[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/srwg/ Super Robot Wars General #1280

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 349
Thread images: 46

File: 12109529.jpg (333KB, 1000x1416px) Image search: [Google]
12109529.jpg
333KB, 1000x1416px
Previous Thread:
>>15409451


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES

For a superior experience please add !C9UNU3S59A to your filter

Current status of the games availability in the English language as of the end of September 2016:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of September 2016:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/i93iP72p

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin:
http://pastebin.com/wr1RLQpB

Translated Plot Pastebin:
http://pastebin.com/HAQ3qrSg

Art Pastebin:
http://pastebin.com/AEEmisXS

SRC Pastebin V2:
http://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin:
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/ (Currently Ressurected)

/srwg/ Discord:
https://discord.gg/GtR83q7

/m/ Booru
http://ryusei.booru.org/index.php
>>
File: 9 - ROAR.png (301KB, 538x407px) Image search: [Google]
9 - ROAR.png
301KB, 538x407px
>>
File: ULJS00379_00001.png (192KB, 508x320px) Image search: [Google]
ULJS00379_00001.png
192KB, 508x320px
Huh, kinda surprised that Chang is the first of the Wing bunch to appear
>>
File: Powerpuff-girls_4368 (1).png (80KB, 390x200px) Image search: [Google]
Powerpuff-girls_4368 (1).png
80KB, 390x200px
So we're all in agreement right?

>Katia is for Touya
>Tenia is for Calvina
>Melua she is the joy and the laughter
>>
File: ULJS00379_00002.png (124KB, 508x320px) Image search: [Google]
ULJS00379_00002.png
124KB, 508x320px
>>15416313
And this guy is pretty unimpressive visual-wise. Just doesn't stand out to me as an OG
>>
File: 1330289285420.png (351KB, 537x415px) Image search: [Google]
1330289285420.png
351KB, 537x415px
>godannar in couple of srws
>still no playable international team
>>
>>15416331
wait till you get to the highschooler
>>
>>15416329
Those are the three.

And her?
>>
>>15416329
>Katia is for Touya
>Tenia is for Touya
>Melua is for Touya
Fixed
>>
File: Korosu.png (1001KB, 1280x720px) Image search: [Google]
Korosu.png
1001KB, 1280x720px
What did he mean by this?
>>
>>15416394
That a retard should never be trusted with power. Which in fact is a moral that can be applied to every major villain in MD.
>>
File: Gran_Nex.jpg (55KB, 647x285px) Image search: [Google]
Gran_Nex.jpg
55KB, 647x285px
Left: Chitose
Right: Soji
>>
File: mfw nine.jpg (39KB, 400x400px) Image search: [Google]
mfw nine.jpg
39KB, 400x400px
>>15416399
checked
>>
>4 girls want the Infinity Calibur

Gee Touya, how come Fureim let you pilot Granteed Dracodeus?
>>
>>15416410
>Touya comes back in the next OG with a modified Dracodeus with all 4 girls as sub pilots
>Calvina is a sub pilot for Al-Van in a blue Raftclanz
>>
>>15416313
In L, you get Zechs first and Heero doesn't join until late game.
>>
>>15416419
Meanwhile, Mist laughs at him for having a harem, even though he is in a love triangle.

>>15416336
At least Eternity will have that, if it ever comes out.
>>
>>15416419
If they love Touya and hate Calvina that much why is the Lynxfu the best pilot in the best unit in the game?
>>
>>15416419
>Calvina is a sub pilot for Al-Van in a blue Raftclanz
He'll be piloting Coustwell Brachium and backed up by the third Powerpuff you otherwise wouldn't use, and you'll like it.
>>
>>15416460
Nah, you will get Granteed and Raftclanz only and you'll like it.
>>
>>15416455
She isn't, at all.
>>
Say the V guys, with the whole alternate Earth hopping and such could probably fit in with the ACE 3 guys.
Barrel's antagonist counterpart Berkt could come from the same place as Souji and Chitose, an Earth that is ravaged (by an OG force to replace the Gamilas obviously)
>>
>>15416479
I'd rather have ACER for Autumn and Nine's interactions.
>>
>>15416476
Who is considered the best, anyway? I've gotten good mileage out of Compati Kaiser but nobody that seems to totally smash the game into pieces except Calvina who I built to be an untouchable mook-shredding nightmare
>>
File: 1479849833232.jpg (62KB, 600x800px) Image search: [Google]
1479849833232.jpg
62KB, 600x800px
If you all were to recommend I either get the DLC for V or Gundam Breaker 3 which would you call the better buy?
>>
>>15416445
It's not a triangle when clearly one of the girls is horrible and out of question.
>>
>>15416493
>but nobody that seems to totally smash the game into pieces
Granteed if used correctly.
>>
>>15416537
>Slow
>Not very tanky, though no OG really is
>Hits hard but only slightly harder than Bellzelute, and with fewer options.
By all means tell me what I'm doing wrong because if it weren't for the garbage movement I'd take SRX over Granteed any day of the week.
>>
File: valguard.jpg (51KB, 400x296px) Image search: [Google]
valguard.jpg
51KB, 400x296px
>>15416553
>>Not very tanky, though no OG really is

The Ardygun family would love to have a talk with you.
>>
>>15416476
Did you even play MD?
>>
File: NeoGranzon.jpg (30KB, 315x306px) Image search: [Google]
NeoGranzon.jpg
30KB, 315x306px
>>15416493
>but nobody that seems to totally smash the game into pieces
>>
>>15416593
If he's seriously calling Granteed the absolute best, then no he has not.
>>
>>15416622
I have, and you're an ass.
>>
>>15416623
You're the one picking fights with anyone that even mentions Calvina. Maybe if you actually explained what is good about Granteed people would have something to say in response besides fuck off
>>
>>15416641
To be fair though, Touya's big problem isn't him but rather Granteed itself really.

When he gets Dracodeus is when he gets better though the same could be said for Brigandy even more really. The fact that Brachium is just a much better mech for Touya yet is shoved in Dracodeus isn't really helping though.
>>
>>15416503
Gundam Breaker 3 probably adds more entertainment than the V DLC. I put about a weeks worth of time into GB3
>>
>>15416576
Valguard's durability stems from having 5/6 spirit banks. Its actual armor stat isn't that good.
>>
File: 2-SRWZUpdate01-002.jpg (50KB, 640x480px) Image search: [Google]
2-SRWZUpdate01-002.jpg
50KB, 640x480px
ZA GLORY STAR
>>
>>15416750
Way to talk out of your ass, anon.
Valguard has as much armor as King J-Der and only 100 less than Genesic GaoGaiGar.
>>
>>15416503
I had the same dilemma and decided against getting the V DLCs. The extra money is good, but not that relevant once you get to the second playthrough. By that point, you should already have a good amount of items, so you won't really need them. I guess you could go for the crossovers and the mini-scenarios, but there's no incentive to play them again.

Gundam Breaker 3 is a lot of fun, though.
>>
>>15416313
The Z2 games were the nicest Wufei has ever been. He between both games, you only fight him twice, and he quickly realizes he was wrong and goes back to helping you.
>>
>>15416493

>spoilers

Damn son, you must've pumped all your money, exp and PP on her. At least in my experience, she and her unit were just a backup for Gilliam and the Gespenst RV. She wouldn't start rocking until the upgrade, and even then, her unit effectively become a slightly stronger Gunner but with less ALL weapons
>>
>>15416287

Excellen a shit. A SHIT
>>
>>15416848
I have no idea what you mean. I put no more resources into her than I did into Touya, the G Compati Kaiser, Josh or the SoulSaber twins. She was still the best by miles. With focus most bosses couldn't scrape up a 5% chance to hit her and by the time she got Brigandy she didn't even need that much. Post-upgrade she got hit exactly once for the rest of the game and that was by the Rubble Pile boss.
>>
>>15416800
ZA SUFFERING
>>
>>15416869
>I have no idea what you mean. I put no more resources into her than I did into Touya, the G Compati Kaiser, Josh or the SoulSaber twins.
I highly doubt that.
>>
>>15416869
I forgot to mention though, I DID give her an item that gave EN regen, which made her last a lot longer when I just moved her into a pack of enemies and let them throw themselves at her and her ALL weapons.
>>
>>15416881
See >>15416885 but otherwise it's 100% the truth. I never focus on upgrading singular units in these kinds of games, I spread it out to every unit.
>>
I'm back on the A Portable train, after at least a year. Man, this doesn't get any less frustrating, only slightly faster because you're doing more damage and have a few extra support attacks to use.

