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Pathfinder General

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Pathfinder General - /pfg/

Nontraditional tiefling edition: what tieflings have you played that weren't plain-jane red-and-horny?

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Previous thread:
>>46129078
>>
Don't hide it from me /pfg/, tell me about your favorite sorcerer bloodline
>>
>>46140044
I've only played one tiefling, but they're pretty standard. Wings, tail, hermaphroditic (but that's not going to come up in game)
>>
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>>46140044
The tiefling I am currently playing in my just-started Hell's Vengeance game has the Pass as Human alternate racial trait, and the only hints of his heritage are his horns (they're SUPER flat and stubby, as well as protruding from his scalp) and generally are hidden by his rather short hair) and his amber-colored eyes.

My MOST non-traditional tiefling was this guy right here.
>>
Dirty trick seems like a pretty fun CMB, Can you take maneuver mastery for it?
>>
So I'm working on a Lunar Oracle. I'm having trouble picking a Curse, and feats. What are the better curses and what feats will help me with spellcasting and going into melee at the same time?
>>
Does Discipline Focus damage increase stack if a weapon is associated with more than one discipline and I have that feat for more than one of them?
>>
>>46140093
Maestro any day.
>>
>>46140538
No. Same source bonuses don't stack.
>>
>>46140434
Hunger gives you a Bite attack, which would be good for Lunar Oracles focusing on stacking natural attacks.
>>
Skinwalker
Lunar oracle vmc barbarian
warsighted archetype
lame curse
focus on natural attacks
>>
>>46140596
Does a Molten Current user have anything to gain from Steady Hand and other boosts that increase range increment?

Is spell combat close enough two weapon fighting to use Thrashing Dragon maneuvers?
>>
>>46140658
>>46140617
What is this?
>>
>>46140688
Variant Multiclassing. You can sacrifice feats to get Barbarian class features, mainly Rage. the Lame Curse makes you immune to fatigue, so you can start and stop raging freely with no penalty, even within the same round, since it's always a free action to start or stop.
>>
>>46140686
Spell combat is not two weapon fighting.

The ranged current maneuvers don't gain anything from range increment boosts because they don't have a range increment, just a maximum range.
>>
>>46140093
Impossible, especially in Iron Gods. Why build robots when you can just brainwash them? Psychic is a close second.
>>
>>46140617
>>46140658
>>46140688
Likely a response to >>46140434
>>
>>46140044
Shackleborn tiefling, blue skin and lots of piercings, stitches and bodymods. Had horns at one point, big metal studs that screwed right into her skull.

Oni-spawn, hedonistic bloodrager. Blue skinned, rolled hermaphrodite on her alternate features. Built a harem of men and women alike, one of her favorites was a gnome alchemist girl who could brew some serious sake.
>>
Hey there,
I'll be running my first Pathfinder session in a few weeks and I just got my rulebook. I only ever played Call of Cthulhu, and I'm a little bit confused about the setting/world of Pathfinder. I got the PDF of the Inner Sea Campaign Guide, but even that doesn't really tell me what I think I should know (for example, in which region would a beginner's group start off?). Am I just supposed to do all of that myself with Golarion in general being a kind of blueprint, or am I missing something here?
Also, anybody have a recommendation for a level 1 adventure? I'm fine with creating one myself, but I do feel a little overwhelmed right now.
>>
>>46140843
Get an Adventure Path. Curse of the Crimson Throne is good.
>>
>>46140843
>in which region would a beginner's group start off?

Any of them. It's not like an MMO "each area has level guidelines", the different regions in Golarion are just meant to be a pastiche of different fantasy themes.

Like how Osirion is Magic Egypt and Andoran is Magic America.

>Am I just supposed to do all of that myself with Golarion in general being a kind of blueprint

Yes.

>Also, anybody have a recommendation for a level 1 adventure? I'm fine with creating one myself, but I do feel a little overwhelmed right now.

Take a look at the Pathfinder Adventure Paths. Literally the whole point of them is to provide a campaign's worth of adventures.
>>
>>46140722
GRANTED MANEUVERS AND ALTERNATE RECOVERY METHODS sidebar: these feats may only be used on expended maneuvers, or on withheld ones too?
>>
>>46140965
Only on expended maneuvers. Withheld maneuvers are still readied, just unavailable as is stated in the Mystic and Warpath's recovery methods.
>>
>>46140922
Curse if the Crimson Throne has an updated version coming out at the end of the year, otherwise you need to convert everything from 3.5 to PF. Minor, but lots of details.

Try an AP that already works in PF, and pick one based on what your group will enjoy.
>>
>>46140044
There's a whole thread about this up right now.
>>
>>46140922
>>46140948
>>46141026
Alright, I'll check it out, thanks!
>>
>>46140716
Don't burn your rage rounds TOO quickly, there

>>46140992
I tried asking Gareth last night, but I wanted to get confirmation.

If I am playing an 18 Str Initiator with Martial Charge, and I charge a bad guy with my Nodachi and use both the Rising Zenith Strike and Momentum Crash, will my damage look like the following?

>(1d10+6)x2 + 10

Additionally, if the attack crits, will it then become

>(1d10+6)x2 + 1d10+6 + 10
>>
>>46141079
What did Gareth tell you the answer was?
>>
>>46140843
It's a kitchen sink setting. It's got everything, not necessarily one at.

Wanna kill giants overtop lost arcane kingdoms? You've got Varisia.

Wanna fight revolutions in not!France? There's Galt.

Evil empires? Check out Cheliax.
>>
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>>46141165
>evil empire
>always Cheliax
>never Nidal
Fukkin casuals haven't even lasted a century yet. The Umbral Court has had an iron grip on their little patch of shadows, and been pulling strings all over Golarion, for TEN THOUSAND YEARS.
>>
>>46141124
Nothing, which is why I said I tried asking him.
>>
>>46141429
You also said you were trying to get confirmation, which I assumed meant he answered you already.

Fortunately, the answer is pretty simple. Your damage would be

>(1d10+6)x2

Because Rising Zenith Strike is a skill check maneuver and thus can't crit. Beyond that, extra damage from a maneuver is never multiplied on a critical hit.
>>
>>46141463
Okay. I'm just making sure, because /pfg/ had told me otherwise waaaaaay back in early 2015, and I just wanted clear, concise, 100% incontrovertible proof that my DM has every reason to be angry with me.

Luckily the Bushi Brutal Stalker with ST I am going to be playing soon won't be making the same mistake.
>>
Would /pfg/ play a one-shot of Rasputin Must Die where the PCs are a tank crew?
>>
>>46141521
As long as we go full cheekie breekie
>>
>>46141521
Sure, why not.
>>
>>46141521
Depends on when, but I could be down.
>>
Does anybody need players for a game? I've been trying to find a group for my brother and I and it's hard to find decent people to game with anymore.
>>
>>46140093
Protean, just a very fun theme, followed by undead.
>>
>>46141742
>it's hard to find decent people to game with
Does /pfg/ really qualify?
>>
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Stat me
>>
>>46142069

Everyone here are lovely people and their game is ace.

/pfg/ is a magical realm of amazing gamers who know their shit and are willing to punish players who try to make suboptimal builds, forcing them to "grow up" and accept that the only way to play is through caster builds that never interact with the environment unless the DM explicitly mentions they need to speak.
>>
>>46140093
Starsoul. Best mechanics for me, and a fantastic theme
>>
>>46142125

She's a Horse Archer with Blood Steed and points in Craft (Embroidery.)

Classwise she'd be a Ranger, maybe a Fighter (Archer.)
>>
>>46142125
Advanced fluid druid 10 semen demon.
>>
>>46142176

Oh, and she's a Keleshite from the plains of Casmaron.
>>
Yo, I'm making an Ancient Lorekeeper Oracle for RotR and was wondering what Mysteries and Curses were good options for casting?
>>
>>46142149
>caster builds that never interact with the environment
So caster players are Johnny, martial players are Timmy, and these guys are Spike?
>>
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Don't hide it from me, /pfg/.
Tell me how you pronounce magus.
>>
>>46142125

Literally just started reading this yesterday. Enjoying it so much I'm not even going to post an owlbear statblock.
>>
>>46142300
May-gs
>>
>>46142300
muh-goose
>>
>>46142300
Mage-us
>>
>>46142300
May-giss
>>
>>46142300
May-jus
>>
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>>46142300

May (as in the month) - jus (as in JUSTICE).
>>
Which is more valuable for a non-natural-weapon build: a backup bite or pair of claws, or a 1/day hideous laughter SLA?
>>
>>46142362
If you're an initiator, the claws/bite

if you are not, the Hideous Laughter.

If you go for the latter, pick up a dagger, just in case you get swallowed.
>>
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>>46142149
>>
I want to try the old gods mystery. Is it any good in a game without aberrations in the campaign?
>>
>>46142300
Mag-us
>>
>>46142300
Mah-gus.

