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/btg/ - BattleTech General

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Thread replies: 315
Thread images: 36

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The /btg/ is dead, long live /btg/!

Clan Space Jew Edition

Old Thread: >>46012071

Touring the Stars: Bone Norman is out, no one cares.

===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam) spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
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Night of the living SW-era Pocket Assault.
>>
While the Planets series of PDFs are kind of nice to have, it's taking us from "No information at all" to "Altogether too much information"
>>
>>46051580
That v-fin seems like a bad idea with those missile launchers there.
>>
>>46051888
Ohayo, gaijin. You are crearhy not famiriar with honorabru tatakai densetsu in grorious nippon. Fedsuns piggu go home.

The picture looks a little messed up in terms of perspective if you look at the placement of the launchers, I'd give the design the benefit of the doubt this time and blame whoever drew it.
>>
>>46052408
>angry dragon noises
>>
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>>46052408

Me no rikey!
>>
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>>46052408
>>46054040
Do NOT mock the Dragon!
>>
>>46051756
Someone let the quartermaster set the weapon loadout...

Ah fuck it, I like em in spite of them being boring.
>>
>>46054264
Wazzat?
Do not fuck the Dragon?
>laughingvictor.hpg
>>
>>46054264

Me rikey! Me rikey!
>>
>>46054264
Yep, I'd probably pilot a Panther if she asked me to.
>>
>>46055416
Have some self respect, man. You'd at least pick a non-shitty variant, right?
>>
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>>46055416
Even a purple one?
>>
>>46055416
>she
.
.
.
>Panther
>>
>>46055469

12A all the way!
>>
Yo WarShip-anon, I won't copy-paste all of the praise your last write-up got, but I said that'd I'd ask you about requests. The three that have been requested so far are the Mako, Bonaventure and Enterprise.

Someone also wanted to know how ASC stuff would affect the McKenna...if you're familiar with those rules.

And a message from marauder648:
>"First can you pass my compliments on, damn fine article and might I ask for our mysterious benefactor's aid/advice, i'm writing an article for the Agamemnon and would appreciate his/her advice if he/she is interested."

Thread here if you missed it: http://bg.battletech.com/forums/index.php?topic=51658.0
>>
>>46055469
13K it is desu
>>
>>46055640

Aggie I'll get to later in detail. In general, it's a dropper popper like the Dante and can't tangle with a WarShip designed for fighting other WarShips. Corvettes and really bad destroyers like the Essex maybe but it doesn't want to get into a slugging match with decent ships.

I don't play Alpha Strike.

As for additional articles, I really don't know. Between the Conqueror, McKenna, Aegis and Dante the roles for most ships have been covered. Dropper Popper (Dante, similar to Whirlwind, Lola III, or Impavido), brawler (Aegis, Black Lion, Cameron), and long-range bracketer (McKenna, Texas, Potemkin). The specifics vary, armour and speed is different, but the general role is the same and what you try to do with them is similar.

The Conqueror was a rare exception because of its ASF complement and the unusual weapon layout but articles otherwise start looking very samey.

I started writing about the Thera but you can't really cover Carriers without devoting a great deal of time to ASFs and why they're important when you do that, which made the article boring, meandering, and ultimately not worth reading. I may try again in the future.
>>
>>46055921
Why not do something on the Soyal? It's weird, it has a mass driver and mech bays and shit
>>
I must have missed it somewhere, but why no updates to Camospecs for going on three months?
>>
>>46051776
How so?
>>
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For Shimmy and those of you interested in the new Gun model. Finally took the time to put her together.

Detail is decent on the front considering the model and its pieces are so small.
>>
>>46056376

The rear, however, isn't that great. The top rear center of the torso is especially mushy looking.

Other than that though, and the slight difficulty in putting together something so small, i'm fairly pleased with the model.
>>
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>>46056399

And I, of course, forget to post the picture.
>>
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>>46056424

A comparison in size for several of the smaller BT models I have.

I'd say its maybe a hair smaller than I would like but perfectly acceptable in the long run.
>>
>>46056399
>The rear, however, isn't that great.

Welcome to BT miniatures. They don't give a fuck.
>>
>>46056577

They've been getting better I think. Especially on the newer models where the artists have oversight on IWM.

Its still too much hit and miss though.
>>
HAHA BUTTE HOLD
>>
>>46054264
Is that Yori Kurita?
>>
>>46054264
I'd hold her butte.
>>
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>>46056376
It's not that small, though really small & detailed for me has been ruined by GHQ and their building things under a microscope level of small and detailed. But it's pretty decent barring the fuzz, and I think some of that can be cleaned up.
>>
>>46057499
God damn.

I need to get good at painting before I start painting any models that good.
>>
>>46056097

Ingrained institutional incompetence, same as everything else related to battletech.
>>
>>46057717

I is for incompetence!
>>
>>46057657
That's easy to do, though. That's literally just a basecoat and some ink or wash that dries in the crevasses and pops the details. Or you can dip them if you want for a similar effect.

>mfw every time I see GHQ minis I die a little inside because of the scale issues they have with BT stuff and my OCD about it.
>>
>>46058044
I am -really- bad at painting.
>>
>>46058129
So am I. Remember, you can always strip metal minis with zero material loss and start again. Just be sure to get the primer out of all the little nooks before you dry/reprime to maintain your details.
>>
>>46057499

Yeah I love my GHQ stuff for the detail and price. The size difference between them and BT niggles me a bit but I deal with it by remembering the detail and price.
>>
BAMP
>>
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>>46056424
>>46056577
Any mini done by Alex Immerzeel should not have a bad back, they definitely screwed up the mold on this one.

Can you measure it's height in mm? Doesn't look like they completely goofed it like the Lu Wei Bing, but we'd like to learn how far off the intended scale is on a "good day".
>>
>>46061188
Wanted to mention. When Alex and I work on an FD design, FD does the back design for us. For everyone else I do the back design, if it's a Plog design I pass it by him for his opinion.
>>
Are there any places you can get I guess accessories for minis? Just like extra gun bits and whatnot. I can't seem to find anything beyond just buying more mechs and using pieces from them.
>>
>>46061188
You know how they normaly operate - they approximately reproduce everything visible in the illustration and completely ignore what's not visible. It's got to be a lot of work to break them out of that habit.
>>
>>46061188

>Height
32-33mm

The back is a little blobby yes.
>>
>>46061966
>33mm
>1 1/5 inches
Jesus, how horrifying
>>
>>46061966
>>46062014
Cool, goal height was 34mm, so that's nominal shrinkage. We'll probably add a mm or two going forward.
>>
Looking back at the clickytech stuff, what happened to Bannson?
>>
>>46062696
Who?
>>
>>46062730
Clickytech's Xanatos guy
>>
>>46062730
The Republic's Donald Trump/Cartel leader dealio.

IIRC Era Report 3145 (or was it FM?) said he just disappeared, I think into the periphery.

Clans 2 Bannson Boogaloo incoming
>>
>>46062777
Bannson's Blakists soon.
>>
I'm curious - how many of you guys make 100% new custom designs rather than just variants?
>>
>>46062696
>>46062777
notKali Liao hunted him down and killed him I think

It really tickles me how un-fucking-original they are with the Liaos. Romano is replaced by Kali who is replace with whoever the new crazy Thuggee bitch leader is.

I mean goddamn, can't they out more than 5 minutes of thought into character creation?
>>
>>46062813
*put instead of out
I must be a writer.
>>
>>46062813
>>46062829
>I mean goddamn, can't they put more than 5 minutes of thought into character creation?
Then we get a Davion that rapes the inbred heir of two different realms, and Katrina making an incest baby with Victor.
I think there's a reason why they never try to be original when that's the stuff they come up with.
>>
>>46062942
Davions raping things, isn't original. Look at Hanse in 3028.
>>
>>46062942
>Katrina making an incest baby with Victor.
I mean, that isn't really that far out of character for her, being crazy as shit with weird family issues to boot but the rest is just stone cold retarded like so much other DA stuff
>>
>>46062984
But wasn't the girl Caleb raped also the great-granddaughter of Hanse, if Hanse really was the father of Sun Tzu? So it's a step up because it was the incestuous rape of an inbred cousin.

