh, weird. I guess there might be a problem on my end then? I don't know what's up with that, because this has been consistently happening to me
>>
>>46137882
What about an Occultist?
>>
>>46136462
Synthesist is banned by my DM not for being too powerful but because it's just a confusing mess of rules. I thought that's why most people banned it?
>>
>>46137802
>>46137862
>all these stupid cucks who don't understand action economy
>ever trying to use initiating with magus
KEK
>>
>>46138158
>confusing mess of rules
>implying it's more confusing than base summoner

the fuck
>>
>>46138158
Some people ban it because it basically has the 3.5 version of polymorph rules on top of doubling the summoner's health pool and granting free stats.
>>
>>46138158
>it's just a confusing mess of rules.
It is strictly less clunky than a normal Summoner, because you have one less character to control in combat.
>>
>>46138158
Synthesist is banned in PFS because it made paizo martials more irrelevent than they already are, and because sperglords tried to go around playing monsters.

At my table players don't play summoner out of respect for the game, though they also think that dazing fireball shenanigans are fair.
>>
>>46138158
How is it confusing?
>>
>>46138193
Initiating isn't limited to standard action strikes.
>>
What are decent snacks for a pathfinder group?
>>
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GoFundMe emails now.
>>
>>46138230
>being so stupid you don't understand how magus uses swift actions
ok
>>
>>46138253
Homemade dip, either with chips or served on toasted rolls
>>
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>>46138193
>>46138259
>implying most Intiators don't have less retarded class features than most Paizo martials that would serve as a passive side of a gestalt
>implying stances and counters don't work just fucking fine with Spellstrike+Spell Combat
>he hasn't even thought about a Bushi Warder/Magus who does magic iaido shenanigans
Not that I would expect much from the kind of cuckold who likely never plays anything but scimitar shocking grasp copypaste #1049847586
>>
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>>46138254
>>
>>46138312
>cuckold
Opinion discarded, thanks for letting everyone know you're not worth talking to.
>>
>>46138331
>says the person who said "cuck" in>>46138193
Ishiggydiggy
>>
>>46138318
Open-ended question to all DSP duderinos and dudettes, but if we commission a discipline with out gfm reward, will you guys just email the commissioner the document, or will it be made public like all your stuff? Will you guys ever publish them?
>>
>>46138312
So, spell combat is a full-round action. If magus gets to level 15 and obtains God of the Hourglass, he can make full attack and cast standard action spell with spell combat, and then initiate standard action maneuver or cast another spell via action provided by that stance, right?
>>46138331
Says >>46138259 >>46138193 quality poster.
>>
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>>46138102
I haven't looked into paizo's occult classes, so I can't really tell you anything about it.

>>46138259
>swift action weapon enchant on turn 1
>a few mediocre to okay arcana that use swift actions
>spell recall swift actions, a feature that several archetypes replace and quite a few magi don't give a shit about
>ignoring all the passive effects of PoW disciplines and classes

Nigga I know almost jack shit about PoW and even I can tell you're a dumbass
>>
>>46138331
>being this much of a cuck
>>
>>46138228
>>46138228

I don't know my DM's full list of things that confuse him about it but at least part of it include what happens when a fused synthesist splits while it was affected by something that was applied when fused. IE, the fused synthesist takes STR damage or is hit with Acid Arrow, then splits before the effects go away. Does the summoner or the eidolon have the STr damage? Which one takes damage from the Acid Arrow next turn? My DM is also confused by the fact that the archetype doesn't actually specify anywhere that the eidolon can't still exist independently of the summoner, walking around without being fused, and doesn't know how to handle effects the independently roaming eidolon.

I've never grilled him deeply on the subject so I don't know exactly what problems he has with it.
>>
>>46138374
Don't really know what the plan is. ErrantX isn't on right now but I'll ask him next time we chat.
>>
>>46138374
That's...currently a little up in the air? There'd been the thought to compile and sell the GoFundMe stuff in a supplement dedicated to it, but it's by no means a hard battle plan. If you'd prefer for it to remain private, do say so; we can honor that.
>>
>>46138375
Not a clue, friend. Possibly?

>>46138413
There are no hard rules for a lot of that shit. Synthesist is simultaneously one of the coolest and the most absolutely retarded archetypes in all of Pathfinder. It's such a cool concept, but the actual implementation is fucking skeezy as all get out.

Even if I allowed T2 classes in my campaigns, I'd probably still ban the Summoner outright, because it's just a giant clusterfuck.
>>
>>46138431
>if you'd prefer it to remain private, say so
Actually the opposite. If it has the chance to be published, I wholeheartedly endorse doing do.