>>46142362
Would generally agree with >>46142408 UNLESS you're dumping Cha into the dirt. Racial SLAs, unless they specifically say so, are Cha-based, and that means it'll be pretty fucking mediocre for a dude with 5-7 Cha.

I'm assuming you're making a Tiefling, which I why I mentioned the racial SLA bit.
>>
>>46142300
MAY-guss.
>>
>>46142300
Thank you anon. Thank you for exposing just how many people can't pronounce magus properly. It's may-jiss.
>>
>>46142300
May-gus.
>>
>>46142300
>magus
https://www.youtube.com/watch?v=yjF5_YGrJug
>>
>>46140093
Nanite, with Elemental as a close second.
>>
>>46142362
>>46142523
Should note that hideous laughter on a tiefling is a bit of a trap:
>A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't "translate" well.

This isn't necessarily a bad thing if you're in an outsider-heavy campaign, or if you just happen to fight tough outsiders on occasion, but it's something to remember because it means humanoids are almost never going to fall for it.
>>
What's everyone's LEAST favorite sorcerer bloodline?
>>
>>46142799
What sort of things would be considered 'Outsider humor'?

What sort of things to do utsiders joke about?
>>
>>46142799
Would Pass as Human circumvent that? Also, why the fuck did it take so long for a Scion of Humanity deal to show up for Tieflings?

>>46142818
Draconic. So fucking uninspired.

>>46142831
Alan Rickman tells us it's the faces people make during sex.
>>
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>>46142831
Well, you know what inside jokes are like? The opposite of that.
>>
>>46142818
Undead. It's just retarded.
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>>46142872
>>
>>46142855
Count as humanoid for all purposes, so it should do.

Inner Sea Races was a landslide of much-needed racial traits. That for tieflings, changelings finally having a +Int option...
>>
>>46142924
How so?
>>
Which LG God has the best domains?
>>
If you cast reverse gravity and theres no ceiling do they keep going up untill it ends or is there a max distance it can reach? Can you send someone into space this way?
>>
>>46142924
Fuck off m8.
>>
>>46143036
>This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round.
>Area: up to one 10-ft. cube/level (S)
>If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends.
>>
>>46142818
Harrow. It's just so pointless.

Also Fey, but mostly because it took a year in-game to get me back to normal after /that/ encounter.
>>
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I was so caught up with the Magical Child archetype that I forgot one of the more obvious Vigilante!
>>
>>46143231
>Not Tuxedo Mask
>Not THE PHANTOM RENEGADE

You disappoint me, my child.
>>
>>46143084
Ok what if theres no top of the area.
>>
>>46143285
There Is a top of the are, unless you have an infinite caster level. The area affected is CUBES.

They have a top.
>>
There is a way to kite a caster to make it work like a unarmed melee tank able to eat any damage?
>>
>>46143307
Although technically that would be the volume
>>
>>46143285
There can't not be a top of the area, because the rate at which they fall upwards is defined by the top of the area.
>>
>>46141385

Never mind Geb, which has been run by an insanely powerful ghost and his ... shall we say... special lich GF.
>>
>>46140093

Draconic.I find it classical. Destined is my second favourite, but I prefer it for bloodragers.
>>
>>46143279
>Phantom Renegade
>Familiar's vigilante form is that one Inevitable fluffed as a Medabot
Noice
>>
>>46140044
Sylvan. Get to turn my megalocerous into a dragon.
>>
>>46143486
Vigilantes need a talent to be able to hide one disguise UNDER another.
>>
Can someone give me some feedback on >>>>46142383 ??
>>
Whats the advantage of warder over warlord for bushi?
>>
>>46143279
Kaito Kid will always have a special place in my heart as my first manga.
>>
Guys I need some good and fun oracle mysteries. I don't want to be useless to the party.
>>
>>46143524
The same as the normal advantages Warlord has over Warder.
Gambitsgambitsgambits
>>
>>46143512

Can you take it multiple times? Because I want to play a vigilante who has a disguise under the disguise under the disguise under the disguise under the disguise his disguise is under.
>>
>>46143524
>>46143557
Current have shitload of counters though, and counters use your swifts.
>>
>>46142300
MAH-JUS
>>
Dervish Defender Warder 1 / War Scholar Monk 2 / Enlightened Paladin

DD Warder gets me:
BAB +1
Fort +2
Will +2
Combat Reflexes (scales off Int)
TWF
Int to AC (even with light armor)
Access to Thrashing Dragon for a +2 AC/Will stance

WS Monk gets me:
BAB +1
Fort +2
Reflex +2
Will +2
Scaling FISTS.
Wis to AC (even with light armor)
+1 insight to all attack/CMB rolls.
Wis to Initiative
Wis to all Int checks against monsters
Wis to damage (for 2 rounds/move action to do so).
Evasion (no damage if I make the reflex to halve)
+1 insight to damage for 2m.
Two free bonus feats (Dodge/?)

Enl. Paladin gets me:
Full BAB progression
Fort +2
Will +2
Charisma to all saves
Lay on Hands healing.
Lay on Hands condition cleansing.
Basic spell casting.
Immunity to Fear, Charm, Compulsion and Disease.
An aura that gives +4 to all of the above except Disease
FISTS treated as Good for bypassing DR
Cha to AC per level (even with light armor)
All Paladin levels stack with Monk for FISTS.
Smite Evil becomes a non-alignment restricted "Fuck that guy" that adds Insight to attack/AC/damage/saving throws.
Immunity to forced rerolls
The ability to ignore DR on the target of my Smite.
Bonded FISTS to automatically enchant them
An aura that lets me cause forced rerolls within 10ft to take the higher of 2.

This is mostly just a thought exercise, wondered what /pfg/ might have to say about it. level 4 stats coming in a sec.
>>
>>46143688
Monks have to be lawful, but retain their class abilities even if you multiclass. Paladin has to be Lawful Good, so we can do that easy. Warder can be anything.

Grab Dex to Damage/to-hit for your FISTS early on, suck it up and eat an 8 in con and strength in order to get 18 dex/14 int+wis+cha.

See if you can manage getting a Mithril breastplate (Medium armor made of Mithril is counted as Light armor for class abilities, etc.) for +6 AC from armor and a maximum of +5 from Dex (we'll only get +4 for now, but this can be changed later)

By level 4 we start with...

12 + 2d8 + 1d10 hp

AC: 26
Flat: 20
Touch: 20
(+2 with stance)

Attack: +8 (3 BAB, 4 dex, 1 insight) or +5/+5 (TWF)
Damage: 1d6+6 (+1 more temporarily)

Fort: +7 (6 base/ -1 con/ 2 cha)
Ref: +8 (2 base/ 4 dex/ 2 cha)
Will: +10 (6 base/ 2 wis/ 2 cha) (+12 with stance)

3 AoOs a turn.

So, thoughts? Anywhere I screwed up? Anything I can do to make this funnier?
>>
How can I re-implement some sort of racial level adjustment in pathfinder? It was admittedly, a sucky part of the 3e system, but it gave me some sort of baseline for how strong each race was supposed to be as a GM.

Last game kind of had me up a wall because I didn't enforce timetables on character pre-screening and someone showed up with a flying level 1 character.
>>
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https://docs.google.com/document/d/1QxlWQjtbHba89Va-qbA88j8hdyXScl1CcOlPirH-i9g/edit#

Presenting the Dread Prince, a Harbinger archetype themed on fear designed to fill a party defender role in the vein of the 4e Swordmage. Made some tweaks to bring him more in line with other initiators that have a climbing resource of some kind (Crimson Countess, Knight Chandler, etc).

Looking for feedback. I'd like Terror to be a bit more involved, but having trouble thinking of neat tricks to offer as it grows, and also where to insert them (I don't want to ruin mobility options by replacing Grim News, and I don't want to screw up attack math by stripping out Accursed Will)
>>
>>46143541
Heavens, mechanically, is great. Lock down enemies with pattern-based illusions, armor yourself with a cloak of stars, float forever.
>>
>>46142300
May-Jus
>>
>>46142300
Properly and officially, it's maggus.

Fuck that, it's mage-us.
>>
So...looking at this, are Fetchling Ninjas just broken as shit?
>>
>>46143628
If you ever have a swift option free, you never need to worry about 'saving' it for a counter since immediates always eat your next turn's swift.

ie whenever you don't use a counter it's a good time to gambit.
>>
How do you Master Summoner? Do you just not summon your eidolon at all, and spam SM until the encounter is over?
>>
Alchemist question. When you drink extract-spell that can affect multiple targets (like, Haste) only you get affected by it? Or everyone within rage like what original spell does?
>>
>>46144149
>spam
You have to ration SM uses for average number of encounters you have per day, but yes, that's pretty much it.
>>
>>46144025
What?

>>46144149
If there's other players, you feel bad for playing that class in anything but a solo campaign.