I never thought I would ever have to type something like that. When did the Battletech universe move to the Deep South?
>>
>>46063096
>When did the Battletech universe move to the Deep South?

Dunno, sounds like small town New England to me.
>>
>>46063096
>When did the Battletech universe move to the Deep South?
That's well beyond the deep south, that's pakistani-afghan border mountain boy grade incest
>>
>>46062802
A lot, but I also make a fuckload of custom variants. The TRO made me stretch a bit and have to justify mech production rather than "This variant got a factory. Fuck you, I can produce what I want."
>Fucking Arc-Royal falling in 3150.
>>
>>46063477
>>46063096
dirty
dumb
yankee
scum
>>
Can a mech at Level 1 hit a VTOL at elevation 10 with a small laser?

As a broader question, are levels/elevations ever taken into consideration when determining range?
>>
HAHAHA BONE NORMAN
>>
>Although the Kurita economy is government-run, it is by no means a communist economy.

Americans...
>>
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Guys, I'm looking for some good background for tabletop sim do you have any?
>>
>>46064392
Nope.
>>
Has anyone got TtS: Bone Norman to share yet? For this Anon.
>>
>>46064510
>what is fascism
>>
>>46064392

Yes. Levels of elevation do not add or subtract from range in any way. A VTOL at elevation 2 three hexes from your Mech is treated as though it was the same range as a VTOL 3 hexes away and at elevation 10.

Altitude Levels, however, are different. Altitude level 1 encompasses ALL levels of Elevation (that is, all elevation levels are considered "lower" than Altitude Level 1). When firing at a unit at an Altitude level (usually a Aerospace fighter), you add the Altitude x2 to the physical range of the target. For example, your Mech shoots at an ASF, whose flight path passes 6 hexes from your mech's position. The ASF is at Altitude 4. The effective range for weapons fire is 14 hexes (6 actual hexes, plus 4x2). The exception is if you are the target of an air-to-ground attack; in this case, the range is always treated as 0, and you ignore minimum range penalties.
>>
>>46064740
Pls stop, Adrian Gideon
No one wants to pirate this ebook
if you're being serious, then sorry. I am afraid you will have to buy it yourself and maybe share with us
>>
>>46062813
If it makes you feel better, the new crazy Thuggee bitch leader died via self-immolation.
>>
>>46065024

When did THAT happen?
>>
>>46065118
On a footnote, I'm afraid
>>
>>46065118
TRO:3150, Raider entry.

The fact that she set herself alight in front of the Summer Palace appears to have snuck by most of the fanbase. The Summer Palace is the Chancellor's private residence; her decision to die there, in the public eye, highly suggests that she was protesting against the Chancellor personally - most likely because of a highly disgraceful act on his behalf.

This in turn implies to me that news of the Chancellor's incestuous relationship might have leaked out. And who knows what sort of trouble that could be brewing up.
>>
>tfw you finish reading an entire House sourcebook
I feel like I could teach it now.

What's your favorite House sourcebook or handbook?
>>
>>46065380
Oh my~

That would be something

CAPPIE CIVIL WAR WHEN?
>>
>>46065609
>CAPPIE CIVIL WAR

We finally got the spotlight and they throw us into a Civil war? Why to the devs hate our faction so damn much?
>>
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>>46051580
So is clan battle armor heavier or lighter than an elemental?
>>
>>46065380
I honestly don't really see it being that big of a deal. So Daoshen is porking his sister, what does the Cappie in the street care? They already live in a totalitarian dystopia, it's not like this would push them over the edge.

>>46065775
Feds/Lyrans had a civil war, FWL had a civil war, Dracs had a civil war. It's your turn, deal with it.
>>
>>46065508
Does The Periphery count? If not, then probably Handbook: House Marik.
>>
>>46065873
If Ki-Linn kills herself over it? That could put the Thuggees on tilt. Might not cause a full-scale civil war, but Thuggees don't exactly play nice either.

If that news somehow does go public and the common soldier hears about it, I'd imagine that it'd create a bit of a loss of morale. The Chancellor is supposed to be this godlike, infallible individual. Sleeping with his sister, knocking her up, then lying about the kid? Especially if incest is frowned upon in standard Capellan society? Might cause some issues.

Dunno how things would play out within Canopian space, especially with their leader's rapprochement with Humphrey. Their people could shrug and say "hey, a kink is a kink" just as easily as they could say "Capellans raped our leader, Capellans are shit". It might end up depending on how Centrella deals with it.
>>
>>46066050
>mad Thuggees kill Sun-Tzu, seize power
>Centralla-Liao wants the CapCon
CIVIL WAR
>>
>>46066381
I think you mean daoshen, but yeah
>andurian and the MoC decide to give it another go, invade the capcon together
>>
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>>46055640

OK, deeper thoughts on the Agamemnon for Marauder and anyone who's interested in the attached pic.

>>46065811

Humans tend not to weigh 1 ton, which is what an Elemental suit weighs in at. I think the biggest canon Elemental soldier is still only like 1/3rd or 1/2 as heavy as an Elemental suit.

However the Clans do deploy some armour that's heavier than the Elemental suit (eg Gnome, Golem) and some that's lighter (Aerie, Sylph).
>>
>>46066497
The Medium clan battle armour in the OP picture, dipshit.
>>
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>>46066497
PURPLE BURD STRONK
>>
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>>46066582
PURPLE BIRD WAIFU
>>
Are there any particular parts of the sphere or periphery that are especially Spanish?
I've got an idea about a world with elephant-sized bull-esque animals and bullfighting mechs and I'm wondering where it might fit
>>
>>46067043
Trinity Worlds. They already have the giant bulls.
>>
>>46067043
The Southwest Trinity Worlds in the former Free Worlds League
>>
Rabble rabble rabble .pdfs, etc. But it's a ton of text. Total Chaos write up repost.
>>
>>46067043
I've always wondered how Dieron got named.
>>
>>46067043
> or periphery that are especially Spanish?
What about Nueva Castile? They even have to fight against the Umayyad Caliphate and they have a Reconquista, they later get conquered by the Clans and they're also as far away as you can get from the Inner Sphere really.
>>
>>46067043

When you do, check out TR: Vehicle Annex.

It literally has a civilian 'Mech called the CattleMaster.
>>
>>46067043
Taurian concordat is pretty spanish and they fuckin love their bulls, as you can probably tell by their name
Parts of the FedSuns cappie march are kinda span-ish, partially from former taurians world's and just in general
>>
>>46067104
Hard Target
Ashburton, Free Worlds League
Game Setup:
Use Prairie Terrain, with the addition of Military Base 1 and 2 on the center of the map. And deploy
four dual large laser turrets, two each on the Military Base maps. The map is arranged North to South,
preferably 2x4, with the Base Maps nearer to the Northern edge of the map.

Attacker (Players):
The Attacker consists of 100% of the player’s force deployed on the southern edge of the map.

Defender (Word of Blake):
The Defender consists of 125% of the Attacker’s deployed force. A mix of BattleMechs and Vehicles
are recommended. 25% of the defenders are deployed on the southern half of the map, with 75% of the
Defender’s force shut down on the northern end of the map until Turn 6. The Defender rolls on the
Word of Blake B Rated RAT, and is of Veteran experience.

Warchest
Track Cost: 900

Options
-300 The Soft... Doughy, Underbelly: The Blakist force hasn’t seen action in almost 6 years, and are
as such, now a Regular rated unit.

