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/btg/ - BattleTech General

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The /btg/ is dead, long live /btg/!

Escorpión Imperio Edition

Old Thread: >>46051580

===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam) spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
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>>46093678
HAHA VULCAN & ROMULUS
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>>46093678
THE BLACK KNIGHT ALWAYS TRIUMPHS
>>
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Design Challenge: Make Sandworm-Mounted Infantry.
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>>46094639
>>
>>46094639
Are there rules for making superheavy megafauna? Cause shaihulud would be amazing.
>>
>>46094921
IIRC yeah. I think it's in the AToW Companion
>>
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Battletech General: 3050 Swimsuit Edition
>>
>>46095761
>not posting swimsuit faction waifus
pls
>>
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>>46095761
>>
>>46097203
What Mechs would the Cobra Unit Use?
>The Fury: Firelord Sillymech
>>
>>46095894

>whining about someone not posting waifus.
pls. Get your fix somewhere else.
>>
This just in: the new Imperio product is a "Spotlight On".
What would /btg/ want from one of those products, if anything? I'm curious if people have expectations there.
>>
>>46099241
What the hell is going on in the IE circa 3145, some new designs, hints of what the Homeworld Clans are up to.
>>
>>46099278

Yes please.
>>
>>46099278
Thirded
>>
>>46099241

"Spotlight on" is a good idea. IMO the first topic should be Loren's finances.
>>
>>46099241
Fucking signed >>46099278

>>46097955
One of them has to have hardened armor in the head, a bunch of nonlethal weapons, be an Omni, and look like a pre-existing 'Mech. Bonus points if it has pre-existing head damage.
>>
>>46099738
I don't get that allusion.
>>
>>46099605
#shrekt
>>
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>>46099738
It was a bad reference to the new MGS game, and the main character apparently having an invincible head/brain, but still a damaged one.

THRED'S DED POAST SHITTY TONKS
>>
>>46099738
>One of them has to have hardened armor in the head
Sorry, omnis can't into hardened.
>>
>>46100375
oops, meant to link to >>46099853. i'm tired.
>>
>>46100390
>implying Kojima cares about rules
>>
>>46100410
Kojima and his overhyped pile of nonsensical shit can suck a dick.
>>
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>>46100375
It isn't shitty, but it IS a tank
>>
>>46100624
I agree with you, actually. Though his games are good for a laugh, if nothing else, since you can do such strange shit in them and the plots are pure madness. It's like watching some neckbeard from /tg/ get executive power over something he knows nothing about, like actual game design, and seeing what sorts of insane autistic shit he'd do with said power, and the guarantee it'd be published no matter what. I mean the fucker put the chick he was banging into the game as a character, AND made her look like a slut and got a thumbs-up from the girl he was banging. I mean who else gets to DO shit like that? Absolute madman.

But yeah, as a "visionary gamemaker" he's overrated to high hell and back.
>>
>>46100755
Oh yeah, this thing. Four of any big gun is intimidating, of course. Needs support to keep infantry off of it unless LB-X have some kind of utility I didn't know about (which would not surprise me since an LB-X is basically a grapeshot cannon) but other than that, woe to any other tanks anywhere within 500m of this thing.

MFW apparently my tank actually is shitty even though I designed it to be at least decent
>>
>>46100826
Your tank suffers from the fact that tanks can't mount DHS, really. I think a regular PPC+GR combo would be better than the capp'd HPPC
>>
>>46100873
I suppose that's fair. I was mostly trying to design a sort of "mobile defense turret" that you just can't kill. I should stick with simpler concepts, I suppose. It's what I know.
>>
>>46101082
It DOES let you force a PSR at a longer range than an AC/20 with a single hit, so there is that.
It's not a BAD tank by any means, just unoptimized
>>
>>46094022
wut
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>>46101164
Honestly it's probably held back a lot by the Hardened Armor. I could change it out or strip some off and put a missile system on it or something. The issue is that it can only PSR once every other turn, which is what the RAC was supposed to be for (sustained fire); that and crit-seeking if you like that kind of thing. I have an idea though... have this while I tinker.
>>
>>46100624
QFT. Pretty sure he's just on crack 24/7 but nobody else cares to stop his madness.
>>
>>46101233
Use a T-bolt 20 and ammo instead. Same damage/range, about the same weight with ammo, but indirect-fire capable and importantly able to fire every turn.
>>
>>46100873
I did toy with allowing Tanks to mount DHS, though they only get 5 free ones in the engine, and any heat not used is considered wasted for the purposes of construction, so it penalizes you for going for odd heat numbers. It turns energy tanks into something slightly more viable. Imagine a Schreck with 10 more tons of armor!
>>
>>46101339
[BUYING LARGE QUANTITIES OF DAVY CROCKETTS ENSUES]
>>
>>46101291
T-bolts are good, and I like them, but I wasn't trying to design a massive Sheridan, but... eh, we'll see. At this point it's basically a new design anyway so I'll play around with it later.

>>46101339
PROPOSAL: Make it so that tonks mounting DHS have to sink ballistic/missile heat as well. Maybe they get free environmental sealing out of the deal like 'Mechs do so that the DHS work properly or some bullshittium reason.
>>
>mfw the Cizin is a hover-jenner
>>
>>46101339

Makes tanks too good. They should be objectively inferior to Mechs.
>>
>>46101452
>PROPOSAL: Make it so that tonks mounting DHS have to sink ballistic/missile heat as well.

But then they're just extra-shitty mechs.
>>
Can anyone post the MW 3E Lifepaths stuff? I wanna roll up a character with it.
>>
>>46101707
They're still incredibly fragile for their overall tonnage and armor, despite DHS.

>>46101452
>>PROPOSAL: Make it so that tonks mounting DHS have to sink ballistic/missile heat as well. Maybe they get free environmental sealing out of the deal like 'Mechs do so that the DHS work properly or some bullshittium reason.
But then there was no point for the DHS. That's a downgrade of pretty heavy proportions.
>>
Is it possible to make an interesting omni anymore?
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>>46099241
Source?
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>>46102081
Omni quads
Omni Tripods
Omni vehicles
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I remember seeing a chart with LRM efficiency. Anyone have it?
>>
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Just picked up a Storm Crow Prime/B
Any tips on how to magnetize this sucker, or know another easy way of making the arms interchangable?
>>
>>46102081
Omni-engineer-mech. LRM config, Fluid Gun config, bridgelayer config, demolition config with arty cannon.
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>>46102414
But you can do that on any omni with the pod space
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>>46101339
I did something similar, except the ten engine HS stayed single, but vees could use the old prototype DHS from them very early sourcebooks (and now apparently one of those XTRO things) I think I had them take up slots like weapons, one slot per three sinks or something. It worked out alright, but it lead to a glut of what amounted to ERPPC Schrecks, which were kinda boring, so I stopped using it for campaigns
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>>46102353
>>
>>46099241
is this wishful thinking, or was this actually announced somewhere?
>>
Are the JHS 3072 MD creation rules for AToW, or an earlier edition?
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>>46103156
Danke schoen
>>
>>46102684
It was discussed a few weeks ago, that as much as that's entirely possible, only the most special of pilots had custom omni loadouts, and even they rarely did so.
Basically if it's not a standard omni configuration for a mech, it's not happening. As such, use for an engineer omni is valid.
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>>46102684
Build around the very few things that can't be pod-mounted. I have a series of Omnis that are: a 5/8 Partial Wing 50T, a 6/9[12] MASC 60T, a 5/8 70T with AES, and a 2/3 100T with TSM Torso cockpit and lots of Armored components.