If it's just you, yeah, do that.
>>
>>46144149
And you summon eidolon out of combat as it's built as skillmonkey.
>>
>>46144180
Only you; alchemist was intended as a 'selfish buffer'.
As a GM I like houseruling that away though.
>>
>>46144025
No, I don't think Ninjas could ever be broken at all.
>>
>>46144186
>solo campaign
I contemplated summoner for soloing, but isn't it hard countered by simple protection from evil?
>>
>>46144238
>Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

As you can see, there are a lot of ways to get around that
>>
>>46144238
..Summon a non-evil creature?
>>
>>46144220

Somebody made an unchained ninja, didn't they? Is it decent?
>>
>>46144238
Only if you a) summon nothing but evil monsters and b) rely on monsters that need to touch their target to attack(unlike, say, lantern archons). Unless someone knows specifically that they're facing a summoner, they're unlikely to have protection from all four alignments up.
>>
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Looking for Pathfinder PDF's, mainly the core rulebook and anything else related.
>>
Strength Based Dervish Defender Warder?

Good Idea, Bad Idea?
>>
>>46144342
....There is a trove linked in the OP. Use it.
>>
>>46144342
Also there IS http://www.d20pfsrd.com/
>>
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>>46144360
That was the first thing I checked, the core rulebook isnt there
>>
>>46144436
Why do you want the CRB

All the rules and shit are available online for free?
>>
>>46144436
>Pastebin>Trove>Paizo>Paizo Core Line>Core Rulebook 6th Printing

Yes it is.
>>
>>46144436
Dude it is there, open your eyes. 6th printing even.
>>
>>46143688
>>46143715
For what purpose?

What exactly does this character do that wouldn't have been better served by just going DD Warder X?
>>
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>>46144578
>>46144541

Shit, sorry guys

Didn't see it, thanks for pointing it out
>>
Is it worth getting Improved Familiar on a magus?
>>
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>mfw half the PCs in the party really hate spiders
>mfw we've fought nothing but giant spiders and exactly one random aberration for the past three sessions

Watching people arachnophobia is fun, but even I'm getting sick of all these fucking spiders.
>>
>>46144965
Ask your GM to shake it up.
>>
>>46144993
He did send me a message that there's going to be one last hurrah for the spiders, and then a giant centipede before we move on to other shit.
>>
>>46144965

Clearly, GM needs to give it a rest. Start giving them some normal adventures with normal enemies. Save a princess from an evil wizard and his pet dragon. Free the kingdom from an evil curse. Slay the giant demon Al'Ghorro. Then let them retire to rest on their laurels, marry their sweethearts, be knighted and all that shit. And when they're all alone in their bedrooms, about to kick off their honeymoons...

Thousands of tiny spiders start crawling out of every orifice of their loved ones.
>>
>>46145057
>giant demon Al'Ghorro
Kek
>>
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>>46144717
Das cool bro. Most people when proven wrong just don't respond.

You? You're alright.
>>
>>46140173
It's a combat maneuver, and Maneuver Mastery (at least the Oracle and Magus versions, the only two I found) says "pick one combat maneuver". Of course you can pick Dirty Trick. I'm not sure why you had to ask...
>>
Looking at paladins. Archer paladins seem pretty damn good, but just not quite worth it because it pushes you into a 4 stat class (Str,Dex,Cha,Con). However the benefits of being a dex based character are huge.

I'm going to be an aasimar and taking at least three of the aasimar racial feats (Angelic Blood/Angelic Flesh/Angelic Wings), plus I'm giving up darkvision for the halo racial trait.

Essentially what I am asking is will Divine Hunter be worth it? Or should I just take Sacred Servant and be a melee paladin? If I do take Sacred Servant I am leaning towards taking the Travel domain but am super willing to consider others.

My stat spread is the following if I am melee:

Angel-kin Aasimar Sacred Servant/Oath of Vengeance Paladin

Str: 18
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 16

>Feats
1st: Power Attack
3rd: Angelic Blood
5th: Angelic Flesh
7th: Craft Magic Arms & Armor
9th: Step Up
11th: Angel Wings
13th: Greater Mercy
15th: Ultimate Mercy

Any advice?
>>
>>46145530
Archer Paladins honestly don't need more than 12 Con. They've got D10 HD, Lay on Hands, good Fort saves and some of the best defensive class features in all of PF. They also don't really need more than 12-14 Str, so you're still mostly Dex and Cha.

Regardless, that melee character doesn't seem too bad. Nothing wildly special, but it'll work.
>>
What tier 3 class/archetype combinations are there that can fill the same role as tier 1 classes? For example, is there a tier 3 combination that can fill a thematic/mechanical role like that of a wizard?
>>
Alright ladies and gents.

I've started on converting the vigilante archetypes to Spherecasting, but because I'm a pretentious little shite, I'm also adding and changing things.

Like splitting the Cabalist into Blood and Shadow, to match normal Vigilante having Stalker and Avenger.

https://docs.google.com/document/d/1tnsgUkHKCnSSbRPsDuVx5mnnf8ydbLhB3BxcED64pLo/edit?usp=sharing

Basic abilities so far with inspiration taken from existing classes, gonna start on talents for each specialization next.

Thoughts?
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>>46145907
Tiers aren't about filling roles. They're about functionality, ease of challenge, and their potential to break the game.

>http://pastebin.com/5ekDL471
>Tier 1:
>Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played well, can break a campaign and can be very hard to challenge without extreme DM fiat, especially if Tier 3s and below are in the party.

>Tier 3:
>Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.
>>
>>46145907
It depends a lot on what you mean by "filling a thematic/mechanical role". If you mean "guy in robes tossing spells around," then absolutely. If you mean "guy who solves all the problems with his magic," then not so much.
>>
Staves use the user's "relevant ability score" for setting spell DCs, which is presumably your casting ability score. But what if you're activating a staff using UMD? How do you determine which ability score to use? Or do you just have to use the minimum DC for the spell?
>>
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>>46146310
>http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/staves.html#staves
>Staves use the wielder's ability score and relevant feats to set the DC for saves against their spells.

I would rule that you're using Charisma for the ability score, unless you have some trait or class feature that switches it to something else.
>>
So I am playing a sorcerer at the moment and the GM just gave the party mythic tiers. I went archmage and got the wild arcana. I can cast a spell off the wiz/sorc spell list by using a mythic surge or what ever, I'm tier 1 now right?
>>
>>46146639

Mythic fucks with tiers in hilarious ways. I'd stop caring at this point if I were you.
>>
>>46146639
Sounds like how it works yeah
>>
How do Summon Monster-centered casters resolve enemy DR issue? Like, even simple DR X/magic would be pain in the ass. And material DR? Alignment DR?
>>
>>46146639
Also note this errata, they were nerfed slightly so that you can't use them to cast things that would normally take hours as a swift action. Still an absurd ability though.
http://paizo.com/paizo/faq/v5748nruor1gl#v5748eaic9r83
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>>46146791
FAQ actually, not errata. Whatever.
>>
>>46146820
Yes

Doubly so
>>
>>46146785
They largely don't. You can take shit like Sunlight/Moonlight/Starlight summons, but mostly you just send the summons after whatever doesn't have DR and let the party martials handle the Big Guy.
>>
>>46142666
>>46142300
It's MEY-*guh*-s, all you ignorant KEKOLDS.
>>
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>>46146820
Is this really a difficult question
>>
>>46146169
>missing the point this much
>>
Is there any spell that makes a living creature appear to be a dead body?
>>
So I am playing a wizard in my groups long term pathfinder campaign. The group has been gaming together for about 15 years and I joined about 10 years ago. Our last long term campaign was 3.5 and lasted about 5 real years. I normally play fighter types so I thought it would be fun to be a caster. I'm trying to focus on spells and abilities that would be helpful to the party rather than glory hog. So things like buffing the parties 4 fighter types and battlefield control spells that help them fight and I took item creation feats to make magic items for the party since we can't really buy them often. Am I doing it right or wrong. Because the group had been together so long I figure they won't mind a tier 1 class but I don't want to be hogging glory for myself anyway.
>>
Does anybody have the kineticists of Porphyra I and II pdfs? I can't seem to find them anywhere.
>>
>>46146998
Silent Image.
>>
>>46147051
Have you checked three doors down? The leather club might have it.
>>
Is the Master Summoner's ability to spam SM really that game-breaking beside it being very time-consumming? Summoned monsters have pretty low hit and damage rate, and DRs fuck them pretty hard (many of them even don't have Power Attack feat). Only positive side I can see is them being a good expendable meat shields.
>>
>>46147189
Action economy is the name of the game.
>>
>>46142300
Mer gerbpfbthhhhhhhhht
>>
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>>46147189
Yes.
>>
>>46147189
It's because you can summon then for any use or occasion, even for easy out of combat utility, and you can make the choice for what you want when you summon it. It's on-the-spot utility and combat drones
>>
>>46147189
Lots of SM creatures have spells that the Summoner does not, and he can use those to solve problems he wouldn't be able to normally.