+500 He Said His Name Was Sy Berg: The Blakist Defenders are augmented by an Elite rated Manei
Domini Level II

-100 Some Backup...: A Lance of Allied BattleMechs are deployed with the Attackers. They are Green
Rated, and roll on the Mercenary RAT

Objectives
Destroy the Base: Destroy at least half of the buildings on the two Military Base maps, IE: half of the
hexes are collapsed. [700]

Show ‘em who’s boss: Destroy at least 75% of the Defender’s Force. [300]

Beep Boop Asshole: If the “He Said His Name Was Sy Berg” option was chosen, the Manei Domini
units must be destroyed. [600]

Salvage
The Salvage rule is not in effect for this mission.
>>
>>46067154
>Jesus these puns.
I must have been sleep deprived writing these.

Doctor Feelbad
Zwenkau, Lyran Alliance
May 10th, 3072.

Game Setup:
The map is arranged horizontally, using the Prairie map set. The Defenders must escort Doctor Henry
Bowen to the Eastern end of the map from the Western end, keeping the Doctor’s BattleMech intact.
The Pirates will attempt to kill the Doctor and the Defenders.

Attacker (Pirates):
The Attacker consists of 75% of the Defender’s total force, using the Mercenary RAT, and is an F rated,
mixed Green/Regular unit. The Pirates are scattered in the center of the map.

Defender (Player): The Defender consists of 25% of the player’s total force force deployed on the
western edge of the map. Additionally, the Defenders are joined by a Veteran Rated pilot (Doctor
Bowen) in a Warhammer -6D.

Warchest
Track Cost: 500

Options
+250 Where Did They Get Those Terrible Toys?: The Pirates are advanced to a C Rated unit, and
roll on the appropriate RAT.

-150 This Is A Doctor?!: Doctor Bowen is instead piloting a Battlemaster -3M

+300 There’s No Kill Like Overkill: The Pirate force is increased to 100% of the Player’s total force,
while the Player force is increased to 33% of the total force.

Objectives
Extract the Doctor: Doctor Bowen must reach the Eastern Edge of the map. [300]

Crush these punks: Destroy 75% of the Pirate Force. [300]

Salvage
The Salvage rule is in effect for this mission.
>>
>>46067145
I've seen that; it was actually one of the things that kicked off this idea
>>
>>46067104
This is one of the situations where a PDF is acceptable and encouraged.
>>
It's time to face up, boys. How do you you run your mechwarrior/battletech campaigns on a scale from masturbation grimdark to White Knight Big Damn Heroes?
>>
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>>46067715
I try for realism, usually. Start small. work your way up, sometimes you get lucky, sometimes you don't. Actually gearing up to start running a small Merc/Pirate campaign sometime next month; gonna start the group with a selection of four 'Mechs and three Vees, all balanced around BV, and a small pile of randomly determined salvage/spare parts. They'll go from there. I plan on keeping it low-key and since it'll be PbP since a lot of us are busy and in different areas of the country, it should be slow paced and easy to work. I plan on having each mission be run in MegaMek with screenshot updates, using Blind rules for the PCs. Should be fun. Pic related is one of the units I was considering including as a choice.
>>
>>46067715
grimdark white knights

The entire galaxy is determined to stamp out Blake's Truth...is your company of Manei Domini ready to fight against a thousand years of darkness to preserve a sliver of hope for mankind?
>>
>>46067715

Setting realism (3rd War game means you should care about mechs) but otherwise Pulp as Fuck. I'm not interested in watching an entertaining PC with tons of history die to some random roll on the Random MREs Contamination Table like some Fantasy Vietnam 1st ed D&D game. If you like that, cool, but I want crazy gonzo diving firefights in lost Star League labs on fire filled with Kuritan DEST agents. I try not to hand out tons of stuff, though, because it makes it all feel cheap if everything just comes on a platter. But I encourage, if not heroism (they are mercs, after all), then boldness.
>>
>>46067797
That sounds kind of fun desu.
>>
>>46067921
Toujours de l'audace!
>>
>>46067970

Mais bien sûr.
>>
Download a bunch of the old books, any of them worth reading?
>>
>>46067715
100% heroic all 24/7 to the death and then some. I run and I play the same damn way, no matter what. I once ran a campaign where my players shot it out with their own "former" employers to rescue the wife of just a random POW they picked up. Another time, on the same job, they staged an unsanctioned and unpaid raid to pick up another captured mechwarrior's tech/Best Girl for nothing but happy feelings.
On my own, I once passed up a good merc contract and went two months outta my way to keep a promise to a dying man that I just ran into outta the blue one day; I found him dying in the busted up cockpit of a downed Cyclops and I knelt down and I listened, just to hear the words the dying fella said. He asked me to take his mech (and a bag with all his money) back to his daughter and to relay a few sappy words. I did it, of course, which surprised the GM a bit, since he'd originally planned that bit as a "soft" way to give the group an assault, not knowing what I was capable of.
>>
>>46068930
Are you sadsack Solahma guy?
>>
>>46068843
If you mean the novels, most BT novels are full of mary sues and corny dialogue so you really have to enjoy robots to enjoy them.

Robert Charrette's stuff is relatively good. The gray death trilogy is ok and also a decent intro to battletech in general.
>>
>>46068976
Yeah, that's me.
I regret nothing
>>
>>46068994
Can you repost them?
>>
>>46069019
Sure
>>
>>46069039
>>46068994
You have an email I can get hold of you at? Or you can email me, psykik powaz @ gmail.com, delete spaces as appropriate
>>
>>46069019
here you go, ol' pal
>Mechwarrior Andrej
>A freeborn warrior of remarkable skill , Andrej was once considered as close to a freeborn ristar as one could be, until he was relegated to a solahma unit for his 'unclanlike' ways, specifically referring to his secretly marrying a trueborn lancemate. After being seperated from his wife, he has taken to distilling bootleg alcohol and drinking heavily. He pilots a Banshee-3E. He is 27 years old

>Mechwarrior John Polanski
>a freeborn warrior, though fairly talented, Mechwarrior John was demoted to a solahma unit on his 30th birthday due to anti-freeborn prejudice. his freeborn family is one of the few that has secretly preserved knowledge of their original last name down the centuries, and, having no siblings, cousins or children of his own, Mechwarrior John is immensely fearful that his family name will die with him if he dies childless if in the inner sphere: Mechwarrior John Polanski has hidden letters throughout his mech, primarily in locations that are the least likely to be damaged were he to die, begging that whoever kills him at least bury him under his real name
>he pilots a Archer(C)
>he is 32 years old

>Mechwarrior Ian
>a trueborn warrior who has only made it as far as he has by pure stubbornness, Mechwarrior Ian is the prototypical Solahma, seeking death at the first opportunity in each engagement, though he also possesses a deep-seated desire not to allow any of his starmates to be hurt in whatever last stand he chooses for himself, and will in fact abort a promising suicide attack to save a starmate, which is the primary reason that he has lived to 58 years old
>He pilots a Thug-11E
>he is 58 years old
>>46069067
I'll throw a new one that doesn't have my actual name on it together, and I'll email y'all. if you want to use any of the sad solahma stories that I've already come up with, I'm good with that. I'll email you a name to put in the credits if so
>>
>>46069019
>Mechwarrior Emily
>A Blood Spirit abtakha, she is constantly haunted by her inability to request bondsref from her capturing clan. in general,she despairs of her seeming 'cowardice', and as a result of her conservative fighting strategy, she was demoted into a solahma unit at the age of 26. she occasionally wonders if she would not be better of as a spheroid than the clanswoman she thinks she has failed to be. she is in love with her tech, but believes that she does not return her feelings. as a result, she drinks heavily, typically brooding on her failure
>she is 28 years old
>she pilots a Guillotine IIC
>if she is in the inner sphere, she has begun to collect dolls. if wounded or taken bondswoman, she begs that her carefully cached collection be given to her tech, along with a letter she begs you not to read. If killed, a similar letter will be found upon her copse

>Mechwarrior Carson
>One of the oldest Solahma in his clan's touman, Mechwarrior Carson has survived as long as he has by his simple refusal to die; with three artificial limbs and a replacement eye Mechwarrior Carson has survived three full demotions in his time (from Star Commander to Mechwarrior), and shows no signs of slowing down. indeed, he seems to draw strength from stories of inner sphere mechwarriors still serving at his own age. if in the inner sphere,he has become friends and something of a surrogate great uncle to a boy of ten or so in the OZ. if wounded or captured, he asks you not to tell the boy what happened, but to instead tell him that he had been reassigned to the Clan homeworlds
>He is 73 years old, and pilots one of the last surviving Woodsman Omnimechs
>>
>>46068843
Second this anon >>46068985 on Charrette. Wolves on the Border is one of, if not the best, of the BattleTech novels. Hell, it's the one I'd recommend to non-BT/MW fans who were interested in reading material.