I keep going back to them, tweaking the configs to find that fine balance between optimized and interesting. Somehow I think they'll never really be done.

Pic not related, just a spinoff of the 70T one.
>>
BA heavy flamers are 350 kg and BA regular flamers are 150 kg, right? Also, it's legal to mount 4 DWP'd weapons on a suit?
>>
>>46101962
here ya go
>>
>>46103638

AoW came out two years after JHS '72, so the MD rules will be for MW3e/CBTRPG.
>>
>>46101871
So... what they already are?
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>>46102029
Wouldn't that make energy vees a lot better? It's only if you choose DHS; "normal" rules Vees would still get to use SHS if they want, with all the rules they already have. I dunno, it sounded like a good idea, but whatever, I'm no dev.
>>
>>46102029
Nah, I like vees being the last bastion of ballistics, and they have great purpose as low-BV filler in a force, which they would lose if they were as mass-efficient as mechs.
>>
>>46107169
>>46107008 here, I think, upon reflection, I agree with this. But I'm biased against high-BV Vees usually, and enjoy designing cheap ones, so maybe DHS on them is a bad/unnecessary idea.
>>
>>46106477
Cool. Also, AToW rules for BA are fucking terrifying. I decided to give my Sigma Zombie a customized Purifier for eating faces and just giving it a Vibro-Battle Claw means his attacks are at +9M AP, +9BD, and a +3 to Martial Arts. And he has a 16 STR on top of that.

Also, is 7 levels in Martial Arts too much?
>>
>>46107008

Well, vees should be better than mechs to begin with. Lower profile, better armor coverage, and motive systems less vulnerable to catastrophic failure (except, perhaps, in the case of hovers).

Honestly, the fundamental premise of Battletech is wrong, and it needs to be corrected, badly. Just because something is science fiction isn't a license to ignore reality.
>>
>>46107244
This is a debate I'm not willing to get into, honestly. You're free to think what you like about it, and are honestly correct, but it's all suspension of disbelief, rule of cool, and "for love of giant robots", and either you're cool with that or you aren't. In an ideal game, each motive type would have its niche, and the game would play as such, but the game's about 'Mechs, so they decided that 'Mechs got the special treatment. I'm sure there's games out there that cater to more well-balanced combined arms. You gotta love giant robots to give it a pass, I'll admit.
>>
>>46105073
>Cappie, Feddie, and Elsie academies
>no PURPLE BIRD or GRORIOUS DRAGON ones
Aww
>>
>>46108270

I think SZMA got a special entry in normal MW3e.

Of course the NACMS is better in every possible way when it got its entry despite the SZMA regimen being supposedly the most hard-core training in the Sphere producing the best warriors.
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>>46108311
Not the Feds fault "I hit it with my katana" doesn't work out as well as coordinated combined arms.
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What can y'all tell me about Proto Mechs that Sarna dosen't? Also, why on earth would folks try to reduce the awesome psychological effects inherent in having them actually look like mythical beasts in their MWO style art reinterpretations?
>>
>>46109087

Not about tactics, it's about ability and bonuses.

SZMA training is written as being the most brutally effective in known space, with SZMA graduates coming out more skilled and psychologically hardened than the graduates of any other academy in the Sphere. Other states pattern their elite programs on the SZMA. Granted a certain amount of tactical rigidity that goes along with this, but their combat skills are supposed to be first-rate.

But due to codex creep and the >muh FedSuns effect, their training is better not just tactically but across the board.

>>46109154

The use horde tactics and a low per-unit BV (especially now that FSM is gone) to overpower the enemy. GreekFire has some good write-ups in the Fan Article section of the OF.
>>
Dead thread dead game
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For the IRC
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>>46110191
LOL, for a moment there I read >Arms are flappable
and thought, what?!
>>
IS Quadvees when?
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>>46110858
I want mechs with 4 arms
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>>46110858

Pretty much whenever you want?

It's the Dark Age, stick whatever weapons or equipment on it you like.
>>
>>46110895
"I'M NOT FINISHED YET!"
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>>46110902
At least with the IS you can have a C3i system to act as the gunner for your Quadvee.
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>>46110916

>TFW killed by Khan Johnny Cage of Clan Ice Hellion

"THAT WAS 500-KERENSKY COCKPIT GLASS, ASSHOLE!"
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>>46110895
>TSM 4 armed mechs mounting claws
Mother of God.
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>>46111348
>Clan Kodiak Multi Bear
Croikey!
>>
>>46111432
Meant Ghost Bear, I am a fool.
>>
>>46105073
>only FWL characters can do fugitive past
>despite literally every other faction having rebellions, some equal or greater in numbers, in the same period of time
This one-trick pony meme needs to end.
>>
>>46112103
You can burn Edge to ignore requirements for paths, so no, it's not "only FWL characters"
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>>46112265
>ignore requirements
So you're kind of missing the point, but whatevs.
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>tfw Wizkids spoiled who's the ilClan
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>>46112520
A lot of their stuff was goofy as fuck.
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>>46112553
Absolutely, but it contractually has to be canon. For all the ribbing CGL gets on their writing, they started with a jumbo double-meat shit sandwich.
>>
>>46112520
Sorry, who are you saying it will be? Can't tell from those cards.
>>
What's a mech that you love that nobody else seems to remember? For me, I'd say the Ostroc and the Imp. Both can tangle with the best, but never quite made it into the big leagues for whatever reason.
>>
>>46113025
Look at the dates.

[BELIEF IN DEVLIN STONE INTENSIFIES]
>>
>>46113311

>RotS survives till at least 3162
>Does not indicate ilKhan for shit.

Dude. Its more likely theres a Republican remnant still out there that DOESN'T control Terra.
>>
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>>46113078
The Imp and the Starslayer were mainstays of our group and really pulled their weight consistently.
>>
>>46111436
>Clan Ghost Bear Multi Kodiak
So what, like sixteen lasers and four Ultra AC20s?
>>
>>46113078

The Urbanmech 60L consistently surprises people I play with.