It's not a matter of "my summons clutter the field" or even "I have the most actions of everybody forever always," it's just the number of options available to them.

And all of this is ignoring the fact that the Summoner isn't even all that potentially gamebreaking compared to T1 classes.
>>
>>46147173
Nah, I checked there before I came here.
>>
>>46145907

Not all of them or not to the same level. That's the idea of T3 - you are either very good at one thing, or okayish at several. T1 is supposed to be awesome at everything.

>>46146998 - magical disguise of any sort should work, and I think undead anatomy can help in that regard.

Mesmerist had a trick where someone appeared to die, but it was a combination of a programmed image/invisibility.

>>46147042 Welp, 4 warriors and a wizard is going to be a bit weird. I'd definitely focus on control and crafting, there are already plenty of beatsticks and you will work best trying to enable them and taking care of the utility. Crafting will help spread the magic around, so it sounds like a great idea.

If you focus on buffing them and disabling the enemy so that they can kill it, I don't expect anyone will complain.
>>
Thank you guys. Versatility and utility, I see.

Just one more question. It's fluff-related. 'What' does Summon Monster summon? Like, IIRC it's not a 'real' individual outsider with flesh, bones, and name. Is it a copy or shadow or something?
>>
>>46147479
iirc, it's a copy of the creature. If it dies it just poofs out of existence. I can't imagine many creatures agreeing to be legit summoned to the material plane if they could get dead for real, especially for the low, low price of a spell slot.
>>
>>46147479
The simplest way to put it is that it's a real outsider in a fake body. An outsider's body and soul are the same unit, so as long as it still has a body somewhere (the plane it lives on), it doesn't have to care about dying: thus why summoned devils and such will never give you guff about being thrown into certain death fights.
>>
Tomorrow i'll press my DM for a weird familiar.
But what should i choose?
>>
>>46144323
Even then, just summon a true neutral creature.
>>46147479
According to JJ, it's just a copy.
>>
>>46147573
There's only one weird familiar!

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/ioun-wyrd
>>
>>46147289

Is a real creature. It's just that they can't really be killed here. Rather than dying, they're just banished back to their home plane.
>>
Why did Dreamscarred name the martial maneuver groups "disciplines" when the psionic power groups were already "disciplines"?

It's kind of silly.
>>
>>46147394
>ot all of them or not to the same level. That's the idea of T3

Well, yeah, duh.

I'm not looking for something as strong as wizard, just something that can more-or-less use the wizard spell list (or part of it) and works for a Gandalf or similar type character.

There's that Vigilante archetype that has 6/9 wizard casting, for example, but it being a vigilante adds a bunch of baggage.

Magician bard would almost work if it wasn't T2 itself, too.
>>
>>46147761
There are only so many words to represent a given idea in the English language. What would be the substitute, 'schools' from wizards? Traditions, as in martial traditions? Styles, as in style feats?
>>
"At 15th level, the warder is capable of turning an otherwise lethal blow and continue the fight. When an attack that inflicts hit point damage from a natural attack, melee weapon, or ranged weapon would reduce the warder to 0 or fewer hit points, she can make a Fortitude save (DC the attacker's attack roll) to deflect the attack to her armor or shield (light, heavy, or tower shields only), causing it to suffer the damage in her place (apply item hardness as normal)."

Does it mean that I can become indestructible if I have an adamantium, impervious and Hardened shield, as long as I manage the Fortitude save?
>>
>>46147800

Maneuvers *should* be schools, that's what martial traditions were always called in the real world.
>>
>>46147794
Spheres is probably right there. The Spheres Wizard might even be right there.

>>46147813
To HP damage, yeah, it looks like it. Sadly that doesn't save you from getting lit on fire and burned to death.

>>46147761
>>46147826
Does it even matter? The PoW ones are not called Disciplines, after all. They're Martial Disciplines, and are generally just referred to in shorthand.
>>
>>46147826
Sure, I do agree, but that wouldn't solve your complaint of using a preexisting name.
>>
>>46147794
Having the casting utility approaching a wizard pretty much elevates you to t2 on principle, if not t1.

It's like asking what kind of sword can fill the role of a gun. Maybe some kind of exotic gunsword, but you'll be using it as a gun.
>>
>>46147813
I don't know what hardened is, but it could be beaten out by someone with an Adamantium Weapon and possibly that one style feat for hammers

Or, a Wizard or similar spellcaster casting Liquidate
>>
>>46147862
Spheres has awful internal balance between the spheres which you have to sink permanent character resources on...
>>
>>46147862
>spheres

But there's no vancian casting there.
>>
>>46147794

I have to wonder how in the fuck anybody's going to work a vigilante into a party of non-vigilantes.

Like, the Magical Child kicks ass with local heroes the Band Of the Crimson Falcon, but at other times the three established local heroes pretend they don't know the girl that looks almost exactly like Cuteness Collector Witch Meiling-Chan, and Mei-Mei's friends just sort of assume someone in the party is a relative, which is why they regularly drop by to give her increasingly contrived errands to explain her long disappearances?
>>
>>46147938
>it could be beaten out by someone with an Adamantium Weapon
Adamantine is incapable of ignoring its own hardness. It only ignores hardness LESS THAN 20, non-inclusive, so it doesn't do diddly to hardness 20 or above.
>>
>>46147942
Retraining is a thing, and it's not exactly difficult to houserule in getting options to change them.

>>46147943
Yes, and?
>>
>>46147573
The worst familar is also the weirdest: http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Torble
>>
>>46147794
The Eldritch Scoundrel (or whatever it is called) is just a Rogue who gives up everything he has for a 1-6 progression of wizard casting. So it's a weakened wizard, with +2 skill points, +1 HP and 3/4 BAB.
>>
What happens when a sorcerer casts Shadow Evocation - Daylight to counter Deeper Darkness spell on place? Is darkness get countered at all? Or only those who fail their Will save can see clearly now?
>>
>>46148163
Also, what happens to Shadow Blend creatures when this happens?
>>
>>46146310
Similar to >>46146522, I'd say that whatever ability score you're using to make the UMD check (since it won't necessarily always be Charisma) is what you use for the DC.
>>
>>46148163
Bro, don't even try to make sense of the various possible weird interactions of the Shadow Whatever spells, that shit was left as vague as possible. It's really up to you and your GM.
>>
Would it be worth taking the Expanded Knowledge feat to learn Astral Construct as a Wilder? It seems like it would have some useful utility, especially since you can use the surge to make a higher-level one than would normally be possible, or make a low-level one at no cost. Or are astral constructs lame? I never really got into psionics back in 3.5. I don't know, how do you even play a wilder.
>>
>>46147761
They made PoW to update the Tome of Battle material, which called their maneuver groups Disciplines. That's pretty much the only reason, really.

That said, you can ask the same question of WotC, since they named their maneuver groups Disciplines after 3.5 psionics had already come out.
>>
>>46147970
One thing I've always wondered, though... if I have the ability to treat the hardness of an object as a few points lower, do I then get to use an adamantine weapon to slice through adamantine stuff like butter?

I want to say yes... but I am, of course, a little biased.
>>
>>46148401
Probably, yep. Although keep in mind that enhancement bonuses also increase hardness by 2 for each +1, and the impervious enhancement doubles that increase. I'm not sure how often impervious is used ingame, but it's moderately popular in theory. With the cost of adamantine, a lot of it is probably harder than 20.
>>
>>46148469
Impervious is a flat cash increase anyway, not an enhancement bonus cost.

No reason not to have it.
>>
Are there any magic items that boost diplomacy or other social skills? Other than just the headbands that increase your mental stats like Charisma?
>>
>>46147955

That's a question best left to the people who want to play/have players who want to play vigilantes. We got the leak not too long ago, so I imagine it'll be a little bit before the storytimes start coming in-I'm sure we'll learn all kinds of interesting ways to handle it.
>>
So what kinds-a Vigilantes do people mostly want to play?

Let's assume we all know plenty of people want to play Magical Girls.
>>
>>46148600
Yeah, a competence bonus to a specific skill costs 100*(bonus^2). 10k for +10 to a skill, 2.5k for +5, and so on. Plenty of examples of that, if you care to search Nethys. Iirc there's no theoretical maximum but +10 is either the biggest bonus on an item that exists, or a proposed limit.
>>
>>46148694

The Spiderman thing looks interesting. Too bad it takes a painfully long time to get the fun powers.
>>
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Hey guys, I was wondering if you could give me some build advice.

We have a bunch of new people in our play group and we're having a blast, especially since the GM is a cool guy. I wanted to try something different with my fighter in this campaign, so I wanted to do a bit of a hybrid *gasp* weapon build with him, focusing mainly on 2Hers and the crossbow.