Flowers are a gift meant to be shared.
>>
Can an Initiator using Molten Current get any benefit from Steady Hand?

Is spell combat close enough to two-weapon fighting to use Thrashing Dragon maneuvers?
>>
>>46138483
>synthesist
>T2
It's much weaker than the normal Summoner, and requires less paperwork and clogs combat a lot less.
It more of a high T3. You're just an idiot who can't comprehend it
>>
>>46138517
>Thrashing Dragon with spell combat

I think that's almost certainly not allowed but I'm now really intrigued about what possibilities it would open up if it was valid.
>>
>>46138527
>Almost at will gate
>t3
>>
>>46138527
>It's much weaker than the normal Summoner

Not really. It's weaker, yes, but most of the summoner's strength comes from their summon monster -class feature and spells, and the eidolon is just a nice bonus.
>>
>>46138527
He still keeps his Summon Monster ability and the spell list, the two things that make the Summoner T2. The Eidolon is a nice backup toy.

If it weren't just a handful of paragraphs that leave out pretty entirely how the fused Eidolon interacts with the world (as the other guy mentioned in >>46138413) I would have no problem with the Synthesist. As written, however, it's clunky, leaves HUGE gaps in how shit SHOULD work, and has been errata'd at least once to try and make it NOT stupid hard to understand.

If somebody wants to play a Synthesist at my table, the Aegis is right fucking there.
>>
So is there any reason not to just create nothing but bloody skeletons for minions as a necromancer focusing on skeletons seeing as they just get back up after an hour barring the obvious battles with clerics, and probably get fucked up?
>>
>>46138650
If you turn a dragon into a skeleton, it loses its ability to fly.
>>
>>46138650
They're better than the defaults obviously, but if you're making mooks then fast zombies are just as good for having an extra attack.

Burning skeletons are top tier if you're raising literally everything you meet, since their aura damage output will scale purely based on the number of them you can field.

And of course, if you've brought down anything major, you'll want it to be frostfallen, since that's the only way to keep natural armor, special attacks, high Charisma scores, etc.

Bloody skeletons are nice and all, but the value of 'won't stay dead' is overrated. Undead are like summons, they are literally made to take hits in place of the party. The longer you keep any given undead, the less hits it will be able to take as the enemies you fight scale up and the skeleton stays the same. Ergo, it's in your best interest to replace undead with tougher versions as frequently as you can, and bloody skeletons really only clog up the table in the long run.
>>
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>>46138713
>>46138780
Very good advice thank you
>>
>>46138596
I was gonna call you out on this but
>If somebody wants to play a Synthesist at my table, the Aegis is right fucking there.

Thank you. I have had so many DMs blindly throw out 3rd party material without even so much as a glance.
>>
>>46138837
My tables are pretty much DSP and Spheres only, though I allow Inquisitor, Alchemist and other well-made Paizo T3 classes, with a spattering of T4 ( just Paladins and Barbarians, really).

My players tend to really dig being FIGHTAN MANS so I give them what they want.

In the off chance they want to play something like a Wizard, Spheres does that without making them capable of invalidating the roles of the other players. Generally. I'm still pretty wary of Weather and Conjuration spheres, but it hasn't come up yet.
>>
>>46138898
What about if I want to play a Monk, Rogue, or Fighter?
>>
>>46138966
There are plenty of PoW classes that easily encompass those three classes' roles, but aren't complete garbage.

Doesn't need to say "Monk" in the class field to be a guy who is good at punching folks, or channeling his Ki, or whatever.
>>
>>46138966
There are Initiator archetypes for them.
>>
Our monk is doing fine grappling and tripping stuff in the high levels, probably only second to our magus in terms of martial ability. What gives, aren't monks supposedly garbage and tripping or grappling monks doubly so?
>>
>>46139139
It's probably because of the enemies you've been fighting. Further, you've got it mixed up. Grapple and Trip are the only useful ways to make a standard Monk, since they get CMB based on level and not BAB, and are much better than pure combat Monks.
Especially if you have stuff like Viscious Stomp
>>
>>46139139
Most of the monk's trouble comes from being unfocused in what they want to do. They are supposed to be combatants, or at least maneuver users, but they also need dex and con to not die, int for skill points, and wis for many of their special abilities. They get an extra attack or two on full attacks, then get all sorts of fast movement that they can't use. Then they get abilities like diamond body and tongue of the sun and moon, which are nice but useless (poison is rarely an issue if you have a good fort save, and TotSaM comes online so late that if languages were an issue everyone has already gotten an item with Tongues on it permanently.)