No one here remembers there's an AC20 version until the first burst of fire either punches huge holes in them or goes whistling over their heads like a freight train.
>>
>>46114197
Sure, why the hell not.
>>
>>46114381
In that case, I'll sign the petition. Even though I miss the punching and the death from above and the kickings.
>>
When do we get spider mechs? Like quads but can run sideways full speed but more weight for extra legs or something.
>>
Where is the Ghost Bear faction Waifu? Is she cozy as fuck, or a total icequeen?
>>
>>46110191
That is brutal, I love it.
>>
/btg/, I am confused, how exactly do Improved Jump Jets work? And what's the point of taking them over regular JJs if you're not going to add enough IJJs to surpass your walking speed? Are they necessary for Partial Wings?
>>
>>46115161
>/btg/, I am confused, how exactly do Improved Jump Jets work?
In character, or in game rules? Game rules they weigh twice as much, take twice as many crits, generate half the heat (round up, still min 3), and allow you to jump up to your running MP.

IC, here's the extract from TM:
>However, even as of his writing, scientists working for Phelan Kell’s exiled Wolf Clan were working on perfecting a more powerful jump jet system, designed to carry ’Mechs farther and with less heat build-up per jump. The first of these functionally improved jump jets finally reached the battlefields in 3069, and the specs were shared with the Lyrans, Draconis Combine, FedSuns and even ComStar—in the effort to provide any edge over Blakist assault forces.
>Curiously enough, the Crusader Wolves also fielded improved jump jets on some of their ’Mechs in 3069, with a few reportedly deployed in their offensives against Falcon-held worlds. This spontaneous appearance may have been the result of Watch agents in the Exiles’ midst, to which Khan Kell may or may not be turning a blind eye during the current crises.

>And what's the point of taking them over regular JJs if you're not going to add enough IJJs to surpass your walking speed?
You really need to be at least dipping into your run speed, or to somehow save enough heat with them that the weight disadvantage they give is equal to or less than the same mass in DHS (which will only happen on XXL engine using lights and mediums). Otherwise just use regular JJs.

>Are they necessary for Partial Wings?
They are not necessary for partial wings from either a rules perspective or a optimization perspective. There are situations where you want a partial wing instead of IJJs, there are situations where you want IJJs instead of a partial wing, and there are situations where you want both (ie: when you want to jump farther than you can run).
>>
>>46114797
Damn, now I'm picturing an omni Spiderzord.
>>
>>46116683
...fuck, by zord I mean zoid. And now that ace Rob Hubbard piece from Zoids is playing in my head.
>>
>>46114909
Both. Likes family, but will knife you if you fuck with the family. Also a cunt who responds to "he's a wolverine" with killing them.

What is the PURPLE BURD waifu like?
>>
>>46118330
what actually happened with clan wolverine? my knowledge is clearly out of date on this.
>>
>>46118533
With the Bears? Some escaped the Annhilation, the Bears let them go. Now the Bears feel guilty about it.
>>
>>46118533
They fought and died like true freedom-loving Scottish Confederate Americans, except the ones who escaped.
>>
>>46118644
>>46118973
Why were they annihilated?
>>
>>46119201
Because they were better than everyone else. Also democracy

>>46118644
No. A Wolverine scientists mixed Wolverine genes with Bear genes.
>>
>>46119201
The party line from the other clans: because they nuked a genetic repository.

The truth: the Wolverine Khan went against the Clan grain and it was decided that an example was required, thus the Trial of Annihilation.
>>
>>46118533
>>46119427
Also, the Blood Spirits, the other "Clan We Did Nothing Wrong" supported them, narrowly avoided being annihilated alongside them and MAY have hidden some of the survivors
>>
>>46119427
So what was the thing that went against the rest? Did they actually nuke a repository or was that out of spite during the trial of annihilation?
>>
>>46119877
They wanted to preserve American style democracy and freedom with the dream of the Star League, instead of following Nicholas Kerensky in a European style tyranny.
>>
>>46119709
> "Clan We Did Nothing Wrong"
What did they do wrong? They just seem bitter over all the other clans chimping out nonstop instead of cooperating.
>>
>>46119981
They really did do nothing wrong, I wasn't being sarcastic
>>
>>46119877
Mostly what >>46119914 said: the Wolverine Khan (Sarah McEvedy) didn't like the path she saw Nicky K taking the clans and went up against him.

IIRC the repository was actually nuked by accident by a Snow Raven ASF, and that was the casus belli for the Annihilation.
>>
>>46120028
>IIRC the repository was actually nuked by accident by a Snow Raven ASF
Are you funnin' me?
>>
>>46120160
They meant to nuke the Wolverines, but a series of unfortunate events led to the SR nuking their own shit.
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>>46120160
Read Betrayal of Ideals, Wolverines were really the good guys all along
>>
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>>46120251
>>46120275
For real? Is the story any good?
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>>46120160
Now that I checked it, the Snow Ravens meant to nuke the Wolverines, but the nuke-carrying ASF was clipped by orbital fire and accidentally blew up Dehra Dun.
>>
>>46120160
>>46120251
>>46120275
Page 56 and on.
>>
I thought the Wolverines were setup by Nicky K, and the Widowmakers were ultimately responsible for the nuking.
>>
>>46120695
The Widowmakers false-flagged a nuke that was played as being a Wolverine attack, then the Snow Ravens went to retaliate with their own nuke, and in the end Dehra Dun got glassed.
>>
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>>46119914
>a European style tyranny.

Yes, we were in fact ruled by a caste fursexual warriors that propagate by combining their collective genetic stock in iron wombs.
>>
>>46120742
nicky k a good boy, he dindu nuffin, need mo' money fo' dem dystopias
>>
>>46120742
Dehra Dun Nuffin
>>
>>46121269
>need mo' money fo' dem dystopias
I think you mean
> need mo' money for' dem eugenix programs
>>
>No, the Maskirova agents are the guys you don't detect. I'm just your standard intellectual, the type that Davion nobles suppress for asking awkward questions. AKA the ones which don't whitewash anything - if you weren't a white bread noble in that FedSuns, you were "liberated" of your property, your basic rights, and even your life because of it.
Look at the anti-Asian riots around the time of the First SW, or the Warrior trilogy for a more recent example to see what a "half" or non-white character went through. They didn't see "Chinese" or "Japanese" - they saw "subhuman".

Don't many of the people in the Draconis March look Japanese and act more like normal Japanese, and hate the Combine for being this insane stereotype?
>>
>>46121480
Oh boy, is this some stormfury?
>Don't many of the people in the Draconis March look Japanese and act more like normal Japanese, and hate the Combine for being this insane stereotype?
Pretty much, yeah
>>
>>46121480
What is "normal" when you're 1000 years detached from modern Japanese culture?
>>
>>46121480
>They didn't see "Chinese" or "Japanese" - they saw "subhuman".
East Asiatics are subhuman tbqh. Eating dogs, being generally ugly, having babbling retard languages, and having no respect for life (millions dead in Mao's leap forward, Unit 731, rape of Nanking, etc).
Let me know when they land on the moon, match Western science or even near the amount of foreign aid white countries pump out to poor 3rd world nations.