One problem though, is that I've used all my carryover money on the early supers, including on Daimos, but then I realised I'm going Don Zauser route this time, so I needed to be investing in Daitarn instead. Whoops.

At least this time I can bench all the Wing Boys, and focus on my new star: The Gundam+G-Armor. Damn Amuro, why did I ignore you last playthrough?
>>
>>15416806
King J-Der and GGG have higher armor stat than displayed thanks to them packing Brave, they also both have barriers to stave off the smaller hits.
>>
>>15416869

Our experiences differs quite a lot then. For me, the Bellzelute was clearly meant to be an early game unit because she was roughly on par with Gespenst RV, which was a mid-tier unit meant to use along another unit with similar ALL attack ranges to make full use of it and Calvina as a pilot didn't really have anything special.

Returning main character units pretty much shits on Bellzelute and only gets on par with them post-upgrade so I dunno what kind of magic you used to make her that awesome if you didn't play favorites and pump her full with upgrades.
>>
>>15416903
That's interesting, and nothing like how it went for me. Gilliam and the Gespenst I still got use out of in late-game but he always seemed limited to me. Good at giving hits but not great at avoiding them.

So I at least know I'm not crazy, how would you rate Kyosuke in MD?
>>
>>15416800
Is it true that Setsuko's name is drawn from "zetsubō"?
>>
So Zero is as strong as Mazinger is gonna get right
>>
>>15416954
Yeh
>>
>>15416809
That makes sense. Are they up on YouTube anywhere so I can see the convos and shit I'd miss?
>>
>>15416936

Because just like in regular srw i'm biased in favor and against some units, never used it at all except when I had spare room to use all units available so I dunno.

I basically simply slapped people with similar ALL weapons and ultimates together and called it a day.

Some were better than others and some units like the Gespenst RV, the gespenst Kais (they were permanently in N mode because good ALL and Post movement ultimate) the R-blade custom and the upgraded wildraptor were simply meant to be used as mooks busters at best and not meant at all to deal with bosses or high HP mooks like those found at endgame.
>>
>>15416331
Crowe has a little problem of being a great OG that stuck in a dull mech with an obnoxious animation
>>
File: ULJS00379_00004.png (189KB, 508x320px) Image search: [Google]
ULJS00379_00004.png
189KB, 508x320px
I like this guy but he has almost 0 frames of animation
>>
>>15416993
Pretty great, ain't it?
>>
>>15416993
On the off chance you're new, that's intentional. The show didn't have animation.
>>
>>15416979
I think I might be seeing where we differ here, we played in very different ways. I almost never made use of the doubling-up, I got more mileage out of every unit going solo for the extra attacks. And Calvina and Bellzelute I never really focused on for their ALL attacks (for that matter that didn't come into play for almost anyone I fielded), what I found best was their evasion. I could send her in first and let every mook try and fail to hit her. Those that she didn't kill with counters were easy pickings for my other units the next round. The same thing with bosses, she was kind of like an Agility tank for me. Attracting hard-hitting attacks without being in danger of getting hit by them was a huge lifesaver.
>>
>>15416993

I mean, it is authentic.

Godmars was the most 70s mecha anime.
>>
>>15416993
It's true to the show then.
Seriously Godmars has no frames of animation
>>
>>15417011

Yeah, different playing styles. I prefer to keep everybody in squads so anything that attacks them ends up dead be solo or paired units.

I also kept everybody in formation so the aggro and damage spread through all the units. Even Ibis stayed in formation, although in her case she usually was kept in the vanguard until she ran out of ammo for her ALLs, then would fall back to offer support
>>
still no new SRW announcement? what the hell?
>>
>>15416553
>slightly harder than Bellzelute
By the time you reach endgame, Calvina hits harder.
>>
>>15416900
Reminder that size modifiers didn't work properly in W, and Valguard/Valstork should've been benefiting from being a 2L both offensively and defensively

But since everything effectively counts a Size M anyways it dodges just as well as Valhawk
>>
>>15417014
No
>>
>>15417052
No, Touya does. Bonuses included.
>>
>>15416641
Honestly, I get really great results out of pairing Touya with Axel. Dual command Drive at the start of the stage, Accel, move in and wreck shit with Double Dragon ALLs.

Bellzelute is definitely the better unit on its own, though, especially as Brigandi.

>>15417133
Calvina with LV3 Love due to pairing with Al-Van can hit harder than Touya at maximum morale, stats, and 10/15 bars upgrades. Calvina also has single-stat weapons instead of split, so she gets to 400 Melee/Range faster.

>>15416493
Neo Granzon is outrageously strong once you get it.

Before then, pairing Exexbein and Ryoto in the Exbein Gunner makes for a pair who can spam double ALLs all day with a range of 8+ and enough evasion that the final boss has a 1% chance of hitting either of them. For whatever reason she would insist on targeting them over and over again too as long as they were in range, meaning she didn't even use her MAP if she could try to shoot down Ing instead.
>>
>>15416993
In Z2 and Z3, it makes very slight movements but remains in poses to pretend it has no animation.

In the show it just straight up had no animation.

>>15417014
Released in the 80s though.
>>
>>15417170
No, Touya still hits harder.
>>
>>15417034
>He doesn't know
>>
>>15417034
Anon, V was supposed to be the last SRW ever, that's why Bamco wanted us to have at least one mainline english SRW game.
>>
>Pre Infinity Calibur and Al-Van (
Dracodeus and Brigandi tie at 5300 power for their respective finishers. Calvina gets +10% damage vs Fury, Touya has +20 Will cap from his ace.

Calvina handily wins against the Fury, Touya wins otherwise.

>Pre Infinity Calibur, post Al-Van
Same stats as before except Calvina has Love 2(3 when paired up) with Al-Van inflating her damage (and Al-Van's in the process).

Calvina wins this one hands down since this time frame is nothing but enemies from J meaning that she more than likely has both damage bonuses in play.

>Post Infinity Calibur
Dracodeus is finally stronger than Brigandi base power wise (5800 vs 5300) but Calvina manages to edge out thanks to Love 3 giving a higher damage bonus than +20 Will.
>>
>>15417224

>will

It's Focus, motherfucker, FOCUS
>>
>>15417248
it's called Will in the english version
>>
>>15416993
It doesn't need to move to kill somebody.
>>
Calvina REMOVE FURY and doesn't afraid of anything
>>
>>15417178
>Dat argument
>>
>>15417317
It's true.
>>
>>15417224

Never played J and played MD in japanese. Exactly why she has such a high love bonus with a filthy illegal alien that destroyed everything she worked for?
>>
>>15417332
because they were lovers when he was undercover.
>>
>>15417332
>Exactly why she has such a high love bonus with a filthy illegal alien that destroyed everything she worked for?
Fury cock is apparently really good, even better than Atreem cock, but don't tell this to Mist.
>>
The Senran Kagura guy is playing V (anime song premium edition) right now.

I wonder if he picked Chitose.
>>
>In order to punish the player more for losing the unit, a destroyed unit cannot be used during the next stage due to undergoing repair. (Unless it's auto-deployed. )
Sort of like the wingman system in Star Fox 64. You still have to pay the repair cost, too.

Good idea or dumb idea?
>>
>>15417359
it would be a nice spin.
>>
File: bt0380003.png (37KB, 130x130px) Image search: [Google]
bt0380003.png
37KB, 130x130px
>>15417359
>ever getting a unit shot down
>>
>>15417359
It's the closest thing to permadeath you can have I guess.
>>
>>15417370
True, you pretty much have to try.
>>
>>15417359

I think it would be better to have armor decayment. You know, kinda like how evasion decays after dodging attacks, armor gets (in-universe explanation, no change in the sprite) dented and damaged after being hit and thus the more hits you tank through the mission, the more penalties the armor stat gets.

No longer you get a super that perma-gets only damage in the two-three digits, it can and will receive more and more damage the more times it is targetted, so you can't keep a single dude tanking the entire enemy army anymore
>>
>>15417332
MD rewrites the part of J where Al-Van is a murderer hipocrite so he's a good boy who dindu nuffin
>>
>>15417459

Disgusting. I can't take seriously the bad guys turned good guys if all their major sins gets deleted in their og incarnations.