Jade Phoenix trilogy is pretty good, if you love the Clans. So is the Blood of Kerensky trilogy, for the same reason.

Honestly though, if you like the setting and sourcebooks enough, the novels are a fun distraction in and of themselves. Some of them do read like fan fiction, some of them do have some serious Mary Sue stuff going on, and one or two of them will make you consider dropping the game altogether. That said, a fun read is a fun read in my opinion.
>>
>>46069616
Sounds like Star wars EU in quality
I can live with that
>>
>>46067043
>Are there any particular parts of the sphere or periphery that are especially Spanish?

Most parts of the sphere have secret services that make people disappear and homegrown terrorism.
>>
>>46051580
So b/tg/, who is the best clan, and who is worst?
Im thinking about to start playing clans and just want info for all /clanners/ in here.
>>
>>46070978
Ghost Bear is best because long range precision fighting is for pussies. Now tape five more of them Ultra AC 20s to this 'ere Kodiak.

Jade Falcon is composed entirely of Cobra Commander wannabes, and is thus the worst, even disregarding that their 'mechs are kind of crap.
>>
>>46070978
Best: Ice Hellion
Worst: Oh man, so many choices...
>>
>>46071128
>>46071112
>>46070978
Was just about to ask a Clan-related question...

Are there any weapons in particular Clan Wolf or Wolf-in-Exile favor?
>>
>>46071137
Doesn't clan wolf in favour PPCs and medium lasers for their ammunition independent sufficiency?
>>
>>46071137
Woof is the vanilla-but-flexible clan, so they don't really have a focus or a preferred doctrine. The general clan 'thing' is long range combat with direct fire weapons, so load up on ERPPCs and you're good.
>>
>>46071158

Allegedly.

And yet their signature machines are heavy on LRMs and SRMs. Often A/Cs too.

Because reasons.
>>
>>46071137
ER Large Lasers. It's ironic the Wolf Empire ended up in the FWL, given that fact.
>>
>>46071112
>>46071128
B-but how about Cloud Cobra
I like fliying BA
>>
>>46071507
But they're nutters and don't follow the sacred path of LB-X 20.
>>
>>46071507

ASF-oriented Clans who are henchmen to the Star Adders.

With weird religious organisations.
>>
>>46065380
>>46065609
>>46066050
>>46066381
>>46066479
YESSSSS
>>
So I just got Handbook: House Kurita, and at least my initial impression is that it's the total opposite of Handbook: House Liao.

Where Liao seemed to be focused on new writing to tell the "true" story of that family and faction, changing lots of details, Kurita's history section seems practically lifted from the original ComStar-authored sourcebook.
As if they literally just copy pasted most of it.

/btg/'s thoughts on HB:HK?
>>
>>46072949
>/btg/'s thoughts on HB:HK?

Took too long to come out, therefore CGL sucks.

Also, weaboo. CGL's Japan fetish needs to be reined the hell in, and the DC needs to be de-powered badly. The fact that they're able to beat the Suns like a red-headed stepchild is absolutely not in keeping with the established rules of the battletech universe, and needs to be retconned away, badly. And Ben needs to not be allowed to write stuff for factions he likes anymore.
>>
>>46073004
>The fact that they're able to beat the Suns like a red-headed stepchild is absolutely not in keeping with the established rules of the battletech universe
I can't tell if you're facetiously imitating what the /btg/ circlejerk pretends an average battletech fan is like (you're all the same annoying deluded whiny fucks to me), but before the Clans came along the Dracs were pretty much the only faction who was any real threat to the Suns and it was generally presumed that they could have bested them militarily had it not been for their silly hidebound traditions.
>>
>>46073004
>people unironically think this
>>
>>46073004

Davion a shit space war now
>>
The Dark Age is Harrison Davion's fault. You'll see.
>>
>>46073713
His fault for "falling out a third-story window"?
>>
Harrison Davion is the one behind the HPG network collapsing, which gave him an inside edge with the RoTS, knowing it would tear itself asunder and give him an opening as their trusted friend to send in troops to restore order. He had his Uncle Victor assassinated when he stumbled into connections that would lead to him. Sadly, Harrison Davion didn't understand just how sick in the head his son Caleb was. Undone by his own child, who would have guessed?

It's always the one you suspect the least.
>>
>>46064952
I can't possibly imagine why you would say such a thing, after it has a single 5 star review on the Battle shop! ;-)
>>
>>46074088
I seriously doubt this will be how it plays out but damn it would be glorious if all of that turns out to be true.
>>
>>46073366
Wait in line, I'm personally hype as fuck for the inevitable CC civil war discussed upthread.
>>
>>46072949

>/btg/'s thoughts on HB:HK?

Basically what you said. Ben Rome did well with Wars of Reaving but his other two headline acts have been cut and paste city. Especially egregious given the length of time HB: HK took to come out, he could have written something new and fixed the herp derp of previous sources. Instead, no,the Combine really is that retarded but somehow never imploded because handwaving.

>>46073098

>it was generally presumed that they could have bested them militarily had it not been for their silly hidebound traditions.

Maybe back in the first two SWs. The Dracs were straight fucked in the 3rd and 4th due to being total retards (ie, antagonists written by Stackpole. But I repeat myself.) and were smacked around to prove how badass the FedSuns/FedCom/Clans were until the DA.

Even in the DA they're winning because of Caleb's spectacular ineptitude and hiring the Dragoons, not because the DCMS is actually any kind of competent.
>>
Newbie to battletech bur is it just me or does the mad cat (prime) carry an obscene amount of machine gun ammo?
200 shots which can only be fired one at a time since it's not rapid fire and have an abysmally short range. It's like carrying a bomb in your torso, CASE or otherwise.
>>
>>46074793

Pretty much everything with Machine Gun ammo is like that. You need to have like 10 MGs per half-ton of ammo before you can get rid of it fast enough to matter.

A lot of players dump MG ammo or go in unloaded because the risk/reward ratio of having it isn't justified except on fast anti-infantry designs like the old Locust or Piranha.
>>
>>46074793

There's always the TacOps Machine Gun rules you could use. Gets rid of ammo real quick.
>>
>>46074982
the F Config is a superior prime-style Timber Wolf, replacing the MGs with APGRs.
>>
>>46075146
What are the TacOp rules? Like the gist of em.
>>
Is it worth double tapping UACs?
The chances of that second shot actually hitting are so slim.
>>
>>46075857
>The chances of that second shot actually hitting are so slim.
a bit under 50%?
>>
>>46075857

Depends on how much ammo you have and what the TNs are.

Anything under a 6 is probably worth it. If you started with enough ammo for 10+ turns of double-rate fire ditto.

This works up to the -20 class. -20s are such a pain, two 20-point hits will wreck a lot of things but there's the jam chance and the second shot tends not to work and the ammo for it will be more rapidly depleted... but that payoff.

The problem with U-A/C double-rate fire is as you note more with the SRM-2 table than with the jam chance.
>>
>>46075896
33%
>>
>>46075857
>mfw cluster boosting SPAs on a Demolisher II
>>
>>46075896
Even when you've caught the target with their pants down and have something like a 5+ to hit them, you still need an 8+ for that second hit to land.