Hanse out.
>>
>>46121760
No, some other mong on the OF

Storm fury is chill tbqh
>>
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>>46121921
>pic related

>>46118330
A slut.
>>
>>46122351
I'm serious bro. You can't even compare Asiatics to Europeans.
>>
>>46121921
Why do Asian languages sound so horrible?
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>>46122753
>>
>>46122878
Whatever makes you feel better, Chang.
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>>46121921
>meanwhile, on space /int/
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>>46123010
>implying /btg/ isn't BT /int/
PURPLE BURD STRONK
FEDCOMMIES GO HOME
XIN SHENG GO HOME
>>
>>46123010
Who are the Space Niggers? We already know Zion and Robinson are full of Jews ruining the League and Federated Suns.
>>
>>46123101
>Froncs
>White
>>
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>>46123101
>still no purple burd waifu in FWL dress
/btg/ pls
>>
>>46123234
I'm not sure if that's the best uniform or worst.
>>
>>46123234
That's insanely 80s... I love it.
>>
>>46123353
>not having thigh highs on your parade gear
>>
>>46123234
I can't tell how that works. Is it a tunic over beige pants? Also, just ask in a drawthread.
>>
Could we lay off the racist shit?
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>>46123353
I'd just go on and say, yes to that.
>>
>>46123509
U mad we're not falling for your Xin Sheng lies?
>>
>>46123556

I'm not the Capellan Anon, just a thoroughly disgusted Anon.
>>
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>>46123509
Report and ignore anon.
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>>46123509
Racism has literally been a part of BT from day 1. Get used to it.
>>
>>46123656

Discussing racism in context of the game is one thing but being a racist or acting as a racist jackhole is quite another. We get dismissed as fans of the game by choosing to post here, but it's worse when the shit they use to dismiss us is true.
>>
>>46123933
Who cares what the asshats on the OF echo chamber think?
>>
>>46112898
>but it contractually has to be canon

but why? Clicky tech was grossly unpopular so no one would have cared if major changes were made. And really the only two things of importance anyway are the blackout itself (which is actually a really good plot device to shake up the setting) and the existence of the Republic which might even have been salvageable with enough retconing. So why the insistence on keeping all the original poisonous Dark Age fluff?
>>
I want /pol/ to leave
>>
Hi /btg/, I'm working on a non-canon version of a mech regiment for an upcoming game. Due to the regiment's intended role, and somewhat due to its origin story, I'm thinking of having it be a speed-oriented formation of "cavalry" mechs (above average speed, less ammunition dependency, etc).

It's going to be from the Free Worlds League in the years just before the Jihad breaks out. What are some good lights, as well as fast mediums or fast heavies (5/8 I guess) that the Free Worlds make at that time?

And I intend them to be heavily combined arms, so I'd welcome recommendations on vehicles, air support and infantry types. I was considering heavy armor with anti-mech infantry to back the lighter mech forces up, maybe to act as anvil to their hammer or something.
>>
>>46124192
Ost-whatsits. The ones that start as 2LL4ML 5/8 60 tonners.
>>46123234
Are those thighighs?
>>
>>46124192
A mix of Griffins, Starslayers and Herculeses make for a great fast trooper lance for the FWL
>>
>>46124179
>>46123933
>TRIGGERED
>>
>>46124112
>So why the insistence on keeping all the original poisonous Dark Age fluff?

It's a condition of the license. Either CGL (or whomever is producing BT) deals with it and keeps the canon established by Wizkids, or the lose the license and actually have to pay Hasbro a penalty for breaching said license.

It doesn't have to make sense. It's just the way it is.
>>
>>46124192
Trebuchets are a classic FWL 5/8 Medium, and the herc is a great fast heavy
>>
>>46124386
Ostrocs and Ostsols, gotcha.

>>46124398
Definitely was thinking of some Griffin. I only have a couple but this is a good excuse to get more.

>>46124783
Trenchbucket is a must. Herc too.

What about quality lights? They're going to have a bunch of lights.
>>
>>46124831
SPIIIIIDERS. Also the Hermes.
>>
>>46124386
It looks like it, yeah. Beige thigh-highs, under a purple garter thing. Drop the tunic and it might be sexy.
>>
>>46124831
>nobody suggested the FWLest of the 55 tonners
WOLVERINES
>>
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>reading up on the Society
>"Some Clans were less affected than others - such as the Ghost Bears, whose extended family philosophy would never allow for the growth of an anti-establishment movement."
Ghost Bear stronk.
>>
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>>46125363
I always forget the wolverine exists
>>
>>46122878
>Not flash boiling an entire seafood buffet
It's like you've never been a starving mercenary anon.
>>
>>46123234
We really need art of that.
>>
>looking through the TRO:3145 Marik Errata
>Sarath gets Narrow/Low Profile Quirk
OH YES
>>
>>46127106
Wait what
>>
>>46127273
It's actually a requirement for the compact mech quirk.
>>
>>46127551
And?
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>>46128350
Well, it didn't have the narrow/low profile quirk, but it had the compact 'mech quirk.

That was wrong, so they fixed it.
>>
>>46128384
But why the joy?
>>
Kind of a slow thread so how would you organize these mechs in two lances?

UM-R60 UrbanMech
JVN-10N Javelin
FS9-H Firestarter
STG-3R Stinger
WSP-1A Wasp
LCT-1V Locust
SDR-5V Spider
PNT-9R Panther
>>
>>46128411
Because it's a really good quirk?
>>
>>46128429
>fire support
UM-R60
PNT-9R
FS9-H
JVN-10N

>point lance
STG-3R
LCT-1V
SDR-5V
WSP-1Z
>>
>>46128411
What part of +1 to enemy TH isn't worth the joy?
>>
>>46128429
Urbie, panther, firestarter, and javelin. Rest in the other.
>>
>>>/a/138846742

>/a/ discovers battletech
>>
>>46128771
Oh sweet word of blake, that troll OP pic.
>>
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>>46128771
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>>46123234
Somebody throw this to the drawthreads. I can't combine it with a PBW picture because phone.
>>
>>46123234
make it form fitting for>>46123101
and we got some sexy ass PBW uniformed in thing high boots, garters, and pointy shoulders.

Also it may not be garters but stripes that match or some bullshit.
>>
>>46130252
Waifufags pls gtfo
>>
question for the aerospace boys; how many Mule PWS would it take to kill a McKenna?
assuming that sufficient ASFs and ASF carriers are present on the PWS side to neutralize the McKenna's fighters and any carried by parasite craft, and that McKenna isn't carrying any PWS of it's own
>>
>>46131087

Just one.