Even V knew better not to turn Jerid and Yazan into nice guys who never did any bad. They were still guilty of their crimes and joined carrying with them that huge load.
>>
>>15417459
So they removed the most interesting part of his character.
>>
>>15417441

Even with evasion decay, the dodgy units still have a chance at outright avoiding the attack. They're at a slightly greater risk of getting hit, but it isn't a guarantee. Likewise, armor decay isn't too important to them. They units that rely on evasion often don't have the armor or health to take more than one attack from a boss. It may as well be a nonfactor.

For a tank, they'll mostly get hit. That's just their thing; however, they're still at the mercy of evasion decay. A 73% chance of hitting them will swiftly turn into a 94%, meaning that they'll be hit more often. At the end of the day, evasion decay is still an important factor to a tank; however, because they can stand more than three direct hits, the armor decay actually affects them.

If you combine that with the fact that nine times out of ten, the enemy will target a single tank over the dodgy featherweight, and you've got nothing but a broken system that is entirely stacked against the tank and makes it more important to be mobile than sturdy..
>>
>>15417370
Giado's a great guy and all but he can't dodge and he can't take a hit in that Gespenst.
>>
>>15417541
Maybe don't suck shit?
>>
>>15417541

It would all depend how is programmed the AI. I've played some srw where they always hit the unit with the last amount of evasion and in others where they always target whoever has the least amount of current HP ignoring percentages. It would be a matter of using for a change a good targetting pattern that doesn't blindly target an specific type of unit all the time
>>
>>15417441
>Prevail means the more units get hit the tougher they get
>Armor decay means the more units get hit the more vulnerable they get

So, which one will it be?
>>
>>15417441

just apply siege system for enemies so youd be more careful with your positioning, armor decay is too op considering the number of grunts
>>
>>15417370

>The Goma/Frosts/Gym MAPhaton in Z1
>>
>>15417585
You can handwave literally every shitty game mechanic's faults by saying "don't suck"

It's an worthless retort
>>
>>15417614
Honestly that stage was pretty easy, since by then you've got plenty of broken shit of your own.

The only Z1 stages that gave me serious trouble were stage 15, if you want to do all of the billion different unlockable requirements on it, and stage...I think it's 40, is the one where you end up in the middle of a four-way battle and you have to shoot down a battleship way off on the opposite end of the map that does nothing but Defend every turn.
>>
>>15417614
Boss HP in Z is kinda low until the very end of the game, it's not too hard to just gangbang bosses the moment they get in range.
Early game the Frosts can be annoying on Rand's route, but once you're past stage 15 nothing poses too much of a threat.
>>
>>15417646
the Xabungle one with Timp IIRC
>>
>>15417644
Ok then, I get to shit talk old FE without challenge from now on.
>>
>>15417756
Go for it, big guy
>>
So is Hathaway's Flash supposed to be depressing?
>>
>>15417756
You can shit talk any FE, considering that it's a garbage franchise.
>>
>>15416331
wait till you get to ZA RISK OF MAI LAIFU
>>
>>15417614
>Anything in Z2 Involving Dimensional Beasts
>>
When's the next OG?
>>
File: 1491710442825.png (859KB, 1199x599px) Image search: [Google]
1491710442825.png
859KB, 1199x599px
>>15417966
>those obnoxious horned ones with the barriers and will dropping attacks you fight early one that not even the super robot can kill easily
>>
File: 62309204_p0.jpg (2MB, 1552x1705px) Image search: [Google]
62309204_p0.jpg
2MB, 1552x1705px
>>
File: 62326600_p0.jpg (1MB, 1367x2640px) Image search: [Google]
62326600_p0.jpg
1MB, 1367x2640px
>>
>>15417756
The meme that FE is this uber hardcore franchise for patrician hardcore gamers is long dead.

The hipsters jumped shil the moment the franchise became moderately mainstream and started pandering more to horny waifufags.
>>
>>15417998
>Going thru Z2
>Open Team Route
>Dai-Guard Mission, starring the Shittiest Unit ever
>Seems alright
>FUCKING DIMENSIONAL BEASTS COME
>Suddenly Dai-Guard
>Destroy the boss
>GAME OVER
>Turns out, you need to kill the boss with Dai-Guard
>Dai-Guard, the Shittest unit I've ever seen ever, i'm not too sure if it's a super or a real, because it preforms bad on both regards
>Can't dodge for shit
>Can't tank for shit
>Only saving grace is spirits
>Because of this I never upgraded it.
>had to save scum to beat the mission and had to deal with Dimensional beasts
>>
>>15418099
Dai-Guard gets better though fortunately enough with its upgrades and fixing its armor value later on.

It's debut only has 200 but after that stage gets more.

Also has the cheapest Soul in the game if you invest in Akagi and can get to level 99 if you're willing to do the resupply trick.
>>
>>15418206
Honestly, it's still not a great unit at any point. It's reasonably decent in Hakai because DAMONs everywhere and three ammo-based moves with Barrier Pierce, but it starts to fall off in Saisei, and then in Z3 it's just a joke of a unit that you can use if you really, really want to, but isn't good enough at anything to use otherwise.
>>
File: C89XSXEUwAE1bhm.png orig.png (76KB, 800x600px) Image search: [Google]
C89XSXEUwAE1bhm.png orig.png
76KB, 800x600px
>>
>>15417359
I'd like to see enemy grunts actually have skills and try to fight a bit smarter.

Maybe experiment with seishin casting too.
>>
>>15418332
The core of the issue is that SRW is a franchise about tearing shit up with your favorite robots. Because of that, you have to be able to beat the game with your favorite robots even if those robots are crap. If you really want to main Katz in the Delta Plus, you have to be able to do that. Since most people use at least some of the good robots, the game's going to be easy 99% of the time. The rare exception is something like AP, which has the opposite problem where unless you invest only in exactly the right units and in exactly the right ways, the final stage is damn near unbeatable. It's a very fine line between one and the other, and it's no surprise that Banpresto usually leans in the direction that makes the game more accessible at the cost of making it easy.
>>
>>15418339
>which has the opposite problem where unless you invest only in exactly the right units and in exactly the right ways, the final stage is damn near unbeatable
I'm starting to think it's not just mattman who doesn't play any fucking games in this shit series.
>>
>>15418347
I beat AP three times in a row, so you can fuck right off. It's a very unforgiving last stage.
>>
>>15418352
You played a game to completion 3 times and you still suck shit at it.
Am I supposed to be impressed?
>>
>>15418339
I don't think it would be too hard to make a classic and "advanced" mode, would it?

I get the idea that people want to use their favorites, but there can be some fun with a challenge that doesn't require you to take away every option you have, like ex-hard mode does
>>
>>15416535
Was Angelica that bad?
>>
>>15417646
>I think it's 40, is the one where you end up in the middle of a four-way battle and you have to shoot down a battleship way off on the opposite end of the map that does nothing but Defend every turn.
Oh it's way earlier than that, and it's fucking obnoxious on Setsuko's route since basically your only solid endgame unit at that point is Zeta Gundam and a couple of Supers.
>>
>>15418382
Smarter enemy AI would go a long way
>>
>>15418464
The one he's talking about is after the ZEUTH vs ZEUTH fight, so it'd have to be late 30s at the earliest.
>>
>>15418488
I must be thinking of a different stage then, it's the one in the middle route of the game where the stages are mostly the same for Rand and Setsuko, you start off against Zeta Gundam enemies, then Getter enemies show up, then you get flanked by The Butcher and then the Shadow Angels show up behind you so you can't even keep your battleships back where it's safer. It's not so bad on Rand's side, I even managed to kill everything and get the SR point, but on Setsuko's side it's a nightmare.
>>
>>15418496
That sounds like stage 15.
>>
What was the stage with the typo SR point in V and what is the actual requirement?
>>
>>15418512
No, stage 15 is different. Stage 13 starts you off with the Destiny enemies, then after you take down some of them they leave as Butcher shows up along with a bunch of your supers. You have something like a turn and a half to kill Butcher for Aki points before he leaves and the Shadow Angels show up. If you're on Setsuko route, Toby returns but Asakim shows up as a boss, while if you're on Rand route Asakim shows up as an ally because Rand route is easy mode.