OR, roll on the cluster table for the total damage and apply it in groups of the weapon's base damage.
EX: hit with a UAC20, roll on the 40 table, applying 20 points in the first hit and the rest in a second one.
>>
>>46076149
Isn't that LBX only?
>>
>>46075857

The Sandblaster SPA out of ATOW companion is ludicrously good for this. There's a guy in my campaign driving a Stormcrow B with Sandblaster, Weapon Spec UAC/20, and Hot Dog, and it's just absolutely brutal.
>>
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>>46075857
>>46075896
>>46076085
It's 41.67% for the second shot to hit.
>>
>>46075857
Generally I think it is as long as you're not doing it while taking potshots (10s or more). 9s you might want to think about it, 8s or lower double-tap unless you can't handle the heat/ammo expenditure.
>>
>>46076191
I had a guy with sandblaster driving a Nightstar-9SS. It should be illegal to do something like that
>>
>>46076178
LBX only.

With UACs, roll on the 2 table.
>>
>>46076314
>Nightstar-9SS
It's not the best of the bunch, but that's a fucking fun mech
>>
>>46076646
It really is great. For me, it's up there with the Berserker in terms of mechs that are just pure fun to run
>>
>>46075729

Take the limiters off the MGs.

Deals d6 of damage, that amount of heat to you, and eats 3 times that amount of ammo.
>>
>>46076178
>>46076403
Well yeah, I was thinking about a possible houserule for handling rapid-fire weapons.

Sorry if I wasn't clear.
>>
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Best Black Knight variant? Thinking of picking one up for 3062+ games and would be looking to convert it
>>
>>46077935
the 9-KNT
It upgrades like a champ.
>>
>>46076646
>>46076314
IS LBX20s taking up 11 crits is a fucking crime
>>
>>46077384
>Deals d6 of damage, that amount of heat to you, and eats 3 times that amount of ammo.
I thought it did a d6 number of hits, so 1d6x2 damage for regular MGs etcetera. The rest of that is definitely right.

It's how to make a Piranha into a Nova on acid.
>>
>>46077425
Combine your idea with aerospace rules:
roll on the C40 collumn and if it's more than 20 dmg divide in two equal clusters.
>>
>>46078117
PREACH
It grinds my gears so fucking bad
>>
>>46077935
SL version

THE BLACK KNIGHT ALWAYS TRIUMPHS
>>
>>46077425
Or go back to the old rules and roll a seperate hit for each shot. Makes a Hunchback IIC with UAC/20s a monster on a city map
>>
>>46078201
As far as I can tell it's solely intended to dick the IS over
>>
>>46078303
This would make UACs terribad though.
>Make 6 to-hit rolls each with a jam on 5 or less.
Haha it's jamming time!

At the very least they would need a BV reduction.
Not saying it wouldn't be fun though.
>>
>>46078475
>UACs
I meant RACs if the context didn't clue you in.
>>
>>46078303

>the old rules

That's never been a rule anon. As in ever. It's always been one to-hit roll, jam on a 2.

Granted two to-hit rolls and jamming only on two consecutive 2s would work a fuck ton better since the SRM-2 table dicks you over most of the time and a 1/36 jam chance is ridiculous when the supposedly less advanced R-A/Cs can be cleared with a PSR.
>>
>>46078543
>when the supposedly less advanced R-A/Cs can be cleared with a PSR.

Don't you have to do no movement or shooting that turn though?

I don't think I've ever had a RAC jam on me, oddly enough. Use the damn things on 5-shot burst often enough.

And yet the second I touch a UAC, *clickclickJAM*
>>
>>46078543
It seems silly that UACs still don't have an unjam mechanism (or at least have reduced the risk of it) after all these years, especially the clan version.
>>
>>46078647

Only stand still or walk, no weapon fire/spotting/tag. And apparently it's Gunnery +3, not Piloting.

Even so it's an option U-A/Cs lack.

I suppose you could argue the fluff of a R-A/C jam being an actual jam in the firing mechanism while U-A/Cs burn out the firing circuitry. Redundancies are for weenies, like those useless fucking Wolves. JAGUAR HARDER, JAM ON!
>>
>>46078762
>Only stand still or walk, no weapon fire/spotting/tag

Never really understood this restriction

>And apparently it's Gunnery +3, not Piloting

Is there anything else that calls for a gunnery roll?
>>
How many people here have run Solaris VII campaigns? Any memorable matches or pilots? Any good customs that you want to post?
>>
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>>46079150
Been in a few, never run. Doesn't appeal to me as a GM. The grinders I was in were okay, but one campaign was mediocre and the other was poorly run and rife with favoritism. Not enough duration on either to do much customizing.
>>
>>46078543
>>46078647
>>46078675
>>46078762

I'm the one who requested unofficial optional UAC unjam and for UAC's to fire twice instead of rolling on the 2 column be added into MM.

The only drawback that got introduced is if you use the double-tap rule, MM rolls the jam check twice, once per shot. So pick your poison, I guess, roll on the cluster table with 1 chance to jam, or actually have a full attack roll for each shot, but double the chance of jam.
>>
>>46079150
Solaris campaigns suck desu. Either you're having big multi-man matches all the time, or only one or two people are fighting at any one time, and given the incentives to win and less need for flexibility people tend to end up with even more boring machines than usual
>>
As we know, the Wolf Empire has a big problem in terms of the loyalty of the lower levels of its touman. And since this is Battletech the best way to make people love you is to build a mech that appeals to their weirdo space nationalism. What's the most FWL mech they could dust off and give the IIC treatment? It shouldn't be one the FWL is currently using, because that could be confusing for the poor fellows.
>>
>>46079423
They have the tools; it's call the Orion IIC. That or they could do an Albatross IIC.
>>
>>46079466
>It shouldn't be one the FWL is currently using, because that could be confusing for the poor fellows.

Basically I'm thinking the Wolves go "Well we've got an [X] and they don't so neener-neener!"
>>
>>46069670
>Sounds like Star wars EU in quality
More or less. Stackpole wrote for both, so there's that parallel as well, for good or for ill.
>>
>>46073004
>And Ben needs to not be allowed to write stuff for factions he likes anymore.
So much this. So very much this.
>>
>>46079508
Anvil? Any of the things that were lost with Gibson, really.
>>
>>46051580

Post more Battle Armor designs. They're actually my favorite parts of BTech. The combined arms element with mechs gives me a huge boner too.
>>
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>>46079150

I ran one as a summer campaign between the end of a long RP-heavy campaign and the start of another. Worked something like this:

1) Each player picks a stable, which gives them a specific bonus (usually what's in the SVII sourcebook), though some are modified for balance.

2) Each player gets a random selection of Mechs in each weight class. You get 5 mechs per weight class; Clan Mechs counts as 2 units (so if you have 2 medium Clan Mechs, you've a total of 3 mediums). Each player can sacrifice two mechs in a weight class to choose a single IS-tech Mech in that weight class. Availability year was 3065.

3) If a Mech is damaged, it cannot play in that weight class's next game. If a Mech is destroyed, it is removed from your stable. If you lose all the mechs in a weight class, you automatically lose all future matches in that weight class, but you'll get a random Mech (from the bookies) so you can still play against the opponent (and maybe kill his Mech).

4) Each week PCs play a 1v1 game in two weight classes, rolling for game boards as normal for SVII, choosing your Mech from the week's weight class. By the end of the regular season, each player has played 4 games/weight, plus 4 games of lance-on-lance.

5) A win is worth 2 points, a loss=0, and a tie=1. Total up the points at the end of the regular season.

6) Seed players based on number of points; tiebreakers are the number of wins in just the Light category, then the Medium, then the 4v4, then Heavy, then Assault, then a die roll.

7) Playoffs use only Mechs remaining. Randomly determine the weight class used, then the maps. Each round is single-elimination, but a Swiss or doubles system could easily be used, based on number of players.

8) Final round used rolling Ishiyama arena maps in a full double-blind scenario. If I were to do it again, I'd go with a best-of-3 games tournament final: 1 LvL or MvM...1 HvH or AvA...and 1 4v4 game with one unit from each weight. All double-blind.
>>
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/btg/, we have a problem, and that problem can only be solved with MERMURDER.