Is there a feasible way of making this work? Because the only other fighter I've ever played was a straight up 2Her in my very first campaign.
>>
>>46148694
The DSP one.
>>
>>46148694

Not gonna lie, I have basically zero interest in the class as a player but see potential for an enemy of the party who is friendly in the social persona and then fucks them up by night.
>>
>>46148739
>Not being a Stalker (Vigilante)|Vigilante (Stalker)
>>
>>46148727
What sourcebooks are you allowed? Path of War is generally good for it. Otherwise, ranger is the usual switch-hitter class I see recommended, since it lets you get feats for both weapons without waiting for ridiculously high levels.

Honestly though, ranged and especially crossbows are feat-intensive enough that I recommend you focus on the 2handing and break out the crossbow in specific situations. Like flying enemies, stealth, or some such.
>>
>>46148739
You're pathetic.
>>
>>46148694
How do people know what kinds of Vigilante there are? I was under the impression the Ultimate Intrigue book hadn't been released yet.
>>
>>46148790
I think our DM is allowing us to use any non-3rd party sources on the Pathfinder SRD (since nobody else owns the physical books), so pretty much anything that's official from Paizo.

So should I just skip feats for my crossbow altogether? Because I know that you don't need to invest too much into 2Hers to make them combat effective, so I might be able to squeeze a basic archery feat or two in there.
>>
>>46148819
It's a vigilante. I want to play it. Why's that pathetic?
>>
>>46148854
We got screencap leaks a few threads back.

>>46148865
Because you know exactly what the question was asking and you decided to be all 'Gnohoho, you peasant I play PROPER classes Gnoho'
>>
>>46148854

We got a leak not too long ago, courtesy of a kindly Anon. Here's the thread: http://archive.4plebs.org/tg/thread/46042423/
>>
>>46148854
Couple threads back someone dumped screenshots of the vigilante and all its archetypes.
>>
>>46148694
The kind who seems almost possessed. Maybe they're not quite in control. Maybe the mask has a mind of its own. Maybe that's why nobody cared who they were before they put it on.

"How could this little jerk possibly be the town's masked heroine? I mean, just look at 'im!"
>>
>>46148727
I think one of the archetypes with Martial Flexibility would be best for a Fighter who switches up his focus on the fly. You get to reassign your feats at will basically, so if you write down a set that works for one style and another set for a different style, that can be functional without actually losing effectiveness by splitting your character between them. Martial Master and Free-Style Fighter are the archetypes.
>>
>>46148890
I never said it was better or worse. Just that I wanted to play it. I don't judge other people's character choices. Not my character, not my problem.
>>
>>46148857
You want Power Attack for the 2hander, maybe furious focus, but yeah, that's pretty much it. For the crossbow, the problem is it's worse than the longbow in every way. Check Crossbow Mastery. You need 15 Dex and three feats just to reload it as a free action.

You need Str for the 2hander, and a lot of it. You also need Dex for the crossbow, and a fair bit of it. You also need every other stat except Charisma. Crossbows don't get stat to damage and don't get free reloads without jumping through a lot of hoops.

My recommendation is that you ask your DM if you can refluff a longbow as a crossbow and use composite longbow stats. If you can, grab the usual archery feats.
>>
>>46148967
You knew exactly what I was referring to. Don't be a snarky cunt.
>>
Making an Arcane Duelist Bard designed to fuck spellcasters over.

What items, feats, etc. would be good picks. I've got like 75,000 gp to spend, for what it's worth.
>>
>>46148993
Man, you must really be a hoot to play with. You're the one with issues with dissenting opinions, not me.
>>
>>46148890
>Because you know exactly what the question was asking and you decided to be all 'Gnohoho, you peasant I play PROPER classes Gnoho'
I read it as a joke based on the fact that sometimes things share names.
>>
>>46148993
don't be so autistic laddiwad
>>
>>46147955
I'm taking a Magical Girl into the Kingdom of Masks campaign that anon was recruiting for in here earlier! My plan is to spend most of my time in vigilante guise, while my social guise is known to spend extended time out of town hunting for food, to share with the neighbors, so her being absent for a day or two won't be especially noteworthy! The party will probably be aware of the double life by the time I get a social talent that makes it relevant!

It's kind of a weird reversal of the usual dual identity tropes, but it's what I've gotta make do with! Since, you know, quick change is level seven. >:T
>>
So tell me, what do y'all think of the source shilling on this page? Too obstrusive? Not obtrusive enough?

http://pathminder.github.io/classes/soulknife-high-psionics/
>>
>>46149177

Which one is that? Never saw it myself. Well, regardless, best of luck to you and to whatever character you're running. Let us know if anything interesting happens.
>>
>>46149242
Frozen wasteland on the brink of the end of the world as a new ice age begins!
>>
>>46148727
The only really practical way to make a crossbow build that works is to use a repeating crossbow, and get your DM to let you buy an efficient quiver version of a repeating crossbow bolt magazine (e.g., extradimensional space, holds 60 pre-loaded bolts at a time).

Otherwise all your actions and feats get eaten by the difficulties of reloading.
>>
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What's the nastiest disease you've run into in a game, /pfg/? I'm looking for ideas for my antipaladin to go plague-collecting.

Would injury-type diseases be liable to work as STDs, or is that just contact-type? Pic likely related.
>>
>>46148739
>muh DSP
Why do people shill for them all the time in /pfg/? I know they make some good stuff sometimes, but the shilling is just obvious at this point.
>>
>>46149373
Maybe because people enjoy their stuff?
>>
>>46149373
1. Cuz their stuff is good
2. Cuz they're both called Vigilante and it's funny.
>>
>>46149373
A history of more-or-less balanced material, combined with experimenting with non-Vancian mechanics in ways that aren't just total shit like a lot of 3PP publishers.

The second factor is the same reason you see Spheres get brought up a lot, it's non-Vancian and it's reasonably non-terrible.
>>
>>46149409
>path of war
>balanced
>>
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>>46149373
Because people want to play a fantasy game, hit things with swords, and still be effective, but we're too lazy to learn a new system.
>>
>>46149409
I dunno. Initiating's pretty much as Vancian as vanilla casting is. You just rememorize shit faster.
>>
Hey /pfg/, question. Is there a feat/trait/something that can change what kind of save a spell uses? For example, changing Fireball to require a Will or Fort save instead of Reflex, or Color Spray to Fort or Reflex?
>>
>>46149496
No, and thank God it doesn't.
>>
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>>46149422
>>
>>46149496
>>46149519
To expand on this, one of the primary balancers in different spell descriptions is the way their save works. The fact that you need different saves for different creatures is why you even need different spells in the first place; if a sorcerer could just snap his fingers and target a dude's worst save every time with Finger of Death or Phantasmal Killer, there'd be serious problems. As it stands, these spells are balanced against the fact that you can only target creatures that are weak to it.

A great example is Dominate Person. Imagine if a mage just swapped that Fortitude and went around dominating other spellcasters; leave it as will whenever he meets a warrior, and so on. It's not good design.
>>
>>46149361
Whatever the fuck made her face that way is a good start.
>>
>>46149274

Ah. Sounds interesting. Keep us posted.
>>
>>46149496
Words of Power subsystem. Enjoy.
>>
A question, good sirs, about the Summoner's ability.

> Aspect (Su)

At 10th level, a summoner can divert up to 2 points from his eidolon’s evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon’s evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.

My question is, using this ability, would it be possible for a Summoner to take 1 point Skilled evolution for himself and get +8 bonus to his one skill?
>>
>>46149386
This right here. I don't understand why it's so hard for people to believe that popular products like PoW or Ertw's beguiler might be discussed frequently and that every post mentioning it must be a paid advertisement in disguise.
>>
>>46149765
Yes
>>
>>46149373
Are you unaware of how hard people talk about the official paizo shit when it comes out too?
>>
>>46149872
It's likely just people who don't like it complaining because they can.
>>
>>46149872
Opposite problem for me.
I like DSP's stuff because Paizo's releases has been a string of utter disappointment.

Occult Adventures is shit. Nobody in our table would ever find any purpose to roll an occult class.
Weapon Master's Handbook didn't fix fighters and threw in more stupid feat taxes.
Arcane Anthology gave us a "decent" rogue, but everything else is just so bad.
I'm sorely pissed off at how uselessly redundant the Vigilante exists when the Bard, Investigator and UC Rogue already exists and the Magical Child archetype stoked by angers further.
>>
>>46149926
I personally complain when people get all offended and indignant at the mere THOUGHT that a DM wouldn't allow PoW, or a person wants to play a martial that doesn't use it.
>>
>>46149971
>Nobody in our table would ever find any purpose to roll an occult class.
Really? Have they read over the Occultist? It's actually really fun and solid!
>>
>>46149971
>I'm sorely pissed off at how uselessly redundant the Vigilante
This is what bothered me with the Investigator. Its a shitty rogue and a shitty alchemist mixed together hoping its less of a shit.
>>
Does an incorporeal creature's attack (typically touch, IIRC) bypass DRs of its enemies?
>>
>>46150010
Agreed. I was so reluctant to keep reading Paizo's "psychic magic" shit but I'm really glad I came across the Occultist. It's basically Incarnum with less cruft.
>>
>>46149988
Because 95%+ of martials that don't use PoW are not good. Not allowing players to use PoW means anybody who wants to hit stuff with a weapon is relegated almost entirely to packmule and CdG-applier, outside of a few very niche roles.