>>15418496 has the one I'm talking about right: it's a four-way between you, Hundred Demon Empire, Butcher, and Titans to start, then partway through the Shadow Angels show up, then Xine shows up with a bunch of crows, all while the ship you have to shoot down Defends. I wound up using both shots of Setsuko's MAP on the ship to bypass defending.
>>
>>15418533
The Shin Getter Dragon stage has the SR point listed as "defeat at least 9 enemies before you beat Shin Dragon". You're actually supposed to defeat no more than 9 other enemies before you beat Shin Dragon.
>>
>>15418534
Conversely, that stage as Land is harder in the beginning because killing all of the SEED enemies is harder thanks to Phase Shift Armor - your only people who can get past it are people you haven't had a chance to level up yet.
>>
http://i.4cdn.org/wsg/1491805269605.webm
>>
>>15418382
How about a "custom difficulty" mode?
Like you can change the different enemy/pilot upgrade tiers, change what "skill sets" and "seishin sets" they will use, assuming enemies are allowed to use seishins which is never sadly, whether can we use seishins in enemy turns and change their target priority.... shit like that, all by yourself. How does that sounds?
To make things more interesting, some secrets will be locked until the tiers are changed to middle or mid-high levels. Secrets at the maximum levels would be too bullshit so there should be a trophy or another rewarding system to compenstate for that.
And of course it'll be a seperate mode from the standard one, which will be piss easy like usual to shut those faggots up
>hurrr I can't enjoy my robot cartoons fights with all those artificial difficulty
>>
>>15418496
He's talking about Stage 40.
You have 6 turns to get the SR Point, which is reducing the Garuda to 2000 or less HP in 6 turns.

First it's the Phantom Pain in front of you, then the Hundred Demons appear, and then Killer the Butcher appears (with the Eldar S-1ians as well) The Shadow Angels show up to annoy you, but I think Touma only shows up in Rand's route on that stage.

Oh, and Ziene appears as well

I remember it being hard, but not as hard as trying to get 15's SR point on your first time.
>>
>>15418568
I would have loved something like that back in SRW Z if you got to fight the other team with all of the items and upgrades you gave them. If there was a SRW Z Save Editor, I'd do it just for the hell of it.

But I think the issue with enemies with Seishin is that if they do that, they would have to change how certain seishin work. It wouldn't be fair to allow bosses to just cast hot blood/lock on and take out your units, wouldn't it? Unless you change it that Lock On is extremely expensive to cast.

Man, if there was some way to test this out with a two player version or something to work out the kinks.
>>
http://www.nicovideo.jp/watch/sm1009936
>>
>>15418712
NEO/OE Spirit levels?
>>
>People complained that SRW is too easy
>Nobody posted their turn counts
Tell me when you finished Tengoku with 4 turn average.
>>
>>15418712
I wonder why they didn't. In the stage early on where you have to fight your own MC they keep their items and ugprades.

Maybe it's because they become playable after you beat them, or if you stall for long enough
>>
65%. 65% never changes.
https://twitter.com/GideonZhi/status/851327007463841792
>>
>>15418721
I think the reason is they're gone so long, the items you put on them are expected to have been removed at that point - plus, if they did have items, you could duplicate them by winning them off the guys and then getting the original copies. Which you can do in that stage.

Upgrades, though, I'm not sure. The Perfect Guide shows there's versions of each unit in that fight with its stats at that level (basically HP increases), and they all have the ability to upgrade, so the ability was clearly there...
>>
>>15418730
Only 50 more years to go boys
>>
>>15418721
>I wonder why they didn't. In the stage early on where you have to fight your own MC they keep their items and ugprades.
Because depending on how things go, they might be too easy or too hard for you to do anything about. The thing is with fighting against Rand/Setsuko, you only had to do it for two turns, and if you powered them up too much, they can take you out quite easily.

Where as fighting the other side is the entire centerpiece of the oter stage. Also, Kira/Shinn are ridiculously easy to shoot down (or at least, I found that they were), so you have an easy out if you're getting overwhelmed.

I would have loved it as an option though in a New Game+ or something
>>15418732
You're fighting new versions of the characters. They have higher HP than your units normally would have, but they're not decked out in skills. I think Kira actually comes at you with less skills there than when he shows up to shoot at you on Setsuko's route

Fighting against "Rebel ZEUTH" is more of a challenge. You're up against 5 battleships, a bunch of Super Robots, Aquarion, Big O, the whole gang. Hell, if you got Tekkōki, he'll be right there in Getter's squad The only thing I would deride is that none of them are in wide formation, so guys like Kei and Gain go down pretty easily.

Fighting "Military ZEUTH" is like a joke. The balance is completely off. They've got Amuro in the Re-GZ on the ground, Boss, and the two female robots I can't remember the names of making up one squad, and two fucking Borjarnons making up another.
>>
>>15418766
Is it possible to take down all of the enemy ZEUTH?
>>
>>15418781
Yeah. I did it on my first playthrough, no cheating or grinding beforehand, playing as Setsuko.
>>
>>15418781
Yeah, pretty sure the stage ends when a battleship (or Shinn/Kira) dies though so you need to use a MAP to wipe out all of em.
>>
>>15418781
>>15418798
Although, you do have to decide if you want take down Freedom Gundam or the Archangel, because the Enemy ZEUTH will retreat after that.
You can try MAPing them
.>>15418813
Only with the Archangel/Freedom Gundam or Minerva/Impulse Gundam get taken down. All the other ships are fair game.
>>
>>15418830
I took down Kira with Athrun, felt it was the best person to do so.
>>
>>15418983
But anon.

Cagalli is crying.
>>
>>15418988
Tough, she can cry as much as she wants.
>>
>>15418554
You get a chance to upgrade everyone on that stage if you play as Land. If you use Setsuko, then you never get to use Aquarion prior to said stage.
>>
>>15418997
Anon, you don't understand. You have to do this for her.

She fought the Desert Tiger in Africa, after all.
>>
>>15419015
Oh yes, the deadly Desert Tiger.
>>
>>15418568
The really good hard modes in SRPGs are the ones that shake up things a bit and rearrange enemy formations/make enemy AI smarter. There's nothing wrong with a little stat inflation but more often than not it just makes the game more tedious.
>>
Kamille + Turn A in Saisei is fucking broken holy shit.

Pretty much trivialize every single stage after he learns Soul.
>>
>>15419030
>shake up things a bit
Saying that is sure easy but how will you do it effectively without fucking the game up even further?
>>
>>15419087
An easy example would probably be the Zeuth vs Zeuth stage. For example, there's quite a bit of mismatched squads and otherwise/underwhelming shit ones since there's quite a few leader tier characters stuck as support or in formations that mess them up.

Better AI would definitely make L/UX/BX less boring to play since its very stupid how every enemy suicides on Demonbane/King J-Der/etc because they have the highest HP in range and can't actually do any damage worth a damn.
>>
>>15418712
>It wouldn't be fair to allow bosses to just cast hot blood/lock on and take out your units, wouldn't it?
It's really less unfair than you'd think. It makes support defense relevant again, but it's really not outright unfair unless the boss also casts fury.
>>
>>15419030

I think that maybe limiting how much you can upgrade your unit could also work. The one thing that separates SRW from other SRPG is that in other SRPG, unless you abuse of special stages or game mechanics like stealing enemy equips/duplicating/etc, you are always expected to have a certain level with certain range of equipment.

In SRW, equips are reeplaced with upgrades you can buy without any limits at any intermission so long you have money, so technically you could have in early game what would in another SRPG be considered having endgame equipment at early game, thus making the game easy mode. And then there's those optional equipment that makes the game even easier and would count as the accesory slot of regular SRPG, with most units having by default two slots while SRPG usually have only one slot, maybe two sometimes. That's also why units who gets as upgrade bonus an extra slot are so versatile and strong.

So yeah, in my opinion it's not the enemies the ones with the trouble, the trouble is that unless you play a no upgrade run, the game simply isn't balanced to take into consideration just how strong the player units can get through upgrades, and then there's the spirit commands being yet another overpowered tool the player gets
>>
http://www.nicovideo.jp/watch/sm3597882
Shimadaaa
>>
>>15419197
There's also the playability factor to consider: in most SRPGs that have equipment, you can take your +5 Sword of Asskicking and give it to Scrub Newbie and he'll perform reasonably well, because equipment usually accounts for a considerable portion of a character's stats. In something like Disgaea, it might even account for the vast majority of those stats.