Unless you were confused, this is a design challenge. Underwater mechs in the dark age please.
>>
Have any of you guys watched MSG: Iron-blooded orphans? I feel like im watching an ATB campaign turned into a gundam series
>>
>>46079508
>>46079423
>>46079466
There are perhaps 4 designs they could go for imo.

1) Icarus/Icarus II - The first mech the FWL made, depending on how you count it. They were produced up until the 1st SW, and a few survived past 3025. Gilmour Militech resurrected and upgraded it for a small run in 3073, calling it the ICR-2S. Which then goes extinct by the Dark Age.

Except then the Republic gets the Icarus II ICR-2R for some reason.

2) Hector - The first/second design mass produced by the FWL, the Hector was perhaps considered a "cavalry" heavy in 2471. It quickly became the FWL's workhorse and started the love affair with large lasers. It had several key flaws and was unloved by the mechjocks that had to deal with it, but it held its own for 50 turbulent years. Supposedly, no Hectors survived the Age of War. While digging around, I found that the MUL lists the FWL as making the Hector HOR-1B in the Jihad and the Regulan Fiefs as users in the Early Republic era.

3) Eagle - Curtiss Militech started producing this one in 3056, and did so until the factory on Paradise was destroyed by Regulan idiocy in 3080. The Duchy of Tamarind-Abbey was apparently trying to acquire production rights for the Eagle in 3085.

MUL data for the Eagle is a mess.

4) Apollo - Wolves captured the factory on Keystone.
>>
>>46080351
If the Regulans were the guys with the Hectors, then maybe we can see a Sea Fox-made Hector IIC. 5/8 onna XL, 2 CERLLs, leg AP Gauss, maybe even Ferro-Lam.
>>
>>46080457
>If the Regulans were the guys with the Hectors, then maybe we can see a Sea Fox-made Hector IIC

I really don't see the connection. They sold the Regulans an LRM15. Meanwhile the Clan Protectorate is busy trying to prop itself up. If anything that's who would be getting a Fox-made Hector IIC, but even that seems like a stretch.
>>
>>46080534
Regulans are in the League now, remember. So is the Clan Protectorate.
>>
How hard would it be to upgrade a primitive mech to more modern gear? Like using a modern engine and stuff.
>>
>>46080610
Still doesn't make sense, IMO. Sharkfoxes like their stuff hightech and expensive, even for themselves. Since they can afford it and all.
>>
>>46079508
I know, but but... the Orion is Kerensky's Mech,and they could bond over it...
>>
>>46080534
What better way to promote unity in the new League than an old classic updated? Now, the Hector IIC, from the Angel II factories!

(BUY SEA FOX, BE A PATRIOT)
>>
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>>46080680
>yfw Wolf merchants get out-jewed
>>
>>46080610
Wait, the Regulans joined the nuFWL? When?
>>
>>46080995
Between 3145 and 3150. They got blockaded into submission. There's an implication that some dickery went on behind the scenes, possibly involving Jessica Marik being assassinated.
>>
>>46081029
Cuh-razy, man. Jessica assassinated?
>>
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>>46080457
Or alternately, maybe a modern rebuild without using Clan tech?
Heavy cavalry mech using too many LLs, feels FWL made to me.
>>
>>46079466
Even better, 3150 NTNU brings us the Orion C, which should be a goddamn monster
>>
>>46081208
>too many LLs
No such thing, you heretic.
>>
>>46081219
How would it be any more of a monster than the IIC?
>>
>>46080351
>It quickly became the FWL's workhorse
>People had to find a way to use the Hector
Those poor bastards
>>
>>46081421
Hey, when it first debuted it wasn't that bad.
>>
>>46081421
'Mech Fever, Anon. Anything went back then, kinda like when the Age of Flight first started. Most designers literally couldn't know better for the most part, beyond some basic common sense shit. Which you think would not include ammo bins in the locomotion system of your 'Mech, but what do I know?
>>
>>46081494
To be fair, I wouldn't expect some MG ammo on the side of my Abrams to destroy it when cooking off either.

And /btg/ loves it when Wrasslehog does it.
>>
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>>46080088
>Lasers
>Underwater
>LaughingRamius.png
Not even once would I make lasers the primary. LRTs a best, all others are number two or lower. Especially when they fucked MMLs by taking away the Torpedo loads.

In response, have the Jew Fox heavy that I submitted along with the Kitefin.
>>
Can you knock enemy mechs over when you charge them?
>>
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>>46076191
>80% chance to hit with both rounds.
>>
>>46081526
>And /btg/ loves it when Wrasslehog does it.
You know where wrasslehog hides their ammo?
>>
>>46079150
I ran a RP-heavy one once, when I had only two players, so I could run one.
the very first match was pretty memorable; it was a Car Wars-style Amateur Night match with eight dispossessed assholes in clapped-out old Stingers, if you win you get to keep yours.
to make things "interesting", they'd ripped out all the normal weapons for a six-pack of RL/10s on each. needless to say, it devolved into an amazing clusterfuck of a mech fistfight because everybody had blown their rockets pretty quick (the PC in that match alpha-strike'd to kill an opponent in the first round and spent the rest of the match jumping and punching). another guy (NPC) DFA'd a guy and destroyed his CT, but the blowback damage blew both of his legs off and he passed out when he hit the ground. it was great
there was also the match where one of the PCs decided to fight the match drunk as a publicity stunt; he, in front of cameras, sat down and drank an entire case of Reed's Brew beer (they were part of this tiny-ass periphery stable, and Reed's Brew was one of their sponsors) before the match to show his contempt for his opponent. he ended up winning with a drunken bodyslam into the arena walls that busted his opponent's XL by destroying the LT. that was pretty fun, too

here's a custom Bandersnatch (serial number 008) that one of the PCs commissioned later in the campaign and got famous with
>>
>>46081581

Put a lance of Demolisher IIs inside bunkers and give them 2/7 crews and Sandblaster SPAs, and watch your PCs go "lol, NOPE" and reach for the nukes.
>>
>>46081661
>Put a lance of Demolisher IIs inside bunkers and give them 2/7 crews and Sandblaster SPA

Fuck THAT.

*searches for Schiltron AIV record sheets*
>>
>>46081661
They already do that. To the point where we had to institute a moratorium on WMDs because we went full MAD. Think of a dozen Long Tom Tanks with Thermobarics. And because I was trying to make Elementals that acted more like the MI with backpack nuke launchers.
>>
To be honest, I'm getting uncomfortable with all the space jew shit. Next thing it'll be space wops, space niggers and space mexicans and then we'll get the space KKK and bleh.
>>
>>46081803
How is that even fun to play? How did you stomach it long enough to get to that point in the first place.
>>
>>46081823
>space wops
FWL
>space niggers
Clans
>space spics
Uh...Taurians?
>Space KKK
Blakists

>>>/reddit/
>>
>>46081838
Too long playing Amaris/Kerensky battles. It isn't fun to play in other circumstances, but Succession Wars style games aren't SW games without NBC fucking everywhere.
>>
>>46081571
I don't think so, but iirc there's a TacOps/house rule for it?
>>
>>46081803
>thermobarics
>WMD
[LAUGHING RUSSIANS, EXPLODING CHECHENS]
>>
>>46081571
If you do enough damage, then yes.
For example the Devastator MUSE EARTH, 100 tons charging 10 hexes deals 100 points of damage, easily enough to force a PSR.
>>
What's your favorite Clan brawling mech? Getting started on a campaign soon and I'm tired of the typical moonwalking Clanners, so I intend to get all up in my opponent's shit and show them the true meaning of Zell.
>>
>>46081838
It's CA; it's the only way he can get an erection
>>
>>46082088
False, it's making Perseus variants.
Oh wait, I did it to myself.
>>
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>>46082132
I thought it was underwater warcrimes
>>
>>46082227
Running underwater fights is a pain in the ass, since most people also want surface battles to go with it. Needing twice the tables plus the equivalent of double blind is exhausting.
>>
>>46081357
It's basically a Ferrolam Clantech ON2-M.
>>
>>46081962
Stormcrow B. It's like a Nova and a Hunchie IIC had a baby.
>>
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>>46081873
I want to play in your campaigns.
>>
>>46081956
Okay, rhetorical question being asked because I have to share the mental image that produced...
When that mech charges into a 20 ton mech that doesn't have 100 points total between armor and structure, does it get to continue moving the full distance through the shrapnel cloud produced?
>>
>>46081531
There was no other way to put a headcapper underwater. And with 7MP in said water, the shorter range isn't really that bad.