It also doesn't hurt that the three original PoW classes could fill literally any martial archetype (big strong guy, swift agile guy, archer, spearman, etc.) with a little refluffing or archetyping, and STILL be good at their jobs, where Paizo prints a dozen shitty martials and almost inevitably makes them boring and unfun.

Then again, you're probably one of those folks who complains about gamist mechanics IN A GAME, so whatever. Continue to be unhappy when real options exist, even if you don't like them.
>>
>>46149621

WAR is the worst disease in Pathflounder
>>
>>46149872
Because Paizo ported over 3.5's biggest mistakes.
Namely, the fact that martials need full-attacks to be good.

PoW fixed that by giving martials what are akin to "spells" in the form of strikes, boosts and counters.
>>
>>46149361
Dread / Antipaladin here.
Grab Cackle Fever and Mummy Rot.
You can spread cackle fever with a mere breath and Mummy Rot is a magical disease that requires dispel curse to get rid off and has a very painful effect.

Cackle fever isn't THAT debilitating, but if you're an intimidator build, that WIS damage helps weaken their resistance to fear.
>>
>>46150066
>Continue to be unhappy when real options exist, even if you don't like them
I'd like them just fine if i EVER encountered a group in the wild that was open to using PoW
meanwhile /pfg/ continues to drift off into its own little fantasy land where Pathfinder and DSP are synonymous, making this thread more and more useless for me and readers like me
>>
>>46150165
>Dread / Antipaladin

Probably the best gestalt combo I've ever played. All their class features just compliment each other.

/pfg/ what other good gestalts/cross classing exist that can really compliment each other's class features?
>>
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>>46150066
Because not liking certain mechanics is a cardinal sin.

Because wanting to use existing material because you like it is a cardinal sin.

Because not liking, or indeed LOVING Path of War is a cardinal goddamn sin.

If anything, people like you make me enjoy playing Fighters even more because it's not your beloved Path of War. I didn't like the mechanics to start with, but people like you going on and on about how it's the only way to make good martial characters only make me want to play them even more just to spite you.

I like Gareth, I like Elric, I like all the DSP guys, they're stand-up dudes, at least as much as anyone could be expected to be. But people like you who get pissed off when someone has the GALL to enjoy playing something that isn't Path of War, are the worst thing about the entire goddamn subsystem.
>>
>>46150204
Keep looking. I've found plenty of DMs who are perfectly content to at least TRY it before they decide it's something they hate.

>>46150232
If you enjoy playing Fighters, have fun. I, personally, don't enjoy being useless.
>>
>>46150204
You sound like the same whiners back in 3e who also hated Book of Weaboo Fightan Magic because it also fix'd martials back in that edition.

Until Paizo can fix the shit they inherited from 3e, then we'll simply inherit the solution of BoWFM which is PoW.
>>
>>46150216
Paladin / Lore Oracle
Because CHA to AC and Saves is so deliciously good.
>>
>>46150216
Gunslinger + Swashbuckler
Please don't hate me.
>>
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SO! Another session of the Land of the Linnorm Kings has gone, this time with almost no dice rolled and roleplay was done!

>Adlets were slain, treasure was found
>Said treasure includes a bow, a carriage, Sedan Chair, manacles, and oh yeah 3743 GP FOR THE PARTY TO SPLIT FUCK YEAH
>Party has moments of bonding, including the warder and the beguiler being super-cute with each other, as well as the fighter complimenting the rogue's skill
>Party then realizes that, after being unable to find the local tribe of hunter-gatherers, they have no goddamn clue how to get to civilization
>Party then spends half an hour real-time discussing/arguing what to do, GM is amused the entire time
>Finally decide to timeskip because the fighter has Profession (Sailor) and the rest of the party can survive on the coastline for long enough
>Get to Halgrim, meet with the Thane Uffe, get paid EVEN MORE DOSH
>Session ends just as we leave, preparing to meet with White Estrid herself

Next session is the Bathhouse Episode, I'm excited! And for the last bit of the adventure:
>Aftertalk involves the concept of Reputation for the party
>It's brought up that having children gives a point of reputation, Kitsune's face when
>>
>>46150216
Barbarian / Kineticist
Its pretty much rolling a DBZ character.
My only gripe is I wish I can Burn Ki instead of Con somehow.
>>
>>46150232
>enjoys playing fighters
>claims to like gareth

While I can't be certain you like gareth, I am certain that gareth doesn't like you.
>>
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To continue on the topic of shilling for DSP, I've put up all of the Unquiet Grave discipline.

http://pathminder.github.io/martial-disciplines/unquiet-grave/

I highly recommend checking out charging dullahan's advance and laughing demilich attitude. It's some serious Abyssal Exalted style cray-cray all up in that business.
>>
>>46150372
Huh.

I must've missed something here; can you refresh me as to the nature and purpose of your project?
>>
>>46150232
Eat a chill pill, faggot. People can like things and so can you, but don't bitch that people like what they like more than you like what you like.
>>
>>46150232
I'm just glad that PoW isn't all they're doing right now, although I'd love it if we got some more martial options in Psionics Occult.

Or more stuff in general. It's been a month goddammit!
>>
>>46150445
I get bent out of shape when people get all offended that people don't like PoW. Like it's a necessity or you're some kind of pond scum
>>
>>46150372
Wait what, there's an undead discipline? Why don't they make a new magic system to put it in, or races that scale with powers. This is fucking clutter; being a vampire isn't martial arts.
>>
>>46150420
Right now I'm just dumping some random stuff on there so I can start to get the structures of classes, spells and powers, etc interlinked, but the ultimate goal is to include a variety of roughly Tier 3 content.

Basically, something where you can a point a player to the site and say "use one of these classes" and know that you won't end up with "kineticist with Vital Strike" or "natural spell druid with standard action summons".
>>
>>46150476
>being a vampire isn't martial arts

Why not? Many classical martial arts are all about emulating, both spiritually and physically, other creatures.

I mean, there's tiger style and mantis style and monkey style, so why not vampire style?
>>
>>46150315

Sounds like a good time to be had by all. Here's hoping the audience with Her Royalness goes well.

You guys might want to wait a little while before breaking in those manacles, though. Get some means of stable support before adding 400 fluffy-tailed babbies to the populace.
>>
>>46150476
>being a vampire isn't martial arts
Not with that attitude
Also it's being lots of different kinds of undead.
Channeling negative energy into a fighting style makes as much sense to me as channeling the elements or psionic stuff or turning into animals.
>>
>>46150476
>ReasonsIdidn'twanttowritethisgoddamndiscipline.txt.png.mp3.wav.xml

>>46150483
Oh, cool! Sadly makes it a little tricky for me to use it in the (publishing) way that D20PFSRD is good for but that's cool as hell.
>>
>>46150529
>>46150503

vampire style sounds like it would have great grappling techniques
>>
>>46150537
>Sadly makes it a little tricky for me to use it in the (publishing) way that D20PFSRD is good for

Not sure what you mean?
>>
>>46150372
I dunno man, it lacks... "structure" I suppose.
Some of these talk about abilities that replicates various undead like skeletons, wraiths, vampires, etc.

And then there's some of these that sounds like they're part of a vampire hunter's arsenal.

So is this just a melting pot of various Van Helsing ideas thrown together?
>>
>>46150476
>being a vampire isn't martial arts.

>What is Jiang Shi?
I mean, unless I've been wrong all my life due to all those chinese movies, I assumed Chinese Vampire Zombies know kung fu.
>>
>>46150557
We at DSP don't like to force people to buy Book X in order to use content from Book Y if we can avoid it. In some cases, this is accomplished through reprints for convenience, such as the reprints of Dreige and the Sanguine Sorcery line in Lords of the Mists. When the content is up on D20PFSRD, though, we can direct curious customers to /that/ instead.

Which is why I'd been looking for an anon or group of anons to put up the Heritage feats, incidentally.
>>
>>46150557
Read it as: another place to sell DSP stuff

Which I don't think was the intention. It's just to give people a good place to go to read up on classes that are good, well-written and not too weak or strong.
>>
>>46150577
Jiang-Shi aren't so much just vampires as they are somewhere between vampires and zombies.

I do wanna play a Jiang-Shi at some point. Sounds fun as heck.
>>
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>>46150577
>What is Jiang Shi?

Now THERE's an Idea.
An undead that actually KNOW PoW
>>
>>46150586
Well, there's a reason I put the thing on Github. Anybody can add stuff, they just need to make a pull request, or open an issue with Markdown formatted text that I can copy-paste in.