In SRW, all but the highest-end parts only account for a tiny percentage of a unit's stats, and almost all of those benefits are defensive in nature. It's rare for a part to add more than +200/+300 to weapon power, which is a drop in the bucket. Parts can push a unit from good to great, but they can't push a unit from bad to good. That requires spending money, which you only have a limited amount of per run.
>>
What makes A Portable so hard, I've never played it
>>
File: haterabbits.png (712KB, 1021x768px) Image search: [Google]
haterabbits.png
712KB, 1021x768px
>>15419030
Looks like this game is up your alley then anon,

Seriously fuck Lunatic rabbits,

>>15419197
>I think that maybe limiting how much you can upgrade your unit could also work.
The infrastructure is already there devs just don't care for really building much more upon it, by giving you reasons to minmax more than the one single god mode unit.
>>
>>15419262
You're not given a lot of money, and it's like a less extreme version of D in that they balanced enemy weapon power, accuracy and evasion to be a lot higher than usual. You're supposed to overcome the accuracy and evasion with EWAC effects, which are like a shitty version of Command that only works directly adjacent to the unit with the EWAC effect. There's no Command skill on battleships, but the Nadesico and I think the other ships have EWACs. You can't overcome the damage problem: supers are going to suck shit unless they've got something like Daimos's 100% Sword Cut or Vaisaga's Afterimage to dodge things with, or unless you blow a ton of money on fully upgrading them. Even fully upgraded units aren't great at tanking by endgame, though.

Also, the money thing. By "you're not given a lot of money", I mean you're given almost exactly enough to fill up the weapons of every unit you deploy on the final stage, and that's with money costs balanced so weapon upgrades are cheaper than stat upgrades. Putting full upgrades onto something like Mazinger so it can tank alright is a huge investment compared to just upgrading the guns of a bunch of Gundams and using EWACs.

Even then, as long as you keep clustered around your EWAC units, most of AP isn't actually *that* tough. The two stages everyone complains about are the Don Zauser fight, which is optional, and the final stage. Don Zauser is mostly just a gear check, but with the caveat that it's a lot harder unless you park someone on the HP/EN recovering tiles he was supposed to spawn on before he spawns. If you haven't upgraded the units on his route and then you take that route, though, you'll have a lot rougher of a time doing the amount of damage you're supposed to. The final stage is similarly a gear check, but with a fairly strict time limit, and if you wasted your cash you're going to have a tough time doing the amount of damage you need to do within the number of turns you need to do it.
>>
>>15419262
Low hit/dodge rate and MXP-tier endgame grunts.

Other than that, it's like any other SRW except the cast list is fucking shit.
>>
>>15419311
I'd add that the accuracy/dodge formula is actually slightly bugged in AP, however it was implemented causes some rounding errors though you'll rarely get to see this due to said hit rates and the obvious fact it would still be a very rare coinflip.
>>
>>15419262
Most enemy grunts can outlast pretty much 90% of the player units, and evasion/accuracy growth rates are like 50 or so points lower than the usual for some reason, I think Master Asia has the highest natural accuracy at lv99 at around 330, which would be horribly low in any other game.

Other than that, it's just people generally being terrible players and drinking the /srwg/ kool-aid.
>>
Can anyone tell me if they've seen Leina at any point in V? I played the game, but don't remember her showing up at all.
>>
Rei doesn't get her Eva painted blue here?
>>
>>15419335
I don't think she ever appears, I only remember her being mentioned on Judau's ace interview.
>>
File: 194 (Portrait).png (29KB, 284x400px) Image search: [Google]
194 (Portrait).png
29KB, 284x400px
>>15419340
Yeah, she's mentioned a few times, but then there's this in the game.
>>
>>15419339
That's how Rebuild is. Better get used to it, since they still have to do the whole plot from the beginning once again for the next trilogy, hoping that the final movie comes out before they finish. Then, they're gonna have to do the whole plot from the beginning for the next trilogy, too, hoping that the final movie comes out before the finish.
>>
>>15419339
No, this is the movie version.

This is unrelated with your question but I wonder why people keep thinking the blue one is better somehow. It's literally the same shit except it sometimes get a spear attack which you can't use in the final stage anyway.
>>
>>15419347
I think they gave up after Anno fucked them over with Z3. They'll probably do something like what they did with V going forward: do most of 1.0 and 2.0, then give some excuse to change the 2.0 ending so the bad shit doesn't happen.
>>
>>15419356
To be fair, getting the spear is huge, since Unit-00 is a steaming pile of garbage in every other way, and the Rebuild version typically ends up a strong contender for the worst unit in the whole game in every game it's in. Worse than Aphrodite A.
>>
>>15419197
Not being able to properly scale player units to enemies is a problem shared with most SRPGs. For example FFT and TO are sandboxes so there's no real control over how much people decide to grind. FE suffers from not being able to control which units players use or have available at any point in time past the early game.
>>
>>15419340
She's mentioned in-game by Judau too. She might show up in one of the routes I haven't taken yet and if I have, it was probably a very minor appearance.
>>
>>15419357
The bad shit could still happen but they'd have to use something else like TV or End of Eva with it and they don't seem to want to cross the series which is a goddamn shame.

I'd love for a scenario split where you could end up with Kaworu uses the Mark.06 to pull his bullshit that he does at the end of TV or he ends up realizing that he's being set up by Gendo and Friends.
>>
>>15419366

At least in those games, the problem is partially mitigated by enemies scaling up with your levels and sometimes gaining better equips and skills after reaching certain global level. I still remember how overleveling in TO would lead to shit like that large ass optional tower super ninjas who takes several turns in a row and are equipped with the best equipment just because you grinded too hard if you try to tackle it at level 100.

In srw, if i remmeber well, only few games have level scaling and usually use fixed levels, and even when they have scaling, all it changes is the stats of the pilots, not of the robot.

But I ultimately agree with you, there's no such thing as a SRPG with a perfect system and grinding for equipment and skills usually makes the games easier even if the enemies scales their levels to yours.
>>
They should make a post-apocalyptic SRW with 3.0 as its main series.
>>
>>15419380

There should be a fantasy SRW with Dunbine, Escaflowne etc.
>>
>>15419380
>3.0 as its main series
yeah because it totally has more than 3 stages worth of plot.
>>15419393
There is, it's called Compact 3.
>>
>>15419400

Yeah but that was ages ago.

They probably won't make one unless some new fantasy mecha comes out and does well though.
>>
>>15419400

Was it really a fantasy srw? I think only dunbine and escaflowne were fantasy from the cast, and the og enemies weren't fantasy.
>>
>>15419417
Isn't there some new fantasy mecha isekai that just came out?
>>
File: I Came Here To Laugh At You.jpg (112KB, 353x411px) Image search: [Google]
I Came Here To Laugh At You.jpg
112KB, 353x411px
Too lazy to find all the posts to quote, so just consider this a general addition to the topic of SRW game design.

I do realize it's not the paragon of SRPG design at all, but it's really interesting to me to see how Fire Emblem utilizes a lot of the same base design concepts to much better effect.

As noted - difficulty through increasing stats just tends to be tedious more than anything, though grunt strength could certainly be higher in several SRW games especially when you consider that SRW's death penalty of repair costs (which some games have cut out entirely) is a complete slap in a wrist compared to perma-death.

Making easy mode for games is easy - we can make a safe assumption that players who want easy games do not particularly care about the intricacies of balance or good design.

Making a good difficult game is a lot harder because there's a thin line between an intellectually stimulating challenge and unwarranted bullshit like FFT 1.3

What I see as some gameplay issues that can be fixed (but probably won't) in SRW are unit and map/terrain/mission design - there's a good core there which other games like FMW has achieved, but SRW just kinda ignores presumably because it won't earn them any money to warrant the effort.

(I need two posts because I'm rambling, sorry)
>>
>LE COLONY DROP MEME

FIND A NEW MEME, B.B SOFT
>>
>>15419441

hmmm, hopefully it does well, then they'd have an excuse to do it.

if you need a getter in it, new getter robo has that time travel to the past arc.

for Gundam, Turn A can be re purposed fairly easily.

Mazinger, i guess you could do something with Zeus' backstory.
>>
>>15419477
(Cont'd)

Now, using Fire Emblem as the example - the good maps in FE are like intricate puzzles where you have units with distinct strength and weaknesses (both on the player and enemy side) and terrain features such as chokepoints, defensive tiles, interactable objects like crates/ballista, and generally additional objectives such as thieves/chests/villages that makes you feel like you're cracking an egg with your toolset.