The McKenna has no AMS defences of any kind.

The Mule-Q has 4 launchers that can sling Peacemaker missiles. Peacemakers do 1,000 damage. The most you need to kill a McKenna in a single hit is 440. There's a save or die check from a nuke hit as well but that's irrelevant on any WarShip that isn't a Leviathan II/III because nothing else can tank that much damage.
>>
>>46131566
hrm, good point.
so another question: On a one-way trip, WITHOUT fighter cover, how many mule PWS would you need to kill a McKenna?
>>
>>46132353

Still just one.

All you have to do is get one Peacemaker past the McKenna's defences.

It's for this reason I advocate using DSes like the Nagasawa, ASF Squadrons (with ASF that have Small Lasers or AMS), and Small Craft with AMS abilities to screen WarShips in my articles.

Most canon ships are highly vulnerable to nuclear attack. If that option is on the table you're in one-hit-kill territory on anything short of the Leviathan II/III (which can not just survive the raw damage of a Peacemaker but have enough AMS coverage to ignore them any way).

If you're using standard missile warheads the answer will be "lots more" since the McKenna is only taking 16-32 damage per turn max per enemy ship. The 32 is based on Bearings-Only launches being in play and everything hitting. Which is possible but not likely.

The McKenna meanwhile instagibs a Mule-Q with every bay other than its Naval Lasers, which will still badly damage a DS. The H-PPC bays are instant kills even on max bracketing.

You could get lucky with crits and render the McKenna virtually impotent if you get a lot of Sensor rolls or whatever from the missile spread by applying stupid high penalties but on damage alone? I wouldn't want to be commanding a flotilla with any less than 30 Mule-Qs, given you could very well lose half of them in a single broadside volley from the McKenna while inflicting minor damage in return.
>>
>>46132657
wouldn't ECM screening from the McKenna's DS be an issue for ensuring the peacemaker gets through?
>>46132353
I'd personally want to bring at least five in a nuclear situation just for redundancy.
also, the fighter screen MIGHT be an issue if it can get into range with the Mules before they get into missile range
>>
>>46132714

>wouldn't ECM screening from the McKenna's DS be an issue for ensuring the peacemaker gets through?

Depends on how high their ECM bubble penalties are.

If the DS crews and McKenna are generating shitty ECM bubbles (or you're playing without that advanced rule) then the TN's not going to be so high.

And even if it's an 11 or 12, you can still roll an 11 or 12.

>also, the fighter screen MIGHT be an issue if it can get into range with the Mules before they get into missile range

Killer Whales have a 50-hex range.
>>
>>46132769
I was thinking mostly about the fighters intercepting them on their way in, rather than once they were in engagement range with the Mckenna.
I guess it would depend on if they were on CAP or in the hangers
>>
>>46132786

A DS can run up a lot of speed if given time to accelerate, and 50 hexes is a lot of reach. If the Mule is deliberately being a sacrificial goat it could come in at a Velocity of 20 or more, with the McKenna just on the edge of its effective range, and throw the Peacemaker as a last-ditch effort.

Fighters can catch up pretty fast but their intercept window is small and their firepower may not be enough to stop the launch.

I tend to read the question as being a narrative one, as in "how many of these do I need that a victory is plausible and how would it be done in a story without resorting to Kai Allard-Liao level asspulls" than necessarily being all about game mechanics.
>>
Does Precision Ammunition and the TComp work together?
>>
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For IRC reference
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>>46133370
>s in "how many of these do I need that a victory is plausible and how would it be done in a story without resorting to Kai Allard-Liao level asspulls" than necessarily being all about game mechanics.


Just one. It flies in from the aft arc, launches a missile, gets a crit, hits the fuel, and the fuel explodes. Whether it's got a nuke is immaterial.

Yes, it's plausible. I played a WarShip scenario on Friday, and this happened to three of my ships on Turn 2 (reinforcements entering the board from a random edge put missiles up the tailpipes of a Liberator, Texas, and Nightlord, killing all three in the manner described). Fighting a force of paired heavy cruisers, paired battleships, and three Quixotes using a pair of Essexes, a SovSoy, and a smattering of small craft/assault ships was not a fun experience. It was, however, short.

For game mechanics, it requires generating an aft critical (via a missile crit or rolling boxcars on your to-hit roll, since missiles are unlikely to threshold), rolling a "2" for location, then confirming the critical on an 8+, then rolling a 10+ to see if the gas explodes.
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>>46135138

Oh, ew. I thought that pic was in focus. Sorry.
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>>46130864
Not until ghost bear waifu gets posted.
>>
>>46135138
Ouch, NEA. One of those days when RNGesus just says "Fuck THIS guy in particular"....
Please: tell me your opponent let you play out the scenario again, so you could have a REAL game rather than a Hellbie-Dice-induced curbstomp.
>>
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>>46130864
No u.

[PURPLE BURD NOISES]
>>
I wonder what the Scorpion Empire stuff will be...
>>
Anyone here enjoy writing scenarios or know a good source of them for new campaigns?
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>>46134419

Yes, both for the to-hit number and the ability to target a specific location.

Now ad (Boosted) C3, anon. You know what you must do.
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>>46136615
>>
>>46136415
I dunno, but I hope we see upgrades for their Blakist kit. CERML Bucc, anyone?
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>>46137553
>Vanquisher with LGRs replaced with cGRs and C3i removed for more ammo, as well as cERLLs
BONER YES
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>>46137575
>c3i removed
but you get the tonnage and crits you need for more ammo from the cERLLs vs IS ERLLs. Also then it's not blakist enough.
>>
>>46137636
>Goliath Scorpions with C3i for extra accuracy
Oh yes.
>>
>>46136415
I wonder where everyone got this news, care to post?
>>
>>46138829
IIRC one of the staff said something on Twitter.
>>
>>46138829

OF, Escorpion thread in the Periphery section.
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>>46138829

Praise to him, the Scorpion King!
>>
Did anyone ever buy Touring the Stars: Bone-Norman?
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>>46140179
Nope. Ain't gonna waste time or money on their "planets that don't matter" series.
>>
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I'm not even sorry
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>>46142574
What's the BV?
I need to know how swarmable that is.
>>
>>46143245
don't know that the BV 2.0 is, since I don't have MML on this computer. it was 346 BV 1
>>
>>46137693
Crying Wolf GS Quadmech when?
>>
>>46139922
This is why I have a Public Relations for Dummies in Mediafire. These fuckers "announce" an epub about a faction many people is interested to know more about in a fucking thread on a fucking section almost no ones read, while the Coming and Next Releases pages aren't updated for months
>>
how do BA that lack integral weapons but carry infantry weapons handheld work?
In the past I've basically operated on houserules for this sort of thing, but I was wondering where I'd find rules for this stuff in the TW line of rulebooks
>>
>>46145155
If they have two armored gloves, then they can hump around any infantry weapon, or support weapon that only requires a single operator.