>>46150596
>Read it as: another place to sell DSP stuff

Well, that is why I have those source boxes at the upper right of the page with "Buy a Copy" on each of them.
>>
>>46150577
You know what? A Jiang Shi would actually work as a playable undead race.

>>46150636
>Hsien Ko
damn, beat me to it. I had to find an image.
>>
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>>46150659
FUCK, I forgot to include the image.
>>
>>46150577
>I assumed Chinese Vampire Zombies know kung fu.

I've watched enough Chinese movies to realize even their trees know kung fu
Someone try and guess what movie I watched which involved kung fu potted plants
>>
>>46150677
>>46150636
before anyone asks, she's holding those long claw-weapons (and like a few dozen other weapons) with his otherwise normal sized hands/arms.
>>
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>>46150476
>>
>>46150525
That's what downtime is for
>>
>>46150701
I dunno what movie you watched, but now I want to homebrew a Plant-based Martial Discipline.
>Ivy whips to disarm, Oak clubs to stun, Roots sprouting the ground to trip opponents, etc.
>>
>>46150577
Its not just Jiang Shi that know Kung Fu.
Terracotta Warriors as well.

In fact, I can't understand why nobody ever bothered making an Oriental Adventures, when Chinese and Japanese myths already do half the work for you.
>>
>>46150744
Chinese Ghost Story, for your archetypal Evil Kung Fu tree.
Not sure where the potted plant fu is from.
>>
>>46150863
CORRECT.
>Not sure where the potted plant fu is from.
Its some old hong kong B-movie
>>
>>46150577

I haven't watched Mr. Vampire in ages-I kind of want to see it again now.
>>
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>>46150846
>wanting Paizo to ruin Tian Xia with their SJW filth
>>
What's the difference between a katana and a nodachi? I mean I can see that they have different STATS, but how do you describe them differently?
>>
>>46150932
>but how do you describe them differently?

The katana is to the nodachi like the longsword is to the greatsword.

Nodachi is a very, very long katana.
>>
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>>46150932
Probably like this?
>>
>>46142300
My-gus
>>
>>46150932
A katana blade is 2-3 feet long and meant for on-foot

An odachi blade is 4-5 feet long and meant for horseback
>>
>>46150903

Tian Xia has always been described as xenophobic, culturally conservative traditionalists.

I'm sure they'll be fine.
>>
>>46150964
Not when our plucky CG rebels get done with them they won't!
>>
>>46150932
>>46150932
you know the difference between a longsword and a greatsword?

Basically that. A nodachi is literally a "horse cutting sword They're meant to cut right through the horse's neck against cavalry units.
>>
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>>46150964
>>
>>46150951
>>46150958
Ohh, I see. I was looking at them with google images and with no point of size reference on the images they looked mostly the same. What a dumb thing to do. Thanks.
>>
>tfw realizing Sephiroth's big goofy sword wasn't just a stupidly exaggerated katana to show how cool he was, it was just a regular shaped nodachi
>>
>>46150986
>>46151007

Tian Xia is a continent twice the size of Avistan and has a much longer cultural memory steeped in isolationism and expected societal roles.

Paizo would have to use the mother of all ass-pulls to even suggest things will take a turn for the liberal in Tian Xia.

Crystal Frasier's pet AP is going to be in Homolog.
>>
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>all this talk of Vampire Initiators
>not graveknight Warlords who are leading their armies of skeletal minions
>not ascetic Hecueva SoulHunter Stalkers who use their bare hands to break bones and souls with ease
>not regal as fuck Pickman Ghoul Initiators who tear you apart with a combination of Unquiet Grave and Scarlet Throne
>not insane Worms-That-Walk Mystic suddenly engulfing you as each maggot is engulfed in balefire and necromantic energy
>not hyper deadly Nightshade Initiators, leading an invasion into the material plane
>not mad Ravener/Dracolich Initiators, who boost up their formidable breath weapons while turning into a flurry of claws and bites the size of a castle
>not getting into a sick duel with Death himself as he uses his scythe and his deadly bag
>no Ancient Mummified Pharoes kicking your ass ten ways to Sunday with a perfect mix of Initiating and Akasha played by Ric Flair
>not seeing Geb and Nex finally reuinite, strip naked, get oiled up, and use Initiating for a final fight once and for all.
>not putting a Revenant Primal Disciple to rest by giving him the final battle he so desired but was denied in life
Apply thineselves
>>
>>46151048

Nah, it was a stupidly exaggerated sword with unrealistic proportions.

Nodachi are big but they aren't that big.
>>
>>46150964
Why do westerners think this?
Asians are as Xenophobic Traditionalists as every other country.
We don't hater westerners, we just have a bad history of several western empirialists kicking in our shit. And that's before we waged war against every other asian country to the point none of the neighbors like each other.
We're also not stupid enough to forget several centuries of tradition and would rather fit the new ideas into our culture rather than stamping the new over the old.
>>
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>>46151056

I just want a country that uses undead soldiers, dude.

Eberron had it, why can't Golarion?
>>
>>46151078
Well Geb, kinda?
Most of the nation is undead.
>>
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Who /nodachi/ here?
>>
http://www.d20pfsrd.com/psionics-unleashed/equipment/psionic-items/psionic-weapons#TOC-Energy
Could you use this with a firearm and not have to worry about ammo or reloading?
>>
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Sweet! New Pixiv Fantasia update has a qt Kistune
>>
>>46151070

Because Paizo consists of a gang of bubble-boy/girl white people living in White Land, Pacific Northwest who's only experience with foreign culture is the African drum ensemble that went to their High School during Black History Month.

They're narrow-minded fools who are literally incapable of comprehending why someone would want to hold onto tradition and culture because they themselves shed that long ago.
>>
>>46151095
They've got plenty of skeletons and such playing turret 24/7, but there's not much need for a standing army when the last real invasion was met with "hi there, Geb here, look at me, now look at your independent womyn pirate army, now back to me, now back to your army, your troops are now statues"
>>
>>46151116
Was the HORSE supposed to wield this one?
>>
>>46151168
Nah, its a normal sized sword. Japan is just full of manlets
>>
>>46151161

I can guarantee Crystal's personal AP is going to be about de-petrifying the army and dealing with Geb and Nex once and for all.

Homo-log must grow larger.
>>
>>46151168

Nodachis were rarely used in combat; most of them were made AFTER the Sengoku period, when they became blinged out swords to show off how badass of a samurai/weaponsmith you were, and often used primarily as offerings to temples/shrines
>>
>>46151190
It won't. Paizo have actually said that they refuse to do a Nex/Geb AP because Nex is Erik Mona's creation, he owns Paizo, and so that AP happens when he wants to develop it. And not before.

He's also very busy, so it won't happen for the foreseeable future.
>>
>>46140044
what kind of character would you use this art for?
>>
>>46151116
That is a Zanbato
>>
>>46151064
Some of them get pretty big.

Let us not forget the Drying Pole.
>>
>>46151190

Didn't getting petrified by Geb's curse also fuck with their souls? I remember something about how whenever the statues DO animate, they turn violent and try to return to the field.
>>
>>46151070
>Asians are as Xenophobic Traditionalists as every other country

When you guys do it. Its Patriotic.

When we do it. We're right-wing reactionary, islamaphobic, racist, sexist, white male bigots.
>>
>>46151051
>>46151190
>Crystal's personal AP

I don't think everyone gets to write their own personal AP.
>>
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>>46151317
>>
>>46151406
She is in charge of the AP following Strange Aeons, though. It's why she backed out of writing book two.
>>
>>46151317

It's great that you understand
>>
>>46151317
Asian dude, here.
I can answer all the source of your woes and why your politicians and press bend their backs.

"White. Guilt."

None of us feel bad for being racist, sexist pricks because we're Asians. Its kinda hard-wired in our systems.
>>
>>46151406

Crystal literally has her own AP planned with her as the lead developer after Strange Aeons, it was why she pulled out of the AP.
>>
>>46151256
...

For apparently owning Pathfinder, I haven't even heard about this fucker's EXISTENCE before now.