To go along with this, Ranges in FE are tightly controlled - you have Melee only being able to attack at point blank, Range 2 for the majority of ranged units, 3 for Snipers in rare scenarios and very rarely higher than that which means that you can, with proper planning, control who gets hit and how to best hide your squishies behind the meatwalls.

Now go back to SRW - Big open maps are generally considered to be the weakest FE maps, and that's basically most maps in SRW because there's almost no usage of terrain features as a movement restriction - at any moment, some asshole grunt can fly in any direction and hit any unit from up to an average of 4 tiles away, which makes range-play almost non-existent and thus grunts are "balanced" by just being completely wimps who can only reasonably threaten your healers, which you probably wouldn't deploy anyway because they're so wimpy.

FMW kinda cheats in this regards, because it utilizes Danmaku fields for that purpose with actual terrain being a bit of a vestigial mechanic. I'm actually not sure if SRW could actually make it work theme wise because what hinders a giant robot anyway?

(Incidentally, I do find it funny that one of the stated defense of current SRW design is "People should be able to win the game with Solo (bad pilot) if they want to", given that people have done things like beat Fire Emblem with solo Jeigan.

I just don't think you need to drop the bar THAT low and I'm sure they would appreciate it more if they had to work for their self-imposed challenge victory)
>>
>>15419511

For a danmaku field-like effect, they could, for once, use the goddamn minovsky particles shit. Mostly present in space, but surely if they were used for game mechanics purposes, they would likely hinder non-UC units.

As for terrain mattering, it is an innate defect of the idea of crossover giant robots in first place. Front mission could implement buildings and indoors battles to hinder attack ranges because they were rather small mechas of standarized sizes while SRW has units so big it wouldn't make sense for a single house to stop them from moving unhindered.

I guess that if SRW tried, they COULD pull a front mission, but that would involve changing some of the core mechanics of srw and banpresto/bb soft/whatever it calls itself now seems to not be fond of changes
>>
Nah the current system is fine. It's just the devs don't give a shit about level design, especially the DS team.

Z2 and Z3 have some good stage but UX, BX and V didn't even try at all.
>>
>>15419543
>SRW has units so big it wouldn't make sense for a single house to stop them from moving unhindered

>it's a Daiguard stage
>guys if you walk on the houses we have to pay insurance please don't
>every building tile walked on or hit by a MAP costs 10k money
>game secret: the senpuji concern buys out your organisation and pays for all the repairs
>>
>>15419575

Yeah, kinda funny how houses and some miscellaneous building are usually considered a non issue and any unit can cross through them unhindered, like if they weren't there in first place. Truly, the guys who repairs the destruction caused by the so called protagonists are the true heroes.
>>
>>15419363
>Worse than Aphrodite A
It's a repair unit with and AT-Field. That already makes it better than most other support units by being a semi-tank and support defending.
Sayaka usually has better seishins but EVA-00 is not that bad of a unit.
>>
>>15419622
The AT Field usually costs a crapton of EN, though, as much as 20 a hit depending on the game. It's slow, can't fly, has two moves with no range or power on either of them, and Rei's commands aren't anything to write home about.
>>
File: Screenshot_9.png (202KB, 483x321px) Image search: [Google]
Screenshot_9.png
202KB, 483x321px
I found an awesome and cool srw fangame On the ios its 2.99 and its called war of Eustrath, It was made in 2011 and boasted a long and great multi-choice story, where you're choices determined what endings you get, I just bought it and played it and Its pretty fun.

Ratings for it are 4.5 out of 5 and its a super underrated game. Im sure you guys would Love it
>>
>>15419640
It's not like Rei is using that EN for anything else, and she gets regen from the umbilical. Plus, she's still the only Eva with a shield, so she makes a good support defender.
>>
>>15419640
>The AT Field usually costs a crapton of EN, though, as much as 20 a hit depending on the game
Not in L though, doesn't even cost shit.
Even if it's 20 EN, the EVAs still have Umbilical Cables to counter it unless we're talking about 3.0
>It's slow
Duh, it's supposed to be a tank.
>can't fly
Minovsky Craft, or not even of a problem in L/UX/BX squad system.
>has two moves with no range
They can always bullshit it out, and they did it in V by giving Rei an additional gatling gun. If I was making the game I could even think of adding another Positron Rifle and an N2 Nuke MAP for the thing.
>or power
It's supposed to be a support unit.
>Rei's commands aren't anything to write home about.
She only needs to have Bonds and that's a done deal.
>>
>>15419511
Jeigan and his friends aren't even considered bad units anymore considering that a lot of the FE fanbase have grown past the whole growths are everything mentality.

I guess the SRW equivalent to a Jeigan would probably be that pre-upgrade MC unit that sticks around all game and is considered to be meh in the endgame even though it was easily one of your best guys early on (so basically Dunbine).
>>
>>15419676
>I guess the SRW equivalent to a Jeigan would probably be that pre-upgrade MC unit that sticks around all game and is considered to be meh in the endgame even though it was easily one of your best guys early on
I always think of Alpha 1's Giant Robo as being a Jeigan.
>>
File: 1487556148917.jpg (123KB, 1000x1000px) Image search: [Google]
1487556148917.jpg
123KB, 1000x1000px
>>15419308
This game never ever worked for me, It would be a black screen, and when I tried to update it it constantly failed and just never worked
>>
https://www.youtube.com/watch?v=MnNIzXIm6xs

What is the Stark Jegan of OG?
>>
File: u212.png (150KB, 345x325px) Image search: [Google]
u212.png
150KB, 345x325px
>>15419693
Probably the Gespenst C Frame.
>>
>>15419693
Gespenst
>>
>>15419693
Gesterben
>>
File: a2-4koma07.jpg (128KB, 300x894px) Image search: [Google]
a2-4koma07.jpg
128KB, 300x894px
Why SRW 4koma stopped being translated again?
And why no new books are being made?
>>
>>15419594
The only person that we have seen paying for a damage property in SRW is probably Crowe during his return in Saisei
>>
File: AwK6mzH.jpg (46KB, 851x644px) Image search: [Google]
AwK6mzH.jpg
46KB, 851x644px
>>15419689
Are you by chance the same anon for whom I posted a link back in some previous thread?
Just reminding you the game from that link runs fine on my end, updates and all.
Don't give up anon.
>>
>>15419705
>Why SRW 4koma stopped being translated again?
The one guy who used to scan and translate them moved on with his life, I guess. Website's dead too.

>And why no new books are being made?
Series no longer popular enough.
>>
>>15419733
>The one guy who used to scan and translate them moved on with his life, I guess. Website's dead too.
shame, I have few 4koma books (Alpha 2, A, R), but scanning them means getting all pages apart. and my heart won't take it
>Series no longer popular enough.
dang it
>>
>>15419308
Fuck that moon bitch, I survived the stage just by a miracle.
>>
>>15419722
I think it was a week ago And I dont know what else I could do, It seemed to have updated but then it just reverted to the unupdated game, which just goes blackscreen, I really dont know what To do at this point, I would love to get an updated version to see if that would work

Oh yeah SRW v is supposed to be delivered Today after 6 weeks of waiting
>>
>>15419681
Even then, Robo is balanced out by having a terrible ranged game. He basically needs a Cartridge unless you want him to stand there every enemy turn having his paint chipped by gunfire.
>>
>>15419733
Dra-mata was a great resource back in the day. The loss of both it and daitrombe were sad days for the fandom.
>>
>>15419511
Now let me ask you this: how the fuck do you reasonably implement terrain in SRW differently than it is already done?
>>
File: battlemoonwars.jpg (23KB, 500x143px) Image search: [Google]
battlemoonwars.jpg
23KB, 500x143px
Whose dick do I have to suck for a sequel
>>
File: IMG_4459.jpg (266KB, 907x605px) Image search: [Google]
IMG_4459.jpg
266KB, 907x605px
>>
>>15419778
The dude doing Empire of Dirt? He's making quite some progress.
Is Werk even still around?
>>
>>15419778
It's been a long time since I played this, I'll download it again now. Did this game have any secrets?
>>
So why weren't Gravion, Dancouga Nova, Baldios, God Sigma or King Gainer in Z3 anyway?