This basically translates to man-portable plasma rifles being the gold standard for BA carry.
>>
>>46144863

Maybe you should apply for a job then.
>>
>>46145547
CGL doesn't take applications, they only "hire" subservient butt-buddies of their core group, and even then most of the work is unpaid.
>>
>>46136415
>I wonder what the Scorpion Empire stuff will be...
>>46138829
>I wonder where everyone got this news, care to post?
>>46139922
>OF, Escorpion thread in the Periphery section.
Uh, famiglia, that's just one yellow Beemer running his mouth. It's *not* an official announcement.
>>
>>46146530

Fuck official announcements. Half the time the official announcement is new product being posted.
>>
>>46145278
alright, cool.
is there any way for BA to carry a weapon with a 2 crew requirement without hardmounting it?
also, holy cock, what the fuck is wrong with the MP Plasma Rifle? that thing is ridiculous
>>
>>46147316
MP Plasma is literally an embodiment of Cappie Fiat. Not even joking, it's just too good.
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>>46147604
somehow, I'm not surprised that it's cappie
I initially figured it was WoB like the also stupidly good Mauser 1200, but coleman being behind this does not at all surprise me
>>
>>46147762
Mauser 1200 is stupidly good, yeah. It's a shame there's no info if it's still in production post-Jihad, whether in the FWL or Republic.
>>
>>46147799
For all we know, by now the Foxes are selling Mauser IICs to anybody who'll pay.
>>
>>46147883
Yeah, but Mauser IICs are Encumbering cause they're so fucking big.
>>
>>46147604
>MP Plasma is literally an embodiment of Cappie Fiat.
And the only canon RS for a infantry unit using it is for a lyran infantry unit. Shit gets around, unlike the Federated-barret rifles which seem to be stuck in FS space with their absurd stats for basic infantry guns.

>>46147762
>I initially figured it was WoB
Nah, it's CC. They actually made the man-pack one first, then upscaled it (slightly) to the BA one, then upscaled it all the way to the mech Plasma Rifle. Around that point the space jews got interested, bought some, and made the clan Plasma Cannon.
>>
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>>46124192
As an FWL player, if you're not bringing a Wraith, you're doing it wrong.
>>
>>46145547
>leaving my job at a Forbes 100 Best Places to Work to join a shitty game company

Sorry, I don't want to be poor and miserable
>>
>Revenant fluff mentions 3 robotic drone mech designs
>Lich fluff mentions it didn't enter service before the Coalition liberated Terra
So what are the two other robotic drone mechs?
>>
>>46149776
I imagine the Celery is one of them
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Is this any mech in particular, or did they just nail the aesthetic just right?
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>>46149972
Celery is Remote Drone, not Robotic Drone. And the three designs are mentioned to be Blakist.
>>
>>46150115
The original Celebrity is a robot, but made by ComStar and not WoB
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So...be honest /btg/.

When was the last time you actually got a game in with your miniatures and didn't just look at them longingly while playing princess or some shit?
>>
>>46147604
It's a function of how infantry weapons are converted to BT stats for infantry construction. The basic conversion is based on AP and BD values (both high for the MP Plasma), with significant bonuses for burst fire, explosive, splash, and incendiary weapons (MPP is splash and incendiary).

The Cappie Fiat comes in with those high AP and BD values (5 and 10), which beat man-pack (3 and 5) and heavy flamers (3 and 7) by a significant margin.

>>46148087
What's really messed up about those Fed-Barretts is the infantry in TRO 3085 appear to have been built using the pre-errata damage and BV values - they should be considerably more dangerous. That gun is way over the top for a standard infantry weapon.
>>
>>46148087
>And the only canon RS for a infantry unit using it is for a lyran infantry unit.
Steiner stronk

But also, Lyrans are kinda surprisingly fond of burning things.
>>
>>46151667
I don't have more than a handful of minis, because nobody fucking stocks them and I'm not gonna pay 10+ dollars for "international" shipping per mini, but I dug out my old 4e introbox and 3025 to introduce a couple of friends to the game last week, and I'm going to do it again this week when I see them again

their first battle was them taking a Thunderbolt and a Shad against a Hunchback and a Catapult on the two introbox maps
they won, though by the end the Thud was down both arms and the RT from one goddamn lucky hunchback, and the shad had been thoroughly sandblasted but still had all it's limbs attached
the shad managed to kill the Hunchback with a lucky gyro AC/5 crit to the back after the thud had thoroughly pounded it in melee, and the Thud managed to mission kill the Catapult by kicking a leg off, causing the pilot to fall over and pass out, followed by failing to wake up for the rest of the game.
since the Cat ended the game in good condition, I've decided to give it to them alongside their thud and shad for the merc campaign I'm gonna run for them after a few more trial games
Next Up: Mechs Vs Tanks
>>
Page 10 Bump
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>>46121814
Japanese-Americans, I would assume...
>>
>>46132657
Please post MORE articles! They were excellent reading!
>>
>>46151667
On Friday, two weeks ago, though they were the opponent's miniatures, not mine. The wives went to see a gig and me and my friend therefore got our giant robots on.

Trials of Grievance, first me with a Hellbringer B vs a Summoner Prime (won, headcap), then me with the Nova C vs his Nova A (lost, leg shot off and surrender).
>>
Dead fucking thread
>>
>>46155595
Look at the clock, anon. Most of American /btg/ is only just waking up.
>>
>>46155634
I know we have a freakishly high number of Australians
>>
>>46155662
They're all too busy sculling beers and wrestling crocs to post on a Mongolian finger-painting forum.
>>
>>46151667
Club's miniatures, not mine. But 22 days ago today. Got in 2 games in one day. Lost both, but had fun.
>>
>>46153329
Why would you assume that...
>>
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Morning anon.

Man this thread is just sad. Least active /btg/ i've seen in a while.
>>
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>>46157094
wanna argue about why the writers are shit and hate my faction? just kidding, i'm a ghost bear fan.
>>
>>46157140

Hah! Wouldn't be much of an argument. I'm a cappie myself.
>>
>>46157094
What can we say? the game is releasing a bunch of milquetoast, low-energy, products about eras they've already covered. Nothing to discuss, nothing to get excited about.
>>
>>46151667
I don't have any minis, but I played a tabletop game this past sunday.

I was assigned a lance consisting of a xanthos-30, thunderbolt-7M, and two gladiator -2R. The xanthos was proxied by a goliath, and the gladiators were proxied with wolverines. Only the T-bolt was original (unseen).