Unchained monk makes it a little better, but locks you out of most archetypes - maybe all of them, I haven't looked.
>>
>>46139077
How is monk of the silver fist anyway?
>>
>>46137862
If you're mounted LANCESPELLSTRIKE should work, since the Lance specifies that it's couched one-handed on horseback.
>>
>>46139519
Yeah, I figured it would work? But I didn't want to stumble into the classic trap of claiming something works when I have no fucking clue if it does or not.

I'm kind of tempted to make a mounted Magus now, actually. Too bad the Cha-based archetype is so garbage, it'd go great with some Paladin levels or gestalt for a holy mount, good saves, Smite and other fun toys.
>>
>>46139585
Why not go all out and take a level of Bloodrager too, for full RAGELANCESMITESPELLSTRIKE
>>
>>46139622
>losing CL and spell progression
R E E E E E E E E E E E E E E E
>>
>>46139622
Bloodrage wouldn't let you cast Magus spells while raging, sadly... or maybe it would? I need to go reread how the Magus archetype works, because I seem to recall it counting the focus mechanic as Bloodrage.

That's mostly a theorycrafting deal, though, because we'd be pushing Spellstrike+Spell Combat back to AT LEAST level 13 if we were going for the multiclassing option (Magus 8, Paladin 4, Bloodrager 1). Level 8 as a Magus/Paladin gestalt is LESS bullshit, but not by much.

>>46139691
Calm, anon. We're just asking "What if?" Nobody's seriously going to play this.
>>
>>46139585
I remember having a player who wanted to do it before, but decided not to since it would take two rounds to pull off or something. Do the actions work out to be useful in a round after all?
>>
I like the idea of playing a guy that punches things but I dont want to deal with any alignment restrictions.

How does a brawler compare to a monk?
>>
>>46139770
I prefer brawler to monk. Fits the feel of what I want from an unarmed warrior a lot better. Martial Flexibility is also awesome.
>>
>>46139770

Better in general.
>>
>>46139740
As long as he's mounted and doesn't have to worry about making that concentration check, it should work [Citation needed], but you can't charge as a full round action with it. You have to charge as a standard action moving your mount's base speed or less, since you can't cast a spell during the full round action to charge.
>>
>>46139770
If 3pp is available check out Steelfist Commando. If not, brawler is definitely better than a monk, but I think it's still generally considered somewhat subpar. Warpriest is also nice, although their unarmed archetype got massively shat on. If you ignore those errata nerfs, Sacred Fist might fit. You can be whatever alignment you want and pick a god within one step of that alignment if you're so inclined.
>>
>>46139770
>>46139812
Every tried a brawler with a longspear?
The closest I ever played to a martial was a 2/3 BAB caster with combat reflexes and a longspear.

I'm not sure how worthwhile it is for a martial but One feat out of their tons of bonus feats seem to be a good deal for those extra AoOs
>>
>>46139740
Eh, I could believe it. Worst case scenario, he's STILL fucking charging with a lance, so he doesn't necessarily need to use Spellstrike+Spell Combat at all.

Hm. Time to look into small races that make good Magi. That guy who was in /pfg/ a few months back talking about his mounted character who rode around on a giant gecko made it sound like a ton of fun.

>>46139827
Horses still have like a 40' move speed though, don't they?

>>46139882
There's a Bralwer archetype that gets Inspire Courage, iirc, and that means that Longspear + the Banner of Kings or whatever the hell that thing is called is a legit option.
>>
>>46139919
Exemplar?
>>
>>46132308
>How do you go about RPing a brawler that doesnt follow the tired old cliches of le-muscle wizard, classy gentleman boxer or Luchador?

Turkish Oil Wrestler.

He's a bald, shapely man with glistening muscles and magnificent mustache. He wears naught but clothes, and when battle begins it's revealed the clothes are of the "rapid removal" variety, preferring to fight in the nude.

Deep voice, deep personality and excessive love of physical contact makes many wonder if he's a flaming homosexual or the biggest stud in the country, the answer laying somewhere in the middle.
>>
>>46139933
Parsley?
>>
>>46139933
Yeah, pretty sure that's the one. I remember seeing a guide that even says it's a pretty solid option for going into Battle Herald.
>>
New thread:
>>46140044
>>46140044
>>46140044
>>
>>46139919
Horses get 50 ft
>>
>>46140062
So 10ft. more than the vast majority of my characters get on a charge. Sounds good to me!
>>
>>46139971
Still requires a single level dip into Cavalier, but that also gets you all martial weapons and heavy armor so it's not a bad option.
>>
>>46140126
Since Battle Herald doesn't progress spellcasting, might as well go full BAB, for the most fighty leader possible.
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