So weird how they just completely disappeared.
>>
File: IMG_4460.jpg (206KB, 742x568px) Image search: [Google]
IMG_4460.jpg
206KB, 742x568px
>>15419784
>>
File: IMG_4461.jpg (241KB, 790x571px) Image search: [Google]
IMG_4461.jpg
241KB, 790x571px
>>15419795
>>
>>15419790
Sacchin and Mech Hisui, depending on the route. Saber Lily and Magical Amber for New Game +, I think.
>>
>>15419791
We don't know for sure and probably never will.
>>
>>15419791
Because they made the huge mistake of including almost everything from Z, then realizing they couldn't redo the sprites for all those units in Z3.
>>
>>15419772

Probably tehy could do like in front mission and give all units a standarized size that makes buildings and mountains actually matter, and that for balancing purposes, flying units merely means that they don't get extra movement costs but cannot fly above skyscrapper/mountain size.

Sure, it wouldn't really make much sense, but then again, in axis drops events, all units going from tiny bugs like dunbine to colossus like daitarn, are considered to be Mobile suit sized and their special gimmicks and godly power are ignored for the purposes of that scene
>>
>>15419791
They need to renew the license everytime they include a title.
Some title are in promotion for new product and those gets onto the pickup list first
>>
>>15419791

Probably they are in same void that people like the brains, giant robo, victory gundam folks and the crossbone vanguard between others fell in the transitions between alpha 1 and 2 to alpha 3
>>
>>15419816
Just pointing out that Godsigma was getting a SRC around Z3's release but it wasn't included.
>>
>>15419791
They wanted to focus on the Z2 cast and the new entries.

Turn A and X only got in because they were Gundams, Daitarn and Zambot only got in as an upgrade for Trider, Aquarion only got in as an upgrade for Aquarion Evol and Orguss only got in because the term "Space-Time Oscillation Bomb" is copyrighted.
>>
>>15419892
Is Big O in Z3? I really want him to be so I feel like you're gonna say no.
>>
>>15419899
Yeah he is.

One of the few who has a post movement MAP though really small range.
>>
>>15419569
UX had a quite a few good stages.
>>
>>15419899
Z only had Orgass, Gundams and Big-O it had the shortest cast in history of SRW
>>
>>15419892
>Aquarion only got in as an upgrade for Aquarion Evol

This annoys me more than anything else in Z3 aside from Advent being final boss to be honest. OG Aquarion still has the Assault and Evol literally has the spare Aquarion unit.

They could've done something more with it, like addressing the fact that Evol essentially forces Genesis to retcon its actions in Z2 or hell, use the OVA/Film instead of Genesis this time around.

Or they could've gone all out and dumped Silvia and just used Touma in her place and had fun with that.
>>
>>15419930
How does Orguss stick around? I was under the impression it ended as a big reset, with tweaks to make happy endings?
>>
File: tumblr_mmrdogJ8Wo1qm8nv9o6_1280.jpg (46KB, 624x480px) Image search: [Google]
tumblr_mmrdogJ8Wo1qm8nv9o6_1280.jpg
46KB, 624x480px
>>15419784
>>15419795
>>15419801
>>
>>15419944
In Z, Orguss skips the final battle of the show, and while it does try to do the ending, it also changed it so the cast was still around as if nothing happened, but the world wasn't ending anymore.

In terms of gameplay, the following games only had Kei in the Orguss after Z (Z2.1 Hakai-Hen also had Athena, but she's demoted into an attack for Orguss in Z2.2 Saisei-Hen).
>>
I'm just realizing there are few to none units in SRW where they have terrible terrain stats in space or land. I usually reserved my land adaptors for flying units and thrusters for series that never went to space. Who should I put those adaptors on now?
>>
>>15419965
I forget who specifically but check the Z1 cast because I recall a flying unit that literally couldn't damage land units.
>>
>>15419965
Land adaptors are kind of pointless most of the time, their only use is to get units that have horrible terrain rankings in attacks aimed at the ground.

In V, I think there's nothing that benefits from Space Terrain ranks so those are kind of pointless.
>>
>>15419965
Whoever you want to give an extra 10% damage to through S Rank weapons, I guess.
>>
>>15419965
Adaptors nowadays are only good for
>>15419987
>>
>>15419965
Land adaptors were useful in squad system games for units that can't land...like Big Shooter in the alpha games.
>>
>>15419944
>>15419959
What this guy said.

In Z2, they go to an entirely different world, and only Kei, Orson and Athena show up. Then, in Z3, they go to yet another world, with only Kei and Orson this time. In neither game does the actual Orguss setting or plot appear: Just the characters and robots.
>>
It seems that Gideon Zhi is looking for the Masoukishin game. If anyone is good at proofreading and is interested in the game you can contact his twitter.
https://pastebin.com/25JqHdMq
>>
>>15419642
Fun fact: it's actually a graphically updated port of Battle for Youstrass, a PC game from the 90s.
>>
>>15420040
>wanting another case of 65%
>>
>>15419762
You did switch your PC to Japanese locale right?
>>
>>15420095
Fuck

Im on a laptop

and I have no Idea how to do that

dammit
>>
>>15420116
Laptop or not isn't really relevant, not sure about the later Windows Full Botnet editions but on Win7 it's....

Control Panel -> Region & Language -> Administrative -> Language for non-Unicode programs -> Change System Locale -> Japanese

Reset and see if that works.
>>
>>15419892
But Dancouga isn't in to be an upgrade for Nova though.
>>
Oh, SRC Dungeon updated almost a week ago, didn't notice that. More slight statistic tweaking and graphical updates as usual, biggest change this update had was finally giving Bilbine and Dunbine their combo attack.

Still think the guy should try and add in a mechanic for ally version of certain villain mecha that you fight as boss in-game. I mean, you already can have your own Shu, why not give us a playable Master Asia or Burn Burnings?
>>
>>15420126
It's pretty much the same on W10
>>
>>15420116
Are you fucking retarded
It's in the fucking settings
>>
https://www.youtube.com/watch?v=qaJw6lqGFew
Best robot, best pilot, best song.
>>
>>15420126
Nope Doesnt work at all, I updated the game Multiple times, and it doesn't work so im giving up changing back my laptop and im just done
>>
>>15419702
Gespenst squad vs Aestivalis squad, who wins
>>
>>15420251
Depends, which versions?
>>
It feels like it's a little harder to get to see special attack dialogue from some units in V, given how many attacks don't have pre-attack dialogue, they just go straight from the sprite sliding into place to the attack itself. ZERO's a pretty good example, I think. Close Combat and Breast Fire are both attacks that don't have a pre-attack line, just getting straight to the action.

Need to compile what the JP wiki has for special dialogue across the series, see if there's anything interesting to be viewed, aside from stuff like Tetsuya calling out the Invaders or the Red Comet.
>>
>>15420251

Aestivalis trio rapes them badly. The gespenst are kinda like a poor man's aestivalis in their Kai versions
>>
>>15420251
Aestivalis
>>
File: Mazingolfer Z.png (102KB, 1440x1080px) Image search: [Google]
Mazingolfer Z.png
102KB, 1440x1080px
>>15420250
Game refuses to update and keeps kicking me to the website where I download the update again, activate it again, and it literally does NOTHING, and then when I boot up the game it the crashes into bluescreen, so it obviously doesnt want to work and I dont want to play it anymore
>>
>>15416828

i recall he bitches at the black knights should you not get the zero points needed or or otherwise choose to follow code geass canon and the black knights go to betray lulu.
>>
>>15420263
Let's go with Mk. II Gespensts and mid-season Aestivalis.
>>
>>15420402
Yeah, he basically calls them retards for not siding with Lelouche.
>>
>>15420408
The MP Gespensts? Yeah, the Gespensts are totally fucked. The only way I see them winning is if the Aestevalis are using the artillery frame.

If it's the POD Aestevalis vs the Gespensts custom, it's a bit closer, and only due to the POD versions not having any close combat gear save for ramming the opponent with their distortion fields.
>>
http://akurasu.net/wiki/Super_Robot_Wars

>Upcoming Games

SRW has no games
>>
>>15419428
When something like half the plot of your game is from a fantasy series, yeah.

Also it had two stages of Tales Of Neo Byston Well too.


That said Neo was also fantasy SRW.

>>15420020
And the robot girl in Z3.