The laser AMS was iffy though because I'm not 100 percent certain that it works underwater.
>>
>>46081962
Hellion B is a monster of a light mech.
>>
>>46083004
>The laser AMS was iffy though because I'm not 100 percent certain that it works underwater.
It does, and it's pretty damn handy in that environment.
>>
Design Challenge: take your favorite post-3050 mech and build a 3025 downgrade of it
>>
>>46083772
I remember when we did this years ago. It was so fun it became btg TRO
>>
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>>46083772
>>
>>46083772
Hellstar, Banshee-3M.
>>
>>46083811
wait what
>>
>>46081661
How do bunkers work?
>>
>>46083772
I don't really like the Malice that much, but fuck it, this qualifies.

And in 3025 it's a damn fine ride.
>>
>>46084133
That's about the best multi-AC5 design I've ever seen, good job
>>
>>46084021
IIRC We had the idea of making a fan TRO after a design challenge similar to >>46083772
>>
>>46083772
since it was basically impossible to downgrade the bandersnatch without producing something that wasn't really a bandersnatch, i went with the Emperor and Nightstar
the Emperor had to downgrade the LLs to MLs to keep the AC/10s and not generally turn into a fat rifleman, but I think it's alright now

as for the Nightstar, I went two ways; a reverse-3050 swap of GRs to AC-20s, which produced a vicious brawler, though slightly undersinked; kinda like a king crab, actually. the second kept the standoff nature with a GR-to-AC-10 swap and is pretty well sinked.
it kinda came out as an explode-y awesome
>>
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>>46083772
>>46084565
shit, forgot the image
>>
Where can I find record sheets for rifle and laser infantry? All I've been able to find is blank infantry sheets.
>>
Can you put Modular Armor on vees?
>>
>>46081962
I like the Timber Wolf configuration D, though I'm not sure if it counts as a "true" brawling 'mech.
>>
>>46084693

I think in Total Warfare they made generic sheets with platoon info for damage/troopers alive in the tables.

You might need to go back to BMR or CityTech.
>>
sled I miss you T_T
>>
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>>46076191
For more conventional uses, I like the direct blow rules. Since the MoS gets applied to the cluster roll, even a +1 tips the scales prety good for second shot accuracy, making it perfect for double tapping on easy shots.

>>46083004
>There was no other way to put a headcapper underwater.
HPPC/cER PPC+ capacitor.
>>
Getting back into BT after a long time away, and looking for a new faction to boot. Old Clanfag, and now my Clan is gone.

A buddy was telling me about Andurien revolting from the rest of the FWL so that it could invade the Capellans, and a faction rabid enough to attack their own guys who won't let them attack the other guys appeals to me.

So, what do they build, how do they fight, what are they up to now?
>>
>>46085560
unfortunately, the way things are now, the Andurenians are more interested in sucking the CapCon's dick than kicking their ass
>>
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>>46083772
I don't hate this, actually. Feels like a heavier Rifleman.
>>
>>46084785
Yes. But given that unlike hardened, vees still take the MP hit, and vees can carry so much armor in the first place, I don't see much point.
Outside of really light vehicles, maxing armor is rarely worth it.
>>
Can VTOL support vehicles mount external stores hard points if you're using the TacOps VTOL ordnance rules?
>>
>>46085863
Also, I can't find the weight for Advanced Fire Control in TechManual. Based on the 5% for basic, I'm guessing 10%?
>>
>>46086194
Nevermind, found it.

Fuck the "round to the nearest half-ton" rule, though. There's no difference between Basic and Advanced tonnage-wise until you hit 5+ tons of weapon, and it means the fire control on this VTOL I'm making is 1/20th of the weight.
>>
>>46085863
TM says only fixed wing SVs can mount hardpoints, so I would say no.

>>46086194
Yes. See Fire Control Systems, pg 21.
>>
>>46086386
>pg 21.
217, I mean.
>>
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So here it is. Infantry squad, door guns, goes pretty fast, not very armored.
>>
>>46086606
>support vees
I still don't get this. If you're gonna use it in a combat zone, what's the difference between this and a cheap ass light VTOL that has an Infantry Compartment, two side-mount MGs, and something on the chin? BV?
>>
>>46086386

>TM says

I think there was a TacOps rule to give VTOLs bomb slots. I know a lot of groups use it as a house rule.

>>46086640

If you build a vee with really advanced tech levels you can get something that's almost as good as a normal combat vehicle of that mass. Normal VTOLs stop at 30 tons, Support Vee VTOLs can go to 60.

Also fluff, this could be an Age of War vee or something that was originally civilian and got repurposed. Or a paramilitary design like for SWAT or some shit.

The weapons on it you couldn't put on a normal combat vee either, they're RPG-scale weapons rather than BT-scale ones.
>>
>>46086606
Your SV is too heavy to do some of the things its doing. On a medium/large SV (5 tons+) you round everything to the half ton, so your armor and fuel numbers don't work, and crew seating is automatically included, so you at least don't need to account for that weight. You also can't mount light and medium weapons on them.
>>
>>46087123
>I think there was a TacOps rule to give VTOLs bomb slots. I know a lot of groups use it as a house rule.

Yes, but support vehicles don't automatically get the ability to carry external stores like combat fighters/ASFs do, their hardpoints are items that must be allocated and occupy weight and space, and as said, only fixed wing SVs are allowed to carry them per the hardpoint construction rules.

Logically speaking there's no reason you couldn't but them on support VTOLs, but the rules as they are mean it's definitely in house rules territory for SVTOLs. Personally I'd have no issue at the table, as long as you properly constructed the SVTOL to accommodate the hardpoints.
>>
>>46087123
>Normal VTOLs stop at 30 tons, Support Vee VTOLs can go to 60.
Superheavy combat VTOLs also go up to 60 tons though.
>>
>>46087811

Don't attacks against Superheavies get a to-hit bonus for the size?

I know they have to armour an extra four locations, even if they can double the total armour due to their higher mass the per-facing armour and IS might actually turn out to be lower in practice, I haven't really run those numbers.
>>
>>46089556
Actually, it's large support vehicles, including SVTOLs over 30 tons, that suffer that, not superheavy CVs.

TacOps pg 378:
"Super-Heavy Combat Vehicles of all kinds follow the standard rules for gameplay as their standard weight relatives."

Conversely, TW pg 110:
"All weapon attacks against Large Support Vehicles (including Airships and Fixed-Wing craft) and grounded small craft receive a –1 to-hit modifier, while all physical attacks receive –2 to-hit modifier."
>>
>>46089556
And also from TacOps
"All Super-Heavy Combat Vehicles apart from VTOLs use the Super-Heavy Vehicle Hit Locations Table, and must apply armor and structure to 6 facings (plus any mounted turrets) rather than 4."
>>
>>46057499
I know this is OT, but can you talk to me of base colours (makes and such) and the basic techniques you used to paint these guys up?

They are so awesomely nice and I'm waiting for a batch to show up on my door

Thanks!
>>
>>46085058
>You might need to go back to BMR or CityTech.

I'm familiar with citytech, which one is bmr?
>>
>>46090030

BattleTech Master Rules.
>>
>>46090030
Battletech Master Rules, probably.
>>
Lets have things that can't be made in this setting and reason why.