What, is he just busy with like, business shit now?
>>
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>>46151445
>>
>>46151461
Pretty much. He's not really in the development or writing side nowadays, he does the actual business work.
>>
>>46151461

Licking cocaine from hookers' belly buttons
>>
>>46151317
>>46151445
I think you just answered why SJWs hate Asians with such a passion you guys get branded "schrodinger's white dudes".
>>
>>46151445
Isn't Brianna Wu an Asian man?
>>
>>46151688

OH MY FUCKING SHITLORD I JUST CANNOT I SIMPLY CANNOT

yes
>>
>>46150586
>Heritage feats

C'mon, man, keep up.

http://pathminder.github.io/feat-types/heritage/
>>
>>46151688
>>46151711
Brianna Wu is an Asian woman
>>
>>46151749
>Implying
>>
>>46151688

Actually, he's not even asian
>>
>>46151749
Okay, fair enough, people can pick what they're called, but the point stands that at one point Brianna Wu was an Asian man who felt something analogous to white guilt.
>>
is blood of shadows out yet?

is the rip up?
>>
>>46151748
Badass. That'll help simplify things immensely when it comes to helping folks out with Rose Enforcer questions. My many thanks, anon.
>>
>>46151813
What? Is China not Asia now or am I missing something?

https://en.wikipedia.org/wiki/Wu_(surname)
>>
>>46151848
Blood of Shadows is in the trove.
>>
>>46151865
fab, thanks senpai.
>>
>>46151864

People, especially transgendered ones, change their names, shocking I know
>>
>>46151923
That raises a damn good question I hadn't really considered: Is Forrest still Forrest? Was Forrest her real name, or an alias like Gareth's? Either way, is she still using it?
>>
>>46151864
Wu married into that Surname.
>>
>>46151748
>http://pathminder.github.io/feat-types/heritage/
Minor nitpick: feats don't use brackets, they use parentheses for their subtype.
>>
How worthwhile is Burrowing Shot for a non-fighter who'd need Martial Focus as a pre-req?
>http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Burrowing%20Shot
>apply -2 to attack and saves and a 25% spell failure chance as a swift action whenever a ranged attack hits
>standard action at best to remove

It's this or Overwatch Style for my cohort archer, and I'm not sure which will be better for fucking with enemy casters while I do my own spell thang.
>>
>>46151961

Don't really care desu Forrest is Forrest
>>
>>46151961
Forrest remains Forrest Heck to the best of my knowledge. And yes it's her real name, does anyone read book credits?
>>
>>46151923
But why would a SJW use a Chinese name if they wasn't Chinese? That's CULTURAL APPROPRIATION REEEEEEEEEEEEE
>>
>>46151961
Forrest is forrest is that's all that matters. And that applies to anyone! All that matters is who you are! Never let anyone tell you otherwise!
>>
>>46151961
Is this even the place to discuss this?
>>
>>46151961
Who cares?
>>
>>46152004
/pfg/ is the place to discuss anything, how else are we to discuss kitsune, tieflings and more fluffy tails?
>>
>>46152004
Given that it's the only place on the internet that gives half a shit who Forrest is, uh, yes?
>>
>>46151985
Probably Burrowing Shot.

Because you can still attack normally while doing it, whereas Overwatch eats your actions for POTENTIALLY helping you out.
>>
>>46151992

Irony
>>
>>46152015
By going to the monstergirl thread on /jp/

>>>/jp/14951187
>>
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>>46151961
>is she still using it
>she
>>
>>46152054

>Laugh at monoeyes

Yeah, I don't think I'd get along with those guys.
>>
>>46152086

/pfg/ is for comfy smugs only, noncomfiness is banned
>>
>>46152086
She
>>
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>>46152106
If Forrest hasn't transitioned irl, should we count him?
>>
>>46152086
Rude!
>>
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>>46152086
>>46152117
Don't continue this direction, guys.
>>
>>46152117
No, the best way to do things is by the way that offends that person the least. If they ask you do something like a not-jerk then you do it, damn it. It's not hard!
>>
>Coldborn Skinwalker Vigilante
>refers to his Vigilante Identity as "Berserk"
>the outfit he changes into actually features a bear pelt, worn over the head

Is this kosher?
>>
>>46152117
Why the fuck is that our concern dude
>>
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>>46152128
>>
>>46152136
Yep.

Quite so.
>>
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>>46152136

absolutely halal
>>
Can a Paladin lie if its with good intentions or to solve a puzzle?
>>
>>46152147
Okay, I still stand by it. Rule #1 don't be a jerk. rule #2, be excellent to each other.
>>
Guys.

Interjection Games is trying to make a muscle wizard.
>>
>>46152136

>Not Bearserk

Missed opportunity, Anon. That aside though, sounds okay. Is the pelt just like the top half of the head, allowing him to bite and such?
>>
>>46152168

A paladin can do whatever is necessary to destroy evil
>>
>>46152168
>Can
Sure, but they'll fall. Doesn't matter why they had to or their intentions, they fall, but good intentions and reasons make it easier to atone.

>>46152180
Fallen blasphemer detected.
>>
>>46152180

Careful, Anon. That kind of attitude leads people to take up the trumpet.
>>
>>46152179
Top half of the head worn like a hood, trailing into a fur cape. So yeah, he can still use the bite attacks.
>>
>>46152168
No.

>http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/paladin.html#paladin

>Code of Conduct: A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.

>Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
>>
>>46152177

Really? Well, good for them, trying to make the dream happen. Probably won't be anything anyone would use outside of light-hearted games, but it could be fun.

>>46152201

In that case, totally kosher on all levels. Proceed as you please.
>>
>>46152189

The gods don't punish you because you told a lie once. If alignment codes were that strict, nobody would be able to stay a paladin.

Hell, Torag's oath specifically mentions it is A-Fucking-OK to mislead your enemies while Sarenrae's oath mentions paladins are under no obligation to fight honorably when the fight is unfair.
>>
The only act that can cause a paladin to fall is letting an evil foe go
>>
>>46152250

And letting go of a rope or safety railing, which accounts for 90% of all actual paladin falls.
>>
>>46150932
A bit more different than the Nodachi vs the talwar comparison.
>>
>>46152224
Learn to read, cuck.
>he thinks you have to lie to mislead
0/10 imagination
>>46152216
>>
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>>46152261
>>
>>46152224
Wouldn't a paladin fight honorably even if his foes are unfair? Lead by example ect.
>>
>>46152301
Both chivalry and bushido in the real world say that honor is bullshit in a real fight. You don't fight someone who isn't armed, but if it's an ambush you better believe it's okay to kick someone in the dick.
>>
>>46152301

If you are in a battle you know to be dishonorable, and fighting fairly will accomplish nothing but make it easier for your dishonorable enemies to overwhelm and kill you, preventing you from doing your duties as a paladin, no. Do what you have to to survive.

Fight fairly when the fight is fair. When twenty gnolls gang up on you in the dead of night, do what you need to do.
>>
>>46152335
Paladins aren't fucking knights or Samurai

They're closer to goddamn space marines. But ya know. Space marines with a stick up their ass.

So... Ultramarines.
>>
What's /pfg/'s favorite go to back story?

I'm currently working on a character who was previously from our world but got sent over to the fantasy world by logging into an mmo.

I'm ripping off 2-3 anime at once for this one
>>
>>46152216
Yes, and that's a bunch of garbage. If a child asks where babies come from, and a paladin says they're delivered by storks, a god doesn't come riding by on his faggot cloud and zap the paladin's powers away.
>>
>>46152416
Either A: Ignorant but hopeful adventurer, usually very positive group member. Tend to be my socials/crafters/casters.

Or B: Former slave finding freedom and trying to make their way in the world. Tend to be my martials.

I rarely take a middle ground between the two.
>>
>>46152420
I guess the question here is, are there honorable lies.
>>
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>>46152416

BACK FROM THE DEAD
>>
>>46152420
Why would a paladin lie about that?
>>
>>46152420
Yes he does.

>>46152473
No.

Lying is specifically cited as a thing that a paladin Cannot Do.
>>
>>46152420
>>46152491
>>46152497
The big thing here is that Paladins can play non-confirmation games rather than lying. you don't have to tell an untrue thing to misdirect someone verbally; omitting part of the truth isn't lying but often accomplishes the same thing.
>>
>>46152531
Exactly. A paladin can't ever tell a direct lie, but there's no need to tell the exact truth either.
>>
>>46152416
>Lawful-aligned
Motivated mainly by guilt or blame. Either falsely accused of a crime or attempting to atone for one.

>Chaotic-aligned
Either confused or carefree. Looking for a purpose in life or indulging in it.

>Evil
Either heavily indoctrinated or heavily remorseful and feeling they have no way to turn back. Capital-E Evil just isn't something that happens without a severe, burning hatred leading them to acts of heinous cruelty or years of calculated mental conditioning.

>CG specifically
Originated in relatively lawless areas, but otherwise good-natured. Don't grasp the importance of laws in civilized society because wherever they came from they were the closest thing the area /had/ to law. Your classic Wild West gunslinger-types (personality-wise, not necessarily armament-wise).

>CN specifically
Wracked by some overwhelming and innate instinct. What little adherence to law they can manage is their humanity shining through. As you can guess, this is mostly for things like Sorcs.
>>
>>46152544

Since when is a lie of omission not a thing?
>>
>>46152626
Because the code says you can't "tell a lie". A lie of omission is very specifically NOT telling one.
>>
New Thread
>>46152651
>>46152651
>>46152651
>>
>>46140093
Psychic and Nanite.
>>
>>46152652

Gods aren't going to be fooled by semantics
>>
>>46152652

That's LE logic. A half-truth is a whole lie.

If you know something that can hurt an innocent, it's better to shut up and render what assistance you can (assuming it's not used for evil, etc., etc.) than to mislead others about it. Or at any rate, that's my experience.
Thread posts: 427
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