>>15420272
Having pre-attack dialogue itself is something the franchise only rarely did early on, so it's not like this is a new thing.
>>
>>15420604
No memes either.
Have you seen the saltbae storm in japan? There's one for fucking everything but SRW.
>>
>>15420054
looks like a masoukishin rip off to me
whats with elementals and all the branching ending
>>
Is SRW owacon?
>>
File: 5cba0a1ce8bf7d2785c0c7f508ba5e1a.jpg (704KB, 849x1000px) Image search: [Google]
5cba0a1ce8bf7d2785c0c7f508ba5e1a.jpg
704KB, 849x1000px
>>15420147

I miss Nova
>>
File: 1488194594066[1].jpg (255KB, 1920x1080px) Image search: [Google]
1488194594066[1].jpg
255KB, 1920x1080px
Why didn't they have Minerva X as playable in V instead of being a brief cameo?
>>
>>15420764
Zero already funneled most of the animation budget away, so they need to take baby steps with this.
>>
>>15420764
Does Minerva actually do any fighting in Zero
>>
>>15420776
She has a couple combative moves, but she spends most of her time on the sideline as waifubait.
>>
>>15420776
Not much outside of fighting Kouji's raging boner in the first chapters, she does have a neat photon beam though.
>>
File: 1769596589.jpg (112KB, 362x1200px) Image search: [Google]
1769596589.jpg
112KB, 362x1200px
OG made by bkub when
>>
>>15420800

Bkub should also write the plot
>>
>>15420764
Voice? Sure, easy to fix, like the Great Emperor of Darkness and Deus Machina, but who would do it?
>>
File: 1488646948897.jpg (80KB, 576x768px) Image search: [Google]
1488646948897.jpg
80KB, 576x768px
>>15420800
Why would Sara try to crush Sciroppo tho
>>
>>15420792
>outside of fighting Kouji's raging boner
Does she win?
>>
File: 1486863872713.png (112KB, 447x295px) Image search: [Google]
1486863872713.png
112KB, 447x295px
>>15420800
>tfw learning Chen and the adult humor strips were made by a single person
>>
File: 1412145949409.png (558KB, 1242x1795px) Image search: [Google]
1412145949409.png
558KB, 1242x1795px
>>15420838
Sayaka crashes the fight, with no survivors.
>>
>>15420828
I would do Minerva.
>>
File: Shin-Mazinger-Zero-02-130-131.png (1MB, 2514x1792px) Image search: [Google]
Shin-Mazinger-Zero-02-130-131.png
1MB, 2514x1792px
>>15420776
She should have Photon Beam, Rust Hurricane, and a Scrander Cutter at the very least and a Photon Barrier ability and be a SS size unit.
>>
>>15420800
I should not be laughing so hard at this.
>>
File: IMG_4462.jpg (220KB, 645x926px) Image search: [Google]
IMG_4462.jpg
220KB, 645x926px
>>15419801
>>
>>15420905
>Combattler 3

Where's Combattler 1 and Combattler 2?
>>
>>15421019
It's Combattler V you fucking retard.
>>
>>15421031
That's clearly Getter Gai pretending to be Combattler though.
>>
>>15420764
Why is Getter there in the background?
>>
Grendizer should have an updated version.
If we're gonna be sticking with Shin Mazinger and the later versions of Getter from now on, the original Grendizer might not mesh well.
>>
>>15421082
Simple solution: Why use any Grendizer when the whole world collectively gives not even a single fuck about it?
>>
>>15421082
The world isn't ready for an edgy Duke Fleed.
>>
>>15420800
Those shitty japanese strips are usually the definition of anti humor but this one got me.
>>
>>15421093
Because it may surprise you to know that the world does not revolve around you.
>>
>>15421123
All you wanted to do was get another one of your low-tier posts in this thread, you don't actually give a shit about Grendizer.
Because no one does.
>>
File: dream.jpg (63KB, 640x360px) Image search: [Google]
dream.jpg
63KB, 640x360px
>>15420604
>no upcoming games
>implying
>>
>>15421049
The scene happens right after the Emperor of Darkness dies and starts going off about his return. This is a vision of what awaits him when he comes back, and it's implied he's staying dead for good since there's no way he can win against this.
>>
>>15421135
Get out to /jp/
>>
>>15421104
No.

>>15421093
Frenchies, Italians, and Middle Easterners would beg to differ.
>>
>>15421145
>Frenchies, Italians, and Middle Easterners would beg to differ.
Subhumans don't count.
>>
>>15420874
It's a shame that Scirocco never showed up in V, since Might Gaine references his demise.
>>
>>15421147
Edgy.
>>
>>15421138
So it's just as stupid and shitty as I thought. Thank you.
>>
>>15421177
Oh yeah, that's how Mr. X gets killed. That was hilarious.

Even better is that he gets killed by the very drill he complained about.
>>
I love that the official stance of Nadesico world on Cross Ange is "Yeah we hate everyone from that shithole, so we just try to pretend they don't exist"
>>
So, will Banpresto ever get tired of wanking Getter Rays so hard?
>>
>>15421253
Maybe when they get tired of making terrible games
>>
>>15421253
When Mattman stops slapping his name onto every worthless post he makes.
>>
>Ange's first level in V.
Okay wait back up. She didn't just get her captain killed, she ATTACKED the captain herself? That's more than just trauma that's full retard.
>>
Why does V have such abominable deployment sizes? Every other SRW game I've played let me get out most of my roster for a mission, or at least over half. This game I'm barely getting a quarter.
>>
>>15421396
I think that's because of no twin/tri/squad system.

It's a big issue of the Z2 games
>>
>>15421389
I'm assuming you didn't watch the show.
She didn't attack her, she grabbed onto her.
>>
>>15421406
I haven't watched it, no. Nothing I've read about it has made me inclined to either.
>>
>>15421396
It's super annoying, and the end game is even worse, since it jumps between 16-18, then suddenly goes up to 24 near the end.
>>
>>15421253
Well, what else are you going to do with the almost obligatory series inclusion that has a small number of entries, all of which are shit? Not really much to add, is there?
>>
>>15418347
>>15418358
Yet you are being a snob over it lol
>>
>>15421396
That's what happens when you remove the squad system.
>>
>>15421439
You sure told me 19 hours later
>>
>>15421396
Sounds about right to me for a non squad game.

Alpha 1's deploy limits are a special brand of hell.
>>
>>15421445
You know as much about Alpha's deployment limits as I do about interior decorating, go back to SRWG-W.
>>
>>15421453
Man, I hate to ask, but if you know about that shit, could you give me a hand? I've been looking for the best place on my wall to hang a picture, but I'm no good at that stuff.
>>
>>15421520
You can hang yourself from just about anywhere.
Just make sure you don't fuck it up, I'd hate to have to read another one of your posts.
>>
>>15421520
I don't know dick about interior decorating, just like you've never seen past maybe the first three maps of Alpha.
>>
File: 1481123466986.jpg (2KB, 75x92px) Image search: [Google]
1481123466986.jpg
2KB, 75x92px
>>15421520
>implying you've beaten @
>>
>>15419965
I usually just use the adaptors as a damage booster.
>>
>>15419400
V changed Shin Getter completely and it's still the main plot of the show.
>>
>>15421253
At this point they could bring Ryoma as a guest star in OG and have him one shot a Kadoam using a Getter Ray
>>
>>15421577
>show
I mean, game.
>>
>>15421444
It's a slow board.
>>
>>15421668
Wrong.
I'm too fast for this hellhole.
>>
File: 1440425861696.jpg (35KB, 613x695px) Image search: [Google]
1440425861696.jpg
35KB, 613x695px
Are there any secrets in V you have to play the levels to get, even on repeat runs, or does unlocking them the first time give them to you in NG+
>>
>>15421733
A few secrets are automatically unlocked on a second run, but not all of them.
>>
>>15421746
What about saving the meido?
>>
Hey, so I recently got sucked into this whole weeb robot shit via GBA, where can I get more translated shits or do I have to learn moon runes?
>>
>>15421820
Both to be honest anon, we are now just getting official translations again after fuck knows how long.
>>
>>15421849
>>15421849

New Thread
>>
>>15421780
Not sure who you're talking about. Are you talking about Kocho?
>>
>>15421532
You are wishing for something that ain't gonna happen lol
>>
What's the strongest gespenst?
Thread posts: 349
Thread images: 46


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.