Lost the xanthos to a gauss rifle headcap from an osprey on turn 3. The rest of my lance made a fighting withdrawal and got off the board by turn 12.
>>
>>46157094
>>46157449
Well then, let's have us something vaguely like a design contest, lads: we post 5-6k BV lances made up entirely of our own custom units and then we review each other's units, individually or as a lance
>>
>>46157936

Don't think I've seen a challenge like this before. Well done.

It'll take a while to pull something together though.
>>
Why is the King Crab so boss, /btg/?
>>
>>46148087
>>46151934
What IS the Fed-Barret's post-errata damage values?
>>
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Since it seems slow, I'd like to ask if anyone has some scenario ideas or NPC personalities they could offer.

Starting next month I'm going to be running some new players through a new campaign idea that we rolled up. It will center on a new Andurien provincial force being established by the FWLM in the mid-3060s. The player unit, by popular acclaim of the new guys who latched onto Andurien, will be a federally-raised regiment out to blood itself and build a reputation.
They're both current or former military, so we landed on 1st Andurien Rangers for the name. It's mostly lights, which I think is ok since it'll let them get used to the basics of the game first before anything major gets thrown in their faces. The idea is that they'll start in some introtech-tier rides and as the Federal authorities gain confidence, and as they take battle salvage, they'll upgrade.

For initial scenarios I had considered:
>rebel elements in Andurien, consisting of armor and infantry
>a Capellan raid
>Periphery pirates or Canopian mercenaries

I'll be playing their opponents and NPC lancemates for the first few games, so I'd also welcome suggestions for lancemate NPC backgrounds/personalities.
>>
>>46159897
Because you are Hogarth.
Search your feelings, you know it to be true.
>>
>>46160012
The Federated-Barrett M61A laser rifle is range 2 and deals 0.75 damage per gun. The Federated-Barrett M42B assault rifle is range 1 and deals 1.02 damage per gun.

In comparison, the next best assault rifle is the plain old auto-rifle, which is 0.52 damage at range 1. The next best non-Mauser laser is the infantry blazer, which is 0.35 damage at range 2. Only the trio of Mausers deal more damage as a standard gun, and 2/3rds of those are extinct after the jihad. Only the mauser IIC remains, which is of course utter bullshit clantech (1.37 damage with range 3) but is at least encumbering.

And a reminder: the range given here is the short range of the gun, medium is out to twice the short and long is out to three times the short for infantry.

Plus, as conventional infantry weapons, the man-pack plasma is severely limited by the maximum number of support weapons per squad. 3-crew heavy support lasers have nearly the same damage (1.47 vs 1.58), but 2.5 times the range (which is huge on infantry). As BA weapons, Heavy Grenade Launchers are 1.76 damage and 1 crew, though the range 1 hurts (clanners get heavy auto GLs, which do 1.93 damage instead). Range-wise, clanners again get the Mauser IIC, which has the nice benefit of fitting in an APWM instead of needing a pair of armored gloves. The man-pack plasma is still generally the best all-around BA gun if you have a pair of armored gloves, but if you've just got APWMs like most BA then you want to raid the clans, WoB, or the FS and steal their absurd infantry guns.
>>
>>46160012
1.02, per trooper.
Some things that have lower damage values:
Blazer (0.35)
Thunderstroke II (0.53)
SP Particle Cannon (0.72)
Fed-Barrett M61A (0.75)
Mauser 960 (0.93)
Heavy Support Pulse Laser (0.98)
FED STRONK
(yes, some of those are support weapons, including some things so heavy they should really be towed)

There are still two standard weapons that have the M42B beat:
Mauser 1200 (1.04)
Mauser IIC (1.37)
>>
>>46160208
>so I'd also welcome suggestions for lancemate NPC backgrounds/personalities.
Here's two:
Samuel Anderson
A fanatically anti-Liao Taurian-Canopian from Detroit who deserted the MAF when the Trinity Alliance was formed, as he didn't want to, in his own words "get sent off to die for the glory of the Capellan Confederation"
Off duty, he is oddly conservative, uninterested in any vices beyond bourbon, of which he consumes a great deal. As a hobby, he builds model WarShips; he's 3/4 of the way to finishing the pre-Reunification War TCN.
He is 24 years old and pilots a Marshal

Lucas Moretti
An old veteran of the Andurien Crisis; he loathes the Magistracy and Capellans in equal measure and is constantly agitating for raids against them. Strangely, he is a big fan of Victor Steiner-Davion and at one point even attempted to enlist in the AFFS for Operation Bulldog. Off duty, he is friendly, though prone to rambling on about his unusual political ideas. He is a devoted follower of the Solaris VII games and owns a huge collection of tri-vids covering famous matches all the way back to 2990.
He is 53 years old and pilots a Vindicator.
>>
>>46151667
About 6 years ago. But I've not played Battletech for most of that time. Hoping to change that soon.
>>
>>46161120
>>46161062
>>46160012
For the complete current BA weapon table, see
https://dl.dropboxusercontent.com/u/357573/Battletech/TechManual%20v3.0%20-%20Infantry%20Tables.pdf
>>
>>46159897
two AC/20s can be very persuasive.
>>
>>46159897
I have NEVER had good luck with a KC. I dunno what I'm doing wrong
dice don't want me to enjoy KC goodness
>>
File: 1448051780394.gif (2MB, 250x214px) Image search: [Google]
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Question: What arcs do leg mounted weaponry have.
I'm confused by the Crusaders leg mounted SRMs
>>
>>46162097
They have the same arcs as torso weapons, but can't torso-twist.
>>
>>46161152
Those are both pretty good. I don't have a Marshal but I think I can find something similar. Lucas Moretti is perfect for the acting lance commander.
>>
>>46162720
A griffin or merlin would be a good replacement for the marshal if you have either of those
>>
Now that IntOps has been out for awhile, anyone tried the Abstract Combat system, or Inner Sphere at War? If so, what are your opinion of them?
I know we've talked about Battleforce and Alpha Strike here before, but I don't remember anyone talking about them.
>>
>>46162769
I believe the eagles have some decent Griffin variants so I may just go with that. Are all the variants 5/8 or are some 6/9?
>>
>>46163183
They're all 5/8, though the taurians make a 6/9 post-jihad model
>>
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>>46103156
I did one myself and the outcome looks quite different. Can anybody explain the difference in weigth for those launchers?
PS: here is mine for comparison
>>
>>46163491
there is a marker mistake in there. LRM 15 FCS is obviously better than LRM 10 FCS.
>>
>>46160208
scenario: unaffiliated gunrunners siphoning PPCs from the factory on Lopez

NPC: Eagle pilot trying to get a heavier 'Mech, by hook or by crook. Sympathizes with the downtrodden so he can give them terrible ideas that'll only make their lives worse.