>Land-Air Protomechs & Protovees
The issues with these are both ones of weight (just how ARE you supposed to fit the transformation tech into a Proto chassis alongside all the other stuff?) and pilot ethics (Lorewise this is pretty self explanetory when you consider the things Clanner scientists had to do the pilots in order to get them to pilot Quad Proto's sucessfully.)
>>
>>46090286
Drone and Robotic BA and Protos can't be done for inexplicable reasons.

Unless I'm missing something in AToW or somewhere.
>>
>>46085276
i miss u too bb

>>46085560
Your bud has it backwards. The post-Jihad Andurien revolt had more to do with general independence, and they've been building ties with the Canopians and Capellans to help protect their sovereignty.

If you want:
>a faction rabid enough to attack their own guys who won't let them attack the other guys
...then I'd suggest going Regulus instead.

If you're still interested in Andurien, they produce the:

>WSP-3M Wasp (Shiro III)
- -
>BJ2-O Blackjack (Shiro III)
>HER-5S/5SA/5Sr Hermes II (Shiro III)
>SR1-O Strider (Shiro III)
- -
>QKD-9M Quickdraw (Shiro III)
- -
>STK-3Fb/6M Stalker (Shiro III)
>STK-9A Stalker II (Shiro III)
- -
>Harasser
>Galleon
>Aeron
>Moltke
>Thumper
>Ontos
- -
>Deathstalker
>Riever
>Stingray
>Intruder

They've got a lighter core of 'Mechs that work well as support units for the very solid tank core. They're heavy users of combined arms and aerospace, so field lots of conventional infantry and vehicles to get the most out of their stuff.
>>
>>46090946
He doesn't have it backwards, it's literally what Andurien did.
>>
>>46090946
>Your bud has it backwards. The post-Jihad Andurien revolt had more to do with general independence, and they've been building ties with the Canopians and Capellans to help protect their sovereignty.

I'm guessing his buddy meant one of the earlier ones
>>
>>46090946
>and they've been building ties with the Canopians and Capellans to help protect their sovereignty.
Yup, bundling ties with one ancient enemy and one ally to that ancient enemy who threw them to the wolves.
Quality writing! Don't look at the man behind the patio!
>>
Canv a anyone give me an overview of tactical and strategic doctrine in BT? Especially interested in how it varies between factions. For example, are the Lyrans focused on the coup de main? Does the FWL follow a "deep battle" doctrine? How do Capellans use their augmented lances tactically? Do the vees act as the anvil, are they outriders, do they operate tightly or loosely?
>>
>>46091046
The guy used to be a Clanner. I doubt he's moving backwards in the timeline, so I assume he's more interesting in the "modern" Andurien rather than the 3030-era Andurien.

>>46091120
Andurien wanted independence, but wasn't powerful enough to keep it on their own.

Option A would be to sit around on their meager industrial base, importing military hardware from Regulus and hoping the League wouldn't invade them any time soon.

Option B would be to re-open diplomatic ties with Canopus and somehow set up a trade alliance with them and their own allies, the Capellans. With that trade pact set, any League offensive would set the Canopians and Capellans against them.

End result: the three States get what they want out of the alliance. The Capellans get another trade partner and a buffer state they can prop up against the League. The Canopians get an ally that reduces their own dependency on a potentially unstable Capellan state. And the Anduriens join a power block that reduces the chances of any armed conflict occurring on their worlds. Win/Win/Win.
>>
>>46091317
Andurien did it in the Jihad and in the Dark Age as sell.
>>
>>46091317
Capellan detected
>>
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>http://www.ebay.com/itm/Battletech-5th-Lyran-Guards-Scout-Lance-/291708030801?&_trksid=p2056016.l4276

>Scout Lance

>Berserker, Emperor, Templar, Caesar.

Cheeky fucker.
>>
>>46091120
>one ancient enemy and one ally to that ancient enemy who threw them to the wolves.
>ancient
Key word there. Despite what edgier writings might have you believe, realistic feuds don't last more than a generation unless one or more sides keeps attacking or counterattacking to re-ignite the feud.
Andurien and the CC hadn't attacked each other in 35 years when they signed a non-agression pact. They got nothing but shit and Blakists shooting at them from the rest of the League since then. They didn't actually join an alliance until close to 100 years after the CC and the Duchy had last fought.

There are a lot of things about the CC to hate, but painting the Anduriens as flip-flopping bitches is just willfully ignorant.
>>
>>46091334
Uhhh....you're gonna have to tell me what sourcebooks you've read that said Andurien declared independence during the Jihad/Dark Age to attack the Cappies.
>>
>>46091262

Sad to say there really isn't one. Certain factions are supposed to do certain things but in the fluff the protagonists do all the smart things and the antagonists do all the dumb things no matter what their doctrine calls for.
>>
>>46091362
>painting the Anduriens as flip-flopping bitches is just willfully ignorant.
Hey Coleman, despite the writing you may forget there were waves of Andurien attacks on Capellan targets in the 3060s and 3070s before the non-aggression pact. And Capellan attacks too.

>>46091425
I don't think Andurien formally bothered seceding in the Jihad, they just did their own thing, including launching attacks on their oldest allies, the CapCon, in 3069 and 3070.
>>
>>46091576
Andurien declared independence in 3075, with the visit from Centrella happening just after. And that visit was basically made to warn Andurien that they could either play nice or face a C/C invasion on their own.

All things considered I'd say Andurien made the right choice.
>>
>>46091317
All those options do is expose the nonsensical nature of Andurien "independence".
Within the League they had safety and stability with representation in a parliament and, before their chimpout to invade the Confederation, their own brigade of troops.

Being "independent" means they have to go sucking up to one state that literally has slavery and another that's so authoritarian it should make their heads spin.

Andurien independence makes sense in terms of short-sighted Humphrey ambition for power, but the people of the duchy itself should be adamantly opposed to it. Their entire independent movement literally stems from a Humphreys being butthurt anyway.
>>
>>46091656
well yeah I'd suck up too if The Man Who Shot CGL's Sales were writing the faction opposite me
>>
>>46091675
>All those options do is expose the nonsensical nature of Andurien "independence".
National pride goes a long way towards justifying "nonsensical independence" in the eyes of many. Patriotism is rarely a rational sentiment; I should know, I live in Quebec.
>>
>>46091776
Still wouldn't mind some consistency instead of everyone sucking Liao dick.
Anduriens are described as loathing the idea of a merger the Confederation. Being allies shouldn't be much less disgusting to them given their history and utter lack of cultural similarities.

Unless Anduriens are just meant to be seen as utter retards, I guess.
>>
>>46091899
>Still wouldn't mind some consistency instead of everyone sucking Liao dick.
Welcome to being a faction that isn't the suns and borders the capcon. You have three options:
1:Give up and hail your new porch overlords
2:Create an AU and ramble on endlessly about it, though nobody else cares much
3: Suffer endlessly
What's it gonna be?
>>
>>46091961
I already play Liao so I'm set. I just preferred when we were the underdogs instead of everything being lined up for us to win.
>>
>>46091961
>Create an AU and ramble on endlessly about it, though nobody else cares much
Do I detect some unhappiness here?
>>
>>46092040
Not really. I've just noticed a bit of a trend of people who are fans of one of the Xin Sheng Expansion Pack factions (usually taurian but sometimes MoC) making longwinded posts about their AUs and getting either no responses at all or only responses from fellow fans of those factions
I kinda feel a bit sad for them, so much effort for so little response
>>
>>46092104
What a weird remark to make.
>>
>>46051888
They seem frivolous.
>>
>>46068843
Twilight of the Clans is pretty good. The Gressman books are probably the best written BT novels.
>>
>>46072949
He also copy-pasted stuff from the War of '39 book. Really lazy.
>>
Wantec is droppin' clues and it looks like we've gonna get an Imperio-related product sometime soon.
>>
>>46092833
FM Escorpion Imperio?
Boner yes
>>
>>46093231
I'd put better odds on TTS: some minor EI planet
>>
New thread here:
>>46093678
Thread posts: 315
Thread images: 36


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