NPC: Arrogant, corrupt commander, two ranks up from the players, who abuses his power to profit companies in which he owns stock. Pilots a Yeoman.
>>
>>46112520
so does that mean they are bringing back mechwarrior?
>>
>>46163491
The chart in >>46103156 includes either a full ton or a half-ton of ammo with every launcher (half-ton being the blue highlighted "shared ammo" weapons). That's probably the source of the differences.
>>
>>46164222
Well that just makes things pointlessly confusing
>>
>>46163276
Then I think I'll go with 5/8 as the minimum speed for the force. I'll have to look at some other League 5/8 mediums and even heavies for a hammer company.

>>46164071
Oh that's a good idea for a scenario. I'll keep the NPC ideas on for possible future angles.
>>
>>46164350
in that case, maybe replace the lance leader's Vindicator with something else (or have it be a refit with a 225 XL)
the classic league 5/8 medium is of course the Trebuchet, and the Herc is a great 5/8 heavy
>>
>>46164484
In the 3060s is 5/8 kinda slow or there not really an appreciable difference between it and 6/9?
I was envisioning the regiment as a mobile reaction force of lights and fast mediums but hell with 5/8 they could load a fair number of heavies in.
>>
>>46164222
Well I include ammo efficiency. It's avrg hits x salvos per ton of ammo. If you compare 3 SRM 2s to one SRM 6 you have 3 times the avrg hits but only 1/3 of salvos per ammo ton thus cancelling each other out.
>>
>>46164533
nah, 5/8 is fine for the '60s for mediums. hell, 4/6 heavies are still fine.
it's only lights that really gotta get fast in that era (though the 4/6 trooper medium is on it's way out by then)
>>
>>46164599
IMO 4/6 trooper mediums are still viable, they just aren't going to form a core of your army
>>
>>46165354
they are still viable, it's just that they're becoming less useful by the '60s with the advent of ultrafast lights and XL/LFE mediums moving faster with similar gunloads, which used to be the main attraction of the 4/6 medium
>>
>>46164599
Fluff-wise how might you organize a regiment for a border-patrolling-and-hopping cavalry role? Two battalions with lights and fast mediums with a third battalion centered on heavies and trooper mediums, or three battalions centered around two companies of lights and fast mediums and a hammer company of heavies?
>>
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>>46157936
What the hell, I'll throw in.
>Commando -9G
Dark Age Commando upgrade. When you absolutely, positively, must Remove Clan with no expense spared.

>Sentinel -5Ga
The date is wrong, but this would be a Klondike refit of the Sentinel for the nascent Clans.

>Shadow Hawk -5Mr
LB-10 in place of the UAC/5, and an LRM-15 with good ammo in place of the LRM-20, and a GECM.

>Axman -1Na2
I'm on a Gauss, I'm on a Gauss. With more armor and MLs in place of the MPLs in the RA.
>>
>>46164599
>(though the 4/6 trooper medium is on it's way out by then)

Marshal -6MC says otherwise. Granted, it's more the exception that proves the rule, but it's really really good for what it's trying to be.
>>
>>46165663
I'd want a recon battalion comprised mostly of fast mediums and lights (lots of phoenix hawks, since they're literally just a better stinger/wasp), a striker battalion of 5/8 mediums and heavies with a company of fast mediums and heavier lights, and a third battalion of heavies, trooper mediums and 4/6 assaults
>>46165754
55 tonners in general are kind of an exception to the 4/6 trooper medium not being great past 3060, since they've got basically as much space as a 4/6 60 tonner, which is considered a perfectly fine mech for a long, long time
>>
>>46165839
Assaults might be out of their TO&E for fluff reasons, at least at first. But I like the rest of the idea.
About a third of the gear they're starting out with are light "F" rated FWLM mechs on the 3059 RAT, due to its source (a mauled regiment having its colours retired). The rest is to be supplied as the regiment is built.

But I'm definitely liking the idea of lots of Phoenix Hawks and Griffins. Two of my personal favorites there.
>>
>>46165984
>Assaults might be out of their TO&E for fluff reasons, at least at first.
A regiment with NO assaults would be pretty unusual, even a unit with very few would still have 4-6 of them
They'd
>>
>>46166957
Got cut off
They'd (the assaults) probably be older models that aren't in high demand(like say a captured Banshee-3MC) but they'd exist
>>
>>46166957
>They'd
Anon? ANON?!
>>
>>46167015
You sure? I thought assaults were more the exception than the rule outside Lie-ran space.
>>
>>46167091
the lyrans have the most; they're something silly like 25% of their forces by the '60s, but everyone else has at least 10% or more assaults, which is ~12 per regiment, so a regiment that's specifically low on them would have about 4-6, which is half to a third as many as average, which is quite low, but zero would be highly unusual
>>
>>46167150
I guess that makes sense. I'll cram them into the hammer battalion and regimental command unit. Thanks for all the input so far (if you're the same anon).
>>
File: LBX-10s The Reckoning.png (537KB, 2684x2504px) Image search: [Google]
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>>46157936
somebody once told me these four would work well together as a lance

these add up to like ~5K BV1 and I'm not feeling like recreating them in MML to get BV2, but they're almost certainly under 6K
>>
>>46167203
I am.
having an assault or two (Probably a Cyclops or Battlemaster for the regimental commander and maybe an Awesome for a bodyguard (because you just ain't a FWL unit without at least one awesome) be in the command lance is 100% fluffy and what'd make best sense for a unit like this one, FWIW
>>
>>46167344
I'll buy that for an m-bill. Fluff-wise I think I got things set up for the regiment, and the regiment's recon battalion being sent to respond to gunrunners on Lopez sounds like a great series of initial missions.
This gonna be fun. The 1st Andurien Rangers are rolling out. Or whatever they decide their unit motto to be.

For their first mission they're going to be a provisional lance, with a certain experienced Sergeant Major Moretti in a Trebuchet walking the rookies through their first unsimulated live-fire. One player already said he wants the Spider, so the other two are going to pick between a Clint and Hermes II for them.

Ready for fun.
>>
>>46167740
neat.
tell us how it goes.
except if any of the characters I gave you die, in which case don't tell me that
>>
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>>46157936
8x of these at 3/4. 5928BV According to the SSW tools.

secret battleplan and theme music
https://youtu.be/SBe1hwg7V-M
>>
>>46157936
That feel when 99% of my designs are over 1500BV...

I need to design more flavorful mediums and lights that don't approach Mach 1...
>>
>>46165754

It figures that the space trannys would get the only good medium trooper. Fucking biased line devs.
>>
>>46168260
I can't believe you've done this
>>
New thread:

>>46168410
>>46168410
>>46168410
>>
>>46168367
I'm still amazed how a state where most of the military has a 6th grade education, slavery is common and accepted, and whose mech industry was producing nothing but bugs and the odd Shad was able to leap forward so much so fast.

Xin Sheng!
Thread posts: 320
Thread images: 49


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